Developer Rare has released yet another tech video for its upcoming pirate-themed game Sea of Thieves for the Xbox One and Windows 10. This video goes behind the scenes of the game's lighting effects.

The latest video shows Rare's art director Ryan Stevenson and its principal environment artist Andrew Finch discussing the realistic lighting effects in the game, while footage of those effects is also shown. The Sea of Thieves art team is using light propagating volume (LVP) technology for those effects, which allow for the illusion of light to bounce off objects in the world, so it offers players a naturalistic look at the visuals.

There are 98 "curves" or variables of light that can be put into Sea of Thieves, at least so far. The game developers even tweak the timing of these kinds of effects for certain situations. For example, a sunset in the game might last a little longer so that players can actually get a kind of "hero moment" in the game world

Microsoft will publish Sea of Thieves sometime in 2017.

See at Microsoft Store