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                            <title><![CDATA[ Latest from Windows Central in Halo ]]></title>
                <link>https://www.windowscentral.com/gaming/halo</link>
        <description><![CDATA[ All the latest halo content from the Windows Central team ]]></description>
                                    <lastBuildDate>Tue, 21 Jul 2026 14:50:23 +0000</lastBuildDate>
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                                                            <title><![CDATA[ Halo: Campaign Evolved is the star of Xbox Game Pass' 2nd July wave of new games, alongside an original RPG by Game Freak and a classic id Software FPS ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo-campaign-evolved-is-the-star-of-xbox-game-pass-2nd-july-wave-of-new-games-alongside-an-original-rpg-by-game-freak-and-a-classic-id-software-fps</link>
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                            <![CDATA[ Microsoft has unveiled the second line-up of games coming and leaving Xbox Game Pass in July 2026. The most notable new additions include Halo: Campaign Evolved, Beast of Reincarnation, and Heretic + Hexen. ]]>
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                                                                        <pubDate>Tue, 21 Jul 2026 14:50:23 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7.png ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo: Campaign Evolved is finally upon us. ]]></media:description>                                                            <media:text><![CDATA[A green background displays Coming Soon to Xbox Game Pass with seven game covers including Halo, Mistfall Hunter, and Corsair Cove with subscription tiers.]]></media:text>
                                <media:title type="plain"><![CDATA[A green background displays Coming Soon to Xbox Game Pass with seven game covers including Halo, Mistfall Hunter, and Corsair Cove with subscription tiers.]]></media:title>
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                                <p><a href="https://www.windowscentral.com/tag/microsoft" target="_blank">Microsoft</a> has a lot of work to bring good cheer back to gamers after its <a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox" target="_blank">massive restructuring of Xbox laid off 3,200 people</a>, and one of the ways it's doing that is by announcing more games for Xbox Game Pass.</p><p>The first half of <a href="https://www.windowscentral.com/gaming/gears-of-war-reloaded-leads-xbox-game-passs-july-batch-just-in-time-for-new-and-old-fans-to-catch-up-in-preparation-for-gears-of-war-e-day" target="_blank">July 2026's new additions brought Gears of War: Reloaded</a>, so Microsoft decided to follow up by showing that Xbox's other iconic flagship franchise, <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a>, will lead the second batch of Xbox Game Pass games with the much-anticipated Halo: Campaign Evolved.</p><p>Other notable titles in this line-up include <a href="https://www.windowscentral.com/tag/beast-of-reincarnation" target="_blank">Beast of Reincarnation</a>, an upcoming action-RPG by Game Freak of Pokémon fame, <a href="https://www.windowscentral.com/tag/heretic" target="_blank">Heretic</a> + Hexen, a classic first-person shooter bundle created by id Software, and <a href="https://www.windowscentral.com/gaming/this-viral-steam-pc-horror-game-is-coming-exclusive-to-xbox-on-consoles-next-week-with-game-pass-and-play-anywhere" target="_blank">Shift at Midnight</a>, a viral indie PC horror game that's coming to Xbox consoles soon.</p><p>Here is the full list of <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> titles from July's second batch as stated on <a href="https://news.xbox.com/en-us/2026/07/21/xbox-game-pass-july-2026-wave-2/" target="_blank">Xbox Wire</a>:</p><div ><table><thead><tr><th class="firstcol " ><p>Game</p></th><th  ><p>Date Available</p></th><th  ><p>Available on (Game Pass versions)</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><em><strong>The Planet Crafter</strong></em></p></td><td  ><p>July 21, 2026</p></td><td  ><p>Cloud, Xbox Series X|S, and PC (Ultimate, Premium, PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Shift at Midnight</strong></em></p></td><td  ><p>July 22, 2026</p></td><td  ><p>Cloud, Xbox Series X|S, and PC (Ultimate, PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Hell is Us</strong></em></p></td><td  ><p>July 23, 2026</p></td><td  ><p>Cloud, Xbox Series X|S, and PC (Premium, Ultimate and PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Halo: Campaign Evolved</strong></em><strong> </strong></p></td><td  ><p>July 28, 2026</p></td><td  ><p>Cloud, Console, Handheld, and PC<strong> </strong>(Ultimate and PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Mistfall Hunter</strong></em></p></td><td  ><p>July 30, 2026</p></td><td  ><p>Cloud, Xbox Series X|S, and PC (Ultimate and PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Corsair Cove</strong></em></p></td><td  ><p>July 31, 2026</p></td><td  ><p>PC (Ultimate and PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Heretic + Hexen</strong></em><strong> </strong></p></td><td  ><p>August 4, 2026</p></td><td  ><p>Cloud, Console, Handheld, and PC (Premium, Ultimate and PC Game Pass)</p></td></tr><tr><td class="firstcol " ><p><em><strong>Beast of Reincarnation</strong></em></p></td><td  ><p>August 4, 2026</p></td><td  ><p>Cloud, Xbox Series X|S, Handheld and PC (Ultimate and PC Game Pass)</p></td></tr></tbody></table></div><h3 class="article-body__section" id="section-games-leaving-xbox-game-pass-july-31"><span>Games leaving Xbox Game Pass (July 31)</span></h3><ul><li><em>Back to the Dawn </em>(Cloud, Console, and PC)</li><li><em>Celeste </em>(Cloud, Console, and PC)</li><li><em>Crusader Kings 3 </em>(Cloud, Console, and PC)</li><li><em>Mount & Blade 2: Bannerlord </em>(Cloud, Console, and PC)</li><li><em>My Friendly Neighborhood </em>(Cloud, Console, and PC)</li><li><em>Rain World </em>(Cloud, Console, and PC)</li><li><em>Sniper Elite Resistance </em>(Cloud, Console, and PC)</li><li><em>Whiskerwood </em>(PC)</li></ul><h2 id="windows-central-s-take">Windows Central's take</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/C6JyOj-7tH8" allowfullscreen></iframe></div></div><p>The star of the show here is <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a>, an upcoming remake of the original Halo's iconic campaign mode that's set to release on July 28, 2026, for <a href="https://www.windowscentral.com/tag/xbox-series-x" target="_blank">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s" target="_blank">S</a>, <a href="https://www.windowscentral.com/tag/playstation-5" target="_blank">PlayStation 5</a>, and PC. </p><p>It will feature updated next-gen graphics, a new mission for the campaign, new levels, new gameplay mechanics and weapons to bring it more in line with newer Halo games, while remaking the original game's cinematics and audio and bringing the original game's voice cast to re-record dialogue.</p><p>While Halo: Campaign Evolved will not feature the original Halo's PVP multiplayer modes, it will support four-player online co-op and two-player split-screen local co-op (which is my preferred way to play Halo) with cross-platform play for all platforms and cross-progression for the campaign for all platforms during online co-op.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbDDgW"></div>                            </div>                            <script src="https://kwizly.com/embed/XbDDgW.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Halo: Campaign Evolved has been shaping up to be a long-awaited return to form for the series as it goes back to basics while also wowing new players with its exciting combat and next-gen visuals,</p><p>At the same time, Halo: Campaign Evolved has also been earning goodwill from players incensed by<a href="https://www.windowscentral.com/gaming/playstation-kills-physical-games-as-xbox-and-sony-continue-making-poor-decisions" target="_blank"> Sony's crusade to kill physical media</a> by announcing that <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-confirms-physical-games-reviving-machinima" target="_blank">it will launch on discs and provide a Machinima mode for players to create screenshots or fan movies</a> similar to the classic Red Vs. Blue series.</p><p>Will Halo: Campaign Evolved be the ultimate comeback for the Halo franchise? Only time will tell when the game drops on July 28, 2026. <br><br><em>What do you think of Xbox Game Pass' second batch of games for July 2026? Which titles are you most looking forward to from this list?</em></p><p><em><strong>If you have any thoughts on the matter, please let us know in the comments, on </strong></em><a href="https://www.windowscentral.com/tag/reddit"><em><strong>Reddit</strong></em></a><em><strong>, or in the poll.</strong></em></p><div class="product"><a data-dimension112="ea1ebd20-850f-11f1-8305-0bc3d09d65ef" data-action="Deal Block" data-label="• Xbox Store Page" data-dimension48="• Xbox Store Page" data-dimension25="$49.94" href="https://www.amazon.com/Halo-Campaign-Evolved-Standard-PlayStation-5/dp/B0H27JXNXK" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CgKnpAz5sPD5KHCxCQWxfi" name="Halo-Campaign-Evolved-cover-art-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CgKnpAz5sPD5KHCxCQWxfi.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Relive the epic campaign of Halo: Combat Evolved with updated visuals, new missions, and more with your friends in 2-player local or 4-player online co-op in Halo: Campaign Evolved.<br><br><strong>• </strong><a href="https://www.xbox.com/en-US/games/store/halo-campaign-evolved-standard-edition/9N19ZZX3B7Z2/0017" target="_blank" data-dimension112="ea1ebd20-850f-11f1-8305-0bc3d09d65ef" data-action="Deal Block" data-label="• Xbox Store Page" data-dimension48="• Xbox Store Page" data-dimension25="$49.94"><strong>Xbox Store Page</strong></a><strong></strong><br><strong>• </strong><a href="https://store.steampowered.com/app/2806050/Halo_Campaign_Evolved/" target="_blank"><strong>Steam Store Page</strong></a><a class="view-deal button" href="https://www.amazon.com/Halo-Campaign-Evolved-Standard-PlayStation-5/dp/B0H27JXNXK" target="_blank" rel="nofollow" data-dimension112="ea1ebd20-850f-11f1-8305-0bc3d09d65ef" data-action="Deal Block" data-label="• Xbox Store Page" data-dimension48="• Xbox Store Page" data-dimension25="$49.94">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ OPINION: Xbox's mixed messaging on exclusive games isn't encouraging — only the big guns will move the needle for the platform ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/opinion-xboxs-mixed-messaging-on-exclusive-games-isnt-encouraging</link>
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                            <![CDATA[ Xbox's C-suite doesn't seem terribly committed to big exclusives for console. Only the heavy hitters will make a difference; otherwise, it'll be pointless. ]]>
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                                                                        <pubDate>Mon, 20 Jul 2026 10:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[The Game Business | Patrick T. Fallon/Bloomberg via Getty Images | Edit: Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Xbox CSO Matthew Ball and Xbox CCO Matt Booty gave an interview this week, with fairly opaque messaging on what Xbox fans can expect from exclusives. ]]></media:description>                                                            <media:text><![CDATA[Mattew Ball and Matt Booty with Xbox logo in the background]]></media:text>
                                <media:title type="plain"><![CDATA[Mattew Ball and Matt Booty with Xbox logo in the background]]></media:title>
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                                <p>What's Xbox's strategy for exclusive games? Microsoft itself doesn't really seem sure.</p><p>In a new interview with our <a href="https://www.gamesradar.com/games/xbox-return-to-console-exclusivity-report/" target="_blank">friends at GamesRadar+,</a> two Xbox C-suite figures offered some mixed messaging on exactly what Xbox fans should expect out of their exclusive games play.</p><p>Xbox fans wholly rejected the idea of <a href="https://www.windowscentral.com/gaming/xbox/i-polled-over-14-000-xbox-gamers-on-exclusivity">having the <em>only gaming platform in history </em>without any form of exclusive content</a>. It was the first thing new Xbox CEO Asha Sharma addressed when she got the job, immediately turning around and <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all">making Gears of War: E-Day and Clockwork Revolution permanent Xbox console exclusives</a>. What's happening beyond that, though?</p><p>Here's what Xbox execs had to say on the topic, although I'm more confused now than I was previously.</p><h2 id="xbox-will-get-exclusive-games-some-randomly-apparently">Xbox will get exclusive games. Some. Randomly, apparently?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3800px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="PPXVUFgC8qxyckmpkGfvwS" name="asha-sharma-matt-booty-team-xbox" alt="A photograph of Xbox CEO Asha Sharma and CCO Matt Booty meeting with Team Xbox." src="https://cdn.mos.cms.futurecdn.net/PPXVUFgC8qxyckmpkGfvwS.jpg" mos="" align="middle" fullscreen="1" width="3800" height="2138" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PPXVUFgC8qxyckmpkGfvwS.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a new era for Xbox. It'll take a long time to see if the strategy will pan out.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Chief Strategy Officer Matthew Ball emphasized strongly that there will be more exclusives for Xbox players beyond Gears of War: E-Day and Clockwork Revolution. He noted that, indeed, you can't really grow a platform without exclusive <em>stuff </em>— which is something I feel literally anyone on Earth should've known. </p><p><em>"This specific decision was made very early. Asha believes that to build a platform, you must have exclusive services and software — in this case, games. And so to return our platform to consistent growth, we need a reliable pipeline of exclusive games."</em></p><p><em>"I can assure you, Gears of War: E-Day and Clockwork Revolution are not the only titles we're planning. To grow a platform like ours, you have to have exclusive games and services. These are not going to be the only two titles."</em></p><p>People are speculating about exactly <em>what </em>that might mean. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1399px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rd5xFfzkrux94PEvufuHPN" name="fallout-4-01.jpg" alt="Fallout 4 power armor" src="https://cdn.mos.cms.futurecdn.net/Rd5xFfzkrux94PEvufuHPN.jpg" mos="" align="middle" fullscreen="1" width="1399" height="787" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Rd5xFfzkrux94PEvufuHPN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Only franchises like Fallout or The Elder Scrolls will move the needle for Xbox's platform. Is Microsoft willing to invest the lost sales in a bet on Xbox as a platform?  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>There has been some suggestion that Xbox might follow PlayStation's stated model, of single-player games being exclusive, while multiplayer games remain multi-platform. After this past week and <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/we-spoke-to-todd-howard-about-fallout-5-obsidians-fallout-elder-scrolls-6-starfield-and-more">Bethesda's announcements</a>, many are wondering if that might mean Fallout and The Elder Scrolls VI. </p><p><em>"I wouldn't overly fixate on single-player," </em>Booty said.<em> I think that's a good rule of thumb, but it certainly isn't something that's carved in stone."</em></p><p><em>"We are the stewards of over 20 game franchises that have made a billion dollars in their lifetime. There are a lot of different games in our portfolio, and we have to think about how different games serve different purposes within it."</em></p><p>Ball then chimed in, <em>"We have a framework for these selections, including how we evaluate them. I recognize that this approach is not obvious to all of our players, and we are committed to making this clearer."</em></p><p>... "Not obvious" indeed. </p><h2 id="exclusives-are-about-setting-expectations-if-xbox-can-t-do-that-then-why-even-bother">Exclusives are about setting expectations, if Xbox can't do that then why even bother?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XsCm2ZMpq69BwfsVqJzaX6" name="Gears of War E Day" alt="Gears of War: E-Day gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/XsCm2ZMpq69BwfsVqJzaX6.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XsCm2ZMpq69BwfsVqJzaX6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Gears of War: E-Day is reportedly "never" coming to PlayStation.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Gears of War: E-Day and Clockwork Revolution both look amazing, and I'm confident they will be amazing. But Gears of War has almost <em>always </em>been exclusive to Xbox, and Clockwork Revolution is an unknown quantity with the wider audience. I would bet money Microsoft doesn't put up the marketing budget necessary to help Clockwork Revolution cut through the noise either. </p><p>I really feel like only heavy-hitters like The Elder Scrolls, DOOM, Wolfenstein, Halo, and Fallout are going to move the needle in any direction here. The massive audiences, the TV show mainstream reach ... the decades of fandom and embedded history. These are the only types of games that could come close to delivering new users to the Xbox ecosystem. It's not about gatekeeping either — this is about whether or not Xbox actually wants to have platform "growth," as Matthew Ball says. </p><p>The problem in the near term is that <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis">there's a memory crisis going on</a>, and that it's not a hot look on a spreadsheet to be selling consoles at all right now. Each Xbox Series X|S sold incurs a loss even after <a href="https://www.windowscentral.com/gaming/xbox/xbox-series-x-s-prices-tracker-august-2026">the price hike</a>. If those users only pick up the console for a single game, or a couple of games, or maybe even three games ... you potentially don't even break even. Furthermore, it's not something the studios would likely want either. No access to PlayStation's massive install base would harm their bottom lines too. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="TxTGbkPUMyrtm4PicC4rfh" name="halo-masterchief-ring.jpg" alt="Halo Infinite" src="https://cdn.mos.cms.futurecdn.net/TxTGbkPUMyrtm4PicC4rfh.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1280" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/TxTGbkPUMyrtm4PicC4rfh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo going to PlayStation has been the biggest self-defeating "you don't need an Xbox" message in history.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: 343 Industries)</span></figcaption></figure><p>When you can't sell consoles and break even, and your cost of user acquisition is higher than ever ... the road to better margins is selling games everywhere you can, be it Xbox, PlayStation, or beyond. But ... Xbox will keep bleeding users in that universe, maybe even irrevocably. It would end up ceding even more control to potentially hostile rival tech companies. It's self-defeating over time, and it might be impossible to fix now. </p><p>The economics are very difficult in the short term, but I feel like if Microsoft doesn't absorb the short-term pain, it'll end up with a far bigger and potentially far less workable problem. The memory crisis won't be forever, and this piecemeal approach to exclusivity doesn't set expectations particularly well for future potential customers. </p><p>To convert a non-Xbox user to a full-time Xbox user, you need more than new IP and franchises that have historically been exclusive already. You need a coherent, visible strategy that sets expectations for the platform for non-users. You need visible, known franchises that market themselves by virtue of simply existing. Otherwise, I'm not sure what the point is. </p><p>It'll be interesting to see how Xbox actually approaches this in the future, but Matthew Ball and Matt Booty's vague comments aren't helpful. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo Studios' boss admits Halo 5's backlash was "imminent" as Microsoft abandons its trademark on Halo: The Endless ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-studios-boss-admits-halo-5s-backlash-was-imminent-as-microsoft-abandons-its-trademark-on-halo-the-endless</link>
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                            <![CDATA[ Microsoft has abandoned the Halo: The Endless trademark while Halo Studios head Pierre Hintze reflects on Halo 5's controversial story, prompting fresh debate over the franchise's future. ]]>
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                                                                        <pubDate>Fri, 17 Jul 2026 10:20:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
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                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Microsoft has recently abandoned a Halo-related trademark]]></media:description>                                                            <media:text><![CDATA[Master Chief in the Halo Infinite campaign.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief in the Halo Infinite campaign.]]></media:title>
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                                <p><a href="https://www.youtube.com/@seandubsTV" target="_blank">Content creator Sean Dubs TV</a>, who regularly covers Halo, recently took a closer look at a Microsoft trademark filed back in 2021 for Halo: The Endless. </p><p>At the time, many assumed it was connected to Halo Infinite, possibly as the title of a campaign expansion, but that never materialized. What's particularly interesting is that <a href="https://youtu.be/VIPdGKT8W6E" target="_blank">Microsoft continued fighting to secure the trademark until April 2026</a>, suggesting it may have been intended for something else entirely.</p><p>For those unfamiliar with Halo lore, the Endless are a mysterious species introduced in Halo Infinite. While very little is known about them, some fans have speculated they're connected to the Precursors, the ancient race said to have created all life in the Halo universe.</p><p>The timing is what makes this particularly interesting. Microsoft formally abandoned the trademark just weeks before <a href="https://www.windowscentral.com/gaming/i-was-verbally-blasted-by-pierre-xbox-and-halo-studios-pierre-hintze-has-reportedly-repeatedly-been-referred-to-hr-for-antagonistic-behavior" target="_blank">reports emerged that Halo Studios had canceled their multiplayer project, Project Ekur</a>. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1117px;"><p class="vanilla-image-block" style="padding-top:76.72%;"><img id="2oqFYKeSfXYHosP7VujRbf" name="HNX3J34XwAA8mcr" alt="Screenshot of the Halo: The Endless trademark record showing Microsoft abandoned the application on April 1, 2026, with the status listed as dead and abandoned." src="https://cdn.mos.cms.futurecdn.net/2oqFYKeSfXYHosP7VujRbf.jpg" mos="" align="middle" fullscreen="" width="1117" height="857" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">And there it is.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: <a href="https://x.com/seanmcdubs/status/2077838975155229152/photo/1" target="_blank">Sean Dubs</a>)</span></figcaption></figure><p>That doesn't prove the events are related, but it certainly raises questions about whether Halo: The Endless was once part of an earlier vision for the franchise that has since been left behind.</p><p>Sean Dubs TV also uncovered a little-known interview with Halo Studios head Pierre Hintze, in which he reflects on lessons learned from previous Halo games. <a href="https://www.youtube.com/watch?v=_N6HfEdzYJE" target="_blank">Speaking about Halo 5, Hintze said</a>:</p><p>“<em>We chose to go a different direction when it comes to the narrative </em><em><strong>where Master Chief was not the main protagonist and the backlash was imminent, </strong></em><em>and for us there are certain things which we have to deliver in terms of the expectation of our players.</em>”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_N6HfEdzYJE" allowfullscreen></iframe></div></div><p>Personally, I think Halo Studios may be taking away the wrong lesson from Halo 5. It wasn't simply that players wanted more Master Chief, but that the game was marketed around him only to shift focus to Spartan Locke. </p><p>Bungie also proved with Halo 3: ODST and Halo: Reach, while Ensemble Studios did the same with Halo Wars, that Halo stories can succeed without Master Chief when expectations are set appropriately.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONqK1W"></div>                            </div>                            <script src="https://kwizly.com/embed/ONqK1W.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Hintze also spoke about the kinds of experiences <a href="https://www.youtube.com/watch?v=YCwdXqZitZE&pp=ygUJc2VhbiBkdWJz" target="_blank">he believes will become more important in gaming over the coming years</a>, saying:</p><p>“<em>I think we're going to see deeper experiences where the line between playing with and against humans becomes more blurred... Yes, it is incredibly rewarding if you go into a first person shooter and play one v one and win. But </em><em><strong>it is also incredibly rewarding if you are completing an objective or completing a raid in an MMO</strong></em><em> and you see the solidarity and the help and support we can lend each other.</em>”  </p><p>It's worth stressing that Hintze was answering a broader question about the future of gaming, not Halo specifically, and he never suggests Halo is becoming an MMO. </p><p>Even so, the comments have attracted attention online, and when combined with Microsoft's decision to abandon the Halo: The Endless trademark, they've left fans, myself included, wondering exactly what direction Halo Studios is now taking.</p><p>Halo: Campaign Evolved releases soon, but I'm even more eager to find out what Halo Studios has planned for the future of the franchise. I've always felt Halo is massively underutilized, and with <a href="https://www.windowscentral.com/gaming/xbox/xbox-refocusing-on-consoles-stepping-away-from-smaller-studios" target="_blank">Xbox now looking to invest more heavily in its biggest franchises</a>, I'm hoping we finally see the series branch out into more genres. Who knows, <a href="https://www.windowscentral.com/cancelled-halo-mega-bloks-game-footage-leaked-online" target="_blank">maybe even the canceled Mega Bloks game</a> could make a return one day. </p><p><em><strong>Let me know what you'd like to see from Halo in the comments, and as always, be sure to take part in our poll!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "I was verbally blasted by Pierre." Xbox and Halo Studios' Pierre Hintze has reportedly 'repeatedly' been referred to HR. Is he the right person to lead Halo? ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/i-was-verbally-blasted-by-pierre-xbox-and-halo-studios-pierre-hintze-has-reportedly-repeatedly-been-referred-to-hr-for-antagonistic-behavior</link>
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                            <![CDATA[ Xbox has a new CEO, Asha Sharma, and one of her stated goals is to boost the Halo franchise. Is Pierre Hintze the right person for the job? ]]>
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                                                                        <pubDate>Mon, 13 Jul 2026 13:57:57 +0000</pubDate>                                                                                                                                <updated>Wed, 15 Jul 2026 16:23:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Master Chief hasn&#039;t had a particularly fun time over the years.]]></media:description>                                                            <media:text><![CDATA[Master Chief in Halo: Campaign Evolved]]></media:text>
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                                <p>One of the most contentious issues around Xbox in recent years is the management of the Halo franchise. </p><p>Halo was to Xbox what Mario is to Nintendo. For years, it was Halo that led the tip of the spear for Xbox's surge in the gaming industry. The innovation with multiplayer and console-oriented shooters in general helped Xbox drive a wedge into a very established gaming industry. Halo 3's launch was legendary, and Halo game launches in general used to be "events." Those times are long passed. </p><p>Halo hasn't recaptured the magic of yesteryear. Halo Infinite was well received, but its post-launch mismanagement put a dampener on proceedings. The Halo TV show was also an unmitigated disaster, representing the raw squandered potential in this storied franchise. </p><p>In 2026, we're now getting <a href="https://www.windowscentral.com/gaming/halo/xbox-reveals-new-halo-campaign-evolved-trailer-fully-captured-on-ps5-pro-and-was-reportedly-meant-to-be-at-sonys-state-of-play">Halo 1 "again," in the form of Campaign Evolved</a>. It's already mired with controversy from some Halo purists for liberties taken with the art, and on the Xbox side for its launch on PlayStation. Given the backdrop of <a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox">Xbox's so-called "reset" layoffs</a>, Halo has something of a microscope on it right now. Including its leaders, for less-than-positive reasons.  </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0MxBFXH2a_U" allowfullscreen></iframe></div></div><p><a href="https://www.youtube.com/watch?v=KBqQ7jxpl64" target="_blank">YouTuber Rebs Gaming</a> has been reporting on Halo for a while. As a Halo fan, Rebs echoed community sentiment about the franchise's general decline, but has put a focus on the studio's leadership. <a href="https://www.youtube.com/watch?v=KBqQ7jxpl64" target="_blank">In his latest video, Rebs shares allegations</a> that studio lead Pierre Hintze has antagonized staff, while also being reportedly referred to HR "multiple times" for his apparent behavior — although from documents I've received, at least one of the complaints were not upheld by Microsoft upon investigation. </p><p>In Rebs' video, he quotes one source, <em>"I was verbally blasted by Pierre. It's emotional and shocking, and to this day, I cannot believe Microsoft HR and Microsoft Legal did not give me the time of day. Pierre literally told me to 'get the fuck out of the studio.' It traumatized me." </em></p><p>Rebs' videos are heavily editorialized and interspersed with opinions on the fate of Halo overall, but I wanted to see if the actual claims against Hintze are credible. Rebs reported that Halo Studios was working on a multiplayer title known as Project Ekur, which was cancelled. I've verified that as 100% true. However, while I couldn't verify everything Hintze is accused of saying in Rebs' video, unfortunately, comments I've received lend weight to some of these allegations. Sources infer that harbors a capacity for creating friction between his team and Xbox more broadly, and it's suggested that he is a controversial figure internally. </p><p>Former <a href="https://www.windowscentral.com/gaming/xbox/former-halo-art-director-departs-ominous-message">Halo Art Director Glenn Israel has gone on the record previously</a> alleging as though he was retaliated against by Pierre Hintze for raising concerns that Halo Studios had arbitrarily blacklisted  potential candidates over personal issues. </p><p><em>"Hiring interference is an explicit Microsoft policy violation (Standards of Business Conduct, Global Hiring Principles, Anti-Corruption/Conflicts-of-Interest policies)," </em>Israel <a href="https://www.linkedin.com/feed/update/urn:li:activity:7483058391137869824/" target="_blank">recently wrote</a> on LinkedIn. <em>"Blacklisting is a civil and criminal offense in the state of Washington (RCW 49.44.010)."</em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2K85kyHmUujfouooVVxYc9" name="halo-campaign-evolved-key-art-no-logo" alt="Key art for Halo: Campaign Evolved, showing Master Chief" src="https://cdn.mos.cms.futurecdn.net/2K85kyHmUujfouooVVxYc9.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo might just be the most squandered franchise in Xbox history.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>In addition, I spoke to over half a dozen staffers past and present who had experience working with Hintze. Even though I couldn't verify some of the information in Rebs' own video, I was passed other criticisms (and also praise) of Hintze. </p><p>Some suggested that some present-day Xbox producers and managers refuse to engage with Hintze without supervision, owing to feeling antagonized and undermined. I was told multiple anecdotes from very separate sources about Hintze exhibiting vocal disrespect for other Xbox studios, teams, and projects, which didn't exactly paint him in a positive light. </p><p>I saw emails sent to Microsoft HR that alleged "bullying" on the part of Pierre Hintze, criticizing his treatment of staff. However, others did offer mitigating comments. One defended Hintze, emphasizing his passion and dedication to the product. They suggest that he's not necessarily ill-intentioned, but sports a "complete lack" of tactfulness and people skills, in their opinion.  </p><p>A lack of "people skills" is potentially problematic as a studio lead, particularly one with such a high profile as Halo. It was suggested to me that Hintze might simply be too stretched as a studio head, lacking the correct attitude to steer a large team in a single direction. The Halo Studio is under tremendous pressure, and the chaos around Xbox's current "reset" is likely making things even more difficult. </p><h2 id="what-s-next-for-halo">What's next for Halo?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dWH7PFFvDzQN3aV8XiXyYR" name="halo-4-master-chief-cortana.jpg" alt="Master Chief holds Cortana's hologram in his hand during an emotional Halo 4 scene, with his battle-damaged Mjolnir armor set against an alien landscape." src="https://cdn.mos.cms.futurecdn.net/dWH7PFFvDzQN3aV8XiXyYR.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dWH7PFFvDzQN3aV8XiXyYR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The future of Halo is in doubt.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Xbox CEO Asha Sharma described a plan to focus on the firm's biggest franchises moving forward, naming specifically DOOM, Fallout, and Halo, among others. </p><p>Xbox's cuts have been broad and aggressive. <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/whats-going-on-with-xboxs-id-software">Id Software of DOOM fame lost anywhere up to half of the studio</a>, with ZeniMax seemingly bearing the brunt of this initial wave of cuts. Halo Studios seems to have avoided being targeted more broadly, given Halo's importance to Asha Sharma's plans. But it remains to be seen whether or not Xbox leadership will decide if yet another reorganization of Halo's management is required. </p><p><em>Halo Campaign Evolved launches on July 28, 2026, for Xbox Series X|S, PC, and PlayStation 5. </em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Former Halo 4 developer says game execs were "stupid, detached, money‑grubbing idiots" after recalling meeting with Xbox boss ]]></title>
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                            <![CDATA[ A former Halo 4 developer has recalled an internal meeting where former Xbox boss Don Mattrick allegedly suggested adding a Diablo 3-style real-money auction house for mech skins. The story has reignited discussion around Xbox's leadership during the Xbox 360 and Xbox One transition. ]]>
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                                                                        <pubDate>Wed, 08 Jul 2026 13:59:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo 4]]></media:description>                                                            <media:text><![CDATA[Master Chief stands in the foreground while artwork of two Diablo III characters replaces Cortana in the background, creating a Halo and Diablo crossover themed image.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief stands in the foreground while artwork of two Diablo III characters replaces Cortana in the background, creating a Halo and Diablo crossover themed image.]]></media:title>
