Oculus CEO, Palmer Luckey, has been asked recently whether or not Mac support for the Rift VR headset is on the agenda. And his response, in a roundabout sort of way, is that right now, only a Windows PC will do.
Apple has to make a "good computer" first.
"That is up to Apple. If they ever release a good computer, we will do it."
More specifically, Luckey is referring to the graphics requirements of the Rift. PC owners will need a GTX 970 or higher (or AMD equivalent) to get the experience Oculus is shooting for. And for Apple, dedicated graphics aren't high on the agenda. The top of the line Mac Pro has dual-AMD GPUs, but according to Luckey, they're still falling short.
"It just boils down to the fact that Apple doesn't prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."
The Oculus Rift is graphics heavy, and the simple truth is that, right now, only a Windows PC offers you the hardware, and the freedom to upgrade your hardware, to get the best experience.