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                            <title><![CDATA[ Latest from Windows Central in Xbox-adaptive-controller ]]></title>
                <link>https://www.windowscentral.com/tag/xbox-adaptive-controller</link>
        <description><![CDATA[ All the latest xbox-adaptive-controller content from the Windows Central team ]]></description>
                                    <lastBuildDate>Thu, 19 Jun 2025 21:30:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ I bought the Xbox Adaptive Joystick for my fiancée and it changed her PC gaming life — Microsoft wins my praise ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/xbox-adaptive-joystick-review</link>
                                                                            <description>
                            <![CDATA[ The Xbox Adaptive Joystick is a $30 game-changer, with only minor downsides that I can happily forgive, considering the significant difference it makes. ]]>
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                                                                        <pubDate>Thu, 19 Jun 2025 21:30:00 +0000</pubDate>                                                                                                                                <updated>Fri, 20 Jun 2025 08:06:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ ben.wilson@windowscentral.com (Ben Wilson) ]]></author>                    <dc:creator><![CDATA[ Ben Wilson ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/WKFxJCTJnSCSUgX4VYg3Xh.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Ben is a Senior Editor at Windows Central, covering everything related to technology hardware and software. He regularly goes hands-on with the latest Windows laptops, components inside custom gaming desktops, and any accessory compatible with PC and Xbox. His lifelong obsession with dismantling gadgets to see how they work led him to pursue a career in tech-centric journalism after a decade of experience in electronics retail and tech support.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Forever a Windows XP fan who cut his teeth by helping his family transition from Windows 3.1 to Windows 95 with a stack of floppy disks and paper manuals, he&#039;s dedicated to Microsoft&#039;s operating system and everything remotely compatible. If he isn&#039;t covering AMD, Intel, and Qualcomm processors or dabbling in Valve&#039;s Linux-based Steam Deck handheld, he&#039;s probably playing Euro Truck Simulator 2 for some low-speed (but realistic) thrills.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Ben Wilson | Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Xbox Adaptive Joystick held in hand, up to a blue cloudy sky]]></media:description>                                                            <media:text><![CDATA[Xbox Adaptive Joystick held in hand, up to a blue cloudy sky]]></media:text>
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                                <p>On a few occasions, I'd walk into my living room and see my fiancée playing PC games with an Xbox controller in her left hand and a mouse in her right. Sure, it kind of worked, but gripping half a joypad just for a joystick and D-pad was hardly the best solution for her to play some World of Warcraft.</p><p>Some games handled it better than others, and some outright struggled with conflicts of controller inputs alongside a mouse, constantly switching between UI icons for each.</p><p>There must be a better way, but it'll probably cost a stack of cash, right? Well, maybe not. We're used to accessible controllers with price tags close to $100, but Microsoft seemed to have the perfect solution for only $30, so I bought it. Here's my review of the Xbox Adaptive Joystick.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.30%;"><img id="ERKqVSZ9Ya7NvCyrc4CEPC" name="xbox-adaptive-joystick-boxed" alt="Xbox Adaptive Joystick held in hand, in its open retail box" src="https://cdn.mos.cms.futurecdn.net/ERKqVSZ9Ya7NvCyrc4CEPC.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1081" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ERKqVSZ9Ya7NvCyrc4CEPC.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Xbox Adaptive Joystick comes modestly, but securely packaged, with a USB cable hidden behind the main section. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>The Xbox Adaptive Joystick is sold exclusively through the <a href="https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-joystick" target="_blank">Microsoft Store for $29.99 in the United States</a> and <a href="https://www.xbox.com/en-GB/accessories/controllers/xbox-adaptive-joystick" target="_blank">£24.99 in the United Kingdom</a>. Shipping is free, and Microsoft offers "hassle-free returns" if you have any issues with the order. If you own a 3D printer, you can <a href="https://xboxdesignlab.xbox.com/en-gb/accessories/adaptive-thumbstick-toppers-for-xbox-controllers#adaptive" target="_blank">download free blueprints for adaptive thumbstick toppers</a>, which attach to the analog stick for expanded accessibility.</p><div class="product"><a data-dimension112="10dea03a-427b-409f-88e4-16f39c9c2368" data-action="Deal Block" data-label="Bundled with a USB-A to USB-C cable, this single-handed controller weighs 106.2g and features remappable buttons for almost any Xbox or PC game. Includes free delivery from the Microsoft Store." data-dimension48="Bundled with a USB-A to USB-C cable, this single-handed controller weighs 106.2g and features remappable buttons for almost any Xbox or PC game. Includes free delivery from the Microsoft Store." data-dimension25="$29.99" href="https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-joystick" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:340px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bDDygYNuM6LFdXATkh335n" name="xbox-adaptive-joystick-product" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bDDygYNuM6LFdXATkh335n.jpg" mos="" align="middle" fullscreen="" width="340" height="340" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Bundled with a USB-A to USB-C cable, this single-handed controller weighs 106.2g and features remappable buttons for almost any Xbox or PC game. Includes free delivery from the Microsoft Store.</p></div><p>It works as a standalone device on Xbox consoles and Windows PCs, but you can unlock even more accessible functionality if you pair it with the <a href="https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-controller" target="_blank">$99.99 Xbox Adaptive Controller</a>. Alternatively, the Xbox Adaptive Joystick can connect to a <a href="https://www.amazon.com/dp/B0F1HX3WXX" target="_blank">standard Xbox wireless controller from Amazon</a> or any other trusted retailer. We didn't necessarily need either, so my experience comes exclusively from my fiancée using it alongside a standard PC mouse.</p><p>So, why did I buy it?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sBSQxLkeFFkdCXzd95Xbic" name="GettyImages-1490882460" alt="Medical conceptual image of Ehlers-Danlos syndromes term printed on green card." src="https://cdn.mos.cms.futurecdn.net/sBSQxLkeFFkdCXzd95Xbic.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sBSQxLkeFFkdCXzd95Xbic.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hypermobile Ehlers-Danlos syndrome causes joint instability and chronic pain for my fiancée, making keyboard-and-mouse gameplay uncomfortable. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Getty Images | Md Saiful Islam Khan)</span></figcaption></figure><p>My fiancée lives with a connective tissue disorder known as Ehlers-Danlos Syndrome (EDS), specifically a hypermobile type, which affects her joint strength and otherwise causes chronic pain (hEDS).</p><p>Because of this condition, most gaming experiences throughout her life were relegated to consoles, including various generations of Xbox, with controllers that proved more comfortable to use than a mouse and keyboard. It's not that she isn't able to use the latter, but pushing down on the W-A-S-D keys for movement tends to overextend her finger joints, so it's hardly worth the pain.</p><p>A traditional Xbox controller (Dream Vapor, her favorite color) sufficed for most games that support joypads, and even Valve's Steam Input system helped force compatibility on some that don't. However, it never felt quite as satisfying for PC titles that perform better with a mouse, particularly when she discovered the UI-laden World of Warcraft.</p><p>I had considered jury-rigging some <em>similar-looking controllers from other consoles</em> with community-made Windows 11 drivers, allowing her to still use a mouse in her right hand, but frustrations with Bluetooth and other software hiccups soon retired that notion. Now, Xbox claims to have a better option, but how does it fare in real-world testing?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mqkesvbkTbDX4N5cGKnQqZ" name="xbox-adaptive-joystick-triggers" alt="Xbox Adaptive Joystick held in hand, showing trigger buttons marked x5 and x6" src="https://cdn.mos.cms.futurecdn.net/mqkesvbkTbDX4N5cGKnQqZ.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mqkesvbkTbDX4N5cGKnQqZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The two rear buttons resemble a bumper and trigger, but both are digital inputs with no gradual, analog response. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>The Xbox Adaptive Controller is as simple as it looks. It's a mix of an analog stick above a collection of four separate face buttons marked x1 to x4 (similar to A, B, X, Y) instead of a merged D-pad that you might expect. Around the back are two digital shoulder buttons marked x5 and x6, essentially giving you two bumpers but no pressure-sensitive analog triggers.</p><p>That means no fine control over acceleration or braking in driving games, and you can't assign any other in-game mechanics that work best with a gradual press. On the other hand, you still have the analog stick for fine inputs if you aren't using it for movement, and the whole point of accessible controllers is to have them function in any way that makes the experience easier for the user.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9Hvf48phhcrxs89c8AiVV3.jpg" alt="Xbox Adaptive Joystick held in hand, highlighting screw thread mount and USB-C port" /><figcaption>A 1/4 - 20” screw thread allows for various mounts or anything else that helps you use the controller.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JoZS9QwLqsVovWGPXtGKwJ.jpg" alt="Braided black USB-C cable held in hand, showing Xbox logo, designed for Xbox Adaptive Joystick" /><figcaption>Microsoft includes a 9-foot USB-A to USB-C cable in the box, as the controller isn't wireless.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>It isn't wireless, but Microsoft includes a braided, 9-foot cable with a USB-C connector alongside a 1/4 - 20” screw thread for various mounts on the Xbox Adaptive Joystick and a full-size USB-A on the other to connect with a PC, laptop, or Xbox console. Naturally, your usage will vary, but it's long enough to reach across our living room with some slack to spare. The rugged sleeving certainly inspires confidence in its longevity, but it's only seen a month of use so far.</p><p>Setup is straightforward, too. In fact, you can use it without ever installing the <a href="https://apps.microsoft.com/detail/9nblggh30xj3?hl=en-US&gl=US" target="_blank">Xbox Accessories App</a> that Microsoft recommends. By default, the Xbox Adaptive Joystick binds the analog stick to traditional right-analog movements, usually handling aiming or camera control, while pushing in the stick replicates a left-analog stick push. Otherwise, the x1 to x4 buttons are detected as A-B-X-Y while the rear x5 and x6 trigger buttons signal as LB and LT, respectively.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/M4nxtpEVhAY8oWpxsd9Wq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>Calibrating the analog stick.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/AkPhxEtruC5xp6mDKhEsq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>The Xbox Accessories App walks you through the setup process.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fLaJjdNgrwYu8UEA3qiGq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>Tripods are an excellent use for the screw thread.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Dzr67rMkLyjx2BnVRssJq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>Updating the firmware is simple enough.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/HfhCSZrY2KezL5wxZJXHq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>It doesn't take too long to update, but I wouldn't call it fast either.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/r5sLCx7k6d7MU3UwrYdSq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>While the default buttons are great, you can configure them however you wish.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZxJRFnqEt6TULXRLiLWHq6.jpg" alt="Xbox Adaptive Joystick settings in Xbox Accessories app on Windows 11" /><figcaption>Shift buttons unlock a huge amount of input options.<small role="credit">Ben Wilson | Windows Central</small></figcaption></figure></figure><p>Of course, you can change these inputs to anything you would prefer by creating a new button profile in the Xbox Accessories App, and enter a test mode to confirm the Xbox Adaptive Joystick is responding with what you expect. Still, while you can skip the app altogether, I recommend using it to at least update the joystick's firmware before you start playing. Once you're happy, you could essentially close the app and never need to open it again.</p><p>The appeal is its versatility. You can set any of the buttons as a "shift" modifier, which changes how other buttons work. For example, if you set the rear x5 button up as a shift modifier, it could change how x1 to x4 work in games. So, while it technically has 7 physically detected buttons, the Xbox Adaptive Joystick can act as far more than that with a little extra effort in its setup.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="S8gnivR6ubEdvzTS8WGyee" name="xbox-adaptive-joystick-boxed-clouds" alt="Xbox Adaptive Joystick in retail box, held in hand in front of a blue cloudy sky" src="https://cdn.mos.cms.futurecdn.net/S8gnivR6ubEdvzTS8WGyee.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/S8gnivR6ubEdvzTS8WGyee.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">For $30, the Xbox Adaptive Joystick is a complete triumph for Microsoft. A real game-changer. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ben Wilson | Windows Central)</span></figcaption></figure><p>To make a long story short, my fiancée is able to play a wealth of PC games that used to feel uncomfortable for extended periods when she used a keyboard and mouse.</p><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:498px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="FY6MWsTq7LPJHpvxHCi8gE" name="wc-editors-choice-award" alt="Windows Central Editor's Choice Award badge." src="https://cdn.mos.cms.futurecdn.net/FY6MWsTq7LPJHpvxHCi8gE.png" mos="" align="right" fullscreen="" width="498" height="498" attribution="" endorsement="" class="pull-right"></p></div></div></figure><p>If we run into issues with conflicting UI icons as games switch from detecting a controller to a mouse, we switch to Steam Input and fully emulate keyboard presses anyway — the game doesn't know any different, but the experience is smoother.</p><p>With the Xbox Adaptive Joystick in her left hand, bound to a variety of keys with and without the shift modifier, she has her right hand free for precise aiming with a mouse. This adaptive setup has allowed her to join a massive group of friends in complex World of Warcraft raids without feeling like she's restricted by a limited number of inputs.</p><p>Other, more cozy games still feel better with the analog stick over WASD keys, so it's an across-the-board improvement. It really has changed her life more than any of the <a href="https://www.windowscentral.com/best-xbox-controller">best Xbox controllers</a> did, and it only cost us $30. Sure, I'd love to see an analog trigger for fine inputs, but it's a small con weighed against a gigantic list of pros that doesn't detract from its score. Kudos to Xbox.</p>        <div class="featured_product_block featured_block_horizontal" data-id="8ffb844d-7a63-4fc2-8ae2-7b41d315a799">            <a href="https://www.xbox.com/en-US/accessories/controllers/xbox-adaptive-joystick" data-model-name="Xbox Adaptive Joystick" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bDDygYNuM6LFdXATkh335n.jpg" alt="Xbox Adaptive Joystick"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Microsoft Store Exclusive</span>                                                            <div class="featured__title">Xbox Adaptive Joystick</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>It isn't technically perfect, but it's easy to forgive its minor flaws. A real change of pace for accessible hardware, and one I can praise with ease.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Xbox reveals a new accessibility-focused Adaptive Joystick — and players can now 3D print their own thumbstick toppers ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/xbox-reveals-a-new-accessibility-focused-adaptive-joystick-and-players-can-now-3d-print-their-own-thumbstick-toppers</link>
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                            <![CDATA[ The new Xbox Adaptive Joystick is coming in early 2025, while players can now 3D print their own thumbstick toppers for the existing Adaptive Controller. ]]>
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                                                                        <pubDate>Wed, 21 Aug 2024 21:20:29 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[The Xbox Adaptive Joystick is coming early 2025.]]></media:description>                                                            <media:text><![CDATA[Xbox Adaptive Joystick image]]></media:text>
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                                <h2 id="what-you-need-to-know">What you need to know</h2><ul><li>Microsoft is adding the Xbox Adaptive Joystick to its accessibility-focused accessories.</li><li>The Xbox Adaptive Joystick can be used alongside a regular Xbox controller or the Xbox Adaptive Controller, and it is slated to launch at some point in early 2025.</li><li>Microsoft is also releasing files so that players can 3D print their own thumbstick toppers for the Xbox Adaptive Controller. </li><li>Microsoft has also partnered with 8BitDo and ByoWave on the Lite SE 2.4G and Proteus controllers, respectively.</li></ul><p>There&apos;s a bevy of new accessibility accessories and features on the way for Xbox players. </p><p>Microsoft introduced the Xbox Adaptive Joystick on Wednesday via <a href="https://news.xbox.com/en-us/2024/08/21/xbox-accessibility-adaptive-joystick-thumbstick-toppers/" target="_blank">Xbox Wire</a>, unveiling a new accessibility-focused accessory for players with limited mobility. The Xbox Adaptive Joystick can be connected to an Xbox Adaptive Controller, as well as being used alongside a regular Xbox controller. You can see the new ad for the joystick below:</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/wkXO8MeX7vA" allowfullscreen></iframe></div></div><p>The Xbox Adaptive Joystick will be sold exclusively through the Microsoft Store for $30 when it launches at some point in early 2025.</p><h2 id="more-accessible-accessories-and-files">More accessible accessories and files</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="59rZpfWtnCADg5CB4pUPpn" name="xbox-8bitdo-lite-se-wireless-controller-hero.jpg" alt="Xbox 8BitDo Lite SE 2.4G wireless controller hero" src="https://cdn.mos.cms.futurecdn.net/59rZpfWtnCADg5CB4pUPpn.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/59rZpfWtnCADg5CB4pUPpn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">8BitDo's Lite SE 2.4 controller is officially Designed for Xbox. </span><span class="credit" itemprop="copyrightHolder">(Image credit: 8BitDo)</span></figcaption></figure><p>Microsoft didn&apos;t stop there, as the company also shared that players will now be able to 3D print their own thumbstick toppers for the Xbox Adaptive Controller and other Xbox controllers. Players can go to the <a href="https://xboxdesignlab.xbox.com/accessories/adaptive-thumbstick-toppers-for-xbox-controllers">Xbox Design Lab</a> and select different options before receiving the files for 3D printing via email.</p><div  class="fancy-box"><div class="fancy_box-title">Top Xbox recommendations</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hJHjBwVwYkmqPyt8MGZsJg" name="xbox-series-x-crop.jpg" caption="" alt="Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/hJHjBwVwYkmqPyt8MGZsJg.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox headsets to get in 2024</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-upcoming-xbox-games" target="_blank"><strong>Best upcoming Xbox games</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops in 2024</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/best-prices-on-xbox-controllers" target="_blank"><strong>Best Xbox controller deals</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox hard drives</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-ssds-xbox-series-x-series-s" target="_blank"><strong>Best Xbox SSDs</strong></a></p></div></div><p>Microsoft is also partnering with 8BitDo on the Lite SE 2.4G Wireless Controller, a controller Designed for Xbox with buttons that are easy to press. It also includes two large Super Buttons that can be programmed based on an individual player&apos;s needs. The 8BitDo Lite SE 2.4G is available now for $60 from Amazon. </p><p><a href="https://www.windowscentral.com/gaming/xbox/microsoft-introduces-new-proteus-xbox-accessibility-controller-preorders-available-now">As previously shared</a>, Microsoft is also partnering with ByoWave on the Proteus controller, which can be customized thanks to its unique interchangeable block design, and is available now for $300.</p><p>Finally, there&apos;s a new accessibility-focused feature rolling out in future updates. Toggle Hold is being added to Xbox controllers, allowing players to press a button, then have it stay held until it&apos;s pressed again, reducing physical strain. This feature is going out to members of the <a href="https://www.windowscentral.com/tag/xbox-insider-program">Xbox Insider Program</a> today. </p><div class="product"><a data-dimension112="f12d924f-3d16-4d22-ab60-7c363d480abe" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon" href="https://www.amazon.com/dp/B0D7P5M1Q3" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2q4V6y5B5wSxkWvDMB3Kxn" name="xbox-8bitdo-lite-se-wireless-controller.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2q4V6y5B5wSxkWvDMB3Kxn.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>8BitDo Lite SE 2.4G Wireless Controller</strong></p><p>The 8BitDo Lite SE 2.4G marks another entry in the lineup of Xbox accessories that are focused on increasing options for players with limited mobility. You can use it wirelessly with your Xbox or PC.</p><p><strong>Buy from: </strong><a href="https://www.amazon.com/dp/B0D7P5M1Q3" target="_blank" data-dimension112="f12d924f-3d16-4d22-ab60-7c363d480abe" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon"><strong>Amazon</strong></a></p></div><h2 id="analysis-fantastic-additions-to-an-already-solid-offering">Analysis: Fantastic additions to an already-solid offering</h2><p>I&apos;m consistently happy to see Microsoft invest in accessibility-focused accessories for Xbox and PC players. Making games playable for more and more people can be challenging, but finding different solutions is always worth it, whether it comes through new controllers that address specific physical limitations or from updates that can benefit everyone. </p><p>3D printable files are a particularly neat addition to the lineup, and I really hope we see that offering expand over time.</p>
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                                                            <title><![CDATA[ Microsoft introduces new Proteus Xbox accessibility controller, preorders available now ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/microsoft-introduces-new-proteus-xbox-accessibility-controller-preorders-available-now</link>
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                            <![CDATA[ Microsoft is introducing the new Proteus Controller, which has been designed in tandem with Byowave to create a new accessibility-focused controller for Xbox players. ]]>
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                                                                        <pubDate>Wed, 15 May 2024 22:09:30 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-2">What you need to know</h2><ul><li>Microsoft has announced the new Proteus accessibility-focused gaming controller for Xbox. </li><li>Designed alongside the team at Byowave, the Proteus Controller can be customized with special parts that snap together, allowing an extremely high range of customization for players who have accessibility challenges. </li><li>The Proteus Controller is available for preorder now at $255 for early orders, though the price will go up to $299 after a while.</li><li>Xbox is also working to improve accessibility in a number of games from different teams, including Candy Crush and Diablo 4.</li></ul><p>There&apos;s a new accessibility-focused Xbox controller on the way. </p><p>Microsoft shared details on the Proteus Controller on Wednesday via <a href="https://news.xbox.com/en-us/2024/05/15/xbox-global-accessibility-awareness-day-2024/" target="_blank">Xbox Wire</a>, revealing the design that&apos;s been worked on by Xbox alongside the team at Byowave. The Proteus Controller is officially Designed for Xbox, and features a special modular design, allowing players to swap different components in and out to best suit their particular needs.</p><p>Per Byowave, the Proteus Controller supports over 100 million part and LED configurations, and includes the following:</p><ul><li>2 Power Cubes</li><li>1 Charge Spacer</li><li>2 Analog Cubes (left and right)</li><li>1 Half Cube</li><li>2 Edge Spacers</li><li>1 Xbox Peripheral</li><li>1 XYAB Peripheral</li><li>1 D-pad Peripheral</li><li>2 Trigger Peripherals (left and right)</li><li>2 One Button Peripherals</li><li>1 Mini Analog Stick</li><li>9 Socket Covers</li><li>1 Plug Cover</li><li>1 Plug Mount Cover</li></ul><p>The Proteus Controller is <a href="https://www.byowave.com/product/proteus-controller-kit-vip" target="_blank">available for preorder at $299</a>, though early VIP orders can grab the controller a discounted price of $255. The controllers are currently estimated to ship at some point in Fall 2024.</p><h2 id="what-else-is-xbox-doing-to-increase-accessibility-in-gaming">What else is Xbox doing to increase accessibility in gaming?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1350px;"><p class="vanilla-image-block" style="padding-top:56.22%;"><img id="fzrvh5WChejZRxczDtaSA6" name="xbox-adaptive-controller.jpg" alt="Xbox Adaptive Controller" src="https://cdn.mos.cms.futurecdn.net/fzrvh5WChejZRxczDtaSA6.jpg" mos="" align="middle" fullscreen="1" width="1350" height="759" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fzrvh5WChejZRxczDtaSA6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Xbox Adaptive Controller is designed to allow expansion for different accessibility-focused devices. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox headsets to get in 2024</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-upcoming-xbox-games" target="_blank"><strong>Best upcoming Xbox games</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops in 2024</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/best-prices-on-xbox-controllers" target="_blank"><strong>Best Xbox controller deals</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox hard drives</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-ssds-xbox-series-x-series-s" target="_blank"><strong>Best Xbox SSDs</strong></a></p></div></div><p>In addition to this new controller, Microsoft is working on an update for the <a href="https://www.windowscentral.com/tag/xbox-adaptive-controller">Xbox Adaptive Controller</a> which will allow this existing accessibility-focused controller to be compatible with more accessories when connected through USB ports. There&apos;s no exact for when the update will be available, but Microsoft indicates it&apos;ll be coming to Xbox Insiders in a few weeks, with a general release some months later.</p><p>Outside of this update, players can expect some big accessibility-focused updates coming to a number of Xbox franchises, including under the recently-acquired Activision Blizzard. The <a href="https://www.windowscentral.com/tag/diablo-4">Diablo 4</a> team is releasing a video on May 16 that&apos;ll be discussing how the developers are working to improve accessibility.</p><p>Meanwhile, Candy Crush Soda Saga is getting a new accessibility menu, allowing players to easily adjust bass and high frequencies, sound effects, controls, and much more. </p><h2 id="analysis-some-great-stuff-to-expand-the-xbox-accessibility-suite">Analysis: Some great stuff to expand the Xbox accessibility suite</h2><p>I&apos;ve appreciated the Xbox team&apos;s focus on accessibility for a long time, and I&apos;m really glad to see that work continuing here. The Proteus Controller is certainly pricey, but the modular design means it should be incredibly useful for a wide range of players who struggle with different physical limitations. </p><p>More game updates to improve accessibility is also great to see. Broadly speaking, games have gotten better about this over time. Going back even just a decade, an accessibility menu wouldn&apos;t have been a thing. Now it&apos;s (quite rightfully) expected. Perfection should not be the enemy of progress, and I hope to see this work continuing at the same pace for a long, long time.</p>
