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enable talk

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Winner of the Imagine Cup '12 - quadSquad with enable talk

The annual Imagine Cup organized by Microsoft to support student creativity in solving real world problems has just wrapped in Sidney, Australia. As usual, some of the top winners were related to Windows Phone development so we’re going to take a moment to give them their props.

Early glove prototype

First place (Software Design) – quadSqaud (Ukraine) - In what is probably one of the most unique and coolest uses of a Windows Phone so far, quadSquad have created a company called enable talk (enabletalk.com) around their gesture interpretation technology.

In short, the problem for many people who use sign-language is the inability to readily communicate with those who don’t speak the same language (there are many sign-languages out in the world and they all have the full capacity of spoken language). 

quadSquad solve this problem by having users wear special sensory gloves that detect the signing. That data is then sent to the Windows Phone where the software takes over, converting the sign to spoken word—literally. enable talk uses Microsoft’s text-to-speech feature to “say” the whole word once it’s signed, giving signers a way to verbally communicate with those unfamiliar with the language.

Creating software is one thing but the team also made the glove system by hand (pun!) which is no small feat. Then they had to record all the gestures in a computer that can be stored for later recognition. The whole thing fits well within Microsoft’s Kinect strategy and of course helps address a real-world problem too. Awesome.

The Drexel Dragons won for Game Design (phone) with Math Dash

First place (Game Design—phone) – Drexel Dragons (US) - Ah, math. We hated it in school and we still kind of dislike it as adults but who can deny that it’s not critical? Drexel Dragons took on the challenge of making a game that can help students learn math. What better way to do that than make a game called Math Dash?

Math Dash is a Windows Phone game that allows users to complete problems by dragging the answers (in the form of sparkly ‘atoms’) into the equation field. With the correct answer, users get points for the game and yes, another new math problem. A simple progress bar keeps track of you right versus wrong answers, allowing you to jump to the next level or signaling that you lost. In addition, you can drag number atoms on to other orbs to create new numbers, should you not have the right one to choose. Finally there are also power-ups and hazards to keep it interesting and feeling like a game.

The concept behind Imagine Cup is great—it gives students a chance to shine and actually makes the world slightly better; kudos to Microsoft and all the student developers who come together every year for the competition. Each first-place winning team takes home $8, 000 for their effort.

Check the videos of both winners after the break...

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