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                            <title><![CDATA[ Latest from Windows Central in Pc-gaming ]]></title>
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                                                            <title><![CDATA[ Warhammer 40,000: Dawn of War IV at last shows campaign gameplay in its latest reveal ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Warhammer 40,000: Dawn of War IV has revealed new footage and details on every single aspect of its gameplay, from its cinematic story mode to thrilling multiplayer modes.</p><p>If you've been watching the <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-shows-off-a-new-gameplay-deep-dive-of-its-exciting-multiplayer-mode-with-more-to-follow-in-the-coming-weeks" target="_blank">battle reports</a> for the latest entry in <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-gives-players-a-taste-of-the-weapons-and-units-space-marines-use-in-battle-with-an-exciting-new-gameplay-trailer" target="_blank">Warhammer 40,000</a>'s iconic real-time strategy series and have been waiting for an overview of what it has to offer beyond intense RTS combat, this trailer will have you covered.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/YVmXDMM48zg" allowfullscreen></iframe></div></div><p>It first goes over what we can expect to see from its single-player campaign mode. You will play as one of four factions fighting for control of the planet Krono — Space Marines, Adeptus Mechanicus, Orks, and Necrons.</p><p>The campaign will feature a cinematic storyline for each faction with branching paths depending on your choices across 70 missions and can be played either solo or co-op.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="smRXoNofNoRs2HyiKQUX2H" name="Warhammer-40,000-Dawn-of-War-4-22" alt="A sci-fi strategy game battle fills a snowy industrial battlefield, with glowing energy beams, explosions, armored units, and a tactical interface creating a chaotic, intense mood." src="https://cdn.mos.cms.futurecdn.net/smRXoNofNoRs2HyiKQUX2H-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/smRXoNofNoRs2HyiKQUX2H-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Adeptus Mechanicus battle the Necrons. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>We then get a summary of Warhammer 40,000: Dawn of War IV's gameplay loop.</p><p>In this game, you build bases to generate units for your army, capture points on the map to generate resources for your forces, and engage your enemies in bloody, fast-paced RTS skirmishes with cinematic kill animations during melee combat.</p><p>Each faction has its own unique playstyle, unit roster, and strategies:</p><ul><li><em><strong>Orks</strong></em> — an endless horde of greenkin brutes who overwhelm their enemies with sheer numbers of melee fighters and war machines that can be empowered by WAAAGH energy.</li><li><em><strong>Adeptus Mechanicus —</strong></em> a cult of cyborg soldiers, engineers, and priests who use advanced technology to scout out enemy positions and buff units and buildings, and summon building-sized mechs called Imperial Knights to devastate enemy lines.</li><li><em><strong>Necrons —</strong></em> an ancient race of living killing machines that deploy monoliths to infect maps with Power Matrix influence that heals their forces and teleports them across the battlefield.</li><li><em><strong>Space Marines —</strong></em> elite super-soldiers enhanced and trained to tackle any situation with a jack-of-all-trades style roster of units and deploy them behind enemy lines via Deep Strike reserves. They also have specialized units like the Blood Ravens, who excel in covert operations, and the Dark Angels, who charge into the fray with heavy armor and power weapons.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UKnN2Gb9EoXLWtR88ms8kY" name="Warhammer-40,000-Dawn-of-War-4-21" alt="A grim sci-fi game menu shows armored Blood Raven Space Marines on a ruined battlefield, with loadout, squad settings, and matchmaking panels." src="https://cdn.mos.cms.futurecdn.net/UKnN2Gb9EoXLWtR88ms8kY-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/UKnN2Gb9EoXLWtR88ms8kY-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dawn of War IV's Last Stand preparations screen </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>Beyond the Campaign, Warhammer 40,000: Dawn of War IV will feature a Skirmish mode with four game types where you can test your skills against AI-driven opponents. </p><p>There's also a Last Stand game mode where you and two allies must work together to survive 20 waves of enemies, each one more deadly than the last. Defeating each wave will grant EXP, which can be spent to upgrade your forces' abilities for a better chance of survival.</p><p>Last Stand will allow you to command five Commander units at launch and will add more in post-launch updates.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJ4a4mirXUgyenA78fUfxN" name="Warhammer-40,000-Dawn-of-War-4-20" alt="A bulky orange-and-gray combat mech stands in a dark workshop as a color wheel and Advanced Painter controls show its customization options." src="https://cdn.mos.cms.futurecdn.net/yJ4a4mirXUgyenA78fUfxN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Painter is back and better than ever. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>Next, the trailer goes over the competitive multiplayer portion of Warhammer 40,000: Dawn of War 4. This mode will let players face human or AI opponents in 1v1, 2v2, or 3v3 matches across 30 maps and three match types whose rules can be customized to your liking.</p><p>Lastly, the trailer highlights the Painter. This is a fan-favorite gameplay feature from previous Dawn of War games that allows you to customize the color schemes (including individual body parts) and cosmetics of your favorite factions so you can show them off in the Skirmish, Multiplayer, and Last Stand modes.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrgaBe"></div>                            </div>                            <script src="https://kwizly.com/embed/XrgaBe.js" async></script><h2 id="december-cannot-get-here-fast-enough">December cannot get here fast enough</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h2c8nWebSkb5ogPbe8CtrY" name="Warhammer-40,000-Dawn-of-War-4-23" alt="A heavily armored sci-fi soldier stands with a rifle before a massive red war machine, as troops advance through a dusty, smoke-filled battlefield." src="https://cdn.mos.cms.futurecdn.net/h2c8nWebSkb5ogPbe8CtrY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Captain Cyrus leads the Blood Raven Space Marines to battle. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>I've been waiting for gameplay footage of Warhammer 40,000: Dawn of War IV's campaign for ages, and after watching many multiplayer-focused gameplay deep dives, this trailer did not disappoint.</p><p>The mission select screen brings back memories of Warhammer 40,000: Dawn of War's Dark Crusade expansion, the story looks just as over-the-top as previous games, and the multiple branching paths sound awesome for replay value purposes.</p><p>Not to mention it's awesome to see the Painter mode return once more while allowing players to customize each individual part of every unit to their liking (which is great for fans of the Warhammer 40,000 tabletop game who need help planning out their custom paint jobs for their miniatures).</p><p>After watching this trailer, I'm now completely sold on Warhammer 40,000: Dawn of War IV and will play it when it launches on <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-delayed-by-two-months" target="_blank">December 3, 2026, on PC</a>.</p><p><em>Do note that if you purchase Warhammer 40,000: Dawn of War IV's Commander Edition, you will gain 3 days of early access starting November 30, 2026.</em></p><div class="product"><a data-dimension112="7c1fc6e2-cd77-11f1-9e41-c38c6410a9fd" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:90.33%;"><img id="ChnUEN9ZCNHKDktTMb7mnB" name="Warhammer-40,000-Dawn-of-War-IV-Deal-block-image-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ChnUEN9ZCNHKDktTMb7mnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1355" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.<a class="view-deal button" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow" data-dimension112="7c1fc6e2-cd77-11f1-9e41-c38c6410a9fd" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:30.00%;"><img id="eFj2XRrWw7Q6dX83H8D7y3" name="windows-central-reddit-cta-small" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/eFj2XRrWw7Q6dX83H8D7y3-1920-80.png" mos="" align="left" fullscreen="" width="240" height="72" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-reveals-gameplay-campaign</link>
                                                                            <description>
                            <![CDATA[ Deep Silver has uploaded a new trailer for Warhammer 40,000: Dawn of War IV, and it provides the most coverage of its gameplay yet, with details on its campaign, game modes, multiplayer, and more. ]]>
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                                                                        <pubDate>Thu, 22 Oct 2026 09:13:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Deep Silver]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Gorgutz prepares to rip and tear Skitarii Rangers apart.]]></media:description>                                                            <media:text><![CDATA[Armored warriors surround a massive orange battle mech in a ruined landscape, its blue energy weapon flaring amid the tense, chaotic sci-fi battle scene.]]></media:text>
                                <media:title type="plain"><![CDATA[Armored warriors surround a massive orange battle mech in a ruined landscape, its blue energy weapon flaring amid the tense, chaotic sci-fi battle scene.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Warhammer 40,000: Dawn of War IV has revealed new footage and details on every single aspect of its gameplay, from its cinematic story mode to thrilling multiplayer modes.</p><p>If you've been watching the <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-shows-off-a-new-gameplay-deep-dive-of-its-exciting-multiplayer-mode-with-more-to-follow-in-the-coming-weeks" target="_blank">battle reports</a> for the latest entry in <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-gives-players-a-taste-of-the-weapons-and-units-space-marines-use-in-battle-with-an-exciting-new-gameplay-trailer" target="_blank">Warhammer 40,000</a>'s iconic real-time strategy series and have been waiting for an overview of what it has to offer beyond intense RTS combat, this trailer will have you covered.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/YVmXDMM48zg" allowfullscreen></iframe></div></div><p>It first goes over what we can expect to see from its single-player campaign mode. You will play as one of four factions fighting for control of the planet Krono — Space Marines, Adeptus Mechanicus, Orks, and Necrons.</p><p>The campaign will feature a cinematic storyline for each faction with branching paths depending on your choices across 70 missions and can be played either solo or co-op.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="smRXoNofNoRs2HyiKQUX2H" name="Warhammer-40,000-Dawn-of-War-4-22" alt="A sci-fi strategy game battle fills a snowy industrial battlefield, with glowing energy beams, explosions, armored units, and a tactical interface creating a chaotic, intense mood." src="https://cdn.mos.cms.futurecdn.net/smRXoNofNoRs2HyiKQUX2H-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/smRXoNofNoRs2HyiKQUX2H-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Adeptus Mechanicus battle the Necrons. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>We then get a summary of Warhammer 40,000: Dawn of War IV's gameplay loop.</p><p>In this game, you build bases to generate units for your army, capture points on the map to generate resources for your forces, and engage your enemies in bloody, fast-paced RTS skirmishes with cinematic kill animations during melee combat.</p><p>Each faction has its own unique playstyle, unit roster, and strategies:</p><ul><li><em><strong>Orks</strong></em> — an endless horde of greenkin brutes who overwhelm their enemies with sheer numbers of melee fighters and war machines that can be empowered by WAAAGH energy.</li><li><em><strong>Adeptus Mechanicus —</strong></em> a cult of cyborg soldiers, engineers, and priests who use advanced technology to scout out enemy positions and buff units and buildings, and summon building-sized mechs called Imperial Knights to devastate enemy lines.</li><li><em><strong>Necrons —</strong></em> an ancient race of living killing machines that deploy monoliths to infect maps with Power Matrix influence that heals their forces and teleports them across the battlefield.</li><li><em><strong>Space Marines —</strong></em> elite super-soldiers enhanced and trained to tackle any situation with a jack-of-all-trades style roster of units and deploy them behind enemy lines via Deep Strike reserves. They also have specialized units like the Blood Ravens, who excel in covert operations, and the Dark Angels, who charge into the fray with heavy armor and power weapons.</li></ul><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UKnN2Gb9EoXLWtR88ms8kY" name="Warhammer-40,000-Dawn-of-War-4-21" alt="A grim sci-fi game menu shows armored Blood Raven Space Marines on a ruined battlefield, with loadout, squad settings, and matchmaking panels." src="https://cdn.mos.cms.futurecdn.net/UKnN2Gb9EoXLWtR88ms8kY-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/UKnN2Gb9EoXLWtR88ms8kY-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dawn of War IV's Last Stand preparations screen </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>Beyond the Campaign, Warhammer 40,000: Dawn of War IV will feature a Skirmish mode with four game types where you can test your skills against AI-driven opponents. </p><p>There's also a Last Stand game mode where you and two allies must work together to survive 20 waves of enemies, each one more deadly than the last. Defeating each wave will grant EXP, which can be spent to upgrade your forces' abilities for a better chance of survival.</p><p>Last Stand will allow you to command five Commander units at launch and will add more in post-launch updates.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJ4a4mirXUgyenA78fUfxN" name="Warhammer-40,000-Dawn-of-War-4-20" alt="A bulky orange-and-gray combat mech stands in a dark workshop as a color wheel and Advanced Painter controls show its customization options." src="https://cdn.mos.cms.futurecdn.net/yJ4a4mirXUgyenA78fUfxN-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Painter is back and better than ever. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>Next, the trailer goes over the competitive multiplayer portion of Warhammer 40,000: Dawn of War 4. This mode will let players face human or AI opponents in 1v1, 2v2, or 3v3 matches across 30 maps and three match types whose rules can be customized to your liking.</p><p>Lastly, the trailer highlights the Painter. This is a fan-favorite gameplay feature from previous Dawn of War games that allows you to customize the color schemes (including individual body parts) and cosmetics of your favorite factions so you can show them off in the Skirmish, Multiplayer, and Last Stand modes.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XrgaBe"></div>                            </div>                            <script src="https://kwizly.com/embed/XrgaBe.js" async></script><h2 id="december-cannot-get-here-fast-enough">December cannot get here fast enough</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h2c8nWebSkb5ogPbe8CtrY" name="Warhammer-40,000-Dawn-of-War-4-23" alt="A heavily armored sci-fi soldier stands with a rifle before a massive red war machine, as troops advance through a dusty, smoke-filled battlefield." src="https://cdn.mos.cms.futurecdn.net/h2c8nWebSkb5ogPbe8CtrY-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Captain Cyrus leads the Blood Raven Space Marines to battle. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Deep Silver)</span></figcaption></figure><p>I've been waiting for gameplay footage of Warhammer 40,000: Dawn of War IV's campaign for ages, and after watching many multiplayer-focused gameplay deep dives, this trailer did not disappoint.</p><p>The mission select screen brings back memories of Warhammer 40,000: Dawn of War's Dark Crusade expansion, the story looks just as over-the-top as previous games, and the multiple branching paths sound awesome for replay value purposes.</p><p>Not to mention it's awesome to see the Painter mode return once more while allowing players to customize each individual part of every unit to their liking (which is great for fans of the Warhammer 40,000 tabletop game who need help planning out their custom paint jobs for their miniatures).</p><p>After watching this trailer, I'm now completely sold on Warhammer 40,000: Dawn of War IV and will play it when it launches on <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-delayed-by-two-months" target="_blank">December 3, 2026, on PC</a>.</p><p><em>Do note that if you purchase Warhammer 40,000: Dawn of War IV's Commander Edition, you will gain 3 days of early access starting November 30, 2026.</em></p><div class="product"><a data-dimension112="7c1fc6e2-cd77-11f1-9e41-c38c6410a9fd" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:90.33%;"><img id="ChnUEN9ZCNHKDktTMb7mnB" name="Warhammer-40,000-Dawn-of-War-IV-Deal-block-image-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ChnUEN9ZCNHKDktTMb7mnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1355" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.<a class="view-deal button" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow" data-dimension112="7c1fc6e2-cd77-11f1-9e41-c38c6410a9fd" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99">View Deal</a></p></div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:240px;"><p class="vanilla-image-block" style="padding-top:30.00%;"><img id="eFj2XRrWw7Q6dX83H8D7y3" name="windows-central-reddit-cta-small" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/eFj2XRrWw7Q6dX83H8D7y3-1920-80.png" mos="" align="left" fullscreen="" width="240" height="72" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Xbox Series S owners are probably feeling pretty good about FSR 4.1 right now ]]></title>
                                                                                                <dc:content><![CDATA[ <p>AMD and Microsoft this week took the lid off <a href="https://www.windowscentral.com/gaming/xbox/amd-and-microsoft-announce-fsr-4-1-support-for-xbox-series-x-s-and-xbox-ally-bringing-huge-performance-gains" target="_blank">plans for expanding <strong>FSR 4.1</strong> tech to <strong>Xbox Series X|S</strong></a>, AMD Ryzen <strong>gaming handhelds </strong>(like the Xbox Ally X), Ryzen <strong>APUs</strong>, and older <strong>Radeon RX 6000</strong> GPUs. </p><p>The official announcement comes after <a href="https://www.windowscentral.com/hardware/amd/amd-fsr-4-gaming-handhelds-apu" target="_blank">teasing the move earlier this month</a>.</p><p>I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than expected.</p><h2 id="a-longer-life-for-your-gaming-devices-no-better-time-than-now">A longer life for your gaming devices? No better time than now.</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fT6TIXnmv-s" allowfullscreen></iframe></div></div><p>To say I'm relieved about FSR 4.1 coming to Xbox Series X|S and Xbox gaming handhelds is an understatement, and I don't think the news could have come at a better time.</p><p><a href="https://www.windowscentral.com/gaming/xbox/project-helix-handheld-2027-console-2028-os-teams-clashed" target="_blank">Xbox's next-gen Helix device has reportedly been pushed to 2028</a>. That puts the current generation, which launched in <strong>2020</strong>, at roughly <strong>eight years</strong> of required service before it "retires."</p><p>That's a long time to ask the flagship Xbox Series X to remain relevant, and the situation only worsens for the weaker (but more affordable) Xbox Series S. </p><p>In our new world of inflated hardware prices, caused by <a href="https://www.windowscentral.com/hardware/ram-price-crisis-what-need-know">AI-fueled memory and storage shortages</a>, landing a free performance upgrade of this caliber is an outright life preserver for the entire Xbox lineup, including consoles and gaming handhelds.</p><p>With so many gamers already feeling the burn of high prices within (and outside) their favorite hobby, improved upscaling is basically the cheapest hardware upgrade I can think of.</p><h2 id="the-xbox-series-s-has-the-most-to-gain">The Xbox Series S has the most to gain</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1202px;"><p class="vanilla-image-block" style="padding-top:58.24%;"><img id="ntQmmorJr3DWDYA8MRQauC" name="xbox-series-x-s-bokeh.jpg" alt="Xbox Series X, Series S" src="https://cdn.mos.cms.futurecdn.net/ntQmmorJr3DWDYA8MRQauC-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1202" height="700" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ntQmmorJr3DWDYA8MRQauC-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Xbox Series X and Series S will each receive the FSR 4.1 update, but the latter should stand to gain the most. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><p>Where I live, the <strong>Xbox Series S</strong> is essentially the only console I can buy for less than $1,000. </p><p>It's great for plenty of people, but it has undoubtedly always been living in the shadow of compromise compared to its Series X sibling. Less performance, lower resolutions ... you get the idea.</p><p>This is where an improved upscaler like FSR 4.1 that can work better with fewer pixels should make the most difference. But it's not going to be a magic bullet that solves every issue.</p><h3 id="the-reality-of-what-to-expect-from-the-fsr-4-1-upgrade">The reality of what to expect from the FSR 4.1 upgrade</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1247px;"><p class="vanilla-image-block" style="padding-top:53.89%;"><img id="dJwsc67FhadkwVssSy4XKY" name="Screenshot 2026-10-20 171021" alt="Blood of Dawnwalker with FSR 4.1" src="https://cdn.mos.cms.futurecdn.net/dJwsc67FhadkwVssSy4XKY-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1247" height="672" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dJwsc67FhadkwVssSy4XKY-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">An example showing Blood of Dawnwalker with FSR 3.1 and FSR 4.1. </span><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>I'm not looking to oversell FSR 4.1. It's not just going to suddenly arrive for every game. Developers <strong>need to patch the update into their games</strong>, and the timeline for that is still muddy.</p><p>My colleague Jez Corden <a href="https://www.windowscentral.com/gaming/xbox/when-will-xbox-series-x-s-and-xbox-ally-get-fsr-4-1-sooner-than-you-think" target="_blank">believes it will be "<strong>sooner than you think</strong>,"</a> with FSR 4.1 becoming available for Xbox game developers "<strong>in the next couple of weeks</strong>."</p><p>The first wave of Xbox games with FSR 4.1 is expected to be small, with a "<strong>handful</strong>" of titles ready for the <strong>2026 holiday season</strong>. More will then trickle out through <strong>2027 (and beyond)</strong>.</p><div><blockquote><p>It's not going to be a magic bullet that solves every issue.</p></blockquote></div><p>There's also the performance factor. Yes, FSR 4.1 is going to boost framerates on Xbox, but the Series S likely won't see the same boost as the Series X due to its weaker hardware that uses INT8 shaders.</p><p>We won't know just how well this change affects the Xbox devices until it arrives, but don't expect your Series S to suddenly feel like a Series X.</p><h2 id="xbox-39-s-future-is-becoming-clearer">Xbox's future is becoming clearer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wnWw8CZLQmTEvSFrGV6VxP" name="Xbox Helix" alt="Xbox Helix logos" src="https://cdn.mos.cms.futurecdn.net/wnWw8CZLQmTEvSFrGV6VxP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wnWw8CZLQmTEvSFrGV6VxP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox Helix isn't expected to arrive until 2028. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>There's an overarching ecosystem theme here that I think many are overlooking.</p><p>With this update, Xbox Series X|S, Xbox Ally handhelds, and PCs will all sit at the same upscaling table, making it easier for developers to implement.</p><p>Add this to the news that <a href="https://www.windowscentral.com/gaming/xbox/microsoft-confirms-project-helix-with-a-custom-amd-chip-built-for-next-gen-xbox-plus-new-fsr-diamond-tech-that-promises-sharper-cleaner-visuals-for-everyone" target="_blank"><strong>FSR Diamond</strong> will arrive as an upgraded upscaling technique for Xbox Helix</a>, and it certainly feels to me like Microsoft is laying a strong foundation for developers who want to create across the entire Xbox ecosystem, now and in the future.</p><p>If that actually pans out as I imagine, Xbox Series S owners will continue to benefit from upgrades and updates intended for other devices, which is a great place to be.</p><h2 id="what-i-39-m-keeping-an-eye-on">What I'm keeping an eye on</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9jyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9jyW.js" async></script><p>The biggest hurdle now? Developers going back and adding FSR 4.1 support to their Xbox games. Once a steady stream begins, this will all start to feel a lot more real. Especially if they're games that already require performance mode to run at an acceptable framerate.</p><p>I'm not rushing out to buy an Xbox Series S with this news, but it is certainly heartening. If you're already a Series S owner, you should be feeling pretty good about your device.</p><p><em><strong>Do you plan to stick with your Xbox Series S until Helix arrives? Are you no longer on the fence about buying a Series S in 2026? Let me know in the comments section below!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/xbox-series-s-amd-fsr-4-update</link>
                                                                            <description>
                            <![CDATA[ Xbox Series S owners, take note: there's a free update headed your way that could help your console remain relevant until Helix arrives in 2028. Here's why I think the Series S has the most to gain from AMD's FSR 4.1, as well as some reality checks for when it does arrive. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 21 Oct 2026 14:13:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Jennifer Young - Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Series S]]></media:description>                                                            <media:text><![CDATA[Xbox Series S]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Series S]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>AMD and Microsoft this week took the lid off <a href="https://www.windowscentral.com/gaming/xbox/amd-and-microsoft-announce-fsr-4-1-support-for-xbox-series-x-s-and-xbox-ally-bringing-huge-performance-gains" target="_blank">plans for expanding <strong>FSR 4.1</strong> tech to <strong>Xbox Series X|S</strong></a>, AMD Ryzen <strong>gaming handhelds </strong>(like the Xbox Ally X), Ryzen <strong>APUs</strong>, and older <strong>Radeon RX 6000</strong> GPUs. </p><p>The official announcement comes after <a href="https://www.windowscentral.com/hardware/amd/amd-fsr-4-gaming-handhelds-apu" target="_blank">teasing the move earlier this month</a>.</p><p>I can't help but see this as one of the most important things that Microsoft could possibly do for current-gen Xbox owners who likely just found out that their consoles will need to last longer than expected.</p><h2 id="a-longer-life-for-your-gaming-devices-no-better-time-than-now">A longer life for your gaming devices? No better time than now.</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/fT6TIXnmv-s" allowfullscreen></iframe></div></div><p>To say I'm relieved about FSR 4.1 coming to Xbox Series X|S and Xbox gaming handhelds is an understatement, and I don't think the news could have come at a better time.</p><p><a href="https://www.windowscentral.com/gaming/xbox/project-helix-handheld-2027-console-2028-os-teams-clashed" target="_blank">Xbox's next-gen Helix device has reportedly been pushed to 2028</a>. That puts the current generation, which launched in <strong>2020</strong>, at roughly <strong>eight years</strong> of required service before it "retires."</p><p>That's a long time to ask the flagship Xbox Series X to remain relevant, and the situation only worsens for the weaker (but more affordable) Xbox Series S. </p><p>In our new world of inflated hardware prices, caused by <a href="https://www.windowscentral.com/hardware/ram-price-crisis-what-need-know">AI-fueled memory and storage shortages</a>, landing a free performance upgrade of this caliber is an outright life preserver for the entire Xbox lineup, including consoles and gaming handhelds.</p><p>With so many gamers already feeling the burn of high prices within (and outside) their favorite hobby, improved upscaling is basically the cheapest hardware upgrade I can think of.</p><h2 id="the-xbox-series-s-has-the-most-to-gain">The Xbox Series S has the most to gain</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1202px;"><p class="vanilla-image-block" style="padding-top:58.24%;"><img id="ntQmmorJr3DWDYA8MRQauC" name="xbox-series-x-s-bokeh.jpg" alt="Xbox Series X, Series S" src="https://cdn.mos.cms.futurecdn.net/ntQmmorJr3DWDYA8MRQauC-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1202" height="700" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ntQmmorJr3DWDYA8MRQauC-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Xbox Series X and Series S will each receive the FSR 4.1 update, but the latter should stand to gain the most. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><p>Where I live, the <strong>Xbox Series S</strong> is essentially the only console I can buy for less than $1,000. </p><p>It's great for plenty of people, but it has undoubtedly always been living in the shadow of compromise compared to its Series X sibling. Less performance, lower resolutions ... you get the idea.</p><p>This is where an improved upscaler like FSR 4.1 that can work better with fewer pixels should make the most difference. But it's not going to be a magic bullet that solves every issue.</p><h3 id="the-reality-of-what-to-expect-from-the-fsr-4-1-upgrade">The reality of what to expect from the FSR 4.1 upgrade</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1247px;"><p class="vanilla-image-block" style="padding-top:53.89%;"><img id="dJwsc67FhadkwVssSy4XKY" name="Screenshot 2026-10-20 171021" alt="Blood of Dawnwalker with FSR 4.1" src="https://cdn.mos.cms.futurecdn.net/dJwsc67FhadkwVssSy4XKY-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1247" height="672" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dJwsc67FhadkwVssSy4XKY-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">An example showing Blood of Dawnwalker with FSR 3.1 and FSR 4.1. </span><span class="credit" itemprop="copyrightHolder">(Image credit: AMD)</span></figcaption></figure><p>I'm not looking to oversell FSR 4.1. It's not just going to suddenly arrive for every game. Developers <strong>need to patch the update into their games</strong>, and the timeline for that is still muddy.</p><p>My colleague Jez Corden <a href="https://www.windowscentral.com/gaming/xbox/when-will-xbox-series-x-s-and-xbox-ally-get-fsr-4-1-sooner-than-you-think" target="_blank">believes it will be "<strong>sooner than you think</strong>,"</a> with FSR 4.1 becoming available for Xbox game developers "<strong>in the next couple of weeks</strong>."</p><p>The first wave of Xbox games with FSR 4.1 is expected to be small, with a "<strong>handful</strong>" of titles ready for the <strong>2026 holiday season</strong>. More will then trickle out through <strong>2027 (and beyond)</strong>.</p><div><blockquote><p>It's not going to be a magic bullet that solves every issue.</p></blockquote></div><p>There's also the performance factor. Yes, FSR 4.1 is going to boost framerates on Xbox, but the Series S likely won't see the same boost as the Series X due to its weaker hardware that uses INT8 shaders.</p><p>We won't know just how well this change affects the Xbox devices until it arrives, but don't expect your Series S to suddenly feel like a Series X.</p><h2 id="xbox-39-s-future-is-becoming-clearer">Xbox's future is becoming clearer</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wnWw8CZLQmTEvSFrGV6VxP" name="Xbox Helix" alt="Xbox Helix logos" src="https://cdn.mos.cms.futurecdn.net/wnWw8CZLQmTEvSFrGV6VxP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wnWw8CZLQmTEvSFrGV6VxP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox Helix isn't expected to arrive until 2028. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>There's an overarching ecosystem theme here that I think many are overlooking.</p><p>With this update, Xbox Series X|S, Xbox Ally handhelds, and PCs will all sit at the same upscaling table, making it easier for developers to implement.</p><p>Add this to the news that <a href="https://www.windowscentral.com/gaming/xbox/microsoft-confirms-project-helix-with-a-custom-amd-chip-built-for-next-gen-xbox-plus-new-fsr-diamond-tech-that-promises-sharper-cleaner-visuals-for-everyone" target="_blank"><strong>FSR Diamond</strong> will arrive as an upgraded upscaling technique for Xbox Helix</a>, and it certainly feels to me like Microsoft is laying a strong foundation for developers who want to create across the entire Xbox ecosystem, now and in the future.</p><p>If that actually pans out as I imagine, Xbox Series S owners will continue to benefit from upgrades and updates intended for other devices, which is a great place to be.</p><h2 id="what-i-39-m-keeping-an-eye-on">What I'm keeping an eye on</h2><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9jyW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9jyW.js" async></script><p>The biggest hurdle now? Developers going back and adding FSR 4.1 support to their Xbox games. Once a steady stream begins, this will all start to feel a lot more real. Especially if they're games that already require performance mode to run at an acceptable framerate.</p><p>I'm not rushing out to buy an Xbox Series S with this news, but it is certainly heartening. If you're already a Series S owner, you should be feeling pretty good about your device.</p><p><em><strong>Do you plan to stick with your Xbox Series S until Helix arrives? Are you no longer on the fence about buying a Series S in 2026? Let me know in the comments section below!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Call of Duty: Modern Warfare 2 now supports cross-play without any console mods ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I honestly wasn't sure where to begin, or even how this is remotely possible, but here we are in 2026: <strong>Call of Duty: Modern Warfare 2, a 17-year-old game, now has full cross-play between PlayStation 3, Xbox 360, and PC</strong> with absolutely zero modding required.</p><p>Developed by <a href="https://x.com/ClassicsGG" target="_blank">@ClassicsGG on X </a>(formerly Twitter), the project is now live. For more details, you can join <a href="https://classics.gg/discord" target="_blank">their Discord.</a> It hasn’t been all smooth sailing, though. The original clip was taken down due to a copyright claim; whether that claim was legitimate or not, it's worth mentioning.</p><h2 id="modern-warfare-2-cross-play-sounds-impossible-but-it-works">Modern Warfare 2 cross-play sounds impossible, but it works</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HjLdHjxV0nQ" allowfullscreen></iframe></div></div><p>I find this whole endeavor incredibly ambitious. <a href="https://classics.gg/ranked/how-it-works/" target="_blank">There’s a full page dedicated to explaining how it works</a>. For example, if you’re on Xbox 360 and want to join a cross-play lobby, you need to:</p><ul><li>Search for the Team Tactical Playlist.</li><li>Or find the host’s gamertag (classicsgg) on Xbox Live and join their session.</li><li>Or send Classicsgg an Xbox Live message or game invite, and they’ll send one back.</li></ul><p>That said, joining their Discord seems like the best bet to get things working. Still, it’s incredible that this is even possible. I have fond memories of the older Call of Duty titles; they definitely helped shape my early years of online gaming.</p><p>I remember when <a href="https://www.windowscentral.com/playstation-gets-fortnite-xbox-cross-play-sony-finally-caves-user-demand" target="_blank">cross-play between consoles was first being introduced during the Xbox One and PS4 era for Fortnite</a>. It was rather exciting. Being able to play across platforms was pretty cool, even though Sony threw a fit at the thought of it, complete with its <a href="https://www.windowscentral.com/gaming/xbox/sony-knows-it-wont-lose-call-of-duty-to-xbox-exclusivity-heres-what-its-really-about" target="_blank">mandatory cross-platform revenue share system</a>.</p><p>Now, whether this project was pushed through thanks to AI or not, I really don't know for sure, but <strong>AI is often the propelling factor with things like this these days</strong>. That said, seeing cross-play without the need for mods on a nearly two-decade-old game is a use case I can get behind. Fair warning, though: PC players are a bit out of luck and will require a subscription to the Classics Discord server to help deter and prevent cheating.</p><p><em>Let me know whether you find this as cool as I do by leaving a comment and taking part in our poll below:</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4EdAW"></div>                            </div>                            <script src="https://kwizly.com/embed/e4EdAW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/call-of-duty/modern-warfare-2-cross-play-xbox-360-ps3-and-pc</link>
                                                                            <description>
                            <![CDATA[ Call of Duty: Modern Warfare 2 now has cross-play between Xbox 360, PlayStation 3, and PC, 17 years after the game originally launched. The ClassicsGG project allows console players to join cross-platform matches without modding their systems. ]]>
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                                                                        <pubDate>Wed, 21 Oct 2026 11:22:25 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 15:00:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Activision]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Modern Warfare 2 promo image]]></media:description>                                                            <media:text><![CDATA[Call of Duty: Modern Warfare 2 promotional image from 2009 showing a soldier in the desert ]]></media:text>
                                <media:title type="plain"><![CDATA[Call of Duty: Modern Warfare 2 promotional image from 2009 showing a soldier in the desert ]]></media:title>
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                                <p>I honestly wasn't sure where to begin, or even how this is remotely possible, but here we are in 2026: <strong>Call of Duty: Modern Warfare 2, a 17-year-old game, now has full cross-play between PlayStation 3, Xbox 360, and PC</strong> with absolutely zero modding required.</p><p>Developed by <a href="https://x.com/ClassicsGG" target="_blank">@ClassicsGG on X </a>(formerly Twitter), the project is now live. For more details, you can join <a href="https://classics.gg/discord" target="_blank">their Discord.</a> It hasn’t been all smooth sailing, though. The original clip was taken down due to a copyright claim; whether that claim was legitimate or not, it's worth mentioning.</p><h2 id="modern-warfare-2-cross-play-sounds-impossible-but-it-works">Modern Warfare 2 cross-play sounds impossible, but it works</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HjLdHjxV0nQ" allowfullscreen></iframe></div></div><p>I find this whole endeavor incredibly ambitious. <a href="https://classics.gg/ranked/how-it-works/" target="_blank">There’s a full page dedicated to explaining how it works</a>. For example, if you’re on Xbox 360 and want to join a cross-play lobby, you need to:</p><ul><li>Search for the Team Tactical Playlist.</li><li>Or find the host’s gamertag (classicsgg) on Xbox Live and join their session.</li><li>Or send Classicsgg an Xbox Live message or game invite, and they’ll send one back.</li></ul><p>That said, joining their Discord seems like the best bet to get things working. Still, it’s incredible that this is even possible. I have fond memories of the older Call of Duty titles; they definitely helped shape my early years of online gaming.</p><p>I remember when <a href="https://www.windowscentral.com/playstation-gets-fortnite-xbox-cross-play-sony-finally-caves-user-demand" target="_blank">cross-play between consoles was first being introduced during the Xbox One and PS4 era for Fortnite</a>. It was rather exciting. Being able to play across platforms was pretty cool, even though Sony threw a fit at the thought of it, complete with its <a href="https://www.windowscentral.com/gaming/xbox/sony-knows-it-wont-lose-call-of-duty-to-xbox-exclusivity-heres-what-its-really-about" target="_blank">mandatory cross-platform revenue share system</a>.</p><p>Now, whether this project was pushed through thanks to AI or not, I really don't know for sure, but <strong>AI is often the propelling factor with things like this these days</strong>. That said, seeing cross-play without the need for mods on a nearly two-decade-old game is a use case I can get behind. Fair warning, though: PC players are a bit out of luck and will require a subscription to the Classics Discord server to help deter and prevent cheating.</p><p><em>Let me know whether you find this as cool as I do by leaving a comment and taking part in our poll below:</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-e4EdAW"></div>                            </div>                            <script src="https://kwizly.com/embed/e4EdAW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Windows PC games are running natively on iPhone — without any jailbreak ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ve already seen Windows games running on Android, and while I found that impressive, it wasn’t entirely out of the realm of possibility. Android is a relatively open ecosystem, and it’s <em>technically </em>Linux underneath, so given that modern hardware is more than capable, the leap wasn’t as massive as it first appeared.</p><p>Running Windows games on an iPhone, however, is a different story. Apple’s ecosystem has opened its door a notch or two over the past few years, but I never imagined it had opened enough to allow Windows gaming to run directly on the hardware.</p><p>Fortunately, I just so happened to stumble across a GitHub repository,<strong> </strong><a href="https://github.com/playportdev/playport" target="_blank"><strong>PlayPort</strong></a>. Created by playportdev with contributions from Claude — because of course, <strong>everything uses AI now</strong>, but regardless — <strong>PlayPort is able to run Steam, GOG, or Epic Games titles directly on your iPhone</strong>. </p><p>So far, Portal 2, Hollow Knight, and even The Witcher 3 are all working at <strong>relatively playable framerates</strong>. According to the project’s documentation, Portal 2 specifically hits about 60 FPS at 720p, with each 32-bit game getting its own 4 GB memory window to work with.</p><h2 id="playing-windows-games-on-an-iphone-isn-39-t-exactly-straightforward">Playing Windows games on an iPhone isn't exactly straightforward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:46.05%;"><img id="jbGo2CAnVNtMg2tiunGxQL" name="portal 2 via playport" alt="Portal 2 running at nearly 60 FPS on an iPhone using PlayPort, with performance statistics displayed in the top-right corner." src="https://cdn.mos.cms.futurecdn.net/jbGo2CAnVNtMg2tiunGxQL-1920-80.png" mos="" align="middle" fullscreen="1" width="2000" height="921" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jbGo2CAnVNtMg2tiunGxQL-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Portal 2 running at 720p and nearly 60 FPS on an iPhone through PlayPort. </span><span class="credit" itemprop="copyrightHolder">(Image credit: PlayPort)</span></figcaption></figure><p>Installation is not the simplest process. You have to <strong>sideload the PlayPort app onto your device</strong>, enable Developer Mode, and be familiar with JIT to get it enabled. There’s also a catch: <strong>If you use a free Apple ID to sign the app, it only lasts for seven days</strong>. You’ll need to re-sign it once a week, though your games and saves remain on the phone.</p><p>Honestly, I am impressed. I was just as impressed to see <a href="https://www.windowscentral.com/gaming/pc-gaming/xbox-game-pass-on-linux-xodus-nexus-just-made-it-happen-and-it-works-way-better-than-you-think" target="_blank">Game Pass games working on a Steam Deck</a>, which gives me hope that, who knows, <strong>maybe one day we’ll see Game Pass running on an iPhone</strong> with the ability to install and play games directly off the service. Heck, I doubt we’ll have to wait too long before something like that exists for Android at the rate things are progressing.</p><p>If all that eventually comes to pass, I’ll be sure to shed a tear, as I often do over what could have been for Windows Phone, but alas. Projects like these are super cool, brute-forced by AI or not. I’m all for more ways for people to play and access their library of games.</p><p><em>Let me know how you feel about this. Would you try it, or is it more so just cool to see? Let me know in the comments, and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQQxMW"></div>                            </div>                            <script src="https://kwizly.com/embed/WQQxMW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/windows-pc-games-running-natively-on-iphone</link>
                                                                            <description>
                            <![CDATA[ PlayPort is bringing Windows PC gaming to iPhone, allowing titles from Steam, GOG, and Epic Games to run directly on Apple hardware. Games including Portal 2, Hollow Knight, and The Witcher 3 are already working, highlighting how quickly mobile PC gaming is progressing. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Wed, 21 Oct 2026 10:36:49 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Apple | Microsoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[PlayPort features a console-like interface for accessing and playing your PC game library directly on an iPhone.]]></media:description>                                                            <media:text><![CDATA[An iPhone in landscape orientation displaying the classic Games for Windows logo against a blue background.]]></media:text>
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                                <p>I’ve already seen Windows games running on Android, and while I found that impressive, it wasn’t entirely out of the realm of possibility. Android is a relatively open ecosystem, and it’s <em>technically </em>Linux underneath, so given that modern hardware is more than capable, the leap wasn’t as massive as it first appeared.</p><p>Running Windows games on an iPhone, however, is a different story. Apple’s ecosystem has opened its door a notch or two over the past few years, but I never imagined it had opened enough to allow Windows gaming to run directly on the hardware.</p><p>Fortunately, I just so happened to stumble across a GitHub repository,<strong> </strong><a href="https://github.com/playportdev/playport" target="_blank"><strong>PlayPort</strong></a>. Created by playportdev with contributions from Claude — because of course, <strong>everything uses AI now</strong>, but regardless — <strong>PlayPort is able to run Steam, GOG, or Epic Games titles directly on your iPhone</strong>. </p><p>So far, Portal 2, Hollow Knight, and even The Witcher 3 are all working at <strong>relatively playable framerates</strong>. According to the project’s documentation, Portal 2 specifically hits about 60 FPS at 720p, with each 32-bit game getting its own 4 GB memory window to work with.</p><h2 id="playing-windows-games-on-an-iphone-isn-39-t-exactly-straightforward">Playing Windows games on an iPhone isn't exactly straightforward</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:46.05%;"><img id="jbGo2CAnVNtMg2tiunGxQL" name="portal 2 via playport" alt="Portal 2 running at nearly 60 FPS on an iPhone using PlayPort, with performance statistics displayed in the top-right corner." src="https://cdn.mos.cms.futurecdn.net/jbGo2CAnVNtMg2tiunGxQL-1920-80.png" mos="" align="middle" fullscreen="1" width="2000" height="921" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jbGo2CAnVNtMg2tiunGxQL-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Portal 2 running at 720p and nearly 60 FPS on an iPhone through PlayPort. </span><span class="credit" itemprop="copyrightHolder">(Image credit: PlayPort)</span></figcaption></figure><p>Installation is not the simplest process. You have to <strong>sideload the PlayPort app onto your device</strong>, enable Developer Mode, and be familiar with JIT to get it enabled. There’s also a catch: <strong>If you use a free Apple ID to sign the app, it only lasts for seven days</strong>. You’ll need to re-sign it once a week, though your games and saves remain on the phone.</p><p>Honestly, I am impressed. I was just as impressed to see <a href="https://www.windowscentral.com/gaming/pc-gaming/xbox-game-pass-on-linux-xodus-nexus-just-made-it-happen-and-it-works-way-better-than-you-think" target="_blank">Game Pass games working on a Steam Deck</a>, which gives me hope that, who knows, <strong>maybe one day we’ll see Game Pass running on an iPhone</strong> with the ability to install and play games directly off the service. Heck, I doubt we’ll have to wait too long before something like that exists for Android at the rate things are progressing.</p><p>If all that eventually comes to pass, I’ll be sure to shed a tear, as I often do over what could have been for Windows Phone, but alas. Projects like these are super cool, brute-forced by AI or not. I’m all for more ways for people to play and access their library of games.</p><p><em>Let me know how you feel about this. Would you try it, or is it more so just cool to see? Let me know in the comments, and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WQQxMW"></div>                            </div>                            <script src="https://kwizly.com/embed/WQQxMW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ I tested MW4’s new DMZ mode, and the experience was way stranger (and better) than expected ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Before the DMZ Beta went live in 2022 as a bonus mode for <a href="https://www.windowscentral.com/gaming/call-of-duty-modern-warfare-2-review-stuck-in-the-middle" target="_blank">Call of Duty: Modern Warfare 2</a>, it was widely considered one of gaming's worst-kept secrets. Pretty much everything about it had leaked in the months leading up to its launch. </p><p>When players did get their hands on it, the fledgling extraction mode was notably undercooked. The smarter AI for the time was impressive, but there was just not enough substance to keep a large player base active and excited. </p><p>Don't get me wrong, there were definitely <a href="https://www.windowscentral.com/gaming/infinity-ward-announces-call-of-dutys-dmz-mode-will-be-reset-for-season-4" target="_blank">DMZ</a> die-hards in the Call of Duty community, but I was not among them. I liked the premise, and it certainly wanted to fill a void that had been left empty since I completed <a href="https://www.windowscentral.com/the-division-in-2018" target="_blank">The Division</a>'s "Survival" DLC. But ultimately, I was convinced that I just wasn't meant to be an extraction shooter girly, and I made my way back to multiplayer and <a href="https://www.windowscentral.com/gaming/call-of-duty/when-is-call-of-duty-warzone-being-integrated-with-modern-warfare-4" target="_blank">Warzone</a>, where I belonged.</p><p>Earlier this year, I had the opportunity to visit <a href="https://www.windowscentral.com/gaming/call-of-duty/infinity-ward-multiplayer-team-interview-call-of-duty-modern-warfare-4" target="_blank">Infinity Ward</a>'s studio and be among the first to see the reveal for <a href="https://www.windowscentral.com/gaming/call-of-duty/early-access-for-the-call-of-duty-modern-warfare-4-campaign-is-live-heres-our-spoiler-free-first-impressions" target="_blank">Call of Duty: Modern Warfare 4</a>. This included the upcoming third mode — DMZ. </p><p>I'm not going to act like I wasn't surprised. Signs were pointing to DMZ's potential return, especially with the rise in the success of extraction shooters like Arc Raiders, for example, but I just wasn't sold on the idea that the previous DMZ Beta had warranted enough fanfare to justify spending 4 years of resources on this extraction mode over some other third mode like classic Spec Ops.</p><div class="product"><a data-dimension112="4371a758-ccae-11f1-9b81-e9a9095d9e7f" data-action="Deal Block" data-label="Call of Duty: Modern Warfare 4" data-dimension48="Call of Duty: Modern Warfare 4" data-dimension25="$69.99" href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37WXDCN" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="3EW8UEFneftLJcruoyJgp8" name="Call of Duty Modern Warfare 4 Standard Edition Reco" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/3EW8UEFneftLJcruoyJgp8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1024" height="1024" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.<a class="view-deal button" href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37WXDCN" target="_blank" rel="nofollow" data-dimension112="4371a758-ccae-11f1-9b81-e9a9095d9e7f" data-action="Deal Block" data-label="Call of Duty: Modern Warfare 4" data-dimension48="Call of Duty: Modern Warfare 4" data-dimension25="$69.99">View Deal</a></p></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SV5vKAAkQkQ" allowfullscreen></iframe></div></div><p>I grew even more nervous about the state of DMZ after the reveal, as launch inched closer and closer with absolutely zero marketing or reveals for the returning mode. No mention of DMZ during the MW4 Open Beta.</p><p>Finally, we had "DMZ Week", with a rush of information about the new mode flooding Call of Duty's marketing. When I returned to the studio to go <a href="https://www.windowscentral.com/gaming/call-of-duty/early-access-for-the-call-of-duty-modern-warfare-4-campaign-is-live-heres-our-spoiler-free-first-impressions" target="_blank">hands-on with Call of Duty: Modern Warfare 4</a> this month, it was DMZ that I was most looking forward to playing, surprisingly. I was starting to warm to the idea of the mode in general, at least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mZr7Pcnno3nnm2vypXrw4h" name="mw4-dmz-artwork-fob-2" alt="Artwork from Call of Duty: Modern Warfare 4 depicting three operators in the Forward Operating Base (FOB)." src="https://cdn.mos.cms.futurecdn.net/mZr7Pcnno3nnm2vypXrw4h-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mZr7Pcnno3nnm2vypXrw4h-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Operators in the DMZ FOB. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>For me, these hybrid PvEvP modes can be a hard sell. In the original DMZ Beta of yesteryear, I often felt like the AI combatants were more of an annoyance than an actual threat — just an obstacle in the way of finding the next squad to take down because I was thoroughly Warzone-brained. While there were tasks to complete on the inside, they felt menial and didn't really add much to the overall experience. Looting was an option, but it just didn't mean much at the end of the day. </p><p>We started our hands-on time in the Forward Operating Base, the opening hub world for all things DMZ. It's nicely designed, but I do find that overall the HUB itself is a bit disjointed. There's a laptop for every feature. Walk over to this side of the HUB to check your dog tag collection; go back to that side to buy intel on Lieutenants you can hunt. Certain features are locked until you reach the minimum level requirement. Once we were familiar with the layout, we were placed into teams and turned loose to explore Hajin.</p><h2 id="welcome-to-hajin">Welcome to Hajin</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="45bSvHgRQvTVVjT3pcssJT" name="Modern Warfare 4 Hajin Map" alt="The Hajin tactical map for Call of Duty: Modern Warfare 4 DMZ." src="https://cdn.mos.cms.futurecdn.net/45bSvHgRQvTVVjT3pcssJT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/45bSvHgRQvTVVjT3pcssJT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hajin is stunning: a sprawling map with large cities, beautiful foliage, and plenty of threats. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Before I get too deep into overall gameplay, I want to talk about the design of Hajin. The map for DMZ is absolutely massive, especially when compared to the previous map used for the DMZ Beta, Al Mazrah. Al Mazrah felt spacious, but barren. Hajin, however, is a massive map that feels dense and alive. The large buildings tower against the DMZ's skybox, teeming with enemy AI that pose legitimate threats to your safety in the zone. Lush open outdoor areas offer plenty of trees with beautiful foliage and tall grass as cover, making it possible to take a stealthy approach when hunting targets.<br><br>The world of Hajin feels real. If you're looking for bandages, check a hospital. Need ammo? Head to a police station. This isn't a new concept, not even for Call of Duty. The original DMZ and the first attempt at Warzone 2.0 both relied on this mechanic of lootable items being found in areas that made sense instead of just stuffed in a box against the wall. For DMZ, it serves an added benefit of forcing players to explore areas outside of popular hot zones. </p><p>It's easy for communities to lock into certain areas of maps, especially ones this big, and only want to fight for control of a certain building or lootable box. But the most basic mechanics of Hajin are designed around that. If you're going to level up your operator, you're going to have to eventually go into dangerous areas to collect valuable gear and crafting materials.</p><h2 id="gameplay-with-meaning-and-depth">Gameplay with meaning and depth</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2350px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="qwLyYAuoB3hLWYNfSH366m" name="Modern Warfare 4 DMZ LT Hunt 1" alt="First person view of a thermal scoped sniper rifle against a lieutenant in Modern Warfare 4 DMZ." src="https://cdn.mos.cms.futurecdn.net/qwLyYAuoB3hLWYNfSH366m-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2350" height="1322" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qwLyYAuoB3hLWYNfSH366m-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Targeted LT hunt in Call of Duty: Modern Warfare 4 DMZ. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>My biggest complaint with the original DMZ Beta was that completing tasks felt like they had little to no purpose. I'm happy to report that Modern Warfare 4's DMZ is overflowing with opportunity. From the story missions that continue the events of the campaign, to the dynamic ops that piece together new challenges with every deployment, to lieutenant hunts, and PvP encounters, this year's DMZ has plenty to offer players of all skill levels. <br><br>In my first attempt at DMZ during the hands-on period, I was paired up with a Sherpa from the development team and another player. We were pretty amenable to just exploring Hajin, taking in whatever came our way. Our Sherpa set us up with some dynamic ops that would let us get a little extra XP, and we dove in with the intent to free roam. We didn't start empty-handed; we had beginner-level vests and basic free loadouts to get us started.</p><p>Before long, we were collecting the necessary gear to take on bigger challenges, exploring areas with increased threat levels. Collecting gear and returning to the FOB gave us the opportunity to upgrade our operators' skill trees, making our progress feel even more meaningful than just "go in, grab things, get out." We became attached to our operators and their kits.<br><br>That is, until another team saw us heading for an exfil and opted to run us over with their trucks.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2390px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="wtdC4oe6fTeE7us69ypUgE" name="Modern Warfare 4 DMZ FOB" alt="A player in the Forward Operating Base with mission directives in MW4 DMZ." src="https://cdn.mos.cms.futurecdn.net/wtdC4oe6fTeE7us69ypUgE-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2390" height="1345" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wtdC4oe6fTeE7us69ypUgE-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Back to the FOB between missions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>With my operator now MIA in the exclusion zone, I was left with a choice: Pay the ransom to get her back, or take the loss and go in as a fresh little newbie again. <br><br>I paid the ransom.<br><br>But then I decided to return to the DMZ for another run, this time solo. I'm too agreeable for my own good, and playing with a squad had left me following along with what they wanted to do. I wanted to see what happened if I went in and followed my own whims. I headed to a laptop in the base and ponied up $10,000 for intel on the location of a Lieutenant, a sniper with a ghillie suit and deer skull mask.</p><p>I didn't head straight for the marked lieutenant; I gave myself some time to look for important gear in case I ran into trouble. A med kit, some bandages, extra ammo. When I felt confident I could handle the fight, I headed that way. The lieutenant I had picked wasn't a particularly challenging one, but for a solo player with lower-tier weapons and armor, it certainly proved to be a challenge. I grabbed the dog tags when all was said and done and made my way to exfil, where I threw up a truce flag from the menu wheel and hoped for the best.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2378px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="qzL4KcpqzKAav3LN6rZ63j" name="Modern Warfare 4 DMZ Dog Tags" alt="A player collects legendary dog tags in Call of Duty: Modern Warfare 4 DMZ." src="https://cdn.mos.cms.futurecdn.net/qzL4KcpqzKAav3LN6rZ63j-1920-80.jpg" mos="" align="middle" fullscreen="" width="2378" height="1342" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Collecting dog tags is an increased risk, as you become marked for all players in Hajin. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>My next deployment into DMZ was once again with two additional players. This time our group took a more adventurous approach, diving into some of the more extreme areas of Hajin. We were grossly underleveled, but that didn't stop us from tackling the enemies that were coming at us. By playing it smart and working together, we were able to slowly fight our way through the mission and take down its in-world boss. We hadn't yet finished the mission in its entirety, and there was one other problem: the gas was coming. <br><br>We had a choice to hit the only exfil left, which was 900+m away, or we could attempt to finish the mission and hope that an in-place exfil would drop as a reward. Right as our helicopter took the air, the gas overtook the zone. We made it out, but only barely.</p><h2 id="dmz-is-an-exhilarating-addition-to-call-of-duty-modern-warfare-4">DMZ is an exhilarating addition to Call of Duty: Modern Warfare 4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2378px;"><p class="vanilla-image-block" style="padding-top:56.48%;"><img id="v25cBG3cbNigGdFnjZb9oi" name="Modern Warfare 4 DMZ combat" alt="Combat in MW4 DMZ." src="https://cdn.mos.cms.futurecdn.net/v25cBG3cbNigGdFnjZb9oi-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2378" height="1343" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/v25cBG3cbNigGdFnjZb9oi-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Clearing the path to a safe exfil site in DMZ. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>Call of Duty's third modes have always been a bit of an enigma. Treyarch's Zombies mode is an actual gold mine, building up a completely separate world that still ties in with the mainline title it's attached to and creating an intense alternative to multiplayer and Warzone that you can easily get lost in for hours, both solo and as a squad. It's genuinely impressive, but Infinity Ward's third mode, namely Spec Ops, never quite hit the community the same way that Zombies did.</p><p>The DMZ Beta was a dice roll for Modern Warfare 2, and whether it genuinely paid off at the time is dependent entirely on who you ask. But if we scope out and look at how the DMZ Beta has evolved into the DMZ that is part of Call of Duty: Modern Warfare 4, I think it is safe to say that Infinity Ward has finally struck third-mode gold.</p><p>And I've finally found something to fill the void left behind by The Division.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/call-of-duty/i-went-hands-on-with-modern-warfare-4s-new-dmz-mode-and-it-was-nothing-like-i-expected</link>
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                            <![CDATA[ We went hands on with the DMZ in Call of Duty: Modern Warfare 4 ahead of its early access launch. Here's our first impressions of the revitalized PvEvP mode. ]]>
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                                                                        <pubDate>Tue, 20 Oct 2026 20:16:09 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Oct 2026 11:13:33 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Cole Martin for Windows Central, Activision]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The DMZ has evolved for Modern Warfare 4.]]></media:description>                                                            <media:text><![CDATA[First person view of a thermal scoped sniper rifle against a lieutenant in Modern Warfare 4 DMZ.]]></media:text>
                                <media:title type="plain"><![CDATA[First person view of a thermal scoped sniper rifle against a lieutenant in Modern Warfare 4 DMZ.]]></media:title>
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                                <p>Before the DMZ Beta went live in 2022 as a bonus mode for <a href="https://www.windowscentral.com/gaming/call-of-duty-modern-warfare-2-review-stuck-in-the-middle" target="_blank">Call of Duty: Modern Warfare 2</a>, it was widely considered one of gaming's worst-kept secrets. Pretty much everything about it had leaked in the months leading up to its launch. </p><p>When players did get their hands on it, the fledgling extraction mode was notably undercooked. The smarter AI for the time was impressive, but there was just not enough substance to keep a large player base active and excited. </p><p>Don't get me wrong, there were definitely <a href="https://www.windowscentral.com/gaming/infinity-ward-announces-call-of-dutys-dmz-mode-will-be-reset-for-season-4" target="_blank">DMZ</a> die-hards in the Call of Duty community, but I was not among them. I liked the premise, and it certainly wanted to fill a void that had been left empty since I completed <a href="https://www.windowscentral.com/the-division-in-2018" target="_blank">The Division</a>'s "Survival" DLC. But ultimately, I was convinced that I just wasn't meant to be an extraction shooter girly, and I made my way back to multiplayer and <a href="https://www.windowscentral.com/gaming/call-of-duty/when-is-call-of-duty-warzone-being-integrated-with-modern-warfare-4" target="_blank">Warzone</a>, where I belonged.</p><p>Earlier this year, I had the opportunity to visit <a href="https://www.windowscentral.com/gaming/call-of-duty/infinity-ward-multiplayer-team-interview-call-of-duty-modern-warfare-4" target="_blank">Infinity Ward</a>'s studio and be among the first to see the reveal for <a href="https://www.windowscentral.com/gaming/call-of-duty/early-access-for-the-call-of-duty-modern-warfare-4-campaign-is-live-heres-our-spoiler-free-first-impressions" target="_blank">Call of Duty: Modern Warfare 4</a>. This included the upcoming third mode — DMZ. </p><p>I'm not going to act like I wasn't surprised. Signs were pointing to DMZ's potential return, especially with the rise in the success of extraction shooters like Arc Raiders, for example, but I just wasn't sold on the idea that the previous DMZ Beta had warranted enough fanfare to justify spending 4 years of resources on this extraction mode over some other third mode like classic Spec Ops.</p><div class="product"><a data-dimension112="4371a758-ccae-11f1-9b81-e9a9095d9e7f" data-action="Deal Block" data-label="Call of Duty: Modern Warfare 4" data-dimension48="Call of Duty: Modern Warfare 4" data-dimension25="$69.99" href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37WXDCN" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="3EW8UEFneftLJcruoyJgp8" name="Call of Duty Modern Warfare 4 Standard Edition Reco" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/3EW8UEFneftLJcruoyJgp8-1920-80.jpg" mos="" align="middle" fullscreen="" width="1024" height="1024" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Players have barely got a taste of what Call of Duty: Modern Warfare 4 has to offer, and the game is already breaking records. Preorder now to experience a brand-new, thrilling campaign, reworked multiplayer, and a new DMZ experience this October. Digital preorders unlock early access to the MW4 Campaign starting on October 16.<a class="view-deal button" href="https://www.amazon.com/Call-Duty-Warfare-Standard-Windows/dp/B0H37WXDCN" target="_blank" rel="nofollow" data-dimension112="4371a758-ccae-11f1-9b81-e9a9095d9e7f" data-action="Deal Block" data-label="Call of Duty: Modern Warfare 4" data-dimension48="Call of Duty: Modern Warfare 4" data-dimension25="$69.99">View Deal</a></p></div><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/SV5vKAAkQkQ" allowfullscreen></iframe></div></div><p>I grew even more nervous about the state of DMZ after the reveal, as launch inched closer and closer with absolutely zero marketing or reveals for the returning mode. No mention of DMZ during the MW4 Open Beta.</p><p>Finally, we had "DMZ Week", with a rush of information about the new mode flooding Call of Duty's marketing. When I returned to the studio to go <a href="https://www.windowscentral.com/gaming/call-of-duty/early-access-for-the-call-of-duty-modern-warfare-4-campaign-is-live-heres-our-spoiler-free-first-impressions" target="_blank">hands-on with Call of Duty: Modern Warfare 4</a> this month, it was DMZ that I was most looking forward to playing, surprisingly. I was starting to warm to the idea of the mode in general, at least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mZr7Pcnno3nnm2vypXrw4h" name="mw4-dmz-artwork-fob-2" alt="Artwork from Call of Duty: Modern Warfare 4 depicting three operators in the Forward Operating Base (FOB)." src="https://cdn.mos.cms.futurecdn.net/mZr7Pcnno3nnm2vypXrw4h-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mZr7Pcnno3nnm2vypXrw4h-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Operators in the DMZ FOB. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>For me, these hybrid PvEvP modes can be a hard sell. In the original DMZ Beta of yesteryear, I often felt like the AI combatants were more of an annoyance than an actual threat — just an obstacle in the way of finding the next squad to take down because I was thoroughly Warzone-brained. While there were tasks to complete on the inside, they felt menial and didn't really add much to the overall experience. Looting was an option, but it just didn't mean much at the end of the day. </p><p>We started our hands-on time in the Forward Operating Base, the opening hub world for all things DMZ. It's nicely designed, but I do find that overall the HUB itself is a bit disjointed. There's a laptop for every feature. Walk over to this side of the HUB to check your dog tag collection; go back to that side to buy intel on Lieutenants you can hunt. Certain features are locked until you reach the minimum level requirement. Once we were familiar with the layout, we were placed into teams and turned loose to explore Hajin.</p><h2 id="welcome-to-hajin">Welcome to Hajin</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="45bSvHgRQvTVVjT3pcssJT" name="Modern Warfare 4 Hajin Map" alt="The Hajin tactical map for Call of Duty: Modern Warfare 4 DMZ." src="https://cdn.mos.cms.futurecdn.net/45bSvHgRQvTVVjT3pcssJT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/45bSvHgRQvTVVjT3pcssJT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hajin is stunning: a sprawling map with large cities, beautiful foliage, and plenty of threats. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision)</span></figcaption></figure><p>Before I get too deep into overall gameplay, I want to talk about the design of Hajin. The map for DMZ is absolutely massive, especially when compared to the previous map used for the DMZ Beta, Al Mazrah. Al Mazrah felt spacious, but barren. Hajin, however, is a massive map that feels dense and alive. The large buildings tower against the DMZ's skybox, teeming with enemy AI that pose legitimate threats to your safety in the zone. Lush open outdoor areas offer plenty of trees with beautiful foliage and tall grass as cover, making it possible to take a stealthy approach when hunting targets.<br><br>The world of Hajin feels real. If you're looking for bandages, check a hospital. Need ammo? Head to a police station. This isn't a new concept, not even for Call of Duty. The original DMZ and the first attempt at Warzone 2.0 both relied on this mechanic of lootable items being found in areas that made sense instead of just stuffed in a box against the wall. For DMZ, it serves an added benefit of forcing players to explore areas outside of popular hot zones. </p><p>It's easy for communities to lock into certain areas of maps, especially ones this big, and only want to fight for control of a certain building or lootable box. But the most basic mechanics of Hajin are designed around that. If you're going to level up your operator, you're going to have to eventually go into dangerous areas to collect valuable gear and crafting materials.</p><h2 id="gameplay-with-meaning-and-depth">Gameplay with meaning and depth</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2350px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="qwLyYAuoB3hLWYNfSH366m" name="Modern Warfare 4 DMZ LT Hunt 1" alt="First person view of a thermal scoped sniper rifle against a lieutenant in Modern Warfare 4 DMZ." src="https://cdn.mos.cms.futurecdn.net/qwLyYAuoB3hLWYNfSH366m-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2350" height="1322" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qwLyYAuoB3hLWYNfSH366m-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Targeted LT hunt in Call of Duty: Modern Warfare 4 DMZ. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>My biggest complaint with the original DMZ Beta was that completing tasks felt like they had little to no purpose. I'm happy to report that Modern Warfare 4's DMZ is overflowing with opportunity. From the story missions that continue the events of the campaign, to the dynamic ops that piece together new challenges with every deployment, to lieutenant hunts, and PvP encounters, this year's DMZ has plenty to offer players of all skill levels. <br><br>In my first attempt at DMZ during the hands-on period, I was paired up with a Sherpa from the development team and another player. We were pretty amenable to just exploring Hajin, taking in whatever came our way. Our Sherpa set us up with some dynamic ops that would let us get a little extra XP, and we dove in with the intent to free roam. We didn't start empty-handed; we had beginner-level vests and basic free loadouts to get us started.</p><p>Before long, we were collecting the necessary gear to take on bigger challenges, exploring areas with increased threat levels. Collecting gear and returning to the FOB gave us the opportunity to upgrade our operators' skill trees, making our progress feel even more meaningful than just "go in, grab things, get out." We became attached to our operators and their kits.<br><br>That is, until another team saw us heading for an exfil and opted to run us over with their trucks.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2390px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="wtdC4oe6fTeE7us69ypUgE" name="Modern Warfare 4 DMZ FOB" alt="A player in the Forward Operating Base with mission directives in MW4 DMZ." src="https://cdn.mos.cms.futurecdn.net/wtdC4oe6fTeE7us69ypUgE-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2390" height="1345" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wtdC4oe6fTeE7us69ypUgE-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Back to the FOB between missions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>With my operator now MIA in the exclusion zone, I was left with a choice: Pay the ransom to get her back, or take the loss and go in as a fresh little newbie again. <br><br>I paid the ransom.<br><br>But then I decided to return to the DMZ for another run, this time solo. I'm too agreeable for my own good, and playing with a squad had left me following along with what they wanted to do. I wanted to see what happened if I went in and followed my own whims. I headed to a laptop in the base and ponied up $10,000 for intel on the location of a Lieutenant, a sniper with a ghillie suit and deer skull mask.</p><p>I didn't head straight for the marked lieutenant; I gave myself some time to look for important gear in case I ran into trouble. A med kit, some bandages, extra ammo. When I felt confident I could handle the fight, I headed that way. The lieutenant I had picked wasn't a particularly challenging one, but for a solo player with lower-tier weapons and armor, it certainly proved to be a challenge. I grabbed the dog tags when all was said and done and made my way to exfil, where I threw up a truce flag from the menu wheel and hoped for the best.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2378px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="qzL4KcpqzKAav3LN6rZ63j" name="Modern Warfare 4 DMZ Dog Tags" alt="A player collects legendary dog tags in Call of Duty: Modern Warfare 4 DMZ." src="https://cdn.mos.cms.futurecdn.net/qzL4KcpqzKAav3LN6rZ63j-1920-80.jpg" mos="" align="middle" fullscreen="" width="2378" height="1342" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Collecting dog tags is an increased risk, as you become marked for all players in Hajin. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>My next deployment into DMZ was once again with two additional players. This time our group took a more adventurous approach, diving into some of the more extreme areas of Hajin. We were grossly underleveled, but that didn't stop us from tackling the enemies that were coming at us. By playing it smart and working together, we were able to slowly fight our way through the mission and take down its in-world boss. We hadn't yet finished the mission in its entirety, and there was one other problem: the gas was coming. <br><br>We had a choice to hit the only exfil left, which was 900+m away, or we could attempt to finish the mission and hope that an in-place exfil would drop as a reward. Right as our helicopter took the air, the gas overtook the zone. We made it out, but only barely.</p><h2 id="dmz-is-an-exhilarating-addition-to-call-of-duty-modern-warfare-4">DMZ is an exhilarating addition to Call of Duty: Modern Warfare 4</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2378px;"><p class="vanilla-image-block" style="padding-top:56.48%;"><img id="v25cBG3cbNigGdFnjZb9oi" name="Modern Warfare 4 DMZ combat" alt="Combat in MW4 DMZ." src="https://cdn.mos.cms.futurecdn.net/v25cBG3cbNigGdFnjZb9oi-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2378" height="1343" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/v25cBG3cbNigGdFnjZb9oi-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Clearing the path to a safe exfil site in DMZ. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin for Windows Central, Activision)</span></figcaption></figure><p>Call of Duty's third modes have always been a bit of an enigma. Treyarch's Zombies mode is an actual gold mine, building up a completely separate world that still ties in with the mainline title it's attached to and creating an intense alternative to multiplayer and Warzone that you can easily get lost in for hours, both solo and as a squad. It's genuinely impressive, but Infinity Ward's third mode, namely Spec Ops, never quite hit the community the same way that Zombies did.</p><p>The DMZ Beta was a dice roll for Modern Warfare 2, and whether it genuinely paid off at the time is dependent entirely on who you ask. But if we scope out and look at how the DMZ Beta has evolved into the DMZ that is part of Call of Duty: Modern Warfare 4, I think it is safe to say that Infinity Ward has finally struck third-mode gold.</p><p>And I've finally found something to fill the void left behind by The Division.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Oblivion Remastered gets an FPS performance boost from an AI-generated PC patch ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The Elder Scrolls IV: Oblivion Remastered launched last year to massive success, <a href="https://www.windowscentral.com/gaming/xbox/xbox-game-pass-oblivion-remastered-hits-huge-milestone-but-theres-a-problem" target="_blank">surpassing nine million players in its first three months</a> and selling over two million copies on Steam, <a href="https://steamdb.info/app/2623190/charts/" target="_blank">according to SteamDB</a>.</p><p>Despite the sales figures, fans have been vocal about the game's performance. <strong>Stuttering, frame spikes, and poor optimization</strong> have been common complaints, often attributed to the use of Unreal Engine 5. However, <a href="https://www.reddit.com/r/ChatGPT/comments/1x8jpd5/used_claude_to_fix_oblivion_remastered_performance/" target="_blank">one fan on Reddit</a> decided to take matters into their own hands and "vibe code" a fix.</p><p>Yes, people are now using AI to generate performance patches for games. User <a href="https://www.reddit.com/user/LTSharpe/" target="_blank">u/LTSharpe</a>, posting on the r/ChatGPT subreddit, explained that they are a huge Oblivion fan who was struggling with the game’s performance despite running a high-end PC setup featuring an AMD 9070 XT, 32GB of DDR4 RAM, and a Ryzen 9 5800X processor.</p><h2 id="can-ai-really-fix-oblivion-remastered-39-s-performance-issues">Can AI really fix Oblivion Remastered's performance issues?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/K8WkCz6cuHk" allowfullscreen></iframe></div></div><p>Opting to use Claude instead of ChatGPT, LTSharpe managed to boost the game’s average FPS by 37%. If you’re interested in trying the patch yourself, you can try <a href="https://github.com/LTSharpe/OblivionRemasteredPerformanceFix" target="_blank">the GitHub repository</a> (using proper precautions, of course).</p><p>I played the Oblivion Remaster on Xbox, and even on that hardware, I noticed stuttering and frame spikes. While I’m usually cautious about how AI is used in development, I think this is a pretty clever use case, one that most people likely won’t mind.</p><p>Seeing someone take their framerate from 30 to a stable 60, while also fixing bugs that the developers missed, is impressive, even if an AI did the heavy lifting.</p><p>We are, of course, in the midst of an AI wave in the gaming space. Community-driven projects are cropping up everywhere thanks to these tools, whether it’s <a href="https://www.windowscentral.com/gaming/halo/someone-putting-halo-3-inside-fallout-new-vegas-feels-like-another-sign-weve-entered-truly-unprecedented-times-for-gaming" target="_blank">mashups between games</a> or <a href="https://www.windowscentral.com/gaming/halo/halo-combat-evolved-expands-to-sega-dreamcast" target="_blank">impossible ports</a>. We’re seeing it all lately, and it’s enough for Xbox to take notice, <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">having launched Xbox Labs</a> to explore these emerging AI technologies.</p><p>Let me know if you agree or disagree with me on whether this is a good use case for AI. Both views are valid, so do share your thoughts in the comments, and be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyqKe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyqKe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/claude-ai-fix-oblivion-remastered</link>
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                            <![CDATA[ An Oblivion Remastered fan has used Claude AI to create a performance patch that reportedly boosts average FPS by 37%, offering another example of how AI tools are being used by gaming communities. ]]>
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                                                                        <pubDate>Tue, 20 Oct 2026 11:39:13 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Bethesda Softworks / Virtuos ]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Leaked hero image for The Elder Scrolls 4: Oblivion Remastered]]></media:description>                                                            <media:text><![CDATA[Leaked hero image for The Elder Scrolls 4: Oblivion Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[Leaked hero image for The Elder Scrolls 4: Oblivion Remastered]]></media:title>
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                                <p>The Elder Scrolls IV: Oblivion Remastered launched last year to massive success, <a href="https://www.windowscentral.com/gaming/xbox/xbox-game-pass-oblivion-remastered-hits-huge-milestone-but-theres-a-problem" target="_blank">surpassing nine million players in its first three months</a> and selling over two million copies on Steam, <a href="https://steamdb.info/app/2623190/charts/" target="_blank">according to SteamDB</a>.</p><p>Despite the sales figures, fans have been vocal about the game's performance. <strong>Stuttering, frame spikes, and poor optimization</strong> have been common complaints, often attributed to the use of Unreal Engine 5. However, <a href="https://www.reddit.com/r/ChatGPT/comments/1x8jpd5/used_claude_to_fix_oblivion_remastered_performance/" target="_blank">one fan on Reddit</a> decided to take matters into their own hands and "vibe code" a fix.</p><p>Yes, people are now using AI to generate performance patches for games. User <a href="https://www.reddit.com/user/LTSharpe/" target="_blank">u/LTSharpe</a>, posting on the r/ChatGPT subreddit, explained that they are a huge Oblivion fan who was struggling with the game’s performance despite running a high-end PC setup featuring an AMD 9070 XT, 32GB of DDR4 RAM, and a Ryzen 9 5800X processor.</p><h2 id="can-ai-really-fix-oblivion-remastered-39-s-performance-issues">Can AI really fix Oblivion Remastered's performance issues?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/K8WkCz6cuHk" allowfullscreen></iframe></div></div><p>Opting to use Claude instead of ChatGPT, LTSharpe managed to boost the game’s average FPS by 37%. If you’re interested in trying the patch yourself, you can try <a href="https://github.com/LTSharpe/OblivionRemasteredPerformanceFix" target="_blank">the GitHub repository</a> (using proper precautions, of course).</p><p>I played the Oblivion Remaster on Xbox, and even on that hardware, I noticed stuttering and frame spikes. While I’m usually cautious about how AI is used in development, I think this is a pretty clever use case, one that most people likely won’t mind.</p><p>Seeing someone take their framerate from 30 to a stable 60, while also fixing bugs that the developers missed, is impressive, even if an AI did the heavy lifting.</p><p>We are, of course, in the midst of an AI wave in the gaming space. Community-driven projects are cropping up everywhere thanks to these tools, whether it’s <a href="https://www.windowscentral.com/gaming/halo/someone-putting-halo-3-inside-fallout-new-vegas-feels-like-another-sign-weve-entered-truly-unprecedented-times-for-gaming" target="_blank">mashups between games</a> or <a href="https://www.windowscentral.com/gaming/halo/halo-combat-evolved-expands-to-sega-dreamcast" target="_blank">impossible ports</a>. We’re seeing it all lately, and it’s enough for Xbox to take notice, <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">having launched Xbox Labs</a> to explore these emerging AI technologies.</p><p>Let me know if you agree or disagree with me on whether this is a good use case for AI. Both views are valid, so do share your thoughts in the comments, and be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKyqKe"></div>                            </div>                            <script src="https://kwizly.com/embed/OKyqKe.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ What happens when Xbox Game Pass meets Linux? Xodus Nexus has the answer. ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (<a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least after the price cut a few months ago</a>), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running <a href="https://www.windowscentral.com/tag/steamos">SteamOS</a> were out of luck.</p><p>That has now all changed, thanks to <a href="https://github.com/domsvoboda/xodus-nexus/" target="_blank">Xodus Nexus</a>, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a> and Steam Machine.</p><h2 id="could-this-convince-xbox-gamers-to-switch-to-linux">Could this convince Xbox gamers to switch to Linux?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Y-boKtw-DVo" allowfullscreen></iframe></div></div><p>You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux. </p><p><a href="https://github.com/domsvoboda/xodus-nexus/wiki" target="_blank">According to the project documentation</a>, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.</p><p>Right now, it <em>can’t</em> play every Xbox game on Linux, but the list so far is still impressive. It includes titles like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress">Gears of War: E-Day</a>, Deep Rock Galactic, <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-dungeons-2-review-round-up">Minecraft Dungeons II</a>, <a href="https://www.windowscentral.com/gaming/forza">Forza Horizon 6</a>, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support. </p><p>The full list of compatible games can be found <a href="https://github.com/domsvoboda/xodus-nexus/wiki/Compatibility" target="_blank"><strong>here</strong></a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPpgX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPpgX.js" async></script><p>I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all" target="_blank">Xbox consoles now returning to exclusivity.</a></p><p>Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least before the price hike</a>, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.</p><p><em>Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/xbox-game-pass-on-linux-xodus-nexus-just-made-it-happen-and-it-works-way-better-than-you-think</link>
