Fallout 76 marks a new era for Bethesda's role-playing franchise, evolving from a single-player experience into a full-fledged multiplayer title. Embracing the post-apocalyptic world of previous games with a new shared-world twist, the game looks to be one of the most ambitious entries yet.

As players build up characters in Fallout 76, the game's new progression system comes into play. While the return of the S.P.E.C.I.A.L. perk system is welcomed by many, all-new perk cards introduce a fresh dynamic angle. Through footage available prior to release, we've wrapped up the perk cards unveiled so far.

Fallout 76 SPECIAL, Perk Cards, leveling explained

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Strength Perk Cards

Bandolier

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Ballistic weapon ammo weighs 90% less.

Batteries Included

  • Rank 1: Energy weapon ammo weighs 30% less.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Bear Arms

  • Rank 1: Heavy guns weigh 20% less.
  • Rank 2: Heavy guns weigh 40% less.
  • Rank 3: Unknown.
  • Rank 4: Unknown.

Bullet Shield

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.
  • Rank 4: Unknown.

Expert Heavy Gunner

  • Rank 1: Your non-explosive heavy guns now do +10% damage.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Expert Slugger

  • Rank 1: Your two-handed melee weapons now do +10% damage.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Gladiator

  • Rank 1: Your one-handed melee weapons now do +10% damage.
  • Rank 2: Your one-handed melee weapons now do +20% damage.
  • Rank 3: Your one-handed melee weapons now do +30% damage.

Sturdy Frame

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Thru-hiker

  • Rank 1: Food and drink weights are reduced by 30%.
  • Rank 2: Food and drink weights are reduced by 60%.
  • Rank 3: Unknown.

Travelling Pharmacy

  • Rank 1: Weight of all Chems (including ?) are reduced by 30%.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Vampire

  • Rank 1: Bloodpacks now satisfy thirst, no longer irradiate, and heal 50% more.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Perception Perk Cards

Perception is about awareness and accuracy, ensuring you keep eyes on the target. Investing in perception improves your ability to detect enemies and threats, alongside a buffs to your accuracy with V.A.T.S. Currently we know one of these perk cards.

Butcher's Bounty

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Concentrated Fire

  • Rank 1: Every V.A.T.S. attack on the same body part gains 10% accuracy and damage.
  • Rank 2: Every V.A.T.S. attack on the same body part gains 15% accuracy and damage.
  • Rank 3: Every V.A.T.S. attack on the same body part gains 20% accuracy and damage.

Green Thumb

  • Rank 1: You have a 25% chance to reap twice as much when harvesting flora.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Night Person

  • Rank 1: Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Pannapictagraphist

  • Rank 1: You hear directional audio when in range of a Magazine.

Percepti-bobble

  • Rank 1: You hear directional audio when in range of a Bobblehead.

Refractor

  • Rank 1: Gain +5 energy resistance.
  • Rank 2: Unknown.
  • Rank 3: Unknown.
  • Rank 4: Unknown.

Endurance Perk Cards

All Night Long

  • Rank 1: Unknown.

Aquagirl

  • Rank 1: You no longer take Rad damage from swimming and can breathe underwater.

Dromedary

  • Rank 1: All drinks quench thirst by an additional 15%.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Professional Drinker

  • Rank 1: There's no chance you'll get addicted to alocohol.

Revenant

  • Rank 1: Gain +25% damage bonus for 2 minutes when a player revives you.
  • Rank 2: Unknown.

Slow Metabolizer

  • Rank 1: All food satisfies hunger by an additional 15%.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Vaccinated

  • Rank 1: Unknown.
  • Rank 2: Chance of cating a diesease from creatures in reuced by 80%.
  • Rank 2: Unknown.

Charisma Perk Cards

Charisma will help you find the good side, with bonuses for interactions with other players. Those invested in the area will have the ability to share higher point perk cards and reap greater rewards by completing missions with allies. You'll also have the chance to obtain better prices when you barter. Three Charisma perk cards have been unveiled so far.

Animal Friend

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 2: Unknown.

Bloodsucker

  • Rank 1: Stimpaks now satisfy thirst, no longer irraditate, and heal 50% more.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Bodyguards

  • Rank 1: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
  • Rank 2: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you.
  • Rank 3: Unknown.
  • Rank 4: Unknown.

Friendly Fire

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 2: Unknown.

