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                            <title><![CDATA[ Latest from Windows Central in Xbox-game-reviews ]]></title>
                <link>https://www.windowscentral.com/tag/xbox-game-reviews</link>
        <description><![CDATA[ All the latest xbox-game-reviews content from the Windows Central team ]]></description>
                                    <lastBuildDate>Tue, 26 May 2026 12:00:00 +0000</lastBuildDate>
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                                                            <title><![CDATA[ '007: First Light' review — Not content with being one of the best stealth-action games in years, it also comes with a huge warning to the world ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/007-first-light-review</link>
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                            <![CDATA[ Hitman legends IO Interactive have another absolute banger on their hands with 007: First Light, which effortlessly weaves authentic classic Bond stealth-action with poignant plot points that should worry anyone paying attention. ]]>
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                                                                        <pubDate>Tue, 26 May 2026 12:00:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[A new Bond for a new era of high-quality Bond games. Cheers, IOI. ]]></media:description>                                                            <media:text><![CDATA[007: First Light review screenshots from Xbox Series X]]></media:text>
                                <media:title type="plain"><![CDATA[007: First Light review screenshots from Xbox Series X]]></media:title>
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                                <p>I had absolutely no expectations whatsoever for 007: First Light, which launches this week on Xbox Play Anywhere and Steam. I come away from this review with a potential pick for my personal Game of the Year. </p><p>I'm by no means a hardcore Bond fan, but I do have a fondness for the franchise. I have nostalgic memories watching the classics as a kid, from Goldfinger to GoldenEye (both movie and game). If you're a Brit, Bond is woven into the culture with everyone having at least <em>some </em>generalized awareness of its tropes and cliches.</p><p>I'm also, at best, a casual fan of IO, having long been impressed by Hitman, albeit from the sidelines, as a dabbler, and I'm by no means a stealth-assassin aficionado. Despite all of this, I came away from 007: First Light not only blown away by the game's raw quality, but also its thoughtful and authentic story delivery. IO has hit another level. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="high" data-lazy-src="https://www.youtube-nocookie.com/embed/nTUoIyTMw0Q" allowfullscreen></iframe></div></div><p>007: First Light takes what IO built within its dynamic open assassination sandboxes and deftly applies it to something more cinematic — while avoiding feeling overly linear or scripted. It pays raises a vodka martini to Ian Fleming's classic world in spades, remaining unapologetically British in delivery while pulling on contemporary real-world events that should be on everyone's radar. </p><p>007: First Light is an absolute masterpiece, and I am elated for the team at IO. There are some rough edges, but nothing a patch or two won't smooth out. I'm more than happy to recommend its beefy, 16+ hour campaign in full to players on Xbox and PC. </p><h2 class="article-body__section" id="section-007-first-light-review-visuals-design-and-performance"><span>007: First Light review — Visuals, design, and performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VdAkKfLgPpXYU4Nt8U8Vod" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/VdAkKfLgPpXYU4Nt8U8Vod.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/VdAkKfLgPpXYU4Nt8U8Vod.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">007: First Light takes place across several continents.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>007: First Light runs on IOI's proprietary engine known as Glacier, giving 007: First Light a large variety of gameplay modularity and systems, wholly befitting of <em>Bond. </em>It's also not a bad looker, either, with impressive lighting and smoke detailing, and good shadows. I was a little disappointed with the overall performance compromises on Xbox Series X, however. Bond is best served on a high-end PC as usual. </p><p>007: First Light offers both performance and quality modes on Xbox Series X, although the frame rate is very poor on quality mode with the review build, with a juddery presentation. I suspect many, if not most, will use performance mode on Xbox Series X|S. In this mode, you do get a smooth 60 FPS throughout the whole game on the X with no noticeable dips, but the resolution takes a beating.</p><p>It dynamically scales to maintain pace with the target frame rate, which can result in pixelated presentation in some sequences. It's ultimately a minor gripe, though — and something I'm sure IO will optimize further in subsequent patches. </p><p>Clearly, the lion's share of 007: First Light's design work went into its characters. As a cinematic game, this was clearly the right choice. The main characters are evocative and give great performances, although the throwaway NPCs can look a little uncanny at times. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V4yUmjHmbfh5kFCJX7Xaid" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/V4yUmjHmbfh5kFCJX7Xaid.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/V4yUmjHmbfh5kFCJX7Xaid.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Realistic locations with dozens of NPCs makes 007 all the more immersive.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Glacier is still a great engine for creating immersive, realistic human spaces. Some scenes feature dozens of NPCs on-screen simultaneously (as was often true in Hitman), with key NPCs sporting their own behaviors and pathing. IO also continues its penchant for hefty detailing and realism, offering tons of reasons to explore the game's varied and sizeable playspaces. </p><p>007: First Light is a stealth game at its core, connecting Hitman-styled stealth sandbox action-puzzle environments between more Bond movie-style cinematic linear sequences. IO executes the blend of gameplay styles effortlessly, with great pacing between the game's bombastic action movie highs and more meticulous, analytical stealth segments. </p><p>Taking in 007: First Light's gallery of colorful characters, larger-than-life cinematic highs, and carefully crafted stealth sequences made me almost nostalgic at times. Structurally speaking, I more than once felt like I was a kid playing Metal Gear Solid again, and that's one of the best compliments I can give this game. </p><h2 class="article-body__section" id="section-007-first-light-review-story-and-characters"><span>007: First Light review — Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2725px;"><p class="vanilla-image-block" style="padding-top:56.26%;"><img id="Ts7i8euY5rLmsgAzpEGnxc" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/Ts7i8euY5rLmsgAzpEGnxc.png" mos="" align="middle" fullscreen="1" width="2725" height="1533" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ts7i8euY5rLmsgAzpEGnxc.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some of 007's villains call back to Bond's larger-than-life nemeses.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Indeed, I can't praise IOI enough for the overall story delivery here. The quality of the digital acting and cinematic pacing is hard to nail by itself, but marry in the lofty expectations that come with a modern Bond experience ... and you've set yourself a pretty gargantuan challenge. IOI nailed it, through and through. 007: First Light is quite possibly not just the best Bond game ever made, it's also worthy of the best movies from the franchise's celebrated canon. Absolute cinema. </p><p>You play as a younger James Bond here. A RAF Aircrewman who found himself at the wrong place at the wrong time. Or perhaps, it was the right place? </p><p>Salvaging an MI6 mission gone awry, the rookie Bond ends up inducted into an MI6 training program for his valor and proficiency in the field. The program is set to revive this universe's version of the "00" elite agent program ... although why it was shuttered in the first place is a major plot point.  </p><p>I won't spoil the game's overarching beats, but throughout 007: First Light, you meet an incredible cast of memorable characters with Hollywood-grade delivery and fantastic dialogue. All of the Bond franchise's signature tropes are not only retained, but celebrated. Everything from Bond's irritatingly charming witticisms, a mysterious femme fatale, spy gadgets from the eccentric Q, and M — almost as new in the job as you, and terminally frustrated by Bond's cavalier antics. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2738px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FuF4T7LKKQUCL7atm3gW6d" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/FuF4T7LKKQUCL7atm3gW6d.png" mos="" align="middle" fullscreen="1" width="2738" height="1540" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/FuF4T7LKKQUCL7atm3gW6d.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Shaken, not stirred.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Lenny Kravitz' bombastic crime lord Bawma, and others (spoilers), felt like an attempt to draw on some of Bond's larger-than-life classic villains. Yet, the overarching story 007: First Light tells feels scarily poignant and closer to home than I think many will be prepared for. </p><p>007 celebrates many different angles of <em>Bond</em> in a way that only a video game can — offering different Bond styles throughout its various systems, cinematic moments, and characters. Despite all of this, it never feels incohesive, which is incredibly impressive. 007: First Light, for its story alone, is well worth a place among the franchise's biggest and most celebrated movies. </p><p>Bond in 007: First Light is as green and reckless as they come, but he gets humbled pretty quickly. His maturity grows throughout the game, shadowed by the cold veteran Greenway, a former "00" relegated to a pencil pusher due to a notoriously botched op. </p><p>The way James' relationship and camaraderie grow with the supporting MI6 cast throughout the game was one of 007's high points for me, but what I enjoyed even more was how IOI delivered a contemporary narrative that should feel very relevant to anyone paying attention. </p><p>I don't want to spoil where the game takes some of these ideas, but 007: First Light also serves as a pretty stark warning about very, <em>very real </em>risks many of the world's biggest governments are already taking with certain companies and individuals ... I suspect those warnings will not be heeded. </p><p>In any case, like any great Bond movie, 007: First Light will run you through the whole gamut of human emotions, and I was fully invested throughout the whole show. </p><h2 class="article-body__section" id="section-007-first-light-review-gameplay"><span>007: First Light review — Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z9Yi5AGnZnn2byoTvKcuYd" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/Z9Yi5AGnZnn2byoTvKcuYd.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Z9Yi5AGnZnn2byoTvKcuYd.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">007: First Light has you run and gunning, fist fighting, car chasing, and stealthily investigating across the globe.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I generally don't see myself as having the patience for stealth games like Hitman, but 007: First Light offers a vast variety of gameplay styles and opportunities to meet players where they are. Combat is <em>not </em>a "last resort" in 007: First Light. </p><p>Indeed, 007: First Light draws inspiration from the Batman Arkham games for its fist fighting. Dodge, parry, grab, and then execute form the basis of combat. But there's also so much more here. </p><p>First Light's close-quarters combat is incredibly dynamic, offering contextual opportunities that feel ripped straight out of the movie. What's all the more impressive is that it never feels overly scripted. James will dynamically use the environment to his advantage in combat, and you can throw objects and reach for other tools to stun and incapacitate foes on the fly. Run out of bullets? Throw your gun at them, too. </p><p>Oftentimes, I find games tend to put their focus on one specific style of gameplay, but First Light's gunplay is also incredibly robust. You can only wield guns and kill enemies in certain situations, when your "License to Kill" is active — James is bound by the law after all. Thankfully, there's a whole army of terrorists and mercenaries standing between Bond and his goals, with plenty of opportunities to cause mayhem and chaos. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="urwJ75gsQ9mW7yvLBr6vdd" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/urwJ75gsQ9mW7yvLBr6vdd.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/urwJ75gsQ9mW7yvLBr6vdd.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">IOI gives you the freedom to play your way a lot of the time. You can beat all the guards to a bloody pulp, or gun for total stealth in some segments. When all else fails, James negotiates with a large arsenal of gadgets and guns.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>James has various resources he can use in combat. The Q-Watch gadget lets you hack environmental details and set traps, luring enemies or stunning them for a quick stealth take down. You'll also gain focus points for successful actions and activities, which lets you slow down time during gunplay, Max Payne-style, for some slow-motion flourishes.</p><p>However, it <em>also </em>lets you use your spy craft persuasion tactics. You can walk up to a group of guards and confidently warn them that you're the IT guy here to check out a faulty server. If you have enough focus points, they'll buy the bluff temporarily at least. However, some smarter and more perceptive guards may be more difficult to persuade ... </p><p>The game also has more than its fair share of Hollywood-style set-piece moments. I found myself driving a garbage truck through packed London streets at one point, as mercs swarmed with silenced (and not so silenced) machine guns. There are obligatory car chases, parachute-free skydives, and other unexpected Bond-style "improvisations." </p><p>I played the game through on Normal difficulty across around 16 hours of playtime for the campaign. It also has some Metal Gear VR missions-style test levels you can try out, complete with leaderboards for skill expression. I want to also add that it had some of the best tutorial segments I've seen in a game, woven in as slick training montages. </p><p>007: First Light felt impeccably polished throughout. I was never disengaged or rushing to completion, even in the slower, stealthier segments — it was often here the characters and world-building shone the most. A huge variety of gameplay locations, gameplay styles, unique activities, set-piece moments, logic puzzles, investigations, platforming, and, honestly, exploration opportunities never left me wanting. </p><h2 class="article-body__section" id="section-007-first-light-review-conclusion"><span>007: First Light review — Conclusion</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dxPQHfsKQDPjCNtDfvnJnd" name="007: First Light Review" alt="007: First Light review screenshots from Xbox Series X" src="https://cdn.mos.cms.futurecdn.net/dxPQHfsKQDPjCNtDfvnJnd.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/dxPQHfsKQDPjCNtDfvnJnd.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Taking in the sights.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I am rooting for 007. For one thing, it's becoming rare that we get games like this these days, particularly so at this level. It's even rarer that we get a game based on an existing IP that utterly nails the source material. It's rarer still that a AAA developer can stray from its bread-and-butter comfort zone and reach even higher — while also thoroughly succeeding. </p><p>007: First Light is as spectacular a game as it is a true Bond story and experience. The plot, the characters, the gameplay variety and pacing ... when you zoom out, the needle IOI had to thread makes for nothing short of a Herculean task. I hope the market rewards them in droves. </p><div><blockquote><p>For anyone who has ever loved action-leaning stealth games, cinematic action games, or frankly, James Bond all up — 007: First Light is absolutely essential. </p></blockquote></div><p>This is quintessential James Bond at its absolute best. Yes, I think there's room for optimization on console, and I have experienced a crash or two; the minor issues I experienced on my run didn't even come close to detracting from the overall package. </p><p>The fresh take on the franchise gives IOI a huge amount of runway for future installments (hopefully), and offers an angle underexplored by the movies themselves. It pays thoughtful homage to the franchise's iconic tropes without coming across as forced or ham-fisted, while also putting its own uniquely <em>IOI </em>mark on the legendary canon. </p><p>For anyone who has ever loved action-leaning stealth games, cinematic action games, or frankly, James Bond, all up — 007: First Light is absolutely essential. </p><p><em>007: First Light launches on May 27, 2026, for Xbox Series X|S, PS5, and PC. It's also part of Xbox Play Anywhere for Xbox consoles and the Xbox PC store. </em></p>        <div class="featured_product_block featured_block_horizontal" data-id="08180a2e-dfac-4244-b3db-8c1323bbb55c">            <a href="https://www.amazon.com/007-First-Light-Specialist-Xbox-X/dp/B0FBJ1D4J1" data-model-name="007: First Light" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/byi4vbpYWhwYrsE8D5STgN.jpg" alt="James Bond holding a gun and pointing it to the right."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">007: First Light</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>007: First Light follows a rookie Bond, fresh out of training and into the fire of a globe-spanning conspiracy that could threaten the entire MI6 intelligence apparatus. </p><p><strong>See at: </strong><a href="https://www.amazon.com/007-First-Light-Specialist-Xbox-X/dp/B0FBJ1D4J1" target="_blank"><strong>Amazon</strong></a><strong>, </strong><a href="https://www.xbox.com/en-us/games/store/007-first-light/9pj34m93zv7z?msockid=2ab8240af48b6449159a3355f5ff65c0" target="_blank"><strong>Xbox</strong></a></p></p>                </div>                            </div>        </div><a href="https://www.reddit.com/r/windowscentral/"><figure class="van-image-figure pull-left inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1672px;"><p class="vanilla-image-block" style="padding-top:29.96%;"><img id="rX94E5y9uUKpUAhcKF7Ruj" name="reddit-windows-central" alt="Click to join us on r/WindowsCentral" src="https://cdn.mos.cms.futurecdn.net/rX94E5y9uUKpUAhcKF7Ruj.png" mos="" align="left" fullscreen="" width="1672" height="501" attribution="" endorsement="" class="pull-leftinline"></p></div></div></figure></a><p><em>Join us on </em><a href="https://www.reddit.com/r/windowscentral/"><em>Reddit at r/WindowsCentral </em></a><em>to share your insights and discuss our latest news, reviews, and more.</em></p><iframe src="https://content.jwplatform.com/players/6RpgFf6g.html" id="6RpgFf6g" title="Xbox Ally in 2026: Thoughts on the state of Xbox Mode, AutoSR tested, and what comes next for Xbox Helix" width="1920" height="1080" frameborder="0" scrolling="auto" allowfullscreen></iframe>
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                                                            <title><![CDATA[ Forza Horizon 6 is the "most confident, most refined, and most fun" yet — the best-looking racer on Xbox and PC ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/forza-horizon-6-review</link>
                                                                            <description>
                            <![CDATA[ Playground proves once again why they're the top dog when it comes to racing games. ]]>
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                                                                        <pubDate>Thu, 14 May 2026 12:00:00 +0000</pubDate>                                                                                                                                <updated>Thu, 14 May 2026 12:08:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Michael Hoglund]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[What a ride!]]></media:description>                                                            <media:text><![CDATA[Forza Horizon 6 screenshot of ]]></media:text>
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                                <p>Back in 2005, Forza Motorsport screeched onto Xbox with one goal: to be the king of driving sims. It was all tight corners, white-knuckle precision, and the kind of seriousness that made you sweat over every gear shift. Fast forward to 2012, and suddenly Forza Horizon bursts onto the scene, tossing the rulebook out the window and blazing its own wild trail.</p><div  class="fancy-box"><div class="fancy_box-title">Forza Horizon 6 factsheet</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Np85kEGhMTzLkxkqHaV3sJ" name="forza-horizon-6-image-product-01" caption="" alt="Screenshot of Forza Horizon 6's reveal teaser." src="https://cdn.mos.cms.futurecdn.net/Np85kEGhMTzLkxkqHaV3sJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Title:</strong> Forza Horizon 6<br><strong>Genres:</strong> Open-world racing<br><strong>Released:</strong> May 19, 2026<br><strong>Developer:</strong> Playground Games<br><strong>Available on:</strong> PC, Xbox Series X|S<br><strong>Price:</strong> <a data-analytics-id="inline-link" href="https://www.amazon.com/Forza-Horizon-6-Standard-Xbox-X/dp/B0GHC1548X" target="_blank">$69.99 at Amazon</a><br><strong>Xbox Play Anywhere:</strong> ✅<br><strong>Xbox Game Pass:</strong> ✅</p></div></div><p>Horizon ditched the stuffy closed circuits for sprawling vistas, sun-soaked roads, and the kind of festival beats that make your speakers beg for mercy. It absolutely nailed the open-world vibe.</p><p>I still get flashbacks to Test Drive Unlimited. I miss my Bugatti Veyron.</p><p>Over the next fourteen years, the Horizon series evolved from Colorado hillside racing to a globe-trotting celebration of car culture, each entry layering on seasons, stories, and social cues while never forgetting the pure, grin-inducing joy of flooring it through an ever-changing landscape.</p><p>Now, with Forza Horizon 6, Playground Games has taken its wheels to Japan and delivered what feels like the franchise’s most confident, culturally immersive chapter yet.</p><p>From the neon pulse of Tokyo to mist-shrouded mountside grounds, Forza Horizon 6 doesn’t rewrite history, but layers perfection on top of perfection to make the latest entry <strong>the most polished experience to date</strong>.</p><h2 class="article-body__section" id="section-forza-horizon-6-the-landscape-of-japan"><span>Forza Horizon 6: The landscape of Japan</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PWvyknH3iJBzh6njyZVs8k" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of downtown near Shibuya Crossing." src="https://cdn.mos.cms.futurecdn.net/PWvyknH3iJBzh6njyZVs8k.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PWvyknH3iJBzh6njyZVs8k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The gorgeous alley downtown near Shibuya Crossing. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>A lifetime ago, or at least it feels that way, I took a trip to Tokyo and fell head over heels for the place. I talk about it so much that anytime Japan comes up, my wife hits me with her classic, <em>"Oh, you’ve been to Japan? News to me!"</em> sarcasm. She’s heard it all before, but I can’t help myself.</p><p>I’m not about to start swinging a katana around or anything, but <strong>I like to think I know a thing or two about Japan</strong>. So when I fired up the new Horizon, I was hit with that same jaw-dropping awe I felt the first time I wandered Tokyo’s streets.</p><p>From the blinding lights of downtown to the peaceful hush of the countryside, Horizon 6 bottles up Japan’s spirit and pours it into every fence post and skyscraper. The game’s DNA is now part neon, part street racer, and all heart.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DgtUPVmPKaPkWSBjhjf99Z" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a snow race near the start." src="https://cdn.mos.cms.futurecdn.net/DgtUPVmPKaPkWSBjhjf99Z.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/DgtUPVmPKaPkWSBjhjf99Z.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Every starting gate is similar, but they're always fun to blast through. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Forget just hunting down XP boards; now you’re on the lookout for adorable mascots scattered everywhere. Every region’s got its own little critter begging to be flattened by your V8, and the squeaks they make when you do? Chef’s kiss.</p><div><blockquote><p>Horizon’s always been great at nailing the vibe of its locations, but 6 goes the extra mile — literally.</p></blockquote></div><p><strong>Street races are now their own beast</strong>, totally separate from the main Horizon grind. These unsponsored, underground events feel like you’ve stumbled into Tokyo’s secret racing underbelly, and I’m here for it. However, I was caught off guard by two things. They’re not huge, but still something worth mentioning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hHCCFjb4xhPFbeCdm45z8k" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of downtown Tokyo." src="https://cdn.mos.cms.futurecdn.net/hHCCFjb4xhPFbeCdm45z8k.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hHCCFjb4xhPFbeCdm45z8k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The cityscape doesn't quite light up like Tokyo, but it comes close. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>When I visited Tokyo, one of the things that struck me was the size of it. From the Tokyo Skytree, a 2080-foot-tall building, no matter where I looked, I failed to find the limit of the never-ending cityscape. Forza Horizon 6 fails to capture that scale, but for a game that’s looking to capture the essence of the entire country, I forgive them for not capturing that massive city nature.</p><p>One of the areas I thought we’d visit for sure was Mt Fuji, how could we not? I was surprised to find out <strong>we don’t get to visit the great mountain</strong> in the background of every older Godzilla movie.</p><p>But fret not, for I have a very sneaky suspicion that’ll end up being one of the DLC packs we’ll get for the game in the future. My last, and very real complaint, is the fact that there were no 7-Eleven gas stations. If you've been to Tokyo, you know this is a Japanese cultural staple!</p><h2 class="article-body__section" id="section-forza-horizon-6-racing-never-felt-better"><span>Forza Horizon 6: Racing never felt better</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NsEW3R5KpnJAtWxT6UTEFZ" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a starting race in the wilderness." src="https://cdn.mos.cms.futurecdn.net/NsEW3R5KpnJAtWxT6UTEFZ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/NsEW3R5KpnJAtWxT6UTEFZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Fast starts are few and far between when racing at higher difficulties. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Let’s face it, if you’re playing Forza Horizon, you’re not looking for the greatest simulation game on the planet. What you’re looking for is something to poke around in and have a blast doing. Forza Motorsport, iRacing, Assetto Corsa, and other like-minded titles are there for those who want something in a more realistic form.</p><p>For those of us who long for something between that and Need For Speed, Forza Horizon is what we play. And boy am I here to tell you does Forza Horizon 6 ever play, and it plays hard.</p><p>That fun feel is back and better than ever with what feels like a near-never-ending list of vehicles to choose from. Clocking in at <strong>over 600 vehicles at release</strong>, nearly 100 more than Forza Horizon 5 launched with, I’m still digging away at unlocking or paying for the best and coolest looking vehicles available in the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PaR86tbwqh8QaHE832P77Z" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a smiley faced car." src="https://cdn.mos.cms.futurecdn.net/PaR86tbwqh8QaHE832P77Z.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/PaR86tbwqh8QaHE832P77Z.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yeah, I'm showcasing my car. It has 2 downloads that gave me a whopping 200 credits. Super proud. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Progression no longer feels like you’re just going from race to race. Instead of throwing the entire kitchen sink at you, Forza Horizon 6 locks much of the higher-end vehicle races to later stages.</p><p>As you progress through Horizon Events, the races that unlock will go from your D and C vehicle levels to B, A, and eventually S and the new ranking, R. Rather than picking your favorite McLaren from the start, players will be building toward those levels throughout the game's campaign, which gives that authentic career-building feel I felt was missing from the latest iteration.</p><div><blockquote><p>Forcing players to stay within a specific class isn’t a step back, but an attempt to teach players that progression is meant to be meaningful and rewarding.</p></blockquote></div><p>The tone of a circuit race changes if you’re just picking some high-end track star every single time. Forcing players to stay within a specific class isn’t a step back, but an attempt to teach players that progression is meant to be meaningful and rewarding. </p><p>Not only are all event types back, but so are many more that players will be picking at for hours with friends. While I know most reviewers and creators haven’t been spending a ton of time in the event builder, some of the early ones I’ve seen are showcasing just how promising the feature from Forza Horizon 5 can be. What’s more, it can be done in multiplayer now.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vUC4PxRAVEpahnTaZh9e6k" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a drag race." src="https://cdn.mos.cms.futurecdn.net/vUC4PxRAVEpahnTaZh9e6k.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vUC4PxRAVEpahnTaZh9e6k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are a few major drag cars, one of which is locked behind wheel spins. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>In a session that feels more like a private match of Halo Forge, <strong>up to 12 players can co-create Lab Events</strong> in Forza Horizon now. Friends can now create together to make something amazing, awful, or hilarious to drive through.</p><p>Without tunes to choose from, I was forced to learn how to tune vehicles. From drag racing to grip machines, I learned the ins and outs (or at least, at a surface level) of what it means to make your vehicle the best it can be.</p><p>If you peek at the gallery below, you’ll see I spent way too much time battling other reviewers and creators. Sure, my scores will get demolished once the game goes public, but seeing familiar names below mine? That’s a flex I’ll cherish while it lasts. Don't worry, I'll share my tunes and vehicles in some upcoming guides!</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/G5U2en2n8WDii6LvhsSSAk.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hBUQgUrQDkpfMAiJ4MfL7k.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UbipGuYd8NFVPhfmYcoLCZ.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a5bceX55JLFzfhu5sYyhBZ.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Up2YPHQfibpx6WDrMXgMBZ.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DjtiuLw8mnkFEP3k7RTb8Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kJbRh5JQaEpnJ5xveJAd7Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6Aw8ij8AktG4B8UQBdP97Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xxyKHYKfzP2ehNVaJihM4Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4CMt2QWs5AyrRx9HnWnL4Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qFtsNux4VfFKNQXbBT3t4Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vuzoSGXhbLjMydZwdLAC2Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/u4jTcW5AYvcoUTiJgraV2Z.jpg" alt="Forza Horizon 6 screenshot of leaderboards" /><figcaption><small role="credit">Michael Hoglund</small></figcaption></figure></figure><p>In the spirit of competition, <strong>Forza Horizon 6 is also adding drag-racing events to multiplayer</strong>. In the past, players always lined up to race against one another and played on an honor system. Now, there’s a full-blown method of playing together with a scoreboard, disqualification for starting early, and everything else players need in a drag-racing event.</p><p>You can even moonlight as a food delivery driver. Yep, one of the side gigs has you zipping around, picking up takeout, and dropping it off to hungry NPCs. It’s not huge, but there are nine promotion ranks, and some even unlock new delivery rides. Who knew Forza would scratch my DoorDash itch?</p><p>Not everything’s a slam dunk, though. My biggest gripe? Some of the main Horizon Events. Sure, there are a few wild, super-Japanese races, but a couple of them just didn’t have that wow factor I was hoping for.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4Fveuvs8hFXV3EyaafQQ7k" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of the Raku delivery service job." src="https://cdn.mos.cms.futurecdn.net/4Fveuvs8hFXV3EyaafQQ7k.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/4Fveuvs8hFXV3EyaafQQ7k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Fast and DoorDash </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Too often, I was stuck racing against the same types of planes or on tracks that felt like déjà vu. Some set pieces were pure joy. One had me grinning like an idiot, but others? Not so much.</p><p>Another thing that might be seen as a positive, and forgive me if this was in a previous entry, but <strong>you can now rewind during skill events</strong>. I didn’t even realize this until I accidentally hit Y while shifting gears up a drift section, only to rewind back to a previous spot, where I retained the score I had at that moment.</p><p>So yeah, you can fix your mistakes mid-drift without restarting. Some folks will love it, but for leaderboard junkies like me, it feels a little cheap when you’re chasing bragging rights with your friends.</p><h2 class="article-body__section" id="section-forza-horizon-6-building-is-now-a-thing"><span>Forza Horizon 6: Building is now a thing</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fuEMRJzkoadY2X8PCwmR9k" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of The Estate." src="https://cdn.mos.cms.futurecdn.net/fuEMRJzkoadY2X8PCwmR9k.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/fuEMRJzkoadY2X8PCwmR9k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Neon Park V2 if anyone is looking for it! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Got a lot of extra cash that you haven’t spent on a hundred cars? Time to pimp out your garage, or better yet, your own personal Estate. You get your own <em>Playground</em> to build whatever your heart dreams up. Stunt tracks? Go wild. Anime murals? Why not. Ultimate drift zone? Absolutely.</p><p>While some of the builds I came across have been rather lacking, as you can only do so much during a review before you have to move on and test the next feature, what I’ve seen so far has shown that the building tools are going to make Forza Horizon 6 extra special.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jLpyUDmGJoZfiSLQFHWXAZ" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a downloaded garage." src="https://cdn.mos.cms.futurecdn.net/jLpyUDmGJoZfiSLQFHWXAZ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jLpyUDmGJoZfiSLQFHWXAZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I might have the patience for this once the game is fully released, but the tools were kind of a pain to use. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>One build I stumbled into was a neon playground with giant ramps, bowling pins, and a volleyball the size of a bus. I can already see these features getting pushed to the edge of insanity, and I can’t wait to see what the community cooks up after launch.</p><p>Your Estate means your garage gets a makeover, too. I found a Halo Forerunner garage that looked incredible, until I loaded in and every prop did a super jump in the ceiling. Rest in peace, Master Chief.</p><p>Hopefully, things like this get sorted out over time, because I want more Forge in my Xbox games wherever I can get it. That, and the actual building tools feel a little fussy, especially in the garage. Unless I missed it, I couldn't snap walls in place to other walls — which, if it <strong>is </strong>there, means the scheme isn't very intuitive. If they aren't, how is it <strong>not </strong>there?</p><h2 class="article-body__section" id="section-forza-horizon-6-stunning-to-feel-watch-and-listen-to"><span>Forza Horizon 6: Stunning to feel, watch, and listen to</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L6kGbSnDKZND4oaGvHJFBZ" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a mascot getting slammed." src="https://cdn.mos.cms.futurecdn.net/L6kGbSnDKZND4oaGvHJFBZ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/L6kGbSnDKZND4oaGvHJFBZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">For some reason, this little bowl reminds me of Marvin from Hitchhiker's Guide to the Galaxy. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>I know there’s this ongoing joke with the internet that graphics haven’t gotten any better with time. The worst example of this is people who keep posting gameplay videos of Battlefield 3, as if it holds a candle to Battlefield 6. <em>Spoilers: It doesn’t.</em></p><p>I even recently saw a video on social media where players were comparing all the entries in the Forza Horizon series, including 6 to one another.</p><p>What especially caught me off guard was people saying none of them looked any better than Forza Horizon 3. I got a hell of a kick from that. Either those people have never touched a Forza Horizon game, or nostalgia’s got them in a chokehold.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2EMrtXuCQWRoyPrUbnPq9Z" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a race start." src="https://cdn.mos.cms.futurecdn.net/2EMrtXuCQWRoyPrUbnPq9Z.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/2EMrtXuCQWRoyPrUbnPq9Z.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I couldn't get over the feeling of a race start. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>The difference is night and day when looking at the surrounding areas. Not only that, but with every title, more of the environments have become destructive. In the newest game, I found myself plowing through entire forests without hitting any trees that couldn’t be toppled.</p><p>On Xbox Series X or PC, <strong>this is hands-down one of the best-looking racers I’ve ever played</strong>. Vibrant colors, real-time ray tracing, crowds that are steps above Madden fans (just don’t look too close in photo mode), the works.</p><p>The truth that graphics in general have started to flatline a bit is true. Diminishing returns is a thing as you get closer to photo realism, which is why we’re seeing companies like Nvidia push their latest lighting techniques. Forza Horizon 6 is not an exception to this rule, but that doesn’t mean there haven’t been a nice array of improvements. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hNNVSsYcosm9VgUKi5daEZ" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of a Japanese street race." src="https://cdn.mos.cms.futurecdn.net/hNNVSsYcosm9VgUKi5daEZ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/hNNVSsYcosm9VgUKi5daEZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The underground nature of the Japanese street races are niche, but there nonetheless. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>In years past, I always felt like performance was a major trade-off in terms of visuals. This time, I couldn’t tell whether I enjoyed playing on my Xbox Series X with a Vizio OLED or my RTX 5080 build on my 4K ASUS OLED gaming monitor. Sure, there were differences, but nothing substantial in the heat of the moment when all chaos is breaking loose while racing against.</p><div><blockquote><p>Forza Horizon 6 is definitely the most beautiful Horizon game to date.</p></blockquote></div><p>On Extreme RT settings, I was reaching 90 FPS with Nvidia DLSS set to Quality at 4K resolution. On Xbox, I didn’t test the framerate with any "standard" methodology, but I didn’t notice any frame rate dips while playing in Performance mode. The entire experience, whether Xbox or PC, felt incredibly smooth.</p><h2 class="article-body__section" id="section-forza-horizon-6-should-you-buy-it"><span>Forza Horizon 6: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="axPs9Zni33NSwBzqXHVt3Z" name="Forza Horizon 6 - Review screenshots" alt="Forza Horizon 6 screenshot of downtown Tokyo." src="https://cdn.mos.cms.futurecdn.net/axPs9Zni33NSwBzqXHVt3Z.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/axPs9Zni33NSwBzqXHVt3Z.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Downtown feels incredibly authentic. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>If you’ve ever enjoyed a Forza Horizon, you already know the answer: yes, this is an easy buy.</p><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:428px;"><p class="vanilla-image-block" style="padding-top:116.82%;"><img id="Y6kfS2rDZrpR4wMw77cNR9" name="windows-central-must-play-award" alt="Must Play award from Windows Central" src="https://cdn.mos.cms.futurecdn.net/Y6kfS2rDZrpR4wMw77cNR9.png" mos="" align="right" fullscreen="" width="428" height="500" attribution="" endorsement="" class="pull-rightinline"></p></div></div></figure><p>Forza Horizon 6 is the series at its most confident, most refined, and most fun. Everything that made the earlier games iconic is back, but with a slicker sheen and events that pop.</p><p>Is it more of the same? Absolutely, but when "the same" is already <em>this </em>good, there’s zero shame in doubling down. Forza Horizon’s magic is alive and well, and the new additions just keep the party going without losing that signature vibe.</p><p>CoLabs and The Estate are unexpected standouts, adding a ton of replay value and giving even long-time fans something new to chase. This isn’t just content for content’s sake. It all fits and feels right at home in the world Playground Games has built.</p><p>I love that with the throwback progression, you don’t just jump right into the fastest cars. Working your way up makes every win feel earned, and every new race a real step forward. Not every Horizon Event will knock your socks off, although the thrill is still there.</p><p>So here’s the deal: if you love racing and want an open-world experience that’s equal parts heart and horsepower, <strong>Forza Horizon 6 is a no-brainer</strong>. It’s the top dog for a reason, and this chapter just cements it.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f76fb3ac-6dd7-4a40-a9aa-bfd10121179a">            <a href="https://www.loaded.com/forza-horizon-6-xbox-series-xs-pc" data-model-name="Forza Horizon 6 (Xbox PC)" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Np85kEGhMTzLkxkqHaV3sJ.jpg" alt="Screenshot of Forza Horizon 6's reveal teaser."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Forza Horzon 6</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Forza Horizon 6 is the most confident and fun entry yet. An easy recommendation.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Vampire Crawlers review (Xbox Game Pass)  — the creators of Vampire Survivors have built yet another addictive pixelated masterpiece ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/vampire-crawlers-review</link>
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                            <![CDATA[ Poncle has done it again. Vampire Crawlers is a quirky, tactical evolution of the Survivors formula. A must-play on Xbox Game Pass. ]]>
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                                                                        <pubDate>Mon, 20 Apr 2026 13:00:00 +0000</pubDate>                                                                                                                                <updated>Mon, 20 Apr 2026 13:33:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Vampire Crawlers will be your next handheld gaming addiction]]></media:description>                                                            <media:text><![CDATA[A handheld gaming console displays the start screen of &quot;Vampire Crawlers,&quot; featuring a vampire holding a wine glass. Background is vibrant pink.]]></media:text>
                                <media:title type="plain"><![CDATA[A handheld gaming console displays the start screen of &quot;Vampire Crawlers,&quot; featuring a vampire holding a wine glass. Background is vibrant pink.]]></media:title>
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                                <p><a href="https://www.windowscentral.com/gaming/xbox/vampire-crawlers-vampire-survivors">Vampire Crawlers </a>is the second game from developers poncle, of Vampire Survivors fame. Instrumental in bringing about a renaissance of roguelike games, they've fed us well with <a href="https://www.windowscentral.com/gaming/vampire-survivors-balatro">endless DLC</a>, both paid and free, for their first title, and now they are back with a whole new game born from its DNA.</p><div  class="fancy-box"><div class="fancy_box-title">Vampire Crawlers Factsheet</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w8tbz5FkKpzc45oXT7PVzn" name="vampire-crawlers-the-turbo-wildcard" caption="" alt="Eerie vampire with glowing eyes and pointed ears holding a goblet of blood-red wine. Bats fly across a full moon. Text below reads "Vampire Crawlers."" src="https://cdn.mos.cms.futurecdn.net/w8tbz5FkKpzc45oXT7PVzn.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: poncle)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Title:</strong> Vampire Crawlers<br><strong>Genres:</strong> Turn-based, rogue-like, deckbuilder<br><strong>Released:</strong> April 21, 2026<br><strong>Developer:</strong> poncle<br><strong>Available on:</strong> PC, Xbox Series X|S, PlayStation 5<br><strong>Price:</strong> $9.99<br><strong>Xbox Play Anywhere:</strong> ✅<br><strong>Xbox Game Pass:</strong>  ✅</p></div></div><p>Vampire Survivors is a tough act to follow; it was a critical darling, earning<a href="https://www.windowscentral.com/gaming/vampire-survivors-announce-new-dlc-tides-of-the-foscari"> three BAFTA awards</a>, and maintains an incredibly high positive rating on Steam. It's the reason poncle has become synonymous with high-value, low-cost gaming. Can they keep up the winning streak? I think so. <br><br>I've been hopelessly addicted to Vampire Crawlers for a week now, putting it through its paces on the Xbox Series X, but the bulk of my playtime has been on the <a href="https://www.windowscentral.com/hardware/asus/asus-rog-xbox-ally-x-review">Xbox ROG Ally X,</a> as it's a perfect handheld game. Here's everything you need to know about The Turbo Wildcard game from Vampire Survivors.</p><h2 class="article-body__section" id="section-vampire-crawlers-review-what-is-it"><span>Vampire Crawlers Review: What is it?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/N-2fBC8HQGg" allowfullscreen></iframe></div></div><p>While fans might have expected a Vampire Survivors 2, Vampire Crawlers is a pretty radical genre pivot that swaps the real-time bullet hell for a tactical, turn-based card game. It's a casual, turn-based deckbuilder with some roguelite elements set smack bang in the world of <a href="https://www.windowscentral.com/gaming/vampire-survivors-gets-another-free-darker-update-because-there-wasnt-already-enough-to-do">Vampire Survivors</a>.</p><p>Instead of an open field of enemies working their way towards you, you explore grid-based multi-floor dungeons as a dungeon "Crawler' in first person. Expect a strategic loop of scoping the map for combat encounters, picking up loot, and leveling up your deck of cards to progress. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/b98nRW3dnxNdM6XF56FE3m.jpg" alt="Pixel art fantasy game screenshot showing a battle scene with skeleton enemies in a dungeon setting. Player’s hand of cards includes a "Magic Wand" and "Light Tome." " /><figcaption>To unlock new Crawlers, you'll need to find their coffins and fight off a horde of enemies<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P2UUT3xS7LCyymnLF8JF3m.jpg" alt="A pixelated knight with 10,200 health points stands in a dimly lit warehouse. In front, cards like "Magic Wand" are displayed" /><figcaption>Boss battles await you in front of any significant treasure or the entrance to the next floor of a dungeon<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><p>The Vampire Survivors' whimsy and charm is present in every facet of the game. Your arsenal is your deck composed of weapons Survivors fans will be familiar with: the Whip, Knife, Santa Water and everyone's favorite — Garlic, to name a few. The enemies will be familiar too, facing the same skeletons and bats amongst other unpleasant creatures, but from a different perspective. We aren't top-down anymore; we are face-to-face with those man-eating plants.</p><p>Our Crawler characters, which you choose from before entering the dungeon, bring unique passive triggers that respond to the cards you play. For example, Antonio grants a damage bonus every time you play an attack card. They even now have voice lines which bring a whole new breath of personality to the Vampire Survivors universe. </p><h3 class="article-body__section" id="section-vampire-crawlers-review-gameplay"><span>Vampire Crawlers Review: Gameplay</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/AvriAJZoBgKxdkWGPmyejP.jpg" alt="Retro-style RPG game screen with a dramatic night sky. A sword icon is central. Cards like "Lightning Ring" show; game stats and icons border the scene." /><figcaption>Some dungeon maps are named after Vampire Survivors maps, Teeny Bridge for example.<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/J2o4TN7sVpg5xmQtMjCMkP.jpg" alt="Pixel art style inn with a thatched roof labeled "The Gorton Bell." A menu bar above features "Settings," "Crawlers," and "Arena." A button labeled "Enter" is visible." /><figcaption>Head to the Tavern to unlock new dungeon Crawlers<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7kstUunDqM8X9BwR9kefkP.jpg" alt="Pixel-art video game battle screen with a white ghost character in the center. Above, floating pink eyes hover ominously. Player stats and health are displayed on the sides. " /><figcaption>Seeing the pixelated characters up close and in first person is pretty neat<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/z6joXyKRJCMzpZrwy5simP.jpg" alt="A pixelated game interface shows 12 characters in a medieval tavern. Stats appear on the left. A pop-up describes "Antonio Belpaese" with armor boost info." /><figcaption>I hope this character selection screen gets more jam packed with DLC drops<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/G2RmZtmwEaCjaXjfWTZSVP.jpg" alt="Game over screen with pixel art showing a knight in a red-hued dungeon. " /><figcaption>The game might be over, but my next run will be easier!<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><p>I was sent a review guide with the game, which like any provided instructions, I decided not to read at all and go in blind. Cool girls don't look at instructions. Presented with a small deck of cards and my first Crawler, I had no idea what I was doing in the first dungeon. I progressed through the game simply throwing cards out like Gambit and hoping for the best. Thankfully, the game does a great job of showing you what to do, and the first thing you will probably learn is chaining cards to make powerful combos.</p><p>The core of the strategy revolves around your mana pool. Each card has a cost, and your goal is to manage that pool while taking advantage of the Combo Stack. The game rewards you for playing cards in ascending mana cost (0-1-2-3); doing so triggers a multiplier that ramps up your damage exponentially. This is where the "Turbo" in the title comes from — once you find the rhythm, you can play your entire hand as fast as you can click, watching damage numbers skyrocket. The OVERKILL text and accompanying soundbites are particularly satisfying to say the least.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cnshmJbfsUb9GayK7nbxXP" name="Vampire Crawlers" alt="A pixelated game screen shows a "Level Up!" prompt, offering reward choices: an Ankh, Hollow Heart, Garlic, and Stone Mask." src="https://cdn.mos.cms.futurecdn.net/cnshmJbfsUb9GayK7nbxXP.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Levelling up gives you the option of grabbing a new card for your deck, or upgrading an existing card. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>The signature Evolution system returns, too. Those familiar with Survivors will have a massive head start in knowing specifically which weapons and passives to combine to upgrade their cards. However, there are new layers here: you can find Gems to slot into specific cards for bonuses (like 2x damage) or find one-time-use Wildcards that act as combo extenders. These allow you to push a single turn into a god-like state of devastation that can clear a whole row of enemies at once if you... play your cards right (pun intended).</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/akfHuqkqUZzryRKzVSwp2m.jpg" alt="Pixelated video game screen depicting an intense battle scene. A large, robotic enemy is hit with 1603 damage, displaying 'OVERKILL' in bold. " /><figcaption>The overkill screen (and voice line) brings me joy and an opportunity to earn some extra loot<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rX4SyJJyHnGXnC3h4YDSXk.jpg" alt="A gaming screen titled "New Unlocks" displays various achievements such as Garlic, Fire Wand, Crown, and Clover with their unlocking requirements. A "DONE" button is at the bottom." /><figcaption>You can expect a bucket load of unlocks and consequently, Xbox achievements in the first 20 minutes of your game time. Glorious stuff.<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uR5ftBV8qTYpWRjZLzBxyk.jpg" alt="Retro-style video game interface showing a battle with a floating skull. Cards at the bottom display attack options. Health and levels are indicated on the screen." /><figcaption>You'll need to balance your mana and not have too many high cost cards, without the mana to cash them<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JWvUVHoXr6jmePo5dTQbkk.jpg" alt="Screenshot of a video game shows a character named Coneetta joining a team. The background features colorful light rays and sparkling stars" /><figcaption>Sorry babe, the Vampire is in another coffin.<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a38yusZFGyiJb4u6Xdrgfk.jpg" alt="A pixelated game screen with a "Choose a Gem" prompt. Three gem options are shown: "Bombard," "Easy Combo," and "Drain." Each gem card has unique abilities and visual designs." /><figcaption><small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3eW5qPv4uRNqSqZ8UEBJbk.jpg" alt="A dark, mystical room with a glowing crystal ball, candles, and a shelf of books. A card game is displayed, highlighting a card titled "Shield Bash" with text "Deal Armor as damage when played."" /><figcaption>Arcanas return and you can choose one for each run (with the ability to find more within the dungeon)<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GCnwcTEVcpVakB2vfH5EnP.jpg" alt="Video game upgrade menu with various items on shelves, including armor and heart icons. Stats, purchase options, and currency (15 coins) displayed. " /><figcaption>Use coins to upgrade your stats and make each run that bit easier<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><p>My personal favorite right now is going full Bone Build with Mortaccio. He gives extra projectiles, and there is nothing quite as satisfying as throwing Bone cards — which cost zero mana — and watching them bounce and bounce and bounce around the screen. I’ve hit a few walls of difficulty, but the beauty of this game is that death doesn't matter. It’s just an excuse to visit the Unlocks menu, find a doable goal, and bring a new item or stat boost into my next run.</p><p>If I had any criticisms, it would be that some map items are difficult to see when playing on a handheld device. However, there is a launch patch that should improve <a href="https://www.windowscentral.com/gaming/pc-gaming/the-rog-ally-x-is-almost-perfect-but-theres-one-big-thing-the-steam-deck-does-so-much-better">Steam Deck </a>play and, by extension, handheld gaming on the ROG Ally X, so I'm hoping it will be fixed.</p><h2 class="article-body__section" id="section-vampire-crawlers-review-should-you-buy-it"><span>Vampire Crawlers Review: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vJPrDUtUBKFzNthJJyGkPP" name="Vampire Crawlers" alt="A game achievement screen showing various unlocked tasks. Each task has a checkbox, progress bar, and icon. The button at the bottom confirms selections." src="https://cdn.mos.cms.futurecdn.net/vJPrDUtUBKFzNthJJyGkPP.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/vJPrDUtUBKFzNthJJyGkPP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Unlocks menu is a completionists dream (and also the best place to look if you are stuck) </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>If you're a huge fan of Vampire Survivors and the aesthetic, this is a no-brainer purchase at $9.99, or you can play it day one on Xbox Game Pass. It’s an<a href="https://www.windowscentral.com/tag/xbox-play-anywhere"> Xbox Play Anywhere </a>title, and my progress synced flawlessly between my Series X and my handheld.</p><p>The only caveat I would say is that the gameplay loop is a big departure from the bullet hell style. This is a more methodical approach, at least initially. That being said, once you have a strong deck, you can use the auto-play button to just dump your entire hand at the enemy. I tend to do this when building up coins in dungeons I've already cleared. </p><p>I've been really into short, snappy "just one more session" games like <a href="https://www.windowscentral.com/gaming/im-quitting-blue-prince-before-i-go-insane">Blue Prince</a>, <a href="https://www.windowscentral.com/gaming/xbox/my-new-pre-sleep-ritual-is-xbox-ally-and-ball-x-pit-an-unexpected-xbox-play-anywhere-game-of-the-year-contender">Ball X Pit,</a> <a href="https://www.windowscentral.com/gaming/my-favorite-game-of-2024-will-be-the-first-physical-edition-ive-bought-in-years-because-the-freebie-is-amazing">Balatro</a>, and obviously Vampire Survivors, so Crawlers is the perfect game for me. It hits the same dopamine center that comes from building something quite ridiculous and watching it decimate the battlefield. If that sounds like your kinda thing too, you'll love this game. </p><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:428px;"><p class="vanilla-image-block" style="padding-top:116.82%;"><img id="Y6kfS2rDZrpR4wMw77cNR9" name="windows-central-must-play-award" alt="Must Play award from Windows Central" src="https://cdn.mos.cms.futurecdn.net/Y6kfS2rDZrpR4wMw77cNR9.png" mos="" align="right" fullscreen="" width="428" height="500" attribution="" endorsement="" class="pull-rightinline"></p></div></div><figcaption itemprop="caption description" class="pull-right inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I have thoroughly enjoyed my time with Vampire Crawlers. poncle has managed to take the soul of their first hit and transplant it into a completely different body without losing what made it special. It is a game designed with a deep love for the genre and a respect for the player's time (and crucially, money). I only hope that it receives just as much love and adulation, and consequently bucket loads of DLC for me to get my teeth into.</p><p>The review guide mentions a few known issues being ironed out, such as Guardian encounters not always rotating correctly and some Wild Evo cards missing holographic effects. I also noticed that damage numbers on cards don't always perfectly match the enemy UI, but poncle is working on a clearer calculation display for the launch patch.</p><p>Vampire Crawlers is another triumph for poncle. Just be warned: "one more run" is a lie you will tell yourself every single night. </p>        <div class="featured_product_block featured_block_horizontal" data-id="f76fb3ac-6dd7-4a40-a9aa-bfd10121179a">            <a href="https://www.xbox.com/en-US/games/store/vampire-crawlers-the-turbo-wildcard-from-vampire-survivors" data-model-name="Vampire Crawlers: The Turbo Wildcard from Vampire Survivors" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/w8tbz5FkKpzc45oXT7PVzn.jpg" alt="Eerie vampire with glowing eyes and pointed ears holding a goblet of blood-red wine. Bats fly across a full moon. Text below reads "Vampire Crawlers.""></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Vampire Crawlers: The Turbo Wildcard from Vampire Survivors</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Prepare for another glorious time-sink game from the creators of Vampire Survivors. Vampire Crawlers combines the addictive retro vibes of poncles first title with a turn based deckbuilder. <br><br>Step into a first person dungeon crawler and face the undead hordes from a new perspective. Using a deck of familiar weapons to chain together devestating combos, you'll be strategizing your next run and unlocking secrets along the way.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ 'Pragmata' (PC, Xbox) Review — "A game that separates itself from humanity"  ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/pragmata-xbox-pc-review-a-game-that-separates-itself-from-humanity</link>
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                            <![CDATA[ Capcom delivers another hit with Pragmata's dashing combat and expressive human story. ]]>
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                                                                        <pubDate>Mon, 13 Apr 2026 17:16:55 +0000</pubDate>                                                                                                                                <updated>Mon, 13 Apr 2026 17:18:26 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Michael Hoglund]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Diana is the complete package of cute and ability.]]></media:description>                                                            <media:text><![CDATA[Pragmata gameplay screenshots]]></media:text>
                                <media:title type="plain"><![CDATA[Pragmata gameplay screenshots]]></media:title>