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                            <![CDATA[ Xodus Nexus is an independent project that lets Linux users install and play supported Xbox and PC Game Pass titles through Proton, complete with features including Xbox sign-in, cloud saves, and multiplayer support. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 16:07:31 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - WIndows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Steam Deck with Xbox Logo]]></media:description>                                                            <media:text><![CDATA[Steam Deck]]></media:text>
                                <media:title type="plain"><![CDATA[Steam Deck]]></media:title>
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                                <p><a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (<a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least after the price cut a few months ago</a>), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running <a href="https://www.windowscentral.com/tag/steamos">SteamOS</a> were out of luck.</p><p>That has now all changed, thanks to <a href="https://github.com/domsvoboda/xodus-nexus/" target="_blank">Xodus Nexus</a>, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a> and Steam Machine.</p><h2 id="could-this-convince-xbox-gamers-to-switch-to-linux">Could this convince Xbox gamers to switch to Linux?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Y-boKtw-DVo" allowfullscreen></iframe></div></div><p>You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux. </p><p><a href="https://github.com/domsvoboda/xodus-nexus/wiki" target="_blank">According to the project documentation</a>, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.</p><p>Right now, it <em>can’t</em> play every Xbox game on Linux, but the list so far is still impressive. It includes titles like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress">Gears of War: E-Day</a>, Deep Rock Galactic, <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-dungeons-2-review-round-up">Minecraft Dungeons II</a>, <a href="https://www.windowscentral.com/gaming/forza">Forza Horizon 6</a>, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support. </p><p>The full list of compatible games can be found <a href="https://github.com/domsvoboda/xodus-nexus/wiki/Compatibility" target="_blank"><strong>here</strong></a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eMPpgX"></div>                            </div>                            <script src="https://kwizly.com/embed/eMPpgX.js" async></script><p>I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all" target="_blank">Xbox consoles now returning to exclusivity.</a></p><p>Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/valves-new-steam-deck-restock-comes-with-a-huge-price-hike" target="_blank">at least before the price hike</a>, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.</p><p><em>Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Gears of War: E‑Day hits VR and looks fantastic? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day has come and gone, and <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">the game appears to have been a success</a>. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.</p><p>Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress" target="_blank"><strong>here</strong></a>. As for E-Day, we’ve already started to see mods crop up on PC, <a href="https://www.windowscentral.com/gaming/pc-gaming/halo-master-chief-noble-team-playable-in-gears-of-war-e-day-pc-mod" target="_blank">including one that turns your entire squad into characters from Halo</a>. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic. </p><p>Speaking of mods, one user, <a href="https://x.com/rockonthehillc" target="_blank">@rockonthehillc</a>, took to X (Formerly Twitter) <a href="https://x.com/rockonthehillc/status/2111819829258899623?s=20" target="_blank">to show off an extremely impressive virtual reality mod for E-Day</a>. It features full body tracking, manual weapon reloads, and more.</p><h2 id="is-it-time-for-a-first-person-gears-of-war-game">Is it time for a first-person Gears of War game?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5vXPBVKwbHs" allowfullscreen></iframe></div></div><p><a href="https://www.youtube.com/watch?v=5vXPBVKwbHs" target="_blank">The short demonstration uploaded to YouTube</a> has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. <a href="https://www.windowscentral.com/gears-tactics-pc-review" target="_blank">Gears has already expanded into turn-based strategy</a>, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.</p><p>Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.</p><p>E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.</p><p>For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right. </p><p><em>With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8mLW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8mLW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/gears-of-war-e-day-is-now-running-in-vr-and-its-making-me-want-a-first-person-spin-off</link>
                                                                            <description>
                            <![CDATA[ An impressive Gears of War: E-Day VR mod features full body tracking and manual weapon reloads, offering a glimpse at what a first-person or virtual reality Gears game could look like. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 13:53:34 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Meta | The Coalition | Edited with Gemini]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[E-Day in VR]]></media:description>                                                            <media:text><![CDATA[Dom from Gears of War: E-Day wearing a Meta Quest 3 virtual reality headset while standing opposite another soldier.]]></media:text>
                                <media:title type="plain"><![CDATA[Dom from Gears of War: E-Day wearing a Meta Quest 3 virtual reality headset while standing opposite another soldier.]]></media:title>
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                                <p>Gears of War: E-Day has come and gone, and <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">the game appears to have been a success</a>. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.</p><p>Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review-in-progress" target="_blank"><strong>here</strong></a>. As for E-Day, we’ve already started to see mods crop up on PC, <a href="https://www.windowscentral.com/gaming/pc-gaming/halo-master-chief-noble-team-playable-in-gears-of-war-e-day-pc-mod" target="_blank">including one that turns your entire squad into characters from Halo</a>. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic. </p><p>Speaking of mods, one user, <a href="https://x.com/rockonthehillc" target="_blank">@rockonthehillc</a>, took to X (Formerly Twitter) <a href="https://x.com/rockonthehillc/status/2111819829258899623?s=20" target="_blank">to show off an extremely impressive virtual reality mod for E-Day</a>. It features full body tracking, manual weapon reloads, and more.</p><h2 id="is-it-time-for-a-first-person-gears-of-war-game">Is it time for a first-person Gears of War game?</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5vXPBVKwbHs" allowfullscreen></iframe></div></div><p><a href="https://www.youtube.com/watch?v=5vXPBVKwbHs" target="_blank">The short demonstration uploaded to YouTube</a> has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. <a href="https://www.windowscentral.com/gears-tactics-pc-review" target="_blank">Gears has already expanded into turn-based strategy</a>, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.</p><p>Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.</p><p>E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.</p><p>For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right. </p><p><em>With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xb8mLW"></div>                            </div>                            <script src="https://kwizly.com/embed/Xb8mLW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Euro Truck Simulator 2 fans continue to be spoiled with another new wheel ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Fans of <a href="https://www.windowscentral.com/gaming/pc-gaming/euro-truck-simulator-2-american-truck-simulator-cured-my-gaming-burnout">Euro Truck Simulator 2 and American Truck Simulator</a> are getting another new wheel to consider in 2027. It comes from Chinese brand, PXN, that already has a healthy ecosystem of racing wheels, <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">flight sticks</a>, and other assorted hardware for simulator fans. </p><p>The W TS may still be a little way off actually launching, but I spotted one at the <a href="https://simracingexpo.de/">SimRacing Expo</a> in Frankfurt, where PXN was exhibiting. It was a non-working model, as in, I only got to see it on a table, but first impressions are pretty good. </p><p>I've really been getting into the truck simulator games this year, and moving onto a wheel for it is the next step. One thing that immediately stands out with PXN's truck wheel is the price I was told to expect it at. </p><p>I was told they're aiming around the €160 - €170 mark, which would undercut the existing competition by a good amount. It doesn't feel cheap, though, despite targeting a lower price. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aVsYXAtv8pxsxNLAwStWW8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BSvQDCD7FMtk5aDcwLLuV8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3d4wmKT3PQK9q9gFZe63W8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure></figure><p>The design is "Scania-influenced" which, without a license, is as close as it can get. I've also never driven a real Scania truck, so I've got no point of reference. But the wheel is trimmed entirely in leather, and it feels really soft and high-quality. </p><p>It's a typical 400 mm wheel design for truck driving and is packed with 34 buttons to do all of the things you want to do with your virtual truck cockpit. You would assume that it'll be plug and play with both SCS truck sims, since these are the target audience. </p><p>Obviously without actually using it, this is just a very quick first impression. But first impressions are good. The horn is nice and clicky, perfect for some virtual road rage. </p><p>It also looks like PXN will be selling a complete bundle to get you ready to start trucking. It'll include a set of <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall Effect</a> pedals, a 6 nm direct drive wheelbase, and a clamp to adjust the angle so you can go full, authentic trucker. But I don't know how much this bundle is going to cost. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJaYCZua6okSvJ49ShTtK8" name="pxn-truck-wheel-1" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls." src="https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a big, chunky boy, but I can't wait to try it out.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>PXN is also pretty good at supporting other companies' wheelbases, so there's a good chance you'll be able to use it on your existing setup. </p><p>From what I've experienced of PXN hardware so far, it's a definite contender for the more budget-conscious, but without having to give up on features. The company has also debuted some more serious wheelbases, but for trucking, especially beginners, 6nm in the planned bundle will be plenty. </p><p>I'm also told that the PXN W TS is targeting a Q1 2027 launch. So you can't treat yourself for Christmas, but it's not too long to wait. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/euro-truck-simulator-2-players-are-being-spoiled-as-another-dedicated-truck-wheel-gets-set-to-hit-the-road</link>
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                            <![CDATA[ Chinese brand PXN already boasts a healthy range of racing wheels and flight sim accessories, and now it's adding trucking into that with the new W TS. ]]>
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                                                                        <pubDate>Mon, 19 Oct 2026 09:09:24 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 11:29:05 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Ready to fulfill all your truck driving fantasies. ]]></media:description>                                                            <media:text><![CDATA[A photo of the new and as yet unreleased PXN Truck wheel surrounded by other racing wheel and flight sim hardware. ]]></media:text>
                                <media:title type="plain"><![CDATA[A photo of the new and as yet unreleased PXN Truck wheel surrounded by other racing wheel and flight sim hardware. ]]></media:title>
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                                <p>Fans of <a href="https://www.windowscentral.com/gaming/pc-gaming/euro-truck-simulator-2-american-truck-simulator-cured-my-gaming-burnout">Euro Truck Simulator 2 and American Truck Simulator</a> are getting another new wheel to consider in 2027. It comes from Chinese brand, PXN, that already has a healthy ecosystem of racing wheels, <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">flight sticks</a>, and other assorted hardware for simulator fans. </p><p>The W TS may still be a little way off actually launching, but I spotted one at the <a href="https://simracingexpo.de/">SimRacing Expo</a> in Frankfurt, where PXN was exhibiting. It was a non-working model, as in, I only got to see it on a table, but first impressions are pretty good. </p><p>I've really been getting into the truck simulator games this year, and moving onto a wheel for it is the next step. One thing that immediately stands out with PXN's truck wheel is the price I was told to expect it at. </p><p>I was told they're aiming around the €160 - €170 mark, which would undercut the existing competition by a good amount. It doesn't feel cheap, though, despite targeting a lower price. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/aVsYXAtv8pxsxNLAwStWW8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BSvQDCD7FMtk5aDcwLLuV8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3d4wmKT3PQK9q9gFZe63W8-1920-80.jpg" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls. " /><figcaption>All the trucking buttons you can shake a stick at. <small role="credit">Windows Central</small></figcaption></figure></figure><p>The design is "Scania-influenced" which, without a license, is as close as it can get. I've also never driven a real Scania truck, so I've got no point of reference. But the wheel is trimmed entirely in leather, and it feels really soft and high-quality. </p><p>It's a typical 400 mm wheel design for truck driving and is packed with 34 buttons to do all of the things you want to do with your virtual truck cockpit. You would assume that it'll be plug and play with both SCS truck sims, since these are the target audience. </p><p>Obviously without actually using it, this is just a very quick first impression. But first impressions are good. The horn is nice and clicky, perfect for some virtual road rage. </p><p>It also looks like PXN will be selling a complete bundle to get you ready to start trucking. It'll include a set of <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall Effect</a> pedals, a 6 nm direct drive wheelbase, and a clamp to adjust the angle so you can go full, authentic trucker. But I don't know how much this bundle is going to cost. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJaYCZua6okSvJ49ShTtK8" name="pxn-truck-wheel-1" alt="Close up photos of the new and unreleased PXN truck simulator wheel showing the design and controls." src="https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/qJaYCZua6okSvJ49ShTtK8-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a big, chunky boy, but I can't wait to try it out.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>PXN is also pretty good at supporting other companies' wheelbases, so there's a good chance you'll be able to use it on your existing setup. </p><p>From what I've experienced of PXN hardware so far, it's a definite contender for the more budget-conscious, but without having to give up on features. The company has also debuted some more serious wheelbases, but for trucking, especially beginners, 6nm in the planned bundle will be plenty. </p><p>I'm also told that the PXN W TS is targeting a Q1 2027 launch. So you can't treat yourself for Christmas, but it's not too long to wait. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ I just found my perfect case blending modern PCs with retro beige ]]></title>
                                                                                                <dc:content><![CDATA[ <p>This PC case from Thermaltake isn't a brand-new release; it's already been on sale for a little while. But hanging out at the <a href="https://simracingexpo.de/">SimRacing Expo</a> in Frankfurt, I stumbled across it for the first time and instantly fell in love. </p><p>It's called the Retro 360, and for obvious reasons. Thermaltake has fully embraced beige nostalgia, with a PC case that looks the part while still being suitable out of the box for modern hardware. </p><p>I've long considered the idea of putting my PC into a classic case, but being terminally lazy, I think I've just found the solution. A PC case that's built for modern hardware (and that shows it off) while having an aesthetic that reminds me of some of the earliest Windows PCs I used. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tE8DZ6XbH3XCK4kZ6R2g4K-1920-80.jpg" alt="Photos of the Thermaltake Retro 360 PC case showing different angles. " /><figcaption>All the beige, but modern. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pEBhgv6Sjc4cmejn5ExC3K-1920-80.jpg" alt="Photos of the Thermaltake Retro 360 PC case showing different angles. " /><figcaption>Unlike a true retro case, you don't have to retrofit modern connectivity. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GsMkWMKTch9sniQdQp8j3K-1920-80.jpg" alt="Photos of the Thermaltake Retro 360 PC case showing different angles. " /><figcaption>It's built for all the latest (and thickest) graphics cards. <small role="credit">Windows Central</small></figcaption></figure></figure><p>I think that's what makes it for me. I love the retro styling, and I love that it doesn't need modifying to fit my <a href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-geforce-rtx-5090-review">RTX 5090</a> inside it properly. </p><p>The CD ROM and floppy drive impressions on the front of the case are just that. Inside the Retro 360 there is no capacity to install an optical drive at all; it's just for show. But you can also substitute it for Thermaltake's 6-inch display panel if you like your retro look with a modern twist. </p><p>It supports ATX motherboards, including those with rear-facing connectors, and up to a 360 mm radiator in either the roof or at the side of the motherboard. There's also space for three 120 mm fans above the PSU compartment, sucking air in from the bottom, and another pair of 120 mm or 140 mm fans mounted to the front panel. </p><p>It's not a particularly large PC case, but it has serious capacity for cooling. And large GPUs. </p><p>The other bonus over an actual retro case is that the front panel IO is all modern, too, without having to retrofit anything. In this case, USB-C 3.2 and USB Type A 3.0. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="byRsp6dAzxtwNwjsYDyZEZ" name="thermaltake-retro-5" alt="A photo of the Thermaltake Retro 360 AIO CPU cooler's CRT-style LCD display showing a block blaster type game" src="https://cdn.mos.cms.futurecdn.net/byRsp6dAzxtwNwjsYDyZEZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/byRsp6dAzxtwNwjsYDyZEZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">CRT's were peak monitor design.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Another retro-themed bit of kit you can add into your modern but old-school-looking PC build is Thermaltake's Retro 360 Ultra AIO cooler. It matches the beigeness of the PC case on the fans and the radiator and has a CRT-style LCD display that sits atop your CPU. </p><p>The display can be customized with just about whatever moving imagery you want using the companion software. But it has to be something retro, right? </p><p>All in all, I just love the mix of old and new. Thermaltake PC cases have often stood out to me (and I have owned some in the past) as products where the visual appeal matters as much as the features. </p><p>It hits the right mark without trying to do too much and is designed to easily house the latest and greatest hardware. The price point is also as enticing as the design. </p><p>The <a href="https://www.amazon.com/Thermaltake-Connector-Clearance-Rotatable-CA-11Q-00MQWN-00/dp/B0GXGLQHKT">Retro 360 Case comes in at $89.99</a>, which is perfectly reasonable for all this beige goodness. There's also a slightly smaller version, the Retro 260, for microATX and miniITX builds. This one also costs a reasonable <a href="https://www.amazon.com/Thermaltake-Connector-Clearance-Rotatable-CA-11Q-00MQWN-00/dp/B0GXGLS3HK/">$79.99</a>.</p><p>The <a href="https://www.amazon.com/Thermaltake-Retro-Ultra-Liquid-Cooler/dp/B0HFB78PFF/">Retro 360 AI cooler is a little more at $149.99</a> and is compatible with AMD AM4 and AM5 sockets and a whole bunch of Intel ones. But doesn't it just look the absolute business? </p><p>Were it not for the business of getting a PC case onto a plane, I'd be going home with one. But I'm pretty positive I just found the new PC case I've been looking for. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/thermaltake-went-retro-and-embraced-the-beige-and-i-think-i-just-found-my-new-pc-case</link>
                                                                            <description>
                            <![CDATA[ Hanging out at the SimRacing Expo in Frankfurt this week, I stumbled across a PC case that, while not a brand-new release, immediately grabbed my eyes, and is destined to become my next. ]]>
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                                                                        <pubDate>Sat, 17 Oct 2026 10:37:39 +0000</pubDate>                                                                                                                                <updated>Sat, 17 Oct 2026 13:28:19 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Embrace the beige!]]></media:description>                                                            <media:text><![CDATA[A photo of the Thermaltake Retro 360 beige PC case with a glass side panel showing the PC internals and a front view of a fake CD ROM and floppy disk drive]]></media:text>
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                                <p>This PC case from Thermaltake isn't a brand-new release; it's already been on sale for a little while. But hanging out at the <a href="https://simracingexpo.de/">SimRacing Expo</a> in Frankfurt, I stumbled across it for the first time and instantly fell in love. </p><p>It's called the Retro 360, and for obvious reasons. Thermaltake has fully embraced beige nostalgia, with a PC case that looks the part while still being suitable out of the box for modern hardware. </p><p>I've long considered the idea of putting my PC into a classic case, but being terminally lazy, I think I've just found the solution. A PC case that's built for modern hardware (and that shows it off) while having an aesthetic that reminds me of some of the earliest Windows PCs I used. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/tE8DZ6XbH3XCK4kZ6R2g4K-1920-80.jpg" alt="Photos of the Thermaltake Retro 360 PC case showing different angles. " /><figcaption>All the beige, but modern. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pEBhgv6Sjc4cmejn5ExC3K-1920-80.jpg" alt="Photos of the Thermaltake Retro 360 PC case showing different angles. " /><figcaption>Unlike a true retro case, you don't have to retrofit modern connectivity. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GsMkWMKTch9sniQdQp8j3K-1920-80.jpg" alt="Photos of the Thermaltake Retro 360 PC case showing different angles. " /><figcaption>It's built for all the latest (and thickest) graphics cards. <small role="credit">Windows Central</small></figcaption></figure></figure><p>I think that's what makes it for me. I love the retro styling, and I love that it doesn't need modifying to fit my <a href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-geforce-rtx-5090-review">RTX 5090</a> inside it properly. </p><p>The CD ROM and floppy drive impressions on the front of the case are just that. Inside the Retro 360 there is no capacity to install an optical drive at all; it's just for show. But you can also substitute it for Thermaltake's 6-inch display panel if you like your retro look with a modern twist. </p><p>It supports ATX motherboards, including those with rear-facing connectors, and up to a 360 mm radiator in either the roof or at the side of the motherboard. There's also space for three 120 mm fans above the PSU compartment, sucking air in from the bottom, and another pair of 120 mm or 140 mm fans mounted to the front panel. </p><p>It's not a particularly large PC case, but it has serious capacity for cooling. And large GPUs. </p><p>The other bonus over an actual retro case is that the front panel IO is all modern, too, without having to retrofit anything. In this case, USB-C 3.2 and USB Type A 3.0. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="byRsp6dAzxtwNwjsYDyZEZ" name="thermaltake-retro-5" alt="A photo of the Thermaltake Retro 360 AIO CPU cooler's CRT-style LCD display showing a block blaster type game" src="https://cdn.mos.cms.futurecdn.net/byRsp6dAzxtwNwjsYDyZEZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/byRsp6dAzxtwNwjsYDyZEZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">CRT's were peak monitor design.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Another retro-themed bit of kit you can add into your modern but old-school-looking PC build is Thermaltake's Retro 360 Ultra AIO cooler. It matches the beigeness of the PC case on the fans and the radiator and has a CRT-style LCD display that sits atop your CPU. </p><p>The display can be customized with just about whatever moving imagery you want using the companion software. But it has to be something retro, right? </p><p>All in all, I just love the mix of old and new. Thermaltake PC cases have often stood out to me (and I have owned some in the past) as products where the visual appeal matters as much as the features. </p><p>It hits the right mark without trying to do too much and is designed to easily house the latest and greatest hardware. The price point is also as enticing as the design. </p><p>The <a href="https://www.amazon.com/Thermaltake-Connector-Clearance-Rotatable-CA-11Q-00MQWN-00/dp/B0GXGLQHKT">Retro 360 Case comes in at $89.99</a>, which is perfectly reasonable for all this beige goodness. There's also a slightly smaller version, the Retro 260, for microATX and miniITX builds. This one also costs a reasonable <a href="https://www.amazon.com/Thermaltake-Connector-Clearance-Rotatable-CA-11Q-00MQWN-00/dp/B0GXGLS3HK/">$79.99</a>.</p><p>The <a href="https://www.amazon.com/Thermaltake-Retro-Ultra-Liquid-Cooler/dp/B0HFB78PFF/">Retro 360 AI cooler is a little more at $149.99</a> and is compatible with AMD AM4 and AM5 sockets and a whole bunch of Intel ones. But doesn't it just look the absolute business? </p><p>Were it not for the business of getting a PC case onto a plane, I'd be going home with one. But I'm pretty positive I just found the new PC case I've been looking for. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ I'm taking an RTX Spark PC on a 10-hour trip. Here's what it needs to prove. ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I can't recall the last time I took a road trip or flight without my trusty <strong>Steam Deck</strong> in tow. It's just too convenient to slip into my backpack alongside a thin and light work laptop that doesn't stand out in professional settings.</p><p>That trend ends this weekend.</p><p>I have a <strong>10-hour</strong> round trip to contend with, and after playing around with <strong>Lenovo's Pro 9n</strong> laptop powered by <a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-review-benchmarks-2026"><strong>NVIDIA's new RTX Spark</strong></a> chip this past week, I'm ready to make it earn its accolades.</p><p>Can it really be my one-stop device for AAA gaming AND for work, just like what was advertised countless times in the lead-up to launch? Here's what it needs to prove to me.</p><h2 class="article-body__section" id="section-what-the-rtx-spark-platform-needs-to-prove-on-a-10-hour-trip"><span>What the RTX Spark platform needs to prove on a 10-hour trip</span></h2><p>There are several key points that I want to confirm, and a 10-hour road trip seems like the perfect testing ground as I work on a full review of the Lenovo Pro 9n. </p><p>There are some areas where I do expect the RTX Spark platform to fall short, which I've also noted below.</p><h3 id="is-ray-tracing-worth-turning-on-when-i-39-m-not-near-an-ac-adapter">Is ray tracing worth turning on when I'm not near an AC adapter?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMj7MeYkBgRYGrS4bS9CgK" name="surface-laptop-ultra-rtx-spark-gaming-01" alt="A person plays Fortnite on a Surface Laptop UItra at a display table, with NVIDIA RTX signs nearby; the colorful game scene feels lively and immersive." src="https://cdn.mos.cms.futurecdn.net/WMj7MeYkBgRYGrS4bS9CgK-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WMj7MeYkBgRYGrS4bS9CgK-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Surface Laptop Ultra is another RTX Spark laptop, and I've seen how well it handles gaming on a charger. What about battery? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>One of the RTX Spark platform's biggest selling points is its <strong>Blackwell</strong>-class RTX GPU supporting all of NVIDIA's latest upscaling and frame-gen goodies.</p><p>I already gave <a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough"><strong>The Witcher 3: The Wild Hunt Remastered</strong></a> a try with <strong>ray tracing</strong> and <a href="https://www.windowscentral.com/hardware/nvidia/doom-the-dark-ages-nvidia-mfg-comparison"><strong>multi-frame generation</strong></a> turned on, and although it looked glorious on the <strong>15.3-inch</strong> <a href="https://www.windowscentral.com/oled-vs-qled-amoled-vs-mini-ed-which-is-best-display"><strong>OLED</strong></a> display, it sapped battery by <strong>about 10% every 10 minutes</strong>.</p><p>That doesn't bode well for efficiency, but I'm curious to see if I can dial it in by lowering settings like resolution or refresh rate. I really want ray tracing to be a worthwhile option without AC power.</p><h3 id="can-i-replace-two-devices-with-one">Can I replace two devices with one?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLV6aRES94y4sAfTL3JWGH" name="steam-deck-official-case-crop.jpg" alt="Steam Deck official carry case" src="https://cdn.mos.cms.futurecdn.net/xLV6aRES94y4sAfTL3JWGH-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xLV6aRES94y4sAfTL3JWGH-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Not having the Steam Deck and its bulky case in my bag should free up a lot of space. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Miles Dompier | Windows Central)</span></figcaption></figure><p>Is having everything contained within the same PC actually simpler? Long-time gaming laptop users will probably say yes. Heck, I'd lean towards an affirmative if I wasn't testing it out myself this weekend.</p><p>But there are two sides to this question.</p><p>On one hand, it's nice to have a dedicated gaming device that I can put away when it's time to focus on work. On the other hand, I'll have a lot more room in my bag without an extra charger and an encased gaming handheld. A standard controller is much easier to slip into my bag.</p><p>The Pro 9n will have to handle any work I throw its way and be ready to switch to gaming on the fly, all while <strong>balancing heat and battery life</strong>.</p><h3 id="can-the-battery-survive-a-real-travel-day">Can the battery survive a real travel day?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x87XKRePdw5jbQoZQeojK4" name="Lenovo Pro 9n" alt="A Lenovo Pro 9n laptop on a wooden desk displays The Witcher 3 menu, with Geralt in a snowy blue forest beside a fiery orange scene; the dramatic contrast feels tense." src="https://cdn.mos.cms.futurecdn.net/x87XKRePdw5jbQoZQeojK4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/x87XKRePdw5jbQoZQeojK4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Witcher 3: The Wild Hunt Remastered looks gorgeous with ray tracing enabled, but it eats battery a bit too quickly. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Steam Deck, and any gaming handheld for that matter, can be extremely efficient or inefficient depending on the game you're playing. The same ultimately goes for RTX Spark laptops.</p><p>Considering I plan to split time evenly between <strong>work</strong> — involving <strong>writing</strong>, hotspot <strong>web browsing</strong>, <strong>photo editing</strong>, etc. — and <strong>gaming</strong>, I'm hoping that one or the other doesn't leave me out to dry.</p><p>I do have the ability to plug in if required, and that will be another test of how much heat is created in a cramped cabin as the battery recharges.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OqgwPe"></div>                            </div>                            <script src="https://kwizly.com/embed/OqgwPe.js" async></script><h3 id="where-i-expect-my-rtx-spark-laptop-to-fall-short">Where I expect my RTX Spark laptop to fall short</h3><p>Gaming handhelds are ergonomic, comfortable, and don't produce a lot of heat. A lot of that goes out the window when using a 15.3-inch laptop.</p><p>Sure, I'll have an ergonomic gamepad in hand part of the time, but I'll need to keep the laptop on my lap while gaming. Will it get too hot to handle? Will I feel too cramped in my seat? In those cases, I'll no doubt be wishing for my Steam Deck.</p><h2 class="article-body__section" id="section-what-i-need-from-you"><span>What I need from you</span></h2><p>My testing results from this weekend will inevitably end up in my full Lenovo Pro 9n review that I'm already working on, and act as the most compelling evidence as to why I did (or didn't) give up my Steam Deck for an RTX laptop.</p><p>I'm more than open to other suggestions on how to test the gaming/work balance on the RTX Spark platform. I urge you to drop your most pressing questions in the comments section below, and I'll do my best to address them.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/rtx-spark-steam-deck-road-trip-test</link>
                                                                            <description>
                            <![CDATA[ RTX Spark laptops have only just arrived, and there's still a lot to be discovered. This weekend, I'm taking the Lenovo Pro 9n on a 10-hour round trip to see how well it serves as one device for gaming and work. Here's what the laptop (and the RTX Spark platform as a whole) needs to prove. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 16:08:08 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[A handheld Steam Deck gaming PC and Lenovo Pro 9n laptop display a dark game library interface on a wooden desk, with books and greenery behind them; cozy, tech-focused mood.]]></media:description>                                                            <media:text><![CDATA[A handheld Steam Deck gaming PC and Lenovo Pro 9n laptop display a dark game library interface on a wooden desk, with books and greenery behind them; cozy, tech-focused mood.]]></media:text>
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                                <p>I can't recall the last time I took a road trip or flight without my trusty <strong>Steam Deck</strong> in tow. It's just too convenient to slip into my backpack alongside a thin and light work laptop that doesn't stand out in professional settings.</p><p>That trend ends this weekend.</p><p>I have a <strong>10-hour</strong> round trip to contend with, and after playing around with <strong>Lenovo's Pro 9n</strong> laptop powered by <a href="https://www.windowscentral.com/hardware/nvidia/rtx-spark-review-benchmarks-2026"><strong>NVIDIA's new RTX Spark</strong></a> chip this past week, I'm ready to make it earn its accolades.</p><p>Can it really be my one-stop device for AAA gaming AND for work, just like what was advertised countless times in the lead-up to launch? Here's what it needs to prove to me.</p><h2 class="article-body__section" id="section-what-the-rtx-spark-platform-needs-to-prove-on-a-10-hour-trip"><span>What the RTX Spark platform needs to prove on a 10-hour trip</span></h2><p>There are several key points that I want to confirm, and a 10-hour road trip seems like the perfect testing ground as I work on a full review of the Lenovo Pro 9n. </p><p>There are some areas where I do expect the RTX Spark platform to fall short, which I've also noted below.</p><h3 id="is-ray-tracing-worth-turning-on-when-i-39-m-not-near-an-ac-adapter">Is ray tracing worth turning on when I'm not near an AC adapter?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMj7MeYkBgRYGrS4bS9CgK" name="surface-laptop-ultra-rtx-spark-gaming-01" alt="A person plays Fortnite on a Surface Laptop UItra at a display table, with NVIDIA RTX signs nearby; the colorful game scene feels lively and immersive." src="https://cdn.mos.cms.futurecdn.net/WMj7MeYkBgRYGrS4bS9CgK-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WMj7MeYkBgRYGrS4bS9CgK-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Surface Laptop Ultra is another RTX Spark laptop, and I've seen how well it handles gaming on a charger. What about battery? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>One of the RTX Spark platform's biggest selling points is its <strong>Blackwell</strong>-class RTX GPU supporting all of NVIDIA's latest upscaling and frame-gen goodies.</p><p>I already gave <a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough"><strong>The Witcher 3: The Wild Hunt Remastered</strong></a> a try with <strong>ray tracing</strong> and <a href="https://www.windowscentral.com/hardware/nvidia/doom-the-dark-ages-nvidia-mfg-comparison"><strong>multi-frame generation</strong></a> turned on, and although it looked glorious on the <strong>15.3-inch</strong> <a href="https://www.windowscentral.com/oled-vs-qled-amoled-vs-mini-ed-which-is-best-display"><strong>OLED</strong></a> display, it sapped battery by <strong>about 10% every 10 minutes</strong>.</p><p>That doesn't bode well for efficiency, but I'm curious to see if I can dial it in by lowering settings like resolution or refresh rate. I really want ray tracing to be a worthwhile option without AC power.</p><h3 id="can-i-replace-two-devices-with-one">Can I replace two devices with one?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xLV6aRES94y4sAfTL3JWGH" name="steam-deck-official-case-crop.jpg" alt="Steam Deck official carry case" src="https://cdn.mos.cms.futurecdn.net/xLV6aRES94y4sAfTL3JWGH-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/xLV6aRES94y4sAfTL3JWGH-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Not having the Steam Deck and its bulky case in my bag should free up a lot of space. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Miles Dompier | Windows Central)</span></figcaption></figure><p>Is having everything contained within the same PC actually simpler? Long-time gaming laptop users will probably say yes. Heck, I'd lean towards an affirmative if I wasn't testing it out myself this weekend.</p><p>But there are two sides to this question.</p><p>On one hand, it's nice to have a dedicated gaming device that I can put away when it's time to focus on work. On the other hand, I'll have a lot more room in my bag without an extra charger and an encased gaming handheld. A standard controller is much easier to slip into my bag.</p><p>The Pro 9n will have to handle any work I throw its way and be ready to switch to gaming on the fly, all while <strong>balancing heat and battery life</strong>.</p><h3 id="can-the-battery-survive-a-real-travel-day">Can the battery survive a real travel day?</h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x87XKRePdw5jbQoZQeojK4" name="Lenovo Pro 9n" alt="A Lenovo Pro 9n laptop on a wooden desk displays The Witcher 3 menu, with Geralt in a snowy blue forest beside a fiery orange scene; the dramatic contrast feels tense." src="https://cdn.mos.cms.futurecdn.net/x87XKRePdw5jbQoZQeojK4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/x87XKRePdw5jbQoZQeojK4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Witcher 3: The Wild Hunt Remastered looks gorgeous with ray tracing enabled, but it eats battery a bit too quickly. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The Steam Deck, and any gaming handheld for that matter, can be extremely efficient or inefficient depending on the game you're playing. The same ultimately goes for RTX Spark laptops.</p><p>Considering I plan to split time evenly between <strong>work</strong> — involving <strong>writing</strong>, hotspot <strong>web browsing</strong>, <strong>photo editing</strong>, etc. — and <strong>gaming</strong>, I'm hoping that one or the other doesn't leave me out to dry.</p><p>I do have the ability to plug in if required, and that will be another test of how much heat is created in a cramped cabin as the battery recharges.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OqgwPe"></div>                            </div>                            <script src="https://kwizly.com/embed/OqgwPe.js" async></script><h3 id="where-i-expect-my-rtx-spark-laptop-to-fall-short">Where I expect my RTX Spark laptop to fall short</h3><p>Gaming handhelds are ergonomic, comfortable, and don't produce a lot of heat. A lot of that goes out the window when using a 15.3-inch laptop.</p><p>Sure, I'll have an ergonomic gamepad in hand part of the time, but I'll need to keep the laptop on my lap while gaming. Will it get too hot to handle? Will I feel too cramped in my seat? In those cases, I'll no doubt be wishing for my Steam Deck.</p><h2 class="article-body__section" id="section-what-i-need-from-you"><span>What I need from you</span></h2><p>My testing results from this weekend will inevitably end up in my full Lenovo Pro 9n review that I'm already working on, and act as the most compelling evidence as to why I did (or didn't) give up my Steam Deck for an RTX laptop.</p><p>I'm more than open to other suggestions on how to test the gaming/work balance on the RTX Spark platform. I urge you to drop your most pressing questions in the comments section below, and I'll do my best to address them.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Steam is finally fixing its broken DLC achievements ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding <a href="https://www.windowscentral.com/gaming/xbox/xbox-mythic-achievements-are-finally-rolling-out-for-xbox-insiders-heres-how-theyll-function-and-how-to-track-them">Mythic Achievements </a>into the mix, Valve is also getting in on the action and rolling out <a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank">Steam Achievement Sets</a>. <br><br>Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!</p><h2 id="so-what-are-steam-achievement-sets-anyway">So what are Steam Achievement Sets anyway?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LHzJBXicz8fZPA3JevnqHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3EqA54jnnGeZAvMjg5MeHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back. <br><br>Anyone who's played <a href="https://www.windowscentral.com/gaming/vampire-survivors-is-the-best-dollar5-you-can-spend-on-xbox-and-pc-right-now">Vampire Survivors </a>or the <a href="https://www.windowscentral.com/gaming/resident-evil-4-remake-review">RE4 Remake</a> can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."<br><br>Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on. <br><br>Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system. </p><ul><li><strong>Archived Achievements:</strong> Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.</li><li><strong>Separating Campaign from Multiplayer:</strong> Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like <em>Portal 2</em> or <em>Ghost of Tsushima</em>, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.</li><li><strong>Sub-ribbons & cleaned-up UI:</strong> Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like <em>Payday 2</em> or <em>Master Chief Collection</em>) far less laborious to navigate.</li></ul><h2 id="some-notable-concerns">Some notable concerns</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/YRYWXDDXkZKnZHcEnWQGKY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5KCsBXbb9dQyEnSbCQX5EY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off. <br><br>The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as <a href="https://www.windowscentral.com/gaming/valve-team-fortress-2-is-actually-getting-an-update-sized-update-in-2023">Team Fortress 2</a>, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set.  Hopefully these are issues that can be ironed out or addressed during the beta phase. </p><h2 id="will-developers-actually-use-the-new-achievement-sets">Will Developers actually use the new achievement sets?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="8kch8PtY6gCPBffMdbgiik" name="Steam Deck OLED" alt="A Steam Deck OLED handheld gaming console on a solid purple background" src="https://cdn.mos.cms.futurecdn.net/8kch8PtY6gCPBffMdbgiik-1920-80.jpg" mos="" align="middle" fullscreen="" width="1918" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-steamworks-new-data">Steamworks</a>. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (<em>Heart of the Machine</em>) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Games/comments/1x6z3of/comment/ph0wu17">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/Games">r/Games</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Titles like Against the Storm, <a href="https://www.windowscentral.com/gaming/pc-gaming/nvidia-geforce-now-age-of-wonders-4-and-16-other-exciting-titleshttps://www.windowscentral.com/gaming/age-of-wonders-4-review">Age of Wonders 4</a>, <a href="https://www.windowscentral.com/gaming/dave-the-diver-and-dredge-announce-an-epic-fishing-crossover-during-the-game-awards">DREDGE</a>, <a href="https://www.windowscentral.com/gaming/powerwash-simulator-2-release-date-xbox-game-pass">PowerWash Simulator</a>, and <a href="https://www.windowscentral.com/gaming/call-of-duty/i-might-have-been-wrong-about-call-of-duty-modern-warfare-4">Modern Warfare 4</a> have already adopted the feature during the beta. There is full list on the<a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank"> Steam announcement page here. </a><br><br>How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/steam-achievement-sets-beta</link>
                                                                            <description>
                            <![CDATA[ PC gamers can finally 100% a base game without buying every DLC expansion or grinding dead online modes thanks to Steam Achievement Sets. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 15:29:39 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 15:31:03 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hnadheld gaming console on pink background]]></media:description>                                                            <media:text><![CDATA[Hnadheld gaming console on pink background]]></media:text>
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                            <![CDATA[
                            <article>
                                <p>It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding <a href="https://www.windowscentral.com/gaming/xbox/xbox-mythic-achievements-are-finally-rolling-out-for-xbox-insiders-heres-how-theyll-function-and-how-to-track-them">Mythic Achievements </a>into the mix, Valve is also getting in on the action and rolling out <a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank">Steam Achievement Sets</a>. <br><br>Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!</p><h2 id="so-what-are-steam-achievement-sets-anyway">So what are Steam Achievement Sets anyway?</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/LHzJBXicz8fZPA3JevnqHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3EqA54jnnGeZAvMjg5MeHY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back. <br><br>Anyone who's played <a href="https://www.windowscentral.com/gaming/vampire-survivors-is-the-best-dollar5-you-can-spend-on-xbox-and-pc-right-now">Vampire Survivors </a>or the <a href="https://www.windowscentral.com/gaming/resident-evil-4-remake-review">RE4 Remake</a> can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."<br><br>Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on. <br><br>Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system. </p><ul><li><strong>Archived Achievements:</strong> Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.</li><li><strong>Separating Campaign from Multiplayer:</strong> Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like <em>Portal 2</em> or <em>Ghost of Tsushima</em>, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.</li><li><strong>Sub-ribbons & cleaned-up UI:</strong> Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like <em>Payday 2</em> or <em>Master Chief Collection</em>) far less laborious to navigate.</li></ul><h2 id="some-notable-concerns">Some notable concerns</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/YRYWXDDXkZKnZHcEnWQGKY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5KCsBXbb9dQyEnSbCQX5EY-1920-80.jpg" alt="Screenshot from Steam Achievements" /><figcaption><small role="credit">Valve</small></figcaption></figure></figure><p>Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off. <br><br>The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as <a href="https://www.windowscentral.com/gaming/valve-team-fortress-2-is-actually-getting-an-update-sized-update-in-2023">Team Fortress 2</a>, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set.  Hopefully these are issues that can be ironed out or addressed during the beta phase. </p><h2 id="will-developers-actually-use-the-new-achievement-sets">Will Developers actually use the new achievement sets?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1918px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="8kch8PtY6gCPBffMdbgiik" name="Steam Deck OLED" alt="A Steam Deck OLED handheld gaming console on a solid purple background" src="https://cdn.mos.cms.futurecdn.net/8kch8PtY6gCPBffMdbgiik-1920-80.jpg" mos="" align="middle" fullscreen="" width="1918" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-steamworks-new-data">Steamworks</a>. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (<em>Heart of the Machine</em>) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes. </p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Games/comments/1x6z3of/comment/ph0wu17">Comment</a><figcaption><cite> from <a href="https://www.reddit.com/r/Games">r/Games</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Titles like Against the Storm, <a href="https://www.windowscentral.com/gaming/pc-gaming/nvidia-geforce-now-age-of-wonders-4-and-16-other-exciting-titleshttps://www.windowscentral.com/gaming/age-of-wonders-4-review">Age of Wonders 4</a>, <a href="https://www.windowscentral.com/gaming/dave-the-diver-and-dredge-announce-an-epic-fishing-crossover-during-the-game-awards">DREDGE</a>, <a href="https://www.windowscentral.com/gaming/powerwash-simulator-2-release-date-xbox-game-pass">PowerWash Simulator</a>, and <a href="https://www.windowscentral.com/gaming/call-of-duty/i-might-have-been-wrong-about-call-of-duty-modern-warfare-4">Modern Warfare 4</a> have already adopted the feature during the beta. There is full list on the<a href="https://store.steampowered.com/news/app/593110/view/710037059469839141" target="_blank"> Steam announcement page here. </a><br><br>How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Minecraft Bedrock Edition is running on macOS with Windows crossplay ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Minecraft Bedrock Edition has long been confined to.. well, hardly anything, actually. The game is available on almost every major platform, including Android, iOS, Nintendo Switch, PlayStation 5, Xbox Series X|S, and Windows. That leaves just two platforms notably absent, which would be <strong>Mac and Linux</strong>.</p><p>For some reason, Mojang never thought to bring the Bedrock Edition of the game to Apple’s Mac line of hardware, despite its older sibling, <strong>Minecraft Java Edition, being readily available for download</strong>.</p><p>That is where creator <a href="https://x.com/multision" target="_blank">@multision</a> comes in. A 22-year-old self-taught developer, they have taken it upon themselves to get Minecraft Bedrock Edition working on Apple Silicon. Dubbed <strong>Blockintosh</strong>, the project is looking pretty good based on early previews, and you can check it out in their <a href="https://discord.gg/GhkEQ6zz9R" target="_blank">Discord</a>.</p><h2 id="minecraft-java-edition-already-runs-on-mac-so-why-does-bedrock-matter">Minecraft Java Edition already runs on Mac, so why does Bedrock matter?  </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="BL3bDp9ptTPxYDwhktHbEV" name="Blockintosh, Minecraft Bedrock on Mac" alt="Screenshot of the Blockintosh launcher running on macOS, showing Minecraft Bedrock Edition with access to mods, saved worlds, installed builds, and an Xbox friends list." src="https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1280" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blockintosh brings Minecraft Bedrock Edition to macOS, complete with a custom launcher featuring world management, mod support, and Xbox social integration. </span><span class="credit" itemprop="copyrightHolder">(Image credit: multision)</span></figcaption></figure><p>Well, I’m glad you asked. <strong>Minecraft Bedrock Edition is completely cross-platform</strong>. This means if your friends are on Nintendo Switch, Xbox, or PC, you can jump in with them. Until now, Mac users have been a bit out of luck in that regard.</p><p>Not only that, but unlike Java Edition, Bedrock comes with native controller support without the need for installing mods. There is also the <strong>Minecraft Marketplace</strong>. Yes, it isn’t as robust as the Java modding scene, but there tends to be some high-quality content on there, including impressive crossovers with games like Sonic and <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-teases-dragon-ball-z-partnership-with-free-super-saiyan-hair" target="_blank">Dragon Ball Z</a>, just to name a few.</p><p>Personally, I think this is great. The more players, the better, and it's weird that Mojang hasn’t made the leap themselves. Granted, <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam" target="_blank">only around 2% of Mac users game, if we go by Steam’s hardware survey results</a>. And whilst I’ll always prefer Windows, <strong>giving people more options on where they can play matters</strong>. For a game like Minecraft that has to compete with the likes of <a href="https://www.windowscentral.com/gaming/teens-becoming-millionaires-making-games-in-roblox" target="_blank">Roblox, which pulls in over 300 million monthly active users</a>, that extra 2% can’t hurt to invest in.</p><p>Let me know your thoughts on Blockintosh in the comments. Do you agree with my take, or do you think it isn’t worth the time needed for Mojang to invest? Be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2nlX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2nlX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/minecraft/minecraft-bedrock-edition-is-running-on-macos</link>
                                                                            <description>
                            <![CDATA[ Minecraft Bedrock Edition has never officially been available on Mac, but a community project called Blockintosh is working to change that. Created by 22-year-old self-taught developer, the project aims to bring Bedrock to Apple Silicon, giving Mac users access to features such as cross-platform multiplayer and native controller support. ]]>
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                                                                        <pubDate>Fri, 16 Oct 2026 10:06:12 +0000</pubDate>                                                                                                                                <updated>Fri, 16 Oct 2026 14:11:53 +0000</updated>
                                                                                                                                            <category><![CDATA[Minecraft]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Mojang | Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Minecraft Bedrock and Java editions]]></media:description>                                                            <media:text><![CDATA[Minecraft promotional artwork featuring Steve, Alex, and various mobs, with the Minecraft logo and the words &quot;NOW ON APPLE SILICON?&quot; displayed prominently in gold lettering.]]></media:text>
                                <media:title type="plain"><![CDATA[Minecraft promotional artwork featuring Steve, Alex, and various mobs, with the Minecraft logo and the words &quot;NOW ON APPLE SILICON?&quot; displayed prominently in gold lettering.]]></media:title>
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                                <p>Minecraft Bedrock Edition has long been confined to.. well, hardly anything, actually. The game is available on almost every major platform, including Android, iOS, Nintendo Switch, PlayStation 5, Xbox Series X|S, and Windows. That leaves just two platforms notably absent, which would be <strong>Mac and Linux</strong>.</p><p>For some reason, Mojang never thought to bring the Bedrock Edition of the game to Apple’s Mac line of hardware, despite its older sibling, <strong>Minecraft Java Edition, being readily available for download</strong>.</p><p>That is where creator <a href="https://x.com/multision" target="_blank">@multision</a> comes in. A 22-year-old self-taught developer, they have taken it upon themselves to get Minecraft Bedrock Edition working on Apple Silicon. Dubbed <strong>Blockintosh</strong>, the project is looking pretty good based on early previews, and you can check it out in their <a href="https://discord.gg/GhkEQ6zz9R" target="_blank">Discord</a>.</p><h2 id="minecraft-java-edition-already-runs-on-mac-so-why-does-bedrock-matter">Minecraft Java Edition already runs on Mac, so why does Bedrock matter?  </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="BL3bDp9ptTPxYDwhktHbEV" name="Blockintosh, Minecraft Bedrock on Mac" alt="Screenshot of the Blockintosh launcher running on macOS, showing Minecraft Bedrock Edition with access to mods, saved worlds, installed builds, and an Xbox friends list." src="https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1280" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/BL3bDp9ptTPxYDwhktHbEV-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blockintosh brings Minecraft Bedrock Edition to macOS, complete with a custom launcher featuring world management, mod support, and Xbox social integration. </span><span class="credit" itemprop="copyrightHolder">(Image credit: multision)</span></figcaption></figure><p>Well, I’m glad you asked. <strong>Minecraft Bedrock Edition is completely cross-platform</strong>. This means if your friends are on Nintendo Switch, Xbox, or PC, you can jump in with them. Until now, Mac users have been a bit out of luck in that regard.</p><p>Not only that, but unlike Java Edition, Bedrock comes with native controller support without the need for installing mods. There is also the <strong>Minecraft Marketplace</strong>. Yes, it isn’t as robust as the Java modding scene, but there tends to be some high-quality content on there, including impressive crossovers with games like Sonic and <a href="https://www.windowscentral.com/gaming/minecraft/minecraft-teases-dragon-ball-z-partnership-with-free-super-saiyan-hair" target="_blank">Dragon Ball Z</a>, just to name a few.</p><p>Personally, I think this is great. The more players, the better, and it's weird that Mojang hasn’t made the leap themselves. Granted, <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam" target="_blank">only around 2% of Mac users game, if we go by Steam’s hardware survey results</a>. And whilst I’ll always prefer Windows, <strong>giving people more options on where they can play matters</strong>. For a game like Minecraft that has to compete with the likes of <a href="https://www.windowscentral.com/gaming/teens-becoming-millionaires-making-games-in-roblox" target="_blank">Roblox, which pulls in over 300 million monthly active users</a>, that extra 2% can’t hurt to invest in.</p><p>Let me know your thoughts on Blockintosh in the comments. Do you agree with my take, or do you think it isn’t worth the time needed for Mojang to invest? Be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xj2nlX"></div>                            </div>                            <script src="https://kwizly.com/embed/Xj2nlX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Gears of War: E-Day adds Ranked Versus alongside a huge patch with game fixes ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day is off to a fantastic start. <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">The game has hit the top of the charts across the globe</a>, becoming the <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">second biggest Xbox launch this year</a>, and that’s without even mentioning how well it has been reviewed across the board, <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review" target="_blank">including here on Windows Central</a>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>I’m not here to hype up how great the game is; fans who’ve played it already know that much. Instead, I’m here to explain the latest updates. The Coalition, the game’s developer, <a href="https://x.com/GearsofWar/status/2110068330736574501?s=20" target="_blank">took to X to reveal that the game is finally getting Ranked Versus</a>. The team says:</p><p>“<em><strong>It's time to lock-in, Gears. Ranked Versus is available now in E-Day</strong></em><em>... Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.</em>”</p><h2 id="the-coalition-rolls-out-dozens-of-e-day-fixes">The Coalition rolls out dozens of E-Day fixes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YtVEHwFYW97pPtKizsi3KJ" name="Gears of War E-Day Oct-14_PatchNotes" alt="Gears of War: E-Day graphic, showing the games logo, and the date of when the patch notes released" src="https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>The introduction of Ranked Versus came with a caveat, however. The Coalition quickly noticed an issue with placement matches that resulted in <strong>some players being placed in the wrong skill division</strong>. That issue has now been addressed, so placement matches should accurately determine your rank moving forward.</p><p>That’s not all, either. Alongside the new mode, the team has deployed a second patch for the game that addresses a range of bugs impacting the entire experience. I’ll do my best to highlight the ones I think are most important.</p><p>On PC, Xbox, and handhelds, the patch includes numerous <strong>improvements to stability and optimization</strong> across devices. It also makes multiple <strong>memory improvements to address crashing and performance degradation</strong> during long play sessions.</p><p>It also addresses multiple account linking and login issues, fixes problems with the Social Menu and friends list, and makes further improvements to server anti-cheat protection. Plus, it fixes an issue causing certain colorblind settings to not display as described, and in both Campaign and Horde Siege, it corrects multiple issues causing certain Weapon Mods to not perform as intended.</p><h2 id="what-about-the-story-mode">What about the story mode?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBQVCCmDwSiWoqKbYfTKqV" name="Gears-of-War-E-Day-23" alt="Armored sci-fi soldiers take cover beneath a steel bridge, firing toward enemies amid flames, smoke, and wreckage in a tense urban battle." src="https://cdn.mos.cms.futurecdn.net/sBQVCCmDwSiWoqKbYfTKqV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For Campaign players specifically, <strong>the patch fixes multiple issues causing parts of the War Journal and Achievement progress not to track</strong>, which is something that actually happened to me in my playthrough. It is worth mentioning, however, that missing collectibles are unable to be automatically re-granted.</p><p>Players will be able to see which collectibles are missing in order to re-collect them. Similarly, missing in-game rewards, such as skins and titles earned through Campaign completion, cannot be automatically re-granted. To work around this, players can start a new campaign from a completed mission and replay that mission to re-earn the missing rewards.</p><p>You can, of course, read the full patch notes <a href="https://www.gearsofwar.com/en-us/news/oct-14-patch-notes/" target="_blank"><strong>linked here</strong></a>. For now, though, that’s the update. It’s great to see The Coalition hot on the heels of the launch with these updates, addressing important issues. When I played the campaign, I did come across a few bugs here and there, but nothing game-breaking.</p><p><em>Let me know your thoughts on E-Day’s patch notes and the introduction of Ranked Versus in the comments.</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/gears-of-war-e-day-adds-ranked-versus</link>
                                                                            <description>
                            <![CDATA[ Gears of War: E-Day has received another major post-launch update, introducing Ranked Versus alongside fixes for stability, performance, Campaign progression, account linking, Weapon Mods, and more. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 13:26:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Dom Santiago smiling while wearing his uniform and beret in Gears of War: E-Day.]]></media:description>                                                            <media:text><![CDATA[Gears of War: E-Day logo]]></media:text>
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                                <p>Gears of War: E-Day is off to a fantastic start. <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">The game has hit the top of the charts across the globe</a>, becoming the <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">second biggest Xbox launch this year</a>, and that’s without even mentioning how well it has been reviewed across the board, <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-review" target="_blank">including here on Windows Central</a>.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>I’m not here to hype up how great the game is; fans who’ve played it already know that much. Instead, I’m here to explain the latest updates. The Coalition, the game’s developer, <a href="https://x.com/GearsofWar/status/2110068330736574501?s=20" target="_blank">took to X to reveal that the game is finally getting Ranked Versus</a>. The team says:</p><p>“<em><strong>It's time to lock-in, Gears. Ranked Versus is available now in E-Day</strong></em><em>... Gather your squad, choose from four playlists - Demolition, Crucible, Conquest, and Team Deathmatch, and grind your Rank for exclusive rewards.</em>”</p><h2 id="the-coalition-rolls-out-dozens-of-e-day-fixes">The Coalition rolls out dozens of E-Day fixes</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YtVEHwFYW97pPtKizsi3KJ" name="Gears of War E-Day Oct-14_PatchNotes" alt="Gears of War: E-Day graphic, showing the games logo, and the date of when the patch notes released" src="https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YtVEHwFYW97pPtKizsi3KJ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: The Coalition)</span></figcaption></figure><p>The introduction of Ranked Versus came with a caveat, however. The Coalition quickly noticed an issue with placement matches that resulted in <strong>some players being placed in the wrong skill division</strong>. That issue has now been addressed, so placement matches should accurately determine your rank moving forward.</p><p>That’s not all, either. Alongside the new mode, the team has deployed a second patch for the game that addresses a range of bugs impacting the entire experience. I’ll do my best to highlight the ones I think are most important.</p><p>On PC, Xbox, and handhelds, the patch includes numerous <strong>improvements to stability and optimization</strong> across devices. It also makes multiple <strong>memory improvements to address crashing and performance degradation</strong> during long play sessions.</p><p>It also addresses multiple account linking and login issues, fixes problems with the Social Menu and friends list, and makes further improvements to server anti-cheat protection. Plus, it fixes an issue causing certain colorblind settings to not display as described, and in both Campaign and Horde Siege, it corrects multiple issues causing certain Weapon Mods to not perform as intended.</p><h2 id="what-about-the-story-mode">What about the story mode?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBQVCCmDwSiWoqKbYfTKqV" name="Gears-of-War-E-Day-23" alt="Armored sci-fi soldiers take cover beneath a steel bridge, firing toward enemies amid flames, smoke, and wreckage in a tense urban battle." src="https://cdn.mos.cms.futurecdn.net/sBQVCCmDwSiWoqKbYfTKqV-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>For Campaign players specifically, <strong>the patch fixes multiple issues causing parts of the War Journal and Achievement progress not to track</strong>, which is something that actually happened to me in my playthrough. It is worth mentioning, however, that missing collectibles are unable to be automatically re-granted.</p><p>Players will be able to see which collectibles are missing in order to re-collect them. Similarly, missing in-game rewards, such as skins and titles earned through Campaign completion, cannot be automatically re-granted. To work around this, players can start a new campaign from a completed mission and replay that mission to re-earn the missing rewards.</p><p>You can, of course, read the full patch notes <a href="https://www.gearsofwar.com/en-us/news/oct-14-patch-notes/" target="_blank"><strong>linked here</strong></a>. For now, though, that’s the update. It’s great to see The Coalition hot on the heels of the launch with these updates, addressing important issues. When I played the campaign, I did come across a few bugs here and there, but nothing game-breaking.</p><p><em>Let me know your thoughts on E-Day’s patch notes and the introduction of Ranked Versus in the comments.</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Epic boasted a lighter, vibe-coded game launcher, then Valve made Steam faster ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’m sure we’ve all seen the socials by now. Epic Games CEO <a href="https://x.com/TimSweeneyEpic/status/2110409768749940764?s=20" target="_blank">Tim Sweeney is proudly claiming that <strong>Linux support for Fortnite was “vibe coded,</strong>”</a> and the official <a href="https://x.com/EpicGames" target="_blank">@EpicGames</a> account on X (Formerly Twitter) is doing the <a href="https://x.com/EpicGames/status/2110369347592229333?ref_src=twsrc%5Etfw" target="_blank">same for the new Epic Games Launcher</a>. They’re boasting about faster speeds than Steam, citing<strong> improvements of up to 46%.</strong></p><p>I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while <strong>Epic’s new launcher clocks in at around five seconds</strong>. At least, that’s what Epic says, and <strong>that was likely true 48 hours ago</strong>. But on the same day Epic decided to vibe code their way to success, <strong>Valve had already decided to update Steam</strong>.</p><p>Somehow, <a href="https://x.com/extas1stv/status/2110568865587704178?s=46" target="_blank"><strong>Valve managed to cut that 10-second startup time down to around five seconds</strong> as well</a>. Which does put a bit of a damper on Epic’s bold claims.</p><h2 id="is-the-new-epic-games-launcher-actually-better">Is the new Epic Games Launcher actually better?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4608px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6XGyLFM5KLYLwSiHopkk8" name="Epic Games Store" alt="Epic Games Store" src="https://cdn.mos.cms.futurecdn.net/x6XGyLFM5KLYLwSiHopkk8-1920-80.jpg" mos="" align="middle" fullscreen="" width="4608" height="2592" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for Epic’s launcher itself, <strong>it does look rather buggy</strong>, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI. </p><p>I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.</p><p>I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. <a href="https://www.windowscentral.com/gaming/xbox/hands-on-xboxs-brand-new-pc-app-offers-big-performance-improvements" target="_blank">My colleague Jez Corden recently broke news about it</a>, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.</p><p>Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? <em><strong>Let me know in the comments and be sure to take part in our poll!</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2EG7e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2EG7e.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/epic-games-vibe-coded-launcher</link>
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                            <![CDATA[ Epic Games is boasting about major performance improvements to its new vibe-coded launcher, including much faster startup times. However, Valve has responded with a Steam update that reportedly cuts its own startup time to around five seconds, setting up an increasingly competitive battle between Epic, Steam, and Xbox on PC. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:38:45 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Epic Games | Valve]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Epic Games claimed its revamped launcher was 46% faster than Steam, but Valve&amp;#39;s latest update has seemingly turned the tables.]]></media:description>                                                            <media:text><![CDATA[Epic Games Store and Steam logos displayed side by side, with Epic&#039;s orange and pink gradient background blending into Steam&#039;s dark, blurred library of PC games.]]></media:text>
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                                <p>I’m sure we’ve all seen the socials by now. Epic Games CEO <a href="https://x.com/TimSweeneyEpic/status/2110409768749940764?s=20" target="_blank">Tim Sweeney is proudly claiming that <strong>Linux support for Fortnite was “vibe coded,</strong>”</a> and the official <a href="https://x.com/EpicGames" target="_blank">@EpicGames</a> account on X (Formerly Twitter) is doing the <a href="https://x.com/EpicGames/status/2110369347592229333?ref_src=twsrc%5Etfw" target="_blank">same for the new Epic Games Launcher</a>. They’re boasting about faster speeds than Steam, citing<strong> improvements of up to 46%.</strong></p><p>I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while <strong>Epic’s new launcher clocks in at around five seconds</strong>. At least, that’s what Epic says, and <strong>that was likely true 48 hours ago</strong>. But on the same day Epic decided to vibe code their way to success, <strong>Valve had already decided to update Steam</strong>.</p><p>Somehow, <a href="https://x.com/extas1stv/status/2110568865587704178?s=46" target="_blank"><strong>Valve managed to cut that 10-second startup time down to around five seconds</strong> as well</a>. Which does put a bit of a damper on Epic’s bold claims.</p><h2 id="is-the-new-epic-games-launcher-actually-better">Is the new Epic Games Launcher actually better?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4608px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6XGyLFM5KLYLwSiHopkk8" name="Epic Games Store" alt="Epic Games Store" src="https://cdn.mos.cms.futurecdn.net/x6XGyLFM5KLYLwSiHopkk8-1920-80.jpg" mos="" align="middle" fullscreen="" width="4608" height="2592" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for Epic’s launcher itself, <strong>it does look rather buggy</strong>, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI. </p><p>I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.</p><p>I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. <a href="https://www.windowscentral.com/gaming/xbox/hands-on-xboxs-brand-new-pc-app-offers-big-performance-improvements" target="_blank">My colleague Jez Corden recently broke news about it</a>, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.</p><p>Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? <em><strong>Let me know in the comments and be sure to take part in our poll!</strong></em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W2EG7e"></div>                            </div>                            <script src="https://kwizly.com/embed/W2EG7e.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Big Walk developers rule out an Xbox release due to a BDS boycott of Microsoft ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.</p><p>The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder <strong>why the Xbox release hasn't arrived yet</strong>. Well, now we have our answer. Developers House House have broken their silence, citing <strong>a line that the studio refuses to cross</strong>.</p><h2 id="house-house-is-boycotting-microsoft-and-xbox">House House is boycotting Microsoft and Xbox</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVbducPBbiepNJhcjFAWLm" name="xbox logo red" alt="A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it." src="https://cdn.mos.cms.futurecdn.net/PVbducPBbiepNJhcjFAWLm-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p><a href="https://bigwalk.game/xbox/" target="_blank">In a new blog post</a>, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:</p><p>“<em>We have made the decision not to release Big Walk on Xbox, </em><em><strong>in accordance with the Palestinian-led </strong></em><a href="https://bdsmovement.net/what-bds" target="_blank"><em><strong>BDS (Boycott, Divestment, Sanctions)</strong></em></a><em><strong> movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target</strong></em><em>. If you need help understanding our motives, we would recommend reading about </em><a href="https://bdsmovement.net/microsoft" target="_blank"><em>why Microsoft is a BDS priority target</em></a><em>, the successes this kind of pressure has </em><a href="https://bdsmovement.net/news/microsoft-blocks-israel%E2%80%99s-use-its-technology-mass-surveillance-palestinians" target="_blank"><em>already had on Microsoft</em></a><em>, and especially, watching this great </em><a href="https://www.youtube.com/watch?v=Ybj10537yi4" target="_blank"><em>introductory piece by People Make Games</em></a>.”  </p><p>BDS is a <a href="https://bdsmovement.net/what-bds" target="_blank"><strong>Palestinian-led movement</strong></a><strong> that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit</strong> in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on. </p><h2 id="how-is-microsoft-connected-to-this">How is Microsoft connected to this?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="nZoaJHkLBorruaHjWbJdTk" name="GettyImages-2225644313" alt="A Microsoft office in New York, US, on Tuesday, July 22, 2025." src="https://cdn.mos.cms.futurecdn.net/nZoaJHkLBorruaHjWbJdTk-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="1687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Bloomberg)</span></figcaption></figure><p>According to BDS, <a href="https://bdsmovement.net/microsoft" target="_blank">Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services</a> to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that <strong>the decision will prevent some Xbox players from enjoying Big Walk</strong> with their friends:</p><p>“<em>It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. </em><em><strong>We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets</strong></em><strong>.</strong>” </p><p>For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/big-walk-xbox-boycott</link>
                                                                            <description>
                            <![CDATA[ Big Walk developer House House has explained why the hit indie game isn't coming to Xbox, citing the Palestinian-led BDS movement's boycott of Microsoft. The studio says it would reconsider an Xbox release if Microsoft or Xbox were removed as a boycott target. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 11:12:12 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[House House | Xbox]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Big Walk]]></media:description>                                                            <media:text><![CDATA[Big Walk promotional artwork showing four colourful characters on a green platform, with a large semi transparent red Xbox logo glowing across the image.]]></media:text>
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                                <p>Big Walk is one of the biggest indie game releases of this year, selling over 1 million copies in just six days following its release on August 4, 2026. It's a light-hearted, co-operative adventure game that requires friends to work together to explore its world and solve puzzles.</p><p>The game is currently available on PC, PlayStation 5, and Nintendo Switch 2, which has led many fans to wonder <strong>why the Xbox release hasn't arrived yet</strong>. Well, now we have our answer. Developers House House have broken their silence, citing <strong>a line that the studio refuses to cross</strong>.</p><h2 id="house-house-is-boycotting-microsoft-and-xbox">House House is boycotting Microsoft and Xbox</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PVbducPBbiepNJhcjFAWLm" name="xbox logo red" alt="A glowing red Xbox logo sits centered on a black background, surrounded by a soft red light with a faint reflection beneath it." src="https://cdn.mos.cms.futurecdn.net/PVbducPBbiepNJhcjFAWLm-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p><a href="https://bigwalk.game/xbox/" target="_blank">In a new blog post</a>, the studio behind Big Walk and Untitled Goose Game has explained its decision not to bring the game to Xbox:</p><p>“<em>We have made the decision not to release Big Walk on Xbox, </em><em><strong>in accordance with the Palestinian-led </strong></em><a href="https://bdsmovement.net/what-bds" target="_blank"><em><strong>BDS (Boycott, Divestment, Sanctions)</strong></em></a><em><strong> movement’s call to boycott Microsoft, and their designation of Microsoft Games (and Xbox) as a priority boycott target</strong></em><em>. If you need help understanding our motives, we would recommend reading about </em><a href="https://bdsmovement.net/microsoft" target="_blank"><em>why Microsoft is a BDS priority target</em></a><em>, the successes this kind of pressure has </em><a href="https://bdsmovement.net/news/microsoft-blocks-israel%E2%80%99s-use-its-technology-mass-surveillance-palestinians" target="_blank"><em>already had on Microsoft</em></a><em>, and especially, watching this great </em><a href="https://www.youtube.com/watch?v=Ybj10537yi4" target="_blank"><em>introductory piece by People Make Games</em></a>.”  </p><p>BDS is a <a href="https://bdsmovement.net/what-bds" target="_blank"><strong>Palestinian-led movement</strong></a><strong> that calls for boycotts, divestment, and sanctions against Israel and companies it considers complicit</strong> in violations of Palestinian rights. Since the announcement, I've seen plenty of discussion online about the decision. Ultimately, it's up to the developer to decide which platforms it wants to release its games on. </p><h2 id="how-is-microsoft-connected-to-this">How is Microsoft connected to this?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.23%;"><img id="nZoaJHkLBorruaHjWbJdTk" name="GettyImages-2225644313" alt="A Microsoft office in New York, US, on Tuesday, July 22, 2025." src="https://cdn.mos.cms.futurecdn.net/nZoaJHkLBorruaHjWbJdTk-1920-80.jpg" mos="" align="middle" fullscreen="" width="3000" height="1687" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Bloomberg)</span></figcaption></figure><p>According to BDS, <a href="https://bdsmovement.net/microsoft" target="_blank">Microsoft is considered a priority boycott target because of its provision of Azure cloud and AI services</a> to the Israeli military, which the movement alleges have contributed to Israel's military operations. House House goes into some more detail in its statement, acknowledging that <strong>the decision will prevent some Xbox players from enjoying Big Walk</strong> with their friends:</p><p>“<em>It has always been our intention for Big Walk to be played by groups of friends, and we know that keeping the game off Xbox runs counter to those intentions. This decision means that some people will miss out on playing Big Walk with their friends, and we understand the disappointment we’re causing. We are disappointed too. </em><em><strong>We would love for people to be able to play the game on Xbox, but not until Microsoft and/or Xbox have been removed as BDS boycott targets</strong></em><strong>.</strong>” </p><p>For now, Xbox players hoping to jump into Big Walk with their friends will have to look elsewhere for an alternative, as House House has made its position clear. Whether that changes in the future is unknown, but the studio hasn't ruled out bringing the game to Xbox forever. However, unless Microsoft or Xbox is removed from the BDS movement's boycott targets, it seems an Xbox release of Big Walk is off limits.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo 5: Reforged is an unofficial community effort that brings the game to PC ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, <strong>one determined fan is putting in most of the legwork</strong>.</p><p>I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously <em>terrible </em>by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.</p><h2 id="how-39-halo-5-reforged-39-actually-works-on-pc">How 'Halo 5: Reforged' actually works on PC</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KhBIVD85mms" allowfullscreen></iframe></div></div><p><a href="https://h5reforged.dev/" target="_blank">Halo 5: Reforged</a> uses a <strong>custom PC runtime</strong> built around Halo 5: Forge, adapted to work with content you supply locally. This does mean <strong>you’ll need to source your own legitimate copy of the game</strong> to extract the necessary files.</p><p>It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, <a href="https://x.com/NicmeistaR/status/2110531364848021946" target="_blank">they've even managed to support <strong>up to 32 players</strong></a>, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.</p><p>Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord <a href="https://discord.com/invite/pghbSCs3nz" target="_blank"><strong>here</strong></a><em>.</em></p><h2 id="will-xbox-shut-down-this-community-project">Will Xbox shut down this community project?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1465px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XnHERegf9jqrQbxmwWvSGM" name="Angry Master Chief" alt="Master Chief with an angry emoji face" src="https://cdn.mos.cms.futurecdn.net/XnHERegf9jqrQbxmwWvSGM-1920-80.png" mos="" align="middle" fullscreen="" width="1465" height="824" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for whether this project will get taken down, it’s sort of up in the air. Prior to <a href="https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development" target="_blank">Halo Studios essentially being closed down, with few staff remaining</a>, <strong>Ske7ch, the Community Director for Halo Studios</strong>, <a href="https://www.reddit.com/r/halo/comments/1wfoekw/comment/p9ts3p7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commented on the project</a>.</p><p>Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that <strong>they couldn't know for sure</strong>. </p><p>Now if I were to speculate, I would say that given the <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">recent announcement of Xbox Labs</a> and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.</p><p>Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? <em>Leave a comment and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YvYX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YvYX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-5-reforged-brings-the-game-to-pc</link>
                                                                            <description>
                            <![CDATA[ Halo 5: Guardians remains absent from PC, but the community-run Halo 5: Reforged project is working to change that. Campaign, multiplayer, co-op, and Warzone are already playable in development builds, with the project requiring users to supply their own legitimate game files. ]]>
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                                                                        <pubDate>Thu, 15 Oct 2026 10:43:58 +0000</pubDate>                                                                                                                                <updated>Thu, 15 Oct 2026 12:16:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[More big-budget games?]]></media:description>                                                            <media:text><![CDATA[Fireteam Osiris from Halo 5, featuring Locke, Buck, Vale and Tanaka standing Infront of a flowing light]]></media:text>
                                <media:title type="plain"><![CDATA[Fireteam Osiris from Halo 5, featuring Locke, Buck, Vale and Tanaka standing Infront of a flowing light]]></media:title>
