Yesterday we reported on some new features that are coming to Xbox Live when Mango rolls around. One of those was ‘Fast Async,’ Microsoft’s proprietary form of asynchronous multi-player. Geekwire reached out to Microsoft and published this interview with an unnamed representative:
“How will Fast Async work and how does it compare to the current approach for turn-by-turn gaming in WP7?
Similar to turn-by-turn async gaming, Fast Async, coming this fall with the Mango update will expand on this experience by enabling Xbox LIVE games to manage game data and sessions in a faster and more flexible way. It will also provide a way for games to find players across screens, without having to wait and watch the matching happen, and will prompt players with clear messaging, when it’s their turn to move.
Will Fast Async be implemented by default in all turn-by-turn games, via the OS, or will it only come in some turn-by-turn games, when developers implement it?
Fast Async will only be included in Xbox LIVE titles if implemented by the game developer.”
The good news we can take away from this is that Xbox Live games will soon have turn-by-turn multi-player, just like indie games have had for a while now. And Fast Async is apparently a little better than regular old async, particularly in the area of matchmaking. One game we know of that will definitely support Fast Aync is Babaroga’s Zombies!!! board game. Oh, and Fast Async isn’t limited to just Windows Phone, which some people are taking to mean that Xbox 360-Windows Phone cross-platform gaming could be happening too.
The potentially bad news though is that real-time multiplayer has not been announced and may not arrive with Mango. If that’s the case, let’s hope it’s not too far off. I doubt Gameloft will port N.O.V.A 2, the popular iPhone Halo clone, until Windows Phone supports real-time multi-player. Insert comment about how Gameloft only seems to be more interested in porting older, much less popular games here.