Reviews

21

Windows Phone Xbox Live Review: Fusion: Sentient

WP Central

When Microsoft announced that downloadable Xbox 360 title Fusion: Genesis would receive a Windows Phone companion game, Fusion: Sentient, my eyes lit up. Sentient comes from Wahoo Studios, makers of some charming and creative XBLA titles. And what gamer doesn’t enjoy the promise of cross-platform connectivity? Imagine my surprise then when I finally played Sentient and discovered it to be a dull, arduous cash-in of a game.

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Windows Phone App Review: KITT

Fan of the 1980's television show Knight Rider? How about the short-lived re-make of the show in 2008? For those not familiar, Knight Rider was a television action/adventure show about a high-tech, crime fighting car that was controlled by a computer named KITT.  Now KITT has invaded your Windows Phone.

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6

Windows Phone Xbox Live Review: Shuffle Party

WP Central

Shuffle Party is the latest free Xbox Live game developed by Babaroga and published by Microsoft Studios. Unlike its predecessors Minesweeper and Sudoku, Shuffle Party even had the good manners to release simultaneously worldwide. Whereas the other two games are cerebral logic puzzlers with sizable learning curves, Babaroga’s latest offering is a far more accessible sports game. The sport? Why, shuffleboard and bowling, of course.

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Windows Phone Game Review: Air Soccer Tour

Air Soccer Tour

Air Soccer Tour is a cross between an air hockey game and a soccer match for your Windows Phone. Available in a free and paid version, this mango app combines the two for an interesting, challenging and entertaining game for your Windows Phone.

Air Soccer Tour has three game speeds, four game levels, and you can play with up to three strikers. There are one player, two player (pass and play) and a single player tournament to compete in. All in all, plenty of air soccer gaming.

More after the break.

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Windows Phone Game Review: aPuzzleIntrusion Free

aPuzzleIntrusion is a free game for your Windows Phone that strangely combines picture puzzles with cockroaches.

The game has three levels of difficulty and twenty different picture puzzles. The higher the level of difficulty, the more pieces to the puzzle.  

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13

Windows Phone App Review: Better Movie Manager

Better Movie Manager

Looking for an easy way to manage your movie collection? Want to manage your collection from your Windows Phone? Take a look at the Windows Phone app Better Movie Manager.

Better Movie Manager taps into TMDb movie database (not endorsed by TMDb) to pull movie details and cast/crew information on movies in your existing collection or movies you hope to buy or see in the future. Better Movie Manager is a nicely laid out application to manage your DVD or Blue Ray titles.

Read more after the break.

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Windows Phone Game Review: LineBirds

Linebirds for Windows Phone

LineBirds has had success over on the iPhone and Djinnworks is hoping to see similar success by bringing the popular game to the Windows Phone platform. LineBirds is an obstacle course type game where you try to navigate your bird through a maze of lines and obstacles.

The goal of the game is to navigate your bird the furthest through the maze. Brush one of the lines and all you'll loose is a few feathers. If it's more than just a glancing touch, game over. You also have moving dangers to avoid (airplanes) that will ruin your day as well.

Continued after the break.

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49

AT&T HTC Titan - Review

AT&T HTC Titan

While I was impressed with the Samsung Focus S, Dan kept telling me "wait until you get your hands on the Titan." I expected to see a quality Windows Phone in the HTC Titan but was very skeptical of the 4.7" big screen. The Focus S was large enough with the 4.3" screen but would a 4.7" screen be too big?

Short answer... No.

HTC engineers have done a fantastic job of balancing a large screened device on a thin platform to minimize the bulk. The Titan feels comfortable in the hand, thanks to more beveled or curved sides and the 4.7" screen really shines. Add an 8mp camera with all the bells and whistles, a 1.5ghz processor, 16gb of storage, and a 1650mah battery and the Titan becomes a very strong performer.

Don't get me wrong, the Samsung Focus S is also a quality, large screen Windows Phone but the Titan has just as strong (some may say stronger) of an appeal. While the Titan may have an lengthy model designation (HTC PI39100) it's a solid Windows Phone. To read more on the AT&T HTC Titan, hit the break.

 

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Jewel Miner - Review

Jewel Miner

Jewel Miner is an interesting game for your Windows Phone where you play the role of a miner trying to fill up mining carts with crushed jewels.  You have to match three or more jewels of the same style and color before you can crush them.  The more jewels you crush, the more cash you earn, the further you progress in the game.

The game menu gives you options to play the game, view the only leader boards, access gaming options (sound/music on/off) and help section, and check out other games from the developer.  The game does have a Bejeweled like appearance to it but once you get to playing the game, you realize that the similarity is with appearance only.

Continued after the break.