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                                <p>When I sat down to play Pragmata, I wasn’t sure what to expect. </p><div  class="fancy-box"><div class="fancy_box-title">Pragmata Factsheet</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="j22Y3pTDs3D8oK3tspjerj" name="Pragmata-cover-art-01" caption="" alt="Pragmata cover art" src="https://cdn.mos.cms.futurecdn.net/j22Y3pTDs3D8oK3tspjerj.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Title:</strong> Pragmata<br><strong>Genres:</strong> Action-adventure<br><strong>Released:</strong> April 18, 2026<br><strong>Developer:</strong> Capcom<br><strong>Available on:</strong> PC (Steam), Xbox Series X|S, PlayStation 5<br><strong>Price:</strong> $59.99<br><strong>Xbox Play Anywhere:</strong> ❌<br><strong>Xbox Game Pass:</strong> ❌</p></div></div><p>This was the first game of the year I went into completely blind, withholding expectations while only knowing a fragment of the story. I even ignored the demo for Pragmata that I saw everyone raving about on social media.</p><p>As you can tell, I wanted to be surprised, and surprised <em>I was. </em>In all the best ways.</p><p>From the combat to the story's redefining of human nature, <a href="https://www.windowscentral.com/gaming/pragmata-preview-summer-game-fest-2025">Pragmata</a> pulls on the heartstrings when it needs to, while balancing the cute, relatable AI Diana against the dark onset of the protagonist’s situation.</p><p>Hugh, our game’s main character, finds himself alone on an AI-controlled moon base that looks to eradicate him at every turn. With the help of Diana, he hopes to make contact with Earth and get the hell off this rock before anything too damning happens.</p><h2 class="article-body__section" id="section-pragmata-review-story"><span>Pragmata Review: Story</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/TzBtbtOghV0" allowfullscreen></iframe></div></div><p>As I said previously, Hugh finds himself stranded alone on a moon base after a terrible run-in with the base’s local AI, IDUS, which has gone rogue. </p><p>Hugh and his crewmates are on a space flight to the moon to make contact with the corporation's local workforce. Contact was lost some days ago, and it’s up to him and his team to reestablish it between Earth and the base.</p><p>What seems like a routine mission is quickly turned on its head as his crewmates are killed or separated within minutes of their landing at the facility. Separated and alone, an android he later names Diana saves his life and wakes him up moments before IDUS initiates a protocol to terminate unwanted guests of the facility.</p><p>The timing of Pragmata’s release feels almost too perfect. It launched only days after the successful completion of the Artemis II moon mission, arriving at a moment when humanity is actively planning to build a permanent base on the moon in the middle of an AI boom. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="U8Mxgwunthb6m6KXforJNU" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/U8Mxgwunthb6m6KXforJNU.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/U8Mxgwunthb6m6KXforJNU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A face only a mother could love. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>A game about the terrifying consequences of AI on a lunar base could not have found a more fitting moment to land.</p><p>As the story progresses, so does your connection to the <em>good AI</em>, Diana. While her inherent ability to hack IDUS and fight against the onslaught of robotic enemies is terrific, it’s her insanely close nature to being a child that brings charm to the game’s story.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CNB7dsgti9SBabLD45RvBV" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/CNB7dsgti9SBabLD45RvBV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/CNB7dsgti9SBabLD45RvBV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This is the AI art I've been waiting for. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>You’ll often share these child-like moments with her through REMs, or Earth Memories, that resemble some form of item from Earth. These include crayons, slides, and more, each offering Diana another toy to play with and another look for Hugh to treasure as he watches Diana learn more about the world around her.</p><p>The one thing I found less compelling was the juggling between this humanity exploration and Hugh’s situation. Hugh was often very protective or loving toward Diana, giving her plenty of childlike answers to her many questions.</p><p>This seemed to be at odds with the situation that Hugh found himself in, where it felt like the fact that his entire crew was gone was somewhat forgotten about. While it’s mentioned more than once after the fact, the weight of the horrific situation he finds himself in never really feels dire like you’d imagine it to be.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aL6RSp59ZkqgsJhYWKsWDV" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/aL6RSp59ZkqgsJhYWKsWDV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/aL6RSp59ZkqgsJhYWKsWDV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The parent-child relationship of Hugh and Diana carry the game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>The counter to this is again, the story of Diana, which largely carries the game and is an absolute treasure to enjoy. Which, in turn, he makes heavy use of.</p><p>As cute as she is, Hugh utilizes Diana to combat IDUS in an attempt to contact Earth and make it home. Her caring nature doesn’t subvert her ability to offer Hugh a way out of his dire situation, and is all the more welcome as the circumstances on the lunar base play out.</p><p>He’ll also make use of the base’s unique feature, Lunafilament. This substance grants the ability to print anything literally into reality. From basic household items and weapons to entire compounds and lifeforms.</p><h3 class="article-body__section" id="section-pragmata-review-combat-and-gameplay"><span>Pragmata Review: Combat and gameplay</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pAo5LBZBwbdg2A45FESD8V" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/pAo5LBZBwbdg2A45FESD8V.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pAo5LBZBwbdg2A45FESD8V.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Can you not look so adorable while hacking in this sci-fi action game? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Now it’s time to talk about the combat, because it’s where Pragmata immediately sets itself apart. The game weaves hacking into its shooter mechanics in a way that feels genuinely fresh. Not a gimmick bolted on, but a core part of how every encounter plays out.</p><p>If you’re looking for the standard point-and-click shooting mechanics of most shooters, Pragmata isn’t going to be the game for you. You’ll have to delicately or chaotically smash your face buttons in the direction of hacking completion before enemies take any meaningful damage.</p><p>Every enemy in the game must first be aimed at, in an attempt to “open” them to damage through a hacking interface that Diana grants Hugh. Initial offerings task the player with navigating through the interface to cross paths with nodes that offer more “hack time” upon completion for Hugh to dish out damage with his weapons.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pGGcG4xKBWNSEASk4sMZoU" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/pGGcG4xKBWNSEASk4sMZoU.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pGGcG4xKBWNSEASk4sMZoU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I wonder where I should shoot him. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>These hacks can be supplemented with abilities that offer longer hacks, the ability to hack multiple enemies at once, stun-locks, and more. All of which can be bundled into one hack, or spread out as you see fit, as each ability is only activated when used during a hacking process.</p><p>All of this hacking plays out in real time, which is both fun and somewhat annoying at times. While battling enemies in smaller groups is manageable, it’s during moments of larger groups that you might find the hacking game more aggravating than fun.</p><p>Having to dodge enemy attacks, even when telegraphed, can be challenging when solving a hacking puzzle on the side of the screen. This overcomable annoyance is highlighted when taking on larger groups because you’ll also be dealing with enemies behind your character, making charge attacks or shooting from a distance.</p><p>The game is definitely challenging, and to a point where I absolutely love it, but I can’t help but shake the feeling that some of the challenge comes in the form of uncontrollable chaos that is beyond the player’s ability to control.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Sfdegs9UTMcMhZVBqmNTDV" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/Sfdegs9UTMcMhZVBqmNTDV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Sfdegs9UTMcMhZVBqmNTDV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Oh, look, another enemy that's trying to kill me in New York. If I had a dime for everytime.. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>I use Elden Ring as an example, where chaos in that game is often caused by the player’s inability to manage it, or you find yourself throwing up because you ran into a dozen enemies without tackling them one at a time. Pragmata doesn’t offer that same tempo; instead, it throws those enemies at you without total ways to avoid damage.</p><p>Rather, you’ll find yourself needing to take damage in order to dish it out or at least make headway if you’re not equipped with the perfect build of hacking abilities for Diana.</p><p>Now, don’t get me wrong! Overall, I love the combat in Pragmata, and can’t wait to continue my playthrough to gather all the collectibles in the map (yes, you can double back to areas to unlock items you didn’t otherwise grab your first time through), but that doesn’t mean I don’t see the faults in it as well.</p><p>Like the fact that finishers are all the same across enemies and bosses. With a finisher for normal enemies and a separate one for bosses. Some added flair would have gone a long way.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Vh5MYzZKPSdxh7DQTWdTCU" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/Vh5MYzZKPSdxh7DQTWdTCU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Vh5MYzZKPSdxh7DQTWdTCU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">BOOM HEADSHOT! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Now, let’s talk weapons.</p><p>These weapons initially include a pistol that regenerates ammo over time, but quickly branch out into weapons like the Shockwave. The Shockwave is a devastating up-close shotgun that packs a punch and carried me through the game’s early heavy enemy combatants.</p><p>You’ll later obtain a railgun-like weapon, as well as a stasis deployment gun, grenade launcher, and plenty more! All of these weapons, but the pistol, need to be replenished in your base or picked up off the ground during lunar base exploration.</p><p>I won’t spoil too much, but you’ll find plenty of other weapons as well as other regenerative weapons later on. All of which can be upgraded back in your base that I eluded to earlier.</p><p>Speaking of, while out in the world, Hugh will come across multiple opponents that will deplete precious resources, such as armor regeneration and ammo for your secondary weapons. Thankfully, a small sort of sanctuary will be open to him and Diana, called The Shelter.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gMLzpJKUYcPmtPPz6gBCCV" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/gMLzpJKUYcPmtPPz6gBCCV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/gMLzpJKUYcPmtPPz6gBCCV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Shelter Camp bot is as cute as he is helpful. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>In the Shelter, players can upgrade their weapons with various buffs that include damage output, ammo count, or other effects native to the weapon itself. You can also increase base stats, such as your health and Diana’s hacking output.</p><p>These buffs aren’t anything spectacularly game-changing, but you can also unlock new abilities within the Shelter. Some of the early ones include a time slow upon successful enemy dodges, and the ability to get to your feet immediately after being knocked down.</p><p>These are fairly basic, but each one offers a counter to enemy annoyances or grants Hugh (hehe Hugh Grant) a boost to his power level that will continue to be challenged as he progresses through the base. The game’s basic path forward.</p><p>You’ll start near the loading dock, but as you continue, Hugh will find new ways forward into different parts of the lunar base. These include large cityscapes like New York and a “printed” Lunafilament forest.</p><p>Your Shelter will also get access to upgrades through the Camp bot, which offers services in exchange for collectible Shelter upgrades and Camp coins that you can find throughout the world in the form of quest items or item boxes.</p><h3 class="article-body__section" id="section-pragmata-review-performance"><span>Pragmata Review: Performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KTEE9RTM6rRyZf5qyB7TDV" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/KTEE9RTM6rRyZf5qyB7TDV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KTEE9RTM6rRyZf5qyB7TDV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Oops, is this Dead Space spiral all over again? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>I did my playthrough on Windows PC through Steam. My setup includes a 9800X3D, RTX 5080, and 64GB of CL30 6000Mhz DDR5 RAM. I played at 4K resolution.</p><p>Cranking everything to the max besides the normal PC player annoyances of Bloom and other effects we all seem to love to hate together, I was averaging around 55 FPS with DLSS set to Quality. Making use of 4X framegen, I was able to attain a steady 120+ FPS without any noticeable latency issues. These metrics include the use of Path Tracing as well.</p><p>What I did notice were some weird stutter or FPS issues with loading screens or interfaces. Occasionally, I’d see drops into the sub-40s as the game loaded the next cutscene or jumped from a conversation with the Camp Shelter bot.</p><p>Again, this was while playing at max settings in 4K, where the framerate held above 120 through combat and other intense scenes. It was only during down times or transitional cutscenes with characters at the Shelter that I’d see these weird drops. Disabling Path Tracing, at least for me, seemed to completely alleviate this issue, which leads me to believe something with this setting is causing a reload between certain scene transitions.</p><p>For the most part, performance was great during the moments you needed it to be, and I don’t think these drops were anything horrible, but it’s something that should be noted for the overall metrics junkies like me.</p><p>We also tested it on Xbox Series X, and found it to be a smooth experience with no crashes. The game runs at 60 FPS flawlessly in performance mode, although you lose some visual depth and sharpness in trade off. As is tradition. </p><h2 class="article-body__section" id="section-pragmata-review-should-you-buy-it"><span>Pragmata Review: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EMoKM8HKZr2X5EXNcnUXwT" name="Pragmata" alt="Pragmata gameplay screenshots" src="https://cdn.mos.cms.futurecdn.net/EMoKM8HKZr2X5EXNcnUXwT.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EMoKM8HKZr2X5EXNcnUXwT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Pragmata even recreates the Earth Rise photo! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:428px;"><p class="vanilla-image-block" style="padding-top:116.82%;"><img id="Y6kfS2rDZrpR4wMw77cNR9" name="windows-central-must-play-award" alt="Must Play award from Windows Central" src="https://cdn.mos.cms.futurecdn.net/Y6kfS2rDZrpR4wMw77cNR9.png" mos="" align="right" fullscreen="" width="428" height="500" attribution="" endorsement="" class="pull-rightinline"></p></div></div><figcaption itemprop="caption description" class="pull-right inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Pragmata is a genuinely moving look at what it means to be human. The story of Diana’s curiosity and growth sits alongside combat that carves out its own space in a genre full of games that all start to blur together. The hacking system can get messy in the thick of a big fight, but it’s different enough from everything else out there that I’m willing to forgive the moments where it loses its footing.</p><p>Pragmata hit me the way Enslaved: Odyssey to the West and the original Dead Space did, games I look back fondly at, remembering them for everything they did right while giving me a lasting sense of happiness. And I’m already planning to go back through it for a full 100% run, which tells you everything.</p><p>That drive to find everything is something most modern games fail to incite in me. Pragmata’s classic linear design keeps it from ever feeling like a chore. You’re never staring down an open world checklist or cracking open a guide just to find the last collectible. Everything feels findable and doable.</p><p>What Pragmata does, it does with real conviction, and that deserves recognition. Capcom keeps finding ways to deliver, and Pragmata is the latest proof that the studio’s standards are only getting harder to meet.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f76fb3ac-6dd7-4a40-a9aa-bfd10121179a">            <a href="https://www.loaded.com/pragmata-pc-steam-na" data-model-name="Pragmata" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/j22Y3pTDs3D8oK3tspjerj.jpg" alt="Pragmata cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Pragmata</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Pragmata is a genuinely moving look at what it means to be human. The story of Diana’s curiosity and growth sits alongside combat that carves out its own space in a genre full of games that all start to blur together. The hacking system can get messy in the thick of a big fight, but it’s different enough from everything else out there that I’m willing to forgive the moments where it loses its footing.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Crimson Desert is “too much in the best and worst ways,” and that’s exactly why it’s unforgettable ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/crimson-desert-is-too-much-in-the-best-and-worst-ways-and-thats-exactly-why-its-unforgettable</link>
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                            <![CDATA[ I've never played a single-player game of this scale. A kingdom begging to be lost in. ]]>
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                                                                        <pubDate>Wed, 18 Mar 2026 22:00:00 +0000</pubDate>                                                                                                                                <updated>Sun, 22 Mar 2026 22:14:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Michael Hoglund]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Sometimes I&#039;d forget to listen to the dialogue because I was too busy staring into the Abyss.]]></media:description>                                                            <media:text><![CDATA[Crimson Desert gameplay screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Crimson Desert gameplay screenshot]]></media:title>
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                                <p>Crimson Desert is one of those games I was genuinely afraid to review. Not because I thought it was going to be some terrible creation, but because I could tell that even after spending almost 100 hours, I’d still be left having not touched half the game.</p><div  class="fancy-box"><div class="fancy_box-title">Crimson Desert Factsheet</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rEBoRy7ETBM9LLgULYf4UK" name="Crimson Desert" caption="" alt="Crimson Desert title shot" src="https://cdn.mos.cms.futurecdn.net/rEBoRy7ETBM9LLgULYf4UK.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Pearl Abyss)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Title:</strong> Crimson Desert<br><strong>Genres:</strong> Open-world action-adventure<br><strong>Released:</strong> March 19, 2026<br><strong>Developer:</strong> Pearl Abyss<br><strong>Available on:</strong> PC (Steam), Xbox Series X|S, PlayStation 5<br><strong>Price:</strong> $69.99<br><strong>Time played: </strong>75 hours<br><strong>Xbox Play Anywhere:</strong> ✅<br><strong>Xbox Game Pass:</strong> ❌</p></div></div><p>What I didn’t expect was being able to walk away with that lack of seeing it all and still knowing how great the rest was yet to be. Crimson Desert surpassed my exceedingly high expectations in ways I never thought it would, while simultaneously leaving me wanting more from certain facets.</p><p>What Pearl Abyss has created is wonderful and should be celebrated in every way. Here’s my tale as to why.</p><h2 class="article-body__section" id="section-crimson-desert-review-the-most-ambitious-single-player-open-world"><span>Crimson Desert Review: The most ambitious single-player open world</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/VWIw_f8e9Pg" allowfullscreen></iframe></div></div><p>One of the main concerns with Crimson Desert hasn’t been its size, but the potential lack of meaningful content to fill the space created. From the perspective of someone who’s poured over 70 hours into the game and feels like they’ve barely scratched the surface, there’s something for everyone.</p><p>In my time, which has been relegated to what I’ll refer to as the bottom left of the map, I’ve come across the following activities: Competitive Archery, thievery, outlaw tracking, investment banking, goods hauling, brawling, arm wrestling, hidden caves, ancient ruins with puzzles, multiple Abyss Sanctums, nearly 100 different creatures, 34 crafting manuals, 28 different factions, four mounts, and so much more.</p><p>I could turn this review into a boring list of all that I’ve found so far, but part of the majesty and mystique is not knowing; it’s the discovery of the event itself.<br><br>There will be so many opportunities for you to look up all the various activities that I implore you not to. If what you assume is already known, that crucial step of mystery is washed away.<br><br>I think the only way to really put this all into perspective is with a screenshot of the “knowledge base”.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wWPnKPaFd9Jw7UMsssbst9" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/wWPnKPaFd9Jw7UMsssbst9.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/wWPnKPaFd9Jw7UMsssbst9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ghost of Crimson Desert vibes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>As you can see from the above photo, of the 34 crafting manuals I found, there are over 300 more to find, 28 of 110 factions. Some of these I’ve kept a surprise for players on release day, but I’m sure there’s already a screenshot out there, either in someone else’s review or previously. But I also want to keep it a secret how much of the game you’ll unravel in your first fifty hours, or at least, somewhat of a secret.</p><p>You can go on for hours getting lost in areas, if not for finding random things to do here and there, but just to bask in the majesty of the world Pearl Abyss has created. The landscapes presented are both a beacon of guidance and a reason to lose oneself in timeless game sessions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XaweEREEprnMMJY7LMj5mB" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/XaweEREEprnMMJY7LMj5mB.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XaweEREEprnMMJY7LMj5mB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">See that mountain over there? You can climb it. No, for real. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>I am able to confirm the fact that it takes roughly four hours to travel the entire map on foot. If one were so bold as to try. However, that’s where the mount system comes in, which includes not only horses, but a total of 28 different mounts!</p><p>So don’t worry, securing travel across the continent will be a game in its own right.</p><p>The greatest travesty I have yet to face with Crimson Desert’s open world is the fact that I’ve had to play it under the pressure of time. For the first time in years, I feel the desire to go off in random directions, excited about what the next corner might bring. Something only games like Skyrim, Breath of the Wild, and others have given me.</p><h3 class="article-body__section" id="section-crimson-desert-review-activities-galore"><span>Crimson Desert Review: Activities galore</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="o23YeMxCLJQsHZ5EJkMsAA" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/o23YeMxCLJQsHZ5EJkMsAA.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/o23YeMxCLJQsHZ5EJkMsAA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">When I got to the Crimson Desert, I don't know what else I expected. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>As I mentioned previously, there’s a lot to come across in Crimson Desert. So much so that I’m absolutely positive I haven’t found or even tried everything there is to do.</p><p>Take investment banking, for example. Early on, I discovered a bank that allowed me to open an account for 100 silver, which, for starters, will seem a little hefty. It wasn’t until after opening the account that I realized I needed either a gold bar or another 500 silver to purchase one.</p><p>Thankfully, some hours later, I just so happened to find a gold bar on someone else. Once invested, I had the option for low, medium, and high-stakes investments.</p><p>Then I randomly came across the ability to sell stolen <em>livestock</em>. Yes, there is a fence that you can sell stolen or non-legitimate livestock to! Just when you thought investment banking was enough to get you by.</p><p>Then there are goods trading systems, which you can use to find and package goods at your camp to deliver somewhere else for profit. You can even buy trade goods at one market and deliver them somewhere else where they’re selling for more. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yHTdrxv3C2Q4EVBCDBnajB" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/yHTdrxv3C2Q4EVBCDBnajB.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/yHTdrxv3C2Q4EVBCDBnajB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Punch, punch, punch, punch, punch, punch. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Seriously, this game has tons of things to do! However, that cataclysmic number of activities can sometimes backfire. </p><p>For instance, things like arm wrestling, archery competitions, and brawling. These activities are fun, little nothing-to-do moments of gameplay, but that’s the thing, they’re really nothing.</p><p>Brawling, for example, was a random little area I found outside of Hernand, the game’s first main city. Here, I jumped into a pit and smashed the melee button over and over. The only other action I had was to dodge.</p><p>If I did anything else, including holding the melee button, which causes your character to kick, I was immediately disqualified. There was no rhythm to this, just smash melee, dodge (maybe), and win. Rather than a mini-game, it felt like a quick “here’s what we could do if we made this brawling into a mini-game” demo.</p><p>That “every so often” of coming across needless or pointless activities didn’t really bolster my love of Crimson Desert’s open world. Instead, it was a negative on the experience, making the sum of the total parts feel disconnected from the game.</p><p>Then again, it's like this always, or even the majority of the time, but enough to the point where I wish something had been just a <em>little more</em> fleshed out.+</p><h3 class="article-body__section" id="section-crimson-desert-review-gameplay-and-performance"><span>Crimson Desert Review: Gameplay and performance</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iFzGZzLoqgfZwdFUdqxAiB" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/iFzGZzLoqgfZwdFUdqxAiB.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/iFzGZzLoqgfZwdFUdqxAiB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I hated this dude, but I walked away just as satisfied as I was playing some Elden Ring fights. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>The best way I can describe the combat of Crimson Desert is by letting you know there are roughly 30 different attack buttons/combinations. From melee to ranged options like guns, bows, and spells.</p><p>Just with melee alone, there is a decent variety of starting weapons that feel varied enough to keep combat fresh, just from light and heavy attacks. Basic swords, axes, scythes, spears, and more will take up your inventory rather quickly.</p><p>The amount I came across felt just enough so that I never felt overwhelmed or underwhelmed by any of the options I came across. This all comes before you come across unique weapons as well, like some that carry charged spirit attacks or secondary methods of damage.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="V2LedbCPkBybunMCkoENr8" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/V2LedbCPkBybunMCkoENr8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/V2LedbCPkBybunMCkoENr8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dynasty Warriors called, and it wants to copy you. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Even the armor types are varied, in the form Zelda fans might find familiar. You’ll find cloth, plate, leather, and more, but each of these sets comes with different resistance types or other wonderful benefits like movement speed and attack bonuses. All weapons and armor can be upgraded through a process called refinement to improve damage and resistance.</p><p>Combat is just pure, unadulterated fun that never really grows tiresome. Whether it’s against the easier NPCs that you’ve out-leveled, or the terrifyingly strong armies of Demenis, your rather violent neighbor, Crimson Deserts combat is so fluid, the end result is always satisfying.</p><p>Then there’s a small subsection of spells powered by Spirit that mix and match so incredibly well. Literally <em>fanning</em> someone to death is about as awesome as stabbing them through the chest!</p><h2 id="storage">Storage</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nDQDguwjEhK7cE98JJCRs8" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/nDQDguwjEhK7cE98JJCRs8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/nDQDguwjEhK7cE98JJCRs8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yes, there is a large-scale trading system in this game between cities and trading posts.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>The collection of these items leads to one of the most glaring weaknesses the game currently has, and that’s inventory management. I’ve been told a patch will deliver some form of storage within homes, but there’s currently no way to keep items tucked away outside of keeping them in your own inventory. </p><p>You start with a decent 50 slots, but if you want to collect and hoard upgrade materials for your favorite weapons and armors, you’ll have to dedicate slots specifically to those resources. There’s no storing them away in some locked chest at your base, or even in your home located near your base.</p><p>Over time, you can increase inventory slots by completing quests, where you can end up with something like 200 slots. Still, carrying everything on your person at once felt odd and cumbersome to deal with at times, and felt like a major miss for a game with so many things to pick up.</p><p>Seriously, beginning with just creatures, you can collect their bones, hide, meat, horns, and even full-fledged butterflies, lizards, etc. There are like 30-something butterfly types alone, and every one you pick up takes a separate slot. Come on, Pearl Abyss, you had to know this would be a major issue, right?</p><h2 id="puzzles">Puzzles</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="84J8urG5Ai7yw7zXQb9ZuA" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/84J8urG5Ai7yw7zXQb9ZuA.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/84J8urG5Ai7yw7zXQb9ZuA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Majestic laced with simplicity is found often in some puzzles. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Like all games with puzzles, Crimson Desert can be a hit or miss when it comes to the general pride you get from completing one. What I’m pleased to announce is that the majority of them slap.</p><p>Seriously, most of these puzzles remind me of a more “realistic” version of Breath of the Wild. That’s not to take shots at Zelda, only to properly showcase how Crimson Desert takes their physics-based movement puzzles with a bit less flair than something like Tears of the Kingdom.</p><p>There are so many moments I thought to myself, “Hey, I think this will work,” and it just ended up doing so. Seeing something, coming up with a clever idea that you haven’t even tried before, and then doing it is awesome when it works so often.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fgxs4omJRD3QsPsFwzn379" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/Fgxs4omJRD3QsPsFwzn379.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/Fgxs4omJRD3QsPsFwzn379.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'm not even going to give the context for this. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Early on, everything is satisfying because every mechanic is brand-new and shiny. As time goes on, simple tasks are interspersed with physics-based puzzles that feel like filler or are poorly presented.</p><p>Take, for example, somewhere along the line, you’ll help a group do a little research. If you account for all the dialogue and actual combat that takes place, as well as unique puzzle mechanics, the quest is pretty decently paced.</p><p>However, on top of that, Pearl Abyss added a weird slide puzzle to turn a generator on and insert 4 batteries (all in the same way) just as the quest starts. After some action and a weird amount of time running to the next heart-racing moment, you’re faced with another puzzle that I think is pretty much impossible without either your stamina buffed or the use of cold-resistant food/clothing.</p><p>The initial quips felt functional, but felt a little too much like filler for my taste. It was the insertion of unforeseen obstacles in the other puzzle that really threw me for a loop. What might suck is that I did the puzzle entirely wrong; I have no way of knowing. What I do know is that it wasn’t the only time I had this feeling.</p><h2 id="performance-and-character-swapping">Performance and character swapping</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WhjtqKqAqvrCWyzUHMDJwA" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/WhjtqKqAqvrCWyzUHMDJwA.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/WhjtqKqAqvrCWyzUHMDJwA.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I was actually getting shot at during this screenshot. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Performance for Windows PC has been nothing but terrific. I played on both a 4060 at 1080p and a 5080 at 4K, and have nothing but good things to say about how they play.</p><p>Starting with the 4060, I was able to push my settings all the way to cinematic with balanced DLSS to maintain 80 fps. Dropping those down gave much better native performance, too.</p><p>As for the 5080, I saw a general ~75 FPS performance at 4K cinematic with Quality DLSS. Since the FPS was above 60, I was able to turn on frame gen without sacrificing latency and saw spikes into the 200s.</p><p>Reconstruction ray tracing is where players might have a hard time. At 4K, cinematic, with ray-tracing enabled, I was bottoming out at less than 20 FPS, which is to be expected.</p><p>Some of these settings are obvious overkill, so I shouldn’t expect max of the max to work on anything but a 5090. The general settings are gorgeous, and from what I’ve played, incredibly well-optimized.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="22gk5QxeNgWywxYgnibQwB" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/22gk5QxeNgWywxYgnibQwB.jpg" mos="" align="middle" fullscreen="" width="1344" height="756" attribution="" endorsement="" class="inline"></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Fishing is way harder than you think until you finally figure it out. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Bugs are another thing that I didn't personally experience, but heard plenty of during my review time. I'm not sure what to expect when the game hits release, but I've watched Pearl Abyss work tirelessly to fix any and all bugs reviewers encountered during their sessions.<br><br>So, like, I know this is supposed to be a thing, but in my 70 hours so far, I’ve felt as though this feature was some afterthought. It’s cool to swap between different adventurers ala GTA V character hot-swap, but none of the side characters really feel fully fleshed out.</p><p>I still swapped over to try different missions with them, but the entirety of this mechanic dropped off hard. Maybe later in the game, it will pick up, but I can’t help feeling like this had originally been part of the multiplayer experience.</p><h3 class="article-body__section" id="section-crimson-desert-review-the-story-of-friendship-and-epic-set-pieces"><span>Crimson Desert Review: The story of friendship and epic set pieces</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1344px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EhKQ4BPH3GGqQpbik9iUY9" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/EhKQ4BPH3GGqQpbik9iUY9.jpg" mos="" align="middle" fullscreen="1" width="1344" height="756" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/EhKQ4BPH3GGqQpbik9iUY9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Floaty bits you get bummed to find in your coffee make great mystical decoration. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>The story starts off as a basic rebuild vengeance tale that delivers somewhat beyond serviceable results. I’m nowhere near done with the entirety of it, but it’s grown increasingly more interesting as time has passed.</p><p>Like many of the game’s systems, some of the initial story felt skipped, as though there may have been a prelude comic out there (or perhaps Black Desert, I’ve never played). You’re in a camp, where some of your comrades you never met have perished. </p><p>Within another few minutes, those responsible are back at it. The enemy gives reason to be lightly introduced to some of your comrades, as well as one of the big bads, but eventually become separated from one another before attempting to form together again during the opening quests. You’ll find more of your mates, otherwise known as the Greymanes, during your adventures.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1433px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pBrWMgHTxuqxRjmQ4H9Lc8" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/pBrWMgHTxuqxRjmQ4H9Lc8.jpg" mos="" align="middle" fullscreen="1" width="1433" height="806" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/pBrWMgHTxuqxRjmQ4H9Lc8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A candle-lit opening. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><p>Things take a literal other-worldly return before any of the reuniting begins, as you’re introduced to the concept of the Abyss. A parallel world of sorts that is separate from your realm. The game takes on a striking similarity to “Save the cheerleader. Save the world.”</p><p>Much of the moment-to-moment dialogue is "bleh", but the story shines during set-piece beats. Without spoiling anything, I’ve had multiple heart-pumping combat flashes that have left me wishing I’d saved just before to play it again.</p><p>The game tried to build up pivotal story moments. As though it attempted to perfect a well-paced novel. Instead, the jumbled mess of a story (especially early on) comes across as just another Korean-style MMO, serving as a bare-bones vehicle for the game's incredible gameplay.</p><h2 class="article-body__section" id="section-crimson-desert-review-should-you-buy-it"><span>Crimson Desert Review: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jLPE4hYA4Kb73Z5Y6W4RJ9" name="Crimson Desert" alt="Crimson Desert gameplay screenshot" src="https://cdn.mos.cms.futurecdn.net/jLPE4hYA4Kb73Z5Y6W4RJ9.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/jLPE4hYA4Kb73Z5Y6W4RJ9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Looking back at this area, I should try and set fire to this grass. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Michael Hoglund)</span></figcaption></figure><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:428px;"><p class="vanilla-image-block" style="padding-top:116.82%;"><img id="Y6kfS2rDZrpR4wMw77cNR9" name="windows-central-must-play-award" alt="Must Play award from Windows Central" src="https://cdn.mos.cms.futurecdn.net/Y6kfS2rDZrpR4wMw77cNR9.png" mos="" align="right" fullscreen="" width="428" height="500" attribution="" endorsement="" class="pull-rightinline"></p></div></div><figcaption itemprop="caption description" class="pull-right inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If you're here and reading this, the answer is simple: yes. Crimson Desert is the kind of game that usually only comes along once in a generation, so singular in its ambition that it will define the gaming conversation for weeks, if not months, to come. </p><p>I’d say years, but the only game that will overtake it in scope is the billion-dollar GTA VI.</p><p>Maybe I’m getting ahead of myself, since you can never predict how the public or other reviewers will respond. But I lost count of the moments that stirred the same sense of awe I felt playing Elden Ring for the first time.</p><p>That feeling is rare, especially after 30 years with this hobby. Crimson Desert is the kind of game where the moment someone asks whether they should play it, the answer is already out of my mouth.</p><p>The only exception is someone who has no patience for true open-world exploration, someone who prefers a tight, linear narrative above all else.</p><p>Crimson Desert isn’t that, nor should it ever try to be. What it is, is something genuinely rare. A game I didn’t know I wanted, and couldn’t have imagined believing in, until I played it myself.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f76fb3ac-6dd7-4a40-a9aa-bfd10121179a">            <a href="https://www.loaded.com/crimson-desert-pc-steam" data-model-name="Crimson Desert" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:56.25%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rEBoRy7ETBM9LLgULYf4UK.jpg" alt="Crimson Desert title shot"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Crimson Desert</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Crimson Desert is the kind of game that usually only comes along once in a generation, so singular in its ambition that it will define the gaming conversation for weeks, if not months, to come. Despite granular misses, Pearl Abyss has showcased what gameplay freedom truly means.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Resident Evil Requiem (Xbox, PC) Review — An epic showcase of Resident Evil's best action and survival horror traditions ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/resident-evil-requiem-review</link>
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                            <![CDATA[ Resident Evil Requiem is another fantastic entry in the industry's most legendary horror franchise. Sometimes the split protagonist experience can feel a little disjointed, but the dizzying highs are so plentiful you might not even notice. ]]>
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                                                                        <pubDate>Wed, 25 Feb 2026 15:00:21 +0000</pubDate>                                                                                                                                <updated>Wed, 25 Feb 2026 15:18:47 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Jez Corden is a life-long content creator and internet personality, known for exclusive reporting on the Xbox ecosystem and Microsoft-adjacent platforms. &lt;/p&gt;&lt;p&gt;Jez has a large presence on X at &lt;a href=&quot;http://www.twitter.com/jezcorden&quot;&gt;X.com/JezCorden,&lt;/a&gt; co-hosts a leading gaming podcast over at &lt;a href=&quot;https://www.TheXB2.com&quot; target=&quot;_blank&quot;&gt;TheXB2.com&lt;/a&gt;, also on Spotify and iTunes, while maintaining a position as Executive Editor at Windows Central. &lt;/p&gt;&lt;p&gt;Before leaving high school, Jez had already built and contributed to a variety of web communities in the animation space, adjacent to websites like Newgrounds and Explosm. After high school, Jez began a career in IT, corporate network infrastructure, and web design. &lt;/p&gt;&lt;p&gt;Jez&#039;s Microsoft ecosystem hobby-blogging side gig eventually landed him a role at Windows Central, where he has spent the past decade breaking world exclusive news alongside analytical features on Xbox, Windows, AI, and the wider tech industry. Jez also drinks way too much tea.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Capcom | Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Resident Evil Requiem&#039;s Victor Gideon combines the quiet sadism of Hannibal Lecter and the unnerving charisma of Heath Ledger&#039;s Joker. ]]></media:description>                                                            <media:text><![CDATA[Resident Evil Requiem]]></media:text>
                                <media:title type="plain"><![CDATA[Resident Evil Requiem]]></media:title>
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                                <p>Resident Evil Requiem is almost here, and it might feel a tad bitter sweet. </p><p>A "requiem" is a mass held to honor those that have departed. It's also the name of Leon Kennedy's magnum revolver, and the namesake of the ninth mainline entry in one of gaming's most legendary franchises. </p><div  class="fancy-box"><div class="fancy_box-title">Resident Evil Requiem Factsheet</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="anCWpefiSTowTJaZBptGFm" name="resident-evil-requiem-box" caption="" alt="Resident Evil Requiem banner" src="https://cdn.mos.cms.futurecdn.net/anCWpefiSTowTJaZBptGFm.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Title:</strong> Resident Evil Requiem<br><strong>Genres:</strong> Survival Horror, Action, Third and First-Person Shooter<br><strong>Released:</strong> February 27, 2026<br><strong>Developer:</strong> CAPCOM<br><strong>Available on:</strong> PC (Steam), PlayStation, Xbox Series X|S, Nintendo Switch 2<br><strong>Price:</strong> $69.99<br><strong>Gameplay length: </strong>12-15 hours (Normal Difficulty)<br><strong>Xbox Play Anywhere:</strong> ❌<br><strong>Xbox Game Pass:</strong> ❌</p></div></div><p>Requiem is intended to be a passing of the torch of sorts, as the saga featuring many of its original characters draws to a close to make way for a new era. Leon Kennedy, who debuted in Resident Evil 2 back in 1998, has certainly seen better days. </p><p>Dogged by decades of trauma fighting the world's most corrupt bio-corporations and physically corrupted undead horrors, Leon joins new protagonist Grace on a dual-experience partnership that reminisces of previous experiments like Resident Evil Zero and Resident Evil 6 — both of which weren't particularly well received. </p><p>Does Resident Evil Requiem vindicate this formula? Can a single entry appeal to Resident Evil's diverging survival horror and action horror fan base? We played through the game on Xbox Series X and Windows PC to find out. </p><p>Welcome to our spoiler-free Resident Evil Requiem review. </p><h2 class="article-body__section" id="section-resident-evil-requiem-review-story-art-and-performance"><span>Resident Evil Requiem review: Story, art, and performance</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/dUfiKH8fLes" allowfullscreen></iframe></div></div><p>Resident Evil Requiem extends a dual-protagonist tradition that has been a staple of the franchise since the beginning, albeit in different flavors. Requiem tries to double and perhaps even triple down on this design, offering an entirely different gameplay experience based on which protagonist is currently center stage. </p><p>Leon Kennedy is one of the franchise's most experienced veterans. Leon reprises his role as a D.S.O. agent, acting on behalf of the United States government. He's joined by newcomer FBI technical analyst Grace Ashcroft, daughter of Resident Evil Outbreak's Alyssa Ashcroft, who finds her fate intertwined with that of Kennedy early on. </p><p>While investigating a string of mysterious deaths, Ashcroft finds herself kidnapped by a hulking, twisted vision of a mad scientist, we'd later know as Victor Gideon. Leon, who is also investigating the deaths, gives immediate chase. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KQAiCWzbtZjvwQTqkc5dmN" name="RESIDENT EVIL requiem-2026_02_24-10-23-52" alt="Resident Evil Requiem review, Grace encounters corpses on a dining table" src="https://cdn.mos.cms.futurecdn.net/KQAiCWzbtZjvwQTqkc5dmN.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/KQAiCWzbtZjvwQTqkc5dmN.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Resident Evil Requiem celebrates the franchise's historical tropes, while giving new (un)life to proceedings thanks to enhanced tech.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom | Windows Central)</span></figcaption></figure><p>Requiem is an absolutely stunning game, and continues the franchise's positive visual streak atop Capcom's impressive RE Engine. The game sings on Xbox Series X, and runs flawlessly on lower-end hardware. On our primary review platform, Xbox Series X, you can expect a smooth 60 FPS operation with zero hitching or frame pacing problems. We also tested the game at 1080p on an RTX 4060 PC, DLSS balanced with no frame gen, grabbing upwards of 144 FPS. </p><p>The RE Engine has been under some scrutiny thanks to Monster Hunter Wilds' notorious performance problems, but when used for its intended purpose, the engine is still one of the best out there. The facial motion capture is approaching uncanny levels of realism. The attention to detail in lighting is also a cut above, with light blooming through Grace's hair with realistic flair. </p><p>The visual buffet only elevates and enhances the game's story beats. Grace and Leon both give incredible performances, and Victor Gideon is a suitably horrifying antagonist — with the physical accoutrements of a Tyrant bioweapon coupled with a quiet sadism and intelligence reminiscent of Hannibal Lecter. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ARzjTBqEPQf7Kf4gWaNDsM" name="Resident Evil Requiem Review" alt="Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/ARzjTBqEPQf7Kf4gWaNDsM.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/ARzjTBqEPQf7Kf4gWaNDsM.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom | Windows Central)</span></figcaption></figure><p>Leon's gameplay is supposed to represent more action-oriented Resident Evil entries, while Grace's is supposed to showcase the kind of vulnerability we felt playing the original games. This extends to the story beats too to some degree, with Grace's experience is steeped in horror, as her character stumbles through events few of us would be equipped to deal with were it real. Her vulnerability is well-delivered, as is her bravery in the face of impossible and traumatic scenarios. Leon by contrast is an invincible comic book superhero, which celebrates the franchise's over-the-top overtures. It didn't always work for me in contrast, though. </p><p>Occasionally I felt like the bombastic "rule of cool" Michael Bay-style presentation of Leon's sequences undermined the evocative story beats from Grace's arc. Capcom absolutely pulls <em>no </em>punches with Resident Evil Requiem. I won't spoil it by any means, but I was impressed by the boundaries the Resident Evil team were willing to push. It didn't always land for me — even when it was undeniably awesome. The whiplash effect can feel jarring. But, I am probably also overthinking it, and even if I am, it hardly degrades the overall experience. </p><p>Resident Evil Requiem's story will run you through a broad gamut of emotions, and leave you excited for the franchise's future. </p><h3 class="article-body__section" id="section-resident-evil-requiem-review-gameplay"><span>Resident Evil Requiem review: Gameplay</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="n4tXiciwx6QzJHhvbMUPsM" name="Resident Evil Requiem Review" alt="Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/n4tXiciwx6QzJHhvbMUPsM.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/n4tXiciwx6QzJHhvbMUPsM.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom | Windows Central)</span></figcaption></figure><p>Resident Evil Requiem, as noted in the game's marketing and beyond, strides a line between both classic survival horror and more action horror leanings in largely equal measure. </p><p>Grace's segments are absolutely classic Resident Evil. A zombie-infested mansion, a maze of maps, puzzles, key items, while desperately scrounging for ammunition. This is where the game felt the strongest in my view, but I'm also more a fan of that era of Resident Evil. </p><p>Grace's segments not only exhibit the classic-style Resident Evil user interface, but also come with similar constraints. Limited inventory space, intentionally restrictive, shaky controls, with aggressive and tough monstrosities at every corner. The game even doubles down on some of Resident Evil's more difficult classic elements. Crimson heads are back, in a sense, requiring players to consider dealing with corpses. The game also plays heavily with light and stealth on top. </p><p>You can sneak around and dispatch enemies to give yourself an edge against larger groups, while conserving ammunition in the process. Resident Evil Requiem also lets you play with a "Classic" save system, disabling auto saves and forcing you to stock up on Ink Ribbons, old-school style. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r33saMpNMZiLMkzaLRqG5K" name="Resident Evil Requiem" alt="Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/r33saMpNMZiLMkzaLRqG5K.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/r33saMpNMZiLMkzaLRqG5K.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Grace's anti-viral hypodermic stealth kills ... aren't so stealthy, in the best way possible.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom | Windows Central)</span></figcaption></figure><p>Whether you're playing as Grace or Leon, combat in Resident Evil Requiem is incredibly satisfying. The zombies and other enemies never feel bullet spongey, reacting dynamically to wounds and other types of attacks. Head crits still grant that satisfying <em>pop </em>made all the more spectacular with dynamic gore that paints walls and floors in spattered crimson stains.</p><p>It's not all throwbacks, though. Both characters have some new mechanics and toys they can play with, and both can be played in first and third-person optionally — a first for the franchise. Hauntingly, Capcom has given the zombies in Resident Evil Requiem a far deeper personality than in previous games. It felt almost as if every zombie I encountered was a unique model, complete with different behaviors, attack patterns, <em>and even dialogue. </em>This made dispatching them all the horrific and immersive. </p><p>Grace can craft emphasize stealth gameplay with haemoglobin hypodermic needles that can instantly detonate stunned or unaware zombies. Leon Kennedy by contrast is a martial arts expert, fully equipped with a massive arsenal of guns, ammo, and additional contextual melee combat cues. He runs faster, turns more smoothly, and comes with a hatchet that can be used to execute enemies permanently (even with a Monster Hunter-style sharpen mechanic.) </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XoVgoCWbw3XsBXZhKK6srM" name="Resident Evil Requiem Review" alt="Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/XoVgoCWbw3XsBXZhKK6srM.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/XoVgoCWbw3XsBXZhKK6srM.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can play Resident Evil Requiem in both third, and first person. A first for the series.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom | Windows Central)</span></figcaption></figure><p>Leon's sections ironically could feel a tad more frustrating at times, particularly in the later levels, as the game throws enemies inspired by Resident Evil 4, 5, and 6 at you in shooting gallery-style events. On that point, Leon's segments can feel cathartic too, particularly after you've been struggling around in the dark with Grace for a few hours. Leon's UI even takes on a Resident Evil 4-inspired format, complete with a health bar rather than Grace's old-school heartbeat monitor. It's a nice touch, and it's in a lot of these small details that you know Capcom understands and celebrates both aspects of the franchise's legacy. </p><p>I was worried that Leon's segments would feel overly linear to that end, but thankfully Capcom clearly still recognizes that the ability to back track and explore is something that should be a staple of both its action and survival horror leanings. Complete with epic set-piece boss battles, bombastic and unexpected twists, and a broad variety of new and nostalgic locations — Resident Evil Requiem is likely to be celebrated as one of the franchise's greatest entries. </p><h2 class="article-body__section" id="section-resident-evil-requiem-review-should-you-buy-it"><span>Resident Evil Requiem review: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SRJ4fqpavPeuzp456nCzPM" name="Resident Evil Requiem Review" alt="Resident Evil Requiem" src="https://cdn.mos.cms.futurecdn.net/SRJ4fqpavPeuzp456nCzPM.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="inline expandable"><a href='https://cdn.mos.cms.futurecdn.net/SRJ4fqpavPeuzp456nCzPM.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Grace and Leon make for a classic combo.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom | Windows Central)</span></figcaption></figure><figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:428px;"><p class="vanilla-image-block" style="padding-top:116.82%;"><img id="Y6kfS2rDZrpR4wMw77cNR9" name="windows-central-must-play-award" alt="Must Play award from Windows Central" src="https://cdn.mos.cms.futurecdn.net/Y6kfS2rDZrpR4wMw77cNR9.png" mos="" align="right" fullscreen="" width="428" height="500" attribution="" endorsement="" class="pull-rightinline"></p></div></div><figcaption itemprop="caption description" class="pull-right inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If you're a Resident Evil fan, this segment of the review is largely pointless — we know you're going to buy it, and you absolutely should. Resident Evil Requiem is steeped in new lore, great characters, exciting gameplay, and sports a meaty campaign well worth the price of admission. </p><p>The minute to minute gameplay is great, the character acting is top-tier, and the visuals are among the best we've seen from the genre. Resident Evil Requiem celebrates multiple aspects of the franchise, and largely manages to vindicate the dual-gameplay experiments of previous instalments. </p><p>It can feel a bit quirky at times. The emotional story telling and more impactful story beats can feel reduced when followed up almost immediately by cheesy high-action comic bookery — but your mileage may vary on that. A less cynical view might be that video games are the perfect medium for exploring multiple genres in a single package, and it's certainly not something that negatively impacts the entire experience. If anything, you might find it elevates it. </p><p>Resident Evil Requiem is the first blockbuster of 2026. Long, <em>long</em>, may this franchise live. </p><div class="product"><a data-dimension112="ffdefe88-8117-42d7-b11c-3cb7b9f6e801" data-action="Deal Block" data-label="See at: Amazon" data-dimension48="See at: Amazon" data-dimension25="$69.99" href="https://www.amazon.com/Resident-Evil-Requiem-Amazon-Exclusive-Xbox/dp/B0FY9BBRJS" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:320px;"><p class="vanilla-image-block" style="padding-top:41.25%;"><img id="anCWpefiSTowTJaZBptGFm" name="resident-evil-requiem-box" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/anCWpefiSTowTJaZBptGFm.jpg" mos="" align="middle" fullscreen="" width="320" height="132" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Resident Evil Requiem represents another win in what could be one of Capcom's best product slates in recent memory. Play as action-stalwart Leon and horror-shy Grace in another bio-terror conspiracy that threatens to upend the entire world. </p><p><strong>See at: </strong><a href="<script%20src=%22https://cdn.jwplayer.com/players/dhQydjpn-tZxG0uaR.js%22></script>" target="_blank" data-dimension112="ffdefe88-8117-42d7-b11c-3cb7b9f6e801" data-action="Deal Block" data-label="See at: Amazon" data-dimension48="See at: Amazon" data-dimension25="$69.99"><strong>Amazon</strong></a><strong> </strong><a class="view-deal button" href="https://www.amazon.com/Resident-Evil-Requiem-Amazon-Exclusive-Xbox/dp/B0FY9BBRJS" target="_blank" rel="nofollow" data-dimension112="ffdefe88-8117-42d7-b11c-3cb7b9f6e801" data-action="Deal Block" data-label="See at: Amazon" data-dimension48="See at: Amazon" data-dimension25="$69.99">View Deal</a></p></div>
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                                                            <title><![CDATA[ The Outer Worlds 2 is more of a great thing, with Obsidian doubling down on an RPG setup that worked wonders — now with better combat ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/the-outer-worlds-2-review</link>
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                            <![CDATA[ The Outer Worlds 2 delivers more of the same space western RPG formula that worked the first time, now with better combat, exploration, and a darker tone. ]]>
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                                                                        <pubDate>Thu, 23 Oct 2025 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 05 Nov 2025 16:48:10 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Sure, the colony is in danger, but look at that view. ]]></media:description>                                                            <media:text><![CDATA[A shot of a planet with an eclipse in The Outer Worlds 2]]></media:text>
                                <media:title type="plain"><![CDATA[A shot of a planet with an eclipse in The Outer Worlds 2]]></media:title>
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                                <p>In 2019, legendary role-playing game (RPG) developer Obsidian Entertainment launched <a href="https://www.windowscentral.com/tag/outer-worlds">The Outer Worlds</a> almost a year after the company had been acquired by Microsoft. <br><br>Published by Private Division due to preexisting contracts, The Outer Worlds was a hit, delivering something of a cross between Firefly, Cowboy Bebop, and Fallout. It was a fun, space western romp that leaned heavily into satirizing megacorporations while still handing out handfuls of heartwarming stories. <br><br>Fast-forward to 2025, and a sequel is launching in a banner year for Obsidian Entertainment, coming just months after the studio already delivered a fantasy RPG for Xbox Game Studios with <a href="https://www.windowscentral.com/tag/avowed">Avowed</a>, as well as an early access follow-up to its surprise survival hit, <a href="https://www.windowscentral.com/tag/grounded">Grounded</a>.<br><br>After 40 hours, I'm happy to say that <a href="https://www.windowscentral.com/tag/the-outer-worlds-2">The Outer Worlds 2</a> is more of the same where it counts, with a couple of key improvements that elevate the whole experience. A few bugs aside, it's a game worth making time for. </p><p>This review was made possible thanks to a review code provided by Xbox Game Studios. The company did not see the contents of this review before publishing.</p><h2 class="article-body__section" id="section-what-is-the-outer-worlds-2"><span>What is The Outer Worlds 2?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H7NNhkPHSG62Q7Da8cjwpk" name="the-outer-worlds-2-review-flaws" alt="A Flaw option in The Outer Worlds 2" src="https://cdn.mos.cms.futurecdn.net/H7NNhkPHSG62Q7Da8cjwpk.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/H7NNhkPHSG62Q7Da8cjwpk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hey, nobody's perfect.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Outer Worlds 2 is a single-player role-playing game (RPG) developed by Obsidian Entertainment and published by Xbox Game Studios. </p><div ><table><thead><tr><th class="firstcol " ><p>Category</p></th><th  ><p>The Outer Worlds 2</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Release date</strong></p></td><td  ><p>Oct. 29, 2025 (October 24 for Premium Edition)</p></td></tr><tr><td class="firstcol " ><p><strong>Developer</strong></p></td><td  ><p>Obsidian Entertainment</p></td></tr><tr><td class="firstcol " ><p><strong>Publisher</strong></p></td><td  ><p>Xbox Game Studios</p></td></tr><tr><td class="firstcol " ><p><strong>Genre</strong></p></td><td  ><p>Role-playing game</p></td></tr><tr><td class="firstcol " ><p><strong>Players</strong></p></td><td  ><p>Single-player</p></td></tr><tr><td class="firstcol " ><p><strong>Install size</strong></p></td><td  ><p>110GB</p></td></tr><tr><td class="firstcol " ><p><strong>Playtime</strong></p></td><td  ><p>25+ hours</p></td></tr><tr><td class="firstcol " ><p><strong>Platforms</strong></p></td><td  ><p>Xbox Series X|S, Windows PC, PlayStation</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Game Pass</strong></p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p><strong>Reviewed on</strong></p></td><td  ><p>Xbox Series X</p></td></tr></tbody></table></div><p>The game opens with players in the role of an Earth Directorate agent, someone whose job it is to ensure the law is still being followed and justice is carried out in the farthest colonies where dictatorships and megacorporations attempt to seize control. The agent is dispatched to Arcadia Colony, where things go horribly wrong.<br><br>As it is an RPG, players have to make hard choices, building relationships with squadmates and larger factions alike, crafting alliances or creating enemies. When the latter occurs, there is a wide range of weapons available to dispense justice, with flame shotguns, lightning chainguns, rocket launchers, plasma blades, frost rifles, and far more. <br><br>Players also have to select different skills, focusing on different abilities like Engineering or Leadership, that, in turn, unlock unique perks. </p><p>The Outer Worlds 2 can be played in first-person like its predecessor, but there's also a new third-person option, akin to games like Avowed or Bethesda Game Studios' <a href="https://www.windowscentral.com/tag/starfield">Starfield</a>. <br><br>The Outer Worlds 2 is available on Xbox Series X|S, Windows PC (via Battle.net, Steam, and Xbox on PC), and PlayStation 5. Like all Xbox first-party games, it's also available at launch in <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass Ultimate</a> and PC Game Pass. </p><div class="product"><a data-dimension112="3dfc1948-09f4-41ac-b524-91609b29c6f1" data-action="Deal Block" data-label="👉See Standard Edition at: Amazon" data-dimension48="👉See Standard Edition at: Amazon" data-dimension25="$79.99" href="https://www.amazon.com/dp/B0FDWJCXH7" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fWjwTF3QxGTixwxYEDYiqC" name="the-outer-worlds-2-image-product-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fWjwTF3QxGTixwxYEDYiqC.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>Obsidian's sequel to its space-faring romp delivers more crunchy role-playing scenarios and far better combat. It's a winning formula that delivers a game I want to replay in order to see more possible scenarios.<br><br><strong>👉See Standard Edition at: </strong><a href="https://www.amazon.com/Outer-Worlds-Premium-PlayStation%C2%AE-Disc-PlayStation/dp/B0FDWJCXH7?th=1" target="_blank" data-dimension112="3dfc1948-09f4-41ac-b524-91609b29c6f1" data-action="Deal Block" data-label="👉See Standard Edition at: Amazon" data-dimension48="👉See Standard Edition at: Amazon" data-dimension25="$79.99"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/the-outer-worlds-2-standard-edition-xbox-series-x/JJGXPX439C" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/the-outer-worlds-2/9NSPRSXXZZLG?msockid=111687ffd7cf63f625e193e0d6d962d4" target="_blank"><strong>Xbox</strong></a><strong></strong><br><strong>👉See Premium Edition at: </strong><a href="https://www.amazon.com/Outer-Worlds-Premium-PlayStation%C2%AE-Disc-PlayStation/dp/B0FDWQYZ7W?th=1" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/the-outer-worlds-2-standard-edition-xbox-series-x/JJGXPX439C" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/the-outer-worlds-2-premium-edition/9P65228JL613/0017" target="_blank"><strong>Xbox</strong></a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-the-outer-worlds-2-story-and-characters"><span>The Outer Worlds 2: Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b8ZrbFNY3GuJVEvWwbe9wb" name="the-outer-worlds-2-review-crystals" alt="Purple and cyan crystals on a planet in The Outer Worlds 2" src="https://cdn.mos.cms.futurecdn.net/b8ZrbFNY3GuJVEvWwbe9wb.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/b8ZrbFNY3GuJVEvWwbe9wb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sometimes you have to stop and take in the view. Even though it's likely hiding danger. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows)</span></figcaption></figure><p>The Outer Worlds 2 focuses on a few different factions, with Auntie's Choice (the result of a merger between Spacer's Choice and Auntie Cleo's) waging war on Arcadia colony, a system of planets ruled by the iron-fisted dictatorship known as The Protectorate. Also entangled is The Order of the Ascendant, a scientifically-minded group that seeks to solve all chaos through mathematical understanding of...well, everything. <br><br>All the while, a strange problem threatens to destroy all of Arcadia, no matter who wins the war. <br><br>Because of this dynamic, the focus on tongue-in-cheek unrestrained capitalism takes a slight back seat in the main story in exchange for a darker tone, though it's still a present force affecting the lives of everyday citizens and soldiers. </p><div><blockquote><p>I was genuinely invested in everyone's life path and trying to help them be the best they could be.</p></blockquote></div><p>Some of the best moments in the game come from exploring side stories, as well as interacting with your crewmates. Niles is an engineer and a fellow agent, and so you're given the opportunity to help shape his path and worldview the more you take him with you on assignments, though he (and your other crewmates) will push back and act against you if you aren't careful. <br><br>It's a delicate balance that could've easily felt annoying, but the result is that I was genuinely invested in everyone's life path and trying to help them be the best they could be. Even Aza, who appears to be a murderous psychopath, has some hidden depths worth exploring. </p><h2 class="article-body__section" id="section-the-outer-worlds-2-gameplay-and-features"><span>The Outer Worlds 2: Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Kxx4pvzCmdUNoV2ozQMqxk" name="the-outer-worlds-2-review-combat-gorvid" alt="A combat encounter in The Outer Worlds 2" src="https://cdn.mos.cms.futurecdn.net/Kxx4pvzCmdUNoV2ozQMqxk.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Kxx4pvzCmdUNoV2ozQMqxk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Have your weapons ready for any threat. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While The Outer Worlds was a great game, filled with fun characters and interesting dialogue, it had one fairly major problem: the combat simply wasn't fun. Past a few hours, it felt entirely the same. That's a problem Obsidian Entertainment has massively corrected for The Outer Worlds 2. <br><br>Guns simply <em>feel</em> good, with every aspect like aiming and even reloading refined to be smoother, while landing headshots or ripping into foes with a machine gun has meaningful feedback. Over the 40 hours I played, blasting foes to smithereens with every armament I could get my hands on never got old. <br><br>That ties well into another aspect of the game that's improved over the first entry: The Flaw system. Every so often, you'll be offered a Flaw that provides a benefit in exchange for another penalty. <br><br>Early on, I was offered a Flaw that would've given me 3 skill points every level-up (a 50% increase that adds up meaningfully over time) in exchange for being <em>required</em> to distribute my skill points evenly through every available option. I didn't end up picking it, but having to sit and debate it with myself for a few minutes  felt awesome, as a meaningful decision that struck at the heart of the actual game mechanics. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zwXxxUc563Vv7KBX9SQKqk" name="the-outer-worlds-2-review-dialogue-choices" alt="The Outer Worlds 2 dialogue screen, where the selected option allows the player to correct someone and say "I killed them well"" src="https://cdn.mos.cms.futurecdn.net/zwXxxUc563Vv7KBX9SQKqk.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zwXxxUc563Vv7KBX9SQKqk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can be an absolute know-it-all, if you'd like.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I also deeply appreciate how crunchy the skill system is. Simply put, if you don't invest in something, you may not have the best option for getting through a problem, tough luck! <br><br>Toward the end of the game, my character (with high Speech) was able to persuade antagonists to stand down and work together...but my lack of Science meant I couldn't solve many problems I encountered throughout missions. <br><br>It's a good approach that commits to its own design, and one that has me extremely curious to replay The Outer Worlds 2 with vastly different character builds.</p><h2 class="article-body__section" id="section-the-outer-worlds-2-visuals-and-audio"><span>The Outer Worlds 2: Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zSFtuXevFWQuhiUqjoTxpk" name="the-outer-worlds-2-review-cloister-landing-pad" alt="An icy planet in The Outer Worlds 2" src="https://cdn.mos.cms.futurecdn.net/zSFtuXevFWQuhiUqjoTxpk.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zSFtuXevFWQuhiUqjoTxpk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can play in first or third-person. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Outer Worlds 2 looks good overall. While it's not the most visually demanding game around, the art direction goes a long way in aiding its presentation, bringing truly gorgeous alien worlds filled with crystal forests and ponds brimming with bioluminescence. <br><br>The game has Visual and Performance options on Xbox Series X. I opted to play in Performance mode, where it ran at 60 FPS in exchange for lowering the resolution. The framerate was fairly solid in moment-to-moment gameplay, though I did notice a few drops in pitched battles where explosions were constantly going off. </p><div><blockquote><p>The soundtrack seemed oddly subdued throughout much of the game.</p></blockquote></div><p>It's also worth noting that due to most planets being a bit larger and having more to explore than the first Outer Worlds, there are far fewer loading screens. You'll still encounter them aplenty if you're fast-traveling everywhere, but it's not as grating to explore and wander as before. <br><br>The audio design is likewise solid, though I do have to note the soundtrack seemed oddly subdued throughout much of the game. There are some good tracks, but they seem few and far between. </p><h2 class="article-body__section" id="section-the-outer-worlds-2-accessibility-and-approachability"><span>The Outer Worlds 2: Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="awnQeTtnXCURJmhBUFZ22m" name="the-outer-worlds-2-review-eden-squad" alt="An aerial shot of the player character and two squadmates in The Outer Worlds 2" src="https://cdn.mos.cms.futurecdn.net/awnQeTtnXCURJmhBUFZ22m.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/awnQeTtnXCURJmhBUFZ22m.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Your favorite squad may look a bit different. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Outer Worlds 2 features a large number of different accessibility options. You can customize the user interface to your liking, including removing most of it or setting it to fade, increasing the size of text, and adjusting the colors (and background colors) of subtitles to make them more readable. </p><p>If you're worried about trying out this game without having played the first one, don't. Because The Outer Worlds 2 is set in an entirely new colony with a new cast of characters, you're not missing out on much by just hopping in here. You <em>might</em> miss a couple of jokes by not being as familiar with the corporations, but that's it.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-my-final-thoughts"><span>My final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Z2ZtAMu6cAFKQp6YMqqSvk" name="the-outer-worlds-2-review-hero-night" alt="A shot of the player character and their ship in The Outer Worlds 2" src="https://cdn.mos.cms.futurecdn.net/Z2ZtAMu6cAFKQp6YMqqSvk.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Z2ZtAMu6cAFKQp6YMqqSvk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Welcome to Arcadia. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if">✅You should buy this if ...</h2><ul><li><strong>You've enjoyed other Obsidian games like Fallout: New Vegas, The Outer Worlds and Avowed.</strong></li><li><strong>You enjoy role-playing games that focus on player choices and skills. </strong></li><li><strong>You're a fan of first-person and third-person shooting combat systems. </strong></li></ul><h2 id="you-should-not-buy-this-if">❌You should not buy this if ...</h2><ul><li><strong>You're not a fan of role-playing games with extensive dialogue and reading.</strong></li><li><strong>You don't like science-fiction that heavily focus on human factions and space western settings.</strong></li></ul><p>The Outer Worlds 2 is what most players of the first game would hope and expect it to be: A slightly bigger game that keeps most of what made the formula work in the first place, improving on the handful of areas where players raised complaints. <br><br>I suspect and hope there'll be some fun conversations surrounding what Avowed and The Outer Worlds 2 do differently in the months to come, and there are things I prefer about each game. Ultimately, I'm happy to have played both in the same year. <br><br>If you're a returning fan, diving into The Outer Worlds 2 is a no-brainer. If you were put off by the combat, then I'd still encourage you to give it a try, as the team has vastly improved the moment-to-moment gameplay without sacrificing anything else along the way. <br><br>With two story expansions promised to be on the way, I'm hoping to set foot on new strange worlds threatened by hyper-capitalism before long.<br><br><em>The Outer Worlds 2 launches on October 29 for Xbox Series X|S, Windows PC, and PlayStation 5. </em></p><div class="product"><a data-dimension112="4ff001d6-794b-458e-b4c0-1e2ed1dc2650" data-action="Deal Block" data-label="👉See Standard Edition at: Amazon" data-dimension48="👉See Standard Edition at: Amazon" data-dimension25="$79.99" href="https://www.amazon.com/dp/B0FDWJCXH7" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="fWjwTF3QxGTixwxYEDYiqC" name="the-outer-worlds-2-image-product-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/fWjwTF3QxGTixwxYEDYiqC.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><br>The Outer Worlds 2 doubles down on all the things that worked in Obsidian's first foray to the far reaches of space, with improved combat that makes it even more of a fun role-playing romp.<br><br><strong>👉See Standard Edition at: </strong><a href="https://www.amazon.com/Outer-Worlds-Premium-PlayStation%C2%AE-Disc-PlayStation/dp/B0FDWJCXH7?th=1" target="_blank" data-dimension112="4ff001d6-794b-458e-b4c0-1e2ed1dc2650" data-action="Deal Block" data-label="👉See Standard Edition at: Amazon" data-dimension48="👉See Standard Edition at: Amazon" data-dimension25="$79.99"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/the-outer-worlds-2-standard-edition-xbox-series-x/JJGXPX439C" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/the-outer-worlds-2/9NSPRSXXZZLG?msockid=111687ffd7cf63f625e193e0d6d962d4" target="_blank"><strong>Xbox</strong></a><strong></strong><br><strong>👉See Premium Edition at: </strong><a href="https://www.amazon.com/Outer-Worlds-Premium-PlayStation%C2%AE-Disc-PlayStation/dp/B0FDWQYZ7W?th=1" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/product/the-outer-worlds-2-standard-edition-xbox-series-x/JJGXPX439C" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/the-outer-worlds-2-premium-edition/9P65228JL613/0017" target="_blank"><strong>Xbox</strong></a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Ninja Gaiden 4 is a hack n' slash symphony, showcasing that this legendary franchise still has legs — as well as lots of severed legs ]]></title>
