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Crimson Dragon Side Story swoops back to Windows Phone 8

It looks like there might not be a new Xbox Windows Phone release this week, as we haven’t heard news of one from Microsoft. But they like to surprise us every now and then, so time will tell. In the meantime, Windows Phone 8 users can play a new(ish) game, as in a WP7 title that was previously incompatible with the new OS. Even better, the newly returned title is one of the best from the incompatible list.

Crimson Dragon Side Story from Grounding and Microsoft has been patched for Windows Phone 8. The version 1.2 patch greatly enhances the game’s speed, but we've also heard it closes a well-liked loophole.

Powered up for Windows Phone 8

Crimson Dragon Side Story first boss

As our review explains, Crimson Dragon Side Story has always been a standout title. It’s even exclusive to Windows Phone, though it could always pop up on iOS down the line like Wordament.  The game did launch with a couple of heinous bugs affecting users’ save data and the GPS function, but the previous version 1.1 update fixed those.

That said, one major problem still lingered: that of slowness. The loading times between menus and levels weren’t exactly lightning quick. Worse, the game autosaved constantly and for no discernible reason. You could look at your skills without changing them, and you’d still have to endure a pointless 5-10 second autosave. Considering all the grinding required to get the Achievements (such as fighting the last boss 200 times), lots of loading and autosaves just made a lengthy process seem absolutely eternal.

All that changes now that Side Story runs on WP8. The load times are more than twice as fast on the Lumia 920 than they were on the first-gen Samsung Focus. And the lengthy autosaves are gone! I hopped back and forth between various menus and even completed a level without ever suffering the interminable “Saving…” message we previously endured. I can’t overstate how much more pleasant this makes the process of repeating levels to gain EXP and unlock new skills.

Always a catch

Crimson Dragon Side Story final boss

Now for the bad news: On WP8, it might not be possible to unlock all of the game’s skills (and thus the associated Achievements) without spending Microsoft Points. See, thousands of in-game jewels are required to awaken those skills – to say nothing of some true feats of skill just to get the chance to awaken the rarer ones. The game awards jewels for various tasks like beating a level for the first time and reaching certain leaderboard and GPS distance traveled milestones. But you don’t get jewels for repeating levels or bosses – a seemingly underhanded way to milk extra money from gamers.

Prior to the version 1.2 WP8 compatibility update, the game actually did reward players with jewels each time they defeated the final boss (pictured above), even though technically it wasn’t supposed to. Thus you could grind for jewels and work towards the 200 boss kills Achievement simultaneously, all without spending extra money. Alas, one of our readers has informed us that the final boss no longer pays out jewels during subsequent battles. I haven’t reached the point where I can personally test this yet, so we’re looking to you guys for confirmation and/or outraged reactions.

Even if the jewel grinding trick is gone for good, I wouldn’t lose too much sleep over it. Unlocking and awakening all of the game’s skills is a feat beyond many gamers (including me) anyway. According to TrueAchievements, only 22 out of more than 1500 players have pulled it off. If you accept that you probably weren’t getting all the skills in the first place, it almost becomes a non-issue.

Crimson Dragon Side Story costs 99 cents here on the Windows Phone Store.

Thanks to Sacra and everyone else who tipped us!

QR: Crimson Dragon Side Story

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Reader comments

Crimson Dragon Side Story swoops back to Windows Phone 8

26 Comments

This is one of the few games I played on my Lumia 900, I was really bummed out when I wasn't able to get on my 920. 
Downloading now....
Glad to see gret support
 

You saying infinity blade (I and II) is bad? To me with Microsoft and epic games, they can make an awesome game. And this hardware is amazing.

It's designed to work on a phone. Most of us would be quite happy with those two games (and anything else from Epic) coming to Windows Phone.

While there's nothing wrong with this hardware, I totally agree with Marcin, some IPs should be very well nurtured and don't put them on a phone just because.
And, Infinity Blade is just a Fruit Ninja clone with a fancy skin.

Good exclusive Xbox games won't get anyone to switch but they might help tip the scales for people who are on the fence about coming over to Windows Phone. Unbelievably Microsoft Studios has a hard time understanding this. (Cold stare at Halo Waypoint, Kinectimals, and worst offender Wordament.)

Regarding Waypoint, doesn't work on the Surface because the site uses Silverlight and they can't be bothered to make an app but they have apps on competing platforms. Woeful support from Microsoft

silverlight is an absolute joke...MS obsess over including it on most if not all of their websites, yet they don't offer 64bit compatability, so it's useless for anyone who has a PC built this side of y2k, odd that it's only been around for 4 or 5 years, when it was already on the edge of being obsolete

Ugh the last update made it to where I'm stuck at 37 on the GPS even though they said they fixed the GPS and now I can't grind jewels??? Omg this game keeps screwing me!

Didn't care for this game on my 900 and still don't on my 920. Won't be redownloading it. Enjoyed it a tad but it is far too repetitive for my liking.

This was the first game I tried to purchase when I got my 920...  Glad to see it's available again.  Thanks for the heads-up.