Fallout 76 marks a new era for Bethesda's role-playing franchise, evolving from a single-player experience into a full-fledged multiplayer title. Embracing the post-apocalyptic world of previous games with a new shared-world twist, the game looks to be one of the most ambitious entries yet.

As players build up characters in Fallout 76, the game's new progression system comes into play. While the return of the S.P.E.C.I.A.L. perk system is welcomed by many, all-new perk cards introduce a fresh dynamic angle. We've wrapped up all the perk cards found so far.

Fallout 76 SPECIAL, Perk Cards, leveling explained

Strength Perk Cards

Strength indicates how much of a beating you can take, from carry weights and damage resistance, while also boosting your damage output.

Bandolier

  • Rank 1: Ballistic weapon ammo weighs 30% less.
  • Rank 2: Ballistic weapon ammo weighs 60% less.
  • Rank 3: Ballistic weapon ammo weighs 90% less.

Barbarian

  • Rank 1: Every point of Strength adds +2 Damage Resist (max 40). (no Power Armor).
  • Rank 2: Every point of Strength adds +3 Damage Resist (max 60). (no Power Armor).
  • Rank 3: Every point of Strength adds +4 Damage Resist (max 80). (no Power Armor).

Basher

  • Rank 1: Gun bashing does +25% damage with a 5% chance to cripple your opponent.
  • Rank 2: Gun bashing does +50% damage with a 10% chance to cripple your opponent.

Batteries Included

  • Rank 1: Energy weapon ammo weighs 30% less.
  • Rank 2: Energy weapon ammo weighs 60% less.
  • Rank 3: Energy weapon ammo weighs 90% less.

Bear Arms

  • Rank 1: Heavy guns weigh 20% less.
  • Rank 2: Heavy guns weigh 40% less.
  • Rank 3: Heavy guns weigh 60% less.
  • Rank 4: Heavy guns weigh 80% less.

Blocker

  • Rank 1: Take 15% less damage from your opponents' melee attacks.
  • Rank 2: Take 30% less damage from your opponents' melee attacks.
  • Rank 3: Take 45% less damage from your opponents' melee attacks.

Bullet Shield

  • Rank 1: Gain 10 Damage Resistance while firing a heavy gun.
  • Rank 2: Gain 20 Damage Resistance while firing a heavy gun.
  • Rank 3: Gain 30 Damage Resistance while firing a heavy gun.
  • Rank 4: Gain 40 Damage Resistance while firing a heavy gun.

Expert Gladiator

  • Rank 1: Your one-handed melee weapons now do +10% damage.
  • Rank 2: Your one-handed melee weapons now do +15% damage.
  • Rank 3: Your one-handed melee weapons now do +20% damage.

Expert Heavy Gunner

  • Rank 1: Your non-explosive heavy guns now do +10% damage.
  • Rank 2: Your non-explosive heavy guns now do +15% damage.
  • Rank 3: Your non-explosive heavy guns now do +20% damage.

Expert Shotgunner

  • Rank 1: Your shotguns now deal +10% damage.
  • Rank 2: Your shotguns now deal +15% damage.
  • Rank 3: Your shotguns now deal +20% damage.

Expert Slugger

  • Rank 1: Your two-handed melee weapons now do +10% damage.
  • Rank 2: Your two-handed melee weapons now do +15% damage.
  • Rank 3: Your two-handed melee weapons now do +20% damage.

Full Charge

  • Rank 1: Sprinting in Power Armor consumes half as much Fusion Core energy.
  • Rank 2: Sprinting in Power Armor consumes no extra Fusion Core energy.

Gladiator

  • Rank 1: Your one-handed melee weapons now do +10% damage.
  • Rank 2: Your one-handed melee weapons now do +15% damage.
  • Rank 3: Your one-handed melee weapons now do +20% damage.

Heavy Gunner

  • Rank 1: Your non-explosive heavy guns now do +10% damage.
  • Rank 2: Your non-explosive heavy guns now do +15% damage.
  • Rank 3: Your non-explosive heavy guns now do +20% damage.

Incisor

  • Rank 1: Your melee attacks ignore 20% of your target's armor.
  • Rank 2: Your melee attacks ignore 25% of your target's armor.
  • Rank 3: Your melee attacks ignore 30% of your target's armor.

Iron Fist

  • Rank 1: Your punching attacks now do +10% damage.
  • Rank 2: Your punching attacks now do +15% damage.
  • Rank 3: Your punching attacks now do +20% damage.

Lock and Load

  • Rank 1: Heavy guns reload +10% faster.
  • Rank 2: Heavy guns reload +20% faster.
  • Rank 3: Heavy guns reload +30% faster.