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                                <p><a href="https://www.windowscentral.com/gaming/xbox/xboxs-big-reset-cuts-compulsion-double-fine-undead-labs-ninja-theory-to-leave-xbox" target="_blank">I know Xbox is currently amid the biggest restructuring in its history</a>, and yes, it all sucks, even if it's probably a necessary change for the company's future. Instead, though, I want to take you back to days gone by, when the infamous Don Mattrick was at the helm.</p><p>By all accounts, Mattrick inherited a golden goose in the Xbox 360, only to smash it into a million pieces with the <a href="https://www.windowscentral.com/gaming/xbox/its-time-for-xbox-to-stop-apologizing-for-its-existence" target="_blank">disastrous reveal of the Xbox One</a>. That moment all but erased the goodwill Xbox had built throughout the Xbox 360 era, effectively handed the entire console generation to PlayStation, and created problems the brand is arguably still dealing with today.</p><p><a href="https://bsky.app/profile/danjamin.bsky.social/post/3mpym2hlq722d" target="_blank">Over on BlueSky</a>, former Halo 4 developer Don Callan spoke out about a meeting that was held between 343 Industries at the time and Don Mattrick. Callan recalls it as follows:</p><p> “<em>I have very distinct memories of having to demo Halo 4 for Don Mattrick and realizing that these people just live on different planes of reality... I was showing off my mission and when the Mantis showed up... he raised his hand and said to the group, '</em><em><strong>Has anyone here played... Diablo 3</strong></em><em>?'... He then went on to suggest </em><em><strong>we should copy their idea of a real money auction house for campaign mech skins</strong></em><em>…</em>”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nZU5PRrUoeCo6uAaTZjcJn" name="diablo 3 x Halo 4" alt="Master Chief stands in the foreground while artwork of two Diablo III characters replaces Cortana in the background, creating a Halo and Diablo crossover themed image." src="https://cdn.mos.cms.futurecdn.net/nZU5PRrUoeCo6uAaTZjcJn.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nZU5PRrUoeCo6uAaTZjcJn.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo 4 x Diablo 3 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Callan went on to explain that while everyone around Mattrick outwardly reacted as though it was a brilliant idea, they privately thought it was beyond stupid, especially considering Halo 4 was already around 90% complete. He ultimately summed up his experience by saying, "<em><strong>game execs remain stupid detached money grubbing idiots</strong></em>."</p><p>I must admit, as much as I dislike Halo 4 and its gameplay loop (don't worry, I enjoyed the campaign), this really would have been a baffling decision, and one I'm glad never became reality. <a href="https://arstechnica.com/gaming/2014/03/diablo-3-says-goodbye-and-good-riddance-to-the-auction-house/" target="_blank">It's also worth remembering that Diablo 3's real-money auction house was widely criticized at launch and was eventually removed from the game.</a></p><p>Hopefully, Xbox's new leadership has more sense than whatever Mattrick was thinking at the time. With the company still in the middle of a major restructuring, tensions are understandably high both inside Xbox and among fans watching from the outside. But let me know your thoughts. Would Halo 4 have been even worse with a real-money auction house? Leave a comment below and be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exVDaO"></div>                            </div>                            <script src="https://kwizly.com/embed/exVDaO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ As PlayStation backs out of physical games, Halo: Campaign Evolved proves they aren't dead, all while reviving "Machinima" ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-confirms-physical-games-reviving-machinima</link>
                                                                            <description>
                            <![CDATA[ Halo Studios has confirmed that physical copies of Halo: Campaign Evolved on Xbox and PlayStation will include a game disc, while also revealing a new Machinima mode that offers powerful creative tools despite the absence of Theatre mode. ]]>
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                                                                        <pubDate>Fri, 03 Jul 2026 08:59:16 +0000</pubDate>                                                                                                                                <updated>Fri, 03 Jul 2026 08:59:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo Studios has confirmed that physical copies of Halo: Campaign Evolved on Xbox and PlayStation will include a game disc.]]></media:description>                                                            <media:text><![CDATA[Master Chief aims a sidearm in Halo: Campaign Evolved, standing before towering Forerunner structures and a ringworld landscape beneath a dramatic alien sky]]></media:text>
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                                <p>Halo Studios is back with another <a href="https://www.halowaypoint.com/news/july-community-qa-halo-campaign-evolved" target="_blank">community Q&A </a>on Halo Waypoint, and unlike last time, it's packed with genuinely positive news about Halo: Campaign Evolved. Following recent reports that <a href="https://www.windowscentral.com/gaming/playstation-kills-physical-games-as-xbox-and-sony-continue-making-poor-decisions">PlayStation is ending physical releases for new games </a>and our reporting that Xbox's Project Helix won't include a disc drive, it almost feels like physical media has been put on life support. Thankfully, Halo Studios has some <strong>welcome news for collectors</strong>.</p><p>If you pick up a physical copy of Halo: Campaign Evolved on Xbox or PlayStation from a retailer, <strong>you'll actually get a game disc in the box</strong>. That might sound like a small detail, but in an industry that's increasingly replacing discs with download codes, it's a refreshing commitment to players who still value physical ownership, as dwindling of a fanbase as we are. </p><p>Halo Studios have also addressed <strong>concerns over the game's AI</strong>, as in some previews the enemy AI was <em>awkward </em>to say the least. Luckily, it seems Halo Studios has heard our concerns and clarified: <em>"Over the last few weeks, the development team has been polishing and improving elements of the game, including enemy AI behaviors".</em></p><p>Another nice-to-know is that handhelds are addressed, and Halo: Campaign Evolved apparently is <strong>optimized enough for Windows handhelds</strong> and <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-re-review-2025">Valve's Steam Deck</a>.</p><p><a href="https://www.windowscentral.com/gaming/xbox/halo-campaign-evolved-will-miss-features" target="_blank">Last time Halo Studios published a Community Q&A</a>, I ended up going on quite the rant over some of the features I felt were missing, with Theatre mode sitting right at the top of that list. Unfortunately, we're still not getting a proper Theatre mode, but Halo Studios has announced what is probably the next best thing: <strong>Machinima mode</strong>.</p><p>Machinima mode lets players <strong>detach into a free camera</strong>, lower their weapon, and even continue controlling their Spartan while using the freecam. Better yet, it's available to everyone from the start and isn't locked behind finding a Skull.</p><p>It's not quite the full-featured Theatre mode I'd still love to see make a return, but it's a decent compromise, and one that should make creating Halo videos and screenshots much easier than what we were expecting.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="marYwdMxdP87bvQadxPJZ9" name="halo-campaign-evolved-master-chief-elites" alt="Master Chief fighting Elites in Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/marYwdMxdP87bvQadxPJZ9.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/marYwdMxdP87bvQadxPJZ9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>As someone who grew up watching and enjoying Halo machinima, whether it was Red vs. Blue or Arby 'n' the Chief, machinima was once a core part of Halo's identity.</p><p>It's nice to see Halo Studios providing some extra clarification ahead of launch, and I'm still incredibly excited to finally get my hands on Halo: Campaign Evolved. I'll certainly be doing my best to 100% the game over the coming months, and hopefully these new details help put some fans' minds at ease.</p><p>Whether they do or not, let me know your thoughts in the comments, and as always, be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZKgKe"></div>                            </div>                            <script src="https://kwizly.com/embed/XZKgKe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ A Space Marine 2 mod just showed the Halo game fans have been waiting for (and likely won’t get) ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/a-space-marine-2-mod-just-showed-the-halo-game-fans-have-been-waiting-for-and-likely-wont-get</link>
                                                                            <description>
                            <![CDATA[ A new Space Marine 2 mod replaces the Ultramarines with Halo Reach Sangheili and Covenant weapons, creating an experience that highlights just how much untapped potential the Halo franchise still has beyond first-person shooters. ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 19:00:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Skykiller]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo x Space Marine 2]]></media:description>                                                            <media:text><![CDATA[Promotional artwork for the Space Marine 2 Sangheili Campaign mod, featuring Halo Sangheili warriors facing Warhammer 40,000 Space Marines with the mod&#039;s official logo.]]></media:text>
                                <media:title type="plain"><![CDATA[Promotional artwork for the Space Marine 2 Sangheili Campaign mod, featuring Halo Sangheili warriors facing Warhammer 40,000 Space Marines with the mod&#039;s official logo.]]></media:title>
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                                <p>Warhammer 40,000: Space Marine 2 is a fantastic game, and I’ll go one further: that’s an understatement. Now, I’m personally not too heavily invested in the Warhammer universe. Unlike my older brother, I just never really got into it; instead, I was a massive Halo fan.</p><p>Now, of course, you can absolutely be both, but my brother often reminds me that Master Chief wouldn’t survive in the Warhammer universe, something I completely refuse to believe. I’m not here to settle that debate, though. Instead, <a href="https://www.nexusmods.com/warhammer40000spacemarine2/mods/480">I want to highlight an incredible community-made mod by Skykiller</a>, using Halo Reach Sangheili models gained via Draken Warlord, that lets you experience Space Marine 2 from the perspective of one of Halo's most iconic species.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XkwggX"></div>                            </div>                            <script src="https://kwizly.com/embed/XkwggX.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>The mod itself, called Sangheili Campaign, adds Halo Reach Elite models to the Space Marine 2 campaign, complete with modified textures, materials, and visual effects to better fit the game's world. In fact, it goes far beyond a simple character swap, replacing nearly every weapon with Halo Reach equivalents, including the Plasma Pistol, Carbine, Needle Rifle, Plasma Repeater, Plasma Rifle, and plenty more. And yes, before you ask, the Energy Sword is there too.</p><p>I’d like to say it’s surprising how well this all fits together, but it really isn’t. As a huge Halo fan, and I’m sure many others feel the same, I’ve long believed the franchise has been underutilized. Feel free to disagree with me, but even a <a href="https://www.windowscentral.com/gaming/halo/former-bungie-lead-says-microsoft-is-missing-a-massive-opportunity-with-halo" target="_blank">former Bungie employee, Niles Sankey shared similar sentiments.</a></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1-gnBixoqeY" allowfullscreen></iframe></div></div><p>When Halo Wars launched, I was genuinely excited because it felt like the beginning of Halo expanding beyond first-person shooters. Since then, though, we’ve had very little outside of Halo Wars and Halo: Spartan Assault and Spartan Strike. I even loved the look of the <a href="https://www.windowscentral.com/cancelled-halo-mega-bloks-game-footage-leaked-online" target="_blank">canceled Halo Mega Bloks game</a>, and seeing this mod only makes me wish we'd gotten an official Halo game in a similar vein to Space Marine 2. Sadly, we haven't, and I think that's a real shame.</p><p>Still, I’d love to hear what you think. Would you want to see Halo branch out into more genres like this, or do you think it should stick to what it knows best? Let me know in the comments, and be sure to take part in our poll above!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ As Sony revokes digital licenses and Xbox hints at a discless future — I'm saying a sad farewell to physical software, midnight launches, and second-hand game savings ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/sony-revokes-licenses-xbox-hints-discless-sad-farewell-to-physical-software</link>
                                                                            <description>
                            <![CDATA[ Physical games are fading as Sony pulls digital licenses and Xbox eyes a discless future, ending second‑hand savings and my happy memories of midnight launches. ]]>
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                                                                        <pubDate>Thu, 02 Jul 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Getty Images | Saeed Khan]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Do you think Zac Efron remembers playing Halo 3 at its midnight launch on Xbox 360?]]></media:description>                                                            <media:text><![CDATA[Grand Theft Auto 5 seen at an electronics store in the central business district of Sydney on September 17, 2013.]]></media:text>
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                                <p>Xbox looks likely to follow PC gaming by doing away with physical media, and Sony is already taking heat for its plans to <a href="https://www.windowscentral.com/gaming/playstation-kills-physical-games-as-xbox-and-sony-continue-making-poor-decisions"><strong>stop PlayStation disc production by 2028</strong></a>. Whether or not Microsoft's next-gen, <a href="https://www.windowscentral.com/gaming/xbox/xbox-doubles-down-on-project-helixs-core-vision-amid-uncertainty">PC-like "Project Helix" console</a> ships with some kind of external disc drive option is up for debate, but we know that <a href="https://www.windowscentral.com/gaming/xbox/what-does-xboxs-matthew-ball-mean-when-he-says-we-are-working-very-hard-to-rethink-everything-that-we-can-about-helix">Xbox executives are rethinking their strategy</a> around production and shipping, mostly thanks to <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis">the unending RAM crisis</a> affecting <a href="https://www.windowscentral.com/gaming/xbox/xbox-series-x-s-prices-tracker-august-2026">Xbox console prices</a>.</p><p>An understandable knee-jerk reaction across social media has been to quiz PC gamers on why they're comfortable with Steam's approach to digital-only game sales and its implied digital rights management, even if <a href="https://x.com/JasozzGames/status/2072378323750002763?s=20" target="_blank">the executable DRM wrapper in Steam is apparently optional</a>. Plus, the popular, if runner-up, <a href="https://x.com/GOGcom/status/2072255180083462536?s=20" target="_blank">GOG maintains its stance</a> on <strong>DRM-free digital ownership</strong>, though it relies on a proactive backup mentality from buyers.</p><p>However, regardless of how any retailer pitches itself as supposedly being on the side of consumers, there's no denying that there's a scary implication for the future of gaming, whether that's on Windows PCs or whatever hybrid consoles come next. Sony already <a href="https://blog.playstation.com/2026/07/01/an-update-on-playstation-store-for-ps3-and-ps-vita/">plans to close its digital PS3 and PS Vita store</a>, and has <strong>withdrawn ownership</strong> of <a href="https://www.playstation.com/en-gb/legal/psvideocontent/" target="_blank">digitally purchased movies for UK gamers</a>, due to <em>"content licensing agreements".</em></p><h2 id="the-slow-miserable-death-of-ownership">The slow, miserable death of ownership</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UXHnpB5cJ7MbB73Sten9cb" name="GettyImages-51700151" alt="Copies of the video game Halo 2 are displayed on shelves just after midnight at the Toys 'R' Us store in Times Square November 9, 2004 in New York City." src="https://cdn.mos.cms.futurecdn.net/UXHnpB5cJ7MbB73Sten9cb.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/UXHnpB5cJ7MbB73Sten9cb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Someone, somewhere, likely has a sealed (and very valuable) copy of Halo 2 on Xbox. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Chris Hondros)</span></figcaption></figure><p>There's understandable pushback from some gamers, who ask whether physical discs serve a purpose in 2026, with many questioning whether their peers have even bought a game outside digital stores in the last few years. However, <strong>our own readers say they'll </strong><em><strong>"miss buying physical games",</strong></em> and I'm firmly in the same boat. Still, the status quo is <a href="https://x.com/JezCorden/status/2072463367328104538?s=20" target="_blank">seemingly shifting to digital purchases</a> (or rentable licenses, depending on who you ask), whether we like it or not.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X16NMe"></div>                            </div>                            <script src="https://kwizly.com/embed/X16NMe.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Besides the obvious benefit of <strong>allowing a friend or family member to borrow your games</strong> with ease — something Sony is also suffering criticism for on social media, given its previous <a href="https://youtu.be/kWSIFh8ICaA" target="_blank">tongue-in-cheek video response</a> to Xbox's stance at the time — other elements of physical media now feel stranger in their absence as time goes on. Midnight launches, quirky in-box booklets, and <strong>money-saving second-hand sales are relics of the past</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GUPaCZrdtnrsuHWDGnJ77U" name="GettyImages-485830849" alt="Grand Theft Auto 4 on sale at midnight, as GameStop at Maine Crossing Mall has many promotional posters for the event and frame a crowd of people buying games." src="https://cdn.mos.cms.futurecdn.net/GUPaCZrdtnrsuHWDGnJ77U.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GUPaCZrdtnrsuHWDGnJ77U.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Grand Theft Auto doesn't feel the same without an all-encompassing physical midnight launch. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Portland Press Herald)</span></figcaption></figure><p>At the risk of sounding like a budding applicant for a nursing home, midnight launches were a huge part of the hype surrounding games. Sure, they've been irrelevant for a few years already, but the <abbr title="Fear of Missing Out">FOMO</abbr> effect of seeing hundreds of people queuing to buy a game even piqued my interest in some that I previously had no real desire to play, now replaced by refreshing web browsers to <a href="https://www.windowscentral.com/gta6-faq-how-to-preorder"><strong>pre-order a digital GTA 6 code for $100</strong></a>.</p><p>Even today, after picking up a Switch 2, I'm borrowing Switch 1 cartridges from friends to catch up on Nintendo's modern era, spending a grand total of zero dollars on second-hand titles. Now, as the company <a href="https://www.nintendo.com/us/whatsnew/latest-nintendo-direct-reveals-nintendo-switch-games-virtual-game-cards-and-a-new-smart-device-app-nintendo-today/" target="_blank">moves towards Virtual Game Cards</a>, it feels like <strong>this will likely be the last generation that lets me borrow games</strong>. Sorry to all the younger siblings out there, but you'll need to buy your own copies — no more hand-me-down goldmines.</p><div><blockquote><p>It feels like this will likely be the last generation that lets me borrow games.</p></blockquote></div><p>Frankly, I rarely even spend the full amount on PC games, opting instead for discounted CD keys from <a href="https://www.loaded.com/" target="_blank">Loaded</a> or somewhere similar. I'm so regularly frustrated when I see pre-owned boxed games grow cheaper — depending on their rarity — while some digital copies remain expensive. From now on, we can only hope for sales events and <strong>pray the platform owners never shut down</strong> and take our licenses away.</p><p>Are <strong>you </strong>concerned with the disappearance of physical game discs, or are you fine with digital ownership — perhaps as long as there's a plan in place to transfer licenses in the future? I'm interested in takes from both sides, and the justifications for anything in between. Let me know in the comments, because it's certainly a turbulent time for gamers, no matter what opinion you hold.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ One talented modder spent 6 months building the biggest Halo 3 multiplayer mod ever, and it's absolutely incredible on PC ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/one-talented-modder-the-biggest-halo-3-multiplayer-mod-ever</link>
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                            <![CDATA[ Halo modder RejectedShotgun has released Permafrost after six months of development, introducing one of the most ambitious Halo 3 multiplayer mods ever made. The 16-player experience features AI allies, evolving objectives, resource progression, and dynamic battles inspired by Halo 5's Warzone. ]]>
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                                                                        <pubDate>Wed, 01 Jul 2026 11:09:17 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Jul 2026 14:13:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[RejectedShotgun | Halo 3]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo 3 Permafrost gameplay]]></media:description>                                                            <media:text><![CDATA[Halo 3 Permafrost gameplay showing a Covenant spire exploding after a MAC strike, with debris and blue plasma effects filling the snowy battlefield.]]></media:text>
                                <media:title type="plain"><![CDATA[Halo 3 Permafrost gameplay showing a Covenant spire exploding after a MAC strike, with debris and blue plasma effects filling the snowy battlefield.]]></media:title>
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                                <p>If you’re at all into the Halo modding scene, you'll have likely seen <a href="https://www.youtube.com/@RejectedShotgun" target="_blank">RejectedShotgun on YouTube</a>. They're well known for pulling off what I can only describe as feats of incredible ingenuity, creating mods that many, myself included, thought were impossible.</p><p>Before I dive into the details, it's important to mention that this is for Halo 3 on Halo: The Master Chief Collection, and the mod is accessible via Steam Workshop and <strong>isn't available on console</strong>.</p><p>From mods featuring more than 20 vehicles and brand new weapons to <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2933266434" target="_blank">Ultimate Forge</a>, which completely reimagines Halo 3's Forge mode with massive sandbox maps, Scarabs, AI spawning, and countless new tools, RejectedShotgun has consistently pushed the limits of what Halo 3 is capable of. Today, though, I'm highlighting their latest project, <strong>Permafrost</strong>.</p><p><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3663541185" target="_blank">Permafrost</a>, to me, feels like a nod to Halo 5's best and only real contribution to the franchise: Warzone. It was a massive objective-based mode that blended Big Team Battle with AI enemies, bosses, and a progression system that made matches feel like they evolved over time.</p><p>Thankfully, this is Halo 3, so there are no microtransactions to get in the way. Designed for up to 16 players, <strong>Permafrost focuses on large-scale objective gameplay</strong>, with each team fighting alongside AI soldiers. It also introduces what creator RejectedShotgun calls a resource economy.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/WHoK_0AplKI" allowfullscreen></iframe></div></div><p>Teams capture plasma batteries scattered across the map to increase their power level, unlocking progressively stronger weapons, equipment, and vehicles as the match unfolds. Players can even call in weapon drop pods and vehicles, giving battles a constant sense of escalation rather than the static sandbox Halo is traditionally known for.</p><p>Probably the biggest highlight, though, is just how dynamic every match feels. This isn't a case of loading into a map where the objectives stay the same until someone wins. Teams can capture a teleporter to gain faster access to enemy territory, destroy the opposing team's spire with a MAC strike, and permanently change the battlefield in the process.</p><p>Once a spire falls, defenses disappear, objectives move, and the battle shifts into an entirely new phase. Throw in massive vehicles like the Mega Mantis and Pelican, AI battling across the map, and <strong>enough explosions to make Michael Bay blush</strong>, and it's honestly hard to believe this is all running inside Halo 3.</p><p>Now, I love Halo 3. It's my favorite game in the franchise, and I just wanted to highlight what I think is a pretty impressive mod. So, if it looks like something you'd enjoy, be sure to check it out, and as always, do let me know your thoughts in the comments and be sure to take part in our poll below!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xpm90e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xpm90e.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox announced Halo: Campaign Evolved's PC system requirements and recommended specs, and woof — I have bad news if you were hoping for a small file size ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/xbox-announced-halo-campaign-evolveds-pc-system-requirements-and-recommended-specs</link>
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                            <![CDATA[ Xbox and Halo have revealed Halo: Campaign Evolved's PC system requirements and recommended specs, and for the most part, they're not too bad. ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 20:39:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Halo Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo: Campaign Evolved is a complete remake of the first Halo game, 2001&#039;s Halo: Combat Evolved. It comes out late next month to Xbox Series X|S, Windows PC, and PS5.]]></media:description>                                                            <media:text><![CDATA[Master Chief aims a sidearm in Halo: Campaign Evolved, standing before towering Forerunner structures and a ringworld landscape beneath a dramatic alien sky]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief aims a sidearm in Halo: Campaign Evolved, standing before towering Forerunner structures and a ringworld landscape beneath a dramatic alien sky]]></media:title>
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                                <p>One of this year's biggest new games for <a href="https://www.windowscentral.com/microsoft" target="_blank">Microsoft</a> and <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> is <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a> — a full-fledged remake of the first game, 2001's Halo: Combat Evolved, that features new gameplay additions, expanded replayability, and an Unreal Engine 5-powered graphical makeover.</p><p>It's headed to Xbox Series X|S, Windows PC, and PS5 late next month, with Xbox confirming its long-rumored release date of July 28 during the <a href="https://www.windowscentral.com/gaming/xbox/everything-announced-at-xbox-games-showcase-2026-and-gears-of-war-e-day-direct" target="_blank">Xbox Games Showcase</a>. Notably, you can jump in on July 23, five days early, if you purchase the Premium Edition; I imagine that's incentivized many players to preorder, leading to <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-hits-no-5-on-steams-best-sellers-chart-as-scalpers-list-collectors-edition-for-hundreds-on-ebay" target="_blank">the game climbing the Steam sales chart</a>.</p><p>Now that the <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a> remake is just over a month away from its full launch, something PC players in particular have been wanting to know is what the game's system requirements and recommended specs are. </p><p>Thankfully, they've now been announced by Xbox and developer <a href="https://www.windowscentral.com/tag/halo-studios" target="_blank">Halo Studios</a>, and I've included them in the below image and table for your convenience:</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QxEdZ4AZwCH33hErP7kijK" name="halo-campaign-evolved-pc-specs" alt="The official PC requirements for Halo: Campaign Evolved as listed by Xbox and Halo Studios." src="https://cdn.mos.cms.futurecdn.net/QxEdZ4AZwCH33hErP7kijK.jpg" mos="" align="middle" fullscreen="1" width="1440" height="810" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QxEdZ4AZwCH33hErP7kijK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The official PC requirements for Halo: Campaign Evolved as listed by Xbox and Halo Studios. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><div ><table><caption>Halo: Campaign Evolved PC requirements</caption><tbody><tr><td class="firstcol " ><p><strong>Settings</strong></p></td><td  ><p><strong>Low (Minimum), 1080p @ 60 FPS</strong></p></td><td  ><p><strong>Medium, 1440p @ 60 FPS</strong></p></td><td  ><p><strong>High (Recommended), 4K @ 60 FPS</strong></p></td><td  ><p><strong>Ultra, 4K @ 60 FPS</strong></p></td></tr><tr><td class="firstcol " ><p><strong>CPU</strong></p></td><td  ><p>AMD Ryzen 5 3600 / Intel Core i7-10700K</p></td><td  ><p>AMD Ryzen 7 5700X / Intel Core i5-12600K</p></td><td  ><p>AMD Ryzen 7 7700 / Intel Core i7-12700K</p></td><td  ><p>AMD Ryzen 9 7900X / Intel Core i9-13900K</p></td></tr><tr><td class="firstcol " ><p><strong>GPU</strong></p></td><td  ><p>NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 6600 / Intel ARC A580</p></td><td  ><p>NVIDIA GeForce RTX 3070 / AMD Radeon RX 7600 XT</p></td><td  ><p>NVIDIA GeForce RTX 3080 Ti / AMD Radeon RX 9070</p></td><td  ><p>NVIDIA GeForce RTX 4080</p></td></tr><tr><td class="firstcol " ><p><strong>RAM</strong></p></td><td  ><p>16GB</p></td><td  ><p>16GB</p></td><td  ><p>32GB</p></td><td  ><p>32GB</p></td></tr><tr><td class="firstcol " ><p><strong>VRAM</strong></p></td><td  ><p>8GB</p></td><td  ><p>8GB</p></td><td  ><p>12GB</p></td><td  ><p>16GB</p></td></tr><tr><td class="firstcol " ><p><strong>OS</strong></p></td><td  ><p>Windows 11 22H2  64-bit (ReBAR recommended)</p></td><td  ><p>Windows 11 22H2  64-bit (ReBAR recommended)</p></td><td  ><p>Windows 11 22H2  64-bit (ReBAR recommended)</p></td><td  ><p>Windows 11 22H2  64-bit (ReBAR recommended)</p></td></tr><tr><td class="firstcol " ><p><strong>Storage</strong></p></td><td  ><p>SSD with 100GB available space</p></td><td  ><p>SSD with 100GB available space</p></td><td  ><p>SSD with 100GB available space</p></td><td  ><p>SSD with 100GB available space</p></td></tr></tbody></table></div><p>All in all, for an Unreal Engine 5 title that's aiming to deliver peak visual fidelity, Halo: Campaign Evolved's CPU, GPU, and VRAM requirements aren't too bad at all. Targeting a 1440p / 4K resolution with 60 FPS and Medium or High settings can be done with hardware that's five to six years old, which is likely what many gaming rigs are equipped with.</p><p>The memory and storage requirements, though, are a bit harsher. Demanding 16GB of memory for the lower quality levels at 1080p and 1440p is fine — most players have that much — but the requirement for 32GB if you want to push higher is a little debilitating, especially during the <a href="https://www.windowscentral.com/hardware/ram-price-crisis-what-need-know" target="_blank">ongoing RAM crisis</a>.</p><p>Campaign Evolved requires a steep 100GB of SSD space, too, which is quite a lot for a campaign-only FPS game. You'll need to uninstall a game or two if your gaming hard drive doesn't have triple-digit room available.</p><p>Something worth noting is that it's unclear if these requirements were determined with or without performance-enhancing technologies like <a href="https://www.windowscentral.com/gaming/what-is-super-resolution-nvidia-dlss-amd-fsr-intel-xess-and-microsoft-directsr-explained" target="_blank">Super Resolution</a> and <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-dynamic-mfg-6x-ai-pc-gaming-opinion" target="_blank">Frame Generation</a> factored in. What we <em>do </em>know, though, is that Campaign Evolved supports their use, alongside things like NVIDIA Reflex and other anti-latency tools. These will make taking advantage of the game's uncapped framerate easier.</p><p>Ultimately, the 100GB requirement aside? I'd say it sounds like the Halo remake has been optimized fairly well, and should run well on most PCs with optimal settings chosen. I can't say that for sure until the game is out, though.</p><figure class="inline-layout"><fw-embed-feed channel="windows_central" playlist="vVOeYb" mode="row" player_placement="bottom-right"></fw-embed-feed></figure><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Halo, first and foremost, is one of our biggest franchises": Halo's TV and movie future may not be over after all ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-tv-and-movie-future-may-not-be-over-after-all</link>
                                                                            <description>
                            <![CDATA[ Matt Booty says Halo remains one of Xbox's biggest franchises, offering fans a small reason to believe the series could eventually return to television or film despite the cancellation of the Paramount+ show. ]]>
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                                                                        <pubDate>Tue, 23 Jun 2026 10:00:53 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo TV series]]></media:description>                                                            <media:text><![CDATA[Halo TV series]]></media:text>
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                                <p>It's no secret that Halo has struggled to find success outside of video games, and I'll be the first to admit that, as a massive Halo fan, <strong>the Halo TV series from Paramount+ was one of the worst shows I've ever had the displeasure of watching</strong>.</p><p>Credit where it's due, though. The show occasionally delivered some genuinely impressive action sequences, even if they were often followed moments later by Master Chief removing his helmet for no apparent reason. But I digress.</p><p><a href="https://ew.com/xbox-25th-anniversary-hollywood-adaptations-cover-story-exclusive-12003252" target="_blank">In a recent interview with Entertainment Weekly</a>, <strong>Xbox Chief Content Officer Matt Booty</strong> was asked whether Halo could return to television following the cancellation of the Paramount+ series.</p><p><em>"The previous Halo adaptation at Paramount+ didn't make it past season 2, but the series shot to the top of the charts when Netflix picked up its streaming distribution. Could it come back?"</em></p><p>Booty's response was brief, but interesting:</p><div><blockquote><p>Halo, first and foremost, is one of our biggest franchises. It's iconic to Xbox and we're certainly going to invest going forward.</p><p>Matt Booty</p></blockquote></div><p>I'll be the first to admit that it isn't much to go on, and it's certainly <strong>not confirmation of a new TV series or movie</strong>. Still, it's notable that Xbox continues to speak about Halo as one of its most important franchises, especially when directly asked about its future in television.</p><p>If Microsoft does decide to take another shot at adapting Halo, though, I know exactly what I want it to look like.</p><p>Years ago, <a href="https://thescriptsavant.com/movies/Halo.pdf" target="_blank">a leaked Halo script written by Alex Garland</a> painted a version of the universe that felt darker, grittier, and far more in line with the tone many fans associate with the games. One scene sees a terrified Corporal Jenkins desperately demanding his sidearm back from Master Chief. After repeatedly refusing to explain what he's running from, Chief hands over the pistol, only for Jenkins to immediately put it in his mouth and pull the trigger.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wnmg9e"></div>                            </div>                            <script src="https://kwizly.com/embed/Wnmg9e.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>It's a brutal scene, but it's also incredibly effective. It instantly communicates <strong>fear, mystery, and the horror of encountering the Flood</strong> without needing lengthy exposition. That's the kind of Halo adaptation I'd love to see. One that embraces the darker corners of the universe rather than trying to reinvent them.</p><p>Maybe Halo's future on TV or the big screen isn't over after all. If Xbox does decide to revisit the franchise, hopefully it takes a closer look at what made Halo resonate with fans in the first place.</p><p>Anyway, let me know your thoughts on the possibility of Halo returning to television or film in the comments below, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo: Campaign Evolved is shaping up to be something special, but I can’t shake the feeling that key features are being left behind ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/halo-campaign-evolved-will-miss-features</link>
                                                                            <description>
