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Asphalt 7 for Windows 8 and Windows Phone Xbox 360 Controller
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Asphalt 7 for Windows 8 Review: The first cross-platform Windows racing game

Earlier this week, Gameloft announced they will bring their latest arcade racer Asphalt 8: Airborne to both Windows Phone and Windows 8. Phone owners have enjoyed its predecessor for quite some time now, but Microsoft’s tablet and PC operating system has gone without – until now.

Asphalt 7: Heat has just launched on Windows 8 and RT with full Xbox support. It includes some impressive features such as Xbox 360 controller support, glitchy Play/Pause/Resume connectivity and even cross-platform multiplayer with the Windows Phone 8 version! We’ve put the Windows 8 game through its paces in order to bring you this timely review.

One big racing game

Asphalt 7 for Windows 8 and RT

Asphalt 7’s career mode consists of 13 tiers with 12 events each; that’s a whopping 156 events for players to race through. Those events come in quite a variety, such as traditional races against five opponents, arcade races against timer, elimination races in which the last racer gets knocked out of the race, and more.

Of those race types, I found knockdown races by far the most enjoyable. In knockdowns, you’ll have to literally knock your opponents out (temporarily) by smashing them into a wall or hitting them while in Adrenaline mode (this game’s advanced form of Nitro). Knocking an AI racer into the air and cruising on for new prey just never gets old.

Depending on how well you perform in each career race, you’ll earn up to three stars. Hitting star milestones unlocks new licensed cars and upgrades for purchase in the shop. Win or lose a race, you’ll always earn money to spend.

Completing single-player or online races and performing various actions like drifting also earns you rep. Rep is basically XP, as it contributes to leveling up. Reaching certain levels unlocks new cars to buy, but your level is mainly a way for other online players to see how far you’ve gotten in the game.

As if earning stars, money, and rep didn’t provide enough goals already, Asphalt 7 also has lots of optional missions to complete in single- or multiplayer. These goals give you something extra to shoot for during a race or series of races such as knocking down a certain number of opponents or drifting for a set distance. At any given time, you’ll have three missions to work on – just like in Jetpack Joyride. This game really keeps players busy!

Cloud racer

Asphalt 7 for Windows 8 and RT

When I first downloaded and started playing Asphalt 7 on Windows 8, I figured I would need to take on the massive career mode all over again. Imagine my surprise when I signed into Xbox Live in-game and it informed me that I already had save data on the cloud. I didn’t even know it used cloud saving! Users can choose to download the existing cloud save or start with fresh data.

The cloud save restored my old career progress, level, money, and cars appeared on my Windows 8 system. Actually, the save recovered from the cloud was only on tier 11 of the campaign as opposed to my actual phone status of tier 13. But slightly old save or not, it still saved me hours and hours of time in the Windows 8 game.

The only question is: will progress from the Windows 8 game transfer back to Windows Phone as well? Unfortunately, on the phone I’ve hit that bug in which the game crashes after the title screen, so I can’t test it. The phone game is excellent but awfully buggy that way. It would be great if we could jump back and forth between both platforms at will. Until we do more testing though, it might be safer to assume the transfer is a one-way operation.

Crossing the platforms in multiplayer

Asphalt 7 for Windows 8 and RT online multiplayer

Asphalt 7 was the first Windows Phone 8 game with true real-time online multiplayer, and now we can say the same about Windows 8 as well. As far as we know, Microsoft has never provided the libraries needed for online multiplayer on phone or tablet, leaving the work completely up to developers.

As such, the phone version of Asphalt 7 used Gameloft’s online service Gameloft Live for its multiplayer instead of Xbox Live. Subsequent games like UNO & Friends have switched over to Xbox Live, but Asphalt 7 still relies on Gameloft Live. Creating a Gameloft account isn’t much work though, and most Windows Phone 8 gamers probably already have one anyway.

This version’s multiplayer performs very well, with only the occasional dropped connection to mar the experience. You can join or host a game for up to six online racers, selecting the race type, track, and tier of cars. Car upgrades can’t be toggled off by the host however, meaning high level players have a significant advantage over low level players. And sadly, this version lacks any form of chat, just like the phone game.