Martial Artist

  • Rank 1: Your melee weapons weigh 20% less, and you can swing them 10% faster.
  • Rank 2: Your melee weapons weigh 40% less, and you can swing them 20% faster.
  • Rank 3: Your melee weapons weigh 60% less, and you can swing them 30% faster.

Master Gladiator

  • Rank 1: Your one-handed melee weapons now do +10% damage.
  • Rank 2: Your one-handed melee weapons now do +15% damage.
  • Rank 3: Your one-handed melee weapons now do +20% damage.

Master Heavy Gunner

  • Rank 1: Your non-explosive heavy guns now do +10% damage.
  • Rank 2: Your non-explosive heavy guns now do +15% damage.
  • Rank 3: Your non-explosive heavy guns now do +20% damage.

Master Shotgunner

  • Rank 1: Your shotguns now do +10% damage.
  • Rank 2: Your shotguns now do +15% damage.
  • Rank 3: Your shotguns now do +20% damage.

Master Slugger

  • Rank 1: Your two-handed melee weapons now do +10% damage.
  • Rank 2: Your two-handed melee weapons now do +15% damage.
  • Rank 3: Your two-handed melee weapons now do +20% damage.

Ordinance Express

  • Rank 1: Explosives weigh 30% less.
  • Rank 2: Explosives weigh 60% less.
  • Rank 3: Explosives weigh 90% less.

Pack Rat

  • Rank 1: The weight of all junk items is reduced by 25%.
  • Rank 2: The weight of all junk items is reduced by 50%.
  • Rank 3: The weight of all junk items is reduced by 75%.

Pain Train

  • Rank 1: Damage and stagger enemies by sprinting into them with Power Armor.
  • Rank 2: Smash and stagger enemies by sprinting into them with Power Armor.
  • Rank 3: Devastate and stagger enemies by sprinting into them with Power Armor.

Scattershot

  • Rank 1: Shotguns now weigh 30% less and you reload them 10% faster.
  • Rank 2: Shotguns now weigh 60% less and you reload them 20% faster.
  • Rank 3: Shotguns now weigh 90% less and you reload them 30% faster.

Shotgunner

  • Rank 1: Your shotguns now do +10% damage.
  • Rank 2: Your shotguns now do +15% damage.
  • Rank 3: Your shotguns now do +20% damage.

Slugger

  • Rank 1: Your two-handed melee weapons now do +10% damage.
  • Rank 2: Your two-handed melee weapons now do +15% damage.
  • Rank 3: Your two-handed melee weapons now do +20% damage.

Strong Back

  • Rank 1: Gain +10 to carry weight.
  • Rank 2: Gain +20 to carry weight.
  • Rank 3: Gain +30 to carry weight.
  • Rank 4: Gain +40 to carry weight.

Sturdy Frame

  • Rank 1: Armor weighs 25% less than normal.
  • Rank 2: Armor weighs 50% less than normal.

Traveling Pharmacy

  • Rank 1: Weights of all Chems (including Stimpaks) are reduced by 30%.
  • Rank 2: Weights of all Chems (including Stimpaks) are reduced by 60%.
  • Rank 3: Weights of all Chems (including Stimpaks) are reduced by 90%.

Vampire

  • Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Perception Perk Cards

Perception is about awareness and accuracy, ensuring you keep eyes on the target. Investing in perception improves your ability to detect enemies and threats, alongside a buffs to your accuracy with V.A.T.S.

Awareness

  • Rank 1: You can view a target's specific damage resistance in V.A.T.S.

Butcher's Bounty

  • Rank 1: 40% chance to find an extra meat when you "Search" an animal corpse.
  • Rank 2: 60% chance to find an extra meat when you "Search" an animal corpse.
  • Rank 3: 80% chance to find an extra meat when you "Search" an animal corpse.

Commando

  • Rank 1: Basic combat training means automatic rifles do +10% damage.
  • Rank 2: Basic combat training means automatic rifles do +15% damage.
  • Rank 3: Basic combat training means automatic rifles do +20% damage.

Concentrated Fire

  • Rank 1: V.A.T.S. now targets limbs. Focus fire to gain accuracy and damage per shot.
  • Rank 2: V.A.T.S. targets limbs. Focus fire to gain more accuracy and damage per shot.
  • Rank 3: V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per shot.

Crack Shot

  • Rank 1: All pistols now have 10% more range and accuracy when sighted.
  • Rank 2: All pistols now have 20% more range and accuracy when sighted.
  • Rank 3: All pistols now have 30% more range and accuracy when sighted.