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5

Kleio Flashcards - Review

Kleio Flashcards is a learning aid application for your Windows Phone that gives you the ability to create your own flashcards as well as download pre-made flashcards from Kleio's website. You can track your progress, maintain a library of flashcards, and import files from StudyStack.com

Kleio Flashcards is a Mango App and is a well laid out, useful Windows Phone application that should be helpful to students of all ages. To read more on Kleio Flashcards, hit the jump.

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Burn the Rope - Review

One of the things I love about reviewing mobile games is that I get to play things that would never get released on consoles – at least, not unless they had already made a splash on mobile phones first. Burn the Rope from Big Blue Bubble definitely falls into that category. While its gameplay could technically work with an analog stick, Burn the Rope is designed entirely around rotating the phone in crazy directions.

Burn past the break for our full review.

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63

AT&T Samsung Focus S - Review

On November 6th AT&T released the Samsung Focus Flash and Focus S to their Windows Phone line up. We've already taken a look at the Focus Flash and now turn our attention to Focus S.

Similar in design to the Samsung Galaxy Android devices, the Focus S sports a 4.3" Super AMOLED Plus screen. While the surface area of the S is large, it's size is diminished by being only .33" thin. The Focus S feels comfortable in the hand, has a very nice screen and comes with all the bells and whistles Windows Phone Mango has to offer.

The Focus S's pricing point and features will make it a high-end Windows Phone when compared to the Samsung Focus Flash or HTC Radar. The S is a solid performer and if you're a fan of large screen, well built Windows Phones the Focus S a very good option to pursue. To find out all the details on the Samsung Focus S, just make the jump past the break.

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13

AT&T Samsung Focus Flash - Review

As far as Windows Phones are concerned, Samsung has enjoyed a good bit of success with the Focus. The company recently released two new Windows Phones they hope will enjoy the same amount of success, the Focus S and Focus Flash. We first turn our sites first to the Focus Flash.

The Focus Flash is one of the more compact Windows Phones available and follows the same design of Samsung's successful, overseas Windows Phone the Omnia 7. Sporting a 3.7" Super AMOLED screen the build quality of the Flash is very good and the phone fits snugly in your hand. While the Flash makes a very good first impression, the compact size may not appeal to everyone. There's not a lot of elbow room with the on-screen keyboard and I often found myself activating the Search or Back Button when I held the phone too tightly.

Another concern with the Flash is the amount of storage space available. The Flash is fitted with 8GB of storage and once you've loaded all the software, only 6.33GB of storage remains. Many will find this unappealing in that they will have to be more selective on what is loaded onto the Flash.

The performance, build quality and price does make the Flash an attractive Windows Phone but the reservations illustrate what may be the state of Windows Phones today. There simply isn't a bad phone out there, it's just a matter of finding which fits your needs, budget or tastes the best. If you like a more compact feel to your Windows Phone and storage isn't an issue, the Flash will do nicely.

To read more on the Flash, follow the break.

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35

T-Mobile HTC Radar 4G Review

While the curtain has been lifted for some time on the HTC Radar, it is still a fresh face on the Windows Phone market. The white/silver color scheme and unibody design makes the phone stand out amongst other Windows Phones. The lighter color pattern may extend the Windows Phone appeal to new users but how does the Radar hold up to other Windows Phones?

The Radar isn't just another pretty face amongst smartphones. With respect to design and feel, the HTC Radar can easily hold its own against other Windows Phones on available today. The aluminum unibody is curved to fit your hand comfortably while giving the Radar a quality build. The screen is vibrant, responsive and has a bit of a pop to it. While the color choice for the Radar may not appeal to everyone, there's no denying this is a well built Windows Phone.

We've put the Radar to use over the past few days and to see how this second generation Windows Phone has held up, bounce on past the break.

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When I was a wee lad, I thought it would be cool to make a game with the world’s longest title… Something like 20 words long, that would get it noticed! Apparently the folks at indie developer Bad Pilcrow had the same idea, and thus Vanessa Saint-Pierre Delacroix and Her Nightmare was born. The benefit to a giant title like that is that it really does get catch the eye. “That game has seven words in the title! Why, other game titles only have two or three words at most. Could Vanessa Saint-Pierre Delacroix and Her Nightmare be thrice as good as them?” But the problem comes whenever you have to say or type the title and you can’t remember it or your fingers get too tired. Even for this review, I had to copy and paste the title from somewhere else, because my mind isn’t built to remember that mess of proper and common nouns.

Yep, that’s how I chose to establish context. Head past the break for the full review.

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Educational games for children have a limited shelf life. As a kid gets older, the lessons from one game will become too simple and they’ll need more complicated activities to stay interested. Indie developer Wimzoo has the age spread covered with their three Windows Phone edutainment titles: Slurpy the Frog, Smarty Sharky, and Smartsters. Starting at the preschool age, each game targets a slightly older set. They’re all extremely similar, so we’ll cover them in a single review.