                            <![CDATA[ Despite gorgeous Unreal Engine 5 visuals, Halo: Campaign Evolved drops iconic features like scoring and community tools with no post-launch updates planned. ]]>
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                                                                        <pubDate>Sun, 21 Jun 2026 13:09:01 +0000</pubDate>                                                                                                                                <updated>Sun, 21 Jun 2026 13:12:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Halo Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Xbox Series S console]]></media:description>                                                            <media:text><![CDATA[Master Chief activates a glowing energy blade in Halo: Campaign Evolved, with a ringworld landscape and distant planet visible in the background.]]></media:text>
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                                <p><strong></strong><a href="https://www.windowscentral.com/gaming/xbox/halo-campaign-evolved-list-of-everything-new"><strong>Halo: Campaign Evolved</strong></a> releases next month on <strong>July 28, 2026</strong>, and it's attempting to position itself as one of the most replayable Halo games ever. <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolveds-skulls-and-remix-mode-have-me-wondering-how-far-the-chaos-can-go">Between its 42 skulls, which act as gameplay modifiers, and a new Campaign Remix mode</a> that randomizes those skulls to make each playthrough feel different, Halo Studios is clearly leaning heavily into replayability.</p><p>While I think those additions are great, it also feels as though some key staple features of the Halo franchise have been left behind along the way. I have to admit, I'm a bit gutted not to see them returning.</p><h2 id="a-visual-masterpiece-that-will-fall-short">A visual masterpiece that will fall short</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dpFSSyC2kEvYik97YUMeNb" name="Halo Combat Evolved and Halo Campaign Evolved" alt="Side-by-side comparison of Master Chief's original Halo: Combat Evolved armor design and the updated Halo: Campaign Evolved interpretation." src="https://cdn.mos.cms.futurecdn.net/dpFSSyC2kEvYik97YUMeNb.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios)</span></figcaption></figure><p>First off, thanks to <a href="https://x.com/gruntdotapi" target="_blank">@gruntdotapi on X (formerly Twitter)</a>, who first brought this to my attention, but it seems as though Halo Studios has released a Q&A ahead of the game's release, and boy, is there a lot to go over. First off, we now know that <a href="https://x.com/gruntdotapi/status/2068039327527944412?s=20" target="_blank">Campaign Evolved will not feature either a Photo Mode or Theater Mode</a>. Given just how good the game looks, that feels like a massive shame.</p><p>The game is built on a modified Halo: Reach engine with Unreal Engine 5 layered on top, so it's difficult not to wonder why the work wasn't put in to support features that helped define Halo's community for years. Theater Mode, machinima, screenshots, file sharing, and community creations all played a huge role in making Halo what it is today.<br></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMVK3W"></div>                            </div>                            <script src="https://kwizly.com/embed/eMVK3W.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Another disappointment is that <a href="https://x.com/gruntdotapi/status/2068039797545877805?s=20" target="_blank">personalized customization options won't appear during cutscenes</a>. Considering the game includes custom skins, that feels like a missed opportunity to let players see their own Spartan reflected throughout the campaign experience.  <br><br><a href="https://x.com/gruntdotapi/status/2068039511255224463?s=20" target="_blank">Players also shouldn't expect a public demo before launch</a>, according to the Q&A. While not every Halo game has offered one, it's still unfortunate for fans hoping to get hands-on time before release.</p><h2 id="the-replayability-conundrum">The replayability conundrum</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dYc2mdu4mK9K2RCwA8JQP6" name="HKPhHZ8WsAAIk4y" alt="First-person sniper combat against Covenant forces near a mysterious  structure bathed in purple energy." src="https://cdn.mos.cms.futurecdn.net/dYc2mdu4mK9K2RCwA8JQP6.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios)</span></figcaption></figure><p>What disappoints me most, however, is that Halo: Campaign Evolved appears to be built around replayability, yet as far as we can tell, it seems to be missing one of the most iconic replay-driven features from Halo: The Master Chief Collection. At least based on what we've seen so far, there doesn't appear to be any campaign scoring, campaign timing, or associated leaderboards.</p><p>For a game encouraging players to replay missions with different skull combinations and modifiers, that feels like a significant omission. Having global leaderboards where players could compare scores, race for the fastest completion times, and compete with one another would have added another layer of long-term engagement.</p><h2 id="one-and-done-no-post-launch-support">One and done: no post-launch support?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2894px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fijkahLAHzMPsebj7K2aDi" name="master-chief-campaign-evolved" alt="Master Chief in Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/fijkahLAHzMPsebj7K2aDi.jpg" mos="" align="middle" fullscreen="" width="2894" height="1628" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>Unfortunately, <a href="https://www.halowaypoint.com/news/june-community-qa-halo-campaign-evolved" target="_blank">in the aforementioned Halo Waypoint Q&A</a>, Halo Studios have also confirmed that Halo: Campaign Evolved is a one-and-done game, and players shouldn’t expect content additions post-launch; honestly, that just sucks. As it stands, it feels like Halo: Campaign Evolved is missing a few of the franchise's most beloved community and replayability features, and I’m gutted.</p><p>What do you think? Is this a massively missed opportunity for Campaign Evolved, or do you not think it matters? Let me know in the comments and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Both accounts need PlayStation Plus" — Halo Campaign Evolved’s split‑screen requirement is baffling ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/both-accounts-need-playstation-plus-halo-campaign-evolveds-split-screen-requirement-is-baffling</link>
                                                                            <description>
                            <![CDATA[ Halo: Campaign Evolved's PlayStation 5 split-screen requirements have sparked criticism after Halo Studios confirmed both local players will need active PlayStation Plus subscriptions, alongside linked PSN and Microsoft accounts. ]]>
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                                                                        <pubDate>Sat, 20 Jun 2026 14:09:00 +0000</pubDate>                                                                                                                                <updated>Sun, 21 Jun 2026 09:19:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox | PlayStation]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Master Chief and PS5 Logo]]></media:description>                                                            <media:text><![CDATA[Master Chief standing in front of a Halo ring with a large PS5 logo overlaid across the center of the image.]]></media:text>
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                                <p>Halo: Campaign Evolved isn't too far away now, and it marks Halo's debut on a PlayStation console, launching on PlayStation 5 alongside every other platform.</p><p>Last night, <a href="https://www.halowaypoint.com/news/june-community-qa-halo-campaign-evolved" target="_blank">Halo Studios published a detailed Q&A on Halo Waypoint covering what fans can expect at launch</a>. I've already covered some of the bigger announcements elsewhere, but one particular detail has left fans online, myself included, absolutely bewildered.</p><p>That detail is Halo: Campaign Evolved's split-screen requirements on PlayStation 5, and no, Halo fans aren't just upset because they're Halo fans.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODnwje"></div>                            </div>                            <script src="https://kwizly.com/embed/ODnwje.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>On Xbox, split-screen works as you’d expect, though both players do need a Microsoft account. You can enjoy couch co-op without the need for <a href="https://www.windowscentral.com/gaming/xbox/microsoft-plans-to-expand-xbox-game-pass-and-merge-pc-game-pass-with-another-tier-more-third-party-service-bundles-may-be-on-the-way-too">Xbox Game Pass</a>; however, on the PlayStation side of things, it’s a bit more complicated. According to Halo Studios, to do couch co-op, where two players play on one console in split-screen, both players will need to have a PSN account, both of which need to be linked to a Microsoft account, and both also need to have an active PlayStation+ subscription.</p><p>So, to play offline with a friend on the same console, both players need to be actively subscribed to PlayStation Plus. That's absolutely beyond stupid, no?</p><p>Surely most people can agree that's not an unreasonable thing to criticize, and I don't think Halo fans are expecting too much here. This is Halo's first-ever debut on PlayStation, and requiring two active subscriptions just to enjoy local split-screen feels completely at odds with what couch co-op is supposed to be.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9D4CnfeEZ7VPCrrQ7mXsNW" name="Halo: Campaign Evolved split-screen requirements" alt="Halo Waypoint Q&A screenshot outlining account requirements for Halo: Campaign Evolved, including Microsoft account linking and PlayStation Plus subscriptions for PS5 split-screen co-op." src="https://cdn.mos.cms.futurecdn.net/9D4CnfeEZ7VPCrrQ7mXsNW.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/9D4CnfeEZ7VPCrrQ7mXsNW.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo Waypoint Q&A screenshot </span><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios)</span></figcaption></figure><p></p><p>I'm fully aware that split-screen likely represents a minority of players these days, but that's kind of beside the point. The issue isn't how many people use the feature; it's the principle of locking local multiplayer behind two paid subscriptions.</p><p>To me, this just reeks of poor decision-making somewhere along the line, or perhaps even a rushed one. Could this somehow be related to Sony's infrastructure or account requirements? Maybe. It's possible, especially if the game needs to be always online, but I find that highly unlikely.</p><p>Look, I'm excited for <a href="https://www.windowscentral.com/gaming/xbox/halo-campaign-evolved-list-of-everything-new">Halo: Campaign Evolved</a>, and I'll be picking it up on both PC and Xbox. That doesn't change the fact that this situation sucks for PlayStation players, and I genuinely hope Halo Studios or whoever is responsible for this can address it before launch.</p><p><em>With that said, let me know your thoughts in the comments, and be sure to take part in our poll above!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/CBXcj5wp.html" id="CBXcj5wp" title="How 'Echo Generation 2' Builds On The Original In Every Way" width="600" height="338" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Can't wait for Halo: Campaign Evolved? Don't worry, one fan is recreating it in Fortnite with impressive attention to detail ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-in-fortnite</link>
                                                                            <description>
                            <![CDATA[ A Halo fan is recreating Halo: Combat Evolved inside Fortnite using Unreal Editor for Fortnite. The ambitious project features custom cinematics, co-op support, voice acting, and playable missions available now ahead of Halo: Campaign Evolved's release. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 13:11:55 +0000</pubDate>                                                                                                                                <updated>Fri, 19 Jun 2026 13:13:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[WreckedElk]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[A Halo fan is recreating Halo&#039;s &quot;Silent Cartographer&quot; mission inside Fortnite using Unreal Editor for Fortnite.]]></media:description>                                                            <media:text><![CDATA[Master Chief holding a shotgun on a beach in Fortnite, showcasing a fan-made recreation of Halo: Combat Evolved built with Unreal Editor for Fortnite.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief holding a shotgun on a beach in Fortnite, showcasing a fan-made recreation of Halo: Combat Evolved built with Unreal Editor for Fortnite.]]></media:title>
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                                <p><a href="https://www.windowscentral.com/gaming/halo/oop-xboxs-halo-campaign-evolved-release-date-may-have-just-leaked-thanks-to-a-retailers-mistake">Halo: Campaign Evolved is still well over a month away</a>, and sometimes that's just too long to wait. Fortunately, one fan has taken things into their hands. <a href="https://www.youtube.com/@WreckedElk" target="_blank">WreckedElk</a>, as they're known online, is <strong>recreating the "Silent Cartographer" mission from Halo</strong> within — <em>checks notes</em> — Fortnite.</p><p>Yep, that's right. Using Unreal Editor for Fortnite, a tool that allows creators to build custom experiences within the game, WreckedElk is recreating the same parts as the anticipated Halo: Combat Evolved remake, complete with cinematics, co-op support, custom HUD elements, voice acting, and more.</p><p>The project itself is incredibly ambitious, and in all the right ways. While the full experience isn't available just yet, the developer says it will be released this Summer.</p><p>For now, if you want to give it a try, there are currently three missions available:</p><ul><li>Level 1 (Boarding Action): 4188-5631-1827</li><li>Level 2 (Landfall): 0553-6413-5190</li><li>Level 3 (Cover of Night): 2777-9577-3967</li></ul><p>Honestly, I'm a huge fan of anything community-made for Halo. As starved as we've been as a fanbase over the years, it's often been the community that has kept the spirit of Halo alive, whether that's through projects like this or the countless mods available for Halo: The Master Chief Collection.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rbqhbyJ-QiA" allowfullscreen></iframe></div></div><p>There's certainly no shortage of community-made content to keep Halo fans like me busy while we wait to see what Halo Studios releases next, in this case, Halo: Campaign Evolved. While it's a shame that fans are often left relying on community projects to help fill the gaps, especially for a franchise that has been so underutilized, it's still great to see people putting this much passion and effort into keeping Halo alive.</p><p><a href="https://www.windowscentral.com/gaming/halo/former-halo-art-director-pushes-for-investigation-into-halo-studios-allegations-using-microsofts-xbox-player-voice-forum">Even former Bungie developers have spoken about Halo's untapped potential</a>, which makes projects like this all the more impressive. Whether you're interested in custom campaigns, mods, or entirely new experiences, the Halo community continues to prove it's one of the franchise's greatest strengths.</p><p>With that said and my thoughts/rant out of the way, let me know your thoughts on this ambitious community project in the comments and by taking part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVyVO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVyVO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "It seems like a very well-made mod": Halo veteran weighs in on Campaign Evolved, and I'm not sure anyone actually agrees ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/it-seems-like-a-very-well-made-mod-halo-veteran-weighs-in-on-campaign-evolved</link>
                                                                            <description>
                            <![CDATA[ Former Halo veteran Jaime Griesemer has shared his thoughts on Halo: Campaign Evolved, comparing the remake to a "very well-made mod." His comments have sparked debate among fans, with many disagreeing with his assessment of the upcoming release. ]]>
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                                                                        <pubDate>Fri, 19 Jun 2026 10:59:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Jaime&#039;s comments have sparked debate of Campaign Evolved among Halo fans.]]></media:description>                                                            <media:text><![CDATA[An official screenshot of Halo: Campaign Evolved.]]></media:text>
                                <media:title type="plain"><![CDATA[An official screenshot of Halo: Campaign Evolved.]]></media:title>
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                                <p>I often cover comments from former Halo developers, and they're usually quite profound. Recently, <a href="https://www.windowscentral.com/gaming/halo/ai-is-going-to-help-you-not-finish-games-even-more-original-halo-artist-thinks-studios-relying-on-ai-are-in-for-a-rude-awakening">Halo veteran Eddie Smith spoke about the dangers of AI </a>and warned against the industry's growing reliance on it, a message that feels increasingly relevant. Or last month, <a href="https://www.windowscentral.com/gaming/halo/former-bungie-lead-says-microsoft-is-missing-a-massive-opportunity-with-halo">a former Bungie lead argued that Microsoft was missing a massive opportunity with Halo</a>, and that the franchise had been underutilized for years.</p><p><a href="https://www.windowscentral.com/gaming/xbox/microsoft-restructuring-xbox-is-on-the-table-it-wants-to-move-faster-with-new-halo-fallout-and-the-elder-scrolls-games">Judging by recent reports of the ongoing at Xbox</a>, however, it seems they may agree with that assessment. However, one former Halo veteran, <a href="https://x.com/32nds">Jaime Griesemer</a>, had a more combative take on Halo: Campaign Evolved. In response to a fan on X (formerly Twitter), he discussed some of the changes made to the remake, specifically a section involving the tank.</p><p>After a fan observed <a href="https://x.com/NaviTheBeagle/status/2066615587959111691?s=20">changes to environments during tank-driving gameplay</a>, Griesemer responded with a bullseye emoji, seemingly signaling his agreement with the sentiment. That prompted <a href="https://x.com/yay_kill/status/2066644840327385590?s=20">another fan to ask</a>, <em>“Do you think the game looks good?”</em> <a href="https://x.com/32nds/status/2066645016269991954?s=20">Griesemer remarked</a>, <em><strong>“It seems like a very well-made mod. I'm sure it was quite expensive.”</strong></em></p><p>I do <em>somewhat</em> agree with the fan's observation regarding the tank section. That said, I still think Halo: Campaign Evolved looks fantastic. I have my gripes, as I'm sure many others do, but the game is shaping up nicely, and I'm excited for its release.</p><p>In fact, I was excited enough to <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-hits-no-5-on-steams-best-sellers-chart-as-scalpers-list-collectors-edition-for-hundreds-on-ebay">secure the Collector's Edition</a> before scalpers managed to snap up most of the available stock. Of course, I'm a huge Halo fan, so I found these comments particularly striking. <a href="https://x.com/32nds/status/2066647116756500614?s=20" target="_blank">Griesemer even went a step further</a>, adding, <em><strong>“I mean, it’s a mod for a GREAT game.”</strong></em></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="62UeK2b7DhUtxBJhx33p6g" name="Halo: Combat Evolved vs. Halo: Campaign Evolved" alt="Side-by-side comparison of Halo: Campaign Evolved's tank corridor scene, showing the originals Forerunner hallway next to the remake's redesigned interior." src="https://cdn.mos.cms.futurecdn.net/62UeK2b7DhUtxBJhx33p6g.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/62UeK2b7DhUtxBJhx33p6g.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved's redesigned tank corridor compared to the original Halo: Combat Evolved level layout. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios | <a href="https://www.youtube.com/@kingemmoden214">KingEmmoden214 on YouTube</a>)</span></figcaption></figure><p>Personally, I can’t understand his perspective and don’t agree with his take at all. Halo: Campaign Evolved certainly has some changes that won't please everyone, but from what I've seen so far, it's shaping up to be something great.</p><p>Still, I'd love to know what you think. Do you agree with Griesemer's assessment, or do you think Halo: Campaign Evolved is much more than<em> just a well-made mod?</em> Let me know in the comments, and be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WnmEre"></div>                            </div>                            <script src="https://kwizly.com/embed/WnmEre.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox and Halo are turning the franchise's first book into an audio drama to celebrate 25 years — it's got a "full cast" with Master Chief and Cortana's voice actors ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/xbox-and-halo-are-turning-the-franchises-first-book-into-an-audio-drama-to-celebrate-25-years</link>
                                                                            <description>
                            <![CDATA[ 25 years after its first publication, Halo: The Fall of Reach is getting adapted into an audio drama by Xbox and Halo Studios to celebrate its anniversary. ]]>
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                                                                        <pubDate>Thu, 18 Jun 2026 20:19:56 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[A close-up view of the 2010 cover illustration for Halo: The Fall of Reach by artist Gabriel Garza.]]></media:description>                                                            <media:text><![CDATA[A close-up view of the 2010 cover illustration for Halo: The Fall of Reach.]]></media:text>
                                <media:title type="plain"><![CDATA[A close-up view of the 2010 cover illustration for Halo: The Fall of Reach.]]></media:title>
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                                <p>When you think of the legendary flagship <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> franchise <a href="https://www.windowscentral.com/gaming/halo" target="_blank">Halo</a>, I'm willing to bet <em>very </em>good money that the first things that come to mind for you are its blockbuster video games that helped propel Microsoft's gaming brand and consoles into mainstream competition against the likes of Sony PlayStation and Nintendo.</p><p>Something many don't realize, though, is that the very first piece of Halo media wasn't a game, but a novel — a book from author Eric Nylund titled Halo: The Fall of Reach that released on October 30, 2001, just over two weeks before the original Xbox and Halo: Combat Evolved dropped on November 15.</p><p>The Fall of Reach serves as a prelude to the first game, exploring the origins of Master Chief John-117, the SPARTAN-II program that led to the creation of humanity's Spartan super soldiers, and the fall of its stronghold planet Reach to the alien Covenant alliance that leads to the discovery of the Halo ring in Combat Evolved.</p><p>In many ways, I'd argue it's as much of a foundation for the Halo series as Bungie's original title was — and in celebration of the franchise's 25th anniversary, Xbox and <a href="https://www.windowscentral.com/tag/halo-studios" target="_blank">Halo Studios</a> are adapting the legendary novel into an audio drama.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="zfuVAbzAwwWMuQFFqrzeqb" name="halo-the-fall-of-reach-cast" alt="Steve Downes, Jen Taylor, and Tim Dadabo will all feature in the audio drama adaptation of Halo: The Fall of Reach." src="https://cdn.mos.cms.futurecdn.net/zfuVAbzAwwWMuQFFqrzeqb.jpg" mos="" align="middle" fullscreen="1" width="1080" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/zfuVAbzAwwWMuQFFqrzeqb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Steve Downes (Master Chief), Jen Taylor (Cortana, Dr. Halsey), and Tim Dadabo (343 Guilty Spark) will all feature in the audio drama adaptation of Halo: The Fall of Reach. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>The latter announced the news in <a href="https://www.halowaypoint.com/news/halo-the-fall-of-reach-full-cast-audio-announcement" target="_blank">a new blog post</a> on Thursday afternoon, revealing that the project is being put together in collaboration with the publishing group Simon & Schuster Audio. It will be a "full cast audio drama version" of The Fall of Reach, complete with several of the voice actors for Halo's most prominent characters.</p><p>At the moment, these officially include Steve Downes as Master Chief John-117 and Jen Taylor as both Cortana and Dr. Catherine Halsey, with 343 Guilty Spark voice actor Tim Dadabo narrating the drama. Halo Studios says we can expect more casting news "over the coming months."</p><p>The script of the audio drama will be based on an updated version of The Fall of Reach being included in <a href="https://www.simonandschuster.com/books/Halo-The-Master-Chief-Omnibus/Eric-Nylund/Halo/9781668241356" target="_blank">Halo: The Master Chief Omnibus</a>, a collection of three classic Halo novels — The Fall of Reach, The Flood, and First Strike — coming out later in 2026.</p><p>Notably, this new adaptation of The Fall of Reach can be <a href="https://www.simonandschuster.com/books/Halo-The-Fall-of-Reach-(Full-Cast-Dramatized-Adaptation)/Eric-Nylund/Halo/9781668195826?utm_campaign=halo-the-fall-of-reach-full-cast-dramatized-adaption_eric-nylund_audio&utm_content=audio_buy_link&utm_medium=audio_halo_outlet&utm_source=halo_outlet#buy-from" target="_blank">preordered now for $29.99</a>. According to Simon & Schuster's website, it seems to be scheduled for a November 10, 2026 release, though this hasn't been officially confirmed. It's also listed with a runtime of 11 hours, so I wouldn't expect it to be a quick listen.</p><p>As someone who loves the Halo novels and has read them passionately ever since childhood, it's awesome to see that The Fall of Reach is getting a full-blown audio drama adaptation like this. I'm looking forward to listening to it when it comes out, and expect it will be an excellent companion to the <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a> remake of the first Halo game coming out on July 28.</p><figure class="inline-layout"><fw-embed-feed channel="windows_central" playlist="vVOeYb" mode="row" player_placement="bottom-right"></fw-embed-feed></figure><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "AI is going to help you not finish games even more": Original Halo artist thinks studios relying on AI are in for a “rude awakening” ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/ai-is-going-to-help-you-not-finish-games-even-more-original-halo-artist-thinks-studios-relying-on-ai-are-in-for-a-rude-awakening</link>
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                            <![CDATA[ Original Halo artist Eddie Smith has warned that game studios relying too heavily on AI may be creating more problems than they solve. Drawing from his experience on an AI-assisted production, Smith argues that technology cannot replace strong creative direction or game design expertise. ]]>
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                                                                        <pubDate>Thu, 11 Jun 2026 13:51:39 +0000</pubDate>                                                                                                                                <updated>Thu, 11 Jun 2026 13:55:01 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo 2]]></media:description>                                                            <media:text><![CDATA[Halo 2]]></media:text>
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                                <p>Eddie Smith, one of the original artists behind Halo's iconic Forerunner aesthetic and who also helped provide concept work for 343 Industries.<a href="https://frvr.com/blog/news/og-halo-artist-says-game-studios-relying-on-ai-are-in-for-a-rude-awakening-as-its-just-going-to-help-you-not-finish-games-even-more/" target="_blank"> He recently sat down with FRVR for an interview to discuss the use of AI</a>. During the conversation, he explained how overreliance on the technology can create more problems than it solves, something he has witnessed firsthand on productions that incorporated generative AI.</p><p>Smith described his experience working on the Las Vegas Sphere version of The Wizard of Oz, a project that utilized AI tools. According to Smith, the team quickly realized they couldn't rely on generative AI in the way they initially expected. He states:</p><p>“<em>When they started it, of course, they thought the AI would do a lot of it, and they realised, no, the AI is really, it just does what you teach it to do. I look at AI almost like a toddler, an extremely advanced toddler, who’s just learned how to talk and obey standard instructions. But they’re still a really small child and they constantly have to be reinforced and read.</em>”</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZhRYbnVjZQvP3N9FqHckKi" name="halo-2-wallpaper-pic.jpg" alt="Master Chief stands ready with dual weapons amid a fiery battlefield in Halo 2, as Covenant dropships emerge through smoke-filled skies above a war-torn city." src="https://cdn.mos.cms.futurecdn.net/ZhRYbnVjZQvP3N9FqHckKi.jpg" mos="" align="middle" fullscreen="1" width="1600" height="900" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZhRYbnVjZQvP3N9FqHckKi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Master Chief, Halo 2 </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>The interview then shifted toward the gaming industry, where Smith argued that developers placing too much faith in AI are in for a "rude awakening." He goes on to state:</p><p>“<em>Unless you know what you’re doing, AI is not going to help you, all the problems that people have had in games and the reasons why they don’t finish games, AI is not going to solve that. AI is going to help you not finish games even more. If you’re the type of art director who doesn’t know what they want, you still won’t know what you want.</em>”</p><p>I'm inclined to agree with Smith here. I believe the human touch is what makes art, and creative works in general, feel meaningful and distinct. While I don't think AI is something we can realistically avoid, and I can see it becoming a legitimate tool in some workplaces, I'm still hesitant about adopting it in any significant way outside of playfully turning myself and my friends into anime characters on the odd occasion, but perhaps that’s just me.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X7DQQe"></div>                            </div>                            <script src="https://kwizly.com/embed/X7DQQe.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Smith had more to say on the subject, and I think his perspective is worth hearing, or reading rather:</p><p>“<em>The AI cannot be precise to what the production needs. Your artistic decisions have to be precisely calibrated for the gameplay loop. What is the game design? What is your gameplay? If it’s not going into the gameplay, don’t put it there. AI doesn’t know that. It couldn’t possibly know that. You could even feed, you could somehow tell the AI your entire gameplay design. It’s still not going to get it.</em>”</p><p>It’s also only fair to share Smith’s upcoming novel, <a href="https://www.edsmith-visualatrium.com/copy-of-chicago-apocalypse" target="_blank">Godspeed, so do go check that out</a>! And with those words from Smith and me promoting his work, I'll pass it over to you. Let me know your thoughts in the comments below. Do you agree, disagree, or perhaps fall somewhere in the middle when it comes to AI's role in game development?</p><p>As always, be sure to leave a comment and take part in our poll above.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo: Campaign Evolved’s skulls and Remix Mode have me wondering how far the chaos can go ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-campaign-evolveds-skulls-and-remix-mode-have-me-wondering-how-far-the-chaos-can-go</link>
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                            <![CDATA[ Halo Studios has revealed 42 skulls and an all-new Campaign Remix mode for Halo: Campaign Evolved. The new modifiers range from classic fan favorites to major gameplay and visual changes designed to boost replayability. ]]>
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                                                                        <pubDate>Wed, 10 Jun 2026 18:28:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Halo: Campaign Evolved promotional image showing a gloved hand holding a skull inside a sci-fi facility, highlighting the game&#039;s skull modifiers and Campaign Remix mode.]]></media:description>                                                            <media:text><![CDATA[Halo: Campaign Evolved promotional image showing a gloved hand holding a skull inside a sci-fi facility, highlighting the game&#039;s skull modifiers and Campaign Remix mode.]]></media:text>
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                                <p><a href="https://www.youtube.com/watch?v=6sUil_Tj_OQ" target="_blank">We've just gotten our first look at even more of Halo: Campaign Evolved</a>, and boy, do we have a lot to go over. Halo Studios has revealed that the game will feature 42 skulls to discover, with three hidden in each mission, alongside an all-new Campaign Remix mode.</p><p>That's a lot to unpack, so let's dive into everything shown in the latest trailer and find out exactly what Halo Studios means when it says you'll be able to play "Halo your way."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6sUil_Tj_OQ" allowfullscreen></iframe></div></div><p>If you're not familiar with skulls, they're hidden collectibles that have been part of Halo since Halo 2. Scattered throughout the campaign, they act as gameplay modifiers, ranging from fun visual effects to major gameplay changes that can completely alter how you experience the game.</p><p>Some of these modifiers will be familiar to longtime Halo fans, such as Grunt Birthday Party, which causes confetti to burst from Grunts when you land a headshot. Others are entirely new, including a skull that lets players experience the campaign from a third-person perspective.</p><p>To give you an idea of what Halo: Campaign Evolved has in store, here are the skulls and modifiers shown in the trailer:</p><ul><li>Grunt Birthday Party (Triggers a celebratory explosion when landing headshots on Grunts.)</li><li>Bandana (Provides infinite ammo, battery charge, and removes magazine limitations.)</li><li>Acrophobia (Allows players to fly and explore freely.)</li><li>Perspective (Switches the game into a third-person camera view.)</li><li>Adaptation (Randomizes enemy factions and encounters throughout a level.)</li><li>Speed Limit (Disables sprint.)</li><li>Armistice (Prevents the Flood and Covenant from fighting each other.)</li><li>Stowed Reload (Enables backpack reloading, allowing weapons to reload while stowed.)</li><li>Magnified (Restores the MA5B's classic 60-round magazine and appears to increase its fire rate.)</li><li>Floor Is Lava (Damages players whenever they touch the ground.)</li></ul><p>There's plenty more skulls to discover, of course, but these were the ones that stood out to me the most. What's particularly interesting is that skulls don't just modify gameplay anymore.</p><p>Some of them can also dramatically alter the visual presentation of a mission. One example shown off was a modifier that blankets entire levels in Flood fog, giving familiar environments a much darker and eerier atmosphere. It's the sort of change that can make even a level you've played dozens of times feel fresh again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2553px;"><p class="vanilla-image-block" style="padding-top:56.17%;"><img id="GoHuFobvbXuGDRJ9uUFwnC" name="Halo Campaign Evolved skulls menu" alt="Halo: Campaign Evolved skull selection menu showing the Iron Skull highlighted, with a grid of unlockable skull modifiers and their gameplay effects displayed." src="https://cdn.mos.cms.futurecdn.net/GoHuFobvbXuGDRJ9uUFwnC.png" mos="" align="middle" fullscreen="1" width="2553" height="1434" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/GoHuFobvbXuGDRJ9uUFwnC.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved </span><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios)</span></figcaption></figure><p>That naturally leads into Campaign Remix, which appears to be Halo: Campaign Evolved's answer to replayability. Rather than manually selecting skulls yourself, Campaign Remix automatically applies a variety of gameplay and visual modifiers to create a completely different experience each time you play.</p><p><a href="https://www.halowaypoint.com/halo-campaign-evolved" target="_blank">According to Halo Studios</a>, Remix Mode can combine multiple skulls and modifiers at once, resulting in random combinations to give you something different each time you play. Whether that's fighting randomized enemy factions, navigating levels under different conditions, or experiencing missions with entirely different visual styles, Campaign Remix looks designed to encourage players to keep coming back long after they've finished the campaign for the first time.</p><p>Honestly, Halo: Campaign Evolved is shaping up really nicely, and everything we've seen so far has left me excited to get my hands on the full game later this year. Between the huge number of skulls, the visual modifiers, and Campaign Remix, it feels like Halo Studios is putting a real emphasis on replayability this time around.</p><p>Of course, we've only seen a small slice of what the game has to offer, but it's certainly left me wanting more. Let me know your thoughts in the comments below, and be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X16GNe"></div>                            </div>                            <script src="https://kwizly.com/embed/X16GNe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Couch co-op is back": Halo and Gears are bringing split-screen back, and I couldn't be happier ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-and-gears-are-reviving-split-screen-co-op-and-its-exactly-what-xbox-needed</link>