Expert Commando

  • Rank 1: Basic combat training means automatic rifles do +10% damage.
  • Rank 2: Basic combat training means automatic rifles do +15% damage.
  • Rank 3: Basic combat training means automatic rifles do +20% damage.

Expert Picklock

  • Rank 1: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Expert Rifleman

  • Rank 1: Your non-automatic rifles now do +10% damage.
  • Rank 2: Your non-automatic rifles now do +15% damage.
  • Rank 3: Your non-automatic rifles now do +20% damage.

Exterminator

  • Rank 1: Your attacks ignore 25% armor of any insect.
  • Rank 2: Your attacks ignore 50% armor of any insect.
  • Rank 3: Your attacks ignore 75% armor of any insect.

Fire in the Hole

  • Rank 1: See a throwing arc when tossing thrown weapons, and they fly 15% further.
  • Rank 2: See a throwing arc when tossing thrown weapons, and they fly 30% further.
  • Rank 3: See a throwing arc when tossing thrown weapons, and they fly 50% further.

Fortune Finder

  • Rank 1: You hear directional audio when in range of a Caps Stash.

Glow Sight

  • Rank 1: Deal +20% damage to glowing enemies.
  • Rank 2: Deal +40% damage to glowing enemies.
  • Rank 3: Deal +60% damage to glowing enemies.

Green Thumb

  • Rank 1: Reap twice as much when harvesting flora.

Grenadier

  • Rank 1: Your explosives detonate with a 50% larger radius.
  • Rank 2: Your explosives detonate with twice the radius.

Ground Pounder

  • Rank 1: Automatic rifles now reload 10% faster and have better hip fire accuracy.
  • Rank 2: Automatic rifles now reload 20% faster and have even better hip fire accuracy.
  • Rank 3: Automatic rifles now reload 30% faster and have excellent hip fire accuracy.

Long Shot

  • Rank 1: Your rifles have 10% more range and more accuracy when sighted.
  • Rank 2: Your rifles have 20% more range and even more accuracy when sighted.
  • Rank 3: Your rifles have 30% more range and excellent accuracy when sighted.

Master Commando

  • Rank 1: Basic combat training means automatic rifles do +10% damage.
  • Rank 2: Basic combat training means automatic rifles do +15% damage.
  • Rank 3: Basic combat training means automatic rifles do +20% damage.

Master Picklock

  • Rank 1: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Master Rifleman

  • Rank 1: Your non-automatic rifles now do +10% damage.
  • Rank 2: Your non-automatic rifles now do +15% damage.
  • Rank 3: Your non-automatic rifles now do +20% damage.

Night Eyes

  • Rank 1: Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m.

Night Person

  • Rank 1: Gain +1 Intelligence and +1 Perception between the hours of 6:00 p.m. and 6:00 a.m.
  • Rank 2: Gain +2 Intelligence and +2 Perception between the hours of 6:00 p.m. and 6:00 a.m.
  • Rank 3: Gain +3 Intelligence and +3 Perception between the hours of 6:00 p.m. and 6:00 a.m.

Pannapictagraphist

  • Rank 1: You hear directional audio when in range of a Magazine.

Percepti-bobble

  • Rank 1: You hear directional audio when in range of a Bobblehead.

Picklock

  • Rank 1: Gain +1 lockpicking skill, and the lockpicking 'sweet spot' is 10% larger.

Refractor

  • Rank 1: Gain +5 Energy Resistance.
  • Rank 2: Gain +10 Energy Resistance.
  • Rank 3: Gain +15 Energy Resistance.
  • Rank 4: Gain +20 Energy Resistance.

Rifleman

  • Rank 1: Your non-automatic rifles now do +10% damage.
  • Rank 2: Your non-automatic rifles now do +15% damage.
  • Rank 3: Your non-automatic rifles now do +20% damage.

Skeet Shooter

  • Rank 1: Your shotguns have improved accuracy and spread.
  • Rank 2: Your shotguns have even better accuracy and spread.
  • Rank 3: Your shotguns have excellent accuracy and spread.

Sniper

  • Rank 1: Gain improved control and hold your breath 25% longer while aiming scopes. Improved focus and better sighted accuracy.
  • Rank 2: Gain improved control and hold your breath 50% longer while aiming scopes.
  • Rank 3: Gain improved control and hold your breath 75% longer while aiming scopes.

Tank Killer

  • Rank 1: Your rifles ignore 12% armor and have a 3% chance to stagger.
  • Rank 2: Your rifles ignore 24% armor and have a 6% chance to stagger.
  • Rank 3: Your rifles ignore 36% armor and have a 9% chance to stagger.