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                            <![CDATA[ Ninja Gaiden 4 is a spectacle of style and slashery, but don't expect an evolution of the game's structure or story delivery. ]]>
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                                                                        <pubDate>Mon, 20 Oct 2025 23:16:36 +0000</pubDate>                                                                                                                                <updated>Tue, 21 Oct 2025 15:37:43 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as exec editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Ninja Gaiden is a showcase not only for the franchise&#039;s legend, but also for the talent that still exists at Platinum Games. ]]></media:description>                                                            <media:text><![CDATA[Ninja Gaiden 4]]></media:text>
                                <media:title type="plain"><![CDATA[Ninja Gaiden 4]]></media:title>
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                                <p>Ninja Gaiden has something of a storied history with Xbox. </p><p>The franchise itself debuted in the 1980s, but was rebooted in 2004 specifically for the original Xbox. Since then, it evolved into a sprawling franchise with a variety of remakes, spin offs, and more recently, remasters. </p><p>As we approach Xbox's 25th anniversary, it is perhaps appropriate that Ninja Gaiden is joining the likes of Gears of War, Halo, Forza, Flight Simulator, Age of Empires, and Fable as yet another Xbox story staple, developed in partnership between Xbox Game Studios, Koei Tecmo, Team Ninja, and now, the legendary Platinum Games. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/08vbgX9lpWY" allowfullscreen></iframe></div></div><p>Platinum Games is responsible for what is arguably one of the best 3D hack n' slash titles of all time in Metal Gear Rising (at least in my view), which is why I was more than excited to see how the studio handled Ninja Gaiden 4. </p><p>I openly admit I'm not a huge player of these titles, barely remembering my experience with the original game back in the day. I've been playing the remasters as part of the Master Collection released recently, but consider this more of a franchise newcomer's review, which I presume many of you will also be. </p><p>Ninja Gaiden is generally known for its combat complexity, difficulty, and shall we say "light" approach to story delivery. These are games all about style, slashing, and severed limbs — and Ninja Gaiden 4 delivers that in bloody abundance. </p><p>This review was conducted on Xbox Series X|S and Xbox Ally X using a code provided by Microsoft. Microsoft did not see the contents of this review prior to publication. </p><h2 class="article-body__section" id="section-ninja-gaiden-4-review-performance-and-graphics"><span>Ninja Gaiden 4 Review: Performance and Graphics</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ywEgyBxDfcpfkpW4dewuAc" name="Ninja Gaiden 4 Review" alt="Ninja Gaiden 4" src="https://cdn.mos.cms.futurecdn.net/ywEgyBxDfcpfkpW4dewuAc.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ywEgyBxDfcpfkpW4dewuAc.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Some of the scenery in Ninja Gaiden 4 makes for impressive set pieces.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Ninja Gaiden 4</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Platinum Games. <br><strong>Publisher: </strong>Xbox Games Studios. <br><strong>Genre: </strong>Hack n' slash action.<br><strong>Platforms: </strong>Xbox Series X|S, PS5, Windows PC. <br><strong>Length: </strong>12~ hours.<br><strong>Players: </strong>Single-player.<br><strong>Xbox Game Pass: </strong>Yes (Ultimate).<br><strong>Xbox Play Anywhere: </strong>Yes. <br><strong>Launch date: </strong>October 21, 2025.<br><strong>Price: </strong><a data-analytics-id="inline-link" href="https://www.loaded.com/ninja-gaiden-4-xbox-series-x-s-pc">$41.49 at Loaded (Xbox, PC)</a></p></div></div><p>Ninja Gaiden 4 is the first game that I've reviewed roughly half of the time on the Xbox Ally and Xbox Ally X, which is a testament to its overall optimization and performance quality. </p><p>Ninja Gaiden 4 is a hack n' slash showcase as noted, but the canvas upon which you can carve your bloody art is fairly impressive in its own right. Like other games, Ninja Gaiden is a meandering mash up between neo Japanese mysticism and cyberpunk vistas, and the developers spared no quarter expressing themselves here. </p><p>In Ninja Gaiden 4, you play as Yakumo, a young ninja of the Raven clan, directly rivalled against series' legend Ryu Hayabusa's Hayabusa clan. Yakumo's Raven lineage gives him an appropriate array of Raven-inspired powers which look as spectacular as they feel to deploy in combat, but we'll talk more about that in the gameplay segment. </p><p>Ninja Gaiden 4 doesn't revolutionize the franchise's delivery of storytelling. Once again, it's a pretty light-touch affair, providing the most thread-bare excuses to go headlong into slicing hundreds of enemies into tiny pieces. I think the game could've used a bit more ambition here.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sAoyFaLU5fbzKB2YY2Hq3c" name="Ninja Gaiden 4 Review" alt="Ninja Gaiden 4" src="https://cdn.mos.cms.futurecdn.net/sAoyFaLU5fbzKB2YY2Hq3c.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Japanese spiritual traditions clash with neo-sci fi cyberpunkery in Ninja Gaiden 4.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>I'm not suggesting it needed to transform into a cinematic masterpiece by any means, but the characters and story beats aren't even memorable really here. Metal Gear Rising's character roster spawned an array of memes that endure to this day, I doubt Ninja Gaiden 4's cast will be remembered in the same way. But it's not a big deal, I doubt many are exactly here for the story beats. </p><p>Where Ninja Gaiden 4 does truly excel is in its visual creativity. An ancient curse has gripped future Tokyo and threatens to spread beyond. Yakumo's quest to stop it puts him on a collision course with various factions that seem to want the curse to spread, alongside the demonic entities it summons. As a result, you'll face off against sci-fi ninja cyborgs and ancient folkloric demons in equal measure. Some of the boss designs look sooner ripped from a soulsborne title, and fit flawlessly into the visual universe being curated here. </p><p>The game is incredibly performant with crisp visuals. Performance mode is better on Xbox Series X|S, delivering 60 FPS while maintaining good visual clarity. On the Xbox Ally and Xbox Ally X, the game is also very performant. I found it best with TSR scaling turned on and FSR turned off, with dynamic resolution scaling also turned off — as both could too aggressively crush visuals. FPS is nice, but there can be so much chaos on screen with projectiles and enemies rushing you from all sides that you might want to sacrifice some frames for visual clarity in this one. But even on the base Xbox Ally, you'll have a solid experience here with some graphics tweaks. Very impressive. </p><h2 class="article-body__section" id="section-ninja-gaiden-4-review-gameplay-and-story"><span>Ninja Gaiden 4 Review: Gameplay and Story</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LNMPo5uoEi6M3kDku3JU8c" name="Ninja Gaiden 4 Review" alt="Ninja Gaiden 4" src="https://cdn.mos.cms.futurecdn.net/LNMPo5uoEi6M3kDku3JU8c.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Violence with a side order of violence.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Ninja Gaiden 4 doesn't pull punches when it comes to relentless, restless violence, and we're absolutely here for it. </p><p>Armed with a range of deadly weapons, from simple katana's all the way up to Doctor Ocotpus-like sci-fi claws, Ninja Gaiden 4 gives you blank canvas and begs to be sprayed with severed limbs and splattered blood. </p><p>For this fourth instalment, Platinum Games' combat design shines through with gusto, proving that the studio behind titles like Nier Automata and Metal Gear Rising still has it. It borrows heavily from combat traditions outlined in the previous games, while expanding upon it with inspirations from the likes of Devil May Cry among others. </p><p>Continuously slashing enemies and weaving in parries and dodges raises your chances of severing an enemy's limb, leaving them open for an instant and stylish DOOM-like glory kill. These execution animations never get old, and are hugely varied across the game's different weapon types. </p><p>There's a truly huge array of combos and combat skills to learn for each weapon, and it can honestly be fairly daunting if you're not typically a fan of these types of games. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="88gFDqPDCibZsqbHdioz6b" name="Ninja Gaiden 4 Review" alt="Ninja Gaiden 4" src="https://cdn.mos.cms.futurecdn.net/88gFDqPDCibZsqbHdioz6b.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/88gFDqPDCibZsqbHdioz6b.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Smash enemies with a rocket hammer, Monster Hunter-style.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Mastering all of them fighting game-style will be absolutely necessary to conquering the game's higher difficulty modes. You can also get away with pretty much button mashing on the lower difficulties if you don't fancy getting too sweaty with the game's move lists. Even on normal, though, Ninja Gaiden 4 can be a deeply challenging game. </p><p>The game's signature combat move is Yakumo's Raven form, which can be triggered at will by holding down the left trigger. In this mode, Yakumo's attacks are augmented with the power of the Raven clan, and increase his damage, reach, and blocking power, while draining out its associated combat meter. Using these attacks wisely is crucial to avoiding damage, as enemies sometimes leave themselves open to be staggered specifically by Raven-enhanced attacks. </p><p>Learning enemy attack patterns and cleverly using the game's Raven form abilities made me feel smarter and more skillful than I am, which I think is the hall mark of a great hack n' slash title. It really accentuates that ninja fantasy with confidence, and its bombastic combat animations and execution sequences really injects some Metal Gear Rising nostalgia for good measure. </p><p>I do have some minor gripes as pertains to map design and side questing. Earning upgrades is often best done by performing side quests, which largely amount to "kill x mobs" and "find this item" drudgery. The fact there's no actual map system in the game can also make it a chore to actually find where a lot of these are — which is an old school tradition I think might've been best left in the old school. But they don't impede the game's beefy 10-12 hour campaign, unless you're trying to be a completionist. </p><h2 class="article-body__section" id="section-ninja-gaiden-4-review-conclusion"><span>Ninja Gaiden 4 Review: Conclusion</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KEPu2sMbvk4jdAUQoQc7Hc" name="Ninja Gaiden 4 Review" alt="Ninja Gaiden 4" src="https://cdn.mos.cms.futurecdn.net/KEPu2sMbvk4jdAUQoQc7Hc.png" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The legend returns.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Xbox)</span></figcaption></figure><p>Ninja Gaiden 4 is a very strong entry in a year that has enjoyed many high profile ninja titles, from Shinobi, to Ghost of Yotei, to <a href="https://www.windowscentral.com/gaming/this-ninja-gaiden-spin-off-is-not-only-amazing-its-converted-me-into-a-franchise-fan-a-retro-gateway-for-newcomers" target="_blank">Ninja Gaiden: Ragebound</a> itself. It doesn't reinvent the franchise's formula, instead respecting the franchise's strongest entries with a sprinkling of Platinum on top for good measure. </p><p>I wouldn't have minded a little bit more ambition with the game's characters or story delivery, and I don't mean 30 minutes of cutscenes between each action sequence either. But Devil May Cry 5 and even Platinum Games' own Nier Automata and Metal Gear Rising showed that you can have a hack n' slash that embraces the weird a little more and delivers something a bit more memorable. But I doubt many of you were here hoping for that. </p><p>What you were hoping for is wanton limb-slashing spectacle and style, and Ninja Gaiden 4 delivers that in buckets. This is a great start to what is hopefully a strong revival for one of the industry's most iconic hack n' slash traditions.</p><div class="product"><a data-dimension112="d7a093da-33c9-44fd-822d-1fffb7dcc1d4" data-action="Deal Block" data-label="See at: Loaded (Xbox, PC)" data-dimension48="See at: Loaded (Xbox, PC)" data-dimension25="$69.99" href="https://www.loaded.com/ninja-gaiden-4-xbox-series-x-s-pc" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="nXdFE5ByuUfTkWEiLaimJN" name="Ninja-Gaiden-4-cover-art-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/nXdFE5ByuUfTkWEiLaimJN.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Ninja Gaiden 4 is a stylish and spectacular slasher that fans of the franchise will adore. This confident revival hopefully bodes well for the future of the franchise, as well as the legends that remain at Platinum Games. </p><p><strong>See at: </strong><a href="https://www.loaded.com/ninja-gaiden-4-xbox-series-x-s-pc" data-dimension112="d7a093da-33c9-44fd-822d-1fffb7dcc1d4" data-action="Deal Block" data-label="See at: Loaded (Xbox, PC)" data-dimension48="See at: Loaded (Xbox, PC)" data-dimension25="$69.99"><strong>Loaded (Xbox, PC)</strong></a><a class="view-deal button" href="https://www.loaded.com/ninja-gaiden-4-xbox-series-x-s-pc" target="_blank" rel="nofollow" data-dimension112="d7a093da-33c9-44fd-822d-1fffb7dcc1d4" data-action="Deal Block" data-label="See at: Loaded (Xbox, PC)" data-dimension48="See at: Loaded (Xbox, PC)" data-dimension25="$69.99">View Deal</a></p></div>
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                                                            <title><![CDATA[ Silent Hill F review (Xbox, PC) — How Konami and NeoBards has successfully resurrected one of the industry's most crucial franchises ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/silent-hill-f-review-xbox-pc</link>
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                            <![CDATA[ I spent years salty at Konami for its handling of both Silent Hill and Metal Gear, two of the industry's most beloved franchises. But, Silent Hill F is proof that the formula is timeless. ]]>
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                                                                        <pubDate>Thu, 09 Oct 2025 17:00:00 +0000</pubDate>                                                                                                                                <updated>Sat, 29 Nov 2025 22:45:37 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as exec editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Silent Hill F skirts the line between nostalgic familiarity and shiny newness. ]]></media:description>                                                            <media:text><![CDATA[Silent Hill F]]></media:text>
                                <media:title type="plain"><![CDATA[Silent Hill F]]></media:title>
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                                <p>In my restless dreams, I see that town. </p><p>Genuinely. I think I have a cluster of neurons dedicated specifically to Silent Hill and Resident Evil, both games that heavily defined my childhood. I remember getting Silent Hill 2 for Christmas, and spending the festive day bunkered down in my room with the curtains drawn, having myself a second Halloween instead. </p><p>Silent Hill remains one of the industry's most iconic, most legendary video game franchises, horror or not. The uniquely haunting atmosphere, uncanny enemies, and now retro graphics have found a new life in modern times, too, inspiring a wave of analog horror projects in gaming and beyond. </p><p>It's against this backdrop of admiration and nostalgia that I dove into Silent Hill F on Xbox Series X (and a bit on PC too, via Xbox Play Anywhere). This is the first truly new entry in the franchise in years upon years, with a barrage of disappointing spin-offs in its rear-view mirror. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/PPybHCjKPMQ" allowfullscreen></iframe></div></div><p>Following the confident <a href="https://www.windowscentral.com/gaming/silent-hill-2-remake-officially-revealed">remake of Silent Hill 2</a> from Bloober Team, it began to look like Silent Hill was ready for a big comeback. Bloober is also remaking Silent Hill 1, and doubtless, Silent Hill 3 and maybe even the controversial Silent Hill 4 will follow. But remakes won't last. Silent Hill needs new blood, too, which is where NeoBard stepped in with Silent Hill F. </p><p>Like a lot of Silent Hill fans, I was sceptical at best about this project for a variety of reasons, from its combat focus to its completely new setting. However, after spending a couple of dozen hours in Ebisugaoka, I left this new nightmare feeling haunted in the best and most familiar way possible. </p><p>Silent Hill is back. <em>F </em>is an unmissable Xbox, PC, and PS5 game for horror fans everywhere. </p><p>This review was written primarily on Xbox Series X with an Xbox Play Anywhere (Xbox / PC) code provided by Konami. Konami did not see the review prior to publishing. </p><h2 class="article-body__section" id="section-silent-hill-f-review-art-and-performance"><span>Silent Hill F Review: Art and Performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XE9bLzTCWuuo7wgjJcVSwn" name="Silent Hill F Review" alt="Silent Hill F" src="https://cdn.mos.cms.futurecdn.net/XE9bLzTCWuuo7wgjJcVSwn.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XE9bLzTCWuuo7wgjJcVSwn.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Silent Hill F shows up best in its "normal world" areas.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Silent Hill F follows the classic franchise traditions, taking place in a contemporary Earthly locale twisted by horrific corruption and nightmarish fog. Set in the mountain village of Ebisugaoka, Silent Hill F puts us in control of Hinako Shimizu, a troubled mid-teen embroiled in what <em>seems </em>to be standard high school drama and familial tensions. Those notions unravel quite quickly in Silent Hill F, however. More on that in the story segment. </p><p>Ebisugaoka is a truly gorgeous location and a very impressive canvas for presenting the horrors of Silent Hill F. Washed in that familiar fog, the town gradually succumbs to a seeping rot comprised of rapidly spawning Higanbana red spider lilies and mounds of heaving gore. Silent Hill F uses light and shadow incredibly well, contrasting the desaturated natural tones of its wooden architecture with the glistening crimson of the strange contagion gripping Ebisugaoka — leaving the impression of a town gradually slipping into the underworld. </p><p>No self-respecting Silent Hill landscape would be complete without horrific monsters to go with it, and F is no exception here either. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rnsxMYH2ZP38F9Y2hETm7G" name="Silent-Hill-F-01.jpg" alt="Promotional screenshot of the Otherworld in Silent Hill F" src="https://cdn.mos.cms.futurecdn.net/rnsxMYH2ZP38F9Y2hETm7G.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/rnsxMYH2ZP38F9Y2hETm7G.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Silent Hill F is replete with powerful symbolism you could spend weeks picking apart.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>In typical Silent Hill fashion, the monsters in the game are in part inspired by the protagonist's central traumas. Expect to see contorted mannequinized school students eager to stab you in the back, and screeching matriarchal and patriarchal figures strewn through a nightmarish lens. </p><p>Silent Hill F's combat scenarios join previous games with dynamic music, which ramps up as more enemies enter the fray, or as your health depletes. Akira Yamaoka reprises his role as Silent Hill's signature sound architect, joining with Kensuke Inage, Dai, and Koichi "Xaki" Sakita to score the game. The team did a truly amazing job here, weaving in subtle nods to Silent Hill's iconic wailing radio in among the twisted Japanese folk-inspired tones. </p><p>I found the game to be decently performant on my Xbox Series X and my RTX 4080 PC. On Xbox Series X, I would have liked to have seen a smoother frame rate from the game's "quality" mode. I found it to be a tad too choppy to abide, and ended up switching it to performance mode for 60 FPS. Even there, some sequences had performance issues, but it was relatively rare. My PC is pretty beefy overall and was able to run Silent Hill F on high settings without issue. On the Legion Go (Z1E) on 30W turbo, it was also very playable, and even on lower settings like 15W, there were plenty of tweaks you could pull to get it to hit a smooth 30. </p><h2 class="article-body__section" id="section-silent-hill-f-review-gameplay"><span>Silent Hill F Review: Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1901px;"><p class="vanilla-image-block" style="padding-top:56.02%;"><img id="sFjrHGMwiP4JzWG9ssskpT" name="Silent Hill F Review" alt="Silent Hill F Review" src="https://cdn.mos.cms.futurecdn.net/sFjrHGMwiP4JzWG9ssskpT.jpg" mos="" align="middle" fullscreen="1" width="1901" height="1065" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sFjrHGMwiP4JzWG9ssskpT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Perhaps one of Silent Hill F's most controversial topics is its combat.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Silent Hill F is a survival horror at its core, with a large maze-like township with a solid variety of locales. You'll traverse densely packed urban areas, haunted farmland outskirts, mountain trails, and traditional complex interiors. There's also Silent Hill's signature "otherworld," which I won't spoil here; suffice to say that I felt like these segments were the game at its weakest and least creative, ironically, since inside an "otherworld," you're technically no longer constrained by having to make something seem realistic. </p><p>I found myself wishing more of the game took place in the township with its variety and "lived-in" sense of realism, rather than the repetitive and occasionally maddening corridors of the other world. Alas, maybe next time. </p><p>I played through most of Silent Hill F on the "hard" difficulty, although its "Story" difficulty says that's the difficulty setting for a standard Silent Hill experience. I wanted to get a good taste of its approach to combat, which even generated use of the dreaded "soulslike" word in some reports, and get a sense of how the different settings differed. As someone who's played a decent amount of soulsborne and soulslike games, I'm not sure I'd attach the "soulslike" moniker anywhere near Silent Hill F, but its combat is a lot more involved than previous instalments. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1915px;"><p class="vanilla-image-block" style="padding-top:55.09%;"><img id="bS4gTjZ62hPZcuSDtXhvpT" name="Silent Hill F Review" alt="Silent Hill F Review" src="https://cdn.mos.cms.futurecdn.net/bS4gTjZ62hPZcuSDtXhvpT.jpg" mos="" align="middle" fullscreen="1" width="1915" height="1055" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/bS4gTjZ62hPZcuSDtXhvpT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Intercept attacks can brutally devastate enemies if you time your inputs correctly.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>For those worrying that they made Silent Hill F more combat-heavy for the simple sake of it, there are actually some compelling story reasons as to why she's oddly adept with a baseball bat and the like, which you'll find out as you play. I'm not sure I'm a huge fan of the game's stamina, health, and "sanity" meters, as it does give it a bit more of an arcade-y feel. But I also acknowledge that's a personal taste thing. What I feel <em>less </em>is an issue with taste is how combat sometimes intersects with encounter design, which isn't always congruent. </p><p>It's satisfying to successfully intercept an enemy attack, leading to a powerful swing that will usually immediately stun or stagger a monster. You can extend these "parry" windows by spending sanity meter, too, which slows down time a bit. You can also spend sanity meter to tee up your own powerful attacks even outside of parry windows, albeit at permanent cost to your meter maximum. You can replenish all of this with consumables found in the field, of course, in tried-and-true survival horror fashion. </p><p>Where the combat doesn't perform as well is towards the end, when the game goes trigger-happy with combat gauntlets. Hinako is easily staggered by enemies, and being ganged up on in a corner and stun-locked can make for a frustrating end. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wHN8g6USk8hZA3URdxBhDg" name="silent-hill-f-monster-reveal-image" alt="A girl looks at a monster in Silent Hill f" src="https://cdn.mos.cms.futurecdn.net/wHN8g6USk8hZA3URdxBhDg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wHN8g6USk8hZA3URdxBhDg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Don't expect to find any guns in Silent Hill F, melee weapons are your only friend.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>I played through most of the game on "hard" difficulty, but towards the end, when anywhere up to 4 monsters were chasing you down at a time, stunning, staggering, and depleting your stamina, I started to feel as though the combat hadn't been designed with these types of encounters in mind. Hinako is hardly agile and moves incredibly slowly in general. There are some charms and things you can equip that marginally improve your combat prowess, but it does little to offset the number of interrupts the game occasionally wants to throw at you. </p><p>The problem on the other end is that "Story" difficulty is too easy, ironically. The game absolutely inundates you with health consumables to the point you will have a permanently full inventory and will trivialize combat to the point of not needing any thought or care. </p><p>I think more care and effort spent on some of Silent Hill F's late-game forced combat situations might've helped its overall feeling, because the underlying combat gameplay is very good. It's very satisfying to crack into an enemy's porcelain skull with a sledgehammer, and managing equipment durability does force you into fearful and risky scenarios. I just wish it were tuned a little more with forethought to how frustrating some encounters can be on Hard difficulty, and how bland and easy Story difficulty is. </p><p>Luckily, the story is so, <em>so good</em> that any combat foibles I had were quite easily washed away. </p><h2 class="article-body__section" id="section-silent-hill-f-review-story-no-spoilers"><span>Silent Hill F Review: Story (No Spoilers)</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DVCX2ksFkzEh9S2GnAYBCg" name="silent-hill-f-hinako-reveal-image" alt="Close-up of Hinako in Silent Hill f" src="https://cdn.mos.cms.futurecdn.net/DVCX2ksFkzEh9S2GnAYBCg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DVCX2ksFkzEh9S2GnAYBCg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Konami)</span></figcaption></figure><p>Hinako serves as the main protagonist throughout the entire game, as she navigates her increasingly haunted town and collaborates with her remaining school friends, who seem to be the only survivors. </p><p>At the start, Hinako leaves her family home following what seems to be some kind of argument with her parents, and resolves to meet her friends in her town. Set in 1960s Japan, the game's themes revolve around societal expectations at the time, which have caused strife between Hinako, her parents, and even her school friends. </p><p>While not explicitly stated, Hinako and her friends seem to be around the "tween" age, where the divide between childhood play and more adult concerns becomes blurry. Hinako and her best friend, Shu, still pine for the old days when they could hang out and play pretend battling aliens, even if society expects them to behave more "appropriately" for young men and women. That's only the most surface-level tension going on in Hinako's life, however. </p><p>The further you play, the more you'll learn about how complex and dark Hinako's personal life is, which feeds the horrors plaguing the town of Ebisugaoka. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wheFuUYAVxjGKDEpoUbLwn" name="Silent Hill F Review" alt="Silent Hill F" src="https://cdn.mos.cms.futurecdn.net/wheFuUYAVxjGKDEpoUbLwn.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wheFuUYAVxjGKDEpoUbLwn.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Silent Hill F is steeped in universal themes with a uniquely Japanese edge.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>In Silent Hill F, you'll explore a variety of locations Hinako is familiar with, and she'll remark, often nostalgically, about childhood events therein. Silent Hill F follows familiar themes and traditions from previous games to some degree, but there are some absolutely huge curve balls that left me jaw agape. </p><p>Silent Hill F pulls absolutely no punches with its story delivery, and explores very mature themes in a way that doesn't come across as simplistic or exploitative, nor for spectacle. The game leaves a lot up to the user's interpretation, too, potentially weaving in visual hints, metaphors, and symbolism that have broad implications both for Hinako and the entire Silent Hill mythos. </p><p>It's difficult to really traverse the depths of Silent Hill F's story without straying into spoiler territory. Suffice it to say, the character performances are excellent across the board, urging me to dig deeper into the game's rabbit hole despite some frustrations with the game's combat difficulty roller coaster. I found myself eagerly reading every note, and hanging on to every word, searching for clues in that familiar <em>Silent Hill </em>way. The dark corners of Hinako's personal experience made a fitting canvas for Silent Hill F, which combines those familial horrors with Japanese mysticism into something truly unique. </p><p>Like Hinako, I often found myself transported back to my childhood years in Silent Hill F, albeit vicariously through the safety of its video game lens — enthralled, intrigued, and horrified in the best possible way. I was restlessly invested in Hinako's plight from start to finish, and I'm curious to see if she will return someday, in some form, in a future instalment. </p><h2 class="article-body__section" id="section-silent-hill-f-review-final-thoughts"><span>Silent Hill F Review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WtS9VMcMwSC3JZqcuL53zn" name="Silent Hill F Review" alt="Silent Hill F" src="https://cdn.mos.cms.futurecdn.net/WtS9VMcMwSC3JZqcuL53zn.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WtS9VMcMwSC3JZqcuL53zn.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Silent Hill returns.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If there's one word I can use to sum up how I felt about my experience with Silent Hill F, it's <em>grateful. </em>This was clearly a labor of love for NeoBard and everyone who worked on the game, tasked with adding to the legendary canon that is Silent Hill. </p><p>With years hidden in the shadows, Silent Hill as a franchise has taken on a life of its own to some degree, as fans pine for the uniquely gnawing horror that it represents. </p><p>Going from minimal expectations, it's more than I could've hoped for to say that Silent Hill F is absolutely worthy of a place among the best entries in the franchise, and definitely one you should personally experience. </p><p>Silent Hill F is thoughtful in its themes, confident in its presentation, ambitious with its combat design, and unapologetic with its violence. It's a game that will stick with you after you reach any one of its conclusions, and the nightmare continues even further in New Game+ with additional story elements. </p><p>Silent Hill F is one of 2025's best games, whether you're a fan of horror or simply want a deep story, frankly. Definitely don't miss this one. </p><div class="product"><a data-dimension112="a6781cef-77ab-4712-a01f-001cbfefe5cc" data-action="Deal Block" data-label="See at: Amazon (Xbox, PS5)" data-dimension48="See at: Amazon (Xbox, PS5)" data-dimension25="$69.99" href="https://www.amazon.com/Silent-Hill-PlayStation-Amazon-Exclusive-Day/dp/B0F1BXGKR4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="wNSrikpvQLH86LYrHYCs2n" name="Silent-Hill-f-cover-art-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wNSrikpvQLH86LYrHYCs2n.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Silent Hill F is a worthy entry in the legendary franchise, weaving Japanese folklore and violent horror into a confident and deeply intriguing whole. Some combat reservations aside, Silent Hill F charts a new course for the previously dormant series, which is clearly destined for brighter days. </p><p><strong>See at: </strong><a href="https://www.amazon.com/Silent-Hill-PlayStation-Amazon-Exclusive-Day/dp/B0F1BXGKR4" target="_blank" data-dimension112="a6781cef-77ab-4712-a01f-001cbfefe5cc" data-action="Deal Block" data-label="See at: Amazon (Xbox, PS5)" data-dimension48="See at: Amazon (Xbox, PS5)" data-dimension25="$69.99"><strong>Amazon (Xbox, PS5)</strong></a><a class="view-deal button" href="https://www.amazon.com/Silent-Hill-PlayStation-Amazon-Exclusive-Day/dp/B0F1BXGKR4" target="_blank" rel="nofollow" data-dimension112="a6781cef-77ab-4712-a01f-001cbfefe5cc" data-action="Deal Block" data-label="See at: Amazon (Xbox, PS5)" data-dimension48="See at: Amazon (Xbox, PS5)" data-dimension25="$69.99">View Deal</a></p></div>
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                                                            <title><![CDATA[ I've savored every moment of Indiana Jones and the Great Circle: The Order of Giants (and it reminds me why I want Wolfenstein 3) ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/indiana-jones-and-the-great-circle-the-order-of-giants-review</link>
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                            <![CDATA[ If you enjoyed Indiana Jones' outing in The Great Circle, then you'll definitely want to check out its first DLC expansion. And I'm excited for what its developers make next. ]]>
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                                                                        <pubDate>Wed, 10 Sep 2025 21:31:00 +0000</pubDate>                                                                                                                                                                                                                                <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Indy is off the beaten path on another, slightly smaller adventure.]]></media:description>                                                            <media:text><![CDATA[Indiana Jones and the Great Circle The Order of Giants]]></media:text>
                                <media:title type="plain"><![CDATA[Indiana Jones and the Great Circle The Order of Giants]]></media:title>
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                                <p>In 2021, the experienced Swedish developers at MachineGames revealed that the team's next project would be an Indiana Jones game, with Bethesda Game Studios' Todd Howard serving as executive producer on the adventure. </p><p>It seemed a match made in heaven, and indeed, it was.</p><p><a href="https://www.windowscentral.com/gaming/xbox/indiana-jones-and-the-great-circle-review">I absolutely loved Indiana Jones and the Great Circle</a>, and indeed, it ended up being my favorite game of last year, deftly mixing in MachineGames' experience in first-person combat and Nazi obliteration with carefully-constructed puzzles and a sense of cinematic adventure that could live up Raiders of the Lost Ark. </p><p>Naturally, I was curious about what the promised DLC would offer, and earlier this year, the team revealed The Order of Giants, with Indy exploring Rome in search of secrets surrounding the titular myths.</p><p>Having played through The Order of Giants, I'm happy to say it's well worth checking out and lives up to MachineGames' work on the main experience...for the most part. </p><p>This review was conducted using the same review copy of the Premium Edition of Indiana Jones and The Great Circle as our review of the base game, provided by Bethesda. They did not see or have any input in the content of this review. </p><h2 class="article-body__section" id="section-what-is-indiana-jones-and-the-great-circle-the-order-of-giants"><span>What is Indiana Jones and the Great Circle: The Order of Giants?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4WYGDMiNi8f49D7PJ7M3xG" name="indiana-jones-and-the-great-circle-the-order-of-giants-priest" alt="Indiana Jones and the Great Circle The Order of Giants" src="https://cdn.mos.cms.futurecdn.net/4WYGDMiNi8f49D7PJ7M3xG.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4WYGDMiNi8f49D7PJ7M3xG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">An adventurer, a priest, and a parrot. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Order of Giants is a DLC (downloadable content) that expands Indiana Jones and the Great Circle with new areas to explore, a new story to follow, and more.</p><div ><table><thead><tr><th class="firstcol " ><p>Category</p></th><th  ><p>Indiana Jones and the Great Circle: The Order of Giants</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Release date</strong></p></td><td  ><p>Sept. 4, 2025</p></td></tr><tr><td class="firstcol " ><p><strong>Developer</strong></p></td><td  ><p>MachineGames</p></td></tr><tr><td class="firstcol " ><p><strong>Publisher</strong></p></td><td  ><p>Bethesda Softworks</p></td></tr><tr><td class="firstcol " ><p><strong>Genre</strong></p></td><td  ><p>First-person action-adventure</p></td></tr><tr><td class="firstcol " ><p><strong>Players</strong></p></td><td  ><p>Single-player</p></td></tr><tr><td class="firstcol " ><p><strong>Install size</strong></p></td><td  ><p>13GB</p></td></tr><tr><td class="firstcol " ><p><strong>Playtime</strong></p></td><td  ><p>3.5 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Platforms</strong></p></td><td  ><p>Xbox Series X|S, PC, PS5</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Game Pass</strong></p></td><td  ><p>No</p></td></tr><tr><td class="firstcol " ><p><strong>Reviewed on</strong></p></td><td  ><p>Xbox Series X</p></td></tr></tbody></table></div><p>Like the main game, it's been developed by MachineGames and published by Bethesda Softworks. It is available on Xbox Series X|S, Windows PC, and PlayStation 5 for $20. Unlike the main game, it is not included in an <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> subscription.</p><p>The Order of Giants is also included in the Premium Edition of Indiana Jones and the Great Circle, meaning that any players that picked up that more expensive version of the game already have access to this new story. </p><p>The Order of Giants is set during the Venice portion of the original game, with Indy veering off on a side quest, promising to help a priest named Father Orlando Ricci, who is accompanied a chatty parrot. </p><p>From there, things spiral out, and the intrepid hero is forced to explore the ruins under Rome in pursuit of a cult that seems to be guarding the secrets of an ancient Nameless Crusader. </p><div class="product"><a data-dimension112="97486485-728e-4bfe-8058-0ddeb4d22168" data-action="Deal Block" data-label="Buy now: $20 at Amazon" data-dimension48="Buy now: $20 at Amazon" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1761px;"><p class="vanilla-image-block" style="padding-top:102.16%;"><img id="2Vrs5e4wzHAicZ4H27wYFT" name="indiana-jones-and-the-great-circle-the-order-of-giants-art" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2Vrs5e4wzHAicZ4H27wYFT.jpg" mos="" align="middle" fullscreen="" width="1761" height="1799" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Indiana Jones and the Great Circle: The Order of Giants</strong><br><strong>Buy now: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-Windows/dp/B0FN182QJC/" target="_blank" data-dimension112="97486485-728e-4bfe-8058-0ddeb4d22168" data-action="Deal Block" data-label="Buy now: $20 at Amazon" data-dimension48="Buy now: $20 at Amazon" data-dimension25=""><strong>$20 at Amazon</strong></a></p><p>The Order of Giants gives more to do in the world of Indiana Jones, with the titular archeologoist venturing underneath Rome. Cults, puzzles,, and more await in a DLC that is fun, if a tad short. <br><br><strong>Buy from: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-Windows/dp/B0FN182QJC/" target="_blank"><strong>Amazon</strong></a><strong></strong><br><strong>Buy Premium Edition from: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-Premium/dp/B0DHXBNBN9/" target="_blank"><strong>Amazon (Xbox Series X|S)</strong></a><strong> |  </strong><a href="https://www.loaded.com/indiana-jones-and-the-great-circle-premium-edition-pc-steam" target="_blank"><strong>Loaded (Steam)</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/indiana-jones-and-the-great-circle-premium-edition-pc/" target="_blank"><strong>GreenManGaming (Steam)</strong></a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-the-order-of-giants-review-what-i-liked"><span>Indiana Jones and the Great Circle: The Order of Giants review — What I liked</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NhKWmGfPHJ5gNPB7NCcXyG" name="indiana-jones-and-the-great-circle-the-order-of-giants-crusader" alt="A crusader statue in Indiana Jones and the Great Circle The Order of Giants" src="https://cdn.mos.cms.futurecdn.net/NhKWmGfPHJ5gNPB7NCcXyG.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NhKWmGfPHJ5gNPB7NCcXyG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">From myth to legend to history. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I half-considered trying to get away with a one-sentence review for this DLC, but the fact is, The Order of Giants is merely more of Indiana Jones and the Great Circle. </p><p>That's not even remotely a bad thing. I'm quite happy to have more puzzles to solve, with one particular contraption that's going to stick out in my brain long after I finished this adventure. Indeed, this DLC is dense with puzzles, and without spoilers, I appreciate how many of them played into the themes of Roman and Crusader history.</p><p>The game continues to look beautiful, and I also appreciate getting to see a bit of Rome, with quite literal layers of history to delve into.</p><p>Indiana Jones as a franchise plays into ancient cultures and lost worlds with a fun magnifying lens, taking a look at different ruins or myths and dressing them up with plausible explanations and fierce traps, with an extra touch of the strange that defies our understanding of reality. </p><p>All of that is present here in The Order of Giants, with Troy Baker continuing to give an incredible performance as the titular adventurer. </p><p>MachineGames continues to demonstrate a remarkable understanding of film techniques, with a couple of particular shots in certain cutscenes that feel like they've could've been plucked out of a nonexistent film from the era of the original trilogy.</p><p>The team's penchant for clever writing also continues, and I found myself always making sure to scour every single note I found for hidden gems. One particular highlight shed a light on the logistics behind running a cult, with a hilarious note on the quantities of food needed in order to host themed feasts.</p><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-the-order-of-giants-review-what-i-disliked"><span>Indiana Jones and the Great Circle: The Order of Giants review — What I disliked</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="P5gMhDkbFBr2fE5Xe3EfsG" name="indiana-jones-and-the-great-circle-the-order-of-giants-rope-slide" alt="Indy gliding on a rope in Indiana Jones and the Great Circle The Order of Giants" src="https://cdn.mos.cms.futurecdn.net/P5gMhDkbFBr2fE5Xe3EfsG.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/P5gMhDkbFBr2fE5Xe3EfsG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Well, that *looks* sturdy... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While I've had a great time with The Order of Giants, this bite-sized adventure does suffer in one major way. The antagonists here can't hold a candle to the forces you're up against across the Great Circle. </p><p>I'm certain it's a conscious choice by design <strong>— </strong>fighting cultists instead of fascists is a bit more lighthearted — but because you don't have long to get to know them, they're never really fleshed out in a serious way that makes them feel threatening. Emmerich Voss and Locus cast a towering shadow that simply isn't matched.</p><p>Tangentially, I also found this DLC to be just a <em>tad</em> shorter than I'd have liked, taking just under four hours to finish, though I'll likely tack on another hour as I finish my search for every last collectible. It's the better option compared to overstaying its welcome, but still, having just a bit more to do in Rome would've been nice. </p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-the-order-of-giants-review-my-final-thoughts"><span>Indiana Jones and the Great Circle: The Order of Giants review — My final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YUyRQr3bYyqhkNYcEmbHtG" name="indiana-jones-and-the-great-circle-the-order-of-giants-serpent-statue" alt="Snake statue in Indiana Jones and the Great Circle The Order of Giants" src="https://cdn.mos.cms.futurecdn.net/YUyRQr3bYyqhkNYcEmbHtG.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/YUyRQr3bYyqhkNYcEmbHtG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Explore the sewers and secrets beneath Rome. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-2">✅You should buy this if ...</h2><ul><li><strong>You want even more of Indiana Jones. </strong></li></ul><p>While it's not quite a full expansion, The Order of Giants is the perfect excuse to revisit Indiana Jones and the Great Circle. There are new mysteries to solve, new photos to take, and even a cat to pet. </p><ul><li><strong>You played the base game through Xbox Game Pass</strong></li></ul><p>While Indiana Jones and the Great Circle is included in Xbox Game Pass Ultimate and PC Game Pass, this DLC is not, so you'll need to purchase it in order to play through the Roman adventure.</p><h2 id="you-should-not-buy-this-if-2">❌You should not buy this if ...</h2><ul><li><strong>You didn't like Indiana Jones and the Great Circle</strong></li></ul><p>If, for some reason, Indiana Jones and the Great Circle didn't click with you, then this DLC is absolutely not changing your opinion. It's more of what came before, with additional puzzles and sneaking through ancient ruins while clobbering opponents with whatever tools happen to be lying around.</p><p>Ultimately, it's pretty simple: If you liked what Indiana Jones and the Great Circle had to offer, then this is more of that. More puzzles to solve, but instead of knocking out fascists while examining ancient sites all around the world, you're clobbering strange cultists underneath Rome.</p><p>Playing through The Order of Giants has immediately refreshed me on just how much I enjoy MachineGames' take on the world's expert adventurer archeologist, and it has me reflecting on what I want to see the team do next.</p><p>With MachineGames studio head Jerk Gustafsson recently indicating that <a href="https://www.windowscentral.com/gaming/xbox/machinegames-still-hopes-wolfenstein-3">the team still wants to make Wolfenstein 3</a> <strong>— </strong>it's unlikely to be a coincidence that a <a href="https://www.windowscentral.com/gaming/xbox/wolfenstein-tv-series-machinegames-prime-video">Wolfenstein TV series is also reportedly in the works</a> —<strong> </strong>I'm torn between my love of Indiana Jones and a desire to see BJ Blaskowicz get the final entry in his trilogy.</p><p>It's beyond unlikely that Indiana Jones finds any meaningful purchase in media outside of future MachineGames-developed titles. At the same time, the sheer brutality and careful introspection Wolfenstein: The New Order and The New Colossus offered is begging to be revisited, especially at times like this.</p><p>I'm torn, and I'm truly unsure what I'd prefer to see this talented studio do next. </p><p>Still, whatever it is, I'll be there, and I'm sure there'll be plenty of Nazis to kill.</p><p><em>Indiana Jones and the Great Circle: The Order of Giants is available on Xbox Series X|S, Windows PC (Steam and Xbox PC), and PlayStation 5, and is coming to Nintendo Switch 2 in 2026. </em></p><div class="product"><a data-dimension112="a70f7137-055a-4cf8-aaec-2d997efea586" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon" href="https://www.amazon.com/Indiana-Jones-Great-Circle-Windows/dp/B0FN182QJC/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1761px;"><p class="vanilla-image-block" style="padding-top:102.16%;"><img id="2Vrs5e4wzHAicZ4H27wYFT" name="indiana-jones-and-the-great-circle-the-order-of-giants-art" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2Vrs5e4wzHAicZ4H27wYFT.jpg" mos="" align="middle" fullscreen="" width="1761" height="1799" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>The Order of Giants is a solid side story for players that already enjoyed Indiana Jones and the Great Circle. There's nothing revolutionary here, but it's more of everything that worked so well in the original game's formula, from the cinematic framing to the history-infused puzzles. <br><br><strong>Buy from: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-Windows/dp/B0FN182QJC/" target="_blank" data-dimension112="a70f7137-055a-4cf8-aaec-2d997efea586" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon" data-dimension25=""><strong>Amazon</strong></a><strong></strong><br><strong>Buy Premium Edition from: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-Premium/dp/B0DHXBNBN9/" target="_blank"><strong>Amazon (Xbox Series X|S)</strong></a><strong> |  </strong><a href="https://www.loaded.com/indiana-jones-and-the-great-circle-premium-edition-pc-steam" target="_blank"><strong>Loaded (Steam)</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/indiana-jones-and-the-great-circle-premium-edition-pc/" target="_blank"><strong>GreenManGaming (Steam)</strong></a><a class="view-deal button" href="https://www.amazon.com/Indiana-Jones-Great-Circle-Windows/dp/B0FN182QJC/" target="_blank" rel="nofollow" data-dimension112="a70f7137-055a-4cf8-aaec-2d997efea586" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Mastering horror: Why Cronos: The New Dawn is Bloober Team’s boldest game yet ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/cronos-the-new-dawn-review</link>
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                            <![CDATA[ Bloober Team proves its ascendancy to AAA with "Cronos: The New Dawn," which brings together aspects of all your favorite horror movies and games into one glorious whole. ]]>
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                                                                        <pubDate>Wed, 03 Sep 2025 14:00:31 +0000</pubDate>                                                                                                                                <updated>Sun, 07 Sep 2025 15:27:24 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as exec editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Cronos: The New Dawn is a gorgeous triumph. Such is our calling.]]></media:description>                                                            <media:text><![CDATA[Chronos: The New Dawn protagonist screenshot with Windows Central &quot;Must Play&quot; badge]]></media:text>
                                <media:title type="plain"><![CDATA[Chronos: The New Dawn protagonist screenshot with Windows Central &quot;Must Play&quot; badge]]></media:title>
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                                <figure class="van-image-figure pull-right inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Zo4QLFpDPAzcxtzZNS27g4" name="wc-must-play-2022.png" alt="Windows Central Must Play Award" src="https://cdn.mos.cms.futurecdn.net/Zo4QLFpDPAzcxtzZNS27g4.png" mos="" align="right" fullscreen="" width="800" height="800" attribution="" endorsement="" class="pull-right"></p></div></div></figure><p>I wrote previously how I owed Bloober Team an apology. When I heard the Observer, Layers of Fear developer was slated to tackle the <a href="https://www.windowscentral.com/gaming/silent-hill-remake-konami-bloober-announcehttps://www.windowscentral.com/gaming/silent-hill-remake-konami-bloober-announce">Silent Hill 2 Remake</a>, I wasn't particularly enamoured with the idea.</p><p>Silent Hill 2 is a personal pillar game for me, and Bloober's previous titles, while sporting shades of brilliance, never really gave the impression they could tackle something as subversive as <a href="https://www.windowscentral.com/tag/silent-hill">Silent Hill</a>.</p><p>I was dead wrong.</p><p>Silent Hill 2 Remake is up there with the likes of the Resident Evil remakes for quality and faithfulness to the source material, but it remained true that Bloober effectively had a legendary blueprint to work from here ... is it enough proof that <a href="https://www.windowscentral.com/tag/bloober-team">Bloober Team</a> could hit a similar high bar with one of their own franchises?</p><p>Cronos: The New Dawn emphatically says "yes."</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HzBmlQuxB8k" allowfullscreen></iframe></div></div><p>Bloober Team has well and truly ascended to "AAA" quality with its very own IP. Cronos: The New Dawn takes <a href="https://www.windowscentral.com/gaming/cronos-the-new-dawn-from-creators-silent-hill-2-remake">everything the studio has learned about curating seminal horror experiences</a> and pours it tenderly into an amalgamation that is as familiar and oddly nostalgic as it is fresh and bold.</p><p>The unnerving atmospherics, panic-inducing combat, and ambitious storytelling put Cronos: The New Dawn up there with the likes of Dead Space, Silent Hill, and, dare I say, Resident Evil itself as one of the best horror franchise debuts of all time.</p><p>Without spoilers, here's an overview of what you can expect from Cronos: The New Dawn, which launches on Xbox Series X|S (with Xbox Play Anywhere), PS5, and Windows PC on September 5, 2025.</p><p>This review was written with a code provided by Bloober Team, reviewed primarily on an Xbox Series X. </p><h2 class="article-body__section" id="section-cronos-the-new-dawn-visuals-and-sound"><span>Cronos: The New Dawn — Visuals and sound</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9CSZrfw9gjqZ4pcDPaRXFU" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/9CSZrfw9gjqZ4pcDPaRXFU.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9CSZrfw9gjqZ4pcDPaRXFU.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Haunting vistas await in a world utterly broken.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Cronos: The New Dawn</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Developer:</strong> Bloober Team. <br><strong>Genre: </strong>Survival Horror. <br><strong>Platforms: </strong>Xbox Series X|S, PS5, Windows PC. <br><strong>Length: </strong>15-18 hours.<br><strong>Players: </strong>Single-player.<br><strong>Xbox Game Pass: </strong>No.<br><strong>Xbox Play Anywhere: </strong>Yes. <br><strong>Price: </strong><a data-analytics-id="inline-link" href="https://www.loaded.com/cronos-the-new-dawn-pc-steam" target="_blank">$51.29 at Loaded (CD Keys)</a></p></div></div><p>If there's one thing Bloober Team has always been able to nail, it's raw visuals and atmospherics. Cronos: The New Dawn is no different here, with a truly haunting collection of locales, and even timelines — more on that shortly.</p><p>In Cronos: The New Dawn, you play as the mysterious "Traveller," whose mission remains obscured in intrigue deep into the game. What is quite apparent from the outset is that something truly horrifying has happened to society, and possibly, the entire universe.</p><p>An unnamed virus has turned all biological entities into hideous lichen-like masses, mindlessly (and forcibly) merging themselves with other infected hosts to create even more glistening concoctions of bone and flesh, without even a hint of sanity.</p><p>You're here in the aftermath, as a sort of time traveller. The apocalypse has already happened, you're just a visitor, and that sense of loneliness punctuates across pockets of hideous and towering mounds of congealed body parts and flesh.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rfJ5Y5vacPLe8kENS8pDDU" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/rfJ5Y5vacPLe8kENS8pDDU.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/rfJ5Y5vacPLe8kENS8pDDU.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Cronos: The New Dawn has some of the best lighting I've seen in a game.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Set in Poland across multiple timelines, players navigate a variety of urban locations across a variety of points of decay and destruction. You'll encounter buildings that have been utterly twisted by the unnamed virus, making hallways look more akin to inner bowels, dripping and squelching underfoot. </p><p>On the flip side, time itself has also become fractured for reasons unknown. The sky is wreathed in an endless murk, choking visibility, and ramping up tension as you struggle to make out shadows in the fog. Bloober uses lighting absolutely masterfully here, with various segments shrouded in total darkness, save for the torch on your suit. </p><p>The warped flow of time has objects suspended in the air, with entire portions of the city twisted into the sky and floating in unknown space. The game flips seamlessly between sci-fi vistas and grotesque 80s-style body horror, with environs that bleed with lived-in details and palpitation-inducing sound treatment. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G7wPPYvsw3WK37rYonaQEU" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/G7wPPYvsw3WK37rYonaQEU.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/G7wPPYvsw3WK37rYonaQEU.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sometimes you have to pause and take in what you're seeing.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>There were points during my run through Chronos: The New Dawn that I found myself stopping simply to admire the scenery. Bloober has always seemed savvy to how a player might behave in their games, and every time I felt like stopping to admire the view, the game's majestic soundtrack would kick in to accompany it in ways that felt dynamic and seamless. </p><p>The soundtrack in general is also just fantastic, generally leaning into nostalgic analogue 80s sci-fi tones, accentuated with a variety of creepy discordance as appropriate. </p><div><blockquote><p>Bloober Team really delivered when it comes to performance here, with no perceptible frame drops or graphical glitches throughout.</p></blockquote></div><p>The game's dilapidated locations feel painstaking in their construction and detailing, and combined with stellar modelling work and fantastic dynamic lighting, Cronos: The New Dawn is as immersive as they come. </p><p>I played Cronos: The New Dawn primarily on <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a> in quality mode at 30 FPS to get the full force of the game's lighting and murky inclemency, but it also has a 60 FPS mode for those who prefer the added frames. It's often the case that quality modes want for smoothness, but Bloober Team really delivered when it comes to performance here, with no perceptible frame drops or graphical glitches throughout my entire playthrough. I didn't encounter a single bug, crash, or game-breaking issue during play, which is a testament to Bloober's craft. </p><h2 class="article-body__section" id="section-cronos-the-new-dawn-gameplay"><span>Cronos: The New Dawn — Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EtR5gBLG5Y6uJHSz5PZgBU" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/EtR5gBLG5Y6uJHSz5PZgBU.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/EtR5gBLG5Y6uJHSz5PZgBU.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">For Resident Evil, The Evil Within, and Dead Space veterans, Cronos: The New Dawn will feel familiar.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If you've played games like <a href="https://www.windowscentral.com/tag/dead-space">Dead Space</a> or <a href="https://www.windowscentral.com/tag/resident-evil">Resident Evil</a>, you'll know immediately what to expect here — but I suspect fans of <a href="https://www.windowscentral.com/tag/evil-within">The Evil Within</a> might more immediately get to grips with what Cronos asks of you. </p><p>Cronos: The New Dawn, much like its in-game monsters, feels like an amalgamation of various horror stylings. It borrows the armor-clad, helmeted protagonist of Dead Space, complete with heavy movement and two separate "last resort" melee attacks. It follows the over-the-shoulder survival horror gunplay style of Resident Evil 4 onwards, and the map design of Silent Hill 2, with mist-shrouded linear segments connecting more complex, often punishingly dark interior locations. </p><p>I felt like it reminisced mostly of The Evil Within, though, with its quite aggressive insistence that you should approach combat thoughtfully, and wield the environment as a primary weapon. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iaER2zrmkKVjLQ3uHbNMFK" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/iaER2zrmkKVjLQ3uHbNMFK.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/iaER2zrmkKVjLQ3uHbNMFK.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Inventory management is a cornerstone of any good survival horror.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>In Cronos: The New Dawn, you are a futuristic explorer of sorts, endowed with H.R. Giger-inspired retro-tech pulled straight out of Prometheus. However, you do sport an archetypical handgun and shotgun from the outset, albeit with a twist. </p><p>You can charge every weapon up to boost their damage, and boost their damage, you will very much want to do — ammo in this game is incredibly scarce, with Bloober carefully managing how much you receive when compared to the encounters dotted throughout the game's sizeable campaign. Throwing in a melee kill to save a couple of bullets or using a strategically-placed gas cannister to ignite enemies can save precious resources, and you'll need all you can find to survive. </p><div><blockquote><p>Approaching combat carefully to prevent merging enemies forms a large basis of play.</p></blockquote></div><p>Fire is also a very precious resource in the game, much like The Evil Within. The Traveller has a wrist-mounted flame thrower, Boba Fett style, that can be used to stun enemies and deal some modest damage over time. It can also be used to clear obstacles in the environment, but perhaps more crucially, it can be used to burn felled enemies into dust. Why is this important? Well, the nature of the virus compels the afflicted to literally merge together, forming huge clumps of hideous and violent biomass. </p><p>The more you allow enemies to merge, the more dangerous they become. They will sprout additional limbs, gain new abilities, and deal far more damage. Approaching combat carefully to prevent merging enemies forms a large basis of play, and it keeps combat encounters feeling as dynamic as they do frantic. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zTRGGNPgrSRvqE65svQAFK" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/zTRGGNPgrSRvqE65svQAFK.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zTRGGNPgrSRvqE65svQAFK.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Torching enemy bodies can prevent them from merging later on ... you don't want them to merge.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I was a bit disappointed when I noticed Cronos: The New Dawn clocked in at "only" 20GB, assuming that was indicative of the game's length. It isn't. Cronos is a very meaty game with a good variety of complex locales, easily topping 15+ hours for an average playthrough. Completionists hunting for every text and audio file, every secret, and every cat (yes, you can save cats in this game), may be looking at 18-20 hours on top.</p><p>I played the game quite slowly and methodically, checking every corner and managing ammunition carefully. The game is <em>creepy </em>first and foremost, but I would say it isn't quite as punishingly scary as something like Silent Hill or indeed The Evil Within. Cronos: The New Dawn doesn't lean on cheap jump scares or overly terrifying music to keep things tense, and its reassuring save room music is always a few corridors away to give you a welcoming reprieve.</p><p>The game's level designs, to that end, are very well done. Much like Resident Evil and similar games, Cronos has interior locations that require some puzzling and key hunting in order to progress. There is no map, but there is a compass that guides you in the general direction of your next objective. The level designs are varied enough to maintain a sense of direction despite the lack of an actual map, impressively. The hand-crafted details and landmarks help orient you, which is a testament to the game's thoughtful design.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WRJNH2avhVH6xXqiZFxVFK" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/WRJNH2avhVH6xXqiZFxVFK.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WRJNH2avhVH6xXqiZFxVFK.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Cronos: The New Dawn doesn't rely on jump scares to maintain the tension.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Much like Dead Space and The Evil Within, you will have opportunities to upgrade your gear throughout. There are also tools and other items you'll unlock as you explore, helping you gain an edge over the game's various enemy types. Just as earlier enemy types start becoming trivial, the game throws new horrors into the mix to test you, however. </p><p>From the outset, your weapon sway can be quite aggressive, making landing shots tricky. The game does have quite aggressive aim-assist options, but I found them to be a little <em>too </em>aggressive at times, pulling your cursor away from enemy weak points and getting stubbornly locked onto resource crates and things like that. With a few upgrades to your accuracy, you won't have issues placing crucial headshots on enemies, however. A quick punch or flamethrower spray can also stun mobs, helping you line up shots more easily. </p><p>I found Cronos: The New Dawn to be fun and varied throughout my time with it. The diverse array of detailed locations, the environmental storytelling, the impressive vistas, and infectious combat made Cronos: The New Dawn one of the most fun action horror games I've played in years, but it's probably the game's maddeningly mysterious story that will hook you above all.  </p><h2 class="article-body__section" id="section-cronos-the-new-dawn-story-no-spoilers"><span>Cronos: The New Dawn — Story (No spoilers)</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fxPLKYw4vNcuQ3PQxCBCEK" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/fxPLKYw4vNcuQ3PQxCBCEK.png" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fxPLKYw4vNcuQ3PQxCBCEK.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You are The Traveller, and its your job to find out what went wrong.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>It's always a bit tricky reviewing a game's story without hitting spoiler territory, and Cronos: The New Dawn makes it particularly tough given its format — making every moment a potential spoiler. </p><p>As noted, you play as the Traveller, in what will seem from the outset like a deliciously warped homage to <em>The Thing </em>and <em>12 Monkeys</em> in equal measure.</p><p>Much like 12 Monkeys, The Traveller hints that you have been sent from the future to gather information on the past, in an attempt to ascertain what caused the apocalypse. The virus has twisted and melted society into crazed cells of a deadly lichen-like slime mould, and if that wasn't bad enough, the laws of space and time also seem to be utterly broken.</p><p>The Traveller knows just about as much as you do going in, armed with only fragments of information on just <em>what the hell </em>went wrong. You will travel with them across different timelines, meeting key players during the events at the start of the outbreak, and exploring evidence about its concluding act. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ijR78uziTQY2nf4qumrcGU" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/ijR78uziTQY2nf4qumrcGU.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ijR78uziTQY2nf4qumrcGU.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The aftermath of the apocalypse haunts every corner.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The Traveller itself is shrouded in mystery throughout much of the game. She wears a large suit that shields her from the virus and time anomalies outside, but she also speaks with a robotic, minimalistic tone at the start of the game. The Traveller is part of an organization known as The Collective, who speak in riddles and has peppered the apocalyptic landscape with retro-future tech, including resources, weapons, save room check points, and blockades. </p><p>It seems, however, only one member of The Collective is allowed to actively search the wasteland at any one time. It gives Cronos: The New Dawn a uniquely lonely atmosphere, as you pick through the ruins of civilization and explore correspondence of various characters that may have been involved directly or indirectly with its downfall. </p><p>The game is set in Soviet-era Poland, primarily before the fall of the USSR. The game explores real-world themes of political corruption and Marxist-Leninist socialism. The futuristic "Collective" and the amalgamate hivemind of infected slime mould doubtlessly represent themes of losing one's individuality. It's furthered by the Traveller's "vocation." It's quite literally your job to travel to the past and physically extract (violently) the psyche of individuals before their minds are lost to the virus. </p><div><blockquote><p>Cronos: The New Dawn's ambitious mis-mash of inspirations comes together in a glorious whole, and emerges as something utterly unique in its own right. </p></blockquote></div><p>The more individuals you "extract" using your future tech serves to drive The Traveller down a winding road of warped sanity, with overlapping consciousnesses being absorbed directly into your suit's "Phylactery" computer. The information therein could help The Collective in its mission to ascertain what went wrong, but much like those who came before you, the risks get increasingly extreme as you plot your course through the wastes. </p><p>The present might be utterly destroyed, but across various trips to the past, you'll meet a variety of characters who were at ground zero during the outbreak. The game offers various choices that will shape the game's multiple endings, giving you plenty of reasons to return and try different routes through the game's beefy campaign. </p><p>Cronos: The New Dawn feels a bit like tumbling down a rabbit hole. Its unique blend of retro-futurism, high-concept time-travelling sci-fi, and traditional body horror feels like it shouldn't work on paper — but it inexplicably <em>does</em>. Cronos: The New Dawn's ambitious mish-mash of inspirations comes together in a glorious whole and emerges as something utterly unique in its own right. </p><h2 class="article-body__section" id="section-cronos-the-new-dawn-conclusion"><span>Cronos: The New Dawn — Conclusion</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tMseBmSPiJbCsqBA37ZUFU" name="Cronos: The New Dawn (Review)" alt="Cronos: The New Dawn" src="https://cdn.mos.cms.futurecdn.net/tMseBmSPiJbCsqBA37ZUFU.png" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/tMseBmSPiJbCsqBA37ZUFU.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The most excited I've been about a new horror franchise in over a decade.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Cronos: The New Dawn is the most excited I've been about a new game in a very long time. Independent developers are increasingly stepping up and taking the role traditional publishers used to fill, as they go off and chase infinite service games and shareholder bait. The creativity, ambition, and raw passion inherent in games like Cronos: The New Dawn remind me what I love so much about gaming, and it represents the culmination of years of hard work, learning, and growth for Bloober Team. </p><p>Cronos: The New Dawn is an absolutely fantastic horror sci-fi experience. Its classic survival horror gameplay will be immediately familiar to vets, but its mind-warping story showcases Bloober's unique talent for making horrific and fantastical scenarios seem uncannily believable. </p><p>Cronos: The New Dawn's satisfying combat, evocative environments, stellar sound work, polished performance, and inexplicably ambitious story showcase Bloober at its absolute best, solidifying their place as one of the industry's most exciting independent studios in the world. September 2025 is absolutely stacked, but horror fans absolutely <em>must not</em> sleep on this game. </p><p><em>Cronos: The New Dawn launches on Xbox Series X|S (Xbox Play Anywhere), PS5, and Windows PC on September 5, 2025. </em></p><div class="product"><a data-dimension112="6b8a98ab-c1aa-47e3-bfa3-26139eb77d53" data-action="Deal Block" data-label="See at: GMG (Steam)" data-dimension48="See at: GMG (Steam)" data-dimension25="$51.29" href="https://www.loaded.com/cronos-the-new-dawn-pc-steam" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:251px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bneN9cHFfuZN36P3Q9n63a" name="cronos-the-new-dawn-game-icon.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bneN9cHFfuZN36P3Q9n63a.jpg" mos="" align="middle" fullscreen="" width="251" height="251" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p>Cronos: The New Dawn is a huge landmark title for Bloober Team, showcasing the studio's ascendancy to AAA quality with confidence. This is survival horror mastery at its finest, and something every horror fan should consider. <br><br><strong>See at: </strong><a href="https://www.greenmangaming.com/games/cronos-the-new-dawn-pc/" data-dimension112="6b8a98ab-c1aa-47e3-bfa3-26139eb77d53" data-action="Deal Block" data-label="See at: GMG (Steam)" data-dimension48="See at: GMG (Steam)" data-dimension25="$51.29"><strong>GMG (Steam)</strong></a><strong> | </strong><a href="https://www.xbox.com/en-us/games/store/cronos-the-new-dawn/9P7TFLQ7CTXN?msockid=3e17f0da45306c3d2926e6e2445b6d7d"><strong>Xbox</strong></a><strong> | </strong><a href="https://www.loaded.com/cronos-the-new-dawn-pc-steam"><strong>Loaded (CD Keys)</strong></a><a class="view-deal button" href="https://www.loaded.com/cronos-the-new-dawn-pc-steam" target="_blank" rel="nofollow" data-dimension112="6b8a98ab-c1aa-47e3-bfa3-26139eb77d53" data-action="Deal Block" data-label="See at: GMG (Steam)" data-dimension48="See at: GMG (Steam)" data-dimension25="$51.29">View Deal</a></p></div>