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                                <p>Halo 5: Guardians is, to my knowledge, the only mainline Halo title that hasn’t been ported to PC. It remains confined to consoles, with the sole exception being Halo 5: Forge, which is essentially just the custom game editor and isn’t the full experience. Fortunately, if you’ve been waiting for Halo 5 to arrive on PC, <strong>one determined fan is putting in most of the legwork</strong>.</p><p>I’ll be the first to admit that Halo 5 is probably my least liked game in the franchise, and that might even include the mobile spin-offs. In my opinion, the campaign was disastrously <em>terrible </em>by every metric. What wasn’t a disaster, though, was the multiplayer. While I will die on the hill that Halo 5 is a flawed game, the multiplayer was, annoyingly, pretty fun.</p><ul><li><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</li></ul><p>Warzone was a great addition to the franchise, which makes the fact that it was missing from Halo: Infinite all the more frustrating. But alas. Now, a community-run effort is aiming to get the entire Halo 5 package working on PC, with all the PC bells and whistles you'd expect, like higher FOV, increased FPS, and more.</p><h2 id="how-39-halo-5-reforged-39-actually-works-on-pc">How 'Halo 5: Reforged' actually works on PC</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/KhBIVD85mms" allowfullscreen></iframe></div></div><p><a href="https://h5reforged.dev/" target="_blank">Halo 5: Reforged</a> uses a <strong>custom PC runtime</strong> built around Halo 5: Forge, adapted to work with content you supply locally. This does mean <strong>you’ll need to source your own legitimate copy of the game</strong> to extract the necessary files.</p><p>It is still a work in progress, but the campaign, multiplayer, and Warzone are all playable in development builds. All 15 campaign missions currently load into gameplay, and two-player co-op is working. On the multiplayer side, <a href="https://x.com/NicmeistaR/status/2110531364848021946" target="_blank">they've even managed to support <strong>up to 32 players</strong></a>, something Halo 5 didn't originally have. On the Warzone Firefight side of things, testing seems to be going smoothly too.</p><p>Regardless of my personal feelings toward Halo 5, I do think this is great. I genuinely believe the game’s multiplayer would have been better served on PC rather than being locked to console, and if you are interested in this project, I suggest you join their Discord <a href="https://discord.com/invite/pghbSCs3nz" target="_blank"><strong>here</strong></a><em>.</em></p><h2 id="will-xbox-shut-down-this-community-project">Will Xbox shut down this community project?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1465px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XnHERegf9jqrQbxmwWvSGM" name="Angry Master Chief" alt="Master Chief with an angry emoji face" src="https://cdn.mos.cms.futurecdn.net/XnHERegf9jqrQbxmwWvSGM-1920-80.png" mos="" align="middle" fullscreen="" width="1465" height="824" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for whether this project will get taken down, it’s sort of up in the air. Prior to <a href="https://www.windowscentral.com/gaming/halo/halo-studios-is-the-latest-xbox-games-studio-to-be-hit-by-layoffs-just-days-after-campaign-evolved-launch-as-reports-reveal-troubled-development" target="_blank">Halo Studios essentially being closed down, with few staff remaining</a>, <strong>Ske7ch, the Community Director for Halo Studios</strong>, <a href="https://www.reddit.com/r/halo/comments/1wfoekw/comment/p9ts3p7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button" target="_blank">commented on the project</a>.</p><p>Ske7ch says that from their loose understanding, it felt potentially problematic, but after getting more context, they realized it was a wrapper of shared components with players needing their own personal copies, but they do say that <strong>they couldn't know for sure</strong>. </p><p>Now if I were to speculate, I would say that given the <a href="https://www.windowscentral.com/gaming/xbox/microsoft-formalizes-xbox-labs-team-focused-on-unique-tech-like-backward-compatibility-fps-boost-and-ai-experiments" target="_blank">recent announcement of Xbox Labs</a> and Xbox embracing all this weird and wacky game porting and mashups happening, I could see this port sticking around without much issue.</p><p>Let me know your thoughts. Are you happy PC players can get disappointed with Halo 5’s campaign and enjoy the game’s multiplayer, or are you a genuine fan of this entry? <em>Leave a comment and be sure to take part in our poll!</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YvYX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YvYX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ AI or bugs? The Total War: SHOGUN 2 remake has gamers irate. ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've said many times that <a href="https://www.windowscentral.com/gaming/gaming-ai-reader-opinions">AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere</a>. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new <strong>Total War: SHOGUN 2</strong> <strong>"Enhanced" </strong>version.</p><p>The <a href="https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/" target="_blank">original game</a> launched in <strong>2011</strong>, and after some 15 years of availability, it sits at a <strong>Very Positive</strong> rating on <strong>Steam</strong> with more than<strong> 22,000 </strong>user reviews. The game's new "Complete Edition," which launched on <strong>October 13, 2026</strong>, has already received more than <strong>1,850</strong> user reviews.</p><p>The problem? The enhanced version has fallen to an <strong>Overwhelmingly Negative</strong> rating on Steam, which is often a death blow from which a game never recovers. </p><p>Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some <strong>undisclosed use of AI</strong>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x53uqz/ai_used_to_upscale_s2ce_unit_cards_is_awful_these">AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Plenty of reviewers have called out the <strong>game-breaking bugs</strong>, the <strong>poor performance</strong>, and the "<strong>countless graphical issues</strong>," including <strong>dreadful lighting</strong> and <strong>HDR</strong>. I could go on.</p><p>What's really causing waves, though, is the alleged undisclosed use of AI. <a href="https://www.windowscentral.com/gaming/epic-games-ceo-steam-ai-disclosure-scarlet-letter">Steam requires each game's studio/publisher to admit whether or not AI was used during development</a>, and <strong>there's no such disclaimer</strong> on the Total War: SHOGUN 2 remake page.</p><p>You be the judge — does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75LDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75LDW.js" async></script><h2 id="gamers-are-used-to-slop-just-not-ai-slop">Gamers are used to slop ... just not AI slop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1211px;"><p class="vanilla-image-block" style="padding-top:49.96%;"><img id="cMfQu6mM9TVcmccZiut94a" name="shogun-2-complete-edition-steam-reviews-01" alt="Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan “A glorious victory will soon be yours,” with samurai artwork and game details." src="https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1211" height="605" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2.  At this point, I think many of us have been around long enough to not be surprised when a remake gets botched. </p><p>I was there for <a href="https://www.windowscentral.com/warcraft-iii-reforged-review" target="_blank"><strong>Warcraft 3: Reforged</strong> tragedy</a>. I remember when the <strong>Grand Theft Auto: The Trilogy</strong> remake launched to backlash. AI had nothing to do with these games.</p><p>This time, though, the <a href="https://www.reddit.com/r/totalwar/" target="_blank">Total War</a> and <a href="https://www.reddit.com/r/shogun2/" target="_blank">Shogun 2</a> subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x5n3lg/more_instances_of_hokey_upscaling_in_shogun_2_ce">More instances of hokey upscaling in Shogun 2: CE</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I don't think saying there's <strong>more focus on the AI aspect</strong> than the <strong>actual bugs and glitches</strong> is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.</p><h2 id="remasters-don-39-t-have-to-be-low-quality-cash-grabs">Remasters don't have to be low-quality cash grabs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mQZ2aYWSr3HeLxQKubNdt4" name="The Witcher 3 Remastered" alt="Witcher 3 remaster screenshot" src="https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Our own Jennifer Young recently <a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough" target="_blank">reviewed <strong>The Witcher 3: Wild Hunt Remastered</strong></a>, where she awarded it a perfect five stars. The game sits at a <a href="https://www.metacritic.com/game/the-witcher-3-wild-hunt-remastered/" target="_blank"><strong>92% rating on Metacritic</strong></a>.</p><p>What makes it so great? Well, it's <strong>completely free</strong> for anyone who already owns The Witcher 3. It <strong>doesn't overwrite the original game</strong> (great news for people like me who still game on a Steam Deck). And it comes with a host of <strong>quality-of-life fixes</strong>, <strong>upgraded graphics</strong>, and more.</p><p>It's about as good a remake as you'll find, and a far cry from the <strong>$40 Total War: SHOGUN 2</strong> entry from this week.</p><p><em>For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/total-war-shogun-2-complete-edition-steam-ai-backlash</link>
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                            <![CDATA[ SEGA launched the Total War: SHOGUN 2 Complete Edition remake this week, and it currently sits at the worst rating possible on Steam. Why? It's a bad remake, but the developer also allegedly failed to disclose AI use during development. Here's how the fanbase is reacting. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 14:42:38 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SEGA | Valve]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dark promotional banner for Total War: Shogun Complete Edition, featuring Japanese-inspired artwork, floating review snippets, and “Out Now” text.]]></media:description>                                                            <media:text><![CDATA[Dark promotional banner for Total War: Shogun Complete Edition, featuring Japanese-inspired artwork, floating review snippets, and “Out Now” text.]]></media:text>
                                <media:title type="plain"><![CDATA[Dark promotional banner for Total War: Shogun Complete Edition, featuring Japanese-inspired artwork, floating review snippets, and “Out Now” text.]]></media:title>
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                                <p>I've said many times that <a href="https://www.windowscentral.com/gaming/gaming-ai-reader-opinions">AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere</a>. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new <strong>Total War: SHOGUN 2</strong> <strong>"Enhanced" </strong>version.</p><p>The <a href="https://store.steampowered.com/app/201270/Total_War_SHOGUN_2/" target="_blank">original game</a> launched in <strong>2011</strong>, and after some 15 years of availability, it sits at a <strong>Very Positive</strong> rating on <strong>Steam</strong> with more than<strong> 22,000 </strong>user reviews. The game's new "Complete Edition," which launched on <strong>October 13, 2026</strong>, has already received more than <strong>1,850</strong> user reviews.</p><p>The problem? The enhanced version has fallen to an <strong>Overwhelmingly Negative</strong> rating on Steam, which is often a death blow from which a game never recovers. </p><p>Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some <strong>undisclosed use of AI</strong>.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x53uqz/ai_used_to_upscale_s2ce_unit_cards_is_awful_these">AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>Plenty of reviewers have called out the <strong>game-breaking bugs</strong>, the <strong>poor performance</strong>, and the "<strong>countless graphical issues</strong>," including <strong>dreadful lighting</strong> and <strong>HDR</strong>. I could go on.</p><p>What's really causing waves, though, is the alleged undisclosed use of AI. <a href="https://www.windowscentral.com/gaming/epic-games-ceo-steam-ai-disclosure-scarlet-letter">Steam requires each game's studio/publisher to admit whether or not AI was used during development</a>, and <strong>there's no such disclaimer</strong> on the Total War: SHOGUN 2 remake page.</p><p>You be the judge — does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-X75LDW"></div>                            </div>                            <script src="https://kwizly.com/embed/X75LDW.js" async></script><h2 id="gamers-are-used-to-slop-just-not-ai-slop">Gamers are used to slop ... just not AI slop</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1211px;"><p class="vanilla-image-block" style="padding-top:49.96%;"><img id="cMfQu6mM9TVcmccZiut94a" name="shogun-2-complete-edition-steam-reviews-01" alt="Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan “A glorious victory will soon be yours,” with samurai artwork and game details." src="https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1211" height="605" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/cMfQu6mM9TVcmccZiut94a-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2.  At this point, I think many of us have been around long enough to not be surprised when a remake gets botched. </p><p>I was there for <a href="https://www.windowscentral.com/warcraft-iii-reforged-review" target="_blank"><strong>Warcraft 3: Reforged</strong> tragedy</a>. I remember when the <strong>Grand Theft Auto: The Trilogy</strong> remake launched to backlash. AI had nothing to do with these games.</p><p>This time, though, the <a href="https://www.reddit.com/r/totalwar/" target="_blank">Total War</a> and <a href="https://www.reddit.com/r/shogun2/" target="_blank">Shogun 2</a> subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.</p><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/totalwar/comments/1x5n3lg/more_instances_of_hokey_upscaling_in_shogun_2_ce">More instances of hokey upscaling in Shogun 2: CE</a><figcaption><cite> from <a href="https://www.reddit.com/r/totalwar">r/totalwar</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>I don't think saying there's <strong>more focus on the AI aspect</strong> than the <strong>actual bugs and glitches</strong> is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.</p><h2 id="remasters-don-39-t-have-to-be-low-quality-cash-grabs">Remasters don't have to be low-quality cash grabs</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mQZ2aYWSr3HeLxQKubNdt4" name="The Witcher 3 Remastered" alt="Witcher 3 remaster screenshot" src="https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/mQZ2aYWSr3HeLxQKubNdt4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Our own Jennifer Young recently <a href="https://www.windowscentral.com/gaming/the-witcher-3-wild-hunt-remastered-gives-a-decade-old-game-a-facelift-worthy-of-yet-another-playthrough" target="_blank">reviewed <strong>The Witcher 3: Wild Hunt Remastered</strong></a>, where she awarded it a perfect five stars. The game sits at a <a href="https://www.metacritic.com/game/the-witcher-3-wild-hunt-remastered/" target="_blank"><strong>92% rating on Metacritic</strong></a>.</p><p>What makes it so great? Well, it's <strong>completely free</strong> for anyone who already owns The Witcher 3. It <strong>doesn't overwrite the original game</strong> (great news for people like me who still game on a Steam Deck). And it comes with a host of <strong>quality-of-life fixes</strong>, <strong>upgraded graphics</strong>, and more.</p><p>It's about as good a remake as you'll find, and a far cry from the <strong>$40 Total War: SHOGUN 2</strong> entry from this week.</p><p><em>For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!</em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo Campaign Evolved gets multiplayer, thanks to yet another fan-made mod ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.</p><p>First, there’s <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer" target="_blank">Project Reclaimer for Halo 3</a>, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.</p><p>Not only that, but in Campaign Evolved, while it was reported that the remnants of Halo Studios are working to  <a href="https://www.windowscentral.com/gaming/halo/halo-studios-has-one-final-job" target="_blank">bring Theater and Firefight to the game</a> in December, some community members have already taken it upon themselves to <a href="https://www.reddit.com/r/halo/comments/1wmvu8u/halo_campaign_evolved_firefight_mod_test/" target="_blank">start testing Firefight within the game</a>, to varying success, mind you.</p><p>Now onto the main attraction, <a href="https://mjolnircore.com/blog/classic-multiplayer-alpha" target="_blank"><strong>Mjolnir Core</strong>, a community effort to bring multiplayer to Halo: Campaign Evolved</a>. I must say, so far it’s pretty impressive. <strong>The project supports 19 maps</strong>, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports <strong>up to 16 players</strong>, pushing past the initial four-player limit it had at the start of development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mIA_NviD8Ts?start=238" allowfullscreen></iframe></div></div><p>The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.</p><p>You get the launcher, install multiplayer, and you’re ready to go. That said,<strong> I don't believe there’s any public game browser</strong> in the game yet, so you’ll need to invite friends through your fireteam to play together.</p><p>Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">Gears of War: E-Day, which actually outperformed Halo on launch.</a></p><p>Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9qQW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9qQW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-campaign-evolved-classic-ce-maps-mjolnir-core</link>
                                                                            <description>
                            <![CDATA[ Halo fans have brought classic multiplayer to Halo: Campaign Evolved through Mjolnir Core, an ambitious community mod featuring 19 maps and support for up to 16 players. ]]>
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                                                                        <pubDate>Wed, 14 Oct 2026 08:58:52 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.]]></media:description>                                                            <media:text><![CDATA[Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure.]]></media:text>
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                                <p>I’ll be honest, this one slipped under my radar. I didn’t even realize it had been released nearly two weeks ago, but it seems the community has taken on the mantle of responsibility for Halo lately in more ways than one.</p><p>First, there’s <a href="https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer" target="_blank">Project Reclaimer for Halo 3</a>, which is everything Halo 3 on PC should have been. It features full custom server browsers, mod support, and a massive expansion to the sandbox with up to 128 players in a single match.</p><p>Not only that, but in Campaign Evolved, while it was reported that the remnants of Halo Studios are working to  <a href="https://www.windowscentral.com/gaming/halo/halo-studios-has-one-final-job" target="_blank">bring Theater and Firefight to the game</a> in December, some community members have already taken it upon themselves to <a href="https://www.reddit.com/r/halo/comments/1wmvu8u/halo_campaign_evolved_firefight_mod_test/" target="_blank">start testing Firefight within the game</a>, to varying success, mind you.</p><p>Now onto the main attraction, <a href="https://mjolnircore.com/blog/classic-multiplayer-alpha" target="_blank"><strong>Mjolnir Core</strong>, a community effort to bring multiplayer to Halo: Campaign Evolved</a>. I must say, so far it’s pretty impressive. <strong>The project supports 19 maps</strong>, including classics like Blood Gulch, Battle Creek, and Hang ‘Em High. The mod also supports <strong>up to 16 players</strong>, pushing past the initial four-player limit it had at the start of development.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/mIA_NviD8Ts?start=238" allowfullscreen></iframe></div></div><p>The mod itself is in alpha, but those working on it have put together a pretty hefty amount of documentation for those who wish to help and get involved. From what I can tell, the mod works pretty effortlessly.</p><p>You get the launcher, install multiplayer, and you’re ready to go. That said,<strong> I don't believe there’s any public game browser</strong> in the game yet, so you’ll need to invite friends through your fireteam to play together.</p><p>Seeing the community put this much effort in really pains me. Halo: Campaign Evolved needed some sort of multiplayer content at release, even if it were just Firefight. And whilst projects like this are great, they’ll likely sadly remain rather niche, as people have already moved on to other games like <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox" target="_blank">Gears of War: E-Day, which actually outperformed Halo on launch.</a></p><p>Regardless, I can’t stress enough how cool this is and how I hope the team behind it continues their hard work. So let me know your thoughts: is this cool, too little too late, or do you have any other thoughts? Drop them in the comments, and be sure to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eP9qQW"></div>                            </div>                            <script src="https://kwizly.com/embed/eP9qQW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Gears of War: E-Day takes the #1 spot on Xbox stores across the globe ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day is seemingly still full of surprises, and according to the latest Xbox US store data, the game is flying off (digital) shelves. It has <strong>secured the number one spot</strong>, overtaking titles like Minecraft Dungeons 2 and the critically acclaimed Star Wars: Galactic Racer.</p><p>Gears of War: E-Day reaching the top spot in the US isn’t the only news, too. The game also topped the UK store and many others across the globe, which is great to see.</p><p>I will say, I am a bit surprised, obviously given the games on Game Pass, that does come with a certain, how would you say, <em>online drama?</em> Especially as it's often thought Xbox gamers don’t buy games, <a href="https://www.windowscentral.com/gaming/xbox/playstation-might-be-massively-outselling-xbox-in-hardware-but-active-engagement-may-tell-a-different-story-the-shooter-box-stereotype-may-be-real" target="_blank">which of course has been debunked time and time again</a>, but I digress.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVkjGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVkjGO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE-1920-80.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>We also know, <a href="https://www.trueachievements.com/news/gears-of-war-e-day-xbox-player-count" target="_blank">thanks to reporting from TrueAchievements</a>, that <strong>Gears of War: E-Day is 2026’s second-biggest Xbox launch</strong>. It surpassed Halo: Campaign Evolved by 8.6% but fell just shy of Forza Horizon 6, managing only 67.3% of Forza’s player count at launch, which of course was a massive success on both Xbox and PC.</p><p>I’m impressed with how well Gears of War: E-Day has done, and it's honestly well deserved. Having beaten the game myself, it has given me the Gears itch, and I am probably going to run through Gears 2, 3, 4, and 5 on Insane, just like I have done with the first game and E-Day.</p><p>Hopefully, everyone has enjoyed E-Day as much as I have, and I hope the game continues to perform well. There was, of course, <a href="https://x.com/superhys/status/2108586395325411452/photo/1" target="_blank">reporting from Alinea Analytics</a>, <strong>which estimated 230,000 copies sold across both Steam and Xbox</strong>. Steam accounted for 168,000 of those, with Xbox (console and PC) selling 62,000. </p><p><strong>Alinea also estimated that 1.7 million people played the game via Game Pass</strong>, and of that 1.7 million, 722,000 paid for the five-day early access upgrade. Alinea also reported that the game grossed $37 million in revenue, and they called for the game to be released on PlayStation 5 too to help recoup development costs.</p><p>I won’t dive into that drama, though. <em>Don't worry.</em> For now, let me know your thoughts on E-Day, how it's performed, whether you're impressed, or if you expected it to do better, in the comments, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-takes-1-spot-on-xbox</link>
                                                                            <description>
                            <![CDATA[ Gears of War: E-Day has reached the top of the Xbox store charts in the US and UK while becoming the second-biggest Xbox launch of 2026, surpassing Halo: Campaign Evolved but falling behind Forza Horizon 6. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 14:36:56 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 22:20:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A man in futuristic armor faces a menacing, heavily scarred alien creature. The tense encounter is lit with glowing red and blue accents, conveying intensity.]]></media:description>                                                            <media:text><![CDATA[A man in futuristic armor faces a menacing, heavily scarred alien creature. The tense encounter is lit with glowing red and blue accents, conveying intensity.]]></media:text>
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                                <p>Gears of War: E-Day is seemingly still full of surprises, and according to the latest Xbox US store data, the game is flying off (digital) shelves. It has <strong>secured the number one spot</strong>, overtaking titles like Minecraft Dungeons 2 and the critically acclaimed Star Wars: Galactic Racer.</p><p>Gears of War: E-Day reaching the top spot in the US isn’t the only news, too. The game also topped the UK store and many others across the globe, which is great to see.</p><p>I will say, I am a bit surprised, obviously given the games on Game Pass, that does come with a certain, how would you say, <em>online drama?</em> Especially as it's often thought Xbox gamers don’t buy games, <a href="https://www.windowscentral.com/gaming/xbox/playstation-might-be-massively-outselling-xbox-in-hardware-but-active-engagement-may-tell-a-different-story-the-shooter-box-stereotype-may-be-real" target="_blank">which of course has been debunked time and time again</a>, but I digress.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVkjGO"></div>                            </div>                            <script src="https://kwizly.com/embed/WVkjGO.js" async></script><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7bXLjC8WsoYZhrSNQdMWE" name="1x1" alt="Blank Pixel" src="https://cdn.mos.cms.futurecdn.net/7bXLjC8WsoYZhrSNQdMWE-1920-80.png" mos="" align="middle" fullscreen="" width="1" height="1" attribution="" endorsement="" class="inline"></p></div></div></figure><p>We also know, <a href="https://www.trueachievements.com/news/gears-of-war-e-day-xbox-player-count" target="_blank">thanks to reporting from TrueAchievements</a>, that <strong>Gears of War: E-Day is 2026’s second-biggest Xbox launch</strong>. It surpassed Halo: Campaign Evolved by 8.6% but fell just shy of Forza Horizon 6, managing only 67.3% of Forza’s player count at launch, which of course was a massive success on both Xbox and PC.</p><p>I’m impressed with how well Gears of War: E-Day has done, and it's honestly well deserved. Having beaten the game myself, it has given me the Gears itch, and I am probably going to run through Gears 2, 3, 4, and 5 on Insane, just like I have done with the first game and E-Day.</p><p>Hopefully, everyone has enjoyed E-Day as much as I have, and I hope the game continues to perform well. There was, of course, <a href="https://x.com/superhys/status/2108586395325411452/photo/1" target="_blank">reporting from Alinea Analytics</a>, <strong>which estimated 230,000 copies sold across both Steam and Xbox</strong>. Steam accounted for 168,000 of those, with Xbox (console and PC) selling 62,000. </p><p><strong>Alinea also estimated that 1.7 million people played the game via Game Pass</strong>, and of that 1.7 million, 722,000 paid for the five-day early access upgrade. Alinea also reported that the game grossed $37 million in revenue, and they called for the game to be released on PlayStation 5 too to help recoup development costs.</p><p>I won’t dive into that drama, though. <em>Don't worry.</em> For now, let me know your thoughts on E-Day, how it's performed, whether you're impressed, or if you expected it to do better, in the comments, and be sure to take part in our poll!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Ben Affleck played StarCraft for 3 years straight after getting famous ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I had no idea that Ben Affleck is such an avid PC gamer. The mega-star from countless Hollywood hits recently appeared on the <a href="https://www.youtube.com/watch?v=MAfVrM23Hig" target="_blank">Happy Sad Confused podcast</a> hosted by Josh Horowitz, where he revealed that he spent years doing nothing but playing PC games shortly after becoming famous.</p><p>Affleck says, "<em>There was a game called StarCraft that probably took the most life out of me. [...] I had just gotten famous, and all I did was stay home for three years and play StarCraft.</em>" Yeah, I'd say we have a gamer on our hands here.</p><p><em><strong>Good Will Hunting</strong></em>, the movie that Affleck co-wrote and starred in alongside Matt Damon, won two Oscars at the 1998 Academy Awards, propelling him into stardom. Just a couple of months later, the real-time strategy gem <a href="https://www.windowscentral.com/starcraft-revival-needs-be-microsoft-priority"><strong>StarCraft</strong></a> launched in <strong>March 1998</strong>.</p><p>Other long-time PC gamers no doubt recall StarCraft's intense launch, which saw about <strong>1.5 million copies</strong> ship in the first nine months. It was the <strong>best-selling game of the year</strong>, and I can recall that it was practically the only game my friends and I could talk about for months after its release.</p><h2 id="we-have-a-pc-gamer-here-and-his-name-is-ben-affleck">We have a PC gamer here, and his name is Ben Affleck</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/MAfVrM23Hig" allowfullscreen></iframe></div></div><p>Affleck's video game history didn't quite start with StarCraft, although it might have been the most affecting in the young actor's life.</p><p>He states that he was playing <strong>DOOM</strong> "<em>endlessly, for hours</em>," before and while he was working on <em>Good Will Hunting</em>. Maybe that's where some of the jokes about Damon and Affleck's shared (but skewed) workload on writing the movie originated.</p><div><blockquote><p>I remember writing and taking these long breaks to play DOOM. I can't believe it's been out that long.</p><p>Ben Affleck (Happy Sad Confused podcast)</p></blockquote></div><p>Going back even further, Affleck says he played <strong>Donkey Kong</strong>, <strong>Tetris</strong>, and <strong>Ms. Pac-Man</strong> for "<em>tens of millions of hours</em>" in arcades and at home. He still has a Ms. Pac-Man arcade cabinet at home.</p><p>Affleck admits that he still enjoys PC games today, albeit from a slightly different angle than all those years ago.  He enjoys <strong>2K </strong>and <strong>Madden</strong> titles for a sports fix, which he plays with his son. He calls <strong>Valorant </strong>"<em>a great game</em>" that has one major problem: "<em>I just get f***in' rocked.</em>"</p><p>As an adult who has attempted these types of competitive shooters, I can relate to him accusing young gamers with incredible reflexes of being cheaters. Hearing Affleck's imitation of getting cussed out by online squeakers is hilarious. The video game question comes up at about the <strong>54-minute</strong> mark of the podcast.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="dFaQgM4U74ayMnnKkCTsB5" name="starcraft-remastered-terran-screen-official-01" alt="StarCraft battle: blue-and-gold units clash across a rocky base as explosions flare; the interface shows a Terran Barracks, evoking tense strategy and chaos." src="https://cdn.mos.cms.futurecdn.net/dFaQgM4U74ayMnnKkCTsB5-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dFaQgM4U74ayMnnKkCTsB5-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">An official screenshot grabbed from StarCraft Remastered. I think I might have to give it a shot. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Affleck also comments on how real-time strategy PC games have regressed in popularity over the years. </p><p><em>"I like those real-time strategy and civilization-building styles, which have sort of gone out of style."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAGmgO"></div>                            </div>                            <script src="https://kwizly.com/embed/eAGmgO.js" async></script><p>As someone who loves Age of Empires, I have no notes other than to maybe suggest Affleck give <a href="https://www.windowscentral.com/gaming/age-of-empires-2-a-life-long-love-of-strategy"><strong>Age of Empires 2: Definitive Edition</strong></a> a shot. Its <a href="https://www.windowscentral.com/gaming/pc-gaming/age-of-empires-2-red-bull-wololo-londinium-records">competitive scene has never looked better</a>, and there's an almost unending stream of content available.</p><p>All this talk about StarCraft has me thinking it's time to install it once again. I've yet to give the remastered version a try, and the game's voice lines are bouncing around in my head. Anyone up for a quick match?</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/ben-affleck-starcraft-pc-gaming-interview</link>
                                                                            <description>
                            <![CDATA[ Ben Affleck is known to most as an actor, but he recently revealed how much of a fan of PC gaming he really is. He breaks down his history with games like StarCraft and DOOM before commenting on more modern games he plays today. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 13:35:27 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:55:58 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Happy Sad Confused (Josh Horowitz)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Ben Affleck talks into a studio microphone beside StarCraft and Doom game covers; plants and a colorful sign create a relaxed podcast setting.]]></media:description>                                                            <media:text><![CDATA[Ben Affleck talks into a studio microphone beside StarCraft and Doom game covers; plants and a colorful sign create a relaxed podcast setting.]]></media:text>
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                                <p>I had no idea that Ben Affleck is such an avid PC gamer. The mega-star from countless Hollywood hits recently appeared on the <a href="https://www.youtube.com/watch?v=MAfVrM23Hig" target="_blank">Happy Sad Confused podcast</a> hosted by Josh Horowitz, where he revealed that he spent years doing nothing but playing PC games shortly after becoming famous.</p><p>Affleck says, "<em>There was a game called StarCraft that probably took the most life out of me. [...] I had just gotten famous, and all I did was stay home for three years and play StarCraft.</em>" Yeah, I'd say we have a gamer on our hands here.</p><p><em><strong>Good Will Hunting</strong></em>, the movie that Affleck co-wrote and starred in alongside Matt Damon, won two Oscars at the 1998 Academy Awards, propelling him into stardom. Just a couple of months later, the real-time strategy gem <a href="https://www.windowscentral.com/starcraft-revival-needs-be-microsoft-priority"><strong>StarCraft</strong></a> launched in <strong>March 1998</strong>.</p><p>Other long-time PC gamers no doubt recall StarCraft's intense launch, which saw about <strong>1.5 million copies</strong> ship in the first nine months. It was the <strong>best-selling game of the year</strong>, and I can recall that it was practically the only game my friends and I could talk about for months after its release.</p><h2 id="we-have-a-pc-gamer-here-and-his-name-is-ben-affleck">We have a PC gamer here, and his name is Ben Affleck</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/MAfVrM23Hig" allowfullscreen></iframe></div></div><p>Affleck's video game history didn't quite start with StarCraft, although it might have been the most affecting in the young actor's life.</p><p>He states that he was playing <strong>DOOM</strong> "<em>endlessly, for hours</em>," before and while he was working on <em>Good Will Hunting</em>. Maybe that's where some of the jokes about Damon and Affleck's shared (but skewed) workload on writing the movie originated.</p><div><blockquote><p>I remember writing and taking these long breaks to play DOOM. I can't believe it's been out that long.</p><p>Ben Affleck (Happy Sad Confused podcast)</p></blockquote></div><p>Going back even further, Affleck says he played <strong>Donkey Kong</strong>, <strong>Tetris</strong>, and <strong>Ms. Pac-Man</strong> for "<em>tens of millions of hours</em>" in arcades and at home. He still has a Ms. Pac-Man arcade cabinet at home.</p><p>Affleck admits that he still enjoys PC games today, albeit from a slightly different angle than all those years ago.  He enjoys <strong>2K </strong>and <strong>Madden</strong> titles for a sports fix, which he plays with his son. He calls <strong>Valorant </strong>"<em>a great game</em>" that has one major problem: "<em>I just get f***in' rocked.</em>"</p><p>As an adult who has attempted these types of competitive shooters, I can relate to him accusing young gamers with incredible reflexes of being cheaters. Hearing Affleck's imitation of getting cussed out by online squeakers is hilarious. The video game question comes up at about the <strong>54-minute</strong> mark of the podcast.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:62.50%;"><img id="dFaQgM4U74ayMnnKkCTsB5" name="starcraft-remastered-terran-screen-official-01" alt="StarCraft battle: blue-and-gold units clash across a rocky base as explosions flare; the interface shows a Terran Barracks, evoking tense strategy and chaos." src="https://cdn.mos.cms.futurecdn.net/dFaQgM4U74ayMnnKkCTsB5-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1200" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dFaQgM4U74ayMnnKkCTsB5-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">An official screenshot grabbed from StarCraft Remastered. I think I might have to give it a shot. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Affleck also comments on how real-time strategy PC games have regressed in popularity over the years. </p><p><em>"I like those real-time strategy and civilization-building styles, which have sort of gone out of style."</em></p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAGmgO"></div>                            </div>                            <script src="https://kwizly.com/embed/eAGmgO.js" async></script><p>As someone who loves Age of Empires, I have no notes other than to maybe suggest Affleck give <a href="https://www.windowscentral.com/gaming/age-of-empires-2-a-life-long-love-of-strategy"><strong>Age of Empires 2: Definitive Edition</strong></a> a shot. Its <a href="https://www.windowscentral.com/gaming/pc-gaming/age-of-empires-2-red-bull-wololo-londinium-records">competitive scene has never looked better</a>, and there's an almost unending stream of content available.</p><p>All this talk about StarCraft has me thinking it's time to install it once again. I've yet to give the remastered version a try, and the game's voice lines are bouncing around in my head. Anyone up for a quick match?</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Jailbroken PS5 consoles could soon run Windows PC games via "Mihawk OS" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>It’s easy to forget that the PS5 has any true exclusives left, given how few remain. Xbox, though, can hardly boast of a strong exclusive library either, <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all" target="_blank">having only recently started to reclaim that territory</a>. Yet an extremely ambitious developer has managed to get <strong>Windows 11 running on the PS5 using a project called Mihawk OS</strong>.</p><p>This is just another wild turn for the PS5 modding scene since the console was jailbroken, but what <a href="https://x.com/mihawk9_9/status/2109000048646275182?s=46&t=WcmJMpScpgmtxCcgu3RF7Q" target="_blank">developer Mihawk</a> is actually doing is genuinely impressive. They are building <strong>a translation layer</strong> that will allow both 32-bit and 64-bit Windows games to run directly on a jailbroken PS5.</p><p>While development of <strong>Mihawk OS isn’t open source</strong> like many other mods currently releasing, Mihawk says progress is going well, and just to instill some confidence in what Mihawk is capable of,<a href="https://x.com/Mihawk9_9/status/2106336032568271013" target="_blank"> they also got <strong>RetroArch</strong> running</a>, which allows <strong>a whole host of emulators to work</strong> on the console. That said, we don’t know much yet, particularly regarding how games actually perform. However, we have seemingly <strong>seen HADES run within Windows on PS5</strong>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109000048646275182"><p lang="en" dir="ltr">🎮 PP (PS5 Proton) — A homebrew that runs Windows games on PS5.The project is growing into something bigger: Mihawk OS, a Windows 11 Clone🔥32-bit and 64-bit Windows gaming through Proton, with a Linux compatibility layer planned as well. pic.twitter.com/kL1CBYp11t<a href="https://twitter.com/cantworkitout/status/2109000048646275182">October 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>How other games perform is still unknown, but it's impressive regardless. Who knows, instead of relying on <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-on-ps5-with-unofficial-xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming via a new homebrew app</a>, you might eventually be able to play titles like Gears of War: E-Day natively.</p><p>Of course, that assumes you’re comfortable with <strong>the cost of jailbreaking your console</strong>, which naturally limits your access to PlayStation servers and could even put your account at risk.</p><p>I’ve covered other impressive work in the PS5 jailbreak scene, <a href="https://www.windowscentral.com/gaming/xbox/xbox-360-and-og-xbox-games-are-now-running-on-ps5-thanks-to-a-new-emulator" target="_blank">including Xbox 360 and OG Xbox emulation running directly on the PS5</a>. It’s honestly getting a little out of control. If Windows games can run natively on the PS5, I think that would push me over the edge to buy one.</p><p>It would seemingly make for a solid living room console, effectively becoming what I wanted the Steam Machine to be, but at a heavily discounted price if I went the second-hand route.</p><p>Just a rather quick asterisk, too: Jailbreaking isn't something I necessarily recommend, but it also isn't illegal, and I do recommend you at least purchase the games you are either going to play or emulate on a jailbroken PS5.</p><p>If you’re as baffled and impressed by these latest advancements as I am, let me know in the comments!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/mihawk-os-homebrew-windows-games-on-ps5</link>
                                                                            <description>
                            <![CDATA[ Mihawk OS is an ambitious PS5 homebrew that brings 32-bit and 64-bit Windows games to jailbroken PlayStation 5 consoles. While game performance remains unknown, the project could turn the PS5 into a surprisingly capable living room Windows gaming machine. ]]>
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                                                                        <pubDate>Tue, 13 Oct 2026 11:49:40 +0000</pubDate>                                                                                                                                <updated>Tue, 13 Oct 2026 13:55:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[PlayStation 5 | Microsoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[While game performance remains unknown, the project could turn the PS5 into a surprisingly capable Windows gaming PC.]]></media:description>                                                            <media:text><![CDATA[Two white PS5 DualSense controllers positioned in front of a Windows 11 background, featuring Microsoft&#039;s blue wallpaper and Windows 11 logo.]]></media:text>
                                <media:title type="plain"><![CDATA[Two white PS5 DualSense controllers positioned in front of a Windows 11 background, featuring Microsoft&#039;s blue wallpaper and Windows 11 logo.]]></media:title>
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                                <p>It’s easy to forget that the PS5 has any true exclusives left, given how few remain. Xbox, though, can hardly boast of a strong exclusive library either, <a href="https://www.windowscentral.com/gaming/xbox-console-exclusives-are-back-gears-of-war-e-day-wont-be-on-ps5-at-all" target="_blank">having only recently started to reclaim that territory</a>. Yet an extremely ambitious developer has managed to get <strong>Windows 11 running on the PS5 using a project called Mihawk OS</strong>.</p><p>This is just another wild turn for the PS5 modding scene since the console was jailbroken, but what <a href="https://x.com/mihawk9_9/status/2109000048646275182?s=46&t=WcmJMpScpgmtxCcgu3RF7Q" target="_blank">developer Mihawk</a> is actually doing is genuinely impressive. They are building <strong>a translation layer</strong> that will allow both 32-bit and 64-bit Windows games to run directly on a jailbroken PS5.</p><p>While development of <strong>Mihawk OS isn’t open source</strong> like many other mods currently releasing, Mihawk says progress is going well, and just to instill some confidence in what Mihawk is capable of,<a href="https://x.com/Mihawk9_9/status/2106336032568271013" target="_blank"> they also got <strong>RetroArch</strong> running</a>, which allows <strong>a whole host of emulators to work</strong> on the console. That said, we don’t know much yet, particularly regarding how games actually perform. However, we have seemingly <strong>seen HADES run within Windows on PS5</strong>.</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2109000048646275182"><p lang="en" dir="ltr">🎮 PP (PS5 Proton) — A homebrew that runs Windows games on PS5.The project is growing into something bigger: Mihawk OS, a Windows 11 Clone🔥32-bit and 64-bit Windows gaming through Proton, with a Linux compatibility layer planned as well. pic.twitter.com/kL1CBYp11t<a href="https://twitter.com/cantworkitout/status/2109000048646275182">October 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>How other games perform is still unknown, but it's impressive regardless. Who knows, instead of relying on <a href="https://www.windowscentral.com/gaming/xbox/gears-of-war-e-day-on-ps5-with-unofficial-xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming via a new homebrew app</a>, you might eventually be able to play titles like Gears of War: E-Day natively.</p><p>Of course, that assumes you’re comfortable with <strong>the cost of jailbreaking your console</strong>, which naturally limits your access to PlayStation servers and could even put your account at risk.</p><p>I’ve covered other impressive work in the PS5 jailbreak scene, <a href="https://www.windowscentral.com/gaming/xbox/xbox-360-and-og-xbox-games-are-now-running-on-ps5-thanks-to-a-new-emulator" target="_blank">including Xbox 360 and OG Xbox emulation running directly on the PS5</a>. It’s honestly getting a little out of control. If Windows games can run natively on the PS5, I think that would push me over the edge to buy one.</p><p>It would seemingly make for a solid living room console, effectively becoming what I wanted the Steam Machine to be, but at a heavily discounted price if I went the second-hand route.</p><p>Just a rather quick asterisk, too: Jailbreaking isn't something I necessarily recommend, but it also isn't illegal, and I do recommend you at least purchase the games you are either going to play or emulate on a jailbroken PS5.</p><p>If you’re as baffled and impressed by these latest advancements as I am, let me know in the comments!</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ HelixSR mod brings NVIDIA's DLSS 3.7 to AMD-based gaming handhelds ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Recently, it was revealed that <a href="https://www.windowscentral.com/hardware/amd/amd-fsr-4-gaming-handhelds-apu" target="_blank">fans can expect FSR4 on the likes of the Xbox Ally X, something my colleague Jez Corden covered</a>. But now, thanks to <em>god-knows-what-kind-of </em>wizardry, <strong>a new mod developed by </strong><a href="https://github.com/lonewolf0622/HelixSR" target="_blank"><strong>lonewolf0622</strong></a> has managed to get Nvidia’s own DLSS 3.7 working on AMD’s hardware, including the ROG Ally X and Steam Deck.</p><p>For those unfamiliar with what DLSS and FSR do, they basically <strong>let hardware render games at lower resolutions to improve performance, then upscale that image without tanking visual quality</strong>. Think of it as a game rendering at 720p and upscaling to 1080p for a much sharper image.</p><p>The mod, called <strong>HelixSR</strong>, is quite clever in how it achieves this. Rather than requiring NVIDIA hardware, it effectively<strong> tricks the hardware in believing it's AMD's FSR 3.1</strong>, allowing games to use DLSS's image reconstruction instead.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6CfOc88gcRM" allowfullscreen></iframe></div></div><p>In testing from various creators, we actually know whether the mod is good or not. And early testing says, yes, it is. <a href="https://www.resetera.com/threads/mod-dlss-3-7-now-available-for-steam-deck-and-rdna-2-less-performance-cost-than-fsr-4.1655899/#post-161569453" target="_blank">Over on ResetEra</a>, users have been comparing HelixSR against FSR 4. One test showed that upscaling at 1080p took around 7 milliseconds with HelixSR, compared to 11 milliseconds using FSR 4.</p><p>It's not an insignificant difference, particularly for handhelds where performance is already rather limited. Of course, there's more to upscaling than raw performance, and whether the resulting image looks better is up for debate. </p><p><a href="https://www.youtube.com/watch?v=6CfOc88gcRM" target="_blank">YouTuber BlackHeart909</a> has also been experimenting with the mod, reportedly achieving between 35 and 40 FPS in CONTROL Resonant on the ROG Ally X at 1080p. Dropping the output to 720p apparently allowed the game to maintain a locked 60 FPS, which is rather impressive.</p><p>There are some catches, though. <strong>HelixSR currently only works with DirectX 12 games</strong>, and those without FSR 3.1 support need an additional tool called <a href="https://github.com/optiscaler/OptiScaler" target="_blank">OptiScaler</a>.</p><p>Still, I find this whole thing fascinating. NVIDIA has spent years making DLSS a major selling point for its graphics cards, and now we're seeing people bring the technology to AMD-powered handhelds, which is just something I never thought we'd see.</p><p>Do let me know your thoughts on this in the comments. <a href="https://wccftech.com/helixsr-mod-dlss-3-7-steam-deck-amd-handhelds-faster-fsr-4/" target="_blank">Shoutout to wccftech for originally reporting on this</a>; it’s a great mod and hopefully can be more refined in the future.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6yzMW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6yzMW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/handheld-gaming-pc/mod-brings-nvidia-dlss-to-ally-x</link>
                                                                            <description>
                            <![CDATA[ HelixSR is a new mod that gets NVIDIA DLSS 3.7 working on AMD hardware by presenting it through FSR 3.1 compatibility. Early testing on handhelds such as the ROG Ally X suggests promising performance, including lower upscaling times compared with FSR 4 in one test. ]]>
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                                                                        <pubDate>Mon, 12 Oct 2026 12:45:48 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Handheld Gaming PC]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[ASUS]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Steam Deck OLED and ROG Ally X]]></media:description>                                                            <media:text><![CDATA[ASUS ROG Ally X display.]]></media:text>
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                                <p>Recently, it was revealed that <a href="https://www.windowscentral.com/hardware/amd/amd-fsr-4-gaming-handhelds-apu" target="_blank">fans can expect FSR4 on the likes of the Xbox Ally X, something my colleague Jez Corden covered</a>. But now, thanks to <em>god-knows-what-kind-of </em>wizardry, <strong>a new mod developed by </strong><a href="https://github.com/lonewolf0622/HelixSR" target="_blank"><strong>lonewolf0622</strong></a> has managed to get Nvidia’s own DLSS 3.7 working on AMD’s hardware, including the ROG Ally X and Steam Deck.</p><p>For those unfamiliar with what DLSS and FSR do, they basically <strong>let hardware render games at lower resolutions to improve performance, then upscale that image without tanking visual quality</strong>. Think of it as a game rendering at 720p and upscaling to 1080p for a much sharper image.</p><p>The mod, called <strong>HelixSR</strong>, is quite clever in how it achieves this. Rather than requiring NVIDIA hardware, it effectively<strong> tricks the hardware in believing it's AMD's FSR 3.1</strong>, allowing games to use DLSS's image reconstruction instead.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/6CfOc88gcRM" allowfullscreen></iframe></div></div><p>In testing from various creators, we actually know whether the mod is good or not. And early testing says, yes, it is. <a href="https://www.resetera.com/threads/mod-dlss-3-7-now-available-for-steam-deck-and-rdna-2-less-performance-cost-than-fsr-4.1655899/#post-161569453" target="_blank">Over on ResetEra</a>, users have been comparing HelixSR against FSR 4. One test showed that upscaling at 1080p took around 7 milliseconds with HelixSR, compared to 11 milliseconds using FSR 4.</p><p>It's not an insignificant difference, particularly for handhelds where performance is already rather limited. Of course, there's more to upscaling than raw performance, and whether the resulting image looks better is up for debate. </p><p><a href="https://www.youtube.com/watch?v=6CfOc88gcRM" target="_blank">YouTuber BlackHeart909</a> has also been experimenting with the mod, reportedly achieving between 35 and 40 FPS in CONTROL Resonant on the ROG Ally X at 1080p. Dropping the output to 720p apparently allowed the game to maintain a locked 60 FPS, which is rather impressive.</p><p>There are some catches, though. <strong>HelixSR currently only works with DirectX 12 games</strong>, and those without FSR 3.1 support need an additional tool called <a href="https://github.com/optiscaler/OptiScaler" target="_blank">OptiScaler</a>.</p><p>Still, I find this whole thing fascinating. NVIDIA has spent years making DLSS a major selling point for its graphics cards, and now we're seeing people bring the technology to AMD-powered handhelds, which is just something I never thought we'd see.</p><p>Do let me know your thoughts on this in the comments. <a href="https://wccftech.com/helixsr-mod-dlss-3-7-steam-deck-amd-handhelds-faster-fsr-4/" target="_blank">Shoutout to wccftech for originally reporting on this</a>; it’s a great mod and hopefully can be more refined in the future.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6yzMW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6yzMW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo’s Master Chief and Noble Team invade Gears of War: E-Day via PC mods ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Gears of War: E-Day modding is here, and as a Halo fan, I’m quite pleased with what’s already on display. It hasn’t even been a week since the game’s full release, but <strong>creator </strong><a href="https://x.com/WH40kWorkshop" target="_blank"><strong>@WH40kWorkshop</strong></a>, who is known for mods for Warhammer 40,000: Space Marine 2, has turned their eyes to Gears of War. Their first mod, <a href="https://www.nexusmods.com/gearsofwareday/mods/15" target="_blank"><strong>Incursion</strong></a><strong> (PC Only)</strong>, replaces the character models for the main cast.</p><p>Of course, if you’re a Warhammer fan, you can swap Marcus, Dom, Lucas, and Mags for Space Marine characters. But what excites me more is that you can <strong>replace the entire cast with the Noble Team from Halo: Reach</strong>. The only exception is Noble 6, who is instead replaced by Master Chief.</p><p>It doesn’t stop at Warhammer and Halo, either. You can also <strong>become a Stormtrooper from Star Wars</strong>, or what seems to be (I haven't tested it myself just yet) any other character from E-Day’s campaign, including Tai, and more.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/L7_l0jvRXi4" allowfullscreen></iframe></div></div><p>For now, other mods don’t do much. You can find improvements to the HUDs and several mods that claim to improve performance, though I haven’t tested those either.</p><p>If you want to install the mod, follow these instructions:</p><ol start="1"><li>Download the mod from <a href="https://www.nexusmods.com/gearsofwareday/mods/15" target="_blank"><u><strong>here</strong></u></a> on Nexus Mods.</li><li>Unzip the mod to a safe location.</li><li>Navigate to Gears of War: E-Day’s installation directory (this will vary depending on whether you’re using Steam or Xbox PC).</li><li>Copy the contents of the mod folder directly into the game’s installation directory and click Merge if prompted.</li><li>The mod should work when you next load up the game.</li></ol><p>Gears of War: E-Day is a great game. I actually managed to finish it on Insane with a friend and even got all the collectibles, which just shows how much I enjoyed it. For little mods like this, I think they’re great, and I do hope we get official skins at some point in the future. Whilst mods like this aren't essential, it’s just good fun to see Master Chief killing hordes of Locust.</p><p>In any case, let me know your thoughts on E-Day and this mod in the comments, and don’t forget to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBEVmX"></div>                            </div>                            <script src="https://kwizly.com/embed/eBEVmX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/halo-master-chief-noble-team-playable-in-gears-of-war-e-day-pc-mod</link>
                                                                            <description>
                            <![CDATA[ Gears of War: E-Day modding is already underway less than a week after release. The Incursion mod lets players replace the game’s main cast with characters from Halo: Reach, including Noble Team and Master Chief, alongside characters from Warhammer 40K, Star Wars, and E-Day itself. ]]>
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                                                                        <pubDate>Fri, 09 Oct 2026 09:27:04 +0000</pubDate>                                                                                                                                <updated>Sun, 11 Oct 2026 13:45:49 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[@WH40kWorkshop | Gears of War: E-Day | Xbox]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Master Chief and members of Noble Team look right at home in Gears of War: E-Day thanks to the Incursion mod]]></media:description>                                                            <media:text><![CDATA[Master Chief and three Halo: Reach Spartans stand inside a bar in Gears of War: E-Day, showcasing the Incursion mod during a campaign cutscene.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief and three Halo: Reach Spartans stand inside a bar in Gears of War: E-Day, showcasing the Incursion mod during a campaign cutscene.]]></media:title>
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                                <p>Gears of War: E-Day modding is here, and as a Halo fan, I’m quite pleased with what’s already on display. It hasn’t even been a week since the game’s full release, but <strong>creator </strong><a href="https://x.com/WH40kWorkshop" target="_blank"><strong>@WH40kWorkshop</strong></a>, who is known for mods for Warhammer 40,000: Space Marine 2, has turned their eyes to Gears of War. Their first mod, <a href="https://www.nexusmods.com/gearsofwareday/mods/15" target="_blank"><strong>Incursion</strong></a><strong> (PC Only)</strong>, replaces the character models for the main cast.</p><p>Of course, if you’re a Warhammer fan, you can swap Marcus, Dom, Lucas, and Mags for Space Marine characters. But what excites me more is that you can <strong>replace the entire cast with the Noble Team from Halo: Reach</strong>. The only exception is Noble 6, who is instead replaced by Master Chief.</p><p>It doesn’t stop at Warhammer and Halo, either. You can also <strong>become a Stormtrooper from Star Wars</strong>, or what seems to be (I haven't tested it myself just yet) any other character from E-Day’s campaign, including Tai, and more.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/L7_l0jvRXi4" allowfullscreen></iframe></div></div><p>For now, other mods don’t do much. You can find improvements to the HUDs and several mods that claim to improve performance, though I haven’t tested those either.</p><p>If you want to install the mod, follow these instructions:</p><ol start="1"><li>Download the mod from <a href="https://www.nexusmods.com/gearsofwareday/mods/15" target="_blank"><u><strong>here</strong></u></a> on Nexus Mods.</li><li>Unzip the mod to a safe location.</li><li>Navigate to Gears of War: E-Day’s installation directory (this will vary depending on whether you’re using Steam or Xbox PC).</li><li>Copy the contents of the mod folder directly into the game’s installation directory and click Merge if prompted.</li><li>The mod should work when you next load up the game.</li></ol><p>Gears of War: E-Day is a great game. I actually managed to finish it on Insane with a friend and even got all the collectibles, which just shows how much I enjoyed it. For little mods like this, I think they’re great, and I do hope we get official skins at some point in the future. Whilst mods like this aren't essential, it’s just good fun to see Master Chief killing hordes of Locust.</p><p>In any case, let me know your thoughts on E-Day and this mod in the comments, and don’t forget to take part in our poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eBEVmX"></div>                            </div>                            <script src="https://kwizly.com/embed/eBEVmX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo 3 gets 128-player multiplayer with 'Project Reclaimer' (but there’s a catch) ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Halo 3, my favorite entry in the franchise, just keeps getting better thanks to <a href="https://projectreclaimer.dev/" target="_blank"><strong>Project Reclaimer</strong></a>. This new PC-specific launcher <strong>runs Halo 3 directly off your installation of Halo: The Master Chief Collection</strong>, so yes, you do need to own the base game.</p><p>That said, what the community is building here is genuinely impressive and honestly a little bewildering. Players are setting up matches with up to 128 people, including 64-on-64 team battles, <strong>all with full mod support</strong>. The catch, sadly, is that this is all PC-only, which is a real shame.</p><p>The entire project is so ambitious that I barely feel like I’ve scratched the surface. You can <strong>play the Halo 3 campaign in co-op with up to 16 players</strong>, and I appreciate that you can bring your own customized Spartan or Elite too. What I love most, though, is that they’ve <strong>restored Halo 3’s original menu</strong> and even managed to cram in a server browser, so you can play to your heart’s content.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6yEdW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6yEdW.js" async></script><p>I love stuff like this. I really do. It’s just frustrating that so much of the labor of love for Halo seems to come from the community rather than the people who were in charge of the franchise.</p><p>Beyond the campaign, four-player split-screen is back. Unlike the original Xbox 360 release, though, those four players aren’t stuck on a local network. You can take your entire local group online and jump into community servers together.</p><p>Forge has also been completely blown open. Creators can now use objects from across different maps, remove invisible boundaries, mess around with custom lighting, and even place Halo 3’s AI directly into their creations. Spartans, Elites, Marines, Grunts, Jackals, Brutes, Hunters, and more can all be thrown into maps and made to fight players or each other.</p><p>Dedicated servers are here as well, running on Windows or Linux, alongside playlists where players can vote on what map and mode comes next. Now I had to sit down when I heard that mods can even be downloaded automatically when you join a server, rather than requiring everyone to go hunting around online for the exact same files beforehand! Something that takes me back to my Garry's Mod days.</p><p>It basically feels like someone looked at everything Halo 3 could have become on PC and just decided to build it themselves. Project Reclaimer isn’t simply increasing the player count; it’s effectively building an entire community multiplayer platform around a game that originally released almost two decades ago. </p><p>I highly recommend you check the project out and let me know what you think. <a href="https://www.windowscentral.com/halo-onlines-eldewrito-mod-proof-fans-want-halo-3-custom-edition" target="_blank">It really reminds me of ElDewrito</a>, if anyone remembers that. It was a port of Halo Online a while back, before Halo officially launched on PC.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/halo-3-gets-128-player-multiplayer-project-reclaimer</link>
                                                                            <description>
                            <![CDATA[ Project Reclaimer is an ambitious community-built Halo 3 launcher for PC that adds support for 128-player multiplayer, 16-player campaign co-op, four-player online split-screen, expanded Forge tools, dedicated servers, automatic mod downloads, and more. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 08 Oct 2026 16:04:13 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 08:49:34 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Xbox Game Studios]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Halo 3]]></media:description>                                                            <media:text><![CDATA[Master Chief from Halo 3  holding an assault rifle stands in a dramatic, smoky landscape; cortana&#039;s eyes appear faintly in the sky above.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief from Halo 3  holding an assault rifle stands in a dramatic, smoky landscape; cortana&#039;s eyes appear faintly in the sky above.]]></media:title>
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                                <p>Halo 3, my favorite entry in the franchise, just keeps getting better thanks to <a href="https://projectreclaimer.dev/" target="_blank"><strong>Project Reclaimer</strong></a>. This new PC-specific launcher <strong>runs Halo 3 directly off your installation of Halo: The Master Chief Collection</strong>, so yes, you do need to own the base game.</p><p>That said, what the community is building here is genuinely impressive and honestly a little bewildering. Players are setting up matches with up to 128 people, including 64-on-64 team battles, <strong>all with full mod support</strong>. The catch, sadly, is that this is all PC-only, which is a real shame.</p><p>The entire project is so ambitious that I barely feel like I’ve scratched the surface. You can <strong>play the Halo 3 campaign in co-op with up to 16 players</strong>, and I appreciate that you can bring your own customized Spartan or Elite too. What I love most, though, is that they’ve <strong>restored Halo 3’s original menu</strong> and even managed to cram in a server browser, so you can play to your heart’s content.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-O6yEdW"></div>                            </div>                            <script src="https://kwizly.com/embed/O6yEdW.js" async></script><p>I love stuff like this. I really do. It’s just frustrating that so much of the labor of love for Halo seems to come from the community rather than the people who were in charge of the franchise.</p><p>Beyond the campaign, four-player split-screen is back. Unlike the original Xbox 360 release, though, those four players aren’t stuck on a local network. You can take your entire local group online and jump into community servers together.</p><p>Forge has also been completely blown open. Creators can now use objects from across different maps, remove invisible boundaries, mess around with custom lighting, and even place Halo 3’s AI directly into their creations. Spartans, Elites, Marines, Grunts, Jackals, Brutes, Hunters, and more can all be thrown into maps and made to fight players or each other.</p><p>Dedicated servers are here as well, running on Windows or Linux, alongside playlists where players can vote on what map and mode comes next. Now I had to sit down when I heard that mods can even be downloaded automatically when you join a server, rather than requiring everyone to go hunting around online for the exact same files beforehand! Something that takes me back to my Garry's Mod days.</p><p>It basically feels like someone looked at everything Halo 3 could have become on PC and just decided to build it themselves. Project Reclaimer isn’t simply increasing the player count; it’s effectively building an entire community multiplayer platform around a game that originally released almost two decades ago. </p><p>I highly recommend you check the project out and let me know what you think. <a href="https://www.windowscentral.com/halo-onlines-eldewrito-mod-proof-fans-want-halo-3-custom-edition" target="_blank">It really reminds me of ElDewrito</a>, if anyone remembers that. It was a port of Halo Online a while back, before Halo officially launched on PC.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ AMD says it's bringing FSR 4 to gaming handhelds before 2027 ]]></title>
                                                                                                <dc:content><![CDATA[ <p><strong>AMD</strong>'s Senior VP and GM of Computing and Graphics, <strong>Jack Huynh</strong>, recently revealed to Korean tech outlet <a href="https://www.thelec.kr/news/articleView.html?idxno=63427" target="_blank">TheElec</a> that the company intends to launch <strong>FidelityFX Super Resolution 4</strong> (aka <strong>FSR 4</strong>) on more than just its <strong>Radeon RX 9000 </strong>and <strong>RX 7000</strong> discrete graphics cards before 2027.</p><p>Huynh notes that the FSR 4 saturation will not only cover new APU hardware, but also <strong>existing APUs</strong>, <strong>gaming handhelds</strong>, and <strong>gaming laptops</strong>. </p><div><blockquote><p>We will expand the machine learning and AI-based FSR 4 technology, which was preemptively introduced in existing external graphics cards, to the entire product lineup by the end of this year, including APUs, gaming laptops, and handheld devices. We plan to respond in two directions: existing APUs and launching new product lines."</p><p>Jack Huynh, AMD Senior VP and GM of Computing and Graphics (Translated from TheElec)</p></blockquote></div><p>For us here at Windows Central, this is big news. Many of our favorite gaming handhelds, including the <a href="https://www.windowscentral.com/hardware/asus/asus-rog-xbox-ally-x-review"><strong>ROG Xbox Ally X</strong></a> and <a href="https://www.windowscentral.com/gaming/lenovo-legion-go-review"><strong>Legion Go</strong>,</a> use an <strong>AMD Ryzen</strong> APU, which, to this point (and until AMD flips the switch), has only had official access to FSR 3.</p><p>I say official, because savvy enthusiasts have actually been able to get a leaked version of FSR 4 running on hardware suitable only for FSR 3 and 3.5, like the APUs used in gaming handhelds. </p><p>This hack delivered the change from FSR 3's manually tuned upscaling to FSR 4's machine learning approach, but it didn't come without some performance drawbacks.</p><p>According to Huynh, the secret to bringing FSR 4 to such a wide range of AMD GPUs is a <strong>new custom model</strong>.</p><div><blockquote><p>We have newly developed a dedicated model of FSR 4 that is lightweight and tailored for APU environments. We are focusing on delivering excellent game graphics and low latency.</p><p>Jack Huynh, AMD Senior VP and GM of Computing and Graphics (Translated from TheElec)</p></blockquote></div><p>AMD teased this advancement earlier this year when it unveiled FSR 4.1 for its <strong>Radeon RX 7000 GPUs</strong>, saying it needed more time to develop the lightweight alternative. About four months later, we now have confirmation that it's arriving before 2026 is through.</p><h2 id="is-this-what-amd-needs-to-compete-with-intel">Is this what AMD needs to compete with Intel?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="jz9PwjQuHyfbaQCt6KehXT" name="msi-claw-8-ex-ai-acer-predator-atlas-8-hero-computex-01" alt="Two handheld gaming devices (Acer Predator Atlas 8 and MSI Claw 8 EX AI+) on a table, showing different video games with a cityscape in the background." src="https://cdn.mos.cms.futurecdn.net/jz9PwjQuHyfbaQCt6KehXT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3000" height="1688" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jz9PwjQuHyfbaQCt6KehXT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Acer Predator Atlas 8 and MSI Claw 8 EX AI+ at Computex 2026. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>When I attended Computex this year, I had a chance to <a href="https://www.windowscentral.com/hardware/intel/intel-arc-g3-atlas-8-claw-8-ex-ai-hands-on-computex" target="_blank">test out new gaming handhelds featuring <strong>Intel G3</strong> and <strong>G3 Extreme</strong> chipsets</a>. </p><p>The <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/msi-claw-8-ex-ai-review-2026" target="_blank"><strong>MSI Claw 8 EX AI+</strong></a>, the <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/acer-is-launching-an-intel-arc-g3-extreme-gaming-handheld-positioned-against-the-xbox-ally-x"><strong>Acer Predator Atlas 8</strong></a>, and the <strong>OneXPlayer 3</strong> were all available, and I was blown away by their performance and efficiency.</p><p>👉 <a href="https://www.windowscentral.com/hardware/intel/intel-arc-g-series-gaming-handheld-computex" target="_blank"><strong>"The upgrade I've been waiting for": Intel's new Arc G-Series gaming handheld chips are taking the fight straight to AMD Ryzen</strong></a></p><p>My first thought, as I was enjoying some smooth gameplay on MSI's handheld, was that AMD had better cook something up quickly to compete with Intel. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2513px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="LteZz9AbutyccAsHnt29xf" name="MSI-Claw-8-EX-AI+-batman-fps" alt="LEGO Batman running on the MSI Claw 8 EX AI+ with Intel XeSS enabled, resulting in 157 FPS thanks to frame-gen." src="https://cdn.mos.cms.futurecdn.net/LteZz9AbutyccAsHnt29xf-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2513" height="1415" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LteZz9AbutyccAsHnt29xf-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My Steam Deck can barely run LEGO Batman, but it's no trouble hitting 155+ FPS with the Intel-powered MSI Claw 8 EX AI+. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>Intel's package is all about superb performance with <strong>XeSS 3 multi-frame generation</strong> and <strong>low latency</strong>, with Team Blue claiming roughly <strong>42%</strong> better performance than <strong>AMD's Ryzen Z2 Extreme</strong> at <strong>35W</strong>.</p><p>If you've also had a chance to try out this latest wave of Intel handhelds, you know exactly what I'm getting at.</p><p>Part of the problem with AMD's existing handhelds is that they don't have access to machine learning upscaling, and the gap between FSR 3's hand-tuned abilities and FSR 4's AI-based approach is noticeable.</p><p>That will change whenever AMD actually drops FSR 4 down to its existing APUs. The real upshot here is that countless handheld gamers are going to suddenly get a boost without paying anything extra. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8k3e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8k3e.js" async></script><p>With Intel's G3/G3 Extreme handhelds generally costing significantly more than AMD alternatives, this should also help keep Ryzen-powered devices in the mix.</p><p>The bottom line here is that it's great to see AMD catching up to its competition, no matter how late it arrives. And I'll be keeping my eye on whatever next-gen APUs AMD is working on next.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/amd/amd-fsr-4-gaming-handhelds-apu</link>
                                                                            <description>
                            <![CDATA[ AMD's Jack Huynh recently stated that FSR 4 will arrive for its "entire product lineup" before the end of 2026, and that's especially great news for handheld gamers. Will it be enough to once again threaten Intel? Here's what you need to know. ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 15:55:31 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 08:49:34 +0000</updated>
                                                                                                                                            <category><![CDATA[AMD]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Processors]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Getty Images | Bloomberg]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Lisa Su, chair and chief executive officer of Advanced Micro Devices Inc. (AMD), left, and Jack Huynh, senior vice president and general manager of computing and graphics.]]></media:description>                                                            <media:text><![CDATA[Lisa Su, chair and chief executive officer of Advanced Micro Devices Inc. (AMD), left, and Jack Huynh, senior vice president and general manager of computing and graphics.]]></media:text>
                                <media:title type="plain"><![CDATA[Lisa Su, chair and chief executive officer of Advanced Micro Devices Inc. (AMD), left, and Jack Huynh, senior vice president and general manager of computing and graphics.]]></media:title>
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                                <p><strong>AMD</strong>'s Senior VP and GM of Computing and Graphics, <strong>Jack Huynh</strong>, recently revealed to Korean tech outlet <a href="https://www.thelec.kr/news/articleView.html?idxno=63427" target="_blank">TheElec</a> that the company intends to launch <strong>FidelityFX Super Resolution 4</strong> (aka <strong>FSR 4</strong>) on more than just its <strong>Radeon RX 9000 </strong>and <strong>RX 7000</strong> discrete graphics cards before 2027.</p><p>Huynh notes that the FSR 4 saturation will not only cover new APU hardware, but also <strong>existing APUs</strong>, <strong>gaming handhelds</strong>, and <strong>gaming laptops</strong>. </p><div><blockquote><p>We will expand the machine learning and AI-based FSR 4 technology, which was preemptively introduced in existing external graphics cards, to the entire product lineup by the end of this year, including APUs, gaming laptops, and handheld devices. We plan to respond in two directions: existing APUs and launching new product lines."</p><p>Jack Huynh, AMD Senior VP and GM of Computing and Graphics (Translated from TheElec)</p></blockquote></div><p>For us here at Windows Central, this is big news. Many of our favorite gaming handhelds, including the <a href="https://www.windowscentral.com/hardware/asus/asus-rog-xbox-ally-x-review"><strong>ROG Xbox Ally X</strong></a> and <a href="https://www.windowscentral.com/gaming/lenovo-legion-go-review"><strong>Legion Go</strong>,</a> use an <strong>AMD Ryzen</strong> APU, which, to this point (and until AMD flips the switch), has only had official access to FSR 3.</p><p>I say official, because savvy enthusiasts have actually been able to get a leaked version of FSR 4 running on hardware suitable only for FSR 3 and 3.5, like the APUs used in gaming handhelds. </p><p>This hack delivered the change from FSR 3's manually tuned upscaling to FSR 4's machine learning approach, but it didn't come without some performance drawbacks.</p><p>According to Huynh, the secret to bringing FSR 4 to such a wide range of AMD GPUs is a <strong>new custom model</strong>.</p><div><blockquote><p>We have newly developed a dedicated model of FSR 4 that is lightweight and tailored for APU environments. We are focusing on delivering excellent game graphics and low latency.</p><p>Jack Huynh, AMD Senior VP and GM of Computing and Graphics (Translated from TheElec)</p></blockquote></div><p>AMD teased this advancement earlier this year when it unveiled FSR 4.1 for its <strong>Radeon RX 7000 GPUs</strong>, saying it needed more time to develop the lightweight alternative. About four months later, we now have confirmation that it's arriving before 2026 is through.</p><h2 id="is-this-what-amd-needs-to-compete-with-intel">Is this what AMD needs to compete with Intel?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="jz9PwjQuHyfbaQCt6KehXT" name="msi-claw-8-ex-ai-acer-predator-atlas-8-hero-computex-01" alt="Two handheld gaming devices (Acer Predator Atlas 8 and MSI Claw 8 EX AI+) on a table, showing different video games with a cityscape in the background." src="https://cdn.mos.cms.futurecdn.net/jz9PwjQuHyfbaQCt6KehXT-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3000" height="1688" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jz9PwjQuHyfbaQCt6KehXT-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Acer Predator Atlas 8 and MSI Claw 8 EX AI+ at Computex 2026. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>When I attended Computex this year, I had a chance to <a href="https://www.windowscentral.com/hardware/intel/intel-arc-g3-atlas-8-claw-8-ex-ai-hands-on-computex" target="_blank">test out new gaming handhelds featuring <strong>Intel G3</strong> and <strong>G3 Extreme</strong> chipsets</a>. </p><p>The <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/msi-claw-8-ex-ai-review-2026" target="_blank"><strong>MSI Claw 8 EX AI+</strong></a>, the <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/acer-is-launching-an-intel-arc-g3-extreme-gaming-handheld-positioned-against-the-xbox-ally-x"><strong>Acer Predator Atlas 8</strong></a>, and the <strong>OneXPlayer 3</strong> were all available, and I was blown away by their performance and efficiency.</p><p>👉 <a href="https://www.windowscentral.com/hardware/intel/intel-arc-g-series-gaming-handheld-computex" target="_blank"><strong>"The upgrade I've been waiting for": Intel's new Arc G-Series gaming handheld chips are taking the fight straight to AMD Ryzen</strong></a></p><p>My first thought, as I was enjoying some smooth gameplay on MSI's handheld, was that AMD had better cook something up quickly to compete with Intel. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2513px;"><p class="vanilla-image-block" style="padding-top:56.31%;"><img id="LteZz9AbutyccAsHnt29xf" name="MSI-Claw-8-EX-AI+-batman-fps" alt="LEGO Batman running on the MSI Claw 8 EX AI+ with Intel XeSS enabled, resulting in 157 FPS thanks to frame-gen." src="https://cdn.mos.cms.futurecdn.net/LteZz9AbutyccAsHnt29xf-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2513" height="1415" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/LteZz9AbutyccAsHnt29xf-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My Steam Deck can barely run LEGO Batman, but it's no trouble hitting 155+ FPS with the Intel-powered MSI Claw 8 EX AI+. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>Intel's package is all about superb performance with <strong>XeSS 3 multi-frame generation</strong> and <strong>low latency</strong>, with Team Blue claiming roughly <strong>42%</strong> better performance than <strong>AMD's Ryzen Z2 Extreme</strong> at <strong>35W</strong>.</p><p>If you've also had a chance to try out this latest wave of Intel handhelds, you know exactly what I'm getting at.</p><p>Part of the problem with AMD's existing handhelds is that they don't have access to machine learning upscaling, and the gap between FSR 3's hand-tuned abilities and FSR 4's AI-based approach is noticeable.</p><p>That will change whenever AMD actually drops FSR 4 down to its existing APUs. The real upshot here is that countless handheld gamers are going to suddenly get a boost without paying anything extra. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xk8k3e"></div>                            </div>                            <script src="https://kwizly.com/embed/Xk8k3e.js" async></script><p>With Intel's G3/G3 Extreme handhelds generally costing significantly more than AMD alternatives, this should also help keep Ryzen-powered devices in the mix.</p><p>The bottom line here is that it's great to see AMD catching up to its competition, no matter how late it arrives. And I'll be keeping my eye on whatever next-gen APUs AMD is working on next.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Walmart's event still has 2TB SSDs, OLED monitors, and RTX 5070 gaming laptops ]]></title>