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                            <![CDATA[ Halo: Campaign Evolved and Gears of War: E-Day will both feature two-player split-screen campaign co-op, marking the return of a fan-favorite Xbox feature that many players have missed for years. ]]>
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                                                                        <pubDate>Tue, 09 Jun 2026 20:31:39 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios | @klobrille]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Gears of War: E-Day and Halo: Campaign Evolved are bringing back a feature I love. ]]></media:description>                                                            <media:text><![CDATA[Promotional image featuring Gears of War: E-Day and Halo: Campaign Evolved side by side, highlighting the return of split-screen campaign co-op on Xbox with Marcus Fenix and Master Chief.]]></media:text>
                                <media:title type="plain"><![CDATA[Promotional image featuring Gears of War: E-Day and Halo: Campaign Evolved side by side, highlighting the return of split-screen campaign co-op on Xbox with Marcus Fenix and Master Chief.]]></media:title>
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                                <p>If you're like me, there's a good chance you grew up in a time when split-screen gaming was the norm and something you simply expected. Whether it was on the original Xbox with Halo: Combat Evolved or later with Gears of War on the Xbox 360, these shared couch co-op moments helped define the early days of Xbox.</p><p>As Halo fans know, split-screen has become a bit of a sore spot over the years. <a href="https://www.windowscentral.com/halo-infinite-campaign-support-2-player-split-screen-4-player-online-coop" target="_blank">After being promised campaign split-screen co-op following its absence in Halo 5</a>, Halo <a href="https://www.windowscentral.com/gaming/halo-infinite-nixed-splitscreen-campaign-co-op-but-you-can-glitch-into-it-anyway" target="_blank">Infinite ultimately never delivered on that promise</a>. It's something many fans, myself included, have wanted for a long time.</p><p>Thankfully, <a href="https://x.com/klobrille/status/2064386077389922582" target="_blank">it looks like we're finally getting a double dose of good news</a>. Both Halo: Campaign Evolved and Gears of War: E-Day will feature two-player split-screen co-op, meaning that yes, couch co-op is back, and I for one couldn’t be happier about it.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XZjr4X"></div>                            </div>                            <script src="https://kwizly.com/embed/XZjr4X.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Starting with Halo: Campaign Evolved, Halo Studios released a new video detailing the game's co-op features. The game will support four-player cross-platform co-op, as well as two-player split-screen co-op on console.</p><p>Interestingly, the split-screen reveal came via a YouTube Short of all things. In it, we get some playful commentary from the new voice actor for Sgt. Avery Johnson, so I definitely recommend checking out the <a href="https://www.youtube.com/shorts/4rAVQs2aJOI" target="_blank">full short if you want all the details.</a></p><p>As for Gears of War: E-Day, the reveal actually came during the Xbox Games Showcase, or more specifically, <a href="https://youtu.be/RinXA_k9f4s?t=5645" target="_blank">the E-Day Direct that followed</a>. During the presentation, it was revealed:</p><p>“<em>In Campaign, all four characters are playable from the start, and we support four-player online co-op and two-player split screen on console</em>.”</p><p>Personally, I'm just excited to see the return of split-screen gaming again. I have so many fond memories of playing through the earlier Halo games with a friend, and even the thought of someone else getting to create those same memories with their friends or family puts a smile on my face.</p><p>Whether it puts a smile on yours or not is another matter entirely, and both answers are perfectly fine. Let me know your thoughts in the comments, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox reveals new Halo: Campaign Evolved trailer fully captured on PS5 Pro and was reportedly meant to be at Sony's State of Play ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/xbox-reveals-new-halo-campaign-evolved-trailer-fully-captured-on-ps5-pro-and-was-reportedly-meant-to-be-at-sonys-state-of-play</link>
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                            <![CDATA[ Xbox has released a new Halo: Campaign Evolved cinematic trailer featuring footage captured on PS5 Pro. The trailer showcases The Pillar of Autumn, Sgt. Avery Johnson, Cortana, and updated visuals from the upcoming remake. ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 16:13:10 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Master Chief confronts Covenant forces]]></media:description>                                                            <media:text><![CDATA[Master Chief stands armed on a Halo ring world backdrop with Forerunner structures in the distance, overlaid with large &quot;Captured on PS5 Pro&quot; text.]]></media:text>
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                                <p>Halo fans rejoice. Xbox console fans, however, might riot. I'm kidding, of course, but <a href="https://www.youtube.com/watch?v=0MxBFXH2a_U" target="_blank">Halo: Campaign Evolved got a new cinematic story trailer today</a>, showcasing what players can expect from the game and giving us our best look yet at the remake.</p><p>Honestly, it looks pretty good. I was already impressed by the gameplay trailer shown during Xbox's June showcase yesterday, as were many others, as <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-hits-no-5-on-steams-best-sellers-chart-as-scalpers-list-collectors-edition-for-hundreds-on-ebay" target="_blank">the game charted on Steam and the Collectors Edition sold out within the first few hours</a>. The game does look great, though, and everything else on display here has only reinforced that feeling. So, let's take a look at what was shown.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/0MxBFXH2a_U" allowfullscreen></iframe></div></div><p>Immediately, the trailer opens with text at the bottom of the screen informing fans that the footage was "CAPTURED ON PS5 PRO" and was reportedly meant to be at Sony's State of Play. </p><p>Honestly, I thought that would surprise me, but it does make sense to showcase the game on a console that isn't all that much more powerful than an Xbox Series X, even if it comes with a much more ridiculous price tag thanks to current market conditions.</p><p>The trailer doesn't waste any time, jumping straight into The Pillar of Autumn at the start of the game, followed by a close-up of Sgt. Avery Johnson, all accompanied by voiceover work from none other than Jen Taylor, the voice of Cortana.</p><p>Visually, the game looks great, and I really don't have much to complain about. That said, I do think the Forerunner aesthetics are a little too clean. These are supposed to be ancient structures, yet everything looks almost brand new.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oza72W"></div>                            </div>                            <script src="https://kwizly.com/embed/Oza72W.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>It is nice, however, to see that Halo Studios appears to be keeping The Flood under wraps for now. I'm sure that'll be a great surprise for players who have never experienced the game before, and I'm definitely looking forward to seeing their reactions.</p><p>With that said, let me know your thoughts on the latest trailer. Are you as excited as I am, or are you still on the fence? Be sure to leave a comment and take part in our poll.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/b8H2n00O.html" id="b8H2n00O" title="Surface Laptop 8 (Intel) Preview" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Halo: Campaign Evolved hits No. 5 on Steam's best-sellers chart as scalpers list collector's edition for hundreds on eBay ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-hits-no-5-on-steams-best-sellers-chart-as-scalpers-list-collectors-edition-for-hundreds-on-ebay</link>
                                                                            <description>
                            <![CDATA[ Halo: Campaign Evolved has climbed into Steam's best-sellers chart following its latest reveal and release date announcement. Meanwhile, collector's editions are already appearing on eBay for more than $600 as demand continues to grow. ]]>
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                                                                        <pubDate>Mon, 08 Jun 2026 12:58:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo: Campaign Evolved Collector&#039;s Edition ]]></media:description>                                                            <media:text><![CDATA[Master Chief activates a glowing energy blade in Halo: Campaign Evolved, with a ringworld landscape and distant planet visible in the background.]]></media:text>
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                                <p><a href="https://x.com/WinC_Gaming/status/2063671658620035284" target="_blank">Halo: Campaign Evolved has had more details revealed</a>, with a <strong>July 28, 2026</strong> release date now confirmed, alongside a <strong>five-day early access period</strong> for those who purchase the Premium Edition.</p><p><a href="https://www.youtube.com/watch?v=G4sUx2nX5EQ" target="_blank">The game itself looks pretty impressive</a>, far more impressive than I expected, at least. As a lifelong Halo fan, I was a bit anxious and wasn't entirely sold on the game's first reveal, but this latest look has definitely made me feel much better about it.</p><p>It seems I'm not the only one who's impressed, either. The game has quickly climbed Steam's Top Sellers chart, <a href="https://x.com/EliteFalconTFF/status/2063859828301111691" target="_blank">currently sitting at No. 7</a>, or No. 5 if you exclude the free-to-play title above it.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OLVEYe"></div>                            </div>                            <script src="https://kwizly.com/embed/OLVEYe.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Honestly, it's great to see the game performing so well. It also marks the second Xbox title in Steam's Top Sellers chart, with Forza Horizon 6 continuing to hold the No. 1 spot.</p><p>Back to Halo, though, my partner managed to secure the <a href="https://www.halowaypoint.com/halo-campaign-evolved/buy" target="_blank">Halo: Campaign Evolved Collector's Edition</a> for my birthday next month, and it seems I'm not the only one eager to get my hands on it. Scalpers are already driving up prices on resale sites like eBay, <strong>with some listings exceeding $600</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1288px;"><p class="vanilla-image-block" style="padding-top:81.68%;"><img id="oaZ4RrA9irEqRRKyk6p9ob" name="Halo Campaign Evolved eBay listings" alt="eBay search results showing multiple Halo: Campaign Evolved Collector's Edition listings priced between roughly $490 and $630, highlighting reseller activity ahead of launch." src="https://cdn.mos.cms.futurecdn.net/oaZ4RrA9irEqRRKyk6p9ob.png" mos="" align="middle" fullscreen="1" width="1288" height="1052" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/oaZ4RrA9irEqRRKyk6p9ob.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo Campaign Evolved Collectors Edition listings on eBay </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>It's things like that which really spoil it for people like us who are genuine fans. Hopefully, those who want the Collector's Edition are still able to get their hands on one as I did.</p><p>I'm really excited for Halo: Campaign Evolved. The prequel missions featuring Sgt. Johnson look great, and they're definitely what I'm looking forward to most. We do get some details on them; Halo Studios says: </p><p>"<em>Set one year before the events of Halo: Combat Evolved, Operation: METEORITE follows the Master Chief and Sergeant Avery Johnson as they infiltrate a Covenant agricultural ship holding orbit over the glassed human colony of Promise in search of data that could lead to the Covenant's fabled homeworld of High Charity.Over the course of three action-packed missions, the heroic duo must battle Sacristan warriors, liberate UNSC marines, and brave a series of bizarre experiments conducted under the watchful gaze of the mysterious San’Shyuum Minister of Harmony.</em>"</p><p>As I said, I'm excited, and the prequel missions sound great, but maybe that's just me. Let me know what you think of what we've seen so far, whether you're planning to pick up the Collector's Edition, and any thoughts you have on the game in general. Be sure to let me know in the comments, and as always, make sure you take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/b5yXWRRJ.html" id="b5yXWRRJ" title="Warhammer 40,000: Speed Freeks is the Ork version of Twisted Metal I've been hammering for" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ “I’m really not sold on the design” Halo fans urge caution as early Campaign Evolved leaks appear ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/im-really-not-sold-on-the-design-halo-fans-urge-caution-as-early-campaign-evolved-leaks-appear</link>
                                                                            <description>
                            <![CDATA[ Fresh Halo: Campaign Evolved leaks have surfaced online, revealing new looks at Cortana, Sgt. Avery Johnson, 343 Guilty Spark, Brutes, weapon skins, armor sets, and pre-order bonuses ahead of the game's official reveal. ]]>
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                                                                        <pubDate>Sat, 06 Jun 2026 14:37:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Master Chief fighting Elites in Halo: Campaign Evolved]]></media:description>                                                            <media:text><![CDATA[Master Chief in Halo: Campaign Evolved]]></media:text>
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                                <p>Honestly, opening X (formerly Twitter) and immediately seeing a fresh batch of Halo: Campaign Evolved leaks wasn't what I expected. Not that I'm complaining. As a lifelong Halo fan, and with the community as starved for new content as it is, I'll take what I can get.</p><p>While I can't share the actual images, as there have been reports of DMCA strikes, I believe I'm safe to at least describe them. However, the images themselves were, or at least are, available on the <a href="https://www.xbox.com/en-US/games/store/alpha-halo-armory-pack-halo-campaign-evolved/9MV8J7K77XDX" target="_blank">official Xbox Store page</a>.</p><p>Among the leaks is a fresh look at Halo: Campaign Evolved, <a href="https://x.com/gruntdotapi/status/2062991596845482479" target="_blank">including Sgt. Avery Johnson and Cortana</a>, neither of whom we'd seen properly before. Personally, I think Johnson looks great, but Cortana is giving me serious uncanny valley vibes, and I'm really not sold on the design at all.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eERpAW"></div>                            </div>                            <script src="https://kwizly.com/embed/eERpAW.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p><a href="https://x.com/gruntdotapi/status/2062993576565370928/photo/1" target="_blank">The leaks also include a new look at 343 Guilty Spark,</a> and that genuinely looks awesome. We also get our first look at the Brutes, which are now featured in the game despite being absent from the original release.</p><p>Beyond that, <a href="https://x.com/gruntdotapi/status/2062993576565370928/photo/3" target="_blank">there's also a glimpse of the inside of a Covenant ship</a>, and I have to admit, it looks pretty fantastic. Whether you agree with some of the character redesigns or not, it's hard to deny that a lot of what's been shown looks incredibly impressive from a visual standpoint.</p><p>It looks as though the game will also feature some sort of space mission, similar to Halo: Reach.</p><p>Alongside the new screenshots, <a href="https://x.com/gruntdotapi/status/2062990456011780425" target="_blank">we also get a look at some of the cosmetics coming to Halo: Campaign Evolved</a>, including the game's <a href="https://x.com/gruntdotapi/status/2062990456011780425/photo/2" target="_blank">pre-order bonuses</a>. These appear to include Master Chief's original Halo: Combat Evolved armor, alongside his iconic MA5B assault rifle. There's also a gold variant of both the armor and weapon for those looking for something a little flashier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4D3LmYJMWtT8rZquCyT3ue" name="halo-ce-pic" alt="Master Chief from Halo: Combat Evolved aims his MA5B assault rifle as Covenant forces attack in the background, with Halo Installation 04 towering over an active battlefield." src="https://cdn.mos.cms.futurecdn.net/4D3LmYJMWtT8rZquCyT3ue.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4D3LmYJMWtT8rZquCyT3ue.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Master Chief from Halo: Combat Evolved </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Beyond that, there are several other armor sets shown off in the leaks, all of which come with names too boot so, here's what you can expect:</p><ul><li>Splintered Warden Armor Skin</li><li>Lochagos Armor Skin</li><li>Mobile Armor Type 117 Armor Skin</li><li>Gestalt Armor Skin</li><li>Timberwolf Armor Skin</li></ul><p>The leaks also showcase a number of weapon skins, covering several fan-favorite weapons from across the Halo's sandbox. These include skins for the:</p><ul><li>Subanese Fang Energy Sword Skin</li><li>Laconian Lance Battle Rifle Skin</li><li>Proto Type SPNKr Skin</li><li>Colossus Fuel Rod Cannon Skin</li><li>Cold Iron: Keyes Personal Sidearm Skin</li><li>Savage Tooth Sniper Rifle Skin</li></ul><p>While cosmetics will always be a divisive topic among Halo fans, there's certainly a wide variety on display here, and I for one am not a fan of what’s on display, but hey that’s just me. If you’ve managed to see them yourself, let me know your thoughts in the comments and be sure to take part in our poll below:</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo Infinite is slipping down Xbox's most-played chart — but the Master Chief Collection refuses to be fragged ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-infinite-is-slipping-down-xbox-most-played-but-master-chief-collection-refuses-to-be-fragged</link>
                                                                            <description>
                            <![CDATA[ Halo Infinite has fallen to 49th place on Xbox's most-played games chart in the U.S., while Halo: The Master Chief Collection sits at 30th. Similar trends can be seen on Steam, where MCC continues to attract a significantly larger player base, raising questions about what Halo fans value most from the franchise. ]]>
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                                                                        <pubDate>Fri, 05 Jun 2026 13:45:49 +0000</pubDate>                                                                                                                                <updated>Fri, 05 Jun 2026 13:46:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo Infinite has fallen to 49th place on Xbox&#039;s most-played games chart in the U.S.]]></media:description>                                                            <media:text><![CDATA[Halo Infinite]]></media:text>
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                                <p>I actually expected Halo Infinite to hold its ground much better. Instead, it has now dropped to number 49 on <a href="https://www.xbox.com/en-US/games/browse/Popular" target="_blank">Xbox's Most Played Games list, in the U.S.</a>, while Halo: The Master Chief Collection sits comfortably at number 30. Truthfully, neither position is particularly impressive compared to the games occupying the very top spots, but Halo Infinite is free-to-play, whereas Halo: The Master Chief Collection is a paid game. </p><p>Forgive me for the rather personal tangent as I ignite the age-old debate between <strong>classic Halo versus modern Halo</strong>. As a fan, I think it's interesting to take a step back and look at how the games are performing on both Xbox and Steam, as they're really the only public metrics we have to go by, and the results genuinely surprised me.</p><p>With that in mind, it's hard not to be impressed by the sheer staying power of MCC. It’s also a similar story over on Steam, which isn’t broken down by region, but rather includes everyone playing the game. And well looking at either games 24-hour peak, we notice that <a href="https://steamdb.info/app/976730/charts/" target="_blank">Halo: MCC comfortably doubles Halo Infinite’s peak</a>, with MCC peaking at around 5700, <a href="https://steamdb.info/app/1240440/charts/" target="_blank">whilst Infinite peaks at around 2600 players.</a></p><p>Now, you might be wondering <strong>why </strong>I decided to dredge up this data, and it's because I think it raises an interesting question about what Halo players actually want from the franchise.</p><p>It's easy to look at these numbers and immediately jump to conclusions, but I don't think they're necessarily proof that Halo Infinite is a bad game, nor do I think they prove that classic Halo is inherently better. What they do show is that, years after launch, a collection of older Halo titles continues to attract a larger audience than the franchise's newest entry.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="saBHdR8KCPgRHx7Xu35pDe" name="halo-mcc-hero-pic.jpg" alt="Halo: The Master Chief Collection key art featuring Master Chief's helmet surrounded by iconic Spartans from multiple Halo games against a dark blue sci-fi background." src="https://cdn.mos.cms.futurecdn.net/saBHdR8KCPgRHx7Xu35pDe.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/saBHdR8KCPgRHx7Xu35pDe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: The Master Chief Collection key art  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Studios)</span></figcaption></figure><p>There are plenty of reasons why that could be the case. Halo: The Master Chief Collection offers six mainline Halo games, decades of maps, countless playlists, and multiple generations of Halo design philosophies all under one roof. Infinite, by comparison, is a single experience competing not only with MCC but with the legacy of the entire franchise.</p><p>Still, I can't help but find it fascinating that whenever Halo fans are given the choice, so many of them continue to spend their time with the older games. Whether that's nostalgia, preference for classic gameplay, the sheer volume of content, or something else entirely is up for debate, but I don't think it's a trend that's easy to dismiss.</p><p>I always like to use opportunities like this to once again beg for Halo: The Master Chief Collection to get mod support on consoles, so if anyone out there is listening, please make it happen.</p><p>Other than that, that's really all I have to say on the matter. Which Halo game do <strong>you </strong>still routinely play? Let me know in the comments, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X16Vbe"></div>                            </div>                            <script src="https://kwizly.com/embed/X16Vbe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo: Fireteam Raven is now playable on PC — but it's not quite as simple as it sounds ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-fireteam-raven-is-now-playable-on-pc-but-its-not-quite-as-simple-as-it-sounds</link>
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                            <![CDATA[ Halo: Fireteam Raven, the arcade-exclusive Halo shooter set during the events of Halo: Combat Evolved, is now playable on PC through fan preservation efforts. ]]>
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                                                                        <pubDate>Sun, 31 May 2026 14:08:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo: Fireteam Raven]]></media:description>                                                            <media:text><![CDATA[Halo: Fireteam Raven gameplay showing a Covenant Hunter attacking the player, with a burning Warthog in the background and arcade-style HUD elements on screen.]]></media:text>
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                                <p>I've made it abundantly clear how much I enjoy the Halo franchise. I practically jump at the chance to mention it whenever I can, and because of that, I was always disappointed that I never got the chance to properly play <a href="https://www.windowscentral.com/halo-fireteam-raven" target="_blank">Halo: Fireteam Raven.</a></p><p>For those unaware, Fireteam Raven is an on-rails arcade shooter set during the events of Halo: Combat Evolved. Players take on the role of a group of ODSTs, starting you off aboard the Pillar of Autumn, the same ship where Halo: Combat Evolved begins, and then proceeding down to the Halo ring.</p><p><a href="https://www.windowscentral.com/hands-halo-fireteam-raven-franchises-first-ever-arcade-shooter" target="_blank">The game has long been locked away in arcade machines</a>, much to my dismay. I've always thought it would be great if Halo Studios brought it to consoles, but since that likely isn't happening anytime soon, it seems some fans have taken matters into their own hands, as the game's ROM recently appeared online.</p><p>While I can't share it for obvious legal reasons, it's still nice to know the game is out there for those willing to go looking for it.</p><p>While sharing the ROM isn't something I can do, it's also not something I'd recommend you do either, just for the record. That said, there is actually a fairly active community dedicated to preserving and playing older arcade games, with TeknoParrot being one of the most popular emulators used for that purpose.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XYxdZO"></div>                            </div>                            <script src="https://kwizly.com/embed/XYxdZO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>I believe TeknoParrot requires a subscription for some features, though, and even access to Fireteam Raven, and I'm not entirely sure whether I can even link to it here due to whatever legal issues might exist around how that software works.  </p><p>More than anything, I just thought this was cool. It also gives me an opportunity to <a href="https://www.windowscentral.com/why-halo-fireteam-raven-should-be-available-outside-arcades-0" target="_blank">plead with Microsoft and Halo Studios to release the game on Xbox and PC</a> with achievements so I can finally buy it and add another 100% completion to my Halo collection, something I seem determined to do with every game in the franchise.</p><p>But that's just me. Have you ever had the chance to play Halo: Fireteam Raven, or is this your first time hearing about it? Let me know your thoughts in the comments, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ “We start out with Halo: Campaign Evolved” as Matt Booty outlines Xbox’s 2026 lineup ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/we-start-out-with-halo-campaign-evolved-as-matt-booty-outlines-xboxs-2026-lineup</link>
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                            <![CDATA[ Matt Booty may have revealed Xbox's planned 2026 release cadence during a recent podcast, listing Halo: Campaign Evolved, Minecraft Dungeons II, Gears of War: E-Day, and Call of Duty Modern Warfare 4 in what could be release order. ]]>
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                                                                        <pubDate>Sat, 30 May 2026 13:18:32 +0000</pubDate>                                                                                                                                <updated>Sat, 30 May 2026 13:42:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Matt Booty]]></media:description>                                                            <media:text><![CDATA[Halo Studios Master Chief]]></media:text>
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                                <p><a href="https://youtu.be/BwYglyND1EA" target="_blank">In a recent podcast interview</a>, Xbox EVP and Chief Content Officer Matt Booty detailed what fans can expect from Xbox's upcoming June showcase. <a href="https://www.windowscentral.com/gaming/xbox/xbox-cco-matt-booty-says-project-helix-wont-be-at-xbox-games-showcase-with-more-on-it-coming-at-a-later-time" target="_blank">He confirmed that we won't see Xbox's next console</a>, Project Helix, at the event, and, to the dismay of some fans, other platforms will still be advertised alongside games shown during the showcase.</p><p>However, he may have also given us a glimpse at Xbox's planned release cadence for some of its biggest upcoming games, stating:</p><p>“<em>Yeah, well, just even talking about portfolio, to start out, we've got so many games for XBOX players to play coming up. We start out with Halo: Campaign Evolved. We go to Minecraft Dungeons II. We've got Gears of War: E-Day. Then we go into Call of Duty Modern Warfare 4. And then we've got more after that. So it's just, to start, a really great lineup for XBOX</em>.”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BwYglyND1EA?start=402" allowfullscreen></iframe></div></div><p>While Booty doesn't explicitly provide release dates, the order in which he lists these titles could offer an indication of how Xbox currently expects its major releases to roll out.</p><p>Of course, <a href="https://www.windowscentral.com/gaming/xbox/we-want-to-make-sure-that-that-game-has-a-window-all-to-its-own-fable-delayed-to-february-2027-xbox-confirms" target="_blank">the news of Fable being delayed to February 2027 is a tough blow</a>, but at least we now have a clearer idea of what to expect. With Call of Duty typically launching in October, and Xbox likely wanting to do everything it can to avoid GTA 6, knowing that the lineup seemingly starts with what I'm most excited for, Halo: Campaign Evolved, does at least put a smile on my face.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ORVMGO"></div>                            </div>                            <script src="https://kwizly.com/embed/ORVMGO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>For me, I'm quite pleased with this lineup, assuming it is indeed the release order. Of course, I could be reading too much into what Booty said, but the way he phrases it does lead me to believe we'll be seeing Halo sooner than many might expect, followed by a very solid lineup with Minecraft Dungeons II, Gears of War: E-Day, and more after that.</p><p>How do you feel, though? Would you be happy if Xbox’s lineup of games released in this order? Or is there a game here you’re looking forward to way more than the other and want it sooner? Let me know in the comments and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Its developers need justice": Former Halo art director pushes for investigation into Halo Studios allegations using Microsoft's Xbox Player Voice forum ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/former-halo-art-director-pushes-for-investigation-into-halo-studios-allegations-using-microsofts-xbox-player-voice-forum</link>
                                                                            <description>
                            <![CDATA[ Former Halo art director Glenn Israel is using the new Xbox Player Voice forum to push for an investigation into his allegations against Halo Studios. ]]>
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                                                                        <pubDate>Fri, 29 May 2026 22:43:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Halo Studios&#039; former art director Glenn Israel continues to demand that Microsoft initiate a third-party investigation into the developer following recent allegations of misconduct.]]></media:description>                                                            <media:text><![CDATA[Halo Infinite]]></media:text>
                                <media:title type="plain"><![CDATA[Halo Infinite]]></media:title>
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                                <p>If you keep a close eye on <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> and gaming news, then you may remember that Glenn Israel — the former art director at Halo Studios (formerly 343 Industries) who <a href="https://www.windowscentral.com/gaming/xbox/former-halo-art-director-departs-ominous-message" target="_blank">left the developer last October</a> — levied serious allegations against the studio two months ago, <a href="https://www.windowscentral.com/gaming/halo/threatened-retaliation-on-first-contact-as-i-dig-into-a-former-halo-art-directors-claims-im-left-questioning-what-else-microsoft-didnt-want-anyone-to-see" target="_blank">accusing its leadership of committing "unethical and/or unlawful acts"</a> while he worked there.</p><p>Israel alleged blacklisting, favoritism, fraud, and more occurred (and is potentially still occurring) at the developer, and <a href="https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures" target="_blank">went on to make further statements about "impropriety" in its hiring processes</a>, explaining he witnessed cases of cronyism (hiring and promoting friends) and harassment campaigns designed to force certain workers out.</p><p>Halo Studios' former community support coordinator Tyler Davis backed Israel's comments, <a href="https://www.linkedin.com/feed/update/urn:li:activity:7445823648378273793/?dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287445928184061210624%2Curn%3Ali%3Aactivity%3A7445823648378273793%29" target="_blank">stating</a> that "They definitely did a lot of us dirty to cover some f*** ups up."</p><p>Recently, <a href="https://www.windowscentral.com/gaming/halo/former-halo-art-director-accuses-studio-leadership-of-ethics-violations-and-calls-for-an-outside-investigation-into-halo-studios-culture" target="_blank">Israel began to call for Microsoft to initiate a third-party investigation into Halo Studios</a>, asking fellow developers and fans to "please amplify this message to your networks" and "Demand accountability.” Now, several days later, he's pushing for a probe using <a href="https://www.windowscentral.com/gaming/xbox/xbox-makes-new-player-voice-forum-to-collect-your-feedback-and-make-it-more-visible-and-i-love-it" target="_blank">Microsoft's new Xbox Player Voice feedback forum</a>.</p><p>"I allege that Halo Studios leadership has committed and continues to commit numerous unethical and unlawful acts to the detriment of the franchise, its developers, and the community that supports their products," he <a href="https://feedbackportal.microsoft.com/feedback/idea/6b9471b3-1d59-f111-89e7-7c1e52b8a25f" target="_blank">wrote</a>. "In my last two years there as art director I personally witnessed or was subjected to these acts, duly reported them, and faced retaliation from both studio leadership and Microsoft HR."</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ktzZvj2CDryRS4UTE47sBL" name="xbox-player-voice-hero-pic" alt="The official key art for Microsoft and Xbox's new "Player Voice" feedback forum." src="https://cdn.mos.cms.futurecdn.net/ktzZvj2CDryRS4UTE47sBL.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ktzZvj2CDryRS4UTE47sBL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Microsoft's new Xbox Player Voice feedback forum is a place where fans have gathered to discuss issues with the brand and what they want to see next — somewhere Glenn Israel's push will likely get many eyes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODnK0e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODnK0e.js" async></script><p>"Players deserve to know the circumstances behind the decline of what was once the XBOX flagship franchise, its developers need justice, and a certified third-party investigation is the only way to expose the objective truth," he added.</p><p>In the last few days, the post has managed to get some solid traction, with 349 votes and 92 comments at the time of writing. Fans have been very supportive of Israel and are rallying behind him to demand that Microsoft put together a third-party investigation into the culture at Halo Studios.</p><p>"As a lifelong Halo fan, I believe this is in the best interest in the franchise. Treating your workers right and having leadership that takes accountability is paramount to a thriving Halo community and a sustainable future," commented one supporter.</p><p>In the end, I'm not sure if anything will actually happen as a result of this push, but I do hope that what's going on at Halo Studios is addressed <em>somehow</em>. Notably, Israel's allegations were not the first sign of deeply rooted issues; back in 2023, <a href="https://www.windowscentral.com/gaming/former-343i-devs-respond-to-microsoft-layoffs-they-set-halo-up-for-failure" target="_blank">several former devs scathingly criticized leadership and management</a> in the wake of <a href="https://www.windowscentral.com/gaming/xbox-studios-behind-starfield-halo-and-gears-of-war-have-also-been-hit-by-layoffs" target="_blank">a large wave of layoffs</a>. A <a href="https://www.windowscentral.com/gaming/halo/new-halo-report-reveals-just-how-destructive-mass-culling-microsoft-layoffs-were-at-halo-studios" target="_blank">recent report</a> details how destructive the "mass culling" was for the studio and its teams.</p><p>All of this comes in the months leading up to the release of <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a>, a remake of the first Halo game from 2001 built on Unreal Engine 5. It's coming to Xbox, PC, <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a>, and even PS5, with a <a href="https://www.windowscentral.com/gaming/halo/oop-xboxs-halo-campaign-evolved-release-date-may-have-just-leaked-thanks-to-a-retailers-mistake" target="_blank">rumored</a> release date of July 28.</p><p><em><strong>Do you believe there needs to be a third-party investigation into Halo Studios? Let me know in the comments, and in our poll.</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="middle" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="inline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Former Bungie lead says Microsoft is "missing a massive opportunity" with Halo ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/former-bungie-lead-says-microsoft-is-missing-a-massive-opportunity-with-halo</link>