Head past the break for the full three-game review.

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10

Kinectimals - Review

Is there much crossover between Kinect-toting Xbox 360 owners and Windows Phone gamers? Sure, lots of people buy into more than one of Microsoft’s gaming platforms. And even smartphone users without a console could still have a heart, and thus love kitties. Surely developer Frontier Software and publisher Microsoft Studios banked on both of those points when deciding to bring Kinectimals to Windows Phone. It squeezes much of the console game’s fun into much smaller mobile devices.

Dash past the break for our full review.

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5

Cro-Mag Rally - Review

One result of Windows Phone arriving late to the smartphone party is that the mobile Xbox Live lineup consists mainly of iPhone ports, with a few exclusives here and there. Many of the iPhone games are outright classics like Doodle Jump and Angry Birds, and we’re all better for having them available to us. But not every iPhone game is worth playing; for every big hit, many, many terrible games make it through as well. One such flop made the jump to Xbox Live for some reason: Pangaea Software’s Cro-Mag Rally. The Windows Phone port comes courtesy of Citizen 12 Studio.

Cruise past the break for our full review.

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Orbital - Review

Have you ever wanted to love a game but the gameplay just didn’t click with you? That’s the case with Orbital and me. Developed by BitForge and published by Microsoft Studios, Orbital is a stylish and competently-produced Xbox Live title that has met with great success on other mobile platforms. I’m sure many Windows Phone gamers will like it too, but I simply couldn’t get into it.
Shoot past the jump for our full review. 
Out of this world
If one thing draws me into Orbital, it’s the presentation. The menus consist of large neon buttons suspended over a scrolling space backdrop. Transitions between menus are animated quite professionally, though the frame rate on the animations is a bit slow.
The actual gameplay layers a geoDefense-like grid on top of the same space background, presumably to assist with aiming. Players fire orbs from a simple neon-outlined turret, which travel and explode with impressively colorful visual effects. Complementing the visuals is an ethereal electronic two-song soundtrack. So far so good…
Space pool
It’s when we get to the actual gameplay that Orbital loses me. The basic gameplay involves firing orbs from a cannon situated at the bottom of the screen. These then reflect off of the wall and come to a stop. Once a fired orb stops moving, it expands until it touches something – either the wall or another orb. Thus orbs vary wildly in size, from tiny to nearly screen-filling, depending on the player’s shot.
Each orb also starts with a number inside: 3 or 5, depending on the mode. Every time an orb is struck by their brethren, it cries a little inside and learns to distrust others. No wait, that’s my childhood. Actually, hitting an orb makes its number count down by one; when the number reaches zero, it disappears from the playfield, increasing your score.
The game boils down to trying to strike as many orbs as possible with each shot while simultaneously keeping them from landing too far down the screen. If an orb touches the ‘deathline’ at the bottom of the screen, the game ends. If you have too many low-situated orbs or a giant orb near the bottom, it gets quite tough to keep your shots from bouncing into that cruel killing barrier.
Many ways to play
While Orbital lacks a proper metagame or story mode, it does at least offer multiple twists on the core gameplay:
Supernova: Unlike the other modes, orbs here take five hits to kill instead of three. To compensate for that, Supernova features a unique combo system. When an orb gets destroyed, it emits an explosion proportionate to its size. Orbs hit by this explosion reduce their countdown number by one, so chain reactions often ensue. Supernova is also the only mode that allows gamers to directly aim the cannon. The cannon’s laser sight helps to judge where your shot will first strike, but it doesn’t show where it’ll end up after bouncing.
Gravity: Stationary orbs in this mode emit their own fields of gravity, causing moving orbs to veer towards them. This often results in orbs clumping together, which can be helpful sometimes and harmful others.
Pure: This game type works like Gravity but without the gravity. It’s the simplest form of gameplay, but the lack of aids like a combo system make achieving high scores difficult.
Multiplayer: I’m not a huge fan of same-screen multiplayer on phones, but Orbital’s is at least fairly robust. Select one of the three main game types, set the number of rounds, and then the competition begins. Each player controls a turret at opposite ends of the playing field, taking turns with their shots. The object is to cause your opponent to cross his own death line. Multiplayer has sort of an air hockey or pool vibe and I enjoy it a bit more than solo play.
Criticisms
Why didn’t I have more fun with Orbital? Since there is no overarching goal or progression system, the game basically consists of brief high score runs in the mode of your choosing. That brevity is the problem; specifically, it’s so easy to die in this game. I never discovered a strategy that put me a secure enough ground to last very long or achieve decent scores. However hard I tried, I always ended up with a giant orb blocking my shots or a seemingly innocuous shot raveling too far and resulting in my demise. The game’s Tutorial and Help sections can teach you how to play, but they don’t teach how to play well.
Further complicating matters is the aiming system. In Gravity and Pure modes, the cannon moves back and forth on its own and you just tap the screen to fire when ready. That mechanic really doesn’t work in a game that’s all about carefully considered distances and reflections. But Supernova’s manual aiming drops the orb as well. It’s way too difficult to move the laser sight precisely; the tiniest finger movement changes the trajectory by multiple millimeters. Worse, aiming and firing are tied together instead of separate. Lift your finger and you shoot. Had there been a separate fire button it would be much easier to fire two shots with the exact same trajectory, but instead players have to manually aim each shot.
Achievements
The difficulty I faced with Orbital’s general gameplay extends to its Achievements too. You’re bound to get several of them over time, including the ones for destroying two orbs with one shoot or playing 100 games. The two multiplayer Achievements are also gimmes since one person can simply play both roles. 
Get the easy Achievements out of the way and several onerous ones remain. Supernova and Gravity both have score-based Achievements that are way beyond my abilities (though not some of my friends, we should note). The Achievements for getting three close calls in one game and 10 triple shots in a game are also tough and no fun to shoot for. Yip Yoo’s Achievement Guide offers some advice, but you’ll still need plenty of persistence and skill to earn the full 200.
Overall Impression
I wish I could say that I had a great time with Orbital. But I just couldn’t come to terms with the core gameplay, and there’s nothing else beyond that to keep players busy. With better aiming and some visual aids for lining up shots (such as being able to see where an orb will actually stop), Orbital would have much greater appeal. Instead, only gamers who really dig the reflection-based gameplay and hunting for high scores will get much playtime out of this game.
Orbital costs $2.99 and there is a free trial. Pick it up here on the Marketplace.

