xbox live developer interview

One year after launch, the Xbox One has a single massively multiplayer online role-playing game (MMORPG) called Onigiri. Based on Japanese mythology, Onigiri has a beautiful fantasy world to explore and lots of content for role-players to enjoy. And it's even free! The only downside is it's entirely in Japanese.

We've already published a helpful guide to downloading Onigiri and understanding its menus, making it fairly easy to enjoy for non-Japanese speakers. But nobody can deny that a true English version would still be more convenient and immersive for gamers living outside of Japan. And yet no English Xbox One version had been announced… Until now.

Windows Central is proud to break the news that the Xbox One version of Onigiri is coming to North America and Europe in early 2015, right alongside the Playstation 4 version. Learn about the English release, whether or not characters can be transferred between versions, and more in our exclusive interview with Onigiri developer Cyberstep!

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Adventure Time is a comedic animated fantasy show that seems perfect for videogame adaptations. Last year, fan-favorite developer WayForward created an Xbox 360 game called Adventure Time: Explore the Dungeon Because I Don't Know! Despite the company's track record with quality licensed games, Explore the Dungeon didn't set the world on fire.

This year, WayForward and publisher Little Orbit are back with another entry for Xbox 360, PC, and other platforms that improves on its predecessor in every conceivable way. In fact, Adventure Time: The Secret of the Nameless Kingdom is the closest thing to a Zelda game that you can get on Xbox 360.

Adventure Time and Zelda fans, don't miss our latest Xbox developer interview with the game's producer, Ryan Rucinski of Little Orbit, complete with gameplay video!

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It started out as a mini-game inside Project Gotham Racing 2 for the original Xbox but Geometry Wars has grown since then to become a well known stand alone game franchise on its own. This week, the arcade shooter series gets a new installment, Geometry Wars 3: Dimensions, from UK-based Lucid Games. It's being published by Activision as the first game under their revitalized Sierra brand, which will be dedicated to launching smaller, downloadable titles.

Geometry Wars 3's biggest feature is that it uses 3D grids for the first time, as players control their ship and combat a variety of enemies with different power ups in its unique retro art style. The game is out this week for the PC, Xbox One and Xbox 360 platforms, among others. We got a chance to ask some questions, via email, to Lucid Games co-founder Craig Howard about their work on Geometry Wars 3.

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#IDARB or It Draws a Red Box Is easily my most anticipated ID@Xbox game of the year. Developer 'Other Ocean' describes the game as a "chaotic 8-player eSport jumping jetpack future arena ball game that is as inspired by Bomberman, Smash Bros., and NBA Jam." That said, the game is constantly changing and evolving as Other Ocean crowd-sources ideas from passionate users.

Xbox One owners will be able to download #IDARB sometime before the end of the year. In the meantime, we interviewed Mike Mika, game designer at Other Ocean. Mike spills the beans about a new #IDARB feature, the history about Other Ocean, and even shares some moving words about the recent Atari dig that he attended.

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Never Alone is a cooperative platformer for Xbox One that stars a young girl named Nuna and her mystical Fox companion. The pair must traverse the frozen climes of Alaska as they seek a way to stop the endless blizzard that plagues Nuna's village. Never Alone is a unique and beautiful window into the folklore and culture of the Native Alaskan Iñupiat people, and also an entertaining game in its own right.

First announced back in May, Never Alone now available on Xbox One and Steam. Before you grab the game (or after!), be sure to read our in-depth interview with Grant Roberts, Lead Game Designer from E-Line Media, the publisher of Never Alone. We've got lots of behind-the-scenes details, concept art, and an exclusive gameplay video that highlight just what an uncommon game Never Alone really is.

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Earlier this month, Activision announced a new Ninja Turtles game for Xbox 360 and other consoles called Teenage Mutant Ninja Turtles: Danger of the Ooze. The game will be a single-player exploration-based action platformer, and comes from fan favorite developer WayForward Technologies.

As a lifelong Turtles fan, I was thrilled to see the license paired up with a skilled developer like Wayforward. We promised some special coverage of the game would be forthcoming, so here it is: our exclusive interview with Tomm Hulett of WayForward and Director of Danger of the Ooze. Read on to learn how the game will play, what Turtles touches it will feature, and lots more!

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Seeing as how we don’t have a new Xbox Windows Phone release to talk about this week, it’s a perfect time for some Xbox 360 discussion. Zombie Driver HD - one of my personal favorite XBLA games of 2012 is on sale to Xbox Live Gold members for only 400 MS Points/$5 this week. It regularly sells for 800 Points, which is already a fair deal given the trend towards pricing XBLA titles at 1200.

To celebrate the sale, we’ve got Zombie Driver HD gameplay impressions and an interview with the game’s developer. Oh, and did I mention we’re giving away Zombie Driver avatar clothing and props as well? Find out how to win one after the break!

