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Temple Run now available for Windows Phone 8 devices with 512MB RAM

Temple Run

Everyone was psyched when Temple Run made its debut on Windows Phone 8 back in March, but it was soon found that devices sporting 512MB of RAM were running into issues during installation. Well, a few days after Joe Belfiore tweeted that a fix was in the works, lo and behold, it it's here!

The Facebook page devoted to the Nokia Lumia 620 has announced that "Temple Run is now officially available for Windows Phone 8 devices with 512MB RAM." Adventure seekers rejoice!

You can get Temple Run for free here.

Source: NokiaThanks, everyone, for the tip!

QR: Temple Run

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Reader comments

Temple Run now available for Windows Phone 8 devices with 512MB RAM

60 Comments

Wpc provide any news about windows phones, I for one appreciate the news and service from its editors and contributors. Maybe show a little respect

Honestly this. I mean if it was TR2 I could understand. But all this crying for the first Temple Run. Garbage graphics, unresponsive controls. Forget about it.

shreyas15 has commented on: "Temple Run now available for Windows Phone 8 devices with 512MB RAM"

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Yeah... No offense tl these guys (i love the wpcentral app) but i also have wieve which brings me news from all other websites. And somehow I'd have read all the latest scoops from other websites first.
Improve your sources for news. We are just letting you know other sites are reporting basic news that should be on wpc 1st. Don't just delete comments and ignore us

With all the changes they made in wp8, its easier and quicker to port games. But wp7 a lot of stuff needs to be re-written. Hence why there's games coming to just 8

Not the developers fault. 512 MB RAM devices only allot 180 MB to games. 
1 GB devices only allot 384 MB.

MS restriction.
Developers are helpless. This is why Android and iOS can run great games and WP can't. It is entirely possible in remote circumstances that a 512 MB RAM Droid/iDevice allows greater RAM usage to a game than a 1 GB WP device

Are you fucking retarded? iOS and Android have similar limitations. After all, RAM is required for ANY OS. Especially when multitasking.

No but clearly you are. Surprised this din't get moderated yet. "Fucking Retarded"? Stay classy.

Quoting myself from older posts:

"MS has this restriction where even on 1 GB RAM devices, no single app (game) can actually utilise more than 380 MB of RAM. THAT, there is the problem. So when a Dev says 1 GB needed, he/she actually has only 380 MB of RAM to work with. This applies only to 1 GB devices and is lesser for 512 MB devices and so now you can see why it takes so long to "optimise" or port to the bulk of the WP userbase.
You don't have to take my word for it, check out the developers documentation or Google it.
TL;DR: 1 GB is actually = 384 MB RAM limit for games on WP8. Blame Microsoft"
 
Source: http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj681682(v=vs.105).aspx

Now can someone ban this troll
 

So for 512 MB devices, you have 150-180 MB RAM  to make the game work on, rest is off limits. This is not something devs encounter on iOS or Android (iOS gives about 650 MB on 1GB devices, so about double) .They reserve fewer resources and grant more. See a problem now genius?

Can you provide more details? I was under the assumption that 60 fps was a desirable thing since it represents fairly high frame rate. The benchmark of "smooth" so to speak. Not sure if games on other platforms exceed that.

I'm only aware of the RAM limitation where WP provides roughly half the RAM compared to other platforms. So you are working with half the resources when porting to WP8 and then half again (25% of original) when you want to make it work on the bulk of WP8 devices (512 MB RAM)

installed and tried it, but as was the case with my previous android device, it doesn't seem like the gameplay will ever be as smooth as in iOS... this is called developer support for games

i have also lumia 620,but i have some problems...the game is crushing sometimes ,have you encounter this problem ?...also on some part in game the frame rate goes down for second.....

tell me about it. I have Lumia 920 and same happens to me. They fixed some issues with their last update, but its still not perfect. Im moving back to iOS this fall. WP8 sucks and not even Microsoft seems to have any faith in it. 

I have a 620 too, I have issues with frame rate, although I haven't come across crashes yet, since I only played for a few minutes

Ok thanks developers but let's acknowledge the real issues there is swipes not registering problem,they need to fix it

LOL...
On my 920 this game was not registering swipe.On 520 and 620 it's gonna be worse. Can't belive we still don't have these things proper. I have seen android guys playing tr1, brave, ozi and subway surfer.
Can't microsoft bring these 3-4 games, one official instagram app(although I love instance but for some this is deal breaker), one official dropbox app. Ok they have reworked on fb app and that is good and you tube app too(although removed).These 5-6 things are deal breaker. Just do these basic things and hey no will cry about other things.
 

the update that was released about a week ago fixed the swiping problem on my lumia 920 at least. Nevertheless, it's a boring game.

Needs an update to fix unresponsive swipes and touch controls, I even notice lags on my Nokia Lumia 520. Hope Imangi Studio can fix these issues soon.