Endurance Perk Cards

Endurance centers around Action Point drain, alongside your ability to counter external threats.

All Night Long

  • Rank 1: You suffer 20% less from hunger and thirst (at night).
  • Rank 2: You suffer 40% less from hunger and thirst (at night).
  • Rank 3: You suffer 60% less from hunger and thirst (at night).

Aquaboy/Aquagirl

  • Rank 1: You no longer take Rad damage from swimming and can breathe underwater.

Cannibal

  • Rank 1: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and hunger.
  • Rank 2: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores more Health and hunger.
  • Rank 3: Eating Human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and hunger.

Chem Fiend

  • Rank 1: Any chems you take last 30% longer.
  • Rank 2: Any chems you take last 60% longer.
  • Rank 3: Any chems you take last 100% longer.

Chem Resistant

  • Rank 1: You're half as likely to get addicted when consuming Chems.
  • Rank 2: You gain complete immunity to chem addiction.

Cola Nut

  • Rank 1: Nuka-Cola products are now twice as beneficial.
  • Rank 2: Nuka-Cola products are now three times as beneficial.

Dromedary

  • Rank 1: All drinks quench thirst by an additional 25%.
  • Rank 2: All drinks quench thirst by an additional 50%.
  • Rank 3: All drinks quench thirst by an additional 75%.

Fireproof

  • Rank 1: Immediately gain +20 Fire Resistance.
  • Rank 2: Immediately gain +40 Fire Resistance.
  • Rank 3: Immediately gain +60 Fire Resistance.

Ghoulish

  • Rank 1: Radiation now regenerates your lost Health.
  • Rank 2: Radiation now regenerates more of your lost Health.
  • Rank 3: Radiation now regenerates even more of your lost Health.

Good Doggy

  • Rank 1: Eating dog food is now three times as beneficial.

Homebody

  • Rank 1: Gain gradual health regeneration while in your camp or workshop.
  • Rank 2: Gain improved health and limb regeneration while in your camp or workshop.

Hydro Fix

  • Rank 1: Chems generate 50% less thirst.
  • Rank 2: Chems no longer generate thirst.

Ironclad

  • Rank 1: Gain 10 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 2: Gain 20 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 3: Gain 30 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 4: Gain 40 Damage and Energy Resistance while not wearing Power Armor.
  • Rank 5: Gain 50 Damage and Energy Resistance while not wearing Power Armor.

Iron Stomach

  • Rank 1: Your chance to catch a disease from food is reduced by 30%.
  • Rank 2: Your chance to catch a disease from food is reduced by 60%.
  • Rank 3: Your chance to catch a disease from food is reduced by 90%.

Lead Belly

  • Rank 1: You take 30% less radiation from eating or drinking.
  • Rank 2: You take 60% less radiation from eating or drinking.
  • Rank 3: You take no radiation from eating or drinking.

Lifegiver

  • Rank 1: Gain a total of +10% to your maximum Health.
  • Rank 2: Gain a total of +15% to your maximum Health.
  • Rank 3: Gain a total of +30% to your maximum Health.

Munchy Resistance

  • Rank 1: Using chems induces 50% less hunger.
  • Rank 2: Chems now never induce hunger.

Natural Resistance

  • Rank 1: You are 30% less likely to catch a disease from the environment.
  • Rank 2: You are 60% less likely to catch a disease from the environment.
  • Rank 3: You are 90% less likely to catch a disease from the environment.

Nocturnal Fortitude

  • Rank 1: Gain +20 to Max Health between the hours of 6 p.m. and 6 a.m.
  • Rank 2: Gain +40 to Max Health between the hours of 6 p.m. and 6 a.m.

Photosynthetic

  • Rank 1: Gain health regen between the hours of 6 a.m. and 6 p.m.
  • Rank 2: Gain improved Health regen between the hours of 6 a.m. and 6 p.m.

Professional Drinker

  • Rank 1: There's no chance you'll get addicted to alcohol

Radicool

  • Rank 1: The greater your rads, the greater your strength! (+5 Max)

Rad Resistant

  • Rank 1: +10% Rad resistance.
  • Rank 2: +20% Rad resistance.
  • Rank 3: +30% Rad resistance.
  • Rank 4: +40% Rad resistance.

Rejuvenated

  • Rank 1: You gain increased benefit from being Well Fed or Well Hydrated.
  • Rank 2: You gain much increased benefit from being Well Fed or Well Hydrated.