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We’re back with another installment of our in-depth Xbox Live Developer Interview series. This time we probe the mind of Nathan Fouts, President of Mommy’s Best Games. MBG’s first Windows Phone game, Shoot 1UP came out a few weeks ago and I gave it a rave review.

Read on to learn more about Shoot 1UP’s development process, MBG’s upcoming XBLA game Serious Sam: Double D XXL, Nathan’s experiences working on the Postal and Resistance series, and lots more.

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It’s time for another installment of Windows Phone Central’s Xbox Live Developer Interview series! We jumped at the opportunity to speak with Chicago-based Iron Galaxy Studios, developers of the upcoming Ms. Splosion Man for Windows Phone (based on Twisted Pixel's XBLA hit), Wreckateer for Xbox Live Arcade, and many other fine titles. CEO Dave Lang fills us in on the challenges of developing fighting games, working with the Kinect, bringing the same game to both Windows Phone and iOS, and much more.

Head past the break for our lengthiest interview yet, filled with brilliant concept art and exclusive Ms. Splosion Man screens!

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Welcome to an Xbox Live Developer Interview long in the making! Seriously, we’ve been promising this one for a while, and at last it’s ready. Today we chat with Mel Kirk, Jack—of-all-trades at Zen Studios. Zen is hard at work porting their XBLA hit Pinball FX2 to Windows Phone. Thankfully they made the time to tell Windows Phone Central all about their love for pinball, potential licensed tables for the future, and of course, their plans for Microsoft's mobile phone platform.

Head past the break for the full interview, tons of behind the scenes photos, and wonderful Marvel concept art!

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It's been a while, but we're back with another installment of our Xbox Live Developer Interview series! This time we talk with Paul Kelly, director of IronSun Studios. The British development house has already brought IonBallEX, Battlewagon, and MonstaFish to Xbox Live. Here we discuss some of their influences, design philosophies, and even their next Live game. Head past the break for the full interview and lots of exclusive concept art!

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Dodonpachi Maximum recently arrived on Xbox Live and is currently wowing hardcore gamers with its old-school design and difficulty. It’s also notable for being the first mobile Xbox Live title developed exclusively by a Japanese developer: CAVE Interactive CO, Ltd. Windows Phone needs more Japanese games; hopefully CAVE’s support encourages others to follow suit. WPCentral is proud to bring you a new installment of our Xbox Live Developer Interview series as we speak with Hiroyuki Kimura, Dodonpachi Maximum’s producer. Enjoy this rare look into the development of a shoot-em-up.

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Last week, WPCentral revealed that Bug Village would be the first freemium game on Windows Phone. We shared a few details about how it would work and promised more to come. Here then is the next installment of our Xbox Live Developer Interview series. This time, we grill Mike DeLaet of Glu Mobile about Bug Village’s revolutionary features and the challenges of bringing a freemium game to Xbox Live.

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As our review indicates, I’m a big fan of Sonic 4, the first Sonic game released on Windows Phone. SEGA is now gearing up to release Sonic CD, a new and improved version of the classic Sega CD game, for Windows Phone and other platforms. In the latest installment of our Xbox Live Developer Interview series, we grill Ken Balough, Brand Manager at SEGA, about the upcoming Sonic CD remake.

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It’s been a while since we’ve published an Xbox Live Developer Interview. We haven’t been resting on our laurels though, and today we present another exciting look behind the creation of an upcoming game. The title in question is Toy Soldiers: Boot Camp, a Windows Phone-exclusive companion to the Toy Soldiers Xbox Live Arcade games. Both Signal Studios and Krome Studios contributed to Boot Camp’s development, and we had the pleasure of speaking with a member of each studio.

Head past the break for the full interview and exclusive screenshots of Toy Soldiers: Boot Camp’s gameplay.

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Jet Car Stunts Mini-Interview

With the announcement that Jet Car Stunts is at last coming to Xbox Live tomorrow, we thought it would be a good time to speak with the game’s developer, True Axis. Several years before starting to make games, Luke Ryan, one of the company’s founders, first developed the True Axis Physics SDK. In 2008, True Axis took advantage of their physics engine to make Jet Car Stunts on iPhone. Today we grill Luke about the Windows Phone version of his company’s debut game.

Head past the jump for the full interview and exclusive first screenshots of the Windows Phone version of Jet Car Stunts!

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Hydro Thunder GO recently headlined Microsoft’s 6 Weeks of Must Have Games promotion. As the only Windows Phone-exclusive game in the promotion’s lineup, it had some big shoes to fill. Luckily the game’s 3D graphics are some of the best on the platform and it controls like a dream.

When Microsoft offered to let WPCentral interview Mattias Olsson - CEO of Pixelbite, the game’s developer, we jumped at the chance. We grilled him on the challenges Pixelbite faced in bringing the fan-favorite boat racing series to Windows Phone and even got to peak at some of the game’s maps.

Zoom past the break for our first Xbox Live Developer Interview, complete with plenty of images.

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