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                                                            <title><![CDATA[ I love DOOM: The Dark Ages' brutal dark fantasy so much that I'm awarding it a perfect score — eager for more ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/doom-the-dark-ages-review</link>
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                            <![CDATA[ DOOM: The Dark Ages shakes up the established formula, inventing awesome new ways to rip and tear in a dark fantasy setting. Here's my review. ]]>
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                                                                        <pubDate>Fri, 09 May 2025 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Zenimax &amp; Bethesda]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[He&#039;s back to rip and tear.]]></media:description>                                                            <media:text><![CDATA[A cinematic hero shot of the Slayer in DOOM: The Dark Ages with &quot;Must Play&quot; award badge from Windows Central]]></media:text>
                                <media:title type="plain"><![CDATA[A cinematic hero shot of the Slayer in DOOM: The Dark Ages with &quot;Must Play&quot; award badge from Windows Central]]></media:title>
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                                <p>I throw my shield into a Mancubus. I dodge, then parry a Pinky Rider's attack before smashing the armor of a Dread Knight with my flail. A weakened Komodo falls after two more blasts from the Super Shotgun.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-doom-the-dark-ages"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-doom-the-dark-ages-review-story-and-characters"><strong>Story and characters</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-doom-the-dark-ages-review-gameplay-and-features"><strong>Gameplay and features</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-doom-the-dark-ages-review-visuals-and-audio"><strong>Visuals and audio</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-doom-the-dark-ages-review-accessibility-and-approachability"><strong>Accessibility and approachability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-doom-the-dark-ages-review-my-final-thoughts"><strong>My final thoughts</strong></a></p></div></div><p>So goes another round against the forces of Hell in DOOM: The Dark Ages, the latest first-person shooter in the long-running <a href="https://www.windowscentral.com/tag/doom">DOOM </a>series.</p><p>While every DOOM game tries new things, <a href="https://www.windowscentral.com/tag/doom-the-dark-ages">DOOM: The Dark Ages</a> is a radical departure from what came before, re-envisioning the Slayer as a bulky, implacable tank instead of a barrel-rolling fighter jet. You're still fast, but there's a new weight to everything. Every movement counts more than ever, and every attack must be more brutal than ever before.</p><p>It's a significant change, but it's one that works wildly, resulting in a campaign that's super fun to play, providing more weapons and tools to play around with as you smash through thousands of demons. </p><p>I've loved my time with DOOM: The Dark Ages, and it's a highlight for me in a year that's already stacked with fantastic games so far. </p><p>This review was made possible thanks to a review code provided by Bethesda Softworks. The company did not see the contents of this review before publishing.</p><h2 class="article-body__section" id="section-what-is-doom-the-dark-ages"><span>What is DOOM: The Dark Ages?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9XcqFtyF8W3FTUamg6FsWU" name="doom-the-dark-ages-review-possessed" alt="A battlefield with an approaching demon in DOOM: The Dark Ages" src="https://cdn.mos.cms.futurecdn.net/9XcqFtyF8W3FTUamg6FsWU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9XcqFtyF8W3FTUamg6FsWU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Going back in time to The Dark Ages. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>DOOM: The Dark Ages is a single-player first-person shooter. </strong></li><li><strong>The game is developed by id Software and published by Bethesda Softworks.</strong></li><li><strong>It is a prequel to the company's prior titles DOOM (2016) and DOOM Eternal.</strong></li></ul><p>DOOM: The Dark Ages is a first-person shooter developed by id Software and published by Bethesda Softworks.</p><div ><table><caption>DOOM: The Dark Ages</caption><thead><tr><th class="firstcol " ><p>Category</p></th><th  ><p>DOOM: The Dark Ages</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Release date</strong></p></td><td  ><p>May 15, 2025 (Early access on May 13)</p></td></tr><tr><td class="firstcol " ><p><strong>Developer</strong></p></td><td  ><p>id Software</p></td></tr><tr><td class="firstcol " ><p><strong>Publisher</strong></p></td><td  ><p>Bethesda Softworks</p></td></tr><tr><td class="firstcol " ><p><strong>Genre</strong></p></td><td  ><p>First-person shooter</p></td></tr><tr><td class="firstcol " ><p><strong>Players</strong></p></td><td  ><p>Single-player</p></td></tr><tr><td class="firstcol " ><p><strong>Install size</strong></p></td><td  ><p>77.3GB</p></td></tr><tr><td class="firstcol " ><p><strong>Playtime</strong></p></td><td  ><p>14-16 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Platforms</strong></p></td><td  ><p>Xbox Series X|S, Windows PC, PlayStation</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Game Pass</strong></p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p><strong>Reviewed on</strong></p></td><td  ><p>Xbox Series X</p></td></tr></tbody></table></div><p>Much like in DOOM (2016) and DOOM Eternal, players take control of the iconic Slayer, whose hatred for demons keeps him going again and again.</p><p>While you'll start off a bit limited, you gain more weapons and tools as you go, increasing your overall firepower and giving you options for how you want to tackle your foes. </p><p>Killing specific "Leader" demons will provide rewards, increasing the Slayer's health, armor, and maximum ammo. </p><p>DOOM: The Dark Ages will take around 14 or so hours for the average player, with more or less time depending on the difficulty settings chosen, as well as how much you want to explore in search of the game's myriad secrets. </p><div class="product"><a data-dimension112="4c5b4bb0-5faa-4219-8676-4ee0421623ff" data-action="Deal Block" data-label="DOOM: The Dark Ages $70 at CDKeys" data-dimension48="DOOM: The Dark Ages $70 at CDKeys" href="https://www.cdkeys.com/doom-the-dark-ages-standard-edition-xbox-series-x-s-pc-ww" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="BfgHwRGjAjspp5LDd5Uoui" name="Doom-The-Dark-Ages-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/BfgHwRGjAjspp5LDd5Uoui.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>DOOM: The Dark Ages<br>Buy now: </strong><a href="https://www.cdkeys.com/doom-the-dark-ages-standard-edition-xbox-series-x-s-pc-ww" target="_blank" data-dimension112="4c5b4bb0-5faa-4219-8676-4ee0421623ff" data-action="Deal Block" data-label="DOOM: The Dark Ages $70 at CDKeys" data-dimension48="DOOM: The Dark Ages $70 at CDKeys" data-dimension25=""><strong>$70 at CDKeys</strong></a></p><p>DOOM: The Dark Ages is a blast, proving that developer id Software can still reinvent the wheel when needed. New combat mechanics, weapons, and more shake up the established formula in fun ways across this blockbuster prequel to DOOM (2016).</p><p><strong>👉See at:</strong> <a href="https://www.bestbuy.com/site/doom-the-dark-ages-standard-edition-xbox-series-x/6614822.p?skuId=6614822" target="_blank">Best Buy</a> |<a href="https://www.cdkeys.com/doom-the-dark-ages-pc-steam" target="_blank"> CDKeys (Steam)</a> | <a href="https://www.cdkeys.com/doom-the-dark-ages-standard-edition-xbox-series-x-s-pc-ww" target="_blank">CDKeys (Xbox)</a> </p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-doom-the-dark-ages-review-story-and-characters"><span>DOOM: The Dark Ages review — Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pULG6vC9euc3jUmP4X4yUU" name="doom-the-dark-ages-review-serrat" alt="DOOM: The Dark Ages Serrat the dragon closeup" src="https://cdn.mos.cms.futurecdn.net/pULG6vC9euc3jUmP4X4yUU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/pULG6vC9euc3jUmP4X4yUU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Serrat, the Slayer's dragon and friend. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>DOOM: The Dark Ages takes place before the events of DOOM (2016). </strong></li><li><strong>The story revolves around the threat of Prince Ahzrak, who leads the demons against the Night Sentinels.</strong></li><li><strong>The Slayer is under the control of the Makyrs and used to aid the Night Sentinels.</strong></li></ul><p>DOOM: The Dark Ages is a prequel, telling the story of the long war between the Slayer and the Night Sentinels against the forces of Hell, the latter of which are being led by Prince Ahzrak.</p><p>The Slayer starts out under the control of the powerful Makyrs, deployed as a weapon where needed. He's a one-man army, but there may be more going on than is first apparent. If you've played the other games, you'll have a very rough idea of where things could be headed, but if not, this is the perfect point to jump in and come along for the ride.</p><p>The story is all carried with the tone of an M-rated Saturday morning cartoon. That's not a bad thing at all, as it perfectly suits the nature of DOOM, but it is a bit simple in nature, even though the lavish cutscenes look fantastic.</p><h2 class="article-body__section" id="section-doom-the-dark-ages-review-gameplay-and-features"><span>DOOM: The Dark Ages review — Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q4ZGAdFNXqKKbm3LbpYwVU" name="doom-the-dark-ages-review-shield-saw" alt="A demon is hit with the Shield Saw in DOOM: The Dark Ages" src="https://cdn.mos.cms.futurecdn.net/q4ZGAdFNXqKKbm3LbpYwVU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/q4ZGAdFNXqKKbm3LbpYwVU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A shield and chainsaw, all in one. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>DOOM: The Dark Ages slows down the overall game speed compared to Eternal. </strong></li><li><strong>There's a huge focus on blocking and parrying, with mostly new weapons. </strong></li><li><strong>Atlan Mech and Dragonback gameplay help break up the pacing.</strong></li></ul><p>DOOM: The Dark Ages makes some radical changes to the flow of gameplay. It's still "rip and tear," but with a much greater emphasis on trading heavy blows and standing fast on the battlefield. </p><p>The Slayer has been slowed down, with the double-jump removed. In its place is the Shield Saw, a multipurpose weapon that can be used to throw through lower-ranked demons, weaken larger foes, and block enemy attacks, with the option to parry certain key attacks. Attacks that can be parried glow green by default, though you can change the color if you'd prefer.</p><p>It's a deep-seated change to the overall game design, but it's one that works. Heavyset weapons complement that change, with an arsenal that includes plasma rifles, heavy spike throwers, and my personal favorite, Skullcrushers that chew up runed skulls and spew the sharp fragments into the forces of Hell. </p><p>While The Dark Ages is slower-paced than Eternal, you can ramp up the action if you find it a bit too slow. Personally, I opted to set the game speed to 120%, making it faster without losing the heavyset pace. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wCMmd4pngMpAULJhV2VBWU" name="doom-the-dark-ages-review-dragon-gameplay" alt="DOOM: The Dark Ages dragonback gameplay" src="https://cdn.mos.cms.futurecdn.net/wCMmd4pngMpAULJhV2VBWU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wCMmd4pngMpAULJhV2VBWU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Serrat helps the Slayer soar across battlefields. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Battlefields are designed similarly to DOOM (2016), though with some larger maps that have more to explore. There are secrets everywhere, with collectible toys, pages of lore, and more to find, if you're so inclined.</p><p>Carefully exploring the map, solving puzzles, and completing mission-specific challenges will also reward you with Gold, Rubies, and Wraithstones, which are used to upgrade the Slayer's arsenal. The standard shotgun is already nice, but with a boost, it sets enemies on fire, making them drop armor fragments. </p><p>There are a lot of options here, making The Dark Ages feel far more flexible than the unyielding (if hyper-polished) combat loop present in Eternal. You may want to lean one way or another, but there's usually no one tool you <em>must</em> use, outside of the aforementioned blocking and parrying.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wVAX9irpVGtYMCHFHQY7WU" name="doom-the-dark-ages-review-atlan-shotgun" alt="DOOM: The Dark Ages Atlan mech gameplay" src="https://cdn.mos.cms.futurecdn.net/wVAX9irpVGtYMCHFHQY7WU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wVAX9irpVGtYMCHFHQY7WU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Atlan Mech lets you go toe-to-toe with Kaiju-sized demons. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While these "standard" levels make up the majority of the 22-mission campaign, The Dark Ages further breaks up the pacing by letting you soar on the back of your dragon, Serrat, as well as climbing into a Pacific Rim-style combat mech called an Atlan. </p><p>These sections are fun, if a bit simple, with the dragon focused on racing across the skies, dodging enemy attacks to empower its chaingun before blasting demonic fighters to bits, or pouncing on a Titan and ripping its head off. </p><p>The Atlan is similarly simple, with a gameplay loop focused on punching and dodging enemy Titans before blasting them to bits with various oversized weapons. Both sections do a fantastic job of selling the Kaiju-like scale at hand, as looking carefully reveals tiny versions of the demons you're normally fighting on foot. </p><h2 class="article-body__section" id="section-doom-the-dark-ages-review-visuals-and-audio"><span>DOOM: The Dark Ages review — Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GUu5ytoWPvdyEryAmSDBWU" name="doom-the-dark-ages-review-accelerator" alt="Aiming the Accelerator weapon in DOOM: The Dark Ages" src="https://cdn.mos.cms.futurecdn.net/GUu5ytoWPvdyEryAmSDBWU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GUu5ytoWPvdyEryAmSDBWU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Guns roar with the sound of destruction. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>DOOM: The Dark Ages looks fantastic, with great graphical detail.</strong></li><li><strong>It runs at a steady 60 FPS without any issues and loads near-instantly on Xbox Series X.</strong></li><li><strong>The soundtrack is solid with some great metal, though a hair below prior DOOM soundtracks. </strong></li></ul><p>Running on id Software's in-house idTech 8 engine, DOOM: The Dark Ages looks fantastic. Demons and environments alike are rendered in gorgeous detail, with ruins and gore given equal attention, while ray tracing is used to enhance overall image quality. </p><p>The game also has extensive HDR support, with tons of settings to tweak and higher potential brightness (depending on your screen) than I've seen in most other games, going all the way up to 10,000 nits.</p><p>While playing on Xbox Series X, the game always looked great, with beautiful skyboxes across medieval fortresses, lava flows in Hell, and even tentacled cosmic horrors. I also never noticed any framerate drops, even when destroying dozens of demons at a time. </p><p>I also noticed there are a ton of physical items to destroy or interact with, such as chairs, huge artillery shells, wood pallets, and other objects are knocked around whenever you sprint into them or shoot them.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DyF3URxGT4KwcZZdGNTQXU" name="doom-the-dark-ages-review-statue" alt="A huge statue of a Night Sentinel in DOOM: The Dark Ages" src="https://cdn.mos.cms.futurecdn.net/DyF3URxGT4KwcZZdGNTQXU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DyF3URxGT4KwcZZdGNTQXU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Towering structures that still remain, despite the devastation. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>DOOM games don't just have to look good; they have to sound good as well, and DOOM: The Dark Ages sounds excellent. </p><p>Playing with headphones, the <em>thud</em> of the Slayer landing three stories down after a jump was always wonderful, as are the various weapons, with crisp sound design making it clear when you've landed a parry or smashed a demon's armor into pieces. </p><p>Plasma weapons crackle with energy, grenades thump as they bounce, and other sweet sounds contribute to the overall feedback loop of an encounter. </p><p>The recent DOOM games also have a history of excellent soundtracks, with the tracks for The Dark Ages composed by Finishing Move, filled with heavy metal that suits the brutal tone, but it does feel like the one area where the game has stepped down. </p><p>I want to be very clear, I think it's a good soundtrack, with a couple of particularly stand-out pieces, but it comes on the back of the excellent, genre-defining work done by Mick Gordon for DOOM (2016) and DOOM Eternal, as well as Andrew Hulshult's contributions with The Ancient Gods Part 1 and Part 2. </p><h2 class="article-body__section" id="section-doom-the-dark-ages-review-accessibility-and-approachability"><span>DOOM: The Dark Ages review — Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6tPjAonxy6YXix7AthmxUU" name="doom-the-dark-ages-review-accessibility-options" alt="Accessibility options in DOOM: The Dark Ages" src="https://cdn.mos.cms.futurecdn.net/6tPjAonxy6YXix7AthmxUU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/6tPjAonxy6YXix7AthmxUU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Magnify option is fantastic, and more games should take note. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>DOOM: The Dark Ages features numerous accessibility options. </strong></li><li><strong>Of particular note is the "Magnify" option, which enlarges selected text. </strong></li><li><strong>Players can also adjust several other aspects, including overall game speed.</strong></li></ul><p>There are a large number of accessibility options present in DOOM: The Dark Ages, easily eclipsing what was available in the prior games. In addition to many of the standard options seen in other games, such as adjustable font sizes, I really want to draw attention to the "Magnify" option this game uses. </p><p>With Magnify enabled, players can drastically blow up any message in the menus so that it nearly fills the screen, making it extremely easy to read any in-game text. This is an excellent option that really helps anyone who has trouble reading text, even with larger fonts, and I hope we'll see other games copy this feature. </p><p>As previously touched on, it's also extremely noteworthy that you can adjust the game speed and parry windows independently of the actual difficulty. This is a great way to tweak the experience to your liking, and I highly encourage anyone playing to spend a minute or two fiddling with these options in order to dial it in just right. </p><p>All of these features mean I can easily recommend DOOM: The Dark Ages to newcomers. The nature of the game as a prequel means you don't need extensive knowledge to hop in, and it's easily the most accessible game id Software has ever developed.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-doom-the-dark-ages-review-my-final-thoughts"><span>DOOM: The Dark Ages review — My final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WWiDcrcAb6Ze79FfxZBtWU" name="doom-the-dark-ages-review-vagary" alt="A large Vagary demon in DOOM: The Dark Ages" src="https://cdn.mos.cms.futurecdn.net/WWiDcrcAb6Ze79FfxZBtWU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WWiDcrcAb6Ze79FfxZBtWU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The forces of Hell are unyielding, but the Slayer is worse. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-3">✅You should buy this if ...</h2><ul><li><strong>You enjoy single-player first-person shooters.</strong></li></ul><p>DOOM: The Dark Ages is a fully single-player game, with a campaign that takes a bit to finish and is packed with secrets to unlock on replays. If you enjoy single-player first-person shooters that have a huge focus on great-looking visuals as well as great gameplay, then you're going to have a lot of fun. </p><ul><li><strong>You've liked the prior DOOM games</strong></li></ul><p>While DOOM: The Dark Ages takes some big swings by changing up parts of how the formula works, it's still the same "rip-and-tear" core that's been in action since DOOM (2016). If you enjoyed those games, there's no reason to expect you won't have fun here as well. </p><h2 id="you-should-not-buy-this-if-3">❌You should not buy this if ...</h2><ul><li><strong>You prefer multiplayer games over single-player campaigns.</strong></li></ul><p>While DOOM (2016) had more traditional multiplayer and DOOM Eternal had a Battlemode pitting one Slayer against two Demons, DOOM: The Dark Ages is completely devoid of any multiplayer elements, with the team instead focusing on a single-player campaign. If you only play games with multiplayer, then you'll likely find that focus to be off-putting. </p><p>Every DOOM game has evolved, offering something different. It's a refreshing take for a series, as there's a familiar backdrop behind it all, but each entry is allowed to stand on its own and figure out what it is.</p><p>To that end, DOOM: The Dark Ages understands exactly what it is. It's an action-packed romp in the vein of prior games, but with an infusion of dark fantasy and cosmic horror. The pace has been slowed down, and many of the tools have changed, providing a fresh take on the experience, but it's still DOOM. </p><p>As it turns out, that's more than enough. DOOM: The Dark Ages is pure fun, even if it's a bit silly at times, and I'm seriously looking forward to what the team at id Software cooks up for the promised campaign DLC. Hitting a demon with a flail or watching as a dragon rips apart a Titan doesn't get old. </p><p><em>DOOM: The Dark Ages is slated to launch on May 15, 2025, for Xbox Series X|S, Windows PC (via Battle.net, Steam, and the Xbox App), and PlayStation 5. Premium Edition buyers get two-day early access. The standard edition of the game is included in </em><a href="https://www.windowscentral.com/tag/xbox-game-pass"><em>Xbox Game Pass Ultimate</em></a><em> and PC Game Pass. </em></p>        <div class="featured_product_block featured_block_horizontal" data-id="de2d87d5-04c4-4dab-ad13-4d4555c06fd5">            <div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/BfgHwRGjAjspp5LDd5Uoui.jpg" alt="Cover art for DOOM: The Dark Ages"></p></div>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">DOOM: The Dark Ages</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Rip and tear across DOOM: The Dark Ages' campaign. The Slayer is just as fun as ever to play, with new weapons and gameplay mechanics that shake up the world that id Software revisited in fury starting back in 2016. It's an excellent game that proves there's still a place for single-player-only first-person shooter campaigns with high-end graphics and polish.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Clair Obscur: Expedition 33 review — An Xbox Game Pass triumph that expertly weaves two RPG genres together, and I'm into it ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/clair-obscur-expedition-33-review</link>
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                            <![CDATA[ Xbox Game Pass just got one of its biggest 2025 releases with Clair Obscur: Expedition 33, but does it live up to the hype? Here's our review. ]]>
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                                                                        <pubDate>Wed, 23 Apr 2025 09:00:10 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:45:28 +0000</updated>
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                                                                                                <author><![CDATA[ lowryb3865@gmail.com (Brendan Lowry) ]]></author>                    <dc:creator><![CDATA[ Brendan Lowry ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/o8BideVLkj7GTcGJCLJrbd.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he&#039;s been an avid fan since childhood. He&#039;s been writing for Team WC since the summer of 2017, and you&#039;ll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he&#039;s not writing or gaming, there&#039;s a good chance he&#039;s either watching an interesting new movie or TV show or actually going outside for once.&amp;nbsp;&lt;a href=&quot;https://twitter.com/BrendanLorLowry&quot; target=&quot;_blank&quot;&gt;Follow him on X&lt;/a&gt;&amp;nbsp;(Twitter).&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Gustave, one of the most important main characters in Clair Obscur: Expedition 33.]]></media:description>                                                            <media:text><![CDATA[Clair Obscur: Expedition 33]]></media:text>
                                <media:title type="plain"><![CDATA[Clair Obscur: Expedition 33]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="#section-what-is-clair-obscur-expedition-33"><strong>What is it?</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-clair-obscur-review-gameplay-combat-and-world"><strong>Gameplay & open world</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-clair-obscur-review-story-no-spoilers"><strong>Story (no spoilers)</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-clair-obscur-review-visuals-and-audio"><strong>Visuals & audio</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-clair-obscur-review-performance-and-stability"><strong>Performance & stability</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-clair-obscur-review-conclusion"><strong>Conclusion</strong></a></p></div></div><p>First revealed in Summer 2024 and later appearing at Microsoft's 2025 Xbox Developer Direct show earlier this year, <a href="https://www.windowscentral.com/tag/clair-obscur-expedition-33" target="_blank">Clair Obscur: Expedition 33</a><strong> </strong>— the first game from the nascent game development studio Sandfall Interactive — has finally arrived. It stands as one of the year's most highly anticipated new RPGs, and is slated to go live on Xbox Series X|S, Windows PC, <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a>, and PS5 early tomorrow morning.</p><p>Clair Obscur immediately caught the eyes of many with its distinctive dark fantasy spin on the optimistic and romantic aesthetic of the French Belle Époque period, with further pre-release trailers teasing its blend of turn-based and real-time RPG mechanics. The narrative, too, has garnered significant interest, as the story promises nuanced and mature development and themes at a time when a lot of writing feels laden with shallow characters and grating MCU-esque quips.</p><p>I was very hopeful the game would live up to the hype when I started playing it for review a few weeks ago, and now that I've made my way through the adventure, I'm happy to say that it not only meets those expectations, but <em>exceeds</em> them, too. It's not without a few issues — I'll get into those throughout this review — but on the whole, Clair Obscur: Expedition 33 is everything I and many others were hoping it would be, and it's an RPG you won't want to miss.</p><ul><li><a href="https://www.cdkeys.com/clair-obscur-expedition-33-pc-steam?irclickid=SIo1XzV39xyPR%3A8VVSRyIVZIUksUaHRgESi2xI0&utm_source=impact&utm_medium=affiliate&utm_campaign=Future%20PLC.&utm_id=221109&irgwc=1" target="_blank">Clair Obscur: Expedition 33 at CDKeys (Steam, PC) for $34.79</a></li><li><a href="https://www.amazon.com/dp/B0DK61BM3R/" target="_blank">Clair Obscur: Expedition 33 at Amazon (Xbox) for $49.99</a></li></ul><p><em>This review was conducted with the Windows PC version of Clair Obscur: Expedition 33, and made possible thanks to a Steam review code provided by Kepler Interactive. The company did not see the contents of this review before publication.</em></p><h2 class="article-body__section" id="section-what-is-clair-obscur-expedition-33"><span>What is Clair Obscur: Expedition 33?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/b6YNycptEzc" allowfullscreen></iframe></div></div><p>If you've seen the trailers for Clair Obscur: Expedition 33, you'll have a good idea of what to expect from it already. If you've been exposed to little or nothing about the game before now, though, there are some things you should know before playing it (or reading this review). I'll cover them here.</p><div  class="fancy-box"><div class="fancy_box-title">Clair Obscur: Expedition 33</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mc2SomupBQxjwtrfuCjynM" name="clair-obscur-expedition-33-closeup-hero-pic.jpg" caption="" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/mc2SomupBQxjwtrfuCjynM.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Kepler Interactive)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price: </strong><a data-analytics-id="inline-link" href="https://www.cdkeys.com/clair-obscur-expedition-33-pc-steam?irclickid=SIo1XzV39xyPR%3A8VVSRyIVZIUksUaHRgESi2xI0&utm_source=impact&utm_medium=affiliate&utm_campaign=Future%20PLC.&utm_id=221109&irgwc=1" target="_blank"><strong>$34.79 at CDKeys (Steam, PC)</strong></a><strong> | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0DK61BM3R/?th=1" target="_blank"><strong>$49.99 at Amazon (Xbox)</strong></a><strong> | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0DK6225DY/?th=1" target="_blank"><strong>$49.99 at Amazon (PS5)</strong></a><strong><br>Developer: </strong>Sandfall Interactive<br><strong>Publisher: </strong>Kepler Interactive<br><strong>Genre:</strong> Turn-based fantasy RPG<br><strong>Install size:</strong> ~55GB<br><strong>Playtime:</strong> 30-60 hours<br><strong>Platforms:</strong> Xbox Series X|S, Windows PC (via Steam, Epic Games Store, Xbox app), PS5<br><strong>Reviewed on:</strong> Windows PC<br><strong>Release date: </strong>April 24, 2025<br><strong>Xbox Game Pass: </strong>Yes</p></div></div><p>Clair Obscur: Expedition 33 is a single player RPG set in a fictional alternate reality in which the Paintress — a mysterious and decidedly malevolent entity — paints a new number onto her faraway Monolith at the start of a new year, counting down from 100. At the end of that year, everyone of that age is erased from existence before a new number is painted; this has been slowly killing humanity for over 60 years, and as the story begins, every 34 year-old is wiped out as the Paintress' countdown ticks to 33.</p><p>In a desperate attempt to stop her, the people of Lumière — believed to be the last bastion of humanity in the world — routinely send out Expeditions of people living out their last year of life before the annual "gommage." Thus far, all past Expeditions have failed, though each has left behind flags, notes, and guidance for groups that come after them so that one may eventually reach the Paintress and slay her. The path to her Monolith is fraught with extremely difficult terrain, deadly monsters, and other dangers, but year by year, decade by decade, humanity has managed to progress closer and closer.</p><p>As the title of the game strongly suggests, you take control of men and women from Expedition 33 during the events of the story. Early on, the Expedition is brutally attacked, leaving only a few survivors (this was revealed in previews); it's up to them to keep pressing on and fight their way to the Paintress, all while simultaneously trying to process their grief and loss.</p><p>Though Clair Obscur isn't an open-world game, it <em>does </em>have large open levels with secret treasures, simple puzzles to solve, optional bosses to fight, along with side levels to unlock and travel to from the world map. Combat, meanwhile, is completely turn-based, with each character sporting unique systems and moves that synergize with the rest of your party. Interestingly, though, real-time action RPG-style mechanics play a big role on your turns as well as the enemy's (more on the combat in the next section).</p><p>The rest of the gameplay centers around traditional RPG concepts like leveling up stats, unlocking skills, getting better gear, and unlocking permanent upgrades by finding them in the world.</p><div class="product"><a data-dimension112="b3bb6d00-70ed-4315-a110-55f855986b5c" data-action="Deal Block" data-label="Now:  $34.79 at CDKeys (PC, Steam)" data-dimension48="Now:  $34.79 at CDKeys (PC, Steam)" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="RRGrPrSWojzzPTyJbzT4MR" name="Clair-Obscur-Expedition-33-cover-art-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/RRGrPrSWojzzPTyJbzT4MR.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Clair Obscur: Expedition 33<br>Was: </strong><del>$49.99<br></del><strong>Now: </strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-1205948487105820922&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Fclair-obscur-expedition-33-pc-steam" target="_blank" rel="sponsored" data-dimension112="b3bb6d00-70ed-4315-a110-55f855986b5c" data-action="Deal Block" data-label="Now:  $34.79 at CDKeys (PC, Steam)" data-dimension48="Now:  $34.79 at CDKeys (PC, Steam)" data-dimension25=""><strong>$34.79 at CDKeys (PC, Steam)</strong></a></p><p>Sandfall Interactive's debut RPG perfectly fuses the deep strategy of turn-based combat with the satisfying challenge and mastery of real-time action games, resulting in a wholly unique experience that sets itself apart. Together with the game's stellar storytelling, jaw-dropping presentation, and good overall performance, that makes it one of 2025's must-play titles.</p><p><strong>Deluxe Edition: </strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-3750714833078979421&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Fclair-obscur-expedition-33-deluxe-edition-pc-steam" target="_blank" rel="sponsored"><strong>$41.49 at CDKeys</strong></a><br><strong>Xbox version: </strong><a href="https://www.amazon.com/dp/B0DK61BM3R/" target="_blank"><strong>$49.99 at Amazon</strong></a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-clair-obscur-review-gameplay-combat-and-world"><span>Clair Obscur review: Gameplay, combat, and world</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3440px;"><p class="vanilla-image-block" style="padding-top:41.86%;"><img id="WuYg72osSJfmrxkPXyJPfY" name="clair-obscur-review-combat-min" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/WuYg72osSJfmrxkPXyJPfY.jpg" mos="" align="middle" fullscreen="1" width="3440" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WuYg72osSJfmrxkPXyJPfY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A screenshot of combat in Clair Obscur: Expedition 33. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Similar to turn-based JRPGs like Final Fantasy or Persona, the true heart of Clair Obscur: Expedition 33's gameplay lies within its combat system. Careful strategy and move selection are critical in those games, and such is the case in Sandfall Interactive's debut title as well; each Expeditioner can choose to use ranged attacks at the start of their turn and then either a Base Attack or a special Skill move, but they also have unique systems to keep in mind and Skills that synergize with others in the party. </p><p>For example, Lune — the elemental mage of the group — excels at applying status effects like Burn, which the rapier-wielding Maelle can take advantage of with one of her Skills to enter her unique Virtuoso Stance that boosts all damage by 200%. Lune's Skills also generate elemental Stains for herself, and if you use a Skill that benefits from that Stain on her next turn, it'll consume it for a big damage boost. Combat is full of opportunities for each party member to support each other or combo their own moves like this, making the strategic side of battles very enjoyable.</p><p>What sets Clair Obscur apart from many other JRPG-style turn-based games, however, is that it also places a strong emphasis on performing real-time maneuvers taken straight out of an action RPG. Choosing the Skill you use isn't the end of your turn; to actually maximize the effectiveness <em>of </em>that move, you'll need to execute some carefully timed button presses like you would in a rhythm game. Additionally, incoming attacks have to be dodged or parried, with the former easier (and thus, ideal for learning) and the latter more rewarding since fully parrying every part of a move nets you a deadly counter-attack. Attentive players can also use their basic ranged attack to target and break weak spots, hurting them significantly and/or interfering with enemy mechanics.</p><p>I've never been hugely into turn-based RPGs, but I <em>do </em>love action RPGs with dodge and parry mechanics like this, and Clair Obscur's fusion of the former's deeply strategic elements with the thrilling challenge of mastering fights in the latter has birthed combat system I've fallen in love with. From start to finish, every part of a turn cycle — hitting enemy weak spots, choosing which moves for your party to use, executing them, and then defending yourself against your foes — is engaging, ensuring that there's never a dull moment. And as you'd expect, the game's various boss fights are even more exciting, with most featuring bespoke mechanics to learn and exploit as well as especially tricky, but still well-telegraphed moves that are a blast to counter.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fqDW4oj9o2tFvFdXmfCReY" name="clair-obscur-review-world-map-min" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/fqDW4oj9o2tFvFdXmfCReY.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fqDW4oj9o2tFvFdXmfCReY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The world map you travel between levels on is actually a physical space and has enemy encounters of its own to discover. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The battles are undeniably the highlight of Clair Obscur, and the game rightly makes them the focus of most of its 30-60 hour runtime. Between fights, though, you'll be exploring large, but linear levels with lots of side paths that lead to hidden treasures like new weapons, permanent upgrades, or special modifiers for your characters called Pictos; the latter improve stats and give you a wide range of notable effects, including raw stat increases under certain conditions, ways to generate extra Action Points (the resource needed for Skills), and huge buffs in exchange for drawbacks, among others. These items tend to be gated by optional boss battles or simple, yet enjoyable puzzles.</p><p>Another thing worth noting is that winning enough battles with Pictos equipped on a party member makes their effects — sans their base stat improvements — available for everyone on the team as a Lumina. You can only equip a limited number of Luminas with each party member's finite number of Lumina Points, though these are gradually increased over time as you find items that give you more. Thus, as you get more and more Lumina Points, you can experiment with more and more Picto effects.</p><p>The other part of the buildcrafting process comes from leveling up, leveling up core stats for things like HP and damage, and unlocking new Skills from each character's skill tree. There are plenty of different ways you can build each of your party members and all of them are viable, though certain limitations will drive you to think carefully about progression. Chief of these is the fact that respec items are somewhat rare, though you also have to keep in mind that you can only have six Skills equipped at once.</p><p>Overall, the gameplay of Clair Obscur is absolutely fantastic, and ultimately, my only real problem with it is that its various systems — both in combat and outside of it — are introduced so rapidly that I found it hard to wrap my head around everything the game was trying to teach me early on. Things became clearer with more playtime invested, though, and there's a helpful index of mechanics you can review at any time.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-clair-obscur-review-story-no-spoilers"><span>Clair Obscur review: Story (no spoilers)</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DBU69ZHvTUCRWAjmK6FHYY" name="clair-obscur-review-verso" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/DBU69ZHvTUCRWAjmK6FHYY.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DBU69ZHvTUCRWAjmK6FHYY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A screenshot of Verso, one of Clair Obscur's main characters, taken during a cinematic cutscene. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Another huge part of Clair Obscur is its narrative (covered here with no spoilers beyond preview-approved material) — an emotional and heartfelt story about Expedition 33's survivors forging ahead against all the odds, even as they're besieged by grief, loss, regret, and constant worry about what lies ahead of them. Throughout their journey, the Expeditioners encounter new friends like the comedic bloodthirsty Gestral creature Monoco and the mythical Esquie who gives them means to cross the lands, along with mysterious antagonists like Renoir — an aging man that's somehow still alive despite the Paintress' gommages.</p><p>I don't want to talk about the story too much in this review, but what I <em>will </em>say is that it's excellent, with varied characters that go through believable conflicts — both internally and between each other — that are written with weight, nuance, and sensitivity that feels appropriate for the subject matter, along with moments of levity to balance things out. It also certainly helps that it features a star-studded cast, including Charlie Cox (Daredevil) as Gustave, Jennifer English (Baldur's Gate 3, Shadowheart) as Maelle, Ben Starr (FFXVI, Clive Rosfield) as Verso, Andy Serkis (The Lord of the Rings, Gollum) as Renoir, and many other big names in voice talent.</p><p>The plot itself moves a <em>bit</em> fast for my liking, but it's hardly a major problem I'd seriously dock points from the story for. Enjoyable and foreshadowed twists more than make up for whatever that slightly rushed feeling takes away, as do the narrative's beautifully animated and shot cutscenes.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-clair-obscur-review-visuals-and-audio"><span>Clair Obscur review: Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="dHH9fukJoPHeJmdXbdCKdY" name="clair-obscur-review-floating-bodies" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/dHH9fukJoPHeJmdXbdCKdY.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/dHH9fukJoPHeJmdXbdCKdY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Tragically, most of Expedition 33 doesn't make it far into the game's story. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Though Clair Obscur: Expedition 33's development initially began with the older Unreal Engine 4, Sandfall Interactive eventually made the switch to Unreal Engine 5 to take advantage of its more advanced rendering capabilities. That definitely shows in-game, as the slightly stylized, highly detailed world of Clair Obscur is nothing less than a feast for the eyes.</p><p>As I said before, the overall aesthetic of the game is heavily inspired by the Belle Époque period of French history — a fact made apparent by Lumière's grand architecture, vibrant colors everywhere you look, suave character designs that look like they'd be right at home in the 18th Century, and the overarching feeling of hope and optimism that persists in the world despite everything that its inhabitants suffer. With that said, it's also colored distinctively by surrealism, with many of the game's diverse environments bearing bizarre and dreamlike vistas.</p><p>Rendered in cutting-edge detail, it's a gorgeous world, and one that's a good complement to the upsetting and confusing challenges that the characters do their best to work through over the course of the story. Together with Clair Obscur's vivacious animations and its striking visual effects, it also stands out quite a bit from most other modern titles.</p><p>The score composed by Lorien Testard is also worthy of high praise, with everything from grand orchestral instrumentals to tracks heavy with powerful choirs to listen to as your travel and fight your way to the Paintress and her Monolith. There's a fitting area and battle theme for every single level in the game, as well as tracks tailor-made for many of the biggest and most impactful moments in the narrative.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-clair-obscur-review-performance-and-stability"><span>Clair Obscur review: Performance and stability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UKYHaHL9AQgaeLvpUHrrgY" name="clair-obscur-review-rock-monster" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/UKYHaHL9AQgaeLvpUHrrgY.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/UKYHaHL9AQgaeLvpUHrrgY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Most hostile entities you'll come across throughout the game are supernatural and otherworldly in nature. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Many titles made with Unreal Engine have a reputation for being rife with annoying stutters that often make moment-to-moment gameplay choppy and frustrating, so any time I review a game that uses it, I can't help but be a little nervous. In Clair Obscur's case, though, I barely experienced any stutters at all. There were a couple here or there, but they were very few and very far between.</p><p>Overall, performance was quite good on my Intel Core i5-12600K, RTX 4070 Ti SUPER, and 32GB DDR4 rig. On an ultrawide (3440x1440) monitor with Epic settings and <a href="https://www.windowscentral.com/gaming/what-is-super-resolution-nvidia-dlss-amd-fsr-intel-xess-and-microsoft-directsr-explained" target="_blank">NVIDIA DLSS upscaling</a> disabled, I was getting a consistent 50-60 FPS during both exploration and combat, with rare dips into the high 40s during particularly intensive moments. With DLSS enabled on Quality mode, however, my framerate shot up to a range of the mid 70s to the low 90s.</p><p>That's not to say I didn't have any problems, though. In a few levels, texture and lighting pop-in was particularly apparent, leading to cases where I'd enter a new area and its environment would look jarringly different than how it did before I fully stepped in. On some rare, but nevertheless noteworthy occasions, the framerate would also fall down to the 30s and 40s for several minutes for an unknown reason. And while this didn't happen often, it <em>did </em>occur during a battle at a few points, which made dodging and parrying enemy attacks more difficult than it should have been.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-clair-obscur-review-conclusion"><span>Clair Obscur review: Conclusion</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="33tDeE28aqmv5jmvsk83dY" name="clair-obscur-review-monolith" alt="Clair Obscur: Expedition 33" src="https://cdn.mos.cms.futurecdn.net/33tDeE28aqmv5jmvsk83dY.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/33tDeE28aqmv5jmvsk83dY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Gustave and Maelle share a quiet evening as they rest up at their camp. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>DEAL: </strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-9830174992511810505&sharedId=wp-us&u=https%3A%2F%2Fwww.cdkeys.com%2F3-month-xbox-game-pass-ultimate-xbox-one-pc" target="_blank" rel="sponsored"><strong>Xbox Game Pass Ultimate 3-month memberships are just $26.79 at CDKeys</strong></a>,<strong> </strong>giving you access to Microsoft's service for a steep discount</li></ul><p>As someone who's only enjoyed turn-based games on occasion compared to RPGs with real-time mechanics, I went into Clair Obscur: Expedition 33 hopeful, but unsure of how I'd feel about an experience that aimed to merge the two into one cohesive formula. After playing through it, though, I'm both very impressed with and very enthusiastic about Sandfall Interactive's experimental fusion. It truly captures the best of both genres in its creative combat system, and supports that core of the game with an expertly written story and stunning audiovisual presentation.</p><p>I have little nitpicks about plot pacing and the speed at which things are introduced to you in the early game, and certain aspects about the game's overall performance could be better, too. All in all, though, this is undoubtedly one of the best Xbox games and best PC games of the year, and while the <a href="https://www.windowscentral.com/gaming/xbox/the-elder-scrolls-4-oblivion-remastered-announced-bethesda-xbox" target="_blank">shadow dropped Oblivion remaster</a> has stolen some of its launch thunder, this is nevertheless still a game I implore you not to pass up — especially since it's available on Xbox Game Pass.</p><p><em>Clair Obscur: Expedition 33 releases on April 24, 2025 on Xbox Series X|S, Windows PC (Steam, Epic Games, Xbox app), and PS5 for $49.99. You also have the option of playing it on Xbox or PC through Xbox Game Pass.</em></p><div class="product"><a data-dimension112="739d35d5-b83c-4a28-b527-26ecf545048c" data-action="Deal Block" data-label="Now:  $34.79 at CDKeys (PC, Steam)" data-dimension48="Now:  $34.79 at CDKeys (PC, Steam)" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="RRGrPrSWojzzPTyJbzT4MR" name="Clair-Obscur-Expedition-33-cover-art-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/RRGrPrSWojzzPTyJbzT4MR.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Clair Obscur: Expedition 33<br>Was: </strong><del>$49.99<br></del><strong>Now: </strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-1205948487105820922&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Fclair-obscur-expedition-33-pc-steam" target="_blank" rel="sponsored" data-dimension112="739d35d5-b83c-4a28-b527-26ecf545048c" data-action="Deal Block" data-label="Now:  $34.79 at CDKeys (PC, Steam)" data-dimension48="Now:  $34.79 at CDKeys (PC, Steam)" data-dimension25=""><strong>$34.79 at CDKeys (PC, Steam)</strong></a></p><p>Sandfall Interactive's debut RPG perfectly fuses the deep strategy of turn-based combat with the satisfying challenge and mastery of real-time action games, resulting in a wholly unique experience that sets itself apart. Together with the game's stellar storytelling, jaw-dropping presentation, and good overall performance, that makes it one of 2025's must-play titles.</p><p><strong>Deluxe Edition: </strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-3750714833078979421&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Fclair-obscur-expedition-33-deluxe-edition-pc-steam" target="_blank" rel="sponsored"><strong>$41.49 at CDKeys</strong></a><br><strong>Xbox version: </strong><a href="https://www.amazon.com/dp/B0DK61BM3R/" target="_blank"><strong>$49.99 at Amazon</strong></a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ South of Midnight review: I adore this world, and I hope others explore the dark folktale from Xbox ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/south-of-midnight-review</link>
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                            <![CDATA[ South of Midnight is a love letter to Southern Gothic as a genre, delivering a stylized world and a story filled with pain and hope. ]]>
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                                                                        <pubDate>Thu, 03 Apr 2025 16:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:44:30 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Creatures of folklore like the Rougarou are reimagined and brought to life in South of Midnight.]]></media:description>                                                            <media:text><![CDATA[Hazel and a Rougarou in South of Midnight]]></media:text>
                                <media:title type="plain"><![CDATA[Hazel and a Rougarou in South of Midnight]]></media:title>
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                                <p>Pain and rot, beauty and love, fear and anger, hatred and hope. All of that and more is the foundation of the Deep South in the U.S., filled with loving people, cherished tradition, and ugly history mixed together.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-south-of-midnight"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-south-of-midnight-review-story-and-characters"><strong>Story and characters</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-south-of-midnight-review-gameplay-and-features"><strong>Gameplay and features</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-south-of-midnight-review-visuals-and-audio"><strong>Visuals and audio</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-south-of-midnight-review-accessibility-and-approachability"><strong>Accessibility and approachability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-south-of-midnight-review-my-final-thoughts"><strong>My final thoughts</strong></a></p></div></div><p>That is the world developer Compulsion Games chose to explore with its latest title, <a href="https://www.windowscentral.com/tag/south-of-midnight">South of Midnight</a>, a game exploring the folklore of the South, with tales of strange creatures and haunted places, alongside odd characters hiding ever more secrets. </p><p>It's a game that could've felt empty or misaimed at multiple points, but instead resonates clearly, spinning a modern fairy tale that doesn't shy away from pain but instead dares to ask how it might be helped and relieved. </p><p>I've had a lot of fun exploring South of Midnight, and with the credits rolling just after 12 hours, it's a story I recommend others embark on. </p><p>This review was made possible thanks to a review code provided by Xbox Game Studios. The company did not see the contents of this review before publishing.</p><h2 class="article-body__section" id="section-what-is-south-of-midnight"><span>What is South of Midnight?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uKC3CWvdbbsJLVfRPKMtrH" name="south-of-midnight-review-forest" alt="A forest at night in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/uKC3CWvdbbsJLVfRPKMtrH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/uKC3CWvdbbsJLVfRPKMtrH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">South of Midnight presents the Deep South of America, but with fantastical elements. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>South of Midnight is a third-person action-adventure game.</strong></li><li><strong>It's developed by Compulsion Games and published by Xbox Game Studios. </strong></li><li><strong>The game is available on Xbox Series X|S and PC, as well as Xbox Game Pass.</strong></li></ul><p>South of Midnight is developed by Compulsion Games, the Montreal-based studio that previously worked on Contrast and We Happy Few.</p><div ><table><caption>South of Midnight</caption><thead><tr><th class="firstcol " ><p>Category</p></th><th  ><p>South of Midnight</p></th></tr></thead><tbody><tr><td class="firstcol " ><p><strong>Release date</strong></p></td><td  ><p>April 8, 2025 (early access on April 3.)</p></td></tr><tr><td class="firstcol " ><p><strong>Price</strong></p></td><td  ><p>$40 Standard Edition, $50 Premium Edition</p></td></tr><tr><td class="firstcol " ><p><strong>Developer</strong></p></td><td  ><p>Compulsion Games</p></td></tr><tr><td class="firstcol " ><p><strong>Publisher</strong></p></td><td  ><p>Xbox Game Studios</p></td></tr><tr><td class="firstcol " ><p><strong>Genre</strong></p></td><td  ><p>Third-person action-adventure</p></td></tr><tr><td class="firstcol " ><p><strong>Players</strong></p></td><td  ><p>Single-player</p></td></tr><tr><td class="firstcol " ><p><strong>Install size</strong></p></td><td  ><p>61.1GB</p></td></tr><tr><td class="firstcol " ><p><strong>Playtime</strong></p></td><td  ><p>10-12 hours</p></td></tr><tr><td class="firstcol " ><p><strong>Platforms</strong></p></td><td  ><p>Xbox Series X|S, Windows PC</p></td></tr><tr><td class="firstcol " ><p><strong>Xbox Game Pass</strong></p></td><td  ><p>Yes</p></td></tr><tr><td class="firstcol " ><p><strong>Reviewed on</strong></p></td><td  ><p>Xbox Series X</p></td></tr></tbody></table></div><p>This is the team's first game developed fully as a part of Xbox Game Studios, with the studio being acquired by Microsoft back in 2018. </p><p>South of Midnight is a third-person action-adventure game, with players in the role of protagonist Hazel Flood, who loses her mother in a sudden flash flood. It's heavily based around Southern Gothic, a strange genre that's set in the decay, beauty, and horror of the American Deep South all at once, from the swamps of Louisiana and South Carolina to the mountain foothills of Tennessee and North Carolina.</p><p>Learning that she has a connection to a strange power called Weaving, Hazel embarks on a journey to find her mother, encountering creatures from Southern folklore along the way, such as the dreaded Two-Toed Tom and the strange Huggin' Molly.</p><p>South of Midnight will take around 10 to 12 hours to finish for a player pushing through the story, depending on exactly how long players take to scour their surroundings in search of collectibles.</p><p>The game is available for $40, and as an Xbox first-party game, it's also included in <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass Ultimate</a> and PC Game Pass.</p><div class="product"><a data-dimension112="56fbe15b-734b-4b92-bfc8-9b40349b48ed" data-action="Deal Block" data-label="Amazon" data-dimension48="Amazon" href="https://www.amazon.com/South-Midnight-Premium-Xbox-Digital/dp/B0DXSD6H8F" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rxs3oPTubZt5CHXTYCuRyZ" name="south-of-midnight-image-product-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rxs3oPTubZt5CHXTYCuRyZ.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>South of Midnight</strong></p><p>Hazel's journey in South of Midnight weaves a tale of empathy and healing, with strange creatures to meet and old wounds to confront. It's a journey worth taking for anyone enjoys more folklore-inspired stories.</p><p><strong>👉See at:</strong> <a href="https://www.amazon.com/South-Midnight-Premium-Xbox-Digital/dp/B0DXSD6H8F" target="_blank" data-dimension112="56fbe15b-734b-4b92-bfc8-9b40349b48ed" data-action="Deal Block" data-label="Amazon" data-dimension48="Amazon" data-dimension25="">Amazon </a>| <a href="https://www.bestbuy.com/site/south-of-midnight-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6620443.p?skuId=6620443" target="_blank">Best Buy</a> | <a href="https://www.cdkeys.com/south-of-midnight-premium-edition-pc-steam">CDKeys (Steam)</a> | <a href="https://www.cdkeys.com/south-of-midnight-xbox-series-x-s-pc-ww">CDKeys (Xbox)</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-south-of-midnight-review-story-and-characters"><span>South of Midnight review: Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v8cBcUu2uB22rWAPUmaVuH" name="south-of-midnight-review-catfish-hazel" alt="Hazel talks to Catfish in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/v8cBcUu2uB22rWAPUmaVuH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/v8cBcUu2uB22rWAPUmaVuH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hazel is guided by Catfish, a prickly-but-friendly...well, Catfish. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>South of Midnight is a story-driven game, with a heavy emphasis on characters.</strong></li><li><strong>Hazel is the main protagonist, though she's also accompanied by Catfish.</strong></li><li><strong>Numerous eclectic characters like Bunny and Roux round out the story.</strong></li></ul><p>Hazel is the protagonist of South of Midnight, and as performed by Adriyan Rae (with motion capture assistance from Nona Parker Johnson), she's extremely likable. She's smart, a bit skeptical, but incredibly kind. </p><p>That kindness is the core of the story and her role as a new Weaver, as Hazel untangles the knots that surround the lives of everyone around her. She doesn't always get things right, but she's driven by compassion even as she desperately attempts to find her mom.</p><p>Hazel is aided by Catfish, a wisecracking catfish that helps her adjust to the fact that all the old stories are real, though there's often more to situations than meets the eye. Their dynamic drives much of the game, and it's fun to watch unfold in a way that feels real, such as when Catfish teases Hazel for changing her clothes by asking if she got a promotion working at Piggly-Wiggly.</p><p>Other strange characters add to the world, such as Hazel's estranged grandmother, Bunny, an influential businesswoman. There's also Roux, a New Orleans huckster as polite as he is sly. </p><p>These personalities feel plucked straight out of fairy tales, with a dash of Boris Karloff's Thriller for good measure. Genre familiarity means you can see some of the twists coming a mile away, but that doesn't feel wrong, as fate unfolds true to the stories that have served as a bedrock for Southern Gothic as a genre.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-south-of-midnight-review-gameplay-and-features"><span>South of Midnight review: Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tYZHvN7rSAhCUC6LXK74sH" name="south-of-midnight-review-combat" alt="Hazel fights Haints in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/tYZHvN7rSAhCUC6LXK74sH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/tYZHvN7rSAhCUC6LXK74sH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat mostly involves disposing of the twisted Haints. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>South of Midnight's combat involves fighting and unraveling Haints. </strong></li><li><strong>There's also a few boss fights against uniquely dangerous creatures. </strong></li><li><strong>Hazel has fun combat abilities, but the limited enemy variety does show. </strong></li></ul><p>Gameplay in South of Midnight revolves around exploring the environment and clearing out Haints, creatures born of pain and trauma. To take on these Haints, Hazel has a variety of powers, being able to dodge and weave (literally), pushing and pulling the creatures before unraveling them. </p><p>Unraveling restores a bit of Hazel's health, but it also reduces the cooldown time on her powers, and before long, I found myself in a nice rhythm, unraveling creatures with ease. </p><p>It's helped by the fact that Hazel feels great to control, zipping around with speed and flashiness once you unlock a few different upgrades. She glides, grapples, dashes, and wall-runs, usually in free form but occasionally when fleeing from danger in escape sequences. </p><p>The enemy variety does grow a bit over time, with the game introducing a handful of stronger Haint variants as time goes on, but by around the two-thirds mark or so, you've seen everything it has to offer. It's not an awful range, but it does feel a fair bit repetitive, especially by the end, where you'll be fighting dozens upon dozens of enemies with little respite. </p><p>In order to grab the aforementioned upgrades, Hazel has to find Floofs, bits of cotton-like magical substance hidden everywhere. Under sheet metal, in rock piles, and even in animal burrows. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="x4PnSGqHf7W9KibFzPJ2qH" name="south-of-midnight-review-skill-tree" alt="The skill tree in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/x4PnSGqHf7W9KibFzPJ2qH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/x4PnSGqHf7W9KibFzPJ2qH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Carefully explore in order to upgrade Hazel's skills. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>For the latter, Hazel has access to Crouton, a stuffed doll that comes to life, which can squeeze into places she doesn't fit, clearing a pathway or finding more Floofs.</p><p>In combat, Crouton helpfully possesses enemies, turning Haints against each other and providing some breathing room in particularly crowded fights. </p><p>While I won't provide spoilers, the biggest challenges in the game come via the boss fights against massive creatures, which usually involve some unique mechanics not seen elsewhere. These fights are setpieces, and usually provided the most challenge, with one in particular accounting for the majority of my deaths in the game.</p><p>Outside of combat, Hazel's powers can also be used for solving puzzles, though these are usually fairly simple, and only a handful gave me more than a few seconds' pause. Collectibles take the form of Floofs, readables like letters and newspapers that shed light on the story, and rare health filaments, the latter of which is used to increase Hazel's maximum health. </p><h2 class="article-body__section" id="section-south-of-midnight-review-visuals-and-audio"><span>South of Midnight review: Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RrraQbPwwrjL7LifokNgrH" name="south-of-midnight-review-fireflies" alt="Fireflies near a bonfire in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/RrraQbPwwrjL7LifokNgrH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RrraQbPwwrjL7LifokNgrH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">South of Midnight is beautiful to watch in motion. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>South of Midnight features heavily stylized graphics that look wonderful.</strong></li><li><strong>The soundtrack plays a key part in the game, telling a story of hurt and hope.</strong></li><li><strong>On Xbox Series X, it runs at 4K 60 FPS, with very few performance drops.</strong></li></ul><p>Since its initial reveal, the style and look of South of Midnight have caught my eye, with the characters and creatures rendered in a stop motion aesthetic quite unlike the overwhelming majority of games available. </p><p>Combined with the strong art direction, it's beautiful to watch in motion, with Roux in particular being one of my favorite character designs I've seen a long while. </p><p>Despite the game's concise design, there's a great deal of variety, with eerie alligator-filled swamps and jutting crow-haunted mountains featured alike. </p><p>There's also some truly excellent poster work, with faded calls for unionization or slightly saucy advertisements that tell so much of the story of the town of Prospero and its surrounding environs. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LV87LXTAvtXxHP4fgbVkpH" name="south-of-midnight-review-bottle-tree" alt="A Bottle Tree in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/LV87LXTAvtXxHP4fgbVkpH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LV87LXTAvtXxHP4fgbVkpH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">South of Midnight has beautiful visuals. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Sound design plays a similarly important role in South of Midnight, with the sounds of creatures constantly all around you. Squealing pigs and cooing mourning doves join myriad insect life, and throughout the entire time I played, it always seemed that I could identify <em>something</em> making noise in the background.</p><p>This realistic presence is then layered with the supernatural, as strange voices call out ever-so-softly to Hazel whenever she uses her Weaving powers. It's a small touch, but one that's constantly there in my mind as I played.</p><p>The soundtrack is composed by Olivier Deriviere, also known for his work on the Plague Tale games. Most of the tracks are centered around a particular event or creature, recounting the history of woe that led to a particular moment. </p><p>These tracks build up through a chapter, first present as a whisper in Hazel's ear, introducing a few strums or a sudden lyric here and there before bursting into song during the confrontations. It became something I looked forward to in each chapter, as Deriviere's work captures multiple typical styles of Southern music tracks without much in the way of repetition. </p><h2 class="article-body__section" id="section-south-of-midnight-review-accessibility-and-approachability"><span>South of Midnight review: Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8hbZimzEov22EcrtcDBFpH" name="south-of-midnight-review-crouton-fox" alt="Crouton the doll looks at a fox in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/8hbZimzEov22EcrtcDBFpH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/8hbZimzEov22EcrtcDBFpH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Crouton says hi to one fantastic Mr. Fox. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>South of Midnight has numerous accessibility options. </strong></li><li><strong>Players can adjust difficulty, fonts, hints, and much more. </strong></li><li><strong>The setting will resonate for Southerners, but is explained for anyone unfamiliar.</strong></li></ul><p>South of Midnight features a wide array of accessibility options, letting players add a persistent dot, adjust font sizes, and more. If you suffer from wrist pain, you may want to alter holding down a button or adjust the camera sensitivity. </p><p>There are also some settings for audio cues, providing additional hints for locating collectibles that might be hard to see in the environment. For players who truly only care about the story, there's even an option to skip ahead a checkpoint if a particular fight or escape sequence is giving you too much trouble.</p><p>Given the deep dive this game holds into aspects of Southern life, there are certainly elements that may not hit the same for someone who didn't grow up or visit these states. Even so, the game does a fairly good job explaining its subject matter, especially the creatures that are usually center stage for several chapters. </p><h2 class="article-body__section" id="section-south-of-midnight-review-my-final-thoughts"><span>South of Midnight review: My final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wbA9ex95TLx9tsS5pGrNqH" name="south-of-midnight-review-two-toed-tom" alt="Two-Toed Tom in South of Midnight" src="https://cdn.mos.cms.futurecdn.net/wbA9ex95TLx9tsS5pGrNqH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wbA9ex95TLx9tsS5pGrNqH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Two-Toed Tom awaits. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-4">✅ You should buy this if ...</h2><ul><li><strong>You like third-person adventure games that are 10 to 12 hours long.</strong></li></ul><p>South of Midnight doesn't overstay its welcome, and pushing through the story will only take players about 10 hours. That number increases slightly if you're driven to find the various collectibles, but even so, you're only looking at around 12 hours of playtime at max. </p><ul><li><strong>You're a fan of creepy stories, folkore, and the Deep South as a setting.</strong></li></ul><p>Southern Gothic, while an established genre, isn't a common setting for games. South of Midnight is one of the strongest ever takes on the setting, with creepy folklore and brushes with uncomfortable topics. Almost everyone is hiding secrets, good and ill, and that mystery is compelling for anyone who appreciates what a complicated mess the south can be.</p><h2 id="you-should-not-buy-this-if-4">❌ You should not buy this if ...</h2><ul><li><strong>You don't like third-person, story-focused games.</strong></li></ul><p>While South of Midnight's combat opens up over time, at the end of the day, this is a story-driven game. If, for whatever reason, that doesn't appeal to you — maybe you want a longer game, or you don't care to follow stories in general — then a lot of the attractive qualities disappear. </p><p>So much in South of Midnight is suited for my sensibilities, in unique ways that I know won't be the same for everyone. From the calls of various birds to the hanging moss, every detail of Southern life has been captured and enhanced, with a mystical quality lying over it all. </p><p>The South has a lot of hurt. Atrocities, violations, and pain. It still has a soul, something beautiful that I see every day. The immaculate art and audio work in this game reflect and contribute to that soul, something that shines in the character designs and stellar soundtrack. </p><p>At its core is a story with heart, a modern fairy tale with dark twists and sinister characters that speaks to human pain, the continuing wounds of trauma, and of accepting the mistakes you've made. </p><p>The combat is fun enough, though the formula crosses over from "well-established" to "begins to drag" by the time the credits roll. While I do think more enemy variety would've been nice, the game doesn't linger so long that it becomes a major problem.</p><p>I've enjoyed this yarn of a young Weaver aspiring to save her mother, and I truly hope we get to see more of Hazel in the future. South of Midnight is a love letter to Southern Gothic and the South, and it's one I hope people can come away from filled with more meaning.</p><p><em>South of Midnight launches on April 8, 2025, on Xbox Series X|S and Windows PC (via Steam and the Xbox PC app). As an Xbox first-party game, it's included in Xbox Game Pass Ultimate and PC Game Pass. Early access is available for Premium Edition buyers starting on April 3.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="4b7c02ea-88a3-42ad-aa15-64116f91c36d">            <a href="https://www.amazon.com/South-Midnight-Premium-Xbox-Digital/dp/B0DXSD6H8F" data-model-name="South of Midnight" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/rxs3oPTubZt5CHXTYCuRyZ.jpg" alt="Cover art for South of Midnight."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">South of Midnight</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>South of Midnight is a great time for anyone who enjoys games with a focus on folktale-like narrative. It's surprisingly dark at times, confronting the nasty nature of humanity while still weaving hope for the future.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Assassin's Creed Shadows review: 112 hours to tell you Ubisoft cooked with this one ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/assassins-creed-shadows-review</link>