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                            <![CDATA[ Former Bungie Experience Design Lead Niles Sankey believes Microsoft is overlooking a major opportunity with Halo by not creating smaller-scale games inspired by the Halo 3 era. ]]>
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                                                                        <pubDate>Thu, 28 May 2026 09:08:26 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo 3]]></media:description>                                                            <media:text><![CDATA[Master Chief from Halo 3  holding an assault rifle stands in a dramatic, smoky landscape; cortana&#039;s eyes appear faintly in the sky above.]]></media:text>
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                                <p>In a recent <a href="https://www.youtube.com/watch?v=nwTwHsLYEy0" target="_blank">interview with popular Halo content creator Mint Blitz</a>, former Bungie level and mission designer Niles Sankey, who worked at Bungie from 2006 to 2015 and also served as Lead Mission Designer for Halo: Reach, had some rather strong words about the current state of the Halo franchise.  </p><p>First, though, before we dive into all of that, I do recommend giving the full 50-plus-minute interview a watch.</p><p>It goes into some genuinely fascinating details about original plans for Halo: Reach, alongside behind-the-scenes insight into Halo 3’s missions that fans like myself will probably love hearing about. So, with that said, let’s jump right in.</p><p>Jumping straight into the nitty gritty here, Sankey was asked what he would do if given free rein to do as he pleases with Halo. In response, Sankey said:</p><div><blockquote><p>I think personally that Microsoft is missing a massive opportunity with Halo right now</p><p>Niles Sankey - Former lead at Bungie</p></blockquote></div><p>Expanding, he continued:</p><p>“<em>Microsoft has this great opportunity where they own the Halo franchise and they have this great opportunity to spin up a separate team to just build Halo titles that look like they were built from that era, from the Halo 3 era of gaming</em>”</p><p>Honestly, <a href="https://www.windowscentral.com/gaming/halo/new-halo-report-suggests-xboxs-campaign-evolved-remake-used-a-lot-of-outsourcing-for-development" target="_blank">given the current reported ongoings at Halo Studios</a>, I’m all for this. I’ve personally always thought it was a shame that the Halo IP isn’t, at the very least, leased out to other studios to create new and interesting experiences.</p><p>Sankey goes on to lament just how expensive modern game development has become, arguing that as studios expand, they often lose the culture that made them successful in the first place. He also reflected on Halo: Campaign Evolved and some of the challenges that come with modernizing older Halo experiences, stating:</p><p>“<em>You end up stepping all over the games that the fans like and then you have these unsolvable problems of should we have sprint or should we not have sprint or we need to make it look awesome but it's going to piss off part of the fans because the Forerunner structures are too clean</em>”</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/nwTwHsLYEy0" allowfullscreen></iframe></div></div><p>To that end, Sankey believes the solution is fairly straightforward: “<em>The obvious answer here is no, roll back to the 2007 era graphics and do it as a separate team.</em>”</p><p>I’d be interested to hear your thoughts on this because, personally, I’d be more than happy with a new Halo game using graphics in the same style as Halo 3 or even Halo: Reach again.</p><p>To me, and I imagine many others, Halo was never really about graphics. It was always about the gameplay, sandbox, social features, story, and everything else that made those games special beyond simply <em>“wow, game pretty.”</em></p><p><em><strong>But those are just my thoughts. Let me know yours in the comments, and be sure to take part in our poll below:</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XbQjDO"></div>                            </div>                            <script src="https://kwizly.com/embed/XbQjDO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/b5yXWRRJ.html" id="b5yXWRRJ" title="Warhammer 40,000: Speed Freeks is the Ork version of Twisted Metal I've been hammering for" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ “A must‑have for Halo lore fans” —Halo just got a huge new anthology packed with lore and over 30 narrated stories ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/a-must-have-for-halo-lore-fans-halo-just-got-a-huge-new-anthology-packed-with-lore-and-over-30-narrated-stories</link>
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                            <![CDATA[ Halo: Waypoint Chronicles – Volume One is out now, bringing together over 30 narrated Halo stories spanning the Forerunners, the Banished, and decades of Halo lore. ]]>
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                                                                        <pubDate>Wed, 27 May 2026 15:01:41 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Halo Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[&lt;em&gt;Halo: Waypoint Chronicles - Volume One key art&lt;/em&gt;]]></media:description>                                                            <media:text><![CDATA[The stunning cover art is illustrated by Levi &quot;Leviathan&quot; Hoffmeier, known for official artwork in the 2022 Halo Encyclopedia and the beloved fan-made comic A Fistful of Arrows.]]></media:text>
                                <media:title type="plain"><![CDATA[The stunning cover art is illustrated by Levi &quot;Leviathan&quot; Hoffmeier, known for official artwork in the 2022 Halo Encyclopedia and the beloved fan-made comic A Fistful of Arrows.]]></media:title>
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                                <p> If you’re a massive Halo fan like me, you may have already heard of Halo: Waypoint Chronicles, with Volume One containing over 30 stories spanning “all corners of the Halo universe,” whether that’s the Forerunners or stories we’ve become more acquainted with in recent years through the Banished.</p><p>The collection itself features 24 stories that were previously only available online, alongside ten new stories exclusive to the collection. Over on Halo Waypoint, we also get a nice table showing what stories to expect, so I’ll include that list here:</p><div ><table><tbody><tr><td class="firstcol " ><p>Vertical Umbrage</p></td><td  ><p>Winter Contention</p></td><td  ><p>Precipice</p></td><td  ><p>Duality</p></td><td  ><p>Sunrise on Sanghelios</p></td></tr><tr><td class="firstcol " ><p>Saturn Devouring His Son</p></td><td  ><p>Battle for the Blood-Moon</p></td><td  ><p>Trial of Reckoning</p></td><td  ><p>Hippocratica</p></td><td  ><p>Fireside</p></td></tr><tr><td class="firstcol " ><p>The Third Life</p></td><td  ><p>Anvil Accord</p></td><td  ><p>The Machine Breaks</p></td><td  ><p>Venezian Sonata</p></td><td  ><p>Age of Retribution</p></td></tr><tr><td class="firstcol " ><p>Whispers From The Pyre</p></td><td  ><p>From The Soil To The Stars</p></td><td  ><p>Tulpamancy</p></td><td  ><p>Battle for the Academy I</p></td><td  ><p>Battle for the Academy II</p></td></tr><tr><td class="firstcol " ><p>Moonrise Over Mombasa</p></td><td  ><p>"Ghosts & Glass" by B. Giraud</p></td><td  ><p>Ascension on Atropos</p></td><td  ><p>The Eridanus Twelve</p></td><td  ><p>Fifth Canticle</p></td></tr><tr><td class="firstcol " ><p>Rendezvous With Ramen</p></td><td  ><p>Ghosts of the Gyre</p></td><td  ><p>Bella Corsa</p></td><td  ><p>London Calling</p></td><td  ><p>Aileron</p></td></tr><tr><td class="firstcol " ><p>Worlds Uncharted</p></td><td  ><p>First Rain</p></td><td  ><p>Axios</p></td><td  ><p>Graveworld</p></td><td  ><p>Connectivity, Part 2</p></td></tr></tbody></table></div><p>What’s got me quite interested here is that these stories are also narrated for audiobook, including performances from Halo’s renowned voice of Cortana, Jen Taylor, and even content creators such as <a href="https://www.youtube.com/@HiddenXperia" target="_blank">HiddenXperia</a>. The book itself is written by Alexander Wakeford and Jeff Easterling, who is the franchise story lead at Halo Studios, and also helped work on Halo Mythos and the Halo Encyclopedia.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5xrpe"></div>                            </div>                            <script src="https://kwizly.com/embed/W5xrpe.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Given I’ve yet to dig in myself, I’ll provide the excerpt from the book itself provided by Halo Studios:</p><p>“<em>Delve once more into stories of legendary heroism and star-spanning conflicts—from the time of the ancient Forerunners to the perils of a twenty-sixth century clash between the United Nations Space Command and the Banished alien alliance.</em>”</p><div class="product star-deal"><a data-dimension112="543cafae-bbeb-45fb-82d7-092c28064fc9" data-action="Star Deal Block" data-label="Halo: Waypoint Chronicles—Volume One collects over thirty short stories from all corners of the Halo universe, including twenty-four adventures previously only available online, plus ten brand-new tales exclusive to this collected volume! Also included are dozens of additional pieces of lore-laden intel items and story vignettes connected to the Halo Infinite game experience." data-dimension48="Halo: Waypoint Chronicles—Volume One collects over thirty short stories from all corners of the Halo universe, including twenty-four adventures previously only available online, plus ten brand-new tales exclusive to this collected volume! Also included are dozens of additional pieces of lore-laden intel items and story vignettes connected to the Halo Infinite game experience." data-dimension25="$18.99" href="https://www.amazon.com/Halo-Waypoint-Chronicles-Jeff-Easterling/dp/1668215225" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1200px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="8uXtGmPU7XmrSuVncM4FkD" name="square-image (4)" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/8uXtGmPU7XmrSuVncM4FkD.jpg" mos="" align="middle" fullscreen="" width="1200" height="1200" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><em>Halo: Waypoint Chronicles—Volume One</em> collects over thirty short stories from all corners of the Halo universe, including twenty-four adventures previously only available online, plus ten brand-new tales exclusive to this collected volume! Also included are dozens of additional pieces of lore-laden intel items and story vignettes connected to the <em>Halo Infinite </em>game experience.<a class="view-deal button" href="https://www.amazon.com/Halo-Waypoint-Chronicles-Jeff-Easterling/dp/1668215225" target="_blank" rel="nofollow" data-dimension112="543cafae-bbeb-45fb-82d7-092c28064fc9" data-action="Star Deal Block" data-label="Halo: Waypoint Chronicles—Volume One collects over thirty short stories from all corners of the Halo universe, including twenty-four adventures previously only available online, plus ten brand-new tales exclusive to this collected volume! Also included are dozens of additional pieces of lore-laden intel items and story vignettes connected to the Halo Infinite game experience." data-dimension48="Halo: Waypoint Chronicles—Volume One collects over thirty short stories from all corners of the Halo universe, including twenty-four adventures previously only available online, plus ten brand-new tales exclusive to this collected volume! Also included are dozens of additional pieces of lore-laden intel items and story vignettes connected to the Halo Infinite game experience." data-dimension25="$18.99">View Deal</a></p></div><p>As a big Halo story nut, I’ll definitely be sinking my teeth into this collection, and I actually think I’ll pick up the audiobook too. I have this weird habit of reading books alongside the audiobook using Storyteller, but let me know your thoughts on this in the comments.</p><p>Halo does have a bad habit of continuing stories in its expanded universe, which I’m not really complaining about, but I’d definitely like to see more of these stories explored through games rather than books.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "It's not really an in-studio project": New Halo report suggests Xbox's Campaign Evolved remake used "a lot of outsourcing" for development ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/new-halo-report-suggests-xboxs-campaign-evolved-remake-used-a-lot-of-outsourcing-for-development</link>
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                            <![CDATA[ Xbox's upcoming Halo: Campaign Evolved remake was reportedly largely built by outsourced developers according to a new report about the game. ]]>
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                                                                        <pubDate>Tue, 26 May 2026 19:06:11 +0000</pubDate>                                                                                                                                <updated>Tue, 26 May 2026 19:57:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Our first look at what would become Halo: Campaign Evolved came two years ago when 343 Industries rebranded as Halo Studios, announcing its move to Unreal Engine 5 with a &quot;Project Foundry&quot; tech demo.]]></media:description>                                                            <media:text><![CDATA[Halo Studios Master Chief]]></media:text>
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                                <p>Alongside major titles like Playground Games' newly released <a href="https://www.windowscentral.com/tag/forza-horizon-6" target="_blank">Forza Horizon 6</a>, its upcoming Fall 2026 RPG <a href="https://www.windowscentral.com/tag/fable" target="_blank">Fable</a>, and The Coalition's <a href="https://www.windowscentral.com/tag/gears-of-war-e-day" target="_blank">Gears of War: E-Day</a>, one of Microsoft and Xbox's biggest new games this year will be <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a>. Officially, its development is being led by Halo Studios (formerly 343 Industries) — but a new report suggests much of its creation has been in the hands of external developers.</p><p>That information comes from well-known <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a> insider Rebs Gaming, who recently published <a href="https://www.youtube.com/watch?v=exNLbpjnrGs" target="_blank">a new video report</a> going over new information about the Unreal Engine 5 remake of 2001's Halo: Combat Evolved he's heard from his sources. I've linked it in this paragraph, but you can watch it below as well.</p><p>According to Mr. Rebs, a source familiar with Campaign Evolved's development said that "A lot of outsourcing was used to create Campaign Evolved, even for core programming and design, so much so that it's not really an in-studio project."</p><p>That suggests the majority of the game's development has been handled by contractors and/or other studios instead of Halo Studios itself, with the latter taking more of a managerial overseer role. It's worth noting that in recent years, Halo's developers have frequently made use of contractors, though <a href="https://www.windowscentral.com/gaming/former-343i-devs-respond-to-microsoft-layoffs-they-set-halo-up-for-failure" target="_blank">many former workers decried that policy in the wake of Halo Studios' infamous 2023 layoffs</a>.</p><p>It's been <a href="https://www.windowscentral.com/gaming/halo/explaining-halo-studios-outsourcing" target="_blank">previously reported</a> that Abstraction — a subsidiary of the game development support studio Virtuos, which recently contributed to <a href="https://www.windowscentral.com/tag/the-elder-scrolls-4-oblivion-remastered" target="_blank">Oblivion Remastered</a> and <a href="https://www.windowscentral.com/tag/metal-gear-solid" target="_blank">Metal Gear Solid Delta: Snake Eater</a> — has helped with both level and technical design for Campaign Evolved.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/exNLbpjnrGs" allowfullscreen></iframe></div></div><p>Additionally, Mr. Rebs also reported that he's heard The Library — an infamous Halo: Combat Evolved level that I and many others hate for its frustratingly repetitive level design — will get some major changes to address this issue, with other monotonous sections across other levels getting adjustments as well. These represent the tweaks Halo Studios confirmed when the remake was announced last year.</p><p>Halo: Campaign Evolved will reportedly have a "Campaign Remix" feature as well, which aims to make the game highly replayable through the inclusion of "dozens of gameplay modifiers." These will be toggleable as Skulls, which have been a part of the Halo series since 2004's Halo 2. One example of a Skull we'll likely see is one that allows you to play in third-person.</p><p>Another will be the option to have Brutes appear alongside other Covenant units in the main story campaign; <a href="https://www.windowscentral.com/gaming/halo/new-halo-leak-claims-xbox-is-making-halo-2-and-halo-3-remakes-after-campaign-evolved" target="_blank">a previous report</a> from Mr. Rebs suggested that Brutes would be a part of the three new prequel missions being added to the campaign in the new remake.</p><p>It was then touched on that <a href="https://www.windowscentral.com/gaming/halo/halo-studios-says-campaign-evolved-wont-include-a-shop-but-cosmetic-skins-will-still-be-available-cue-the-arguments" target="_blank">Campaign Evolved will have armor skins for Master Chief</a> (though some of these may have been scrapped) before Mr. Rebs revealed he's heard about three of the nine new weapons that will be in the remake that weren't in the original Combat Evolved: the SMG, the Spiker, and the Brute Plasma Rifle. These join the Energy Sword, Fuel Rod Cannon, Sentinel Beam, Battle Rifle, and Needle Rifle; the ninth weapon is still unknown.</p><p>Assuming it's true, the news that Halo: Campaign Evolved is so reliant on outsourcing will no doubt worry some that would prefer if it was made by the series' mainline developers. Ultimately, though, Halo Studios is probably focused on the next big game after <a href="https://www.windowscentral.com/tag/halo-infinite" target="_blank">Halo Infinite</a>, and I think it will be interesting to see how the game turns out. It's coming to Xbox Series X|S, PC, <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a>, and PS5 this year, and <a href="https://www.windowscentral.com/gaming/halo/oop-xboxs-halo-campaign-evolved-release-date-may-have-just-leaked-thanks-to-a-retailers-mistake" target="_blank">may have a July 28 release date if a recent leak is accurate</a>.</p><p><em><strong>Are you excited for Halo: Campaign Evolved? Let me know below.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X8v9bW"></div>                            </div>                            <script src="https://kwizly.com/embed/X8v9bW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "I regard it as a great missed opportunity": Former DOOM dev reveals new details about Xbox's canceled Halo 'Titan' MMO that never saw the light of day ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/former-doom-dev-reveals-new-details-about-xboxs-canceled-halo-titan-mmo-that-never-saw-the-light-of-day</link>
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                            <![CDATA[ Ex-DOOM and Ensemble Studios dev Sandy Petersen has revealed new details about Microsoft's dead Halo MMO that was canceled 20 years ago. ]]>
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                                                                        <pubDate>Fri, 22 May 2026 18:55:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Instead of being set in the same time period as the mainline Halo games, the Halo &#039;Titan&#039; MMO would have been set long in the past instead — well before the Forerunners fired the Halo rings.]]></media:description>                                                            <media:text><![CDATA[Halo Infinite&#039;s campaign.]]></media:text>
                                <media:title type="plain"><![CDATA[Halo Infinite&#039;s campaign.]]></media:title>
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                                <p>As you may or may not already know, <a href="https://www.windowscentral.com/microsoft" target="_blank">Microsoft</a> and <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> were developing an MMORPG to compete against Blizzard Entertainment's flourishing <a href="https://www.windowscentral.com/tag/world-warcraft" target="_blank">World of Warcraft</a> 20 years ago — long before <a href="https://www.windowscentral.com/gaming/xbox/microsofts-activision-blizzard-deal-for-xbox-is-now-officially-done" target="_blank">the latter merged with the former in 2023</a> with Microsoft's Activision Blizzard deal. Codenamed 'Titan,' development began fully in 2004, with <a href="https://www.windowscentral.com/tag/age-empires" target="_blank">Age of Empires</a> dev Ensemble Studios setting the ambitious project in the <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a> universe.</p><p>Sadly, though, the project was axed in 2007, and Ensemble Studios itself was shuttered by Microsoft mere weeks ahead of the launch of its Halo Wars RTS in early 2009. The end of Ensemble and Titan has largely been shrouded in mystery for years, though in late 2025, <a href="https://www.windowscentral.com/tag/doom" target="_blank">DOOM</a> designer and former Ensemble dev <a href="https://x.com/SandyofCthulhu/status/1982965186781954468?s=20" target="_blank">Sandy Petersen alleged then-Xbox head Don Mattrick terminated them to try and safeguard a short-term bonus</a>.</p><p>Now, several months later, Petersen has taken to social media once again to reveal further details about the project, including information about its setting, overarching narrative, playable races and factions, and more.</p><p>He explains that the game was set before the Forerunners' Halo rings were fired to wipe out all life in the galaxy in order to stop the parasitic Flood, and featured two playable factions: the "mostly-human" Forerunners (at the time, humans and Forerunners weren't deemed to be separate like they are in the current canon), and the Covenant.</p><p>Petersen notes that the Covenant were "a confederation of aliens who opposed the Forerunners because the latter had built a wall to keep out the Flood," and that "the Covenant was on the wrong side of the line." The Covenant would have been similar to the one players know from the main Halo titles, albeit with some new races like "Mimics."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">We had gone quite a long way into the game. We had art, models, and we designers had created missions, and even campaigns. We had classes, races, etc. the Forerunners had 4 “races”: cyborgs, humans, sigmas (humans modified to live & work in outer space), and hardlights (humans… pic.twitter.com/vf2d2c1NgR<a href="https://twitter.com/cantworkitout/status/2057635695452471684">May 22, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>He then reveals that Ensemble "had gone quite a long way into the game," with "art, models, and we designers had created missions, and even campaigns." Classes and races were worked out as well; the Forerunners had cyborgs, humans, sigmas — humans modified to live in space — and hardlights, which were humans that had their essence transferred into a mechanical hard light body.</p><p>Interestingly, the idea for hardlights sounds very similar to the Prometheans from Halo 4 and 5, which makes me wonder if 343 Industries/Halo Studios got the idea for that faction from Titan's unused concepts.</p><p>Petersen also noted that he would have been the "lore guy" for the MMO, tasked with "designing worlds and species and ecologies and campaign arcs." In the end, though, "Don Mattrick murdered Ensemble Studios in its entirety for selfish purposes," he writes.</p><p>"He killed the single most profitable game company they had along with a billion dollar fame. For what? A hope that not paying for Titan’s 3-4 year dev time would increase his stock options. What a loser," he added.</p><p>"You may be sad or you may heave a sigh of relief. I regard it as a great missed opportunity, but I’m certainly not sorry I founded Petersen Games [a tabletop developer] instead," Petersen said, concluding his thread.</p><p>Ultimately, it's impossible to say whether or not Titan would have done well without knowing more about the MMO in detail, but I'm glad we've gotten to learn more about the project and what it would have been about. It's certainly interesting to think about what might have been if things worked out differently for Ensemble Studios.</p><p><em><strong>What do you think of everything we know about the Halo MMO, Titan? Share your thoughts in the comments, and in our poll.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKJRmW"></div>                            </div>                            <script src="https://kwizly.com/embed/OKJRmW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Former Halo art director accuses studio leadership of ethics violations and calls for an outside investigation into Halo Studios’ culture ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/former-halo-art-director-accuses-studio-leadership-of-ethics-violations-and-calls-for-an-outside-investigation-into-halo-studios-culture</link>
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                            <![CDATA[ Former Halo Studios art director Glenn Israel has renewed allegations against Halo Studios leadership, citing claims of cronyism and calling for a certified third-party investigation following new reporting from Mr. Rebs. ]]>
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                                                                        <pubDate>Tue, 19 May 2026 20:15:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Master Chief]]></media:description>                                                            <media:text><![CDATA[Halo Studios logo]]></media:text>
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                                <p>It has been well documented at this point that former Halo Studios art director<a href="https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures" target="_blank"> Glenn Israel has made several allegations against Halo Studios leadership</a>. Much of that attention has come from posts made on Israel’s LinkedIn, where he alleged that cronyism had taken place at the studio, the practice of hiring or promoting someone based on personal relationships rather than qualifications, alongside wider misconduct allegations.</p><p><a href="https://www.youtube.com/watch?v=LDNdPi4IS-o" target="_blank">Now, in a somewhat follow-up report by Mr. Rebs</a>, who we cover often and whom I recommend checking out on both <a href="https://x.com/Mr_Rebs_" target="_blank">X </a>(formerly Twitter) and <a href="https://www.youtube.com/@RebsGaming" target="_blank">YouTube</a>, Rebs goes into further detail surrounding the alleged cronyism at Halo Studios.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LDNdPi4IS-o" allowfullscreen></iframe></div></div><p>In the report, Rebs claims the <em>current</em> Halo Studios studio art director blocked him on LinkedIn following his initial reporting, which he says led him to uncover more Halo Studios employees allegedly tied to the individual. Rebs goes on to claim that 10 former associates were hired after their arrival at the studio, with eight of them reportedly receiving lead roles.</p><p>Separate from Rebs reporting, Israel had previously shared his own concerns surrounding Halo Studios leadership and Microsoft HR on LinkedIn. <a href="https://www.linkedin.com/feed/update/urn:li:activity:7459596209070977024/" target="_blank">In one post</a>, Israel outlined a timeline surrounding an alleged Lead Artist hiring process, claiming a preferred candidate had already entered salary negotiations before Halo Studios head Pierre Hintze allegedly intervened and ended discussions, with the role then reportedly being given to a friend and former associate of Halo Studios' current studio art director shortly after.</p><p>Following those allegations, Israel stated, “<em>This should matter to you because it is proof that Microsoft cannot guarantee a fair and equitable hiring process.</em>”</p><p><a href="https://www.linkedin.com/feed/update/urn:li:activity:7456901881886318592/" target="_blank">Israel also called for outside involvement regarding his complaints</a>, stating: “<em>And so I turn to you – if you (1) care about the stewardship of Halo and would like to see it set right, (2) are concerned about the welfare of developers in an increasingly unhinged industry, or (3) want to see meaningful change in nonsensically and notoriously hostile HR-employee relations, please amplify this message to your networks. Ask for a certified third-party investigation into my complaints against Halo Studios leadership and Microsoft HR. Demand accountability.</em>”</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODnK0e"></div>                            </div>                            <script src="https://kwizly.com/embed/ODnK0e.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p><a href="https://www.linkedin.com/feed/update/urn:li:activity:7462580658369101824/" target="_blank">In response to Rebs report</a>, Israel also stated that “<em>his report is nothing short of shocking</em>.”</p><p>It is also worth mentioning that, in his report, Rebs claims several former employees reached out to him following his reporting, alleging wider leadership concerns at Halo Studios.</p><p>Honestly, it is a bit tiring covering Halo negatively. I love this franchise and want to see it succeed as much as possible, but if the allegations made here are true, then it’s clear something needs to change at Halo Studios in a major way.</p><p>With that said, what are your thoughts on all of this? Let me know in the comments, and make sure to take part in our poll below.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ “This is still very insane to see”: Halo: Campaign Evolved is stocking PS5 shelves in GameStop ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/this-is-still-very-insane-to-see-halo-campaign-evolved-is-stocking-ps5-shelves-in-gamestop</link>
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                            <![CDATA[ Halo: Campaign Evolved has been spotted on PlayStation 5 store shelves at GameStop, sparking debate among Halo fans on just how surreal it is to see. ]]>
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                                                                        <pubDate>Thu, 14 May 2026 16:05:04 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo: Campaign Evolved on PS5]]></media:description>                                                            <media:text><![CDATA[Master Chief standing in front of a Halo ring with a large PS5 logo overlaid across the center of the image.]]></media:text>
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                                <p>Halo: Campaign Evolved is set to release this year for Xbox Series X, Xbox Series S, PC, and, yes, to the dismay of many Xbox fans, PlayStation 5, <a href="https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures" target="_blank">despite ongoing drama surrounding Halo Studios</a></p><p>Now, my personal view is that if this helps Halo survive, then as a longtime fan, I’m happy. However, as an Xbox fan too, it feels like Xbox as a brand, especially its hardware division, is on thin ice, at least from my perspective anyway, which may sound extreme.</p><p>And yes, I’m aware <a href="https://www.windowscentral.com/gaming/xbox/microsoft-confirms-project-helix-with-a-custom-amd-chip-built-for-next-gen-xbox-plus-new-fsr-diamond-tech-that-promises-sharper-cleaner-visuals-for-everyone" target="_blank">Project Helix</a> is coming (which I'm excited for), but I digress. Halo appearing on PlayStation still feels weird to me. This is the franchise that helped kickstart Xbox, and now it’s becoming one of several games helping keep PlayStation afloat as Sony continues scrambling after its failed live service push and lack of games. </p><p><a href="https://www.windowscentral.com/gaming/xbox/lets-predict-will-xbox-return-to-exclusive-games-will-halo-etc-continue-to-hit-playstation" target="_blank">The exclusives conversation will always continue to swirl around online</a>, and personally, I struggle to think of many reasons to invest in Xbox hardware outside of exclusives, despite Xbox still being my favorite platform compared to PlayStation and Nintendo.</p><p><a href="https://www.reddit.com/r/halo/comments/1tc4vts/this_is_still_very_insane_to_see/" target="_blank">Over on Reddit</a>, one fan, u/Maxkid1995, spotted that GameStop is stocking its shelves with placeholder cases showing Halo: Campaign Evolved coming to PlayStation 5, with them stating: “<em>This is still very insane to see.</em>” </p><p>The post received more than 6,000 upvotes, with one commenter saying: “<em>This is pretty much Halo's last chance to salvage any damage done the last decade</em>.” That particular comment alone received more than 3,000 upvotes.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exEraW"></div>                            </div>                            <script src="https://kwizly.com/embed/exEraW.js" async></script><p>However, as many Halo fans may notice, this now feels like Halo’s third “last chance,” with many fans having said the exact same thing during both Halo 5 and Halo Infinite’s launch periods.</p><p>I’ll admit it myself, seeing Halo advertised for PlayStation feels weird, especially seeing it on store shelves. Personally, I do think it’s bad for Xbox as a brand, but at the same time, it also feels far too late for Microsoft to back out of this strategy now.</p><p>I also don’t expect Xbox to reverse course on exclusives at all, so I just hope whatever the company does to entice players toward Xbox as a platform is enough moving forward, and that Xbox CEO Asha Sharma can pull it off.</p><p>With that said, what are your thoughts on this? </p><p><em><strong>Let me know in the comments, and be sure to take part in our poll above!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo Infinite's cutscenes were building up to the canceled "Project Tatanka" Battle Royale, but it didn't have what I wanted. ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-infinites-cutscene-were-building-up-to-the-canceled-project-tatanka</link>
                                                                            <description>