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                                                            <title><![CDATA[ As Microsoft blocks Xbox fighting game and disability accessories, XIM cheaters will escape the ban ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/as-microsoft-blocks-xbox-fighting-game-and-disability-accessories-xim-cheaters-will-escape-the-ban</link>
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                            <![CDATA[ Microsoft has decided against banning XIM and Cronus cheaters from the new Xbox accessories rules, despite having the APIs to do so. ]]>
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                                                                        <pubDate>Wed, 08 Nov 2023 09:12:26 +0000</pubDate>                                                                                                                                <updated>Wed, 08 Nov 2023 11:20:27 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XqVyt8cvydbQPz9tw3id2G.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career &lt;del&gt;unemployed&lt;/del&gt; as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. To spite a particularly irritating Apple fanboy, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &quot;This is actually pretty cool,&quot; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &quot;I must tell the world about this,&quot; he resolved and began blogging during breaks at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Nokia invited Jez to MWC to watch them launch the Lumia 640. Enticed by the promise of free whiskey, Jez immediately leaped at the opportunity. &amp;nbsp;Wholly impressed by the fact that there was someone else on Earth who loved Windows Phone more than he did, Windows Central editor Daniel Rubino saw Jez&#039;s excellent content from MWC and promptly offered him a job, and now the rest is history.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as managing editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt; ]]></dc:description>
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                                <h2 id="what-you-need-to-know-3">What you need to know</h2><ul><li>Microsoft is banning third-party "unauthorized" USB accessories from Xbox Series X|S and Xbox One consoles. </li><li>Many fair accessories are being blocked, from racing wheels to fighting game joysticks and adapters. Disability peripherals will need to connect via a pricy Xbox Adaptive Controller to still function, if they aren't licensed through Microsoft. </li><li>Getting your accessories licensed through Microsoft can be a difficult and pricy process, and require proprietary security chips from Xbox. </li><li>Despite Microsoft's assertions that the new policies are to "protect users," it is declining to ban XIM cheating adapters from Xbox consoles. </li><li>XIM uses Xbox hardware to trick consoles into thinking they're connected to a regular gamepad. However, we've learned that Microsoft does have APIs to block this tech, they just haven't used it for some as-of-yet unknown reason. </li></ul><p>Playing competitive first person shooters on Xbox used to be fun, a long time ago. These days, companies opt to pool PC players and console players into the same servers to cut costs. The better games will try to match players by their input methods to maintain match integrity, but many other games simply don&apos;t bother. </p><p>PC players will say controller players have an advantage due to aim assist and console players will say keyboard and mouse PC gamers have an advantage due to rapid mouse cursor turning and aiming. What if you could have both mouse turning and controller auto aiming? You can with a XIM keyboard and mouse cheating adapter for Xbox and PlayStation. </p><p>These nasty accessories are a large part of why I generally only play Overwatch these days to get my competitive shooter fix, but even there XIM players can ruin matches. <a href="https://www.windowscentral.com/gaming/xbox/xboxs-new-policy-say-goodbye-to-unofficial-accessories-after-november">Microsoft recently announced that it is working to block any and all "unauthorized" third-party USB accessories for Xbox</a>. Those off-brand racing wheels, fighting game sticks, and even disability accessories are being caught in the dragnet, which Microsoft says is to "protect" users from degraded experiences. </p><p>The new policy enforcement might make you wonder if Microsoft was planning to block some of the more annoying accessories, like those XIM adapters. Alas, we can confirm that won&apos;t be the case. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:474px;"><p class="vanilla-image-block" style="padding-top:54.01%;"><img id="ZTpwNkHJ5CRe4MPinWEGWH" name="OIP.jpeg" alt="XIM" src="https://cdn.mos.cms.futurecdn.net/ZTpwNkHJ5CRe4MPinWEGWH.jpeg" mos="" align="middle" fullscreen="1" width="474" height="256" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZTpwNkHJ5CRe4MPinWEGWH.jpeg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The XIM adapter tricks an Xbox or PlayStation console into thinking it is using a gamepad, while allowing keyboard and mouse inputs.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: XIM)</span></figcaption></figure><p><a href="https://community.xim.tech/index.php?topic=112449.0">Speaking</a> on the official XIM forums (via <a href="https://www.dexerto.com/tech/xboxs-new-controller-ban-wont-stop-cheaters-using-xim-2360430/">Dexerto</a>), an admin confirmed that XIM peripherals won&apos;t be blocked by Microsoft&apos;s accessories ban. <em>"Yes, we&apos;ve confirmed it with a Brook device we have on the Xbox OS version mentioned in the article (got the same message with error code). Testing MATRIX and NEXUS without any issue. Remember that XIM products don&apos;t try to reverse or circumvent security protocols. The authentication controller you use is what the console is talking directly to."</em></p><p><br></p><h2 id="why-doesn-apos-t-microsoft-ban-xim-on-xbox">Why doesn&apos;t Microsoft ban XIM on Xbox?</h2><p>Indeed, I&apos;d <a href="https://x.com/JezCorden/status/1719563140952715557?s=20">mentioned</a> on Twitter (X) recently that I doubted XIM keyboards would get banned as a result of these new policies. I suggested that Microsoft, in fact, cannot detect these devices, owing to how they work. However, a couple of sources at Microsoft familiar with Xbox hardware reached out and confirmed to me that this is not the case. Microsoft does have APIs and has previously developed features to allow the detection and blocking of XIM hardware and similar spoofing adapters. But for whatever reason, they opt not to use it.</p><p>I can only guess right now as to why they continue to allow these accessories. It could be due to what XIM says, that their products don&apos;t technically violate any terms of service. It could be that Microsoft&apos;s systems for detecting these accessories is flawed, or perhaps they think it&apos;s not enough of a widespread issue to bother developing the tools.</p><p><br></p><h2 id="microsoft-apos-s-hardware-ban-seems-mostly-about-money">Microsoft&apos;s hardware ban seems mostly about money</h2><div  class="fancy-box"><div class="fancy_box-title">Our Top Gaming Recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox headsets to get in 2023</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-upcoming-xbox-games"><strong>Best upcoming Xbox games</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller"><strong>Best Xbox controllers</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-one-x-xbox-one-s-accessories"><strong>Best Xbox accessories</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops"><strong>Best gaming laptops in 2023</strong></a></p></div></div><p>I can only really speak from my own experience. It&apos;s painfully obvious when you&apos;re in an Overwatch match with a XIM-using Widowmaker or a Call of Duty game with a XIM-using player. You can tell quite easily from kill cams and cursor movement who is using a mouse and keyboard, coupled with controller aim assist, to trivialize competitive play. At least in Overwatch you can hard-counter when players are cheating in this way, but in more traditional FPS like Call of Duty, you&apos;ll just have to wait the match out or take a leavers&apos; penalty.</p><p>It seems that Microsoft&apos;s hardware ban is not actually about ensuring players have a great experience on Xbox, since it only really targets harmless accessories like fighting game sticks, racing wheels, and "unauthorized" disability accessories. Cheaters using XIM adapters and Cronus Xen will be able to continue plaguing games like Rainbow Six Siege, while Microsoft gets to ensure it gets a cut on every Xbox accessory sold. </p><p>User experience indeed. </p>        <div class="featured_product_block" data-id="f2895be7-7a62-4131-820d-8b72aa1e94e5">                        <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title"></div>                                    </div>                <div class="subtitle__description">                                                            <p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002' (UPDATE) ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/xboxs-new-policy-say-goodbye-to-unofficial-accessories-after-november</link>
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                            <![CDATA[ Got error 0x82d60002 on your Xbox accessory? There's no fix, Xbox is going to block the use of detected unauthorized accessories with its consoles from November 12, 2023. ]]>
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                                                                        <pubDate>Sun, 29 Oct 2023 22:16:48 +0000</pubDate>                                                                                                                                <updated>Wed, 01 Nov 2023 03:43:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ http://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Controllers]]></media:description>                                                            <media:text><![CDATA[Controllers]]></media:text>
                                <media:title type="plain"><![CDATA[Controllers]]></media:title>
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                                <h2 id="what-you-need-to-know-4">What you need to know</h2><ul><li>From November 12, 2023, Microsoft will no longer allow unauthorized third-party accessories to be used with its Xbox consoles.</li><li>Players are reporting a warning message displaying on Xbox when plugging in unauthorized accessories, notifying them of the date their accessories will be blocked with "error 0x82d60002." </li><li>Xbox advises returning the accessory and instead referring to its list of authorized products on its website.</li><li>The message is shown due to the latest console build, which is said to be causing console issues when using these third-party accessories. </li><li><strong>UPDATE (October 29, 2023): </strong>We've heard from sources familiar with Microsoft's plans that this may be related to Microsoft expanding its program for approved third-party wireless Xbox controllers. Most Xbox third-party controllers right now are wired. </li><li><strong>UPDATE (October 30, 2023): </strong>Microsoft has responded to our questions for clarification around this new policy. </li><li><strong>UPDATE (November 1, 2023):</strong> Microsoft has further clarified that users who connect USB devices through the Xbox Adaptive Controller for accessibility purposes will not be impacted by the new restrictions. </li></ul><p><strong>UPDATE (November 1, 2023): </strong>Microsoft has sent us some further clarification on how the new enforcement policies may impact accessibility devices. </p><p>Users that are connecting devices via 3.5mm ports, or via the USB sockets on the <a href="https://www.windowscentral.com/tag/xbox-adaptive-controller">Xbox Adaptive Controller</a> will not be impacted by these restrictions. This is to ensure that third-party devices designed for accessibility will remain viable. </p><p><em>"There is no impact to players using the Xbox Adaptive Controller and any peripherals plugged into the Xbox Adaptive Controller’s USB and 3.5MM ports. This includes both licensed Designed for Xbox devices listed on the </em><a href="https://www.xbox.com/accessories#assistive" target="_blank"><em>Accessories Hub Page</em></a><em>, as well as those that currently connect with the Xbox Adaptive Controller. If you do not receive an error code, then your accessory will not be impacted. For questions, please reach out to the </em><a href="https://aka.ms/XboxAccessibilitySupport" target="_blank"><em>Disability Answer Desk</em></a><em>."</em></p><p>Microsoft has reaffirmed that devices that connect directly to the Xbox via USB that are unlicensed and do not have authorization from Xbox will stop functioning after two weeks. The grace period is to allow users to return and replace those devices.</p><p><strong>UPDATE (October 30, 2023): </strong>A Microsoft spokesperson has responded our questions for comments on this new policy, which is affecting certain manufacturers in the coming weeks. </p><p><em>"Microsoft and other licensed Xbox hardware partners&apos; accessories are designed and manufactured with quality standards for performance, security, and safety. Unauthorized accessories can compromise the gaming experience on Xbox consoles (Xbox One, Xbox Series X/S.) Players may receive a pop-up warning that their accessory is unauthorized.  Eventually, the unauthorized accessory will be blocked from use to preserve the console gaming experience.  For a full list of accessories that are supported on Xbox consoles, please visit </em><a href="https://www.xbox.com/accessories" target="_blank"><em>www.xbox.com/accessories</em></a><em>, our support pages </em><a href="https://support.xbox.com/help/errors/error-code-0x82d60002" target="_blank"><em>here</em></a><em> and </em><a href="https://support.xbox.com/help/errors/error-code-0x82d60003" target="_blank"><em>here</em></a><em>, and our Designed for Xbox Partner Hardware Program page </em><a href="https://www.xbox.com/en-US/designed-for-xbox" target="_blank"><em>here</em></a><em>."</em></p><p>There&apos;s still no official word or reports yet on whether XIM or Cronus controller-spoofing mouse and keyboard adapters will be banned as a result of these policy changes, but manufacturers like Brook Gaming who build unlicensed, but fair adapters for fighting game sticks seem to be caught in the dragnet. We&apos;ll be sure to update you on further changes. </p><p><strong>Original article:</strong></p><p>In a significant development for Xbox users, the era of tinkering with your console to use unapproved accessories is drawing to a close. Xbox has taken a definitive stance by instituting a new policy that will block the use of unauthorized accessories with its consoles, effective as of November 17.<br><br>This decision has already begun to reverberate amongst the gaming community, and many have already had a warning about it on their consoles in the form of error message <strong>0x82d60002. </strong></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1892px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="oNLi9ddy2oe8YhKmSSrYNL" name="IMG-20231029-WA0004.jpg" alt="Error message on Xbox when attempting use of an unauthorized accessory reads "Using unauthorised accessories compromises your gaming experience. The accessory will be blocked from use on 12/11/2023."" src="https://cdn.mos.cms.futurecdn.net/oNLi9ddy2oe8YhKmSSrYNL.jpg" mos="" align="middle" fullscreen="1" width="1892" height="1064" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/oNLi9ddy2oe8YhKmSSrYNL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Error message shown on Xboc console when plugging in accessory </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future)</span></figcaption></figure><p>The error message states:<br><br><em>"A connected accessory is not authorized. Using unauthorized accessories compromises your gaming experience. For this reason, the unauthorized accessory will be blocked from use on 11/12/2023.<br><br>For help returning it, check with the store it came from or contact the manufacturer. To see authorized accessories, go to </em><a href="https://www.xbox.com/en-US/accessories"><em>www.xbox.com/accessories</em></a><em>. (0x82d60002)."</em><br><br>Please note my image of the error message is a UK-based console, so text and date formation will differ.</p><p>I got wind of this error message when a family member messaged me about her Xbox One controller acting up. The controller, to put it mildly, looked like a budget version of the real deal — a &apos;we have Xbox controllers at home&apos; vibe, as the kids say. Not surprisingly, it refused to work with her Xbox, leaving her quite frustrated.<br><br>Not only did she receive the warning message, and error code 0x82d60002, but the controller already failed to function with the Xbox. I asked for a photo of the controller, and I&apos;m not surprised it didn&apos;t work, given the included adapter looks like something you get for free at the bottom of a box of cereal.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iUeCbau7LdZ9Haj5LTxFwT" name="controller-xbox-fake.jpeg" alt="spurious Xbox controller" src="https://cdn.mos.cms.futurecdn.net/iUeCbau7LdZ9Haj5LTxFwT.jpeg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/iUeCbau7LdZ9Haj5LTxFwT.jpeg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">My cousin's Xbox controller that looks like it came from Wish.com </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Jokes aside, the message she received on her console was an interesting one, and in further digging it became clear that this is more than just a one-off problem with a quirky controller. It&apos;s a big shift that&apos;s going to impact all those accessories that don&apos;t have the Xbox seal of approval. Made more apparent by Xbox redirecting the user to its own official storefront.<br><br>One of the brands feeling the heat from this upcoming change is Brook Gaming, known for its third-party gaming accessories. With reports of problems cropping up on some of their products, they took to X (formerly known as Twitter) to address the issue.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Xbox console-related product Issue Update pic.twitter.com/QK0N41LmHW<a href="https://twitter.com/brookgamingfans/status/1715337068401021284">October 20, 2023</a></p></blockquote><div class="see-more__filter"></div></div><p>The post from Brook Gaming reads:</p><p><em>"DEAR GAMERS, We extend our heartfelt appreciation for your unwavering support and interest in Brook. We find it necessary to share crucial information with you regarding our Xbox console-related products, which may encounter functional disruptions in the near future.</em></p><p><em>Recently. we have received player feedback concerning these products when used on Xbox consoles </em><em><strong>(the latest OS version 10.0.25398.2266. released on 10/16</strong></em><em>) during online gameplay. An error message may appear: "A connected accessory is not authorized." We deeply regret any inconvenience this may cause you. The Brook engineering team is fully committed to developing a solution to maintain product quality and functionality. Please trust that we will spare no effort in identifying potential solutions. Once further updates become available. we will promptly notify you through our official community platforms."</em><br><br>Affect products listed by the brand are:</p><ul><li>Wingman XB 2 converter</li><li>XB Fighting Board</li></ul><p>With partial functionality affected on its UFB fighting boards and steering wheel adaptors.<br><br>Brook Gaming&apos;s statement highlights a series of issues that have been plaguing third-party, unlicensed accessories, particularly since the rollout of console build 10.0.25398.2266, which was released on October 16. Interestingly, digging deeper into the matter reveals Reddit posts dating back to September, with users <a href="https://www.reddit.com/r/F1Game/comments/16vyh0a/latest_xbox_system_update_made_my_thrustmaster/?utm_source=embedv2&utm_medium=post_embed&utm_content=post_title&embed_host_url=https://www.windowscentral.com/gaming/xbox/xboxs-new-policy-say-goodbye-to-unofficial-accessories-after-november">on reddit</a> voicing concerns about a wide range of accessories, including joysticks and racing wheels like the Thrustmaster TMX Pro. This brand regularly features on this site and in our <a href="https://www.windowscentral.com/best-racing-wheel-xbox-series-x-series-s">Best Racing Wheels for Xbox</a> discussions.</p><p>While it&apos;s unclear how many products are affected by this issue, there&apos;s no indication yet that it has impacted Cronus or XIM accessories. Cronus and XIM accessories are controversial since they allow users to mimic a mouse and keyboard as an Xbox controller. This functionality provides them with a competitive edge in FPS games like Call of Duty, since they offer boosted turning speed and rapid-fire functionality without sacrificing aim assist. However, XIM and Cronus accessories have been used for accessibility purposes as well. As of right now, we haven&apos;t seen any evidence that these types of accessories will be affected by the recent changes since Xbox has historically been unable to detect them, but we&apos;re investigating. </p><h2 id="why-is-microsoft-doing-this">Why is Microsoft doing this?</h2><p>Our sources indicate that Microsoft is lifting restrictions on the ability for third-party hardware manufacturers to build wireless accessories for Xbox Series X|S devices. Indeed, this year we saw the <a href="https://www.windowscentral.com/gaming/xbox/review-the-powera-moga-xp-ultra-is-an-xbox-controller-swiss-army-knife">PowerA MOGA XP-Ultra</a> launch, which is among the first official third-party wireless controllers that isn&apos;t simply a re-skinned Xbox standard controller, or a patent holder such as some of SCUF&apos;s accessories. </p><p>Excellent Xbox controllers like the <a href="https://www.windowscentral.com/razer-wolverine-v2-xbox-controller-review">Razer Wolverine V2 Chroma</a> are let down solely by the fact they are wired. Microsoft previously had no easy path for third-party manufacturers to get wirelessness into their controllers, with only headsets getting approval via a special Microsoft security chip. Now, we&apos;re hearing that Microsoft does have an approval process for official third-party wireless controllers, and this new restriction may be a result of new security measures to put restrictions on inputs that could circumvent play or inject unfair advantages. </p><p>The downside, of course, is that Xbox&apos;s new policy is affecting many "fair" accessories, particularly in the case of fighting game joysticks and other similar accessories. </p><h2 id="will-this-affect-my-third-party-accessories">Will this affect my third-party accessories?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:4032px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5ogmr6ajAYG2kW9vtivpZZ" name="20230310_105157.jpg" alt="LucidSound LS100x with USB dongle and charging cable" src="https://cdn.mos.cms.futurecdn.net/5ogmr6ajAYG2kW9vtivpZZ.jpg" mos="" align="middle" fullscreen="" width="4032" height="2268" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Officially licensed products from third parties will remain unaffected </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>As long as you&apos;re using a product from manufacturers that have officially paid for the Xbox license, you should be in the clear. Brands like SCUF, Turtle Beach, Razer, and others featured on our <a href="https://www.windowscentral.com/xbox/best-xbox-headsets">Best Xbox Headsets</a> and <a href="https://www.windowscentral.com/best-xbox-controller">Best Xbox Controllers</a> lists fall under this category and won&apos;t be affected by the recent change. Wireless headsets already need a security chip approved by Microsoft to incorporate wirelessness on Xbox, but it seems this is now being extended more broadly to controllers and similar accessories too. Generic <a href="https://www.windowscentral.com/best-keyboards-xbox-series-x-and-s">mice and keyboards for Xbox</a> will be unaffected for games that support them, and USB HDDs and SSDs will be unaffected too, such as those from our <a href="https://www.windowscentral.com/best-xbox-hard-drives">Best Xbox external SSDs and HDDs</a> article. <br><br>The problem seems to revolve around gamepad and input brands that haven&apos;t acquired this licensing but still market their products as compatible with Xbox. It appears that Microsoft is actively blocking these items.<br><br>Windows Central has reached out to Microsoft for comment on the decision. </p>
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                                                            <title><![CDATA[ Microsoft to bring Xbox Series X|S controller features to older controllers in future update ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-controller-firmware-update-brings-xbox-series-x-s-features</link>
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                            <![CDATA[ Microsoft is now testing a new firmware update for the Xbox One Wireless Controller, the Xbox Elite Series 2 Controller, and the Xbox Adaptive Controller that will port the Bluetooth Low Energy and low latency features of the newer Xbox Series X|S controllers to the older accessories. ]]>