The real treat with Asphalt 7’s multiplayer is that both Windows Phone 8 and Windows 8 players can race against each other! You needn’t do anything special. Any players can join any matchmaking game, with no differentiation between platforms. The new influx of Windows 8 players should breathe new life into the phone game; and the existing phone users provide a player base for new tablet and PC gamers to race with.

Windows 8 controls

Asphalt 7 for Windows 8 and RT Xbox 360 Controls

Since Windows 8 runs on both tablets and PCs, it’s capable of supporting a variety of control options. Thankfully Asphalt 7 takes advantage of all the important ones: touch, mouse and keyboard, and Xbox 360 controller. You will need to select Control Scheme F from the Options in order to enable the control pad.

As you might expect, the controller offers the greatest degree of precision. Steering with a stick and accelerating, braking, or activating Nitro with buttons are all a snap. The controller acts as a virtual mouse pointer in the menus, which makes cup selection cumbersome in career, but otherwise it really improves an already fantastic game. It also functions as a preview of what Gameloft’s Windows Phone 8 games would be like if they worked with the MOGA Pro Controller.

Achievements

Asphalt 7 for Windows 8 and RT

Since Asphalt 7 on Windows 8 is basically a direct port of the Windows Phone 8 game but with better graphics and more control options, it also has the same Achievement list. That means that reaching level 80, earning a total of twenty million dollars, and buying all cars and upgrades will be the most time consuming Achievements.

I feared that recovering my phone save data might cause Achievement difficulties. Thankfully it didn’t! After pulling my save from the cloud, all of the Achievements I earned on Windows Phone popped in the Windows 8 game as well. What a time saver! You could potentially get 400 GamerScore by playing both versions. Not bad given the total investment of three bucks for both games.

Overall Impression

It might be late in coming, but Asphalt 7 still impresses on Windows 8. The Surface RT runs at it a low but playable frame rate (probably about the same as a Lumia 920), but on beefier Windows 8 hardware the frame rate is perfectly fluid.

With a lengthy career mode, copious amounts of cars and upgrades to buy, and actual online multiplayer, Asphalt 7 also provides a tremendous value for an amazingly low price. Cloud saves and cross-platform multiplayer are just the icing on one delicious cake of a racing game. Don’t miss it.

Warning: according to reader reports, the game crashes on the Windows 8.1 preview. If you're running 8.1, be sure to download the trial and see how it does before purchasing.

  • Asphalt 7 – Windows 8 and RT – 0.99 GB - $1.99 – Store Link
  • Asphalt 7 – Windows Phone 8 – 512 MB – Store Link (QR tag below)

Thanks to Bilal Khan for letting us know about the release!

QR: Asphalt 7 WP8

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Reader comments

Asphalt 7 for Windows 8 Review: The first cross-platform Windows racing game

108 Comments

Great... Mine too crashes when lining up for the first race using Surface RT 8.1 Preview.
Was looking forward to this one too...

Found out how to fix it, change which control settings to use - Control A (Accelerometer) is the one that crashes on 8.1 . Hope that helps anybody!!!! :D

Do we *have* to import our saved games from WP8? Or can we get the game with the same Microsoft account and not merge the two games?
'cause I love the game but honestly, I'm not that willing to pay 2€ for a game I already finished on WP8 just to see it already finished on RT =\

But that's more of an exception than the rule. I was really hoping Windows 8 and Windows Phone 8 would bring about a shared and common experience but nope. Apple, Google and Sony with the PS3 and Vita are all beating MS in an area they should be completely dominating.

No, no. I know that. I was asking if, when buying this on a RT, they would force the WP8 achievements into the RT version or if I can keep them separate (meaning, starting the game fresh on RT and have 20 more achievements to get)

Holy crap this is awesome. So glad to see Gameloft games on Windows 8. I hope they publish everything across Xbox One, WP8, and Windows 8.

I bought both versions, and the progress was able to sync between the two versions. Have to load my profile every time if I change to phone or PC. And if the control is set on keyboard on PC and you switch to phone, the control becomes undefined, so have to set the control again before playing.

Downloading for my 7 year old son on a 23 inch screen, despite him having access to ps3 and xbox 360. Its a great game, and he wont be touching my phone.