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                            <![CDATA[ I still wasn't sick and tired of Assassin's Creed Shadows after sinking 112 hours into it. This is one of Ubisoft's best and a 2025 game-of-the-year contender. ]]>
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                                                                        <pubDate>Tue, 18 Mar 2025 17:00:10 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:43:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zacharylboddy@outlook.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4Q6SxRRcMH2Wk7Eh7RweQ8.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique editorial content on a variety of topics that can only be found on Windows Central. You can find Zachary on Twitter &lt;a href=&quot;https://twitter.com/BoddyZachary&quot;&gt;@BoddyZachary&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Assassin&#039;s Creed Shadows is an unbelievably massive game, but after 112 hours I still wanted to play more.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Assassin&#039;s Creed Shadows.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Assassin&#039;s Creed Shadows.]]></media:title>
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                                <p><a href="https://www.windowscentral.com/gaming/ubisoft">Ubisoft</a> has had a rough few years, and that's an understatement.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-what-is-it"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-performance-and-stability"><strong>Performance & stability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-visual-and-audio-presentation"><strong>Visual & audio presentation</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-gameplay-experience"><strong>Gameplay experience</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-story-and-characters"><strong>Story & characters</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-microtransactions-and-dlc"><strong>Microtransactions & DLC</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-accessibility-design"><strong>Accessibility design</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-ac-shadows-review-final-thoughts"><strong>My final thoughts</strong></a></p></div></div><p>Its most successful franchises have withered under repetitive, bloated, and outdated open-world game design, its attempts at new victories have failed thanks to half-hearted trend-chasing or truly broken launches, and the few gems we've seen have been subsequently abandoned because they weren't immediate financial successes.</p><p>Ubisoft has fallen from the height of video game publishers to one of the most derided and least trusted in the industry — and <a href="https://www.windowscentral.com/tag/assassins-creed-shadows">Assassin's Creed Shadows</a>, the long-awaited sequel for Ubisoft's hero franchise, is one of its last chances to reverse the tide and restore community confidence.</p><p>When <a href="https://www.windowscentral.com/gaming/assassins-creed-shadows-hands-on-preview">I went hands-on with Assassin's Creed Shadows</a>, hours of gameplay were more than enough to convince me that Ubisoft at least deserved the chance at redemption. Now, I've sank an astonishing 112 hours into the final game (and one minute, to be exact), and my mind is made up.</p><p>Ubisoft actually pulled it off. Assassin's Creed Shadows isn't just a great game, it's one of the absolute best to ever come out of the publisher — and one of the best of the year so far. If Ubisoft can learn the right lessons from this title and take them forward, the publisher could be on the precipice of a slow, arduous, but <em>possible</em> comeback.</p><p>This review was made possible thanks to a review code provided by Ubisoft. Ubisoft had no input nor saw the contents of this review prior to publication.</p><h2 class="article-body__section" id="section-ac-shadows-review-what-is-it"><span>AC Shadows review: What is it?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/_JzywR97gUs" allowfullscreen></iframe></div></div><p>Assassin's Creed Shadows is a brand-new, mainline entry in the storied <a href="https://www.windowscentral.com/tag/assassins-creed">Assassin's Creed</a> franchise, following 2020's Assassin's Creed Valhalla as an action-RPG rather than the classics-inspired Assassin's Creed Mirage released in 2023.</p><div  class="fancy-box"><div class="fancy_box-title">Assassin's Creed Shadows</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.cdkeys.com/assassin-s-creed-shadows-xbox-series-x-s-ww" target="_blank">From $69.99 at CDKeys</a> | <a data-analytics-id="inline-link" href="https://www.bestbuy.com/site/assassins-creed-shadows-standard-edition-xbox-series-x/6584019.p?skuId=6584019" target="_blank">Best Buy</a> | <a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0DHWCWF1M?th=1" target="_blank">Amazon</a><strong><br>• Release date:</strong> Mar. 20, 2025<strong><br>• Developer:</strong> Ubisoft Quebec<strong><br>• Publisher:</strong> Ubisoft<strong><br>• Genre:</strong> Action-RPG<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> ~115GB<strong><br>• Playtime:</strong> 110+ hours<strong><br>• Platforms:</strong> Xbox Series X|S, Windows PC, PlayStation 5<strong><br>• Xbox Game Pass:</strong> No<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Developed by the flagship Ubisoft Quebec studio and published, of course, by Ubisoft, Assassin's Creed Shadows is the most important video game the French publisher has released in years.</p><p>Steady declines in trust and regular struggles to win over modern players have heavily impacted Ubisoft, led by years of increasingly formulaic, repetitive open-world games and half-hearted trend chasing.</p><p>Assassin's Creed Shadows is Ubisoft's latest attempt to rectify its mistakes, with a lot of hopes and expectations riding on this ambitious action-RPG.</p><p>Set in 16th-century feudal Japan torn apart by bloody conflicts between indifferent warlords, AC Shadows follows the adventures of young shinobi Naoe and legendary samurai Yasuke, giving players two entirely different playstyles from which to choose.</p><p>Assassin's Creed Shadows officially released on <strong>Mar. 20, 2025</strong>, for <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>, <a href="https://www.windowscentral.com/tag/xbox-series-s">Xbox Series S</a>, Windows PC, and <a href="https://windowscentral.com/tag/playstation-5">PlayStation 5</a>. We already know that the game will receive a major "Claws of Awaji" DLC expansion at some point in 2025.</p><div class="product"><a data-dimension112="3d09a5c3-cd35-487a-a708-dba9cb47d296" data-action="Deal Block" data-label="Assassin's Creed Shadows $69.99 at CDKeys (Xbox)" data-dimension48="Assassin's Creed Shadows $69.99 at CDKeys (Xbox)" href="https://www.cdkeys.com/assassin-s-creed-shadows-xbox-series-x-s-ww" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kUMvb8VJkx3cTSXmsWRGqS" name="Assassins-Creed-Shadows-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kUMvb8VJkx3cTSXmsWRGqS.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Assassin's Creed Shadows<br>Standard Edition (Digital): </strong><a href="https://www.cdkeys.com/assassin-s-creed-shadows-xbox-series-x-s-ww" target="_blank" data-dimension112="3d09a5c3-cd35-487a-a708-dba9cb47d296" data-action="Deal Block" data-label="Assassin's Creed Shadows $69.99 at CDKeys (Xbox)" data-dimension48="Assassin's Creed Shadows $69.99 at CDKeys (Xbox)" data-dimension25=""><strong>$69.99 at CDKeys (Xbox)</strong></a><strong> | </strong><a href="https://www.amazon.com/dp/B0DHWCWF1M?th=1" target="_blank"><strong>Amazon (Xbox)</strong></a><strong> | </strong><a href="https://store.ubisoft.com/us/assassins-creed-shadows/660e5a03fbff4e2940488bcd.html?lang=en_US" target="_blank"><strong>Ubisoft Connect (PC)</strong></a><strong><br>Deluxe Edition (Digital): </strong><a href="https://www.cdkeys.com/assassin-s-creed-shadows-digital-deluxe-edition-xbox-series-x-s-ww" target="_blank"><strong>$89.99 at CDKeys (Xbox)</strong></a><strong> | </strong><a href="https://www.amazon.com/dp/B0DR9Y7WVX?th=1" target="_blank"><strong>Amazon (Xbox)</strong></a><strong> | </strong><a href="https://store.ubisoft.com/us/assassins-creed-shadows-digital-deluxe-edition/673b49019baa3f5f7f025a29.html?lang=en_US" target="_blank"><strong>Ubisoft Connect (PC)</strong></a><strong><br>Standard Edition (Physical): </strong><a href="https://www.bestbuy.com/site/assassins-creed-shadows-standard-edition-xbox-series-x/6584019.p?skuId=6584019" target="_blank"><strong>$69.99 at Best Buy (Xbox)</strong></a><strong> | </strong><a href="https://www.amazon.com/Assassins-Creed-Shadows-Limited-Exclusive-One/dp/B0D47WHMQD?th=1" target="_blank"><strong>Amazon (Xbox)</strong></a></p><p>The latest mainline entry in the Assassin's Creed franchise and the most ambitious yet, AC Shadows sets to restore faith in Ubisoft with an all-new story set in feudal Japan. It's beautiful, fun, and one of the best games Ubisoft has made in a very long time.</p><p><strong>👉See at:</strong> <a href="https://www.cdkeys.com/assassin-s-creed-shadows-xbox-series-x-s-ww" target="_blank">CDKeys.com</a> <em>or</em> <a href="https://www.amazon.com/dp/B0DHWCWF1M?th=1">Amazon.com</a> <em>or</em> <a href="https://store.ubisoft.com/us/assassins-creed-shadows/660e5a03fbff4e2940488bcd.html?lang=en_US" target="_blank">Store.Ubisoft.com</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-performance-and-stability"><span>AC Shadows review: Performance and stability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YSmv3VqVGwRgfn2eN5P3F3" name="assassins-creed-shadows-wc-image-review-03" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/YSmv3VqVGwRgfn2eN5P3F3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/YSmv3VqVGwRgfn2eN5P3F3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I encountered my fair share of minor glitches and a handful of crashes, but Assassin's Creed Shadows is surprisingly polished for such a large and complex game... Especially one from Ubisoft. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>One component contributing to Ubisoft's current dour standing is a reputation for launching games in a sorry state. Major performance issues, game-breaking bugs, and crashes have been common in many Ubisoft titles at launch.</p><p>The additional time in the oven Ubisoft gave Assassin's Creed Shadows has clearly paid off, though, as this game doesn't feel half-baked at all.</p><p>Performance has been excellent across the board, even in busy environments or during heated combat segments, and I've only noticed a handful of dropped frames or stutters.</p><p>Playing on Xbox Series X lets you choose between the framerate-prioritizing "Performance" mode and resolution-prioritizing "Quality" mode. The latter is locked to 30 frames-per-second, but it feels smooth and responsive alongside noticeably improved visuals, making it my preferred way to play.</p><p>I did encounter a myriad of random glitches and minor issues, though, especially with character and cloth animations, and occassionally the lighting engine. During my dozens of hours, the game crashed on me three times, but I lost next to no progress thanks to aggressive auto saves.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SLhFqgRESG7B6254VmNEE3" name="assassins-creed-shadows-wc-image-review-13" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/SLhFqgRESG7B6254VmNEE3.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/SLhFqgRESG7B6254VmNEE3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Tredging through the snow and carving deep shapes into it certainly didn't make AC Shadows miss a beat. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Ubisoft has been resolving issues at an impressive rate, too, as well as responding to player feedback with new features and quality-of-life improvements. Several of my complaints have already been directly addressed, and more updates are on the way.</p><p>On PC, matters are also quite positive. Assassin's Creed Shadows is a heavy game on your system, but it gives you a ton of options to tailor the game to your setup, including ultrawide monitor support, High Dynamic Range (HDR) support, an uncapped framerate, in-depth graphical customization, and AMD FidelityFX, NVIDIA DLSS, and Intel XeSS 2 integration for dynamic resolution, upscaling, and frame generation.</p><p>On <a href="https://windowscentral.com/tag/asus-rog-ally-x">ASUS ROG Ally X</a>, I was able to <a href="https://www.windowscentral.com/gaming/assassins-creed-shadows-on-gaming-handhelds">enjoy playing the game at around 40 frames-per-second (FPS) on the lowest preset and AMD's Super Resolution and Frame Generation features enabled</a>. This was on one of the most powerful handhelds, though, so others may have very different experiences.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-visual-and-audio-presentation"><span>AC Shadows review: Visual and audio presentation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DWKKip3djxSsLjpacbTeJ3" name="assassins-creed-shadows-wc-image-review-06" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/DWKKip3djxSsLjpacbTeJ3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DWKKip3djxSsLjpacbTeJ3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Autumn is unbelievably beautiful, through all its phases. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Assassin's Creed games have been known for their visual and audio presentation since the series' inception, with previous titles like Assassin's Creed IV: Black Flag helping set the graphical standard for an entirely new generation of consoles.</p><p>Assassin's Creed Valhalla looked incredible, whatever weaknesses the game may have had, but Shadows comfortably surpasses it at every turn. Japan is already a beautiful country, and this game's idealized and polished visuals more than do it justice.</p><p>You'll find a stunning spectacle around every corner, with Assassin's Creed Shadows boasting varied, vertical, and vibrant landscapes adorned with swathes of lush foliage, dotted with intricately constructed buildings and temples, and teeming with worn roads, overgrown trails, and hidden secrets.</p><p>This game is beautifully rendered, with perfectly over-saturated visuals that highlight the immense detail in the environments. Towering mountains, tranquil oceans, vast tilled fields, shrouded groves of flowering trees, it's all tied together so well in a lovely clash of browns, blues, greens, whites, pinks, and more.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8FpAeWWxsm2CvTaV9AitH3" name="assassins-creed-shadows-wc-image-review-32" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/8FpAeWWxsm2CvTaV9AitH3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/8FpAeWWxsm2CvTaV9AitH3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This isn't a cutscene. I just walked around the corner. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>There's even a surprisingly vast variety of wildlife to encounter, including herds of deer, mischievous monkeys, lone foxes, families of tanuki, flocks of herons, geese, and crows, pairs of pheasants or hares, sniffling boars, and more.</p><p>Settlements will have their own ecosystems, too. Horses, pet dogs and cats (and their puppies or kittens), hungry strays — they're all there.</p><p>Don't worry; you <em>can</em> pet many of the animals, and those you do can actually be added to your hideout to visit at any point, while other pets can be collected from vendors, quests, or simply finding and painting them in the world as Naoe.</p><p>It's not just the natural environments, though. Castles, cities, villages, and even random farmhouses possess unmatched character.</p><p>There are entire districts of cities that you'll never need to visit (because there are no quests, vendors, or secrets) that nonetheless faithfully recreate the industries, markets, and houses that comprise it. Ubisoft has never struggled with the world-building aspects of its games, and Assassin's Creed Shadows showcases the publisher at its very best.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vLP2nx5KCPWhSFgA5VPh43" name="assassins-creed-shadows-wc-image-review-33" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/vLP2nx5KCPWhSFgA5VPh43.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/vLP2nx5KCPWhSFgA5VPh43.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Through rain or snow, nothing stopped me from stabbing a lot of people in their soft bits. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>This isn't a static world, either. AC Shadows makes sure you, the player, know you have a presence in this rendition of Japan. Snow and mud defamation leave a persistent mark of your passing in your wake, while wind, rain, and snow leave their mark on your clothing and body.</p><p>Many of the environments you pass through acknowledge your existence, too. Plants and cloth will move as you pass, carts, doors, and furniture will suffer the consequences of heated combat and violent attacks, and animals will react to your approach (normally by running).</p><p>The world changes over time, too. The wind comes in any form, ranging from a light breeze to a bustling gust, while overcast clouds can bring misty mornings and light drizzles or violent torrents of rain and deep peals of thunder following sharp cracks of lightning. Blizzards can wash the world in frozen white, disguising the horizon from your view.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/Y29FvrxfFNs7RKEQbdm4J3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Still don't believe me? Here's a bunch of extra pictures because I couldn't stop hitting the screenshot button.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zeCNQVQjFRu53YJxJNbaH3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>There are lots of fur babies to meet in AC Shadows.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/T9PUGWHXiUUjmkJFx9GKH3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe plays in a field of flowers in spring.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/H4bTLCZ9ko84VhKkZs7GH3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe freezes her butt off during a snowstorm.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ggNaaVvdvqAEtWywjv7yG3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe wishes sunglasses had been invented to fight the glare.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iBPMFs4uFzsnvgpCyiThG3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe prays for a stray dog to love her.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UcujLBXpD8pMgMcjfdvvC3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe visits one of many temples in Japan.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ESPtgiAaoAkcGpk4btfVC3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Here you'll see a moment from Naoe's best day ever.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/z9DzjCrqVwVq94yDZdJUC3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe is currently thinking "I could climb that."<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/B5RAq4b6DiNiDCBSreWFB3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Here, Naoe is trying not to think about all the bugs hidden in this grass.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NpwoAfT2JNCvFJF3XJyDB3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe says a prayer.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hcdZR27BQtabVFMQiXnEB3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe didn't want to take this picture, the horse thought she looked cool.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XrmzirhoctTFVZML5knJA3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Nothing like resting your aching knees after a long night of work.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sKy7qMLC6tj85gady8SX93.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe's home is beautiful. Too bad it spontaneously combusted (those aren't spoilers it's the prologue).<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2TGpM9qn5ZsqoTXpNoo693.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>I feel like I can enter photo mode at literally any time and get a good picture.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rf6zvkV7ZyNYUZxoT5X873.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Well, it's a little harder to snap a pic when the whole world is drowning.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pEzC3qFWExoC3yp6BMvwn.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>Naoe can still find plenty of opportunities to strike a dramatic pose, though.<small role="credit">Windows Central</small></figcaption></figure></figure><p>The world does change as day dynamically shifts into night and back again, and the weather further impacts the world by whipping plants and trees, casting leaves and petals into the sky and on the ground, and more — but the most dramatic changes come from the passing of seasons.</p><p>Ubisoft divided Spring, Summer, Autumn, and Winter into different stages — you don't just get <em>Winter</em>, you get the first snow blanketing the lingering orange and red foliage of Autumn, then you enter deep Winter and its frozen lakes, before finally transitioning back into the new green of Spring and its humid downpours.</p><p>I've not even talked about the beautifully detailed animations for animals, characters, and clothing, either. This game is spectacularly gorgeous in every sense of the word, and that does apply to audio, too.</p><p>AC Shadows delivers swelling and moving music, captivating ambient soundscapes, spontaneous and tactile gameplay effects, and more. It's all very well done, but you may be too busy taking screenshots to notice.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-gameplay-experience"><span>AC Shadows review: Gameplay experience</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EbDrhep4EyvyPS23YNuVC3" name="assassins-creed-shadows-wc-image-review-07" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/EbDrhep4EyvyPS23YNuVC3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/EbDrhep4EyvyPS23YNuVC3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yasuke doesn't mess around when it comes to putting people down. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Love it or hate it, Ubisoft continued to polish and refine the new RPG gameplay of Assassin's Creed through Origins, Odyssey, and Valhalla. Each game became increasingly bloated and repetitive, though, while the gameplay continued to trek further and further from what made Assassin's Creed one of the world's biggest franchises in the first place.</p><p>Assassin's Creed Shadows is still an action-RPG, but Ubisoft has done an excellent job paring down the excess fat, polishing gameplay and traversal, re-incentivising exploration, and giving players a proper, distinct choice between the fast-paced gameplay of old and the heavier combat of new.</p><p>Enter: Naoe and Yasuke. The twin protagonists (although Naoe definitely feels more like the main character, especially in the Prologue and Act 1) each play a huge role in the story. You can spend most of the time as either one after Act 1, and your choice will dramatically impact how you approach the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fhNZHDRkV82Wes93dapRC3" name="assassins-creed-shadows-wc-image-review-12" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/fhNZHDRkV82Wes93dapRC3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fhNZHDRkV82Wes93dapRC3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Naoe has a lot more options for getting around the world then Yasuke. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Naoe is the possessor of the iconic hidden blade, passed down to her by her father, and she is an accomplished, highly trained shinobi. The smallest and lightest assassin we've seen in the series yet, Naoe is also the most acrobatic and agile.</p><p>Using a vast arsenal of tools and weapons in addition to her physical talents, Naoe is able to find her way into places Yasuke could never reach. Her climbing prowess allows her to scale almost any wall, her grappling hook allows her to reach the places she can't climb, and her compact stature allows her to crawl or slip into areas no man could follow.</p><p>It's here where you see the most dramatic changes Ubisoft has made to the modern AC formula. Finally, parkour feels revitalized with a suite of new animations specific to Naoe. More importantly, it also feels more controlled despite the flashier animations.</p><p>How Naoe approaches ascension or descension depends on your approach and how you command her, with three of the four face buttons on your controller playing a role in her traversal abilities.</p><p>You'll still experience moments of frustration when Naoe doesn't respond the way you expected, failing to smoothly leap, roll, flip, or slide as she normally does, but my frustrations were far lesser than in previous AC games.</p><p>Yasuke, by contrast, can only climb the surfaces that give him adequate support to handle his increased mass and generous handhelds to accommodate his armored gloves.</p><p>You're not entirely limited to the ground (far from it), but Yasuke absolutely faces life head-on, including being able to physically barge through almost any obstacle (like barricaded gates, for example).</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hnsSQ9xvTA89rfpnyLmi73" name="assassins-creed-shadows-wc-image-review-30" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/hnsSQ9xvTA89rfpnyLmi73.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/hnsSQ9xvTA89rfpnyLmi73.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's a lot to see, but more importantly you don't <em>have</em> to explore every inch just to find the 100th collectible teapot or whatever. The secrets you can find reward you for finding them. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>When you're not elegantly sliding across the boulder some idiot put in your path or gracefully flipping off a rooftop to assassinate some other idiots in the way of your landing, AC Shadows also shows its gameplay improvements through combat.</p><p>Yasuke and Naoe are equally gifted fighters but in very different ways. Each can utilize a unique set of tools, weapons, and abilities (that you can customize, evolve, and customize to your heart's content) that complement those styles.</p><p>Naoe specializes in diversion, distraction, and discrete assassination and, in a pinch, can rely on her parrying and evading skills to keep her in the action. She may not pack the punch that Yasuke does and she may not be able to take the same hits, but she's more than capable enough to come out of a heated battle unscathed.</p><p>Yasuke, on the other hand, does not find the word "subtle" in his vocabulary. His massive frame provides ample strength to wield an arsenal of weaponry that allows him to control entire battlefields with ease.</p><p>That size gives him space to don the toughest armor, too, so Yasuke can dish out damage in a wide area just as well as he can take it — and that's very well indeed.</p><p>Both play wonderfully, with interesting and engaging weapons and abilities that force you to think differently. I personally prefer Naoe, the successor to the golden age assassins we remember fondly, but Yasuke's brutal strength is extremely satisfying, too.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CkuiTvoqtUHsV2A4hYkKH3.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>I couldn't get enough of exploring this world.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/i6U3aaAjp4YH5oLKUYaTq.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>The prologue does a good job introducing each character's unique traits.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JG32Je6xnHRQsyr8cxFjm.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>For Yasuke, that mostly means bashing people's heads in. Gently.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vvboPqth9v5nh9U6bdKQd.jpg" alt="Screenshot of Assassin's Creed Shadows." /><figcaption>For Naoe, that means finding the sneaky way to stab people. Also gently.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Beyond those two elements, Assassin's Creed Shadows also, <em>finally</em> meaningfully improves Ubisoft's open-world formula. No more is your map inundated with endless icons and a depressive grind to obtain 100% completion.</p><p>You're incentivized to explore because of the opportunities and secrets you may uncover, not to find one of a hundred collectibles you'll never actually care about.</p><p>Side quests and activities are more varied and dynamic than ever, although you're not entirely free of the open-world bloat. Side quests and activities can absolutely feel repetitive after a while, and obtaining 100% completing in AC Shadows remains a daunting task.</p><p>Even so, I remained engaged with Assassin's Creed Shadows for over 100 hours, exploring as much of the world as I could (and completing every single mission I could find), while most other games of this size lose me around the 60-hour mark.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-story-and-characters"><span>AC Shadows review: Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4zHvHoGsfFguDpTLWsfrw" name="assassins-creed-shadows-wc-image-review-16" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/4zHvHoGsfFguDpTLWsfrw.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4zHvHoGsfFguDpTLWsfrw.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'll say it: I prefer Naoe's gameplay over the guaranteed one-shot kills of the classic AC games. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If you're marching into this section of the review with thoughts of "Ubisoft isn't respecting Japanese culture" and "Yasuke wasn't a real samurai" on your tongue, you can go ahead and leave.</p><p>I'm not going to claim that Assassin's Creed Shadows boasts the most realistic depiction of ancient Japan we've ever seen in video games, but I never expected it to — this is Assassin's Creed, a fantasy series grounded by a seed of historical truth.</p><p>What I can say, though, is that Ubisoft has done a great job paying respectful homage to Japanese culture while also retaining the fantastical, over-the-top elements that make this an Assassin's Creed game.</p><p>As always, it's clear that Ubisoft invested significant resources in researching this era of Japan, using the spoils of its efforts to inform the meticulous, deep worldbuilding in Assassin's Creed Shadows.</p><p>Ultimately, that's what carries this game's narrative and single-player campaign. You're part of an alternate, dramatized Japanese history, but you can also immerse yourself in the unique culture of the period and its arts, customs, religions, and traditions.</p><p>AC Shadows is happy to take its time with cinematics, animations, or dialogue to remain faithful to its setting, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jeY5aToCnAyHEE5rBqSU93" name="assassins-creed-shadows-wc-image-review-08" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/jeY5aToCnAyHEE5rBqSU93.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jeY5aToCnAyHEE5rBqSU93.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I loved playing as both Naoe and Yasuke (especially in the second half of the game), but Naoe was definitely my favorite of the two. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>To be frank, I don't care if Yasuke was a storied warrior or a simple sword-bearer; Assassin's Creed Shadows explores the former within its fictional realm, including the course of his life after the death of his lord.</p><p>Yasuke is, in a single word, a complete badass. He's an awesome character, and it's interesting to see how the world around him reacts to his unfamiliar appearance before adjusting to acknowledge him as an honored samurai.</p><p>The vast majority of the people you'll meet are born-and-raised Japanese, of course, including Naoe, but there's also a fair number of Portuguese merchants, missionaries, and diplomats.</p><p>In the "Immersive Mode" (which I highly recommend), you'll experience the world of AC Shadows with everyone actually speaking Japanese or Portuguese as they would, with native speakers lending a ton of credibility and emotion to the voice acting (as opposed to the English voice acting, which is... ah, not great).</p><p>Yes, the worldbuilding and characters make Assassin's Creed Shadows' campaign, because the actual narrative treads safer paths. Naoe seeks revenge for the death of her father, unknowingly embroiling herself in a heated conflict that will not only decide the fate of her homeland... but also possibly the world as a whole.</p><p>It's a well-done story, and the writing is of decent caliber, but I doubt we'll see AC Shadows winning heaps of "Best Narrative" awards at the end of the year.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-microtransactions-and-dlc"><span>AC Shadows review: Microtransactions and DLC</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p8J8L3nBHCKVMdXjWrXyF3" name="assassins-creed-shadows-wc-image-review-29" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/p8J8L3nBHCKVMdXjWrXyF3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/p8J8L3nBHCKVMdXjWrXyF3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Future DLC will have to compete with what's already in the game, so I hope Ubisoft has some truly interesting ideas up its sleeve. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Modern Ubisoft games have especially been criticized for in-game stores laden with microtransactions on top of the premium price tag attached to its games, and Assassin's Creed Shadows does not buck that trend.</p><p>You can buy unique, legendary gear for Naoe and Yasuke, cosmetics for your allies and hideout, crafting resources to give you a leg up, and even a map to highlight the location of treasures and secrets in the world.</p><p>It's dumb, but the "pay-to-win" elements don't actually matter in a purely single-player game, and AC Shadows has felt perfectly balanced — to the point where I've never once felt tempted to dive into that store to skip some grinding.</p><p>You can also earn premium items just by playing the game. AC Shadows features a number of live service elements that stay completely out of your way unless you look for them.</p><p>You can complete time-limited events and mini-missions for in-game currency that you can use at the Exchange, a periodically refreshed shop offering random premium items. It adds more endgame content, it lets you pick up some sweet gear, and I've earned quite a bit just by playing the game (I never once sought out any of these features).</p><p>Assassin's Creed Shadows will get more content after launch, too. Sure, that means more optional purchases in the store if you care about it (most people won't), but we already know this game is getting post-launch expansions. The first one is coming later this year with over 10 hours of new content and a new area.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-accessibility-design"><span>AC Shadows review: Accessibility design</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L93GAT2yU7g7NxRAPxzh63" name="assassins-creed-shadows-wc-image-review-15" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/L93GAT2yU7g7NxRAPxzh63.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/L93GAT2yU7g7NxRAPxzh63.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are plenty of ways to adjust even combat alone to meet your unique needs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Ubisoft is one of the more underrated publishers when it comes to building approachable, accessible games, and Assassin's Creed Shadows is one of the company's best efforts.</p><p>While a complex game, AC Shadows' menus are quite legible, and you have a <em>ton</em> of options to customize your gameplay experience, including tuning the combat, exploration, and stealth difficulty (even enabling guaranteed assassinations), toggling sensitive content and visuals, and more.</p><p>When it comes to accessibility, you can toggle post-effects, bind individual controls with distinct profiles for controller and keyboard, adjust the mechanics for combat, events, and more. You even have individual deadzone and threshold sliders for each thumbstick and trigger.</p><p>Customize the Heads-Up Display (HUD) and adjust every element of the audio (including the frequency of music and the mix between loud, soft, dynamic, and ambient noises) — there's a lot here.</p><p>I wish Ubisoft had condensed the most important options into a dedicated "Accessibility" menu (like what you get when the game first starts), though, but my other complaints regarding needless hurdles in the UX have already been resolved by post-launch updates, like allowing you to sell or dismantle lots of gear at once.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-ac-shadows-review-final-thoughts"><span>AC Shadows review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="p3CKak6s5hsX6mcFQEBmG3" name="assassins-creed-shadows-wc-image-review-02" alt="Screenshot of Assassin's Creed Shadows." src="https://cdn.mos.cms.futurecdn.net/p3CKak6s5hsX6mcFQEBmG3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/p3CKak6s5hsX6mcFQEBmG3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I never grew truly tired of being a badass ninja (with a side gig as a badass samurai). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if">✅You should play this if ...</h2><ul><li><strong>You're searching for a massive, beautiful world to spend a lot of time in</strong></li><li><strong>You miss playing as an actual assassin in Assassin's Creed games</strong></li><li><strong>You've been waiting for Ubisoft to return to form with its games</strong></li></ul><h2 id="you-should-not-play-this-if">❌You should not play this if ...</h2><ul><li><strong>You really don't like the modern Assassin's Creed RPGs</strong></li><li><strong>You'd much rather play more condensed 10-30 hours games</strong></li></ul><p>When the credits finally rolled in Assassin's Creed Shadows — after 112 hours of exploring Japan as Naoe and Yasuke — it took a <em>very</em> long time to roll. Hundreds of people worked on this game, and their efforts are obvious.</p><p>Recent Assassin's Creed games have been well made in their own right, but nothing since Black Flag has approached this level of polish, cohesion, and <em>fun</em>. Assassin's Creed Shadows is an incredible RPG and one of Ubisoft's best.</p><p>Dual protagonists blend the best of classic and modern Assassin's Creed games, and the straightfoward narrative is (at least in my opinion) somewhat elevated by focusing on Japan rather than some parallel modern timeline.</p><p>The gameplay is more refined and fluid than ever, and it actually feels meaningful to explore this world — which showcases Ubisoft's genuine expertise in worldbuilding. Assassin's Creed Shadows is also far more polished than we've seen from a flagship Ubisoft game in a very long time.</p><p>It all comes together to create a game-of-the-year contender for 2025. I can't overstate how impressive it is for any title to retain my attention for more than 60 hours, let alone keeping me hooked for well over 100. Assassin's Creed Shadows isn't perfect, but I love it anyways.</p>        <div class="featured_product_block featured_block_horizontal" data-id="0a485b18-d357-4a87-9169-6d9431febdc3">            <a href="https://www.cdkeys.com/assassin-s-creed-shadows-xbox-series-x-s-ww" data-model-name="Assassin's Creed Shadows" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kUMvb8VJkx3cTSXmsWRGqS.jpg" alt="Assassin's Creed Shadows cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Assassin's Creed Shadows</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Assassin's Creed Shadows is easily the best of the modern action-RPG Assassin's Creed games, and even puts up a mighty fight against the nostalgia of classic AC with refined gameplay, Ubisoft's most impressive open world yet, and dual protagonists that let you approach every situation your way.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Split Fiction review: I played with my brother, and I found that it's a must-play co-op game ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/split-fiction-review</link>
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                            <![CDATA[ Split Fiction is a fantastic co-op experience from beginning to end, retaining what made It Takes Two special while still exploring new ideas. ]]>
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                                                                        <pubDate>Tue, 04 Mar 2025 16:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:48:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Mio and Zoe are running on the edge.]]></media:description>                                                            <media:text><![CDATA[Cyber Ninjas running upside down, mirroring each other in Split Fiction]]></media:text>
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                                <p>With only a second to spare, my co-op partner opens the barrier in front of us. The attacking mechs fall through, giving a moment's respite. Noting the color coordination for the symbols on the wall, we then alternate our fire, sealing off the hatch and keeping more mechs from joining in.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="#section-what-is-split-fiction"><strong>What is it?</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-split-fiction-review-story-and-characters"><strong>Story and characters</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-split-fiction-review-gameplay-and-features"><strong>Gameplay and features</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-split-fiction-review-visuals-and-audio"><strong>Visuals and audio</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-split-fiction-review-accessibility-and-approachability"><strong>Accessibility and approachability</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-split-fiction-review-final-thoughts"><strong>Final thoughts </strong></a></p></div></div><p>That's just one of the dozens of gameplay scenarios you'll encounter in <a href="https://www.windowscentral.com/tag/split-fiction">Split Fiction</a>, the latest co-op game from developer Hazelight Studios.</p><p>Split Fiction is a triumph, a game that builds on what's come before while still finding time for new ideas. The sheer range of innovative concepts explored in gameplay is astounding to watch unfold, and it's some of the most fun I've had playing couch co-op in years. </p><p>The choice to focus specifically on science-fiction and fantasy setups could've been limiting, but the developers navigate the genres with ease, finding room to explore and change things up on a whim. </p><p>For anyone looking for a co-op gameplay to play, Split Fiction will stand out as one of the year's finest. </p><p>This review was made possible thanks to a review code provided by Electronic Arts. The company did not see the contents of this review before publishing.</p><h2 class="article-body__section" id="section-what-is-split-fiction"><span>What is Split Fiction?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xUoKNdV62r4REtsDz7YwCR" name="split-fiction-review-posing" alt="Mio and Zoe in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/xUoKNdV62r4REtsDz7YwCR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/xUoKNdV62r4REtsDz7YwCR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mio and Zoe have slightly different personalities. Just slightly. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Split Fiction is a co-op game developed by Hazelight Studios.</strong></li><li><strong>Split Fiction </strong><em><strong>must </strong></em><strong>be played in co-op</strong></li><li><strong>Split Fiction has a Friend Pass, so only one player has to own the game.</strong></li></ul><p>Split Fiction is a third-person co-op adventure game developed by Hazelight Studios and published by Electronic Arts. </p><div  class="fancy-box"><div class="fancy_box-title">Split Fiction</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="apLUJimkKWjXLu4FJBxG5g" name="split-fiction-key-art" caption="" alt="Split Fiction key art" src="https://cdn.mos.cms.futurecdn.net/apLUJimkKWjXLu4FJBxG5g.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></figcaption></figure><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.amazon.com/Split-Fiction-Playstation-5-PS5/dp/B0DQF736TZ?th=1" target="_blank">$50 at Amazon</a><strong><br>• Release date:</strong> March 6, 2025<strong><br>• Developer:</strong> Hazelight Studios<strong><br>• Publisher:</strong> Electronic Arts<strong><br>• Genre:</strong> Action-adventure<strong><br>• Players:</strong> 2 player co-op (required)<strong><br>• Install size:</strong> 85 GB<strong><br>• Playtime:</strong> 12-13 hours<strong><br>• Platforms:</strong> Xbox Series X|S, Windows PC, PlayStation 5<strong><br>• Xbox Game Pass:</strong> No<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Like its two predecessors A Way Out and It Takes Two, Split Fiction requires you play the game entirely in co-op, and I have to commend Hazelight and Electronic Arts for outright recommending that you play the game in couch co-op with a friend or family member. </p><p>That meant I got to play this game with my brother for review, a kind of rare opportunity given the nature of most game review periods. </p><p>Again mirroring its predecessors, Split Fiction includes a Friend Pass, meaning that if you want to play online with a friend, only one player actually has to own the game, and the other can join in for free. </p><p>New to Split Fiction is cross-platform support for the Friend Pass, meaning someone on Xbox that buys the game could invite a friend on PC or PlayStation without issues. </p><p>Over the course of Split Fiction, you'll go through eight different chapters, with several "Side Stories" scattered throughout the chapters. Each chapter generally introduces new gameplay mechanics, meaning you're never doing the same thing for too long.</p><p>With these new mechanics, the genre of the game can shift from moment to moment, but as you'd expect, it's constantly exploring some version of fantasy or science-fiction. </p><div class="product"><a data-dimension112="2335a243-8289-42be-92b3-1d3674ad8fc1" data-action="Deal Block" data-label="See at: Amazon" data-dimension48="See at: Amazon" href="https://www.bestbuy.com/site/split-fiction-xbox-series-x/6612617.p?skuId=6612617" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="TFRozFHgX4RzKZgUSNmBHk" name="Split-Fiction-deal-block-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/TFRozFHgX4RzKZgUSNmBHk.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Split Fiction</strong></p><p>Split Fiction takes the design brilliance of It Takes Two and marries it to a more honed approach, focusing on the breadth of style offered in fantasy and science-fiction to craft incredibly unique gameplay scenarios that play out alongside a touching story. </p><p><strong>See at: </strong><a href="https://www.amazon.com/Split-Fiction-XBOX-X/dp/B0DQF736TZ?th=1" target="_blank" data-dimension112="2335a243-8289-42be-92b3-1d3674ad8fc1" data-action="Deal Block" data-label="See at: Amazon" data-dimension48="See at: Amazon" data-dimension25=""><strong>Amazon </strong></a><strong>|</strong><a href="https://www.bestbuy.com/site/split-fiction-xbox-series-x/6612617.p?skuId=6612617" target="_blank"><strong> Best Buy</strong></a><strong> | </strong><a href="https://www.cdkeys.com/pc/split-fiction-pc-steam?" target="_blank"><strong>CDKeys (Steam)</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/split-fiction/9N1WXXD1RL8D?msockid=111687ffd7cf63f625e193e0d6d962d4" target="_blank"><strong>Xbox </strong></a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-split-fiction-review-story-and-characters"><span>Split Fiction review: Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5zCbdtssRDdFLKQCEhWuBR" name="split-fiction-review-mio-zoe" alt="Mio and Zoe in desert fantasy garb in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/5zCbdtssRDdFLKQCEhWuBR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5zCbdtssRDdFLKQCEhWuBR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mio and Zoe don't start off in Split Fiction seeing eye-to-eye on...well, pretty much anything. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>The main protagonists in Split Fiction are two writers, Mio and Zoe.</strong></li><li><strong>Split Fiction's story is sometimes a bit cheesy, but also heartwarming.</strong></li><li><strong>There's a strong emphasis on the wonder of human creativity.</strong></li></ul><p>The main characters at the center of Split Fiction's plot are Mio and Zoe, who are performed by actresses Kaja Chan and Elsie Bennett, respectively.</p><p>These two couldn't be more of an odd pair. One writes science-fiction, the other enjoys fantasy. One likes revenge stories filled with killing, the other wants delightful stories stacked with whimsical fun. </p><p>Both are draft to the mysterious Rader Corporation in hopes of being published, when things go horribly wrong. From there, Mio and Zoe have to work together to escape the Matrix-like world they've become trapped in, while also keeping Rader from taking every last idea in their heads. </p><p>Over the course of the game, as they go through each other's stories, Mio and Zoe  draw closer, learning to respect what they have in common but, more importantly, finding appreciation in what they don't. </p><p>Sometimes the writing veers into clichés, but it feels appropriate given the setting, and there are plenty of self-aware jabs traded between the two leads. </p><p>The core push for the story <strong>— </strong>two aspiring writers pushing back against having their work stolen by a massive corporation <strong>—</strong> feels especially poignant given the rise of generative <a href="https://www.windowscentral.com/tag/artificial-intelligence">AI </a>and the well-founded concerns that companies will try to undermine creatives. </p><h2 class="article-body__section" id="section-split-fiction-review-gameplay-and-features"><span>Split Fiction review: Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A3XEVQCtDuBH4F7mV3GmFR" name="split-fiction-review-cyber-ninja-traffic" alt="Cyber Ninja gameplay in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/A3XEVQCtDuBH4F7mV3GmFR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/A3XEVQCtDuBH4F7mV3GmFR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Split Fiction rapidly introduces wildly different gameplay concepts. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Split Fiction is a third-person adventure game.</strong></li><li><strong>New gameplay mechanics are rapidly introduced every level.</strong></li><li><strong>Careful coordination between co-op partners is constantly required.</strong></li></ul><p>Split Fiction is built as something of a spiritual successor to It Takes Two, a fact that becomes obvious the moment you start controlling Zoe or Mio. Both characters can double jump, dash, and grapple to specific points, a simple but effective movement kit that stays throughout the game.</p><p>Like It Takes Two, Split Fiction <em>constantly</em> changes. Every chapter introduces a new gameplay mechanic or three. One moment, Zoe and Mio might be riding guiding a shuttle and shooting down attacking aircraft. The next, the pair could find themselves shapeshifting between different magical creatures.</p><p>It's that consistent creativity that makes Split Fiction shine. Even if you've played It Takes Two, there are tons of new ideas here, and while I don't want to spoil some of the wilder surprises, you have to work together with your co-op partner in order to succeed. </p><p>That might mean shooting color-coordinated targets to destroy enemy mechs and solve puzzles, or using more unique abilities to solve puzzles in outside-the-box ways. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BgYSJGKR3PAMnyYN7HsgGR" name="split-fiction-shield-acid" alt="Running to a shield blocking acid in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/BgYSJGKR3PAMnyYN7HsgGR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/BgYSJGKR3PAMnyYN7HsgGR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Duck and cover. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>One big change from It Takes Two is the removal of minigames. Instead of having smaller activities to compete in, the side content in Split Fiction takes the form of "Side Stories," smaller worlds that can optionally be accessed throughout a few specific levels. </p><p>These Side Stories are like mini-chapters, usually taking a few minutes to complete (though a handful are longer) and they shed further light on Mio and Zoe's ideas, revealing extra tidbits in their lives that have shaped them as writers.</p><p>I enjoyed these Side Stories and I like the change, though the spacing is a tad strange, as you'll have completed every Side Story in the game hours before it's over. </p><h2 class="article-body__section" id="section-split-fiction-review-visuals-and-audio"><span>Split Fiction review: Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="phEbqo5sBfTMc8kM27dPGR" name="split-fiction-review-space" alt="Running toward a space station in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/phEbqo5sBfTMc8kM27dPGR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/phEbqo5sBfTMc8kM27dPGR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Split Fiction doesn't stick with one particular style or art direction for long. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>The screen is usually divided in half, but occasionally combines for cutscenes.</strong></li><li><strong>Split Fiction is generally a visual step up from It Takes Two, with far better human character models.</strong></li><li><strong>The game's performance remains at a solid 60 FPS throughout on Xbox Series X.</strong></li></ul><p>Split Fiction is a good-looking game, with art direction that shifts constantly. One minute, you're watching the rain pour down in a cyberpunk-esque city. The next, you'll see gentle brooks bubbling in a fantastical realm of dragons. </p><p>That ostensible lack of focus could've been a detriment, but instead, the game looks all the better for it, with the reveal of a new location being exciting, and I never got tired of wondering just what the next level would look like. </p><p>Indeed, this is part of where the game's Side Stories shine the most. By providing breaks in the pacing for a few of the game's chapters, the change in scenery feels fresh, and a couple of the Side Stories are actually my favorite sections in the entire game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XspucneQVFzdQZumQqLJHR" name="split-fiction-review-moon-market-mole" alt="Moon Market with an up-close look at a mole in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/XspucneQVFzdQZumQqLJHR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XspucneQVFzdQZumQqLJHR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Moon Market is one of my favorite areas to explore in Split Fiction. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Generally, the screen is divided in half, and while it would be easy for this to feel claustrophobic, the game does a fairly good job keeping you centered so you always have a good line of sight. </p><p>The camera will sometimes connect for particular set pieces or for the frequent cutscenes that are scattered throughout the story. It Takes Two handled things marginally better here, with a few more natural segues between camera shots, but the work here is still solid.</p><p>Despite something near-constantly attacking, collapsing, or just exploding the background, the game's framerate is well optimized, and I never noticed any meaningful drops in the 12+ hours I was playing on Xbox Series X. </p><p>I also have to praise the human character models, which are a significant step-up in quality over Hazelight's previous work. Zoe and Mio look great, and every line the actresses deliver is made more believable for it.</p><p>The soundtrack stays fun throughout the game, shifting tone to match the changing environments. It's firmly backdrop music, but it always suits the action on screen. </p><h2 class="article-body__section" id="section-split-fiction-review-accessibility-and-approachability"><span>Split Fiction review: Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jV8awUQxTteehSvSpfu4FR" name="split-fiction-review-snowboarding" alt="Snowboarding with explosions in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/jV8awUQxTteehSvSpfu4FR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jV8awUQxTteehSvSpfu4FR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Split Fiction has a number of accessibility options, but it's hardly ever a simple game to play. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Split Fiction has a handful of good accessibility options.</strong></li><li><strong>Quick-time event options can help for anyone that doesn't want to mash buttons. </strong></li><li><strong>Larger subtitle font size options are needed.</strong></li></ul><p>Split Fiction has a handful of accessibility options, many of which will be beneficial for less experienced with video games or with some form of physical impairment.</p><p>In particular, the ability to swap quick-time events from button mashing to holding a button down is extremely useful, and is a great way to keep anyone from wearing out their fingers. </p><p>You can also swap and rebind different buttons or keys as you see fit, as well as reducing enemy damage. Bear in mind that due to how the game works, damage can't be reduced for just one player, so this is a setting you'll need to agree on with your co-op partner before enabling. </p><p>While Split Fiction does naturally have subtitles, it does not support larger font sizes, and the subtitles are definitely on the smaller side. This could definitely be a problem for anyone with weaker vision, and I'd like to see subtitle font size adjustments added in the future. </p><p>As mentioned before, my brother and I both found this game to be a bit more difficult than It Takes Two, requiring even more careful coordination and split-second timing.</p><p>I don't think that's a negative at all, but it's worth noting that in general, Split Fiction is a hair less approachable for a newcomer than the studio's prior games. </p><p></p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-split-fiction-review-final-thoughts"><span>Split Fiction review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sxb2FXionRr9eSkBChHAFR" name="split-fiction-review-ice-kingdom-bench" alt="Resting on a bench at an ice castle in Split Fiction" src="https://cdn.mos.cms.futurecdn.net/sxb2FXionRr9eSkBChHAFR.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sxb2FXionRr9eSkBChHAFR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sometimes you need to take a moment amidst the action. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-buy-this-if-5">You should buy this if ...</h2><p>✅<strong>You want a gameplay-focused experience. </strong></p><p>Split Fiction, like It Takes Two, introduces dozens of unique gameplay mechanics across the game's eight chapters. These ideas constantly shift, meaning no one element overstays its welcome or feels particularly overused. This is a fantastic game to play if you want to see new ideas not explored in games before.</p><p>✅<strong>You want a co-op game that was truly designed around co-op.</strong></p><p>Unlike many games that can be played in co-op, Split Fiction is built around the concept of co-op, requiring players to work together in unique ways. Trying new things never gets old, and it's super-rewarding to solve puzzles and figure things out at the same time. That's especially true if you're playing in couch co-op, and this is a great game to play if you have a friend or partner that isn't used to playing games, but wants to learn.</p><h2 id="you-should-not-buy-this-if-5">You should not buy this if ...</h2><p>❌<strong>You don't have someone you can play in co-op with, or don't like co-op games.</strong></p><p>Split Fiction is a co-op game, and you can't play it in single-player. If you don't enjoy playing games in co-op for whatever reason, or finding timing that lines up across schedules isn't possible, then this isn't a game for you. </p><p>Going into Split Fiction, I wasn't sure exactly what to expect. It would've been easy for the novelty of constantly-shifting gameplay to wear off just a bit, but the team at Hazelight kept finding new ideas and ways of pushing the boundaries. </p><p>I'm happy there's a still a team out there prioritizing co-op, building a game not with co-op as an option but at the forefront of every game design facet. Being able to play this with my brother has been a fantastic experience.</p><p>Yes, the writing occasionally made me roll my eyes, and you can see a dozen moments coming well in advance, but that's all by design. It doesn't change the heart and soul present here; a defiant note that human creativity is what drives genres forward, not the ability to steal random ideas and mash them up into slop. </p><p>Split Fiction builds on what's come before, especially It Takes Two, but ultimately it can stand on its own two feet with pride. </p><p>There are a handful of bugs to tackle, and I'd also like to see some additional subtitle options added in the future. These are only minor issues, however, and don't detract too much from the overall experience.</p><p>Split Fiction now takes its place as one of the best co-op games of the last several years, and I'm looking forward to replaying it in the future. </p><p><em>Split Fiction launches on March 6, 2025 across Xbox Series X|S, Windows PC (via Steam and the EA App), and PlayStation 5. The game includes a Friend Pass, meaning if one player buys the game, they can invite a friend to play with them for free, even across platforms.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="9cf2b85b-e9d6-41c2-aae0-1697688dc9e3">            <a href="https://www.amazon.com/Split-Fiction-Playstation-5-PS5/dp/B0DQF736TZ?th=1" data-model-name="Split Fiction" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/TFRozFHgX4RzKZgUSNmBHk.jpg" alt="Cover art image for Split Fiction"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Split Fiction</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>Anyone looking for a great new co-op game to play needs to pick up Split Fiction. Fun level variety and a heartwarming story that emphasizes the need for people to tell stories is the perfect combination, whether you're going through the experience with a friend, sibling, child, or partner.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Citizen Sleeper 2: Starward Vector review — One of the best Xbox Game Pass titles of 2025 ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/citizen-sleeper-2-starward-vector-review</link>
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                            <![CDATA[ Citzen Sleeper 2: Starward Vector is the long-awaited sequel to one of my favorite games ever put on Xbox Game Pass, and it's perfect (and also on Game Pass). ]]>
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                                                                        <pubDate>Mon, 03 Mar 2025 18:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:49:50 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zacharylboddy@outlook.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4Q6SxRRcMH2Wk7Eh7RweQ8.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;
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&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique editorial content on a variety of topics that can only be found on Windows Central. You can find Zachary on Twitter &lt;a href=&quot;https://twitter.com/BoddyZachary&quot;&gt;@BoddyZachary&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Wake up, Sleeper.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X.]]></media:title>