                                                                                                <dc:content><![CDATA[ <p>PC gaming has become an expensive hobby; I'm experiencing that firsthand. Still, hardware occasionally drops to a more sensible price, and it can happen where you least expect it. <a href="https://www.walmart.com/shop/deals" target="_blank"><strong>Walmart's 'Deals & More' event</strong></a> is still live, <strong>running until October 11</strong>, and I spotted some tempting discounts for gamers.</p><ul><li><a href="https://www.walmart.com/shop/deals/top-100-tech-deals" target="_blank"><strong>Shop Top 100 Tech Deals at Walmart</strong></a></li></ul><p>Indeed, we already passed the cutoff for Amazon's 'Big Deal Days' pseudo-Prime Day tease, but Walmart constantly surprises me with how much PC hardware it stocks. If you're looking for a new portable rig or just an upgrade to your existing desktop, I've hand-picked a few obvious winners, like <a href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank">MSI's RTX 5070 gaming laptop for<strong> $1,349.00</strong>, down from $2,099.00</a>.</p><div class="product"><a data-dimension112="32a59d16-c2fa-11f1-b99e-259f3ed31bd4" data-action="Deal Block" data-label="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension48="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension25="$1349" href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:957px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QguYhoGouq7giuxP6xa9hX" name="MSI Cyborg 15.6 144Hz Gaming Laptop" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QguYhoGouq7giuxP6xa9hX-1920-80.png" mos="" align="middle" fullscreen="" width="957" height="957" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="32a59d16-c2fa-11f1-b99e-259f3ed31bd4" data-action="Deal Block" data-label="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension48="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension25="$1349">15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD): was $2099 now $1349</a></strong><br><br><em>"Capture every movement with the sharp and smooth 144Hz IPS-Level display."</em><a class="view-deal button" href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="32a59d16-c2fa-11f1-b99e-259f3ed31bd4" data-action="Deal Block" data-label="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension48="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension25="$1349">View Deal</a></p></div><p>MSI is synonymous with these kinds of events, almost always appearing with more affordable gaming laptops. The 15.6-inch Cyborg AI gets its name from the <a href="https://www.amd.com/en/products/processors/laptop/ryzen/200-series/amd-ryzen-7-260.html" target="_blank"><strong>AMD Ryzen 7 260</strong> processor</a>, which includes an <a href="https://www.windowscentral.com/hardware/what-is-npu-vs-gpu">NPU</a> for local AI tasks, though its other hardware is far more interesting.</p><p>You'll get an <strong>FHD (1080p) display</strong> that supports up to a <strong>144Hz refresh rate</strong>, backed up by NVIDIA's GeForce <strong>RTX 5070 mobile GPU</strong> and the DLSS upscaling technology that helps it reach those kinds of matching frame rates. Essentially, it's a mid-range gaming laptop that's fallen below its typical price range.</p><p>Its <strong>1TB SSD</strong> has plenty of space for games, and <strong>16GB of DDR5 RAM</strong> is a good match for its components, all packaged in an RGB-laden chassis. <strong>Wi-Fi 6E</strong> means fast wireless networking, though you can always rely on the included <strong>Ethernet LAN port</strong> for the fastest possible wired speeds.</p><div class="product"><a data-dimension112="0c7b982c-c302-11f1-a09a-1b14f182dfef" data-action="Deal Block" data-label="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension48="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension25="$399" href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:901px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="w4J3WueNMDBjyieipF8yHo" name="SANDISK Optimus 7100 2TB" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/w4J3WueNMDBjyieipF8yHo-1920-80.png" mos="" align="middle" fullscreen="" width="901" height="901" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank" rel="nofollow" data-dimension112="0c7b982c-c302-11f1-a09a-1b14f182dfef" data-action="Deal Block" data-label="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension48="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension25="$399">Optimus GX 7100 2TB Gen4 M.2 2280: was $589 now $399</a></strong><br><br><em>"Game even faster with the SANDISK Optimus GX 7100 NVMe SSDs with PCIe 4.0 boasting Sequential Read/Write speeds up to 7,250/6,900 MB/s."</em><a class="view-deal button" href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank" rel="nofollow" data-dimension112="0c7b982c-c302-11f1-a09a-1b14f182dfef" data-action="Deal Block" data-label="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension48="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension25="$399">View Deal</a></p></div><p>If you already have a gaming laptop or a desktop PC with limited storage space, you could always upgrade it to a hefty <a href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank"><strong>2TB with the Optimus GX 7100 for $399.00</strong></a>. It's a <strong>PCIe Gen 4</strong> drive, which is about as common as it gets, though it'll still work in a PCIe 5.0 socket if you don't need anything faster — and frankly, most of us don't.</p><div class="product"><a data-dimension112="745d87d8-c303-11f1-8988-b9f2f61b3a20" data-action="Deal Block" data-label="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension48="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension25="$269" href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:910px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Fs966oaNRYTsScDuex8KKJ" name="Acer Nitro 27 WQHD" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Fs966oaNRYTsScDuex8KKJ-1920-80.png" mos="" align="middle" fullscreen="" width="910" height="910" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="745d87d8-c303-11f1-8988-b9f2f61b3a20" data-action="Deal Block" data-label="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension48="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension25="$269">Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED): was $349.99 now $269</a></strong><br><br><em>"This 27-inch (2560 x 1440) monitor combines jaw dropping specs including an QD-OLED panel that supports blazing-fast 240Hz refresh rate."</em><a class="view-deal button" href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="745d87d8-c303-11f1-8988-b9f2f61b3a20" data-action="Deal Block" data-label="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension48="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension25="$269">View Deal</a></p></div><p>And, once again, I'm advocating for <strong>1440p</strong> monitors as the best balance of clarity and value. At 27 inches, this <a href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank"><strong>$269.00 Acer Nitro QD-OLED display</strong></a> offers up to a <strong>240Hz</strong> refresh rate, which is arguably more beneficial than pushing higher resolutions. I've seen enough QD-OLED panels to know that the increase in contrast is totally worth it over IPS LCD, if you can stretch your budget for it.</p><h2 id="peripherals-make-for-the-best-value-upgrades">Peripherals make for the best value upgrades</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iwB6zFeRHNyZzFUS7Gof6Q" name="razer-viper-v3-hyperspeed-image-review-01.jpg" alt="Image of the Razer Viper V3 HyperSpeed wireless gaming mouse." src="https://cdn.mos.cms.futurecdn.net/iwB6zFeRHNyZzFUS7Gof6Q-1920-80.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer's Viper V3 HyperSpeed wireless gaming mouse. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Zachary Boddy)</span></figcaption></figure><div class="product"><a data-dimension112="aa4b3790-c304-11f1-a223-fd85dfc11462" data-action="Deal Block" data-label="Viper V3 HyperSpeed Wireless" data-dimension48="Viper V3 HyperSpeed Wireless" data-dimension25="$49.99" href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="9nExDbMvUgXKtrVLPeXDaL" name="razer-viper-v3-hyperspeed-image-product-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/9nExDbMvUgXKtrVLPeXDaL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank" rel="nofollow" data-dimension112="aa4b3790-c304-11f1-a223-fd85dfc11462" data-action="Deal Block" data-label="Viper V3 HyperSpeed Wireless" data-dimension48="Viper V3 HyperSpeed Wireless" data-dimension25="$49.99">Viper V3 HyperSpeed Wireless: was $59.99 now $49.99</a></strong><br><br><em>"Delivers up to 280 hours of high-performance gaming battery life on a single AA battery, supporting intense scrimming and tournament schedules."</em><a class="view-deal button" href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank" rel="nofollow" data-dimension112="aa4b3790-c304-11f1-a223-fd85dfc11462" data-action="Deal Block" data-label="Viper V3 HyperSpeed Wireless" data-dimension48="Viper V3 HyperSpeed Wireless" data-dimension25="$49.99">View Deal</a></p></div><div class="product"><a data-dimension112="84fc6ede-c302-11f1-bf4b-83815786355b" data-action="Deal Block" data-label="G7 HE Wired Xbox Controller" data-dimension48="G7 HE Wired Xbox Controller" data-dimension25="$39.99" href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1750px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fNy4b5cVvGhcDvosu4mLqZ" name="gamesir-g7-he" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fNy4b5cVvGhcDvosu4mLqZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1750" height="1750" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="84fc6ede-c302-11f1-bf4b-83815786355b" data-action="Deal Block" data-label="G7 HE Wired Xbox Controller" data-dimension48="G7 HE Wired Xbox Controller" data-dimension25="$39.99">G7 HE Wired Xbox Controller: was $49.99 now $39.99</a></strong><br><br><em>"Equipped with Hall Effect sensing sticks, offering a lifespan of up to 5 million cycles, precise feedback, and wear-resistant rings to prevent drift."</em><a class="view-deal button" href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="84fc6ede-c302-11f1-bf4b-83815786355b" data-action="Deal Block" data-label="G7 HE Wired Xbox Controller" data-dimension48="G7 HE Wired Xbox Controller" data-dimension25="$39.99">View Deal</a></p></div><p>Sure enough, sometimes all you need is a new mouse or a controller. It depends on how you play; if you're mostly sticking to cloud gaming, then the <a href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank"><strong>$39.99 GameSir G7 HE</strong></a> joypad is a wired option with drift-proof <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall-Effect</a> sticks that should last for years and years.</p><p>Otherwise, the <a href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank"><strong>$49.99 Razer Viper V3 HyperSpeed</strong></a> is a wireless esports option that we called an <a href="https://www.windowscentral.com/accessories/mice/razer-viper-v3-hyperspeed-review">"affordable gaming mouse that reigns supreme" in our review</a>, and that's even more relevant now that it's dropped from its original $69.99 launch price.</p><section class="article__schema-question"><h3>Do I need a Walmart+ membership?</h3><article class="article__schema-answer"><p>No, but <a href="https://www.walmart.com/plus" target="_blank">signing up for Walmart+</a> regularly offers cheaper and/or free delivery options. New customers can sign up for a 30-day trial at $1.00.</p></article></section><section class="article__schema-question"><h3>When do these Walmart deals end?</h3><article class="article__schema-answer"><p>Walmart's 'Deals & More' event ends on Sunday, October 11, 2026.</p></article></section><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/walmart-fall-deals-and-more-laptop-accessories</link>
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                            <![CDATA[ Walmart's 'Deals & More' is still live until October 11, and it includes discounts on gaming laptops, PC storage, and much more. These are the deals I'd grab. ]]>
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                                                                        <pubDate>Thu, 08 Oct 2026 14:18:17 +0000</pubDate>                                                                                                                                <updated>Fri, 09 Oct 2026 12:43:37 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[SanDisk, MSI, Acer]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[MSI 15.6-inch Cyborg A15 laptop with SanDisk Optimus GX 7100 SSD and Acer Nitro monitor on a bright background]]></media:description>                                                            <media:text><![CDATA[MSI 15.6-inch Cyborg A15 laptop with SanDisk Optimus GX 7100 SSD and Acer Nitro monitor on a bright background]]></media:text>
                                <media:title type="plain"><![CDATA[MSI 15.6-inch Cyborg A15 laptop with SanDisk Optimus GX 7100 SSD and Acer Nitro monitor on a bright background]]></media:title>
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                            <article>
                                <p>PC gaming has become an expensive hobby; I'm experiencing that firsthand. Still, hardware occasionally drops to a more sensible price, and it can happen where you least expect it. <a href="https://www.walmart.com/shop/deals" target="_blank"><strong>Walmart's 'Deals & More' event</strong></a> is still live, <strong>running until October 11</strong>, and I spotted some tempting discounts for gamers.</p><ul><li><a href="https://www.walmart.com/shop/deals/top-100-tech-deals" target="_blank"><strong>Shop Top 100 Tech Deals at Walmart</strong></a></li></ul><p>Indeed, we already passed the cutoff for Amazon's 'Big Deal Days' pseudo-Prime Day tease, but Walmart constantly surprises me with how much PC hardware it stocks. If you're looking for a new portable rig or just an upgrade to your existing desktop, I've hand-picked a few obvious winners, like <a href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank">MSI's RTX 5070 gaming laptop for<strong> $1,349.00</strong>, down from $2,099.00</a>.</p><div class="product"><a data-dimension112="32a59d16-c2fa-11f1-b99e-259f3ed31bd4" data-action="Deal Block" data-label="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension48="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension25="$1349" href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:957px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="QguYhoGouq7giuxP6xa9hX" name="MSI Cyborg 15.6 144Hz Gaming Laptop" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/QguYhoGouq7giuxP6xa9hX-1920-80.png" mos="" align="middle" fullscreen="" width="957" height="957" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="32a59d16-c2fa-11f1-b99e-259f3ed31bd4" data-action="Deal Block" data-label="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension48="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension25="$1349">15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD): was $2099 now $1349</a></strong><br><br><em>"Capture every movement with the sharp and smooth 144Hz IPS-Level display."</em><a class="view-deal button" href="https://www.walmart.com/ip/MSI-Cyborg-15-6-144Hz-Gaming-Laptop-AMD-Ryzen-7-260-NVIDIA-GeForce-RTX-5070-16GB-RAM-1TB-SSD-2026/20574602470?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="32a59d16-c2fa-11f1-b99e-259f3ed31bd4" data-action="Deal Block" data-label="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension48="15.6-inch Cyborg A15 AI (Ryzen 7 260, RTX 5070, 16GB RAM, 1TB SSD)" data-dimension25="$1349">View Deal</a></p></div><p>MSI is synonymous with these kinds of events, almost always appearing with more affordable gaming laptops. The 15.6-inch Cyborg AI gets its name from the <a href="https://www.amd.com/en/products/processors/laptop/ryzen/200-series/amd-ryzen-7-260.html" target="_blank"><strong>AMD Ryzen 7 260</strong> processor</a>, which includes an <a href="https://www.windowscentral.com/hardware/what-is-npu-vs-gpu">NPU</a> for local AI tasks, though its other hardware is far more interesting.</p><p>You'll get an <strong>FHD (1080p) display</strong> that supports up to a <strong>144Hz refresh rate</strong>, backed up by NVIDIA's GeForce <strong>RTX 5070 mobile GPU</strong> and the DLSS upscaling technology that helps it reach those kinds of matching frame rates. Essentially, it's a mid-range gaming laptop that's fallen below its typical price range.</p><p>Its <strong>1TB SSD</strong> has plenty of space for games, and <strong>16GB of DDR5 RAM</strong> is a good match for its components, all packaged in an RGB-laden chassis. <strong>Wi-Fi 6E</strong> means fast wireless networking, though you can always rely on the included <strong>Ethernet LAN port</strong> for the fastest possible wired speeds.</p><div class="product"><a data-dimension112="0c7b982c-c302-11f1-a09a-1b14f182dfef" data-action="Deal Block" data-label="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension48="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension25="$399" href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:901px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="w4J3WueNMDBjyieipF8yHo" name="SANDISK Optimus 7100 2TB" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/w4J3WueNMDBjyieipF8yHo-1920-80.png" mos="" align="middle" fullscreen="" width="901" height="901" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank" rel="nofollow" data-dimension112="0c7b982c-c302-11f1-a09a-1b14f182dfef" data-action="Deal Block" data-label="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension48="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension25="$399">Optimus GX 7100 2TB Gen4 M.2 2280: was $589 now $399</a></strong><br><br><em>"Game even faster with the SANDISK Optimus GX 7100 NVMe SSDs with PCIe 4.0 boasting Sequential Read/Write speeds up to 7,250/6,900 MB/s."</em><a class="view-deal button" href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank" rel="nofollow" data-dimension112="0c7b982c-c302-11f1-a09a-1b14f182dfef" data-action="Deal Block" data-label="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension48="Optimus GX 7100 2TB Gen4 M.2 2280" data-dimension25="$399">View Deal</a></p></div><p>If you already have a gaming laptop or a desktop PC with limited storage space, you could always upgrade it to a hefty <a href="https://www.walmart.com/ip/SANDISK-Optimus-7100-2TB-NVMe-Internal-Gaming-SSD-Solid-State-Drive-Gen4-PCIe-M-2-2280-Up-to-7-250-MB-s/18206220395?classType=VARIANT&athbdg=L1300&from=/search" target="_blank"><strong>2TB with the Optimus GX 7100 for $399.00</strong></a>. It's a <strong>PCIe Gen 4</strong> drive, which is about as common as it gets, though it'll still work in a PCIe 5.0 socket if you don't need anything faster — and frankly, most of us don't.</p><div class="product"><a data-dimension112="745d87d8-c303-11f1-8988-b9f2f61b3a20" data-action="Deal Block" data-label="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension48="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension25="$269" href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:910px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Fs966oaNRYTsScDuex8KKJ" name="Acer Nitro 27 WQHD" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Fs966oaNRYTsScDuex8KKJ-1920-80.png" mos="" align="middle" fullscreen="" width="910" height="910" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="745d87d8-c303-11f1-8988-b9f2f61b3a20" data-action="Deal Block" data-label="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension48="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension25="$269">Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED): was $349.99 now $269</a></strong><br><br><em>"This 27-inch (2560 x 1440) monitor combines jaw dropping specs including an QD-OLED panel that supports blazing-fast 240Hz refresh rate."</em><a class="view-deal button" href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="745d87d8-c303-11f1-8988-b9f2f61b3a20" data-action="Deal Block" data-label="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension48="Nitro VG277U 27-inch (1440p, 240Hz, QD-OLED)" data-dimension25="$269">View Deal</a></p></div><p>And, once again, I'm advocating for <strong>1440p</strong> monitors as the best balance of clarity and value. At 27 inches, this <a href="https://www.walmart.com/ip/Acer-Nitro-27-2560-x-1440-QD-OLD-Gaming-Monitor-with-AMD-FreeSync-Premium-Technology-240Hz-0-03ms-VG277U-Xbiip/20249072001?classType=REGULAR&athbdg=L1800" target="_blank"><strong>$269.00 Acer Nitro QD-OLED display</strong></a> offers up to a <strong>240Hz</strong> refresh rate, which is arguably more beneficial than pushing higher resolutions. I've seen enough QD-OLED panels to know that the increase in contrast is totally worth it over IPS LCD, if you can stretch your budget for it.</p><h2 id="peripherals-make-for-the-best-value-upgrades">Peripherals make for the best value upgrades</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iwB6zFeRHNyZzFUS7Gof6Q" name="razer-viper-v3-hyperspeed-image-review-01.jpg" alt="Image of the Razer Viper V3 HyperSpeed wireless gaming mouse." src="https://cdn.mos.cms.futurecdn.net/iwB6zFeRHNyZzFUS7Gof6Q-1920-80.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer's Viper V3 HyperSpeed wireless gaming mouse. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Zachary Boddy)</span></figcaption></figure><div class="product"><a data-dimension112="aa4b3790-c304-11f1-a223-fd85dfc11462" data-action="Deal Block" data-label="Viper V3 HyperSpeed Wireless" data-dimension48="Viper V3 HyperSpeed Wireless" data-dimension25="$49.99" href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="9nExDbMvUgXKtrVLPeXDaL" name="razer-viper-v3-hyperspeed-image-product-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/9nExDbMvUgXKtrVLPeXDaL-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank" rel="nofollow" data-dimension112="aa4b3790-c304-11f1-a223-fd85dfc11462" data-action="Deal Block" data-label="Viper V3 HyperSpeed Wireless" data-dimension48="Viper V3 HyperSpeed Wireless" data-dimension25="$49.99">Viper V3 HyperSpeed Wireless: was $59.99 now $49.99</a></strong><br><br><em>"Delivers up to 280 hours of high-performance gaming battery life on a single AA battery, supporting intense scrimming and tournament schedules."</em><a class="view-deal button" href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank" rel="nofollow" data-dimension112="aa4b3790-c304-11f1-a223-fd85dfc11462" data-action="Deal Block" data-label="Viper V3 HyperSpeed Wireless" data-dimension48="Viper V3 HyperSpeed Wireless" data-dimension25="$49.99">View Deal</a></p></div><div class="product"><a data-dimension112="84fc6ede-c302-11f1-bf4b-83815786355b" data-action="Deal Block" data-label="G7 HE Wired Xbox Controller" data-dimension48="G7 HE Wired Xbox Controller" data-dimension25="$39.99" href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1750px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fNy4b5cVvGhcDvosu4mLqZ" name="gamesir-g7-he" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fNy4b5cVvGhcDvosu4mLqZ-1920-80.jpg" mos="" align="middle" fullscreen="" width="1750" height="1750" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="84fc6ede-c302-11f1-bf4b-83815786355b" data-action="Deal Block" data-label="G7 HE Wired Xbox Controller" data-dimension48="G7 HE Wired Xbox Controller" data-dimension25="$39.99">G7 HE Wired Xbox Controller: was $49.99 now $39.99</a></strong><br><br><em>"Equipped with Hall Effect sensing sticks, offering a lifespan of up to 5 million cycles, precise feedback, and wear-resistant rings to prevent drift."</em><a class="view-deal button" href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank" rel="nofollow" data-dimension112="84fc6ede-c302-11f1-bf4b-83815786355b" data-action="Deal Block" data-label="G7 HE Wired Xbox Controller" data-dimension48="G7 HE Wired Xbox Controller" data-dimension25="$39.99">View Deal</a></p></div><p>Sure enough, sometimes all you need is a new mouse or a controller. It depends on how you play; if you're mostly sticking to cloud gaming, then the <a href="https://www.walmart.com/ip/GameSir-G7-Gamepad-Wired-Game-Controller-Windows-PC-Xbox-Consoles-Plug-Play-Gaming-Gamepad-Hall-Effect-Joysticks-Hall-Trigger-3-5mm-Audio-Jack/8838422765?classType=VARIANT&athbdg=L1800" target="_blank"><strong>$39.99 GameSir G7 HE</strong></a> joypad is a wired option with drift-proof <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall-Effect</a> sticks that should last for years and years.</p><p>Otherwise, the <a href="https://www.walmart.com/ip/Razer-Viper-V3-Hyperspeed-Wireless-Esports-Mouse-for-PC-82g-Black/5098188380?classType=REGULAR&from=/search" target="_blank"><strong>$49.99 Razer Viper V3 HyperSpeed</strong></a> is a wireless esports option that we called an <a href="https://www.windowscentral.com/accessories/mice/razer-viper-v3-hyperspeed-review">"affordable gaming mouse that reigns supreme" in our review</a>, and that's even more relevant now that it's dropped from its original $69.99 launch price.</p><section class="article__schema-question"><h3>Do I need a Walmart+ membership?</h3><article class="article__schema-answer"><p>No, but <a href="https://www.walmart.com/plus" target="_blank">signing up for Walmart+</a> regularly offers cheaper and/or free delivery options. New customers can sign up for a 30-day trial at $1.00.</p></article></section><section class="article__schema-question"><h3>When do these Walmart deals end?</h3><article class="article__schema-answer"><p>Walmart's 'Deals & More' event ends on Sunday, October 11, 2026.</p></article></section><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ 32GB of RAM takes over Steam's user base, but what's really going on? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The last thing I want to hear again is how high RAM prices have become due to <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis">AI's unrelenting pressure on component markets</a>. Nevertheless, there's something curious happening, as evidenced by <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam" target="_blank"><strong>Steam's September 2026 hardware survey</strong></a><strong> </strong>update.</p><p>In the <strong>System RAM</strong> section, which covers the spread of how many gigabytes are in use in a single PC, the three segments directly above 16GB grew. While <strong>24GB</strong> and <strong>48GB</strong> only climbed by <strong>0.34%</strong> and <strong>0.26%</strong> respectively, systems with <strong>32GB of RAM</strong> jumped significantly, up <strong>4.77%</strong> <strong>in September</strong> to hit a total of <strong>42.22%</strong> of all polled Steam users.</p><p>The rise of 32GB systems had a direct impact on the <strong>16GB</strong> section, which actually fell by <strong>3.38%</strong> to land at <strong>37.82%</strong> overall. This swing has placed the 32GB segment well in the lead.</p><h2 id="why-are-there-now-fewer-pcs-with-16gb-of-ram-than-32gb-of-ram">Why are there now fewer PCs with 16GB of RAM than 32GB of RAM?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="g3g245eHPPEGKAmxegEtpL" name="acer-nitro-65-review-13" alt="Interior view of a Nitro 65 computer case featuring two RAM sticks labeled "FURY" and "BEAST," a cooling fan, and wiring against a dark motherboard." src="https://cdn.mos.cms.futurecdn.net/g3g245eHPPEGKAmxegEtpL-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3000" height="1688" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/g3g245eHPPEGKAmxegEtpL-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A look at Kingston Fury RAM installed in a desktop PC. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What's going on here? Shouldn't the segment of gaming PCs with less RAM be growing? You'd think so, but that's not the case at all. Systems with <strong>8GB of RAM</strong> fell by <strong>0.99%</strong> (despite the host of new Windows laptops shipping with that exact amount), while 12GB PCs also fell by <strong>0.29%</strong>.</p><p>Looking at other sections of the Steam hardware survey, there were some other significant jumps in September. <strong>NVIDIA RTX 5060 Ti </strong>adoption rose by<strong> 1.46%</strong> to hit <strong>3.87% </strong>overall, with the <strong>RTX 5060</strong> pulling in another <strong>1.22%</strong> to hit <strong>4.20%</strong> overall. The <strong>RTX 5070</strong> saw the biggest climb at <strong>2.30%</strong> to hit <strong>5.86%</strong> overall.</p><p>Elsewhere, total hard drive space above 1TB rose by <strong>3.79%</strong>, and 1440p displays also climbed by <strong>5.18%</strong>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wn8PyX"></div>                            </div>                            <script src="https://kwizly.com/embed/Wn8PyX.js" async></script><p>These are larger swings across segments than I'm traditionally used to seeing, which generally means that something is going on behind the scenes. Checking out the Language section of Steam's survey, the share of <strong>Simplified Chinese</strong> users indeed grew by <strong>7.42%</strong> in the same month.</p><p>If I were a betting man, that's where I'd put my money. An influx of new Chinese players with rather high-end systems could have skewed Steam's numbers. I'm not saying this accounts for all of the changes, but it certainly aligns with the major swings.</p><p>It wouldn't be the first time the Steam survey has had some noisy elements that stand out. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:924px;"><p class="vanilla-image-block" style="padding-top:35.39%;"><img id="8D55EXBicRpDVKdbWuCe2a" name="steam-hardware-survey-september-2026-ram" alt="Steam RAM hardware survey panel showing a significant rise in 32GB systems in September 2026." src="https://cdn.mos.cms.futurecdn.net/8D55EXBicRpDVKdbWuCe2a-1920-80.png" mos="" align="middle" fullscreen="1" width="924" height="327" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/8D55EXBicRpDVKdbWuCe2a-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No, I don't think these swings are natural at all. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>In March 2026, for example, <a href="https://www.windowscentral.com/gaming/pc-gaming/steam-march-survey-ram-ssd-windows-swing" target="_blank">PCs with 32GB of RAM fell by a whopping 20.31%</a>, only to be picked back up the next month with more realistic numbers.</p><p>That's exactly what I'm expecting to happen with next month's Steam hardware survey, at least unless users are actually gobbling up expensive 32GB RAM kits and RTX 5070s at a far healthier pace than I imagined.</p><p>I've been keeping an eye on memory prices this week as it collides with <a href="https://www.amazon.com/primebigdealdays" target="_blank"><strong>Amazon's Prime Big Deal Days</strong></a>, and there's honestly not much to talk about. RAM is still stupid expensive, even with "discounts," and I don't expect anything much to change despite the promos happening at major retailers.</p><p><em><strong>Do you agree that the major swings in Steam's September hardware survey are likely caused by an influx of Chinese players? Or do you think there's something else going on in the world of PC building? Let me know in the comments section below!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/september-steam-survey-32gb-ram-crisis</link>
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                            <![CDATA[ Steam's September hardware survey has some serious swings in the RAM department, and that's not the only area. Is there a reason why it looks like everyone suddenly bought 32GB of RAM that doesn't involve paying insane prices? ]]>
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                                                                        <pubDate>Tue, 06 Oct 2026 15:18:14 +0000</pubDate>                                                                                                                                <updated>Tue, 06 Oct 2026 15:21:21 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[G.Skill RAM held in hand ... how much is that little stick worth these days?]]></media:description>                                                            <media:text><![CDATA[XPG Lancer RGB DDR5-6000 RAM]]></media:text>
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                                <p>The last thing I want to hear again is how high RAM prices have become due to <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis">AI's unrelenting pressure on component markets</a>. Nevertheless, there's something curious happening, as evidenced by <a href="https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam" target="_blank"><strong>Steam's September 2026 hardware survey</strong></a><strong> </strong>update.</p><p>In the <strong>System RAM</strong> section, which covers the spread of how many gigabytes are in use in a single PC, the three segments directly above 16GB grew. While <strong>24GB</strong> and <strong>48GB</strong> only climbed by <strong>0.34%</strong> and <strong>0.26%</strong> respectively, systems with <strong>32GB of RAM</strong> jumped significantly, up <strong>4.77%</strong> <strong>in September</strong> to hit a total of <strong>42.22%</strong> of all polled Steam users.</p><p>The rise of 32GB systems had a direct impact on the <strong>16GB</strong> section, which actually fell by <strong>3.38%</strong> to land at <strong>37.82%</strong> overall. This swing has placed the 32GB segment well in the lead.</p><h2 id="why-are-there-now-fewer-pcs-with-16gb-of-ram-than-32gb-of-ram">Why are there now fewer PCs with 16GB of RAM than 32GB of RAM?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3000px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="g3g245eHPPEGKAmxegEtpL" name="acer-nitro-65-review-13" alt="Interior view of a Nitro 65 computer case featuring two RAM sticks labeled "FURY" and "BEAST," a cooling fan, and wiring against a dark motherboard." src="https://cdn.mos.cms.futurecdn.net/g3g245eHPPEGKAmxegEtpL-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3000" height="1688" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/g3g245eHPPEGKAmxegEtpL-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A look at Kingston Fury RAM installed in a desktop PC. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>What's going on here? Shouldn't the segment of gaming PCs with less RAM be growing? You'd think so, but that's not the case at all. Systems with <strong>8GB of RAM</strong> fell by <strong>0.99%</strong> (despite the host of new Windows laptops shipping with that exact amount), while 12GB PCs also fell by <strong>0.29%</strong>.</p><p>Looking at other sections of the Steam hardware survey, there were some other significant jumps in September. <strong>NVIDIA RTX 5060 Ti </strong>adoption rose by<strong> 1.46%</strong> to hit <strong>3.87% </strong>overall, with the <strong>RTX 5060</strong> pulling in another <strong>1.22%</strong> to hit <strong>4.20%</strong> overall. The <strong>RTX 5070</strong> saw the biggest climb at <strong>2.30%</strong> to hit <strong>5.86%</strong> overall.</p><p>Elsewhere, total hard drive space above 1TB rose by <strong>3.79%</strong>, and 1440p displays also climbed by <strong>5.18%</strong>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wn8PyX"></div>                            </div>                            <script src="https://kwizly.com/embed/Wn8PyX.js" async></script><p>These are larger swings across segments than I'm traditionally used to seeing, which generally means that something is going on behind the scenes. Checking out the Language section of Steam's survey, the share of <strong>Simplified Chinese</strong> users indeed grew by <strong>7.42%</strong> in the same month.</p><p>If I were a betting man, that's where I'd put my money. An influx of new Chinese players with rather high-end systems could have skewed Steam's numbers. I'm not saying this accounts for all of the changes, but it certainly aligns with the major swings.</p><p>It wouldn't be the first time the Steam survey has had some noisy elements that stand out. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:924px;"><p class="vanilla-image-block" style="padding-top:35.39%;"><img id="8D55EXBicRpDVKdbWuCe2a" name="steam-hardware-survey-september-2026-ram" alt="Steam RAM hardware survey panel showing a significant rise in 32GB systems in September 2026." src="https://cdn.mos.cms.futurecdn.net/8D55EXBicRpDVKdbWuCe2a-1920-80.png" mos="" align="middle" fullscreen="1" width="924" height="327" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/8D55EXBicRpDVKdbWuCe2a-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No, I don't think these swings are natural at all. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Valve)</span></figcaption></figure><p>In March 2026, for example, <a href="https://www.windowscentral.com/gaming/pc-gaming/steam-march-survey-ram-ssd-windows-swing" target="_blank">PCs with 32GB of RAM fell by a whopping 20.31%</a>, only to be picked back up the next month with more realistic numbers.</p><p>That's exactly what I'm expecting to happen with next month's Steam hardware survey, at least unless users are actually gobbling up expensive 32GB RAM kits and RTX 5070s at a far healthier pace than I imagined.</p><p>I've been keeping an eye on memory prices this week as it collides with <a href="https://www.amazon.com/primebigdealdays" target="_blank"><strong>Amazon's Prime Big Deal Days</strong></a>, and there's honestly not much to talk about. RAM is still stupid expensive, even with "discounts," and I don't expect anything much to change despite the promos happening at major retailers.</p><p><em><strong>Do you agree that the major swings in Steam's September hardware survey are likely caused by an influx of Chinese players? Or do you think there's something else going on in the world of PC building? Let me know in the comments section below!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Razer Tartarus V2 Pro review: Post-launch patches have refined this keypad ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Razer's Tartarus is one of the weirdest 'keyboards' I've ever seen, yet I can't help being drawn to its strangely alluring ergonomic design. I remember seeing the Nostromo and Orbweaver come and go over the years, acting as similarly odd keypads with a niche appeal I assumed only benefited MMORPG nuts. I don't play World of Warcraft. At best, I dip my toes into RuneScape.</p><p>So, why did I want to try the Tartarus V2 Pro after <a href="https://www.windowscentral.com/gaming/pc-gaming/razer-tartarus-v2-pro-announced">its surprise announcement earlier this September?</a> There's just something about its wrist rest, combined with the curved shape, that appeals to my wrists, which spend most of the day attached to a low-profile productivity keyboard. If I'm playing half of my games on a keyboard, I might as well be as comfortable as possible.</p><p><em>Razer provided a sample but did not see, nor did it have any input on, the contents of my article before publishing.</em></p><h2 class="article-body__section" id="section-how-much-does-the-tartarus-v2-pro-cost"><span>How much does the Tartarus V2 Pro cost?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q9VM8QxTes4xhWtNzWJnr3" name="razer-tartarus-v2-pro-boxed" alt="Razer Tartarus V2 Pro in retail packaging on a metal table" src="https://cdn.mos.cms.futurecdn.net/Q9VM8QxTes4xhWtNzWJnr3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Q9VM8QxTes4xhWtNzWJnr3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Look out for the boxed Tartarus V2 Pro in physical stores. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>Razer sells the Tartarus V2 Pro for <a href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank"><strong>$199.99 MSRP</strong> at its official storefront</a>, with a functionally identical variant available for <a href="https://www.razer.com/gb-en/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3M1" target="_blank"><strong>£199.00</strong> at Razer UK.</a> Regional keyboard layouts don't apply to this unique keypad without traditional lettering glyphs, so US imports should work if you can't find one in your country.</p><p>As usual, Razer also lists the Tartarus V2 Pro for <a href="https://www.amazon.com/Razer-Tartarus-Left-Handed-Analog-Optical/dp/B0H9BNJZR7" target="_blank"><strong>$199.99</strong> on Amazon</a>, and again, a model for Brits appears for some extra pennies at <a href="https://www.amazon.co.uk/Razer-Tartarus-Pro-Programmable-HyperPolling/dp/B0GWQG39CX" target="_blank"><strong>£199.99</strong> on Amazon UK</a>. At launch, availability seems better if you order directly from Razer itself or head to <a href="https://www.razer.com/razerstores" target="_blank">a physical RazerStore</a>, should you have one nearby.</p><p>For comparison, the original <strong>Razer Tartarus</strong> launched in 2013 for <strong>$79.99</strong>, followed by the <strong>Chroma </strong>in 2015 for the same <strong>$79.99</strong>, then the <strong>V2 </strong>in 2017 for <strong>$99.99</strong>, and the <strong>Pro </strong>in 2019 for <strong>$129.99</strong>. Years later, we now have the <strong>V2 Pro</strong> in 2026 for <strong>$199.99</strong>, or you can still pick up the first <strong>Pro </strong>for <a href="https://www.amazon.com/dp/B07YQKS4B5?th=1" target="_blank"><strong>$129.99</strong> on Amazon</a>.</p><div ><table><caption>Razer Tartarus V2 Pro specifications</caption><thead><tr><th class="firstcol " ><p>Component</p></th><th  ><p>Spec</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Switch</p></td><td  ><p>Razer Analog Optical Switch Gen-2 (Linear)</p></td></tr><tr><td class="firstcol " ><p>Lighting</p></td><td  ><p>Razer Chroma RGB</p></td></tr><tr><td class="firstcol " ><p>Memory</p></td><td  ><p>Hybrid on-board storage for up to 3 profiles</p></td></tr><tr><td class="firstcol " ><p>Connectivity</p></td><td  ><p>Detachable Type‑C cable</p></td></tr><tr><td class="firstcol " ><p>Extras</p></td><td  ><p>Fully-adjustable ergonomic wrist rest</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="e12d6aac-b374-11f1-85ce-33367c159e82" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="BHuEXwHX2RvJwpSJXYorrm" name="razer-tartarus-v2-pro-product-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/BHuEXwHX2RvJwpSJXYorrm-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br><em>"Grasp the true meaning of command with the Razer Tartarus V2 Pro — our most advanced analog optical gaming keypad."</em><a class="view-deal button" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow" data-dimension112="e12d6aac-b374-11f1-85ce-33367c159e82" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99">View Deal</a></p></div><h2 class="article-body__section" id="section-what-i-like-about-the-tartarus-v2-pro"><span>What I like about the Tartarus V2 Pro</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.10%;"><img id="33YXH8eB55sb8qrszDMA9P" name="razer-tartarus-v2-pro-connected-green" alt="Razer Tartarus V2 Pro connected with cable to show illuminated green keys" src="https://cdn.mos.cms.futurecdn.net/33YXH8eB55sb8qrszDMA9P-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1122" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/33YXH8eB55sb8qrszDMA9P-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's definitely faux leather, but the wrist rest feels great. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>The Tartarus V2 Pro feels like Razer's high-end gaming keyboards, with each linear keypress matching the response of the analog optical switches I've seen in similarly premium examples like the <a href="https://www.windowscentral.com/accessories/keyboards/razer-huntsman-v3-pro-tkl-8khz-review-2026">Razer Huntsman V3 TKL 8KHz</a>. That big cluster of 27 keys exhibits smooth travel and defaults to a traditional 'WASD' layout that mostly fits my muscle memory.</p><p>Two buttons on the wrist rest let me adjust its distance and angle, though I immediately felt quite comfortable with it at its default, shortest setup. It's significantly more comfortable than any other keyboard-and-wrist-rest arrangement I've used to date, and my fingers fall quite naturally on the textured, double-shot PBT keycaps (they'll never fade).</p><p>Similarly, decades of PC gaming mean my thumb naturally rests between the big, shiny 'HyperShift' button — which can trigger a second layer of commands, like a regular keyboard shift key — and the new, drift-proof <a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks">TMR</a> thumbstick. I can rebind that HyperShift button to any other command I like, and I'm already considering using it as a spacebar replacement. So far, so good.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/E59TfYxrWcgxq7B94BqaGP-1920-80.jpg" alt="Razer Tartarus V2 Pro with finger pressing a key, highlight pressure with green and orange LEDs" /><figcaption>Key press depth is displayed on the right side.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Rmt2XbX39LMFFiBFigdkJP-1920-80.jpg" alt="Razer Tartarus V2 Pro box contents displayed on a metal table" /><figcaption>Razer includes two interchangeable thumbstick caps.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>On the right, a strip of LEDs lights up in sequence to show how far I've pressed a key, including its initial actuation point and maximum depth. That adjustable actuation is part of Razer's whole pitch for the Tartarus V2 Pro, meaning I can dictate exactly how sensitive the keys are. Beyond that, 'Snap Flex' lets me bind other inputs to trigger when I release specific keys.</p><div><blockquote><p>(In Euro Truck Simulator 2) I can bind the W key to an analog accelerator pedal and press it lightly to creep through low-speed areas. Clever.</p></blockquote></div><p>Indeed, while it's obvious at first glance that this thing offers a <em>lot </em>of keys, it's not quite accurate. In reality, you get a <em>sh—load of keys</em>. Maybe more theoretical keys than I could ever use. Nevertheless, the first hours were quite exciting as I pondered potential keymap layouts for specific games, with space for 24 configurable keymaps across 3 profiles inside Razer's Synapse app.</p><p>The more I learned about analog optical switches, the more I like them, particularly because I can bind a controller trigger to a key for a gradual response. Yes, I know the Tartarus was made for MMORPGs first, but there's more fun to be had. For example, building a profile for Euro Truck Simulator 2 means I can bind the W key to an analog accelerator pedal and press it lightly to creep through low-speed areas. Clever.</p><h2 class="article-body__section" id="section-does-the-tartarus-v2-pro-have-any-issues"><span>Does the Tartarus V2 Pro have any issues?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rdAcmnBCCTugmsYpe7o3HP" name="razer-tartarus-v2-pro-thumbstick-held" alt="Razer Tartarus V2 Pro grasped with a hand, holding a thumbstick" src="https://cdn.mos.cms.futurecdn.net/rdAcmnBCCTugmsYpe7o3HP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rdAcmnBCCTugmsYpe7o3HP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The TMR thumbstick is technically great, but I'd have preferred an analog optical key for my thumb to use. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>The meat of my grievances relates more to Razer's Synapse software than to the Tartarus V2 Pro's design, but there are a couple of physical oddities worth noting as a first-time user who only saw photographs of its predecessors with a single key under their thumbstick. For most of my testing, it felt like there was nothing for my thumb to do.</p><p>Of course, Razer intends to match its high-end keyboard switches by offering the TMR thumbstick, but that doesn't gel with decades of spacebar-mashing habits that my thumb muscles expect. So, even though I mapped the big, round HyperSpeed button to the spacebar for that very reason, it still doesn't feel quite right during gameplay.</p><p>It's the clicky response of that HyperSpeed button — which feels more like the shoulder bumpers of your average Xbox controller — that clashes with the ultra-smooth linear action of the keypad. There's a tactile mismatch, and on top of that, I can't stop the Tartarus V2 Pro from switching off the RGB key lights when I press the HyperSpeed button, no matter what it's bound to.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2170px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="fY9saZYrYxN32GzNzApv39" name="razer-tartarus-v2-pro-synapse-update" alt="Razer Synapse app updated with thumbstick orientation and assignment options for the Tartarus V2 Pro keypad" src="https://cdn.mos.cms.futurecdn.net/fY9saZYrYxN32GzNzApv39-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2170" height="1221" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fY9saZYrYxN32GzNzApv39-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Updating firmware via Razer's Synapse app unlocks much-appreciated thumbstick options. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer | Windows Central)</span></figcaption></figure><p><em><strong>Editor's note: </strong></em><em>Complaints related to thumbstick orientation and assignment have been fixed in a firmware update released by Razer.</em></p><p>The rest of my concerns with the V2 Pro are solvable through firmware updates and tweaks in Razer Synapse. Easier fixes would include a patch for a bugged 'switch off lighting' timeout function that leaves the keypad illuminated as long as I'm using my PC, because it still detects my primary keyboard in use. Unruly backlighting should be an easy thing to fix.</p><div><blockquote><p>If I stretch my thumb toward my monitor to mean 'forward,' the Tartarus V2 Pro thinks I'm moving right, so I have to move it literally, vertically upward.</p></blockquote></div><p>Most egregious of all, and one I hope Razer fixes as quickly as possible, is that I can't realign the inputs for the TMR thumbstick. Right now, if I stretch my thumb toward my monitor to mean 'forward,' the Tartarus V2 Pro thinks I'm moving right, so I have to move it literally, vertically upward to gesture 'forward.' It's bizarre, and something Valve's Steam Input can already solve.</p><p>Similarly, the thumbstick is strangely mapped to a controller's right stick by default. Since the Tartarus is built so purposefully around the left hand, traditionally reserved for in-game movement, it feels like a similarly odd decision. I found little use for the thumbstick unless a game offered a 'southpaw' option to switch the left and right sticks. Razer is working on it.</p><h2 class="article-body__section" id="section-is-the-tartarus-v2-pro-good-for-accessible-gaming"><span>Is the Tartarus V2 Pro good for accessible gaming?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3eQm9hbGD6eiFwh7vAWbHP" name="razer-tartarus-v2-pro-wrist-rest-close" alt="Razer Tartarus V2 Pro wrist rest and thumb stick shown close up with buttons" src="https://cdn.mos.cms.futurecdn.net/3eQm9hbGD6eiFwh7vAWbHP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/3eQm9hbGD6eiFwh7vAWbHP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer's ergonomic Tartarus design appeals to more gamers than it might have expected. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>It wouldn't surprise anyone to hear that this alien-looking keypad, polling at 8KHz with custom-designed switches, was built first for hardcore PC gamers. However, the benefits of Razer's esports-centric tech, like Rapid Trigger and Snap Flex, coincidentally appeal to those with accessibility needs, including my wife and her overextendable joints.</p><p>She's a newfound World of Warcraft fan who mostly relied on the <a href="https://www.windowscentral.com/gaming/xbox/one-year-later-xbox-adaptive-joystick-changed-our-accessible-gaming-life">Xbox Adaptive Joystick for over a year</a>, until Blizzard started <a href="https://www.windowscentral.com/gaming/blizzard/i-asked-if-warcraft-3-wow-forever-and-heroes-of-the-storm-will-come-to-xbox">improving controller support for WoW</a>. That hasn't stopped her from eyeing up the Tartarus over the years, and after testing how adjustable the smooth analog optical switches are on the V2 Pro, I'm certain she'll find it comfortable.</p><p>On top of that, Rapid Trigger means she doesn't have to lift her finger entirely off a key in order to activate it again, and can reset an input with the slightest upward movement. Pair that with Snap Flex to bind commands at the point of a key release, and she'll barely have to move her hand at all. <a href="https://www.windowscentral.com/accessories/keyboards/razer-huntsman-v3-pro-snap-tap-announcement">Snap Tap</a> is useful, too, but mostly for me and my love/hate relationship with Counter-Strike 2.</p><h2 class="article-body__section" id="section-should-you-buy-the-tartarus-v2-pro"><span>Should you buy the Tartarus V2 Pro?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JNGwiC5xcXHZoWMkQmJkKP" name="razer-tartarus-v2-pro-unboxing" alt="Razer Tartarus V2 Pro displayed in its green retail box" src="https://cdn.mos.cms.futurecdn.net/JNGwiC5xcXHZoWMkQmJkKP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JNGwiC5xcXHZoWMkQmJkKP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a long-awaited update, but anyone who owns the V2 will likely be satisfied already. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if">You should buy this if ...</h2><p>✅ You play MMORPGs/MOBAs like World of Warcraft/League of Legends</p><p>✅ You want a combination joypad/keyboard gaming solution</p><h2 id="you-should-not-buy-this-if">You should not buy this if ...</h2><p>❌ You already own a previous model of the Tartarus</p><p>My interpretation of the Tartarus V2 Pro is that it's almost immaculate, dulled initially by software-centric gripes that were fixed with app patches, along with relatively small design changes that make me compare it so closely to its predecessors. If you're into games with a huge number of abilities and the rotation orders around them, you'll likely love it.</p><p>At launch, I was puzzled by Razer's choice to make the TMR thumbstick default to acting as a right-side thumbstick for looking around in games, and its insistence on pointing the stick up to the sky to move forward was equally strange. Again, both were solved with a firmware update, and now I'm more tempted to incorporate the otherwise excellent thumbstick into my own flow.</p><p>Ultimately, the analog optical switches powering the 27 keys are legitimately brilliant, and probably the first time I've genuinely cared about adjustable actuation in a keyboard. Basing it around a command center for your left hand makes the whole prospect far more appealing, though you might miss the lone key that used to sit below your thumb. Still, plenty of other keys remain.</p>        <div class="featured_product_block featured_block_horizontal" data-id="0ab84df0-b1e1-11f1-b5ca-47ca7c6ebaba">            <a href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" data-model-name="Tartarus V2 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BHuEXwHX2RvJwpSJXYorrm.jpg" alt="Razer Tartarus V2 Pro render"><img id="x5aJYrvBmqfdWMWzJxZeLA" class="endorsement-img endorsement-top-right" style="max-width: 100px; max-height: 100px;" src="https://cdn.mos.cms.futurecdn.net/x5aJYrvBmqfdWMWzJxZeLA.png" name="windows-central-editors-choice-2026" alt="Windows Central "Editor's Choice" award with a magenta design"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Razer</div>                                        <div class="featured__title">Tartarus V2 Pro</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p><em>"From its TMR thumbstick and adjustable wrist rest, to Rapid Trigger and adjustable actuation, wield true control and customization over MMOs, FPS, and more."</em></p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/razer-tartarus-v2-pro-review</link>
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                            <![CDATA[ Razer's Tartarus V2 Pro pairs brilliant analog optical switches and comfort with a drift-proof TMR thumbstick that feels more useful after a firmware update. ]]>
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                                                                        <pubDate>Sat, 03 Oct 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Oct 2026 10:39:22 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/yXFqAwyRah2r8bxwJaAz5k-1920-80.jpg">
                                                            <media:credit><![CDATA[Ben Wilson | Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Razer Tartarus V2 Pro wrist rest and thumb stick shown close up with buttons]]></media:description>                                                            <media:text><![CDATA[Razer Tartarus V2 Pro wrist rest and thumb stick shown close up with buttons]]></media:text>
                                <media:title type="plain"><![CDATA[Razer Tartarus V2 Pro wrist rest and thumb stick shown close up with buttons]]></media:title>
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                                <p>Razer's Tartarus is one of the weirdest 'keyboards' I've ever seen, yet I can't help being drawn to its strangely alluring ergonomic design. I remember seeing the Nostromo and Orbweaver come and go over the years, acting as similarly odd keypads with a niche appeal I assumed only benefited MMORPG nuts. I don't play World of Warcraft. At best, I dip my toes into RuneScape.</p><p>So, why did I want to try the Tartarus V2 Pro after <a href="https://www.windowscentral.com/gaming/pc-gaming/razer-tartarus-v2-pro-announced">its surprise announcement earlier this September?</a> There's just something about its wrist rest, combined with the curved shape, that appeals to my wrists, which spend most of the day attached to a low-profile productivity keyboard. If I'm playing half of my games on a keyboard, I might as well be as comfortable as possible.</p><p><em>Razer provided a sample but did not see, nor did it have any input on, the contents of my article before publishing.</em></p><h2 class="article-body__section" id="section-how-much-does-the-tartarus-v2-pro-cost"><span>How much does the Tartarus V2 Pro cost?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q9VM8QxTes4xhWtNzWJnr3" name="razer-tartarus-v2-pro-boxed" alt="Razer Tartarus V2 Pro in retail packaging on a metal table" src="https://cdn.mos.cms.futurecdn.net/Q9VM8QxTes4xhWtNzWJnr3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Q9VM8QxTes4xhWtNzWJnr3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Look out for the boxed Tartarus V2 Pro in physical stores. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>Razer sells the Tartarus V2 Pro for <a href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank"><strong>$199.99 MSRP</strong> at its official storefront</a>, with a functionally identical variant available for <a href="https://www.razer.com/gb-en/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3M1" target="_blank"><strong>£199.00</strong> at Razer UK.</a> Regional keyboard layouts don't apply to this unique keypad without traditional lettering glyphs, so US imports should work if you can't find one in your country.</p><p>As usual, Razer also lists the Tartarus V2 Pro for <a href="https://www.amazon.com/Razer-Tartarus-Left-Handed-Analog-Optical/dp/B0H9BNJZR7" target="_blank"><strong>$199.99</strong> on Amazon</a>, and again, a model for Brits appears for some extra pennies at <a href="https://www.amazon.co.uk/Razer-Tartarus-Pro-Programmable-HyperPolling/dp/B0GWQG39CX" target="_blank"><strong>£199.99</strong> on Amazon UK</a>. At launch, availability seems better if you order directly from Razer itself or head to <a href="https://www.razer.com/razerstores" target="_blank">a physical RazerStore</a>, should you have one nearby.</p><p>For comparison, the original <strong>Razer Tartarus</strong> launched in 2013 for <strong>$79.99</strong>, followed by the <strong>Chroma </strong>in 2015 for the same <strong>$79.99</strong>, then the <strong>V2 </strong>in 2017 for <strong>$99.99</strong>, and the <strong>Pro </strong>in 2019 for <strong>$129.99</strong>. Years later, we now have the <strong>V2 Pro</strong> in 2026 for <strong>$199.99</strong>, or you can still pick up the first <strong>Pro </strong>for <a href="https://www.amazon.com/dp/B07YQKS4B5?th=1" target="_blank"><strong>$129.99</strong> on Amazon</a>.</p><div ><table><caption>Razer Tartarus V2 Pro specifications</caption><thead><tr><th class="firstcol " ><p>Component</p></th><th  ><p>Spec</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Switch</p></td><td  ><p>Razer Analog Optical Switch Gen-2 (Linear)</p></td></tr><tr><td class="firstcol " ><p>Lighting</p></td><td  ><p>Razer Chroma RGB</p></td></tr><tr><td class="firstcol " ><p>Memory</p></td><td  ><p>Hybrid on-board storage for up to 3 profiles</p></td></tr><tr><td class="firstcol " ><p>Connectivity</p></td><td  ><p>Detachable Type‑C cable</p></td></tr><tr><td class="firstcol " ><p>Extras</p></td><td  ><p>Fully-adjustable ergonomic wrist rest</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="e12d6aac-b374-11f1-85ce-33367c159e82" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="BHuEXwHX2RvJwpSJXYorrm" name="razer-tartarus-v2-pro-product-square" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/BHuEXwHX2RvJwpSJXYorrm-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br><em>"Grasp the true meaning of command with the Razer Tartarus V2 Pro — our most advanced analog optical gaming keypad."</em><a class="view-deal button" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow" data-dimension112="e12d6aac-b374-11f1-85ce-33367c159e82" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99">View Deal</a></p></div><h2 class="article-body__section" id="section-what-i-like-about-the-tartarus-v2-pro"><span>What I like about the Tartarus V2 Pro</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.10%;"><img id="33YXH8eB55sb8qrszDMA9P" name="razer-tartarus-v2-pro-connected-green" alt="Razer Tartarus V2 Pro connected with cable to show illuminated green keys" src="https://cdn.mos.cms.futurecdn.net/33YXH8eB55sb8qrszDMA9P-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1122" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/33YXH8eB55sb8qrszDMA9P-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's definitely faux leather, but the wrist rest feels great. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>The Tartarus V2 Pro feels like Razer's high-end gaming keyboards, with each linear keypress matching the response of the analog optical switches I've seen in similarly premium examples like the <a href="https://www.windowscentral.com/accessories/keyboards/razer-huntsman-v3-pro-tkl-8khz-review-2026">Razer Huntsman V3 TKL 8KHz</a>. That big cluster of 27 keys exhibits smooth travel and defaults to a traditional 'WASD' layout that mostly fits my muscle memory.</p><p>Two buttons on the wrist rest let me adjust its distance and angle, though I immediately felt quite comfortable with it at its default, shortest setup. It's significantly more comfortable than any other keyboard-and-wrist-rest arrangement I've used to date, and my fingers fall quite naturally on the textured, double-shot PBT keycaps (they'll never fade).</p><p>Similarly, decades of PC gaming mean my thumb naturally rests between the big, shiny 'HyperShift' button — which can trigger a second layer of commands, like a regular keyboard shift key — and the new, drift-proof <a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks">TMR</a> thumbstick. I can rebind that HyperShift button to any other command I like, and I'm already considering using it as a spacebar replacement. So far, so good.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/E59TfYxrWcgxq7B94BqaGP-1920-80.jpg" alt="Razer Tartarus V2 Pro with finger pressing a key, highlight pressure with green and orange LEDs" /><figcaption>Key press depth is displayed on the right side.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Rmt2XbX39LMFFiBFigdkJP-1920-80.jpg" alt="Razer Tartarus V2 Pro box contents displayed on a metal table" /><figcaption>Razer includes two interchangeable thumbstick caps.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>On the right, a strip of LEDs lights up in sequence to show how far I've pressed a key, including its initial actuation point and maximum depth. That adjustable actuation is part of Razer's whole pitch for the Tartarus V2 Pro, meaning I can dictate exactly how sensitive the keys are. Beyond that, 'Snap Flex' lets me bind other inputs to trigger when I release specific keys.</p><div><blockquote><p>(In Euro Truck Simulator 2) I can bind the W key to an analog accelerator pedal and press it lightly to creep through low-speed areas. Clever.</p></blockquote></div><p>Indeed, while it's obvious at first glance that this thing offers a <em>lot </em>of keys, it's not quite accurate. In reality, you get a <em>sh—load of keys</em>. Maybe more theoretical keys than I could ever use. Nevertheless, the first hours were quite exciting as I pondered potential keymap layouts for specific games, with space for 24 configurable keymaps across 3 profiles inside Razer's Synapse app.</p><p>The more I learned about analog optical switches, the more I like them, particularly because I can bind a controller trigger to a key for a gradual response. Yes, I know the Tartarus was made for MMORPGs first, but there's more fun to be had. For example, building a profile for Euro Truck Simulator 2 means I can bind the W key to an analog accelerator pedal and press it lightly to creep through low-speed areas. Clever.</p><h2 class="article-body__section" id="section-does-the-tartarus-v2-pro-have-any-issues"><span>Does the Tartarus V2 Pro have any issues?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rdAcmnBCCTugmsYpe7o3HP" name="razer-tartarus-v2-pro-thumbstick-held" alt="Razer Tartarus V2 Pro grasped with a hand, holding a thumbstick" src="https://cdn.mos.cms.futurecdn.net/rdAcmnBCCTugmsYpe7o3HP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/rdAcmnBCCTugmsYpe7o3HP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The TMR thumbstick is technically great, but I'd have preferred an analog optical key for my thumb to use. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>The meat of my grievances relates more to Razer's Synapse software than to the Tartarus V2 Pro's design, but there are a couple of physical oddities worth noting as a first-time user who only saw photographs of its predecessors with a single key under their thumbstick. For most of my testing, it felt like there was nothing for my thumb to do.</p><p>Of course, Razer intends to match its high-end keyboard switches by offering the TMR thumbstick, but that doesn't gel with decades of spacebar-mashing habits that my thumb muscles expect. So, even though I mapped the big, round HyperSpeed button to the spacebar for that very reason, it still doesn't feel quite right during gameplay.</p><p>It's the clicky response of that HyperSpeed button — which feels more like the shoulder bumpers of your average Xbox controller — that clashes with the ultra-smooth linear action of the keypad. There's a tactile mismatch, and on top of that, I can't stop the Tartarus V2 Pro from switching off the RGB key lights when I press the HyperSpeed button, no matter what it's bound to.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2170px;"><p class="vanilla-image-block" style="padding-top:56.27%;"><img id="fY9saZYrYxN32GzNzApv39" name="razer-tartarus-v2-pro-synapse-update" alt="Razer Synapse app updated with thumbstick orientation and assignment options for the Tartarus V2 Pro keypad" src="https://cdn.mos.cms.futurecdn.net/fY9saZYrYxN32GzNzApv39-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2170" height="1221" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fY9saZYrYxN32GzNzApv39-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Updating firmware via Razer's Synapse app unlocks much-appreciated thumbstick options. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer | Windows Central)</span></figcaption></figure><p><em><strong>Editor's note: </strong></em><em>Complaints related to thumbstick orientation and assignment have been fixed in a firmware update released by Razer.</em></p><p>The rest of my concerns with the V2 Pro are solvable through firmware updates and tweaks in Razer Synapse. Easier fixes would include a patch for a bugged 'switch off lighting' timeout function that leaves the keypad illuminated as long as I'm using my PC, because it still detects my primary keyboard in use. Unruly backlighting should be an easy thing to fix.</p><div><blockquote><p>If I stretch my thumb toward my monitor to mean 'forward,' the Tartarus V2 Pro thinks I'm moving right, so I have to move it literally, vertically upward.</p></blockquote></div><p>Most egregious of all, and one I hope Razer fixes as quickly as possible, is that I can't realign the inputs for the TMR thumbstick. Right now, if I stretch my thumb toward my monitor to mean 'forward,' the Tartarus V2 Pro thinks I'm moving right, so I have to move it literally, vertically upward to gesture 'forward.' It's bizarre, and something Valve's Steam Input can already solve.</p><p>Similarly, the thumbstick is strangely mapped to a controller's right stick by default. Since the Tartarus is built so purposefully around the left hand, traditionally reserved for in-game movement, it feels like a similarly odd decision. I found little use for the thumbstick unless a game offered a 'southpaw' option to switch the left and right sticks. Razer is working on it.</p><h2 class="article-body__section" id="section-is-the-tartarus-v2-pro-good-for-accessible-gaming"><span>Is the Tartarus V2 Pro good for accessible gaming?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3eQm9hbGD6eiFwh7vAWbHP" name="razer-tartarus-v2-pro-wrist-rest-close" alt="Razer Tartarus V2 Pro wrist rest and thumb stick shown close up with buttons" src="https://cdn.mos.cms.futurecdn.net/3eQm9hbGD6eiFwh7vAWbHP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/3eQm9hbGD6eiFwh7vAWbHP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Razer's ergonomic Tartarus design appeals to more gamers than it might have expected. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>It wouldn't surprise anyone to hear that this alien-looking keypad, polling at 8KHz with custom-designed switches, was built first for hardcore PC gamers. However, the benefits of Razer's esports-centric tech, like Rapid Trigger and Snap Flex, coincidentally appeal to those with accessibility needs, including my wife and her overextendable joints.</p><p>She's a newfound World of Warcraft fan who mostly relied on the <a href="https://www.windowscentral.com/gaming/xbox/one-year-later-xbox-adaptive-joystick-changed-our-accessible-gaming-life">Xbox Adaptive Joystick for over a year</a>, until Blizzard started <a href="https://www.windowscentral.com/gaming/blizzard/i-asked-if-warcraft-3-wow-forever-and-heroes-of-the-storm-will-come-to-xbox">improving controller support for WoW</a>. That hasn't stopped her from eyeing up the Tartarus over the years, and after testing how adjustable the smooth analog optical switches are on the V2 Pro, I'm certain she'll find it comfortable.</p><p>On top of that, Rapid Trigger means she doesn't have to lift her finger entirely off a key in order to activate it again, and can reset an input with the slightest upward movement. Pair that with Snap Flex to bind commands at the point of a key release, and she'll barely have to move her hand at all. <a href="https://www.windowscentral.com/accessories/keyboards/razer-huntsman-v3-pro-snap-tap-announcement">Snap Tap</a> is useful, too, but mostly for me and my love/hate relationship with Counter-Strike 2.</p><h2 class="article-body__section" id="section-should-you-buy-the-tartarus-v2-pro"><span>Should you buy the Tartarus V2 Pro?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JNGwiC5xcXHZoWMkQmJkKP" name="razer-tartarus-v2-pro-unboxing" alt="Razer Tartarus V2 Pro displayed in its green retail box" src="https://cdn.mos.cms.futurecdn.net/JNGwiC5xcXHZoWMkQmJkKP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JNGwiC5xcXHZoWMkQmJkKP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a long-awaited update, but anyone who owns the V2 will likely be satisfied already. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if">You should buy this if ...</h2><p>✅ You play MMORPGs/MOBAs like World of Warcraft/League of Legends</p><p>✅ You want a combination joypad/keyboard gaming solution</p><h2 id="you-should-not-buy-this-if">You should not buy this if ...</h2><p>❌ You already own a previous model of the Tartarus</p><p>My interpretation of the Tartarus V2 Pro is that it's almost immaculate, dulled initially by software-centric gripes that were fixed with app patches, along with relatively small design changes that make me compare it so closely to its predecessors. If you're into games with a huge number of abilities and the rotation orders around them, you'll likely love it.</p><p>At launch, I was puzzled by Razer's choice to make the TMR thumbstick default to acting as a right-side thumbstick for looking around in games, and its insistence on pointing the stick up to the sky to move forward was equally strange. Again, both were solved with a firmware update, and now I'm more tempted to incorporate the otherwise excellent thumbstick into my own flow.</p><p>Ultimately, the analog optical switches powering the 27 keys are legitimately brilliant, and probably the first time I've genuinely cared about adjustable actuation in a keyboard. Basing it around a command center for your left hand makes the whole prospect far more appealing, though you might miss the lone key that used to sit below your thumb. Still, plenty of other keys remain.</p>        <div class="featured_product_block featured_block_horizontal" data-id="0ab84df0-b1e1-11f1-b5ca-47ca7c6ebaba">            <a href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" data-model-name="Tartarus V2 Pro" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BHuEXwHX2RvJwpSJXYorrm.jpg" alt="Razer Tartarus V2 Pro render"><img id="x5aJYrvBmqfdWMWzJxZeLA" class="endorsement-img endorsement-top-right" style="max-width: 100px; max-height: 100px;" src="https://cdn.mos.cms.futurecdn.net/x5aJYrvBmqfdWMWzJxZeLA.png" name="windows-central-editors-choice-2026" alt="Windows Central "Editor's Choice" award with a magenta design"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Razer</div>                                        <div class="featured__title">Tartarus V2 Pro</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p><em>"From its TMR thumbstick and adjustable wrist rest, to Rapid Trigger and adjustable actuation, wield true control and customization over MMOs, FPS, and more."</em></p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Heroes of the Storm gets its first new hero in six years ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Heroes of the Storm fans, rejoice: <strong>Blizzard has not forgotten you. </strong>Yes, shocking many, I’m sure. <a href="https://news.blizzard.com/en-gb/article/24303314/xalatath-has-joined-heroes-of-the-storm" target="_blank">Blizzard has just released a new blog post</a> announcing that Xal’atath is joining Heroes of the Storm alongside a major new update. </p><p>That’s right: for the first time in almost six years, the game is receiving a brand-new hero, making her the 91st to join the Nexus.</p><p>To celebrate the launch, <a href="http://us.support.blizzard.com/en/help/article/338501?flowTrackingId=" target="_blank">fans can earn exclusive Twitch drops starting today</a>, September 28, at 9:00 am PT, through October 5 at 11:59 pm PT. Rewards scale with watch time, ranging from 1,000 gold for an hour to Epic and Legendary loot chests, and even an Epic Deadly Chaos Wolf at the eight-hour mark.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QwXQEtGlkc4" allowfullscreen></iframe></div></div><p>Now, my personal knowledge of Heroes of the Storm is limited, but the blog post does detail the new hero. Xal’atath is a ranged assassin, and her ability kit is as follows:</p><ul><li><strong>Trait </strong>- Void Volley. Basic attacks build Soul Essence; at full Essence, unleash a barrage of void orbs at a target area while moving freely.</li><li>Q - Shadow Mark. Cast a large Void Orb that marks enemy Heroes hit by its inner radius; the Dark Heart moves to the impact point and detonates on marked enemy Heroes.</li><li><strong>W</strong> - Dark Heart Ritual. Summon the Dark Heart talisman to pulse void energy at nearby enemies, then follow and detonate on any Shadow Marked Hero.</li><li><strong>E</strong> - Void Step. Blink between three points in a triangular pattern, gaining attack damage at each stop; can be cancelled early to reposition or escape.</li><li><strong>Heroic</strong> - Void Eruption. Channel a growing void orb, launch it to blind enemies and dominate space, then detonate in a large area - cast on the Dark Heart for an instant, fully empowered eruption.</li><li><strong>Heroic </strong>- Void Convergence. Summon a portal that spawns relentless void minions to overwhelm nearby enemies, replacing fallen minions until the portal ends or is destroyed.</li></ul><p><strong>Xal’atath is a paid hero, available for $7.99</strong> right now. For those who prefer to use gold, Blizzard aims to make her available for gold later this year, tentatively set for the end of November.</p><p>Outside of this new hero, <a href="https://news.blizzard.com/en-us/article/24303007/heroes-of-the-storm-live-patch-notes-september-28-2026" target="_blank">Blizzard details a bunch of other stuff in the blog post</a>, which you should check out, including a teaser that more might be to come... Fans of Heroes of the Storm seemingly have a lot to be excited about, and I for one hope the game can stick it to other MOBAs.</p><p>Do let me know your thoughts in the comments, whether you’re excited, not excited, or somewhere in between. And with that, do be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKy1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/OKy1Ze.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/McHBFoFy.html" id="McHBFoFy" title="Xbox's Disc-To-Digital program is here. It really works!" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/blizzard/heroes-of-the-storms-91st-hero-goes-live-today</link>
                                                                            <description>
                            <![CDATA[ Blizzard is adding Xal’atath to Heroes of the Storm, giving the MOBA its first new hero in almost six years alongside Twitch Drops and a major new update. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 19:43:40 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 20:59:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Xal’atath promotional image]]></media:description>                                                            <media:text><![CDATA[Xal’atath stands surrounded by Void creatures in new Heroes of the Storm artwork celebrating her arrival as the game’s 91st hero.]]></media:text>
                                <media:title type="plain"><![CDATA[Xal’atath stands surrounded by Void creatures in new Heroes of the Storm artwork celebrating her arrival as the game’s 91st hero.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Heroes of the Storm fans, rejoice: <strong>Blizzard has not forgotten you. </strong>Yes, shocking many, I’m sure. <a href="https://news.blizzard.com/en-gb/article/24303314/xalatath-has-joined-heroes-of-the-storm" target="_blank">Blizzard has just released a new blog post</a> announcing that Xal’atath is joining Heroes of the Storm alongside a major new update. </p><p>That’s right: for the first time in almost six years, the game is receiving a brand-new hero, making her the 91st to join the Nexus.</p><p>To celebrate the launch, <a href="http://us.support.blizzard.com/en/help/article/338501?flowTrackingId=" target="_blank">fans can earn exclusive Twitch drops starting today</a>, September 28, at 9:00 am PT, through October 5 at 11:59 pm PT. Rewards scale with watch time, ranging from 1,000 gold for an hour to Epic and Legendary loot chests, and even an Epic Deadly Chaos Wolf at the eight-hour mark.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/QwXQEtGlkc4" allowfullscreen></iframe></div></div><p>Now, my personal knowledge of Heroes of the Storm is limited, but the blog post does detail the new hero. Xal’atath is a ranged assassin, and her ability kit is as follows:</p><ul><li><strong>Trait </strong>- Void Volley. Basic attacks build Soul Essence; at full Essence, unleash a barrage of void orbs at a target area while moving freely.</li><li>Q - Shadow Mark. Cast a large Void Orb that marks enemy Heroes hit by its inner radius; the Dark Heart moves to the impact point and detonates on marked enemy Heroes.</li><li><strong>W</strong> - Dark Heart Ritual. Summon the Dark Heart talisman to pulse void energy at nearby enemies, then follow and detonate on any Shadow Marked Hero.</li><li><strong>E</strong> - Void Step. Blink between three points in a triangular pattern, gaining attack damage at each stop; can be cancelled early to reposition or escape.</li><li><strong>Heroic</strong> - Void Eruption. Channel a growing void orb, launch it to blind enemies and dominate space, then detonate in a large area - cast on the Dark Heart for an instant, fully empowered eruption.</li><li><strong>Heroic </strong>- Void Convergence. Summon a portal that spawns relentless void minions to overwhelm nearby enemies, replacing fallen minions until the portal ends or is destroyed.</li></ul><p><strong>Xal’atath is a paid hero, available for $7.99</strong> right now. For those who prefer to use gold, Blizzard aims to make her available for gold later this year, tentatively set for the end of November.</p><p>Outside of this new hero, <a href="https://news.blizzard.com/en-us/article/24303007/heroes-of-the-storm-live-patch-notes-september-28-2026" target="_blank">Blizzard details a bunch of other stuff in the blog post</a>, which you should check out, including a teaser that more might be to come... Fans of Heroes of the Storm seemingly have a lot to be excited about, and I for one hope the game can stick it to other MOBAs.</p><p>Do let me know your thoughts in the comments, whether you’re excited, not excited, or somewhere in between. And with that, do be sure to take part in our poll below:</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OKy1Ze"></div>                            </div>                            <script src="https://kwizly.com/embed/OKy1Ze.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/McHBFoFy.html" id="McHBFoFy" title="Xbox's Disc-To-Digital program is here. It really works!" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Winhanced 0.9.9.9 fixes my biggest complaints of Windows gaming handhelds ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Winhanced is a launcher that essentially <strong>replaces Xbox Mode on your Windows handheld</strong>. Instead of simply fullscreening the Xbox app, Winhanced gives you a fully featured user interface that connects to your Xbox, Steam, GOG, and Epic libraries, alongside support for emulators, other apps, and much more.</p><p>I've talked quite extensively about <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/winhanced-browse-stores-and-compare-prices" target="_blank">Winhanced here on Windows Central</a>, using the launcher for quite some time on my own handhelds, and seen it in both its current, near-complete state and its not-so-complete state a few months back.</p><p>The launcher is nearing version 1.0, which I’m sure I’ll cover when it releases, as the sneak peek I’ve seen — and will discuss closer to release — is extremely exciting. However, version <a href="https://www.winhanced.com/" target="_blank"><strong>0.9.9.9 is available today</strong></a> and boasts new features and improvements. These are just a few that caught my attention:</p><ul><li>Friend cards, letting you message your friends, see what they’re doing, view their profiles, and more. (Public)</li><li>Better integration with Discord, Steam, Xbox, and PlayStation. (Public)</li><li>PC streaming through the new Winhanced Streaming Companion. (Public)</li><li>Install Windows updates without leaving Winhanced. (Public)</li><li>Improved driver detection for updating your handheld’s drivers through Winhanced. (Public)</li><li>Game theme music, including the option to choose your own tracks. (Public)</li><li>Improved Epic and GOG downloads, including resumable downloads. (Public)</li><li>Create your own collections for easier access to different groups of games. <strong>(Early Access)</strong></li><li>A Discord server browser that can be navigated with a controller. <strong>(Early Access)</strong></li></ul><p>Those are just a handful of the additions, and 0.9.9.9 also includes substantial behind-the-scenes work to improve how Winhanced works in general, making it a pretty seamless experience. If you're interested, I urge you to <a href="https://discord.com/invite/6qYQmDyU7N" target="_blank"><strong>join the Winhanced Discord</strong></a><strong> and check out the full release notes</strong> because there’s simply far too much for me to reasonably cram into one overextended post without getting into the weeds.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BUZ6C_KOlL8" allowfullscreen></iframe></div></div><p>I’ve moaned since the day I got my Xbox Ally X about just <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/the-xbox-ally-x-handheld-is-too-rough-for-me-right-now-but-i-see-the-vision">how unpolished and, frankly, disappointing the user experience was</a>. Winhanced has genuinely changed that for me, though, and <strong>made me much more willing to pick up my Xbox Ally X</strong> and actually play games on it, which isn’t something I can say for the other launchers I’ve tried.</p><p>If you’ve tried Winhanced before and found it too buggy, I’d suggest giving it another shot now. A big part of 0.9.9.9 focused on squashing hardware-related bugs and improving consistency across supported handhelds, with the developer describing this release's device consistency as finally at a <em>"1.0 level."</em></p><p>If Winhanced isn’t your thing, though, that’s okay too. Xbox Mode is improving, but I'll still use this instead. Let me know your thoughts in the comments, or just drop a vote on the poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YNJX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YNJX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/handheld-gaming-pc/winhanced-update-0999</link>
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                            <![CDATA[ Winhanced 0.9.9.9 is now available with a huge selection of new features for Windows gaming handhelds, including friend cards, PC streaming, improved integrations, Windows updates, driver management, and more. ]]>
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                                                                        <pubDate>Mon, 28 Sep 2026 10:31:52 +0000</pubDate>                                                                                                                                <updated>Mon, 28 Sep 2026 12:51:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming PC]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Winhanced]]></media:credit>
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                                <media:title type="plain"><![CDATA[Winhanced promotional banner with glowing blue app icon and large logo on a dark blue and purple gaming-themed background.]]></media:title>