I am, and am loving it! OK, well a 20" screen. Hehe.. The graphics and gameplay with an XInput controller (Logitech F310) is surprisingly impressive.  To me, without question as fun as racing on a console.  In time we're probably going to see less and less of a gap in depth/quality between these poly-platform games and dedicated mobile/console games.

That means that if its the first cross platform WP game then its also the first cross platform game for IOS, and Android, on all three platforms...

If I start the PC version first and get 200gs, will I then get all the achievements on the phone when I play it later on?

This is what I have been doing. Get achievement on PC, open phone version and sync profile. Exit the game, load the game again and you get the achievement.

Windows phone YouTube site via internet explorer 10.
SORRY WE CAN'T PLAY THIS FILE ON YOUR PHONE.
error code 80072efe

Windows phone YouTube site via internet explorer 10.
SORRY WE CAN'T PLAY THIS FILE ON YOUR PHONE.
error code 80072efe

Works fine on my 8.1 Surface. The install process too quite long, about 10 minutes but the game runs fine. Even the syncing between the RT and my L1020 worked fine

Mine not working as well. Same thing. Crashes after the animations of a race before the actual race starts.

Just Purchased and Installed the game on Windows 8 PC... No Music/Sound.. Anyone facing the same issue..??  Any suggestions to fix it..   :(

Mine as well, though it's Win 8.1 Preview. No sounds. Controller support is kinda half-ass, especially menu navigation!

Same problem. Played this a lot on my iPhone, but it is weird without sound on my HP Envy Spectre Ultrabook. No tech support either, so I'm not thrilled. 

See, this is exactly what I though Microsoft would do with its halo game for wp8 and windows 8 and they failed to do so. And here comes gameloft and sort of nails it with asphalt 7.

May be good for the RT or an Atom based PC, but for most PCs as far as racing games go it just can't compete with Real PC games.
 

But you can get older games (especially from Steam) for something very close, and they will still look and play better.

How do you know they'll play better? Asphalt 7 isn't some low-quality game, nor does it look bad. IMO it's one of the best arcade racers around. And it sells for $2 - that is not a summer or winter sale price. The comparison you guys are making is pointless. People will play the games they want to play, and it doesn't matter if bigger budget games are available in the same genre.

Let people play what they want, but inform them about the alternatives. I would feel dishonest withholding information. Same applies to OSs.

Maybe if this was a general gaming site that would have a place in the discussion, but we're focused on WP, Windows 8, and Xbox consoles.

And again, you're just making a poor comparison. A game that costs $2 out of the gate and a game that started at $50-60 years ago and somehow ended up on sale for $2 aren't worthy of that type of comparison in the first place. Nor would those games feature connectivity with the WP8 game.

The only games Asphalt should really be held against are games that launched outside of retail and for sub-$15 price points - i.e. XBLA games, PSN games, etc.

Pretty sure Steam games run on Win 8 just fine. Besides, sticking your fingers in your ears, when you do not want to hear something, is usually not the wisest decision.
What does it matter when the game came out and at what price when I am arguing value. While WP8 connectivity is certainly a plus for A7, but as a response to the argument: "for most PCs as far as racing games go it just can't compete with Real PC games", I would not call it relevant.
IMO the games it should be held against are the ones that give similar value for money and time spent.
I'm not trying to pee in your pool, and ruin your fun here. If you enjoy the game, please do, there is nothing at all wrong with that. It's a good game for RT and Atom tablets, netbooks and WP8-phones. It might even be a good choice for desktops and laptops, but there are good alternatives for those platforms.

I'm sorry, but comparing games of drastically different production values and intended prices serves absolutely no constructive purpose. It's exactly like trying to say "You shouldn't watch X indie movie because there is Y Hollywood movie in the same genre."

The comparison (to the extent that you are making it) diminishes the value of the lower budget product, as if phone games, tablet games, indie games, whatever are inherently inferior to retail games.

You can think that all you want, but it's close-minded and overlooks the most important aspect of games, which is not graphics or production values (not that Asphalt 7 is a slouch there) but fun factor. Any game can be just as enjoyable as any other game, regardless of how much it costs. What matters most are the core gameplay, controls, quantity of content/replay value, presence of expected features, and general level of polish.