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                                                                        <pubDate>Wed, 08 Sep 2021 18:36:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zacharylboddy@outlook.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4Q6SxRRcMH2Wk7Eh7RweQ8.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-5">What you need to know</h2><ul><li>The new Xbox Series X|S Wireless Controllers came with a suite of new features and additions to improve the experience.</li><li>Some of the biggest changes included Bluetooth Low Energy for better cross-device play and low latency for superior gaming.</li><li>Today, Microsoft has begun testing a firmware update for older Xbox controllers, which add these important features.</li><li>When the update officially releases, the Xbox One controller, Xbox Elite Series 2, and Xbox Adaptive Controller will all see big improvements to cross-device gaming and more.</li></ul><p>When the <a href="https://www.windowscentral.com/xbox-series-x" data-original-url="https://www.windowscentral.com/xbox-series-x">Xbox Series X</a> and <a href="https://www.windowscentral.com/xbox-series-s" data-original-url="https://www.windowscentral.com/xbox-series-s">Xbox Series S</a> finally released to the world, the <a href="https://www.windowscentral.com/new-xbox-series-x-controller-everything-we-know-so-far" data-original-url="https://www.windowscentral.com/new-xbox-series-x-controller-everything-we-know-so-far">new Xbox Wireless Controller</a> came with a surprising number of improvements and feature additions, despite its deceptively withdrawn design update. Two of the more intriguing features, at least for the end-user, was the addition of Bluetooth Low Energy support and the arrival of lower latency through Dynamic Latency Input (DLI). Now, thanks to a new firmware update Microsoft has begun testing, <a href="https://news.xbox.com/en-us/2021/09/08/xbox-controller-firmware-update-rolling-out-to-insiders-starting-today/" title="" rel="nofollow">older Xbox controllers will also gain these features</a>.</p><p>Microsoft is rolling out a new update to the Xbox Alpha Skip-Ahead and Alpha Insider branches, which test upcoming updates to the console platform. Today, the new update includes a firmware release for the Xbox One Wireless Controller, the <a href="https://www.windowscentral.com/xbox-elite-wireless-controller-series-2-review" data-original-url="https://www.windowscentral.com/xbox-elite-wireless-controller-series-2-review">Xbox Elite Wireless Controller Series 2</a>, and the Xbox Adaptive Controller. The update adds support for Bluetooth LE and DLI to the aging accessories, which should improve latency while gaming but, most importantly, the effectiveness of the controllers when paired with multiple devices, or when gaming while connected to Bluetooth.</p><p>Now, just like the newer Xbox Series X|S controllers, the three aforementioned accessories will be able to pair to an Xbox console <em>and</em> a Bluetooth-connected device (like a gaming PC, phone, or tablet) at the same time, and switch between the two with a double-press of the pairing button. Bluetooth connections should also be more stable, making the older controllers better equipped to handle <a href="https://www.windowscentral.com/xbox-cloud-gaming" data-original-url="https://www.windowscentral.com/xbox-cloud-gaming">Xbox Cloud Gaming</a> on a phone or tablet.</p><p>The firmware update is currently being tested in the earlier Insider branches for Xbox players, but should steadily roll out to more branches (and eventually the public) in the coming weeks. It was already great to see Xbox embrace backward compatibility with Xbox Series X|S, but it's even cooler to see older Xbox accessories gain newer features (especially the Xbox One controller).</p><p>If you'd rather obtain all the new features and benefits of newer accessories, however, the <a href="https://www.windowscentral.com/best-xbox-series-x-series-s-controller" data-original-url="https://www.windowscentral.com/best-xbox-series-x-series-s-controller">best Xbox Series X|S controllers</a> should all be compatible with Xbox One <em>and</em> Xbox Series X|S consoles, and offer incredible experiences at a variety of price points.</p>        <div class="featured_product_block featured_block_horizontal" data-id="bb496117-5977-4ef4-96c3-2c027465f863">            <a href="https://www.amazon.com/Xbox-Game-Pass-Ultimate-Membership/dp/B07TGNFVWV?tag=hawk-future-20&ascsubtag=UUwpUdUnU87534 https://www.amazon.com/Xbox-Game-Pass-Ultimate-Membership/dp/B07TFP7JFH?th=1&tag=hawk-future-20&ascsubtag=UUwpUdUnU87534" data-model-name="Xbox Game Pass Ultimate" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6rkET9Ymorx6jDSzE7PVSJ.jpg" alt="Xbox Game Pass Ultimate"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Cross-device gaming</span>                                                            <div class="featured__title">Xbox Game Pass Ultimate</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>All your gaming needs, in one subscription.</em></strong><br/></p><p>Is the Xbox Game Pass Ultimate the best value in all of gaming? It's possible. Ultimate bundles your Xbox Live Gold subscription, an Xbox Game Pass subscription for both Xbox consoles and Windows PCs, and Xbox Cloud Gaming for on-the-go. With older accessories gaining new features, more people can take advantage of everything Xbox Game Pass Ultimate has to offer.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ What's next for Xbox accessibility tech? Microsoft isn't sure. ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/whats-next-xbox-accessibility-tech-microsoft-isnt-sure</link>
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                            <![CDATA[ Microsoft's Xbox Adaptive Controller earned awards for helping people get into gaming. Now, its co-creator says "all the low hanging fruit has kind of been picked" when it comes to Xbox accessibility tech. ]]>
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                                                                        <pubDate>Mon, 23 Aug 2021 17:41:46 +0000</pubDate>                                                                                                                                <updated>Mon, 23 Aug 2021 17:43:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ sendicott47@outlook.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/i28CCSxviCkYQRHUMnfBye.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-6">What you need to know</h2><ul><li>The inclusive lead at Microsoft Devices says he's not sure what's next for Xbox accessibility tech.</li><li>Microsoft's Xbox Adaptive Controller has won awards for its design and helping people get into gaming.</li><li>The lead says that "all the low hanging fruit has kind of been picked."</li></ul><p>Among tech giants, Microsoft is a leader when it comes to accessibility. On the software side of things, <a href="https://www.windowscentral.com/windows-11-accessibility-was-considered-start-says-microsoft" data-original-url="https://www.windowscentral.com/windows-11-accessibility-was-considered-start-says-microsoft">Windows 11 was designed with accessibility in mind</a>. When it comes to hardware, Microsoft's <a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">Xbox Adaptive Controller</a> has won awards and praise for helping gamers. Microsoft also has other accessibility technology, like its <a href="https://www.windowscentral.com/microsofts-seeing-ai-app-now-supports-lidar-scanners-iphone-12" data-original-url="https://www.windowscentral.com/microsofts-seeing-ai-app-now-supports-lidar-scanners-iphone-12">Seeing AI app</a> that helps blind people access information. With all this tech available, Bryce Johnson, the inclusive lead at Microsoft and co-creator of the Xbox Adaptive Controller, says he's not sure what's next for Xbox accessibility tech.</p><p>"We don't know what to do next," Johnson explains. "All the low hanging fruit has kind of been picked."</p><p>Johnson's comments come from a discussion with <a href="https://www.pcgamer.com/xac-creator-microsoft-xbox-adaptive-controller-accessibility/">PC Gamer</a>. The interview runs through some of the challenges of creating the Xbox Adaptive Controller and how improving accessibility has gained traction in the industry.</p><p>One challenge the Xbox Adaptive Controller set to overcome was the high price of tech that improves accessibility. "We did a lot of homework around other assistive technologies," said Johnson, "and were upset by how much they could be." Microsoft always planned to keep the Xbox Adaptive Controler under $100 and "made deliberate choices to make sure [it] kept it that way," according to Johnson.</p><p>With the Xbox Adaptive Controller being relatively affordable and meeting the goals of the Xbox team, Johnson admits that his team has hit "a bit of a plateau." Johnson notes, however, that "unintentional barriers" appear for gamers regularly. As a result, Microsoft will have challenges to respond to as they appear.</p>        <div class="featured_product_block featured_block_horizontal" data-id="68f16268-d02e-407c-a005-43dd2d2cea22">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU87191&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oPBYyv4AHSjjdNYYnU3FZ3.jpg" alt="Xbox Adaptive Controller"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em></em></strong><br/></p><p>Microsft's Xbox Adaptive Controller has won several awards for helping people get into gaming. It's an adaptive device that can meet people's accessibility needs.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Xbox is combating exclusion with its accessibility drive, and others should follow ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/how-xbox-changing-lives-its-accessibility-drive</link>
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                            <![CDATA[ Xbox's push for accessibility is liberating people from lives of exclusion and isolation, and even if you're callous enough to disregard the moral imperative, there's millions out there who would willingly throw money at companies were they only able to do so. Inclusion is more important than ever, and here's why Microsoft's push is an example to be followed. ]]>
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                                                                        <pubDate>Tue, 29 Jun 2021 16:00:03 +0000</pubDate>                                                                                                                                <updated>Tue, 29 Jun 2021 17:28:45 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XqVyt8cvydbQPz9tw3id2G.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Xbox Adaptive Controller]]></media:description>                                                            <media:text><![CDATA[Xbox Adaptive Controller]]></media:text>
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                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TV9DFCGsPV9UwiQWMaQWzY" name="" alt="Xbox Adaptive Controller" src="https://cdn.mos.cms.futurecdn.net/TV9DFCGsPV9UwiQWMaQWzY.jpg" mos="https://cdn.mos.cms.futurecdn.net/TV9DFCGsPV9UwiQWMaQWzY.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Source: Windows Central A custom Xbox Adaptive Controller built by Oliver Koerber. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Windows Central)</span></figcaption></figure><p>Microsoft has invested more than ever in its gaming business lately, with its <a href="https://www.windowscentral.com/microsofts-acquisition-zenimax-media-approved-eu" data-original-url="https://www.windowscentral.com/microsofts-acquisition-zenimax-media-approved-eu">purchase of ZeniMax/Bethesda</a>, a huge staff increase, exclusive content for <a href="https://www.windowscentral.com/xbox-game-pass-review" data-original-url="https://www.windowscentral.com/xbox-game-pass-review">Xbox Game Pass</a>, and much more. There's another area of investment in the Xbox division that is producing results of an entirely different nature, though: improving people's lives.</p><p>Microsoft's accessibility drive hit the spotlight with the advent of the <a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">Xbox Adaptive Controller</a>, which allows gamers with disabilities to create custom solutions to fit their specific needs. Really, though, there's so much more to what Microsoft is doing in the space, and it goes all the way back to the Xbox 360, when Microsoft brought screen readers like Windows' Narrator, and later features like <a href="https://www.windowscentral.com/xbox-one-copilot" data-original-url="https://www.windowscentral.com/xbox-one-copilot">Xbox Copilot</a> on Xbox One.</p><p>It doesn't really need explaining — Microsoft's leadership in this space is changing lives for the better, and other companies should sit up and take notice.</p><h2 id="changing-lives">Changing lives</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f3aDD6uFzBENSTh5gntGSF" name="" alt="The Xbox Adaptive Controller in action" src="https://cdn.mos.cms.futurecdn.net/f3aDD6uFzBENSTh5gntGSF.jpg" mos="https://cdn.mos.cms.futurecdn.net/f3aDD6uFzBENSTh5gntGSF.jpg" align="middle" fullscreen="1" width="" height="" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/f3aDD6uFzBENSTh5gntGSF.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Source: Windows Central </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Windows Central)</span></figcaption></figure><p>I previously wrote about how the <a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">Xbox Adaptive Controller helped my friend Oliver</a>, who works around osteogenesis imperfecta to maintain an active gaming lifestyle. Of course, there's no simple catch-all solution for solving accessibility needs — as versatile as the Xbox Adaptive Controller is by itself, it requires a range of tools and features for a platform to be truly accessible, and there's still work to be done.</p><p>I was inspired to take another look at accessibility recently by this <a href="https://www.reddit.com/r/XboxSeriesX/comments/nqk3nb/copilot_mode_changed_my_disabled_sisters_life/">post on reddit</a>, from u/duz_machines. He describes Xbox's Copilot feature, which allows you to separate controller features between two different gamepads in a single game. His sister has cerebral palsy, with impaired motor skills. As a result of Copilot, u/duz_machines' sister has enjoyed an improved quality of life, able to experience games that were previously completely inaccessible.</p><div><blockquote><p>For those unfamiliar with copilot mode, basically all it does is allow two controllers to input as one controller. This enables me to take a lot of the burden from her, while allowing her to control what she can control. She's been able to play games previously unfathomable for years because of this one, small, almost hidden feature. What pushed me over the edge to actually write this was Resident Evil Village. It is now one of her favorite games of all time; she can't stop talking about it, and the only way she could've enjoyed it was Xbox. Nintendo and Sony don't offer a copilot mode equivalent.</p></blockquote></div><p>Sony has begun improving its accessibility features gradually, adding narrator features and other things, but is still a fair ways behind the curve. Nintendo is arguably the worst, for multiple reasons. Nintendo's IP is Disney-like in their appeal to younger audiences, and there's nothing worse to me than imagining how Nintendo makes youngsters with disabilities near completely excluded, owing to its general apathy towards these sorts of features.</p><h2 id="the-importance-of-inclusion">The importance of inclusion</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XLnwURhmhLMHjVidxM8sVm" name="" alt="Xbox Adaptive Controller" src="https://cdn.mos.cms.futurecdn.net/XLnwURhmhLMHjVidxM8sVm.jpg" mos="https://cdn.mos.cms.futurecdn.net/XLnwURhmhLMHjVidxM8sVm.jpg" align="middle" fullscreen="1" width="" height="" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XLnwURhmhLMHjVidxM8sVm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Source: Windows Central </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Windows Central)</span></figcaption></figure><p>One of my younger relatives is on the autistic spectrum. He barely spoke until he was 8 years old, and engaging him was generally incredibly difficult. One way we could communicate was through gaming. Although the Super Nintendo had no Copilot mode, I remember draping a blanket over the TV while playing Star Fox, handing him a controller, and pretending to co-pilot the Arwings through space. Those early experiences helped him eventually get into gaming for himself, forming a cornerstone of his relaxation and recreation time. His accessibility needs are not as mechanically complicated as they relate to gaming, though.</p><p>I recently caught up with <a href="https://www.twitter.com/sightlesskombat">SightlessKombat</a>, who is an accessibility consultant and gamer without sight. SightlessKombat is a high-ranked Killer Instinct player on Xbox, and has worked with Microsoft and others to enhance games and platforms for the disabled.</p><p>SightlessKombat explained to me how Xbox's Copilot changed the game for him, providing access to games that were previously completely out of reach, "Going from being squashed together on the same couch and uncomfortably sharing a controller to me and a sighted player having our own full set of controls at our fingertips was so freeing." SightlessKombat has now successfully completed games like Titanfall 2, DOOM 2016, Wolfenstein: The New Order, and Star Wars Jedi: Fallen Order, ultimately providing returns for developers thanks to this platform-level feature. "I would love to see this kind of input setup become standard across all platforms as, not only does it help gamers with disabilities, but also families who want to bond over a game."</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Check <a href="https://twitter.com/sightlessKombat?ref_src=twsrc%5Etfw">@SightlessKombat</a> obliterating me in <a href="https://twitter.com/hashtag/KillerInstinct?src=hash&ref_src=twsrc%5Etfw">#KillerInstinct</a> 😫 <a href="https://twitter.com/hashtag/XboxShare?src=hash&ref_src=twsrc%5Etfw">#XboxShare</a> <a href="https://t.co/RZ2pWXLQ9e">pic.twitter.com/RZ2pWXLQ9e</a>Check <a href="https://twitter.com/sightlessKombat?ref_src=twsrc%5Etfw">@SightlessKombat</a> obliterating me in <a href="https://twitter.com/hashtag/KillerInstinct?src=hash&ref_src=twsrc%5Etfw">#KillerInstinct</a> 😫 <a href="https://twitter.com/hashtag/XboxShare?src=hash&ref_src=twsrc%5Etfw">#XboxShare</a> <a href="https://t.co/RZ2pWXLQ9e">pic.twitter.com/RZ2pWXLQ9e</a>— Jez (@JezCorden) <a href="https://twitter.com/JezCorden/status/1401964623700574213?ref_src=twsrc%5Etfw">June 7, 2021</a><a href="https://twitter.com/cantworkitout/status/1401964623700574213">June 7, 2021</a></p></blockquote><div class="see-more__filter"></div></div><p>Beyond Copilot, SightlessKombat also benefits from thoughtful game design. Killer Instinct's sound design and gameplay features allow SightlessKombat to play Killer Instinct completely independently, able to compete on equal footing in competitive play. We went a few rounds in Killer Instinct a few weeks ago, where he summarily destroyed me. "Killer Instinct's audio design allows you to tell, a vast majority of the time, precisely what's going on. It lets you know when to end your combos for optimum damage thanks to the HUD Meter Volume Slider, an accessibility feature that plays audio cues based on your combo gage, introduced to assist gamers without sight."</p><p>I also caught up with <a href="https://www.twitter.com/cerebralpaul1">Cerebral Paul</a> who navigates cerebral palsy to game. Paul uses the platform-level button remapping to assist his motor skills, alongside the more configurable Xbox Elite Series 2 controller. Paul noted to me how Microsoft's efforts in the space have allowed him to feel more like a participant in the ecosystem, taking him off the sidelines, "Only within the last 5 years have we seen a greater shift and companies like Microsoft saying, 'Hey, here's a mostly untapped segment of the population that we should be helping to get involved, to become a part of the world, and not just spectators of it.' That alone is important. People want to feel like they matter — like they count — that's where inclusion comes in. It makes us feel like we're the same."</p><h2 id="next-steps">Next steps</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aDtgYbdfaiyMEa4izpeyk3" name="" alt="Xbox Series X, Xbox Series S" src="https://cdn.mos.cms.futurecdn.net/aDtgYbdfaiyMEa4izpeyk3.jpg" mos="https://cdn.mos.cms.futurecdn.net/aDtgYbdfaiyMEa4izpeyk3.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Source: Matt Brown | Windows Central </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Matt Brown | Windows Central)</span></figcaption></figure><p>As gaming moves increasingly away from the obscure hobby our parents don't understand to being wholly mainstream, every company has a social responsibility to take inclusion more seriously. The argument that it's too "expensive" doesn't even hold water — there are millions of people out there with disabilities, who are ready and willing to spend money if these companies will just allow them to join in. Once the features are in place, they will pay for themselves over time, bringing games to new audiences.</p><p>Microsoft may have ignited the fire, but there's still a lot more work to do. Microsoft can do a lot of stuff at the platform level, but it also requires involvement from developers to take an interest in adding relatively simple features to address accessibility. SightlessKombat emphasized how important it is to get feedback on accessibility early on in a game's development, "Hire consultants as early as possible to be a part of development, design, iteration, feedback, playtesting, etc. That's not just something for Microsoft to do, but all platform devs."</p><p>Adding accessibility features and modes should become a standard part of game development, as granted as resolution sliders or difficulty levels. Microsoft is well positioned to help drive inclusion with their vast wealth and profits, and thankfully, continues to invest heavily in platform-level accessibility features. It's about elevating the quality of life of millions who have been excluded from popular activities arbitrarily. While there might be a vague argument as pertains to smaller teams and independent developers with regards to hiring consultants, there's no excuse whatsoever for the bigger players. When you read about Activision CEOs being paid over 150 million dollars per year, it reduces the argument of cost practically to zero.</p><div><blockquote><p>Microsoft may have ignited the fire, but there's still a lot more work to do.</p></blockquote></div><p>Cerebral Paul emphasized the frustratingly slow pace of improvements, "It is only within the last 50 years or so that societal views have started to shift. As far as we've come in many aspects, the entertainment industry and the gaming industry, in particular, seem to be among the slowest to normalize and include those with disabilities."</p><p>There are millions of kids out there who can't experience the games being actively pushed as the new "cool thing" because of publisher apathy. There are millions who live in isolation, who have an opportunity to make human connections through network play. There are millions of people who actively <em>want</em> to participate in the ecosystem, and ultimately give money to game devs, who can't — simply because they can't access the game and lack the necessary tools. For every youngster who can't participate in the world's favorite pastime, the industry has a responsibility to step up its game. There's some amazing work being done by charities like <a href="https://ablegamers.org/">AbleGamers</a> and <a href="https://www.specialeffect.org.uk/">SpecialEffect</a>, but it's more important than ever that those with big platforms, such as Xbox, keep trying to change attitudes.</p>
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                                                            <title><![CDATA[ World of Warcraft: Shadowlands will support the Xbox Adaptive Controller and other gamepads ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/world-warcraft-shadowlands-will-support-xbox-adaptive-controller-and-other-gamepads-future</link>
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                            <![CDATA[ World of Warcraft: Shadowlands is the next big WoW expansion, and it's coming with some accessibility boosts too. ]]>
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                                                                        <pubDate>Wed, 15 Apr 2020 22:54:15 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:32:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as exec editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Blizzard Entertainment]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[WoW Shadowlands Venthyr]]></media:description>                                                            <media:text><![CDATA[WoW Shadowlands Venthyr]]></media:text>
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                                <p>World of Warcraft's next big expansion is <a href="https://www.windowscentral.com/world-of-warcraft-shadowlands" data-original-url="https://www.windowscentral.com/world-of-warcraft-shadowlands">Shadowlands</a>, set in the realms of the afterlife. The Horde and the Alliance will set aside their faction war to chase a new evil, known only as The Jailor, who has usurped the natural order of life and death. The game is currently in closed Alpha testing, and seems truly awesome thus far (a preview on that is coming soon).</p><p>One thing that has always been remarkable to me in World of Warcraft is how it brings players together from all sides of life to meet with common goals. I've been playing the game for fifteen years, and have played with gamers with all sorts of accessibility needs. I distinctly remember raiding Serpentshrine Cavern back in the day with an amputee friend Paladin who healed an entire raid of 25-players using a mouse equipped with dozens of buttons. He also competed at a high level in World of Warcraft Arena, as well as any able-bodied player I've seen.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hYnRRZjxEjhc6tYskfoBM3" name="" alt="WoW Shadowlands Venthyr" src="https://cdn.mos.cms.futurecdn.net/hYnRRZjxEjhc6tYskfoBM3.jpg" mos="https://cdn.mos.cms.futurecdn.net/hYnRRZjxEjhc6tYskfoBM3.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Source: Blizzard Entertainment 15-years strong with no sign of slowing down, World of Warcraft continues to defy typical video game lifespans. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Source: Blizzard Entertainment)</span></figcaption></figure><p>Of course, though, many disabled players have unique challenges that require even more specialized equipment. The open nature of PC makes gaining access to these tools a little easier than it is on a closed platform like a console, but Blizzard is making it easier still with Shadowlands later this year, which is now testing full-blown controller support, complete with the Xbox Adaptive Controller in mind.</p><p>Nikki Crenshaw who works on UX research with Blizzard <a href="https://twitter.com/Gaiazelle/status/1250552093607211008?s=20">noted to us</a> that accessibility has been a driving factor for bringing native gamepad support to World of Warcraft.</p><div><blockquote><p>We always want to make WoW more widely accessible, if possible, so in Shadowlands, we're attempting to add some support for keybinds, camera, and turning a character on controllers such as the Xbox Adaptive Controller.</p></blockquote></div><p>I've <a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">seen for myself</a> how transformative the Xbox Adaptive Controller can be, and have written previously how its modular design can completely streamline the entire gaming process for those with disabilities.</p><p>World of Warcraft does have a few add-ons that allow for gamepad support, but they can be complex and tricky to set up and maintain. Native support will go a long way to improving accessibility to the game for those who can't use a keyboard and mouse.</p><p>World of Warcraft: Shadowlands is aiming to launch later this year, sometime in 2020.</p>        <div class="featured_product_block featured_block_horizontal" data-id="33abe753-c1b5-4c71-adde-16c88820030f">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU76790&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="02ae6566-abea-426e-a37f-bcbade9d8ca8">            <a href="https://www.amazon.com/World-Warcraft-Battle-Azeroth-PC-Standard/dp/B079G9FDHX?tag=hawk-future-20&ascsubtag=UUwpUdUnU76790" data-model-name="World of Warcraft: Battle for Azeroth" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/yff9YEPBpHoxJs6yVX6PHe.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Still the best MMO</span>                                                            <div class="featured__title">World of Warcraft: Battle for Azeroth</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>Still the best MMO out there</em></strong><br/></p><p>Despite loot RNG, under-tuned skills, and a broken leveling experience, Battle for Azeroth's end-game raids and dungeons remain a ton of fun to experience with friends, especially if you're not new to the game.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Xbox Adaptive Controller works with power wheelchairs with 'Freedom Wing' ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-adaptive-controller-works-power-wheelchairs-freedom-wing</link>