Revenant

  • Rank 1: Gain +25% damage bonus for 2 minutes when a player revives you.
  • Rank 2: Gain +50% damage bonus for 2 minutes when a player revives you.

Slow Metabolizer

  • Rank 1: All food satisfies hunger by an additional 25%.
  • Rank 2: All food satisfies hunger by an additional 50%.
  • Rank 3: All food satisfies hunger by an additional 75%.

Solar Powered

  • Rank 1: Gain +1 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
  • Rank 2: Gain +2 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.
  • Rank 3: Gain +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m.

Sun Kissed

  • Rank 1: Slowly regen radiation damage between the hours of 6 a.m. and 6 p.m.
  • Rank 2: Quickly regen radiation damage between the hours pg 6 a.m. and 6 p.m.

Thirst Quencher

  • Rank 1: Drinking any liquid has a 30% reduced chance to cause disease.
  • Rank 2: Drinking any liquid has a 60% reduced chance to cause disease.
  • Rank 3: Drinking any liquid has a 90% reduced chance to cause disease.

Vaccinated

  • Rank 1: Chance of catching a disease from creatures is reduced by 30%.
  • Rank 2: Chance of catching a disease from creatures is reduced by 60%.
  • Rank 3: Chance of catching a disease from creatures is reduced by 90%.

Charisma Perk Cards

Charisma will help you find the good side, with bonuses for interactions with other players. Those invested in the area will have the ability to share higher point perk cards and reap greater rewards by completing missions with allies. You'll also have the chance to obtain better prices when you barter.

Animal Friend

  • Rank 1: Aim your gun at any Animal below your level for a 25% chance to pacify it.
  • Rank 2: Aim your gun at any Animal below your level for a 50% chance to pacify it.
  • Rank 3: Aim your gun at any Animal below your level for a 75% chance to pacify it.

Anti-Epidemic

  • Rank 1: Your disease cures have a 50% chance to cure a disease on nearby teammates.
  • Rank 2: Your disease cures always cure a disease from nearby teammates too.

Bloodsucker

  • Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
  • Rank 2: Bloodpacks satisfy more thirst, no longer irradiate, and heal 100% more.
  • Rank 3: Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more.

Bodyguards

  • Rank 1: Gain 6 Damage Resistance & Energy Resistance (max 18) for each teammate, excluding you.
  • Rank 2: Gain 8 Damage Resistance & Energy Resistance (max 24) for each teammate, excluding you.
  • Rank 3: Gain 10 Damage Resistance & Energy Resistance (max 30) for each teammate, excluding you.
  • Rank 4: Gain 12 Damage Resistance & Energy Resistance (max 36) for each teammate, excluding you.

E.M.T.

  • Rank 1: Players you revive come back with health regen for 15 seconds.
  • Rank 2: Players you revive come back with health regen for 30 seconds.
  • Rank 3: Players you revive come back with health regen for 60 seconds.

Field Surgeon

  • Rank 1: Stimpacks and RadAway will now work much more quickly.

Friendly Fire

  • Rank 1: Teammates hit by your flame weapons regen health briefly. (No Molotov)
  • Rank 2: Teammates hit by your flame weapons regen more health briefly. (No Molotov)
  • Rank 3: Teammates hit by your flame weapons regen even more health briefly. (No Molotov)

Happy Camper

  • Rank 1: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
  • Rank 2: Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Happy-Go-Lucky

  • Rank 1: Your Luck is increased by 2 while under the influence of alcohol.
  • Rank 2: Your Luck is increased by ? while under the influence of alcohol.

Hard Bargain

  • Rank 1: Buying and selling prices at vendors are better.
  • Rank 2: Buying and selling prices at vendors are even better.
  • Rank 3: Buying and selling prices at vendors are now much better.

Healing Hands

  • Rank 1: Players you revive are cured of all Rads.

Injector

  • Rank 1: Players you revive have +6 Action Point regen for 10 minutes.
  • Rank 2: Players you revive have +12 Action Point regen for 10 minutes.
  • Rank 3: Players you revive have +18 Action Point regen for 10 minutes.

Inspirational

  • Rank 1: When you are on a team, gain 5% more XP.
  • Rank 2: When you are on a team, gain 10% more XP.
  • Rank 3: When you are on a team, gain 15% more XP.

Lone Wanderer

  • Rank 1: When adventuring alone, take 10% less damage and gain 10% AP regen.
  • Rank 2: When adventuring alone, take 15% less damage and gain 20% AP regen.
  • Rank 3: When adventuring alone, take 20% less damage and gain 30% AP regen.