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                                <p>Winhanced is a launcher that essentially <strong>replaces Xbox Mode on your Windows handheld</strong>. Instead of simply fullscreening the Xbox app, Winhanced gives you a fully featured user interface that connects to your Xbox, Steam, GOG, and Epic libraries, alongside support for emulators, other apps, and much more.</p><p>I've talked quite extensively about <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/winhanced-browse-stores-and-compare-prices" target="_blank">Winhanced here on Windows Central</a>, using the launcher for quite some time on my own handhelds, and seen it in both its current, near-complete state and its not-so-complete state a few months back.</p><p>The launcher is nearing version 1.0, which I’m sure I’ll cover when it releases, as the sneak peek I’ve seen — and will discuss closer to release — is extremely exciting. However, version <a href="https://www.winhanced.com/" target="_blank"><strong>0.9.9.9 is available today</strong></a> and boasts new features and improvements. These are just a few that caught my attention:</p><ul><li>Friend cards, letting you message your friends, see what they’re doing, view their profiles, and more. (Public)</li><li>Better integration with Discord, Steam, Xbox, and PlayStation. (Public)</li><li>PC streaming through the new Winhanced Streaming Companion. (Public)</li><li>Install Windows updates without leaving Winhanced. (Public)</li><li>Improved driver detection for updating your handheld’s drivers through Winhanced. (Public)</li><li>Game theme music, including the option to choose your own tracks. (Public)</li><li>Improved Epic and GOG downloads, including resumable downloads. (Public)</li><li>Create your own collections for easier access to different groups of games. <strong>(Early Access)</strong></li><li>A Discord server browser that can be navigated with a controller. <strong>(Early Access)</strong></li></ul><p>Those are just a handful of the additions, and 0.9.9.9 also includes substantial behind-the-scenes work to improve how Winhanced works in general, making it a pretty seamless experience. If you're interested, I urge you to <a href="https://discord.com/invite/6qYQmDyU7N" target="_blank"><strong>join the Winhanced Discord</strong></a><strong> and check out the full release notes</strong> because there’s simply far too much for me to reasonably cram into one overextended post without getting into the weeds.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BUZ6C_KOlL8" allowfullscreen></iframe></div></div><p>I’ve moaned since the day I got my Xbox Ally X about just <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/the-xbox-ally-x-handheld-is-too-rough-for-me-right-now-but-i-see-the-vision">how unpolished and, frankly, disappointing the user experience was</a>. Winhanced has genuinely changed that for me, though, and <strong>made me much more willing to pick up my Xbox Ally X</strong> and actually play games on it, which isn’t something I can say for the other launchers I’ve tried.</p><p>If you’ve tried Winhanced before and found it too buggy, I’d suggest giving it another shot now. A big part of 0.9.9.9 focused on squashing hardware-related bugs and improving consistency across supported handhelds, with the developer describing this release's device consistency as finally at a <em>"1.0 level."</em></p><p>If Winhanced isn’t your thing, though, that’s okay too. Xbox Mode is improving, but I'll still use this instead. Let me know your thoughts in the comments, or just drop a vote on the poll!</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W3YNJX"></div>                            </div>                            <script src="https://kwizly.com/embed/W3YNJX.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Halo has fallen so far that even Activision taking over gives me some real hope ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to <a href="https://x.com/TechnicalHalo/status/2102564476587487427" target="_blank">as few as 20 employees</a>, with the franchise <a href="https://www.windowscentral.com/gaming/xbox/xbox-layoffs-update-ninja-theory-acquisitions-fall-through-halo-to-be-given-to-activision-obsidian-joins-bethesda-and-more">hoisted under the Activision umbrella</a> and <strong>a new team created</strong> to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.</p><p>Despite how painful it has been to be a Halo fan over the past 15 years, <strong>we should still show compassion and kindness</strong> to those impacted by these decisions because, at the end of the day, we’re all human. "Genuinely devastating" is also how I’d describe Halo itself, at least in its current state.</p><p>It’s no secret that 343 Industries, and later Halo Studios, struggled to capture what made Halo truly fantastic, with each game suffering from glaring launch issues or missing features. Despite this, <strong>I find it a little unfair for 343i/Halo Studios to shoulder all the blame</strong>. I imagine Microsoft itself played a heavy role in how poorly the franchise was handled and mismanaged, even going as far back as the Bungie days.</p><h2 id="can-it-really-get-any-worse">Can it really get any worse?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VqP76GcpWXZmVVaCkv8DoN" name="Halo-Campaign-Evolved-03" alt="Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure." src="https://cdn.mos.cms.futurecdn.net/VqP76GcpWXZmVVaCkv8DoN-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VqP76GcpWXZmVVaCkv8DoN-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Master Chief in Campaign Evolved. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>This begs the question of whether Activision is actually the right choice here. If we look at Call of Duty, <a href="https://www.windowscentral.com/gaming/call-of-duty/there-has-never-been-a-better-time-to-break-apart-call-of-duty-instead-of-shovelling-it-all-into-a-single-yearly-package" target="_blank">it’s fair to be concerned</a> that Halo won’t be treated much better there either. However, I believe the franchise is at such an unbelievable low point that <strong>Activision is a better bet for Halo’s future than another game developed under Halo Studios</strong>, and I will explain why.</p><p>We know <a href="https://www.windowscentral.com/gaming/halo/explaining-halo-studios-outsourcing" target="_blank">Halo Studios relied heavily on contract work</a> to finish Halo: Campaign Evolved, if you could even call it finished. Due to this outsourcing, I'd argue that <strong>Halo: Campaign Evolved is among the worst ways to experience the first Halo game</strong>, second only to Halo: Combat Evolved Anniversary.</p><p>Like Campaign Evolved, the Anniversary edition takes creative liberties that I believe ruin the experience for returning fans and do the original a disservice for first-time Halo players.</p><p>Don’t get me wrong, though, Campaign Evolved isn’t awful. It still tells the same story as the original, so it isn’t all bad, and <strong>I enjoyed the updated visuals</strong> and even some of the changes to levels, but that’s mostly where my positives end.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3335px;"><p class="vanilla-image-block" style="padding-top:41.86%;"><img id="SZa3io5gGMebGZ2TEAuZTg" name="halo-campaign-evolved-chief-and-343" alt="Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/SZa3io5gGMebGZ2TEAuZTg-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3335" height="1396" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SZa3io5gGMebGZ2TEAuZTg-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved featuring Master Chief and 343 Guilty Spark. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Campaign Evolved suffers from worse cutscenes, awkward pacing, poorly directed voice-overs, and an experience that <strong>feels like it was worked on by 2,000 people who barely communicated with one another</strong>. That said, I’d still give the campaign itself a solid 7/10 because, despite my problems with it, I had fun.</p><p>Ironically, it feels as though the <a href="https://www.windowscentral.com/gaming/helldivers-2-halo-odst-crossover-details-august-2025">Helldivers 2 x Halo ODST crossover did more for Halo than a remake of the original game</a>. If you’re at a point where crossovers in other games based on titles that predate your studio are better received than your actual games, then <strong>something clearly needs to change</strong>.</p><h2 id="the-prequel-missions-killed-any-hope-i-had">The prequel missions killed any hope I had</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3333px;"><p class="vanilla-image-block" style="padding-top:41.85%;"><img id="JEokbExaAM5ahTRvsN4WZa" name="halo-campaign-evolved-chief-and-johnson-1" alt="Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/JEokbExaAM5ahTRvsN4WZa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3333" height="1395" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JEokbExaAM5ahTRvsN4WZa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Master Chief and Sgt Johnson in Campaign Evolved prequel missions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Halo Studios developed three new missions that take place before the events of Halo: Campaign Evolved. However, in almost every way possible, <strong>they fail to deliver anything meaningful to Halo’s lore</strong>. Instead, they wasted what should have been an opportunity for Halo Studios to show that it understood Halo and could carry the franchise forward.</p><p>What we got instead turned into an experience I can only describe as possibly the worst story told within a Halo game, right up there next to Halo 5. Allow me to paint a better picture of what we could have had.</p><p>Instead of Master Chief and Sgt. Johnson meandering around a Covenant ship, <strong>imagine three missions spliced throughout the campaign following Thel 'Vadam, the Arbiter</strong>, as he desperately tries and ultimately fails to stop Master Chief from destroying Halo.</p><p>Not only would that have given us a far more interesting perspective on the events of the first game, but it could have perfectly led into Halo 2. Instead, we got a barely memorable experience that feels like a huge missed opportunity.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1911px;"><p class="vanilla-image-block" style="padding-top:42.23%;"><img id="NHb5HytzwwQUWVSjkZgzBC" name="h2a-arbiter-hero.jpg" alt="The Arbiter, Thel 'Vadam, wearing silver Arbiter armor in a cinematic scene from Halo 2: Anniversary." src="https://cdn.mos.cms.futurecdn.net/NHb5HytzwwQUWVSjkZgzBC-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1911" height="807" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NHb5HytzwwQUWVSjkZgzBC-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo 2: Anniversary image depicting the Arbiter </span><span class="credit" itemprop="copyrightHolder">(Image credit: 343 Industries)</span></figcaption></figure><p>That brings me back around to why I believe Activision is a better option than what we were currently looking at for Halo’s future. The franchise is at a point where, despite enjoying Halo since 2001, I would now rather see the publisher responsible for Call of Duty make a Halo game.</p><p><strong>I genuinely don’t see how things could get much worse than they already are.</strong></p><p>Yes, I am aware Call of Duty’s battle passes are awful, and skill-based matchmaking is also awful. But I will also remind people that<a href="https://www.reddit.com/r/halo/comments/qv4i4w/the_color_white_is_not_worth_20/" target="_blank"> Halo Infinite required you to pay $10 to color your Spartan white</a> and already has skill-based matchmaking as strict as Call of Duty, except with a player base not even a fraction of the size.</p><h2 id="why-activision-might-actually-make-sense">Why Activision might actually make sense  </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k7XXgiw3AuhnyWhCetsx8g" name="Halo + Activision" alt="Halo with Activision logo in the background" src="https://cdn.mos.cms.futurecdn.net/k7XXgiw3AuhnyWhCetsx8g-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k7XXgiw3AuhnyWhCetsx8g-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved main art with Activision logo in the background </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft | Edit by: Windows Central)</span></figcaption></figure><p>Seeing the word Activision rightfully invokes a sense of doom. However, the company has also consistently managed to ship enormous Call of Duty games on an annual basis, with the franchise regularly <strong>sitting among the best-selling games each year</strong>.</p><p><a href="https://www.windowscentral.com/gaming/microsoft-needs-to-get-a-grip-on-call-of-duty-or-risk-irreparable-damage-to-the-franchise" target="_blank">Despite yearly Call of Duty releases becoming stale</a>, it’s fair to say that Activision operates a well-oiled machine with seemingly no signs of letting up. Unlike 343i/Halo Studios, which often struggled to get games out of the door, Activision has repeatedly demonstrated that it can coordinate enormous titles across multiple studios and actually ship them.</p><p>We’re talking about an operation capable of juggling huge campaigns, multiplayer, progression systems, live-service content, PC support, console support, backend infrastructure, and multiple studios all working alongside one another.</p><p>Somehow, it still gets a Call of Duty game out of the door every single year. Whether every single one of those games is good is another question entirely. Again, there’s no denying that <strong>Activision knows how to organize and ship enormous FPS projects</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="ucn2Bxid3hwJEsNim58YmW" name="call-of-duty-black-ops-image.jpg" alt="Call Of Duty Black Ops Image" src="https://cdn.mos.cms.futurecdn.net/ucn2Bxid3hwJEsNim58YmW-1920-80.jpg" mos="" align="middle" fullscreen="1" width="800" height="452" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ucn2Bxid3hwJEsNim58YmW-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Call of Duty promotional image for Black Ops </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Activision)</span></figcaption></figure><p>That’s the biggest thing that gives me hope here, especially when Halo has repeatedly struggled to simply have everything ready at launch. Halo Infinite launched without campaign co-op or Forge; Halo 5 <strong>also </strong>shipped without Forge, and even <a href="https://www.windowscentral.com/how-microsoft-turned-doomed-halo-release-its-greatest-hit">Halo: The Master Chief Collection famously launched in an absolutely terrible state.</a></p><p>So, having a company that has consistently managed projects of this scale does at least sound appealing on paper. It’s also important not to get caught up in the fact that it’s Activision.</p><p>They are reportedly <strong>creating a completely new team to head up a Halo project</strong>, and I’m hoping we see some old, familiar faces join on board, with the likes of Joe Staten and, of course, <strong>Marcus Lehto</strong>, who has <a href="https://x.com/game_fabricator/status/2090175195390820456?s=20" target="_blank">recently spoken about how he’d love to return to Halo</a>, even posting numerous polls asking fans what they’d like to see from the franchise moving forward.</p><div><blockquote><p>If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel. PvP would be the brains, PvE the heart and soul. It would not be "everyone's" Halo.</p><p>Marcus Lehto, Halo Co-creator</p></blockquote></div><p>That new team is probably what gives me the most hope, as it clearly won’t just be Treyarch or Sledgehammer being told to make Halo, or Infinity Ward being pulled away from Call of Duty. <strong>Microsoft is effectively building a new Halo team under Activision</strong>, which creates an opportunity to bring in people specifically because they want to work on Halo.</p><p>A completely new team also means completely new leadership and, hopefully, a clearer creative direction from the very beginning. Activision’s existing technology, production pipelines, QA teams, and general infrastructure could still sit behind that new team without necessarily dictating what Halo itself has to become.</p><p>That’s really the important distinction here because <strong>I don’t want Call of Duty wearing a Halo skin</strong>. What I want is Halo being given access to the kind of development structure that has allowed Call of Duty to consistently ship enormous games year after year, while still retaining what actually makes Halo, well, Halo.</p><h2 id="halo-doesn-t-need-to-reinvent-the-wheel-or-itself">Halo doesn’t need to reinvent the wheel or itself</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wnjp5wvhxs9tFibNGHFGEm" name="halo-reach-hero.jpg" alt="Halo: Reach." src="https://cdn.mos.cms.futurecdn.net/Wnjp5wvhxs9tFibNGHFGEm-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Wnjp5wvhxs9tFibNGHFGEm-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Reach promotional art </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>This really brings me to what I think Halo actually needs moving forward. At this point, <strong>I don’t think the franchise needs yet another grand reinvention</strong>, although I wouldn’t necessarily be against them rebooting things and picking the story back up after Halo 3.</p><p>Halo 4 tried to take the story in a completely different direction, Halo 5 then shifted things again, and Halo Infinite was supposed to become a platform for Halo for years to come. Then, 343 Industries became Halo Studios with the promise that things would change <em>(Spoiler: they didn't). </em>At some point, you really do just need somebody to make a complete Halo game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODm8GX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODm8GX.js" async></script><p>Give me a campaign with scoring and timing, split-screen, campaign co-op, Forge, Firefight, Big Team Battle, social modes, custom games, theater, a proper progression system, and a multiplayer suite that actually feels complete when I boot the game up on day one. These shouldn’t feel like ambitious requests either because, for a franchise like Halo, a lot of these things were once simply expected as far back as 2010.</p><p>More than anything, <strong>I’d also like to see some consistency with the story again</strong>. Halo has spent far too long introducing new ideas, setting up villains, establishing plot threads, and then seemingly deciding by the next game that it would rather move on to something else entirely. I'm keeping my fingers crossed.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/McHBFoFy.html" id="McHBFoFy" title="Xbox's Disc-To-Digital program is here. 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                                                                                                                                            <link>https://www.windowscentral.com/gaming/halo/activision-takeover-is-more-exciting-than-halo-studios</link>
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                            <![CDATA[ Halo has fallen to such a low point that a completely new team under Activision could be more exciting than another game from Halo Studios. ]]>
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                                                                        <pubDate>Sat, 26 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 26 Sep 2026 14:20:15 +0000</updated>
                                                                                                                                            <category><![CDATA[Halo]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Adam Hales ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5hYUY6untKFQqnbxspT2nj-320-70.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Halo Studios | Activision]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Master Chief stands in a lush Halo environment with a large glowing Activision logo in the background.]]></media:description>                                                            <media:text><![CDATA[Master Chief stands in a lush Halo environment with a large glowing Activision logo in the background.]]></media:text>
                                <media:title type="plain"><![CDATA[Master Chief stands in a lush Halo environment with a large glowing Activision logo in the background.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>I know, I know. It’s a bold statement, and before you rush to the comments, let me explain myself. You’ve likely all heard the news by now. Halo Studios may be whittled down to <a href="https://x.com/TechnicalHalo/status/2102564476587487427" target="_blank">as few as 20 employees</a>, with the franchise <a href="https://www.windowscentral.com/gaming/xbox/xbox-layoffs-update-ninja-theory-acquisitions-fall-through-halo-to-be-given-to-activision-obsidian-joins-bethesda-and-more">hoisted under the Activision umbrella</a> and <strong>a new team created</strong> to take over the mantle of responsibility. It is genuinely devastating that well over 200 people were impacted by this move and are now out of work.</p><p>Despite how painful it has been to be a Halo fan over the past 15 years, <strong>we should still show compassion and kindness</strong> to those impacted by these decisions because, at the end of the day, we’re all human. "Genuinely devastating" is also how I’d describe Halo itself, at least in its current state.</p><p>It’s no secret that 343 Industries, and later Halo Studios, struggled to capture what made Halo truly fantastic, with each game suffering from glaring launch issues or missing features. Despite this, <strong>I find it a little unfair for 343i/Halo Studios to shoulder all the blame</strong>. I imagine Microsoft itself played a heavy role in how poorly the franchise was handled and mismanaged, even going as far back as the Bungie days.</p><h2 id="can-it-really-get-any-worse">Can it really get any worse?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VqP76GcpWXZmVVaCkv8DoN" name="Halo-Campaign-Evolved-03" alt="Master Chief wearing green tactical armor and a gold visor, holding a futuristic assault rifle inside a glowing blue geometric corridor structure." src="https://cdn.mos.cms.futurecdn.net/VqP76GcpWXZmVVaCkv8DoN-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VqP76GcpWXZmVVaCkv8DoN-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Master Chief in Campaign Evolved. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p>This begs the question of whether Activision is actually the right choice here. If we look at Call of Duty, <a href="https://www.windowscentral.com/gaming/call-of-duty/there-has-never-been-a-better-time-to-break-apart-call-of-duty-instead-of-shovelling-it-all-into-a-single-yearly-package" target="_blank">it’s fair to be concerned</a> that Halo won’t be treated much better there either. However, I believe the franchise is at such an unbelievable low point that <strong>Activision is a better bet for Halo’s future than another game developed under Halo Studios</strong>, and I will explain why.</p><p>We know <a href="https://www.windowscentral.com/gaming/halo/explaining-halo-studios-outsourcing" target="_blank">Halo Studios relied heavily on contract work</a> to finish Halo: Campaign Evolved, if you could even call it finished. Due to this outsourcing, I'd argue that <strong>Halo: Campaign Evolved is among the worst ways to experience the first Halo game</strong>, second only to Halo: Combat Evolved Anniversary.</p><p>Like Campaign Evolved, the Anniversary edition takes creative liberties that I believe ruin the experience for returning fans and do the original a disservice for first-time Halo players.</p><p>Don’t get me wrong, though, Campaign Evolved isn’t awful. It still tells the same story as the original, so it isn’t all bad, and <strong>I enjoyed the updated visuals</strong> and even some of the changes to levels, but that’s mostly where my positives end.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3335px;"><p class="vanilla-image-block" style="padding-top:41.86%;"><img id="SZa3io5gGMebGZ2TEAuZTg" name="halo-campaign-evolved-chief-and-343" alt="Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/SZa3io5gGMebGZ2TEAuZTg-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3335" height="1396" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SZa3io5gGMebGZ2TEAuZTg-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved featuring Master Chief and 343 Guilty Spark. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Campaign Evolved suffers from worse cutscenes, awkward pacing, poorly directed voice-overs, and an experience that <strong>feels like it was worked on by 2,000 people who barely communicated with one another</strong>. That said, I’d still give the campaign itself a solid 7/10 because, despite my problems with it, I had fun.</p><p>Ironically, it feels as though the <a href="https://www.windowscentral.com/gaming/helldivers-2-halo-odst-crossover-details-august-2025">Helldivers 2 x Halo ODST crossover did more for Halo than a remake of the original game</a>. If you’re at a point where crossovers in other games based on titles that predate your studio are better received than your actual games, then <strong>something clearly needs to change</strong>.</p><h2 id="the-prequel-missions-killed-any-hope-i-had">The prequel missions killed any hope I had</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3333px;"><p class="vanilla-image-block" style="padding-top:41.85%;"><img id="JEokbExaAM5ahTRvsN4WZa" name="halo-campaign-evolved-chief-and-johnson-1" alt="Halo: Campaign Evolved" src="https://cdn.mos.cms.futurecdn.net/JEokbExaAM5ahTRvsN4WZa-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3333" height="1395" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JEokbExaAM5ahTRvsN4WZa-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Master Chief and Sgt Johnson in Campaign Evolved prequel missions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Halo Studios developed three new missions that take place before the events of Halo: Campaign Evolved. However, in almost every way possible, <strong>they fail to deliver anything meaningful to Halo’s lore</strong>. Instead, they wasted what should have been an opportunity for Halo Studios to show that it understood Halo and could carry the franchise forward.</p><p>What we got instead turned into an experience I can only describe as possibly the worst story told within a Halo game, right up there next to Halo 5. Allow me to paint a better picture of what we could have had.</p><p>Instead of Master Chief and Sgt. Johnson meandering around a Covenant ship, <strong>imagine three missions spliced throughout the campaign following Thel 'Vadam, the Arbiter</strong>, as he desperately tries and ultimately fails to stop Master Chief from destroying Halo.</p><p>Not only would that have given us a far more interesting perspective on the events of the first game, but it could have perfectly led into Halo 2. Instead, we got a barely memorable experience that feels like a huge missed opportunity.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1911px;"><p class="vanilla-image-block" style="padding-top:42.23%;"><img id="NHb5HytzwwQUWVSjkZgzBC" name="h2a-arbiter-hero.jpg" alt="The Arbiter, Thel 'Vadam, wearing silver Arbiter armor in a cinematic scene from Halo 2: Anniversary." src="https://cdn.mos.cms.futurecdn.net/NHb5HytzwwQUWVSjkZgzBC-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1911" height="807" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NHb5HytzwwQUWVSjkZgzBC-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo 2: Anniversary image depicting the Arbiter </span><span class="credit" itemprop="copyrightHolder">(Image credit: 343 Industries)</span></figcaption></figure><p>That brings me back around to why I believe Activision is a better option than what we were currently looking at for Halo’s future. The franchise is at a point where, despite enjoying Halo since 2001, I would now rather see the publisher responsible for Call of Duty make a Halo game.</p><p><strong>I genuinely don’t see how things could get much worse than they already are.</strong></p><p>Yes, I am aware Call of Duty’s battle passes are awful, and skill-based matchmaking is also awful. But I will also remind people that<a href="https://www.reddit.com/r/halo/comments/qv4i4w/the_color_white_is_not_worth_20/" target="_blank"> Halo Infinite required you to pay $10 to color your Spartan white</a> and already has skill-based matchmaking as strict as Call of Duty, except with a player base not even a fraction of the size.</p><h2 id="why-activision-might-actually-make-sense">Why Activision might actually make sense  </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k7XXgiw3AuhnyWhCetsx8g" name="Halo + Activision" alt="Halo with Activision logo in the background" src="https://cdn.mos.cms.futurecdn.net/k7XXgiw3AuhnyWhCetsx8g-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k7XXgiw3AuhnyWhCetsx8g-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Campaign Evolved main art with Activision logo in the background </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft | Edit by: Windows Central)</span></figcaption></figure><p>Seeing the word Activision rightfully invokes a sense of doom. However, the company has also consistently managed to ship enormous Call of Duty games on an annual basis, with the franchise regularly <strong>sitting among the best-selling games each year</strong>.</p><p><a href="https://www.windowscentral.com/gaming/microsoft-needs-to-get-a-grip-on-call-of-duty-or-risk-irreparable-damage-to-the-franchise" target="_blank">Despite yearly Call of Duty releases becoming stale</a>, it’s fair to say that Activision operates a well-oiled machine with seemingly no signs of letting up. Unlike 343i/Halo Studios, which often struggled to get games out of the door, Activision has repeatedly demonstrated that it can coordinate enormous titles across multiple studios and actually ship them.</p><p>We’re talking about an operation capable of juggling huge campaigns, multiplayer, progression systems, live-service content, PC support, console support, backend infrastructure, and multiple studios all working alongside one another.</p><p>Somehow, it still gets a Call of Duty game out of the door every single year. Whether every single one of those games is good is another question entirely. Again, there’s no denying that <strong>Activision knows how to organize and ship enormous FPS projects</strong>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.50%;"><img id="ucn2Bxid3hwJEsNim58YmW" name="call-of-duty-black-ops-image.jpg" alt="Call Of Duty Black Ops Image" src="https://cdn.mos.cms.futurecdn.net/ucn2Bxid3hwJEsNim58YmW-1920-80.jpg" mos="" align="middle" fullscreen="1" width="800" height="452" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ucn2Bxid3hwJEsNim58YmW-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Call of Duty promotional image for Black Ops </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Activision)</span></figcaption></figure><p>That’s the biggest thing that gives me hope here, especially when Halo has repeatedly struggled to simply have everything ready at launch. Halo Infinite launched without campaign co-op or Forge; Halo 5 <strong>also </strong>shipped without Forge, and even <a href="https://www.windowscentral.com/how-microsoft-turned-doomed-halo-release-its-greatest-hit">Halo: The Master Chief Collection famously launched in an absolutely terrible state.</a></p><p>So, having a company that has consistently managed projects of this scale does at least sound appealing on paper. It’s also important not to get caught up in the fact that it’s Activision.</p><p>They are reportedly <strong>creating a completely new team to head up a Halo project</strong>, and I’m hoping we see some old, familiar faces join on board, with the likes of Joe Staten and, of course, <strong>Marcus Lehto</strong>, who has <a href="https://x.com/game_fabricator/status/2090175195390820456?s=20" target="_blank">recently spoken about how he’d love to return to Halo</a>, even posting numerous polls asking fans what they’d like to see from the franchise moving forward.</p><div><blockquote><p>If I were to make another Halo these days, I bet many of you would not like it. It would be a lot darker with a more grounded military feel. PvP would be the brains, PvE the heart and soul. It would not be "everyone's" Halo.</p><p>Marcus Lehto, Halo Co-creator</p></blockquote></div><p>That new team is probably what gives me the most hope, as it clearly won’t just be Treyarch or Sledgehammer being told to make Halo, or Infinity Ward being pulled away from Call of Duty. <strong>Microsoft is effectively building a new Halo team under Activision</strong>, which creates an opportunity to bring in people specifically because they want to work on Halo.</p><p>A completely new team also means completely new leadership and, hopefully, a clearer creative direction from the very beginning. Activision’s existing technology, production pipelines, QA teams, and general infrastructure could still sit behind that new team without necessarily dictating what Halo itself has to become.</p><p>That’s really the important distinction here because <strong>I don’t want Call of Duty wearing a Halo skin</strong>. What I want is Halo being given access to the kind of development structure that has allowed Call of Duty to consistently ship enormous games year after year, while still retaining what actually makes Halo, well, Halo.</p><h2 id="halo-doesn-t-need-to-reinvent-the-wheel-or-itself">Halo doesn’t need to reinvent the wheel or itself</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wnjp5wvhxs9tFibNGHFGEm" name="halo-reach-hero.jpg" alt="Halo: Reach." src="https://cdn.mos.cms.futurecdn.net/Wnjp5wvhxs9tFibNGHFGEm-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Wnjp5wvhxs9tFibNGHFGEm-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Halo: Reach promotional art </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>This really brings me to what I think Halo actually needs moving forward. At this point, <strong>I don’t think the franchise needs yet another grand reinvention</strong>, although I wouldn’t necessarily be against them rebooting things and picking the story back up after Halo 3.</p><p>Halo 4 tried to take the story in a completely different direction, Halo 5 then shifted things again, and Halo Infinite was supposed to become a platform for Halo for years to come. Then, 343 Industries became Halo Studios with the promise that things would change <em>(Spoiler: they didn't). </em>At some point, you really do just need somebody to make a complete Halo game.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-ODm8GX"></div>                            </div>                            <script src="https://kwizly.com/embed/ODm8GX.js" async></script><p>Give me a campaign with scoring and timing, split-screen, campaign co-op, Forge, Firefight, Big Team Battle, social modes, custom games, theater, a proper progression system, and a multiplayer suite that actually feels complete when I boot the game up on day one. These shouldn’t feel like ambitious requests either because, for a franchise like Halo, a lot of these things were once simply expected as far back as 2010.</p><p>More than anything, <strong>I’d also like to see some consistency with the story again</strong>. Halo has spent far too long introducing new ideas, setting up villains, establishing plot threads, and then seemingly deciding by the next game that it would rather move on to something else entirely. I'm keeping my fingers crossed.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/McHBFoFy.html" id="McHBFoFy" title="Xbox's Disc-To-Digital program is here. 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                                                            <title><![CDATA[ The Division 2: Echoes of Central Park is going to be dark, terrifying, and brilliant ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/tag/division-2">The Division 2'</a>s latest expansion, Echoes of Central Park, has finally been fully revealed, and I've been fortunate enough to have an early play test. I dip in and out of The Division 2 these days, but since launch I'm about 1,000 hours deep, and it's been one of my favorite games to play across the Xbox One and Xbox Series X|S era. </p><p>I've written previously in covering the game that it's a testament to its community and the reaction to said community by the developers that The Division 2 is still getting new content to this day. The original plans would have seen it sunset into maintenance mode long ago. </p><p>But a reversal brought new modes and experiences, the <a href="https://www.windowscentral.com/gaming/the-division-2-battle-for-brooklyn-dlc-is-the-best-usd15-ive-spent-in-some-time">Battle for Brooklyn DLC</a>, and now, Echoes of Central Park. With this latest expansion, Massive is taking The Division 2 down a path that we've never walked before. Yes, there's a new map and new locations to explore, but there's also a much darker tone. </p><p>If you can get darker than a pandemic that brought civilization to its knees, that is. </p><p>Echoes of Central Park is introducing horror elements to The Division 2, and while I have played it, I still don't fully understand where that's leading. But it feels different, and I'm here for it. </p><p>This article was produced based on an early playtest of The Division 2: Echoes of Central Park on PC provided by Ubisoft. It was a limited selection of the finished content and has been published specifically without content that could be deemed a spoiler. Nobody at Ubisoft had any input nor saw the content of this article prior to publication. </p><h2 id="central-park-is-a-dark-and-terrifying-location">Central Park is a dark and terrifying location</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbVErxJATq5vsrmcfhCXJN" name="echoes-of-central-park-christmas-market-sign" alt="A screenshot from The Division 2 Echoes of Central Park showing a delapidated Christmas Market sign hanging over an entrance to the park." src="https://cdn.mos.cms.futurecdn.net/MbVErxJATq5vsrmcfhCXJN-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MbVErxJATq5vsrmcfhCXJN-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I mean if that doesn't look spooky enough... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>The premise behind Echoes of Central Park is that once again Division Agents are responding to a distress call. We've been deployed across much of New York City since the start of the first game, but Central Park has always been out of bounds. </p><p>I always assumed it would have been used as a mass grave for all the casualties of the Green Poison, and on that front, I seem to have been correct. But there's something else going on in there. Something mysterious and terrifying. </p><p>You get a little teaser of it during the introduction mission (and don't worry, this entire article will be spoiler free). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YKRHgtfAdD72n2DV9xPsPd" name="echoes-of-central-park-stop-signs" alt="A screenshot from The Division 2 Echoes of Central Park showing a series of warning signs telling the Agent not to enter." src="https://cdn.mos.cms.futurecdn.net/YKRHgtfAdD72n2DV9xPsPd-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YKRHgtfAdD72n2DV9xPsPd-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Someone <strong>really </strong>thinks we should stay out of here.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>It also adds a narrator for the first time, rather than just other members of The Division or from the settlements in your ear. It feels like it's going to play out like some kind of horror story, and it's built very much in that way. </p><p>You don't know what you'll be facing at the end, but again, there are teasers to get the brain matter working during your introduction. </p><p>But it seems pretty clear that whatever we're building up to fight against is unlike any other foe we've faced yet in any of The Division series. </p><h2 id="lots-of-familiarity-but-some-new-mechanics-to-get-to-grips-with">Lots of familiarity, but some new mechanics to get to grips with </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4Cv8ZXMM3pKEM2PvT6e3Bn" name="echoes-of-central-park-street-1" alt="A screenshot from The Division 2 Echoes of Central Park of an Agent standing in the middle of a street in NYC surrounded by chaos, mess, and destruction." src="https://cdn.mos.cms.futurecdn.net/4Cv8ZXMM3pKEM2PvT6e3Bn-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4Cv8ZXMM3pKEM2PvT6e3Bn-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">New mission, same old post-Green Poison New York City. What a mess.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>I've played two of the main missions in the Echoes of Central Park DLC and while I'm not allowed to talk about much of the specifics, I can generalize. </p><p>On one hand, everything still feels familiar. The same enemy factions are present, and they're still as irritating as ever (looking at you, Black Tusk and your stupid drones) but the core gameplay loop doesn't seem to be changing too much. There is still a new endgame experience that I haven't seen, too.</p><p>What I have enjoyed is that during these missions, there are some new challenges. Considering I was playing on Story difficulty, some of the bosses were far more difficult than I expected. Though it should also be said I was playing with a character provided by Ubisoft, not my own, with maximum stats and a stash of gear built to shred. When I play through again, it might be less stressful. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/RhYks9JCScth9Gwf9ykij9-1920-80.png" alt="Screenshots of combat from the One Columbus Circle mission in The Division 2 Echoes of Central Park. " /><figcaption>The core of the missions is familiar, but there are some new mechanics to grapple with. <small role="credit">Windows Central | Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xLvxkXcWXPNFXCAp6va2j9-1920-80.png" alt="Screenshots of combat from the One Columbus Circle mission in The Division 2 Echoes of Central Park. " /><figcaption>The core of the missions is familiar, but there are some new mechanics to grapple with. <small role="credit">Windows Central | Ubisoft</small></figcaption></figure></figure><p>But there are some mechanics to the boss fights beyond just "this is a seriously tanky enemy" that you need to get your head around. They feel like proper boss fights, which is good. While melting high-level enemies is fun, I want something that's going to test my credentials as a good Division Agent. </p><p>You also now, for the first time, have the opportunity to use AI teammates. Your companions have their own respective skillsets that you can also improve upon, but they're also there to deploy alongside you in combat. </p><p>Matchmaking has always been pretty good in The Division, and there's rarely been a time when I haven't been able to find a squad to take on more difficult content. But having a little NPC backup certainly doesn't hurt. And I think in Echoes of Central Park we're going to need it. </p><h2 id="echoes-of-central-park-really-does-feel-like-the-division-at-its-very-best">Echoes of Central Park really does feel like The Division at its very best</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1898px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="Vh3say5mw33tk7DrehMx7W" name="echoes-of-central-park-no-entry" alt="A screenshot from The Division 2 Echoes of Central Park exploring the Central Park location and seeing a no entry electronic sign with purple lightning in the background" src="https://cdn.mos.cms.futurecdn.net/Vh3say5mw33tk7DrehMx7W-1920-80.png" mos="" align="middle" fullscreen="1" width="1898" height="1071" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vh3say5mw33tk7DrehMx7W-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Purple lightning must mean something, right?  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>I can't pass a full judgment yet, because, like everyone else, I haven't seen the whole thing, and I haven't taken this new darker path to its conclusion. </p><p>But what I have played has left me in no doubt that this looks like being the best expansion to The Division 2 to date. It feels familiar enough not to try and reinvent the wheel, but it's going down a different path to the narrative up to this point. </p><p>I love that you feel like a superhero saving what's left of humanity as an Agent of The Division. But I love even more that Echoes of Central Park makes you feel vulnerable. Something is going on that we haven't experienced before. It's going to be tough, and it's going to be terrifying. </p><p>That hooks you from the first moment, and since I played, I've been racking my brains trying to come up with an idea of what's actually going on. I've got nowhere. But I cannot wait until it releases and I can see where this new, darker story is taking us. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
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                            <![CDATA[ The curtain has been pulled back on The Division 2 Echoes of Central Park and this latest expansion has a darker, more mysterious tone to previous content, and it's looking incredible. ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 16:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 25 Sep 2026 10:53:48 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Echoes of Central Park is a whole new experience in The Division 2 and it&amp;#39;s shaping up to be the best yet. ]]></media:description>                                                            <media:text><![CDATA[A piece of key art from The Division 2 Echoes of Central Park showing Division agents fighting the Cleaners on the streets of NYC. ]]></media:text>
                                <media:title type="plain"><![CDATA[A piece of key art from The Division 2 Echoes of Central Park showing Division agents fighting the Cleaners on the streets of NYC. ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p><a href="https://www.windowscentral.com/tag/division-2">The Division 2'</a>s latest expansion, Echoes of Central Park, has finally been fully revealed, and I've been fortunate enough to have an early play test. I dip in and out of The Division 2 these days, but since launch I'm about 1,000 hours deep, and it's been one of my favorite games to play across the Xbox One and Xbox Series X|S era. </p><p>I've written previously in covering the game that it's a testament to its community and the reaction to said community by the developers that The Division 2 is still getting new content to this day. The original plans would have seen it sunset into maintenance mode long ago. </p><p>But a reversal brought new modes and experiences, the <a href="https://www.windowscentral.com/gaming/the-division-2-battle-for-brooklyn-dlc-is-the-best-usd15-ive-spent-in-some-time">Battle for Brooklyn DLC</a>, and now, Echoes of Central Park. With this latest expansion, Massive is taking The Division 2 down a path that we've never walked before. Yes, there's a new map and new locations to explore, but there's also a much darker tone. </p><p>If you can get darker than a pandemic that brought civilization to its knees, that is. </p><p>Echoes of Central Park is introducing horror elements to The Division 2, and while I have played it, I still don't fully understand where that's leading. But it feels different, and I'm here for it. </p><p>This article was produced based on an early playtest of The Division 2: Echoes of Central Park on PC provided by Ubisoft. It was a limited selection of the finished content and has been published specifically without content that could be deemed a spoiler. Nobody at Ubisoft had any input nor saw the content of this article prior to publication. </p><h2 id="central-park-is-a-dark-and-terrifying-location">Central Park is a dark and terrifying location</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbVErxJATq5vsrmcfhCXJN" name="echoes-of-central-park-christmas-market-sign" alt="A screenshot from The Division 2 Echoes of Central Park showing a delapidated Christmas Market sign hanging over an entrance to the park." src="https://cdn.mos.cms.futurecdn.net/MbVErxJATq5vsrmcfhCXJN-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/MbVErxJATq5vsrmcfhCXJN-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I mean if that doesn't look spooky enough... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>The premise behind Echoes of Central Park is that once again Division Agents are responding to a distress call. We've been deployed across much of New York City since the start of the first game, but Central Park has always been out of bounds. </p><p>I always assumed it would have been used as a mass grave for all the casualties of the Green Poison, and on that front, I seem to have been correct. But there's something else going on in there. Something mysterious and terrifying. </p><p>You get a little teaser of it during the introduction mission (and don't worry, this entire article will be spoiler free). </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YKRHgtfAdD72n2DV9xPsPd" name="echoes-of-central-park-stop-signs" alt="A screenshot from The Division 2 Echoes of Central Park showing a series of warning signs telling the Agent not to enter." src="https://cdn.mos.cms.futurecdn.net/YKRHgtfAdD72n2DV9xPsPd-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/YKRHgtfAdD72n2DV9xPsPd-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Someone <strong>really </strong>thinks we should stay out of here.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>It also adds a narrator for the first time, rather than just other members of The Division or from the settlements in your ear. It feels like it's going to play out like some kind of horror story, and it's built very much in that way. </p><p>You don't know what you'll be facing at the end, but again, there are teasers to get the brain matter working during your introduction. </p><p>But it seems pretty clear that whatever we're building up to fight against is unlike any other foe we've faced yet in any of The Division series. </p><h2 id="lots-of-familiarity-but-some-new-mechanics-to-get-to-grips-with">Lots of familiarity, but some new mechanics to get to grips with </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4Cv8ZXMM3pKEM2PvT6e3Bn" name="echoes-of-central-park-street-1" alt="A screenshot from The Division 2 Echoes of Central Park of an Agent standing in the middle of a street in NYC surrounded by chaos, mess, and destruction." src="https://cdn.mos.cms.futurecdn.net/4Cv8ZXMM3pKEM2PvT6e3Bn-1920-80.png" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4Cv8ZXMM3pKEM2PvT6e3Bn-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">New mission, same old post-Green Poison New York City. What a mess.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>I've played two of the main missions in the Echoes of Central Park DLC and while I'm not allowed to talk about much of the specifics, I can generalize. </p><p>On one hand, everything still feels familiar. The same enemy factions are present, and they're still as irritating as ever (looking at you, Black Tusk and your stupid drones) but the core gameplay loop doesn't seem to be changing too much. There is still a new endgame experience that I haven't seen, too.</p><p>What I have enjoyed is that during these missions, there are some new challenges. Considering I was playing on Story difficulty, some of the bosses were far more difficult than I expected. Though it should also be said I was playing with a character provided by Ubisoft, not my own, with maximum stats and a stash of gear built to shred. When I play through again, it might be less stressful. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/RhYks9JCScth9Gwf9ykij9-1920-80.png" alt="Screenshots of combat from the One Columbus Circle mission in The Division 2 Echoes of Central Park. " /><figcaption>The core of the missions is familiar, but there are some new mechanics to grapple with. <small role="credit">Windows Central | Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xLvxkXcWXPNFXCAp6va2j9-1920-80.png" alt="Screenshots of combat from the One Columbus Circle mission in The Division 2 Echoes of Central Park. " /><figcaption>The core of the missions is familiar, but there are some new mechanics to grapple with. <small role="credit">Windows Central | Ubisoft</small></figcaption></figure></figure><p>But there are some mechanics to the boss fights beyond just "this is a seriously tanky enemy" that you need to get your head around. They feel like proper boss fights, which is good. While melting high-level enemies is fun, I want something that's going to test my credentials as a good Division Agent. </p><p>You also now, for the first time, have the opportunity to use AI teammates. Your companions have their own respective skillsets that you can also improve upon, but they're also there to deploy alongside you in combat. </p><p>Matchmaking has always been pretty good in The Division, and there's rarely been a time when I haven't been able to find a squad to take on more difficult content. But having a little NPC backup certainly doesn't hurt. And I think in Echoes of Central Park we're going to need it. </p><h2 id="echoes-of-central-park-really-does-feel-like-the-division-at-its-very-best">Echoes of Central Park really does feel like The Division at its very best</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1898px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="Vh3say5mw33tk7DrehMx7W" name="echoes-of-central-park-no-entry" alt="A screenshot from The Division 2 Echoes of Central Park exploring the Central Park location and seeing a no entry electronic sign with purple lightning in the background" src="https://cdn.mos.cms.futurecdn.net/Vh3say5mw33tk7DrehMx7W-1920-80.png" mos="" align="middle" fullscreen="1" width="1898" height="1071" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vh3say5mw33tk7DrehMx7W-1920-80.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Purple lightning must mean something, right?  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Ubisoft)</span></figcaption></figure><p>I can't pass a full judgment yet, because, like everyone else, I haven't seen the whole thing, and I haven't taken this new darker path to its conclusion. </p><p>But what I have played has left me in no doubt that this looks like being the best expansion to The Division 2 to date. It feels familiar enough not to try and reinvent the wheel, but it's going down a different path to the narrative up to this point. </p><p>I love that you feel like a superhero saving what's left of humanity as an Agent of The Division. But I love even more that Echoes of Central Park makes you feel vulnerable. Something is going on that we haven't experienced before. It's going to be tough, and it's going to be terrifying. </p><p>That hooks you from the first moment, and since I played, I've been racking my brains trying to come up with an idea of what's actually going on. I've got nowhere. But I cannot wait until it releases and I can see where this new, darker story is taking us. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ GameSir's Tarantula 8K controller is up there with the best, without the high price ]]></title>
                                                                                                <dc:content><![CDATA[ <p>GameSir controllers have been getting quite a bit of attention of late, including the Tarantula 8K. Much of it is unfounded claims of "cheating" when, in truth, a GameSir controller can be customized in much the same way as many competing pro-grade controllers. </p><p>But that's not the topic of discussion for today. The focus is firmly on the GameSir Tarantula 8K, a controller that packs the same sort of spec sheet as more established brands with a far more attractive price. </p><p>That's not an exaggeration, either. At $70 right now, the GameSir Tarantula 8K is priced in the same ballpark as <a href="https://www.windowscentral.com/gaming/xbox/xbox-just-made-the-console-everyone-wants-and-its-for-the-25th-anniversary-meet-the-xbox-series-x25">Microsoft's limited-edition Xbox 25 controller</a> and runs rings around it. There are caveats; for one, this isn't for console, it's a PC controller, and it's wired. But honestly, I opened the box not knowing what to expect, and it didn't take long to be impressed. The GameSir Tarantula 8K is one of the best controllers I've ever used. </p><h2 class="article-body__section" id="section-gamesir-tarantula-8k-specs"><span>GameSir Tarantula 8K specs </span></h2><div ><table><thead><tr><th class="firstcol " ><p>Specification</p></th><th  ><p>Details</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Connectivity</p></td><td  ><p>Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Polling Rate</p></td><td  ><p>Up to 8,000 Hz </p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC (Windows 10/11)</p></td></tr><tr><td class="firstcol " ><p>Thumbsticks</p></td><td  ><p>GameSir Mag-Res TMR sticks Gen 2</p></td></tr><tr><td class="firstcol " ><p>Triggers</p></td><td  ><p>Dual-mode: Hall Effect analog triggers & hair-trigger micro switches</p></td></tr><tr><td class="firstcol " ><p>Face Buttons</p></td><td  ><p>Mechanical micro-switch ABXY</p></td></tr><tr><td class="firstcol " ><p>D-Pad</p></td><td  ><p>Tactile mechanical D-pad</p></td></tr><tr><td class="firstcol " ><p>Back & Extra Buttons</p></td><td  ><p>9 remappable buttons</p></td></tr><tr><td class="firstcol " ><p>Gyroscope</p></td><td  ><p>6-axis</p></td></tr><tr><td class="firstcol " ><p>Lighting</p></td><td  ><p>Customizable RGB strip</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>180g</p></td></tr><tr><td class="firstcol " ><p>Software Support</p></td><td  ><p>GameSir Connect</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-a-playstation-esque-design-packed-with-the-latest-tech"><span>A PlayStation-esque design packed with the latest tech</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J6gbhemyCYNND3dEm4trvB" name="gamesir-tarantula-8k-hand-1" alt="A photo of an orange GameSir Tarantula 8K controller being held in front of a white wall." src="https://cdn.mos.cms.futurecdn.net/J6gbhemyCYNND3dEm4trvB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/J6gbhemyCYNND3dEm4trvB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Don't necessarily be put off by the side-by-side sticks.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Gamers who outright don't like the side-by-side analog stick design will for sure be disappointed to see it here. But try to look beyond that, because it's not the defining feature. The overall form factor is very reminiscent of a Sony DualShock, but I think it works well. Especially for smaller hands such as my own. </p><p>For the basics, it ticks all the right boxes. The rear buttons are exactly in the right spot, everything is reachable without ever feeling like you're stretching, and all the main controls feel glorious. I also love that those rear buttons can be locked, so if you physically don't want them to press, they won't. You have support for multiple profiles on the controller, but if you quickly want to disable the rear buttons, you can. </p><p>The face buttons have mouse switches beneath them so you get a positive response and a satisfying click. The triggers, too, when the stops are engaged, are also mouse switches. This type of tech isn't new to me; I've been using Razer's controllers that take a similar approach. But, again, this is an affordable controller. </p><p>There are also a frankly absurd number of customizable buttons on the Tarantula 8K. Besides the two on the back, there are four on the face of the controller and an additional two extra bumper controls, as well as the black part that says "GameSir". </p><p>These are in addition to the dedicated start, menu, and capture buttons and the GameSir logo button, which will launch the Xbox Game Bar quick switcher to jump in and out of games and launchers quickly. </p><p>Then we get to the sticks (there's no time to catch your breath). As you'd hope on a pro-grade controller, the sticks are <a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks">TMR</a>, so stick drift is no concern, and they're good. They're smooth, and the stock thumbcaps are nice. I typically go for a concave design, which these are not, but they feel like a hybrid. The edges are textured and raised above a convex surface, and I think it's my new favorite design. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jyyqU6PXxPSctU3K9ypptC" name="gamesir-tarantula-hands-1" alt="The GameSir Tarantula 8K controller being held in two hands in front of a keyboard with green glowing backlight" src="https://cdn.mos.cms.futurecdn.net/jyyqU6PXxPSctU3K9ypptC-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jyyqU6PXxPSctU3K9ypptC-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No vibration hardware makes the Tarantula 8K lightweight and very comfortable to use for long periods.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As the name implies, too, the Tarantula 8K supports 8,000 Hz polling, with options to restrict it to 250 Hz, 1,000 Hz, and 4,000 Hz. An 8,000 Hz polling rate is still overkill (at least I think), but it's there. Generally I'm running at 4,000 Hz in Call of Duty (which still seems to be all I play), and overall I've not noticed any difference. But importantly, it feels every bit as fast and responsive as my <a href="https://www.windowscentral.com/gaming/razer-wolverine-v3-pro-8k-pc-review">Razer Wolverine V3 Pro 8K</a>, which is about the best controller I've ever used. High praise for the Tarantula 8K. </p><p>Testing that 8,000 Hz claim also bears fruit using the Gamepadla Polling tool to test. It has no problem hitting or getting very close to that magic number connected to a USB 3.2 port on my motherboard. </p><p>As when I tested the Razer Wolverine V3 Pro 8K, it's advisable if you have a desktop PC to connect it directly to the motherboard if you're chasing the highest performance. The USB ports on the front of my PC case may say they're USB 3.2, but once again, the controller doesn't report quite the same polling rates connected to these. </p><p>A word on the weight, too. It's very light at just 180 g, and that's largely down to an absence of any haptics or rumble motors. If you want vibrations, you have no option at all, but the benefit is that it's an extremely lightweight controller. </p><p>As it's targeted at competitive players that typically won't have vibration turned on anyway, I don't see this as a drawback, but if you also dabble in, say, racing games, be aware you won't have any feedback. </p><h2 class="article-body__section" id="section-plenty-of-customization-through-an-easy-to-use-app"><span>Plenty of customization through an easy-to-use app </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2242px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PbLurYqweQhqX3MfQo3tXL" name="gamesir-connect-app-1" alt="A screenshot of the GameSir Connect app showing customizations for the Tarantula 8K controller." src="https://cdn.mos.cms.futurecdn.net/PbLurYqweQhqX3MfQo3tXL-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2242" height="1261" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PbLurYqweQhqX3MfQo3tXL-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The GameSir Connect app is simple to use, and once you're done it gets right out of the way.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The software is where the recent talk of "built-in cheats" started coming from, and I've addressed that already in a post. There was a feature originally that interfered with rotational aim assist in Apex Legends, and that has since been removed. And yes, you can get really in the weeds, customize your curves, and extract every last drop of performance from this controller. </p><p>But for us average players, it's just nice to have these features, to have customizable profiles, and things we can tweak in an app that doesn't take a degree in computing to understand.</p><p>The app is where you set up your customized keybindings; you can tweak how you want the triggers to respond, the lighting, all that jazz. Additionally, if, somehow, there aren't enough buttons on the Tarantula 8K for you, you can use the Shift Layer to add even more. </p><p>Importantly, you don't <strong>need</strong> the app. Once you've set everything up, you can save it to the controller and then use the M button on the rear in conjunction with a direction on the right stick to cycle between your profiles. If you don't want to change anything, you don't ever have to open it once; it'll work right out of the box. </p><p>But without using the app, you'll be locked to a 250 Hz polling rate, and you won't be able to update the firmware. So it's worth getting, but it doesn't sit there running in the background or anything. Open it up, make your changes, close it, and go play your games. That simple. </p><h2 class="article-body__section" id="section-is-there-anything-not-to-like-about-the-gamesir-tarantula-8k"><span>Is there anything not to like about the GameSir Tarantula 8K </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cx54rWsfgB9WmuguMmAv8N" name="gamesir-tarantula-rear-2" alt="A photo of the rear of the GameSir Tarantula 8K controller showing thee rear buttons and four locking switches" src="https://cdn.mos.cms.futurecdn.net/Cx54rWsfgB9WmuguMmAv8N-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Cx54rWsfgB9WmuguMmAv8N-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The grip is barely there, barely grippy, but it certainly gets grubby.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Tarantula 8K is worthy of high praise, but there are still a couple of bits that I'm not so keen on. The first is the grip, because it's not very grippy. It's ever so slightly textured plastic, and it's just enough to get grubby the more you use it, but it doesn't actually feel like it really helps me grip the controller better. </p><p>The same applies to the triggers and bumpers. There's the slightest texture, and I don't dislike it, but it also seems like it just gets grubby over providing any real benefit in use. </p><p>The extra bumper buttons are also very close to the traditional bumpers. As in close enough to just avoid touching. If you don't want to use these, then you won't see a problem, but for the purposes of testing, I remapped the X button (reload in Call of Duty). </p><p>It's a button I typically map to the rear, but since there are only two buttons to use here, I tried the extra right-hand bumper instead. And when I tell you that I've accidentally thrown a grenade instead of reloading my weapon on several occasions, you'll understand why I think they're a little close together. </p><p>It's just too easy to press one over the other in the heat of gameplay. Likewise, when I want to throw a grenade, I have on occasion reloaded my weapon instead. </p><p>I'd also like an option that isn't orange to choose from for the color. But that's just personal preference. </p><h2 class="article-body__section" id="section-the-gamesir-tarantula-8k-puts-the-industry-on-notice"><span>The GameSir Tarantula 8K puts the industry on notice </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CDcyzDBivW2goi4AYuKzm7" name="gamesir-tarantula-8k-wolverine-8k-table" alt="A photo of the GameSir Tarantula 8K next to the Razer Wolverine V3 Pro 8K" src="https://cdn.mos.cms.futurecdn.net/CDcyzDBivW2goi4AYuKzm7-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/CDcyzDBivW2goi4AYuKzm7-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One of these costs a lot less than the other while offering similar performance.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>When you look at the package GameSir has put together here for $70 it's pretty mindblowing and should put the industry on notice. I'm particularly looking at Xbox here, too, because the standard Xbox controller still sells for a price that is now no longer acceptable for the hardware inside it. </p><p>It's inexcusable in 2026 not to at least have Hall Effect sticks in a time when a company like GameSir is pushing out a fully capable professional-grade controller with 8,000 Hz, TMR sticks, mouse switches, and all this goodness, and Xbox is still phoning it in with ancient tech. </p><p>I've used GameSir controllers over the years, and the <a href="https://www.windowscentral.com/accessories/gamesir-g7-wired-controller-review">G7 SE</a> was my most recent, and I very much enjoyed it. Once again it was a budget price controller with not-budget specs. The Tarantula 8K is the same story. Right now, there's really nothing more I could expect inside a high-end controller, yet this one is priced like a budget model. </p><p>If you're on Xbox, there is a dedicated version of the Tarantula, albeit not exactly the same, and it tops out at 1,000 Hz on PC. Additionally, if you prefer the Xbox-style layout but still want an 8K-capable controller, GameSir has the G7 Pro for you. </p><p>GameSir deserves a seat at the table with the likes of Razer and Scuf. The Tarantula 8K is that good, and you should absolutely buy one if you're looking for a competitive controller for PC. </p>        <div class="featured_product_block featured_block_horizontal" data-id="c716c8f8-b74c-11f1-a9e8-a7e0fe0d9091">            <a href="https://www.amazon.com/GameSir-Tarantula-PC-Esports-Controller-Windows/dp/B0H73TPXR7/" data-model-name="GameSir Tarantula 8K" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/j7oF3CYpCrmAspZU7tm42X.jpg" alt="A product shot of the orange GameSir Tarantula 8K controller."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>GameSir</div>                                        <div class="featured__title">Tarantula 8K</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p><em>"8000hz Polling Rate, Gen-2 TMR Sticks, Hall Effect Triggers, 9 Remappable Macro Buttons, Six-Axis Gyroscope, RGB Lighting"</em></p></p>                </div>                            </div>        </div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/the-gamesir-tarantula-8k-controller-for-pc-is-so-good-that-it-puts-the-competition-firmly-on-notice</link>
                                                                            <description>
                            <![CDATA[ The GameSir Tarantula 8K is a mindblowing controller for PC players, boasting high-end tech and performance at a budget-friendly price. ]]>
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                                                                        <pubDate>Thu, 24 Sep 2026 11:43:01 +0000</pubDate>                                                                                                                                <updated>Thu, 24 Sep 2026 11:54:43 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[The GameSir Tarantula 8K controller being held in two hands in front of a keyboard with green glowing backlight ]]></media:description>                                                            <media:text><![CDATA[The GameSir Tarantula 8K controller being held in two hands in front of a keyboard with green glowing backlight ]]></media:text>
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                            <article>
                                <p>GameSir controllers have been getting quite a bit of attention of late, including the Tarantula 8K. Much of it is unfounded claims of "cheating" when, in truth, a GameSir controller can be customized in much the same way as many competing pro-grade controllers. </p><p>But that's not the topic of discussion for today. The focus is firmly on the GameSir Tarantula 8K, a controller that packs the same sort of spec sheet as more established brands with a far more attractive price. </p><p>That's not an exaggeration, either. At $70 right now, the GameSir Tarantula 8K is priced in the same ballpark as <a href="https://www.windowscentral.com/gaming/xbox/xbox-just-made-the-console-everyone-wants-and-its-for-the-25th-anniversary-meet-the-xbox-series-x25">Microsoft's limited-edition Xbox 25 controller</a> and runs rings around it. There are caveats; for one, this isn't for console, it's a PC controller, and it's wired. But honestly, I opened the box not knowing what to expect, and it didn't take long to be impressed. The GameSir Tarantula 8K is one of the best controllers I've ever used. </p><h2 class="article-body__section" id="section-gamesir-tarantula-8k-specs"><span>GameSir Tarantula 8K specs </span></h2><div ><table><thead><tr><th class="firstcol " ><p>Specification</p></th><th  ><p>Details</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Connectivity</p></td><td  ><p>Wired (USB-C)</p></td></tr><tr><td class="firstcol " ><p>Polling Rate</p></td><td  ><p>Up to 8,000 Hz </p></td></tr><tr><td class="firstcol " ><p>Compatibility</p></td><td  ><p>PC (Windows 10/11)</p></td></tr><tr><td class="firstcol " ><p>Thumbsticks</p></td><td  ><p>GameSir Mag-Res TMR sticks Gen 2</p></td></tr><tr><td class="firstcol " ><p>Triggers</p></td><td  ><p>Dual-mode: Hall Effect analog triggers & hair-trigger micro switches</p></td></tr><tr><td class="firstcol " ><p>Face Buttons</p></td><td  ><p>Mechanical micro-switch ABXY</p></td></tr><tr><td class="firstcol " ><p>D-Pad</p></td><td  ><p>Tactile mechanical D-pad</p></td></tr><tr><td class="firstcol " ><p>Back & Extra Buttons</p></td><td  ><p>9 remappable buttons</p></td></tr><tr><td class="firstcol " ><p>Gyroscope</p></td><td  ><p>6-axis</p></td></tr><tr><td class="firstcol " ><p>Lighting</p></td><td  ><p>Customizable RGB strip</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>180g</p></td></tr><tr><td class="firstcol " ><p>Software Support</p></td><td  ><p>GameSir Connect</p></td></tr></tbody></table></div><h2 class="article-body__section" id="section-a-playstation-esque-design-packed-with-the-latest-tech"><span>A PlayStation-esque design packed with the latest tech</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="J6gbhemyCYNND3dEm4trvB" name="gamesir-tarantula-8k-hand-1" alt="A photo of an orange GameSir Tarantula 8K controller being held in front of a white wall." src="https://cdn.mos.cms.futurecdn.net/J6gbhemyCYNND3dEm4trvB-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/J6gbhemyCYNND3dEm4trvB-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Don't necessarily be put off by the side-by-side sticks.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Gamers who outright don't like the side-by-side analog stick design will for sure be disappointed to see it here. But try to look beyond that, because it's not the defining feature. The overall form factor is very reminiscent of a Sony DualShock, but I think it works well. Especially for smaller hands such as my own. </p><p>For the basics, it ticks all the right boxes. The rear buttons are exactly in the right spot, everything is reachable without ever feeling like you're stretching, and all the main controls feel glorious. I also love that those rear buttons can be locked, so if you physically don't want them to press, they won't. You have support for multiple profiles on the controller, but if you quickly want to disable the rear buttons, you can. </p><p>The face buttons have mouse switches beneath them so you get a positive response and a satisfying click. The triggers, too, when the stops are engaged, are also mouse switches. This type of tech isn't new to me; I've been using Razer's controllers that take a similar approach. But, again, this is an affordable controller. </p><p>There are also a frankly absurd number of customizable buttons on the Tarantula 8K. Besides the two on the back, there are four on the face of the controller and an additional two extra bumper controls, as well as the black part that says "GameSir". </p><p>These are in addition to the dedicated start, menu, and capture buttons and the GameSir logo button, which will launch the Xbox Game Bar quick switcher to jump in and out of games and launchers quickly. </p><p>Then we get to the sticks (there's no time to catch your breath). As you'd hope on a pro-grade controller, the sticks are <a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks">TMR</a>, so stick drift is no concern, and they're good. They're smooth, and the stock thumbcaps are nice. I typically go for a concave design, which these are not, but they feel like a hybrid. The edges are textured and raised above a convex surface, and I think it's my new favorite design. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jyyqU6PXxPSctU3K9ypptC" name="gamesir-tarantula-hands-1" alt="The GameSir Tarantula 8K controller being held in two hands in front of a keyboard with green glowing backlight" src="https://cdn.mos.cms.futurecdn.net/jyyqU6PXxPSctU3K9ypptC-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jyyqU6PXxPSctU3K9ypptC-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No vibration hardware makes the Tarantula 8K lightweight and very comfortable to use for long periods.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As the name implies, too, the Tarantula 8K supports 8,000 Hz polling, with options to restrict it to 250 Hz, 1,000 Hz, and 4,000 Hz. An 8,000 Hz polling rate is still overkill (at least I think), but it's there. Generally I'm running at 4,000 Hz in Call of Duty (which still seems to be all I play), and overall I've not noticed any difference. But importantly, it feels every bit as fast and responsive as my <a href="https://www.windowscentral.com/gaming/razer-wolverine-v3-pro-8k-pc-review">Razer Wolverine V3 Pro 8K</a>, which is about the best controller I've ever used. High praise for the Tarantula 8K. </p><p>Testing that 8,000 Hz claim also bears fruit using the Gamepadla Polling tool to test. It has no problem hitting or getting very close to that magic number connected to a USB 3.2 port on my motherboard. </p><p>As when I tested the Razer Wolverine V3 Pro 8K, it's advisable if you have a desktop PC to connect it directly to the motherboard if you're chasing the highest performance. The USB ports on the front of my PC case may say they're USB 3.2, but once again, the controller doesn't report quite the same polling rates connected to these. </p><p>A word on the weight, too. It's very light at just 180 g, and that's largely down to an absence of any haptics or rumble motors. If you want vibrations, you have no option at all, but the benefit is that it's an extremely lightweight controller. </p><p>As it's targeted at competitive players that typically won't have vibration turned on anyway, I don't see this as a drawback, but if you also dabble in, say, racing games, be aware you won't have any feedback. </p><h2 class="article-body__section" id="section-plenty-of-customization-through-an-easy-to-use-app"><span>Plenty of customization through an easy-to-use app </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2242px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="PbLurYqweQhqX3MfQo3tXL" name="gamesir-connect-app-1" alt="A screenshot of the GameSir Connect app showing customizations for the Tarantula 8K controller." src="https://cdn.mos.cms.futurecdn.net/PbLurYqweQhqX3MfQo3tXL-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2242" height="1261" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PbLurYqweQhqX3MfQo3tXL-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The GameSir Connect app is simple to use, and once you're done it gets right out of the way.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The software is where the recent talk of "built-in cheats" started coming from, and I've addressed that already in a post. There was a feature originally that interfered with rotational aim assist in Apex Legends, and that has since been removed. And yes, you can get really in the weeds, customize your curves, and extract every last drop of performance from this controller. </p><p>But for us average players, it's just nice to have these features, to have customizable profiles, and things we can tweak in an app that doesn't take a degree in computing to understand.</p><p>The app is where you set up your customized keybindings; you can tweak how you want the triggers to respond, the lighting, all that jazz. Additionally, if, somehow, there aren't enough buttons on the Tarantula 8K for you, you can use the Shift Layer to add even more. </p><p>Importantly, you don't <strong>need</strong> the app. Once you've set everything up, you can save it to the controller and then use the M button on the rear in conjunction with a direction on the right stick to cycle between your profiles. If you don't want to change anything, you don't ever have to open it once; it'll work right out of the box. </p><p>But without using the app, you'll be locked to a 250 Hz polling rate, and you won't be able to update the firmware. So it's worth getting, but it doesn't sit there running in the background or anything. Open it up, make your changes, close it, and go play your games. That simple. </p><h2 class="article-body__section" id="section-is-there-anything-not-to-like-about-the-gamesir-tarantula-8k"><span>Is there anything not to like about the GameSir Tarantula 8K </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Cx54rWsfgB9WmuguMmAv8N" name="gamesir-tarantula-rear-2" alt="A photo of the rear of the GameSir Tarantula 8K controller showing thee rear buttons and four locking switches" src="https://cdn.mos.cms.futurecdn.net/Cx54rWsfgB9WmuguMmAv8N-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Cx54rWsfgB9WmuguMmAv8N-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The grip is barely there, barely grippy, but it certainly gets grubby.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Tarantula 8K is worthy of high praise, but there are still a couple of bits that I'm not so keen on. The first is the grip, because it's not very grippy. It's ever so slightly textured plastic, and it's just enough to get grubby the more you use it, but it doesn't actually feel like it really helps me grip the controller better. </p><p>The same applies to the triggers and bumpers. There's the slightest texture, and I don't dislike it, but it also seems like it just gets grubby over providing any real benefit in use. </p><p>The extra bumper buttons are also very close to the traditional bumpers. As in close enough to just avoid touching. If you don't want to use these, then you won't see a problem, but for the purposes of testing, I remapped the X button (reload in Call of Duty). </p><p>It's a button I typically map to the rear, but since there are only two buttons to use here, I tried the extra right-hand bumper instead. And when I tell you that I've accidentally thrown a grenade instead of reloading my weapon on several occasions, you'll understand why I think they're a little close together. </p><p>It's just too easy to press one over the other in the heat of gameplay. Likewise, when I want to throw a grenade, I have on occasion reloaded my weapon instead. </p><p>I'd also like an option that isn't orange to choose from for the color. But that's just personal preference. </p><h2 class="article-body__section" id="section-the-gamesir-tarantula-8k-puts-the-industry-on-notice"><span>The GameSir Tarantula 8K puts the industry on notice </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CDcyzDBivW2goi4AYuKzm7" name="gamesir-tarantula-8k-wolverine-8k-table" alt="A photo of the GameSir Tarantula 8K next to the Razer Wolverine V3 Pro 8K" src="https://cdn.mos.cms.futurecdn.net/CDcyzDBivW2goi4AYuKzm7-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/CDcyzDBivW2goi4AYuKzm7-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One of these costs a lot less than the other while offering similar performance.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>When you look at the package GameSir has put together here for $70 it's pretty mindblowing and should put the industry on notice. I'm particularly looking at Xbox here, too, because the standard Xbox controller still sells for a price that is now no longer acceptable for the hardware inside it. </p><p>It's inexcusable in 2026 not to at least have Hall Effect sticks in a time when a company like GameSir is pushing out a fully capable professional-grade controller with 8,000 Hz, TMR sticks, mouse switches, and all this goodness, and Xbox is still phoning it in with ancient tech. </p><p>I've used GameSir controllers over the years, and the <a href="https://www.windowscentral.com/accessories/gamesir-g7-wired-controller-review">G7 SE</a> was my most recent, and I very much enjoyed it. Once again it was a budget price controller with not-budget specs. The Tarantula 8K is the same story. Right now, there's really nothing more I could expect inside a high-end controller, yet this one is priced like a budget model. </p><p>If you're on Xbox, there is a dedicated version of the Tarantula, albeit not exactly the same, and it tops out at 1,000 Hz on PC. Additionally, if you prefer the Xbox-style layout but still want an 8K-capable controller, GameSir has the G7 Pro for you. </p><p>GameSir deserves a seat at the table with the likes of Razer and Scuf. The Tarantula 8K is that good, and you should absolutely buy one if you're looking for a competitive controller for PC. </p>        <div class="featured_product_block featured_block_horizontal" data-id="c716c8f8-b74c-11f1-a9e8-a7e0fe0d9091">            <a href="https://www.amazon.com/GameSir-Tarantula-PC-Esports-Controller-Windows/dp/B0H73TPXR7/" data-model-name="GameSir Tarantula 8K" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/j7oF3CYpCrmAspZU7tm42X.jpg" alt="A product shot of the orange GameSir Tarantula 8K controller."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>GameSir</div>                                        <div class="featured__title">Tarantula 8K</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p><em>"8000hz Polling Rate, Gen-2 TMR Sticks, Hall Effect Triggers, 9 Remappable Macro Buttons, Six-Axis Gyroscope, RGB Lighting"</em></p></p>                </div>                            </div>        </div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Thrustmaster HOTAS WARTHOG MKII review: For the hardcore flight sim fans ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been an advocate for Microsoft Flight Simulator for a while now, encouraging more newcomers to take to the skies. However, the game's casual collection of fighter jets doesn't dabble in all-out dogfights, so there's a separate desire for more military-centric flight sticks and HOTAS sim bundles.</p><p>Whenever I'd dip my toes into aerial combat hardware, one name would consistently appear: <strong>Thrustmaster's Warthog</strong>, and now it's upgrading itself with <a href="https://www.windowscentral.com/gaming/microsoft-flight-simulator-new-flight-stick-and-yoke-options-from-thrustmaster">a previously announced Mk. II model</a> of the A-10C's flight stick and throttle, still carrying that genuine U.S. Air Force licensing and a 16+ lbs heft. <em>I had to try it.</em></p><p><em>Thrustmaster provided a sample but did not see, nor did it have any input on, the contents of my article before publishing.</em></p><h2 class="article-body__section" id="section-how-much-does-the-warthog-mkii-cost"><span>How much does the WARTHOG MKII cost?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k92PdA9dJS2LX9WCtASZNJ" name="thrustmaster-hotas-warthog-mk-ii-box" alt="Thrustmaster HOTAS WARTHOG MK II in retail box on a marble surface" src="https://cdn.mos.cms.futurecdn.net/k92PdA9dJS2LX9WCtASZNJ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k92PdA9dJS2LX9WCtASZNJ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Its shipping box is even bigger than it looks. Heavier, too. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>Thrustmaster launched the HOTAS Warthog Mk. II on its <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">official storefront for <strong>$599.99</strong></a>; it's also available in the <a href="https://shop.thrustmaster.com/en_gb/hotas-warthog-mkii.html" target="_blank">United Kingdom for £449.99</a> and in broader regions of <a href="https://shop.thrustmaster.com/fr_fr/hotas-warthog-mkii.html" target="_blank">Europe for €549.99</a>. Alternatively, you can pick it up for <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">$599.99 on Amazon US</a> since it was <strong>released on September 16, 2026</strong>, or for <a href="https://www.amazon.co.uk/Thrustmaster-HOTAS-WARTHOG-MKII-Official/dp/B0H3PW546V" target="_blank">£449.99 on Amazon UK</a> to take advantage of <a href="https://www.windowscentral.com/software-apps/amazon-prime-memberships-faq">Prime membership</a> delivery perks.</p><div class="product"><a data-dimension112="f04e74be-adce-11f1-912d-6f3cf7ee6a56" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Y6DXufHHrVD6wvnXZqqUSD" name="thrustmaster-hotas-warthog-mkii-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Y6DXufHHrVD6wvnXZqqUSD-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="f04e74be-adce-11f1-912d-6f3cf7ee6a56" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">HOTAS WARTHOG MKII: $599.99 at Thrustmaster eShop</a></strong><br><br><strong>Available at:</strong><br>👉 <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">Thrustmaster US eShop for <strong>$599.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/en_gb/hotas-warthog-mkii.html" target="_blank">Thrustmaster UK eShop for <strong>£449.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/fr_fr/hotas-warthog-mkii.html" target="_blank">Thrustmaster EU eShop for <strong>€549.99</strong></a></p><p><strong>Also see:</strong><br>➡️ <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">Amazon US for <strong>$599.99</strong></a><br>➡️ <a href="https://www.amazon.co.uk/Thrustmaster-HOTAS-WARTHOG-MKII-Official/dp/B0H3PW546V" target="_blank">Amazon UK for <strong>£449.99</strong></a><a class="view-deal button" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="f04e74be-adce-11f1-912d-6f3cf7ee6a56" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">View Deal</a></p></div><h2 class="article-body__section" id="section-is-the-warthog-mkii-a-good-flight-stick"><span>Is the WARTHOG MKII a good flight stick?</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/szyKvqU2LfZFkjkqs33EfJ-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick assembled with yellow directional arrows" /><figcaption>The stick is easy to align, thanks to the huge yellow guide arrow stickers.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4yhLuEq4hTFdZyuihohP7J-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II rear side with USB-C to USB-A cables from the throttle base and flight stick" /><figcaption>Attaching the stick to the metal plate is a little trickier, given the weight.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>It's immediately obvious the Warthog Mk II is legit, given its sheer heft when I unboxed the all-metal behemoth. The throttle unit alone is 9.4 lbs (4.3 kg), which makes up much of its <strong>overall ~16.5 lbs (~7.5 kg) weight</strong> that sits on my nervous desk. Now I understand firsthand why hardcore flight sim fans opt for separate mounts, though it still feels incredibly sturdy with the metal plate.</p><div><blockquote><p>I understand firsthand why hardcore flight sim fans opt for separate mounts, though it still feels incredibly sturdy with the metal plate.</p></blockquote></div><p>First up, Thrustmaster has switched from a 5-pin flight stick connector to an upgraded 6-pin replacement on the Warthog Mk II, giving it <strong>backward compatibility with branded grips</strong>, like the <a href="https://www.thrustmaster.com/en-us/products/f-a-18c-hornet-hotas-add-on-grip/" target="_blank">F/A-18C Hornet</a> for more dogfights, <a href="https://www.thrustmaster.com/en-us/products/sol-r-3-ava-add-on-grip/" target="_blank">SOL-R 3</a> for spacefaring, or <a href="https://www.thrustmaster.com/en-us/products/airbus-add-on-grip/" target="_blank">Airbus</a> for some overengineered passenger flights. It's up to you, though I imagine many would stick with the (included) <a href="https://eshop.thrustmaster.com/en_us/viper-hotas-add-on-grip.html" target="_blank">Viper</a>.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JxgLXZfst68ENKYnjYne8J-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick and base connector highlighting the shape and plug type" /><figcaption>The updated 6-pin connector supports a wider range of Thrustmaster grips.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yAdLqcbJtTmPT6Kj3JkRLJ-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick base showing screws and model information" /><figcaption>Only four simple screws hold the base in place.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BBfPFBYjYcdBjqNYiHW4NJ-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick base disassembled showing circuit board and wires" /><figcaption>And it's pretty easy for it to pop off without them, so be careful.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Assembly is fine, though aligning the base with the metal plate is a little awkward; a simple cushion lifted the grip up safely and got the job done. Again, the Warthog Mk II isn't fragile, but at almost $600, I'm still careful with it. Thrustmaster included a single hex key in the box, but it was no good for the Phillips screws on the underside, so consider <strong>having a screwdriver ready</strong>.</p><p>Stickers on the base and grip feature bold yellow arrows that make it as clear as possible how to safely attach them without risking damage to the pins inside, and the grip still uses a metallic screw thread to hold everything in place. It's as easy as it can be, at least for a lifelike flight stick, and <strong>the throttle unit needs no physical setup</strong> beyond putting the switches in place.</p><p>I had heard complaints about the slew stick in older versions of the HOTAS Warthog's throttle unit, but it only needed around a 25% dead zone to keep the axes moving where they were supposed to. Without that, it is a little erratic around the center point, but it certainly doesn't feel stiff or problematic after a small amount of tweaking in the setup phase.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rAHhwQRpGpV9T38vKx4eCP-1920-80.jpg" alt="Microsoft Flight Simulator 2024 screenshot showing control settings for the Thrustmaster HOTAS WARTHOG MK II with dead zone in place" /><figcaption>Microsoft Flight Simulator 2024 detects everything as it should, with in-game dead zone tweaks.<small role="credit">Windows Central | Microsoft, Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VUGWY5YnUSeaL2zJPYwu3j-1920-80.jpg" alt="Thrustmaster T.A.R.G.E.T. Command Center app controlling HOTAS Warthog Mk II throttle unit LED brightness" /><figcaption>To adjust the throttle unit's LED backlighting, I needed the T.A.R.G.E.T. app.<small role="credit">Windows Central | Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cDTgac5f6qFhdd9rN8QZkL-1920-80.jpg" alt="Thrustmaster HOTAS Warthog Mk II firmware updater app screenshot showing version 3.0.33" /><figcaption>Updating the firmware is as easy as ever, with a dedicated app.<small role="credit">Windows Central | Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KrwmExYeev6CVAJjiEPkCH-1920-80.jpg" alt="Thrustmaster HOTAS Warthog Mk II controls displayed in Windows 11 in a driver test window" /><figcaption>Finally, testing all the inputs in a basic driver test window is just as simple.<small role="credit">Windows Central | Thrustmaster</small></figcaption></figure></figure><p>Otherwise, a metallic mechanism locks the two engine levers together, with a strong switch on the rear side that feels impossible to dislodge by accident. I can also use the included hex key to access an afterburner stopper, reversing its direction so it stops the throttles before physically lifting past the max point; the opposite works for moving down past idle and switching the engines off.</p><div><blockquote><p>It's a mind-boggling experience, (but) the end result is always the same: the Warthog Mk II is fun as hell.</p></blockquote></div><p>It's mind-boggling to move from the realism-centric hardware I'm used to, like <a href="https://www.windowscentral.com/gaming/xbox/thrustmaster-tca-captain-pack-x-airbus-edition-flight-stick-review">Thrustmaster's TCA X Airbus Edition</a>, to going hands-on with an intimidating HOTAS unit like the Warthog Mk II. However, it followed the same themes as other sticks; I spent time experimenting, practicing, and figuring it all out. The end result is always the same: <strong>the Warthog Mk II is fun as hell</strong>.</p><h2 class="article-body__section" id="section-does-the-warthog-mkii-have-any-issues"><span>Does the WARTHOG MKII have any issues?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ccg72ed4RSDdKPTd7FdFvd" name="thrustmaster-hotas-warthog-mk-ii-stick-held" alt="Thrustmaster HOTAS WARTHOG MK II flight stick held in hand" src="https://cdn.mos.cms.futurecdn.net/Ccg72ed4RSDdKPTd7FdFvd-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ccg72ed4RSDdKPTd7FdFvd-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Because the included grip has no Z-axis twist, you'll need to control your rudders elsewhere. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>Any downsides I found with the Warthog Mk II were generally offset by the same argument: it's a faithful, realistic recreation of the Fairchild Republic A-10C Thunderbolt II's controls; most notably, <strong>the grip lacks a Z-axis twist</strong>, just like the real thing. If I absolutely needed analog rudder controls, I'd have to buy a different grip or some pedals, like <a href="https://www.thrustmaster.com/en-us/products/t-flight-rudder-pedals/" target="_blank">Thrustmaster's $129.99 T.Flight set</a>.</p><p>Alternatively, I can re-bind one of the digital buttons or switches on the grip or throttle to act as a rudder, or set up a yaw-into-roll function within a particular game. Beyond that, I could script a solution within <a href="https://www.thrustmaster.com/news/t-a-r-g-e-t-advanced-programming-software/" target="_blank">Thrustmaster's T.A.R.G.E.T. Command Center</a> app if my particular favorite game doesn't offer it by default, but <strong>T.A.R.G.E.T. comes with its own steep learning curve</strong>.</p><div><blockquote><p>It's a faithful, realistic recreation of the Fairchild Republic A-10C Thunderbolt II's controls; most notably, the grip lacks a Z-axis twist, just like the real thing.</p></blockquote></div><p>In that, any point of contention will be argued among the most seasoned, die-hard flight simulator fans with the strongest opinions, shaped by literal decades of gameplay. The Mk II is still functionally compatible with ready-made profiles, but I know many enthusiasts will opt to create their own anyway, with bindings they trust only themselves to build (or ones they built years ago).</p><p>Unless I wanted to play a much older game that didn't recognize separate input devices and had to <strong>combine them in the T.A.R.G.E.T. app</strong>, I would use it as little as possible (after I'd chosen my preferred throttle backlight brightness level). Instead, I'd find the strange enjoyment of spending my first evening testing a game's settings and matching each switch, button, and axis individually.</p><h2 class="article-body__section" id="section-should-you-buy-the-warthog-mkii"><span>Should you buy the WARTHOG MKII?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AVgzkwXmwDozmTUkSA58sH" name="thrustmaster-hotas-warthog-mk-ii-assembled" alt="Thrustmaster HOTAS WARTHOG MK II throttle base and flight stick on a marble surface" src="https://cdn.mos.cms.futurecdn.net/AVgzkwXmwDozmTUkSA58sH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" class="inline"><img id="9TxX72P6kTiSx5d2AD5irB" class="endorsement-img endorsement-top-right" style="max-width: 100px; max-height: 100px;" src="https://cdn.mos.cms.futurecdn.net/9TxX72P6kTiSx5d2AD5irB-1920-80.png" name="windows-central-the-best-2026" alt="Windows Central "The Best" award badge with a gold design"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Warthog Mk II takes over from its predecessor with a study design while retaining its authenticity. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-2">You should buy this if ...</h2><p>✅ You're a serious combat sim enthusiast craving an ultra-authentic experience</p><p>✅ You have the patience to bind, check, and test each input</p><h2 id="you-should-not-buy-this-if-2">You should not buy this if ...</h2><p>❌ You already own the original (or AVA Edition) HOTAS Warthog</p><p>I don't think there's any danger of a novice accidentally buying the Warthog Mk II and becoming overwhelmed by its wealth of metal switches and realistic design, especially since Thrustmaster markets the package to experts. For the same reason, it'll be scrutinized at every inch because of its price point, fighting against long-term rivals for a place among <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">the best flight sticks</a>.</p><p>Still, it feels as sturdy and smooth as Thrustmaster claims, with a lifelike feel <em>(presumably, I'm not a fighter pilot)</em> in its flight stick and heavy-duty throttle unit. You'll spend hours fine-tuning its axes and assigning switches in your games, unless you opt for community-made profiles for specific titles; but frankly, that's all part of the fun for some of us.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f04e7b08-adce-11f1-a444-414c98323533">            <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" data-model-name="Thrustmaster HOTAS WARTHOG MKII" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Y6DXufHHrVD6wvnXZqqUSD.jpg" alt="Thrustmaster HOTAS WARTHOG MKII"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Thrustmaster</div>                                        <div class="featured__title">HOTAS WARTHOG MKII</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p><em>"Enjoy a redesigned base that's smoother and sturdier, for a military simulation experience worthy of Thrustmaster's famous HOTAS WARTHOG."</em></p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/thrustmaster-hotas-warthog-mk-ii-review</link>