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                            <![CDATA[ The Xbox Adaptive Controller has received support from a variety of manufacturers, but the Freedom Wing makes it compatible with wheelchairs. ]]>
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                                                                        <pubDate>Sat, 01 Feb 2020 02:59:42 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-7">What you need to know</h2><ul><li>The Xbox Adaptive Controller allows gamers with limited mobility to play.</li><li>The Freedom Wing makes it compatible with wheelchairs.</li><li>The total cost of supplies to make one is between $30 to $35.</li><li>This should help even more people enjoy gaming.</li></ul><p>The <a href="https://www.windowscentral.com/logitech-announces-xbox-adaptive-controller-buttons-kit" data-original-url="https://www.windowscentral.com/logitech-announces-xbox-adaptive-controller-buttons-kit">Xbox Adaptive Controller</a> has received support from a variety of manufacturers, but the Freedom Wing makes it compatible with wheelchairs. Today, <a href="https://www.polygon.com/2020/1/31/21117414/xbox-adaptive-controller-power-wheelchair-adapter">Polygon</a> reported on the device and shared an informative video that tells you exactly how it works.</p><p>You can take a look at an excerpt from the article below. It's a big deal that the parts only cost between $30 to $35.</p><div><blockquote><p>Thanks to a new device, users of power wheelchairs can connect the mobility devices they use every day directly to a modern gaming console for the first time. The device is called the Freedom Wing, and is compatible with the Xbox Adaptive Controller. Plans for the Freedom Wing will be made available free online, and early versions are already shipping out to those who need them. The Freedom Wing is a joint effort by AbleGamers, a charity dedicated to supporting people with disabilities, and A.T. Makers. Founded by Bill Binko, A.T. Makers brings together those who work in the field of assistive technology with modern-day tinkerers and high school technology programs, including robotics teams... The total cost of supplies to make one is between $30 and $35.</p></blockquote></div><p>The video tells you even more.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/FgKNWc-EpHQ" allowfullscreen></iframe></div></div><p>If you know anyone who would benefit from this device, please let them know.</p>        <div class="featured_product_block featured_block_horizontal" data-id="ecfc696b-ae9a-4d3d-ac06-fa55f80ef4ac">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU74417&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div>        <div class="featured_product_block featured_block_horizontal" data-id="57c60350-33a5-40c1-8964-1a8ab9a41f2a">            <a href="https://www.amazon.com/Xbox-Game-Pass-Ultimate-Membership/dp/B07TGNFVWV/ref=sr_1_1?keywords=Xbox+Game+Pass+Ultimate&qid=1563752029&s=gateway&sr=8-1&tag=hawk-future-20&ascsubtag=UUwpUdUnU74417" data-model-name="Xbox Game Pass Ultimate" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/6ae6Yrqxz2wvWi5BPLL6Cn.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Best of the best</span>                                                            <div class="featured__title">Xbox Game Pass Ultimate</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>It'll last you a couple of months</em></strong><br/></p><p>Xbox Game Pass gives you access to over 200 games for one monthly fee. Xbox Game Pass Ultimate also adds Xbox Live Gold to the package so you can play online with your friends.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ This homemade accessibility controller makes the Xbox Adaptive Controller work with the Switch ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/homemade-accessibility-controller-makes-xbox-adaptive-controller-work-switch</link>
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                            <![CDATA[ A father created a customized accessibility controller that allows the Xbox Adaptive Controller to work with the Nintendo Switch. ]]>
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                                                                        <pubDate>Mon, 20 Jan 2020 17:11:31 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Jan 2020 17:12:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ sendicott47@outlook.com (Sean Endicott) ]]></author>                    <dc:creator><![CDATA[ Sean Endicott ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/i28CCSxviCkYQRHUMnfBye.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-8">What you need to know</h2><ul><li>A father created a customized controller that allows his daughter with HSP to play the Nintendo Switch.</li><li>The controller works with the Xbox Adaptive Controller.</li><li>A video shows the controller in action controlling The Legend of Zelda: Breath of the Wild.</li></ul><p>A father created a customized controller that allows his daughter to play on the Nintendo Switch. The controller's inventor, Rory Steel, refers to it as his homemade accessibility controller V1.0 in a <a href="https://twitter.com/JerseyITGuy/status/1218920688125456385">Tweet</a>. The controller from Steel works by connecting to the Xbox Adaptive Controller and then connecting to the Nintendo Switch.</p><p>Steel's daughter, Ava, has hereditary spastic paraplegia (HSP), which makes her struggle with fine motor control and finger dexterity, as explained in a <a href="https://twitter.com/JerseyITGuy/status/1218999341957963778">tweet from Steel</a>. The controller Steel shows off in the video has buttons around the edge of a large rectangular body. Each button can be customized to control different inputs of the console.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Finished! Ava gives my homemade <a href="https://twitter.com/hashtag/accessibility?src=hash&ref_src=twsrc%5Etfw">#accessibility</a> controller V1.0 the thumbs up. She can play <a href="https://twitter.com/Nintendo?ref_src=twsrc%5Etfw">@Nintendo</a> <a href="https://twitter.com/hashtag/BreathoftheWild?src=hash&ref_src=twsrc%5Etfw">#BreathoftheWild</a> on her <a href="https://twitter.com/hashtag/switch?src=hash&ref_src=twsrc%5Etfw">#switch</a> like her friends now. All thanks to <a href="https://twitter.com/Microsoft?ref_src=twsrc%5Etfw">@Microsoft</a> 🙌 <a href="https://twitter.com/hashtag/adaptiveController?src=hash&ref_src=twsrc%5Etfw">#adaptiveController</a> <a href="https://twitter.com/hashtag/XAC?src=hash&ref_src=twsrc%5Etfw">#XAC</a> <a href="https://twitter.com/brycej?ref_src=twsrc%5Etfw">@brycej</a> <a href="https://twitter.com/ArranDyslexia?ref_src=twsrc%5Etfw">@ArranDyslexia</a> <a href="https://twitter.com/shanselman?ref_src=twsrc%5Etfw">@shanselman</a> <a href="https://t.co/dOhGnUFZa0">pic.twitter.com/dOhGnUFZa0</a>Finished! Ava gives my homemade <a href="https://twitter.com/hashtag/accessibility?src=hash&ref_src=twsrc%5Etfw">#accessibility</a> controller V1.0 the thumbs up. She can play <a href="https://twitter.com/Nintendo?ref_src=twsrc%5Etfw">@Nintendo</a> <a href="https://twitter.com/hashtag/BreathoftheWild?src=hash&ref_src=twsrc%5Etfw">#BreathoftheWild</a> on her <a href="https://twitter.com/hashtag/switch?src=hash&ref_src=twsrc%5Etfw">#switch</a> like her friends now. All thanks to <a href="https://twitter.com/Microsoft?ref_src=twsrc%5Etfw">@Microsoft</a> 🙌 <a href="https://twitter.com/hashtag/adaptiveController?src=hash&ref_src=twsrc%5Etfw">#adaptiveController</a> <a href="https://twitter.com/hashtag/XAC?src=hash&ref_src=twsrc%5Etfw">#XAC</a> <a href="https://twitter.com/brycej?ref_src=twsrc%5Etfw">@brycej</a> <a href="https://twitter.com/ArranDyslexia?ref_src=twsrc%5Etfw">@ArranDyslexia</a> <a href="https://twitter.com/shanselman?ref_src=twsrc%5Etfw">@shanselman</a> <a href="https://t.co/dOhGnUFZa0">pic.twitter.com/dOhGnUFZa0</a>— Rory Steel (@JerseyITGuy) <a href="https://twitter.com/JerseyITGuy/status/1218920688125456385?ref_src=twsrc%5Etfw">January 19, 2020</a><a href="https://twitter.com/cantworkitout/status/1218920688125456385">January 19, 2020</a></p></blockquote><div class="see-more__filter"></div></div><p><a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" title="" class="cta large" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">The Xbox Adaptive Controller literally changed the game for this man</a></p><p>Nintendo does not support using the Xbox Adaptive Controller with the Switch, but Steel managed to make it work. When asked about connecting the Xbox Adaptive Controller to the Switch, Steel pointed people to the <a href="https://www.amazon.com/Mayflash-Magic-NS-Wireless-Controller-Nintendo/dp/B079B5KHWQ/ref=sr_1_2?crid=1HHMHX1VZHPII&keywords=mayflash+magicns&qid=1579539495&sprefix=mayflash+magic+%2Caps%2C232&sr=8-2&tag=hawk-future-20&ascsubtag=UUwpUdUnU74045" title="" rel="nofollow" target="_blank" class="speciallink">Mayflash Magic-NS Wireless Bluetooth Controller Adapter</a>. This adapter allows regular <a href="https://www.windowscentral.com/how-use-xbox-one-controller-nintendo-switch" data-original-url="https://www.windowscentral.com/how-use-xbox-one-controller-nintendo-switch">Xbox One controllers to work with the Switch</a>, so it should work with the Xbox Adaptive Controller.</p>        <div class="featured_product_block featured_block_horizontal" data-id="a2462822-d3a7-4e38-8497-3fa9402cc4da">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU74045&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/fzrvh5WChejZRxczDtaSA6.jpg" alt="Xbox Adaptive Controller"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Logitech announces Xbox Adaptive Controller buttons and triggers kit ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/logitech-announces-xbox-adaptive-controller-buttons-kit</link>
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                            <![CDATA[ Today, Logitech announced the Adaptive Gaming Kit that includes a number of buttons and triggers for the Xbox Adaptive Controller. It's designed so that gamers with mobility issues don't have to spend hundreds of dollars getting buttons for Microsoft's controller. ]]>
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                                                                        <pubDate>Mon, 18 Nov 2019 13:45:56 +0000</pubDate>                                                                                                                                <updated>Mon, 18 Nov 2019 13:48:22 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Logitech]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Adaptive Gaming Kit]]></media:description>                                                            <media:text><![CDATA[Adaptive Gaming Kit]]></media:text>
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                                <h2 id="what-you-need-to-know-9">What you need to know</h2><ul><li>Logitech just announced the Adaptive Gaming Kit for gamers with limited mobility.</li><li>It costs $100 and comes with a number of buttons and triggers.</li><li>The game board allows you to place the buttons wherever you want.</li><li>The Adaptive Gaming Kit ships this month.</li></ul><p>Today, Logitech announced the Adaptive Gaming Kit that includes a number of buttons and triggers for the <a href="https://www.windowscentral.com/xbox-adaptive-controller-changing-game-spot-wins-clio-award" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller-changing-game-spot-wins-clio-award">Xbox Adaptive Controller</a>. It's designed so that gamers with mobility issues don't have to spend hundreds of dollars getting buttons for Microsoft's controller.</p><p>According to the press release Windows Central received, the Adaptive Gaming Kit lets "gamers play the way that's most suitable for them by providing a set of controls that are easily configured to a wide variety of use cases. It features a large assortment of buttons and triggers with gaming-grade components for performance and durability, manufactured to the highest standard, at a price point that is far more accessible than what is on the market today."</p><p>Ujesh Desai, the Vice President and General Manager of Logitech Gaming, said the following about the product.</p><div><blockquote><p>The Logitech G Adaptive Gaming Kit is designed to be the perfect companion to the Xbox Adaptive Controller, giving gamers the necessary tools they need at a more affordable price point. It also supports our commitment to inclusivity and diversity in gaming, because fundamentally we believe that life is more fun when you play, and everyone should be able to experience the joys of play.</p></blockquote></div><p>You can read about the requirements and contents below. The package contains a lot for the price point. However, keep in mind that you need an Xbox Adaptive Controller for all of this to work.</p><h2 id="requirements">Requirements</h2><ul><li>Xbox Adaptive Controller</li><li>Xbox One</li></ul><h2 id="contents">Contents</h2><ul><li>3 small buttons</li><li>3 large buttons</li><li>2 variable triggers</li><li>4 light touch buttons</li><li>Rigid hook and loop game board</li><li>Flexible hook and loop game board</li><li>Button and cable marking labels</li><li>Hook and loop attachment stickers</li><li>Hook and loop ties</li><li>Easy-open packaging</li></ul><p>It's great to see that a major company like Logitech is making gaming more accessible. Beforehand, each one of these buttons would cost maybe $30 on its own, but now you can get everything you need — except for joysticks — for $100. It should ship in November 2019 and will be available online and at Microsoft Stores.</p>        <div class="featured_product_block featured_block_horizontal" data-id="cbf98e78-ebb4-4899-8f44-4535af7d5eda">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU71867&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div><h2 id="xbox"><a href="https://www.amazon.com/Microsoft-Xbox-Console-Wireless-Controller/dp/B07NBVPZ6L?tag=hawk-future-20&ascsubtag=UUwpUdUtUxbox" class="speciallink">Xbox</a></h2><h2 id="main-2">Main</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OvPtzHFmwM8?start=53" allowfullscreen></iframe></div></div><ul><li><a href="https://www.windowscentral.com/xbox-game-pass" title="" class="end" data-original-url="https://www.windowscentral.com/xbox-game-pass">What is Xbox Game Pass?</a></li><li><a href="https://www.windowscentral.com/best-4k-tv-xbox-series-x-series-s" data-original-url="https://www.windowscentral.com/best-4k-tv-xbox-series-x-series-s">Best 4K TVs for Xbox Series X and S</a></li><li><a href="https://www.windowscentral.com/best-xbox-one-headsets" data-original-url="https://www.windowscentral.com/best-xbox-one-headsets">Must-buy Xbox One Headsets</a></li><li><a href="https://www.windowscentral.com/best-xbox-one-wireless-headsets" data-original-url="https://www.windowscentral.com/best-xbox-one-wireless-headsets">Our Favorite Xbox One Wireless Headsets</a></li><li><a href="https://www.windowscentral.com/best-upcoming-xbox-one-games" data-original-url="https://www.windowscentral.com/best-upcoming-xbox-one-games">Best Upcoming Xbox Games for 2021</a></li><li><a href="https://www.windowscentral.com/xbox-series-s-more-powerful-xbox-one-x" data-original-url="https://www.windowscentral.com/xbox-series-s-more-powerful-xbox-one-x">Xbox One X vs. Xbox Series S</a></li></ul>
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                                                            <title><![CDATA[ Check out how this gamer made the Xbox Adaptive Controller his own ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/check-out-how-gamer-made-xbox-adaptive-controller-his-own</link>
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                            <![CDATA[ Microsoft's work with the Xbox Adaptive Controller has opened up gaming to countless people who might otherwise not be able to use a controller. Here's a look at how one gamer made the controller his own. ]]>
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                                                                        <pubDate>Wed, 13 Nov 2019 22:34:39 +0000</pubDate>                                                                                                                                <updated>Wed, 13 Nov 2019 22:46:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dan.lancaster@mobilenations.com (Dan Thorp-Lancaster) ]]></author>                    <dc:creator><![CDATA[ Dan Thorp-Lancaster ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JJXdqxyfJxQjdrGyTbgQJj.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-10">What you need to know</h2><ul><li>Microsoft's latest Xbox Player Spotlight shows a unique look at how one gamer uses the Xbox Adaptive Controller.</li><li>Spencer Allen created a custom setup to use the controller, modeling it after the original Xbox controller.</li><li>The setup not only looks good, but it allows Allen to continue dominating Halo with his friends.</li></ul><p>The <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU71745&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms" title="" rel="nofollow" target="_blank">Xbox Adaptive Controller (XAC)</a> has proven to be a positive force for inclusion, allowing gamers who may have physical impairments to <a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">jump into gaming on their own terms</a>. In its latest <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU71745&murl=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fcommunity%2Fplayer-spotlight%2Fspencer" title="" rel="nofollow" target="_blank">Player Spotlight</a>, Microsoft has shone a light on a particularly neat example of how one gamer has <em>adapted</em> the Xbox Adaptive Controller to his unique needs.</p><p>Spencer Allen was involved in an accident in 2016 that limited his mobility from the chest down. Before the accident, Allen loved playing Halo with his friends, but he didn't even think about gaming after, he said in an interview with Microsoft. That was until he saw an ad for the Xbox Adaptive Controller.</p><p>After getting his hands on one for Christmas, Allen set to work creating a custom setup built to his needs. Allen says he tried to model the tray that holds the controller and accessories after the original Xbox controller as much as possible. "It's been a cycle of learning and doing," Allen told Microsoft.</p><p>The result, after many attempts and plenty of 3D Printing, is a tray that makes use of customized joysticks, arcade-style buttons, and switches. The design allowed Allen to jump back into Halo with his friends, and it's definitely unique.</p><p>It's interesting to see how gamers have utilized the Xbox Adaptive Controller in their own ways to get into gaming. It seems as though the process can take a little time to get right, but the ability to adapt the controller to specific needs with a catalog of switches, buttons, and other peripherals, is invaluable.</p><p>For a deeper dive into Allen's story, check out Microsoft's <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU71745&murl=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fcommunity%2Fplayer-spotlight%2Fspencer" title="" rel="nofollow" target="_blank">Player Spotlight</a>.</p><p><a href="https://www.windowscentral.com/best-xbox-one-headsets" title="" class="cta large" data-original-url="https://www.windowscentral.com/best-xbox-one-headsets">Black Friday buyer's guide: Xbox One headsets</a></p>        <div class="featured_product_block featured_block_horizontal" data-id="c550fb0f-efea-41b8-b98e-f2a3212fc20f">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU71745&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fstore%2Fbuild%2Fxbox-adaptive-controller%2F914Z2C32NXMS" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/oPBYyv4AHSjjdNYYnU3FZ3.jpg" alt="Xbox Adaptive Controller"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Inclusive gaming</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em></em></strong><br/></p><p>The Xbox Adaptive Controller combines with buttons, switches, and joysticks to allow every gamer to participate.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Xbox Adaptive Controller 'Changing the Game' spot wins Clio Award ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-adaptive-controller-changing-game-spot-wins-clio-award</link>
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                            <![CDATA[ Today, Xbox's Aaron Greenberg said that the Xbox Adaptive Controller's Grand Clio Award for the "Changing the Game" spot. The Clio Awards is an international awards competition for creative business. Founded in 1959 to celebrate creative excellence in advertising, the Clio Awards today honor the work and talent that pushes boundaries, permeates pop culture, and establishes a new precedent around the globe. ]]>
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                                                                        <pubDate>Thu, 10 Oct 2019 00:06:58 +0000</pubDate>                                                                                                                                <updated>Thu, 10 Oct 2019 01:04:23 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-11">What you need to know</h2><ul><li>The Xbox Adaptive Controller allows people with limited mobility to play games.</li><li>It's "Changing the Game" spot won the prestigious Grand Grand Clio Award.</li><li>Xbox's Aaron Greenberg posted about the win on Instagram.</li><li>You can purchase the controller for $100 through the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU70458&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" title="" rel="nofollow" target="_blank">Microsoft Store</a>.</li></ul><p>The <a href="https://www.windowscentral.com/xbox-adaptive-controller-wins-black-pencil-award-top-accolade-design" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller-wins-black-pencil-award-top-accolade-design">Xbox Adaptive Controller</a> is making it easier for gamers with limited mobility to play their favorite titles, and this progress is being recognized by various organizations around the world.</p><p>The accessory allows various different peripherals to attach to its numerous ports, providing options for those who have limited mobility. On top of the controller lie two large programmable buttons, alongside quick access to the "Xbox," "Menu," "View," and other key inputs. What makes this controller truly unique is along the rear. There are nineteen 3.5 mm jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><p>https://www.instagram.com/p/B3Z24rYHKmt/?utm_source=ig_web_button_share_sheet</p><p>Today, Xbox's Aaron Greenberg said that the Xbox Adaptive Controller's Grand Clio Award for the "Changing the Game" spot. The Clio Awards is an international awards competition for creative business. Founded in 1959 to celebrate creative excellence in advertising, the Clio Awards today honor the work and talent that pushes boundaries, permeates pop culture, and establishes a new precedent around the globe. You can read the comment from Greenberg on Instagram below.</p><div><blockquote><p>Huge congrats to our incredibly talented internal creative teams and agency partners on winning the prestigious Grand Clio Award for our 'Changing the Game' spot. This is the highest honor award in the industry for creative excellence in product innovation.</p></blockquote></div><p>It's great to see that the Xbox Adaptive Controller is being recognized for allowing even more individuals to game. Hopefully, it'll trigger other companies like Nintendo and Sony to release similar accessories as well.</p><p><a href="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion" title="" class="cta large" data-original-url="https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion">Related: How Microsoft's Xbox Adaptive Controller changed the game for one man with disabilities</a></p><p>The Xbox Adaptive Controller is available on the Microsoft Store for $100. If you're someone who has limited mobility or known a gamer who does, be sure to take a look at this accessory because it has helped many of our friends already.</p>        <div class="featured_product_block featured_block_horizontal" data-id="67ed8883-451f-4628-aaa0-41b2838b0c72">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU70458&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div><h2 id="xbox-2"><a href="https://www.amazon.com/Microsoft-Xbox-Console-Wireless-Controller/dp/B07NBVPZ6L?tag=hawk-future-20&ascsubtag=UUwpUdUtUxbox" class="speciallink">Xbox</a></h2><h2 id="main-3">Main</h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/OvPtzHFmwM8?start=53" allowfullscreen></iframe></div></div><ul><li><a href="https://www.windowscentral.com/xbox-game-pass" title="" class="end" data-original-url="https://www.windowscentral.com/xbox-game-pass">What is Xbox Game Pass?</a></li><li><a href="https://www.windowscentral.com/best-4k-tv-xbox-series-x-series-s" data-original-url="https://www.windowscentral.com/best-4k-tv-xbox-series-x-series-s">Best 4K TVs for Xbox Series X and S</a></li><li><a href="https://www.windowscentral.com/best-xbox-one-headsets" data-original-url="https://www.windowscentral.com/best-xbox-one-headsets">Must-buy Xbox One Headsets</a></li><li><a href="https://www.windowscentral.com/best-xbox-one-wireless-headsets" data-original-url="https://www.windowscentral.com/best-xbox-one-wireless-headsets">Our Favorite Xbox One Wireless Headsets</a></li><li><a href="https://www.windowscentral.com/best-upcoming-xbox-one-games" data-original-url="https://www.windowscentral.com/best-upcoming-xbox-one-games">Best Upcoming Xbox Games for 2021</a></li><li><a href="https://www.windowscentral.com/xbox-series-s-more-powerful-xbox-one-x" data-original-url="https://www.windowscentral.com/xbox-series-s-more-powerful-xbox-one-x">Xbox One X vs. Xbox Series S</a></li></ul>
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                                                            <title><![CDATA[ Xbox Adaptive Controller wins Black Pencil award, a top accolade for design ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-adaptive-controller-wins-black-pencil-award-top-accolade-design</link>