Magnetic Personality

  • Rank 1: Gain 1 Charisma for each teammate, excluding yourself.
  • Rank 2: Gain 2 Charisma for each teammate, excluding yourself.

Outlaw

  • Rank 1: Unknown.
  • Rank 2: Your maximum Bounty timer is reduced by 20%.
  • Rank 3: Your maximum Bounty timer is reduced by 40%.
  • Rank 4: Your maximum Bounty timer is reduced by 60%.

Overly Generous

  • Rank 1: Rads increase your chance to inflict 25 rads with a melee attack.
  • Rank 2: Rads increase your chance to inflict 50 rads with a melee attack.

Party Girl

  • Rank 1: The effects of alcohol are doubled.
  • Rank 2: The effects of alcohol are tripled.

Philanthropist

  • Rank 1: Restore some of your teammates hunger and thirst when you eat or drink.
  • Rank 2: Restore more of your teammates hunger and thirst when you eat or drink.
  • Rank 3: Restore much more of your teammates hunger and thirst when you eat or drink.

Quack Surgeon

  • Rank 1: Revive other players with liquor!

Rad Sponge

  • Rank 1: When affected by rads, you periodically heal 80 rads on nearby teammates.
  • Rank 2: When affected by rads, you periodically heal 140 rads on nearby teammates.
  • Rank 3: When affected by rads, you periodically heal 200 rads on nearby teammates.

Spiritual Healer

  • Rank 1: You regenerate health for 5 seconds after reviving another player.
  • Rank 2: You regenerate health for 10 seconds after reviving another player.
  • Rank 3: You regenerate health for 15 seconds after reviving another player.

Squad Maneuvers

  • Rank 1: Run 10% faster when part of a team.
  • Rank 2: Run 20% faster when part of a team.

Strange in Numbers

  • Rank 1: Positive mutation effects are 25% stronger if teammates are mutated too.

Suppressor

  • Rank 1: Reduce your target's damage output by 10% for 2 seconds after hitting it.
  • Rank 2: Reduce your target's damage output by 20% for 2 seconds after hitting it.
  • Rank 3: Reduce your target's damage output by 30% for 2 seconds after hitting it.

Team Medic

  • Rank 1: Your stimpaks now also heal your teammates for half the normal strength.
  • Rank 2: Your stimpaks now also heal nearby teammates for 75% of normal strength.
  • Rank 3: Your stimpaks now also heal nearby teammates for their full strength.

Tenderizer

  • Rank 1: Make your target receive 5% more damage for 5 seconds after you attack.
  • Rank 2: Make your target receive 6% more damage for 7 seconds after you attack.
  • Rank 3: Make your target receive 7% more damage for 10 seconds after you attack.

Travel Agent

  • Rank 1: You pay 30% fewer Caps when Fast Traveling.

Wasteland Whisperer

  • Rank 1: Aim your gun a creature below your level for a 25% chance to pacify it.
  • Rank 2: Aim your gun a creature below your level for a 50% chance to pacify it.
  • Rank 3: Aim your gun a creature below your level for a 75% chance to pacify it.

Intelligence Perk Cards

Intelligence can be a strong trait on the field, with improved terminal hacking abilities and crafting techniques. Increasing these attribute can improve weapon conditions and durability and yield a greater return when scrapping.

Armorer

  • Rank 1: You can now craft advanced armor mods. (Plans Required)
  • Rank 2: Crafting armor now cost fewer materials.
  • Rank 3: Your crafted armor has improved durability.

Batteries Included

  • Rank 1: Energy weapon ammo weighs 30% less.
  • Rank 2: Energy weapon ammo weighs 60% less.
  • Rank 3: Energy weapon ammo weighs 90% less.

Chemist

  • Rank 1: You get double the quantity when you craft chems!

Contractor

  • Rank 1: Crafting workshop items now costs 25% fewer materials.
  • Rank 2: Crafting workshop items now costs 50% fewer materials.

Demolition Expert

  • Rank 1: Your explosives do +20% damage.
  • Rank 2: Your explosives do +40% damage.
  • Rank 3: Your explosives do +60% damage.
  • Rank 4: Your explosives do +80% damage.
  • Rank 5: Your explosives do +100% damage.

Expert Hacker

  • Rank 1: Gain +1 hacking skill, and terminal lock-out time is reduced.

First Aid

  • Rank 1: Stimpaks restore 15% more lost Health.
  • Rank 2: Stimpaks restore 30% more lost Health.
  • Rank 3: Stimpaks restore 45% more lost Health.