Happy Camper

  • Rank 1: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
  • Rank 2: Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Happy-Go-Lucky

  • Rank 1: Your luck is increased by 2 while under the influence of alcohol.
  • Rank 2: Unknown.

Hard Bargain

  • Rank 1: Buying and selling prices at vendors are better.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Inspirational

  • Rank 1: When you are on a team, gain 5% more XP.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Lone Wanderer

  • Rank 1: When adventuring alone, take 10% less damage and gain 10% AP regen.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Outlaw

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Party Girl

  • Rank 1: Unknown.
  • Rank 2: The effects of alcohol are doubled.

Philanthropist

  • Rank 1: Restore some of your teammates hunger and thirst when you eat or drink.
  • Rank 2: Unknown.

Quack Surgeon

  • Rank 1: Revive other players with liquor!

Spiritual Healer

  • Rank 1: You regenerate health for ? seconds after reviving another player.
  • Rank 2: Unknown.
  • Rank 2: Unknown.

Squad Manuevers

  • Rank 1: Run 10% faster when part of a team
  • Rank 2: Unknown.

Strange in Numbers

  • Rank 1: Positive mutation effects are +25% stronger if teammates are mutated too.

Suppressor

  • Rank 1: Your target's damage ? 15% for 3 seconds ? you attack.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Team Medic

  • Rank 1: Your Stimpaks now also heal nearby teammates for half the normal strength.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Intelligence Perk Cards

Intelligence can be a strong trait on the field, with improved terminal hacking abilities and crafting techniques. Increasing these attribute can improve weapon conditions and durability and yield a greater return when scrapping. Three of the game's Intelligence perk cards have currently surfaced.

Contractor

  • Rank 1: Crafting workshop items now costs 25% fewer materials.
  • Rank 2: Unknown.

Exotic Weapons

  • Rank 1: Unknown.
  • Rank 2: You can now craft Rank 1 exotic weapon mods. (Plans required)

Exotic Weapons Master

  • Rank 1: Unknown.

First Aid

  • Rank 1: Stimpaks restore 10% more lost Health.
  • Rank 2: Unknown.
  • Rank 3: Unknown.
  • Rank 4: Unknown.

Grease Monkey

  • Rank 1: Workshop items are 30% cheaper to repair.

Hacker

  • Rank 1: Gain +1 hacking skill.
  • Rank 2: Terminal lock-out time is reduced when things go wrong.

Makeshift Warrior

  • Rank 1: Your melee weapons are 30% less likely to break and cheaper to repair.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Master Hacker

  • Rank 1: Gain +1 hacking skill and terminal lock-out time is reduced.

Science

  • Rank 1: You can now craft energy guns (plans required)
  • Rank 2: Unknown.

Agility Perk Cards

Adrenaline

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Dodgy

  • Rank 1: Spend 30 Action Points to avoid 10% of each enemy attack.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Goat Legs

  • Rank 1: Unknown.
  • Rank 2: Take 80% less damage from falling.

Gun Fu

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Gun Runner

  • Rank 1: Your running speed is increased by 10% when you have a pistol equipped.
  • Rank 2: Unknown.

Marathoner

  • Rank 1: Sprinting consumers 30% fewer action points.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Mister Sandman

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Luck Perk Cards

Can Do!

  • Rank 1: 50% chance to find an extra canned food when your "Search" any food container.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Luck of the Draw

  • Rank 1: Your weapon has a 10% chance to regain condition when hitting an enemy.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Mysterious Savior

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Mysterious Stranger

  • Rank 1: Unknown.
  • Rank 2: The Mysterious Stranger appears more often when using V.A.T.S.
  • Rank 3: Unknown.

Mystery Meat

  • Rank 1: Unknown.
  • Rank 2: Unknown.
  • Rank 3: Stimpaks generate excessive, edible meat. Higher Rads improve the chance.

Scrounger

  • Rank 1: 50% chance to find extra ammo when you "Search" an ammo container.
  • Rank 2: Unknown.
  • Rank 3: Unknown.

Starched Genes

  • Rank 1: Unknown.
  • Rank 2: You will never mutate from rads and Radaway will never cure mutations.

The official debut of Fallout 76 is set for later this year, with more information on perk cards expected closer to launch. Preorders are now available at all major games retailers for November 14, starting at $59.99.

Updated August 12, 2018: Refreshed this list following Perk Cards' formal debut at QuakeCon 2018.