                            <![CDATA[ A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka, Halo’s canceled Battle Royale-inspired project, before layoffs at 343 Industries reportedly led to the storyline being scrapped. ]]>
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                                                                        <pubDate>Tue, 12 May 2026 09:26:04 +0000</pubDate>                                                                                                                                <updated>Tue, 12 May 2026 09:33:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[A new report from Rebs Gaming claims Halo Infinite’s multiplayer narrative cutscenes were originally building toward Project Tatanka.]]></media:description>                                                            <media:text><![CDATA[Two Spartan soldiers stand back-to-back in Halo Infinite, holding rifles inside a futuristic facility.]]></media:text>
                                <media:title type="plain"><![CDATA[Two Spartan soldiers stand back-to-back in Halo Infinite, holding rifles inside a futuristic facility.]]></media:title>
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                                <p>In a report from Mr. Rebs (also known as Rebs Gaming), we now have some new details regarding Halo Infinite’s multiplayer story, which was unfolding before eventually being canceled in June 2023.</p><p><a href="https://youtu.be/bkV-NtFZAiw?si=N8-_tHmCkRF2raYh" target="_blank">According to Mr. Rebs</a>, the cancellation was largely due to layoffs at then 343 Industries, now known as Halo Studios — although for simplicity’s sake, I’ll continue referring to the studio as 343 Industries throughout this report. For additional context, <a href="https://www.windowscentral.com/gaming/halo/personally-id-be-open-to-a-halo-extraction-shooter-halo-studios-reportedly-abandons-battle-royale-and-pivots-to-a-different-style-heres-what-that-means">Project Tatanka was reportedly Halo’s attempt at a Battle Royale experience before later evolving into more of an extraction shooter project.</a></p><p>Its current status remains unclear, although previous reports have suggested the project was either heavily reworked internally or canceled altogether, and according to Mr. Rebs, Halo Infinite’s multiplayer narrative was originally intended to help bridge players toward Project Tatanka.</p><p>In his report, Mr. Rebs states that Halo Infinite’s multiplayer story was originally intended to sort of mirror what we got with Spartan Ops in Halo 4, but with a more narratively cohesive structure that would also introduce characters from the wider Halo universe.</p><p>He also claims future multiplayer maps would have featured narrative context tied directly to these cutscenes, helping further develop Halo Infinite’s ongoing story.</p><p>However, these plans were ultimately scrapped after Halo Infinite’s Season 2 cutscenes were released, with <a href="https://www.windowscentral.com/gaming/halo/new-halo-report-reveals-just-how-destructive-mass-culling-microsoft-layoffs-were-at-halo-studios">layoffs throughout 2023 reportedly having a major impact on the internal teams</a> responsible for creating these narrative scenes.</p><p>According to the report, the sound team and other cinematic-related teams were heavily affected during these layoffs, leaving 343 Industries without enough staff to continue supporting the multiplayer narrative cutscenes.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/bkV-NtFZAiw" allowfullscreen></iframe></div></div><p>Mr. Rebs also teased that the multiplayer narrative was building toward “something playable,” although exactly what that was remains a mystery. What was clarified, however, is that it reportedly <strong>was not playable Elites</strong>, something many Halo fans, myself included, had long hoped would eventually come to Infinite.</p><p>I’ve said many times just how big a Halo fan I am, and I genuinely believe Halo Infinite was 343’s best attempt at a Halo gam. In fact, they even <a href="https://www.windowscentral.com/gaming/halo/halo-infinite-is-not-done-yet-a-surprise-update-dropped-out-of-nowhere-and-it-raises-new-questions-about-the-games-future" target="_blank">released a new update to Infinite recently</a>, which is good fun, and you should check it out!</p><p>Still, it's such a shame to hear how things reportedly unfolded this way for a title that was originally intended to last an entire decade, and with that said, I’d love to know your thoughts.</p><p>Did you enjoy Halo Infinite’s multiplayer story, or are you glad 343 Industries shifted focus elsewhere? </p><p><em><strong>Let me know in the comments, and be sure to take part in our poll below:</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ75rW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ75rW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/CfXpfwqI.html" id="CfXpfwqI" title="Do NOT sleep on TerraTech Legion, available now in Xbox Game Pass." width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ How a fan‑made Minecraft modpack recreates a full Halo roguelike experience with iconic weapons, enemies, and survival rules ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/how-a-fan-made-minecraft-modpack-recreates-a-full-halo-roguelike-experience-with-iconic-weapons-enemies-and-survival-rules</link>
                                                                            <description>
                            <![CDATA[ Halo Rogue is a fan-made Minecraft Java Edition modpack that transforms the game into a Halo-inspired roguelike survival experience featuring Covenant enemies, Flood encounters, Halo weapons, and Master Chief’s Mjolnir armor. ]]>
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                                                                        <pubDate>Mon, 11 May 2026 14:43:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Halo Rogue | Minecraft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo Rogue screenshot]]></media:description>                                                            <media:text><![CDATA[First-person view in Halo Rogue showing an energy sword beside Halo-inspired structures in Minecraft]]></media:text>
                                <media:title type="plain"><![CDATA[First-person view in Halo Rogue showing an energy sword beside Halo-inspired structures in Minecraft]]></media:title>
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                                <p>Halo and Minecraft combined into one? Sign me up! <a href="https://www.reddit.com/r/halo/comments/1snl3vg/halo_rogue/"><u>Halo Rogue is a new fan-made modpack for Minecraft</u></a> Java Edition (not Bedrock Edition) that transforms the game into a Halo-inspired survival minigame.</p><p>Little fun fact about me, I actually used to stream Minecraft way back in the day, and Halo is still one of my all-time favorite franchises. Despite the past decade largely failing to meet my expectations, at least compared to the Bungie era, I still have a soft spot for the series.</p><p>Don’t get me wrong, it’s totally fine if modern Halo works for you, but for me personally, it has struggled to live up to its earlier highs. Still, today we’re here to discuss something entirely different: Halo Rogue.</p><figure class="inline-layout"><fw-storyblock channel="windows_central" playlist=""></fw-storyblock></figure><p>I’ll explain exactly what this modpack does. Halo Rogue spawns players in with a preset loadout and just three lives, with each in-game day granting an extra life. If all lives are lost, your run restarts from the beginning, with the main objective being to survive for five days while exploring a world inspired by iconic Halo structures, alongside weapons and enemies like the Covenant and the Flood.</p><p>The modpack also changes Minecraft’s gameplay quite drastically. You’re not simply thrown in as a standard Minecraft character; instead, you’re equipped with Master Chief’s iconic Mjolnir armor.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:960px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H4qiELp3xptC7wxQUAhMWc" name="halo-rogue-v0-z2z9teya8nvg1.jpg" alt="Halo Rogue gameplay showing a Halo assault rifle overlooking a Minecraft lake and distant structures" src="https://cdn.mos.cms.futurecdn.net/H4qiELp3xptC7wxQUAhMWc.webp" mos="" align="middle" fullscreen="1" width="960" height="540" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/H4qiELp3xptC7wxQUAhMWc.webp' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo Rogue gameplay showing a Halo assault rifle overlooking a Minecraft lake and distant structures </span><span class="credit" itemprop="copyrightHolder">(Image credit: Halo Rogue | Minecraft)</span></figcaption></figure><p>Halo Rogue also features more than 30 Halo weapons, alongside several Halo-themed mods, and can be installed through CurseForge, a popular modding platform used across a wide range of games. However, you will need to import the modpack to CurseForge, so please keep that in mind.</p><p>I actually think this is pretty cool, and I’m always a fan of seeing new things done with Halo, even if this is a community project built within Minecraft. Without rambling too much about my own thoughts, let me know what you think about Halo Rogue.</p><p><strong>👉 </strong><a href="https://www.reddit.com/r/halo/comments/1snl3vg/halo_rogue/"><u><strong>You can grab the Halo Rogue modpack from Reddit here</strong></u></a><u><strong>.</strong></u></p><p>Will you be trying this modpack, or are you not interested in projects like this? </p><p><em><strong>Let me know in the comments, and be sure to take part in our poll below:</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oan9yX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oan9yX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ A new Halo Studios report claims the Xbox studio is actively developing “Halo Next” — with fresh details on the Endless, the Flood, and Joseph Staten’s original plans. ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/a-new-halo-studios-report-claims-the-xbox-studio-is-actively-developing-halo-next</link>
                                                                            <description>
                            <![CDATA[ A new report claims Halo Studios is actively developing “Halo Next,” the next mainline Halo campaign. The report also details Joseph Staten’s reported plans for Halo Infinite’s sequel, the role of the Endless, and the possible return of the Flood. ]]>
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                                                                        <pubDate>Thu, 07 May 2026 10:34:20 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[A new report claims Halo Studios is actively developing “Halo Next,” the next mainline Halo campaign.]]></media:description>                                                            <media:text><![CDATA[Halo Studios Master Chief]]></media:text>
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                                <p>I’m sure he needs no introduction at this point, but in a <a href="https://www.youtube.com/watch?v=rEy__vm8F7A" target="_blank">new report from Mr. Rebs</a>, we have some new details regarding what’s next for Halo’s campaign. According to the report, the project is reportedly being internally referred to as <strong>“Halo Next,”</strong> which we know exists thanks to a <a href="https://www.linkedin.com/jobs/view/narrative-design-director-halo-studios-at-microsoft-4404821831/" target="_blank">job listing posted by Halo Studios for a new Narrative Design Director.</a></p><p>Before jumping into the full details on that, Mr. Rebs also shared information regarding what writer Joseph Staten reportedly wanted for what he referred to as “Campaign Next,” a sequel to Halo Infinite that was reportedly in development <a href="https://www.gamesindustry.biz/343-layoffs-affected-95-including-top-directors" target="_blank">before the 2023 layoffs</a>. According to the report, Staten’s vision for Halo’s future did not include the Flood, or at least not right away, which may disappoint some longtime fans.</p><p>I will, before we jump into everything, give a fair <strong>spoiler warning</strong>, as Halo Infinite’s ending will be discussed, alongside some slight details regarding Halo: Edge of Dawn. So, if you wish to avoid spoilers, you’ve been warned.   </p><p>As many fans know, the Flood played an integral role in the original Halo trilogy, essentially serving as Halo’s version of zombies, albeit on a much more terrifying scale. In the report, Mr. Rebs also recaps the ending of Halo Infinite, explaining the role of the Endless, who were teased as the franchise’s next major threat after being released at the end of the game.</p><p><a href="https://apply.careers.microsoft.com/careers/job/1970393556859798" target="_blank">In the new Narrative Design Director job listing</a>, Halo Studios directly references “Halo Next” while also mentioning a “campaign experience,” with Mr. Rebs claiming the studio is actively developing the next mainline Halo campaign. However, it remains unclear whether Halo Studios will stick with plans surrounding the Endless, especially since Halo: Edge of Dawn, which takes place directly after Halo Infinite and appears to help set up the next game, while also heavily involving the Flood.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rEy__vm8F7A" allowfullscreen></iframe></div></div><p>As a lifelong Halo fan myself, I just want Halo Studios to release a good, polished, and finished game, something we rarely seem to get these days. Based on the details shared here, I’d personally love to see the Flood return in some capacity, but I also understand that the franchise needs to move forward, and The Endless could help push Halo in a new direction without Halo Studios simply relying on nostalgia.</p><p>Be sure to send some love over to Mr. Rebs on either <a href="https://x.com/Mr_Rebs_" target="_blank">X </a>or <a href="https://www.youtube.com/@RebsGaming" target="_blank">YouTube</a>, as these details come thanks to his reporting!</p><p><em><strong>With that said, I’d love to hear your thoughts on the details shared here. Let me know in the comments, and be sure to take part in our poll below:</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eJ7EVW"></div>                            </div>                            <script src="https://kwizly.com/embed/eJ7EVW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "The most fun I've had in Halo PvE in a long time": I played Halo Infinite's surprise new Gauntlet mode, and I'm hooked — it's something I've wanted for ages ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/i-played-halo-infinites-surprise-new-gauntlet-mode-and-im-hooked-its-something-ive-wanted-for-ages</link>
                                                                            <description>
                            <![CDATA[ Don't sleep on Halo Infinite's new Gauntlet co-op mode. It's some of the most fun I've had with Halo PvE in ages, and a must-play if you like a challenge. ]]>
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                                                                        <pubDate>Wed, 06 May 2026 20:39:59 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Halo Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Key art for Halo Infinite&#039;s new Gauntlet mode, a hardcore co-op PvE experience I&#039;d love to see return in future games.]]></media:description>                                                            <media:text><![CDATA[Four Spartans charge up a ramp toward a group of Banished enemies in a Forerunner arena, with a glowing structure looming above as combat unfolds on both sides.]]></media:text>
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                                <p>Given that <a href="https://www.windowscentral.com/tag/halo-infinite" target="_blank">Halo Infinite</a> developer Halo Studios said <a href="https://www.windowscentral.com/gaming/xbox/halo-infinite-operation-infinite-final-content-update" target="_blank">the game's big Operation Infinite update last November would be its last</a>, I — along with most other <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a> fans — figured we'd never see more new content come to the winding down free-to-play <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> and PC live-service shooter. That assumption turned out to be wrong, however, as this week, <a href="https://www.windowscentral.com/gaming/halo/halo-infinite-is-not-done-yet-a-surprise-update-dropped-out-of-nowhere-and-it-raises-new-questions-about-the-games-future" target="_blank">the studio added a new Gauntlet mode to the game</a> in a surprise update.</p><p>The update dropped out of nowhere and raises questions about whether or not Halo Studios is <em>truly </em>done with Halo Infinite, but that's not the subject of this article. Instead, I'm here to gush about how fun the new Gauntlet game type is, and why I'll probably be grinding it whenever I can convince my friends to join my fireteam.</p><p>Gauntlet is a four-player co-op PvE mode that essentially plays like Firefight on steroids. Players are given a short time to grab preferred weapons and equipment and then select an upgrade for their damage, speed, health, or shield regen; then, they're teleported to a randomly selected mini combat arena where endless hordes of Banished troops spawn.</p><p>The objective is to kill minibosses — elite enemies taken straight from Halo Infinite's campaign — that spawn alongside the waves of regular baddies, as defeating them all will win you the round and give you a chance to get more upgrades and powerful weapons. Failing to do so quickly once they appear, however, will result in the Harbinger from the campaign showing up. Though killable, she's tanky and harasses you aggressively, making her tough to contend with.</p><p>You and your teammates can revive each other, though since this takes a few seconds, it can be risky to do. Alternatively, downed players can respawn after a lengthy 30-second timer. If all four players are downed at once, it's a game over.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Gauntlet is intended for 4 players. We kept losing.Tried it with 8 players. We kept losing.This is the MUST-PLAY Halo PvE experience. pic.twitter.com/eGpJp6nCEM<a href="https://twitter.com/cantworkitout/status/2052066835009327329">May 6, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>I dove into the mode myself for a few hours today, and am ecstatic to report that it's an absolute <em>blast</em> — though it's also surprisingly difficult, and much more challenging than Halo Infinite's existing Firefight PvE. Outside of Legendary campaign difficulty, it's the closest thing we've ever had to an endgame Halo PvE experience.</p><p>Even on the "Easy" difficulty at the start of a match, the Banished are about as threatening as Heroic campaign AI — and the difficulty only continues to scale up as you progress, demanding better accuracy, positioning, and use of different weapons with each passing round. The never-ending waves of Banished also means the action is intense and constant; perfect for players like me that crave Halo PvE chaos.</p><p>It also demands truly intelligent use of Halo's sandbox, as the way the game encourages you to quickly kill bosses facilitates combining different damage types for maximum killing efficiency. An Elite boss with a shield is best taken down with plasma guns followed by a clean headshot with a precision weapon, while a Gravity Hammer-wielding Brute or a Hunter is most susceptible to explosive heavy weapons or skillful plasma grenade sticks.</p><p>Now, the mode isn't <em>perfect</em> — I feel a few of its combat stages lack adequate cover, the timer to get weapons and upgrades is frustratingly short, and the experience as a whole is a bit janky since Halo Studios used the Forge mode to make it — but it's still excellent fun, and a great way to enjoy the famous PvE action Halo is famous for.</p><p>Thus far, the community agrees: "Gauntlet is some of the most fun I've had in Halo PvE in a long time," reads <a href="https://www.reddit.com/r/halo/comments/1t4ul8b/gauntlet_is_some_of_the_most_fun_ive_had_in_halo/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">one of the top posts on the Halo subreddit</a> right now.</p><p>Overall, I've wanted something like this for Halo PvE for <em>years</em>, and I'm very glad we've finally gotten it. I hope we get something similar in the next mainline Halo game, or perhaps as a mode brought to the upcoming <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a> at some point after launch.</p><p><em><strong>Are you going to jump into Halo Infinite to check out the Gauntlet mode? Let me know in the comments, and in our poll.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl7me"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl7me.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ “Halo Infinite is not done yet”: A surprise update dropped out of nowhere and it raises new questions about the game’s future   ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-infinite-is-not-done-yet-a-surprise-update-dropped-out-of-nowhere-and-it-raises-new-questions-about-the-games-future</link>
                                                                            <description>
                            <![CDATA[ Halo Infinite has received a surprise update introducing Firefight Gauntlet, a new mode with escalating challenges, alongside new Forge maps. ]]>
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                                                                        <pubDate>Tue, 05 May 2026 20:14:06 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Halo Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo Infinite&#039;s firefight gauntlet mode promotional image]]></media:description>                                                            <media:text><![CDATA[Four Spartans charge up a ramp toward a group of Banished enemies in a Forerunner arena, with a glowing structure looming above as combat unfolds on both sides.]]></media:text>
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                                <p>Halo Infinite was 343 Industries, now Halo Studios, the last attempt at a Halo game. Of course, there's more on the horizon with the release of Halo: Campaign Evolved this year.</p><p>I will say too, before we get into the details, and despite its <a href="https://www.windowscentral.com/gaming/halo/new-halo-report-reveals-just-how-destructive-mass-culling-microsoft-layoffs-were-at-halo-studios" target="_blank">troubled development</a>, I actually found Halo Infinite to be their best effort from a gameplay perspective. Of course, it’s hard to mention the game without immediately thinking about its rocky launch and lack of content.</p><p>That said, that conversation has been done to death. Instead, I bring some good news, as <a href="https://support.halowaypoint.com/hc/en-us/articles/48903624969492-Halo-Infinite-Firefight-Gauntlet-Update-Patch-Notes" target="_blank">Halo Infinite has surprisingly received a brand new update</a>, adding a fresh mode and more, so let’s take a look at what’s new.</p><p> In this new update, Halo Infinite is receiving a new gamemode, Firefight: Gauntlet, in this new mode four players must band together and survive various challenges featuring endless waves of enemies and a boss battle to boot.</p><p>With this mode, if you take too long to defeat the boss, or arena champion, as they’re called, the Harbinger will join the battle, adding to the increasing difficulty as you fight across five arenas. The mode also features a point system, where players can spend points on upgrades such as increased damage, resistance, recovery, and speed.</p><p>It’s honestly impressive that we’re even getting a new mode in Halo Infinite, a game which has, for all intents and purposes, <a href="https://www.windowscentral.com/gaming/xbox/halo-infinite-operation-infinite-final-content-update" target="_blank">ended its development.</a></p><p>With this new mode also comes two new Forge maps, and given how strong Halo Infinite’s Forge is, they look quite decent. Alongside this, the Ranked Legacy playlist is also in rotation, featuring classic gameplay and maps.</p><p>As I’ve already said, I’m genuinely surprised we’re even getting new content in Halo Infinite, let alone an entirely new mode, so hats off to Halo Studios, or whoever worked on this update. It’s actually made me want to jump back in and check the game out after not touching it for a long time.</p><p>Are you as surprised as I am to see Halo Infinite get a new update? Do you even care that it’s received new content, or have you moved on to other games?</p><p><em><strong>Let me know in the comments, and be sure to take part in our poll below:</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ONl7me"></div>                            </div>                            <script src="https://kwizly.com/embed/ONl7me.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ New Halo leak claims Xbox is making Halo 2 and Halo 3 remakes after Campaign Evolved — "Active development is underway," here's what we know ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/new-halo-leak-claims-xbox-is-making-halo-2-and-halo-3-remakes-after-campaign-evolved</link>
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                            <![CDATA[ A new report claims that Xbox and Halo Studios are developing remakes for Halo 2 and Halo 3 that are similar in scope to Halo: Campaign Evolved. ]]>
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                                                                        <pubDate>Mon, 04 May 2026 17:49:35 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Halo 2: Anniversary]]></media:description>                                                            <media:text><![CDATA[Halo 2: Anniversary]]></media:text>
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                                <p>Developer Halo Studios has fully moved on from <a href="https://www.windowscentral.com/tag/halo-infinite" target="_blank">Halo Infinite</a> and is now focused on <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a> — a full Unreal Engine 5-based remake of the original 2001 game Halo: Combat Evolved. The reimagining of the beloved classic is set to be one of the biggest <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> releases this year, and <a href="https://www.windowscentral.com/gaming/halo/oop-xboxs-halo-campaign-evolved-release-date-may-have-just-leaked-thanks-to-a-retailers-mistake" target="_blank">according to a recent leak</a>, it's very possible it's got a release date of July 28 across Xbox Series X|S, Windows PC, <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a>, and PS5.</p><p><a href="https://www.windowscentral.com/gaming/halo/personally-id-be-open-to-a-halo-extraction-shooter-halo-studios-reportedly-abandons-battle-royale-and-pivots-to-a-different-style-heres-what-that-means" target="_blank">A previous report</a> suggested that one of the studio's next big projects after Campaign Evolved might be Project Eker, some sort of potentially standalone <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a> multiplayer experience that could be an extraction shooter. Now, another has come to light that claims that on the campaign side of things, we're getting two additional remakes.</p><p>That news comes from Rebs Gaming, a well-known Halo insider widely considered to be reputable. In <a href="https://www.youtube.com/watch?v=pTobbtFwqzQ" target="_blank">a new report</a> from Mr. Rebs, he says that two sources have confirmed to him that Xbox and Halo Studios are working on remakes for Halo 2 and Halo 3, corroborating an earlier claim from a developer he spoke to that said they were being developed.</p><p>Notably, Mr. Rebs says that one source sent him definitive proof that these remakes for the rest of the original Halo trilogy are coming, and that "Active development is underway" — though ultimately, they're still in "early development."</p><p><em><strong>Stop reading here if you'd like to avoid potential spoilers for Campaign Evolved's new missions! If you don't mind, keep scrolling down.</strong></em></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/pTobbtFwqzQ" allowfullscreen></iframe></div></div><p>He also noted that his other source is the same one that <a href="https://www.windowscentral.com/gaming/halo/new-halo-campaign-evolved-leak-hints-at-prequel-missions-returning" target="_blank">previously leaked some interesting details</a> about Halo: Campaign Evolved's new prequel missions that precede the events of the main single player story. Notably, they said that one of them is centered around the tense rivalry between the UNSC's Spartan supersoldiers and its elite — but unaugmented — Orbital Drop Shock Troopers (ODSTs).</p><p>It was also stated that another might give a nod of some sort to Halo: Combat Evolved's prequel, Halo: Reach, we'll see Brutes in the levels (these enemies weren't introduced until Halo 2, originally), and that there will be a new Covenant faction that's even more religious than the main empire.</p><p>Apparently, things from Halo 2 and 3 like Brutes will be present in Campaign Evolved <em>because</em> of the upcoming work-in-progress remakes for those games. This suggests the future titles will be built with Unreal Engine 5 as well, lining up with Halo Studios' stated plan to use Unreal moving forward when it <a href="https://www.windowscentral.com/gaming/xbox/it-was-best-in-class-thats-what-halo-was-thats-what-halo-needs-to-be-again-343-industries-rebrands-confirms-franchise-is-moving-to-unreal-engine-5" target="_blank">rebranded from 343 Industries</a> in 2024.</p><p>While Halo: Combat Evolved and Halo 2 got "Anniversary" remasters in 2011 and 2014 respectively, Halo 3 didn't end up getting one in 2017, which is something that greatly frustrated fans of what was arguably the Halo game with the franchise's biggest cultural impact.</p><p>Thus, it's great news for many that a full-fledged Halo 3 remake is reportedly on the horizon, though only time will tell if the 2007 shooter is remade faithfully. Campaign Evolved has caught some flak for reusing Halo Infinite assets and for some controversial changes like the inclusion of sprinting and major artistic redesigns, after all.</p><p><em><strong>I'm glad to see some </strong></em><strong>positive </strong><em><strong>Halo news after </strong></em><a href="https://www.windowscentral.com/gaming/halo/new-halo-report-reveals-just-how-destructive-mass-culling-microsoft-layoffs-were-at-halo-studios" target="_blank"><em><strong>all the negative things we've heard about lately</strong></em></a><em><strong>. Assuming Mr. Rebs' report is accurate, are you excited to play remakes of Halo 2 and 3? Let me know in the comments, and in our poll.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrNyxX"></div>                            </div>                            <script src="https://kwizly.com/embed/XrNyxX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "This was detrimental to Halo Infinite's post-release development": New Halo report reveals just how destructive "mass culling" Microsoft layoffs were at Halo Studios ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/new-halo-report-reveals-just-how-destructive-mass-culling-microsoft-layoffs-were-at-halo-studios</link>
                                                                            <description>
                            <![CDATA[ A new Halo report alleges that Halo Infinite devs were burdened by "double the responsibilities and duties" following Microsoft's early 2023 layoffs. ]]>
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                                                                        <pubDate>Wed, 29 Apr 2026 21:30:37 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[A new Halo report has alleged how destructive Microsoft&#039;s early 2023 layoffs were for Halo Studios developers and the post-launch support of Halo Infinite.]]></media:description>                                                            <media:text><![CDATA[Halo Infinite]]></media:text>
                                <media:title type="plain"><![CDATA[Halo Infinite]]></media:title>
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                                <p><a href="https://www.windowscentral.com/tag/halo-studios" target="_blank">Halo Studios</a>, the rebranded 343 Industries that continues to shepherd Microsoft's flagship FPS series into the future, has been in the spotlight a lot this month — and not for good reasons. A few weeks ago, <a href="https://www.windowscentral.com/gaming/halo/threatened-retaliation-on-first-contact-as-i-dig-into-a-former-halo-art-directors-claims-im-left-questioning-what-else-microsoft-didnt-want-anyone-to-see" target="_blank">former art director Glenn Israel alleged that several "unethical and/or unlawful acts" occurred at the studio</a> during his time there, prompting scrutiny from players and investigators.</p><p><a href="https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures" target="_blank">Further comments have come from Israel and other developers</a>, and <a href="https://www.windowscentral.com/gaming/halo/personally-id-be-open-to-a-halo-extraction-shooter-halo-studios-reportedly-abandons-battle-royale-and-pivots-to-a-different-style-heres-what-that-means" target="_blank">a recent report</a> revealed that a <a href="https://www.windowscentral.com/tag/halo" target="_blank">Halo</a> multiplayer project (potentially an extraction shooter) codenamed Project Eker was allegedly in development in 2023, and could eventually come out either as a standalone release or as something tied to the next mainline title. <a href="https://www.windowscentral.com/gaming/halo/halo-infinite-was-intended-to-act-as-a-central-hub-im-digging-into-the-alleged-343-roadmap-and-how-ambitious-its-original-plans-for-the-franchise-really-were" target="_blank">Another report this week</a> brought to light that the 2021 live-service shooter <a href="https://www.windowscentral.com/tag/halo-infinite" target="_blank">Halo Infinite</a> was going to be a hub for future games.</p><p>However, a large number of developers reportedly left Halo Studios soon after Infinite's launch, which was then followed by a hiring freeze from Microsoft implemented in preparation for <a href="https://www.windowscentral.com/microsoft/microsoft-confirms-that-its-cutting-10000-jobs" target="_blank">the firm's massive January 2023 layoffs</a> that <a href="https://www.windowscentral.com/gaming/xbox-studios-behind-starfield-halo-and-gears-of-war-have-also-been-hit-by-layoffs" target="_blank">hit the studio particularly hard</a>. At the time, <a href="https://www.windowscentral.com/gaming/former-343i-devs-respond-to-microsoft-layoffs-they-set-halo-up-for-failure" target="_blank">affected Halo devs were very vocal about how poor leadership was</a> — and now, a new report from known Halo insider Rebs Gaming reveals alleges just how destructive the layoffs were, and how poorly they were managed.</p><p>In <a href="https://www.youtube.com/watch?v=3kJ5pDMhmOM" target="_blank">his latest video</a>, Mr. Rebs says his sources have confirmed that Halo Studios' studio head Pierre Hintze chose to lay off nearly the entire Halo Infinite campaign team and audio team, with former audio director Sotaro Tojima not replaced by Becky Allen until over a year later; these cuts reportedly hindered post-launch content development significantly.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/3kJ5pDMhmOM" allowfullscreen></iframe></div></div><p>Mr. Rebs also noted he was told that in the wake of the layoffs, remaining employees at Halo Studios were saddled with "double the responsibilities and duties," leading to higher stress and a general feeling of being very understaffed. Allegedly, staff were so overwhelmed that they reached out to their laid off colleagues "to ask how to do jobs they weren't trained or hired for."</p><p>Reportedly, Hintze also controversially referred to the layoffs at the developer as a "mass culling" during a studio-wide Microsoft Teams meeting; this upset several of Rebs Gaming's sources, all of which felt that the use of that terminology was extremely disrespectful and devalued their contributions to the franchise.</p><p>Ultimately, all of this new information lines up with the criticisms of Microsoft and Halo Studios leadership that former Halo devs have voiced in the past, and after this story as well as everything Glenn Israel has alleged recently, the community is pushing for Microsoft to conduct an investigation of the developer and make high-level changes.</p><p>Notably, Israel himself has done the same, going so far as to <a href="https://www.linkedin.com/feed/update/urn:li:activity:7453155654719995904?commentUrn=urn%3Ali%3Acomment%3A%28activity%3A7453155654719995904%2C7453464299437473794%29&dashCommentUrn=urn%3Ali%3Afsd_comment%3A%287453464299437473794%2Curn%3Ali%3Aactivity%3A7453155654719995904%29" target="_blank">comment the request</a> on a LinkedIn post from the new Xbox CEO <a href="https://www.windowscentral.com/tag/asha-sharma" target="_blank">Asha Sharma</a>. "Ask for a certified third-party investigation into Halo Studios," he said.</p><p>One thing that seems clear is that there are some major issues with Halo Studios' development processes, and I hope that big improvements for them come sooner rather than later. As for what's next for Halo itself, <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a> — an Unreal Engine 5 remake of the original Halo: Combat Evolved — is coming this year, with <a href="https://www.windowscentral.com/gaming/halo/oop-xboxs-halo-campaign-evolved-release-date-may-have-just-leaked-thanks-to-a-retailers-mistake" target="_blank">a rumored July 28 release date</a>.</p><p><em><strong>What are your thoughts about the situation at Halo Studios? Do you believe Microsoft needs to step in and make major changes at the studio? Let me know in the comments, and by voting in our poll.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oq8zmW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oq8zmW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ A modder got Halo: Combat Evolved running natively on Nintendo Switch without cloud streaming ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/a-modder-got-halo-combat-evolved-running-natively-on-nintendo-switch-and-its-shockingly-smooth-without-cloud-streaming</link>