                                                                            <description>
                            <![CDATA[ The Xbox Adaptive Controller is making it easier for gamers with limited mobility to play their favorite titles, and this progress is being recognized by various organizations around the world. The accessory allows various different peripherals to attach to its numerous ports, providing options for those who have limited mobility. ]]>
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                                                                        <pubDate>Sun, 26 May 2019 22:03:13 +0000</pubDate>                                                                                                                                <updated>Sun, 26 May 2019 22:07:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <h2 id="what-you-need-to-know-12">What you need to know</h2><ul><li>The Xbox Adaptive Controller allows people with limited mobility to play games.</li><li>The accessory just won a prestigious D&AD "Black Pencil" design award.</li><li>The Black Pencil awards are highly coveted accolades.</li><li>You can purchase the controller for $100 through the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU65171&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" title="" rel="nofollow" target="_blank">Microsoft Store</a>.</li></ul><p>The <a href="https://www.windowscentral.com/microsoft-adaptive-controller-va-veterans-help" data-original-url="https://www.windowscentral.com/microsoft-adaptive-controller-va-veterans-help">Xbox Adaptive Controller</a> is making it easier for gamers with limited mobility to play their favorite titles, and this progress is being recognized by various organizations around the world. The accessory allows various different peripherals to attach to its numerous ports, providing options for those who have limited mobility. On top of the controller lie two large programmable buttons, alongside quick access to the "Xbox," "Menu," "View," and other key inputs. What makes this controller truly unique is along the rear. There are nineteen 3.5 mm jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><p>Today, Microsoft announced that the accessory won a prestigious D&AD "Black Pencil" award. Microsoft said the following on its <a href="https://news.microsoft.com/en-gb/2019/05/24/xbox-adaptive-controller-wins-top-design-prize-at-dad-festival/?ocid=AID666666_TWITTER_oo_spl100000663532254" title="" rel="nofollow">website</a> when announcing the Xbox Adaptive Controller's win.</p><div><blockquote><p>The Xbox Adaptive Controller has won one of the world's top design awards during an event in the United Kingdom. The device, which makes it easier for people with limited mobility to play video games, was awarded the prestigious Black Pencil in the Product Design category at the D&AD Festival in London on Thursday... According to the organizers of the globally-recognized craft and creativity event, the Black Pencil 'is reserved for work that is truly groundbreaking in its field. It is the highest accolade there is to offer.' Only a handful are awarded each year, if at all.</p></blockquote></div><p>Xbox Project Manager Evelyn Thomas further discussed the accessory's inclusivity-focused design.</p><div><blockquote><p>It's an honor and privilege to receive the D&AD Black Pencil. It's a product that was designed with inclusivity at the heart and was formed through collaborations with amazing partners and individuals. We continue to be moved by the recognition it has received, helping it to stand out as a true first-of-its-kind – in gaming and beyond.</p></blockquote></div><p>It's great to see that the Xbox Adaptive Controller is being recognized for allowing even more individuals to game. Hopefully, it'll trigger other companies like Nintendo and Sony to release similar accessories as well.</p><p>The Xbox Adaptive Controller is available on the Microsoft Store for $100. If you're someone who has limited mobility or known a gamer who does, be sure to take a look at this accessory because it has helped many of our friends already.</p>        <div class="featured_product_block featured_block_horizontal" data-id="1475bd5c-cb93-4435-b78b-fa52cb4c2b8e">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU65171&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div><h2 id="excellent-and-affordable-xbox-accessories">Excellent and affordable Xbox accessories</h2><p>Up your Xbox experience with one (or all) of these budget accessories, all of which are approved by the gamers of Windows Central.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfTEw5k4hxqaoNgjpVvLmN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/PfTEw5k4hxqaoNgjpVvLmN.png" mos="https://cdn.mos.cms.futurecdn.net/PfTEw5k4hxqaoNgjpVvLmN.png" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/PowerA-Play-Charge-Kit-Xbox-One/dp/B01D8E1F8U/?tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories2" rel="nofollow" target="_blank" class="speciallink">PowerA Play & Charge Kit for Xbox One</a> <span>($15 at Amazon)</span></strong></p><p>This charging kit keeps your Xbox One wireless controllers juiced up, and it offers batteries for two controllers. At just $15, this is hands-down our favorite budget charging companion.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gfEiQd5nYDrcxHopGvxbNN" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/gfEiQd5nYDrcxHopGvxbNN.jpg" mos="https://cdn.mos.cms.futurecdn.net/gfEiQd5nYDrcxHopGvxbNN.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/USB-Hub-2-0-Xbox-Slim/dp/B06XSND13J/?tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories2" rel="nofollow" target="_blank" class="speciallink">ElecGear 4 Port USB Xbox One S Hub</a> <span>($19 at Amazon)</span></strong></p><p>This brilliant little USB splitter hub attaches perfectly to the side of your Xbox One S console. It's ideal for use with chargers, controllers, headsets, and more.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hyo3mWweWELUSL4XQrKQGK" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/hyo3mWweWELUSL4XQrKQGK.jpg" mos="https://cdn.mos.cms.futurecdn.net/hyo3mWweWELUSL4XQrKQGK.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/Controller-Gear-Stand-v1-0-Officially-Licensed/dp/B00PRDEZN8/?tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories2" rel="nofollow" target="_blank" class="speciallink">Controller Gear stand</a> <span>($13 at Amazon)</span></strong></p><p>Proudly display your Xbox gamepads with this stylish and functional stand. The licensed design is minimalist and black, and it has a hidden storage compartment, making the price of $13 a real steal.</p>
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                                                            <title><![CDATA[ Microsoft patents Xbox Braille controller for visually-impaired gamers ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/microsoft-patents-xbox-braille-controller-visually-impaired-gamers</link>
                                                                            <description>
                            <![CDATA[ A few months ago, Microsoft launched the Xbox Adaptive Controller for gamers with limited mobility. The device has impacted the lives of many already. ]]>
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                                                                        <pubDate>Mon, 06 May 2019 13:45:02 +0000</pubDate>                                                                                                                                <updated>Mon, 06 May 2019 16:52:21 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Microsoft]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Killer Instinct]]></media:description>                                                            <media:text><![CDATA[Killer Instinct]]></media:text>
                                <media:title type="plain"><![CDATA[Killer Instinct]]></media:title>
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                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oPMxqrok7DMwfDqmbxE7Jk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/oPMxqrok7DMwfDqmbxE7Jk.jpeg" mos="https://cdn.mos.cms.futurecdn.net/oPMxqrok7DMwfDqmbxE7Jk.jpeg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>A few months ago, Microsoft launched the <a href="https://www.windowscentral.com/xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Xbox Adaptive Controller</a> for disabled gamers. The device has impacted the lives of many already, but it seems like Microsoft wants to take accessible gaming even further. Today, <a href="https://nl.letsgodigital.org/spelcomputers-games/microsoft-xbox-game-controller/?utm_source=share&utm_medium=ios_app">LetsGoDigital</a> spotted a patent which incorporates a Braille panel into an Xbox Elite Wireless Controller.</p><p>The Braille panel in the back seems to constantly adjust itself, so that gamers who are blind or have other visual impairments can read the text through the back of the controller. That's not all though, the patent says that the controller will also be able to convert speech to Braille, allowing users to communicate in chat or when they're livestreaming.</p><p>The World Intellectual Property <a href="https://nl.letsgodigital.org/uploads/2019/05/microsoft-xbox-braille-controller.pdf?utm_source=share&utm_medium=ios_app">patent</a> goes into great detail about other features as well. For example, there are six Xbox Elite Controller-like paddles in the back which can be used for a variety of functions.</p><p><a href="https://www.windowscentral.com/xbox-adaptive-controller" title="" class="cta large" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Check out our hands-on with the controller</a></p><p>The Xbox Adaptive Controller was a welcome surprise, so there's hope that the Xbox Braille controller makes its way to consumers one day. We know a lot of gamers who have visual disabilities and this would help them immensely. However, keep in mind that just because there's a patent, it doesn't mean that it'll be manufactured. The controller has to work and pass through a number of tests first.</p>        <div class="featured_product_block featured_block_horizontal" data-id="8f657d19-3f68-48b9-8f69-c1e190425ab8">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU64593&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div><h2 id="xbox-accessories-you-39-ll-love">Xbox accessories you'll love</h2><p>Every one of these quality accessories is guaranteed to enhance your Xbox experience.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DTsUpWhM5DAYH2VTGv7D3h" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/DTsUpWhM5DAYH2VTGv7D3h.jpg" mos="https://cdn.mos.cms.futurecdn.net/DTsUpWhM5DAYH2VTGv7D3h.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/PowerA-Enhanced-Wired-Controller-Xbox-One/dp/B07DHY6YLM/?tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories" rel="nofollow" target="_blank" class="speciallink">PowerA Enhanced Wired Controller for Xbox One</a> <span>($20 at Amazon)</span></strong></p><p>PowerA's take on the Xbox One controller is an attractive pickup for budget-conscious gamers that nails all the basics.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSAxiECQ45ZPJUmUYrTLWk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSAxiECQ45ZPJUmUYrTLWk.jpg" mos="https://cdn.mos.cms.futurecdn.net/gSAxiECQ45ZPJUmUYrTLWk.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/Talon-Media-Remote-Control-Blu-ray-Streaming/dp/B01GOK34SO/ref=sr_1_1?keywords=pdp+media+remote&qid=1553774286&s=gateway&sr=8-1&tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories" rel="nofollow" target="_blank" class="speciallink">Talon PDP Xbox media remote</a> <span>($20 at Amazon)</span></strong></p><p>The Talon PDP Xbox media remote is great for watching shows on your console.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kMtWCrhdMRqyNXftQ8B9gW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/kMtWCrhdMRqyNXftQ8B9gW.jpg" mos="https://cdn.mos.cms.futurecdn.net/kMtWCrhdMRqyNXftQ8B9gW.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/DACCKIT-Vertical-Stand-Compatible-Xbox-One/dp/B01LAXTGKA/ref=sr_1_3?keywords=xbox+one+s+stand&qid=1553774456&s=gateway&sr=8-3&tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories" rel="nofollow" target="_blank" class="speciallink">Xbox One S vertical stand</a> <span>($10 at Amazon)</span></strong></p><p>Stand your console upright with this accessory.</p>
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                                                            <title><![CDATA[ Microsoft will provide Xbox Adaptive Controllers for veteran therapy ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/microsoft-adaptive-controller-va-veterans-help</link>
                                                                            <description>
                            <![CDATA[ Today, Microsoft and the United States Department of Veterans Affairs (VA) announced a collaboration to provide the Xbox Adaptive Controller and other gaming services to centers. ]]>
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                                                                        <pubDate>Tue, 30 Apr 2019 16:47:30 +0000</pubDate>                                                                                                                                <updated>Tue, 30 Apr 2019 17:23:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ null ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Xbox Adaptive Controller]]></media:description>                                                            <media:text><![CDATA[Xbox Adaptive Controller]]></media:text>
                                <media:title type="plain"><![CDATA[Xbox Adaptive Controller]]></media:title>
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                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MuzW7PmtuT5ueJna8KoGKQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>Today, Microsoft and the United States Department of Veterans Affairs (VA) announced a collaboration to provide the <a href="https://www.windowscentral.com/xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Xbox Adaptive Controller</a> and other gaming services to rehabilitation centers across the country. The accessory allows various different peripherals to attach to its numerous ports, providing options for those who have limited mobility. On top of the controller lie two large programmable buttons, alongside quick access to the "Xbox," "Menu," "View," and other key inputs. What makes this controller truly unique is along the rear. There are nineteen 3.5 mm jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><p>The organizations said that "gaming with a traditional controller can be difficult for people with limited mobility, and for veterans." Unfortunately, this can lead to "loss of connection to community and an activity that was a significant part of their lives during service." The collaboration will provide controllers and gamers aimed at therapy and rehabilitation. This will allow veterans to exercise their muscle activation and hand-eye coordination.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">We're partnering with the U.S. Department of Veterans Affairs to bring the Xbox Adaptive Controller to veterans with limited mobility, connecting them to the games they love and the people they want to play with. <a href="https://t.co/XPcashzQTU">https://t.co/XPcashzQTU</a>We're partnering with the U.S. Department of Veterans Affairs to bring the Xbox Adaptive Controller to veterans with limited mobility, connecting them to the games they love and the people they want to play with. <a href="https://t.co/XPcashzQTU">https://t.co/XPcashzQTU</a>— Satya Nadella (@satyanadella) <a href="https://twitter.com/satyanadella/status/1123264566366838787?ref_src=twsrc%5Etfw">April 30, 2019</a><a href="https://twitter.com/cantworkitout/status/1123264566366838787">April 30, 2019</a></p></blockquote><div class="see-more__filter"></div></div><p>Executive Vice President of Gaming Phil Spencer said the following when discussing the partnership with the VA.</p><div><blockquote><p>The reception to the Xbox Adaptive Controller has been really special for us and the team. To see the impact that it's having on peoples' lives just really makes it all worthwhile. Microsoft has a longstanding relationship with the VA, I think it's almost 20 years now. And the VA as the largest integrated healthcare provider in the US, we just thought it was the perfect opportunity to bring our focus on gaming and the great work that the VA is doing together.</p></blockquote></div><p>The Director of Nations Veterans Sport Programs and Special Events Dr. Leif Nelson added the following.</p><div><blockquote><p>We're looking for platforms for veterans to interact with each other, and the Xbox Adaptive Controller can be that access point to get involved in this world and in the gaming community. Gaming is now everywhere in the world, and while people tend to think of it as isolating, we're finding that it actually has the opposite effect and can increase interactions with other veterans and folks who are non-veterans. I think this can be a tool in the rehabilitation process to achieve a lot of different goals. If we do our job well and we're able to expose veterans to the Xbox Adaptive Controller as a possible tool or intervention in their rehab process, I expect to find successes even in those folks who have never gamed before in their lives.</p></blockquote></div><p>The VA will share feedback with Microsoft on how the Xbox Adaptive Controller is helping veterans. Hopefully this will lead to further advancements in the future, and new ways to help those with limited mobility.</p><p><a href="https://www.windowscentral.com/xbox-adaptive-controller" title="" class="cta large" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Check out our hands-on with the controller</a></p><p>The Xbox Adaptive Controller is available on the Microsoft Store for $100. If you're someone who has limited mobility or known a gamer who does, be sure to take a look at this accessory because it has helped many of our friends already.</p>        <div class="featured_product_block featured_block_horizontal" data-id="6a01406e-1723-476f-93a8-4a6763eeec7c">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU64443&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div><h2 id="xbox-accessories-you-39-ll-love-2">Xbox accessories you'll love</h2><p>Every one of these quality accessories is guaranteed to enhance your Xbox experience.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DTsUpWhM5DAYH2VTGv7D3h" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/DTsUpWhM5DAYH2VTGv7D3h.jpg" mos="https://cdn.mos.cms.futurecdn.net/DTsUpWhM5DAYH2VTGv7D3h.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/PowerA-Enhanced-Wired-Controller-Xbox-One/dp/B07DHY6YLM/?tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories" rel="nofollow" target="_blank" class="speciallink">PowerA Enhanced Wired Controller for Xbox One</a> <span>($20 at Amazon)</span></strong></p><p>PowerA's take on the Xbox One controller is an attractive pickup for budget-conscious gamers that nails all the basics.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gSAxiECQ45ZPJUmUYrTLWk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/gSAxiECQ45ZPJUmUYrTLWk.jpg" mos="https://cdn.mos.cms.futurecdn.net/gSAxiECQ45ZPJUmUYrTLWk.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/Talon-Media-Remote-Control-Blu-ray-Streaming/dp/B01GOK34SO/ref=sr_1_1?keywords=pdp+media+remote&qid=1553774286&s=gateway&sr=8-1&tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories" rel="nofollow" target="_blank" class="speciallink">Talon PDP Xbox media remote</a> <span>($20 at Amazon)</span></strong></p><p>The Talon PDP Xbox media remote is great for watching shows on your console.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kMtWCrhdMRqyNXftQ8B9gW" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/kMtWCrhdMRqyNXftQ8B9gW.jpg" mos="https://cdn.mos.cms.futurecdn.net/kMtWCrhdMRqyNXftQ8B9gW.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p><strong><a href="https://www.amazon.com/DACCKIT-Vertical-Stand-Compatible-Xbox-One/dp/B01LAXTGKA/ref=sr_1_3?keywords=xbox+one+s+stand&qid=1553774456&s=gateway&sr=8-3&tag=hawk-future-20&ascsubtag=UUwpUdUtUxboxaccessories" rel="nofollow" target="_blank" class="speciallink">Xbox One S vertical stand</a> <span>($10 at Amazon)</span></strong></p><p>Stand your console upright with this accessory.</p>
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                                                            <title><![CDATA[ Google Stadia game streaming supports the Xbox Adaptive Controller ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/googles-stadia-streaming-service-supports-xbox-adaptive-controller</link>
                                                                            <description>
                            <![CDATA[ Today, Google unveiled its gaming streaming service called Stadia. While a lot of details like how much it'll cost or what games will be priced at weren't announced, a new controller was revealed. Luckily, it also focuses on inclusivity. ]]>
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                                                                        <pubDate>Tue, 19 Mar 2019 18:53:52 +0000</pubDate>                                                                                                                                <updated>Tue, 19 Mar 2019 18:55:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Stadia Info]]></media:description>                                                            <media:text><![CDATA[Stadia Info]]></media:text>
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                                <p>Today, Google unveiled its gaming streaming service called "Stadia." While a lot of details like how much it'll cost or what games will be priced at weren't announced, the company did say that the <a href="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999">Xbox Adaptive Controller</a> will work with the service. It's great to see that Google is supporting it right off the bat.</p><p>Many months ago, Microsoft unveiled the Xbox Adaptive Controller for gamers with disabilities. According to the company, the accessory allows various different peripherals to attach to its numerous ports, providing options for those who have limited mobility. On top of the controller lie two large programmable buttons, alongside quick access to the "Xbox," "Menu," "View," and other key inputs. What makes this controller truly unique is along the rear. There are nineteen 3.5 mm jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WeG26Q7RYT8DEeuWL6LXci" name="" alt="Stadia Info" src="https://cdn.mos.cms.futurecdn.net/WeG26Q7RYT8DEeuWL6LXci.jpg" mos="https://cdn.mos.cms.futurecdn.net/WeG26Q7RYT8DEeuWL6LXci.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Stadia Info </span><span class="credit" itemprop="copyrightHolder">(Image credit: Android Central)</span></figcaption></figure><p>The Xbox Adaptive Controller is a tangible example of Microsoft's company-wide efforts, and they'll hopefully encourage other companies to follow suit. Gaming is truly the great unifier, bringing together people from all over the world to share in mutual joy, and Microsoft and its partners are trying to make sure nobody gets left behind.</p><p><a href="https://www.windowscentral.com/xbox-adaptive-controller" title="" class="cta large" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Check out our hands-on with the controller</a></p><p>The Xbox Adaptive Controller is available on the Microsoft Store for $100.</p>        <div class="featured_product_block featured_block_horizontal" data-id="833c1518-f3fd-4b80-bb76-dc7751e95b8c">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU63361&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ How Microsoft's Xbox Adaptive Controller changed the game for one man with disabilities ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/how-xbox-adaptive-controller-champions-inclusion</link>
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                            <![CDATA[ A few months ago, Microsoft offered us the opportunity to get a closer look at the Xbox Adaptive Controller. After a ton of DIY and some help from a friend, we gained a glimpse into how Microsoft is championing inclusion for gamers. ]]>
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                                                                        <pubDate>Fri, 22 Feb 2019 14:30:02 +0000</pubDate>                                                                                                                                <updated>Thu, 09 May 2019 11:13:54 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XqVyt8cvydbQPz9tw3id2G.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Xbox Adaptive Controller]]></media:description>                                                            <media:text><![CDATA[Xbox Adaptive Controller]]></media:text>
