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Xbox Live - Dodonpachi Maximum update details

WP Central

Games often receive title updates when they have major glitches or bugs that need squashing. But sometimes updates just make little tweaks for other reasons. Such is the case with this week’s Dodonpachi Maximum update.

Dodonpachi Maximum version 1.1 release notes:

  • Players can now choose whether to launch the laser bombs automatically upon getting hit when the laser bomb gauge is full.
  • Demo version only: The number of enemies' bullets and types of bullets have been significantly decreased to make it easier to avoid getting hit.

 Kantaro Fumoto of CAVE explains:

“These changes were made so that beginners of the genre or newcomers to the series can better understand and get used to the game before deciding to purchase the full version.”

Previously, Autobomb was enabled by default – the update just allows you to toggle it off in case you’d prefer to hold onto your bomb after dying. It’s interesting to see the demo getting a difficulty tweak. As a non-hardcore shoot-em-up fan, I wish they’d make the real game a bit easier overall. But I know many shmup players love the genre’s punishing difficulty, bless their hearts.

Dodonpachi Maximum is one of only two known mobile Xbox Live games developed in Japan (the other being the stellar Final Fantasy). See our review for more details, or grab it here on the Marketplace. The full game costs $4.99, but there is a freshly-adjusted free trial.

Thanks to Tal Funke-Bilu for the tip. Good luck with those Achievements!

QR: Dodonpachi Maximum

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Reader comments

Xbox Live - Dodonpachi Maximum update details

13 Comments

Awesome, that's actually my favorite game on WP and I imported the euro release for the Xbox 360 a month after buying it for my Lumia. Unfortunately Cave is much more focused on iOS now.

Actually the auto-bombs were only implemented in this patch. I know this because that was the only way I was able to pass the 3-B *____* maybe I can finally pass 5-A

Yeah, mostly Japanese, and the more hardcore crowd call them shmups. While I agree it would probably be better for me - since I live them but I am not that good - for the real game to be tweaked to be easier, I guess I prefer this guys stay true to the scene, it is what it is.

Thing is they could just offer an easy difficulty in addition to the normal ones and then everyone could enjoy it as much as they wanted to. But as you might've seen in our CAVE interview, the designer would rather everyone just 'get better.'

I just am downright horrid at these games, but i sometimes like punishment. Looking forward to the frustration once i do commit and purchase. Would have bought day one if i could play shmups