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                            <![CDATA[ A modder has demonstrated Halo Combat Evolved running on Nintendo Switch using an ARM64 build of the Xemu emulator, showing early but unimpressive results without cloud streaming. ]]>
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                                                                        <pubDate>Wed, 29 Apr 2026 20:19:19 +0000</pubDate>                                                                                                                                <updated>Wed, 29 Apr 2026 20:27:56 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[@Generalkidd]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Nintendo Switch running Halo: Combat Evolved]]></media:description>                                                            <media:text><![CDATA[A Nintendo Switch displays the Halo title screen, showcasing options like Campaign and Multiplayer. It&#039;s resting on a crumpled, soft green blanket.]]></media:text>
                                <media:title type="plain"><![CDATA[A Nintendo Switch displays the Halo title screen, showcasing options like Campaign and Multiplayer. It&#039;s resting on a crumpled, soft green blanket.]]></media:title>
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                                <p>Halo on Nintendo hardware has always felt like one of those “never gonna happen” crossover fantasies, but a modder just went ahead and did it anyway. Halo: Combat Evolved is now running natively on a Switch, no cloud streaming, no weird workaround, just straight-up gameplay on Nintendo’s handheld. And the wild part is how smooth it looks. This isn’t a proof‑of‑concept hack that barely boots, and it’s shockingly playable.</p><p>This would have been considered rather blasphemous a few years ago, but now it feels par for the course, <a href="https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-devs-say-its-first-ever-ps5-release-of-xboxs-flagship-is-a-chance-to-grow-its-community" target="_blank">especially with a Halo game expected to arrive on PlayStation</a> this year, <a href="https://www.windowscentral.com/gaming/xbox/lets-predict-will-xbox-return-to-exclusive-games-will-halo-etc-continue-to-hit-playstation" target="_blank">well, that is, unless Xbox changes strategies</a>. Whilst this isn’t anything official, but rather what I (incorrectly) presumed was the result of the recent release of Proton 11 beta.</p><p>Proton 11, for those unaware, is <a href="https://www.reddit.com/r/SteamOS/comments/1snx8my/valve_releases_first_proton_11_beta_with_major/" target="_blank">Valve’s latest version of its compatibility layer</a>, which allows Windows games to run on Linux. In this latest beta, Valve has added support for ARM64, meaning ARM-based devices can now run Windows games too.</p><p>YouTuber and modder <a href="https://x.com/Generalkidd" target="_blank">@Generalkidd</a> showed on X (formerly Twitter) Halo: Combat Evolved running on the original Nintendo Switch, a console that has long been known for its modding potential. Users have previously installed Linux on the hardware to get software running that normally wouldn’t, including early attempts at running Steam.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEoa0O"></div>                            </div>                            <script src="https://kwizly.com/embed/eEoa0O.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>I assumed that, given that the Nintendo Switch is an ARM-based console, using Proton 11 beta was how Halo was running on the console; however, I was quite wrong on that.  </p><p>Instead, <a href="https://x.com/Generalkidd">@Generalkidd</a> took a different approach to get Halo: Combat Evolved running on the Nintendo Switch, and in doing so, <a href="https://x.com/ske7ch/status/2049231887378600218?s=20" target="_blank">caught the attention of Halo Studios’ Community Director</a>. Responding with a GIF that says “I like you, but you’re crazy,” playfully acknowledging just how weird it is to see Halo on a Nintendo Switch.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Got Halo CE running on the Nintendo Switch without cloud streaming too! pic.twitter.com/C8gO5ieIFJ<a href="https://twitter.com/cantworkitout/status/2049194809370312758">April 28, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>To get the game running, <a href="https://x.com/Generalkidd">@Generalkidd</a> is using the original Xbox version of Halo: Combat Evolved through an ARM64 build of Xemu, an original Xbox emulator. Performance isn’t great at the moment, but the fact that it runs at all is really impressive.</p><p>I actually have a modded Nintendo Switch. I set it up a while back so I could remote play from my Xbox in bed, before I had anything like an Xbox Ally X, and it worked quite well for that use case.</p><p>That said, I can’t see myself jumping through the hoops needed to get the original Halo: Combat Evolved running on my Switch. That’s just me, though, so let me know whether you’d do something as crazy as this or if, like me, you prefer watching others take on projects like this.</p><p><em><strong>Let me know your thoughts in the comments, and be sure to take part in our poll!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Halo Infinite was intended to act as a central hub”: I’m digging into the alleged 343 roadmap and how ambitious its original plans for the franchise really were ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-infinite-was-intended-to-act-as-a-central-hub-im-digging-into-the-alleged-343-roadmap-and-how-ambitious-its-original-plans-for-the-franchise-really-were</link>
                                                                            <description>
                            <![CDATA[ A new report claims Halo Infinite was originally planned as a long term platform with a sequel, new environments, and expanded content, but internal challenges and staffing issues may have limited its future. ]]>
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                                                                        <pubDate>Wed, 29 Apr 2026 18:49:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo Infinite]]></media:description>                                                            <media:text><![CDATA[Halo Infinite]]></media:text>
                                <media:title type="plain"><![CDATA[Halo Infinite]]></media:title>
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                                <p><a href="https://youtu.be/D4nAwuNWRss" target="_blank">In another report from Mr. Rebs released on Monday</a>, we got insight into what 343 Industries, now Halo Studios, had planned for Halo Infinite. As with any report like this, it’s worth mentioning that this information is based on sources and is not officially confirmed by Halo Studios or Microsoft.</p><p><a href="https://www.windowscentral.com/gaming/halo/personally-id-be-open-to-a-halo-extraction-shooter-halo-studios-reportedly-abandons-battle-royale-and-pivots-to-a-different-style-heres-what-that-means" target="_blank">After covering Project Eker</a>, a potential extraction shooter or solo multiplayer project, Mr. Rebs said he could not confirm the full details at the time.</p><p>However, he has since found a<a href="https://x.com/Mr_Rebs_/status/2049306414321996042" target="_blank"> former senior animator who described work on an Unreal Engine-based multiplayer project</a> that was already playable as early as last year. The extraction shooter itself, though, has seemingly been canceled, according to a former developer.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/D4nAwuNWRss" allowfullscreen></iframe></div></div><p><a href="https://x.com/Mr_Rebs_/status/2048888020871393369" target="_blank">Moving onto what Mr. Rebs reports regarding the original plans for Halo Infinite</a>, he states that in 2022, then creative head Joseph Staten held a company-wide Microsoft Teams meeting.</p><p>During this, Staten outlined plans for the next Halo campaign and showed off concept art that included Forerunner structures in snowy environments, a lava biome similar to Mustafar from Star Wars, and a brute skiff among large trees.</p><p>Mr. Rebs also claims that a Halo Infinite sequel was in development in 2022. Alongside this, he states that plans included a Banished Scarab and characters from the Halo books.</p><p>He also claims Halo Infinite was intended to act as a central hub for future Halo games. I must admit, hearing this is I am quite surprised given how rough Halo Infinite’s menus were at launch.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oan0KX"></div>                            </div>                            <script src="https://kwizly.com/embed/Oan0KX.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>Following the launch of Halo Infinite, 343 Industries reportedly faced mass attrition, with a wave of developers leaving the studio in a relatively short period of time.</p><p>At the same time, Microsoft reportedly implemented a hiring freeze ahead of the January 2023 layoffs.</p><p>According to Mr. Rebs, this left the team significantly understaffed during a critical post-launch window. As a result, support for Halo Infinite slowed, and the flow of new content dropped off.</p><p>It also helps explain why updates during that period were so limited, despite expectations for ongoing live service support. This likely wasn’t helped by a reliance on contract workers, <a href="https://www.bloomberg.com/news/articles/2021-12-08/how-microsoft-s-halo-infinite-went-from-disaster-to-triumph" target="_blank">something Bloomberg reported on over four years ago. </a> </p><p>Interestingly, Mr. Rebs also claims that internal discussions had already begun around bringing Halo to PlayStation during this timeframe.</p><p>This report does explain a lot, and I’d urge people to watch the full video and give Mr. Rebs a follow on both <a href="https://x.com/Mr_Rebs_" target="_blank">X</a> and <a href="https://www.youtube.com/@RebsGaming" target="_blank">YouTube</a>.</p><p>I’d also love to hear your thoughts on Halo Infinite and this report. If what Mr. Rebs said is true, it offers an interesting look into the game’s development.</p><p><em><strong>Make sure to let me know in the comments, and be sure to take part in our poll!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Inside Xbox's "exclusive" conundrum: Will Microsoft pull games like Halo, Gears, and Forza from PlayStation? ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/lets-predict-will-xbox-return-to-exclusive-games-will-halo-etc-continue-to-hit-playstation</link>
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                            <![CDATA[ The big conversation right now revolves around whether or not Xbox will return to "exclusive" games. It's a big decision, much bigger than perhaps most people realize. ]]>
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                                                                        <pubDate>Sun, 26 Apr 2026 14:07:36 +0000</pubDate>                                                                                                                                <updated>Sun, 26 Apr 2026 20:40:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[PlayStation getting Halo has been a big psychological drain on Xbox&#039;s brand power. ]]></media:description>                                                            <media:text><![CDATA[PlayStation presentation with Master Chief photoshopped on top]]></media:text>
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                                <p>It's the biggest Xbox conversation of the now: will Xbox get exclusive games again?</p><p>One of the most controversial, if not <em>the </em>most controversial topics surrounding Xbox pertains to this and this alone: exclusive content, namely games. </p><p>A couple of years ago via a very dry business-style presentation, Xbox announced that it is bringing "four" of its exclusive games to PlayStation. Xbox CEO Phil Spencer said that it would only be those four, specifically saying "it's not Indiana Jones" in comments that are now notorious: a few months later, it very much <em>was </em>Indiana Jones. </p><p><a href="https://www.windowscentral.com/gaming/forza5-5million-ps5">After Forza Horizon absolutely blew up on PlayStation</a>, making Microsoft (and Sony ...) absurd amounts of money, the writing was essentially on the wall. Xbox will no longer have exclusive games. I wrote two years ago that, as part of Xbox's ill-fated "Project Latitude," any exclusive Xbox game moving forward would be incidental at best. A result of budget constraints, dev kit access, or pipeline issues. In essence, every single Xbox game would eventually come to PlayStation, and some easy ports to Nintendo Switch 2 as well. </p><p><a href="https://www.windowscentral.com/gaming/xbox-hints-at-a-shift-on-exclusives-the-plan-is-the-plan-until-its-not-the-plan">But like new CEO Asha Sharma said, "the plan is the plan until it's not the plan," </a>and confirmed repeatedly over the last few weeks that <a href="https://www.windowscentral.com/gaming/xbox/xbox-ceo-asha-sharma-says-microsoft-will-make-some-calls-on-exclusive-games-but-wont-rush">exclusive games for Xbox are being re-evaluated. </a></p><h2 id="selling-xbox-s-soul-for-a-ton-of-money">Selling Xbox's soul for (a ton of) money</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="bE5CpKAp9vC8k798KCLnhS" name="Gears of War on PlayStation" alt="Gears of War on PlayStation via Amazon" src="https://cdn.mos.cms.futurecdn.net/bE5CpKAp9vC8k798KCLnhS.jpg" mos="" align="middle" fullscreen="" width="4000" height="2252" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The era of Xbox exclusives is over. Or is it? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><p>Whether Xbox likes it or not, eventually it's going to have to contend with the fact the vast majority of Xbox owners want exclusive content on their box. </p><p>A recent <a href="https://www.windowscentral.com/gaming/xbox/i-polled-over-14-000-xbox-gamers-on-exclusivity">poll I conducted on Windows Central and in other places revealed that only 12% of our readers think Xbox shouldn't have any form of exclusivity</a>. At the very least, you want Xbox to have some form of exclusive content, whether timed or otherwise. Plenty want full exclusivity, too. </p><p>The problem is, for Microsoft, the sentiment hasn't always translated into real-world sales data. </p><p>Previous CEO Phil Spencer said in an interview that Starfield, no matter how good it might've been, wouldn't have sold Xbox consoles in meaningful amounts. The sentiment points to a worrying trend across console gaming in general: it isn't growing. That's the cold, hard facts. </p><p>Various analytics firms from Circana to Ampere show that youngsters simply aren't buying any console, letalone Xbox. Those that don't become console gamers in their youth are far less likely to become console gamers in adulthood too. </p><blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:bhqrrxt7yyfpwguioa7rwa7x/app.bsky.feed.post/3ly3wiwdwrk2t" data-bluesky-cid="bafyreidga45txkz3hxtz47zgv7wtklv7jqcuqir3mzyz5cmj6vkjhsc3h4"><p lang="en">From Circana's Checkout service: $100+ income households now account for 43% of US video game hardware purchases, up from 36% just a few years ago.18–24-year-olds accounted for only 3% VG hardware purchases during the 12-months ending July 2025, down from 10% during the 12 months ending July 2022.</p>— @matpiscatella.bsky.social (<a href="https://bsky.app/profile/did:plc:bhqrrxt7yyfpwguioa7rwa7x?ref_src=embed">@matpiscatella.bsky.social.bsky.social</a>) <a href="https://bsky.app/profile/matpiscatella.bsky.social/post/3ly3wiwdwrk2t">2026-04-26T16:56:43.878Z</a></blockquote><p>Console gaming has become the realm of the <em>unc </em>to use the vernacular<em> du jour. </em>If you're reading this, most likely you're in your mid-thirties or older. </p><p>Kids today grew up with iPad and Roblox, and therein lies their gaming expectations generally speaking. They also spend more time on TikTok and other addictive social media algorithms than older generations, although our attention is divided by this increasingly as well. </p><p>All up combined console sales between the big three are lagging behind the previous generation owing to a variety of factors. Increased costs are a factor. The rise of free-to-play is a factor. The social-heavy nature of dual-monitor PC gaming is a factor too. </p><p>Consoles essentially fell behind in a variety of ways, but we're not here to discuss the causes of that right now. The point is that in a stagnant, or even <em>shrinking </em>total user base, how can Xbox (and others frankly) stay ahead of inflation? Costs are rising for platform holders too, and finding new money is driving both Xbox and PlayStation to explore other pastures. PlayStation quite unprecedently put Helldivers 2 onto Xbox as well last year, so it's hardly as if Xbox's behavior exists in a vacuum. </p><h2 id="despite-the-difficulties-xbox-s-asha-sharma-has-set-up-some-pretty-strong-expectations">Despite the difficulties, Xbox's Asha Sharma has set up some pretty strong expectations</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KNRVebsDsnUXzhKJFmpYgU" name="Asha Sharma and Matt Booty (Green BG)" alt="Xbox CEO Asha Sharma and Xbox CCO Matt Booty, on a green background" src="https://cdn.mos.cms.futurecdn.net/KNRVebsDsnUXzhKJFmpYgU.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox's leadership: Asha Sharma CEO, Matt Booty CCO.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft (edit by Windows Central))</span></figcaption></figure><p>I seriously doubt <a href="https://www.windowscentral.com/gaming/xbox/xbox-ceo-asha-sharma-explains-return-to-xbox-stating-xbox-starts-with-console-in-our-interview">Asha Sharma and Matt Booty would be teasing the return of exclusives </a>if there wasn't already some sort of plan in place. </p><p>Personally, I think that we will see some form of exclusivity return, but it may be pretty limited. Gears of War: Reloaded, for example, very barely moved the needle when it launched on PlayStation last year. The anaemic sales really begs the question: is the juice worth the squeeze? </p><p>It's difficult to measure brand damage in a spreadsheet, and Microsoft is a company that is well entrenched in telemetry. I call this phenomenon spreadsheetification — if it can't be measured in a spreadsheet, Microsoft's decision making seems to be paralyzed. This is why they so often fall afoul of negative sentiment and lack a human touch. It's hardly unique to Microsoft. Corporate inertia is a real thing, and it's what helps smaller, more nimble firms like Discord appear out of nowhere and disrupt entire markets. </p><p>Microsoft and Xbox can no longer afford to be this ignorant. The blowback to their strategy around Xbox has been so utterly loud that it can no longer be ignored here. Hence why <a href="https://www.windowscentral.com/gaming/xbox/xbox-game-pass-price-gets-a-massive-price-cut-call-of-duty-2026-will-not-be-included-details">we've already seen a huge reversal on Xbox Game Pass Ultimate's 50% price hike</a>. When is the last time you saw a subscription service actually get cheaper? </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8fYQCiAHYKECqMJbC8psri" name="Xbox-Games-Showcase-Gears-of-War-E-Day-01" alt="Promotional header for Xbox Games Showcase and Gears of War: E-Day Direct events" src="https://cdn.mos.cms.futurecdn.net/8fYQCiAHYKECqMJbC8psri.jpg" mos="" align="middle" fullscreen="1" width="1024" height="576" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/8fYQCiAHYKECqMJbC8psri.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox will reveal Gears of War: E-Day at the Xbox Games Showcase, and rumors are strong that it could be a true Xbox exclusive. At least for a time ...  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>Forza Horizon will continue to sell millions when it hits PlayStation. But, will Gears of War and Halo? Obviously, we're not talking Minecraft or Call of Duty here, which have PlayStation's install base fully factored into its business model. The ship has well and truly sailed here (<a href="https://www.windowscentral.com/gaming/xbox/its-time-for-xbox-to-stop-apologizing-for-its-existence">although some Xbox co-marketing wouldn't hurt</a> ...). We're not talking about whether or not Xbox will ditch PC either ... Xbox and Microsoft obviously have a vested interest in keeping Windows 11 as the default PC gaming platform. </p><p>But what if Elder Scrolls 6 and Fallout 5 were Xbox console-exclusive down the line? I feel like a persistent cadence of high-quality exclusives absolutely would sell Xbox hardware. You're going to need stuff like that for Xbox Helix, which many predict will be disproportionately expensive for a video game console. </p><p>And of the "smaller" franchises. The immeasurable brand damage that putting Xbox icons like Master Chief and Marcus Fenix onto PlayStation really doesn't feel like it's worth it to me. Yes, they will sell some copies, but is it really worth making your users feel abandoned in the process? Gears of War and Halo have never really had an audience on PlayStation until <a href="https://www.windowscentral.com/gaming/xbox/report-microsoft-cfo-amy-hood-has-forced-xbox-to-deliver-an-insane-30-percent-profit-margin-which-is-why-everything-is-crazy-right-now">Microsoft CFO Amy Hood forced Xbox to chase an insane 30% profit target. </a></p><p>But there's the other argument: if Xbox isn't finding new users from the Gen-Z and Alpha cohorts due to Roblox, etc., then it needs to find new money elsewhere, i.e. on PlayStation. But I find that to be reductive. If there's an industry problem all up with console, I don't see why putting games on PlayStation is doing anything other than accelerating the identified problem. Kids don't want to play Halo or Gears, and their parents don't want to necessarily buy a console for it either. </p><div><blockquote><p>The immeasurable brand damage that putting Xbox icons like Master Chief and Marcus Fenix onto PlayStation really doesn't feel like it's worth it. </p></blockquote></div><p>Microsoft didn't even wait five minutes to see if cloud gaming could help bridge the gap before it started chasing PlayStation's audience. It has done little to no marketing of this platform, nor has it bothered really marketing its own consoles either. Meeting people where they are is all well and good, but what good is reinforcing PlayStation's position if the entire market is stagnant to shrinking anyway?</p><p>Microsoft should be fighting for those users that potentially remain in the segment with one arm, and exploring what's next for Gen-Z and Gen-Alpha with the other, in my view. But again, it's a real dilemma ultimately. Microsoft has pushed themselves into a corner by leaning into these trends, and it makes you wonder if its studios can even get the investment they need without PlayStation's install base now — even if the sales overall end up being anaemic. </p><h2 id="so-i-ask-you-dear-reader-will-xbox-return-to-console-exclusive-games">So, I ask you, dear reader: will Xbox return to console-exclusive games?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3cQL4dQuLdYRXmpQRjFNh9" name="halo-campaign-evolved-first-person-combat-elite" alt="Shooting an Assault Rifle in Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/3cQL4dQuLdYRXmpQRjFNh9.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo Campaign Evolved has already been announced for PlayStation, it seems highly unlikely that Microsoft will cancel that. But perhaps the next Halo would go back to being exclusive? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>I go back and forth on this, but they're talking about "re-evaluating" too much to make me think they won't return some form of exclusivity back to Xbox customers. I think what we'll end up seeing is a partial return to exclusivity, perhaps with an emphasis on timed exclusivity. </p><p>I can see Gears: E-Day being a timed Xbox console-exclusive, but Microsoft already dealt the damage by announcing PlayStation versions of Halo: Campaign Evolved.</p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/xbox/ranking-the-biggest-xbox-problems-on-asha-sharmas-to-do-list-exclusives-xbox-helix-game-pass-and-more"><strong>Ranking the biggest problems faced by Xbox CEO Asha Sharma</strong></a></p><p>Putting their games onto PlayStation does allow their studios to be more ambitious, and gain bigger budgets and investment. Fable decidedly looks truly AAA, but is it only AAA because Playground Games is able to offset risk and invest in studio growth thanks to huge actual and projected sales of its games on PlayStation? I certainly believe that putting Xbox games onto PlayStation helps them hit a higher quality bar. </p><p>But at the same time ... it's doing massive damage to Xbox as a hardware platform. Sales are in freefall decline. Why buy an Xbox in 2026 if none of its content is actually exclusive? This is a serious question for the average consumer. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exEvNW"></div>                            </div>                            <script src="https://kwizly.com/embed/exEvNW.js" async></script><p>Console enthusiasts might end up buying both devices if there's enough content between them. I don't have a PlayStation today, but it's purely for incidental reasons. PlayStation has fantastic exclusive content, even if a lot of it has hit my gaming PC in recent years ... I still prefer console gaming. </p><p>I'm PlayStation's target market, and they make their platform compelling purely via virtue of their exclusive content. I'm not interested in any other aspect of the platform beyond this, and I know eventually I will buy a PlayStation (when I get my own place). Unless it was specifically to play with friends, I'm not sure why you'd buy a console were it not for the exclusive content. </p><p>I really hope Microsoft realizes that finding users from Gen-Z and Gen-Alpha is a totally separate, and much more long-term problem. If you alienate your current users, you're not going to have a platform left <em>at all </em>to figure out how to solve this issue. And there's no universe where your competitor platforms are going to help you solve this either. They will, however, happily cannibalize your platform if you let them. </p><p>Perhaps Microsoft has some kind of feature set "secret weapon" <a href="https://www.windowscentral.com/gaming/xbox/xboxs-next-console-project-helix-codename-revealed-ceo-asha-sharma-re-affirms-new-xbox-is-on-the-way">for its upcoming Xbox Helix</a> that could help it leapfrog the need for exclusive games ... but that's a big IF, and seems entirely unlikely to me. Maybe I'm wrong, but I can't see how Halo, Gears, and other Xbox icons on PlayStation helps improve the business for the long term. Short term gains for long term pain seems to be Microsoft's M.O. though.  </p><p>What do you think? Let us know your thoughts in the poll above, and in the comments below. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Over 2 billion matches restored": I'm diving back into my Bungie-era Halo stats with this incredible fan-made 'Halo Archive' ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/diving-back-into-bungie-era-halo-stats-with-halo-archive</link>
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                            <![CDATA[ Halo Archive has restored over 1.9 billion Halo 3 matches and hundreds of millions of Halo 2 records, bringing Bungie era stats back online through a dedicated community effort. ]]>
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                                                                        <pubDate>Thu, 23 Apr 2026 10:12:39 +0000</pubDate>                                                                                                                                <updated>Thu, 23 Apr 2026 10:18:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                <p>I spent well over a thousand hours in Halo 3 alone, so seeing a group of dedicated fans restore over 1.9 billion Halo 3 match stats, 801 million Halo 2 matches, and more than 30 million Gamertags is kind of surreal.</p><p>This is a huge moment for me, and honestly, it’s incredibly impressive work from the <a href="https://haloarchive.com/" target="_blank">Halo Archive</a>. It hits especially close to home for me. If you’ve followed my work, you’ll know I’m a huge Halo fan, especially from the Bungie era.</p><p>The site is currently invite-only, but once you’re in, you can browse and search your old Halo stats just like you could on Bungie.net before that feature was removed. I’d definitely urge you to go show them <a href="https://x.com/HaloArchive" target="_blank">some love over on X</a> (formerly Twitter), and <a href="https://haloarchive.com/discord" target="_blank">join their Discord.</a></p><p>Before you ask, as far as I can tell, there’s no inclusion of Halo: Reach. That said, what HaloArchive has pulled off here is nothing short of impressive, and it helps to understand the backstory behind it.</p><p><a href="https://haloarchive.com/blog/about-us" target="_blank">HaloArchive actually began back in 2014</a>, when a user named Tactics created a script to download an entire player’s Halo 2 data. In 2018, the project took things further, kicking off an eight-month effort to pull Halo 2 carnage reports and store them as raw text files.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dk2VtJSFeAhoQBwmPkkoSC" name="halo-2-ctf.jpg" alt="A red spartan from Halo aims a gun in a rocky, forested scene with sunlight streaming through. Nearby, a blue spartan is hit, and a red flag is displayed." src="https://cdn.mos.cms.futurecdn.net/dk2VtJSFeAhoQBwmPkkoSC.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dk2VtJSFeAhoQBwmPkkoSC.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo 2 multiplayer in its nostalgic glory. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>It wasn’t until 2021, though, when Bungie announced that stats were going offline, giving players only a few weeks’ notice to save their data. That moment pushed HaloArchive to adapt the original Halo 2 script for Halo 3, ultimately pulling all 1.9 billion matches.</p><p>Since then, HaloArchive, along with other contributors, has worked to restore both Halo 2 and Halo 3 datasets, sorting through more than 30 terabytes of raw text files. Now, <a href="https://haloarchive.com/" target="_blank"><strong>the site is live and in testing</strong></a>, with access available if you sign up and get accepted.</p><p>As HaloArchive says, this project wouldn’t be possible without Tactics, Cyrix, Bigstack, members of the community, and more. A huge shoutout to everyone involved.  </p><p><em><strong>Do you like the idea of digging through your old match data for that hit of nostalgia, or are you not too bothered?</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODDE4O"></div>                            </div>                            <script src="https://kwizly.com/embed/ODDE4O.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ “Personally, I’d be open to a Halo extraction shooter” — Halo Studios reportedly abandons battle royale and pivots to a different style. Here’s what that means. ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/personally-id-be-open-to-a-halo-extraction-shooter-halo-studios-reportedly-abandons-battle-royale-and-pivots-to-a-different-style-heres-what-that-means</link>
                                                                            <description>
                            <![CDATA[ A new report claims Halo’s planned battle royale mode, Tatanka, was scrapped after failing to meet expectations, later evolving into an extraction shooter that may now be part of the next mainline Halo title. ]]>
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                                                                        <pubDate>Wed, 22 Apr 2026 21:23:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo Infinite capture the flag ]]></media:description>                                                            <media:text><![CDATA[Halo Infinite]]></media:text>
                                <media:title type="plain"><![CDATA[Halo Infinite]]></media:title>
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                                <p><a href="https://www.youtube.com/watch?v=DjfLHAZkxyg" target="_blank">In the latest report from Mr Rebs</a>, who I’ve covered quite a bit recently, we’ve got some new details on Halo’s battle royale, what it became, and what may have happened next.</p><p>As always, it’s worth taking this with a grain of salt. Nothing here is officially confirmed, but Mr Rebs has a fairly solid track record, so with that in mind, let’s dive in.</p><p><a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1fu1e3b/new_info_on_halos_project_tatanka_canceled/" target="_blank">In Mr Rebs’ latest report, he details Tatanka</a>, a codename that was believed to be a battle royale mode tied to Halo Infinite and its multiplayer story narrative.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/DjfLHAZkxyg" allowfullscreen></iframe></div></div><p>According to the report, the project was actually a separate experience developed by Certain Affinity and 343 Industries (now Halo Studios), built using Halo’s Slipspace engine, which is now no longer in use.</p><p>The mode would have featured maps based on classics like Blood Gulch and Valhalla, with players dropping in via drop pods.</p><p>However, the project was ultimately dropped as the battle royale wasn’t working and the space became increasingly oversaturated. Rebs also states that while some elements worked well, the overall concept did not fully land with developers.</p><p>Development was paused in 2022, before the project evolved into Project Eker and moved over to <a href="https://www.windowscentral.com/gaming/xbox/it-was-best-in-class-thats-what-halo-was-thats-what-halo-needs-to-be-again-343-industries-rebrands-confirms-franchise-is-moving-to-unreal-engine-5" target="_blank">Unreal Engine, something Halo is already transitioning toward with efforts like Project Foundry and Halo: Campaign Evolved.</a></p><p>Project Eker, according to Rebs, was a PvE extraction shooter, with the last confirmed development status dating back to 2023.</p><p>Its current status remains unclear, with conflicting reports. Some suggest Eker is now a solo Halo multiplayer project, while others believe it has been folded into the next mainline Halo title, which I assume would be Halo 7.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OzL7me"></div>                            </div>                            <script src="https://kwizly.com/embed/OzL7me.js" async></script><p>That’s all the report covers for now, but it does raise some interesting possibilities. Personally, I’d be open to a Halo extraction shooter, especially if, like ARC Raiders, it leans more into the social side of the experience.</p><p>That said, I’d love to hear your thoughts. Would you be interested in a standalone Halo multiplayer project, or would you rather see the next multiplayer experience tied directly to a single-player campaign?</p><p><em><strong>Let me know in the comments, and be sure to take part in our poll!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "A heartfelt thank you": After 28 years, Microsoft legend, former Halo exec and Xbox Film/TV lead Kiki Wolfkill has left the company ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/a-heartfelt-thank-you-after-28-years-microsoft-legend-former-halo-exec-and-xbox-film-tv-lead-kiki-wolfkill-has-left-the-company</link>
                                                                            <description>
                            <![CDATA[ Kiki Wolfkill spent almost three decades leading various initiatives across the Xbox platform, from art leadership, to transmedia initiatives, and video game production. ]]>
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                                                                        <pubDate>Wed, 22 Apr 2026 06:18:26 +0000</pubDate>                                                                                                                                <updated>Wed, 22 Apr 2026 06:18:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Kiki Wolfkill at the Halo TV show premiere for Paramount+. ]]></media:description>                                                            <media:text><![CDATA[Kiki Wolfkill, former Microsoft Xbox/TV lead and Halo Transmedia director]]></media:text>
                                <media:title type="plain"><![CDATA[Kiki Wolfkill, former Microsoft Xbox/TV lead and Halo Transmedia director]]></media:title>