And I will repeat, Asphalt 7 is a good game period, not just a good game for phones or tablets. I haven't played Forza Horizon (which I could like better), but I find it more enjoyable than any recent arcade racer I've played: Dirt 2, Outrun, Daytona, Jeremy McGrath's Offroad, and Hydro Thunder. You might not feel the same way, but you'd need to play it and give it a chance to form a non-prejudiced and thus actually useful opinion.

What Theefman said. Also, I find this game more fun than many retail console racing games I've played. It just depends on your racing preferences.

Ok the cross sync is not working for me. Bought the tablet version, started it up but no where did i get a pop up about clod saves. I am signed in both with my xbox live name but nothing syncs. Anyone? Do i need a gameloft live account?

Ok i see the option on the phone to log in. There is a blue icon in lower right corner, but i don't see the option on the windows 8 version.

Is it? Good! I'm just impatient :p I hope this whole, games coming out months later for WP isn't going to be a regular thing though.

No sound on my PC for some reason, I'll have to troubleshoot it later.
 
Also, the 360 controller support isn't very good.  It's really jerky, not smooth at all.  If you just slightly move the stick, you jerk to the side a bunch.  My guess is they're using the analog stick to activate digital controls, which just feels horrible.

While i am happy to support game on Windows RT I am not to impressed that i Need to purchase these games more then once, will there be an update in the future to implement this or are we going to be left wishing we did not switch from a I product for our gaming needs.

Microsoft has never said when they will make universal app purchases an option. But $3 total for a game of this caliber is perfectly reasonable. You can't expect them to just give you a big budget cross-platform racing game for $1 total.

Really missing the point. What happens when we start paying $15 a game. Still only use it on one pc.unlike apple.

Obviously buying twice stings a lot more with expensive games. We can only hope that Microsoft eventually gets with the times and offers the option. Until then, the way Gameloft handled Asphalt 7 is a great choice. People who only want the game for their phones aren't going to be as happy paying $3 or $5 for it. Breaking up a reasonable total cost across both platforms takes care of that.

Does anyone know if game progress also syncs via Gameloft Live i.e. will it sync between windows and iOS? Because I'm thinking about buying this on my Surface RT and iPod touch.

Not sure about that, but I wouldn't buy for surface RT. Just played the trial on mine and there were huge spikes of lag where I crashed into a wall after the game freezing for a couple seconds. NOT optimized for RT.

It runs pretty much the same as the Windows Phone version. Some people find the frame rate hiccups especially annoying, but it's still enjoyable on RT and WP8 IMO.

The WP8 version keeps telling me to free up storage space to download even though I have 2Gb free. :(
The Windows 8 one is fast and fluid. Love it.

I think this is wrong AGAIN.
Windows 8 store & Windows phone store is last (and updates for apps vs iOS or android updates IS AWFULLLLL).
Gameloft release Asphalt 8 for W8 & WP8.
Maybe release version 8 soon (but i don't think So). WTF Microsoft.
Support developers for full experience for YOUR users MS.
 

You can't expect day and date releases until Windows Phone and Windows 8 get bigger marketshare. It's not financially worthwhile to the game publishers.

Asphalt 8 is coming to both WP8 and Windows 8 this year, so you really shouldn't be complaining.

ok, let me ask this again just to be clear: can I have this runing on the tablet WITHOUT cross-platform? Can I get a new sets of 200G of achievements on RT?

I finished the game on WP8. So I have no wish to get this on RT just to have the game import the achivements and progress into the RT version. Cross platform is ok if you haven't finished the games before yet...

When you first start the game on Windows 8 and log in it will ask you which save you want to use:
1. The empty/new one with 10k funds and no stars
2. The one from your Windows Phone game completed.

Gsm recently reviewed d asphalt 8
Says,a7 outperforms better than d a8. Still review was on ios and android hope fr d best!! On wp to work better smoother and even on 512mb devices!!!

I'm playing this game on my dell windows 8 laptop, and it runs really good. only problem is I can't access "multiplayer" when I try, I get asked for username and password, I enter that, but then it says I'm not connected to the internet

If you ever find a solution to the multiplayer connection issue please let me know, i cant phsically work out why just tis game will not connect to the net for multiplayer, already tried firewall exception list

after all this time, I found a solution, all it took was downloading windows 8.1. I downloaded it the day it became available, then later decided to play some asphalt 7, and like I always do, I tried "multiplayer" and it WORKED! LOL