                                                                            <description>
                            <![CDATA[ I tested the new Thrustmaster HOTAS WARTHOG MKII, an imposing metallic flight stick for hardcore PC milsim fans with an intense but fun learning curve. ]]>
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                                                                        <pubDate>Sat, 19 Sep 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 21 Sep 2026 16:03:44 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/NgmxMSR2HFBZaGmLgcHdRb-1920-80.jpg">
                                                            <media:credit><![CDATA[Ben Wilson | Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Thrustmaster HOTAS WARTHOG MK II flight stick held in hand]]></media:description>                                                            <media:text><![CDATA[Thrustmaster HOTAS WARTHOG MK II flight stick held in hand]]></media:text>
                                <media:title type="plain"><![CDATA[Thrustmaster HOTAS WARTHOG MK II flight stick held in hand]]></media:title>
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                                <p>I've been an advocate for Microsoft Flight Simulator for a while now, encouraging more newcomers to take to the skies. However, the game's casual collection of fighter jets doesn't dabble in all-out dogfights, so there's a separate desire for more military-centric flight sticks and HOTAS sim bundles.</p><p>Whenever I'd dip my toes into aerial combat hardware, one name would consistently appear: <strong>Thrustmaster's Warthog</strong>, and now it's upgrading itself with <a href="https://www.windowscentral.com/gaming/microsoft-flight-simulator-new-flight-stick-and-yoke-options-from-thrustmaster">a previously announced Mk. II model</a> of the A-10C's flight stick and throttle, still carrying that genuine U.S. Air Force licensing and a 16+ lbs heft. <em>I had to try it.</em></p><p><em>Thrustmaster provided a sample but did not see, nor did it have any input on, the contents of my article before publishing.</em></p><h2 class="article-body__section" id="section-how-much-does-the-warthog-mkii-cost"><span>How much does the WARTHOG MKII cost?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="k92PdA9dJS2LX9WCtASZNJ" name="thrustmaster-hotas-warthog-mk-ii-box" alt="Thrustmaster HOTAS WARTHOG MK II in retail box on a marble surface" src="https://cdn.mos.cms.futurecdn.net/k92PdA9dJS2LX9WCtASZNJ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/k92PdA9dJS2LX9WCtASZNJ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Its shipping box is even bigger than it looks. Heavier, too. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>Thrustmaster launched the HOTAS Warthog Mk. II on its <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">official storefront for <strong>$599.99</strong></a>; it's also available in the <a href="https://shop.thrustmaster.com/en_gb/hotas-warthog-mkii.html" target="_blank">United Kingdom for £449.99</a> and in broader regions of <a href="https://shop.thrustmaster.com/fr_fr/hotas-warthog-mkii.html" target="_blank">Europe for €549.99</a>. Alternatively, you can pick it up for <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">$599.99 on Amazon US</a> since it was <strong>released on September 16, 2026</strong>, or for <a href="https://www.amazon.co.uk/Thrustmaster-HOTAS-WARTHOG-MKII-Official/dp/B0H3PW546V" target="_blank">£449.99 on Amazon UK</a> to take advantage of <a href="https://www.windowscentral.com/software-apps/amazon-prime-memberships-faq">Prime membership</a> delivery perks.</p><div class="product"><a data-dimension112="f04e74be-adce-11f1-912d-6f3cf7ee6a56" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Y6DXufHHrVD6wvnXZqqUSD" name="thrustmaster-hotas-warthog-mkii-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Y6DXufHHrVD6wvnXZqqUSD-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="f04e74be-adce-11f1-912d-6f3cf7ee6a56" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">HOTAS WARTHOG MKII: $599.99 at Thrustmaster eShop</a></strong><br><br><strong>Available at:</strong><br>👉 <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">Thrustmaster US eShop for <strong>$599.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/en_gb/hotas-warthog-mkii.html" target="_blank">Thrustmaster UK eShop for <strong>£449.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/fr_fr/hotas-warthog-mkii.html" target="_blank">Thrustmaster EU eShop for <strong>€549.99</strong></a></p><p><strong>Also see:</strong><br>➡️ <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">Amazon US for <strong>$599.99</strong></a><br>➡️ <a href="https://www.amazon.co.uk/Thrustmaster-HOTAS-WARTHOG-MKII-Official/dp/B0H3PW546V" target="_blank">Amazon UK for <strong>£449.99</strong></a><a class="view-deal button" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="f04e74be-adce-11f1-912d-6f3cf7ee6a56" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">View Deal</a></p></div><h2 class="article-body__section" id="section-is-the-warthog-mkii-a-good-flight-stick"><span>Is the WARTHOG MKII a good flight stick?</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/szyKvqU2LfZFkjkqs33EfJ-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick assembled with yellow directional arrows" /><figcaption>The stick is easy to align, thanks to the huge yellow guide arrow stickers.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4yhLuEq4hTFdZyuihohP7J-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II rear side with USB-C to USB-A cables from the throttle base and flight stick" /><figcaption>Attaching the stick to the metal plate is a little trickier, given the weight.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>It's immediately obvious the Warthog Mk II is legit, given its sheer heft when I unboxed the all-metal behemoth. The throttle unit alone is 9.4 lbs (4.3 kg), which makes up much of its <strong>overall ~16.5 lbs (~7.5 kg) weight</strong> that sits on my nervous desk. Now I understand firsthand why hardcore flight sim fans opt for separate mounts, though it still feels incredibly sturdy with the metal plate.</p><div><blockquote><p>I understand firsthand why hardcore flight sim fans opt for separate mounts, though it still feels incredibly sturdy with the metal plate.</p></blockquote></div><p>First up, Thrustmaster has switched from a 5-pin flight stick connector to an upgraded 6-pin replacement on the Warthog Mk II, giving it <strong>backward compatibility with branded grips</strong>, like the <a href="https://www.thrustmaster.com/en-us/products/f-a-18c-hornet-hotas-add-on-grip/" target="_blank">F/A-18C Hornet</a> for more dogfights, <a href="https://www.thrustmaster.com/en-us/products/sol-r-3-ava-add-on-grip/" target="_blank">SOL-R 3</a> for spacefaring, or <a href="https://www.thrustmaster.com/en-us/products/airbus-add-on-grip/" target="_blank">Airbus</a> for some overengineered passenger flights. It's up to you, though I imagine many would stick with the (included) <a href="https://eshop.thrustmaster.com/en_us/viper-hotas-add-on-grip.html" target="_blank">Viper</a>.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/JxgLXZfst68ENKYnjYne8J-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick and base connector highlighting the shape and plug type" /><figcaption>The updated 6-pin connector supports a wider range of Thrustmaster grips.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yAdLqcbJtTmPT6Kj3JkRLJ-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick base showing screws and model information" /><figcaption>Only four simple screws hold the base in place.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BBfPFBYjYcdBjqNYiHW4NJ-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick base disassembled showing circuit board and wires" /><figcaption>And it's pretty easy for it to pop off without them, so be careful.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Assembly is fine, though aligning the base with the metal plate is a little awkward; a simple cushion lifted the grip up safely and got the job done. Again, the Warthog Mk II isn't fragile, but at almost $600, I'm still careful with it. Thrustmaster included a single hex key in the box, but it was no good for the Phillips screws on the underside, so consider <strong>having a screwdriver ready</strong>.</p><p>Stickers on the base and grip feature bold yellow arrows that make it as clear as possible how to safely attach them without risking damage to the pins inside, and the grip still uses a metallic screw thread to hold everything in place. It's as easy as it can be, at least for a lifelike flight stick, and <strong>the throttle unit needs no physical setup</strong> beyond putting the switches in place.</p><p>I had heard complaints about the slew stick in older versions of the HOTAS Warthog's throttle unit, but it only needed around a 25% dead zone to keep the axes moving where they were supposed to. Without that, it is a little erratic around the center point, but it certainly doesn't feel stiff or problematic after a small amount of tweaking in the setup phase.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rAHhwQRpGpV9T38vKx4eCP-1920-80.jpg" alt="Microsoft Flight Simulator 2024 screenshot showing control settings for the Thrustmaster HOTAS WARTHOG MK II with dead zone in place" /><figcaption>Microsoft Flight Simulator 2024 detects everything as it should, with in-game dead zone tweaks.<small role="credit">Windows Central | Microsoft, Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VUGWY5YnUSeaL2zJPYwu3j-1920-80.jpg" alt="Thrustmaster T.A.R.G.E.T. Command Center app controlling HOTAS Warthog Mk II throttle unit LED brightness" /><figcaption>To adjust the throttle unit's LED backlighting, I needed the T.A.R.G.E.T. app.<small role="credit">Windows Central | Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cDTgac5f6qFhdd9rN8QZkL-1920-80.jpg" alt="Thrustmaster HOTAS Warthog Mk II firmware updater app screenshot showing version 3.0.33" /><figcaption>Updating the firmware is as easy as ever, with a dedicated app.<small role="credit">Windows Central | Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/KrwmExYeev6CVAJjiEPkCH-1920-80.jpg" alt="Thrustmaster HOTAS Warthog Mk II controls displayed in Windows 11 in a driver test window" /><figcaption>Finally, testing all the inputs in a basic driver test window is just as simple.<small role="credit">Windows Central | Thrustmaster</small></figcaption></figure></figure><p>Otherwise, a metallic mechanism locks the two engine levers together, with a strong switch on the rear side that feels impossible to dislodge by accident. I can also use the included hex key to access an afterburner stopper, reversing its direction so it stops the throttles before physically lifting past the max point; the opposite works for moving down past idle and switching the engines off.</p><div><blockquote><p>It's a mind-boggling experience, (but) the end result is always the same: the Warthog Mk II is fun as hell.</p></blockquote></div><p>It's mind-boggling to move from the realism-centric hardware I'm used to, like <a href="https://www.windowscentral.com/gaming/xbox/thrustmaster-tca-captain-pack-x-airbus-edition-flight-stick-review">Thrustmaster's TCA X Airbus Edition</a>, to going hands-on with an intimidating HOTAS unit like the Warthog Mk II. However, it followed the same themes as other sticks; I spent time experimenting, practicing, and figuring it all out. The end result is always the same: <strong>the Warthog Mk II is fun as hell</strong>.</p><h2 class="article-body__section" id="section-does-the-warthog-mkii-have-any-issues"><span>Does the WARTHOG MKII have any issues?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ccg72ed4RSDdKPTd7FdFvd" name="thrustmaster-hotas-warthog-mk-ii-stick-held" alt="Thrustmaster HOTAS WARTHOG MK II flight stick held in hand" src="https://cdn.mos.cms.futurecdn.net/Ccg72ed4RSDdKPTd7FdFvd-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ccg72ed4RSDdKPTd7FdFvd-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Because the included grip has no Z-axis twist, you'll need to control your rudders elsewhere. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>Any downsides I found with the Warthog Mk II were generally offset by the same argument: it's a faithful, realistic recreation of the Fairchild Republic A-10C Thunderbolt II's controls; most notably, <strong>the grip lacks a Z-axis twist</strong>, just like the real thing. If I absolutely needed analog rudder controls, I'd have to buy a different grip or some pedals, like <a href="https://www.thrustmaster.com/en-us/products/t-flight-rudder-pedals/" target="_blank">Thrustmaster's $129.99 T.Flight set</a>.</p><p>Alternatively, I can re-bind one of the digital buttons or switches on the grip or throttle to act as a rudder, or set up a yaw-into-roll function within a particular game. Beyond that, I could script a solution within <a href="https://www.thrustmaster.com/news/t-a-r-g-e-t-advanced-programming-software/" target="_blank">Thrustmaster's T.A.R.G.E.T. Command Center</a> app if my particular favorite game doesn't offer it by default, but <strong>T.A.R.G.E.T. comes with its own steep learning curve</strong>.</p><div><blockquote><p>It's a faithful, realistic recreation of the Fairchild Republic A-10C Thunderbolt II's controls; most notably, the grip lacks a Z-axis twist, just like the real thing.</p></blockquote></div><p>In that, any point of contention will be argued among the most seasoned, die-hard flight simulator fans with the strongest opinions, shaped by literal decades of gameplay. The Mk II is still functionally compatible with ready-made profiles, but I know many enthusiasts will opt to create their own anyway, with bindings they trust only themselves to build (or ones they built years ago).</p><p>Unless I wanted to play a much older game that didn't recognize separate input devices and had to <strong>combine them in the T.A.R.G.E.T. app</strong>, I would use it as little as possible (after I'd chosen my preferred throttle backlight brightness level). Instead, I'd find the strange enjoyment of spending my first evening testing a game's settings and matching each switch, button, and axis individually.</p><h2 class="article-body__section" id="section-should-you-buy-the-warthog-mkii"><span>Should you buy the WARTHOG MKII?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AVgzkwXmwDozmTUkSA58sH" name="thrustmaster-hotas-warthog-mk-ii-assembled" alt="Thrustmaster HOTAS WARTHOG MK II throttle base and flight stick on a marble surface" src="https://cdn.mos.cms.futurecdn.net/AVgzkwXmwDozmTUkSA58sH-1920-80.jpg" mos="" align="middle" fullscreen="" width="2000" height="1125" attribution="" class="inline"><img id="9TxX72P6kTiSx5d2AD5irB" class="endorsement-img endorsement-top-right" style="max-width: 100px; max-height: 100px;" src="https://cdn.mos.cms.futurecdn.net/9TxX72P6kTiSx5d2AD5irB-1920-80.png" name="windows-central-the-best-2026" alt="Windows Central "The Best" award badge with a gold design"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Warthog Mk II takes over from its predecessor with a study design while retaining its authenticity. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-2">You should buy this if ...</h2><p>✅ You're a serious combat sim enthusiast craving an ultra-authentic experience</p><p>✅ You have the patience to bind, check, and test each input</p><h2 id="you-should-not-buy-this-if-2">You should not buy this if ...</h2><p>❌ You already own the original (or AVA Edition) HOTAS Warthog</p><p>I don't think there's any danger of a novice accidentally buying the Warthog Mk II and becoming overwhelmed by its wealth of metal switches and realistic design, especially since Thrustmaster markets the package to experts. For the same reason, it'll be scrutinized at every inch because of its price point, fighting against long-term rivals for a place among <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">the best flight sticks</a>.</p><p>Still, it feels as sturdy and smooth as Thrustmaster claims, with a lifelike feel <em>(presumably, I'm not a fighter pilot)</em> in its flight stick and heavy-duty throttle unit. You'll spend hours fine-tuning its axes and assigning switches in your games, unless you opt for community-made profiles for specific titles; but frankly, that's all part of the fun for some of us.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f04e7b08-adce-11f1-a444-414c98323533">            <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" data-model-name="Thrustmaster HOTAS WARTHOG MKII" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Y6DXufHHrVD6wvnXZqqUSD.jpg" alt="Thrustmaster HOTAS WARTHOG MKII"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Thrustmaster</div>                                        <div class="featured__title">HOTAS WARTHOG MKII</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p><em>"Enjoy a redesigned base that's smoother and sturdier, for a military simulation experience worthy of Thrustmaster's famous HOTAS WARTHOG."</em></p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ World of Warcraft's game director on Forever vs. Retail, Horde vs. Alliance, and much more ]]></title>
                                                                                                <dc:content><![CDATA[ <p>At BlizzCon 2026, <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">Blizzard Entertainment unveiled World of Warcraft: Forever</a>, offering a glimpse into the future of the world's most iconic MMORPG. </p><p>The future ironically lies in the past, as WoW players finally get their wish: a version of the game inspired by the Classic era, albeit with new dungeons and raids, refreshed visuals, new storylines, and new class balancing. </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><p>World of Warcraft: Forever launches in November, but I got an opportunity to speak with World of Warcraft Game Director Ion Hazzikostas to learn all about what the future holds for the franchise in general, and answer some burning philosophical questions about the game's direction. </p><h2 id="on-the-popularity-of-wow-quot-classic-quot-and-its-future">On the popularity of WoW "Classic+", and its future</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uQuKE0KDgiM" allowfullscreen></iframe></div></div><p>I remarked to Ion Hazzikostas that I was a tad surprised Blizzard ended on World of Warcraft: Forever rather than StarCraft, which I would've expected to have broader appeal. Hazzikostas remarked upon Blizzard's commitment to the BlizzCon audience and the company's core, who have been very patiently waiting for their answer to "Classic+." </p><p><strong>"It's going to be a huge part of the future, and will shape World of Warcraft going forward," </strong>Hazzikostas told me, <strong>"A big part of it is, that this isn't 'Classic,' right? Classic remains, with Vanilla, Burning Crusade ... that ecosystem will continue. Forever is designed to be a third pillar alongside Retail and Classic." </strong></p><p>He explained that WoW: Forever will maintain roots in Classic, drawing on philosophical design ideas pioneered by the old-school version of the game. That means a more grounded storyline, more "crunchy" systems, and a bigger emphasis on community building over auto-matchmaking systems. Although he did acknowledge that WoW Forever will streamline many things beyond Classic. Talent trees and specs will be rebalanced, trying to make every class viable (which was not the case in Vanilla), and things like tedious World Buff farming for raiding will also be removed from WoW Forever. </p><p><strong>"There's a large pre-existing audience that has been asking for something like this, who are closely connected to Classic. We are trying to position this as a truly new experience, right? This is a new game. There are new adventures here. Everyone can start at the beginning, and will be updated for years to come. That's not something that comes along very often in World of Warcraft. We've got expansions people have come to expect and re-releases of prior expansions ... but this is something truly new and open-ended. That's quite exciting." </strong></p><h2 id="talking-wow-forever-vs-wow-retail-and-community-fragmentation">Talking WoW Forever vs. WoW Retail, and community fragmentation</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xXaXYxcbA6A" allowfullscreen></iframe></div></div><p>On the topic of something new, as a World of Warcraft retail enjoyer, I couldn't help but wonder if Blizzard is going to end up stretching themselves too thin here. There are already things in WoW Forever that retail players are hoping to see emerge in the modern era of the game. </p><p>I asked Ion Hazzikostas pretty broadly, will WoW Forever lead to further degradation of WoW Retail's "social" fabric as players seeking social experiences drain out even more from Retail? I made the point that chat channels on my server on WoW Retail are already dead, and WoW Forever will likely make it even worse. </p><p><strong>"Anytime we think about any new WoW experience, even if it's something simple or as like a Plunderstorm or a Remix, we think about fragmentation, the risk of splintering communities — because of how important that is to World of Warcraft. So we do it very carefully."</strong></p><p><strong>"In no way, shape, or form, do we see any perceived withdrawal from social systems in WoW retail as desirable, or as a good thing. I think there's a lot more we can and should do there. There are still strong communities in retail, but a lot of that organization now happens outside of the game in Discord. It's inevitable that when you offer more solo convenience and reduce friction, many take the path of least resistance, and you end up with a more solitary experience.</strong></p><p><strong>"The presence of friction, the lack of automatic matchmaking ... that lends itself to establishing social connections. It's part of the thing that makes Classic inherently more social. On the other hand, it can be alienating for a number of players. It's inconvenient. It means if you log in and want to run a dungeon on your lunch break, you likely can't. There are inherent trade offs here. There remains very large differences between Classic and Modern, in terms of pace, difficulty, right? People who enjoy gameplay at a cutting edge level, Heroic or Mythic raiding, pushing keys ... that is not what Forever is going to be about."</strong></p><div><blockquote><p>A world where the outer world is devoid of threats or excitement is missing something. We would never say 'Go play Classic if you want that.' All versions of WoW should have that.</p><p>Ion Hazzikostas</p></blockquote></div><p>Hazzikostas emphasized that Blizzard wants to make WoW Retail a place where you can make new friends too, even in an era where it's designed for maximum convenience. I really wanted to drill down into this point of divergence, though, as the Classic and Modern games develop away from each other. </p><p>Does this mean that we should no longer expect the Modern WoW games to get things that are objectively more interesting in Classic, like a more consistent world for leveling alts? A more polished and immersive new-player experience? A more engaging open world? </p><p><strong>"No," </strong>says Ion Hazzikostas. <strong>"We do not think along those lines. Those are problems that I acknowledge are real problems in Modern, and things we want to fix. We've done experiments like the Heroic World Tier in Remix ... I think they're promising. I think we would like to offer something like that in The Last Titan, for people who want a more challenging, rewarding outdoor experience ... as well as more friction, and more purpose. A world where the outer world is devoid of threats or excitement is missing something. We would never say 'Go play Classic if you want that.' All versions of WoW should have that." </strong></p><p>Hazzikostas also commented on the difficulty of performing another "revamp" on WoW's modern leveling system for new players, Cataclysm style, noting that it's a "challenging pitch" to ask players to stick through dozens of hours of leveling to catch up to friends. However, he emphasized that Blizzard knows it has "a lot more" work to do to make the new player experience up to par in WoW's modern version, to help players get immersed in their class fantasy, and learn the story. </p><h2 id="on-the-horde-vs-alliance-and-the-future-of-faction-identity">On the Horde vs. Alliance, and the future of faction identity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6eApdsezdDoSXHmjkq72P" name="World-of-Warcraft-Remix-Mists-of-Pandaria-01.jpg" alt="World of Warcraft Remix: Mists of Pandaria Remix launch trailer screenshot" src="https://cdn.mos.cms.futurecdn.net/x6eApdsezdDoSXHmjkq72P-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blizzard has worked to de-emphasize faction conflict in recent WoW expansions, to mixed reviews.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>On the topic of class fantasy, I wanted to ask how Ion and the WoW team are thinking about reactions to World of Warcraft's modern story direction, with Horde and Alliance de-emphasized in favor of a single neutral storyline every player experiences. I asked if the choices therein represent budget constraints ... or something more philosophical. </p><p><strong>"It's a bit of both, right? Resources are finite, and while the WoW dev team is bigger than ever, we still have to choose where we place our time and efforts. Building two versions of the levelling storyline inherently means giving players half as much of an experience, times two. But it's also a function of the story, and feedback we do get from our players. If a majority of players were saying they wanted faction conflict, then we'd lean into faction conflict. That isn't what we're hearing ... they want more cross-faction gameplay ... it's also story credibility to some extent. The Horde and Alliance being at each other's throats in the face of world-ending threats ..." </strong></p><p>I noted here that I wasn't necessarily talking about Horde vs. Alliance conflict open war, but more about faction identity and world-building consistency. </p><p><strong>"Horde and Alliance identity is something we definitely want to preserve,"</strong> says Hazzikostas. <strong>"We want to make it clear that there's a deep history of enmity and conflict here that shouldn't be forgotten or brushed over ... but there is a need to co-operate in the face of ... just as was the case back in Warcraft 3 at Mount Hyjal. Nothing else mattered except saving Azeroth. Given the current storyline, faction enmity gets pushed aside a bit, but they're still there. I think it's something we intend to return to in a more central way further down the line ..." </strong></p><h2 id="i-39-m-still-not-getting-my-playable-ogres-though">I'm still not getting my playable ogres ... though ... </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1879px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j7J6cgbTsQdrvvDDX3jidT" name="BlizzCon 2026 _ Day 1 Main Stage 2-23-47 screenshot2" alt="World of Warcraft Forever revealed at BlizzCon 2026" src="https://cdn.mos.cms.futurecdn.net/j7J6cgbTsQdrvvDDX3jidT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1879" height="1057" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Not more elves?!!? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>World of Warcraft remains near and dear to my heart despite having played it for decades. I'm not always a fan of the game's direction (where are my playable ogres, Blizzard?!), but it remains a valuable source of rest and relaxation for me. I have an awesome guild, made lifelong friends therein, and still find myself as intrigued by its potential today as I was over 20 years ago, which is not something you can say about most games. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/blizzard/why-is-world-of-warcraft-forever-adding-another-elf-race-i-asked-blizzard"><strong>Blizzard explains why World of Warcraft is getting more elves</strong></a></p><p>BlizzCon offered a glimpse at World of Warcraft's near future, and the franchise's potential more broadly. We're still left wondering what's on the horizon for World of Warcraft: The Last Titan, and what might lie beyond the Worldsoul saga in general. </p><p>I'm concerned that Blizzard might split itself too thinly attempting to develop three separate pillars of the game in tandem ... I'm also concerned that community fragmentation may become an issue as players drain out of regular Classic and Retail looking for the "newness" of Forever. But it's also exciting too. I've always hoped Blizzard would look to Classic for inspiration when shaping Retail, because I do think Retail could use a little more danger and immersion. Whether or not we ever get it remains to be seen. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/blizzard/we-spoke-to-world-of-warcrafts-ion-hazzikostas-on-forever-vs-retail-horde-vs-alliance-and-more</link>
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                            <![CDATA[ We spoke to World of Warcraft's Ion Hazzikostas to learn about the direction and future of the world's most recognizable MMORPG. ]]>
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                                                                        <pubDate>Fri, 18 Sep 2026 10:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 19 Sep 2026 13:12:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment | Edit: Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Blizzard&amp;#39;s Ion Hazzikostas spoke with us about the future of WoW. ]]></media:description>                                                            <media:text><![CDATA[Blizzard&#039;s Ion Hazzikostas. ]]></media:text>
                                <media:title type="plain"><![CDATA[Blizzard&#039;s Ion Hazzikostas. ]]></media:title>
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                                <p>At BlizzCon 2026, <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">Blizzard Entertainment unveiled World of Warcraft: Forever</a>, offering a glimpse into the future of the world's most iconic MMORPG. </p><p>The future ironically lies in the past, as WoW players finally get their wish: a version of the game inspired by the Classic era, albeit with new dungeons and raids, refreshed visuals, new storylines, and new class balancing. </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><p>World of Warcraft: Forever launches in November, but I got an opportunity to speak with World of Warcraft Game Director Ion Hazzikostas to learn all about what the future holds for the franchise in general, and answer some burning philosophical questions about the game's direction. </p><h2 id="on-the-popularity-of-wow-quot-classic-quot-and-its-future">On the popularity of WoW "Classic+", and its future</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/uQuKE0KDgiM" allowfullscreen></iframe></div></div><p>I remarked to Ion Hazzikostas that I was a tad surprised Blizzard ended on World of Warcraft: Forever rather than StarCraft, which I would've expected to have broader appeal. Hazzikostas remarked upon Blizzard's commitment to the BlizzCon audience and the company's core, who have been very patiently waiting for their answer to "Classic+." </p><p><strong>"It's going to be a huge part of the future, and will shape World of Warcraft going forward," </strong>Hazzikostas told me, <strong>"A big part of it is, that this isn't 'Classic,' right? Classic remains, with Vanilla, Burning Crusade ... that ecosystem will continue. Forever is designed to be a third pillar alongside Retail and Classic." </strong></p><p>He explained that WoW: Forever will maintain roots in Classic, drawing on philosophical design ideas pioneered by the old-school version of the game. That means a more grounded storyline, more "crunchy" systems, and a bigger emphasis on community building over auto-matchmaking systems. Although he did acknowledge that WoW Forever will streamline many things beyond Classic. Talent trees and specs will be rebalanced, trying to make every class viable (which was not the case in Vanilla), and things like tedious World Buff farming for raiding will also be removed from WoW Forever. </p><p><strong>"There's a large pre-existing audience that has been asking for something like this, who are closely connected to Classic. We are trying to position this as a truly new experience, right? This is a new game. There are new adventures here. Everyone can start at the beginning, and will be updated for years to come. That's not something that comes along very often in World of Warcraft. We've got expansions people have come to expect and re-releases of prior expansions ... but this is something truly new and open-ended. That's quite exciting." </strong></p><h2 id="talking-wow-forever-vs-wow-retail-and-community-fragmentation">Talking WoW Forever vs. WoW Retail, and community fragmentation</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/xXaXYxcbA6A" allowfullscreen></iframe></div></div><p>On the topic of something new, as a World of Warcraft retail enjoyer, I couldn't help but wonder if Blizzard is going to end up stretching themselves too thin here. There are already things in WoW Forever that retail players are hoping to see emerge in the modern era of the game. </p><p>I asked Ion Hazzikostas pretty broadly, will WoW Forever lead to further degradation of WoW Retail's "social" fabric as players seeking social experiences drain out even more from Retail? I made the point that chat channels on my server on WoW Retail are already dead, and WoW Forever will likely make it even worse. </p><p><strong>"Anytime we think about any new WoW experience, even if it's something simple or as like a Plunderstorm or a Remix, we think about fragmentation, the risk of splintering communities — because of how important that is to World of Warcraft. So we do it very carefully."</strong></p><p><strong>"In no way, shape, or form, do we see any perceived withdrawal from social systems in WoW retail as desirable, or as a good thing. I think there's a lot more we can and should do there. There are still strong communities in retail, but a lot of that organization now happens outside of the game in Discord. It's inevitable that when you offer more solo convenience and reduce friction, many take the path of least resistance, and you end up with a more solitary experience.</strong></p><p><strong>"The presence of friction, the lack of automatic matchmaking ... that lends itself to establishing social connections. It's part of the thing that makes Classic inherently more social. On the other hand, it can be alienating for a number of players. It's inconvenient. It means if you log in and want to run a dungeon on your lunch break, you likely can't. There are inherent trade offs here. There remains very large differences between Classic and Modern, in terms of pace, difficulty, right? People who enjoy gameplay at a cutting edge level, Heroic or Mythic raiding, pushing keys ... that is not what Forever is going to be about."</strong></p><div><blockquote><p>A world where the outer world is devoid of threats or excitement is missing something. We would never say 'Go play Classic if you want that.' All versions of WoW should have that.</p><p>Ion Hazzikostas</p></blockquote></div><p>Hazzikostas emphasized that Blizzard wants to make WoW Retail a place where you can make new friends too, even in an era where it's designed for maximum convenience. I really wanted to drill down into this point of divergence, though, as the Classic and Modern games develop away from each other. </p><p>Does this mean that we should no longer expect the Modern WoW games to get things that are objectively more interesting in Classic, like a more consistent world for leveling alts? A more polished and immersive new-player experience? A more engaging open world? </p><p><strong>"No," </strong>says Ion Hazzikostas. <strong>"We do not think along those lines. Those are problems that I acknowledge are real problems in Modern, and things we want to fix. We've done experiments like the Heroic World Tier in Remix ... I think they're promising. I think we would like to offer something like that in The Last Titan, for people who want a more challenging, rewarding outdoor experience ... as well as more friction, and more purpose. A world where the outer world is devoid of threats or excitement is missing something. We would never say 'Go play Classic if you want that.' All versions of WoW should have that." </strong></p><p>Hazzikostas also commented on the difficulty of performing another "revamp" on WoW's modern leveling system for new players, Cataclysm style, noting that it's a "challenging pitch" to ask players to stick through dozens of hours of leveling to catch up to friends. However, he emphasized that Blizzard knows it has "a lot more" work to do to make the new player experience up to par in WoW's modern version, to help players get immersed in their class fantasy, and learn the story. </p><h2 id="on-the-horde-vs-alliance-and-the-future-of-faction-identity">On the Horde vs. Alliance, and the future of faction identity</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x6eApdsezdDoSXHmjkq72P" name="World-of-Warcraft-Remix-Mists-of-Pandaria-01.jpg" alt="World of Warcraft Remix: Mists of Pandaria Remix launch trailer screenshot" src="https://cdn.mos.cms.futurecdn.net/x6eApdsezdDoSXHmjkq72P-1920-80.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blizzard has worked to de-emphasize faction conflict in recent WoW expansions, to mixed reviews.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>On the topic of class fantasy, I wanted to ask how Ion and the WoW team are thinking about reactions to World of Warcraft's modern story direction, with Horde and Alliance de-emphasized in favor of a single neutral storyline every player experiences. I asked if the choices therein represent budget constraints ... or something more philosophical. </p><p><strong>"It's a bit of both, right? Resources are finite, and while the WoW dev team is bigger than ever, we still have to choose where we place our time and efforts. Building two versions of the levelling storyline inherently means giving players half as much of an experience, times two. But it's also a function of the story, and feedback we do get from our players. If a majority of players were saying they wanted faction conflict, then we'd lean into faction conflict. That isn't what we're hearing ... they want more cross-faction gameplay ... it's also story credibility to some extent. The Horde and Alliance being at each other's throats in the face of world-ending threats ..." </strong></p><p>I noted here that I wasn't necessarily talking about Horde vs. Alliance conflict open war, but more about faction identity and world-building consistency. </p><p><strong>"Horde and Alliance identity is something we definitely want to preserve,"</strong> says Hazzikostas. <strong>"We want to make it clear that there's a deep history of enmity and conflict here that shouldn't be forgotten or brushed over ... but there is a need to co-operate in the face of ... just as was the case back in Warcraft 3 at Mount Hyjal. Nothing else mattered except saving Azeroth. Given the current storyline, faction enmity gets pushed aside a bit, but they're still there. I think it's something we intend to return to in a more central way further down the line ..." </strong></p><h2 id="i-39-m-still-not-getting-my-playable-ogres-though">I'm still not getting my playable ogres ... though ... </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1879px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j7J6cgbTsQdrvvDDX3jidT" name="BlizzCon 2026 _ Day 1 Main Stage 2-23-47 screenshot2" alt="World of Warcraft Forever revealed at BlizzCon 2026" src="https://cdn.mos.cms.futurecdn.net/j7J6cgbTsQdrvvDDX3jidT-1920-80.jpg" mos="" align="middle" fullscreen="" width="1879" height="1057" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Not more elves?!!? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>World of Warcraft remains near and dear to my heart despite having played it for decades. I'm not always a fan of the game's direction (where are my playable ogres, Blizzard?!), but it remains a valuable source of rest and relaxation for me. I have an awesome guild, made lifelong friends therein, and still find myself as intrigued by its potential today as I was over 20 years ago, which is not something you can say about most games. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/blizzard/why-is-world-of-warcraft-forever-adding-another-elf-race-i-asked-blizzard"><strong>Blizzard explains why World of Warcraft is getting more elves</strong></a></p><p>BlizzCon offered a glimpse at World of Warcraft's near future, and the franchise's potential more broadly. We're still left wondering what's on the horizon for World of Warcraft: The Last Titan, and what might lie beyond the Worldsoul saga in general. </p><p>I'm concerned that Blizzard might split itself too thinly attempting to develop three separate pillars of the game in tandem ... I'm also concerned that community fragmentation may become an issue as players drain out of regular Classic and Retail looking for the "newness" of Forever. But it's also exciting too. I've always hoped Blizzard would look to Classic for inspiration when shaping Retail, because I do think Retail could use a little more danger and immersion. Whether or not we ever get it remains to be seen. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Razer's new Tartarus V2 Pro is the weirdest 'keyboard' I ever wanted ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Today, Razer announced the <strong>Tartarus V2 Pro</strong>, an ergonomic gaming "keypad" with 31 total programmable inputs, priced at <a href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank"><strong>$199.99</strong></a> (and <a href="https://www.razer.com/gb-en/shop/keyboards/gaming-keypads" target="_blank">£199.99</a> in the United Kingdom) at its online store, physical stores, and partner retailers. It follows <a href="https://www.windowscentral.com/razers-tartarus-pro-keypad-sports-pressure-sensitive-optical-switches">the first Tartarus Pro</a>, itself a successor to the original — and <a href="https://www.windowscentral.com/razer-adds-overwatch-flair-its-lineup-dva-peripherals-0">its own V2 variant</a> — all built for personalization with a particular audience in mind.</p><div><blockquote><p>To provide a more personalized fit, the Tartarus V2 Pro features an adjustable wrist rest that can be tailored to different hand sizes and desk setups.</p><p>Razer</p></blockquote></div><p>Fans of <abbr title="Massively Multiplayer Online Role-Playing Games">MMORPGs</abbr> such as World of Warcraft (and its many variants, like <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">the anticipated WoW Forever</a>) may recognize the Tartarus and possibly its origins in the Nostromo and Orbweaver. Now, the Tartarus V2 Pro features Razer's analog optical key switches with support for accurate, rapid input and <strong>adjustable actuation </strong>(multiple inputs on a single key), plus a <strong>drift-proof </strong><a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks"><strong>TMR thumbstick</strong></a>.</p><p>Offering the same <a href="https://www.windowscentral.com/accessories/keyboards/razer-huntsman-v3-pro-snap-tap-announcement"><strong>Snap Tap and Rapid Trigger</strong> tech we saw</a> in its <a href="https://www.windowscentral.com/hardware/laptops/razer/razer-huntsman-v3-pro-review">excellent Huntsman V3 Pro</a> keyboard, the Tartarus V2 Pro also appeals as an ergonomic option for competitive <abbr title="First-Person Shooter">FPS</abbr> players with its <a href="https://www.windowscentral.com/hardware/razer/razer-has-figured-out-8000hz-polling-for-more-wireless-mice-and-its-coming-soon-to-your-mouse-for-free"><strong>8,000Hz 'HyperPolling'</strong></a><strong> rate</strong> and adjustable wrist rest. Either way, gamers can store up to 24 configurable keymaps in the Razer Synapse companion app to match most genres.</p><div class="product"><a data-dimension112="a1aa0160-b1b7-11f1-8622-3984370e9231" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:390px;"><p class="vanilla-image-block" style="padding-top:153.85%;"><img id="NsGPWVHHiC65jg92fa8DdP" name="razer-tartarus-v2-pro-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/NsGPWVHHiC65jg92fa8DdP-1920-80.jpg" mos="" align="middle" fullscreen="" width="390" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br><em>"Grasp the true meaning of command with the Razer Tartarus V2 Pro — our most advanced analog optical gaming keypad."</em><a class="view-deal button" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow" data-dimension112="a1aa0160-b1b7-11f1-8622-3984370e9231" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99">View Deal</a></p></div><h2 id="bizarre-niche-and-totally-fascinating">Bizarre, niche, and totally fascinating</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JwtLgvYqcvuRGbzM62eHJo" name="embargo-razer-tartarus-v2-pro-usd-promo" alt="Razer Tartarus V2 Pro promotional image with $199.99 pricing" src="https://cdn.mos.cms.futurecdn.net/JwtLgvYqcvuRGbzM62eHJo-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JwtLgvYqcvuRGbzM62eHJo-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>I've glanced at the Tartarus a few times over the years, intrigued by its weirdness. Then again, most ergonomic hardware looks a little strange at first, but you'll probably only understand what it's trying to do once you use it. Sure enough, Razer offered a sample, and I couldn't resist, so <strong>keep your eyes peeled for my Tartarus V2 Pro review coming soon</strong>.</p><p>Frankly, I also have an ulterior motive for wanting to go hands-on with this unusual keypad. My wife is an avid <em>World of Warcraft enjoyer</em>, but she also suffers from <strong>chronic joint pain</strong> that led her to <a href="https://www.windowscentral.com/gaming/xbox/one-year-later-xbox-adaptive-joystick-changed-our-accessible-gaming-life">use the Xbox Adaptive Joystick for over a year</a>. It certainly impressed, and I share the same praise for that joystick today as I did in <a href="https://www.windowscentral.com/gaming/xbox/xbox-adaptive-joystick-review">my initial Adaptive Joystick review</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2448px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="QS4RiPh4VAiKeDVGxP9Z7A" name="Razer Tartarus V2 Pro" alt="Photo showing the product box for the Razer Tartarus V2 Pro gamepad controller." src="https://cdn.mos.cms.futurecdn.net/QS4RiPh4VAiKeDVGxP9Z7A-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2448" height="1376" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QS4RiPh4VAiKeDVGxP9Z7A-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>However, you'll notice the glaring difference between Microsoft's and Razer's offerings in button count alone. The Tartarus V2 Pro is borderline hilarious in that regard, wrapping 27 keys around your fingertips in a comfortable fashion, with a TMR joystick to boot. In theory, this could be the next step in <strong>accessible gaming </strong>for her, since she'll barely need to move her hand.</p><p>I want it for Counter-Strike 2, but she wants it for WoW. No prizes for guessing which one of us will get more use out of it. Ultimately, I'm craving something more gaming-centric after switching to a low-profile office keyboard and realizing how much that nerfed my experience. The Tartarus V2 Pro might be overkill, or it might be absolutely perfect. I'm excited to find out which.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ExRW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ExRW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/razer-tartarus-v2-pro-announced</link>
                                                                            <description>
                            <![CDATA[ The new Tartarus V2 Pro takes Razer's MMO-centric keypad even further with 31 inputs, analog switches, an ergonomic design, and a drift-free TMR thumbstick. ]]>
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                                                                        <pubDate>Thu, 17 Sep 2026 15:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 17 Sep 2026 15:02:17 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
                                                                                                                                <cf:isSponsored>false</cf:isSponsored>
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                                                                                                                                <media:content type="image/jpeg" url="https://cdn.mos.cms.futurecdn.net/Dxo3ch3FseRJD3osAWPM8A-1920-80.jpg">
                                                            <media:credit><![CDATA[Daniel Rubino]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The new Tartarus V2 Pro takes Razer&amp;#39;s MMO-centric keypad even further.]]></media:description>                                                            <media:text><![CDATA[Photo showing the product box for the Razer Tartarus V2 Pro gamepad controller.]]></media:text>
                                <media:title type="plain"><![CDATA[Photo showing the product box for the Razer Tartarus V2 Pro gamepad controller.]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Today, Razer announced the <strong>Tartarus V2 Pro</strong>, an ergonomic gaming "keypad" with 31 total programmable inputs, priced at <a href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank"><strong>$199.99</strong></a> (and <a href="https://www.razer.com/gb-en/shop/keyboards/gaming-keypads" target="_blank">£199.99</a> in the United Kingdom) at its online store, physical stores, and partner retailers. It follows <a href="https://www.windowscentral.com/razers-tartarus-pro-keypad-sports-pressure-sensitive-optical-switches">the first Tartarus Pro</a>, itself a successor to the original — and <a href="https://www.windowscentral.com/razer-adds-overwatch-flair-its-lineup-dva-peripherals-0">its own V2 variant</a> — all built for personalization with a particular audience in mind.</p><div><blockquote><p>To provide a more personalized fit, the Tartarus V2 Pro features an adjustable wrist rest that can be tailored to different hand sizes and desk setups.</p><p>Razer</p></blockquote></div><p>Fans of <abbr title="Massively Multiplayer Online Role-Playing Games">MMORPGs</abbr> such as World of Warcraft (and its many variants, like <a href="https://www.windowscentral.com/gaming/blizzard/world-of-warcraft-forever-is-blizzards-take-on-classic-revamping-vanilla-azeroth">the anticipated WoW Forever</a>) may recognize the Tartarus and possibly its origins in the Nostromo and Orbweaver. Now, the Tartarus V2 Pro features Razer's analog optical key switches with support for accurate, rapid input and <strong>adjustable actuation </strong>(multiple inputs on a single key), plus a <strong>drift-proof </strong><a href="https://www.windowscentral.com/gaming/what-are-tmr-sticks"><strong>TMR thumbstick</strong></a>.</p><p>Offering the same <a href="https://www.windowscentral.com/accessories/keyboards/razer-huntsman-v3-pro-snap-tap-announcement"><strong>Snap Tap and Rapid Trigger</strong> tech we saw</a> in its <a href="https://www.windowscentral.com/hardware/laptops/razer/razer-huntsman-v3-pro-review">excellent Huntsman V3 Pro</a> keyboard, the Tartarus V2 Pro also appeals as an ergonomic option for competitive <abbr title="First-Person Shooter">FPS</abbr> players with its <a href="https://www.windowscentral.com/hardware/razer/razer-has-figured-out-8000hz-polling-for-more-wireless-mice-and-its-coming-soon-to-your-mouse-for-free"><strong>8,000Hz 'HyperPolling'</strong></a><strong> rate</strong> and adjustable wrist rest. Either way, gamers can store up to 24 configurable keymaps in the Razer Synapse companion app to match most genres.</p><div class="product"><a data-dimension112="a1aa0160-b1b7-11f1-8622-3984370e9231" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:390px;"><p class="vanilla-image-block" style="padding-top:153.85%;"><img id="NsGPWVHHiC65jg92fa8DdP" name="razer-tartarus-v2-pro-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/NsGPWVHHiC65jg92fa8DdP-1920-80.jpg" mos="" align="middle" fullscreen="" width="390" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br><em>"Grasp the true meaning of command with the Razer Tartarus V2 Pro — our most advanced analog optical gaming keypad."</em><a class="view-deal button" href="https://www.razer.com/gaming-keypads/razer-tartarus-v2-pro/RZ07-05520100-R3U1" target="_blank" rel="nofollow" data-dimension112="a1aa0160-b1b7-11f1-8622-3984370e9231" data-action="Deal Block" data-label="Tartarus V2 Pro" data-dimension48="Tartarus V2 Pro" data-dimension25="$199.99">View Deal</a></p></div><h2 id="bizarre-niche-and-totally-fascinating">Bizarre, niche, and totally fascinating</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JwtLgvYqcvuRGbzM62eHJo" name="embargo-razer-tartarus-v2-pro-usd-promo" alt="Razer Tartarus V2 Pro promotional image with $199.99 pricing" src="https://cdn.mos.cms.futurecdn.net/JwtLgvYqcvuRGbzM62eHJo-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/JwtLgvYqcvuRGbzM62eHJo-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>I've glanced at the Tartarus a few times over the years, intrigued by its weirdness. Then again, most ergonomic hardware looks a little strange at first, but you'll probably only understand what it's trying to do once you use it. Sure enough, Razer offered a sample, and I couldn't resist, so <strong>keep your eyes peeled for my Tartarus V2 Pro review coming soon</strong>.</p><p>Frankly, I also have an ulterior motive for wanting to go hands-on with this unusual keypad. My wife is an avid <em>World of Warcraft enjoyer</em>, but she also suffers from <strong>chronic joint pain</strong> that led her to <a href="https://www.windowscentral.com/gaming/xbox/one-year-later-xbox-adaptive-joystick-changed-our-accessible-gaming-life">use the Xbox Adaptive Joystick for over a year</a>. It certainly impressed, and I share the same praise for that joystick today as I did in <a href="https://www.windowscentral.com/gaming/xbox/xbox-adaptive-joystick-review">my initial Adaptive Joystick review</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2448px;"><p class="vanilla-image-block" style="padding-top:56.21%;"><img id="QS4RiPh4VAiKeDVGxP9Z7A" name="Razer Tartarus V2 Pro" alt="Photo showing the product box for the Razer Tartarus V2 Pro gamepad controller." src="https://cdn.mos.cms.futurecdn.net/QS4RiPh4VAiKeDVGxP9Z7A-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2448" height="1376" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/QS4RiPh4VAiKeDVGxP9Z7A-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>However, you'll notice the glaring difference between Microsoft's and Razer's offerings in button count alone. The Tartarus V2 Pro is borderline hilarious in that regard, wrapping 27 keys around your fingertips in a comfortable fashion, with a TMR joystick to boot. In theory, this could be the next step in <strong>accessible gaming </strong>for her, since she'll barely need to move her hand.</p><p>I want it for Counter-Strike 2, but she wants it for WoW. No prizes for guessing which one of us will get more use out of it. Ultimately, I'm craving something more gaming-centric after switching to a low-profile office keyboard and realizing how much that nerfed my experience. The Tartarus V2 Pro might be overkill, or it might be absolutely perfect. I'm excited to find out which.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-W5ExRW"></div>                            </div>                            <script src="https://kwizly.com/embed/W5ExRW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Thrustmaster's new flight stick is for sim fans who crave digital dogfights ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Already synonymous with flight simulation hardware, Thrustmaster is expanding its sim gaming range again with the HOTAS Warthog Mk. II, an "enhanced" variant of its popular, military-themed stick and throttle bundle for PC. <a href="https://www.windowscentral.com/gaming/microsoft-flight-simulator-new-flight-stick-and-yoke-options-from-thrustmaster">Previously announced at Flight Sim Expo</a>, it's <strong>releasing today, September 16, 2026, at an MSRP of $599.99</strong>, it's available from <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">the official eStore</a> and <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">Amazon</a>.</p><p>Indeed, the Warthog Mk. II features the same <strong>official U.S. Air Force licensing</strong> as its predecessor, with a design that seems almost indistinguishable from the Mk. I at a glance. In reality, Thrustmaster has focused mostly on the internals, redesigning its <abbr title="HallEffect AccuRate Technology">"H.E.A.R.T."</abbr> <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall-Effect</a> sensor mechanism <em>"to offer enhanced smoothness and durability".</em></p><p>On the outside, it's still a 1:1-scale recreation of a Viper stick grip and the Warthog A-10C throttle with separate controls for both simulated engines (plus a locking system). Despite a few visual tweaks, the Mk. II supports <strong>full compatibility </strong><em><strong>"with all Thrustmaster grips"</strong></em>, which is great news for any sim enthusiasts who already adopted the brand's ecosystem on Windows PCs.</p><div class="product"><a data-dimension112="1699d8e4-b02b-11f1-8216-316542f770ab" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Y6DXufHHrVD6wvnXZqqUSD" name="thrustmaster-hotas-warthog-mkii-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Y6DXufHHrVD6wvnXZqqUSD-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="1699d8e4-b02b-11f1-8216-316542f770ab" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">HOTAS WARTHOG MKII: $599.99 at official US eShop</a></strong><br><br><strong>Available at:</strong><br>👉 <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">Thrustmaster US eShop for <strong>$599.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/en_gb/hotas-warthog-mkii.html" target="_blank">Thrustmaster UK eShop for <strong>£449.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/fr_fr/hotas-warthog-mkii.html" target="_blank">Thrustmaster EU eShop for <strong>€549.99</strong></a></p><p><strong>Also see:</strong><br>➡️ <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">Amazon US for <strong>$599.99</strong></a><br>➡️ <a href="https://www.amazon.co.uk/Thrustmaster-HOTAS-WARTHOG-MKII-Official/dp/B0H3PW546V" target="_blank">Amazon UK for <strong>£449.99</strong></a><a class="view-deal button" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="1699d8e4-b02b-11f1-8216-316542f770ab" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">View Deal</a></p></div><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rHKGxLKc4xnDkUKMYedebA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>Thrustmaster's VIPER flight stick.<small role="credit">Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rTKoLJTSjkvWfzuDp4KTfA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>And its companion, the WARTHOG throttle unit.<small role="credit">Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/umeo3oZ4tdFCuiiPPHFYoA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>The refined MK II flight stick base.<small role="credit">Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Pu6eydqENBujWhRVVhhnYA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>And Thrustmaster's Hall-Effect sensors visualized.<small role="credit">Thrustmaster</small></figcaption></figure></figure><p>I've tested a huge number of <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">flight sticks for games like Microsoft Flight Simulator</a>, but I haven't strayed too far into military sims, or even further out to space-faring dogfights in titles like Elite Dangerous. However, I've always seen the Thrustmaster Warthog Mk. I appearing among some of the top-rated HOTAS sets in my adventures, so I definitely knew about it.</p><p>This release came with a chance to test the Warthog Mk. II for myself, so <strong>of course I said yes to a sample</strong>. Imagine my surprise when Thrustmaster's shipping confirmation included the <strong>6.56 kg</strong> heft of this dense, 100% metal monster <a href="https://www.thrustmaster.com/en-us/products/hotas-warthog-mkii/?">listed in its specs</a>, with some extra weight on top for packaging. My word, what am I getting myself into?</p><div><blockquote><p>The Viper flight stick grip provides a flight experience that's as close as possible to a real fighter pilot's.</p><p>Thrustmaster</p></blockquote></div><p>Don't get me wrong, it's not like I've never, <em>ever</em> tried a flight stick in a combat game, but a HOTAS set of this intensity needs to be paired with something that fits better than a Cessna in Microsoft Flight Simulator. I'm looking forward to seeing how the first Warthog version built such a reputation, and whether its accolades carry over to the <em>"sturdier"</em> Mk. II.</p><p>That, and I need to figure out bindings for the stick's 19 buttons and the 8-way hat switch, even if the latter is usually quite obvious, before moving on to the Warthog control panel and its wealth of chunky levers, switches, and dials. That's up to 128 total buttons — should be fun! Stay tuned for my HOTAS Warthog Mk. II review going live before the end of the month.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/thrustmaster-hotas-warthog-mk-ii-flight-stick-announcement</link>
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                            <![CDATA[ Thrustmaster's HOTAS Warthog MK II debuts at $599.99, refining the fully metal A‑10C replica built for serious PC flight‑sim pilots. ]]>
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                                                                        <pubDate>Wed, 16 Sep 2026 14:20:55 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Thrustmaster]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Thrustmaster&amp;#39;s new HOTAS WARTHOG MK II.]]></media:description>                                                            <media:text><![CDATA[Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene]]></media:text>
                                <media:title type="plain"><![CDATA[Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene]]></media:title>
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                                <p>Already synonymous with flight simulation hardware, Thrustmaster is expanding its sim gaming range again with the HOTAS Warthog Mk. II, an "enhanced" variant of its popular, military-themed stick and throttle bundle for PC. <a href="https://www.windowscentral.com/gaming/microsoft-flight-simulator-new-flight-stick-and-yoke-options-from-thrustmaster">Previously announced at Flight Sim Expo</a>, it's <strong>releasing today, September 16, 2026, at an MSRP of $599.99</strong>, it's available from <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">the official eStore</a> and <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">Amazon</a>.</p><p>Indeed, the Warthog Mk. II features the same <strong>official U.S. Air Force licensing</strong> as its predecessor, with a design that seems almost indistinguishable from the Mk. I at a glance. In reality, Thrustmaster has focused mostly on the internals, redesigning its <abbr title="HallEffect AccuRate Technology">"H.E.A.R.T."</abbr> <a href="https://www.windowscentral.com/gaming/what-is-a-hall-effect-controller-anyway-and-do-i-really-need-one">Hall-Effect</a> sensor mechanism <em>"to offer enhanced smoothness and durability".</em></p><p>On the outside, it's still a 1:1-scale recreation of a Viper stick grip and the Warthog A-10C throttle with separate controls for both simulated engines (plus a locking system). Despite a few visual tweaks, the Mk. II supports <strong>full compatibility </strong><em><strong>"with all Thrustmaster grips"</strong></em>, which is great news for any sim enthusiasts who already adopted the brand's ecosystem on Windows PCs.</p><div class="product"><a data-dimension112="1699d8e4-b02b-11f1-8216-316542f770ab" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:600px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Y6DXufHHrVD6wvnXZqqUSD" name="thrustmaster-hotas-warthog-mkii-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Y6DXufHHrVD6wvnXZqqUSD-1920-80.jpg" mos="" align="middle" fullscreen="" width="600" height="600" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="1699d8e4-b02b-11f1-8216-316542f770ab" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">HOTAS WARTHOG MKII: $599.99 at official US eShop</a></strong><br><br><strong>Available at:</strong><br>👉 <a href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank">Thrustmaster US eShop for <strong>$599.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/en_gb/hotas-warthog-mkii.html" target="_blank">Thrustmaster UK eShop for <strong>£449.99</strong></a><br>👉 <a href="https://shop.thrustmaster.com/fr_fr/hotas-warthog-mkii.html" target="_blank">Thrustmaster EU eShop for <strong>€549.99</strong></a></p><p><strong>Also see:</strong><br>➡️ <a href="https://www.amazon.com/Thrustmaster-HOTAS-Warthog-MKII-Official-Desktop/dp/B0H5DWH8R9" target="_blank">Amazon US for <strong>$599.99</strong></a><br>➡️ <a href="https://www.amazon.co.uk/Thrustmaster-HOTAS-WARTHOG-MKII-Official/dp/B0H3PW546V" target="_blank">Amazon UK for <strong>£449.99</strong></a><a class="view-deal button" href="https://eshop.thrustmaster.com/en_us/hotas-warthog-mkii.html" target="_blank" rel="nofollow" data-dimension112="1699d8e4-b02b-11f1-8216-316542f770ab" data-action="Deal Block" data-label="HOTAS WARTHOG MKII" data-dimension48="HOTAS WARTHOG MKII" data-dimension25="$599.99">View Deal</a></p></div><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rHKGxLKc4xnDkUKMYedebA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>Thrustmaster's VIPER flight stick.<small role="credit">Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rTKoLJTSjkvWfzuDp4KTfA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>And its companion, the WARTHOG throttle unit.<small role="credit">Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/umeo3oZ4tdFCuiiPPHFYoA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>The refined MK II flight stick base.<small role="credit">Thrustmaster</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Pu6eydqENBujWhRVVhhnYA-1920-80.jpg" alt="Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene" /><figcaption>And Thrustmaster's Hall-Effect sensors visualized.<small role="credit">Thrustmaster</small></figcaption></figure></figure><p>I've tested a huge number of <a href="https://www.windowscentral.com/best-joysticks-and-flight-sticks-microsoft-flight-simulator">flight sticks for games like Microsoft Flight Simulator</a>, but I haven't strayed too far into military sims, or even further out to space-faring dogfights in titles like Elite Dangerous. However, I've always seen the Thrustmaster Warthog Mk. I appearing among some of the top-rated HOTAS sets in my adventures, so I definitely knew about it.</p><p>This release came with a chance to test the Warthog Mk. II for myself, so <strong>of course I said yes to a sample</strong>. Imagine my surprise when Thrustmaster's shipping confirmation included the <strong>6.56 kg</strong> heft of this dense, 100% metal monster <a href="https://www.thrustmaster.com/en-us/products/hotas-warthog-mkii/?">listed in its specs</a>, with some extra weight on top for packaging. My word, what am I getting myself into?</p><div><blockquote><p>The Viper flight stick grip provides a flight experience that's as close as possible to a real fighter pilot's.</p><p>Thrustmaster</p></blockquote></div><p>Don't get me wrong, it's not like I've never, <em>ever</em> tried a flight stick in a combat game, but a HOTAS set of this intensity needs to be paired with something that fits better than a Cessna in Microsoft Flight Simulator. I'm looking forward to seeing how the first Warthog version built such a reputation, and whether its accolades carry over to the <em>"sturdier"</em> Mk. II.</p><p>That, and I need to figure out bindings for the stick's 19 buttons and the 8-way hat switch, even if the latter is usually quite obvious, before moving on to the Warthog control panel and its wealth of chunky levers, switches, and dials. That's up to 128 total buttons — should be fun! Stay tuned for my HOTAS Warthog Mk. II review going live before the end of the month.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Valve says Steam Deck 2 plans haven't been affected by the RAM crisis ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Valve's <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-re-review-2025">popular Steam Deck</a> handheld pushed handheld gaming PCs into the mainstream with its affordable, Linux-based console, and its potential successor seemingly aims to make the same impact. <a href="https://www.ign.com/articles/steam-frame-the-valve-interview" target="_blank">Speaking to IGN's Jacqueline Thomas</a>, Valve software developer Pierre-Loup Griffais touched on <strong>the fabled 'Steam Deck 2'</strong> and whether <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis">the ongoing RAM crisis</a> could affect its development.</p><div><blockquote><p>We want to make sure there's a very delineated performance improvement for something like a future Steam Deck.</p><p>Pierre-Loup Griffais, Valve</p></blockquote></div><p>When asked whether ongoing hardware shortages — which have already affected pricing for its <a href="https://www.windowscentral.com/gaming/pc-gaming/valve-explains-why-the-steam-machine-is-so-expensive-and-yup-its-all-ais-fault">Steam Machine PC </a>and <a href="https://www.windowscentral.com/hardware/virtual-reality/valve-announce-steam-frame-snapdragon-xr-headset-steam-os-arm-support">Steam Frame VR</a> headset — have changed how Valve thinks about a Steam Deck successor, Griffais answered, <em><strong>"Not really." </strong></em>For now, it sounds like any potential <strong>'Steam Deck 2' will target the same balance of performance and affordability</strong> as before, but is that realistic?</p><h2 id="steam-deck-performance-was-crushed-years-ago">Steam Deck performance was crushed years ago</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3048px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="bDgV9bwwQsW8GwEMwW2fGk" name="MSI Claw 8 EX AI+ handheld gaming PC (2026)" alt="A person holds the metallic purple MSI Claw 8 EX AI+ handheld gaming PC, showcasing its large screen running the MSI Center M game launcher." src="https://cdn.mos.cms.futurecdn.net/bDgV9bwwQsW8GwEMwW2fGk-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3048" height="1713" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/bDgV9bwwQsW8GwEMwW2fGk-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">MSI Claw 8 EX AI+ stands as one of the best Windows-based handhelds today. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>For clarity, I use my Steam Deck almost every day, and it still powers through my library of built-for-Windows PC games with relative success. However, there's no denying its age, and the <a href="https://www.windowscentral.com/steam-deck-ultimate-guide">custom-made Zen 2/RDNA 2 APU</a> doesn't stand a chance in many of the AAA games released in the past few years. For those demanding titles, plenty of Windows-based handhelds are far better suited.</p><p>Of course, higher-end options like <a href="https://www.windowscentral.com/hardware/asus/asus-rog-xbox-ally-x-review">ASUS ROG's "next-gen" Xbox Ally X</a> and the <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/msi-claw-8-ex-ai-review-2026">all-out powerhouse MSI Claw 8 EX AI+</a> don't offer higher performance without asking for more cash. On the contrary, the <a href="https://www.bestbuy.com/product/rog-xbox-ally-x-7-fhd-120hz-gaming-handheld-3-month-xbox-game-pass-premium-amd-ryzen-ai-z2-extreme-24gb-ram-1tb-ssd/JJGHGPLVHW/sku/6642253" target="_blank">Ally X starts at <strong>$999.99</strong></a>, while the <a href="https://www.newegg.com/p/N82E16868969012" target="_blank">Claw 8 EX AI+ moves closer to <strong>$1,800</strong></a>, which is a far cry from the <strong>$399 to $649 window</strong> that the Steam Deck originally targeted.</p><div><blockquote><p>Unfortunately, much like the Claw [8 EX AI+], the Steam Machine is a premium engineering marvel suffering from historically terrible macroeconomic timing.</p><p>Daniel Rubino, Windows Central</p></blockquote></div><p>In that, I'm trying to stay grounded when I hear that Valve's <em>plans</em> haven't changed for the Steam Deck 2 (or whatever it might be called), because that never necessarily meant it would target the same price point as its first handheld. After all, the company just launched its new <strong>Steam Frame VR headset for $1,059</strong>, which is higher than it originally planned (<a href="https://www.pcgamer.com/hardware/vr-hardware/valve-targeted-a-lower-price-for-the-steam-frame-then-the-memory-crisis-happened-i-wish-we-could-have-shipped-it-at-the-price-that-we-were-at-last-year/" target="_blank">via PC Gamer</a>).</p><p>So, Valve is stuck between a rock and a hard place: sourcing a follow-up (presumably also custom-made) processor and the corresponding components for a mass-produced handheld <strong>without pricing it so high that it loses mainstream appeal</strong>. It won't be easy, and I wouldn't be surprised if we don't hear anything concrete about the Steam Deck 2 for a few years.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl84dW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl84dW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-2-plans-not-affected-by-ram-crisis</link>
                                                                            <description>
                            <![CDATA[ Valve says its Steam Deck 2 plans remain unchanged despite the RAM crisis, aiming for clear performance gains even as rising component costs bite. ]]>
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                                                                        <pubDate>Tue, 15 Sep 2026 14:11:14 +0000</pubDate>                                                                                                                                <updated>Tue, 15 Sep 2026 14:55:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Handheld Gaming PC]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ben Wilson | Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Valve&amp;#39;s first Steam Deck made a big splash when it released back in 2022.]]></media:description>                                                            <media:text><![CDATA[Valve Steam Deck (LCD) handheld gaming PC on a pink card background]]></media:text>
                                <media:title type="plain"><![CDATA[Valve Steam Deck (LCD) handheld gaming PC on a pink card background]]></media:title>
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                            <article>
                                <p>Valve's <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-re-review-2025">popular Steam Deck</a> handheld pushed handheld gaming PCs into the mainstream with its affordable, Linux-based console, and its potential successor seemingly aims to make the same impact. <a href="https://www.ign.com/articles/steam-frame-the-valve-interview" target="_blank">Speaking to IGN's Jacqueline Thomas</a>, Valve software developer Pierre-Loup Griffais touched on <strong>the fabled 'Steam Deck 2'</strong> and whether <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis">the ongoing RAM crisis</a> could affect its development.</p><div><blockquote><p>We want to make sure there's a very delineated performance improvement for something like a future Steam Deck.</p><p>Pierre-Loup Griffais, Valve</p></blockquote></div><p>When asked whether ongoing hardware shortages — which have already affected pricing for its <a href="https://www.windowscentral.com/gaming/pc-gaming/valve-explains-why-the-steam-machine-is-so-expensive-and-yup-its-all-ais-fault">Steam Machine PC </a>and <a href="https://www.windowscentral.com/hardware/virtual-reality/valve-announce-steam-frame-snapdragon-xr-headset-steam-os-arm-support">Steam Frame VR</a> headset — have changed how Valve thinks about a Steam Deck successor, Griffais answered, <em><strong>"Not really." </strong></em>For now, it sounds like any potential <strong>'Steam Deck 2' will target the same balance of performance and affordability</strong> as before, but is that realistic?</p><h2 id="steam-deck-performance-was-crushed-years-ago">Steam Deck performance was crushed years ago</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3048px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="bDgV9bwwQsW8GwEMwW2fGk" name="MSI Claw 8 EX AI+ handheld gaming PC (2026)" alt="A person holds the metallic purple MSI Claw 8 EX AI+ handheld gaming PC, showcasing its large screen running the MSI Center M game launcher." src="https://cdn.mos.cms.futurecdn.net/bDgV9bwwQsW8GwEMwW2fGk-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3048" height="1713" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/bDgV9bwwQsW8GwEMwW2fGk-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">MSI Claw 8 EX AI+ stands as one of the best Windows-based handhelds today. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Daniel Rubino)</span></figcaption></figure><p>For clarity, I use my Steam Deck almost every day, and it still powers through my library of built-for-Windows PC games with relative success. However, there's no denying its age, and the <a href="https://www.windowscentral.com/steam-deck-ultimate-guide">custom-made Zen 2/RDNA 2 APU</a> doesn't stand a chance in many of the AAA games released in the past few years. For those demanding titles, plenty of Windows-based handhelds are far better suited.</p><p>Of course, higher-end options like <a href="https://www.windowscentral.com/hardware/asus/asus-rog-xbox-ally-x-review">ASUS ROG's "next-gen" Xbox Ally X</a> and the <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/msi-claw-8-ex-ai-review-2026">all-out powerhouse MSI Claw 8 EX AI+</a> don't offer higher performance without asking for more cash. On the contrary, the <a href="https://www.bestbuy.com/product/rog-xbox-ally-x-7-fhd-120hz-gaming-handheld-3-month-xbox-game-pass-premium-amd-ryzen-ai-z2-extreme-24gb-ram-1tb-ssd/JJGHGPLVHW/sku/6642253" target="_blank">Ally X starts at <strong>$999.99</strong></a>, while the <a href="https://www.newegg.com/p/N82E16868969012" target="_blank">Claw 8 EX AI+ moves closer to <strong>$1,800</strong></a>, which is a far cry from the <strong>$399 to $649 window</strong> that the Steam Deck originally targeted.</p><div><blockquote><p>Unfortunately, much like the Claw [8 EX AI+], the Steam Machine is a premium engineering marvel suffering from historically terrible macroeconomic timing.</p><p>Daniel Rubino, Windows Central</p></blockquote></div><p>In that, I'm trying to stay grounded when I hear that Valve's <em>plans</em> haven't changed for the Steam Deck 2 (or whatever it might be called), because that never necessarily meant it would target the same price point as its first handheld. After all, the company just launched its new <strong>Steam Frame VR headset for $1,059</strong>, which is higher than it originally planned (<a href="https://www.pcgamer.com/hardware/vr-hardware/valve-targeted-a-lower-price-for-the-steam-frame-then-the-memory-crisis-happened-i-wish-we-could-have-shipped-it-at-the-price-that-we-were-at-last-year/" target="_blank">via PC Gamer</a>).</p><p>So, Valve is stuck between a rock and a hard place: sourcing a follow-up (presumably also custom-made) processor and the corresponding components for a mass-produced handheld <strong>without pricing it so high that it loses mainstream appeal</strong>. It won't be easy, and I wouldn't be surprised if we don't hear anything concrete about the Steam Deck 2 for a few years.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Wl84dW"></div>                            </div>                            <script src="https://kwizly.com/embed/Wl84dW.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
                                                            </article>
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                                                            <title><![CDATA[ GameSir defends its controllers against misinformation about "built-in cheats" ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ah, social media, the place where misinformation can fly around at breakneck speed, all supported by "experts". The latest case? GameSir controllers. </p><p>This one has gathered so much steam that the company has chosen to respond or has used the opportunity to turn it into a brilliant marketing campaign. You be the judge. </p><p>Why all the hullabaloo? On a recent stream, <a href="https://x.com/Snupolupogate/status/2095668611549458577?s=20">Call of Duty pro players were heard discussing GameSir controllers</a> and the idea of "GA-ing them" from the Modern Warfare 4 season of the Call of Duty League. Because of features that amount to "built-in cheats". </p><p>It seemed like a fairly obvious troll to me and to many others. These were guys on a stream just shooting the breeze, and it smells like a troll a mile off. Call of Duty pro-players are notorious for using a GA to avoid using most of the weapons in any Call of Duty during pro play in order to provide as level a playing field as possible. </p><p>But the idea of GA-ing a controller is ludicrous, but then the internet did its thing. You can see GameSir's statement posted to X below. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097895947732926894"><p lang="en" dir="ltr">pic.twitter.com/4jW9NTmAey<a href="https://twitter.com/cantworkitout/status/2097895947732926894">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Anyone who has ever used a GameSir controller can tell you that it's farcical someone could suggest it comes with built-in cheats. There's no magic button that suddenly gives you no recoil in an FPS game. You still have to do that yourself. Believe me, I know. I'm still just as terrible. </p><p>That's not to say GameSir hasn't had some trouble in recent times. It removed a feature, the RC filter, because it was (unintentionally) always allowing rotational aim assist in Apex Legends and was banned from official competitions. But the company responded and took the feature away. It wasn't designed to 'cheat' but it was an unfortunate side effect. </p><p>GameSir has been responding on social media to some of these posts in a more casual manner, but it's the internet; people will keep talking. So there's an official response, and with it, I think, a genius marketing move. </p><p>I actually think that if some of the pro players put down their current controllers, in many cases a Scuf or a Razer — sometimes linked to sponsorship — and they tried a GameSir, they'd be surprised. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3045px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="4fPoVo7AgL9WaiMYYPQ6C3" name="gamesir-trak-racer-5.JPG" alt="A photo of a prototype GameSir Swift Drive controller steering a race car in Assetto Corsa." src="https://cdn.mos.cms.futurecdn.net/4fPoVo7AgL9WaiMYYPQ6C3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3045" height="1713" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4fPoVo7AgL9WaiMYYPQ6C3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">GameSir is doing incredible work in controllers, like its upcoming racing-focused one with a tiny direct drive wheel built-in.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I'm currently trying out the Tarantula 8K, and I can confirm that it doesn't give you cheats. It gives you a lot of features to customize, but so do competing brands. The difference here is this controller is $80, and right now, I'm picking it up every time over my much more expensive <a href="https://www.windowscentral.com/gaming/razer-wolverine-v3-pro-8k-pc-review">Razer Wolverine V3 Pro 8K</a>. A controller I reviewed and called an "unfair advantage". </p><p>A full review on that will be coming soon. But this is another example of not believing everything you see on the internet, especially if the source is "pRoGaMeR619" or "trust me bro." But if you get one of GameSir's latest controllers, you're getting an incredible package at the sort of price that should put the industry on notice. </p><p>Everyone's always looking for an edge. In gaming, you want the best hardware your budget allows for. Be it a higher frame rate, a fast mouse, keyboard, controller, the best display. It's not cheating. Is it cheating when a race car driver wants to be using the best equipment? Let's not be silly now. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/gamesir-has-to-defend-its-controllers-against-internet-misinformation-about-built-in-cheats-or-has-turned-it-into-a-perfect-marketing-tool</link>
                                                                            <description>
                            <![CDATA[ GameSir has come out and defended itself against misinformation about "built-in cheats" in its controllers, because the internet is a terrible place. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 10 Sep 2026 16:44:01 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Can someone tell me how to access the cheats because I can&amp;#39;t find them? ]]></media:description>                                                            <media:text><![CDATA[A photo of an orange GameSir Tarantula 8K controller being held in front of a white wall. ]]></media:text>
                                <media:title type="plain"><![CDATA[A photo of an orange GameSir Tarantula 8K controller being held in front of a white wall. ]]></media:title>
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                            <![CDATA[
                            <article>