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                                <p>Confirming some rumors I heard a short while ago, Microsoft legend and Halo alumni Kiki Wolfkill has left Microsoft after almost three decades. </p><p>Announcing her departure <a href="https://www.linkedin.com/feed/update/urn:li:activity:7452096934980243456/" target="_blank" rel="nofollow">via LinkedIn</a> today, Wolfkill spent her most recent stint at Xbox developing the game's franchises for the big screen. Wolfkill helped steward several of Microsoft's recent transmedia initiatives, which has included things like the Halo TV show and <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/fallout-5-affected-by-tv-series">Fallout TV</a> shows, the <a href="https://www.windowscentral.com/gaming/minecraft/a-minecraft-movie-sequel-release-date-teaser">Minecraft movie</a>, and upcoming projects like the <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-movie-director-david-leitch">Gears of War TV show and movie</a>, the Diablo show, and more secret stuff coming down the pipeline (more on that in a future article perhaps.) </p><p><em>"After 28 years, I've made the difficult but exhilarating decision to leave Microsoft!" </em>Wolfkill said. <em>"Friday was my last day at a place where I grew up and learned so many invaluable lessons - how to listen, lead, be accountable, and most importantly, to care deeply for who you serve - your team and your audience. I'm so grateful for the opportunities that Microsoft has given me and the career that it let me build in an industry that I love." </em></p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Yesterday Kiki Wolfkill, who was the head of Xbox Film/TV and previously 343 Industries head of Halo transmedia and entertainment, announced she left Microsoft. pic.twitter.com/2fi9f5KfXX<a href="https://twitter.com/cantworkitout/status/2046796887622070537">April 22, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Wolfkill said that she's eager to take on a new challenge, so it seems as though she's landed a role at another company, perhaps in a similar capacity. </p><p>In recent times, there's been a lot of focus on Wolfkill's stewardship of the ill-received Halo TV show, owing to her tenure producing Halo titles with 343i. But she was involved in various other far more successful projects and products over the years, most prominently as an artist. </p><p>She joined Microsoft Games Studios initially as an artist, directing art across various Microsoft-published franchises including Mass Effect, Fable, Project Gotham Racing, Forza, and more. She served as executive producer on Halo 4, and then led Halo's transmedia projects including Halo Legends, Halo: Forward Unto Dawn, Halo: Nightfall, and contributed to growth across Microsoft's merchandising and product licensing segments. </p><p>Her departure comes at a difficult time for her Halo-adjacent legacy. Various allegations have emerged in recent weeks <a href="https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures">suggesting that Halo Studios fosters something of a toxic working environment</a>. Retaliatory firings and other types of misconduct allegations once again hang over the studio, which has already a fairly steep hill to climb to win back the audiences Halo once enjoyed. </p><p><a href="https://www.windowscentral.com/gaming/xbox/halo-infinite-operation-infinite-final-content-update">Wolfkill transferred out of Halo Studios when it was restructured</a>, following the difficult live service launch of Halo Infinite, and disappointing reception of the Halo TV show. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/efThjRym-ks" allowfullscreen></iframe></div></div><p>Microsoft is working on a new remake of Halo Combat Evolved, <a href="https://www.windowscentral.com/gaming/xbox/halo-campaign-evolved-list-of-everything-new">dubbed Halo Campaign Evolved, which will remaster the original game</a> and include some fresh missions on top. </p><p>Halo is arguably one of the most mis-managed franchises in Xbox history, unfortunately, despite being its most iconic. Halo was big enough and important enough to put Xbox itself on the map, and launches of Halo 2 and Halo 3 were huge retail events in their day. The gaming landscape is very different in 2026, but for Halo to never truly find a place among the Fortnites and Call of Dutys of the world seems like a legendarily missed opportunity. </p><p>Pierre Hintze is currently leading the Halo franchise. Hintze is widely credited with navigating Halo: Master Chief Collection through a similarly difficult launch, and long-suffering Halo fans are praying that Hintze's team will be able to turn the franchise into something befitting of its legacy. </p><p>Perhaps there's a universe where Halo does once again find its footing. And then, freed from Microsoft's austere attitude towards investing in its gaming portfolio, Kiki Wolfkill could steward a new TV show to the same heights enjoyed by Fallout or Cyberpunk Edgerunners. Only time will tell. </p><p>All the best to Kiki, it'll be interesting to see what she does next. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "Hold management accountable. Protect the devs": Former Halo art director implores fans to direct anger "where it belongs" after allegations of "unlawful acts" ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/former-halo-art-director-implores-fans-to-direct-anger-where-it-belongs-after-allegations-of-unlawful-acts</link>
                                                                            <description>
                            <![CDATA[ After former Halo art director Glenn Israel claimed "unlawful acts" occurred at Halo Studios, he's asked fans to direct anger to management, not devs. ]]>
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                                                                        <pubDate>Fri, 17 Apr 2026 20:46:57 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[An in-game screenshot of Master Chief and The Pilot from the campaign of 2021&#039;s Halo Infinite.]]></media:description>                                                            <media:text><![CDATA[Halo Infinite Master Chief and Pilot]]></media:text>
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                                <p>Halo Studios, the rebranded 343 Industries development studio that's served as the steward of the <a href="https://www.windowscentral.com/gaming/halo" target="_blank">Halo</a> franchise ever since Bungie's departure from Microsoft and <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a>, has found itself in quite a scandal recently.</p><p>About two weeks ago, former Halo Studios art director Glenn Israel <a href="https://www.windowscentral.com/gaming/halo/threatened-retaliation-on-first-contact-as-i-dig-into-a-former-halo-art-directors-claims-im-left-questioning-what-else-microsoft-didnt-want-anyone-to-see" target="_blank">alleged that several instances of "unethical and unlawful acts" have occurred</a> within the studio, including cases of blacklisting, fraud, "rampant favoritism/cronyism" in the hiring and promotion process, and harassment campaigns orchestrated to oust "unwanted" workers. His claims came months after <a href="https://www.windowscentral.com/gaming/xbox/former-halo-art-director-departs-ominous-message" target="_blank">his 2025 departure</a>, during which he hinted at having more to say "when it is absolutely safe to do so next year."</p><p>As you can imagine, this stirred up a major controversy and shone a spotlight on Halo Studios' business practices, with <a href="https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures" target="_blank">additional comments from Israel and former community manager Tyler Davis</a> only fanning the flames. Microsoft said it does "take all claims seriously for both current and former employees," implying these allegations are being investigated as fans demand direct action from Xbox leadership to address the situation.</p><p>Some of that anger has fallen onto Halo Studios developers as well as its management, however, and many have used Israel's claims as ammunition to complain about "woke" diversity and inclusion policies at the studio. In response, Israel has written a post on Reddit to address this, as well as some other common talking points he believes are misconceptions.</p><p>Firstly, he handwaved the notion that "the devs hate Halo" — a belief born from <a href="https://www.reddit.com/r/halo/comments/2vl26y/we_had_people_who_we_hired_who_hated_halo_because/" target="_blank">an infamous quote from former franchise director Frank O'Connor</a> in which he said 343 Industries sought out employees critical of the series to work on 2012's Halo 4. "The studio I knew <em>only</em> hired fans, and while there may be truth to the idea that they hired <em>some</em> fans who were willing to express critical opinions on the franchise, or had ideas about how it might evolve or improve, that’s true of every single fan here," Israel pointed out.</p><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/halo/comments/1so94k6/more_miscellany_from_a_former_halo_art_director">More miscellany from a former Halo art director</a> from <a href="https://www.reddit.com/r/halo">r/halo</a></blockquote><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Then, on the idea that Microsoft should "fire the devs and give Halo to the fans," he said "I’ll reiterate, the studio I knew only hired fans. They agree with you more than they’re allowed to say," though he added that "early on, super-fandom in the studio for the 'extended universe' was a real problem — the narratives were too dependent on lore the average player did not know and would not be motivated to discover in a book or a comic."</p><p>"I’ll also point out that if you lock any three Halo fans in a room, there’s gonna be a fight over which Halo defines Halo," he continued. As someone who's spent years knee-deep in the discourse, I can say that truer words have never been spoken.</p><p>Lastly, Israel dismissed claims that a diversity and inclusion "agenda" is in place, noting that while Microsoft "places considerable importance" on inclusiveness, people shouldn't "get lost in the fog of culture war," because he "never saw an agenda promoted."</p><p>"In practical terms, it might just mean making sure that the introverted genius in the corner who knows their manager is making a mistake feels safe enough to speak," he added. Ultimately, "Halo is stronger when all Spartans are welcome."</p><p>In conclusion, Israel commented that "you are not wrong to be angry, or frustrated, or sad, and you’re not wrong to want things to be different and better than they’ve been these many years," but implored fans to direct that critical energy to the executives overseeing Halo, and not the individual devs making it.</p><p>"I only ask that you direct that where it belongs and don’t let yourself get distracted," he said. "Hold management accountable. Protect the devs."</p><p><em><strong>Do you believe Microsoft needs to step in and make significant changes at Halo Studios? Let me know in the comments, and in our ongoing poll.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oq8zmW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oq8zmW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ "This is a pattern, not a coincidence": Halo Studios report highlights alleged leadership failures and staff treatment concerns ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/halo-studios-report-highlights-alleged-leadership-failures</link>
                                                                            <description>
                            <![CDATA[ A new report expands on earlier allegations surrounding Halo Studios, with former developers raising concerns about leadership, workplace culture, and internal handling of serious issues. ]]>
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                                                                        <pubDate>Tue, 14 Apr 2026 10:55:45 +0000</pubDate>                                                                                                                                <updated>Tue, 14 Apr 2026 19:23:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Former Halo Studios developers are raising concerns about leadership.]]></media:description>                                                            <media:text><![CDATA[Master Chief in Halo: Campaign Evolved]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief in Halo: Campaign Evolved]]></media:title>
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                                <p>Recently, I covered the news that Glenn Israel, a former developer at Halo Studios with over 17 years of experience dating back to Halo 3: ODST, had left the company. In that report, I outlined <a href="https://www.windowscentral.com/gaming/halo/threatened-retaliation-on-first-contact-as-i-dig-into-a-former-halo-art-directors-claims-im-left-questioning-what-else-microsoft-didnt-want-anyone-to-see" target="_blank">Glenn’s claims of serious misconduct</a>, which Microsoft partially addressed, simply stating, "<em>We don’t publicly discuss individual employee issues.</em>" </p><p>Now, a new <a href="https://www.youtube.com/watch?v=xjL96ouHZaA" target="_blank">report from Rebs Gaming</a> has gone further, working to investigate and corroborate several of those allegations. I do highly recommend you read the original before we dive further into details, but Glenn's comments are quite scathing, detailing favoritism, cronyism, and more.</p><p>Alongside this, another former employee, Tyler Davis, has claimed leadership had “<em>done us lot dirty</em>,” reinforcing broader concerns around how staff were treated.</p><p>In the latest report, we also see a direct message from Glenn Israel dating to before his departure in late 2025, which reads:</p><div><blockquote><p>“i saw a thing on friday that was definitely unethical, possibly illegal. i'm not going to report it because 1) it was done in... a way that it would be difficult to prove and 2) retaliation would be a certainty... i am not confident in MSHR's ability or interest in protecting me... but i have voiced my concern appropriately internally, and i worry that this alone might be enough to draw inappropriate attention... it would comforting to know that someone respected, impartial, and perhaps most importantly uninvolved knows that i know if, for example, my career suddenly takes a nosedive</p><p>Glenn Israel, Former Art Director at Halo Studios</p></blockquote></div><p>Further claims around hiring practices have also been raised. Glenn states that three of the art leadership roles in question were the only externally posted positions between June 2024 and June 2025, and claims all three were filled by former associates, with a possible fourth following the same pattern. He suggests this reflects not just coincidence, but a broader hiring approach.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xjL96ouHZaA" allowfullscreen></iframe></div></div><p>Glenn has commented on Mr. Rebs’ latest video, confirming these hiring concerns were part of his original complaints, stating:</p><div><blockquote><p>Speaking solely to the issue I can personally substantiate... I will confirm that the outrageous appearance of impropriety in hiring illustrated here was indeed a cause for concern in my original complaints... Once may be an anomaly, twice a coincidence; three times or more is a pattern, and a direct violation of Microsoft's code of conduct... I will add information Mr Rebs could not have known - three of these positions were the only art leadership positions posted for external hire between June 2024 and June 2025; the fact that all three (and a further fourth?) went to former associates suggests not just a pattern but an implicit policy...This behavior was acceptable for a garage startup in 1996... Halo Studios is a division of the world's third most profitable company in 2026... One cannot just hire and promote one's allies</p><p>Glenn Israel, Former Art Director at Halo Studios</p></blockquote></div><p>The report also details how the Halo Digsite team was treated, <a href="https://www.windowscentral.com/gaming/a-decade-of-unreleased-classic-halo-content-just-leaked-amid-major-digsite-controversy" target="_blank">something that is well documented</a>. This group, made up of community modders responsible for restoring the <a href="https://www.windowscentral.com/gaming/this-long-lost-halo-2-demo-is-getting-revived-and-you-can-play-it-this-weekend" target="_blank">Halo 2 E3 demo</a>, disbanded after Halo Studios refused to pay staff.</p><p>One member of the Digsite team said: “<em>Pierre told us we could leave the team since unlike him, we weren't born with a gun pointed at our head, meaning we wouldn't understand real stakes and consequences</em>”.</p><p>There’s more in the full report from Mr. Rebs, so do give the <a href="https://www.youtube.com/watch?v=xjL96ouHZaA" target="_blank">full video a watch</a>, and make sure you give them a follow on both <a href="https://x.com/Mr_Rebs_" target="_blank">X</a> and <a href="https://www.youtube.com/@RebsGaming" target="_blank">YouTube</a>!</p><p>I'm hoping Microsoft can step in and steady things ahead of Halo: Campaign Evolved. However, as things stand, though, it’s exhausting seeing the same kinds of issues come up again and again, and honestly, it’s just sad.</p><p><em><strong>I'd love to hear your thoughts on the matter, and how you currently feel about Halo, so make sure to leave us a comment and take part in our poll below:</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Oq8zmW"></div>                            </div>                            <script src="https://kwizly.com/embed/Oq8zmW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Oop, Xbox's Halo: Campaign Evolved release date may have just leaked thanks to a retailer's mistake — it might have a Deluxe Edition with Early Access, too ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/oop-xboxs-halo-campaign-evolved-release-date-may-have-just-leaked-thanks-to-a-retailers-mistake</link>
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                            <![CDATA[ New Halo: Campaign Evolved leaks suggest that the remake of Xbox's original flagship shooter will come out on Xbox, PC, and PS5 in late July. ]]>
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                                                                        <pubDate>Wed, 08 Apr 2026 20:56:24 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Apr 2026 22:24:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once. &lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt; (Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Master Chief dueling an Elite in the Unreal Engine 5 tech demo shown when 343 Industries rebranded to Halo Studios. This concept would ultimately evolve into Halo: Campaign Evolved.]]></media:description>                                                            <media:text><![CDATA[Halo Studios master chief and elite]]></media:text>
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                                <p>One of the biggest new <a href="https://www.windowscentral.com/gaming/xbox" target="_blank">Xbox</a> games coming to Microsoft's Xbox Series X|S consoles, Windows PC, and even PS5 this year is <a href="https://www.windowscentral.com/tag/halo-campaign-evolved" target="_blank">Halo: Campaign Evolved</a>, a full remake of the legendary 2001 shooter Halo: Combat Evolved that's built on Unreal Engine 5 (though the new engine is "layered on top of code and systems carried directly over from the original games").</p><p>The game <a href="https://www.windowscentral.com/gaming/xbox/halo-campaign-evolved-xbox-pc-ps5-hands-on-preview" target="_blank">was first announced in October late last year</a> and we've seen additional screenshots and gameplay footage since then, though the sci-fi FPS still doesn't have an official release date. Thanks to a pair of new leaks, though, we may finally know when Campaign Evolved is taking us back to the <a href="https://www.windowscentral.com/gaming/halo" target="_blank">Halo</a> where it all began.</p><p>The first of these leaks came earlier this week when a report of a pre-sales survey about the game run by a Korean retailer <a href="https://www.reddit.com/r/HaloLeaks/comments/1sdoquy/possible_release_date/" target="_blank">surfaced on Reddit</a>; the survey was allegedly quickly taken down, but not before people noticed that it stated <strong>Halo: Campaign Evolved's release date is July 28</strong>.</p><p>Notably, the game then passed its rating review by the Korea Game Rating and Administration Committee (GRAC), and typically, other Halo games have completed this process a few months before their launch. This, many believe, is evidence that the July release date is accurate.</p><p>Halo dataminer grunt.api then posted <a href="https://x.com/gruntdotapi/status/2041681342509842908?s=20" target="_blank">a coded message</a> alongside a GIF of a meteor — Campaign Evolved's codename — a few days later, and when decrypted, it suggests that <strong>Early Access to Halo: Campaign Evolved is coming on July 23</strong>, with the game's full release falling on July 28. <a href="https://www.youtube.com/watch?v=_DpJ3r0iVL4" target="_blank">Reportedly</a>, grunt.api told reporter and YouTuber Rebs Gaming that <strong>Early Access will be offered in a "special edition" of the game</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1763px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="b3eSon9yTDA9bTH3B5rCKA" name="halo-studios-masterchief-energysword.jpg" alt="Halo Studios Master Chief" src="https://cdn.mos.cms.futurecdn.net/b3eSon9yTDA9bTH3B5rCKA.jpg" mos="" align="middle" fullscreen="1" width="1763" height="992" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/b3eSon9yTDA9bTH3B5rCKA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The foundations of what would become Halo: Campaign Evolved were first seen in 2024, <a href="https://www.windowscentral.com/gaming/xbox/it-was-best-in-class-thats-what-halo-was-thats-what-halo-needs-to-be-again-343-industries-rebrands-confirms-franchise-is-moving-to-unreal-engine-5" target="_blank">when 343 Industries rebranded to Halo Studios</a> and announced it was moving to Unreal Engine 5 for future projects. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>While Windows Central can't corroborate the specific the game's specific release date or the existence of a Deluxe Edition that offers Early Access, we <em>can </em>confirm that our sources have indicated Halo: Campaign Evolved has a July release window. With that in mind, the chance that the above leaks are accurate is high.</p><p>Note that it's still unclear what the price of the game will be right now, though for a campaign-only remake of Combat Evolved, I think the range of $39.99 to $49.99 is a good guess. If there is a Deluxe Edition or "special edition" that includes five days of Early Access, it will likely be a bit pricier — $59.99 or $69.99, perhaps.</p><p>These leaks come just a few days after <a href="https://www.windowscentral.com/gaming/halo/a-new-halo-leak-claims-the-campaign-is-content-complete-but-the-customization-details-raise-bigger-questions" target="_blank">it was leaked that Halo: Campaign Evolved will have skins and customization for Master Chief's armor and weapons</a>, which is something both the original game and 2011's Halo: Combat Evolved Anniversary remake lacked. <a href="https://www.windowscentral.com/gaming/halo/halo-studios-says-campaign-evolved-wont-include-a-shop-but-cosmetic-skins-will-still-be-available-cue-the-arguments" target="_blank">It won't have a microtransaction shop, though</a> (the community would be infuriated if it did, I'm sure, and I'd be with them).</p><p>They also come soon after former Halo Studios art director Glenn Israel <a href="https://www.windowscentral.com/gaming/halo/threatened-retaliation-on-first-contact-as-i-dig-into-a-former-halo-art-directors-claims-im-left-questioning-what-else-microsoft-didnt-want-anyone-to-see" target="_blank">claimed that instances of misconduct and other unethical acts occurred at the developer</a> while he still worked at the company, raising concerns in the community and shining a spotlight on the studio's operations. An Xbox spokesperson told Windows Central that "we do take all claims seriously for both current and former employees."</p><p>Ultimately, I'm sure we'll learn when exactly Halo: Campaign Evolved is coming out during the Xbox Games Showcase in June, how much it will cost, and whether or not you can get Early Access to it. One thing we know for sure <em>right now</em>, however, is that it will be available on <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a> when it launches, as all Microsoft first-party titles are.</p><h2 id="are-you-excited-for-halo-campaign-evolved">💬 Are you excited for Halo: Campaign Evolved?</h2><p><em>The fact Halo: Campaign Evolved is coming in just a few months is exciting news for those looking forward to the remake, though I've also seen many express disinterest in the game as well. After all, this is the </em>second <em>time it's being revisited, and I think a lot of Halo fans would have preferred the developers to focus on a wholly new project instead.</em></p><p><em><strong>Are you looking forward to Campaign Evolved, or do you not really care about it? I'm curious to hear your thoughts, so share them with me in the comments and vote in our poll.</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X8v9bW"></div>                            </div>                            <script src="https://kwizly.com/embed/X8v9bW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ A new Halo leak claims the campaign is content‑complete — but the customization details raise bigger questions ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/a-new-halo-leak-claims-the-campaign-is-content-complete-but-the-customization-details-raise-bigger-questions</link>
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                            <![CDATA[ A new report claims Halo Campaign Evolved is now content complete and fully playable, while also revealing expanded customization options including armor and weapon skins. ]]>
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                                                                        <pubDate>Sat, 04 Apr 2026 14:25:18 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Halo: Campaign Evolved promotional image]]></media:description>                                                            <media:text><![CDATA[Master Chief in Halo: Campaign Evolved]]></media:text>
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                                <p>In the latest report from <a href="https://x.com/Mr_Rebs_" target="_blank">Mr Rebs</a>, who has released a flurry of reports on Halo: Campaign Evolved recently and is considered a rather reliable source, has now detailed new information <a href="https://www.youtube.com/watch?v=7i-fmzUxcBI" target="_blank">regarding the game’s customization system and more.</a></p><p><a href="https://www.windowscentral.com/gaming/halo/halo-studios-says-campaign-evolved-wont-include-a-shop-but-cosmetic-skins-will-still-be-available-cue-the-arguments" target="_blank">After Halo Studios confirmed the game will not feature a shop</a>, following concerns tied to the Master Chief skin revealed through the Fanta partnership, we now have a clearer idea of how deep customization may go, along with a hint at how far along development currently is.</p><h2 id="new-report-outlines-armor-weapon-customization-and-more">New report outlines armor, weapon customization and more</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7i-fmzUxcBI" allowfullscreen></iframe></div></div><p>According to Mr Rebs, Master Chief will have a skin system that allows players to customize his appearance, with armor sets based on his Mark V armor, but reshaped and redesigned to look different.</p><p>We already have confirmation of armor skins through the <a href="https://www.windowscentral.com/gaming/xbox/xbox-celebrates-its-25th-anniversary-with-fanta-partnership-exclusive-rewards-for-forza-horizon-6-halo-call-of-duty-and-more" target="_blank">Fanta partnership revealed for Xbox’s 25th anniversary,</a> but Mr Rebs now also states that the game will feature weapon skins as well.</p><p>Fortunately, the game will not include a shop. This suggests, or at least raises the possibility, that these cosmetics are unlocked through gameplay (or so I hope!), whether that is completing the game on Legendary, earning commendations, or through other promotions.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X1lm1O"></div>                            </div>                            <script src="https://kwizly.com/embed/X1lm1O.js" async></script><p>Mr Rebs also revisits his earlier report on <a href="https://www.windowscentral.com/gaming/halo/explaining-halo-studios-outsourcing" target="_blank">Halo: Campaign Evolved reusing Halo Infinite assets</a>. With one of his sources claiming that while this is true, some assets are being subtly changed.</p><p>Alongside this report is confirmation that the game is practically content complete and currently playable from start to finish, including the three additional prequel missions <a href="https://www.windowscentral.com/gaming/halo/new-halo-campaign-evolved-leak-hints-at-prequel-missions-returning" target="_blank">detailed previously by Mr Rebs.</a></p><p>According to the latest report, the game is expected to be showcased further at <a href="https://www.windowscentral.com/gaming/xbox-games-showcase-2026-when-dates-go-live">Xbox’s June showcase on June 7, 2026.</a></p><p>Be sure to show Mr Rebs some love over on <a href="https://x.com/Mr_Rebs_" target="_blank">X</a> and over on <a href="https://www.youtube.com/@RebsGaming" target="_blank">YouTube</a>.</p><p><em><strong>Let me know your thoughts below in the comments on how you feel about the inclusion of skins in Halo: Campaign Evolved!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ “Threatened retaliation on first contact”: As I dig into a former Halo art director’s claims, I’m left questioning what else Microsoft didn’t want anyone to see. ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/halo/threatened-retaliation-on-first-contact-as-i-dig-into-a-former-halo-art-directors-claims-im-left-questioning-what-else-microsoft-didnt-want-anyone-to-see</link>
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                            <![CDATA[ Former Halo Studios art director Glenn Israel has alleged misconduct, harassment, and internal failures at Microsoft, detailing claims involving HR practices, retaliation, and studio mismanagement. ]]>
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                                                                        <pubDate>Sat, 04 Apr 2026 14:00:15 +0000</pubDate>                                                                                                                                <updated>Sat, 04 Apr 2026 20:44:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Microsoft | Future | Edited with Gemini]]></media:credit>
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                                <p>Former Halo Studios art director Glenn Israel has <a href="https://www.linkedin.com/posts/glenn-israel-19696485_post-1-of-2-under-the-revised-code-of-washington-activity-7445823648378273793-GTYH/?utm_source=share&utm_medium=member_desktop&rcm=ACoAABId_gIBa3AfAEtxcdMMJ72scXm6SDgSrOE" target="_blank">taken to LinkedIn</a>, alleging serious misconduct involving Halo Studios and Microsoft. In his claims, Israel says senior representatives engaged in unethical and or unlawful acts, including blacklisting, fraud, favoritism, and cronyism (the act of appointing friends), as well as multiple harassment campaigns aimed at forcing out unwanted employees.</p><p>For those unaware, <a href="https://www.reddit.com/r/halo/comments/1sboaao/miscellany_from_a_former_halo_art_director/" target="_blank">Glen Israel joined Bungie back in 2008</a> to work on Halo 3: ODST, also working on Halo: Reach before joining 343 Industries when it was formed.  </p><p>There is a lot to unpack across Israel’s <a href="https://www.linkedin.com/posts/glenn-israel-19696485_post-2-of-2-given-the-number-of-people-who-activity-7445824183718232064-y16I/?utm_source=share&utm_medium=member_desktop&rcm=ACoAABId_gIBa3AfAEtxcdMMJ72scXm6SDgSrOE" target="_blank">two-part LinkedIn post</a>, so I will outline all the key claims made. <a href="https://www.windowscentral.com/gaming/xbox/former-halo-art-director-departs-ominous-message" target="_blank">This comes around five months after his departure</a>, which had already raised concerns online.</p><h2 id="breaking-down-the-allegations-in-israel-s-linkedin-posts">Breaking down the allegations in Israel’s LinkedIn posts</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1080px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="4QDtvZtcc2UKD9hYNCMiTb" name="halo-campaign-evolved-banner-from-fanta-promotion-website-v0-pu4rb7vv2nsg1" alt="Master Chief in Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/4QDtvZtcc2UKD9hYNCMiTb.png" mos="" align="middle" fullscreen="1" width="1080" height="608" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4QDtvZtcc2UKD9hYNCMiTb.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo Campaign Evolved promotional image featuring master chief </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p><a href="https://www.reddit.com/r/Games/comments/1sc1qoq/halo_infinite_art_director_accuses_halo_studios/?share_id=mqlp6jFlKOjbxuyGHslQY&utm_content=1&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1" target="_blank">In the two-part LinkedIn post</a>, Glenn Israel claims the incidents took place between January 2024 and June 2025, with his <a href="https://www.windowscentral.com/gaming/xbox/former-halo-art-director-departs-ominous-message" target="_blank">departure following in October 2025</a>. He states he either witnessed or was directly subjected to alleged misconduct during this period, involving senior Halo Studios representatives.</p><p>Alongside the allegations of unethical and or unlawful acts, Israel says he filed complaints with Microsoft HR in June 2025. He claims that after submitting documented complaints, a Global Employee Relations (GER) representative “threatened retaliation on first contact” and said further investigations would be shut down. He also alleges that complaints escalated internally were later reported as “<em>closed</em>” despite being returned as “<em>out of scope</em>.”</p><p>Israel also describes a four-day period of alleged harassment in July 2025, which he says was intended to create grounds for termination. He adds that HR leadership and compliance teams were aware but, according to him, “<em>failed to take any appropriate disruptive action</em>.”</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WwnE5e"></div>                            </div>                            <script src="https://kwizly.com/embed/WwnE5e.js" async></script><p>He further claims that in August 2025, <a href="https://www.windowscentral.com/gaming/halo/fresh-details-on-halo-campaign-evolved-co-developer-abstractions" target="_blank">Halo: Campaign Evolved</a> was experiencing<a href="https://www.windowscentral.com/gaming/halo/fresh-details-on-halo-campaign-evolved-co-developer-abstractions"> </a>what he describes as "catastrophic mismanagement" by senior Halo Studios representatives. During this time, he says the art team from his unannounced project was reassigned, and his role was labeled “<em>redundant</em>.”</p><p>Israel also details additional incidents between September and October 2025, where he claims groups such as GER failed to act. He says a director initially agreed to investigate retaliation but later excluded earlier complaints and related incidents, and further alleges that key witnesses were not interviewed during the process. He also claims Microsoft “<em>openly violated RCW 49.12.250</em>” and has not met its penalty obligation.</p><p>Since the original allegations, other former Halo developers have come forward to defend Israel's claims, suggesting this is definitely not some former disgruntled employee. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Former Halo developers are defending Glenn about Halo Studios leadership. They’ve also witnessed harassment and retaliation, and one says, “there are those who wanted to fire every single artist and they told me that bluntly.” WTF?! https://t.co/E8o2CAI8de pic.twitter.com/L3VczxXKTF<a href="https://twitter.com/cantworkitout/status/2040358538300502236">April 4, 2026</a></p></blockquote><div class="see-more__filter"></div></div><p>Going on, Israel further alleges that Microsoft’s HR structure is deliberately “<em>compartmentalized to obfuscate responsibility and create plausible deniability.</em>”</p><p>I’m honestly at a loss for words here. <a href="https://www.reddit.com/r/GamingLeaksAndRumours/comments/1c2kcd1/exclusive_how_former_343_industries_leadership/" target="_blank">The mismanagement of Halo under 343 Industries has been well documented</a>, and hearing that these issues may still be ongoing is concerning.</p><p>Israel’s claims point to a level of misconduct that is difficult to ignore, and if accurate, raise serious questions about how situations like this are handled internally.</p><p>With <a href="https://www.windowscentral.com/microsoft/phil-spencer-retires-major-xbox-leadership-reshuffle-announced" target="_blank">new leadership at Xbox under Asha Sharma</a>, there could be increased scrutiny across studios. Ideally, that leads to better oversight and helps prevent situations like this from happening again.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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