Fix it Good

  • Rank 1: You can repair armor and Power Armor to 130% of normal maximum condition.
  • Rank 2: You can repair armor and Power Armor to 130% of normal maximum condition.
  • Rank 3: You can repair armor and Power Armor to 130% of normal maximum condition.

Gunsmith

  • Rank 1: Guns break 10% slower and you can now craft Tier 1 guns (Plans required).
  • Rank 2: Guns break 20% slower and you can now craft Tier 2 guns (Plans required).
  • Rank 3: Guns break 30% slower and you can now craft Tier 3 guns (Plans required).
  • Rank 4: Guns break 40% slower and you can now craft Tier 4 guns (Plans required).
  • Rank 5: Guns break 50% slower and you can now craft Tier 5 guns (Plans required).

Hacker

  • Rank 1: Gain +1 hacking skill, and terminal lock-out time is reduced.

Licensed Plumber

  • Rank 1: Your pipe weapons break 30% more slowly and are cheaper to repair.
  • Rank 2: Your pipe weapons break 60% more slowly and are cheaper to repair.
  • Rank 3: Your pipe weapons break 90% more slowly and are cheaper to repair.

Makeshift Warrior

  • Rank 1: Melee weapons break 10% slower and you can craft Tier 1 melee weapons. (Plans required)
  • Rank 2: Melee weapons break 20% slower and you can craft Tier 2 melee weapons. (Plans required)
  • Rank 3: Melee weapons break 30% slower and you can craft Tier 3 melee weapons. (Plans required)
  • Rank 4: Melee weapons break 40% slower and you can craft Tier 4 melee weapons. (Plans required)
  • Rank 5: Melee weapons break 50% slower and you can craft Tier 5 melee weapons. (Plans required)

Master Hacker

  • Rank 1: Gain +1 hacking skill, and terminal lock-out time is reduced. ????????

Nerd Rage!

  • Rank 1: While below 20% Health, gain 20 Damage Resist, 10% damage and 15% AP regen.
  • Rank 2: While below 20% Health, gain 30 Damage Resist, 15% damage and 15% AP regen.
  • Rank 3: While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen.

Pharmacist

  • Rank 1: RadAway removes 30% more radiation.
  • Rank 2: RadAway removes 60% more radiation.
  • Rank 3: RadAway removes 90% more radiation.

Portable Power

  • Rank 1: All Power Armor parts and chassis weights are reduced by 25%.
  • Rank 2: All Power Armor parts and chassis weights are reduced by 50%.
  • Rank 3: All Power Armor parts and chassis weights are reduced by 75%.

Power Smith

  • Rank 1: You can now craft advanced Power Armor suits. (Plans required)
  • Rank 2: Crafting Power Armor now cost fewer materials.
  • Rank 3: Your crafted Power Armor now has improved durability.

Power Patcher

  • Rank 1: Your Power Armor breaks 20% more slowly and is cheaper to repair.
  • Rank 2: Your Power Armor breaks 40% more slowly and is cheaper to repair.
  • Rank 3: Your Power Armor breaks 60% more slowly and is cheaper to repair.

Power User

  • Rank 1: Fusion Cores now last 30% longer.
  • Rank 2: Fusion Cores now last 60% longer.
  • Rank 3: Fusion Core duration is now doubled.

Robotics Expert

  • Rank 1: Hack an enemy robot for a 25% chance to pacify it.
  • Rank 2: Hack an enemy robot for a 50% chance to pacify it.
  • Rank 3: Hack an enemy robot for a 75% chance to pacify it.

Science

  • Rank 1: You can now craft energy guns. (Plans required)
  • Rank 2: You can craft Rank 1 energy gun mods. (Plans required)

Science Expert

  • Rank 1: You can craft Rank 2 energy gun mods. (Plans required)
  • Rank 2: Crafting energy guns now costs fewer materials.

Science Master

  • Rank 1: You can craft Rank 3 energy gun mods. (Plans required)
  • Rank 2: Your crafted energy guns have improved durability.

Scrapper

  • Rank 1: Obtain more components when you scrap weapons and armor.

Stabilized

  • Rank 1: In Power Armor, heavy guns gain more accuracy and ignore 15% armor.
  • Rank 2: In Power Armor, heavy guns gain even more accuracy and ignore 30% armor.
  • Rank 3: In Power Armor, heavy guns gain excellent accuracy and ignore 45% armor.

Weapon Artisan

  • Rank 1: You can repair any weapon to 130% of normal maximum condition.
  • Rank 2: You can repair any weapon to 160% of normal maximum condition.
  • Rank 3: You can repair any weapon to 200% of normal maximum condition.