                                <p>Ah, social media, the place where misinformation can fly around at breakneck speed, all supported by "experts". The latest case? GameSir controllers. </p><p>This one has gathered so much steam that the company has chosen to respond or has used the opportunity to turn it into a brilliant marketing campaign. You be the judge. </p><p>Why all the hullabaloo? On a recent stream, <a href="https://x.com/Snupolupogate/status/2095668611549458577?s=20">Call of Duty pro players were heard discussing GameSir controllers</a> and the idea of "GA-ing them" from the Modern Warfare 4 season of the Call of Duty League. Because of features that amount to "built-in cheats". </p><p>It seemed like a fairly obvious troll to me and to many others. These were guys on a stream just shooting the breeze, and it smells like a troll a mile off. Call of Duty pro-players are notorious for using a GA to avoid using most of the weapons in any Call of Duty during pro play in order to provide as level a playing field as possible. </p><p>But the idea of GA-ing a controller is ludicrous, but then the internet did its thing. You can see GameSir's statement posted to X below. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097895947732926894"><p lang="en" dir="ltr">pic.twitter.com/4jW9NTmAey<a href="https://twitter.com/cantworkitout/status/2097895947732926894">September 10, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Anyone who has ever used a GameSir controller can tell you that it's farcical someone could suggest it comes with built-in cheats. There's no magic button that suddenly gives you no recoil in an FPS game. You still have to do that yourself. Believe me, I know. I'm still just as terrible. </p><p>That's not to say GameSir hasn't had some trouble in recent times. It removed a feature, the RC filter, because it was (unintentionally) always allowing rotational aim assist in Apex Legends and was banned from official competitions. But the company responded and took the feature away. It wasn't designed to 'cheat' but it was an unfortunate side effect. </p><p>GameSir has been responding on social media to some of these posts in a more casual manner, but it's the internet; people will keep talking. So there's an official response, and with it, I think, a genius marketing move. </p><p>I actually think that if some of the pro players put down their current controllers, in many cases a Scuf or a Razer — sometimes linked to sponsorship — and they tried a GameSir, they'd be surprised. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3045px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="4fPoVo7AgL9WaiMYYPQ6C3" name="gamesir-trak-racer-5.JPG" alt="A photo of a prototype GameSir Swift Drive controller steering a race car in Assetto Corsa." src="https://cdn.mos.cms.futurecdn.net/4fPoVo7AgL9WaiMYYPQ6C3-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3045" height="1713" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4fPoVo7AgL9WaiMYYPQ6C3-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">GameSir is doing incredible work in controllers, like its upcoming racing-focused one with a tiny direct drive wheel built-in.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I'm currently trying out the Tarantula 8K, and I can confirm that it doesn't give you cheats. It gives you a lot of features to customize, but so do competing brands. The difference here is this controller is $80, and right now, I'm picking it up every time over my much more expensive <a href="https://www.windowscentral.com/gaming/razer-wolverine-v3-pro-8k-pc-review">Razer Wolverine V3 Pro 8K</a>. A controller I reviewed and called an "unfair advantage". </p><p>A full review on that will be coming soon. But this is another example of not believing everything you see on the internet, especially if the source is "pRoGaMeR619" or "trust me bro." But if you get one of GameSir's latest controllers, you're getting an incredible package at the sort of price that should put the industry on notice. </p><p>Everyone's always looking for an edge. In gaming, you want the best hardware your budget allows for. Be it a higher frame rate, a fast mouse, keyboard, controller, the best display. It's not cheating. Is it cheating when a race car driver wants to be using the best equipment? Let's not be silly now. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Ubisoft games will soon open on Steam without needing another launcher ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Ubisoft is starting to test a change to how its PC games work on Steam,<strong> removing its own game launcher</strong> from games bought in Valve's storefront app, <a href="https://www.reddit.com/r/Steam/comments/1wbxr0c/finally_another_launcher_out_of_steam/#lightbox" target="_blank">according to a patch note shared on Reddit</a>. Previously, launching a Ubisoft-made game would require gamers to first install the Ubisoft Connect PC launcher to support cross-progression and other stat tracking.</p><div><blockquote><p>[The new tool] keeps Ubisoft game features (..) without requiring the Ubisoft Connect PC launcher to be installed or launched.</p><p>Ubisoft</p></blockquote></div><p>The change will first apply to 2024's <a href="https://www.windowscentral.com/gaming/prince-of-persia-the-lost-crown-review">2D platformer <strong>Prince of Persia: The Lost Crown</strong></a> and, presuming this test proves to be successful, will <em>"progressively evolve and roll out to more Ubisoft games on Steam in the future". </em>Crucially, there's no definite confirmation that this will retroactively apply to even older Ubisoft games on Steam, but it's a reasonable assumption.</p><h2 id="the-impossible-is-less-of-a-barrier">The impossible is less of a barrier</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Steam/comments/1wbxr0c/finally_another_launcher_out_of_steam">Finally another launcher out of steam</a><figcaption><cite> from <a href="https://www.reddit.com/r/Steam">r/Steam</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>This is fantastic news for PC gamers, if it works as expected. Connecting my Steam and Ubisoft accounts should, in theory, be as much effort as I need to play these games from my library, skipping the frustrating process of navigating (and quickly closing) Ubisoft's launcher. I'm crossing all my fingers that this soon applies to my entire catalog, so I can stop neglecting Watch_Dogs 2.</p><div><blockquote><p>Having to re-enter my password every time I boot up Assassin's Creed unity or whatever is painful. Hopefully this will help</p><p>u/mango__moose, Reddit</p></blockquote></div><p>Sentiments are fairly unanimous across <a href="https://www.reddit.com/r/Steam/comments/1wbxr0c/finally_another_launcher_out_of_steam/?share_id=OhBkEy4ro7s1SsGiLzMdl&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1" target="_blank">the r/Steam thread on Reddit</a>, with most agreeing that the Ubisoft Connect launcher has never been a positive feature in games they've bought on Steam. Ditto for other companies, as launching Grand Theft Auto IV or Red Dead Redemption 2 on <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-re-review-2025">my Steam Deck</a> still tediously forces me through Rockstar Games' own launcher variant.</p><p>Curiously, this announcement is currently restricted to the Steam-hosted patch note, which can't be viewed outside a library that already owns the relevant game, so Ubisoft is seemingly keeping this test on the downlow for now. Maybe they're trying to save face after pushing Ubisoft Connect for so long, but frankly, this is a step in the right direction to celebrate — if it passes testing.</p><iframe title="Is Ubisoft admitting that its launcher never belonged in Steam games?" description="Leave a comment below and let me know what you think." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/ubisoft-removing-its-launcher-from-prince-of-persia-on-steam</link>
                                                                            <description>
                            <![CDATA[ Ubisoft is testing a more Steam-native launch flow that removes the need for the Ubisoft Connect launcher to interrupt your PC gaming experience on Valve's app. ]]>
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                                                                        <pubDate>Thu, 10 Sep 2026 11:50:19 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Sep 2026 11:51:17 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ubisoft | Valve]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Starting with Prince of Persia: The Lost Crown, you&amp;#39;ll soon be able to launch games on Steam without Ubisoft Connect interruptions.]]></media:description>                                                            <media:text><![CDATA[A screenshot from Prince of Persia: The Lost Crown showing a battle scene. The Steam logo is placed over the warrior’s head, and the Ubisoft logo is placed over the creature’s head.]]></media:text>
                                <media:title type="plain"><![CDATA[A screenshot from Prince of Persia: The Lost Crown showing a battle scene. The Steam logo is placed over the warrior’s head, and the Ubisoft logo is placed over the creature’s head.]]></media:title>
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                                <p>Ubisoft is starting to test a change to how its PC games work on Steam,<strong> removing its own game launcher</strong> from games bought in Valve's storefront app, <a href="https://www.reddit.com/r/Steam/comments/1wbxr0c/finally_another_launcher_out_of_steam/#lightbox" target="_blank">according to a patch note shared on Reddit</a>. Previously, launching a Ubisoft-made game would require gamers to first install the Ubisoft Connect PC launcher to support cross-progression and other stat tracking.</p><div><blockquote><p>[The new tool] keeps Ubisoft game features (..) without requiring the Ubisoft Connect PC launcher to be installed or launched.</p><p>Ubisoft</p></blockquote></div><p>The change will first apply to 2024's <a href="https://www.windowscentral.com/gaming/prince-of-persia-the-lost-crown-review">2D platformer <strong>Prince of Persia: The Lost Crown</strong></a> and, presuming this test proves to be successful, will <em>"progressively evolve and roll out to more Ubisoft games on Steam in the future". </em>Crucially, there's no definite confirmation that this will retroactively apply to even older Ubisoft games on Steam, but it's a reasonable assumption.</p><h2 id="the-impossible-is-less-of-a-barrier">The impossible is less of a barrier</h2><figure><blockquote class="reddit-card"  ><a href="https://www.reddit.com/r/Steam/comments/1wbxr0c/finally_another_launcher_out_of_steam">Finally another launcher out of steam</a><figcaption><cite> from <a href="https://www.reddit.com/r/Steam">r/Steam</a></cite></figcaption></blockquote></figure><script async src="//embed.redditmedia.com/widgets/platform.js" charset="UTF-8"></script><p>This is fantastic news for PC gamers, if it works as expected. Connecting my Steam and Ubisoft accounts should, in theory, be as much effort as I need to play these games from my library, skipping the frustrating process of navigating (and quickly closing) Ubisoft's launcher. I'm crossing all my fingers that this soon applies to my entire catalog, so I can stop neglecting Watch_Dogs 2.</p><div><blockquote><p>Having to re-enter my password every time I boot up Assassin's Creed unity or whatever is painful. Hopefully this will help</p><p>u/mango__moose, Reddit</p></blockquote></div><p>Sentiments are fairly unanimous across <a href="https://www.reddit.com/r/Steam/comments/1wbxr0c/finally_another_launcher_out_of_steam/?share_id=OhBkEy4ro7s1SsGiLzMdl&utm_medium=android_app&utm_name=androidcss&utm_source=share&utm_term=1" target="_blank">the r/Steam thread on Reddit</a>, with most agreeing that the Ubisoft Connect launcher has never been a positive feature in games they've bought on Steam. Ditto for other companies, as launching Grand Theft Auto IV or Red Dead Redemption 2 on <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/steam-deck-re-review-2025">my Steam Deck</a> still tediously forces me through Rockstar Games' own launcher variant.</p><p>Curiously, this announcement is currently restricted to the Steam-hosted patch note, which can't be viewed outside a library that already owns the relevant game, so Ubisoft is seemingly keeping this test on the downlow for now. Maybe they're trying to save face after pushing Ubisoft Connect for so long, but frankly, this is a step in the right direction to celebrate — if it passes testing.</p><iframe title="Is Ubisoft admitting that its launcher never belonged in Steam games?" description="Leave a comment below and let me know what you think." minimumCommentCount="0" class="position-center" data-lazy-priority="low" data-lazy-src=""></iframe><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ BlizzCon 2026 preview: Speculation, hopes, dreams — what to expect for Warcraft, StarCraft, and beyond ]]></title>
                                                                                                <dc:content><![CDATA[ <p>BlizzCon 2026 kicks off in full next weekend, and for the Blizzard faithful, hype is reaching fever pitch already. </p><p>Last month, <a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-now-xboxs-top-performing-studio-as-the-division-ends-fy26-over-delivering-on-microsofts-projections-per-internal-emails">Blizzard President Johanna Faries declared internally that the Warcraft division is now the "top-performing" within Xbox</a>, beating out Bethesda, Call of Duty, and other franchises. It follows a massive year for Blizzard, where Diablo IV's Lord of Hatred expansion landed incredibly well, and a resurgent Overwatch reconnected with its audience and found new players in the process. </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><p>There still exists enormous untapped potential within Blizzard franchises, in my view. World of Warcraft has yet to reclaim the heights of the Wrath of the Lich King days, although I would argue the potential still exists therein. Dormant franchises like StarCraft are waiting in the wings for a big-budget revival, and even classic games like Heroes of the Storm would likely have a new audience with the right business model and investment. </p><p>We haven't seen BlizzCon since 2023, as the firm now typically waits for a wider variety of announcements to coalesce before spinning up the event. As such, I'm expecting this year's BlizzCon to be perhaps its biggest and most important yet — in an age where competition for Blizzard's staples is also more aggressive than ever. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/blizzard/blizzcon-2026-is-nearly-here-so-heres-what-you-need-to-know-regarding-its-programming-schedule-streaming-platforms-floor-plan-and-more" target="_blank"><strong>How to watch BlizzCon 2026</strong></a></p><p>Here are some spoiler-free hopes, dreams, speculations, and information about what to expect from Blizzard Entertainment's big show. </p><h2 id="the-big-one-starcraft-at-blizzcon-2026">The big one: StarCraft at Blizzcon 2026</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1563px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="NGdZWdmSKY33rDKwLv5deh" name="StarCraft-01" alt="Three armored soldiers in blue and metallic suits stand on a dusty, rocky planet surface against a backdrop of a large, glowing blue planet in space." src="https://cdn.mos.cms.futurecdn.net/NGdZWdmSKY33rDKwLv5deh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1563" height="879" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Long dormant, StarCraft remains one of Blizzard's most beloved and nostalgic franchises.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>StarCraft is coming back this year, after a long period in cryostasis. </p><p>StarCraft is Blizzard's flagship sci-fi franchise, although it has been dormant since the conclusion of StarCraft II: Legacy of the Void back in 2015. If we're talking about major tentpole releases, the wait has been even longer. </p><p>StarCraft is set in a bleak future where humanity is besieged by futuristic Protoss and Alien-like infesting Zerg. StarCraft and Battle.net were both instrumental in legitimizing esports in general, particularly in Korea, where the game's demanding real-time strategic gameplay won over millions. </p><p>In the Activision era, former CEO Bobby Kotick preferred franchises that could reach mass mainstream audiences, and eschewed "niche" genres even if their fans were incredibly engaged. Now under Xbox, which arguably specializes in "niche," there's every chance we could see StarCraft see a bombastic revival. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFtuL6pvdc2RmUa2nuuGNG" name="StarCraft-Remastered-01" alt="StarCraft Remastered in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/BFtuL6pvdc2RmUa2nuuGNG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Even in 2026, the classic StarCraft games more than hold up. We all know about the long-rumored StarCraft shooter, but what about a revival for the RTS games too? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment Inc.)</span></figcaption></figure><p>The big reveal is most likely going to be the StarCraft shooter, <a href="https://www.windowscentral.com/gaming/xbox/blizzard-entertainment-is-reportedly-working-on-a-starcraft-shooter-again" target="_blank">first reported on by Bloomberg's Jason Schreier.</a> </p><p>Blizzard has been hiring for an "open world shooter" for many years, seeking disciplinary expertise for vehicular gameplay and first- and third-person combat. I've personally seen some early test footage of the project Schreier first reported on, featuring playable Terran marines battling Zerg threats in what appears to be an open-world setting, complete with high-end visuals and cinematic campaign treatment. </p><p>It's unclear exactly what the finished product will be like, but I'm expecting and hoping for a full-blown co-op campaign with multiplayer PvE content, akin to Gears of War's new Siege mode, for example, or perhaps something broader like Helldivers 2. <a href="https://maximumfun.org/podcasts/triple-click/" target="_blank">Schreier recently said on his podcast</a> not to expect it to be an MMO-lite akin to Destiny, but StarCraft would surely be a ripe option for multiplayer PvE content on the side, or maybe even PvP content, pitting Protoss, human, and Zerg players against each other somehow. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9qvW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9qvW.js" async></script><p>Led by Far Cry alumni Dan Hay, I'm fully expecting StarCraft to lead the biggest announcements at the show, <a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-potentially-planning-something-big-for-starcraft-by-intentionally-glitching-its-website-and-hiding-cryptic-lore-messages-within">particularly since the StarCraft website mysteriously began "glitching out" recently</a>. </p><p>I'm also curious if Blizzard plans to revive some of the StarCraft RTS games as well. <a href="https://www.windowscentral.com/gaming/a-new-starcraft-game-is-rumoured-to-be-in-the-works-by-nexons-shooter-division-implying-that-the-game-could-be-a-first-or-third-person-shooter">Nexon has reportedly pitched to Blizzard to build a game within the StarCraft IP</a>. I've heard rumors that Blackbird Interactive, which was a co-dev on Warcraft Remastered, might also be once again involved in Blizzard's classic RTS efforts — although perhaps that is for Warcraft itself again. Speaking of ... </p><h2 id="warcraft-at-blizzcon-2026">Warcraft at BlizzCon 2026 </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1025px;"><p class="vanilla-image-block" style="padding-top:59.71%;"><img id="64nfsgX3DMi624CFv9PxKB" name="xalatath-midnight" alt="World of Warcraft: Midnight" src="https://cdn.mos.cms.futurecdn.net/64nfsgX3DMi624CFv9PxKB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1025" height="612" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The conclusion of Xal'atath's story arc should be revealed at BlizzCon 2026.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Warcraft remains Blizzard's most visible franchise, more than likely, as the industry-leading subscription-based MMORPG enters its third decade. </p><p>I'm fully expecting that Blizzard will reveal not only the next major content patch for the current expansion, Midnight, but also give us the full rundown of The Last Titan. </p><p>World of Warcraft is in a bit of an odd place in my view, with something of an identity crisis. Warcraft's writing team seems intent on making it more "cozy" and appealing to broader audiences, at the cost of the franchise's historical bite and edge. Horde and Alliance faction war has been edited out of the story, and the game's writing in general has been a lot more "gentle" in recent times. </p><p>I've long thought World of Warcraft still has a ton of untapped potential to reach its old-school audience; whether that comes in the form of gameplay or story direction (or a combination of both) remains to be seen, but I'm expecting Blizzard to over-deliver for World of Warcraft in the near future. Why? Blizzard potentially has some serious competition looming on the horizon in the form of the League of Legends MMO, long in development at Riot Games. Final Fantasy 14 has also proven itself to be a viable alternative. Blizzard tends to do best when it has competitors biting at its heels. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:802px;"><p class="vanilla-image-block" style="padding-top:73.32%;"><img id="nWVSTcij2WZN266fU2tyHX" name="Warcraft 3" alt="Warcraft 3" src="https://cdn.mos.cms.futurecdn.net/nWVSTcij2WZN266fU2tyHX-1920-80.jpg" mos="" align="middle" fullscreen="" width="802" height="588" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">With RTS games like Age of Empires and WH40K: Dawn of War getting a lot of love this year, could Blizzard circle back on classic Warcraft RTS games too? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Beyond World of Warcraft retail, there are strong rumors of a so-called "Classic+" reveal on the horizon. </p><p>Blizzard has been trying to deliver two separate experiences of WoW for some time, with the more RPG-leaning classic rendition of the game re-emerging as a separate experience. Fans of that gameplay style want something more, leading many to think that codename "Camelot" might represent a World of Warcraft Classic "prequel" of sorts, taking place in Azeroth's ancient history. </p><p>On top of that, there are also rumors that Blizzard might be exploring Warcraft's RTS roots again. A title, "Warcraft Chronicles," emerged alongside the Camelot codename, and given rumors I've heard about RTS aficionados Blackbird Interactive being on board with Blizzard again, perhaps we could see new expansions for Warcraft 3, or remakes of Warcraft 1 or 2 even. </p><p>It does seem like a general industry trend right now to bring new content to older games. Witcher 3 is getting a new expansion, for example, and Microsoft un-canceled expansions for Age of Empires II and III both, as the franchise finds a small but very passionate audience. I think new content for Blizzard's classic RTS games is something I personally highly expect, given what we've heard. </p><h2 id="overwatch-diablo-and-heroes-of-the-storm">Overwatch, Diablo, and ... Heroes of the Storm?!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5vijQLCz7ZWK2iCPY5EXd" name="heroes-of-the-storm-combat (1).png" alt="Heroes of the Storm" src="https://cdn.mos.cms.futurecdn.net/h5vijQLCz7ZWK2iCPY5EXd-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Could we see an Age of Empires-style Heroes of the Storm revival? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Finally, we have Overwatch and Diablo. Overwatch is arguably Blizzard's biggest franchise now, enjoyed by millions across the world. Blizzard's strategy of over-delivering a huge tranche of heroes all at once really helped Overwatch regain popularity, and remains one of the few big service games capable of tapping both Gen-Z and Millennial audiences in equal measure. </p><p>I'm expecting Overwatch to continue its upward trajectory with new hero announcements, and perhaps, finally, we'll see some form of transmedia announcement for the franchise. Overwatch's lore and characterization have received a ton of investment in recent months. What better way to top that off than a big-budget Netflix Anime or perhaps even an animated movie?</p><p>Speaking of, I'm also expecting Diablo to get the same transmedia treatment. I've been hearing for months that Diablo has a TV show in development. It's unclear whether it's at Netflix or Amazon or whoever else. Perhaps we'll see that revealed in full here at BlizzCon 2026, if it's indeed true. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:938px;"><p class="vanilla-image-block" style="padding-top:60.55%;"><img id="ZTnCus52zdGg2xK55e6QrS" name="diablo-iv-lilith.png" alt="Lillith from Diablo IV" src="https://cdn.mos.cms.futurecdn.net/ZTnCus52zdGg2xK55e6QrS-1920-80.png" mos="" align="middle" fullscreen="" width="938" height="568" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lillith's story arc might be over, but Diablol </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>I expect we'll also hear what's next for Diablo. One thing I've heard is that Blizzard wants the waiting time between tentpole Diablo launches to be shorter, although it's probably still too early for a reveal of Diablo 5 if I had to guess. It's more likely we'll see a big season reveal for Diablo 4, and if we're lucky, maybe more classic content for Diablo 2 like the recent Warlock DLC. This is one area where Blizzard could surprise me, though. </p><p>I'm not expecting a new Diablo 4 expansion right now, instead with resources flowing towards Diablo 5. But I could be wrong; I'm excited to find out what they're cooking here. </p><p>Beyond that, we'll likely get new content for Hearthstone (perhaps the long-awaited Monk class inclusion?), and I wouldn't be surprised if Blizzard also announces other new mobile game spin-offs from third parties, such as Overwatch Rush. </p><p>But what about ... Heroes of the Storm? Blizzard's long-dormant MOBA has been getting an uptick in love recently, with updates filtering through, and it even has some esports tournaments at BlizzCon this year as well. A little birdie has been teasing me that this upcoming weekend could be exciting for Heroes of the Storm fans ... what would it look like if Heroes of the Storm got a similar Overwatch-style multi-hero announcement?! Let me have my hopium ... </p><h2 id="what-do-you-want-to-see-from-blizzcon-2026">What do YOU want to see from BlizzCon 2026?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AbEJbQzczkm5yZE4DXP343" name="deathwing-heroes-of-the-storm.jpg" alt="Heroes of the Storm" src="https://cdn.mos.cms.futurecdn.net/AbEJbQzczkm5yZE4DXP343-1920-80.jpg" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Heroes of the Storm is ready for a revival in my view. Bring on the classics! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Blizzard is one of the game industry's most legendary outlets, on par with the likes of Nintendo. Few studios have managed to deliver so consistently for so long, creating so many millions of fans across such a wide variety of genres. </p><p>I have my issues with Blizzard's direction at times, particularly with World of Warcraft's writing, and the lack of love for games like StarCraft and Heroes of the Storm. BlizzCon is always an opportunity to see Blizzard addressing feedback, however. And we know that they can do it: Overwatch is proof that awesome games can be revived with the right amount of love and investment. Diablo 4 is proof that Blizzard can still deliver top-shelf story writing, too.  </p><div><blockquote><p>BlizzCon 2026 feels like the first time in years every major Blizzard franchise has real momentum again.</p></blockquote></div><p>I'd love to see Heroes of the Storm get a console port to Xbox, PlayStation, and even Nintendo Switch. MOBAs absolutely can work on console, and with an eclectic cast of known characters, I think Heroes of the Storm could find a huge new audience, especially if they opened it up to third-party characters. Microsoft-owned characters like The Doom Slayer, Master Chief, and even weirder stuff like Banjo would be a perfect fit for the game in my view, even if some Heroes fans might consider it sacrilegious ... it hardly makes a ton of sense for Tracer to be fighting Deathwing in the first place, no?</p><p>Adding new content to Warcraft 3 or remaking classic RTS titles like StarCraft 1 or Warcraft 1 and 2 would also help the genre's resurgence. I'd love to see something surprising and new for Overwatch too, beyond new heroes, and I'm intrigued to see where Blizzard takes Diablo from here. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097311392021774596"><p lang="en" dir="ltr">Writing a spoiler-free BlizzCon predictions/preview/hopes and dreams article today. What do YOU want to see?<a href="https://twitter.com/cantworkitout/status/2097311392021774596">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Either way, there's still so <em>so much </em>potential within Blizzard in my view, despite how big it already is. BlizzCon is becoming an industry event in its own right, now featuring content from third parties like CD Projekt RED for the first time. Could we eventually see it evolve to include even more games and franchises? It's exciting to think about. </p><p><em><strong>Let me know what you want to see from BlizzCon 2026 in the comments. I'll be out there, so say hi if you see me!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
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                            <![CDATA[ BlizzCon 2026 is shaping up to be incredibly special this year, with a huge amount of panels, unexpected surprises, alongside some perhaps a-little-more-expected surprises. ]]>
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                                                                        <pubDate>Tue, 08 Sep 2026 16:50:28 +0000</pubDate>                                                                                                                                <updated>Wed, 09 Sep 2026 10:56:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
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                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD-320-70.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[BlizzCon returns after a three year hiatus, and it&amp;#39;s going to be special. ]]></media:description>                                                            <media:text><![CDATA[BlizzCon 2026  key art, With Diablo, Warcraft, Hearthstone, Overwatch, and StarCraft represented]]></media:text>
                                <media:title type="plain"><![CDATA[BlizzCon 2026  key art, With Diablo, Warcraft, Hearthstone, Overwatch, and StarCraft represented]]></media:title>
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                                <p>BlizzCon 2026 kicks off in full next weekend, and for the Blizzard faithful, hype is reaching fever pitch already. </p><p>Last month, <a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-now-xboxs-top-performing-studio-as-the-division-ends-fy26-over-delivering-on-microsofts-projections-per-internal-emails">Blizzard President Johanna Faries declared internally that the Warcraft division is now the "top-performing" within Xbox</a>, beating out Bethesda, Call of Duty, and other franchises. It follows a massive year for Blizzard, where Diablo IV's Lord of Hatred expansion landed incredibly well, and a resurgent Overwatch reconnected with its audience and found new players in the process. </p><p><strong>DEAL: </strong><a href="https://surfshark.com/windowscentral"><strong>Get Surfshark VPN 86% OFF with Windows Central </strong></a>🦈</p><p>There still exists enormous untapped potential within Blizzard franchises, in my view. World of Warcraft has yet to reclaim the heights of the Wrath of the Lich King days, although I would argue the potential still exists therein. Dormant franchises like StarCraft are waiting in the wings for a big-budget revival, and even classic games like Heroes of the Storm would likely have a new audience with the right business model and investment. </p><p>We haven't seen BlizzCon since 2023, as the firm now typically waits for a wider variety of announcements to coalesce before spinning up the event. As such, I'm expecting this year's BlizzCon to be perhaps its biggest and most important yet — in an age where competition for Blizzard's staples is also more aggressive than ever. </p><p><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/blizzard/blizzcon-2026-is-nearly-here-so-heres-what-you-need-to-know-regarding-its-programming-schedule-streaming-platforms-floor-plan-and-more" target="_blank"><strong>How to watch BlizzCon 2026</strong></a></p><p>Here are some spoiler-free hopes, dreams, speculations, and information about what to expect from Blizzard Entertainment's big show. </p><h2 id="the-big-one-starcraft-at-blizzcon-2026">The big one: StarCraft at Blizzcon 2026</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1563px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="NGdZWdmSKY33rDKwLv5deh" name="StarCraft-01" alt="Three armored soldiers in blue and metallic suits stand on a dusty, rocky planet surface against a backdrop of a large, glowing blue planet in space." src="https://cdn.mos.cms.futurecdn.net/NGdZWdmSKY33rDKwLv5deh-1920-80.jpg" mos="" align="middle" fullscreen="" width="1563" height="879" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Long dormant, StarCraft remains one of Blizzard's most beloved and nostalgic franchises.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p>StarCraft is coming back this year, after a long period in cryostasis. </p><p>StarCraft is Blizzard's flagship sci-fi franchise, although it has been dormant since the conclusion of StarCraft II: Legacy of the Void back in 2015. If we're talking about major tentpole releases, the wait has been even longer. </p><p>StarCraft is set in a bleak future where humanity is besieged by futuristic Protoss and Alien-like infesting Zerg. StarCraft and Battle.net were both instrumental in legitimizing esports in general, particularly in Korea, where the game's demanding real-time strategic gameplay won over millions. </p><p>In the Activision era, former CEO Bobby Kotick preferred franchises that could reach mass mainstream audiences, and eschewed "niche" genres even if their fans were incredibly engaged. Now under Xbox, which arguably specializes in "niche," there's every chance we could see StarCraft see a bombastic revival. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BFtuL6pvdc2RmUa2nuuGNG" name="StarCraft-Remastered-01" alt="StarCraft Remastered in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/BFtuL6pvdc2RmUa2nuuGNG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1600" height="900" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Even in 2026, the classic StarCraft games more than hold up. We all know about the long-rumored StarCraft shooter, but what about a revival for the RTS games too? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment Inc.)</span></figcaption></figure><p>The big reveal is most likely going to be the StarCraft shooter, <a href="https://www.windowscentral.com/gaming/xbox/blizzard-entertainment-is-reportedly-working-on-a-starcraft-shooter-again" target="_blank">first reported on by Bloomberg's Jason Schreier.</a> </p><p>Blizzard has been hiring for an "open world shooter" for many years, seeking disciplinary expertise for vehicular gameplay and first- and third-person combat. I've personally seen some early test footage of the project Schreier first reported on, featuring playable Terran marines battling Zerg threats in what appears to be an open-world setting, complete with high-end visuals and cinematic campaign treatment. </p><p>It's unclear exactly what the finished product will be like, but I'm expecting and hoping for a full-blown co-op campaign with multiplayer PvE content, akin to Gears of War's new Siege mode, for example, or perhaps something broader like Helldivers 2. <a href="https://maximumfun.org/podcasts/triple-click/" target="_blank">Schreier recently said on his podcast</a> not to expect it to be an MMO-lite akin to Destiny, but StarCraft would surely be a ripe option for multiplayer PvE content on the side, or maybe even PvP content, pitting Protoss, human, and Zerg players against each other somehow. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-OR9qvW"></div>                            </div>                            <script src="https://kwizly.com/embed/OR9qvW.js" async></script><p>Led by Far Cry alumni Dan Hay, I'm fully expecting StarCraft to lead the biggest announcements at the show, <a href="https://www.windowscentral.com/gaming/blizzard/blizzard-is-potentially-planning-something-big-for-starcraft-by-intentionally-glitching-its-website-and-hiding-cryptic-lore-messages-within">particularly since the StarCraft website mysteriously began "glitching out" recently</a>. </p><p>I'm also curious if Blizzard plans to revive some of the StarCraft RTS games as well. <a href="https://www.windowscentral.com/gaming/a-new-starcraft-game-is-rumoured-to-be-in-the-works-by-nexons-shooter-division-implying-that-the-game-could-be-a-first-or-third-person-shooter">Nexon has reportedly pitched to Blizzard to build a game within the StarCraft IP</a>. I've heard rumors that Blackbird Interactive, which was a co-dev on Warcraft Remastered, might also be once again involved in Blizzard's classic RTS efforts — although perhaps that is for Warcraft itself again. Speaking of ... </p><h2 id="warcraft-at-blizzcon-2026">Warcraft at BlizzCon 2026 </h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1025px;"><p class="vanilla-image-block" style="padding-top:59.71%;"><img id="64nfsgX3DMi624CFv9PxKB" name="xalatath-midnight" alt="World of Warcraft: Midnight" src="https://cdn.mos.cms.futurecdn.net/64nfsgX3DMi624CFv9PxKB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1025" height="612" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The conclusion of Xal'atath's story arc should be revealed at BlizzCon 2026.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Warcraft remains Blizzard's most visible franchise, more than likely, as the industry-leading subscription-based MMORPG enters its third decade. </p><p>I'm fully expecting that Blizzard will reveal not only the next major content patch for the current expansion, Midnight, but also give us the full rundown of The Last Titan. </p><p>World of Warcraft is in a bit of an odd place in my view, with something of an identity crisis. Warcraft's writing team seems intent on making it more "cozy" and appealing to broader audiences, at the cost of the franchise's historical bite and edge. Horde and Alliance faction war has been edited out of the story, and the game's writing in general has been a lot more "gentle" in recent times. </p><p>I've long thought World of Warcraft still has a ton of untapped potential to reach its old-school audience; whether that comes in the form of gameplay or story direction (or a combination of both) remains to be seen, but I'm expecting Blizzard to over-deliver for World of Warcraft in the near future. Why? Blizzard potentially has some serious competition looming on the horizon in the form of the League of Legends MMO, long in development at Riot Games. Final Fantasy 14 has also proven itself to be a viable alternative. Blizzard tends to do best when it has competitors biting at its heels. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:802px;"><p class="vanilla-image-block" style="padding-top:73.32%;"><img id="nWVSTcij2WZN266fU2tyHX" name="Warcraft 3" alt="Warcraft 3" src="https://cdn.mos.cms.futurecdn.net/nWVSTcij2WZN266fU2tyHX-1920-80.jpg" mos="" align="middle" fullscreen="" width="802" height="588" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">With RTS games like Age of Empires and WH40K: Dawn of War getting a lot of love this year, could Blizzard circle back on classic Warcraft RTS games too? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Beyond World of Warcraft retail, there are strong rumors of a so-called "Classic+" reveal on the horizon. </p><p>Blizzard has been trying to deliver two separate experiences of WoW for some time, with the more RPG-leaning classic rendition of the game re-emerging as a separate experience. Fans of that gameplay style want something more, leading many to think that codename "Camelot" might represent a World of Warcraft Classic "prequel" of sorts, taking place in Azeroth's ancient history. </p><p>On top of that, there are also rumors that Blizzard might be exploring Warcraft's RTS roots again. A title, "Warcraft Chronicles," emerged alongside the Camelot codename, and given rumors I've heard about RTS aficionados Blackbird Interactive being on board with Blizzard again, perhaps we could see new expansions for Warcraft 3, or remakes of Warcraft 1 or 2 even. </p><p>It does seem like a general industry trend right now to bring new content to older games. Witcher 3 is getting a new expansion, for example, and Microsoft un-canceled expansions for Age of Empires II and III both, as the franchise finds a small but very passionate audience. I think new content for Blizzard's classic RTS games is something I personally highly expect, given what we've heard. </p><h2 id="overwatch-diablo-and-heroes-of-the-storm">Overwatch, Diablo, and ... Heroes of the Storm?!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="h5vijQLCz7ZWK2iCPY5EXd" name="heroes-of-the-storm-combat (1).png" alt="Heroes of the Storm" src="https://cdn.mos.cms.futurecdn.net/h5vijQLCz7ZWK2iCPY5EXd-1920-80.png" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Could we see an Age of Empires-style Heroes of the Storm revival? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Finally, we have Overwatch and Diablo. Overwatch is arguably Blizzard's biggest franchise now, enjoyed by millions across the world. Blizzard's strategy of over-delivering a huge tranche of heroes all at once really helped Overwatch regain popularity, and remains one of the few big service games capable of tapping both Gen-Z and Millennial audiences in equal measure. </p><p>I'm expecting Overwatch to continue its upward trajectory with new hero announcements, and perhaps, finally, we'll see some form of transmedia announcement for the franchise. Overwatch's lore and characterization have received a ton of investment in recent months. What better way to top that off than a big-budget Netflix Anime or perhaps even an animated movie?</p><p>Speaking of, I'm also expecting Diablo to get the same transmedia treatment. I've been hearing for months that Diablo has a TV show in development. It's unclear whether it's at Netflix or Amazon or whoever else. Perhaps we'll see that revealed in full here at BlizzCon 2026, if it's indeed true. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:938px;"><p class="vanilla-image-block" style="padding-top:60.55%;"><img id="ZTnCus52zdGg2xK55e6QrS" name="diablo-iv-lilith.png" alt="Lillith from Diablo IV" src="https://cdn.mos.cms.futurecdn.net/ZTnCus52zdGg2xK55e6QrS-1920-80.png" mos="" align="middle" fullscreen="" width="938" height="568" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lillith's story arc might be over, but Diablol </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>I expect we'll also hear what's next for Diablo. One thing I've heard is that Blizzard wants the waiting time between tentpole Diablo launches to be shorter, although it's probably still too early for a reveal of Diablo 5 if I had to guess. It's more likely we'll see a big season reveal for Diablo 4, and if we're lucky, maybe more classic content for Diablo 2 like the recent Warlock DLC. This is one area where Blizzard could surprise me, though. </p><p>I'm not expecting a new Diablo 4 expansion right now, instead with resources flowing towards Diablo 5. But I could be wrong; I'm excited to find out what they're cooking here. </p><p>Beyond that, we'll likely get new content for Hearthstone (perhaps the long-awaited Monk class inclusion?), and I wouldn't be surprised if Blizzard also announces other new mobile game spin-offs from third parties, such as Overwatch Rush. </p><p>But what about ... Heroes of the Storm? Blizzard's long-dormant MOBA has been getting an uptick in love recently, with updates filtering through, and it even has some esports tournaments at BlizzCon this year as well. A little birdie has been teasing me that this upcoming weekend could be exciting for Heroes of the Storm fans ... what would it look like if Heroes of the Storm got a similar Overwatch-style multi-hero announcement?! Let me have my hopium ... </p><h2 id="what-do-you-want-to-see-from-blizzcon-2026">What do YOU want to see from BlizzCon 2026?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="AbEJbQzczkm5yZE4DXP343" name="deathwing-heroes-of-the-storm.jpg" alt="Heroes of the Storm" src="https://cdn.mos.cms.futurecdn.net/AbEJbQzczkm5yZE4DXP343-1920-80.jpg" mos="" align="middle" fullscreen="" width="800" height="450" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Heroes of the Storm is ready for a revival in my view. Bring on the classics! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard)</span></figcaption></figure><p>Blizzard is one of the game industry's most legendary outlets, on par with the likes of Nintendo. Few studios have managed to deliver so consistently for so long, creating so many millions of fans across such a wide variety of genres. </p><p>I have my issues with Blizzard's direction at times, particularly with World of Warcraft's writing, and the lack of love for games like StarCraft and Heroes of the Storm. BlizzCon is always an opportunity to see Blizzard addressing feedback, however. And we know that they can do it: Overwatch is proof that awesome games can be revived with the right amount of love and investment. Diablo 4 is proof that Blizzard can still deliver top-shelf story writing, too.  </p><div><blockquote><p>BlizzCon 2026 feels like the first time in years every major Blizzard franchise has real momentum again.</p></blockquote></div><p>I'd love to see Heroes of the Storm get a console port to Xbox, PlayStation, and even Nintendo Switch. MOBAs absolutely can work on console, and with an eclectic cast of known characters, I think Heroes of the Storm could find a huge new audience, especially if they opened it up to third-party characters. Microsoft-owned characters like The Doom Slayer, Master Chief, and even weirder stuff like Banjo would be a perfect fit for the game in my view, even if some Heroes fans might consider it sacrilegious ... it hardly makes a ton of sense for Tracer to be fighting Deathwing in the first place, no?</p><p>Adding new content to Warcraft 3 or remaking classic RTS titles like StarCraft 1 or Warcraft 1 and 2 would also help the genre's resurgence. I'd love to see something surprising and new for Overwatch too, beyond new heroes, and I'm intrigued to see where Blizzard takes Diablo from here. </p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2097311392021774596"><p lang="en" dir="ltr">Writing a spoiler-free BlizzCon predictions/preview/hopes and dreams article today. What do YOU want to see?<a href="https://twitter.com/cantworkitout/status/2097311392021774596">September 8, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Either way, there's still so <em>so much </em>potential within Blizzard in my view, despite how big it already is. BlizzCon is becoming an industry event in its own right, now featuring content from third parties like CD Projekt RED for the first time. Could we eventually see it evolve to include even more games and franchises? It's exciting to think about. </p><p><em><strong>Let me know what you want to see from BlizzCon 2026 in the comments. I'll be out there, so say hi if you see me!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/Fb7gPgBw.html" id="Fb7gPgBw" title="Tested: The new Xbox PC app is a HUGE improvement for Xbox Ally" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ How some PC gamers are making discs from their digital libraries ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Physical media is present in the news cycle quite a bit of late, what with the latest news from <a href="https://www.windowscentral.com/gaming/xbox/xboxs-disc-to-digital-program-goes-live-for-insiders-on-monday-heres-how-it-works">Xbox about its disc-to-digital program</a>. Then there's PlayStation's double whammy of removing digital content from libraries and then <a href="https://www.windowscentral.com/gaming/playstation-kills-physical-games-as-xbox-and-sony-continue-making-poor-decisions">announcing it will be stopping new game discs from 2028</a>.</p><p>The move to all-digital has been on the cards for some time, and PC gamers have already long embraced that future. But in a bizarre twist of fate, it seems some are reversing this process and actually starting to make their own physical copies of digital PC games. </p><p>I stumbled across a YouTube video by <a href="https://www.youtube.com/@ArchadesGames" target="_blank">Archades Games</a> (which is embedded below) that's been up for many months, but nevertheless, its subject matter made me click. On PC there's quite often a way where there's a will, and with GOG especially, it's actually pretty easy to create your own physical installer for your game library. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1gwXwdtRHgc" allowfullscreen></iframe></div></div><p>Of course, it requires having the necessary hardware to do it, and Blu-ray drives (like everything else) have been getting more expensive in recent years. But if you have a drive and some discs, there's little else to stop you. </p><p>There's a wider discussion that is ongoing regarding game preservation and generally good data backup habits. But in this specific instance, GOG will offer DRM-free offline installers, and the right Blu-ray discs can last at least your own lifetime, and potentially many more besides. </p><p>The process itself seems pretty straightforward, though the video and a <a href="https://www.youtube.com/watch?v=SulYf1v4VzQ&t=496s" target="_blank">follow-up</a>, which goes into more depth, including multi-disc scenarios, walk you through every step. Multi-disc is certainly something you'd need for Cyberpunk 2077. </p><p>Essentially you need a <a href="https://www.amazon.com/LG-WP50NB40-External-Portable-Cyberlink/dp/B00DZ75OX8/" target="_blank">Blu-ray or DVD drive capable of writing to discs</a>, the right discs, a copy of MakeMKV (which, as the site is currently offline, you'll have to grab from <a href="https://web.archive.org/web/20260718193202/https://www.makemkv.com/download/" target="_blank">an archived version of the page</a>), and <a href="https://www.imgburn.com/" target="_blank">ImgBurn</a> to both create an ISO file and burn it to the disc. </p><p>Archades Games goes one step further and even creates a nice-looking label for the discs, just to add a finishing touch. Though that's entirely optional. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3849px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g2oaEmdbCK6DrrtGrT5sGP" name="gta-v-rdr-2-discs.JPG" alt="A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5." src="https://cdn.mos.cms.futurecdn.net/g2oaEmdbCK6DrrtGrT5sGP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3849" height="2165" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/g2oaEmdbCK6DrrtGrT5sGP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox is now going to offer digital entitlements to compatible discs.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>You can also write your own autorun file to add to the disc so that when you insert it into a PC, it will immediately open up the installer. Just like in the old days when you'd buy a big box PC game. </p><p>I haven't tried this yet, and I'm not necessarily sure I will. But recent events have certainly made me start to think about "ownership." I don't own anything in my Steam library; I don't own any of the digital movies I've bought over the years from Apple, Google, and Amazon. Long-term rentals are only fine as long as the rights holders say so. </p><p>I've been buying up physical copies of movies I only have digitally on Blu-ray and <a href="https://www.windowscentral.com/how-rip-blu-ray-disc-your-pc">creating a digital copy of those Blu-rays</a> to store on my NAS. I'm not suggesting it's practical to create a full library of PC games on disc, and in many cases, you can't get new releases on GOG or anywhere else with an offline installer. </p><p>But preservation is something we should all care about. I've thought more and more about it as my children are growing up and I'm able to enjoy content with them. My son is absolutely loving being able to play games on Xbox from before he was born, and much of that is thanks to backwards compatibility. </p><p>But we also have an Xbox 360 running every day right now, with physical copies of games that we can use for as long as the disc lasts. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2gZe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2gZe.js" async></script><p>The idea of "cold storing" important data on Blu-ray discs is something I've been toying with, too. With the right discs, such as M-Discs designed for archiving, that data can be preserved for centuries. So long as you have a way in the future of actually reading them, of course. </p><p>It might be a fun project for game installers, but for treasured memories, photo libraries, and things that are irreplaceable, having a copy that could stand the test of time is looking more important. <a href="https://www.windowscentral.com/hardware/laptops/save-internet-end-of-the-world">Good backup processes</a> are something we should all be doing. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/as-xbox-and-playstation-look-towards-a-world-beyond-physical-media-some-pc-gamers-have-started-making-their-own-discs</link>
                                                                            <description>
                            <![CDATA[ As Xbox announces its disc-to-digital program beginning soon, it looks like some PC gamers are going in the opposite direction. ]]>
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                                                                        <pubDate>Thu, 27 Aug 2026 13:45:40 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ richard.devine@futurenet.com (Richard Devine) ]]></author>                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/rqoHuuMZfDvqSrdm3eWFxb-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Hey, I&#039;m Richard Devine. As the &lt;strong&gt;Managing Editor&lt;/strong&gt; at &lt;strong&gt;Windows Central&lt;/strong&gt;, I spend my days (and way too many nights) looking at &lt;strong&gt;Windows&lt;/strong&gt;, PCs, open-source, and the latest in gaming.&lt;/p&gt;&lt;p&gt;While I live in Windows, my heart is often in the terminal. I love &lt;strong&gt;open-source software &lt;/strong&gt;and spend a lot of time digging through &lt;strong&gt;GitHub&lt;/strong&gt; to find the next &quot;must-have&quot; tool that most people haven&#039;t heard of yet. Whether it&#039;s perfecting a &lt;strong&gt;WSL (Windows Subsystem for Linux)&lt;/strong&gt; workflow or helping bridge the gap between Windows and &lt;strong&gt;Linux&lt;/strong&gt;, I’m all about finding ways to make our PCs do more.&lt;/p&gt;&lt;p&gt;When the work laptop closes, the gaming PC stays on. I’ve spent more hours than I’d like to admit in the dark streets of &lt;strong&gt;The Division 2&lt;/strong&gt;, chasing the perfect line in &lt;strong&gt;Forza Horizon&lt;/strong&gt;, or keeping up with the ever-changing meta in &lt;strong&gt;Call of Duty&lt;/strong&gt;.&lt;/p&gt;&lt;p&gt;For me, it’s not just about playing the games it’s also about the community that keeps them alive. I’m here to make sure you have the best info, the neatest tools, and a better experience every time you hit the power button.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[If you have the right hardware, you can make your own game discs to keep offline forever, because why not? ]]></media:description>                                                            <media:text><![CDATA[A photo of an LG-Hitachi Blu-ray drive open with a blank disc in the tray]]></media:text>
                                <media:title type="plain"><![CDATA[A photo of an LG-Hitachi Blu-ray drive open with a blank disc in the tray]]></media:title>
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                            <article>
                                <p>Physical media is present in the news cycle quite a bit of late, what with the latest news from <a href="https://www.windowscentral.com/gaming/xbox/xboxs-disc-to-digital-program-goes-live-for-insiders-on-monday-heres-how-it-works">Xbox about its disc-to-digital program</a>. Then there's PlayStation's double whammy of removing digital content from libraries and then <a href="https://www.windowscentral.com/gaming/playstation-kills-physical-games-as-xbox-and-sony-continue-making-poor-decisions">announcing it will be stopping new game discs from 2028</a>.</p><p>The move to all-digital has been on the cards for some time, and PC gamers have already long embraced that future. But in a bizarre twist of fate, it seems some are reversing this process and actually starting to make their own physical copies of digital PC games. </p><p>I stumbled across a YouTube video by <a href="https://www.youtube.com/@ArchadesGames" target="_blank">Archades Games</a> (which is embedded below) that's been up for many months, but nevertheless, its subject matter made me click. On PC there's quite often a way where there's a will, and with GOG especially, it's actually pretty easy to create your own physical installer for your game library. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/1gwXwdtRHgc" allowfullscreen></iframe></div></div><p>Of course, it requires having the necessary hardware to do it, and Blu-ray drives (like everything else) have been getting more expensive in recent years. But if you have a drive and some discs, there's little else to stop you. </p><p>There's a wider discussion that is ongoing regarding game preservation and generally good data backup habits. But in this specific instance, GOG will offer DRM-free offline installers, and the right Blu-ray discs can last at least your own lifetime, and potentially many more besides. </p><p>The process itself seems pretty straightforward, though the video and a <a href="https://www.youtube.com/watch?v=SulYf1v4VzQ&t=496s" target="_blank">follow-up</a>, which goes into more depth, including multi-disc scenarios, walk you through every step. Multi-disc is certainly something you'd need for Cyberpunk 2077. </p><p>Essentially you need a <a href="https://www.amazon.com/LG-WP50NB40-External-Portable-Cyberlink/dp/B00DZ75OX8/" target="_blank">Blu-ray or DVD drive capable of writing to discs</a>, the right discs, a copy of MakeMKV (which, as the site is currently offline, you'll have to grab from <a href="https://web.archive.org/web/20260718193202/https://www.makemkv.com/download/" target="_blank">an archived version of the page</a>), and <a href="https://www.imgburn.com/" target="_blank">ImgBurn</a> to both create an ISO file and burn it to the disc. </p><p>Archades Games goes one step further and even creates a nice-looking label for the discs, just to add a finishing touch. Though that's entirely optional. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3849px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g2oaEmdbCK6DrrtGrT5sGP" name="gta-v-rdr-2-discs.JPG" alt="A photo of Xbox One game discs for Rockstar Games' Red Dead Redemption 2 and GTA 5." src="https://cdn.mos.cms.futurecdn.net/g2oaEmdbCK6DrrtGrT5sGP-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3849" height="2165" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/g2oaEmdbCK6DrrtGrT5sGP-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Xbox is now going to offer digital entitlements to compatible discs.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>You can also write your own autorun file to add to the disc so that when you insert it into a PC, it will immediately open up the installer. Just like in the old days when you'd buy a big box PC game. </p><p>I haven't tried this yet, and I'm not necessarily sure I will. But recent events have certainly made me start to think about "ownership." I don't own anything in my Steam library; I don't own any of the digital movies I've bought over the years from Apple, Google, and Amazon. Long-term rentals are only fine as long as the rights holders say so. </p><p>I've been buying up physical copies of movies I only have digitally on Blu-ray and <a href="https://www.windowscentral.com/how-rip-blu-ray-disc-your-pc">creating a digital copy of those Blu-rays</a> to store on my NAS. I'm not suggesting it's practical to create a full library of PC games on disc, and in many cases, you can't get new releases on GOG or anywhere else with an offline installer. </p><p>But preservation is something we should all care about. I've thought more and more about it as my children are growing up and I'm able to enjoy content with them. My son is absolutely loving being able to play games on Xbox from before he was born, and much of that is thanks to backwards compatibility. </p><p>But we also have an Xbox 360 running every day right now, with physical copies of games that we can use for as long as the disc lasts. </p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Od2gZe"></div>                            </div>                            <script src="https://kwizly.com/embed/Od2gZe.js" async></script><p>The idea of "cold storing" important data on Blu-ray discs is something I've been toying with, too. With the right discs, such as M-Discs designed for archiving, that data can be preserved for centuries. So long as you have a way in the future of actually reading them, of course. </p><p>It might be a fun project for game installers, but for treasured memories, photo libraries, and things that are irreplaceable, having a copy that could stand the test of time is looking more important. <a href="https://www.windowscentral.com/hardware/laptops/save-internet-end-of-the-world">Good backup processes</a> are something we should all be doing. </p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Is that GTA 4 or GTA 6? You need to see this RTX Remix project. ]]></title>
                                                                                                <dc:content><![CDATA[ <p><a href="https://www.windowscentral.com/gaming/grand-theft-auto-vi-pre-order-date-revealed"><strong>Grand Theft Auto VI</strong></a> has been hogging the limelight lately, and for all the wrong reasons. Hackers have been leaking bits of gameplay and other info online, and gamers are gobbling it up ahead of the expected <strong>November 19, 2026</strong>, release date.</p><p>I'm trying to avoid as many spoilers as possible by not viewing the leaks, and besides, I have something better to keep me busy until GTA VI's official launch.</p><p>I'm talking about the <strong>Grand Theft Auto IV RTX Remix mod</strong> that adds <strong>Path Tracing</strong> to the <strong>18-year-old game</strong>.</p><p>It's the work of a modder known as <strong>xoxor4d</strong>, who last week<a href="https://github.com/xoxor4d/gta4-rtx" target="_blank"> released <strong>version 1.4.2</strong> of the mod on <strong>GitHub</strong></a>. The mod is compatible with <strong>GTA IV: The Complete Edition version 1.2.0.59</strong>, and it truly makes the 2008 car-jacking hit feel like it was released in 2026.</p><h2 id="what-does-the-rtx-remix-mod-do-to-grand-theft-auto-iv">What does the RTX Remix mod do to Grand Theft Auto IV?</h2><p>I know that the GTA IV Remix mod has been out for a while now, but I hadn't been following it that closely. Oh boy, it has come a long way since launch, and it's great to see the project's creator is keeping up with maintenance and new features.</p><p>I was reintroduced to the project via the <a href="https://www.youtube.com/@maxrenderedgaming" target="_blank"><strong>maxrenderedgaming</strong> YouTube channel</a>, where the mod was shown off using an <a href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-geforce-rtx-5090-review"><strong>NVIDIA RTX 5090</strong></a> GPU. </p><p>There are certainly some other mods at play here, which I dig into a bit deeper below, but one thing is for sure: this is an incredible mod that changes the whole grimy, gray feel of the original game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BhrYn2BVqBA" allowfullscreen></iframe></div></div><p>GTA IV arrived all those years ago with graphics that seemed mind-blowingly good, as is usually the case with Rockstar titles. Looking at the game's stock graphics now, well, you can tell that they're from a bygone era.</p><p>The RTX Remix mod drastically changes the appearance. The game's default static lighting has been replaced entirely with full path tracing, making rays jump and bounce off of surfaces quite realistically. Dynamic shadows look better than ever. It really is the best I've ever seen Liberty City look.</p><p>My plan is to first get the RTX Remix compatibility mod set up from the <a href="https://github.com/xoxor4d/gta4-rtx" target="_blank">project's GitHub page</a>. Next, I'm going to download the <a href="https://www.nexusmods.com/gta4/mods/858?tab=description" target="_blank"><strong>4K Textures Warcaco Graphics Mod</strong></a> to really see what my PC's <strong>RTX 5070 Ti</strong> can handle.</p><p>Here are some screenshots from the texture mod that I know will make you want to play GTA IV again, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/G7c997mxkd7kuzN6dAWori-1920-80.jpg" alt="GTA IV character in a dark jacket stands facing urban buildings with a basketball court in the foreground; buildings are brick with orange windows and visible graffiti." /><figcaption>A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.<small role="credit">Warcaco (Nexus Mods)</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dZ7pzhCbWgwpJjrLT4cZsi-1920-80.jpg" alt="GTA IV 4K textures with defined bricks and reflections in windows." /><figcaption>A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.<small role="credit">Warcaco (Nexus Mods)</small></figcaption></figure></figure><p>To say that this combination makes GTA IV look like a completely different game is an understatement. However, you're going to need a beast of a PC if you want to run this combination with any sort of playable success.</p><p>The demo video I provided above has the modded game dropping as low as about <strong>60 FPS</strong> in some areas, and the GitHub project page notes that your CPU will likely be a bottleneck due to "<em>the amount of detailed meshes the game is rendering.</em>"</p><p>Be that as it may, I definitely think any fans of GTA should give this one a shot just to see how it performs on their hardware.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xr0J2W"></div>                            </div>                            <script src="https://kwizly.com/embed/Xr0J2W.js" async></script><h2 id="nvidia-39-s-rtx-remix-is-a-big-deal-and-not-just-because-of-one-mod">NVIDIA's RTX Remix is a big deal, and not just because of one mod</h2><p>I know, I know, more AI from NVIDIA's RTX division. Some of you might not want to hear of it, but I'm convinced that Remix is the real deal.</p><p><a href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-rtx-remix-full-release" target="_blank">Remix arrived in <strong>January 2024</strong></a> as an open-source and free tool, and it's been under development since. It's a clever way to inject path tracing, upscaling, and other materials into old favorites without needing any <strong>source code</strong> access.</p><p>Anyone with the right ambition can <a href="https://www.nvidia.com/en-us/geforce/rtx-remix/" target="_blank">give Remix a shot</a>, and there are some other projects I recommend checking out. <a href="https://store.steampowered.com/app/2012840/Portal_with_RTX/" target="_blank"><strong>Portal with RTX</strong></a> and <a href="https://store.steampowered.com/app/2477290/HalfLife_2_RTX/" target="_blank"><strong>Half-Life 2 RTX</strong></a><strong> </strong>are probably the best examples, but they were spearheaded by NVIDIA. It's great to see lone developers jumping into the tool to create their own works.</p><p>Considering GTA VI isn't expected to launch with path tracing, and the fact that GTA V only supports ray tracing, this might be the best way to play Grand Theft Auto until the next installment arrives.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/pc-gaming/grand-theft-auto-4-rtx-remix-4k-texure-mods</link>
                                                                            <description>
                            <![CDATA[ Grand Theft Auto IV's best RTX Remix path tracing mod just got a fresh update, and by combining it with the right 4K texture mod, you can make it look like a game released in 2026. I'll be using this to keep busy while I ignore GTA VI leaks and patiently wait for the official release. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 20 Aug 2026 14:53:27 +0000</pubDate>                                                                                                                                <updated>Fri, 21 Aug 2026 09:18:36 +0000</updated>
                                                                                                                                            <category><![CDATA[PC Gaming]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Warcaco (Nexus Mods)]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A GTA IV character in a dark jacket and motorcycle helmet standing in front of cars, with a roller coaster in the background.]]></media:description>                                                            <media:text><![CDATA[A GTA IV character in a dark jacket and motorcycle helmet standing in front of cars, with a roller coaster in the background.]]></media:text>
                                <media:title type="plain"><![CDATA[A GTA IV character in a dark jacket and motorcycle helmet standing in front of cars, with a roller coaster in the background.]]></media:title>
                                                    </media:content>
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                            <article>
                                <p><a href="https://www.windowscentral.com/gaming/grand-theft-auto-vi-pre-order-date-revealed"><strong>Grand Theft Auto VI</strong></a> has been hogging the limelight lately, and for all the wrong reasons. Hackers have been leaking bits of gameplay and other info online, and gamers are gobbling it up ahead of the expected <strong>November 19, 2026</strong>, release date.</p><p>I'm trying to avoid as many spoilers as possible by not viewing the leaks, and besides, I have something better to keep me busy until GTA VI's official launch.</p><p>I'm talking about the <strong>Grand Theft Auto IV RTX Remix mod</strong> that adds <strong>Path Tracing</strong> to the <strong>18-year-old game</strong>.</p><p>It's the work of a modder known as <strong>xoxor4d</strong>, who last week<a href="https://github.com/xoxor4d/gta4-rtx" target="_blank"> released <strong>version 1.4.2</strong> of the mod on <strong>GitHub</strong></a>. The mod is compatible with <strong>GTA IV: The Complete Edition version 1.2.0.59</strong>, and it truly makes the 2008 car-jacking hit feel like it was released in 2026.</p><h2 id="what-does-the-rtx-remix-mod-do-to-grand-theft-auto-iv">What does the RTX Remix mod do to Grand Theft Auto IV?</h2><p>I know that the GTA IV Remix mod has been out for a while now, but I hadn't been following it that closely. Oh boy, it has come a long way since launch, and it's great to see the project's creator is keeping up with maintenance and new features.</p><p>I was reintroduced to the project via the <a href="https://www.youtube.com/@maxrenderedgaming" target="_blank"><strong>maxrenderedgaming</strong> YouTube channel</a>, where the mod was shown off using an <a href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-geforce-rtx-5090-review"><strong>NVIDIA RTX 5090</strong></a> GPU. </p><p>There are certainly some other mods at play here, which I dig into a bit deeper below, but one thing is for sure: this is an incredible mod that changes the whole grimy, gray feel of the original game.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/BhrYn2BVqBA" allowfullscreen></iframe></div></div><p>GTA IV arrived all those years ago with graphics that seemed mind-blowingly good, as is usually the case with Rockstar titles. Looking at the game's stock graphics now, well, you can tell that they're from a bygone era.</p><p>The RTX Remix mod drastically changes the appearance. The game's default static lighting has been replaced entirely with full path tracing, making rays jump and bounce off of surfaces quite realistically. Dynamic shadows look better than ever. It really is the best I've ever seen Liberty City look.</p><p>My plan is to first get the RTX Remix compatibility mod set up from the <a href="https://github.com/xoxor4d/gta4-rtx" target="_blank">project's GitHub page</a>. Next, I'm going to download the <a href="https://www.nexusmods.com/gta4/mods/858?tab=description" target="_blank"><strong>4K Textures Warcaco Graphics Mod</strong></a> to really see what my PC's <strong>RTX 5070 Ti</strong> can handle.</p><p>Here are some screenshots from the texture mod that I know will make you want to play GTA IV again, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/G7c997mxkd7kuzN6dAWori-1920-80.jpg" alt="GTA IV character in a dark jacket stands facing urban buildings with a basketball court in the foreground; buildings are brick with orange windows and visible graffiti." /><figcaption>A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.<small role="credit">Warcaco (Nexus Mods)</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dZ7pzhCbWgwpJjrLT4cZsi-1920-80.jpg" alt="GTA IV 4K textures with defined bricks and reflections in windows." /><figcaption>A Grand Theft Auto IV screenshot from Warcaco's 4K texture mod.<small role="credit">Warcaco (Nexus Mods)</small></figcaption></figure></figure><p>To say that this combination makes GTA IV look like a completely different game is an understatement. However, you're going to need a beast of a PC if you want to run this combination with any sort of playable success.</p><p>The demo video I provided above has the modded game dropping as low as about <strong>60 FPS</strong> in some areas, and the GitHub project page notes that your CPU will likely be a bottleneck due to "<em>the amount of detailed meshes the game is rendering.</em>"</p><p>Be that as it may, I definitely think any fans of GTA should give this one a shot just to see how it performs on their hardware.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-Xr0J2W"></div>                            </div>                            <script src="https://kwizly.com/embed/Xr0J2W.js" async></script><h2 id="nvidia-39-s-rtx-remix-is-a-big-deal-and-not-just-because-of-one-mod">NVIDIA's RTX Remix is a big deal, and not just because of one mod</h2><p>I know, I know, more AI from NVIDIA's RTX division. Some of you might not want to hear of it, but I'm convinced that Remix is the real deal.</p><p><a href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-rtx-remix-full-release" target="_blank">Remix arrived in <strong>January 2024</strong></a> as an open-source and free tool, and it's been under development since. It's a clever way to inject path tracing, upscaling, and other materials into old favorites without needing any <strong>source code</strong> access.</p><p>Anyone with the right ambition can <a href="https://www.nvidia.com/en-us/geforce/rtx-remix/" target="_blank">give Remix a shot</a>, and there are some other projects I recommend checking out. <a href="https://store.steampowered.com/app/2012840/Portal_with_RTX/" target="_blank"><strong>Portal with RTX</strong></a> and <a href="https://store.steampowered.com/app/2477290/HalfLife_2_RTX/" target="_blank"><strong>Half-Life 2 RTX</strong></a><strong> </strong>are probably the best examples, but they were spearheaded by NVIDIA. It's great to see lone developers jumping into the tool to create their own works.</p><p>Considering GTA VI isn't expected to launch with path tracing, and the fact that GTA V only supports ray tracing, this might be the best way to play Grand Theft Auto until the next installment arrives.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
                                                            </article>
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                                                            <title><![CDATA[ Windows 11's latest update is breaking some PC games ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've been gaming again lately on my desktop PC thanks to cooler weather, but thankfully I haven't experienced this new <strong>Windows 11 bug</strong> that cropped up after the <a href="https://www.windowscentral.com/microsoft/windows-11/biggest-changes-microsoft-is-rolling-out-in-august-for-windows-11" target="_blank"><strong>August 11 (KB5121003) update</strong></a>.</p><p>It's apparently affecting <strong>25H2</strong> and <strong>24H2</strong> installs of Windows 11, as this update rolled out to OS builds <strong>26200.9168</strong> and <strong>26100.9168</strong>.</p><p>According to Microsoft, the Windows 11 update is forcing some games to <strong>go unresponsive</strong>, <strong>crash</strong>, or <strong>reboot your PC</strong> entirely. You might also see the <strong>EXCEPTION_ACCESS_VIOLATION</strong> error pop up, forcing you to close your game.</p><p>Thankfully, it doesn't seem like the issue is too widespread. At least, not yet. Microsoft says it has received reports mainly focused on <strong>ARC Raiders</strong>, <strong>MARVEL Tōkon: Fighting Souls</strong>, and <strong>The Finals</strong>.</p><p>As of <strong>August 19</strong>, when the support page was last updated, Microsoft says it is investigating the issues to figure out if it's a problem on its side. Microsoft is asking any PC gamers experiencing a similar issue to file a report in the proper<strong> Feedback Hub app</strong>.</p><p><strong>Embark Studios</strong>, the team behind ARC Raiders and The Finals, <a href="https://discord.com/channels/1107589599045361695/1107613897357275188/1537853764193624105" target="_blank">took to Discord</a> to address the problem (via <a href="https://www.windowslatest.com/2026/08/16/windows-11-kb5121003-is-triggering-game-crashes-and-causing-other-problems-on-some-pcs/" target="_blank">Windows Latest</a>).</p><div><blockquote><p>We’re aware of a new crash introduced with the release of a Windows update (KB5121003) that may be affecting some of you. The team is working on a fix, and we will keep you posted on any updates.</p><p>Embark Studios (via Discord)</p></blockquote></div><p>In another <a href="https://discord.com/channels/1107589599045361695/1107613897357275188/1537853764193624105" target="_blank">post</a>, the Embark team points at the crashes being caused by an <strong>inpoutx64.sys</strong> file change in the recent Windows 11 update. It seems like the kernel-level driver is having a hard time communicating properly.</p><p>Embark says it's working on its own "long-term fix," but in the meantime, affected gamers might be able to solve the issue on their own.</p><h2 id="a-temporary-fix-for-the-new-windows-11-gaming-issues">A temporary fix for the new Windows 11 gaming issues</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tDecYTDQr8qic7isYfeK49" name="The Finals (9).jpg" alt="Screenshots of action the player can expect when playing the Finals" src="https://cdn.mos.cms.futurecdn.net/tDecYTDQr8qic7isYfeK49-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1600" height="900" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/tDecYTDQr8qic7isYfeK49-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Finals is one game affected by the new Windows 11 update bug. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund via The Finals)</span></figcaption></figure><p>Embark has laid out the steps required to temporarily fix the crashing and freezing issues on KB5121003.</p><p>Launch <strong>Command Prompt as Administrator</strong>, type "<strong>sc stop inpoutx64"</strong>, and press <strong>Enter</strong>. </p><p>In the same Command Prompt instance, type "<strong>sc delete inpoutx64</strong>" and press <strong>Enter</strong>.</p><p>Next, navigate to <strong>C:\Windows\System32\drivers</strong> in your PC's <strong>File Explorer</strong>. Find the file called <strong>inpoutx64.sys</strong> and <strong>delete it</strong>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAA8qe"></div>                            </div>                            <script src="https://kwizly.com/embed/eAA8qe.js" async></script><p>That should let your games run smoothly again, but hopefully we'll soon have a fix that doesn't require the manual workaround.</p><p>You can, of course, also <a href="https://www.windowscentral.com/microsoft/windows-11/windows-11-has-more-recovery-features-than-ever-and-heres-when-i-would-use-each-one#section-go-back-rollback" target="_blank">roll back your Windows 11 PC</a> to an older update version until the problem is officially fixed by Microsoft.</p><p>This seems like a fairly minor Windows 11 issue compared to some others we've already experienced this year, but that doesn't make it any less frustrating for those affected.</p><p>Most recently, on July 15, Microsoft had to <a href="https://www.windowscentral.com/microsoft/windows-11/microsoft-blocks-windows-11-kb5101650-update-for-dell-pcs-after-reports-of-unexpected-shutdowns-and-overheating" target="_blank">block the <strong>Windows 11 KB5101650</strong> Patch Tuesday update on Dell PCs</a> after issues involving unexpected shutdowns, overheating, and generally poor performance were reported by users.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/microsoft/windows-11/windows-11-patch-tuesday-breaking-pc-games-arc-raiders-temp-fix</link>
                                                                            <description>
                            <![CDATA[ Windows 11's latest Patch Tuesday update from August 11 is reportedly causing issues for some PC gamers, especially if they're playing ARC Raiders and The Finals. The studio behind the games, Embark, has offered a temporary fix while Microsoft investigates the problem. ]]>
                                                                                                            </description>
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                                                                        <pubDate>Thu, 20 Aug 2026 12:59:37 +0000</pubDate>                                                                                                                                <updated>Thu, 20 Aug 2026 13:04:11 +0000</updated>
                                                                                                                                            <category><![CDATA[Windows 11]]></category>
                                                    <category><![CDATA[Microsoft]]></category>
                                                    <category><![CDATA[Windows]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future | Microsoft]]></media:credit>
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                                <p>I've been gaming again lately on my desktop PC thanks to cooler weather, but thankfully I haven't experienced this new <strong>Windows 11 bug</strong> that cropped up after the <a href="https://www.windowscentral.com/microsoft/windows-11/biggest-changes-microsoft-is-rolling-out-in-august-for-windows-11" target="_blank"><strong>August 11 (KB5121003) update</strong></a>.</p><p>It's apparently affecting <strong>25H2</strong> and <strong>24H2</strong> installs of Windows 11, as this update rolled out to OS builds <strong>26200.9168</strong> and <strong>26100.9168</strong>.</p><p>According to Microsoft, the Windows 11 update is forcing some games to <strong>go unresponsive</strong>, <strong>crash</strong>, or <strong>reboot your PC</strong> entirely. You might also see the <strong>EXCEPTION_ACCESS_VIOLATION</strong> error pop up, forcing you to close your game.</p><p>Thankfully, it doesn't seem like the issue is too widespread. At least, not yet. Microsoft says it has received reports mainly focused on <strong>ARC Raiders</strong>, <strong>MARVEL Tōkon: Fighting Souls</strong>, and <strong>The Finals</strong>.</p><p>As of <strong>August 19</strong>, when the support page was last updated, Microsoft says it is investigating the issues to figure out if it's a problem on its side. Microsoft is asking any PC gamers experiencing a similar issue to file a report in the proper<strong> Feedback Hub app</strong>.</p><p><strong>Embark Studios</strong>, the team behind ARC Raiders and The Finals, <a href="https://discord.com/channels/1107589599045361695/1107613897357275188/1537853764193624105" target="_blank">took to Discord</a> to address the problem (via <a href="https://www.windowslatest.com/2026/08/16/windows-11-kb5121003-is-triggering-game-crashes-and-causing-other-problems-on-some-pcs/" target="_blank">Windows Latest</a>).</p><div><blockquote><p>We’re aware of a new crash introduced with the release of a Windows update (KB5121003) that may be affecting some of you. The team is working on a fix, and we will keep you posted on any updates.</p><p>Embark Studios (via Discord)</p></blockquote></div><p>In another <a href="https://discord.com/channels/1107589599045361695/1107613897357275188/1537853764193624105" target="_blank">post</a>, the Embark team points at the crashes being caused by an <strong>inpoutx64.sys</strong> file change in the recent Windows 11 update. It seems like the kernel-level driver is having a hard time communicating properly.</p><p>Embark says it's working on its own "long-term fix," but in the meantime, affected gamers might be able to solve the issue on their own.</p><h2 id="a-temporary-fix-for-the-new-windows-11-gaming-issues">A temporary fix for the new Windows 11 gaming issues</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1600px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tDecYTDQr8qic7isYfeK49" name="The Finals (9).jpg" alt="Screenshots of action the player can expect when playing the Finals" src="https://cdn.mos.cms.futurecdn.net/tDecYTDQr8qic7isYfeK49-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1600" height="900" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/tDecYTDQr8qic7isYfeK49-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Finals is one game affected by the new Windows 11 update bug. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund via The Finals)</span></figcaption></figure><p>Embark has laid out the steps required to temporarily fix the crashing and freezing issues on KB5121003.</p><p>Launch <strong>Command Prompt as Administrator</strong>, type "<strong>sc stop inpoutx64"</strong>, and press <strong>Enter</strong>. </p><p>In the same Command Prompt instance, type "<strong>sc delete inpoutx64</strong>" and press <strong>Enter</strong>.</p><p>Next, navigate to <strong>C:\Windows\System32\drivers</strong> in your PC's <strong>File Explorer</strong>. Find the file called <strong>inpoutx64.sys</strong> and <strong>delete it</strong>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eAA8qe"></div>                            </div>                            <script src="https://kwizly.com/embed/eAA8qe.js" async></script><p>That should let your games run smoothly again, but hopefully we'll soon have a fix that doesn't require the manual workaround.</p><p>You can, of course, also <a href="https://www.windowscentral.com/microsoft/windows-11/windows-11-has-more-recovery-features-than-ever-and-heres-when-i-would-use-each-one#section-go-back-rollback" target="_blank">roll back your Windows 11 PC</a> to an older update version until the problem is officially fixed by Microsoft.</p><p>This seems like a fairly minor Windows 11 issue compared to some others we've already experienced this year, but that doesn't make it any less frustrating for those affected.</p><p>Most recently, on July 15, Microsoft had to <a href="https://www.windowscentral.com/microsoft/windows-11/microsoft-blocks-windows-11-kb5101650-update-for-dell-pcs-after-reports-of-unexpected-shutdowns-and-overheating" target="_blank">block the <strong>Windows 11 KB5101650</strong> Patch Tuesday update on Dell PCs</a> after issues involving unexpected shutdowns, overheating, and generally poor performance were reported by users.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Razer offers a camera-infused gaming headset that records everything ]]></title>
                                                                                                <dc:content><![CDATA[ <p>The next evolution of Apple's AirPods is out in the wild after a leaked video was posted online. Known as <strong>AirPods Ultra</strong>, the new wireless earbuds look basically the same as regular AirPods, albeit with a thicker stem.</p><p>Hiding inside the new AirPods Ultra are <strong>discrete cameras</strong> that enable something called "<strong>Visual Intelligence</strong>." According to <a href="https://www.tomsguide.com/audio/airpods/airpods-ultra-with-cameras-just-appeared-in-leaked-video-and-the-privacy-debate-has-already-started" target="_blank">Tom's Guide</a>, these cameras aren't intended to record live video or snap photos, setting AirPods Ultra apart from the likes of <strong>Meta's AI Glasses</strong>, which are raising some very serious privacy concerns.</p><p>What I wasn't expecting next was an announcement from Razer's Min-Liang Tan explaining that the company's <strong>Project Motoko</strong>, unveiled as a concept at <strong>CES 2026</strong>, is actually a real product that's "<strong>coming soon</strong>."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089955117261021201"><p lang="en" dir="ltr">At CES we unveiled Project Motoko: an AI native headset with dual cameras in the earcups. It sees what you see, hears what you hear. No display needed.Started as a concept. Not staying one. Coming soon.What's the first killer use case for wearable AI? pic.twitter.com/MCmrcnUdZM<a href="https://twitter.com/cantworkitout/status/2089955117261021201">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Razer's tackling of this idea involves a full <strong>wireless gaming headset</strong> with cameras built into the earcups. They're certainly not as hidden as the cameras on Apple's leaked implementation, but I don't think they're aimed at the same end goal.</p><p>In the leaked Apple video, a person picks up a book and looks at the cover. Siri (or some other assistant) then says that "your world becomes savable" — all you have to do is whisper into your own ear that you'd like to save what you're looking at.</p><p>The new AirPods Ultra are expected to show up at Apple's next special event in <strong>September</strong>, but already there is a lot of backlash regarding privacy. Glasses (or really any tech) that record everything around you are already <a href="https://www.independent.co.uk/tech/meta-ai-pervert-glasses-smartglasses-b3032418.html" target="_blank">being banned due to privacy concerns</a>, and I hope that Apple indeed uses some method that captures info without saving actual photos.</p><h2 id="razer-s-project-motoko-is-not-like-the-rest">Razer's Project Motoko is not like the rest</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/afNHg4UY7aA" allowfullscreen></iframe></div></div><p>Razer is taking a different approach to a video-infused audio device. Rather than hiding the cameras in tiny earbuds, it's slapping them onto what appears to be a rather high-end wireless gaming headset.</p><p>Each earcup has an <strong>FPV camera</strong> designed to sit at <strong>eye level</strong>, allowing it to better quantify what you're actually looking at. Razer says its cameras offer a wider field of view than is humanly possible, and that they can pick up "<strong>symbols, text, and details.</strong>"</p><p>Motoko can use a bunch of different AI models (<strong>Grok</strong>, <strong>OpenAI</strong>, and <strong>Gemini </strong>are mentioned), and Razer says it can be a "powerful data collection tool" to train language models. The headset runs on a <strong>Snapdragon</strong> chip.</p><p>A demo video on the Razer website explains that Motoko "hears, interprets, and answers in the moment." The accompanying video certainly seems to show that the headset's cameras are recording the entire time, much like AI glasses.</p><p>Razer pegs it as a "personal full-time AI assistant" that "stays keyed into your schedule, preferences, and habits, while adapting effortlessly to anything else you might ask." I'm reminded immediately of <a href="https://www.windowscentral.com/hardware/lenovo/lenovo-qira-hands-on-ces-2026"><strong>Lenovo's Qira AI assistant</strong></a>.</p><h2 id="privacy-concerns-aside-who-s-going-to-wear-a-gaming-headset-all-day">Privacy concerns aside, who's going to wear a gaming headset all day?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2554px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="agBpY5a976oRpz4qURHGGf" name="razer-project-motoko-video-grab-01" alt="A close-up of a hand gripping a black hexagonal dumbbell against a grassy background and a dark yoga mat." src="https://cdn.mos.cms.futurecdn.net/agBpY5a976oRpz4qURHGGf-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2554" height="1438" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/agBpY5a976oRpz4qURHGGf-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Who the hell wears a gaming headset while they work out? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>Razer makes a lot of concept devices, and not all of them make it into the hands of consumers. The fact that Razer is going ahead with Motoko hot on the heels of the AirPods Ultra leak means the company must truly believe there's something there worth pursuing.</p><p>But my first thought was, "Who wants to wear a gaming headset all day?" Never mind the privacy concerns; gaming headsets are great for a few hours at a time, and usually best if you're not active.</p><p>Razer's vision for Motoko seems to go against that. A small FAQ section on the <a href="https://www.razer.com/ca-en/concepts/project-motoko" target="_blank">official website</a> explains the potential everyday uses for Motoko:</p><div><blockquote><p>The possibilities are endless. Whether you’re cooking and need step-by-step guidance, traveling and want real-time translations, working and managing tasks hands-free, repairing something with instant audio instructions, or gaming with immersive AI-driven guidance—Motoko adapts to every scenario. Its AI-powered vision and audio awareness make it more than a headset; it’s your always-on companion for smarter living, wherever life takes you.</p><p>Razer</p></blockquote></div><p>Is everyone suddenly going to be wearing a bulky gaming headset everywhere they go? Not likely, especially during any tasks that require a bit of sweat. When Motoko actually launches, it had better be the most comfortable headset ever made if Razer wants it to be successful.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo73O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo73O.js" async></script><h2 id="windows-central-s-take-on-razer-motoko">Windows Central's take on Razer Motoko</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2550px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="RC8k9aVhQMuXn7iRADeSs4" name="razer-motoko-video-screen-grab-02" alt="A top-down view of a person slicing cherry tomatoes on a wooden cutting board, surrounded by bowls of pine nuts, garlic cloves, crumbled cheese, and basil leaves." src="https://cdn.mos.cms.futurecdn.net/RC8k9aVhQMuXn7iRADeSs4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2550" height="1439" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RC8k9aVhQMuXn7iRADeSs4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A screengrab from the Motoko video showing a livestream running from the gaming headset. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>Razer's Motoko headset probably has the best chance of succeeding amongst PC gamers. It is, after all, a gaming headset. But, speaking from a bit of experience, I can say that a lot of PC gamers couldn't care less about letting AI help with video games. Whether or not Motoko's appeal actually goes mainstream remains to be seen.</p><p><em><strong>I want to know if you'd buy something like Razer's Motoko when it launches. Would you use it for gaming? For something else? Are you concerned about eroding privacy due to the prevalence of these video capture devices? Let me know in the comments section below!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/lgXSae7o.html" id="lgXSae7o" title="First Look: Windows 11's new customizable context menus" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/razer/razer-motoko-airpods-ultra-leak-concept</link>