Have you ever wanted to love a game but the gameplay just didn’t click with you? That’s the case with Orbital and me. Developed by BitForge and published by Microsoft Studios, Orbital is a stylish and competently-produced Xbox Live title that has met with great success on other mobile platforms. I’m sure many Windows Phone gamers will like it too, but I simply couldn’t get into it.

Shoot past the jump for our full review.

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World Weather - Review

We touched briefly touched on the Windows Phone weather app, World Weather, earlier this year. It's a handy, basic weather app that covers locations world wide. World Weather was recently updated to version 2.5 adding mango features such as fast resume and multiple live tile support. The app also received a major facelift in design and added new features beyond what Mango has brought to the table.

To see if the changes to World Weather helped or hurt, slide on past the break.

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56

Nokia Lumia 800 Review

The Nokia Lumia 800 is the final result of hard work and active development in the time that was available since they announced the partnership with Microsoft earlier this year. Nokia has stated that 2012 will be the year to look out for innovative hardware, powerful handsets (with possibly dual-core chips) and much more. The Lumia family also includes the 710, a more affordable option.

The Lumia 800 is a solid phone with a unibody and a single piece of injection-moulded polycarbonate. The Gorilla toughened glass appears to "fold" into the chasis to provide the design a smooth surface. The screen is a ClearBlack AMOLED display, which ensures there's enough attention focused on what's being projected. The technology used in construction allows the Lumia 800 to be used in sun light. Being powered by a 1.4Ghz chip and fuelled by a 1450mAh battery, the Nokia Lumia 800 is a perfect handset for those who are arriving to the platform or looking to upgrade. Head on past the break for the run through.

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Crazy Casino - Review

The developers of Mars Runner has released Crazy Casino over at the Windows Phone Marketplace. Crazy Casino is a collection of slot and video poker games that become unlocked as you progress through the game an win more coins and tickets.

Tickets are earned as you play to unlock additional slot machines and the more coins you win, the further you progress in reputation or gambler status. There are two video poker games and three slot games.

To read more on Crazy Casino, slip on past the break.

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Mafia Pizza Car - Review

Elbert Perez is at it again. He's developed another entertaining Windows Phone game, Mafia Pizza Car. You play the role of a Mafioso pizza delivery dude. You're not only responsible for timely delivery of the pies and taking care of a few side jobs along the way.

Unfortunately these side jobs tend to attract the attention of the police and you'll need to learn to avoid them or run the risk of getting busted.  To see how Mafia Pizza Car shakes out, zip on past the break.

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6

Chromatic - Review

Looking for a fast paced shooter game for your Windows Phone? Take a look at Chromatic.

Chromatic is a 2D shooter where you take control of a defense turret and defend your position against wave after wave of attacking enemies. As you progress through the game you gain access to six unique guns with their own power/strengths. As you work your way through the game, these weapons will advance in levels as well to increase their effectiveness.

To read more on Chromatic, follow the break

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