Finally, details are starting to leak out regarding some hardware for Windows Phone 7. Although we don’t get much more information about Samsung’s Cetus than we did from the Bluetooth SIG we do get some (blurry) pictures courtesy of Engadget.
We do know from previous leaks that we’re looking at a 4” WVGA AMOLED screen and the minimum 5MP Camera; and if you squint just right you can make out the rumored front facing VGA camera. Current rumors are putting this phone as one of AT&T’s launch devices. These pictures do show a much more curvy profile than the other Samsung WP7 device we saw floating around last week; perhaps we’re looking at a couple of Samsung phones in the not-too-distant future?
Is the sleek black slab look enough for you? Watcha think? See more pictures after the break.
...[Microsoft] says that torrents represent an unknown legal issue which would violate their policy...
Legal or not, it sounds like Microsoft just does not want to touch the controversial file-sharing system with a 10-foot pole and would rather just avoid the whole issue (and thus maintaining their relationships with their software partners, natch). Here is a case-difference between WP7 and Android as theGoogle's market place does allow 'DTor' to be sold, no questions.
Some good news? Blue Planet Apps does plan to port over RoboPrint and BioLock to Windows Phone 7 (mentioned on Twitter here and here).
Update: BluePlanet clarifies in comments that Microsoft is not 100% against a BitTorrent app, but rather this is all new for them so they're taking it step by step on these grey area programs.
Fun factoid: Windows Mobile was the first mobile OS to have a BitTorrent client, Adisasta's WMTorrent, which is still available and is quite a nice program.
As of right now, the video is not up, but we expect it sometime "this week" which is quickly coming to an end. It also seems from Nelson's other tweet that they may do the whole event again, so everyone can join in?
TheUnwired.net has an interesting theory, albeit lacking hard evidence, that Microsoft may be providing some type of native Twitter support after all.
This is one of those we could seriously believe Microsoft doing before the 1.0 official launch and think it is certainly a possibility.
The story goes like this: Michael Klucher, Microsoft's Lead Program Manger of the XNA Development Platform, showed off a few pictures of some Windows Phone 7 games and tweeted them to his account. The photos's EXIF data confirm a Samsung camera had taken presumably from those Samsung developer units.
The interesting part comes from the Twitter client information, which every Tweet marks to ID the originating software e.g. "Seesmic" or "Twikini". In this case, it says "To be named later" which is...well certainly odd and interesting. Even more so, it links back to www.microsoft.com (dun dun dun!)
The theory goes that Kuchner is using a beta version of a native Twitter app for Windows Phone 7. Ta-da!
Like we said, totally plausible and we hope, very true, but at this point...just lots of circumstantial evidence. Read more at The Unwired.net.
Looks like the folks at Microsoft are still continuing to roll out applications and mini-games for the Zune HD, some of which are being ported over to Windows Phone 7 e.g. 'Goosplat'.
Two news ones that are now available are 'Music Quiz' which uses the Zune's music library to...well quiz you on music. Functioning like those common bar-quizzes, the game allows you to pick an artist, genre or playlist to test your skills on two-levels: 'normal' and 'hardcore'.
The other game, 'Animalgrams', falls into the puzzle category as it uses 'the Jungle of the Savanna' as a background theme for figuring out anagrams. Hmmm...witty one there, Microsoft.
Both look like great time-killers and are quite fun. These two new games brings the ZuneHD game count up to 14--not bad for free, as all are actually really enjoyable.We also really hope 'Music Quiz' makes it over to the WP7 Marketplace some time. Fire up your Zune connect software and head to the Marketplace to download.
Pfffttt...Although LG has been boasting big about Microsoft and Windows Mobile/Phone for...well a few years now, not much has come of it. (See last week)
As it turns out, LG reportedly plans to launch 20 phones this year, with 15 of those being Android devices, the remaining five for Windows Phone 7.
He said that 4.2 million phones will be Android-based, while 1.8 million will use Microsoft's Windows Mobile operating system, the executive said.
"We can't exactly predict the market. But one thing clear is LG is heavily betting on Google’s Android operating system. The number of Android phones will be more than earlier expected," an LG spokesman said.
Hmmm, lets see if this ratio balances out in 18 months?
Okay, I guess we shouldn't be too shocked. Android is selling like hotcakes, Windows Phone 7 is...well, untested at this point. LG needs to make money so they're going to follow that trail as any wise company would do.
