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development

Developing an app for the Windows Store calls for skill with not only the code itself, but also with the design of the user interface. We had all experienced downloading a Windows 8 app with high hopes of its success, but instead received disappointment when we see that the developer simply did not invest enough time in the UI. With Windows 8.1 Microsoft had added a new control to the tool bags of developers to help remedy some of the past interface development woes that may have been experienced.

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Vserv.mobi, the mobile advertising company focused on emerging markets, has announced its Windows Phone 8 SDK to enable advertising based monetization for Windows Phone developers.

The service includes a downloadable SDK that allows developers and multi-app publishers to integrate over 10 mobile ad formats. It also enables premium full screen launch, exit ads, global hybrid mediation, and analytics.

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In the continuing push to lure developers, Microsoft and Corona Labs today have announced a collaboration to bring the Corona SDK, "the leading 2D app development framework", to both Windows 8 and Windows Phone 8.

Corona Labs currently supports iOS, Android, Kindle and NOOK with a single code base, allowing their 300,000 developers to more easily code for various platforms with greater speed. With Windows Phone and Windows 8 backing (aka Windows Store Apps), Microsoft and Corona hope to reach a broader audience for new apps and games.

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Skype not planning to release further updates for Windows Phone 7.x

The Skype team today has taken to their blog to further outline some of their plans for mobile going forward.  In the article, they highlight how Windows Phone 8 was the first OS to receive mobile HD video calling and feature the new Modern UI. They also mentioned that “the vast majority of our Windows Phone base and usage is on Windows Phone 8”.

Skype, like all companies, has to put their resources where the market is and because of that, they’re announcing that there will be no further development for Windows Phone 7.x legacy devices.

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Microsoft's Todd Brix announced yesterday new developer tools to further expand the opportunity for those who wish to produce content for Windows Phone. As well as new capabilities for developers, the official blog post also goes into detail about new payout markets, as well as expanded payment options and how the store is growing. If you're considering whether or not Windows Phone is worth it, these changes may sway your mind.

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You can never have too many hobbies. You also shouldn’t be living life not accomplishing goals you’ve set for yourself in concrete or passing. Learning how to develop is rewarding in and of itself. But once you learn how to develop there isn’t much standing between you and apps you want to use that don’t exist yet. Odds are you’re reading this on a Windows Phone device, so why not combine all these little things and learn how to develop apps for Windows Phone 8? You can with this new beginners series on Channel 9.

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Taptitude is a game of games, if you will. The title sports numerous mini-games that each offer hours of entertainment. We've covered the popular Windows Phone game in the past, including the report of the two developers (who are brothers) making $1,000 a month from advertisement revenue. Now the team has published a rather in-depth report that details the last two years of supporting Windows Phone and where there are still areas of improvement.

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Microsoft has launched a new web series, “On the Whiteboard”, to take you behind the scenes of where and how technology mixes with culture.

The first episode follows our host, Pamela Woon, speaking to Oscar winner, Randy Thom, about the importance of sound in technology. Randy Thom has contributed to famous films including The Incredibles, Return of the Jedi, and Forest Gump.

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We've heard this all before, developers skipping Windows Phone or not viewing it as worth the investment to develop an app. It's an issue Microsoft has had to battle against since the company originally launched Windows Phone 7 back in 2010, but we're seeing Redmond (and Nokia) pouring more funds and time into getting developers interested. Bloomberg is now reporting that Microsoft is paying developers up to $100,000 to get apps on Windows Phone 8.

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Microsoft has announced on its official Windows Phone Blog that a substantial increase in app downloads and revenue has been experienced by developers. The company has continuously expanded developer support and store coverage since the platform launched back in 2010.

Not only are we looking it added reach, but it's reported that app downloads is up by more than 100 percent, while paid app revenue has rocketed by nearly 140 percent since Windows Phone 8 launched last year. The team also unveiled a few enhancements to expand distribution and opportunity.

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The Unity team (behind the Unity video game engine that powers a number of popular titles) has announced on the official blog that the Windows Store apps early access programme is kicking off. With Unity 4.2, developers will be able to create games for computers and tablets running Windows 8 and RT, publishing them on the Windows Store.

This opens up the floodgates for both developers and consumers to connect with Unity-powered content, but what about Windows Phone?

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So you're thinking about developing an app for Windows Phone, but how does one create an awesome app for consumers to download and enjoy? Much like our own Windows Phone app - which is highly rated by our readers - there are a number of apps available on the store that are effectively designed for the platform. Microsoft has detailed some pointers on how to make a quality app.

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GLQuake ported to Windows Phone 8

Windows Phone sports Xbox Live integration where consumers can download and interact with their avatar and account, which pulls down gamerscore, friends and more. It's a strong selling point for the platform since the Xbox Live service boasts over 40 million subscribers. If Microsoft can successfully tap into that pool of consumers, Windows Phone's marketshare would pose more of a threat to Apple and Google.

An MSDN member has published a quick look at a GLQuake port for Windows Phone 8. Jmarshall23 (Justin Marshall) has not only thrown together the above video showing off some gameplay on a Lumia Windows Phone, but has added D3D11 support. The project is currently available to download and run to test out what's being developed. It's a strong foundation, especially since work only too place over the festive period.

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From our perspective, Windows Phone 8 is interesting for numerous reasons: new kernel, over-the-air updates and a re-commitment by Microsoft in making sure the OS stays competitive. In that sense, knowing that a new version of the OS is floating around, especially one for an odd market like China (who have many restrictions) is far from shocking.

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Live Tiles have been a much loved feature in Windows Phone since the platform launched back in 2010. Microsoft has since improved the functionality by extending the column support from two to four, enabling more tiles to be present on-screen at any one time. But how did Live Tiles in Windows Phone 8 come about at Microsoft?

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Microsoft CEO Steve Ballmer eyes up a developer in the audience

Windows Phone developer registration has opened up in 13 new markets, according to a blog post published on the Windows Phone Developer Blog. Small improvements and enhancements are being periodically applied to the Dev Center, which today includes further market adoption bundled with over 100 fixes and changes. 

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