We mentioned Tweetro recently when we interviewed developer house LazyWorm Apps who are also behind the Windows Phone app MetroTube. The Twitter client is meant for Windows 8 and runs quite well on RT devices like the Surface. Unfortunately, it has also stopped working.
That’s not the fault of the developers though but rather due to in part to two reasons (1) it’s very popular (as is the OS) and (2) Twitter has a 100K token cap. Long story short, Twitter implemented new changes to how their API is used for third-party apps and it's causing problems--if an app goes over that "token limit", they get shut down and stop working.
If there is one thing we can say about Windows Phone 8 is that it is reportedly very secure, specifically during the boot process. But that doesn't mean that the OS cannot be "dumped" and looked at for exploits or--the holy grail--to be back ported to older Windows Phone 7.x handsets.
That process has now officially begun over at XDA Forums where a user named 'neilgoco' has managed to get his hands on an HTC 8X engineering device. That means it is more 'open" and has access to developer tools not found on the commercial release.
Microsoft recently tweeted some stats about developer uptake since the BUILD conference, and overall they're pretty impressive. There have been an average of 1,500 new developer registrations every day since the conference, and more than double the Windows Phone 8 SDK downloads in the first 8 days compared to the 7.1 SDK.
That works out to a 17% increase in the total number of Windows Phone developers out there, and makes the WP8 SDK the most rapidly-downloaded development kit Microsoft has launched this year. Of course, this all might have had to do with the significant slash in registration cost. We'll have to wait to see if there's actually an increase in apps available.
Any surprised by these numbers, or at least impressed? How many devs here went to BUILD? Did it pump you up to get working on Windows Phone 8?
Justin Angel, Principal Engineer for Windows Phone experience at Nokia, has released a new Bluetooth SDK for Windows Phone 8 that enables developers to take advantage of connectivity with MindWave portable EEG headsets. Said devices can pair with a Windows Phone to display readings in both data and chart form for users to look through.
With BUILD 2012 now behind us, we can talk a little about those Lumia 920’s that were handed out en masse to all the developers in attendance (media did not get them nor the Surface).
Seeing as BUILD attracts developers from all over the world, it would be a bit inconsiderate to give out a phone with limited 3G/4G capabilities as some would get the full package, while others would be restricted to their network. The problem is multi-dimensional as 3G GSM and 4G LTE networks vary quite widely, not to mention the combination of the two often required for great performance.
Amidst all the announcement and unveilings, Microsoft has also taken the time to refresh the Windows Phone Developer Center with the release of Windows Phone 8. The Dev Center is the developer's HQ when it comes to Windows Phone development, deployment and support.
Windows Phone 8 was released last Friday, along with the Windows Phone 8 SDK for developers. We've previously looked at the SDK leak to see what's included in the package, and Nokia has now published an in-depth developer resource for Windows Phone developers to read up on. So what's new in Windows Phone 8?
Nokia has unveiled two new developer programs at this year's BUILD event. Microsoft's developer focused event saw the Finnish manufacturer give away a Lumia 920 Windows Phone to each attending developer to match Microsoft's free 100GB SkyDrive upgrade. So what are these two developer programs all about?
Windows Phone Geek, the developer focused community website, has released a Windows Phone developer magazine. Issue #1 has been made available on its website, which covers a number of topics including the Windows Phone 8 SDK. The website has previously launched a developer marketplace that enables folk to purchase as well as sell components and the like for other developers to make use of.
Microsoft today announced availability of the Windows Phone 8 SDK. BUILD 2012 will be held tomorrow, and according to Joe Belfiore the event will mark the launch of the kit developers can use to build new apps for the next version of Windows Phone.
Last year we reported on Microsoft’s Canadian initiative to spur on developers to create some great apps and in the process pick up some awesome stuff.
The system is based on points and from simply registering to publishing your app, you’ll be rewarded with some credits towards a long list of prizes. Read on past the break to see what you can get.
RIP Parcel Tracker: 2010-2012
We have to paint yet another bleak picture for one of our favorite apps on Windows Phone: Parcel Tracker. The package tracker app was featured numerous times on this site and we always gave it a thumbs up, but evidently that wasn’t enough as the app has been removed from the Store.