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                                <p>Nearly two years later, and one of my most successful articles of all time continues to be <a href="https://www.windowscentral.com/gaming/only-500000-people-have-played-one-of-the-greatest-xbox-game-pass-games">my impulsively written editorial on Citizen Sleeper, an underrated gem buried in the Xbox Game Pass catalog</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-citizen-sleeper-2-starward-vector"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-citizen-sleeper-2-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-citizen-sleeper-2-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-citizen-sleeper-2-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>Now, we have a sequel for me to extol, once again helmed by the talented wordsmith Gareth Damian Martin, the one-person team behind Jump Over the Age. Martin's writing has continued to evolve, as has their worldbuilding prowess, with Citizen Sleeper 2: Starward Vector building on the foundation that was first laid down by <a href="https://www.windowscentral.com/tag/citizen-sleeper">Citizen Sleeper</a>.</p><p>What should've been the best birthday present for me is instead a slightly late review for Citizen Sleeper 2, as <a href="https://www.windowscentral.com/gaming/xbox/avowed-review">my Avowed review</a> took precedent. There was no way I was going to let this title languish on my 185-games-long backlog, however, and <a href="https://www.windowscentral.com/gaming/xbox/citizen-sleeper-developer-praises-xbox-game-pass-for-keeping-a-lot-of-indie-studios-going">Jump Over the Age's steadfast support for Microsoft's Xbox Game Pass subscription</a> means that — like its predecessor — it's effortless to play this game across platforms. It's even easier to recommend it, too, as Citizen Sleeper 2: Starward Vector is in the running for one of my favorite video game sequels ever.</p><p>This review was made possible thanks to a copy accessed via Xbox Game Pass. Fellow Traveller had no input nor saw the contents of this review prior to publication.</p><h2 class="article-body__section" id="section-what-is-citizen-sleeper-2-starward-vector"><span>What is Citizen Sleeper 2: Starward Vector?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ytLVnt3skzI" allowfullscreen></iframe></div></div><ul><li><strong>Citizen Sleeper 2 is the sequel to the dice-rolling RPG Citizen Sleeper.</strong></li><li><strong>A new tale in the same universe, you fill the shoes of a different Sleeper.</strong></li></ul><p>Citizen Sleeper marked the beginning of a brand-new universe from developer Gareth Damian Martin of studio Jump Over the Age, and they expanded on it with Starward Vector.</p><div  class="fancy-box"><div class="fancy_box-title">Citizen Sleeper 2: Starward Vector</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.xbox.com/en-US/games/store/citizen-sleeper-2-starward-vector/9mwcf1xbjbr2" target="_blank">$24.99 at Microsoft Store (Xbox & PC)</a> | <a data-analytics-id="inline-link" href="https://www.cdkeys.com/citizen-sleeper-2-starward-vector-pc-steam" target="_blank">CDKeys (PC, Steam)</a><strong><br>• Release date:</strong> Jan. 31, 2025<strong><br>• Developer:</strong> Jump Over the Age<strong><br>• Publisher:</strong> Fellow Traveller<strong><br>• Genre:</strong> RPG<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> ~2GB<strong><br>• Playtime:</strong> ~14 hours<strong><br>• Platforms:</strong> Xbox, Windows PC, PlayStation, Switch<strong><br>• Xbox Game Pass:</strong> Xbox, PC, cloud<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Thousands of years of unchecked capitalism has successfully extended humanity's reach to the deep recesses of space, but even the most opulent and ambitious colonies have been devastated by decades of brutal corporate wars. Both Citizen Sleeper games occur many years after the Collapse of one of the most influential corporations, with the remnants of those communities now finding new ways to live on the scraps of surviving technology.</p><p>You play as a Sleeper, a mechanical entity with the mind and soul of a human. Your original counterpart wished for a better life and agreed to be frozen in time, in the process agreeing to have their consciousness emulated and planted in a robotic frame to work off the debt incurred. Sleepers are essentially legal slaves despite their sentience, but you broke away, finding a would-be savior that disabled your planted tracker.</p><p>Except your savior turned out to also be a malicious owner, just dressed in different colors. A desperate attempt to break your dependance on the drug that staves off your body's planned obsolescence results in a broken psyche and fractured memories, but you successfully flee from your captors. You now explore the Belt, looking for allies, a way to live free for good, and the answers behind why your body seems to be changing — even when that should be impossible.</p><p>Citizen Sleeper 2: Starward Vector is now available for <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s">S</a>, Windows PC, <a href="https://windowscentral.com/tag/playstation-5">PlayStation 5</a>, and <a href="https://www.windowscentral.com/tag/nintendo-switch">Nintendo Switch</a>. It's also a day one addition to <a href="https://windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a>, PC Game Pass, and <a href="https://windowscentral.com/tag/xbox-cloud-gaming">Xbox Cloud Gaming</a>, and supports <a href="https://www.windowscentral.com/xbox-play-anywhere-faq">Xbox Play Anywhere</a> across Xbox and PC.</p><div class="product"><a data-dimension112="b2664359-0708-41f0-b6d9-96e9077d0f7f" data-action="Deal Block" data-label="Citizen Sleeper 2: Starward Vector $24.99 at Microsoft Store (Xbox &amp; PC)" data-dimension48="Citizen Sleeper 2: Starward Vector $24.99 at Microsoft Store (Xbox &amp; PC)" href="https://www.xbox.com/en-US/games/store/citizen-sleeper-2-starward-vector/9mwcf1xbjbr2" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="Yn4kjKyd4U7KEsRgmFVEU7" name="citizen-sleeper-2-starward-vector-image-product-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/Yn4kjKyd4U7KEsRgmFVEU7.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Citizen Sleeper 2: Starward Vector<br>Buy now: </strong><a href="https://www.xbox.com/en-US/games/store/citizen-sleeper-2-starward-vector/9mwcf1xbjbr2" target="_blank" data-dimension112="b2664359-0708-41f0-b6d9-96e9077d0f7f" data-action="Deal Block" data-label="Citizen Sleeper 2: Starward Vector $24.99 at Microsoft Store (Xbox &amp; PC)" data-dimension48="Citizen Sleeper 2: Starward Vector $24.99 at Microsoft Store (Xbox &amp; PC)" data-dimension25=""><strong>$24.99 at Microsoft Store (Xbox & PC)</strong></a></p><p>The sequel to a truly incredible narrative adventure inspired by tabletop RPGs, Citizen Sleeper 2 is one of the best new games on Xbox Game Pass. Learn what it means to be a Sleeper, and explore the forms life takes beyond the borders of civilization.</p><p><strong>👉See at:</strong> <a href="https://www.xbox.com/en-US/games/store/citizen-sleeper-2-starward-vector/9mwcf1xbjbr2" target="_blank">Xbox.com (Xbox & PC)</a> <em>or</em> <a href="https://www.cdkeys.com/citizen-sleeper-2-starward-vector-pc-steam" target="_blank">CDKeys.com (PC, Steam)</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-citizen-sleeper-2-review-the-good"><span>Citizen Sleeper 2 review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ewqW7PWkb48RhHiLV2uTmf" name="citizen-sleeper-2-starward-vector-wc-image-review-10" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/ewqW7PWkb48RhHiLV2uTmf.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ewqW7PWkb48RhHiLV2uTmf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Can you escape the enemies chasing you when even your own body works against you? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>The Citizen Sleeper games have some of the most beautiful writing.</strong></li><li><strong>The sequel is no exception, with excellent narrative and character direction.</strong></li><li><strong>The simple, dice-rolling RPG gameplay has also been refined.</strong></li></ul><p>The Citizen Sleeper games are not complex. They're inspired by tabletop RPGs, and it wouldn't be entirely inaccurate to describe them as text-based point-and-click adventures. There's next to no action, and skill checks will come in the form of time and resource management, not your reflexes or ability to combo button mashes.</p><p>Some of my favorite games of all time fall into this category, but it's always because they deliver in another area. For the first Citizen Sleeper, it was the elegant and insightful writing style, beautifully weaving together vulnerable narration, detailed descriptions, and creative analogies to build an entire universe, grow the people that inhabit it, and make you care about all of it.</p><p>I played the first Citizen Sleeper on a whim, and I was inspired to write about it because of how impactful its narrative direction, worldbuilding, and art design was to me. Set in a dystopian universe and seen through the eyes of a machine with the soul of a human, the Citizen Sleeper games invite in-depth discussions of the duality of life, the boundaries of a soul, the far-reaching effects of the past on our present and future, and more.</p><p>With Citizen Sleeper 2, I really do feel like Jump Over the Age raised their prose prowess to another level. The writing is flowery and dramatic, but never to the point that it feels pretentious or unwarranted; it's simply beautiful, and the lack of a single spoken word never deterred me from seeking out every sentence hidden within the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LpPcAmfpF9uYFty28FbYpf" name="citizen-sleeper-2-starward-vector-wc-image-review-09" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/LpPcAmfpF9uYFty28FbYpf.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LpPcAmfpF9uYFty28FbYpf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can draw allies to your side, if you desire. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Of course, Starward Vector does tell a very different story. Citizen Sleeper begins with your Sleeper seeking any way to escape the company that creates them and ends with a poignant finale that calls into question what even makes a "human." Conversely, Starward Vector starts with your Sleeper already out of the clutches of the Essen-Arp corporation, instead focusing on the peril and strife that follows.</p><p>The first game begins slower but ends with a cataclysmic bang, while the second game maintains pretty consistent stakes throughout. If I had to decide which game personally impacted me the most, the first Citizen Sleeper's conclusion carved a home for itself in my memories, where it remains today. That being said, I slightly prefer the overall story of Citizen Sleeper 2, so there's really no right answer here — both games display brilliant storytelling.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dczSKF2Cp3f7adLJtPNarf.jpg" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." /><figcaption>Wherever you go, you'll have options.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GoAqqTbG2L5n8HYQnacirf.jpg" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." /><figcaption>The locations in Starward Vector are both diverse and interesting.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5BrX476X8CTHcQifxUJ8rf.jpg" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." /><figcaption>There's usually more than one way to approach a problem, depending on your Sleeper's skills.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bNqeJeBJAKpqhBtok7Anmf.jpg" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." /><figcaption>Starward Vector does an amazing job building a world outside of dialogue.<small role="credit">Windows Central</small></figcaption></figure></figure><p>When it comes to gameplay, it's much the same. I can't claim that either entry in the franchise is more complex or difficult than the other, but Starward Vector <em>does</em> implement some gameplay changes that do feel more refined, but less intense, than its predecessor.</p><p>Both games play similarly — you can explore various locations with set opportunities and ventures, and each will require resources, actions, or a combination of both to complete. Many of these opportunities also come with risk attached, with consequences divided between positive, neutral, and negative outcomes. Which you earn will come down to a combination of luck and skill.</p><p>You see, your actions are actually six-sided dice, of which you get five, rerolled at the beginning of each cycle (day). The number on the die reflects your chances of a positive outcome — 6 is 100% positive, 3 is 25% positive, 50% neutral, 25% negative, etcetera. However, you can accrue bonuses or penalties based on your Sleeper's unique skills, up to -2 or +2.</p><p>This is all the same as Citizen Sleeper, but Starward Vector does away with the need to constantly be on the lookout for Stabilizer, the drug that Essen-Arp designs its Sleepers to rely on. Instead, each of your dice has durability; accrue stress during contracts and your dice take damage. Too much, and the die becomes unusable until it's repaired. You can also build up Glitch, a new status effect that randomly affects dice and locks them to 20% positive, 80% negative.</p><p>It's an interesting and engaging system that makes time-locked missions far more interesting, but does make the day-to-day less stressful. I do prefer Starward Vector's gameplay, especially given how you can travel from location to location and take on new contracts, but I can just as easily recommend either Citizen Sleeper game to anyone looking for a great adventure inspired by tabletop RPGs.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-citizen-sleeper-2-review-the-bad"><span>Citizen Sleeper 2 review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fiYWPArhwmMmpKoS4woEof" name="citizen-sleeper-2-starward-vector-wc-image-review-08" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/fiYWPArhwmMmpKoS4woEof.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fiYWPArhwmMmpKoS4woEof.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Having a ship of your own is both a blessing and a curse. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>A wider space to explore means each location feels less deep.</strong></li><li><strong>There are some minor issues with subtitles and console controls.</strong></li></ul><p>One of the biggest departures in Citizen Sleeper 2: Starward Vector compared to the first game is that you now have access to your own spaceship, and you can use it to travel between multiple locations across the Belt rather than be limited to one major location (the Erlin's Eye space station).</p><p>Starward Vector is a bigger game. Even including the three free DLCs released for Citizen Sleeper after launch, it still took me a couple of extra hours to fully explore Citizen Sleeper 2. There are more places to see, more people to meet, more goals to achieve; Starward Vector is wider and grander. That approach is excellent for a narrative-driven, choice-based RPG set in an intricately detailed universe, but it does come with one downside.</p><p>Erlin's Eye in Citizen Sleeper always felt like it was hiding more secrets from you. I could never guess quite when I'd discover a new store, or come across a fresh opportunity, or be approached by a mysterious stranger with concerningly relevant information. Citizen Sleeper may have been narrower in scope, but it was <em>deep</em>.</p><p>Starward Vector trades some of that depth for range. If Jump Over the Age built the Citizen Sleeper universe in a vast room, Starward Vector does a better job showing you the boundaries of that room — the first Citizen Sleeper makes you never want to leave the middle.</p><p>No individual location in Citizen Sleeper 2 ever feels thrown together or haphazardly crafted, but you never get the opportunity to fully fall in love with one place before you're off to the next.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KivuFpbd6RTbqddjBcTJof" name="citizen-sleeper-2-starward-vector-wc-image-review-06" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/KivuFpbd6RTbqddjBcTJof.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/KivuFpbd6RTbqddjBcTJof.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Menus can get a little messy. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Apart from that, Citizen Sleeper 2: Starward Vector is still a little rough in some places. I did notice several instances of text that were clearly missing words or punctuation, for one, but more important are the control issues.</p><p>Starward Vector's menu-heavy interface translates to controller fine, at least for the most part, but some elements are very awkward to navigate. On top of that, my cursor vanished on multiple occasions, causing me to frantically mash buttons and open different menus to make it reappear. I never experienced any crashes or game-halting bugs, but the problems with controls were just frustrating enough to mention.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-citizen-sleeper-2-review-final-thoughts"><span>Citizen Sleeper 2 review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="voffCFVgsfinzEeo4kxfof" name="citizen-sleeper-2-starward-vector-wc-image-review-05" alt="Screenshot of Citizen Sleeper 2: Starward Vector on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/voffCFVgsfinzEeo4kxfof.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/voffCFVgsfinzEeo4kxfof.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You don't need to have played the first game, although you may see some familiar faces if you did. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-2">You should play this if ...</h2><p>✅<strong>You loved the first Citizen Sleeper</strong></p><p>It's a fresh story in a familiar universe, with all the writing and storytelling wonder that made you fall in love with the first game. What better recommendation is there than that?</p><p>✅<strong>You love slowly immersing yourself in a world</strong></p><p>The Citizen Sleeper games aren't in a rush to establish their premise or guide you on your path. Instead, the world and characters are given time to evolve, to settle at <em>your</em> pace, so that each dramatic twist in the story is amplified. This is the game for those who dream about the worlds they're immersing themselves in.</p><h2 id="you-should-not-play-this-if-2">You should not play this if ...</h2><p>❌<strong>You don't have the patience or interest for text-based games</strong></p><p>Citizen Sleeper 2's soundtrack may be gorgeous, but you won't find any emotional voice acting to go along with it. You'll be doing a lot of reading and not a lot of listening or button mashing in this game, and some gamers just don't vibe with that.</p><p>Can you believe I intended for this to be a short review? After all, Citizen Sleeper 2: Starward Vector has already been out for weeks. I had so much to say, though, and there are still so many words locked inside that I'm not allowing to spill out on the page. Citizen Sleeper is one of my favorite video games of all time, and Starward Vector is the near-perfect sequel that delivered exactly what I wanted.</p><p>When so many modern video games care only about the flashy visuals or exhilarating gameplay, Citizen Sleeper builds a universe full of stars and invites you to walk among them. You're just one thread in a grand tapestry, but <em>you</em>, not just the character you're imitating, still plays an important role in that tapestry. That's exactly what a great RPG should provide.</p><p>Citizen Sleeper 2: Starward Vector is now available on basically all platforms, but it's also a part of Xbox Game Pass. If you have yet to play the first game, that's <em>also</em> on Xbox Game Pass.</p>        <div class="featured_product_block featured_block_horizontal" data-id="e00f7e9d-4a9c-4b21-acb6-8785949936d3">            <a href="https://www.xbox.com/en-US/games/store/citizen-sleeper-2-starward-vector/9mwcf1xbjbr2" data-model-name="Citizen Sleeper 2: Starward Vector" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/Yn4kjKyd4U7KEsRgmFVEU7.jpg" alt="Cover art for Citizen Sleeper 2: Starward Vector."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Citizen Sleeper 2: Starward Vector</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Can you escape your fate while discovering what freedom and life means to you? Citizen Sleeper 2: Starward Vector is the long-awaited sequel to one of my favorite RPGs, and it's just as good as I wanted it to be. It's a very approachable game, and it's also a part of Xbox Game Pass.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Two Point Museum review: I accidentally spent 50 hours curating wacky museums, and all I want is to play it more ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/two-point-museum-xbox-pc-review</link>
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                            <![CDATA[ Two Point County comes to life yet again in this third installment in the Two Point series, but Two Point Museum doesn't learn from its predecessor's mistakes. ]]>
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                                                                        <pubDate>Fri, 28 Feb 2025 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:50:51 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[Two Point Studios has a new strategy game: Two Point Museum.]]></media:description>                                                            <media:text><![CDATA[Two Point Studios announces their next wacky strategy game, Two Point Museum.]]></media:text>
                                <media:title type="plain"><![CDATA[Two Point Studios announces their next wacky strategy game, Two Point Museum.]]></media:title>
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                                <p>Let's start this review off with one undeniable truth: I have a soft spot for Two Point Studios games. I've previously played Two Point Hospital and even wrote a <a href="https://www.windowscentral.com/gaming/xbox/two-point-campus-xbox-review" target="_blank">review for Two Point Campus</a>, and I've thoroughly enjoyed my time in this quirky little county that Two Point Studios has built.</p><p>There's a charm and goofiness to these games that would feel out of place in other management simulators. But it just feels right fixing a clown's broken funny bone or seeing a scientist trudge around "tarred and weathered" because of a rough expedition to uncover dinosaur bones.</p><p>When <a href="https://www.windowscentral.com/gaming/two-point-campus-preview" target="_blank">Two Point Campus</a> was on the cusp of release, the development team put a lot of effort into highlighting how feedback from <a href="https://www.windowscentral.com/two-point-hospital-pc-review" target="_blank">Two Point Hospital</a> was vital to the development process.</p><p>In many ways, there are still traces of that feedback lingering in the UI and design for Two Point Museum. At some points, however, it feels like Two Point Studios failed to learn from the past and is repeating some of its original mistakes.</p><h2 class="article-body__section" id="section-two-point-museum-what-i-like"><span>Two Point Museum — What I like</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MS8mM8BALRtwQoV3xcJ2wn" name="Two Point Museum Kids on Playground" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/MS8mM8BALRtwQoV3xcJ2wn.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MS8mM8BALRtwQoV3xcJ2wn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Planning around the needs of your guests is part of the fun and challenge of Two Point Museum. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>Set in the delightful world of Two Point County, <a href="https://www.windowscentral.com/gaming/sega-has-announced-a-third-installment-to-one-of-the-most-hilarious-management-sims-is-coming-soon-to-xbox-and-pc" target="_blank">Two Point Museum</a> is a management simulator that wears its heart on its sleeve. It is the third entry in the Two Point franchise, following on the heels of Two Point Hospital and its sequel, Two Point Campus.</p><p>This time, players are put in the role of a museum curator, tasked with uncovering unique and exciting exhibits while managing the daily challenges of running a business that operates on little more than spit and wishes. </p><p>In the campaign, players start their first museum with a couple of lackluster exhibits and then fumble their way through sending out an expedition team (consisting of scientists, janitors, assistants, and security guards employed at the museum) to recover new artifacts for display. </p><p>Of course, if there is an opportunity for a cheesy joke or a goofy play on words, Two Point Museum is going to take it. So these expeditions can cause your employees to return to the museum with a plethora of quirky ailments.</p><p>You'll need to have made the accommodations to your staff room necessary to treat your team and keep them ready to restore exhibits or discover new ones. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="45ncHCSBvH4udksYqWffwn" name="Two Point Museum Spirits Exhibit" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/45ncHCSBvH4udksYqWffwn.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/45ncHCSBvH4udksYqWffwn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Keeping spirits happy in their enclosure seems simple at first, but it doesn't take long before poltergeists are giving you a run for your money. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>Two Point Museum's guided campaign sees players flitting between a variety of unique themed museums. Things kick off with the prehistoric museum, and your teams are going out to dig up dinosaur bones.</p><p>You'll need to repeat some excavations for better quality exhibits or to uncover the parts to complete a bone set. </p><p>Once you complete the requirements to earn a star at the first museum, then you can move on to one of the two other museums that are unlocked. From this point, you'll find yourself either searching for spirits to create a paranormal museum with unruly ghosts or collecting aquatic creatures and managing aquariums.</p><p>There's a lot to take in as your museums expand, as some ghosts don't like to share their environment with certain other ghost types, and some fish have more demanding needs than their counterparts. </p><p>It's the variety of exhibit types and museum curation opportunities that really make Two Point Museum shine.</p><p>It would be easy enough for Two Point Studios to fall back on some goofy tropes from the previous two games. Instead, it truly feels like Two Point Museum stands on its own two feet when it comes to humor and creativity.</p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="29KZRfZDf9JmyGgzyWTdyn" name="Two Point Museum Aquariums Knowledge" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/29KZRfZDf9JmyGgzyWTdyn.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/29KZRfZDf9JmyGgzyWTdyn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You don't just want to surround your Museum guests with nice things. You want them to actually learn about the exhibits, as well. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>Of course, if the pressing weight of gameplay objectives is too much for you and you just want the freedom of creating your own museum with wild abandon, the Sandbox mode returns with Two Point Museum.</p><p>You can really let your creative freedom take hold. It's great to see this feature return for players who just want to experience Two Point Museum without any guardrails.</p><h2 class="article-body__section" id="section-two-point-museum-what-i-don-t-like"><span>Two Point Museum — What I don't like</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pMFk5YPVpbhAaeHaL9tGxn" name="Two Point Museum Pay Review Menu" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/pMFk5YPVpbhAaeHaL9tGxn.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/pMFk5YPVpbhAaeHaL9tGxn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Navigating the game's various menus is much easier using a mouse as the input instead of a controller. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>Two Point Museum is the third entry from Two Point Studios in this franchise, and it's hard to find fault when a team this talented so carefully crafts an experience. That's not to say that it's a perfect experience, but I do admit that it can be a little easy for me to gloss over issues because I'm so busy just having fun.</p><p>That doesn't mean that Two Point Museum is without faults, though. I still remember what a struggle using a controller for Two Point Hospital was, and then Two Point Campus made a significant leap in improvements for controller support thanks to Two Point Studios giving weight to player feedback. However, Two Point Museum does feel like it's a step backward when it comes to UI and controller inputs. </p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iEUpAepTVPwzjMihupkusn" name="Two Point Museum Bone Belt Dilemma" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/iEUpAepTVPwzjMihupkusn.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/iEUpAepTVPwzjMihupkusn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Players face moral dilemmas during expeditions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>I played the game both on PC via Steam with mouse and keyboard inputs and on Xbox with a controller. In the past, I've preferred to play Two Point games on Windows via the Microsoft Store thanks to support for Play Anywhere, using a controller's analog sticks for camera controls and a mouse for simultaneously navigating UI.</p><p>My preferred setup is one that is a bit of an anomaly, due in part to my physical limitations from my disability. At the time of writing this review, I was unable to use controller inputs on Steam, and the Xbox version of the game <a href="https://www.windowscentral.com/gaming/xbox/until-xbox-can-get-aaa-studios-to-organically-support-xbox-play-anywhere" target="_blank">did not support Play Anywhere entitlements</a>, which created some barriers.</p><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZpqH6LfFHdKSoVwZLVPkun" name="Two Point Museum Tickets" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/ZpqH6LfFHdKSoVwZLVPkun.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZpqH6LfFHdKSoVwZLVPkun.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Navigating your museum's UI with a controller requires getting used to, as too many functions are mapped to singular inputs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>The limitations of Two Point Museum's <a href="https://www.windowscentral.com/tag/accessibility" target="_blank">accessibility</a> didn't stop with input options, either. This is the third game in this franchise, all of which have NPCs providing dialogue via text captions and a radio that provides insight into what's happening in your buildings along with witty jokes and references. Unfortunately, the radio station still has no subtitles. <br><br>The lack of subtitles proves particularly frustrating when you're doing Curator Class missions, which serve as campaign skill checkpoints. In some instances, you'll have the radio mentioning that burglars are invading your museum, with the challenge being to stop them before they leave with your exhibits or other valuables. If you can't hear that they're incoming, however, it can be difficult to actually stop them.</p><h2 class="article-body__section" id="section-two-point-museum-should-you-buy-it"><span>Two Point Museum — Should you buy it?</span></h2><a target="_blank"><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Db2Pksheuj9YryXGZKMwvn" name="Two Point Museum Completed Skeleton" alt="Two Point Museum gameplay screeenshots showing aquarium museums, spirit exhibits, and prehistoric exhibits." src="https://cdn.mos.cms.futurecdn.net/Db2Pksheuj9YryXGZKMwvn.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Db2Pksheuj9YryXGZKMwvn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's something so satisfying about finding all the parts and creating a Pristine exhibit. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin | Windows Central)</span></figcaption></figure></a><p>I have my gripes about Two Point Museum, and it is a little disheartening that it feels like most of them are gripes I also had with Two Point Campus—especially when it comes to accessibility. However frustrating to navigate the UI with a controller feels, though, it's hard to deny that Two Point Museum is just fun to play. </p><p>It's the kind of game that you sit down and launch after dinner, thinking you'll play for a half hour to an hour while you have a little spare time. Then you look at the clock, it's 6 AM and the sun is coming up.</p><p>In an era when everybody is hyper-fixated on realism and frame rates and faux outrage at the next big AAA, it's nice to be able to sit down with a game that's just focused on being a good time. Two Point  Studios embraces the wacky, the weird, and the absurd and makes it an enjoyable experience — minus a few quirks.</p><p>Could the controller mapping be better? Sure, but that could be said of a lot of games. Once you adjust to it, you're still going to lose 40+ hours in a week to Two Point Museum and be grateful for it. I, for one, can't wait to see where we get to go in Two Point County next.</p><div class="product"><a data-dimension112="51e299b3-21d9-49f7-9280-19d0dcc9a8cb" data-action="Deal Block" data-label="Buy: Xbox" data-dimension48="Buy: Xbox" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2160px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="2ZGgCVZtrxb4mVNYLxxU4P" name="Two-Point-Museum-SECONDARY-KEYART_SQUARE_2160x2160.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/2ZGgCVZtrxb4mVNYLxxU4P.jpg" mos="" align="middle" fullscreen="" width="2160" height="2160" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Two Point Museum | $29.99</strong></p><p>Create your own museum experience on any one (or all) of five unique topics: Prehistory, Aquariums, Supernatural, Science, and/or Space. Enjoy all the quirky charm  of Two Point County and its residents while managing your museum for fun and profit.</p><p><strong>Buy: </strong><a href="https://www.xbox.com/en-us/games/store/two-point-museum/9ngclr37t14v" target="_blank" rel="sponsored" data-dimension112="51e299b3-21d9-49f7-9280-19d0dcc9a8cb" data-action="Deal Block" data-label="Buy: Xbox" data-dimension48="Buy: Xbox" data-dimension25=""><strong>Xbox</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/2185060/Two_Point_Museum/" target="_blank" rel="sponsored"><strong>Steam</strong></a> <strong>|</strong>  <a href="https://www.cdkeys.com/two-point-museum-pc-steam" target="_blank" rel="sponsored"><strong>CDKEYS</strong></a></p></div>
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                                                            <title><![CDATA[ Monster Hunter Wilds review: A stunning digital safari, I just wish this monster menagerie had a bit more bite ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/monster-hunter-wilds-review</link>
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                            <![CDATA[ The game has an incredible foundation for Capcom to build another special entry in this storied franchise. However, poor balance undermines many core concepts. ]]>
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                                                                        <pubDate>Mon, 24 Feb 2025 15:00:30 +0000</pubDate>                                                                                                                                <updated>Fri, 20 Jun 2025 16:08:55 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as exec editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central | Alex Cope]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Absolutely stunning environmental design makes Wilds one of the prettiest games that&#039;ll release in 2025. ]]></media:description>                                                            <media:text><![CDATA[Monster Hunter Wilds review]]></media:text>
                                <media:title type="plain"><![CDATA[Monster Hunter Wilds review]]></media:title>
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                                <p><a href="https://www.windowscentral.com/tag/monster-hunter">Monster Hunter</a> is a franchise that is near and dear to my heart. When I first moved country fully several years ago, it was right around the time Monster Hunter World launched for Xbox One. I had always been aware of the franchise, but never had a system upon which to play it, but with Capcom bringing the franchise to Xbox for the first time, I was immediately and irrevocably hooked.</p><p>It became the primary way me and my friends and family back home socialized. The sheer difficulty of the game and overcoming that challenge created epic multiplayer moments that I hadn't felt since the early <a href="https://www.windowscentral.com/tag/world-warcraft">World of Warcraft</a> days. Defeating Arch Tempered Nergigante for the first time, raiding Kulve Taroth with the squad, and exploring the massive expansion of Iceborne all represent incredibly fond gaming memories. </p><p>It's against this high bar that Monster Hunter Wilds arrives in 2025, launching February 28 for <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s">S</a>, Windows PC via <a href="https://www.windowscentral.com/gaming/steam">Steam</a>, and <a href="https://www.windowscentral.com/tag/playstation-5">PlayStation 5</a>. The various open beta tests were incredibly promising. Wilds' new open-world format, complete with the new Seikret mounts, dynamic weather events, and all-new combos and abilities, represent a ton of reasons to be excited for Wilds. Over the past week, I've been playing the game for review, and after felling every monster the game has to offer, I can't help but admit I feel somewhat dejected. </p><p><a href="https://www.windowscentral.com/gaming/monster-hunters-wilds-faq-monsters-weapons-gameplay-and-other-answers-to-hard-questions">Monster Hunter Wilds</a> is an amazing basis for something that could evolve to be a franchise high point, but I can't help but feel that the game is shipping without proper testing. Despite having amazing new <a href="https://www.windowscentral.com/gaming/heres-every-monster-hunter-wilds-monster-revealed-thus-far-to-hunt-on-xbox-and-pc">monsters</a>, incredible environmental design, and fun new weapon abilities — it's simply <em>far too easy</em>, even for casual players. It's a particular problem in a game like Monster Hunter because it undermines aspects of the game's premise, core systems, and long-term potential. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/a_wNFT4j6qI" allowfullscreen></iframe></div></div><div class="product"><a data-dimension112="8bba338e-7d0c-41fa-ac7b-980775057823" data-action="Deal Block" data-label="Buy for Xbox: Xbox" data-dimension48="Buy for Xbox: Xbox" href="https://www.amazon.com/Monster-Hunter-Wilds-Standard-Xbox-X/dp/B0DHX5F788?ascsubtag=wp-gb-7252940158173612582-20&dib=eyJ2IjoiMSJ9.h7UAH8ECIazbHYyZA8Umb4UHA6g-rcgNqFHnz0Rw0ub3ZiJa7wtGwChffAWIhWt7EyV9bp5q3lQzb1S-7A9v0eOWEv6vWCouyMRAudx-4Wd1-V9m-k7GWPZY458saVwFV1NPPJRajT9xnEv5zZlO3OdInmzOV3IFg-Xw-OOpC_yk7ImwUpSWGRqU00u3onL5ZeKQupy4XkBSchzhkt_7KlqMxv09BjKST_PUCt5vlFw.d-lAQvE-18LNg7QJMckdqVeOMdNPcQTqL7VtOX4i95A&dib_tag=se&geniuslink=true&keywords=Monster+Hunter+Wilds&qid=1735305983&sr=8-4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="94PRywQSGQdZt6EkNEvjEb" name="Monster-hunter-Wilds-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/94PRywQSGQdZt6EkNEvjEb.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Monster Hunter Wilds | $69.99 </strong><br><br>The latest mainline entry in the Monster Hunter Wilds pantheon. Wilds takes place in The Forbidden Lands, previously thought uninhabitable due to their ferocity and insane weather patterns. Uncover the truth and battle all-new monsters in Capcom's latest epic. </p><p><strong>Buy for Xbox: </strong><a href="https://www.xbox.com/en-us/games/store/monster-hunter-wilds/9p7pd6wp5ghx?msockid=1ea8e393aca36c671625f686ad266dc3" data-dimension112="8bba338e-7d0c-41fa-ac7b-980775057823" data-action="Deal Block" data-label="Buy for Xbox: Xbox" data-dimension48="Buy for Xbox: Xbox" data-dimension25=""><strong>Xbox</strong></a><strong> |</strong><a href="https://goto.walmart.com/c/1943169/565706/9383?subId1=wp-gb-6444505494960361881&sharedId=hawk&u=https%3A%2F%2Fwww.walmart.com%2Fip%2FMonster-Hunter-Wilds-Standard-Edition-Xbox-Series-X%2F12513804316%3FclassType%3DREGULAR%26from%3D%2Fsearch" target="_blank" rel="sponsored"><strong>Walmart</strong></a><strong> | </strong><a href="https://shop-links.co/link?skuId=6602829&publisher_slug=future&exclusive=1&u1=wp-gb-5748941322655443706&url=https%3A%2F%2Fwww.bestbuy.com%2Fsite%2Fmonster-hunter-wilds-standard-edition-xbox-series-x%2F6602829.p%3FskuId%3D6602829&article_name=Monster%20Hunters%20Wilds%3A%20Everything%20you%20need%20to%20know%20including%20release%20date%20%7C%20Windows%20Central&article_url=https%3A%2F%2Fwww.windowscentral.com%2Fgaming%2Fmonster-hunters-wilds-faq-monsters-weapons-gameplay-and-other-answers-to-hard-questions" target="_blank" rel="sponsored"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.amazon.com/Monster-Hunter-Wilds-Standard-Xbox-X/dp/B0DHX5F788?ascsubtag=wp-gb-7252940158173612582-20&dib=eyJ2IjoiMSJ9.h7UAH8ECIazbHYyZA8Umb4UHA6g-rcgNqFHnz0Rw0ub3ZiJa7wtGwChffAWIhWt7EyV9bp5q3lQzb1S-7A9v0eOWEv6vWCouyMRAudx-4Wd1-V9m-k7GWPZY458saVwFV1NPPJRajT9xnEv5zZlO3OdInmzOV3IFg-Xw-OOpC_yk7ImwUpSWGRqU00u3onL5ZeKQupy4XkBSchzhkt_7KlqMxv09BjKST_PUCt5vlFw.d-lAQvE-18LNg7QJMckdqVeOMdNPcQTqL7VtOX4i95A&dib_tag=se&geniuslink=true&keywords=Monster+Hunter+Wilds&qid=1735305983&sr=8-4" target="_blank" rel="sponsored"><strong>Amazon</strong></a><strong></strong></p><p><strong>Buy for PC: </strong><a href="https://greenmangaming.sjv.io/c/221109/1219987/15105?subId1=wp-gb-1397603557807017389&sharedId=hawk&u=https%3A%2F%2Fwww.greenmangaming.com%2Fgames%2Fmonster-hunter-wilds-pc%2F%3Futm_source%3DFuture%2520PLC.%26utm_medium%3Dimpact%26utm_campaign%3Daffiliate%26utm_content%3D1219987%26irgwc%3D1" target="_blank" rel="sponsored"><strong>GreenManGaming (Steam) </strong></a><strong>|</strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-1048845120544697541&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Fmonster-hunter-wilds-pc-na-steam" target="_blank" rel="sponsored"><strong> CDKeys (Steam)</strong></a></p></div><h2 class="article-body__section" id="section-monster-hunter-wilds-graphics-and-sound"><span>Monster Hunter Wilds: Graphics and Sound</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="62NwfXQqSx3fGXj5EqfkHj" name="Monster Hunter Wilds" alt="Monster Hunter Wilds review" src="https://cdn.mos.cms.futurecdn.net/62NwfXQqSx3fGXj5EqfkHj.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/62NwfXQqSx3fGXj5EqfkHj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Monster Hunter Wilds is absolutely <em>not </em>lacking in the gorgeousness department.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Monster Hunter Wilds</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Genre: </strong>Action RPG<br><strong>Multiplayer: </strong>Yes, 4-players online with cross-play<br><strong>Developer:</strong> Capcom<br><strong>Xbox Game Pass:</strong> No<br><strong>Platforms:</strong> Xbox Series X|S, PS5, Windows PC<strong><br>Full completion time: </strong>30-40 hours. <br><strong>Price: </strong>$69.99</p></div></div><p>If there's one aspect of Monster Hunter Wilds that sets a high bar, it's in the visuals department, at least on Xbox Series X. The open beta had created some jitters about performance, but I'm happy to report the game offers a good and stable experience across all graphics settings. You can sacrifice visual fidelity for 60 FPS, use a "balanced mode" to hit 40 FPS on FreeSync monitors, or gun for a resolution-first 30 FPS mode. I played the game primarily at 40 FPS, although 30 FPS offers a really impressive cinematic experience that really showcases the game's weather effects. </p><p>Indeed, one of Wilds' big new signature features is dynamic, evolving weather effects. It's incredibly exciting and epic when a Mad Maxian wall of sand rolls towards you in the desert, transporting you into another dimension, wracked by gigantic lightning bolts and bristling static. The forest region transforms from a stagnant, static swamp to a fresh water flood when the rains come, and then a colorful, blooming garden when the deluge subsides.</p><p>I do think that perhaps texture compression is ramped up a bit in Wilds to accommodate the game's lighting effects and generous draw distance, but it'll be up to you to decide if the trade-off is worth it. I will say that on Xbox Series X, texture popping remains an issue when turning the camera. Hopefully further optimizations can improve the experience there. </p><p>Some technical issues aside, the art direction is absolutely on point in Wilds, where the environmental design well and truly showcases the best of what Capcom has to offer.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hoAik6SvnWq2SXuzdihMHj" name="Monster Hunter Wilds" alt="Monster Hunter Wilds review" src="https://cdn.mos.cms.futurecdn.net/hoAik6SvnWq2SXuzdihMHj.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/hoAik6SvnWq2SXuzdihMHj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Monster Hunter Wilds' seasonal environments keep regions feeling fresh and exciting.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><p>Where Wilds' art direction continues to shine is in monster designs. Rey Dau's alarmingly alien cries and lightning railgun <em>face </em>is an exciting example of Monster Hunter's ecological realism that blends the fantastical in an uncannily believable way.</p><p>Nu Udra is a jaw-dropping animation triumph, with its deadly undulating tentacles plucked straight out of a Cthonic nightmare. There are tons of returning classic monsters, too, that I naturally won't spoil here, but it's exciting seeing certain critters return after not being seen for generations, recreated with modern visuals and flair. </p><p>Monster Hunter Wilds also takes a step up in the cinematics department, too. The game offers a more intimate story experience than some of its predecessors, and the expressive facial motion capture does help make the characters more memorable and fun to engage with. How engaging is the story <em>overall, </em>though? </p><h3 class="article-body__section" id="section-monster-hunter-wilds-story"><span>Monster Hunter Wilds: Story </span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LFEJ2z5DriicMSDrkKt7fV" name="monster-hunter-wilds-review-2025-20" alt="Monster Hunter Wilds review" src="https://cdn.mos.cms.futurecdn.net/LFEJ2z5DriicMSDrkKt7fV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LFEJ2z5DriicMSDrkKt7fV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Monster Hunter Wilds' story is serviceable, but don't expect any Oscars.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Alex Cope)</span></figcaption></figure><p>"Story" has never really truly been the focus of Monster Hunter games, but it does feel like Capcom is exploring building upon the game's back story and lore to add further depth as the franchise grows. Looking at the pre-orders on Steam, there's every reason to think Monster Hunter Wilds could end up being the biggest opening for the franchise so far and will also most likely be the first game in the franchise for many players. </p><p>Monster Hunter Wilds takes place in a new Eastern region called The Forbidden Lands, where a new guild commission has arrived to survey and research the area. The guild had assumed for years that the land was uninhabitable, dominated by insanely dangerous monsters, and opted instead to survey the area more safely from the air.</p><p>However, upon arriving, the commission spots a young boy who has become lost in the dunes, which throws what the Guild thought they knew about the region into question. After saving the disoriented lad, Nata, the guild discovers there's far more to The Forbidden Lands than they realized. Nata has no idea which direction he entered the desert from, and helping him find his way back home forms a large part of the story. </p><p>I'm sure some fans will find Nata's childish frustrations at times a bit grating at times, but he does evolve as a character throughout the story, and exploring his origins reveals intriguing new lore with broad implications for the entire Monster Hunter universe.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BDybMTKjDdwWzpKZbxDUDf" name="monster-hunter-wilds-review-2025-38" alt="Monster Hunter Wilds" src="https://cdn.mos.cms.futurecdn.net/BDybMTKjDdwWzpKZbxDUDf.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/BDybMTKjDdwWzpKZbxDUDf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Monster Hunter Wilds' cinematic monster reveals are always fun.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Alex Cope)</span></figcaption></figure><p>Indeed, the inclusion of returning characters like Gemma (formally known as 'Little Miss Forge' from Monster Hunter 4), now all grown up, suggests to me that Capcom is exploring adding deeper narrative depth to the franchise, and for the most part it works quite well in Monster Hunter Wilds. It is still relatively "soft" and arguably forgettable as a plot, but as I mentioned earlier, "story" has never typically been the focus of these games. The lore implications are perhaps the most interesting aspect of the game's story, but I'll leave those out for fear of spoilers. </p><p>What the story <em>does </em>do well is flesh out The Forbidden Lands' new areas, monsters, and characters, giving it a good foundation upon which to build. The guild doesn't have a strong foothold in the area, and what human tribes do exist are small in size and scattered in number.</p><p>The constant monster attacks and erratic weather have stifled technological advancement, but the locals know the land extremely well and form a symbiotic relationship with various creatures for mounts, food, and protection. The player can take advantage of some of these story elements in a gameplay context, trading for ingredients and acquiring Seikret mounts to traverse the game's large world. </p><p>The remoteness of the region and its story setting, unfortunately, means that the guild's resources are incredibly limited. I was saddened to find that there's no canteen facility in Wilds, for example. There's no botanical research farm for growing crops and materials either. The lack of a main "central hub" detracts from the charm, I would argue, with villages feeling small and anemic in flavor compared to World. Perhaps it fits the story and setting, but it's disappointing in practice. </p><p>"Disappointing in practice" also sadly describes Monster Hunter Wilds gameplay, as painful as it is to admit as a fan. The foundation is absolutely there, but some poor design decisions and, possibly, poor High Rank testing puts Wilds on the backfoot out of the gate. </p><h2 class="article-body__section" id="section-monster-hunter-wilds-gameplay"><span>Monster Hunter Wilds: Gameplay </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="pW2vjgMAFeacjkyuMiqBpW" name="Monster-Hunter-Wilds-Guide-06" alt="In-game screenshot of a weakspot exposed on Rey Dau's face in Monster Hunter Wilds" src="https://cdn.mos.cms.futurecdn.net/pW2vjgMAFeacjkyuMiqBpW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/pW2vjgMAFeacjkyuMiqBpW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Monster Hunter Wilds has no shortage of new monsters to go toe-to-toe with, such as the lightning-infused Rey Dau.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Alex Cope)</span></figcaption></figure><p>Monster Hunter is a long and storied franchise, meaning different things to lots of different people. I came in at Monster Hunter World, which friends who are fans of the classic games often described as being "too casual" and "too easy." I certainly never felt that way about it when I was playing it for the first time, and I appreciated it for onboarding me gently into the franchise — but therein lies the challenge of developing games that have such a long legacy.</p><p>How do you satisfy existing fans' expectations while also delivering something new, while also keeping things accessible to potential new customers? I'm not sure Monster Hunter Wilds threads that needle well, and its seeming pursuit of "more accessible" gameplay undermines many other aspects of the game and could harm its staying power. Foundationally, though, Wilds is perhaps the most technically impressive canvas the franchise has seen yet and could easily evolve into something truly spectacular with some relatively easy tweaks. </p><p>For those who don't know, Monster Hunter games are generally combat-first titles that feature complex mechanics that reward players willing to learn through the nuances. They're almost analogous to fighting games in some ways, as <a href="https://www.windowscentral.com/gaming/monster-hunter-wilds-list-every-weapon-type-and-all-their-new-moves-and-improvements-announced-thus-far">Monster Hunter Wilds' 14 weapon types</a> often feature complex combos to learn that force players to think tactically about whether to deploy them — lest you get punished heavily by those angry monsters.</p><p>Going for a slow, heavy combo as a monster is winding up its own attacks is liable to get you stunned, knocked over, and potentially killed. Learning when to weave your attacks in between monster's lunges, utilizing counters, guarding abilities, and invincibility frame dodges form the basis of play. Building gear sets to exploit monster weaknesses or behaviors, utilizing tools like traps, or special environmental interactions were the main things standing between you and victory. Or at least, they used to be.</p><p>Monster Hunter Wilds is generally too easy in every regard, and in any other type of game, that might not be a particularly big problem. In Monster Hunter, though, it deals cascading harm to the gameplay loop's ecosystem, much like the invasive predators the Guild asks you to hunt down. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VXjy5CDZzubWmWGHPN2EHj" name="Monster Hunter Wilds" alt="Monster Hunter Wilds review" src="https://cdn.mos.cms.futurecdn.net/VXjy5CDZzubWmWGHPN2EHj.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/VXjy5CDZzubWmWGHPN2EHj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dozens of new and returning armor sets take center stage, sadly, there's not a lot of impetus to craft the vast majority of them.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><p>Let's talk about the good stuff first, though. For Monster Hunter Wilds, Capcom built a massive, continuous open world that you can, theoretically, walk through from one end to the other without loading screens. It's a strong endorsement of the RE Engine how well this actually functions, and although it seems like there are some trade offs to speak of with regards to texture compression and the like, as I noted above.</p><p>But the cinematic opportunities from battling monsters in epic, dynamic weather systems, cut with dynamic lighting atop epic set-piece arenas, make the trade-offs worth it in my view. I won't spoil some of these moments, but they perhaps wouldn't be possible without the draw distances and environmental visuals Monster Hunter Wilds opted for here. </p><p>The environments are bristling with life, and even between hunts, simply exploring the game's world and watching critters of all shapes and sizes interact is almost a game unto itself. Wilds is the best kind of digital safari, where you can easily immerse yourself into the role of fantasy David Attenborough if you fancy, albeit with a giant sword on your back. I already praised the environmental design from an art perspective, but from a gameplay perspective, too, it's just utterly enchanting. It's worth it to put your Gunlance down every now and then and just soak in the atmosphere. </p><p>More good stuff, at least foundationally so, revolves around new weapon abilities. Every weapon got new features in Wilds, in some cases to address inefficiencies from World and Rise alike. Gunlance got impressive new combos that almost feel like you're wielding a flame thrower at times, especially with Normal shelling for extra magazine charges. The new power clash system for performing a perfect guard is a rewarding mechanic for skillful play with weapons like the Heavy Bowgun or Lance kit.</p><p>The Hunting Horn picked up its echo bubbles from Monster Hunter Rise, boosting both your offensive and supportive capabilities in interesting ways. I think, for the most part, the weapons changes and upgrades will be well received in Wilds, although they don't reach their true potential owing to some odd design decisions revolving around the monsters themselves and even the UI in some cases. Just writing this paragraph makes me jittery to jump back in and hunt down some more beasties for the sake of it. I wish, though, it wasn't <em>just </em>for the sake of it sometimes. </p><p>As I mentioned, Monster Hunter Wilds feels potentially too easy, even as a casual player. The game goes out of its way to protect you from one-shot attacks, giving you a huge red warning across your health bar if an incoming ability might kill you.</p><p>As such, instead of looking at the amazing monster designs, the game draws your attention to a wobbling red line, which, to me, felt not only a bit patronizing but distracting. And yes, you can't turn it off. It's a minor gripe, though there's worse to come. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L8JaVHfMkYFagFPQ4ZEr2B" name="monster-hunter-wilds-review-2025-139" alt="Monster Hunter Wilds review" src="https://cdn.mos.cms.futurecdn.net/L8JaVHfMkYFagFPQ4ZEr2B.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/L8JaVHfMkYFagFPQ4ZEr2B.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Nu Udra is my favorite new monster. The oily octopus represents some truly fantastic design and animation work.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Alex Cope)</span></figcaption></figure><p>The monsters often felt like they didn't have enough HP to offset the powerful new attacks most of the weapons now have. In addition, the game's new wound-targeting Focus Mode can, in some cases, stun and trip monsters far too frequently, trivializing fights. Other abilities of this nature, like Flash Pods, generally have diminishing returns.</p><p>I'm not sure if Focus Mode is bugged or not, but it felt quite unfair when a colleague and I were basically able to keep many High Rank endgame monsters frequently stunned, tripped, and knocked out simply by spamming Focus Mode attacks over and over. There are a couple of very high-end spoilery exceptions here, though, which do seem to have some stronger protections against Focus spam. I just wish there were perhaps a few more exceptions to that rule. </p><p>For the most part, when you combine these Focus Mode abilities with the various other powerful abilities you get, the powerful power-up mantles, and the Seikret mount's ability to whisk you off the floor and out of harm's way — hunting those epic, giant monsters starts feeling trivial. And sure<em>, you do control the buttons you press</em>, to quote DOOM.</p><p>You can turn off the Palico, who automatically drops traps flash pods and other gadgets for you. And you can simply opt-in to not using the Seikret, but it seems odd that the game wasn't designed around some of this stuff. The Seikret is a new gameplay feature that I would ultimately <em>want </em>to use for the sake of flavor. I just think it would've been better if it was woven into the game's balance rather than dropped on top of it. </p><p>Throughout the entire game, all the way to the final endgame monsters of High Rank's post-story content, I upgraded my gear maybe 3 or 4 times, and I did that primarily for the armor's looks rather than their stats and build opportunities. I never truly felt an impetus to upgrade and build specifically to counter a monster in Wilds this time around.</p><p>There weren't many times when I felt like a fight was so hard that I needed to ensure I had a full compliment of potions and food buffs in order to give myself an edge in combat. As such, all of the game's systems felt like incidental flavor rather than a necessary part of the "hunt." Although, that's not necessarily a universally bad thing. It depends on your perspective at the end of the day. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kp2FJG9cxFDHwYoWBtXZCh" name="Monster-Hunter-Wilds-Review-03" alt="In-game screenshot of a player destroying a Rey Dau in Monster Hunter Wilds." src="https://cdn.mos.cms.futurecdn.net/kp2FJG9cxFDHwYoWBtXZCh.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/kp2FJG9cxFDHwYoWBtXZCh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A lot of Monster Hunter Wilds' gameplay mechanics destroy monsters way too quickly and robs the beasts of any threat they could've posed. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Alex Cope)</span></figcaption></figure><p>Furthermore, perhaps this design is well-intended. As I noted above, Monster Hunter Wilds is likely going to be the biggest opening for the franchise in history, flooding the game with new players. I suspect that Capcom will want to give new players a relatively easy onboarding experience before hitting them with more difficult, granular challenges later on with post-launch content.</p><p>But we're not discussing the future of the game here right now. This is a review designed to give feedback, share my personal opinion, and give you a glimpse at what to expect, whether you're a vet or a newcomer. </p><p>My criticisms of the difficulty aren't about gatekeeping the game for newcomers by any means. I'm all for making games more accessible to more people, but for a game like Monster Hunter, which revolves entirely around <em>hunting monsters</em>, the fact that Wilds doesn't really ask you to learn any of the fights or gear specifically for monster's weaknesses undermines many of the game's core features.</p><p>I think it's a bigger issue here than it would be in other games, potentially. I couldn't help but feel a twinge of disappointment, even if hunting monsters with friends provides some good fun. That doesn't mean you'll feel disappointed, though. I'm interested to find out what the consensus will be on some of these things once the full game is accessible to more people. Because, like I said, the core loop remains intact. The environments and monsters are incredible, and the canvas here has so much raw potential. </p><h2 class="article-body__section" id="section-monster-hunter-wilds-conclusion"><span>Monster Hunter Wilds: Conclusion </span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Q9BRDFTzZJ882VwRMpAxGj" name="Monster Hunter Wilds" alt="Monster Hunter Wilds review" src="https://cdn.mos.cms.futurecdn.net/Q9BRDFTzZJ882VwRMpAxGj.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Q9BRDFTzZJ882VwRMpAxGj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Monster Hunter Wilds' underdeveloped settlements are a metaphor for the additional work the game needs to get to the next level.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Jez Corden)</span></figcaption></figure><p>For sure, the good news for Monster Hunter Wilds is that there is an incredibly strong foundation here. The game doesn't really utilize its continuous open world for any real purpose right now. But, it's easy to imagine how, one day, perhaps they could add an epic giant-scale battle that takes place across the entire map, forcing players to constantly give chase.</p><p>The Focus Mode attacks feel a bit too powerful and spammy right now, but what if they had unique interactions with specific monsters, or perhaps, were even required to weaken a particularly dangerous attack? The Seikret also just feels like it was added on top of what is otherwise a typical Monster Hunter, with little thought given to how its speed and agility might trivialize hunts in an imbalanced way.</p><p>It does feel like different parts of the Monster Hunter team weren't communicating very well about how their respective additions to the game might impact the whole, which is potentially an indictment of the overall game's direction. </p><p>Even beyond difficulty, I found myself missing things like a personal dwelling, a centralized city hub, and even the Palico canteen. Either way, Monster Hunter Wilds provides a fantastic and fun foundation, even if the difficulty curve does harm its longer-term viability.</p><p>Focus Mode could be given diminishing returns or stronger punishments for misuse. The death warning bar could be given a toggle or reduced (or removed) monster damage, and hit points can be buffed, at least in High Rank. If enough people feel, as I do, that the monsters need to be buffed a bit, it shouldn't be particularly difficult for Capcom to pull some levers to reinject more challenge into proceedings, at least in High Rank.</p><p>I'm just one reviewer offering one opinion that could very well fall outside the consensus, but I just feel like I should want and need to chase specific gear sets to really give the game that meaty feeling that Monster Hunter predecessors had. I should need to consider my positioning and consumables to counter more of what the game has to offer.</p><p>If I were Capcom, I would've thought they'd want people to have reasons to play the game for a long period of time, with more road bumps and difficult monsters along the way. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GLqywJwXxMMpvyBRzmjXD5" name="Monster-Hunter-Wilds-Review-02" alt="In-game cinematic screenshot of a player confronting a Doshaguma in Monster Hunter Wilds" src="https://cdn.mos.cms.futurecdn.net/GLqywJwXxMMpvyBRzmjXD5.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GLqywJwXxMMpvyBRzmjXD5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If only the monsters in the cinematic cutscenes were just as deadly and challenging in-game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Alex Cope)</span></figcaption></figure><p>But perhaps the idea is that Wilds gets new people in the door and potentially hooked on the game for future updates and content drops. I suspect Wilds may be the best and most accessible way for new players to learn the game's core concepts, with more challenging content coming later for veterans and hardcore players. I would have thought that at least High Rank could deliver some of that, but at least this time, it was not meant to be. </p><p>Hunting down monsters in 4-player co-op is still fun. Discovering new creatures and seeing returning favorites remains exciting. The improved online systems are a welcome upgrade. And the art direction is absolutely fantastic. Monster Hunter World, with all of its post-launch content, was always going to be a tough act to follow.</p><p>I'm still excited and intrigued to see where Capcom takes Monster Hunter Wilds. The post-launch support of Monster Hunter World was essentially legendary, and as I said, it's hardly unsalvageable for those who may find themselves craving a deeper challenge.</p><div class="product"><a data-dimension112="84f3d974-a717-47b9-b6a4-bb5e91b88000" data-action="Deal Block" data-label="Buy for Xbox: Xbox" data-dimension48="Buy for Xbox: Xbox" href="https://www.amazon.com/Monster-Hunter-Wilds-Standard-Xbox-X/dp/B0DHX5F788?ascsubtag=wp-gb-7252940158173612582-20&dib=eyJ2IjoiMSJ9.h7UAH8ECIazbHYyZA8Umb4UHA6g-rcgNqFHnz0Rw0ub3ZiJa7wtGwChffAWIhWt7EyV9bp5q3lQzb1S-7A9v0eOWEv6vWCouyMRAudx-4Wd1-V9m-k7GWPZY458saVwFV1NPPJRajT9xnEv5zZlO3OdInmzOV3IFg-Xw-OOpC_yk7ImwUpSWGRqU00u3onL5ZeKQupy4XkBSchzhkt_7KlqMxv09BjKST_PUCt5vlFw.d-lAQvE-18LNg7QJMckdqVeOMdNPcQTqL7VtOX4i95A&dib_tag=se&geniuslink=true&keywords=Monster+Hunter+Wilds&qid=1735305983&sr=8-4" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="94PRywQSGQdZt6EkNEvjEb" name="Monster-hunter-Wilds-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/94PRywQSGQdZt6EkNEvjEb.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Monster Hunter Wilds | $69.99 </strong><br><br>While Wilds does have its issues, they're hardly terminal. Some easy tweaks could make Monster Hunter Wilds a true classic, but Capcom might have overplayed their hand on access here, disrupting Monster Hunter's delicate ecosystem. </p><p><strong>Buy for Xbox: </strong><a href="https://www.xbox.com/en-us/games/store/monster-hunter-wilds/9p7pd6wp5ghx?msockid=1ea8e393aca36c671625f686ad266dc3" data-dimension112="84f3d974-a717-47b9-b6a4-bb5e91b88000" data-action="Deal Block" data-label="Buy for Xbox: Xbox" data-dimension48="Buy for Xbox: Xbox" data-dimension25=""><strong>Xbox</strong></a><strong> |</strong><a href="https://goto.walmart.com/c/1943169/565706/9383?subId1=wp-gb-6444505494960361881&sharedId=hawk&u=https%3A%2F%2Fwww.walmart.com%2Fip%2FMonster-Hunter-Wilds-Standard-Edition-Xbox-Series-X%2F12513804316%3FclassType%3DREGULAR%26from%3D%2Fsearch" target="_blank" rel="sponsored"><strong>Walmart</strong></a><strong> | </strong><a href="https://shop-links.co/link?skuId=6602829&publisher_slug=future&exclusive=1&u1=wp-gb-5748941322655443706&url=https%3A%2F%2Fwww.bestbuy.com%2Fsite%2Fmonster-hunter-wilds-standard-edition-xbox-series-x%2F6602829.p%3FskuId%3D6602829&article_name=Monster%20Hunters%20Wilds%3A%20Everything%20you%20need%20to%20know%20including%20release%20date%20%7C%20Windows%20Central&article_url=https%3A%2F%2Fwww.windowscentral.com%2Fgaming%2Fmonster-hunters-wilds-faq-monsters-weapons-gameplay-and-other-answers-to-hard-questions" target="_blank" rel="sponsored"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.amazon.com/Monster-Hunter-Wilds-Standard-Xbox-X/dp/B0DHX5F788?ascsubtag=wp-gb-7252940158173612582-20&dib=eyJ2IjoiMSJ9.h7UAH8ECIazbHYyZA8Umb4UHA6g-rcgNqFHnz0Rw0ub3ZiJa7wtGwChffAWIhWt7EyV9bp5q3lQzb1S-7A9v0eOWEv6vWCouyMRAudx-4Wd1-V9m-k7GWPZY458saVwFV1NPPJRajT9xnEv5zZlO3OdInmzOV3IFg-Xw-OOpC_yk7ImwUpSWGRqU00u3onL5ZeKQupy4XkBSchzhkt_7KlqMxv09BjKST_PUCt5vlFw.d-lAQvE-18LNg7QJMckdqVeOMdNPcQTqL7VtOX4i95A&dib_tag=se&geniuslink=true&keywords=Monster+Hunter+Wilds&qid=1735305983&sr=8-4" target="_blank" rel="sponsored"><strong>Amazon</strong></a><strong></strong></p><p><strong>Buy for PC: </strong><a href="https://greenmangaming.sjv.io/c/221109/1219987/15105?subId1=wp-gb-1397603557807017389&sharedId=hawk&u=https%3A%2F%2Fwww.greenmangaming.com%2Fgames%2Fmonster-hunter-wilds-pc%2F%3Futm_source%3DFuture%2520PLC.%26utm_medium%3Dimpact%26utm_campaign%3Daffiliate%26utm_content%3D1219987%26irgwc%3D1" target="_blank" rel="sponsored"><strong>GreenManGaming (Steam) </strong></a><strong>|</strong><a href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-1048845120544697541&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Fmonster-hunter-wilds-pc-na-steam" target="_blank" rel="sponsored"><strong> CDKeys (Steam)</strong></a></p></div>
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                                                            <title><![CDATA[ Like a Dragon: Pirate Yakuza in Hawaii review — Set sail for a paradise of minigames ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/like-a-dragon-pirate-yakuza-in-hawaii-review</link>
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                            <![CDATA[ Goro Majima returns as the protagonist in this crazy, amnesiac-fueled pirate journey, leading his crew on another adventure filled with minigames. ]]>
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                                                                        <pubDate>Thu, 20 Feb 2025 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:52:38 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future via Michael Hoglund]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Goro Majima returns in Like a Dragon: Pirate Yakuza in Hawaii.]]></media:description>                                                            <media:text><![CDATA[Like a Dragon Pirate Yakuza in Hawaii screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Like a Dragon Pirate Yakuza in Hawaii screenshot]]></media:title>