But we get it LG: you love us and Android, someday you'll leave her because we're really the best, but you don't want to lose the house. So for now we'll play the part of the mistress. Hmmmph
Finally, it is still worth noting that LG plans to have five WP7 devices--so far we've only seen one, the Panther GW910.
Microsoft is providing more training resources for Windows Phone 7 developers. Windows Phone 7 Jump Start Training series is for all developers, of all levels, who are interested in developing WP7 apps. Microsoft MVP's Rob Miles and Andy Wigley to lead the charge in this twelve part online training series.
Inspired by the Live Jump Start Training held last month, each training session runs about fifty minutes long. Sessions cover building Silverlight apps, building games, building XNA games, advanced application development, marketing your apps, and working with media.
The training sessions can be accessed through Channel 9's website, the Windows Team Blog, a Zune subscription and even iTunes. The sessions are described "as a semester's worth of class time to help you in your quest to be an awesome Windows Phone 7 developer." Even for the non-developer, the training sessions offer valuable insight into Microsoft's new mobile OS.
Namco Bandai announced today that the Tekken game franchise was going mobile with the game Tekken Resolute. The mobile version of the popular arcade game is available for Java, Windows Mobile, BREW and RIM platforms.
Tekken Resolute promises to bring intense graphics and fluid animations to the mobile platform. Players can choose between the Iron Fist Tournament with the Arcade Mode or fight through various stages of a Story Mode. Tekken Resolute also has a Tekken Force Mode where you battle multiple enemies.
Tekken Resolute can be purchased for $6.99 through various wireless provider's app stores such as AT&T's Media Mall or through Namco (still billed through your wireless provider). Namco is slowly updating their website so if Tekken Resolute isn't listed under your carrier and device, check your wireless provider's app store.
According to the research firm Current Analysis, Verizon will test a $99 unlimited talking, texting and date plan in Los Angeles and San Diego markets. If the plan eventually rolls out nationwide, it will compete directly with Sprint's $99 Simply Everything plan and T-Mobile's comparable $99 unlimited plan.
The $99 plan represents a $20 per month savings from what Verizon currently charges for these unlimited features. The test package is being described by Verizon as a limited time promotion available for single line accounts. It is not available for family plans and does not include domestic long distance.
If you're in the Los Angeles or San Diego markets, check your local retail outlet for availability or contact Verizon's customer service at 1-800-922-0204.
Verizon is also testing a Unlimited Any Mobile plans in parts of Texas and Louisiana which offers unlimited calling to any mobile number. This latest test plan may be an indication we're about to see an overhaul of Verizon's wireless plan structure.
BlueAnt has released its latest Bluetooth Speakerphone, the S4. The S4's main features center around the use of voice commands to enhance the "hands free" experience. While you can still control the speakerphone with buttons, with the S4 you can say "answer" or "ignore" to manage incoming calls.
In addition to offering hands free calling, the S4 also puts BING information at your disposal through BING 411 and allows access to audible text messages by being Vlingo compatible. All in all, the S4 hopes to keep your hands more on the wheel and less on your phone.
We had the opportunity to take the S4 out for a test drive and found it to offer some "cool" features. We also found some features still needed a little work. Follow the break to what type of impression the S4 left.
Over at Gamasutra, they had an nice interview with Kevin Unangst, Microsoft's senior director of PC and mobile gaming, and Brian Seitz, senior marketing manager for Windows Phone 7.
The topic was gaming and there were a few interesting bits of information, the first found in this blog's headline:
We're partnering really closely with Qualcomm so they're going to be the chip of choice... It will be a good experience with developers," says Brian Seitz, senior marketing manager for Windows Phone 7.
Some much for nVidia's Tegra2 or ARM Cortex A8 /"Hummingbird", eh?
Other things which we're sort of already knew:
Two tiers for games: more professional Xbox Live Arcade and regular Marketplace games; the former is exceptional quality with high standards, the latter anyone can develop on. This also means you won't need an XBLA account to play all games on WP7
Microsoft helps set the prices for games; trying to avoid 'race to the bottom' for pricing to protect developer's interests
Tiered pricing for games, like the Xbox console
...it's just the beginning of what we're going to do with multiplayer."
"...this can be a great alternative to the DS and PSP, as much as we think [it can be to] the iPhone and the Droid"
Interesting stuff, though we're a little uneasy with the Qualcomm thing as..well, lets not bring up the past. We're curious to see if any hardware vendor will use non-Qualcomm chipsets, guess we'll have to wait and see.