Wrecking Ball

  • Rank 1: You deal +40% damage to workshop objects.
  • Rank 2: You deal +80% damage to workshop objects.
  • Rank 3: You deal +120% damage to workshop objects.

Agility Perk Cards

Agility keeps your body sharp and ready from action, with improvements to V.A.T.S. drain and sneaking capabilities.

Action Girl

  • Rank 1: Action Points regenerate 15% faster.
  • Rank 2: Action Points regenerate 30% faster.
  • Rank 3: Action Points regenerate 45% faster.

Adrenaline

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Born Survivor

  • Rank 1: Falling below 20% health will automatically use a Stimpack every 20s.
  • Rank 2: Falling below 30% health will automatically use a Stimpack every 20s.
  • Rank 3: Falling below 40% health will automatically use a Stimpack every 20s.

Dead Man Sprinting

  • Rank 1: Sprint 10% faster at increased AP cost when your health is below 40%.

Dodgy

  • Rank 1: Spend 30 Action Points to avoid 10% of each enemy attack.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Goat Legs

  • Rank 1: Unknown.
  • Rank 2: Take 80% less damage from falling.

Guerrilla

  • Rank 1: Your automatic pistols now do +10% damage.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Gunslinger

  • Rank 1: Your non-automatic pistols now do +10% damage.
  • Rank 2: Your non-automatic pistols now do +15% damage.
  • Rank 3: Your non-automatic pistols now do +20% damage.

Gun Fu

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Gun Runner

  • Rank 1: Your running speed is increased by 10% when you have a pistol equipped.
  • Rank 2: Unknown.

Marathoner

  • Rank 1: Sprinting consumers 30% fewer action points.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Mister Sandman

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Moving Target

  • Rank 1: Gain +15 Damage and Energy Resistance while sprinting. (No Power Armor)
  • Rank 2: Gain +30 Damage and Energy Resistance while sprinting. (No Power Armor)
  • Rank 3: Gain +45 Damage and Energy Resistance while sprinting. (No Power Armor)

Packin' Light

  • Rank 1: Your pistols weigh 25% less.
  • Rank 2: Your pistols weigh 50% less.
  • Rank 3: Your pistols weigh 75% less.

Thru-hiker

  • Rank 1: Food and drink weights are reduced by 30%.
  • Rank 2: Food and drink weights are reduced by 60%.
  • Rank 3: Food and drink weights are reduced by 90%.

Luck Perk Cards

It's a roll of the dice, but when the time is right, Luck brings improvements to item looting, combat, and much more.

Can Do!

  • Rank 1: 50% chance to find an extra canned food when your "Search" any food container.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Good With Salt

  • Rank 1: Food in your inventory will spoil 30% more slowly.
  • Rank 2: Food in your inventory will spoil 60% more slowly.
  • Rank 3: Food in your inventory will spoil 90% more slowly.

Junk Shield

  • Rank 1: Carry junk to gain up to 10 Damage and Energy Resistance. (No Power Armor)

Luck of the Draw

  • Rank 1: Your weapon has a 10% chance to regain condition when hitting an enemy.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Mysterious Savior

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Mysterious Stranger

  • Rank 1: Unknown.
  • Rank 2: The Mysterious Stranger appears more often when using V.A.T.S.
  • Rank 3: Unknown.

Mystery Meat

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Stimpaks generate excessive, edible meat. Higher Rads improve the chance.

Pharma Farma

  • Rank 1: 40% chance to find extra first aid Chems when you "Search" an ammo container.
  • Rank 2: 60% chance to find extra ammo when you "Search" an ammo container.
  • Rank 3: 80% chance to find extra ammo when you "Search" an ammo container.

Scrounger

  • Rank 1: 40% chance to find extra first aid Chems when you "Search" an chem container.
  • Rank 2: 60% chance to find extra first aid Chems when you "Search" an chem container.
  • Rank 3: 80% chance to find extra first aid Chems when you "Search" an chem container.

Serendipity

  • Rank 1: While below 30% health, gain a 15% chance to avoid damage.
  • Rank 2: While below 30% health, gain a 30% chance to avoid damage.
  • Rank 3: While below 30% health, gain a 45% chance to avoid damage.

Starched Genes

  • Rank 1: Unknown.
  • Rank 2: You will never mutate from rads and Radaway will never cure mutations.

If you receive any perk cards we've missed, make sure to let us know in the comments. Meanwhile, for those yet to pick up Fallout 76, the game is out now, starting at $59.99 on Amazon.

Updated November 14, 2018: Refreshed this list with Perk Cards found as of launch.

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