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                                <p>The Like a Dragon series, formerly localized as Yakuza, is one I never had on my radar. For years, I'd look at trailers and think to myself, "Yeah, I'm not touching that." I forever imagined its weirdness was simply too alien for me to find enjoyable.</p><p>The opportunity arose for me to tackle <a href="https://www.windowscentral.com/gaming/like-a-dragon-gaiden-the-man-who-erased-his-name-is-a-fitting-intermission-between-the-main-entries-of-the-series">Like a Dragon Gaiden: The Man Who Erased His Name back</a> in 2023, and I took it on as an eager gaming reviewer looking to leave his mark. Perhaps, I thought, I was <em>cultured</em> enough to enjoy a Yakuza game. I saw it as the perfect opportunity.</p><p>Within hours of starting my voyage, I bitterly realized how wrong I'd been. I had missed years of this franchise based on poorly preconceived notions. Gradually, the compounding interest in the story, minigames, combat, customization, and whatever else that particular Yakuza game had was splashing me in the face. I felt the weight of hundreds of hours of gameplay that all beckoned for me to master.</p><p>My journey into <a href="https://www.windowscentral.com/gaming/sega-reveals-a-new-release-date-for-like-a-dragon-pirate-yakuza-in-hawaii-during-the-xbox-partner-preview-showcase-trailer">Like a Dragon: Pirate Yakuza</a> in Hawaii has been nothing short of the same unyielding gameplay I fell in love with just a couple of years ago. Now, packed into a nautical adventure, Like a Dragon once again finds a way to redefine itself as a worthy sequel that comes only a year after Infinite Wealth.</p><p>This review was made possible thanks to a review sample provided by Sega. The company had no input nor saw the contents of this review prior to publication.</p><h2 class="article-body__section" id="section-the-good"><span>The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mBMiJ4bfdXThZCndWNNqoe" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/mBMiJ4bfdXThZCndWNNqoe.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mBMiJ4bfdXThZCndWNNqoe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Like a Dragon Pirate Yakuza in Hawaii still offers some good looking visuals. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Goro Majima takes the helm in the latest entry in the series.</p><div  class="fancy-box"><div class="fancy_box-title">Like a Dragon: Infinite Wealth</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price:</strong> $59.99 at<a data-analytics-id="inline-link" href="https://www.xbox.com/en-us/games/store/like-a-dragon-pirate-yakuza-in-hawaii/9ns00hqcz0cj"> </a><strong></strong><a data-analytics-id="inline-link" href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-8548731396365369255&sharedId=hawk&u=https%3A%2F%2Fwww.cdkeys.com%2Flike-a-dragon-pirate-yakuza-in-hawaii-pc-ww-steam%3F" target="_blank" rel="sponsored">CDKeys</a> | <a data-analytics-id="inline-link" href="https://shop-links.co/link?skuId=6602640&publisher_slug=future&exclusive=1&u1=wp-us-2230228056383072056&url=https%3A%2F%2Fwww.bestbuy.com%2Fsite%2Flike-a-dragon-pirate-yakuza-in-hawaii-standard-edition-xbox-series-x%2F6602640.p%3FskuId%3D6602640&article_name=Like%20a%20Dragon%3A%20Pirate%20Yakuza%20in%20Hawaii%20review%20%E2%80%94%20Gaming%20paradise%20%7C%20Windows%20Central&article_url=https%3A%2F%2Fpreview.vanilla.tools%2Fflexi%2Fwindowscentral_en_us%2F1ae2181a-ef7c-11ef-b062-75b6f73e5f2b%2Fgaming%2Flike-a-dragon-pirate-yakuza-in-hawaii-review" target="_blank" rel="sponsored">Best Buy</a><br><strong>Release date:</strong> Feb 20, 2025<br><strong>Developer:</strong> Ryu Ga Gotoku Studio<br><strong>Publisher:</strong> SEGA<br><strong>Genre:</strong> Action-Adventure<br><strong>Players:</strong> Single-player<br><strong>Install size:</strong> 49.0 GB<br><strong>Playtime:</strong>  30+ hours<br><strong>Platforms:</strong> Xbox Series X|S, Xbox One, Windows PC, PlayStation 5, PlayStation 4<br><strong>Xbox Game Pass:</strong> Yes<br><strong>Reviewed on:</strong> Xbox Series X|S and PC</p></div></div><p> Waking up on the desolate shores of an island outside of Hawaii, Goro finds himself wrecked with amnesia, forgetting even his name. What's more, he's alone.</p><p>There's no one around who knows who he is as he wakes up to a ten-year-old named Noah, who starts a fight with some pirates in the first couple minutes. Yep, this is definitely a Yakuza game.</p><p>Mad Dog finds himself butting stern first with a group of pirates running amock on the island. Causing nothing but issues with the locals, Goro takes it upon himself to raid the ever-present pirate Keith and plunder his own ship. One that may lead to fortunes that are yet untold.</p><p>The once proud leader of the Majima family finds himself encompassed by hordes of pirates as he looks to climb the ranks of the Madlantis underworld. Forget his memory.</p><p>Why remember who you once were when what you are now is a pirate who has yet to find his potential? Goro thinks the same and sails forth at full speed.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="vjp9LPbSdcJVtwxCnQzyme" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/vjp9LPbSdcJVtwxCnQzyme.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/vjp9LPbSdcJVtwxCnQzyme.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It's a pirate's life for Goro and his latest crew of supporting characters. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>I don't want to give away too much of the story. The winds and waves of Like a Dragon games are part of the fun, and spoiling anything now would put a proper cannonball-sized hole in the chest of gamers.</p><p>What you should know is the story is as excellent as it's always been. Hot on the heels of events in Infinite Wealth, Pirate Yakuza in Hawaii gives a unique take on the Yakuza events that can't keep themselves from happening in Hawaii.</p><h2 id="pirate-yakuza-in-hawaii-s-combat">Pirate Yakuza in Hawaii's combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NYBB5r2ygR9uTuQSM25nme" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/NYBB5r2ygR9uTuQSM25nme.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NYBB5r2ygR9uTuQSM25nme.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's no shortage of swashbuckling aesthetics in the combat. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>I wasn't sure how I felt about combat at first. It felt like a sloppier version of Like a Dragon Gaiden: The Man Who Erased His Name.</p><p>Cutting the anchor loose from that of the turn-based combat, Pirate Yakuza in Hawaii takes another crack at the free-flow combat Kazuma Kiryu popularized in his last entry.</p><p>Over time, the depths of the systems at play bore fruit. A plethora of unlockable options started to rope me in. I found myself swapping back and forth much more frequently than I did in <a href="https://www.windowscentral.com/gaming/like-a-dragon-ishin-and-like-a-dragon-gaiden-the-man-who-erased-his-name-are-headed-to-xbox-game-pass-in-2023">Like a Dragon Gaiden</a> because I found the two styles incredibly useful from beginning to end of most combat situations. </p><p>I was smiling whether I was in a crowd, pitted against a singular boss enemy, or closing the distance between Goro and some deranged pistoleer. The combat punished me for over-extending and rewarded me for patience.</p><p>Any frustration I was enduring happened because I started button-mashing in hopes I could neglect the consequences.</p><h2 id="playing-the-pirate-in-hawaii">Playing the pirate in Hawaii</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5Bpe4GMTG8QaYpJecqZuqe" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/5Bpe4GMTG8QaYpJecqZuqe.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5Bpe4GMTG8QaYpJecqZuqe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Perhaps Goro should wear a shirt out in the sun? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>I was in a boat similar to the combat when it came to authentic pirating. I wasn't totally in love at first, as it takes an entire chapter before the pirate ship portion of the game starts to take off.</p><p>The beginner ship doesn't quite make a good impression, but like all things <a href="https://www.windowscentral.com/yakuza-remastered-collection-xbox-review-incredible-value-magnified-thanks-xbox-gamepass">Yakuza</a>, it's the culmination of ideas that come later, which leads to a massive payoff. The pirating ended up becoming absolutely addictive.</p><p>Sailing the open seas, speeding through materials, battling degenerate pirates, and plundering booty from nearby islands. The total package hits perfectly late in Chapter 2 when you're forced into a brutal colosseum-style battle between pirates.</p><h2 id="the-king-of-everything-else">The king of everything else</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="t5K4cfYUKeJbHjzJm8Rbne" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/t5K4cfYUKeJbHjzJm8Rbne.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/t5K4cfYUKeJbHjzJm8Rbne.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Minigames are as fun as ever. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>The minigames yet again reign supreme. You can just chill playing darts, blow loads of gunpowder with batted cannonballs, and crack bombs downfield in a closest-to-pin challenge. Each feels rewarding, thanks to the shop system.</p><p>Acquiring points in any game leads to literal treasures that include rings, money, pirate points, and other trinkets that will either give you a combat or venture capital advantage.</p><p>There are so many other wonderful things in this game that deserve attention, like the bounty system, which tracks the player by finding outlaws scattered across different areas. Each presents their own level of challenge with a bounty reward equal to said challenge.</p><p>Then there's the segway scooters, a favorite of mine returning from Infinite Wealth that they've taken to the next level. Forget the taxis; take out a high-bar pink neon spitting two-wheeler that'll cause burn-in on your OLED TV for being so damn bright. I just wish I could pair it with a ridiculous solar-powering hat.</p><p>I'll let you find more for yourself, as some surprises are best left to the player. Needless to say, there's a lot to do. Then again, I've said it already, but it's a Yakuza game. You expected a metric #$%@ ton of things to do.</p><h2 class="article-body__section" id="section-the-bad"><span>The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="v6jT7NX6uQFApxLXN4ugqe" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/v6jT7NX6uQFApxLXN4ugqe.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/v6jT7NX6uQFApxLXN4ugqe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Smokin' villains in Hawaii spell disaster. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>I have one problem with the game. It's an issue I haven't generally cared about before, but the Dragon Engine is really starting to show its age. From low-resolution surfaces to intensely poor FSR, the cross-generation development of Like a Dragon: Pirate Yakuza in Hawaii is getting painful.</p><p>The annoyance becomes obvious from the start. Sand and rock textures on the island are rough in the ways you don't want sand and rocks to be rough. The geometry is entirely missing from most surfaces and instead replaced by a flat two-dimensional surface.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xwW298xW7ZNPYJhxzR2Loe.jpg" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" /><figcaption>Water textures are dated.<small role="credit">Future via Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8hbCHPRJGRd6Yz7eg4NUke.jpg" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" /><figcaption>Stone textures and other surfaces hold little geometry.<small role="credit">Future via Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6kyQS9RdBdTjKQx9tPoXke.jpg" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" /><figcaption>Even wood seems flat, and some HDR settings are an absolute pain to get right between situations or different islands.<small role="credit">Future via Michael Hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zNCJ8bxeFM73FbBdHdEyre.jpg" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" /><figcaption>I would assume someone put me in a plaster-like cavern.<small role="credit">Future via Michael Hoglund</small></figcaption></figure></figure><p>We're now 5 years into the current generation, and Ryu Ga Gotoku Studios is still developing their games for PlayStation 4 and Xbox One. I get that there are a large number of users on those platforms still, but this hurts potential customers looking for a better experience if the only noticeable difference on their higher end systems is framerate.</p><p>The area that suffers most isn't surface textures; it's the water. When most of your game is based on pirating across the ocean, you better make sure your water looks good enough to sail. For me, Like a Dragon: Pirate Yakuza in Hawaii entirely missed this mark. </p><p>Just to see if I was crazy, I went back and watched gameplay from <a href="https://www.windowscentral.com/gaming/assassins-creed-remakes-are-officially-on-the-way-but-which-games-are-being-rebuilt">Assassin's Creed: Black Flag</a>. I debated which looked better or worse, and in neither case could I decide. The representations of the seaplay are just that dated.</p><h2 class="article-body__section" id="section-like-a-dragon-infinite-wealth-final-thoughts"><span>Like a Dragon: Infinite Wealth — Final Thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WPwN9DdDPFjD5YppXDUmre" name="Like a Dragon Pirate Yakuza in Hawaii" alt="Like a Dragon Pirate Yakuza in Hawaii screenshot" src="https://cdn.mos.cms.futurecdn.net/WPwN9DdDPFjD5YppXDUmre.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WPwN9DdDPFjD5YppXDUmre.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game doesn't often take itself seriously. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><h2 id="you-should-play-this-if-3">You should play this if...</h2><p><strong>✅ You enjoy the Yakuza/Like a Dragon series, or if you want something new to try </strong><br><br>I will continue to trumpet this point. More people need to jump into the Yakuza/Like a Dragon series. It's amazing what the developer can do with so little time.</p><p>✅ <strong>You're looking for that Black Flag kick</strong></p><p>While it's not super realistic by any means, it's a fun, off-beat pirating adventure that has boarding and plenty of buccaneers to blast off the waters.</p><h2 id="you-should-not-play-this-if-3">You should not play this if...</h2><p>❌ <strong>You want the next great-looking game<br></strong><br>At times, Like a Dragon: Pirate Yakuza in Hawaii really shows its age, and it can be downright ugly. If that's a dealbreaker for you, perhaps wait for an entry in the series that ditches last-gen hardware.</p><p>It's time for players to jump in and experience what Like a Dragon has to offer. If you've never tried one of their games, I absolutely urge you to do so now. It's $60, but it's an absolute treasure trove of gameplay for a multitude of players. </p><p>If you appreciate anime, you'll love the story of Pirate Yakuza in Hawaii. If you like minigames, look no further. If you miss Assassin's Creed Black Flag, get ready to plunder.</p><div class="product"><a data-dimension112="447942d5-8314-4910-adf5-977c3a58fb17" data-action="Deal Block" data-label="See at: Xbox" data-dimension48="See at: Xbox" href="https://www.cdkeys.com/like-a-dragon-pirate-yakuza-in-hawaii-pc-ww-steam?" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:258px;"><p class="vanilla-image-block" style="padding-top:150.00%;"><img id="sWaSzdgVVrGScSasTRSGgV" name="Cover Art" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/sWaSzdgVVrGScSasTRSGgV.jpg" mos="" align="middle" fullscreen="" width="258" height="387" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Like a Dragon: Infinite Wealth</strong><br><br>Like a Dragon: Pirate Yakuza in Hawaii is another special entry into a series that hasn't missed in quite some time. While the engine and their need to publish on last generation platforms may be catching up like old age chasing the protagonists, you'll find plenty of beauty in a legendary tale, swashbuckling gameplay, and freebooter friendships.<br><br><strong>See at: </strong><a href="https://www.xbox.com/en-us/games/store/like-a-dragon-pirate-yakuza-in-hawaii/9ns00hqcz0cj" data-dimension112="447942d5-8314-4910-adf5-977c3a58fb17" data-action="Deal Block" data-label="See at: Xbox" data-dimension48="See at: Xbox" data-dimension25=""><strong>Xbox</strong></a><strong> | </strong><a href="https://www.cdkeys.com/like-a-dragon-pirate-yakuza-in-hawaii-pc-ww-steam?"><strong>CDKeys</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/like-a-dragon-pirate-yakuza-in-hawaii-standard-edition-xbox-series-x/6602640.p?skuId=6602640"><strong>Best Buy</strong></a><strong></strong></p></div>
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                                                            <title><![CDATA[ Tomb Raider: Angel of Darkness Remastered review — This is what happens when you restore an unfinished disaster ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/tomb-raider-angel-of-darkness-remastered-is-what-happens-when-you-restore-an-unfinished-ps2-disaster</link>
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                            <![CDATA[ Tomb Raider AoD Remastered is the best attempt I’ve seen yet at fixing this (famously) unfinished PS2 classic. However, it’s not perfect. ]]>
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                                                                        <pubDate>Fri, 14 Feb 2025 16:00:30 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:53:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zac.bowden@futurenet.com (Zac Bowden) ]]></author>                    <dc:creator><![CDATA[ Zac Bowden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/6RC9ueAi6NviJT5HVSiLMS.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Tomb Raider: Angel of Darkness&#039; new character models are a standout. ]]></media:description>                                                            <media:text><![CDATA[Tomb Raider AoD Remastered]]></media:text>
                                <media:title type="plain"><![CDATA[Tomb Raider AoD Remastered]]></media:title>
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                                <p>Tomb Raider: Angel of Darkness (AoD) is infamous for being the instalment that almost killed the franchise. It was an ambitious attempt at bringing Lara Croft into the next-generation – that being the PS2 – and promised to deliver groundbreaking new gameplay mechanics, a branching storyline, updated graphics, and more open and complex level design.</p><p>As a massive Tomb Raider fan, I was hyped for this game. I vividly remember being a kid, watching all the trailers and behind the scenes content on the lead up to its release. Behind closed doors however, the game was in crisis. It simply wasn’t ready and required significantly more time in the oven to finish it. </p><p>Sadly, AoD never got that extra time, and was pushed out the door in an incredibly unfinished state. Much of the game was cut at the last minute to salvage a working product, and most of the bits that did ship did so in a very rough state. The game was basically held together with duct tape and prayers, and it showed. </p><p>So, when game developer Aspyr announced that it was remastering the rest of the classic Tomb Raider saga, including Angel of Darkness, I was instantly intrigued. The <a href="https://www.windowscentral.com/gaming/xbox/tomb-raider-1-3-remastered-starring-lara-croft-impressions">Tomb Raider 1-3 Remaster from last year is an almost perfect example of a remaster</a>, focusing on updated visuals, quality of life improvements, and modern controls for new audiences.</p><p>But how do you remaster an unfinished game like Angel of Darkness that was panned for clunky controls, a convoluted storyline, and broken features? I was eager to find out, so when my review copy of Tomb Raider 4-6 Remastered landed in my inbox, I instantly went straight to AoD to see what had (or hadn’t) improved.</p><p>This review was conducted on an Xbox Series X with a review code supplied by Aspyr. The developers did not see the contents of this review before publication. </p><h3 class="article-body__section" id="section-visuals-and-character-models"><span>Visuals and character models</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEocqcqCUKdZQQPXrDhcY3" name="tomb-raider-aod-remastered-visuals" alt="Tomb Raider AoD Remastered" src="https://cdn.mos.cms.futurecdn.net/CEocqcqCUKdZQQPXrDhcY3.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/CEocqcqCUKdZQQPXrDhcY3.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The new visuals are higher quality and cleaner.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>First up, let’s talk visuals. The Tomb Raider 1-5 Remasters do a beautiful job at remastering how those old games look. Everything from lighting effects to character models, to map textures are updated to be more in line with what modern audiences expect, while staying true to the original aesthetics.</p><p>With AoD, that hasn't happened in its <em>entirety</em>. We’ll start with the new character models, which look fantastic. Lara’s new model is everything I could want in a modernized version of the character, with an updated polygon count that gives her a more natural appearance, and new clothes textures that provide a more realistic and high-detailed appearance. She now also blinks in cutscenes!</p><p>Other characters such as Kurtis, Eckhardt, Carvier, Bouchard, Janice, and more all look excellent as well. However, oddly, not all characters you interact with have been updated. Some of the less important characters haven’t been touched, including Marten Gunderson, the City guide, and a number of enemies including Boaz.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dfwVK4n6cyW2rqUVKCQ75X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals: Carvier<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/vkTSTiZ28Fmcdb7W7W835X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals: Carvier<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4wJKbtVeqzp4MGCyfQEe4X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals: Janice<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/UcfBuUY8b4i9R4JX5mQg4X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals: Janice<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kvEgekABrFzdNVSYxsVM4X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals: City guide (notice his character model isn't updated)<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cTjTNtTx65kM7nfGnGXs2X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals: City guide<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/e2wneyamtDwxmAUeEVqk4X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals: Lara's hand<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8BAKhSSf22iN2iLV9KXG4X.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals: Lara's hand<small role="credit">Windows Central</small></figcaption></figure></figure><p>Because of this, it’s jarring when a character like Eckhardt shares a scene with Gunderson, because the difference in detail and quality between them is so vast when only one of their models have been updated. Additionally, even the updated models aren't always perfect. For example, I found that the hair on the front of Lara’s head isn’t dynamic on them new model, meaning it doesn’t move when she does. Her ponytail still does move, however.</p><p>AoD’s updated map textures are also a bit of a mixed bag. On the one hand, they do stay (mostly) true to the original’s aesthetic, but that's because the new textures are incredibly subtle in their improvements. In a lot of cases, these new textures are either simply upscaled or have been redrawn without adding any additional detail or depth. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9p7y2yrUrdTHNf7HByeKMM" name="tomb-raider-aod-graphics-comparison-split" alt="Tomb Raider Angel of Darkness Remastered" src="https://cdn.mos.cms.futurecdn.net/9p7y2yrUrdTHNf7HByeKMM.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9p7y2yrUrdTHNf7HByeKMM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The same scene split between new and original visuals. The new visuals look sharp, but take away a lot of the grit from the original textures.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>In fact, I think some of the updated textures even removes detail in certain places. Many of AoD’s environments are gritty and grimy, but the new visuals seem to lack a lot of that grit and grime, resulting in very flat and dull looking environments. There was more than one occasion throughout my playthrough where I thought that the older, lower res textures looked better than the newer, higher-res textures because of that lack of detail.</p><p>I actually found myself switching back and forth between old and new visuals quite often, not because I wanted to see the difference, but because I couldn’t tell which graphics mode I was in a lot of the time. In some areas, the difference is barely noticeable, to the point where I don’t think it’d even be worth updating the textures in some places.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MwQZsnWzQ2vrKZ638ru3hQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7vUGbpkWo4cbu7m7pbiVhQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZiLP8UszCJF234sKKRiniQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gmSRujZQvFxksFVptP7LjQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CA5byfkZ36BMxviMgYA8fQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/t43FzFu4cxQzD8R79CbMhQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/tgPvtPcwCq9UHUiDYCVicQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Remastered visuals<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EozD8FayrcSWnG2UDGRmeQ.jpg" alt="Tomb Raider Angel of Darkness Remastered" /><figcaption>Original visuals<small role="credit">Windows Central</small></figcaption></figure></figure><p>I’m also disappointed that not much has been done to improve lighting or enhance environments with additional details that previously weren't there. The other classic Tomb Raider remasters are so good because they add detail in areas that were lacking them with things like additional rocks or foliage, but no such treatment has been given to AoD. </p><p>Overall, the updated visuals are good, but they could have been amazing. The updated character models are great, but the flat map textures, untouched lighting, lack of additional detail, and random characters not being updated makes the other classic Tomb Raider remasters stand out even more. Hopefully updates will improve these areas.</p><h3 class="article-body__section" id="section-combat-and-modern-controls"><span>Combat and modern controls</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="irL98GQ8A94DagJq9YBBCR" name="tomb-raider-aod-combat-3" alt="Tomb Raider AoD" src="https://cdn.mos.cms.futurecdn.net/irL98GQ8A94DagJq9YBBCR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/irL98GQ8A94DagJq9YBBCR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat in AoD is still a mixed bag that can be frustrating. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The AoD remaster finally brings a more tolerable control scheme to the game. AoD was originally panned for having terrible controls that didn’t lend themselves well to the overall level design. The remaster introduces the same “modern” control scheme that the other classic remasters have, meaning Lara now controls more like she does in Tomb Raider: Legend.</p><p>You can of course switch back to the classic “tank” control scheme if that’s something you prefer. I personally prefer the tank controls, if only because I find them to be more precise than the modern ones. The best way to describe the difference between each control scheme is that the modern controls provide responsive movement and a simplified control scheme, but at the cost of precision. The tank controls are much more precise but are harder to master.</p><p>(Note: If you are using modern controls, be aware that there are two "action" buttons for different things. Y for picking up items and pressing buttons, and RT for grabbing items and ledges. This took me a few minutes to figure out during my first run, because it's not explained in the game.)</p><p>I will say that regardless of the control scheme, Lara appears to move slightly faster in general. One of the big complaints people had with AoD originally was that Lara was slow. She moves off slow, runs slow, and stops slow. In the remaster, this has been sped up a bit, making her feel a little more responsive across the board.</p><p>I do think the new modern controls will give new audiences a fair shake at actually trying this game for the first time. More often than not, it was the old tank controls that turned players off, and that's no longer a barrier to entry here. That said, the modern controls will take a few minutes to get used to.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4zPhZUFi2sGL9QYvRxDaAR" name="tomb-raider-aod-combat-1" alt="Tomb Raider AoD" src="https://cdn.mos.cms.futurecdn.net/4zPhZUFi2sGL9QYvRxDaAR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4zPhZUFi2sGL9QYvRxDaAR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Boss battle health bars are a nice addition. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>One area that hasn't really improved regardless of control scheme is combat. Combat sucks in the original game, and unfortunately the remaster does little to improve this. Outside of Lara now being a little faster in general, she still locks on to enemies and strafes when firing in a frustrating manner that feels heavy and unnatural.</p><p>This is especially the case with Kurtis, who is now able to equip the Chirugai Blade that he's seen using in cutscenes. This is now a weapon the player can use, but the control scheme is frankly painful. When equipped, Kurtis can no longer jump or strafe. His movement is slowed, and the blade itself isn't even that powerful. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5XdGQfQUv5WRJeGFsxCoeQ" name="tomb-raider-aod-kurt-blade" alt="Tomb Raider Angel of Darkness Remastered" src="https://cdn.mos.cms.futurecdn.net/5XdGQfQUv5WRJeGFsxCoeQ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5XdGQfQUv5WRJeGFsxCoeQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Chirugai Blade is frustrating to use.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>What doesn't help is the goofy animation they've given Kurtis when he has the blade equipped and engaged in combat. He moves around like a grasshopper, and his responsiveness drops significantly. The only good thing about the Chirugai Blade is that it includes a button that gives you a temporary shield, not that I found I needed it.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rKVwwVy6uvLvShC665jHCR" name="tomb-raider-aod-combat-2" alt="Tomb Raider AoD" src="https://cdn.mos.cms.futurecdn.net/rKVwwVy6uvLvShC665jHCR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/rKVwwVy6uvLvShC665jHCR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lara's iconic dual pistols can now be used in game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p> On a more positive note, the remaster does is give Lara back her iconic dual pistols. Lara can be seen dual wielding pistols in many cutscenes, but the player was never actually able to equip them during the original game. That’s now fixed, as the player can now find and equip them throughout the game!</p><p>There are two types of dual-pistols that can be equipped by the player – dual Vector-R35’s and dual Scorpion X’s. They’ll be treated as dual weapons too, meaning they will deplete 9mm ammo twice as fast. Unfortunately, Lara herself isn’t able fire at two enemies simultaneously when dual wielding, unlike in prior classic games.</p><h2 class="article-body__section" id="section-story-continuity-and-restored-content"><span>Story continuity and restored content</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eQAeUeHasLEXAt9LXzhgaQ" name="tomb-raider-aod-lara-kurt-2" alt="Tomb Raider Angel of Darkness Remastered" src="https://cdn.mos.cms.futurecdn.net/eQAeUeHasLEXAt9LXzhgaQ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/eQAeUeHasLEXAt9LXzhgaQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Cutscenes look fantastic with the updated character models. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The AoD remaster attempts to fix some key issues with the unfinished state of the original game. Issues such as story continuity errors, confusing objectives, and cut mechanics and level areas have been addressed and even restored or completed.</p><p>As the original AoD launched in an unfinished state, there were many areas of the game that failed to properly inform the player of their next objective. The remaster aims to fix this by including cut dialog in key areas to give context to the player, and even fix continuity errors in some cases. </p><p>For example, an infamous continuity error in AoD is Lara’s outfit when moving from “The Strahov Fortress” into “The Bio-Research Facility.” In the original game, Lara inexplicably swaps her cargo pants for cargo shorts, even though the two levels are supposed to be a corridor apart from each other.</p><p>In the remaster, an attempt has been made to fix this continuity error by adding a line that gives context to the sudden outfit change. Now, Lara will say “Wear what’s comfortable, I always say” to imply she chose to swap out her pants for shorts during the loading screen because she was entering a warmer environment. She was probably keeping them in her backpack.</p><p>I found Lara now talks to herself a bit more than I remember her doing in the original game. She'll lend her thoughts on certain objectives and locations to nudge the player in the right direction. These seem to only occur when the level design isn't so clear. I also noticed that blood effects have been restored, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fip3HpVP2hpwpu3sMKMYZQ" name="tomb-raider-aod-blood" alt="Tomb Raider Angel of Darkness Remastered" src="https://cdn.mos.cms.futurecdn.net/fip3HpVP2hpwpu3sMKMYZQ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fip3HpVP2hpwpu3sMKMYZQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Blood effects have been restored! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>You’ll find small improvements like this all over the game, which I really like. I also love that Aspyr did its very best to restore some cut areas and mechanics in levels, the most notable of which is at the very start of the game. Lara will now suggest to the player that she can either climb a ladder or go through a doorway into a new area that was previously inaccessible.</p><p>This inaccessible area was originally cut for time, but Aspyr has finally finished it and it's now fully working and accessible in the game. It acts as an alternative training ground for the player to get used to the controls and plays nicely into the whole branching storyline aspect of the game.</p><p>Aspyr has also gone to lengths to restore a cut feature that allows Lara to buy and sell items during the Paris section of the game. Items you collect and money you find in this area now have a purpose, as you can now take them to the pawn brokers and sell them for additional cash, which you can spend on better weapons and health items. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="FMAViGiUaPwzs6a2xdsY4X" name="tomb-raider-aod-shop" alt="Tomb Raider Angel of Darkness Remastered" src="https://cdn.mos.cms.futurecdn.net/FMAViGiUaPwzs6a2xdsY4X.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/FMAViGiUaPwzs6a2xdsY4X.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Being able to buy health and equipment during the Paris levels is a nice addition. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>In a vacuum, this is a great addition. However, this is the only part of the game where this mechanic is now implemented. Once you leave Paris, there isn't another pawn broker to buy or sell items at. This means all the items and money you collect from then onwards have no purpose. </p><p>This is where restoring an unfinished game like this begins to rear its ugly head. Even when you bring to life one of its many cut mechanics, the mechanic ultimately suffers because the rest of the game never got to a point where it could be implemented. Unfortunately, AoD is missing large chunks, including a hub world which would have let the player return to an area where they could buy and sell items for cash. </p><p>Ultimately, I am happy to see some of this cut content restored. I remember being a kid and learning about the secret training area in the first level, and discovering bugs that would let you access it. It was exciting back then, and being able to access a finished version officially is a dream come true for little me. </p><h3 class="article-body__section" id="section-features-enhancements-and-bugs"><span>Features, enhancements, and bugs</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:569px;"><p class="vanilla-image-block" style="padding-top:56.24%;"><img id="pkesVP6zr6Eg7PASyWyFYF" name="ezgif-426e3702289f06" alt="Tomb Raider AoD" src="https://cdn.mos.cms.futurecdn.net/pkesVP6zr6Eg7PASyWyFYF.gif" mos="" align="middle" fullscreen="1" width="569" height="320" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/pkesVP6zr6Eg7PASyWyFYF.gif' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Bugs like this will crop up throughout the game. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If you were hoping that the remaster would fix all the bugs that AoD originally suffered from, you’re going to be disappointed. While I’m sure Aspyr has done its best to address bugs where it can, there are still plenty of bugs that I encountered throughout my playthrough. </p><p>For example, an iconic bug that I remember encountering all the time on PS2 is one where enemies will sometimes bounce into the sky after they're killed.. I found this to happen mostly on The Serpant Rouge, though I did spot it in a couple of other areas too. It happens randomly, so you might not encounter it at all.</p><p>I also ran into a bug that caused Lara to freeze in place twice. It happened on two different levels, seemingly randomly, and when it did happen the only fix was to load a previous save, because none of the buttons would free her. The game wasn’t frozen, just Lara was. </p><p>AI pathing continues to be a weak point here as well. More than once did an AI enemy either completely not see me, or get stuck in a corner and refuse to partake in the fight. This was an issue in the original game, and it's still an issue here with the remaster. </p><p>I also found that the ambient music that plays throughout levels would sometimes just stop, most commonly when loading into a new area. The only fix seemed to be to reload the save or push through until a new loading zone activates the music again.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YgSa89fBvoJ6HFFxxXmKn8" name="tomb-raider-aod-lara-sunglasses" alt="Tomb Raider AoD" src="https://cdn.mos.cms.futurecdn.net/YgSa89fBvoJ6HFFxxXmKn8.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/YgSa89fBvoJ6HFFxxXmKn8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lara can now equip her iconic sunglasses.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Some areas appear to be missing textures, even in remastered visuals. The cutscene where Lara and Bouchard are talking in a car has no visuals out the window. Or maybe the windows are supposed to be blacked out.</p><p>Just like all the other classic Tomb Raider remasters, there are a few new features added to AoD that enhance the replayability of the game. For example, you can now change Lara's outfit on the fly once you've unlocked them, and you can even enable her iconic sunglasses that she'll keep throughout the game. You can also enable boss battle health bars now, which are truly helpful.</p><p>There's also the theater mode, which lets you fly a camera around the level and take photos of Lara in different poses. Unfortunately, this version of the theater mode is unlike the version in Tomb Raider IV and V. In those games, you can set up keyframes and create cinematic video shots. That's missing for the AoD version for some reason.</p><h2 class="article-body__section" id="section-final-thoughts"><span>Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GujsRnticrHc6s87Y4s3bQ" name="tomb-raider-aod-lara-kurt" alt="Tomb Raider Angel of Darkness Remastered" src="https://cdn.mos.cms.futurecdn.net/GujsRnticrHc6s87Y4s3bQ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GujsRnticrHc6s87Y4s3bQ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This scene is still tense all these years later.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Tomb Raider AoD Remastered is the best attempt I’ve seen yet at fixing this game. However, it’s not perfect. Updated map and object textures are good, but there's room for improvement here. There are also still bugs that I'd like to see fixed with future updates. Overall, the game does an excellent job at restoring cut content where possible, and fixes issues like player movement and story continuity which really do enhance the quality of this classic Tomb Raider game.</p><p>Unfortunately, the remaster can't help the fact that this game is chronically unfinished. Aspyr has done its best to fix the game up for a modern audience, but there's only so much you can do when half the game is outright missing. I love Tomb Raider: Angel of Darkness, and I appreciate this remaster too. But sometimes you have to call a spade a spade, and that's not the remasters fault.</p><p>The remaster does lower the barrrier for entry for modern audiences, especially PC players. The original AoD on PC is terrible. It's difficult to set up, and doesn't even work a lot of the time. This remaster solves those problems and makes jumping into the game as simple as launching it and starting a new save. </p><p>If you're interested in the development hell that Angel of Darkness endured back in 2003, be sure to check out <a href="https://www.youtube.com/watch?v=gHdMlKjUdko">Steve of Warr's excellent retrospective</a>. He breaks down the good and the bad of the original AoD in great detail.</p>
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                                                            <title><![CDATA[ Avowed review: Not quite Obsidian's take on Skyrim, but it still captures the same magic ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/avowed-review</link>
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                            <![CDATA[ Avowed is the latest fantasy RPG from Obsidian Entertainment, and it's a gorgeous adventure through Eora that makes exploration, combat, and more just plain fun. ]]>
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                                                                        <pubDate>Thu, 13 Feb 2025 14:00:20 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:54:14 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zacharylboddy@outlook.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/4Q6SxRRcMH2Wk7Eh7RweQ8.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;
&lt;p&gt;&lt;br&gt;&lt;/p&gt;
&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique editorial content on a variety of topics that can only be found on Windows Central. You can find Zachary on Twitter &lt;a href=&quot;https://twitter.com/BoddyZachary&quot;&gt;@BoddyZachary&lt;/a&gt;.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Even on Performance mode, this game is beautiful.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Avowed running on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Avowed running on Xbox Series X.]]></media:title>
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                                <p>Obsidian Entertainment is one of my most adored developers under the Xbox Game Studios banner, so it's no wonder my excitement was sky-high for <a href="https://www.windowscentral.com/tag/avowed">Avowed</a>.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-avowed-review-what-is-it"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-avowed-review-performance-and-presentation"><strong>Performance & presentation</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-avowed-review-gameplay-experience"><strong>Gameplay experience</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-avowed-review-story-world-and-characters"><strong>Story, world, & characters</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-avowed-review-accessibility-and-approachability"><strong>Accessibility & approachability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-avowed-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>My excitement wasn't met with disappointment, either. Returning to the world of Eora from an all-new perspective has provided dozens of hours of joy, and my path through The Living Lands has been paved with endless exploration, colorful combat, delightful discussions, and tantalizing tales. Avowed is just <em>fun</em>, and it's one of the most memorable first-party Xbox games I've played in the last year, alongside <a href="https://www.windowscentral.com/tag/indiana-jones-and-the-great-circle">Indiana Jones and the Great Circle</a>.</p><p>You can absolutely find the limits of Avowed's scope compared to the biggest and most ambitious RPGs (role-playing games), and even with a few additional months of development there are still some performance concerns and minor bugs. Despite that, though, Avowed has wholeheartedly captured my full attention on every front, from the world's presentation to the simple-yet-diverse combat. As Obsidian will tell you, this <em>isn't</em> the studio's take on <a href="https://www.windowscentral.com/tag/skyrim">The Elder Scrolls V: Skyrim</a>, but Avowed <em>does</em> capture that same magic that makes the possibilities around every corner exciting.</p><p>This review was made possible thanks to a review sample provided by Xbox Game Studios. Obsidian Entertainment and Xbox Game Studios had no input nor saw the contents of this review prior to publication.</p><h2 class="article-body__section" id="section-avowed-review-what-is-it"><span>Avowed review: What is it?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/AYvTNAaXMUA" allowfullscreen></iframe></div></div><ul><li><strong>Avowed is a first/third-person fantasy RPG from Xbox Game Studios.</strong></li><li><strong>It's set in Eora, the fictional universe from the Pillars of Eternity games.</strong></li></ul><p>Avowed is a brand-new franchise set in the existing <a href="https://www.windowscentral.com/tag/pillars-eternity">Pillars of Eternity</a> universe, taking place after the events of Pillars of Eternity II: Deadfire. The game brings players to The Living Lands for the first time, and is designed to welcome brand-new players and existing fans of the acclaimed CRPG (computer role-playing game) series that came before. The world of Eora is seen in a new light, including its pantheon of fickle gods, its abundance of unique cultures and peoples, and the never-ending importance and influence of the soul.</p><div  class="fancy-box"><div class="fancy_box-title">Avowed</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" target="_blank">$69.99 at Best Buy (Xbox & PC)</a> | <a data-analytics-id="inline-link" href="https://www.amazon.com/Avowed-Standard-PRE-PURCHASE-Windows-Digital/dp/B0DQVR6KB4?th=1" target="_blank">Amazon (Xbox & PC)</a> | <a data-analytics-id="inline-link" href="https://www.cdkeys.com/avowed-standard-edition-pc-steam" target="_blank">CDKeys (PC, Steam)</a><strong><br>• Release date:</strong> Feb. 18, 2025 (Feb. 13 for Premium Edition)<strong><br>• Developer:</strong> Obsidian Entertainment<strong><br>• Publisher:</strong> Xbox Game Studios<strong><br>• Genre:</strong> Third/First-Person RPG<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> ~77.4GB<strong><br>• Playtime:</strong> 50+ hours<strong><br>• Platforms:</strong> Xbox Series X|S, Windows PC<strong><br>• Xbox Game Pass:</strong> Ultimate, PC, Cloud<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Developed by <a href="https://www.windowscentral.com/tag/obsidian-entertainment">Obsidian Entertainment</a> (<a href="https://www.windowscentral.com/tag/grounded">Grounded</a>, <a href="https://www.windowscentral.com/tag/pentiment">Pentiment</a>, <a href="https://www.windowscentral.com/tag/outer-worlds">The Outer Worlds</a>, and more) and published by <a href="https://www.windowscentral.com/tag/xbox-game-studios">Xbox Game Studios</a>, Avowed is a focused, semi-open-world fantasy RPG that can be played in both third and first-person perspectives. It's also a class-less role-playing game, meaning players can mix and match weapons, abilities, and skills however they choose.</p><p>Story-wise, Avowed follows the exploits of the Aedyran Envoy, an official emissary of their emperor tasked with traveling to The Living Lands to investigate the Dreamscourge. This mysterious plague is afflicting the land, plants, animals, and now even people of The Living Lands, rotting their souls and turning them into mindless creatures of violence. As the envoy, it's your job to discover the source of the Dreamscourge alongside the companions you meet on the way — and possibly discover your roots as a mysterious godlike, as well.</p><p>Avowed releases on Feb. 18, 2025, for <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s">S</a>, Windows PC, and <a href="https://windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> through Ultimate, PC, and <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming">Xbox Cloud Gaming</a> tiers. Premium Edition and Premium Upgrade owners can play up to five days early on Feb. 13, 2025. You can <a href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" target="_blank">buy Avowed now <strong>from $69.99 at Best Buy</strong></a>.</p><div class="product"><a data-dimension112="b2e92e16-cabc-44d5-8292-55e7abd54192" data-action="Deal Block" data-label="Avowed $69.99 at Best Buy (Xbox &amp; PC)" data-dimension48="Avowed $69.99 at Best Buy (Xbox &amp; PC)" href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="jorDpVZPNhZwzUwVdigjGT" name="avowed-image-product-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/jorDpVZPNhZwzUwVdigjGT.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Avowed<br>Standard Edition: </strong><a href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" target="_blank" data-dimension112="b2e92e16-cabc-44d5-8292-55e7abd54192" data-action="Deal Block" data-label="Avowed $69.99 at Best Buy (Xbox &amp; PC)" data-dimension48="Avowed $69.99 at Best Buy (Xbox &amp; PC)" data-dimension25=""><strong>$69.99 at Best Buy (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.amazon.com/Avowed-Standard-PRE-PURCHASE-Windows-Digital/dp/B0DQVR6KB4?th=1" target="_blank"><strong>Amazon (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/avowed-standard-edition-pc-steam" target="_blank"><strong>CDKeys (PC, Steam)</strong></a><strong><br>Premium Edition: </strong><a href="https://www.bestbuy.com/site/avowed-premium-edition-xbox-series-x-xbox-series-s-windows-digital/6607895.p?skuId=6607895" target="_blank"><strong>$89.99 at Best Buy (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.amazon.com/Avowed-Standard-PRE-PURCHASE-Windows-Digital/dp/B0DQVQMZHL?th=1" target="_blank"><strong>Amazon (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/avowed-premium-edition-pc-steam" target="_blank"><strong>CDKeys (PC, Steam)</strong></a><strong><br>Steelbook Edition: </strong><a href="https://www.bestbuy.com/site/avowed-code-in-box-steelbook-premium-edition-xbox-series-x-xbox-series-s-windows/6608146.p?skuId=6608146" target="_blank"><strong>$94.99 at Best Buy (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.amazon.com/Avowed-Standard-PRE-PURCHASE-Windows-Digital/dp/B0DMXDP6LC?th=1" target="_blank"><strong>Amazon (Xbox & PC)</strong></a><strong><br>Premium Upgrade: </strong><a href="https://www.bestbuy.com/site/avowed-premium-upgrade-edition-xbox-series-x-xbox-series-s-windows-digital/6607889.p?skuId=6607889" target="_blank"><strong>$24.99 at Best Buy (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.amazon.com/Avowed-Premium-Upgrade-PRE-PURCHASE-Windows/dp/B0DQVR6JJN" target="_blank"><strong>Amazon (Xbox & PC)</strong></a><strong></strong></p><p>The latest RPG from Obsidian Entertainment takes us back to Eora, and it's a truly epic adventure. Purchase or play the Standard Edition through Xbox Game Pass, get the Premium Edition (or upgrade) for up to five days early access and other perks, or pick up the Steelbook Edition for all the above and an exclusive steelbook.</p><p><strong>👉See at:</strong> <a href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" target="_blank">BestBuy.com</a> <em>or</em> <a href="https://www.amazon.com/Avowed-Standard-PRE-PURCHASE-Windows-Digital/dp/B0DQVR6KB4?th=1" target="_blank">Amazon.com</a> <em>or</em> <a href="https://www.cdkeys.com/avowed-standard-edition-pc-steam" target="_blank">CDKeys.com</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-avowed-review-performance-and-presentation"><span>Avowed review: Performance and presentation</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KC3YZSTfopKipBqi5y7nzL" name="avowed-wc-image-review-10" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/KC3YZSTfopKipBqi5y7nzL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/KC3YZSTfopKipBqi5y7nzL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A goddess fell in love with one of Eora's moons, and in her desperation pulled it to earth. One of those pieces rested in this lake. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Avowed adapts a stylized art design with vibrant, saturated environments.</strong></li><li><strong>The game looks amazing, with truly stunning world design.</strong></li><li><strong>Performance is also solid, but there are framerate drops and other concerns.</strong></li></ul><p>Avowed doesn't mirror the darker mood of its initial reveal trailer, nor does it pursue the photorealistic visuals of many AAA RPGs and action-adventure games. Instead, Obsidian Entertainment brought The Living Lands to life by filling this world with <em>life</em>. There are four main areas in Avowed, separated by story progression and loading times, and each one is immediately and wholly visually distinct.</p><p>Dawnshore combines beautiful, golden beaches and lush plains with rocky crags and perilous mountains. Emerald Stair is saturated with lush foliage, dense trees, and a vast array of colorful fungi. Scattersharp is characterized by its ancient seabed, iron-rich desert, and sweeping cliffs. Galawain's Tusks isolates itself with a violent volcano and burning lava flows. Each region is spotted with signs of civilization both old and new, with settlements and ancient ruins alike drawing you in. I haven't even mentioned the plethora of entirely unique features each region boasts.</p><p>Obsidian did an incredible job designing a vibrant, vertical world; textures and colors are wonderful, and each environment looks natural and realistic without sacrificing the interactions and destructibility that ties into the gameplay. The Living Lands' people reflect their home, with a myriad of clothing and architecture styles that differentiate each place you visit, while the creatures and enemies you'll discover also possess distinct personalities. Avowed's art design and style both are top-notch, and help the game stand out amid a horde of other fantasy RPGs.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tkhMGNjYonwt2Eq7JwwiyL" name="avowed-wc-image-review-17" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/tkhMGNjYonwt2Eq7JwwiyL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/tkhMGNjYonwt2Eq7JwwiyL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The music, combat sound effects, environmental and ambient noises — they're all very well done. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Audio design is excellent, too, with crisp ambient audio, immensely satisfying sound effects, clean and emotional voice acting, and a beautiful soundtrack that — while not the most memorable — still embodies The Living Lands. From both visual and acoustic standpoints, Obsidian Entertainment did a standout job.</p><p>It's in animations where you begin to see Avowed's more limited scope. Movements, facial animations during dialogue, and character actions are all <em>fine</em> but are frequently subject to bizarrely low framerates, latency, or minor visual glitches. From mice that seem to move at about five frames per second to characters speaking in ultra-slow motion, Avowed's animations lack the polish of their environments and visual presentation.</p><p>I can also say the same about performance. Avowed boasts 30 and 40 FPS gameplay modes on Xbox Series X and Series S, and an additional 60 FPS mode on Xbox Series X, and largely plays great. Framerates are smooth, visuals are sharp and consistent, and even large fights with plenty of flashy particle effects, explosions, and spells don't drag the game down to its knees. Some areas, though, are plagued with sporadic framerate drops, especially in the latter half of the game and even on the most performant 60 FPS mode.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9Hq8SQSu2sCdfvwekTxD6M" name="avowed-wc-image-review-12" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/9Hq8SQSu2sCdfvwekTxD6M.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9Hq8SQSu2sCdfvwekTxD6M.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Avowed's performance especially struggled in the latter two areas, but I elected not to show you those locations to avoid spoilers. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Avowed can also struggle on lower-end hardware like the <a href="https://www.windowscentral.com/gaming-best-gaming-handhelds">best gaming handhelds</a>, and the Windows Central team has struggled to get the game to work at all on the <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a>. If you believe Avowed's visuals suggest it'll run perfectly on your low-end or non-gaming laptop, be sure to double-check <a href="https://www.windowscentral.com/gaming/xbox/avowed-quietly-put-out-the-pc-requirements-and-file-size-and-im-pleasantly-surprised">Avowed's PC requirements</a> first.</p><p><a href="https://www.windowscentral.com/gaming/xbox/obsidian-entertainments-xbox-rpg-avowed-is-delayed-to-2025-heres-the-new-release-date">Obsidian's decision to delay Avowed</a> likely had a major impact on the game's performance and stability, but there's clearly still some work to be done. I've encountered a variety of mild visual glitches, but there have been a handful of more concerning bugs and issues.</p><p>My colleague, Rebecca Spear, fell through the world after a door to an inaccessible building failed to render, and I have <em>two</em> quests that I simply cannot complete — one because the enemies I defeated never dropped any of the loot I needed to complete the bounty, and the other because two of the three people I needed to speak to refused to (possibly because I had spoken to them before starting the related quest).</p><p>Overall, though, Avowed is more than playable and plays decently smooth. It's also worth mentioning that Obsidian Entertainment shared the details of Avowed's day one patch with us, which we never saw during our review period; that patch is <em>chunky</em>, with dozens of fixes that mean you may never see most of the bugs the Windows Central team encountered. I'll update this section again if it seems Avowed is considerably more stable and polished after its official launch.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-avowed-review-gameplay-experience"><span>Avowed review: Gameplay experience</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NxhntapnVXmrpwSYCyfJzL" name="avowed-wc-image-review-08" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/NxhntapnVXmrpwSYCyfJzL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NxhntapnVXmrpwSYCyfJzL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are usually multiple ways to approach quests, and you often have to discover those options for yourself. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Avowed's gameplay centers around exploration and combat elements.</strong></li><li><strong>Combat is class-less and diverse, allowing you to build two loadouts.</strong></li><li><strong>Exploration also feels great, with fun traversal and plenty of secrets.</strong></li></ul><p>At first glance, it seems like Avowed plays like a smoother, more fluid Skyrim, but Obsidian's fantasy RPG has enough of its own character to stand out. This isn't an action RPG with high-speed, ultra-responsive combat. Instead, it builds an eclectic suite of abilities and weapons atop a consistent, tactile movement system. You can crouch, jump, dodge, clamber, and parkour your way across The Living Lands, wielding different gear in each hand and utilizing an array of unique spells and abilities.</p><p>Being able to independently choose what you use in each hand and then instantly change between two loadouts offers a lot of variety. You can rock a grimoire with four different spells and a spear, then instantly switch to a pair of powerful pistols, the whole time free to access all your standalone abilities, mastered spells, throwables, consumables, and companion abilities from the radial menu. What you choose to use will change your ability to block and parry, how efficiently and quickly you're able to attack or dodge, your range and impact, and more.</p><p>A class-less system means you're free to mix and match fighter, ranger, and wizard abilities however you want, and it's easy to respec all your abilities and even attribute points at any time. I redid my setup twice as I found new gear that I desperately wanted to use, including abandoning magic in favor of a powerful bow that deals arcing lightning damage with its arrows. There are a ton of different ways to approach combat, and combat itself is hectic and satisfying. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5W3KAReHM2EAneRen2cpwL" name="avowed-wc-image-review-07" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/5W3KAReHM2EAneRen2cpwL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5W3KAReHM2EAneRen2cpwL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I stopped disaster before it threatened, so the carnage on this night wasn't nearly as bad as it could've been. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I had a lot of fun annihilating foes with a massive, perpetually bleeding greatsword, or firing an array of spells while swinging my sword, or shifting into a parallel dimension to unleash a devastating surprise attack on an unsuspecting foe, or... You get it. Combat in Avowed feels good, and being able to take advantage of the environment, like electrocuting puddles, setting fire to oil spills, and freezing your foes before shattering them, makes each battle feel more dynamic.</p><p>Combat is slower-paced, but I don't mind that. What I do mind is how slow character progression can feel at times. You level up slowly, and each ability and attribute point you earn won't always have a noticeable impact on your character. I either wish jumps per level were a little greater or you gained levels a little faster, just to make those milestones more memorable. Unique gear will make the largest difference on your playstyles, but the stat boosts and effects from a lot of that gear also feels surprisingly minimal, and only weapons allow any form of customization for the enchantments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="53cf7J7ySrC6UT9X4psLtL" name="avowed-wc-image-review-15" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/53cf7J7ySrC6UT9X4psLtL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/53cf7J7ySrC6UT9X4psLtL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I leapt from a lighthouse on a cliff into the ocean. Kai thought it was funny. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>At least exploring for that unique gear and the materials to upgrade your equipment feels worthwhile. The world of Avowed is so consistently interesting, and the verticality and diversity of the environments means you'll never know where you'll find the next secrets. Ruins and cities are obvious locations, but there are plenty of underwater caches, buried caves only accessible via tiny openings hidden in crevices, clifftop camps at the end of arduous climbs, and much more that may provide the inspiration you need to change your build.</p><p>I loved exploring The Living Lands in search of hidden boss fights, undiscovered secrets, and unsolved puzzles. Much of what you'll find will be crafting materials and puzzles tend to be simple, but Avowed still somehow captures the magic that makes exploring in legendary titles like Skyrim so endlessly fun. Unique interactions, concealed quests, and interesting looks into the world of Eora and the history of The Living Lands all make exploring worthwhile, especially when you can rarely predict where the next secret will be.</p><p></p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2A866cXdDX8tn8qK4R9J2M.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>I used this bleeding sword and a flaming sword + grimoire for a long time.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eKiBi5gVTTgoJdiaqDGu2M.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>If you want to know where I found that sword, there's this sneaky little quest here.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/b2Ru3QSrcdghxFGkJh7p3M.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>I may have murdered my way to the queen the first time, but I used my time powers to reload.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MwMbeiYor5RwfNhkcT7Q5M.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>Avowed does have its share of fun little glitches, but there are some more serious bugs, too.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pbBazi8XpHcmMbpGdUi4zL.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>This game has a beautiful sense of style.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/DMdu7gjaYZmuyxuFFXx5xL.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>It also does darkness quite well.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Burn, freeze, shock, poison, bleed, paralyze, and stun your enemies. Unmask The Living Lands' treasure trove. Refine your character's combat, traversal, and conversation abilities. Assist the people you meet along the way. There's a lot to do, and you can spend a <em>lot</em> of time doing it. Avowed is a bit bigger than we were led to believe.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-avowed-review-story-world-and-characters"><span>Avowed review: Story, world, and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XmdDs85qoPtRPeUfctMLzL" name="avowed-wc-image-review-13" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/XmdDs85qoPtRPeUfctMLzL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XmdDs85qoPtRPeUfctMLzL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Your first introduction to The Living Lands is Paradis, but each area is more interesting than the last. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Avowed's story is interesting and well-written, tying into existing lore.</strong></li><li><strong>Characters are also multi-dimensional with fantastic voice acting.</strong></li><li><strong>Decisions have noticeable and long-lasting impacts in quests.</strong></li></ul><p>Avowed's story can be summarized as such: The Aedyr Empire has a vested interest in The Living Lands, a lawless frontier for misfits and outcasts, and has sent its armies to establish law and order. However, a dreadful plague that directly attacks the soul itself is changing the landscape, choking farms and transforming people and animals. You are an envoy of Aedyr, sent to investigate and stop the Dreamscourge from destroying The Living Lands.</p><p>This story is interesting, combining themes of political disagreements, social and economic strife, nationalism, the pursuit and fear of science, the power of religious fanaticism, and more. You'll travel all over The Living Lands along your journey, learning more about yourself and the people who call this land home. More than that, you'll learn that you were fated to adventure to this place, as your very presence in The Living Lands changes its destiny. To that end, the decisions you make during the story have very real, very lasting impacts.</p><p>Obsidian Entertainment did an excellent job letting you, the player, roleplay as the envoy you want to be. The character creator isn't the most in-depth in an RPG, but you're given plenty of control over your appearance, starting stats, and even your backstory (which frequently impacts your choices during conversations). The actions you take and decisions you make during quests matter, and even the order in which you complete quests (and the side quests you choose to do at all) can provide new paths or obstacles later down the road.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="559Di3Ys63Dayknf8pY4yL" name="avowed-wc-image-review-16" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/559Di3Ys63Dayknf8pY4yL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/559Di3Ys63Dayknf8pY4yL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Exploring the ruins of an ancient civilization and discovering how you're connected is a fascinating adventure. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Save one woman near the beginning of the game? It may save you from a fight with smugglers later on. Help a business owner protect her livelihood? You may turn a sworn enemy into an unlikely ally. The main story is interesting, with many twists and turns, great writing, and engaging stakes, but the side quests also matter a lot. I do think Avowed's side quests tend to be on the short side, but I'm still very happy that I've chosen to hunt down as many of them as I can during my playthrough.</p><p>The characters in Avowed are also well-written and well-acted, especially the companions. Unique, multi-dimensional personalities that are affected by your decisions and actions make these companions more than just friendly NPCs in battle, and it's another opportunity to roleplay. Sorry, no romance, though (I wish there was). The people you'll meet in The Living Lands also tend to be interesting, even those with whom you have limited interaction. Engaging with this world never stops being fun.</p><p>I just wish you had more impact on the world outside of quests. Destroying property, stealing everything in sight, or trying to attack random NPCs has no effect apart from the occasional comment; your decisions during quests make a difference, but outside of those guided missions, your touch on the world is limited to killing enemies and looting treasure. Dialogue shouldn't be the only place where the player can influence the world, but it does serve as another reminder that Obsidian never intended for Avowed to be the biggest, most ambitious RPG.</p><p>Despite the smaller focus, though, Avowed benefits greatly from being a part of a larger universe. The lore and history of Eora are unfathomably deep, and your exploits in The Living Lands build off the incredible worldbuilding Obsidian Entertainment is known for.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-avowed-review-accessibility-and-approachability"><span>Avowed review: Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wSabLVk3YBAx5HePg425uL" name="avowed-wc-image-review-14" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/wSabLVk3YBAx5HePg425uL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wSabLVk3YBAx5HePg425uL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You have lots of options for how the game runs, to make recklessly leaping off high places as comfortable as possible for you. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><ul><li><strong>Avowed provides plenty of options for customizing the HUD and controls.</strong></li><li><strong>It's also designed to be an approachable game with clear interfaces.</strong></li><li><strong>Localization is a little limited, with some languages not available at launch.</strong></li></ul><p>Xbox Game Studios invests heavily in its <a href="https://www.windowscentral.com/tag/accessibility">accessibility</a> efforts, so I wasn't too concerned about Avowed. From a foundational perspective, this is an approachable game with an intelligent control scheme, clear and easy-to-read interface, frequent and in-depth tutorials, and a ton of additional details that help you navigate the world and its gameplay systems.</p><p>Through the settings, you can also heavily customize those controls and the interface, with options for per-control remapping and control toggles, a ton of ways to tweak the camera and how it reacts to gameplay and combat, customizations for the interface and what elements appear and when. There are also options to finetune your combat experience with aim, dodge, and block assists, granular audio sliders, and a surprising number of options for subtitles and dialogue.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CHXuhq6TCtxnDQvRPJ5puL.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>Avowed takes its most relevant settings from each section and lets you access them all through the "Accessibility" menu, which I always enjoy.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZsdXwh3mFBVwXVg2LKNC2M.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>This includes basic options for customizing the UI and camera, but you do have a lot more control over the HUD than this.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5WkmerHKRLZDe6iWK98HxL.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>Of course, you can customize your subtitles.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/AoJAemYHJQqwxPQhHWPcwL.jpg" alt="Screenshot of Avowed running on Xbox Series X." /><figcaption>Finally, you're given a variety of gameplay-related options.<small role="credit">Windows Central</small></figcaption></figure></figure><p>There's a field-of-view (FOV) slider and gamma settings, but Avowed doesn't feature any color-blind modes. Avowed generally does an excellent job combining audio and visual cues for combat and exploration, though, which should strike a good balance accommodating those with aural or ocular impairments.</p><p>One area where Avowed is on the weak side is with <a href="https://www.windowscentral.com/dear-xbox-if-you-want-reach-2-billion-gamers-you-need-fix-your-localization">localization, which has long been a weak point for Xbox</a>. All voice over will be available in English only, with subtitles localization available in English, Simplified Chinese, German, Italian, Polish, Brazilian Portuguese, Spanish (Spain), Spanish (Mexico), and Russian. French will be available at launch but will be an imperfect translation that will be polished in a post-launch update, while Korean and Japanese support will be missing at launch but will be added in a one-month update after Avowed releases.</p><p>I wish Avowed had voice over localization in more languages, and it's still missing subtitles for languages like Arabic, Swedish, Dutch, and many more. Xbox really needs to step up its localization game across the board.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-avowed-review-final-thoughts"><span>Avowed review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZsJw3LYwVkaUQM4DaEcz4M" name="avowed-wc-image-review-09" alt="Screenshot of Avowed running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/ZsJw3LYwVkaUQM4DaEcz4M.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZsJw3LYwVkaUQM4DaEcz4M.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I had enough fun in Avowed that I'm already thinking of my second run (I'm going to be a meathead). </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-4">You should play this if ...</h2><p>✅<strong>You're looking for an accessible fantasy RPG with first-class worldbuilding</strong></p><p>Obsidian Entertainment is legendary for its worldbuilding, and Avowed is the latest positive mark on its resumé. Avowed is an accessible, approachable, and ridiculously fun fantasy RPG that provides plenty of opportunities to embrace the character you create and make your impact on the world.</p><p>✅<strong>You're a Pillars of Eternity fan looking to jump back into Eora</strong></p><p>Eora is bustling with history and magic, and The Living Lands is the most beautifully chaotic continent of them all. You don't need to have played Pillars of Eternity to fully appreciate Avowed, but those who have will love all the references and nods to existing lore, especially the ones that relate to the decisions they made in the Pillars of Eternity games.</p><h2 id="you-should-not-play-this-if-4">You should not play this if ...</h2><p>❌<strong>You want to play a massive RPG that'll take 100+ hours to complete </strong></p><p>If you're the kind of player that loves to immerse themselves in a single world for dozens or even hundreds of hours, and want an RPG that stacks countless systems on top of each other to keep those hours interesting, Avowed isn't quite that. It's larger than we expected, but this is still a more focused, modest RPG versus games like <a href="https://www.windowscentral.com/gaming/baldurs-gate-3-review-why-this-is-a-game-that-will-stay-with-you-forever">Baldur's Gate 3</a> or <a href="https://www.windowscentral.com/gaming/dragons-dogma-2-review">Dragon's Dogma 2</a>.</p><p>Avowed isn’t Obsidian’s take on Skyrim, but it does still possess that same hard-to-quantify magic that causes a random boulder in the distance to capture your attention, holding you steadfast until you give into the random urge to wander off the path you’ve chosen to go and investigate it up close. Avowed rewards your efforts to explore, revealing that the obscure rock that only seemed a little odd is a desolate cave filled with corpses and the spiders the created them, or a secret hideaway built by two mysterious lovers who left small treasures of their relationship behind, or decrepit ruins of an ancient civilization so far gone that most don’t even know their name.</p><p>We were told that Avowed would be around 15-20 hours for the main story and be similar in scope to The Outer Worlds, which does feel accurate on that metric alone. I spent over 50 hours in The Living Lands, though, and I'm still not entirely confident I saw everything. That comes down to one thing: Avowed makes exploration far more fun than The Outer Worlds did, and its world feels far more complete. A varied combat system, gorgeous visuals, and an interesting story all help make Avowed one of the most fun RPGs I've played in a long while.</p><p>Obsidian Entertainment still has a fair number of bugs to iron out, though, and performance isn't always the best. On top of that, you <em>can</em> see where Avowed's scope is more limited compared to the biggest AAA RPGs, and Avowed doesn't exactly cost <em>less</em> than those games. Still, this is an early contender for my game of the year. <a href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" target="_blank">Avowed is now available <strong>from $69.99 at Best Buy</strong></a> for Xbox and PC.</p>        <div class="featured_product_block featured_block_horizontal" data-id="5e2b39ea-ee5f-4cce-aada-09eb2a08f1ec">            <a href="https://www.bestbuy.com/site/avowed-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6607892.p?skuId=6607892" data-model-name="Avowed" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/jorDpVZPNhZwzUwVdigjGT.jpg" alt="Cover art for Avowed."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Avowed</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>The newest franchise from Obsidian Entertainment returns us to the world of another, this time from an all-new perspective. Avowed is a gorgeous fantasy RPG that makes both combat and exploration endlessly fun, and its main story is actually interesting enough to keep you hooked. There are still some cracks to fill and Avowed isn't setting any new standards for RPGs, but it's a great game nonetheless.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Sniper Elite Resistance Xbox and PC review: Rebellion's stealthy shooter is like comfort food for fans of the Nazi-blasting genre of gaming ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/sniper-elite-resistance-xbox-pc-review</link>
