Microsoft's Xbox head Phil Spencer went on Twitter Wednesday night to dispute some people's belief that Microsoft forced Blizzard to add 1080p support in the recently released Xbox One version of Diablo III.
Originally, the Xbox One port of the hit PC fantasy action-RPG was supposed to have a native resolution of 900p. However, in an article on Eurogamer this week, Blizzard's John Hight stated that after a demo of the game at that resolution at E3 in June, " ... Microsoft was just like, 'This is unacceptable. You need to figure out a way to get a better resolution.' So we worked with them directly, they gave us a code update to let us get to full 1080p."
Now the Xbox One version of Diablo III, after downloading a "Day One" patch, can indeed run on 1080p natively. However, Spencer, in a series of Twitter messages, offered a slightly different picture on those events, writing, "We didn't force any game to ship at 1080p. We work with devs to make the game they want to make on XB1." Later he added, "Diablo III was coming through during GPU increases in June, was good partnership to create a great Diablo on XB1."
Spencer says that utimately, the decision on Xbox One games in terms of resolution and frame rate is up to the developers, saying, "Studios decide, even our first party studios, I won't dictate a framerate and/or resolution on a game."