The developers have evidently sent a news-update thru the app to current customers letting them know that development has stopped and the app has been withdrawn. While current users can still use the app when it comes to Windows Phone 8, you’ll be out of luck.
The developers cite that most users never bought the app and therefore it wasn’t financially lucrative enough to support it anymore. As we’ve heard from some devs before you have to be in Windows Phone dev as a hobby right now.
So, as many of you have heard, Microsoft has killed off XNA and every game written in the framework is doomed.
Except that isn’t the whole story.
If you don’t know, XNA is a game development framework made by Microsoft to aid developers in rapidly creating cross platform games. The name stands for: XNA's Not Acronymed. Writing a game in XNA enables it to run on Windows, XBOX, Windows Phone, and the [now dead] Zune HD. The only real changes that need to be made are the controls and UI (different screen sizes). Even if you’ve never heard of XNA, chances are that you’ve played a game made in it if you’ve ever used a Windows Phone. One such game is ARMED! - which now has a Windows 8 version made in MonoGame. XNA was loved by a lot of people, and gained popularity because it was an easy entry point into 2D and 3D game development, and it was a good way to reuse code across platforms.
Way back in June, Windows Phone Central teased that Xbox game Gerbil Physics would be receiving a substantial update. In fact, we even suggested some of the changes that made it into the update, which is now live. Head past the break for update details and exclusive screenshots, plus a mini-interview with Pencel Games.
New look and new options
For those of you who are looking to promote your Windows Phone app on the web, you’ll want to go grab these new virtual badges from Microsoft.
The new design comes in 3 resolutions (125 x 40; 208 x 67; and 376 x 120), two colors (blue and black) and reflect the more Modern UI look that we’re accustomed to with Windows Phone including the new Store logo. In addition, Microsoft explains how to do the all important region-neutral deep link for the Store for your app. That’s the method we use here at Windows Phone Central so that the link will redirect you to your localized market.
More information can be found on the Windows Phone Developer blog.
The Windows Phone User Group is back, and in full force it seems. To be held on Wednesday, October 17, 2012 from 6:30 PM - 9:00 PM, WPUG will once again be catering for developers to network, show off Windows Phone projects and to discuss aspects of the platform.
The WPGeek Developer Marketplace will be covered next Wednesday, as well as the possibility of some Windows Phone 8 hardware being present. We've previously been to WPUG meet-ups where Nokia has not only shown a friendly face, but has also sponsored the event itself, so there's certainly a chance of a device or two being present.
Our Rob Brand, Jay Bennett and myself will be heading along, so be sure to sign up for next week's event if you believe you'll be able to attend and we'll see you there.
The Microsoft Dev Center has been a thorny issue for many developers lately with some app submissions having been held up for weeks, odd rejections and slow propagation of updates. While we can’t attest to whether or not those have all been fixed, Microsoft has evidently been rolling out many tweaks to make it better.
As Bruce Forsyth would say - higher or lower?
Bernardo Zamora has published an insightful blog post on the Windows Phone Developer Blog, which goes into detail on how developers should configure individual market pricing - if at all. It's an interesting part of marketing one's work. Building and submitting the app is one thing. Effectively pricing your app(s) is another.
We're only a month away from Windows 8 and Windows Phone 8 being released, but is Microsoft shooting itself in the foot? Windows Phone Central has had access to the Windows Phone SDK for a few days now, but what about every established developer on the platform? Unfortunately this doesn't appear to be the case - as our Jay Bennet knows too well.
The big news for developers with Windows 8 and Windows Phone 8 is of course the coming together of the two platforms under the same core. While it is far from being a 1:1 overlap in terms of coding, it is clear that developing on one platform will naturally lend itself to developing on the other, often with devs being able to recycle much of their code and design.
We managed to finally get our hands on the finalized (or very near finalized) software development kit (SDK) for Windows Phone 8--the one where only select developers were given access too. The SDK had surfaced on the internet a few days ago via WinUnleaked and has been floating around ever since.
After spending a few hours configuring our PC for the SDK (you need Windows 8 Pro RTM 64-bit, seriously), we fired up Windows Phone 8 OS...