                                                                            <description>
                            <![CDATA[ Razer unveiled a concept device at CES 2026 called Project Motoko. It's a gaming headset with built-in cameras that feed AI with information, and Razer envisions you using it for nearly every part of daily life. Privacy concerns aside, who's going to wear a gaming headset all day? ]]>
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                                                                        <pubDate>Wed, 19 Aug 2026 13:36:25 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Razer]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Laptops]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Razer]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[A person holds a pair of black Razer Project Motoko wireless headphones, showcasing their design, with a green box visible in the background on a wooden surface.]]></media:description>                                                            <media:text><![CDATA[A person holds a pair of black Razer Project Motoko wireless headphones, showcasing their design, with a green box visible in the background on a wooden surface.]]></media:text>
                                <media:title type="plain"><![CDATA[A person holds a pair of black Razer Project Motoko wireless headphones, showcasing their design, with a green box visible in the background on a wooden surface.]]></media:title>
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                                <p>The next evolution of Apple's AirPods is out in the wild after a leaked video was posted online. Known as <strong>AirPods Ultra</strong>, the new wireless earbuds look basically the same as regular AirPods, albeit with a thicker stem.</p><p>Hiding inside the new AirPods Ultra are <strong>discrete cameras</strong> that enable something called "<strong>Visual Intelligence</strong>." According to <a href="https://www.tomsguide.com/audio/airpods/airpods-ultra-with-cameras-just-appeared-in-leaked-video-and-the-privacy-debate-has-already-started" target="_blank">Tom's Guide</a>, these cameras aren't intended to record live video or snap photos, setting AirPods Ultra apart from the likes of <strong>Meta's AI Glasses</strong>, which are raising some very serious privacy concerns.</p><p>What I wasn't expecting next was an announcement from Razer's Min-Liang Tan explaining that the company's <strong>Project Motoko</strong>, unveiled as a concept at <strong>CES 2026</strong>, is actually a real product that's "<strong>coming soon</strong>."</p><div class="see-more see-more--clipped"><figure><blockquote class="twitter-tweet hawk-ignore" data-lang="en" cite="https://twitter.com/cantworkitout/status/2089955117261021201"><p lang="en" dir="ltr">At CES we unveiled Project Motoko: an AI native headset with dual cameras in the earcups. It sees what you see, hears what you hear. No display needed.Started as a concept. Not staying one. Coming soon.What's the first killer use case for wearable AI? pic.twitter.com/MCmrcnUdZM<a href="https://twitter.com/cantworkitout/status/2089955117261021201">August 19, 2026</a></p></blockquote></figure><div class="see-more__filter"></div></div><p>Razer's tackling of this idea involves a full <strong>wireless gaming headset</strong> with cameras built into the earcups. They're certainly not as hidden as the cameras on Apple's leaked implementation, but I don't think they're aimed at the same end goal.</p><p>In the leaked Apple video, a person picks up a book and looks at the cover. Siri (or some other assistant) then says that "your world becomes savable" — all you have to do is whisper into your own ear that you'd like to save what you're looking at.</p><p>The new AirPods Ultra are expected to show up at Apple's next special event in <strong>September</strong>, but already there is a lot of backlash regarding privacy. Glasses (or really any tech) that record everything around you are already <a href="https://www.independent.co.uk/tech/meta-ai-pervert-glasses-smartglasses-b3032418.html" target="_blank">being banned due to privacy concerns</a>, and I hope that Apple indeed uses some method that captures info without saving actual photos.</p><h2 id="razer-s-project-motoko-is-not-like-the-rest">Razer's Project Motoko is not like the rest</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/afNHg4UY7aA" allowfullscreen></iframe></div></div><p>Razer is taking a different approach to a video-infused audio device. Rather than hiding the cameras in tiny earbuds, it's slapping them onto what appears to be a rather high-end wireless gaming headset.</p><p>Each earcup has an <strong>FPV camera</strong> designed to sit at <strong>eye level</strong>, allowing it to better quantify what you're actually looking at. Razer says its cameras offer a wider field of view than is humanly possible, and that they can pick up "<strong>symbols, text, and details.</strong>"</p><p>Motoko can use a bunch of different AI models (<strong>Grok</strong>, <strong>OpenAI</strong>, and <strong>Gemini </strong>are mentioned), and Razer says it can be a "powerful data collection tool" to train language models. The headset runs on a <strong>Snapdragon</strong> chip.</p><p>A demo video on the Razer website explains that Motoko "hears, interprets, and answers in the moment." The accompanying video certainly seems to show that the headset's cameras are recording the entire time, much like AI glasses.</p><p>Razer pegs it as a "personal full-time AI assistant" that "stays keyed into your schedule, preferences, and habits, while adapting effortlessly to anything else you might ask." I'm reminded immediately of <a href="https://www.windowscentral.com/hardware/lenovo/lenovo-qira-hands-on-ces-2026"><strong>Lenovo's Qira AI assistant</strong></a>.</p><h2 id="privacy-concerns-aside-who-s-going-to-wear-a-gaming-headset-all-day">Privacy concerns aside, who's going to wear a gaming headset all day?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2554px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="agBpY5a976oRpz4qURHGGf" name="razer-project-motoko-video-grab-01" alt="A close-up of a hand gripping a black hexagonal dumbbell against a grassy background and a dark yoga mat." src="https://cdn.mos.cms.futurecdn.net/agBpY5a976oRpz4qURHGGf-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2554" height="1438" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/agBpY5a976oRpz4qURHGGf-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Who the hell wears a gaming headset while they work out? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>Razer makes a lot of concept devices, and not all of them make it into the hands of consumers. The fact that Razer is going ahead with Motoko hot on the heels of the AirPods Ultra leak means the company must truly believe there's something there worth pursuing.</p><p>But my first thought was, "Who wants to wear a gaming headset all day?" Never mind the privacy concerns; gaming headsets are great for a few hours at a time, and usually best if you're not active.</p><p>Razer's vision for Motoko seems to go against that. A small FAQ section on the <a href="https://www.razer.com/ca-en/concepts/project-motoko" target="_blank">official website</a> explains the potential everyday uses for Motoko:</p><div><blockquote><p>The possibilities are endless. Whether you’re cooking and need step-by-step guidance, traveling and want real-time translations, working and managing tasks hands-free, repairing something with instant audio instructions, or gaming with immersive AI-driven guidance—Motoko adapts to every scenario. Its AI-powered vision and audio awareness make it more than a headset; it’s your always-on companion for smarter living, wherever life takes you.</p><p>Razer</p></blockquote></div><p>Is everyone suddenly going to be wearing a bulky gaming headset everywhere they go? Not likely, especially during any tasks that require a bit of sweat. When Motoko actually launches, it had better be the most comfortable headset ever made if Razer wants it to be successful.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-WVo73O"></div>                            </div>                            <script src="https://kwizly.com/embed/WVo73O.js" async></script><h2 id="windows-central-s-take-on-razer-motoko">Windows Central's take on Razer Motoko</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2550px;"><p class="vanilla-image-block" style="padding-top:56.43%;"><img id="RC8k9aVhQMuXn7iRADeSs4" name="razer-motoko-video-screen-grab-02" alt="A top-down view of a person slicing cherry tomatoes on a wooden cutting board, surrounded by bowls of pine nuts, garlic cloves, crumbled cheese, and basil leaves." src="https://cdn.mos.cms.futurecdn.net/RC8k9aVhQMuXn7iRADeSs4-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2550" height="1439" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/RC8k9aVhQMuXn7iRADeSs4-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A screengrab from the Motoko video showing a livestream running from the gaming headset. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Razer)</span></figcaption></figure><p>Razer's Motoko headset probably has the best chance of succeeding amongst PC gamers. It is, after all, a gaming headset. But, speaking from a bit of experience, I can say that a lot of PC gamers couldn't care less about letting AI help with video games. Whether or not Motoko's appeal actually goes mainstream remains to be seen.</p><p><em><strong>I want to know if you'd buy something like Razer's Motoko when it launches. Would you use it for gaming? For something else? Are you concerned about eroding privacy due to the prevalence of these video capture devices? Let me know in the comments section below!</strong></em></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/lgXSae7o.html" id="lgXSae7o" title="First Look: Windows 11's new customizable context menus" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Cooler Master's new heatsink looks like a V8 engine for CPUs — and it's a monster ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I've generally leaned towards all-in-one (AIO) liquid cooling for my own custom PC builds for the past decade or so, but air cooling is practically forcing its way back into my habits because it keeps proving its worth via reviews like these. The <strong>Cooler Master V8 ACE 3DHP</strong> caught my eye mostly because of its "V8 engine" throwback gimmick, but there's a clever secret hiding inside its fins — something that Hyper 212 3DHP cooler owners will recognize.</p><p><em>Cooler Master provided a sample but did not see, nor did it have any input on, the contents of my article before publishing.</em></p><h2 class="article-body__section" id="section-how-much-does-the-v8-ace-3dhp-cost"><span>How much does the V8 ACE 3DHP cost?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kDVKv9THtqjfe79dWEHLDZ" name="cooler-master-v8-ace-3dhp-boxed" alt="The Cooler Master V8 ACE 3DHP Black CPU cooler box sits on a wooden desk, showing the product image, branding, and specifications. Other PC components are visible in the background." src="https://cdn.mos.cms.futurecdn.net/kDVKv9THtqjfe79dWEHLDZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/kDVKv9THtqjfe79dWEHLDZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Built separately for AMD and Intel, each base plate has a specific design, but brackets are included for both. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>At the time of writing, the best place to buy the Cooler Master V8 ACE 3DHP designed for <strong>AMD (AM4/AM5)</strong> processors is <a href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank"><strong>Newegg</strong></a> at $119.99, or <a href="https://www.amazon.com/dp/B0H3T7T235" target="_blank"><strong>Amazon</strong></a> for the same price via Newegg Business. I also found it sold above MSRP by third parties at <a href="https://www.bestbuy.com/product/cooler-master-v8-ace-3dhp-amd-cpu-cooler-3d-heat-pipe-dual-120mm-pwm-fans-quiet-am5-am4-black/J3K4GJ9J47" target="_blank"><strong>Best Buy</strong></a>, which could be a last resort.</p><p>Otherwise, the <strong>Intel (LGA 1851/1700/1200/115X)</strong> variant isn't listed on <a href="https://legacy.coolermaster.com/en-us/catalog/cooling/" target="_blank"><strong>the official Cooler Master US store</strong></a>, Newegg, or other third-party stores. For now, availability is skewed towards the AMD side, and though you do get an Intel bracket inside the box, it isn't perfectly optimized for those chips.</p><div ><table><caption>Cooler Master V8 ACE 3DHP (AMD) specifications</caption><thead><tr><th class="firstcol " ><p>Component</p></th><th  ><p>Spec</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Socket support</p></td><td  ><p>AMD AM4/AM5<br>Intel LGA LGA 1851/1700/1200/115X (with included bracket)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>138.95 x 136.47 x 167.3mm</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>2.57 lbs (1.17 kg)</p></td></tr><tr><td class="firstcol " ><p>Fans</p></td><td  ><p>120 x 120 x 30mm, 89.6 CFM (front)<br>120 x 120 x 30mm, 61.0 CFM (rear)</p></td></tr><tr><td class="firstcol " ><p>Thermal paste</p></td><td  ><p>Cooler Master CryoFuze</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>6 years</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="e73002d6-94b9-11f1-bb5a-3d831fa893fa" data-action="Deal Block" data-label="V8 ACE 3DHP" data-dimension48="V8 ACE 3DHP" data-dimension25="$119.99" href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:103.05%;"><img id="dCPFdYrRdGw926FHziMYmG" name="cooler-master-v8-ace-3dhp-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/dCPFdYrRdGw926FHziMYmG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1319" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank" rel="nofollow" data-dimension112="e73002d6-94b9-11f1-bb5a-3d831fa893fa" data-action="Deal Block" data-label="V8 ACE 3DHP" data-dimension48="V8 ACE 3DHP" data-dimension25="$119.99">V8 ACE 3DHP: $119.99</a></strong><br><br>Newegg is, so far, the best place to buy.<br><br><strong>👉 Also available: </strong><a href="https://www.newegg.com/global/uk-en/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank"><strong>£111.59 at Newegg UK</strong></a><a class="view-deal button" href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank" rel="nofollow" data-dimension112="e73002d6-94b9-11f1-bb5a-3d831fa893fa" data-action="Deal Block" data-label="V8 ACE 3DHP" data-dimension48="V8 ACE 3DHP" data-dimension25="$119.99">View Deal</a></p></div><h2 class="article-body__section" id="section-is-the-v8-ace-3dhp-a-good-cpu-cooler"><span>Is the V8 ACE 3DHP a good CPU cooler?</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nJJyTSZgqZ9yBvSiq6bjwY-1920-80.jpg" alt="Close‑up of the Cooler Master V8 ACE 3DHP CPU cooler showing its engine‑inspired top shroud with “V8 3DHP” and “V8 ACE Air Cooler” branding." /><figcaption>Those aren't the heatpipes on top; it's just a plastic cover, but I dig it.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4fVh6NCe364GpWRR4gPtDZ-1920-80.jpg" alt="The Cooler Master V8 ACE 3DHP CPU cooler sits on a wooden desk, displaying its dual‑fan layout, heat pipe array, and black shroud with “V8 3DHP” labeling." /><figcaption>It's tall, wide, and heavy, but surprisingly easy to install.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FKkSpZedHyetXiTC4Wh3EZ-1920-80.jpg" alt="The Cooler Master V8 ACE 3DHP CPU cooler stands upright on a desk, displaying its heat pipes. Graphics cards, product boxes, and other hardware fill the background of the workspace." /><figcaption>A glimpse through the dense fins reveals the extra "3D" heatpipes.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FkYdPEPBCRwbMZKYFY4tsY-1920-80.jpg" alt="A hand holds a metal CPU cooler mounting bracket labeled for Intel LGA sockets. Screws, cables, a fan, and thermal paste are scattered across the desk behind it." /><figcaption>Despite its AMD-first design, this variant still comes with an Intel bracket.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Nhcg3XXFz7LcBNKKQ78imY-1920-80.jpg" alt="A hand holds a Cooler Master CryoFuze thermal paste syringe above a V8 ACE 3DHP Black CPU cooler on a desk." /><figcaption>I'll never turn my nose up at a free tube of thermal paste.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Before I ever installed this cooler onto a motherboard, I loved the way it looked. It isn't quite as extreme as <a href="https://legacy.coolermaster.com/en-global/products/v8-gts/" target="_blank">Cooler Master's V8 GTS</a> from 2013 — which almost resembled an alien motorbike engine — opting for a single-tower setup this time with <strong>incredibly dense fins on the heatsink</strong>. It's still a chunky air cooler, just like its ancestor, but now it actually looks more like a V8 car engine.</p><div><blockquote><p>The V8 ACE 3DHP offers separate fine-tuned versions for AMD and Intel, though you still get mounting brackets for both.</p></blockquote></div><p>Aesthetics aside, the hype centers on the setup of 4x traditional heatpipes plus <strong>2x "3D heatpipes" (3DHP) that run vertically from the base plate through the heatsink</strong>. It's all about pulling as much heat away from your chosen CPU as possible, which is why the V8 ACE 3DHP offers separate fine-tuned versions for AMD and Intel, though you still get mounting brackets for both.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Y9wR2XizNFpbfMfDU7SMEf-1920-80.jpg" alt="Cooler Master V8 ACE 3DHP installed on a test bench with RAM, power supply, and graphics card visible with various motherboard power cables." /><figcaption>Even on an open-air test bench, this is an imposing air cooler.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yDxunRrorn3tWtEGmUhREf-1920-80.jpg" alt="Cooler Master V8 ACE 3DHP installed on a test bench with RAM, power supply, and graphics card visible." /><figcaption>Nevertheless, I didn't experience any RAM clearance issues.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ppREVeTxNn3FnFg8zR3oTX-1920-80.jpg" alt="Cooler Master V8 ACE 3DHP CPU cooler installed inside a test bench with running fans above RGB RAM" /><figcaption>There's no RGB, and I don't see any reason to raise the cost further by including it.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dSHPcsQx6wCYFPMMWAvRaX-1920-80.jpg" alt="Close‑up of the Cooler Master V8 ACE 3DHP CPU cooler installed inside a test bench, showing its engine‑inspired shroud, curved heat pipes, and fin stack." /><figcaption>This is the part you'll want to show off, so make sure your PC case has a clear side panel.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Installation was a breeze. The V8 ACE 3DHP attaches to the standard AM5 backplate with four thumbscrews, two plates, and four more screws to hold it in place. <strong>The fans slide off the heatsink</strong>, so I can attach the two threads and tighten everything up. Finally, the fans are reattached and daisy-chained together, connecting to the CPU_FAN header.</p><p>Clearance is slim, but it fits cleanly over my RAM and the Gigabyte X870E Aorus Master X3D ICE SSD heatsink, with a slight amount of breathing space over G.Skill Trident Z5 Neo RGB modules. Running an <a href="https://www.windowscentral.com/hardware/cpus/amd-ryzen-7-9850x3d-review">AMD Ryzen 7 9850X3D</a> on my open-air test bench at around 5.2GHz for 15 minutes kept <strong>an average temperature of 81.5°C</strong>, peaking at 83.5°C.</p><p>Unsurprisingly, it maintains a lower temperature on this powerful chip than my <a href="https://www.amazon.com/Thermalright-Peerless-SE-Aluminium-Technology/dp/B09LGY38L4" target="_blank">~$35 Thermalright Peerless Assassin 120 SE</a> — and our sister site goes deeper into <a href="https://www.tomshardware.com/pc-components/air-cooling/cooler-master-v4-and-v8-3dhp-review/2" target="_blank">V8 ACE 3DHP benchmarks over at Tom's Hardware</a> if you're craving more specific test results — while its fans thankfully showed <strong>no signs of rattles or other unwanted motor noise</strong>.</p><h2 class="article-body__section" id="section-does-the-v8-ace-3dhp-have-any-issues"><span>Does the V8 ACE 3DHP have any issues?</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XaFXpy2r26Kkc2BA75LiDZ-1920-80.jpg" alt="A hand lifts the Cooler Master V8 ACE 3DHP CPU cooler, showing its large heatsink, multiple heat pipes, and mounted fan. Another fan, product box, and PC parts are arranged on the desk below." /><figcaption>They won't slip off without a firm pull, but the heatsink's weight alone can dislodge the fans.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oCkFwRzyWwCjuwtzErGxaX-1920-80.jpg" alt="Handheld sound level meter readings of 44.4 dBA and 55.8 dBA positioned near an open PC test bench, measuring acoustic output from the Cooler Master V8 ACE 3DHP cooler." /><figcaption>It isn't the loudest cooler in the world, but remember, my open setup had plenty of space to breathe.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Being such a chunky cooler with a performance focus, the V8 ACE 3DHP is heavy — <strong>around 2.57 lbs (1.17 kg)</strong> — and it'll need plenty of cool, strong intake airflow to feed its thick, 30mm PWM fans, which generate at least 55 dBA of noise under load. PC builders tempted by this cooler will surely take its dimensions and clearance considerations into account, but it's still surprisingly big.</p><div><blockquote><p>The V8 ACE 3DHP is heavy — around 2.57 lbs (1.17 kg) by my estimate — and it'll need plenty of cool, strong intake airflow to feed its thick, 30mm PWM fans.</p></blockquote></div><p>Because those fans slide into place on rails, you'll also want to be careful when handling this cooler. Although I'd mostly held it by the center section, I had once shifted my grip to one of its fans, which slipped down before I quickly caught it. I think my heart fell further than the cooler physically did, but it was a lesson learned. Nice feature, but <strong>be safe handling those detachable fans</strong>.</p><h2 class="article-body__section" id="section-should-you-buy-the-v8-ace-3dhp"><span>Should you buy the V8 ACE 3DHP?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fPjTXWKawAJiEnNWuAFgDZ" name="cooler-master-v8-ace-3dhp-box-open" alt="The Cooler Master V8 ACE 3DHP Black CPU cooler rests inside its open box, revealing its dual‑fan design and dense fin stack. Surrounding PC parts and tools sit on a desk with a green cutting mat." src="https://cdn.mos.cms.futurecdn.net/fPjTXWKawAJiEnNWuAFgDZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fPjTXWKawAJiEnNWuAFgDZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If you're going all out on a high-end CPU, then the V8 ACE 3DHP could replace the usual AIO liquid setup. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-3">You should buy this if ...</h2><p>✅ You want to cool a powerful, high-performance CPU</p><p>✅ You're building in a PC case with plenty of airflow</p><h2 id="you-should-not-buy-this-if-3">You should not buy this if ...</h2><p>❌ You're planning a compact gaming PC</p><p>The V8 Ace 3DHP is an impressive feat, but it demands a constant source of cool air moving through its thick heatsink. As long as you're planning ahead with a PC case that supports healthy airflow with a proper setup of intake and exhaust fans, then this'll be a great pairing for a higher-end, <a href="https://www.windowscentral.com/what-tdp-and-why-should-you-care-about-it">high-TDP</a> processor.</p><p>Push it close to a demanding GPU, and there's a chance you'll see less-than-optimal CPU performance if the ambient temperature inside grows unchecked. However, if you're certain you know what you're doing, it wouldn't be impossible to keep this cooler happy in a miniature case with the right airflow setup.</p>        <div class="featured_product_block featured_block_horizontal" data-id="e73008b2-94b9-11f1-996e-45b0d474ac72">            <a href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" data-model-name="Cooler Master V8 Ace 3DHP CPU Air Cooler" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:103.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/dCPFdYrRdGw926FHziMYmG.jpg" alt="Cooler Master V8 ACE 3DHP CPU cooler render"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Cooler Master</div>                                        <div class="featured__title">V8 Ace 3DHP CPU Air Cooler</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Built for AMD AM4/AM5 sockets, Cooler Master includes thermal paste and optional mounting brackets for Intel LGA.</p></p>                </div>                            </div>        </div> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/components/cooler-master-v8-ace-3dhp-review</link>
                                                                            <description>
                            <![CDATA[ Cooler Master's V8 ACE 3DHP CPU air cooler includes extra heatpipes within an incredibly dense heatsink, and it comes at a cost that just might be worth it. ]]>
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                                                                        <pubDate>Sat, 15 Aug 2026 13:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Components]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Desktops]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ben Wilson | Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Cooler Master&#039;s V8 ACE 3DHP CPU is expensive, but I&#039;m impressed nonetheless.]]></media:description>                                                            <media:text><![CDATA[Close‑up of the Cooler Master V8 ACE 3DHP CPU cooler installed inside a test bench, showing its engine‑inspired shroud, curved heat pipes, and fin stack.]]></media:text>
                                <media:title type="plain"><![CDATA[Close‑up of the Cooler Master V8 ACE 3DHP CPU cooler installed inside a test bench, showing its engine‑inspired shroud, curved heat pipes, and fin stack.]]></media:title>
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                                <p>I've generally leaned towards all-in-one (AIO) liquid cooling for my own custom PC builds for the past decade or so, but air cooling is practically forcing its way back into my habits because it keeps proving its worth via reviews like these. The <strong>Cooler Master V8 ACE 3DHP</strong> caught my eye mostly because of its "V8 engine" throwback gimmick, but there's a clever secret hiding inside its fins — something that Hyper 212 3DHP cooler owners will recognize.</p><p><em>Cooler Master provided a sample but did not see, nor did it have any input on, the contents of my article before publishing.</em></p><h2 class="article-body__section" id="section-how-much-does-the-v8-ace-3dhp-cost"><span>How much does the V8 ACE 3DHP cost?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kDVKv9THtqjfe79dWEHLDZ" name="cooler-master-v8-ace-3dhp-boxed" alt="The Cooler Master V8 ACE 3DHP Black CPU cooler box sits on a wooden desk, showing the product image, branding, and specifications. Other PC components are visible in the background." src="https://cdn.mos.cms.futurecdn.net/kDVKv9THtqjfe79dWEHLDZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/kDVKv9THtqjfe79dWEHLDZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Built separately for AMD and Intel, each base plate has a specific design, but brackets are included for both. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>At the time of writing, the best place to buy the Cooler Master V8 ACE 3DHP designed for <strong>AMD (AM4/AM5)</strong> processors is <a href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank"><strong>Newegg</strong></a> at $119.99, or <a href="https://www.amazon.com/dp/B0H3T7T235" target="_blank"><strong>Amazon</strong></a> for the same price via Newegg Business. I also found it sold above MSRP by third parties at <a href="https://www.bestbuy.com/product/cooler-master-v8-ace-3dhp-amd-cpu-cooler-3d-heat-pipe-dual-120mm-pwm-fans-quiet-am5-am4-black/J3K4GJ9J47" target="_blank"><strong>Best Buy</strong></a>, which could be a last resort.</p><p>Otherwise, the <strong>Intel (LGA 1851/1700/1200/115X)</strong> variant isn't listed on <a href="https://legacy.coolermaster.com/en-us/catalog/cooling/" target="_blank"><strong>the official Cooler Master US store</strong></a>, Newegg, or other third-party stores. For now, availability is skewed towards the AMD side, and though you do get an Intel bracket inside the box, it isn't perfectly optimized for those chips.</p><div ><table><caption>Cooler Master V8 ACE 3DHP (AMD) specifications</caption><thead><tr><th class="firstcol " ><p>Component</p></th><th  ><p>Spec</p></th></tr></thead><tbody><tr><td class="firstcol " ><p>Socket support</p></td><td  ><p>AMD AM4/AM5<br>Intel LGA LGA 1851/1700/1200/115X (with included bracket)</p></td></tr><tr><td class="firstcol " ><p>Dimensions</p></td><td  ><p>138.95 x 136.47 x 167.3mm</p></td></tr><tr><td class="firstcol " ><p>Weight</p></td><td  ><p>2.57 lbs (1.17 kg)</p></td></tr><tr><td class="firstcol " ><p>Fans</p></td><td  ><p>120 x 120 x 30mm, 89.6 CFM (front)<br>120 x 120 x 30mm, 61.0 CFM (rear)</p></td></tr><tr><td class="firstcol " ><p>Thermal paste</p></td><td  ><p>Cooler Master CryoFuze</p></td></tr><tr><td class="firstcol " ><p>Warranty</p></td><td  ><p>6 years</p></td></tr></tbody></table></div><div class="product"><a data-dimension112="e73002d6-94b9-11f1-bb5a-3d831fa893fa" data-action="Deal Block" data-label="V8 ACE 3DHP" data-dimension48="V8 ACE 3DHP" data-dimension25="$119.99" href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:103.05%;"><img id="dCPFdYrRdGw926FHziMYmG" name="cooler-master-v8-ace-3dhp-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/dCPFdYrRdGw926FHziMYmG-1920-80.jpg" mos="" align="middle" fullscreen="" width="1280" height="1319" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong><a href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank" rel="nofollow" data-dimension112="e73002d6-94b9-11f1-bb5a-3d831fa893fa" data-action="Deal Block" data-label="V8 ACE 3DHP" data-dimension48="V8 ACE 3DHP" data-dimension25="$119.99">V8 ACE 3DHP: $119.99</a></strong><br><br>Newegg is, so far, the best place to buy.<br><br><strong>👉 Also available: </strong><a href="https://www.newegg.com/global/uk-en/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank"><strong>£111.59 at Newegg UK</strong></a><a class="view-deal button" href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" target="_blank" rel="nofollow" data-dimension112="e73002d6-94b9-11f1-bb5a-3d831fa893fa" data-action="Deal Block" data-label="V8 ACE 3DHP" data-dimension48="V8 ACE 3DHP" data-dimension25="$119.99">View Deal</a></p></div><h2 class="article-body__section" id="section-is-the-v8-ace-3dhp-a-good-cpu-cooler"><span>Is the V8 ACE 3DHP a good CPU cooler?</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/nJJyTSZgqZ9yBvSiq6bjwY-1920-80.jpg" alt="Close‑up of the Cooler Master V8 ACE 3DHP CPU cooler showing its engine‑inspired top shroud with “V8 3DHP” and “V8 ACE Air Cooler” branding." /><figcaption>Those aren't the heatpipes on top; it's just a plastic cover, but I dig it.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4fVh6NCe364GpWRR4gPtDZ-1920-80.jpg" alt="The Cooler Master V8 ACE 3DHP CPU cooler sits on a wooden desk, displaying its dual‑fan layout, heat pipe array, and black shroud with “V8 3DHP” labeling." /><figcaption>It's tall, wide, and heavy, but surprisingly easy to install.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FKkSpZedHyetXiTC4Wh3EZ-1920-80.jpg" alt="The Cooler Master V8 ACE 3DHP CPU cooler stands upright on a desk, displaying its heat pipes. Graphics cards, product boxes, and other hardware fill the background of the workspace." /><figcaption>A glimpse through the dense fins reveals the extra "3D" heatpipes.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FkYdPEPBCRwbMZKYFY4tsY-1920-80.jpg" alt="A hand holds a metal CPU cooler mounting bracket labeled for Intel LGA sockets. Screws, cables, a fan, and thermal paste are scattered across the desk behind it." /><figcaption>Despite its AMD-first design, this variant still comes with an Intel bracket.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Nhcg3XXFz7LcBNKKQ78imY-1920-80.jpg" alt="A hand holds a Cooler Master CryoFuze thermal paste syringe above a V8 ACE 3DHP Black CPU cooler on a desk." /><figcaption>I'll never turn my nose up at a free tube of thermal paste.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Before I ever installed this cooler onto a motherboard, I loved the way it looked. It isn't quite as extreme as <a href="https://legacy.coolermaster.com/en-global/products/v8-gts/" target="_blank">Cooler Master's V8 GTS</a> from 2013 — which almost resembled an alien motorbike engine — opting for a single-tower setup this time with <strong>incredibly dense fins on the heatsink</strong>. It's still a chunky air cooler, just like its ancestor, but now it actually looks more like a V8 car engine.</p><div><blockquote><p>The V8 ACE 3DHP offers separate fine-tuned versions for AMD and Intel, though you still get mounting brackets for both.</p></blockquote></div><p>Aesthetics aside, the hype centers on the setup of 4x traditional heatpipes plus <strong>2x "3D heatpipes" (3DHP) that run vertically from the base plate through the heatsink</strong>. It's all about pulling as much heat away from your chosen CPU as possible, which is why the V8 ACE 3DHP offers separate fine-tuned versions for AMD and Intel, though you still get mounting brackets for both.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Y9wR2XizNFpbfMfDU7SMEf-1920-80.jpg" alt="Cooler Master V8 ACE 3DHP installed on a test bench with RAM, power supply, and graphics card visible with various motherboard power cables." /><figcaption>Even on an open-air test bench, this is an imposing air cooler.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yDxunRrorn3tWtEGmUhREf-1920-80.jpg" alt="Cooler Master V8 ACE 3DHP installed on a test bench with RAM, power supply, and graphics card visible." /><figcaption>Nevertheless, I didn't experience any RAM clearance issues.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ppREVeTxNn3FnFg8zR3oTX-1920-80.jpg" alt="Cooler Master V8 ACE 3DHP CPU cooler installed inside a test bench with running fans above RGB RAM" /><figcaption>There's no RGB, and I don't see any reason to raise the cost further by including it.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dSHPcsQx6wCYFPMMWAvRaX-1920-80.jpg" alt="Close‑up of the Cooler Master V8 ACE 3DHP CPU cooler installed inside a test bench, showing its engine‑inspired shroud, curved heat pipes, and fin stack." /><figcaption>This is the part you'll want to show off, so make sure your PC case has a clear side panel.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Installation was a breeze. The V8 ACE 3DHP attaches to the standard AM5 backplate with four thumbscrews, two plates, and four more screws to hold it in place. <strong>The fans slide off the heatsink</strong>, so I can attach the two threads and tighten everything up. Finally, the fans are reattached and daisy-chained together, connecting to the CPU_FAN header.</p><p>Clearance is slim, but it fits cleanly over my RAM and the Gigabyte X870E Aorus Master X3D ICE SSD heatsink, with a slight amount of breathing space over G.Skill Trident Z5 Neo RGB modules. Running an <a href="https://www.windowscentral.com/hardware/cpus/amd-ryzen-7-9850x3d-review">AMD Ryzen 7 9850X3D</a> on my open-air test bench at around 5.2GHz for 15 minutes kept <strong>an average temperature of 81.5°C</strong>, peaking at 83.5°C.</p><p>Unsurprisingly, it maintains a lower temperature on this powerful chip than my <a href="https://www.amazon.com/Thermalright-Peerless-SE-Aluminium-Technology/dp/B09LGY38L4" target="_blank">~$35 Thermalright Peerless Assassin 120 SE</a> — and our sister site goes deeper into <a href="https://www.tomshardware.com/pc-components/air-cooling/cooler-master-v4-and-v8-3dhp-review/2" target="_blank">V8 ACE 3DHP benchmarks over at Tom's Hardware</a> if you're craving more specific test results — while its fans thankfully showed <strong>no signs of rattles or other unwanted motor noise</strong>.</p><h2 class="article-body__section" id="section-does-the-v8-ace-3dhp-have-any-issues"><span>Does the V8 ACE 3DHP have any issues?</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/XaFXpy2r26Kkc2BA75LiDZ-1920-80.jpg" alt="A hand lifts the Cooler Master V8 ACE 3DHP CPU cooler, showing its large heatsink, multiple heat pipes, and mounted fan. Another fan, product box, and PC parts are arranged on the desk below." /><figcaption>They won't slip off without a firm pull, but the heatsink's weight alone can dislodge the fans.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oCkFwRzyWwCjuwtzErGxaX-1920-80.jpg" alt="Handheld sound level meter readings of 44.4 dBA and 55.8 dBA positioned near an open PC test bench, measuring acoustic output from the Cooler Master V8 ACE 3DHP cooler." /><figcaption>It isn't the loudest cooler in the world, but remember, my open setup had plenty of space to breathe.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Being such a chunky cooler with a performance focus, the V8 ACE 3DHP is heavy — <strong>around 2.57 lbs (1.17 kg)</strong> — and it'll need plenty of cool, strong intake airflow to feed its thick, 30mm PWM fans, which generate at least 55 dBA of noise under load. PC builders tempted by this cooler will surely take its dimensions and clearance considerations into account, but it's still surprisingly big.</p><div><blockquote><p>The V8 ACE 3DHP is heavy — around 2.57 lbs (1.17 kg) by my estimate — and it'll need plenty of cool, strong intake airflow to feed its thick, 30mm PWM fans.</p></blockquote></div><p>Because those fans slide into place on rails, you'll also want to be careful when handling this cooler. Although I'd mostly held it by the center section, I had once shifted my grip to one of its fans, which slipped down before I quickly caught it. I think my heart fell further than the cooler physically did, but it was a lesson learned. Nice feature, but <strong>be safe handling those detachable fans</strong>.</p><h2 class="article-body__section" id="section-should-you-buy-the-v8-ace-3dhp"><span>Should you buy the V8 ACE 3DHP?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fPjTXWKawAJiEnNWuAFgDZ" name="cooler-master-v8-ace-3dhp-box-open" alt="The Cooler Master V8 ACE 3DHP Black CPU cooler rests inside its open box, revealing its dual‑fan design and dense fin stack. Surrounding PC parts and tools sit on a desk with a green cutting mat." src="https://cdn.mos.cms.futurecdn.net/fPjTXWKawAJiEnNWuAFgDZ-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2000" height="1125" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fPjTXWKawAJiEnNWuAFgDZ-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If you're going all out on a high-end CPU, then the V8 ACE 3DHP could replace the usual AIO liquid setup. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-3">You should buy this if ...</h2><p>✅ You want to cool a powerful, high-performance CPU</p><p>✅ You're building in a PC case with plenty of airflow</p><h2 id="you-should-not-buy-this-if-3">You should not buy this if ...</h2><p>❌ You're planning a compact gaming PC</p><p>The V8 Ace 3DHP is an impressive feat, but it demands a constant source of cool air moving through its thick heatsink. As long as you're planning ahead with a PC case that supports healthy airflow with a proper setup of intake and exhaust fans, then this'll be a great pairing for a higher-end, <a href="https://www.windowscentral.com/what-tdp-and-why-should-you-care-about-it">high-TDP</a> processor.</p><p>Push it close to a demanding GPU, and there's a chance you'll see less-than-optimal CPU performance if the ambient temperature inside grows unchecked. However, if you're certain you know what you're doing, it wouldn't be impossible to keep this cooler happy in a miniature case with the right airflow setup.</p>        <div class="featured_product_block featured_block_horizontal" data-id="e73008b2-94b9-11f1-996e-45b0d474ac72">            <a href="https://www.newegg.com/cooler-master-v8-ace-3dhp-black-amd-120mm-amd-socket-am4-amd-socket-am5/p/N82E16835103388" data-model-name="Cooler Master V8 Ace 3DHP CPU Air Cooler" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:103.05%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/dCPFdYrRdGw926FHziMYmG.jpg" alt="Cooler Master V8 ACE 3DHP CPU cooler render"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                        <div class='featured__brand'>Cooler Master</div>                                        <div class="featured__title">V8 Ace 3DHP CPU Air Cooler</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Built for AMD AM4/AM5 sockets, Cooler Master includes thermal paste and optional mounting brackets for Intel LGA.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ OLED monitors are shipping faster than ever as gamers dodge sky-high PC prices ]]></title>
                                                                                                <dc:content><![CDATA[ <p>I made the switch to a full-time OLED monitor a few months ago, and it's been a welcome upgrade on my desk for gaming and for work.</p><p>Apparently, I'm far from the only one who decided to make this upgrade.</p><p>The latest market research from<strong> </strong><a href="https://www.trendforce.com/presscenter/news/20260813-13181.html" target="_blank"><strong>TrendForce</strong></a> shows that the OLED monitor market picked up momentum as it moved through the <strong>second quarter of 2026</strong>.</p><p>In fact, TrendForce saw global OLED monitor shipments rise by a healthy <strong>26.1%</strong> in <strong>Q2 2026</strong> compared to <strong>Q2 2025</strong>. Year over year, shipments are up a whopping <strong>98%</strong>. No, I don't think the OLED display market is in any jeopardy.</p><p>TrendForce posits that the OLED market's growth in Q2 2026 was <strong>largely driven by the launch of new models</strong>, especially those that measure 27 inches (the industry's most popular size). </p><p>This market segment includes the awesome <a href="https://www.windowscentral.com/gaming/pc-gaming/alienware-aw2726dm-review" target="_blank"><strong>Alienware AW2726DM</strong> I reviewed</a> in May, which delivers some high-end features and a beautiful picture at a <a href="https://www.bestbuy.com/product/alienware-aw2726dm-27-qd-oled-qhd-240hz-0-03ms-freesync-premium-pro-gaming-monitor-with-hdr-hdmi-displayport-black/J3K4L6WZQ6" target="_blank"><strong>very affordable price</strong></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4896px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vi8aTqZHWBxiJsTCPAZxoU" name="alienware-aw2726dm-cale-hero-01" alt="A man with glasses looks at a computer monitor displaying Batman in a dark cityscape from a video game. He appears puzzled." src="https://cdn.mos.cms.futurecdn.net/Vi8aTqZHWBxiJsTCPAZxoU-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4896" height="2754" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vi8aTqZHWBxiJsTCPAZxoU-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Alienware's AW2726DM is an outstanding OLED gaming monitor for those who want to spend $350. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Another market growth factor TrendForce includes is <strong>China's 618 shopping day</strong>. It's akin to the Black Friday/Cyber Monday events on this side of the Pacific, when countless people make tech upgrades.</p><p><strong>ASUS</strong> remains at the top of the OLED industry with a healthy <strong>23.1% market share</strong>. It notably launched the 34-inch ultrawide <a href="https://rog.asus.com/monitors/32-to-34-inches/rog-strix-oled-xg34wcdms/" target="_blank"><strong>ROG Strix XG34WCDMS</strong></a><strong> </strong>recently, which is currently being tested here in my office.</p><p><strong>Samsung</strong> remains in second place with <strong>13.1%</strong> market share, with <strong>MSI</strong> and <strong>AOC</strong> coming in at number three and four with <strong>12.8%</strong> and <strong>8.6%</strong> market share, respectively.</p><p><strong>LG</strong> remains in last place out of the big brands with <strong>8.4%</strong> market share, and I wouldn't be surprised to see that number drop next quarter as the company deals with fallout from its <a href="https://www.windowscentral.com/microsoft/windows-11/microsoft-intervenes-after-lg-gets-caught-installing-mcafee-adware-onto-windows-11-pcs-via-their-monitors" target="_blank">monitors installing unwanted adware on Windows 11 PCs</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqMre"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqMre.js" async></script><h2 id="the-hidden-driver-behind-the-rise-in-oled-monitor-sales">The hidden driver behind the rise in OLED monitor sales</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3963px;"><p class="vanilla-image-block" style="padding-top:67.12%;"><img id="6uphemP5QyBhSRTj2m7yXb" name="NVIDIA logo" alt="SUQIAN, CHINA - JULY 31, 2025 - A illustration photo shows NVIDIA logo in a smartphone in Suqian, Jiangsu Province, China on July 31, 2025" src="https://cdn.mos.cms.futurecdn.net/6uphemP5QyBhSRTj2m7yXb-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3963" height="2660" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6uphemP5QyBhSRTj2m7yXb-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The price of many PC components, including NVIDIA GPUs, is on the rise due to AI-influenced hardware shortages. </span><span class="credit" itemprop="copyrightHolder">(Image credit: CFOTO/Future Publishing via Getty Images)</span></figcaption></figure><p>The TrendForce report suggests that improved OLED panel supply chains have helped smaller brands compete with the big names I mentioned above, but I suspect there's another reason driving monitor sales that TrendForce doesn't mention.</p><p>The ongoing <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis"><strong>RAM and storage crisis</strong> doesn't seem to have any end in sight</a>. The rosiest of estimates puts a market correction towards the end of <strong>2027</strong>, but more realistic estimates are pushing into the <strong>2030s</strong>, barring some sort of AI bubble collapse.</p><p>The <a href="https://www.windowscentral.com/hardware/ram-price-crisis-what-need-know">shortage of DRAM and NAND chips</a> is affecting other hardware prices as well, <a href="https://www.windowscentral.com/hardware/nvidia/quote-of-the-day-nvidia-ceo-jensen-huang-moores-law-is-dead" target="_blank">including <strong>GPUs</strong></a>. When your next PC upgrade is looking, at best, like a motherboard and CPU swap, many enthusiasts are looking elsewhere for a meaningful (and not overpriced) upgrade path.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2666px;"><p class="vanilla-image-block" style="padding-top:50.00%;"><img id="m8B9c7bEL5AHsYXfGjtU5e" name="alienware-aw2726dm-bf6-01" alt="A gaming monitor shows a character aiming a rifle in a vibrant outdoor scene with rocky terrain and trees, under a blue sky." src="https://cdn.mos.cms.futurecdn.net/m8B9c7bEL5AHsYXfGjtU5e-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2666" height="1333" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/m8B9c7bEL5AHsYXfGjtU5e-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dropping $350 on a new OLED gaming monitor doesn't seem so bad when standard RAM kits cost hundreds more. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That's where OLED monitors come into play in a big way. The <a href="https://www.windowscentral.com/oled-vs-qled-amoled-vs-mini-ed-which-is-best-display">difference between OLED and more traditional panels like IPS or VA</a> is incredible. Dark colors are actually dark, with no grey, washed-out haze. Colors seem real, displayed as they should be.</p><p>The recent drop in OLED prices, highlighted by the $350 Alienware AW2726DM monitor I reviewed, is making it a perfect time to swap monitors. And when other PC upgrades are off the table, OLED really starts to make sense.</p><p><em><strong>Do you agree that sky-high PC component prices are forcing people to look at other upgrade avenues? Do you think OLED sales will level out in the next quarter as the market becomes more saturated? Let me know in the comments section below!</strong></em></p><p><a href="https://www.pcgamer.com/hardware/gaming-monitors/oled-monitors-more-popular-than-ever-says-analyst-firm-which-makes-sense-as-one-of-the-few-good-deals-left-in-pc-gaming/" target="_blank"><em>(via PCGamer)</em></a></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/accessories/monitors/oled-monitor-shipments-rising-pc-prices</link>
                                                                            <description>
                            <![CDATA[ Market research firm TrendForce has new data on the considerable rise in OLED monitor sales in Q2 2026. Although the reasons behind the newfound popularity lie in falling prices and improved supply chains, I suspect that there's another factor at play that isn't mentioned in the research. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 13:59:44 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Monitors]]></category>
                                                    <category><![CDATA[Accessories]]></category>
                                                                                                <author><![CDATA[ c.cale.hunt@gmail.com (Cale Hunt) ]]></author>                    <dc:creator><![CDATA[ Cale Hunt ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/nNimMiQZoMoV9mf9akgfvM-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Cale Hunt brings to Windows Central more than nine years of experience writing about PC gaming, Windows laptops, accessories, and beyond. If it runs Windows or in some way complements the hardware, there’s a good chance he knows about it, has written about it, or is already busy testing it.&lt;/p&gt;&lt;p&gt;Cale has published hundreds of reviews on Windows Central, and he&#039;s not afraid to give his honest opinion regarding everything from PC gaming hardware to Windows software and laptops.&lt;/p&gt;&lt;p&gt;This allows him to efficiently curate buying guides and product advice, giving readers a no-nonsense look at the options that will best suit their needs. &lt;/p&gt;&lt;p&gt;When he isn’t in his office writing, tinkering with tech, or gaming, Cale enjoys playing acoustic guitar (he’s a sucker for Bluegrass music), reading novels, tending the garden, and providing his two cats some much-needed attention.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ben Wilson | Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Windows Central&#039;s Ben Wilson wearing a black cap sits at a desk playing Euro Truck Simulator 2, with the ASUS ROG Strix OLED XG32UQWMS monitor showing a DAF truck interior.]]></media:description>                                                            <media:text><![CDATA[Windows Central&#039;s Ben Wilson wearing a black cap sits at a desk playing Euro Truck Simulator 2, with the ASUS ROG Strix OLED XG32UQWMS monitor showing a DAF truck interior.]]></media:text>
                                <media:title type="plain"><![CDATA[Windows Central&#039;s Ben Wilson wearing a black cap sits at a desk playing Euro Truck Simulator 2, with the ASUS ROG Strix OLED XG32UQWMS monitor showing a DAF truck interior.]]></media:title>
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                                <p>I made the switch to a full-time OLED monitor a few months ago, and it's been a welcome upgrade on my desk for gaming and for work.</p><p>Apparently, I'm far from the only one who decided to make this upgrade.</p><p>The latest market research from<strong> </strong><a href="https://www.trendforce.com/presscenter/news/20260813-13181.html" target="_blank"><strong>TrendForce</strong></a> shows that the OLED monitor market picked up momentum as it moved through the <strong>second quarter of 2026</strong>.</p><p>In fact, TrendForce saw global OLED monitor shipments rise by a healthy <strong>26.1%</strong> in <strong>Q2 2026</strong> compared to <strong>Q2 2025</strong>. Year over year, shipments are up a whopping <strong>98%</strong>. No, I don't think the OLED display market is in any jeopardy.</p><p>TrendForce posits that the OLED market's growth in Q2 2026 was <strong>largely driven by the launch of new models</strong>, especially those that measure 27 inches (the industry's most popular size). </p><p>This market segment includes the awesome <a href="https://www.windowscentral.com/gaming/pc-gaming/alienware-aw2726dm-review" target="_blank"><strong>Alienware AW2726DM</strong> I reviewed</a> in May, which delivers some high-end features and a beautiful picture at a <a href="https://www.bestbuy.com/product/alienware-aw2726dm-27-qd-oled-qhd-240hz-0-03ms-freesync-premium-pro-gaming-monitor-with-hdr-hdmi-displayport-black/J3K4L6WZQ6" target="_blank"><strong>very affordable price</strong></a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4896px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vi8aTqZHWBxiJsTCPAZxoU" name="alienware-aw2726dm-cale-hero-01" alt="A man with glasses looks at a computer monitor displaying Batman in a dark cityscape from a video game. He appears puzzled." src="https://cdn.mos.cms.futurecdn.net/Vi8aTqZHWBxiJsTCPAZxoU-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4896" height="2754" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vi8aTqZHWBxiJsTCPAZxoU-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Alienware's AW2726DM is an outstanding OLED gaming monitor for those who want to spend $350. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>Another market growth factor TrendForce includes is <strong>China's 618 shopping day</strong>. It's akin to the Black Friday/Cyber Monday events on this side of the Pacific, when countless people make tech upgrades.</p><p><strong>ASUS</strong> remains at the top of the OLED industry with a healthy <strong>23.1% market share</strong>. It notably launched the 34-inch ultrawide <a href="https://rog.asus.com/monitors/32-to-34-inches/rog-strix-oled-xg34wcdms/" target="_blank"><strong>ROG Strix XG34WCDMS</strong></a><strong> </strong>recently, which is currently being tested here in my office.</p><p><strong>Samsung</strong> remains in second place with <strong>13.1%</strong> market share, with <strong>MSI</strong> and <strong>AOC</strong> coming in at number three and four with <strong>12.8%</strong> and <strong>8.6%</strong> market share, respectively.</p><p><strong>LG</strong> remains in last place out of the big brands with <strong>8.4%</strong> market share, and I wouldn't be surprised to see that number drop next quarter as the company deals with fallout from its <a href="https://www.windowscentral.com/microsoft/windows-11/microsoft-intervenes-after-lg-gets-caught-installing-mcafee-adware-onto-windows-11-pcs-via-their-monitors" target="_blank">monitors installing unwanted adware on Windows 11 PCs</a>.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-eEqMre"></div>                            </div>                            <script src="https://kwizly.com/embed/eEqMre.js" async></script><h2 id="the-hidden-driver-behind-the-rise-in-oled-monitor-sales">The hidden driver behind the rise in OLED monitor sales</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3963px;"><p class="vanilla-image-block" style="padding-top:67.12%;"><img id="6uphemP5QyBhSRTj2m7yXb" name="NVIDIA logo" alt="SUQIAN, CHINA - JULY 31, 2025 - A illustration photo shows NVIDIA logo in a smartphone in Suqian, Jiangsu Province, China on July 31, 2025" src="https://cdn.mos.cms.futurecdn.net/6uphemP5QyBhSRTj2m7yXb-1920-80.jpg" mos="" align="middle" fullscreen="1" width="3963" height="2660" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/6uphemP5QyBhSRTj2m7yXb-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The price of many PC components, including NVIDIA GPUs, is on the rise due to AI-influenced hardware shortages. </span><span class="credit" itemprop="copyrightHolder">(Image credit: CFOTO/Future Publishing via Getty Images)</span></figcaption></figure><p>The TrendForce report suggests that improved OLED panel supply chains have helped smaller brands compete with the big names I mentioned above, but I suspect there's another reason driving monitor sales that TrendForce doesn't mention.</p><p>The ongoing <a href="https://www.windowscentral.com/hardware/ram-crisis-when-end-prices-drop-analysis"><strong>RAM and storage crisis</strong> doesn't seem to have any end in sight</a>. The rosiest of estimates puts a market correction towards the end of <strong>2027</strong>, but more realistic estimates are pushing into the <strong>2030s</strong>, barring some sort of AI bubble collapse.</p><p>The <a href="https://www.windowscentral.com/hardware/ram-price-crisis-what-need-know">shortage of DRAM and NAND chips</a> is affecting other hardware prices as well, <a href="https://www.windowscentral.com/hardware/nvidia/quote-of-the-day-nvidia-ceo-jensen-huang-moores-law-is-dead" target="_blank">including <strong>GPUs</strong></a>. When your next PC upgrade is looking, at best, like a motherboard and CPU swap, many enthusiasts are looking elsewhere for a meaningful (and not overpriced) upgrade path.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2666px;"><p class="vanilla-image-block" style="padding-top:50.00%;"><img id="m8B9c7bEL5AHsYXfGjtU5e" name="alienware-aw2726dm-bf6-01" alt="A gaming monitor shows a character aiming a rifle in a vibrant outdoor scene with rocky terrain and trees, under a blue sky." src="https://cdn.mos.cms.futurecdn.net/m8B9c7bEL5AHsYXfGjtU5e-1920-80.jpg" mos="" align="middle" fullscreen="1" width="2666" height="1333" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/m8B9c7bEL5AHsYXfGjtU5e-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dropping $350 on a new OLED gaming monitor doesn't seem so bad when standard RAM kits cost hundreds more. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>That's where OLED monitors come into play in a big way. The <a href="https://www.windowscentral.com/oled-vs-qled-amoled-vs-mini-ed-which-is-best-display">difference between OLED and more traditional panels like IPS or VA</a> is incredible. Dark colors are actually dark, with no grey, washed-out haze. Colors seem real, displayed as they should be.</p><p>The recent drop in OLED prices, highlighted by the $350 Alienware AW2726DM monitor I reviewed, is making it a perfect time to swap monitors. And when other PC upgrades are off the table, OLED really starts to make sense.</p><p><em><strong>Do you agree that sky-high PC component prices are forcing people to look at other upgrade avenues? Do you think OLED sales will level out in the next quarter as the market becomes more saturated? Let me know in the comments section below!</strong></em></p><p><a href="https://www.pcgamer.com/hardware/gaming-monitors/oled-monitors-more-popular-than-ever-says-analyst-firm-which-makes-sense-as-one-of-the-few-good-deals-left-in-pc-gaming/" target="_blank"><em>(via PCGamer)</em></a></p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ Warhammer 40,000: Dawn of War IV is delayed to the Christmas season ]]></title>
                                                                                                <dc:content><![CDATA[ <p>If you're a <a href="https://www.windowscentral.com/tag/warhammer-40000" target="_blank">Warhammer 40,000</a> fan like me who's been looking forward to playing Warhammer 40,000: Dawn of War IV after seeing its exciting <a href="https://www.windowscentral.com/gaming/long-overdue-sequel-to-the-only-rts-series-i-ever-enjoyed-has-new-gameplay-demo" target="_blank">gameplay deep dive</a> and <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-continues-to-impress-with-a-new-gameplay-showcase-of-the-games-most-unorthodox-yet-horrifying-playable-factions" target="_blank">Necron showcase trailer</a>, you'll have to wait a little longer.</p><p>On August 12, 2026, Warhammer 40,000: Dawn of War IV's game director, Jan Theysen, announced that <strong>the game's original release date of </strong><em><strong>September 16, 2026, has been delayed to December 3, 2026.</strong></em></p><p><strong>DEAL: </strong><a href="https://surfshark.com/influencer/windows-central?coupon=wicentral&transaction_id=102cac23194940f52ca1ee26f825b1&offer_id=1997&affiliate_id=1691&source=&aff_sub=&utm_source=Affiliates&utm_medium=1691&utm_campaign=affiliate&recurring_goal_id=1339" target="_blank"><strong>Get Surfshark VPN 86% OFF with Windows Central</strong></a><strong> 🦈</strong></p><p>The reason the developers at KING Art did this is so they'll have more time to polish the game ready for launch, make changes based on player feedback, and squash as many bugs as possible so they don't ruin your experience playing it.</p><p>In the meantime, the developers will be sharing more gameplay trailers and deep dives into the game's mechanics and playable factions.</p><h2 id="windows-central-s-take">Windows Central's take</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7r3yoF-ygNM" allowfullscreen></iframe></div></div><p>I'm personally okay with the developers delaying the game so they can polish it in time for release.</p><p>We've seen way too many high-profile games released in horribly unoptimized and buggy states at launch that we had to wait months (or in some extreme cases, years) for their developers to finally fix.</p><p>I'd hate to see Warhammer 40,000: Dawn of War IV get <a href="https://www.windowscentral.com/gaming/monster-hunter-wilds-reviews-hit-overwhelmingly-negative-on-steam-players-decry-the-games-poor-endgame-and-pc-performance" target="_blank">review-bombed as Monster Hunter Wilds did</a> at launch for having a bad launch state, especially when fans have been waiting for a new entry in the Dawn of War series for nearly a decade. </p><p>Hopefully, extra development time will help the developers give Warhammer 40,000: Dawn of War IV the best possible launch state so players will stick around to enjoy it and play its <strong>Year-1 post-launch content, which includes new game modes, extra campaign expansions and maps, and a new playable faction</strong>.</p><div class="product"><a data-dimension112="5154f304-9700-11f1-8280-61a76e7a4052" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:90.33%;"><img id="ChnUEN9ZCNHKDktTMb7mnB" name="Warhammer-40,000-Dawn-of-War-IV-Deal-block-image-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ChnUEN9ZCNHKDktTMb7mnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1355" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.<a class="view-deal button" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow" data-dimension112="5154f304-9700-11f1-8280-61a76e7a4052" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99">View Deal</a></p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxLRO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxLRO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-delayed-by-two-months</link>
                                                                            <description>
                            <![CDATA[ KING Art has announced that Warhammer 40,000: Dawn of War IV, the long-awaited sequel to the fan-favorite Dawn of War RTS series, has delayed its release date so the developers have more time to polish it to its best possible launch state. ]]>
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                                                                        <pubDate>Thu, 13 Aug 2026 10:15:24 +0000</pubDate>                                                                                                                                <updated>Thu, 13 Aug 2026 10:43:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6ShxzPbcbCVJrCTzu5rsm7-320-70.png ]]></dc:source>
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                                                            <media:credit><![CDATA[Deep Silver]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Warhammer 40,000: Dawn of War IV needs more time to please the Omnissiah.]]></media:description>                                                            <media:text><![CDATA[A dark, armored figure with a skull-like helmet and gear-shaped headpiece stands against a bright, hazy orange sunset, holding a mechanical staff.]]></media:text>
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                                <p>If you're a <a href="https://www.windowscentral.com/tag/warhammer-40000" target="_blank">Warhammer 40,000</a> fan like me who's been looking forward to playing Warhammer 40,000: Dawn of War IV after seeing its exciting <a href="https://www.windowscentral.com/gaming/long-overdue-sequel-to-the-only-rts-series-i-ever-enjoyed-has-new-gameplay-demo" target="_blank">gameplay deep dive</a> and <a href="https://www.windowscentral.com/gaming/warhammer-40-000-dawn-of-war-iv-continues-to-impress-with-a-new-gameplay-showcase-of-the-games-most-unorthodox-yet-horrifying-playable-factions" target="_blank">Necron showcase trailer</a>, you'll have to wait a little longer.</p><p>On August 12, 2026, Warhammer 40,000: Dawn of War IV's game director, Jan Theysen, announced that <strong>the game's original release date of </strong><em><strong>September 16, 2026, has been delayed to December 3, 2026.</strong></em></p><p><strong>DEAL: </strong><a href="https://surfshark.com/influencer/windows-central?coupon=wicentral&transaction_id=102cac23194940f52ca1ee26f825b1&offer_id=1997&affiliate_id=1691&source=&aff_sub=&utm_source=Affiliates&utm_medium=1691&utm_campaign=affiliate&recurring_goal_id=1339" target="_blank"><strong>Get Surfshark VPN 86% OFF with Windows Central</strong></a><strong> 🦈</strong></p><p>The reason the developers at KING Art did this is so they'll have more time to polish the game ready for launch, make changes based on player feedback, and squash as many bugs as possible so they don't ruin your experience playing it.</p><p>In the meantime, the developers will be sharing more gameplay trailers and deep dives into the game's mechanics and playable factions.</p><h2 id="windows-central-s-take">Windows Central's take</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7r3yoF-ygNM" allowfullscreen></iframe></div></div><p>I'm personally okay with the developers delaying the game so they can polish it in time for release.</p><p>We've seen way too many high-profile games released in horribly unoptimized and buggy states at launch that we had to wait months (or in some extreme cases, years) for their developers to finally fix.</p><p>I'd hate to see Warhammer 40,000: Dawn of War IV get <a href="https://www.windowscentral.com/gaming/monster-hunter-wilds-reviews-hit-overwhelmingly-negative-on-steam-players-decry-the-games-poor-endgame-and-pc-performance" target="_blank">review-bombed as Monster Hunter Wilds did</a> at launch for having a bad launch state, especially when fans have been waiting for a new entry in the Dawn of War series for nearly a decade. </p><p>Hopefully, extra development time will help the developers give Warhammer 40,000: Dawn of War IV the best possible launch state so players will stick around to enjoy it and play its <strong>Year-1 post-launch content, which includes new game modes, extra campaign expansions and maps, and a new playable faction</strong>.</p><div class="product"><a data-dimension112="5154f304-9700-11f1-8280-61a76e7a4052" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:90.33%;"><img id="ChnUEN9ZCNHKDktTMb7mnB" name="Warhammer-40,000-Dawn-of-War-IV-Deal-block-image-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ChnUEN9ZCNHKDktTMb7mnB-1920-80.jpg" mos="" align="middle" fullscreen="" width="1500" height="1355" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Take control of the Space Marines, Orks, Necrons, or Adeptus Mechanicus factions and wage a bloody war for domination in epic single-player campaigns or chaotic multiplayer modes in Warhammer 40,000: Dawn of War IV.<a class="view-deal button" href="https://store.steampowered.com/app/2272360/Warhammer_40000_Dawn_of_War_IV/" target="_blank" rel="nofollow" data-dimension112="5154f304-9700-11f1-8280-61a76e7a4052" data-action="Deal Block" data-label="Warhammer 40,000: Dawn of War IV" data-dimension48="Warhammer 40,000: Dawn of War IV" data-dimension25="$49.99">View Deal</a></p></div><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-XmxLRO"></div>                            </div>                            <script src="https://kwizly.com/embed/XmxLRO.js" async></script><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/" target="_blank"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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                                                            <title><![CDATA[ NVIDIA's CEO said "Moore's law is dead": Will we ever see affordable GPUs again? ]]></title>
                                                                                                <dc:content><![CDATA[ <p>Mourning the concept of affordability in the custom PC-building scene isn't a new trend; on the contrary, the eulogy for <strong>"Moore's law"</strong> was read years ago, around when hardware like <a href="https://www.windowscentral.com/hardware/computers-desktops/nvidia-ceo-declares-moores-law-is-dead-following-high-priced-rtx-3090-launch">NVIDIA's high-end GeForce RTX 40 Series graphics cards came with astronomical prices</a>, and possibly even earlier than that.</p><div><blockquote><p>Moore's law is dead [...] the ability for Moore's Law to deliver twice the performance at the same cost, or at the same performance and half the cost, every year and a half is over. It's completely over.</p><p>Jensen Huang, NVIDIA CEO, 2022</p></blockquote></div><p>If you've never heard of the term — named after Intel co-founder Gary Moore — it's a prediction (not really a law) of how computing power increases every few years by doubling transistor counts <strong>without a severe cost impact</strong>. Anyone who follows graphics card, RAM, or storage prices knows that dream is over.</p><p>On a more widely known subject, the <strong>demands of generative AI</strong> quickly became obvious as more models were widely adopted, and building them on local hardware is how that all gets started. Since then, our sister site, <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpu-prices-spike-as-much-as-39-percent-as-blackwell-price-hikes-hit-the-us-rtx-5070-gets-a-36-percent-hike-rtx-5060-up-27-percent-at-the-median-of-newegg-listings" target="_blank">Tom's Hardware, has watched GeForce RTX 50-series GPU prices spike by up to 39%</a>. Sure, MSRP always felt like a suggestion rather than a rule with GPUs, but it's getting worse.</p><h2 id="today-s-gpu-for-the-price-of-yesterday-s-pc">Today's GPU for the price of yesterday's PC</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1063px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Eb5TEuUgtWyauh785tTRYD" name="gigabyte-rtx-5070-newegg-listing" alt="A Newegg product page displaying the GIGABYTE Gaming GeForce RTX 5070 graphics card. The listing is priced at $839.99, alongside ratings, reviews, edition options, and trade‑in credit details." src="https://cdn.mos.cms.futurecdn.net/Eb5TEuUgtWyauh785tTRYD-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1063" height="598" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Eb5TEuUgtWyauh785tTRYD-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">What should be a mid-range RTX 50 Series GPU now costs hundreds of dollars over its intended MSRP. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Newegg)</span></figcaption></figure><p>As it stands, encouraging novices to build their first custom Windows rig is particularly difficult because it usually means<strong> settling for the absolute bare-bones, entry-level GPU</strong> to stand a chance of keeping your build under $1,500. No matter how many <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-dlss-4-5-ces-announcement">advancements NVIDIA puts into DLSS</a> — which I maintain <a href="https://www.windowscentral.com/hardware/dell/alienware-15-amd-2026-review">is still the best graphics upscaler on the scene</a> — it can't solve everything.</p><div><blockquote><p>The idea that a chip is going to go down in cost over time, unfortunately, is a story of the past.</p><p>Jensen Huang, NVIDIA CEO, 2022</p></blockquote></div><p>Plus, all these GPU headaches come before you start the painful process of finding a storage drive and suitable RAM modules to pair with it. Once you start approaching $2,000, I generally nudge people toward <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/msi-claw-8-ex-ai-review-2026">high-end gaming handhelds like the MSI Claw 8 EX AI+</a> for something more entertaining. Then again, <strong>nothing beats the satisfaction of building your own rig from scratch</strong>.</p><p>Of course, the reality is that <strong>Moore's Law has its scientific limits</strong>. We can only go so far into microscopic process nodes before manufacturing hits the borders of what's currently possible. That doesn't excuse inflated prices, and a commercial obsession with artificial intelligence still pulls the brunt of that blame, but why isn't there any AI-free hardware for the rest of us?</p><h2 id="would-any-brand-go-against-the-grain">Would any brand go against the grain?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ht8bEnVQ9bLiyZSfG3J7p" name="GettyImages-2215354191" alt="Lip-Bu Tan, chief executive officer of Intel Corp., during a news conference on the sidelines of the Computex conference in Taipei, Taiwan, on Monday, May 19, 2025." src="https://cdn.mos.cms.futurecdn.net/Ht8bEnVQ9bLiyZSfG3J7p-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4000" height="2250" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ht8bEnVQ9bLiyZSfG3J7p-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Could Intel's CEO, Lip-Bu Tan push his company into funding more desktop graphics cards? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Bloomberg)</span></figcaption></figure><p>Realistically, practically any functional computer can run a local AI model on its CPU, GPU, <a href="https://www.windowscentral.com/hardware/what-is-npu-vs-gpu">NPU</a>, or a combination of the three on a single <a href="https://www.windowscentral.com/hardware/laptops/what-is-a-system-on-chip-soc">SoC</a> processor. Much like the crypto-mining fad that saw graphics cards scalped for their usefulness in Bitcoin earnings, <strong>modern components are at the mercy of AI</strong>, and it's a bubble that shows no signs of bursting (whether I like it or not).</p><p>Since the advent of <strong>Intel's Arc graphics</strong> hardware, particularly <a href="https://www.windowscentral.com/hardware/computers-desktops/why-is-a-mid-range-underdog-part-of-my-dream-desktop-pc-build-for-2023">the first-generation "Alchemist" A750</a>, which powered my wife's gaming PC for years with gradually improving performance, I've become an advocate for what the brand is trying to do. It's a similar story on AMD's Radeon graphics side, as both have an opportunity to steal the entry-level market away from NVIDIA.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exVJ2O"></div>                            </div>                            <script src="https://kwizly.com/embed/exVJ2O.js" async></script><p>After all, if NVIDIA isn't under enough threat from its competition, <strong>why would there be any incentive to lower prices?</strong> Intel has made impressive advancements in its own XeSS upscaling tech, which is part of <a href="https://www.windowscentral.com/hardware/intel/intel-arc-g3-atlas-8-claw-8-ex-ai-hands-on-computex">what makes Intel Arc G3-powered handhelds so appealing</a>. If it could commit to more affordable discrete GPUs with its long-awaited "Celestial" range, it could shake up the game.</p><p>Then again, Intel's CEO, Lip-Bu Tan, seems more interested in a return to the memory business (via <a href="https://www.tomshardware.com/pc-components/dram/intel-ceo-hints-at-return-to-the-memory-business-says-market-is-ripe-for-innovation-hints-at-stacking-memory-and-cpu" target="_blank">Tom's Hardware</a>), which would push Intel's desktop graphics even further down the list of priorities. It's much the same story as <strong>NVIDIA's minuscule — if utterly dominant — consumer GPU business</strong> compared to its monstrous data center and artificial intelligence side.</p><p>Could gigantic desktop graphics cards even seem ridiculous a decade from now, when <a href="https://www.windowscentral.com/hardware/laptops/nvidia-wants-push-laptops-forward-after-qualcomm-kickstarted-windows-on-arm"><strong>NVIDIA's RTX Spark chips</strong></a> become its main priority? Doubtful, but who knows? Either way, Moore's Law is seemingly dead, and regular consumers are eating the costs passed on from major manufacturers as the march towards AI psychosis continues. I'll keep my eyes peeled for any signs of that changing.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p> ]]></dc:content>
                                                                                                                                            <link>https://www.windowscentral.com/hardware/nvidia/quote-of-the-day-nvidia-ceo-jensen-huang-moores-law-is-dead</link>
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                            <![CDATA[ Prices climb as Moore's Law seemingly dies, and AI demand rises, all while NVIDIA dominates. PC builders are left wondering if affordable GPUs will ever return. ]]>
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                                                                        <pubDate>Wed, 12 Aug 2026 16:00:05 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Nvidia]]></category>
                                                    <category><![CDATA[Hardware]]></category>
                                                    <category><![CDATA[Desktops]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/hYS2kX4zyJnkz5dHjkCQA8-320-70.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben started at Windows Central as a freelance writer covering PC gaming and a wider range of Windows PC categories. After joining as Channel Editor for the same topics, he soon moved up to Senior Editor and now oversees content on Windows 11, PC gaming, and components. Before all this, he worked various technology-centric roles in the retail space, giving advice and support on Windows laptops and broader gaming hardware.&lt;/p&gt;&lt;p&gt;A firm Windows XP fan, he began his journey with an obsession with his family&#039;s Windows 3.1 PC and eventually convinced them to upgrade to Windows 95 with a stack of floppy disks and paper manuals. Ben is still committed to Windows but also ventures into the Linux-based Steam Deck handheld gaming PC to explore cross-platform opportunities and regularly keeps up with the latest graphics card news.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Getty Images | Bloomberg]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[NVIDIA&#039;s CEO Jensen Huang called it years ago: Chip production costs will never go down.]]></media:description>                                                            <media:text><![CDATA[Jensen Huang, co-founder and chief executive officer of Nvidia Corp., speaks while holding one of the company&#039;s new GeForce RTX 50 series graphics cards during the 2025 CES event in Las Vegas, Nevada]]></media:text>
                                <media:title type="plain"><![CDATA[Jensen Huang, co-founder and chief executive officer of Nvidia Corp., speaks while holding one of the company&#039;s new GeForce RTX 50 series graphics cards during the 2025 CES event in Las Vegas, Nevada]]></media:title>
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                                <p>Mourning the concept of affordability in the custom PC-building scene isn't a new trend; on the contrary, the eulogy for <strong>"Moore's law"</strong> was read years ago, around when hardware like <a href="https://www.windowscentral.com/hardware/computers-desktops/nvidia-ceo-declares-moores-law-is-dead-following-high-priced-rtx-3090-launch">NVIDIA's high-end GeForce RTX 40 Series graphics cards came with astronomical prices</a>, and possibly even earlier than that.</p><div><blockquote><p>Moore's law is dead [...] the ability for Moore's Law to deliver twice the performance at the same cost, or at the same performance and half the cost, every year and a half is over. It's completely over.</p><p>Jensen Huang, NVIDIA CEO, 2022</p></blockquote></div><p>If you've never heard of the term — named after Intel co-founder Gary Moore — it's a prediction (not really a law) of how computing power increases every few years by doubling transistor counts <strong>without a severe cost impact</strong>. Anyone who follows graphics card, RAM, or storage prices knows that dream is over.</p><p>On a more widely known subject, the <strong>demands of generative AI</strong> quickly became obvious as more models were widely adopted, and building them on local hardware is how that all gets started. Since then, our sister site, <a href="https://www.tomshardware.com/pc-components/gpus/geforce-rtx-50-series-gpu-prices-spike-as-much-as-39-percent-as-blackwell-price-hikes-hit-the-us-rtx-5070-gets-a-36-percent-hike-rtx-5060-up-27-percent-at-the-median-of-newegg-listings" target="_blank">Tom's Hardware, has watched GeForce RTX 50-series GPU prices spike by up to 39%</a>. Sure, MSRP always felt like a suggestion rather than a rule with GPUs, but it's getting worse.</p><h2 id="today-s-gpu-for-the-price-of-yesterday-s-pc">Today's GPU for the price of yesterday's PC</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1063px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Eb5TEuUgtWyauh785tTRYD" name="gigabyte-rtx-5070-newegg-listing" alt="A Newegg product page displaying the GIGABYTE Gaming GeForce RTX 5070 graphics card. The listing is priced at $839.99, alongside ratings, reviews, edition options, and trade‑in credit details." src="https://cdn.mos.cms.futurecdn.net/Eb5TEuUgtWyauh785tTRYD-1920-80.jpg" mos="" align="middle" fullscreen="1" width="1063" height="598" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Eb5TEuUgtWyauh785tTRYD-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">What should be a mid-range RTX 50 Series GPU now costs hundreds of dollars over its intended MSRP. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Newegg)</span></figcaption></figure><p>As it stands, encouraging novices to build their first custom Windows rig is particularly difficult because it usually means<strong> settling for the absolute bare-bones, entry-level GPU</strong> to stand a chance of keeping your build under $1,500. No matter how many <a href="https://www.windowscentral.com/hardware/nvidia/nvidia-dlss-4-5-ces-announcement">advancements NVIDIA puts into DLSS</a> — which I maintain <a href="https://www.windowscentral.com/hardware/dell/alienware-15-amd-2026-review">is still the best graphics upscaler on the scene</a> — it can't solve everything.</p><div><blockquote><p>The idea that a chip is going to go down in cost over time, unfortunately, is a story of the past.</p><p>Jensen Huang, NVIDIA CEO, 2022</p></blockquote></div><p>Plus, all these GPU headaches come before you start the painful process of finding a storage drive and suitable RAM modules to pair with it. Once you start approaching $2,000, I generally nudge people toward <a href="https://www.windowscentral.com/hardware/handheld-gaming-pc/msi-claw-8-ex-ai-review-2026">high-end gaming handhelds like the MSI Claw 8 EX AI+</a> for something more entertaining. Then again, <strong>nothing beats the satisfaction of building your own rig from scratch</strong>.</p><p>Of course, the reality is that <strong>Moore's Law has its scientific limits</strong>. We can only go so far into microscopic process nodes before manufacturing hits the borders of what's currently possible. That doesn't excuse inflated prices, and a commercial obsession with artificial intelligence still pulls the brunt of that blame, but why isn't there any AI-free hardware for the rest of us?</p><h2 id="would-any-brand-go-against-the-grain">Would any brand go against the grain?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4000px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ht8bEnVQ9bLiyZSfG3J7p" name="GettyImages-2215354191" alt="Lip-Bu Tan, chief executive officer of Intel Corp., during a news conference on the sidelines of the Computex conference in Taipei, Taiwan, on Monday, May 19, 2025." src="https://cdn.mos.cms.futurecdn.net/Ht8bEnVQ9bLiyZSfG3J7p-1920-80.jpg" mos="" align="middle" fullscreen="1" width="4000" height="2250" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ht8bEnVQ9bLiyZSfG3J7p-1920-80.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Could Intel's CEO, Lip-Bu Tan push his company into funding more desktop graphics cards? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Bloomberg)</span></figcaption></figure><p>Realistically, practically any functional computer can run a local AI model on its CPU, GPU, <a href="https://www.windowscentral.com/hardware/what-is-npu-vs-gpu">NPU</a>, or a combination of the three on a single <a href="https://www.windowscentral.com/hardware/laptops/what-is-a-system-on-chip-soc">SoC</a> processor. Much like the crypto-mining fad that saw graphics cards scalped for their usefulness in Bitcoin earnings, <strong>modern components are at the mercy of AI</strong>, and it's a bubble that shows no signs of bursting (whether I like it or not).</p><p>Since the advent of <strong>Intel's Arc graphics</strong> hardware, particularly <a href="https://www.windowscentral.com/hardware/computers-desktops/why-is-a-mid-range-underdog-part-of-my-dream-desktop-pc-build-for-2023">the first-generation "Alchemist" A750</a>, which powered my wife's gaming PC for years with gradually improving performance, I've become an advocate for what the brand is trying to do. It's a similar story on AMD's Radeon graphics side, as both have an opportunity to steal the entry-level market away from NVIDIA.</p><div style="min-height: 250px;">                                <div class="kwizly-quiz kwizly-exVJ2O"></div>                            </div>                            <script src="https://kwizly.com/embed/exVJ2O.js" async></script><p>After all, if NVIDIA isn't under enough threat from its competition, <strong>why would there be any incentive to lower prices?</strong> Intel has made impressive advancements in its own XeSS upscaling tech, which is part of <a href="https://www.windowscentral.com/hardware/intel/intel-arc-g3-atlas-8-claw-8-ex-ai-hands-on-computex">what makes Intel Arc G3-powered handhelds so appealing</a>. If it could commit to more affordable discrete GPUs with its long-awaited "Celestial" range, it could shake up the game.</p><p>Then again, Intel's CEO, Lip-Bu Tan, seems more interested in a return to the memory business (via <a href="https://www.tomshardware.com/pc-components/dram/intel-ceo-hints-at-return-to-the-memory-business-says-market-is-ripe-for-innovation-hints-at-stacking-memory-and-cpu" target="_blank">Tom's Hardware</a>), which would push Intel's desktop graphics even further down the list of priorities. It's much the same story as <strong>NVIDIA's minuscule — if utterly dominant — consumer GPU business</strong> compared to its monstrous data center and artificial intelligence side.</p><p>Could gigantic desktop graphics cards even seem ridiculous a decade from now, when <a href="https://www.windowscentral.com/hardware/laptops/nvidia-wants-push-laptops-forward-after-qualcomm-kickstarted-windows-on-arm"><strong>NVIDIA's RTX Spark chips</strong></a> become its main priority? Doubtful, but who knows? Either way, Moore's Law is seemingly dead, and regular consumers are eating the costs passed on from major manufacturers as the march towards AI psychosis continues. I'll keep my eyes peeled for any signs of that changing.</p><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj-1920-80.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p>
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