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                                <p>In late 2018, Microsoft offered us a review unit of the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62503&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection%26irgwc%3D1%26OCID%3DAID681541_aff_7593_159229%26tduid%3D%2528ir__hyqxayyn3kk9kxjr3myqunilxv2xhd1nolz9xopv00%2529%25287593%2529%2528159229%2529%2528%2529%2528UUwpUdUnU62503%2529%26irclickid%3D_hyqxayyn3kk9kxjr3myqunilxv2xhd1nolz9xopv00" title="" rel="nofollow" target="_blank">Xbox Adaptive Controller (XAC)</a>. The XAC is a controller unit lined with 3.5mm sockets that supports a range of switches and buttons, allowing users who cannot use a standard Xbox controller to effectively build a custom setup for their unique personal needs.</p><p>As an able-bodied gamer, I'm far from qualified to talk about how well the XAC works in practice. So I caught up with my friend Oliver Koerber, who was born with <a href="https://www.webmd.com/children/brittle-bone-disease#1">Osteogenesis Imperfecta</a>, or brittle bone disease, which is a lifelong genetic disorder that can cause bones to break very easily in early life, with cascading implications. Despite his condition, Oliver has worked around these limitations to become an avid, dedicated gamer.</p><p>We wanted to see if we could construct a peripheral that would suit him, and allow him to access new gaming experiences. After a few weeks, Oliver, who had previously been restricted to mouse-and-keyboard play, was able to enjoy other types of games better suited for the motion gradation of joysticks, such as racing games and modern platformers. I also quickly discover just how versatile the XAC is, not only using tools built by Microsoft but those created by the homebrew community, too.</p><p>Here's a glimpse into Oliver's journey with the XAC.</p><h2 id="with-the-xac-a-little-bit-of-diy-goes-a-long-way">With the XAC, a little bit of DIY goes a long way</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XLnwURhmhLMHjVidxM8sVm" name="" alt="Xbox Adaptive Controller" src="https://cdn.mos.cms.futurecdn.net/XLnwURhmhLMHjVidxM8sVm.jpg" mos="https://cdn.mos.cms.futurecdn.net/XLnwURhmhLMHjVidxM8sVm.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Xbox Adaptive Controller </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Oliver is a really intelligent and resourceful guy, with a degree in computer science. Along with his dad, the pair began to put together some early designs that would make the XAC fit into his current setup. As someone born with Osteogenesis Imperfecta, Oliver cannot use a standard Xbox One controller due to the placements of its buttons, as it would require him to pull his arms into an uncomfortable position.</p><div><blockquote><p>The versatility of the Xbox Adaptive Controller is truly limitless.</p></blockquote></div><p>As a PC gamer with limits on hand movement, Oliver has generally gravitated towards strategy games and first-person shooters that work well with a mouse and keyboard. Games that handle better with gradual joystick movements, such as racing games, have generally eluded Oliver, because many of these modern games almost require a standardized controller presence. The Xbox Adaptive Controller can circumvent a lot of these system-level assumptions, or at the very least make them more accessible, broadening the options available to gamers with unique needs.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Y2Xs3o8tnso7EganVMWDVS.jpeg" alt="" /></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TV9DFCGsPV9UwiQWMaQWzY.jpg" alt="" /></figure></figure><p>For Oliver, moving both hands together to grip a controller is difficult. Thanks to the XAC, he was able to expose each individual control games expect on a standard Xbox controller, and move them across a wider space, effectively making a wide Xbox controller that's firmly attached to his desk, so that he does not have to uncomfortably position his hands very close together.</p><iframe frameborder="0" height="100%" width="100%" data-lazy-priority="low" data-lazy-src="https://streamable.com/s/3b4b4/bvjgmr?autoplay=1&muted=1"></iframe><p>Oliver playing Ori and the Blind Forest.</p><p>The app that comes with the Xbox Adaptive Controller allows users to tailor every key and button to specific commands, as well as adjust things like pressure sensitivity and gradation curves for the joysticks.</p><div><blockquote><p>Oliver never had a controller that worked for him before the Xbox Adaptive Controller.</p></blockquote></div><p>"It doesn't make sense for me, playing Forza with a keyboard," Oliver said. "The steering on keyboard is either full-left or full-right. [It's] binary. [There's] no pressure sensitivity. You can do that with sticks. It's better for platformers, too, like Ori and the Blind Forest. For 3D games, too, it's a new experience, where you walk with one stick and look with the other stick."</p><p>With additional USB ports, you can even connect a <a href="https://www.amazon.com/Xbox-Wireless-Controller-White-one/dp/B01GW3H3U8?tag=hawk-future-20&ascsubtag=UUwpUdUnU62503" title="" rel="nofollow" target="_blank" class="speciallink">standard Xbox controller</a> and use parts of it, while moving other aspects of the controller off to 3.5mm switches or keyboard keybinds. The versatility the Xbox Adaptive Controller offers seems truly limitless.</p><p><a href="https://www.windowscentral.com/how-fathering-son-disability-helped-ceo-satya-nadella-transform-microsoft-through-empathy" title="" class="cta large" data-original-url="https://www.windowscentral.com/how-fathering-son-disability-helped-ceo-satya-nadella-transform-microsoft-through-empathy">Related: Fathering a son with a disability helped Microsoft CEO transform the company</a></p><h2 id="xac-is-both-powerful-and-complex">XAC is both powerful and complex</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BxDKMDhPZ4kJ3UVg8VSsQQ" name="" alt="Custom Adaptive Controller" src="https://cdn.mos.cms.futurecdn.net/BxDKMDhPZ4kJ3UVg8VSsQQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/BxDKMDhPZ4kJ3UVg8VSsQQ.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Custom Adaptive Controller </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>With versatility and power, of course, comes complexity. It took Oliver and his father quite a while to get the XAC to a place where it would fit comfortably into his flow, not necessarily because of the controller, but because of the breadth of options to choose from and configure.</p><div><blockquote><p>Oliver can now play games that were out of reach before.</p></blockquote></div><p>"It wasn't that hard to set it up the way I need it," Oliver said. "The most difficult thing for me was to find out exactly what I needed it to be, which buttons to assign to which hand and so on." The final layout didn't turn out that much different than the original mock-up drawing, according to Oliver. But he had to experiment with button placement to find the optimal place to enable control without restriction. "The possibility of completely different profiles for different occasions for sure is something that will be incredibly useful for future use cases. There is a general flexibility in the choice of attached accessories."</p><p>Oliver is primarily using the XAC for gaming now, instead of the mouse and keyboard setup he previously depended on. In addition, he's not done customizing the setup he's started out with. Utilizing drivers built by homebrew enthusiasts, the XAC <a href="https://www.reddit.com/r/remoteplay/comments/8731bw/how_to_use_xbox_one_controller_with_ps4_remote">can be adapted</a> for use the PlayStation 4, too, allowing users to tap into that console's PC remote play feature. As a result, Oliver is now able to experience games that have previously bypassed PC altogether, such as <a href="https://www.amazon.com/Red-Dead-Redemption-2-PlayStation-4/dp/B01M275W1G?th=1&tag=hawk-future-20&ascsubtag=UUwpUdUnU62503" title="" rel="nofollow" target="_blank" class="speciallink">Red Dead Redemption 2</a>. Oliver is also looking at Velcro and other types of connective solutions so that he can remove the XAC from his desk when it's not in use.</p><h2 id="a-strong-start-for-xac-but-still-work-to-do">A strong start for XAC, but still work to do</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="f3aDD6uFzBENSTh5gntGSF" name="" alt="The Xbox Adaptive Controller in action" src="https://cdn.mos.cms.futurecdn.net/f3aDD6uFzBENSTh5gntGSF.jpg" mos="https://cdn.mos.cms.futurecdn.net/f3aDD6uFzBENSTh5gntGSF.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">The Xbox Adaptive Controller in action </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>After spending time with Oliver and the XAC, it's hard not to notice just how complex and difficult, and frankly, <em>expensive</em> taming the Xbox Adaptive Controller can potentially be. Not everyone would need a set-up as expensive as Olivers, but for those that might, some of the joysticks and other peripherals are quite pricey. Additionally, while Oliver is an avid gamer with piles of computer experience, many parents who seek to leverage this technology for their youngsters certainly are not. (Oliver did not pay for any of his components out of pocket; we sent our XAC review unit along to him, and Microsoft provided the other appropriate parts.)</p><p>It shines a spotlight on the work of associated charities who are attempting to make this tech easier to access, and the work Microsoft needs to do to further reduce the amount of work needed to make this tech more accessible.</p><div ><table><thead><tr><th  >Item</th><th  >Price</th></tr></thead><tbody><tr><td  >Xbox Adaptive Controller</td><td  ><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62503&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" title="" rel="nofollow" target="_blank">$99.99</a></td></tr><tr><td  >Xbox Adaptive Controller Power Pack</td><td  ><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62503&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fpdp-power-supply-for-xbox-adaptive-controller%2F93rk801gslr5%2F8xd0%3Fcid%3Dmsft_web_collection" title="" rel="nofollow" target="_blank">$19.99</a></td></tr><tr><td  >PDP Joystick (x2)</td><td  ><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62503&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fpdp-one-handed-joystick-for-xbox-adaptive-controller%2F8qhw8mlwpp1l%2F3sqh%3Fcid%3Dmsft_web_collection" title="" rel="nofollow" target="_blank">$19.99</a> each</td></tr><tr><td  >Micro Light Switch (x4)</td><td  ><a href="https://www.enablemart.com/ultra-light-1-hd-switches">$96</a> each</td></tr><tr><td  >Total cost</td><td  >$255.96</td></tr></tbody></table></div><p>Access to services and experts who are able to help truly proliferate this technology is almost as important as the controller itself, considering how costly and complex the whole thing can be. This is hopefully something Microsoft will continue to invest and iterate on. We reached out to Microsoft for comment on the current costs and complexities of the XAC but it didn't respond in time for publication.</p><p>The market for each unique 3.5mm peripheral for the Xbox Adaptive Controller isn't as wide as standard gaming accessories might be, and as such, many charities have stepped up to help make this tech more accessible. In particular, a group called <a href="https://www.specialeffect.org.uk/can-we-help">Special Effect</a> provides advice and support to those seeking uniquely adapted video game controller setups in the UK. However, they don't provide funding or grants for purchasing equipment, and the organization warns that advice can sometimes take a few weeks to materialize. <a href="https://ablegamers.org/getting-back-into-the-game/">Able Gamers</a> in the U.S. offers grants and assistance for those seeking similar information, but there can be lengthy wait times to consider. With donations and further support, these charities and many others could reduce those wait times and expand their services. You can (and should) support those charaties by donating at the links below.</p><ul><li><a href="https://ablegamers.org" class="cta">Donate to Able Gamers (U.S.)</a></li><li><a href="https://www.specialeffect.org.uk" class="cta">Donate to Special Effect (UK)</a></li></ul><p>Owing to the reliance on charities and external services, the Xbox Adaptive Controller is not a silver bullet by itself, but it is a forward-facing and important device that moves the gaming world towards increased inclusivity. It looks as though Microsoft recognizes this, too.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_YISTzpLXCY" allowfullscreen></iframe></div></div><p>Xbox lead Phil Spencer <a href="https://news.xbox.com/en-us/2018/05/16/xbox-adaptive-controller/" title="" rel="nofollow">said in a blog post</a> that these new developments are part of Microsoft's ongoing journey towards more inclusive design, referring to the Xbox Adaptive Controller as a single step on that path. "By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming," Spencer said. "On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them … though we realize that this is only one step along our journey."</p><div><blockquote><p>Gaming is the great unifier, and Microsoft wants to ensure nobody is left behind.</p></blockquote></div><p>The Xbox Adaptive Controller is a tangible example of Microsoft's company-wide efforts in this space, and they'll hopefully encourage other tech companies to follow suit. Gaming is truly the great unifier, bringing together people from all over the world to share in mutual joy, and Microsoft and its partners are trying to make sure nobody gets left behind.</p><p>"I've never had a controller that worked for me," Oliver said. "I can look forward to more types of games now and can dive more into the console world ... It's a really great thing."</p>        <div class="featured_product_block featured_block_horizontal" data-id="410ade94-3d83-4383-bf2e-bc144e2fc57c">            <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62503&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F914z2c32nxms%3Fcid%3Dmsft_web_collection" data-model-name="Xbox Adaptive Controller" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>Championing inclusion</span>                                                            <div class="featured__title">Xbox Adaptive Controller</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A platform for inclusion</em></strong><br/></p><p>The Xbox Adaptive Controller is the ultimate adaptive peripheral for those with unique accessibility needs. Tailor each standard button with a huge array of controls and add-ons to suit specific usability scenarios.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Metro Exodus is further streamlined for the Xbox Adaptive Controller ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/metro-exodus-further-streamlined-xbox-adaptive-controller</link>
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                            <![CDATA[ Metro Exodus is a post-apocalyptic first-person shooter which has garnered a lot of interest in recent months. The game is a sequel to Metro: Last Light which was ported to Xbox One a few years ago. ]]>
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                                                                        <pubDate>Tue, 19 Feb 2019 18:46:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <p>Metro Exodus is a post-apocalyptic first-person shooter which has garnered a lot of interest in recent months. The game is a sequel to Metro: Last Light which was ported to <a href="https://www.windowscentral.com/xbox-one-s" data-original-url="https://www.windowscentral.com/xbox-one-s">Xbox One</a> a few years ago. Years after nuclear war devastated Earth, a few survivors still cling to existence beneath the ruins of Moscow. They have struggled against the lethal elements and fought mutated beasts. Now, in Metro Exodus, they must flee the underground tunnels in search of a new life in the East.</p><p>Metro Exodus is now available for $60. It look quite stunning on an <a href="https://www.windowscentral.com/xbox-one-x" data-original-url="https://www.windowscentral.com/xbox-one-x">Xbox One X</a>, so if you're searching for a graphical showcase, you can't go wrong with this one. However, it also has some hidden features like deep Xbox Adaptive Controller support. The developer said, "While the Xbox Adaptive Controller works with all games available on Xbox One today, 4A Games has worked closely with Microsoft to further streamline the experience while playing Metro Exodus." This means that a lot of the settings have been finely-tuned to support a wide variety of accessories.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">While the Xbox Adaptive Controller works with all games available on <a href="https://twitter.com/Xbox?ref_src=twsrc%5Etfw">@Xbox</a> One today, 4A Games has worked closely with Microsoft to further streamline the experience while playing <a href="https://twitter.com/hashtag/MetroExodus?src=hash&ref_src=twsrc%5Etfw">#MetroExodus</a>.<br/><br/>When everybody plays, we all win. 🙌<br/><br/>📗: <a href="https://t.co/SerGNTbodv">https://t.co/SerGNTbodv</a> <a href="https://t.co/qMbbNavrVK">pic.twitter.com/qMbbNavrVK</a>While the Xbox Adaptive Controller works with all games available on <a href="https://twitter.com/Xbox?ref_src=twsrc%5Etfw">@Xbox</a> One today, 4A Games has worked closely with Microsoft to further streamline the experience while playing <a href="https://twitter.com/hashtag/MetroExodus?src=hash&ref_src=twsrc%5Etfw">#MetroExodus</a>.<br/><br/>When everybody plays, we all win. 🙌<br/><br/>📗: <a href="https://t.co/SerGNTbodv">https://t.co/SerGNTbodv</a> <a href="https://t.co/qMbbNavrVK">pic.twitter.com/qMbbNavrVK</a>— Metro Exodus (@MetroVideoGame) <a href="https://twitter.com/MetroVideoGame/status/1097873634398560256?ref_src=twsrc%5Etfw">February 19, 2019</a><a href="https://twitter.com/cantworkitout/status/1097873634398560256">February 19, 2019</a></p></blockquote><div class="see-more__filter"></div></div><p>Hopefully more studios will do this so that it becomes standard. Accessibility is an important area that the gaming industry needs to do more in. This is just the first step.</p><p><a href="https://www.windowscentral.com/xbox-adaptive-controller" title="" class="cta large" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Check out our hands-on with the controller</a></p><p>The Xbox Adaptive Controller is available on the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62556&murl=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fxbox-one%2Faccessories%2Fcontrollers%2Fxbox-adaptive-controller" title="" rel="nofollow" target="_blank">Microsoft Store</a> for $99.99. Third-party sellers are listing it for roughly $500 on Amazon.</p>        <div class="featured_product_block featured_block_horizontal" data-id="5d70b317-18c9-436f-a37f-d9fb5a0447e8">            <a href="https://www.amazon.com/Metro-Exodus-Day-One-Xbox/dp/B071JRHD7M/ref=sr_1_4_twi_gam_2?ie=UTF8&qid=1550065391&sr=8-4&keywords=metro+exodus&tag=hawk-future-20&ascsubtag=UUwpUdUnU62556" data-model-name="Metro Exodus" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SkekehMtNFFKzCUVeKtdt3.jpg" alt=""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                    <span class='featured__label horizontal__label'>A gorgeous 4K apocalypse</span>                                                            <div class="featured__title">Metro Exodus</div>                                    </div>                <div class="subtitle__description">                                                            <p><p><strong><em>A defining Xbox One X shooter</em></strong><br/></p><p>Metro Exodus is one of the most visually impressive games on Xbox One X, boasting incredible effects, vast detailed 4K environments, and tight survival shooter gameplay.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ New Xbox Adaptive Controller Super Bowl ad captures the essence of gaming ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/new-xbox-adaptive-controller-ad-captures-essence-gaming</link>
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                            <![CDATA[ Many months ago, Microsoft unveiled the Xbox Adaptive Controller for gamers with disabilities. The accessory allows various different devices to attach to its numerous ports, providing options for those who have limited mobility. ]]>
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                                                                        <pubDate>Thu, 31 Jan 2019 16:32:13 +0000</pubDate>                                                                                                                                <updated>Thu, 31 Jan 2019 16:33:08 +0000</updated>
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                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <p>Many months ago, Microsoft unveiled the <a href="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999">Xbox Adaptive Controller</a> for gamers with disabilities. According to the company, the accessory allows various different peripherals to attach to its numerous ports, providing options for those who have limited mobility. On top of the controller lie two large programmable buttons, alongside quick access to the "Xbox," "Menu," "View," and other key inputs. What makes this controller truly unique is along the rear. There are nineteen 3.5 mm jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><p>It's evidence that a lot of thought went into the product. For example, the Xbox Adaptive Controller's box features large holes and requires simple motions to open. While it's not accessible to every disabled gamer, it still does a great job of making it easy to open for many. Unlike normal packages, this box doesn't use any strong adhesives as only pulling is required.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_YISTzpLXCY" allowfullscreen></iframe></div></div><p>Today, the company released a new Super Bowl LIII commerical showcasing the joy inclusive gaming can bring to many. The description states, "This holiday season we invite you to meet nine-year-old Owen, rising to the top of his game with the support of all of his friends-including his real-life best friend Gunnar, and a little help from the Xbox Adaptive Controller. Owen has Escobar Syndrome, which limits his mobility, but does nothing to reduce his passion for gaming... We watch as his friends gather to cheer him on as word spreads of his impending achievement. The moment of joy experienced... illustrates Microsoft's overall mission to create accessible technology."</p><p><a href="https://www.windowscentral.com/xbox-adaptive-controller" title="" class="cta large" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Check out our hands-on with the controller</a></p><p>The Xbox Adaptive Controller is available on the Microsoft Store for $99.99. Third-party sellers are listing it for roughly $500 on Amazon.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU62117&murl=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fxbox-one%2Faccessories%2Fcontrollers%2Fxbox-adaptive-controller" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft Store</a></p>
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                                                            <title><![CDATA[ 3dRudder's Flex Mode adds more accessibility options with Xbox Adaptive Controller ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/3drudders-new-flex-mode-makes-xbox-adaptive-controller-even-more-accessible</link>
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                            <![CDATA[ 3dRudder has added a new Flex Mode to its foot controller, giving users even more options when using it to control games with the Xbox Adaptive Controller. ]]>
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                                                                        <pubDate>Mon, 19 Nov 2018 17:35:42 +0000</pubDate>                                                                                                                                <updated>Mon, 19 Nov 2018 17:36:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ dan.lancaster@mobilenations.com (Dan Thorp-Lancaster) ]]></author>                    <dc:creator><![CDATA[ Dan Thorp-Lancaster ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/JJXdqxyfJxQjdrGyTbgQJj.jpg ]]></dc:source>
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                                <p>The <a href="https://www.windowscentral.com/xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Xbox Adaptive Controller</a> has opened up a whole new world for peripherals aimed at making games more accessible for everyone.  One such peripheral is the <a href="https://shop.3drudder.com/default">3dRudder</a>, which allows players to control thumb stick movements in Xbox One games with their feet when it's hooked up to the Xbox Adaptive Controller.</p><p>Now, 3dRudder has rolled out a new update for the foot controller, adding in additional ways to customize how games are controlled through what it's calling "Flex Mode." The new mode allows players to control thumb stick movements through one of two methods: pitch and roll, or pitch and yaw. 3dRudde explains:</p><div><blockquote><p>Configuration 1: this option combines the pitch and the roll. If we take Forza horizon 4 as an example, you'll tilt the 3drudder forward to speed up and tilt it to the left or the right to steer the wheel. Configuration 2: this option combines the pitch and the yaw. Still in FH4, you'll speed up by tilting the 3drudder forward, and steer the wheel by spinning the 3drudder to the left or the right.</p></blockquote></div><p>The goal, the company says, is to give player more refined controls over thumb stick movements, which can be difficult to get <em>just</em> right. The new settings work to counteract the "latency effect inherited from the thumb stick."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/LlLben1wlbs" allowfullscreen></iframe></div></div><p>If you're interested in checking out the 3dRudder, the peripheral is <a href="https://shop.3drudder.com/default">available now starting at $100</a>. Likewise, Microsoft's Xbox Adaptive Controller is <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU60357&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" rel="nofollow" target="_blank">on sale now for $100</a>.</p><ul><li><a href="https://shop.3drudder.com/default" title="" class="cta shop no-amazon">See at 3dRudder</a></li><li><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU60357&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See Xbox Adaptive Controller at Microsoft</a></li></ul>
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                                                            <title><![CDATA[ New Xbox Adaptive Controller ad highlights inclusivity ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/new-xbox-adaptive-controller-ad-highlights-inclusivity</link>
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                            <![CDATA[ Recently, Microsoft unveiled the Xbox Adaptive Controller for gamers with disabilities. The accessory allows various different devices to attach to its numerous ports, providing options for those who have limited mobility. ]]>
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                                                                        <pubDate>Mon, 19 Nov 2018 16:54:28 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MuzW7PmtuT5ueJna8KoGKQ" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>Recently, Microsoft unveiled the <a href="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999">Xbox Adaptive Controller</a> for gamers with disabilities. The accessory allows various different devices to attach to its numerous ports, providing options for those who have limited mobility. On top of the device lie two large programmable buttons, alongside quick access to the "Xbox," "Menu," "View," and other key inputs. What makes this controller truly unique is along the rear. There are nineteen jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><p>A lot of thought went into the product. The Xbox Adaptive Controller's box features large holes and requires simple motions to open. While it's not accessible to every disabled gamer, it still does a great job of making it easy to open for many. Unlike normal packages, this box doesn't use any strong adhesives so only pulling is required.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/v70Fu2WU8-w" allowfullscreen></iframe></div></div><p>Today, the company released a new advertisement showcasing the joy inclusive gaming can bring to many. The description states, "This holiday season we invite you to meet nine-year-old Owen, rising to the top of his game with the support of all of his friends-including his real-life best friend Gunnar, and a little help from the Xbox Adaptive Controller. Owen has Escobar Syndrome, which limits his mobility, but does nothing to reduce his passion for gaming... We watch as his friends gather to cheer him on as word spreads of his impending achievement. The moment of joy experienced... illustrates Microsoft's overall mission to create accessible technology."</p><p><a href="https://www.windowscentral.com/xbox-adaptive-controller" title="" class="cta large" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller">Check out our hands-on with the controller</a></p><p>The Xbox Adaptive Controller is available on the Microsoft Store for $99.99. Third-party sellers are listing it for roughly $500 on Amazon.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU60356&murl=https%3A%2F%2Fwww.xbox.com%2Fen-US%2Fxbox-one%2Faccessories%2Fcontrollers%2Fxbox-adaptive-controller" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft Store</a></p><p>Keep an eye on <a href="https://www.windowscentral.com/gaming" data-original-url="https://www.windowscentral.com/gaming">WindowsCentral.com/Gaming</a> for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!</p>
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                                                            <title><![CDATA[ Microsoft's Xbox Adaptive Controller on display at London's V&A museum ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/microsofts-xbox-adaptive-controller-display-londons-va-museum</link>
