Indie developer Karios Games’ MonsterUp is a jumping game, much like DoodleJump. Unlike DoodleJump, though, MonsterUp is a Windows Phone 7 exclusive. Our review praises its controls, character designs, and cheerful atmosphere. The dashing, eloquent reviewer just wished for more environments to jump through. With MonsterUp’s version 1.7 update, his pleas for variety have been answered.
Game designer Marios Karagiannis claims that version 1.7 is “the most important and feature rich” revision so far. He’s not lying!
First off, the new update adds something no other jumping game (not even DoodleJump) has seen so far: the Dynamic game mode. Traditionally in these games, when the player character jumps off one side of the screen, it comes out the other side, much like Pac-Man or Asteroids. Dynamic Mode mixes things up by centering the camera firmly on the player’s monster. Instead of jumping off one side and coming out the other, the game’s platforms simply loop around the player. Gameplay does not fundamentally change – the same difficulty and game logic remain. Yet it does add a drop of flair that I quite enjoy. Standard and Dynamic Modes are selectable before each game, and they also share the same Leaderboard.
Fresh and tasty environments
The platform arrangements in jumping games are randomly generated, so each playthrough is different than the one before it. Still, without the visual variety of different environments, it can feel like you’re just playing the same level over and over. MonsterUp now has two brand themes (environments) to bounce around. Lemonade Madness drops the monsters into a giant lemonade glass, while Sweet-o-mania contains a colorful array of cupcakes, cookies, and lollipops. Both stages retain MonsterUp’s signature bright and gleeful aesthetic, plus they just taste great. The original theme, Countryside, is also selectable. I recommend against eating the countryside.
Hop past the break for more details on the update and a video of Dynamic Mode.