MiniSquadron is already a hit on iOS and Android devices. Microsoft approached the game’s creator, UK-based Supermono Studios, and asked them to bring the game to Xbox Live. Supermono promptly teamed up with Fat Pebble to do the conversion. We spoke to Fat Pebble about the game, and now we’re bringing you this exclusive preview.
MiniSquadron, as you might expect, involves planes. Lots of ‘em. Players battles hoards of aerial opponents in a two-dimensional space. Controlling the plane is as simple as changing the pitch (the angle of its nose) with a virtual analog stick. This lets you pull off a variety of loops and other maneuvers as you chase down enemy planes and dodge oncoming attacks. Just don’t fly too high or the plane will stall and nosedive; hit the ground and you’ll crash and burn. Horizontal level boundaries just bounce planes safely away.
Incoming fire won’t bounce off so safely, though players and enemies alike can take a few shots before going down. Every aircraft comes equipped with one of seven weapon types, including cannons, missiles, fireballs, lasers, and more. Each type has its own variations, with different damage, firing speed, and range. Blasting enemies without getting hit yourself increases a combo multiplier, so skillful players will earn higher scores.
Fly past the jump for screenshots and details about MiniSquadron’s new Windows Phone features.