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                            <![CDATA[ The groundbreaking Xbox Adaptive Controller is now on display at the V&A in London, one of the world's leading design museums. ]]>
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                                                                        <pubDate>Tue, 04 Sep 2018 08:05:22 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Richard Devine ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/b8bNXmNrAnDYChgLU8faWC.jpg ]]></dc:source>
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                                <p>Microsoft's Xbox Adaptive Controller is one of the company's most important products in recent times, allowing gamers with a wide variety of disabilities to play their favorite titles with ease.</p><p>And now, coinciding with its launch, the <a href="https://news.microsoft.com/en-gb/2018/09/04/va-museum-adds-xbox-adaptive-controller-to-gallery-on-groundbreaking-design/" title="" rel="nofollow">London V&A museum has added the controller</a> to its gallery dedicated to groundbreaking moments in design.</p><div><blockquote><p>"The Xbox Adaptive Controller was an object that we thought very much captured a specific moment within the field of videogames but also more broadly about social and inclusive design. It's a real opportunity to bring an object into the collection that addresses the question of inclusive design head on. It's an important and attractive acquisition for us here at the V&A."</p></blockquote></div><p>It lies in the Rapid Response Collecting area of the museum and will have a permanent place here. It joins Microsoft's previously added Minecraft related items which reside in the Museum of Childhood area.</p><p>The Xbox Adaptive Controller should be available to order in the UK from September 4 for a local price of £74.99 with a shipping date of September 30.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU58503&murl=https%3A%2F%2Fwww.xbox.com%2Fen-GB%2Fxbox-one%2Faccessories%2Fcontrollers%2Fxbox-adaptive-controller" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft</a></p>
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                                                            <title><![CDATA[ A closer look at Microsoft's Xbox Adaptive Controller ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-adaptive-controller</link>
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                            <![CDATA[ We got up close and personal with Microsoft’s upcoming Xbox Adaptive Controller, which aims to make Xbox One more accessible than ever. ]]>
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                                                                        <pubDate>Wed, 29 Aug 2018 16:30:03 +0000</pubDate>                                                                                                                                <updated>Thu, 30 Aug 2018 11:05:35 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/AjaDCvK4Se3j2vyz9Gdfw.jpg ]]></dc:source>
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                                <p>Microsoft continues to embrace accessibility across the company, adapting its industry-leading technologies and resources in pursuit of inclusivity. It's a philosophy that's <a href="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller">birthed products like the "Xbox Adaptive Controller,"</a> catering to those with disabilities and limited mobility on Xbox One. Following "years in the making" with non-profit organizations, <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU58277&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" rel="nofollow" target="_blank">this $99 gamepad</a> is tailor-made for its audience. And it's expected to ship this fall.</p><p>The Xbox Adaptive Controller is one of the platform's most flexible accessories to date, both in the experience, and compatible accessories. While the average gamer won't pick this up, it makes Xbox and <a href="https://www.windowscentral.com/windows-10" data-original-url="https://www.windowscentral.com/windows-10">Windows 10</a> more inviting than ever, while setting a welcome standard moving forward.</p><p>After getting up close with the device at Gamescom 2018, we wrapped up our initial thoughts on this impressive device.</p><p><a href="https://www.windowscentral.com/ablegamers-xbox-adaptive-controller-interview" title="" class="cta large" data-original-url="https://www.windowscentral.com/ablegamers-xbox-adaptive-controller-interview">Related: How AbleGamers aims to bring gaming to those with disabilities</a></p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU58277&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft</a></p><h2 id="bringing-xbox-gaming-to-all">Bringing Xbox gaming to all</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rpJCcZfTs2xahwb2sBPMsH" name="" alt="Xbox Adaptive Controller" src="https://cdn.mos.cms.futurecdn.net/rpJCcZfTs2xahwb2sBPMsH.jpg" mos="https://cdn.mos.cms.futurecdn.net/rpJCcZfTs2xahwb2sBPMsH.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Xbox Adaptive Controller </span><span class="credit" itemprop="copyrightHolder">(Image credit: Gamescom)</span></figcaption></figure><p>While using a controller is second nature for many people, the standard Xbox One controller can be challenging for those with mobility-limiting conditions. The Xbox Adaptive Controller will be the first mass-market solution for Xbox gamers, providing the flexibility to build a setup around personal requirements.</p><p>Microsoft hopes the device will make Xbox One even more accessible, removing the current barriers of obtaining specialist hardware. While designed by veterans of Xbox's accessories team, third-parties have helped fine-tune its intricacies over time. This end result is a controller configurable with countless variations, allowing gamers to build a modular setup more easily.</p><h2 id="hands-on-with-xbox-adaptive-controller">Hands-on with Xbox Adaptive Controller</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ohGuLyTu7NeK5bS2iWda9R" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ohGuLyTu7NeK5bS2iWda9R.jpg" mos="https://cdn.mos.cms.futurecdn.net/ohGuLyTu7NeK5bS2iWda9R.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>Unlike a standalone gamepad, the Xbox Adaptive Controller is best approached as a "hub" for various third-party accessories. The breakout box sports compatibility for a thriving ecosystem of sticks, switches, and other assistive devices, while ensuring compliance with the Xbox One controller mapping. It was much bigger than I expected in-person, packing 24 ports overall.</p><p>All 19 3.5mm ports can be used to connect third-party devices, directly mapping each to specific controller inputs. Specialist buttons, pads, pedals, and sensors are just an example of the compatible range, with the sole requirement of using a 3.5mm connector. Full PC joysticks can also be used over the dual USB ports, offering fine precision for left and right thumbsticks. And while USB-C is used for power, Microsoft sells <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU58277&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fpdp-power-supply-for-xbox-adaptive-controller%2F93rk801gslr5" title="" rel="nofollow" target="_blank">a $19.99 AC adapter</a> for when connecting high-power accessories like mouth-operated joysticks for quadriplegics.</p><p>On top of the device lay two large programmable buttons, providing two additional inputs alongside connected accessories. Xbox, Menu, View, and other key inputs are also included, along with a profile switch button for cycling player-made configurations. This all retains the branding of recent Xbox hardware, falling in-line with products like the <a href="https://www.windowscentral.com/xbox-one-s" data-original-url="https://www.windowscentral.com/xbox-one-s">Xbox One S</a> and other white accessories.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jsuLSyDDpFH9MAJriiQuuK" name="" alt="Xbox Adaptive Controller accessories" src="https://cdn.mos.cms.futurecdn.net/jsuLSyDDpFH9MAJriiQuuK.jpg" mos="https://cdn.mos.cms.futurecdn.net/jsuLSyDDpFH9MAJriiQuuK.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Xbox Adaptive Controller accessories </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>During our brief time with the controller, its design and build quality was comparable with other official Xbox accessories. The device seemingly meets th high standard expected from Microsoft. We were unable to use the controller with games, but with <a href="https://www.windowscentral.com/how-remap-xbox-one-controller-buttons-windows-10" data-original-url="https://www.windowscentral.com/how-remap-xbox-one-controller-buttons-windows-10">strong groundwork at a software level</a>, it's looking hopeful for launch.</p><p>Speaking with Microsoft's accessories team, it appears genuinely passionate about opening the platform to all-new gamers.</p><p>Retailing at $99, the base entry price for the Xbox Adaptive Controller is a great way for gamers with limited mobility to dive deeper into the Xbox ecosystem. While collecting a set of compatible accessories could be pricey, Microsoft's efforts to pursue accessibility are admirable.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU58277&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft</a></p><h2 id="your-thoughts-on-the-xbox-adaptive-controller">Your thoughts on the Xbox Adaptive Controller</h2><p>For those interested in purchasing the Xbox Adaptive Controller, <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU58277&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" rel="nofollow" target="_blank">preorders are now live at $99</a>, ahead of a scheduled September 2018 release. Does Microsoft's upcoming new accessory catch your eye? Sound off in the comments section below with your thoughts.</p>
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                                                            <title><![CDATA[ Xbox Adaptive Controller features accessible packaging ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-adaptive-controller-features-accessible-packaging</link>
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                            <![CDATA[ Recently, Microsoft unveiled the Xbox Adaptive Controller for gamers with disabilities. The accessory allows various different devices to attach to its numerous ports, providing options for those who have limited mobility. ]]>
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                                                                        <pubDate>Wed, 25 Jul 2018 17:24:19 +0000</pubDate>                                                                                                                                <updated>Wed, 25 Jul 2018 17:28:35 +0000</updated>
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                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <p>Recently, Microsoft unveiled the <a href="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999" data-original-url="https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999">Xbox Adaptive Controller</a> for gamers with disabilities. The accessory allows various different devices to attach to its numerous ports, providing options for those who have limited mobility. However, a major part of being accessible is to come in special packaging designed for these gamers. For example, a traditional box which requires the use of a sharp object to cut tape and other adhesives would be extremely difficult to open. Luckily, Microsoft has thought of that too and today, the company revealed the packaging.</p><p>The Xbox Adaptive Controller box features large holes and requires simple motions to open. While it's not accessible to every disabled gamer, it still does a great job of making it easy to open for many. Unlike normal packages, the controller doesn't use any strong adhesives so only pulling is required. Larry Hryb, Xbox Live's Director of Programming, shared a video of the new packaging and how it can be opened on Twitter today.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">The Xbox Adaptive Controller features accessible packaging, as shown in this unboxing animation. The team knew this would be an important detail and created an innovative packaging solution to ensure trouble free access right from the start. Read more here <a href="https://t.co/t71dVkoPlJ">https://t.co/t71dVkoPlJ</a> <a href="https://t.co/AvuAnPr778">pic.twitter.com/AvuAnPr778</a>The Xbox Adaptive Controller features accessible packaging, as shown in this unboxing animation. The team knew this would be an important detail and created an innovative packaging solution to ensure trouble free access right from the start. Read more here <a href="https://t.co/t71dVkoPlJ">https://t.co/t71dVkoPlJ</a> <a href="https://t.co/AvuAnPr778">pic.twitter.com/AvuAnPr778</a>— Larry Hryb 🇺🇦 (@majornelson) <a href="https://twitter.com/majornelson/status/1022120993903403009?ref_src=twsrc%5Etfw">July 25, 2018</a><a href="https://twitter.com/cantworkitout/status/1022120993903403009">July 25, 2018</a></p></blockquote><div class="see-more__filter"></div></div><p>It's great to see that Microsoft thought about the packaging alongside developing the Xbox Adaptive Controller. This means that many disabled gamers will be able to open the box themselves. Hopefully a lot of people will benefit from its launch in September 2018.</p><p>The Xbox Adaptive Controller is currently available for preorder on the Microsoft Store for $99.99. On top of the device lie two large programmable buttons, alongside quick access to the "Xbox", "Menu", "View", and other key inputs. What makes this controller truly unique is along the rear. There are nineteen jacks, hooking the console into an existing ecosystem of accessible buttons and other input devices.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU57554&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft Store</a></p><p>Keep an eye on <a href="https://www.windowscentral.com/gaming" data-original-url="https://www.windowscentral.com/gaming">WindowsCentral.com/Gaming</a> for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!</p>
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                                                            <title><![CDATA[ Xbox Adaptive Controller preorders now available, priced at $99.99 ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/xbox-adaptive-controller-preorders-start-june-11-priced-9999</link>
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                            <![CDATA[ Preorders for Microsoft’s upcoming accessibility-focused Xbox Adaptive Controller are now available starting at $99.99. ]]>
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                                                                        <pubDate>Mon, 11 Jun 2018 16:37:00 +0000</pubDate>                                                                                                                                <updated>Tue, 12 Jun 2018 17:41:08 +0000</updated>
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                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Matt Brown ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/AjaDCvK4Se3j2vyz9Gdfw.jpg ]]></dc:source>
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                                <p><strong>Updated June 11, 2018:</strong> Preorders are now live for the Xbox Adaptive Controller <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56561&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" rel="nofollow" target="_blank">for $99.99 at the Microsoft Store</a>. Units are set to start shipping in September. The original story follows.</p><p>In the past, people with disabilities have had a difficult time affording customized hardware for gaming, often leaving them on the sidelines. Last month Microsoft unveiled the <a href="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller">Xbox Adaptive Controller</a> – its accessibility-focused controller designed for those with limited mobility. After "years in the making," its unique design emphasizes Microsoft's continual investment in inclusivity.</p><p>It's now been confirmed that preorders for the accessory will soon be going live – currently set for 12 PM ET / 5 PM on June 11 via the Microsoft Store. Preorders will start at $99.99, which provides everything you need to get started with the new controller.</p><p>On top of the device lay two large programmable buttons, alongside quick access the Xbox, Menu, View, and other key inputs. What makes this controller truly unique is along the rear – 19 3.5mm jacks, hooking the console into an existing ecosystem of accessible buttons, thumbsticks, and other input devices. A dedicated USB port allows joysticks to be connected from third-party manufacturers too. This controller will be compatible with both Xbox One and <a href="https://www.windowscentral.com/windows-10" data-original-url="https://www.windowscentral.com/windows-10">Windows 10</a> devices, with additional functionality tied to the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56561&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fstore%2Fp%2Fxbox-accessories%2F9nblggh30xj3%3Frtc%3D1" title="" rel="nofollow" target="_blank">Xbox Accessories</a> app.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56561&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fp%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See at Microsoft</a></p><p><a href="https://www.windowscentral.com/ablegamers-xbox-adaptive-controller-interview" title="" class="cta large" data-original-url="https://www.windowscentral.com/ablegamers-xbox-adaptive-controller-interview">How AbleGamers aims to bring gaming to those with disabilities</a></p>
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                                                            <title><![CDATA[ How AbleGamers aims to bring gaming to those with disabilities ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/ablegamers-xbox-adaptive-controller-interview</link>
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                            <![CDATA[ Recently we caught up with AbleGamers COO Steven Spohn to discuss gaming accessibility, the Xbox Adaptive Controller, and much more. ]]>
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                                                                        <pubDate>Tue, 05 Jun 2018 16:00:02 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/XqVyt8cvydbQPz9tw3id2G.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Image credit: AbleGamers]]></media:description>                                                            <media:text><![CDATA[Xbox Adaptive Controller Use]]></media:text>
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                                <p>AbleGamers is a charity that champions accessibility in gaming, helping those with unique needs get the tools and advice they need to enjoy gaming.</p><p>Recently, Microsoft unveiled the <a href="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller">Xbox Adaptive Controller</a>, which incorporates all sorts of 3.5mm-based buttons and switches to improve the gaming experience for those with accessibility needs.</p><p>AbleGamers COO Steven Spohn sat down with us to discuss the importance of accessibility in gaming, the partnership with Microsoft on the Xbox Adaptive Controller, and much more. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fcK19CAjWM" allowfullscreen></iframe></div></div><p><strong>Jez Corden, Senior Editor, Windows Central: Thanks a ton for joining us! Could you give us a bit of background on yourself and AbleGamers for those who are unaware?</strong></p><p><strong>Steven Spohn, COO, AbleGamers:</strong> My name is Steven Spohn and I am the chief operating officer at AbleGamers. AbleGamers is a charity that seeks to remove the barriers for those who might be usually physically unable to play video games, providing them the technology to do so. We go into facilities, hospitals, or bring individuals to us at our headquarters in Washington D.C. to determine exactly what equipment someone might need in order to play video games, and we either create or buy the equipment they need to help them get gaming again.</p><div><blockquote><p>We continued working with Microsoft for three years, in secret, on what the Xbox Adaptive Controller looked like, prototyping and basically assisting in any way we could.</p></blockquote></div><p>My job as COO is to basically to run around and make sure everybody has what they need in order to do their jobs, so that we can do the many things we do at AbleGamers.</p><p><strong>Jez: Microsoft recently revealed the Xbox Adaptive Controller, a big announcement which took people by surprise. People who have been watching Microsoft's moves recently will have seen how they have been doing a lot of work in this space recently, on a software level, introducing things like the Narrator and co-pilot on Xbox, but this is the first time they've branched out into a mass-produced peripheral for accessibility needs. Could you give us some background on how that partnership between yourselves and Xbox came about?</strong></p><p><strong>Steven:</strong> Absolutely. We had started a controller the Adroit Switchblade with a company called Evil Controllers. With Evil, we had made this controller that you could connect 3.5mm switches, push buttons in order to play games just like you would on an Xbox controller. Through this device, we had made friends with Bryce Johnson at Xbox's accessibility lab. Bryce had known AbleGamers due to our work, and at the same time in a different area of the world, a person over at Xbox had made a prototype controller for people with disabilities. It had similar features to ours, and Microsoft was looking at making this controller for a mass market.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LpcWvp7MxibxKE4pjQBwQc" name="" alt="Image credit: AbleGamers" src="https://cdn.mos.cms.futurecdn.net/LpcWvp7MxibxKE4pjQBwQc.jpg" mos="https://cdn.mos.cms.futurecdn.net/LpcWvp7MxibxKE4pjQBwQc.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Image credit: AbleGamers </span></figcaption></figure><p>Bryce knew about our controller and how we had been giving them out to people with disabilities, and they wanted to bring us in for a consultation on this "fantastic new thing" that they were going to introduce to the world. We continued working with Microsoft for three years, in secret, on what the Xbox Adaptive Controller looked like, prototyping, and basically assisting in any way we could towards this large undertaking, building this controller for an underserved market.</p><p><strong>Jez: You mentioned that it's underserved, do you think this controller will encourage other large platforms and tech companies, maybe like PlayStation, and Nintendo, to reconsider their commitment to accessibility needs in the future? Are there talks on-going with other platforms to bring this technology further afield?</strong></p><p><strong>Steven:</strong> Obviously, I have a lot of NDAs that I have to talk around here. While there are always things going on in the background at AbleGamers, out there in the world helping others, our founder Mark Barlet is constantly reaching out to the big companies to see how we can help. We're constantly fielding calls from makers who are interested in building new and amazing things and are looking for partnerships to do that.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MuzW7PmtuT5ueJna8KoGKQ" name="" alt="Image credit: Microsoft" src="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" mos="https://cdn.mos.cms.futurecdn.net/MuzW7PmtuT5ueJna8KoGKQ.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Image credit: Microsoft </span></figcaption></figure><p>PlayStation has an amazing accessibility side. They worked hard on the console accessibility. They don't have a giant team like Xbox does working on accessibility, but we're always happy to work with them when they call upon us. Nintendo is a different nut to crack. Nintendo has some amazing virtual worlds, and we wish that their worlds were more accessible than they are. We're always happy to help, whenever they would like help.</p><div><blockquote><p>Nintendo has some amazing virtual worlds, and we wish that their worlds were more accessible than they are.</p></blockquote></div><p>Unfortunately, as of yet, they continue to do things like forced motion controls, as well as blocking third-party peripherals. I hope that eventually, Nintendo will come around, but right now, we're talking Xbox leading the pack with PlayStation. Hopefully, more will take cue from that, and decide that the accessibility community is worth supporting.</p><p><strong>Jez: Speaking of motion controls and that sort of thing, what are some of the cardinal sins and game developers can make that prevent their games from being more accessible? Where can developers go to learn best practices?</strong></p><p><strong>Steven:</strong> What we did, in the very beginning of championing accessibility, AbleGamers put together a document called Includification. You can access it at <a href="https://accessible.games/accessible-player-experiences/">Includification.com</a>. At that website, you can check out all of the best practices for gaming, with accessibility in mind. It is a document that we consider practical for developers to include universally golden design for accessibility. What is appropriate for the accessibility community? What makes a game more accessible? What is also beneficial to your able-bodied gamers? They might just enjoy a setting, for example, such as subtitles. They're not just used by the deaf community, they're also used by people who might be hard of hearing, people who might have a baby they don't want to wake up, or people who don't have headphones at an airport. There are a lot of reasons why subtitles are great, and it's not just for the accessibility side of things.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oiaTuCodgrhPApGPDARUMY" name="" alt="Xbox Adaptive Controller Use" src="https://cdn.mos.cms.futurecdn.net/oiaTuCodgrhPApGPDARUMY.jpg" mos="https://cdn.mos.cms.futurecdn.net/oiaTuCodgrhPApGPDARUMY.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Image credit: Microsoft </span><span class="credit" itemprop="copyrightHolder">(Image credit: Microsoft)</span></figcaption></figure><p>While accessibility is our primary concern, it's not everybody's. That's why we preach golden design. Universally <em>good</em> design. As far as the cardinal sins, it's things like not having re-mappable buttons. It's not having the ability to change the buttons on the controller for what you can reach and what's easy for you. It's not having colorblind settings, missing subtitles. Quick time events, if you have a lot of QTE elements in your game you're blocking <em>a lot</em> of people with disabilities. We're currently dealing with Detroit: Become Human, since they have lots and lots of forced QTEs, and there is no way to turn them off. Detroit is a story-based game, and sometimes you can't progress through the story if you can't hit a specific button in a few seconds. Maybe you don't have that physical ability.</p><div><blockquote><p>There's always somebody out there that can use accessibility options, and if they can be implemented without hurting the art of the game, they should be.</p></blockquote></div><p>We should always keep in mind that there's always somebody out there that can use accessibility options, and if they can be implemented without hurting the art of the game, they should be.</p><p><strong>Jez: It's quite sobering to think about things that able-bodied gamers take for granted. Things like a QTE, which completely block progression if you can't hit a QTE fast enough.</strong></p><p><strong>Steven:</strong> It is, for people who might have cognitive disabilities or people who have disabilities whose muscles don't respond to their brain's commands as fast as they'd like them to. Having a failsafe mode in your game is so easy, I don't understand why more developers don't implement these sorts of things. If someone dies so many times on a boss fight, why don't developers have the option to reduce the difficulty on that boss? Obviously, after several tries, they might need some help.</p><p>There are a lot of good ways they can be implemented that shouldn't hurt the overall experience in any way.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xSK8GzoPYLZ5Vhqs2SDgBY" name="" alt="Image credit: Microsoft" src="https://cdn.mos.cms.futurecdn.net/xSK8GzoPYLZ5Vhqs2SDgBY.jpg" mos="https://cdn.mos.cms.futurecdn.net/xSK8GzoPYLZ5Vhqs2SDgBY.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Image credit: Microsoft </span></figcaption></figure><p><strong>Jez: On that note, what are some of the ways that the Xbox Adaptive Controller can help alleviate some of these issues? If a game developer hasn't implemented their own accessibility features, for whatever reason. Can you tell us how the Xbox Adaptive Controller can circumvent any of the blocks present in the way a game has been made?</strong></p><p><strong>Steven:</strong> Number one, the "XAC" as we like to call it, the Xbox Adaptive Controller. It's more of a hub, than it is a controller, for a lot of people. So, some people will buy a XAC or an organization like AbleGamers will get a XAC for them, but they'll never actually touch the controller itself. The only thing it will do is allow 3.5mm switches to be plugged in and then positioned around the gamer like a keyboard. However, they're going to best be able to push the buttons. That's part of the design in of itself.</p><p>So, what we're talking about in that situation is, Xbox alleviated the problem of having to find adapters and controllers and hubs that would all play nice together in order to work on an Xbox and a Windows PC. I can take the switches that are on my wheelchair, and I can turn them from the thing that makes my wheelchair go forward, to the thing that lets me shoot the bad guys in a video game.</p><div><blockquote><p>Xbox alleviated the problem of having to find adapters and controllers and hubs that would all play nice together.</p></blockquote></div><p>Now, for those people who do have some physical ability, or are unable to activate a switch or push a button. It will allow them to do so in whatever fashion they desire. If you're somebody who has an amputation, or you may only have one fully functioning hand, or you have missing digits. Maybe you'll want to put one hand on the d-pad on the lower left corner, and you'll want to use your elbow or a foot pedal. What's great is, I'll be able to sit here for the next hour and a half and give you an example of different disabilities the controller can account for. That's what this was all about. Can we design a controller that is <em>so flexible</em> that it can help people no matter what their challenges are? Did we succeed? I think that we did very well, there's room for improvement, like with any controller. It's impossible to be able to help everybody straight away, but it goes a long way towards a great start.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XCFsqoZuBKULF6jcuAnmph" name="" alt="Image credit: Microsoft" src="https://cdn.mos.cms.futurecdn.net/XCFsqoZuBKULF6jcuAnmph.jpg" mos="https://cdn.mos.cms.futurecdn.net/XCFsqoZuBKULF6jcuAnmph.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Image credit: Microsoft </span></figcaption></figure><p><strong>Jez: Say for example, someone out there is reading this interview and they might want to get themselves or a loved one set up with a XAC and a good set-up for them, but they don't know how to go about it, what is the current best way to get that sort of support?</strong></p><p><strong>Steven:</strong> If you're dealing with AbleGamers, all you have to do is go to <a href="https://ablegamers.org/grant/">AbleGamers.org/grant</a>, and you can apply for our grant process. It takes a few months, you'll talk to our accessibility experts. They'll talk you through the process, listen to your accessibility challenges, find out the things you feel you need to improve your gaming set-up. We sit down and decide what the best course of action might be. If it's the Xbox Adaptive Controller, we'll grab that controller and give it to you as part of our grant system. There's no loaning at our charity, we give them away. We do this thanks to the wonderful donors that keep the charity running by giving their time and donations to make sure we can turn around and help the disabled community.</p><p><strong>Jez: Speaking of donors and volunteers, if there are gamers out there who want to donate or volunteer their time, or get involved in helping you guys, where's the best place to do that? What sort of things can people do to help?</strong></p><p><strong>Steven:</strong> The best place to do that is to keep an eye on our social media. We're active on <a href="https://twitter.com/ablegamers">Twitter</a> and <a href="https://www.facebook.com/ablegamers">Facebook</a>, you can find us on <a href="https://www.instagram.com/ablegamers/">Instagram</a> too. You can check out what areas we're coming to, sometimes we need volunteers for expos for example. We'll have them come to the expo and help get the word out about AbleGamers, distributing information on the basic level, or helping direct people who need help to one of our accessibility experts.</p><div class="instagram-embed"><blockquote class="instagram-media"  data-instgrm-version="6" style="width:99.375%; width:-webkit-calc(100% - 2px); width:calc(100% - 2px);"><p><a href="https://www.instagram.com/p/BiSGCgzDANX/" target="_blank"></a></p><p>A photo posted by  on </p></blockquote></div><p>If you're somebody who can't attend an expo but you still want to help out, we're always taking donations at <a href="https://ablegamers.org/ways-to-give/">AbleGamers.org/ways-to-give</a>. There you can see how much money is spent on mission-based things, what our records are, we try to be one of the most transparent charities out there. We want people to know that their efforts and that their money is going to a place they can be proud of.</p><p>You can always check out AbleGamers.com too, we have all kinds of testimonials that showcase the people who have allowed us to tell their story. You can read all about who we are, what we do, why we do it, and who we've helped.</p><p><strong>Jez: In closing, are there any messages you'd like to put out there about accessibility in the games industry?</strong></p><p><strong>Steven:</strong> I think that it's important to underscore how the industry has come around and really changed in the 15 years that AbleGamers has been pushing. With Xbox getting into things the last few years, it's good to see the industry coming around. Because, when we started, if you go to AbleGamers' YouTube channel, you can see a video called One Question. It's a video where we went to GDC and asked developers, in front of a camera one question. "Have you ever thought about designing for gamers with disabilities?" A few people said yes, a lot of people said no, and one guy laughed and walked away.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/8z7-pd5gWBY" allowfullscreen></iframe></div></div><p>Back in the day, that was sort of what we dealt with. People either not understanding <em>why</em> would we do this, or just straight up laughing at us about it. Today, we deal with so many emails that we are months behind on getting to everybody who needs our help, because there's such an outpouring from people who could not only use our services but from other people who want to help too. It's amazing for us. It has made our founder Mark, come to tears many times in public forums because we are able to help these people.</p><div><blockquote><p>We represent a group of people who would like to play video games, who want to be included, who want to be part of the industry.</p></blockquote></div><p>It's not just about AbleGamers, it's about other charities who are partnering to try and help people with disabilities. The accessibility community has really gotten a push forward into the limelight as marketable people who have an income that are worth going after.</p><p>That was the hardest thing for us to get out there in the very beginning. We represent a group of people who would like to play video games, who want to be included, who want to be part of the industry. And we were left out for such a long time. And now, I believe that the industry juggernauts from Xbox and Microsoft and beyond are realizing that this group of people have an interest, they have money to spend, they have the desire to offer, and they have an intelligence that needs to be tapped into.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wbWeCGG2HnZwDAF8t5Vzc3" name="" alt="Image credit: Microsoft" src="https://cdn.mos.cms.futurecdn.net/wbWeCGG2HnZwDAF8t5Vzc3.jpg" mos="https://cdn.mos.cms.futurecdn.net/wbWeCGG2HnZwDAF8t5Vzc3.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Image credit: Microsoft </span></figcaption></figure><p>It's really great to see the industry come around, and this multi-billion juggernaut began to say "hey, you guys are valuable too, and we appreciate your input."</p><h2 id="thanks-a-ton-to-steven-spohn-for-talking-to-us">Thanks a ton to Steven Spohn for talking to us</h2><p>AbleGamers' and their partner's perseverance in this area has been nothing short of incredible, and for a huge company like Microsoft to finally get on board really sends a signal to the other big tech companies out there to do more not just for gaming, but across the entire tech sphere.</p><p>I doubt Microsoft's Xbox Adaptive Controller will be the last mass-market accessibility product we see emerge from Redmond, which has become a front-runner in recent years championing the accessibility cause among the big tech giants. Hopefully, the Apples, Googles, and Amazons of the world will follow suit.</p><p>If you want to help out AbleGamers by volunteering your time or via donations, hit the link below.</p><p><a href="https://ablegamers.org/ways-to-give/" title="" class="cta large">Support AbleGamers</a></p>
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                                                            <title><![CDATA[ How Xbox's Adaptive Controller could revolutionize gaming for the disabled ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/how-xboxs-adaptive-controller-may-revolutionize-gaming-disabled</link>
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                            <![CDATA[ Playing video games has always been a struggle for people who have disabilities, but with the reveal of the Xbox Adaptive Controller, that may not be the case for too much longer. Here's how the new tech might revolutionize the industry . ]]>
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                                                                        <pubDate>Tue, 22 May 2018 16:00:02 +0000</pubDate>                                                                                                                                <updated>Wed, 21 Nov 2018 17:02:10 +0000</updated>
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                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Corey was able to game with his brother Zachary despite his injuries thanks to the Adaptive Controller.]]></media:description>                                                    </media:content>
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                                <p>Having a disability can interfere with a lot in life, including the ability to enjoy gaming. Disabilities that impair movement often make this difficult, and in some cases even impossible. Unfortunately for folks with this problem, there are very few viable options available to help them ease this struggle.</p><p>The upcoming Xbox Adaptive Controller, however, changes this. Designed specifically for people with limited mobility, it has a huge amount of potential. Here's how the new controller might change the face of gaming forever.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56081&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fstore%2Fd%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See on Microsoft Store</a></p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fcK19CAjWM" allowfullscreen></iframe></div></div><h2 id="incredible-versatility">Incredible versatility</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QgxEjgXnJsfCjNkonnFJbf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/QgxEjgXnJsfCjNkonnFJbf.jpg" mos="https://cdn.mos.cms.futurecdn.net/QgxEjgXnJsfCjNkonnFJbf.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><div><blockquote><p>With the Xbox Adaptive Controller, a gamer can game with one hand and one foot, or one hand and their shoulder, or even one foot and their chin.</p></blockquote></div><p>Between the dual programmable buttons, fully customizable control scheme, and the staggering 19 3.5 mm jacks that can be used to connect joysticks, keypads, and more, the Adaptive Controller definitely earns its title. The possibilities for all the different personalized rigs that could be organized for someone with a disability are endless.</p><p>This extensive adaptability allows <em>anyone</em> that suffers from an impairment to play video games like anyone else would, no matter what their personal struggle is like. That's an incredible step forward for the accessibility community and their effort to reintegrate with the gaming world.</p><h2 id="we-know-it-works">We know it works</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8GQgj7RBykGUyvPwqxFkUB" name="" alt="Corey was able to game with his brother Zachary despite his injuries thanks to the Adaptive Controller." src="https://cdn.mos.cms.futurecdn.net/8GQgj7RBykGUyvPwqxFkUB.jpg" mos="https://cdn.mos.cms.futurecdn.net/8GQgj7RBykGUyvPwqxFkUB.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=""><span class="caption-text">Corey was able to game with his brother Zachary despite his injuries thanks to the Adaptive Controller. </span></figcaption></figure><p>It's one thing to boast about the controller's capabilities, but it's another to see them in action, being used by the people they were made for. Thankfully, though, we're able to see that the product works excellently in its <a href="https://www.youtube.com/watch?v=9fcK19CAjWM">introductory video</a> on Xbox's YouTube channel.</p><p>Throughout the video, various people suffering from a disability are shown utilizing the Adaptive Controller to great effect, with a few of them specifically noting how easy it is for them to play when using it. An occupational therapist at Craig Hospital in Denver, Colorado spoke about the hardware:</p><div><blockquote><p>Our role as occupational therapists is to get people back to 'doing'. When the Xbox Adaptive Controller came along, it acted like an Xbox controller. It just worked.</p></blockquote></div><p>All of this proves that the controller is accomplishing what it was made to do, and that it's almost guaranteed that it will continue to be effective when it releases to the wider public later this year.</p><h2 id="a-domino-effect">A domino effect</h2><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EyBSc9fr9MiZyW5o9kMaLk" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/EyBSc9fr9MiZyW5o9kMaLk.jpg" mos="https://cdn.mos.cms.futurecdn.net/EyBSc9fr9MiZyW5o9kMaLk.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><div><blockquote><p>The Xbox Adaptive Controller may only be the first of many accessibility-focused products across the gaming industry.</p></blockquote></div><p>Assuming the Adaptive Controller is as successful as it looks like it's going to be, it's very likely that Xbox's competitors will develop something similar in the near future. If we look past how various companies will attempt to outdo each other, we'll see that there's one group that benefits no matter what: the accessibility community.</p><p>If similar products are developed for PlayStation, Nintendo Switch, and PC, than physically impaired gamers will have more and more options to choose from when it comes to deciding what kind of games they want to play. Indeed, the Xbox Adaptive Controller may only be the first of many accessibility-focused products across the gaming industry, and there's nothing I'd like more then for that to be the case. Everyone deserves a chance to experience the magic of video games. Thanks to the Xbox team, it's possible that everyone will.</p><h2 id="your-thoughts">Your thoughts</h2><p>Are you excited to see how the Adaptive Controller might change gaming forever? Let me know in the comments.</p><p>Upon becoming available later this year, the Xbox Adaptive Controller will cost $99.99.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56081&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fstore%2Fd%2Fxbox-adaptive-controller%2F8nsdbhz1n3d8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See on Microsoft Store</a></p>
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                                                            <title><![CDATA[ Controller Gear reveals beautiful Xbox Adaptive Controller skins ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/controller-gear-reveals-stunning-xbox-adaptive-controller-skins</link>
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                            <![CDATA[ Microsoft recently revealed the which is specifically designed for people with disabilities or limited mobility. This was a long-awaited product because over a billion individuals live with some form of disability around the world. ]]>
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                                                                        <pubDate>Fri, 18 May 2018 15:30:36 +0000</pubDate>                                                                                                                                <updated>Thu, 31 May 2018 16:22:52 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Asher Madan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/5fFkAXpcBwkjGHNNFMRp3W.jpg ]]></dc:source>
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                                <figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ai3yZddN7U5DkxuTnhfAx" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/ai3yZddN7U5DkxuTnhfAx.jpg" mos="https://cdn.mos.cms.futurecdn.net/ai3yZddN7U5DkxuTnhfAx.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>Microsoft recently revealed the <a href="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller" data-original-url="https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller">Xbox Adaptive Controller</a> which is specifically designed for people with disabilities or limited mobility. This was a long-awaited product because over a billion individuals live with some form of disability around the world. Many of them are gamers or want to try it out.</p><p>The Xbox Adaptive Controller is a stunning product with a sleek design and elegant look. However, what if you wanted to customize yours? Luckily, Controller Gear allows you to do just that with its upcoming skins. You can choose from a variety of looks like wood, military camouflage, and celestial bodies. Currently there are nine skins to choose from, but you can also buy stickers that place giant "A" and "B" letters over the large buttons. A travel case and silicone protector are also available for purchase.</p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">By now you’ve heard about the all new <a href="https://twitter.com/hashtag/XboxAdaptiveController?src=hash&ref_src=twsrc%5Etfw">#XboxAdaptiveController</a>! The ultimate way to customize your <a href="https://twitter.com/hashtag/gaming?src=hash&ref_src=twsrc%5Etfw">#gaming</a> experience. Take your customization one step further by choosing the perfect skin to match. The skins shown here, and many more, are all available at <a href="https://t.co/X74kHb2pzs">https://t.co/X74kHb2pzs</a> <a href="https://t.co/YACzOZMhMA">pic.twitter.com/YACzOZMhMA</a>By now you’ve heard about the all new <a href="https://twitter.com/hashtag/XboxAdaptiveController?src=hash&ref_src=twsrc%5Etfw">#XboxAdaptiveController</a>! The ultimate way to customize your <a href="https://twitter.com/hashtag/gaming?src=hash&ref_src=twsrc%5Etfw">#gaming</a> experience. Take your customization one step further by choosing the perfect skin to match. The skins shown here, and many more, are all available at <a href="https://t.co/X74kHb2pzs">https://t.co/X74kHb2pzs</a> <a href="https://t.co/YACzOZMhMA">pic.twitter.com/YACzOZMhMA</a>— Controller Gear (@ControllerGear) <a href="https://twitter.com/ControllerGear/status/996984325710082049?ref_src=twsrc%5Etfw">May 17, 2018</a><a href="https://twitter.com/cantworkitout/status/996984325710082049">May 17, 2018</a></p></blockquote><div class="see-more__filter"></div></div><p>It's great to see that Controller Gear is offering a way to make the device look the way you want it to. Hopefully the Xbox Adaptive Controller will help more people get into gaming due to its ease of use and support for a variety of inputs. Mainstream products that make gaming more accessible are hard to come by so this is an excellent start.</p><p>The Xbox Adaptive Controller will launch exclusively through the Microsoft Store for $99 later this year. It will probably be available at other retailers after that. We'll keep you posted as soon as we know more. Until then, you can gawk at the gorgeous skins. Which one do you prefer? Let us know.</p><p>Keep an eye on <a href="https://www.windowscentral.com/gaming" data-original-url="https://www.windowscentral.com/gaming">WindowsCentral.com/Gaming</a> for all the latest in Xbox and Windows 10 gaming, accessories, news, and reviews!</p>
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                                                            <title><![CDATA[ Microsoft announces Xbox Adaptive Controller to bring accessible gaming to all ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/microsoft-announces-xbox-adaptive-controller</link>
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                            <![CDATA[ Microsoft has finally unveiled the new Xbox Adaptive Controller to help those who normally cannot participate in one of the fast-growing areas of technology: gaming. Here is the story. ]]>
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                                                                        <pubDate>Thu, 17 May 2018 06:49:35 +0000</pubDate>                                                                                                                                <updated>Thu, 17 May 2018 08:19:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ daniel@windowscentral.com (Daniel Rubino) ]]></author>                    <dc:creator><![CDATA[ Daniel Rubino ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6NR5xekwqgKfsY5ABrsyAQ.jpg ]]></dc:source>
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                                <p>Microsoft is on a mission these days, and that is to get as many people to participate in the technological revolution we are living in – that includes people with disabilities and who have limited mobility to play games on Xbox.</p><p>The new $99 Xbox Adaptive Controller has been "years in the making" and involved Microsoft working closely with The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/9fcK19CAjWM" allowfullscreen></iframe></div></div><p>Microsoft Xbox head Phil Spencer detailed the announcement in a new blog post on Xbox Wire, where he shared some of the goals and motivation behind the project:</p><div><blockquote><p>At Microsoft, we believe in empowering every person and every organization on the planet to achieve more. Our CEO, Satya Nadella, has spoken about how essential it is that we push the boundaries of what technology can do in a concerted effort to be inclusive of everyone around the world. These principles have the deepest impact in how we are building products that are designed for everyone. We have been on a journey of inclusive design, which celebrates and draws inspiration from people who are often overlooked in the typical design process.For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging. The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.</p></blockquote></div><p>An image of the controller leaked earlier this week with <a href="https://www.windowscentral.com/microsofts-new-xbox-controller-designed-accessibility-leaks-ahead-reveal" data-original-url="https://www.windowscentral.com/microsofts-new-xbox-controller-designed-accessibility-leaks-ahead-reveal">our games editor Jez Corden detailing the function of the mystery device</a>. Microsoft is now announcing it in conjunction with Global Accessibility Awareness Day (May 18), which seems apropos.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QgxEjgXnJsfCjNkonnFJbf" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/QgxEjgXnJsfCjNkonnFJbf.jpg" mos="https://cdn.mos.cms.futurecdn.net/QgxEjgXnJsfCjNkonnFJbf.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>On top of the device lay two large programmable buttons, alongside quick access the Xbox, Menu, View, and other key inputs. What makes this controller truly unique is along the rear – 19 3.5mm jacks, hooking the console into an existing ecosystem of accessible buttons, thumbsticks, and other input devices. A dedicated USB port allows joysticks to be connected from third-party manufacturers too. This controller will be compatible with both Xbox One and <a href="https://www.windowscentral.com/windows-10" data-original-url="https://www.windowscentral.com/windows-10">Windows 10</a> devices, with additional functionality tied to the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56018&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fstore%2Fp%2Fxbox-accessories%2F9nblggh30xj3%3Frtc%3D1" title="" rel="nofollow" target="_blank">Xbox Accessories</a> app.</p><p>Many people with disabilities have had a difficult time affording customized hardware for gaming, often leaving them on the sidelines. With Microsoft's recent focus for the last few years on inclusive design and bringing Windows – and now Xbox – to everyone including those without the same means as the rest of us can enjoy the fantastic technology that is evolving day to day.</p><figure class="van-image-figure " data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zPj2bSkXubiVaEirrniq8o" name="" alt="" src="https://cdn.mos.cms.futurecdn.net/zPj2bSkXubiVaEirrniq8o.jpg" mos="https://cdn.mos.cms.futurecdn.net/zPj2bSkXubiVaEirrniq8o.jpg" align="middle" fullscreen="" width="" height="" attribution="" endorsement="" class=""></p></div></div></figure><p>The Xbox Adaptive Controller will be sold exclusively through the <a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56018&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2F" title="" rel="nofollow" target="_blank">Microsoft Store for $99</a> later this year. For more information make sure to <a href="https://news.xbox.com/en-us/2018/05/16/xbox-adaptive-controller/" title="" rel="nofollow">read Spencer's full blog post</a> as well as <a href="https://news.microsoft.com/stories/xbox-adaptive-controller/" title="" rel="nofollow">'Plugged In' the story behind the journey</a> to make the controller.</p><p><a href="https://click.linksynergy.com/deeplink?id=kXQk6%2AivFEQ&mid=24542&u1=UUwpUdUnU56018&murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fstore%2Fd%2Fxbox-adaptive-controller%2F8NSDBHZ1N3D8" title="" class="cta shop no-amazon" rel="nofollow" target="_blank">See Xbox Adaptive Controller at Microsoft</a></p>
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