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                            <![CDATA[ Our review of the latest entry in Rebellion's long line of Nazi-sniping stealthy third-person-shooters, Sniper Elite: Resistance. ]]>
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                                                                        <pubDate>Mon, 27 Jan 2025 14:49:49 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 14:59:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                                                                                                                                        <media:description><![CDATA[A German officer in Sniper Elite: Resistance, is unknowingly the target of Harry Hawker.]]></media:description>                                                            <media:text><![CDATA[Sniper Elite: Resistance gameplay screenshots.]]></media:text>
                                <media:title type="plain"><![CDATA[Sniper Elite: Resistance gameplay screenshots.]]></media:title>
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                                <p>There is no denying that World War 2 has been a gold mine for game developers. Countless stories can be told from the era, and pretty much all of them—while a little depressing—offer paths for catharsis or some sort of story about overcoming adversity. Nazis are truly the best video game villain at the end of the day because everybody agrees that Nazis are the bad guys. There really isn't much gray morality to contend with when it comes to World War 2 stories. The bad guys were unequivocally bad, and you can be good simply by smashing them. Brutally.</p><p><a href="https://www.windowscentral.com/tag/rebellion" target="_blank">Rebellion</a> has stretched that truth into a whole portfolio of games, with a particular focus on one franchise, where you earn bonus points for blasting off some Nazi nuts. We're talking about Sniper Elite, the Nazi-sniping series, where you can even take down Hitler with a nut shot if you're feeling particularly ornery. Their latest entry, Sniper Elite: Resistance, takes us to the front of French Resistance efforts to bring down the German occupation of France and stop the Nazis from developing a terrifying new wonder weapon.</p><div class="product"><a data-dimension112="e2964139-a982-4eb7-bfcd-7cc12da5f9ed" data-action="Deal Block" data-label="Sniper Elite: Resistance (Xbox, PC) | $59.99 (Xbox)" data-dimension48="Sniper Elite: Resistance (Xbox, PC) | $59.99 (Xbox)" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:764px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="H7eZ4ZuR5axZxsbFodcQCY" name="Sniper Elite Resistance Reco" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/H7eZ4ZuR5axZxsbFodcQCY.jpg" mos="" align="middle" fullscreen="" width="764" height="764" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Sniper Elite: Resistance (Xbox, PC) | </strong><a href="https://www.xbox.com/en-US/games/store/sniper-elite-resistance/9P962Z5PS4M1/0017" target="_blank" rel="sponsored" data-dimension112="e2964139-a982-4eb7-bfcd-7cc12da5f9ed" data-action="Deal Block" data-label="Sniper Elite: Resistance (Xbox, PC) | $59.99 (Xbox)" data-dimension48="Sniper Elite: Resistance (Xbox, PC) | $59.99 (Xbox)" data-dimension25=""><strong>$59.99 (Xbox)</strong></a></p><p>Gear up as Harry Hawker and help the French Resistance in their fight against the Nazi occupation during World War 2.<br><br><strong>See at: </strong><a href="https://www.cdkeys.com/sniper-elite-resistance-xbox-one-xbox-series-x-s-pc-us" target="_blank" rel="sponsored"><strong>CDKEYS (Xbox, PC)</strong></a></p></div><h2 class="article-body__section" id="section-sniper-elite-resistance-story-and-gameplay-no-spoilers"><span>Sniper Elite: Resistance Story and Gameplay (No spoilers)</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/9kcAUHEPyoewTiZm4Q8oHM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>New features introduced to the Sniper Elite franchise with Sniper Elite 5 stuck around for Resistance, including some light parkour and vine climbing.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SmgaL6S5icSm6Ybzq8zYJM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Trapping bodies can lead to some hilarious kill cams.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XNZwTrDWayvMWcu9toAzBM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Scoping out enemies provides a bit of interesting info on who they are, which is a nice touch for world building.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hfqBBmk5Ff3VfNqvbLjwBM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Bolt cutters are a Sniper Elite essential find.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/rutgfm29CVoQTY27ZmcVBM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Find your own paths to avoid or ambush foes. As long as the white paint indicates you can go that direction, anyway.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xbuzYYcniHCzZEsWBPNv8M.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>It isn't Sniper Elite without a good ball-buster bullet cam.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NDoMAwc6ZkVCJHkFgN6o9M.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>There are brief instances where the world is shockingly pretty, even if the NPCs are not.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/o22yhr5DdyrCPz9rci8BAM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Stealth takedowns lets you get in close to the enemy without blowing your cover.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/butw4ff9owC5BjX6DZ3BAM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>He may love potatoes, but he's still a fascist who has got to go.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/6EE4HK2ATXvHnSJSUrUJ8M.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>The view is stunning, but there are horrible waxy faces lurking in the shadows.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CaKw7Ypbt66n7tMPYbVS8M.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>There's more than one way to get a ball-busting kill cam. Explosions work, too.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Waiiiiit a second—that's not Karl Fairburne! The protagonist of Sniper Elite: Resistance is a fellow by the name of Harry Hawker. Long-time fans of the Sniper Elite franchise will actually recognize Harry as the default Co-op character skin from the last three Sniper Elite titles. However, if you're not really deep in the Sniper Elite lore, nobody would fault you for not recognizing the guy. He's a bit of an empty shell, with little backstory to speak of, and no real personality or energy. He just goes in the direction you point him and shoots Nazis. </p><p>That's not too much different from actually playing with Karl Fairburne, who is apparently too busy during Sniper Elite: Resistance's timeline to serve as our protagonist because he's busy with the events of <a href="https://www.windowscentral.com/gaming/xbox/sniper-elite-5-review-familiar-gameplay-with-a-fresh-coat-of-polish" target="_blank">Sniper Elite 5</a>. Rude. Hawker is a bit older, with a bit more beard, but at the end of the day, he's just a generic shell of a character that's hard to care much about.</p><p>Harry can sure take out some Nazis, though, and that's what we're all here for anyway. He's perfectly capable with a sniper rifle (well, provided <em>you</em> are capable with one), an SMG, or a pistol, and you're going to project yourself onto him to explore the campaign's 9 semi-open world missions.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/UFw4JJFbp2cHqGkr5gNNwL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Sniper Elite: Resistance introduces a new Propaganda mode.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XdT3vobhZVGhoQHb58K9tL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Players can find workbenches in missions to customize their weapon loadouts.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/5P7GcrPm9zqJmTZYjPhArL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Axis invasions can be toggled as on, off, or invite-only.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/T3uJv4vG5W4Bure8EC5bqL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Sniper Elite: Resistance expands on accessibility, but still lacks a screen narrator.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Cy2vEPF8remo82YkV4AHpL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Sniper Elite: Resistance builds upon gameplay settings like customizable difficulties.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Kq9NdZAG6qY34JSABfzrpL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Players have the ability to fine-tune their gameplay experience under Advanced options.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/pGiC9cpMYahKubjsMh4JmL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Players can see what collectibles they are missing by type or mission.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/2sVfGBwTGGiyQq4tduvRhL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>A world map for each mission helps to find both the main objective and side quests.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9quTuM4bhpzAxd3DxaRggL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Sniper Elite: Resistance features robust settings compared to its predecessors.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cUjeYf6cd5TdeaifCMgttL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Sniper Elite: Resistance builds upon gameplay settings like customizable difficulties.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Like Sniper Elite 5, Resistance contains the missions for each chapter in one semi-open world. Players can explore the massive maps and take on one primary objective and a few side quests like taking out specific German officers or helping the Resistance. The side quests are entirely optional, and players can simply exfil from a mission once they've completed the main quest if they don't want to do all the extra stuff.</p><p>The extra stuff, though, is where all the good details of the game live. So much of what the German oppressors are doing is tucked inside of lore collectibles, and even creating new loadouts for your weapons while in a match requires you to search until you find a collectible workbench. Every element of the game's missions can also be approached in whatever way you choose. Go stealthy, taking out enemies and hiding bodies to protect your cover or parkour up a drain pipe, climb in a window, and hit the enemy with guns blazing. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ebpxCWo3fMAdNwuK2vbg7M" name="Sniper Elite Resistance Headache" alt="Sniper Elite: Resistance gameplay screenshots." src="https://cdn.mos.cms.futurecdn.net/ebpxCWo3fMAdNwuK2vbg7M.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ebpxCWo3fMAdNwuK2vbg7M.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">That guy's going to have a headache. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Players can find propaganda posters in Sniper Elite: Resistance's campaign as a collectible, but these actually serve a secondary purpose of unlocking new challenges—6 in all—in the game's Propaganda mode. Propaganda mode puts players, armed only with a pistol, on a map with a specific number of enemies. The first player kill kicks off the mode's timer, which players must beat by clearing the area of all enemy forces before the clock hits 0. Any additional weapons and equipment must be scavenged. The mode awards medals for faster times, but I found it a bit too repetitive and uninteresting to grind them out.</p><p>I find Sniper Elite is a franchise best played with a friend, as it can be exciting to take your time and explore the maps looking for collectibles together. You can play the campaign cooperatively, or you can ramp up the stakes by allowing Axis invasions, which lets another player join your match as an enemy sniper. Allowing invasions does liven up the repetitious gameplay, as you never quite know how an invading player will behave. If you're not up for invasions, though, you can turn the system off or set it to invite-only.</p><p>Sniper Elite: Resistance also offers a standard PvP multiplayer experience with modes like deathmatch and free-for-all, but it feels like there's little to incentivize playing these modes for more than a few matches with friends.</p><h2 class="article-body__section" id="section-sniper-elite-resistance-visuals-and-sound"><span>Sniper Elite: Resistance Visuals and Sound</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HCDkYtGAsXr9GUHL6QF2vL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Unfortunately, the really awesome bullet cam can also get you too close to the NPCs, making it apparent how bad their art design is.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/L3RYhboRwgCTRrDKmmaDDM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>The gore looks awesome, which is good considering the rest of the NPCs do not.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P47XbwFrG39X7NUNehDv7M.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Visual glitches like clipping and weird arm placement are common in Sniper Elite: Resistance. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ynyZyNAa4Cu5g2VJqiW2xL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>Slow-motion kill cams can activate for stealthy melee takedowns, as well.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/njHruEmLeAUKCfGq8jAxwL.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>The character models are significantly better in the cinematic cutscenes.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PxMKaETHceNHgPMu5oyHBM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>I'm sure this guy is doing fine. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CEqh8TASfos5srMYN3idAM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>This guy isn't even going to know what hit him.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FCS4BWi8MhvSQdUGQjHcCM.jpg" alt="Sniper Elite: Resistance gameplay screenshots." /><figcaption>The camera angles for the gorey kill cams can really create nightmare fuel.<small role="credit">Windows Central</small></figcaption></figure></figure><p>I remember being wholeheartedly stunned by how pretty Sniper Elite 5 was. Imagine my surprise when I launch Sniper Elite: Resistance and see the visuals of the game have taken 2 steps back from its predecessor. I can't even really describe what it is about Sniper Elite: Resistance that feels so wrong. It just hits you in a moment when you're staring down the scope, and you're looking for an enemy. The vines feel like they're cut out and pasted into the world haphazardly. The horribly uncanny waxy faces of the enemies are the stuff of nightmares.</p><p>I played Sniper Elite: Resistance both on my Xbox Series X and on my PC for this review, and in both instances I was disappointed with the visual state of the game. It's not ugly, by any means. The draw distance of the horizon, spanning to distant mountain ranges, can be stunning. There's just something about the close-up details, though, that doesn't feel right—especially with the X-ray cams for those beloved kill shots showing enemy weapons clipping through faces and arms in unnatural positions.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qJhgmMXBNWjU6k6QsYPvJM" name="Sniper Elite Resistance Propoganda gameplay" alt="Sniper Elite: Resistance gameplay screenshots." src="https://cdn.mos.cms.futurecdn.net/qJhgmMXBNWjU6k6QsYPvJM.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qJhgmMXBNWjU6k6QsYPvJM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sniper Elite: Resistance's new Propaganda mode. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Thankfully, what Sniper Elite: Resistance lacks in visuals, it makes up for in sound design. There are some great moments in the game where you, the player, need to time shots to coincide with audio that can provide cover. Take a shot during a clap of thunder in a storm, or as a car with a loud engine passes by, for example. These aren't new gameplay mechanics for the franchise, but it is still an undeniably well-designed system. There are also visual cues for the audio mechanics, which provide a little extra accessibility for players with hearing impairments.</p><h2 class="article-body__section" id="section-sniper-elite-resistance-conclusion"><span>Sniper Elite: Resistance Conclusion</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RiB9CjwWaEa5g6tkykdF2M" name="Sniper Elite Resistance Sniper Headshot" alt="Sniper Elite: Resistance gameplay screenshots." src="https://cdn.mos.cms.futurecdn.net/RiB9CjwWaEa5g6tkykdF2M.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RiB9CjwWaEa5g6tkykdF2M.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Those helmets didn't seem to stop much. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Nobody does bullet time-turned x-ray cams of kill shots on Nazi testicles better than Rebellion, and Sniper Elite: Resistance further proves there are no exceptions to that rule. I play a lot of shooters, but there's something special about loading into a Sniper Elite title. I know what I'm getting, sure. It's the comfort-food equivalent of Nazi shooters, after all. The recipe never really changes, but I'm still going to have my fill. </p><p>I do wish we had more of a reason to care about Harry Hawker and how he came to a life of sniping fascist nuts. And I wish the NPCs weren't soulless wax figures waiting for me to knock their teeth out with a sniper shot hidden by the sound of an approaching thunderstorm. I could probably sit here and come up with a laundry list of additional things I'd like to see the franchise add to help bolster replayability. But that's not what Sniper Elite: Resistance has. </p><p>I have to think about where it's at rather than where I want it to be. Is it perfect? No, but am I still going to have some fun? You can bet your bullets I am, and you probably will, too. Just don't blame me if those NPCs haunt you afterward.</p><p>Sniper Elite: Resistance, developed and published by Rebellion, is set to launch on all platforms on January 30. The game is a day-one launch on the <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a> subscription service, and supports <a href="https://www.windowscentral.com/tag/xbox-play-anywhere" target="_blank">Xbox Play Anywhere</a>, meaning you only need to buy it once to play it on your <a href="https://www.windowscentral.com/gaming/xbox/we-want-our-xbox-hardware-to-win-based-on-the-hardware-capabilities-xbox-ceo-phil-spencer-talks-moving-games-to-playstation-and-the-future-of-xbox-consoles" target="_blank">Xbox consoles</a> and your Windows PC. At that point, there's no good reason not to go secure some headshots (or nut shots. I won't judge.)</p>
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                                                            <title><![CDATA[ Dynasty Warriors: Origins review — Omega Force finds its way into the heart of this Dynasty Warriors veteran ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/dynasty-warriors-origins-review</link>
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                            <![CDATA[ Even without the ability to play as some of my favorite characters, the new formula feeds my soul in ways I never thought possible. ]]>
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                                                                        <pubDate>Mon, 13 Jan 2025 11:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:00:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future via Michael Hoglund]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The painful eyes of memories long past.]]></media:description>                                                            <media:text><![CDATA[Close up of the main character. Male version.]]></media:text>
                                <media:title type="plain"><![CDATA[Close up of the main character. Male version.]]></media:title>
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                                <p><a href="https://www.windowscentral.com/gaming/battle-literally-thousands-of-foes-on-screen-in-this-crazy-xbox-and-pc-prequel-for-one-of-the-most-popular-hack-and-slash-franchises">Dynasty Warriors</a> has always been a macabre of warrior delights. Between basic combos, setting off Musou abilities, and juggling helpless opponents, you'll be hard-pressed not to grin at least once in a while playing any of the series entries. With the added benefits of an authentic next-gen experience and an overhaul of the game mechanics, Dynasty Warriors: Origins is an entry into the series that fans will have a lot of fun with.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text">- <a data-analytics-id="inline-link" href="#section-what-is-dynasty-warriors-origins">What is it?</a><br>- <a data-analytics-id="inline-link" href="#section-the-story-of-dynasty-warriors-origins">Story</a><br>- <a data-analytics-id="inline-link" href="#section-the-gameplay-of-dynasty-warriors-origins">Gameplay</a><br>- <a data-analytics-id="inline-link" href="#section-should-you-buy-dynasty-warriors-origins">Should you buy it?</a></p></div></div><p>No longer will you be tasked with picking a character to play the storyline through. You won't follow the kingdom story as individual characters like Dan Wei, Lui Bei, or Taishi Ci. Rather, you'll craft someone relatively quickly using a stripped-back character creator. From there, you've given an entirely new perspective on the events of the famed Three Kingdoms storyline that Dynasty Warriors is known for.</p><p>With a slow start, things begin to snowball as new weapons, battle tactics, and mechanics roll out. From earning your first horse to equipping abilities, opponents will become stricken with fear the further you progress. While I've always disliked the term "slow burn," Origins didn't entirely click with me until a couple of hours into my first 35-hour playthrough of the game's campaign.</p><p>So does playing as one character versus getting to use one of a plethora of generals and heroes from any of the three kingdoms pay off? Hell yeah, it does.</p><p>This review was conducted on the Xbox version of Dynasty Warriors: Origins and made possible thanks to an Xbox review code provided by <a href="https://www.windowscentral.com/tag/koei-tecmo">Koei Tecmo Games</a>. The company did not see the contents of this review before publication.</p><h2 class="article-body__section" id="section-what-is-dynasty-warriors-origins"><span>What is Dynasty Warriors: Origins?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/Zx3JuPmeUlw" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Dynasty Warriors: Origins</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xw8KfxS43m52LzYbCkejzZ" name="Dynasty Warriors Logo" caption="" alt="Logo of Dynasty Warriors: Origins" src="https://cdn.mos.cms.futurecdn.net/xw8KfxS43m52LzYbCkejzZ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Koei Tecmo Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price: </strong><a data-analytics-id="inline-link" href="https://www.cdkeys.com/pc/dynasty-warriors-origins-pc-steam?"><strong>$53.89 at CDKeys (Steam)</strong></a><strong> | </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/DYNASTY-WARRIORS-ORIGINS-Xbox-X/dp/B0DBMNWWWQ/"><strong>$69.99 at Amazon (Xbox)</strong></a><br><strong>Developer: </strong>Omega Force<br><strong>Publisher: </strong>Koei Tecmo Games<br><strong>Genre:</strong> Tactical Action RPG<br><strong>Install size:</strong> ~44.8GB<br><strong>Playtime:</strong> ~30-100 hours<br><strong>Platforms:</strong> Xbox Series X|S, Windows PC (via Steam)<br><strong>Reviewed on:</strong> Xbox<br><strong>Release date: </strong>Jan. 17, 2024<br><strong>Xbox Game Pass: </strong>No</p></div></div><p>If you don't know what Dynasty Warriors is or if it is a Warriors game at all, then we'll get you familiar with this genre. Try to think of the movie 300, where a mere battalion of Spartan soldiers face off against a horde of Persian troops. You're a one-man wrecking crew hellbent on destroying the forces before you, whatever affiliation they may have. Between squashing rebellions, dueling overly stylized generals, or juggling dozens of adversaries in the air at once, you quickly find out why there have been over 35 entries released in the past 20+ years.</p><p>The main focus is the overwhelming sensation of power against significantly larger forces. In Dynasty Warriors: Origins, you play as a nameless hero who's forgotten their past but has kept their battle prowess. As a result, players go about open battlefields in any direction they see fit in order to win the fight against whatever foe they face, be it the Yellow Turban Rebellion, Dong Zhou, or another significant hero/villain of the <a href="https://www.windowscentral.com/gaming/xbox/total-war-three-kingdoms-far-cry-5-and-more-come-to-xbox-game-pass">Three Kingdoms</a> period.</p><p>Taking on these forces, the player will build up their army's morale, take over rival reinforcement bases, and tackle elite-level leaders that direct enemies to your slaughter of abilities. Between stylized martial weapon attacks, energized mystical abilities, and downright magic forces, you'll prevail on the soil one soldier at a time until they've all fallen before you.</p><p>The other main change has been the engine. With massive updates that now allow thousands of enemies on screen at once, players can see their horde of allied soldiers charging into a barrage of enemies. It's a sight to behold, one that every Dynasty Warriors game from now on needs.</p><div class="product"><a data-dimension112="3f9f1cdc-3314-4404-9b69-6b4151c125a0" data-action="Deal Block" data-label="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension48="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="psyw9oo8AjoTEFj5EdT24a" name="Dynasty Warriors Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/psyw9oo8AjoTEFj5EdT24a.jpg" mos="" align="middle" fullscreen="" width="1024" height="1024" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.cdkeys.com/pc/dynasty-warriors-origins-pc-steam?" data-dimension112="3f9f1cdc-3314-4404-9b69-6b4151c125a0" data-action="Deal Block" data-label="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension48="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension25=""><strong>Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)</strong></a><br><br>While the absence of being able to select from a roster of heroes pains me, the across-the-board gains to other gameplay systems, as a result, pay off. Especially after the disaster that was Dynasty Warriors 9, Origins gets Omega Force back to their roots in a way I didn't know I craved. A must-buy for any fan of the series.<br><br><strong>Xbox: </strong><a href="https://www.amazon.com/DYNASTY-WARRIORS-ORIGINS-Xbox-X/dp/B0DBMNWWWQ/"><strong>Amazon (Physical)</strong></a><strong><br>PC: </strong><a href="https://www.cdkeys.com/pc/dynasty-warriors-origins-pc-steam?"><strong>CDKeys (Digital)</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="3f9f1cdc-3314-4404-9b69-6b4151c125a0" data-action="Deal Block" data-label="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension48="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-the-story-of-dynasty-warriors-origins"><span>The story of Dynasty Warriors: Origins</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MVSECYakFrGyGtfYn224Ug" name="Dynasty Warriors Origins" alt="Dynasty Warriors: Origins screenshot of the Sun clan" src="https://cdn.mos.cms.futurecdn.net/MVSECYakFrGyGtfYn224Ug.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MVSECYakFrGyGtfYn224Ug.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Sun clan never looked better. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael hoglund)</span></figcaption></figure><p>The Three Kingdoms storyline is based on real-life historical Chinese events. This relatively known story starts with the fall of the Han Dynasty, giving a platform for the Yellow Turbans, a rebellious force led by the general Zhang Jiao. The struggle during the Yellow Turban rebellion caused three parties of power to continuously find themselves either allied or at odds with one another for years.</p><p>These three kingdoms are known as Wei, Wu, and Shu and were led by Cao Cao, Sun Jian, and Liu Bei, respectively. Each garnering dominion over the realm by either force and reason, honor and duty, or respect and loyalty. Each feels it is their right to lead through the circumstances they face.</p><p>While previous games in the series typically allowed players to choose someone aligned with one of these three kingdoms, Origins has you battle as a single person. No more will you play as iconic personalities such as Sun Quan, Pang Tong, or my personal favorite, Dian Wei. Instead, you'll play the nameless hero act. While this trope can be rather tiresome, it does well from this story's perspective.</p><p>You embark on this journey as a general observer of the Three Kingdom saga events, starting just before the Yellow Turban rebellion. Fighting the area's corruption, plague, and famine, the Yellow Turbans began their story as a force for good. However, many who find power will also find the greed within them, which forces the hands of heroes of the era, Cao Cao, Liu Bei, and Sun Jian, to step up and fight to save the people. In turn, not all of them are able to fight their own greed either.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/njZSsmUNH33pGufAaPLmSg.jpg" alt="Dynasty Warriors: Origins screenshot" /><figcaption>A good sit never let anyone down.<small role="credit">Future via Michael hoglund</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XWv77gFa53je2WTQNBZbSg.jpg" alt="Dynasty Warriors: Origins screenshot of your choice between groups" /><figcaption>Choose wisely.<small role="credit">Future via Michael hoglund</small></figcaption></figure></figure><p>From here, more corruption will follow. As fans may know, a favorite villain named Dong Zhou will rise to authority, compelling the three leading figures to resist together. After these events, you'll find yourself making the first genuine decisions by choosing a kingdom to bolster, as shown in Chapter 3. You'll watch this pick play out over the following two chapters, where the game culminates in a final battle that fans of the Three Kingdoms saga will know all too well once they reach it.</p><p>Red is my favorite color, so for simplistic reasons, I had to go with the Sun clan and follow my man, Sun Jian. While I'm very familiar with the events of the Three Kingdoms saga, Origins felt more personal than ever before. A story told a hundred times from slightly different character perspectives just doesn't hit as well as a fully fleshed-out drama.</p><p>Since you only play as a single, nameless character whose presence will be further explained during the story, this allows a much longer campaign to play out. Each decision act is more significant than what I've seen play out in previous games. You feel the characters' anguish during their losses and better understand the rationale behind their decisions.</p><p>You can even meet up with allies or foes between battles during private one-on-ones, where characters will give their sentiments toward you. Either respectively or dominantly. These meetings build your relationship with the respective characters, unlocking awe-striking abilities or helpful items. </p><p>Given these changes, the story hit better than it ever has before.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-the-gameplay-of-dynasty-warriors-origins"><span>The gameplay of Dynasty Warriors: Origins</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gYxcgWqbkF6Ee3P6mPEiTg" name="Dynasty Warriors Origins" alt="Dynasty Warriors: Origins screenshot of your forces attacking a large force." src="https://cdn.mos.cms.futurecdn.net/gYxcgWqbkF6Ee3P6mPEiTg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/gYxcgWqbkF6Ee3P6mPEiTg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Often you'll be met with vistas of enemy combatants ready to get absolutely scraped. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael hoglund)</span></figcaption></figure><p>The polish of Dynasty Warriors: Origins plays off immediately with the sharpest gameplay I've ever witnessed in the series. Tight attacks, easy-to-understand feedback, and mechanics that create unique opportunities for players to engage give a sense of completion I haven't felt from the series before. While playing as a distinct character may seem like it could lack depth, with a dozen armaments to choose from and a significant number of abilities that multiply that previous number, you'll find a depth of battle options to explore.</p><h2 id="combat">Combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9L7GZmvWmJWHQwzbUzLdTg" name="Dynasty Warriors Origins" alt="Dynasty Warriors: Origins screenshot of the kill count hitting 3000." src="https://cdn.mos.cms.futurecdn.net/9L7GZmvWmJWHQwzbUzLdTg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9L7GZmvWmJWHQwzbUzLdTg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll get a flashy splash screen for every thousand kills. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael hoglund)</span></figcaption></figure><p>Normal and strong attack combos still exist, but the bread and butter of moves leading to your Musou attacks have changed. Battle Arts are attacks that players can acquire through various means, such as unlock trees, leveling weapons, or raising bonds with comrades. Each Battle Art uses Bravery, which is gathered through attack combos. </p><p>Battle Arts come in various forms, such as simple stuns or overpowering splashes rivaling missile explosions. These can be devastating and, combined with a fully unleashed Musou gauge, can take out even the best enemies when used in quick succession. Well, everyone except Lu Bu.</p><p>Musou attacks change from their basic form to their omnipotent form, the Ultimate Musou Attack. Each of the dozen weapons has its own unique stylized Musou attack. Basic Musou attacks take up a slither of the bar compared to Rage mode and Ultimate Musou. Using Rage allows you to become invincible and your Bravery gauge to fill up. While Rage mode is timed, using Battle Arts will hasten that decline until you unleash a Musuo attack at the end of Rage mode.</p><p>Rage mode became my go-to during crunch times. I constantly saved my Musou meter until I needed it during vital moments against end-level generals or when tremendous forces saved my careless play style. I'm somewhat of a charge-first, regret-actions-later kind of guy.</p><h2 id="battle-system">Battle System</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wEfcmSZqVwmmkf2VsLaDTg" name="Dynasty Warriors Origins" alt="Dynasty Warriors: Origins screenshot of the main character attacking a general." src="https://cdn.mos.cms.futurecdn.net/wEfcmSZqVwmmkf2VsLaDTg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wEfcmSZqVwmmkf2VsLaDTg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Taking out generals will add to your forces morale. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael hoglund)</span></figcaption></figure><p>A returning feature allows you to lead a squad of your own soldiers, this time under the name of Tactics. The word "Tactics" sounds like it would be in opposition to my playstyle, but it added a level of chaos to my battle plans that pleased me greatly. Using the new Eyes of the Sacred Bird ability, which slows time and allows you to oversee the battlefield from a better perspective, you can command your squad of allies to launch a volley of arrows, charge, defend, and more.</p><p>Morale is a basic element of the gameplay systems. Your side can find themselves in various states between being dominated and doing the dominating. Forms in between are less drastic, but the basic gist is that the lower or higher your morale is, the less or more effective the rest of your allied forces will be. If you've taken over the majority of bases in the level, planned successful charges, defeated multiple enemy officers, and more, you'll find battles are almost impossible to lose unless you die yourself. Keep in mind that this system works the other way as well.</p><h2 id="you-do-get-to-play-as-others-although-only-briefly">You do get to play as others, although only briefly</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gLuyWvS25w76XUyx472wTg" name="Dynasty Warriors Origins" alt="Dynasty Warriors: Origins screenshot of Cao Cao ordering soldiers." src="https://cdn.mos.cms.futurecdn.net/gLuyWvS25w76XUyx472wTg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/gLuyWvS25w76XUyx472wTg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You won't get to play as any of the coveted kingdom leaders. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael hoglund)</span></figcaption></figure><p>Unlocked in Chapter 2, players can battle alongside a companion based on the kingdom they're fighting for. While I mainly focused on the Wu clan in my initial playthrough, I was still able to battle with the likes of Guan Yu, Zhang Fei, Xiahou Dun, Huang Gai, and other heroes. However, that use is limited.</p><p>These companions aren't available at the start of the level; instead, they build their own Musou gauge as the battle progresses. Once they've reached the maximum, you can swap over to them. From here, you can use their personalized battle arts and attacks until you use their Musou gauge, at which point you'll be changed back to your character once more.</p><p>I'm not sure why they decided to limit your ability to play as other characters; it's a decision I disagree with. Players should have the choice to swap freely. At most, you'll have the option to assign one of three characters from any of the three kingdoms, so why make it so I get to play as them for like 30 seconds? I just don't get it.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-should-you-buy-dynasty-warriors-origins"><span>Should you buy Dynasty Warriors: Origins?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eQNrQXMcgvRtqKucpHcqTg" name="Dynasty Warriors Origins" alt="Dynasty Warriors: Origins screenshot of an enemy force along the countryside." src="https://cdn.mos.cms.futurecdn.net/eQNrQXMcgvRtqKucpHcqTg.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/eQNrQXMcgvRtqKucpHcqTg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If you buy it you'll get access to all these guys you get to kill. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael hoglund)</span></figcaption></figure><p>I was devastated initially to hear only a single character would be playable from start to finish. For me, the love of the game always came from the replayability of using different characters in the same battles across multiple playthroughs. Dan Wei would fight for the right to dominate the land under Cao Cao, while Lu Bu did what Lu Bu did best. After that initial shock, things started getting better.</p><p>The complexity level of Origins reaches new heights due to the otherwise heretical change. While much of what you'll find in the game could be found in previous entries, the polish of every component and additional layers has boosted the experience to another level. </p><p>Overall, I was thoroughly pleased with my experience. I may have some complaints, but when it comes down to it, this is just a plain ole' good Dynasty Warriors game that fans will absolutely love. Chopping down enemies never felt so good, and I can safely call this one of my favorite Dynasty Warriors games to date.<br><br>I'll see you on the battlefield, hero.<br><br><em>Dynasty Warriors: Origins releases on January 17, 2024, for $69.99 on Xbox Series X|S and Windows PC via Steam.</em></p><div class="product"><a data-dimension112="48577c38-44c8-4054-88d3-19fcd6a7af40" data-action="Deal Block" data-label="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension48="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="psyw9oo8AjoTEFj5EdT24a" name="Dynasty Warriors Logo" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/psyw9oo8AjoTEFj5EdT24a.jpg" mos="" align="middle" fullscreen="" width="1024" height="1024" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.cdkeys.com/pc/dynasty-warriors-origins-pc-steam?" data-dimension112="48577c38-44c8-4054-88d3-19fcd6a7af40" data-action="Deal Block" data-label="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension48="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension25=""><strong>Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)</strong></a><br><br>While the absence of being able to select from a roster of heroes pains me, the across-the-board gains to other gameplay systems, as a result, pay off. Especially after the disaster that was Dynasty Warriors 9, Origins gets Omega Force back to their roots in a way I didn't know I craved. A must-buy for any fan of the series.<br><br><strong>Xbox: </strong><a href="https://www.amazon.com/DYNASTY-WARRIORS-ORIGINS-Xbox-X/dp/B0DBMNWWWQ/"><strong>Amazon (Physical)</strong></a><strong><br>PC: </strong><a href="https://www.cdkeys.com/pc/dynasty-warriors-origins-pc-steam?"><strong>CDKeys (Digital)</strong></a><a class="view-deal button" href="" target="_blank" rel="nofollow" data-dimension112="48577c38-44c8-4054-88d3-19fcd6a7af40" data-action="Deal Block" data-label="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension48="Dynasty Warriors: Origins | $53.89 at CDKeys (Steam, PC)" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ "I found myself pulverizing fascists with shovels, clubs, sledgehammers, and loaves of bread" — Indiana Jones and the Great Circle is amazing, with only minor flaws ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/indiana-jones-and-the-great-circle-review</link>
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                            <![CDATA[ Indiana Jones and the Great Circle is a fantastic globetrotting adventure that understands and builds on the films its inspired by. ]]>
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                                                                        <pubDate>Fri, 06 Dec 2024 00:00:05 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:03:25 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Indy in Indiana Jones and the Great Circle]]></media:description>                                                            <media:text><![CDATA[Indy in Indiana Jones and the Great Circle]]></media:text>
                                <media:title type="plain"><![CDATA[Indy in Indiana Jones and the Great Circle]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick Menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="#section-what-is-indiana-jones-and-the-great-circle"><strong>What is it?</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-indiana-jones-and-the-great-circle-review-story-and-characters"><strong>Story and characters</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-indiana-jones-and-the-great-circle-review-gameplay-and-features"><strong>Gameplay and features</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-indiana-jones-and-the-great-circle-review-visuals-and-audio"><strong>Visuals and audio</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-indiana-jones-and-the-great-circle-review-accessibility-and-approachability"><strong>Accessibility and approachability</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-indiana-jones-and-the-great-circle-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>My whip cracks through the air and hits a Nazi guard on the hand, forcing him to drop his rifle. One hard punch sees him topple off the side of a cliff. Picking up his gun, there are two bullets left, which allow me to dispose of another guard, but three more are on the way. With another crack of my whip, I grab onto a nearby grapple point and swing across the cliff, dodging gunfire and making my escape into the sands of Egypt.</p><p>That’s one more daring escapade down in Indiana Jones and the Great Circle, a new adventure telling a story of globetrotting antics, puzzle-solving, and punching out Nazis. It’s a major leap for developer <a href="https://www.windowscentral.com/tag/machinegames">MachineGames</a>, and while there are certainly some consistent elements carried over from the team’s past <a href="https://www.windowscentral.com/tag/wolfenstein">Wolfenstein</a> titles, this title shows the confidence of a studio clearly capable of branching out into new territory. </p><p>The action feels beat-for-beat with the best of what the original films have to offer, but <a href="https://www.windowscentral.com/tag/indiana-jones-and-the-great-circle">Indiana Jones and the Great Circle</a> isn’t afraid to slow down and let the player breathe for a bit through puzzles and exploration that feel suited to a world of ancient mystery and conspiracy. A few bugs aside, this is an adventure worth taking that respects its source material but still leaves room for plenty of surprises along the way.</p><p>This review was made possible thanks to a review code provided by Bethesda Softworks. The company did not see the contents of this review before publishing.</p><h2 class="article-body__section" id="section-what-is-indiana-jones-and-the-great-circle"><span>What is Indiana Jones and the Great Circle?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TR53FLrKkuUwNFyXXG6gh7" name="indiana-jones-and-the-great-circle-review-indy-gina" alt="Indy and Gina in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/TR53FLrKkuUwNFyXXG6gh7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TR53FLrKkuUwNFyXXG6gh7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Gina Lombardi is one of Indy's close companions in the hunt for the Great Circle. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Indiana Jones and the Great Circle is a (mostly) first-person adventure game developed by MachineGames and published by <a href="https://www.windowscentral.com/tag/bethesda-softworks">Bethesda Softworks</a>. </p><div  class="fancy-box"><div class="fancy_box-title">Indiana Jones and the Great Circle</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PBheShsTAvCbSSGZc8mBbC" name="indiana-jones-great-circle-key-art.jpg" caption="" alt="Indiana Jones and the Great Circle key art" src="https://cdn.mos.cms.futurecdn.net/PBheShsTAvCbSSGZc8mBbC.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price: </strong><a data-analytics-id="inline-link" href="https://www.bestbuy.com/site/indiana-jones-and-the-great-circle-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6597404.p?skuId=6597404" target="_blank">$70 MSRP</a> on Xbox and PC<br><strong>Developer: </strong>MachineGames<br><strong>Publisher: </strong>Bethesda Softworks<br><strong>Genre:</strong> First-person shooter, action-adventure<br><strong>Install size:</strong> 131.7GB (can uninstall high-res texture pack to reduce file size)<br><strong>Playtime:</strong> ~25 hours<br><strong>Platforms:</strong> Windows PC, Xbox Series X|S, coming to PlayStation 5 later<br><strong>Reviewed on:</strong> Xbox Series X<br><strong>Release date: </strong>Dec. 9, 2024 (early access for Premium Edition on December 6)<br><strong>Xbox Game Pass: </strong>Yes</p></div></div><p>Players step into the shoes of the famous archeologist himself in 1937 —  the game is set a few months before the events of The Last Crusade —  as he’s drawn into a conspiracy that spans the entire world. To solve the mystery of the Great Circle, players need to pursue a number of objectives in places like the Vatican, Egypt, the Himalayas, and more. </p><p>There’s a variety of ways to accomplish these goals depending on if you prefer stealth or want to go in guns-blazing, but no matter the approach you take, you’ll have to solve strange puzzles and knock out more than your fair share of Nazis. Sometimes, it's easier to put on a disguise and avoid a dozen guards, but sometimes, you'll have to crack the whip and get to work.</p><p>A few areas allow you to go off the beaten path, undertaking side quests. These smaller adventures come in all shapes and sizes, with most of them providing rewards that make it easier to unlock new skills. These skills can add up quickly, bestowing benefits such as allowing you to reload your gun faster or making it harder for you to run out of stamina. </p><div class="product"><a data-dimension112="80279e0b-e38b-4844-a858-34f6bb35a931" data-action="Deal Block" data-label="Buy Standard Edition: Amazon" data-dimension48="Buy Standard Edition: Amazon" href="https://www.bestbuy.com/site/indiana-jones-and-the-great-circle-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6597404.p?skuId=6597404&utm_source=feed&ref=212&loc=20510845600&gad_source=1&gclid=Cj0KCQjww5u2BhDeARIsALBuLnPZPg4FhAFpnNGtDh0Gzt5irm1znQNKpuOwRiscMMP94H-LJPgZ9JAaApcMEALw_wcB&gclsrc=aw.ds" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1332px;"><p class="vanilla-image-block" style="padding-top:99.62%;"><img id="wjpGadJoL59TpKwAoGUxwk" name="indiana-jones-and-the-great-circle-art-square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/wjpGadJoL59TpKwAoGUxwk.jpg" mos="" align="middle" fullscreen="" width="1332" height="1327" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Indiana Jones and the Great Circle</strong></p><p>Indiana Jones is back, and he'll need all his wits in order to solve a mystery spanning the Earth. In MachineGames' fantastic new adventure, the usual nefarious Nazis stand in his way, but that's nothing his whip and revolver can't solve. Ancient puzzles? Easy! Snakes? Well...we'll see.</p><p><strong>Buy Standard Edition: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-Xbox-X/dp/B0DDRCNCHC" target="_blank" data-dimension112="80279e0b-e38b-4844-a858-34f6bb35a931" data-action="Deal Block" data-label="Buy Standard Edition: Amazon" data-dimension48="Buy Standard Edition: Amazon" data-dimension25=""><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/indiana-jones-and-the-great-circle-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6597404.p?skuId=6597404&utm_source=feed&ref=212&loc=20510845600&gad_source=1&gclid=Cj0KCQjww5u2BhDeARIsALBuLnPZPg4FhAFpnNGtDh0Gzt5irm1znQNKpuOwRiscMMP94H-LJPgZ9JAaApcMEALw_wcB&gclsrc=aw.ds" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/indiana-jones-and-the-great-circle/9NFB39X2Q8M4/0017" target="_blank"><strong>Xbox</strong></a><strong> | </strong><a href="https://www.windowscentral.com/tag/indiana-jones-and-the-great-circle" target="_blank"><strong>CDKeys (Steam)</strong></a><strong><br><br>Buy Premium upgrade: </strong><a href="https://www.bestbuy.com/site/indiana-jones-and-the-great-circle-premium-upgrade-xbox-series-x-xbox-series-s-windows-digital/6597402.p?skuId=6597402&utm_source=feed&ref=212&loc=20510845600&gad_source=1&gclid=Cj0KCQjww5u2BhDeARIsALBuLnMnLcPQWBqf8vBxM-TJS9sJIC943RZWsuqqUyI-_KCyd-SteAK42cEaAsCNEALw_wcB&gclsrc=aw.ds" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-us/games/store/indiana-jones-and-the-great-circle-digital-premium-upgrade/9np0c6c3hbq8?SilentAuth=1" target="_blank"><strong>Xbox</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/2677660/Indiana_Jones_and_the_Great_Circle/" target="_blank"><strong>Steam</strong></a><strong><br><br>Buy Premium Edition: </strong><a href="https://www.amazon.com/Indiana-Jones-Great-Circle-PRE-PURCHASE/dp/B0DHXBNBN9" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/indiana-jones-and-the-great-circle-premium-edition-xbox-series-x-xbox-series-s-windows-digital/6597408.p?skuId=6597408&utm_source=feed&ref=212&loc=20510845600&gad_source=1&gclid=Cj0KCQjww5u2BhDeARIsALBuLnOGlgnHZFHwTwWNR56nhm3OsAQraX--zjvIQ08gIpk0aWlhwwyDi1IaAiE8EALw_wcB&gclsrc=aw.ds" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/indiana-jones-and-the-great-circle-digital-premium-edition/9N2BP875PMK0/0017" target="_blank"><strong>Xbox</strong></a><strong> | </strong><a href="https://www.cdkeys.com/indiana-jones-and-the-great-circle-premium-edition-pc-steam" target="_blank"><strong>CDKeys (Steam)</strong></a></p></div><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-review-story-and-characters"><span>Indiana Jones and the Great Circle review — Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sVwU5qZQMm6Qew7pDRDnh7" name="indiana-jones-and-the-great-circle-review-locus-college" alt="Locus, a giant, towers over Indy in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/sVwU5qZQMm6Qew7pDRDnh7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sVwU5qZQMm6Qew7pDRDnh7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The story kicks off when a giant of a man breaks into Marshall College. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While there’s a full cast of characters in Indiana Jones and the Great Circle, the leading man himself obviously carries the show. Performed with fantastic flair by industry veteran Troy Baker, this version of Indiana Jones looks and sounds right, with the camera capturing all his small quirks and the ever-so-slightly awkward moments that make the adventurer so fun to watch.</p><p>Jones is also accompanied by Gina Lombardi (Alessandra Mastronardi), an Italian journalist who has her own reasons for getting involved. Gina and Indy initially team in classic “Frustrated Indy must put up with female companion” fashion, but Gina pulls her weight, and the game’s direction here fortunately slides away from some of the franchise’s tropes.</p><p>Every hero needs a villain, and that’s where Emmerich Voss comes in. Marios Gavrilis lends this Nazi researcher a sneering, ostensibly astute presentation and superiority complex befitting a servant of the Third Reich. Obsessed with psychological reductions, Voss’ interactions with his befuddled soldiers and Indy alike are always entertaining to watch unfold. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tedb5SSefVhv4YhqbpUQh7" name="indiana-jones-and-the-great-circle-review-voss" alt="Emmerich Voss, a Nazi in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/tedb5SSefVhv4YhqbpUQh7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/tedb5SSefVhv4YhqbpUQh7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Voss is a sneering Nazi and the perfect Indiana Jones antagonist.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Rounding out the cast is Locus, a mysterious figure who kickstarts the plot by breaking into Marshall College and stealing a strange figurine. Locus is performed by the late Tony Todd, who passed away on November 6, with this game marking a posthumous release for the beloved horror icon. Locus is an imposing figure, but there’s more to him than just being a secondary antagonist for Indy.</p><p>The story unfolds at a fairly reliable pace, which naturally varies depending on whether you choose to explore and wander more or stick to the main path. All in all, it feels in touch with the movies from which it draws inspiration. </p><p>Every time I started to get a bit worried that things were going to drag on, the adventure took a sharp turn, and the scenery changed. With hours of cutscenes woven in, playing through the Great Circle felt at times like I was watching an Indiana Jones film, but the controller is never taken away for too long.</p><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-review-gameplay-and-features"><span>Indiana Jones and the Great Circle review — Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zgEfnfq2W5MVmBAYyKo3j7" name="indiana-jones-and-the-great-circle-review-frozen-pipe" alt="A first-person view of a frozen pipe on a frozen ship in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/zgEfnfq2W5MVmBAYyKo3j7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zgEfnfq2W5MVmBAYyKo3j7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's always more Nazis to beat up with whatever you have lying around. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While Indiana Jones and the Great Circle is a first-person game, much like MachineGames' Wolfenstein games, there are a fair few differences when stepping out of B.J. Blazkowicz's shoes and into Indiana's. The intrepid archeologist can throw a mean punch and is handy with his whip and revolver, but he's <em>not</em> a one-man army. </p><p>It's usually better to stealth your way through a crowded enemy camp, and with careful exploration, you can find enemy disguises that make this process much smoother, though elite enemy commanders will still sniff you if you get too close. </p><div><blockquote><p>Practically everything can be used as an impromptu weapon, and I found myself pulverizing fascists with shovels, clubs, sledgehammers, and loaves of bread. </p></blockquote></div><p>If combat does break out, then there's a serviceable melee system, allowing you to dodge and trade jabs to knock your foes out, while the ever-trusty whip can be used to pull opponents toward you and off of ledges. You're at a disadvantage if your enemies have ranged weapons though, so it's important to scour the environment for anything useful. </p><p>Practically everything can be used as an impromptu weapon, and I found myself pulverizing fascists with shovels, clubs, sledgehammers, and loaves of bread. You've also got your revolver, which can be used to decisively end any one-on-one fight, but the noise can draw in other nearby enemies if you aren't careful. You can also pick up weapons like rifles and shotguns, but you'll have to discard them when you run out of ammo.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gG8QVbgrZ7PbqrbsQeWRm7" name="indiana-jones-and-the-great-circle-review-map-journal" alt="A first-person view of a map in a journal in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/gG8QVbgrZ7PbqrbsQeWRm7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/gG8QVbgrZ7PbqrbsQeWRm7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll be spending a lot of time with your trusty journal. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>When you're not fighting, you're exploring, and it's here that Indiana Jones and the Great Circle truly shines. The open-world segments are genuinely fun to traverse, and oftentimes, figuring out how to get from one place to another can be a puzzle by itself. It's super-satisfying to go exploring — realizing there's a way to climb up into a building with your whip and then unlock the front door for future usage — all in a way that brings immersive sims like <a href="https://www.windowscentral.com/tag/dishonored">Dishonored</a> to mind.</p><div><blockquote><p>At one point, I overheard a couple of nuns mention that they wished they had a picture of someone, and I realized I could just hand them the photo I'd taken earlier.</p></blockquote></div><p>Simply put, there is an enormous amount of puzzles (both directly in your way and off the beaten path), requiring clever usage of pipes, solving ciphers, and paying attention to discarded documents. You're aided in your exploration and puzzle-solving by your camera, which gives you numerous opportunities to take pictures in exchange for "Adventure Points." These points can be used to unlock new skills from any books you've found, so it's important to embrace your inner shutterbug. </p><p>Those pictures aren't just for points, though, and you can see the photos you've taken stored away in your journal as you progress through the game, making it something of a living document that lends itself to some cool moments. At one point, I overheard a couple of nuns mention that they wished they had a picture of someone, and I realized I could just hand them the photo I'd taken earlier.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UUgsUwMZb2NaemiUFmnLp7" name="indiana-jones-and-the-great-circle-review-revolver-jungle" alt="A first-person view of a revolver and jungle in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/UUgsUwMZb2NaemiUFmnLp7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/UUgsUwMZb2NaemiUFmnLp7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll have to think carefully when you get the drop on enemies. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I did run into a couple of bugs during my time with Indiana Jones and the Great Circle. Most were fairly minor, like examining an object and the camera zooming in far too close, something that was easily corrected by simply putting it down and picking it up again. </p><p>The checkpoint system caused a more irritating issue. While the game autosaves at regular intervals (usually without issue), I got stuck at one point, with the game reloading me outside of where I was supposed to be and making it impossible for me to escape before getting noticed by Nazi guards. I was able to use the save rollback feature to get to a checkpoint about 20 minutes prior, but I can see this issue causing problems for others if it isn't patched.</p><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-review-visuals-and-audio"><span>Indiana Jones and the Great Circle review — Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Ehgqu2BomoQ7hQLmjE5mh7" name="indiana-jones-and-the-great-circle-review-climbing" alt="Indy climbs scaffolding in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/Ehgqu2BomoQ7hQLmjE5mh7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Ehgqu2BomoQ7hQLmjE5mh7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Climbing takes focus, but sometimes it's pretty, too! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>MachineGames is a longtime collaborator on id Tech with its sister studio <a href="https://www.windowscentral.com/tag/id-software">id Software</a>, and that technological prowess is put to good work here. I played Indiana Jones and the Great Circle on an <a href="https://www.windowscentral.com/tag/xbox-series-x" target="_blank">Xbox Series X,</a> and it looks great. Lush and frigid environs alike are rendered in sharp detail, from the jungles of Sukhothai to the darkest tunnels under the Vatican. </p><p>I did notice a bit of foliage pop in in one particularly large area, but that blip aside, it's a consistently impressive presentation. Indiana Jones is a series that's all about exploration, and it's fitting that there's a wide variety of locations to explore in equal detail. The in-game lighting is especially impressive, with beautiful rays that practically sizzle with the heat of Egypt's sandscapes. The game plays out at a consistent 60 FPS, and I only noticed one brief drop when I accidentally set off an exploding trap at point-blank range. </p><p>All of this is made more impressive thanks to the camera framing, which is practically shot like one of the films, right down to the timing of physical comedy and the way a shot will linger as it becomes clear Indy is making a mental connection regarding some hidden clue. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LMhruUEEgE8BgpHi5dGBi7" name="indiana-jones-and-the-great-circle-review-indy-rain-hero" alt="Indy in the rain in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/LMhruUEEgE8BgpHi5dGBi7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LMhruUEEgE8BgpHi5dGBi7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Id Tech renders the era of 1930s adventures with fantastic detail. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>MachineGames has also done a great job on the game's audio design, and I highly recommend playing with one of the <a href="https://www.windowscentral.com/xbox/best-xbox-headsets">best headsets</a> in order to appreciate the different noises of materials and effects across the world. During one particularly-tense infiltration mission, I could tell where every enemy commander was in the building simply by listening to the difference in footsteps as they walked across wooden or stone floors. This allowed me to swipe some Nazi gold relatively easily.</p><p>The soundtrack, composed by Gordy Haab, is a solid effort that clearly draws inspiration from the main themes of John Williams' iconic scores. It's a good soundtrack that delivers exactly what you expect, kicking and getting you in the mood for exploring ancient ruins and fistfights where needed.</p><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-review-accessibility-and-approachability"><span>Indiana Jones and the Great Circle review — Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NEnrn29pnARYnCS2NAjDk7" name="indiana-jones-and-the-great-circle-review-sliding-egypt" alt="Indy and a companion slide down a rope in Indiana Jones and the Great Circle" src="https://cdn.mos.cms.futurecdn.net/NEnrn29pnARYnCS2NAjDk7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NEnrn29pnARYnCS2NAjDk7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sometimes you need to make a quick getaway. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Like many other modern games, Indiana Jones and the Great Circle features a suite of accessibility options designed to tackle a range of needs, including colorblindness or motion blur sensitivity. In addition to the difficulty settings, which make the combat sections more or less difficult, players can also separately set the puzzle difficulty, making many of the puzzles simpler if they just want to focus on the story. </p><p>There's also an additional hint system accessed through the aforementioned camera. This system (which applies to required puzzles, not optional side quests) allows you to receive increasingly detailed hints upon request. It's a good middle-ground point, and I appreciated not having a companion yell the answer to a problem because I was taking more than 30 seconds to think about it. </p><p>As for the game's general approachability, the standalone nature of the story (much like any of the films) means that you don't really need to be familiar with Indiana Jones in order to have fun. You'll certainly get more out of this from being a longtime fan, and there are a couple of story beats that lightly touch on some constant threads throughout the series, but newcomers should feel welcome overall. </p><h2 class="article-body__section" id="section-indiana-jones-and-the-great-circle-review-final-thoughts"><span>Indiana Jones and the Great Circle review — Final Thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wefXKDXcMVGfzXuxnEqBFM" name="Indiana-Jones-and-the-Great-Circle-02" alt="Screenshot of Indiana Jones and the Great Circle deep dive trailer showing Indiana Jones finding an ancient artifact" src="https://cdn.mos.cms.futurecdn.net/wefXKDXcMVGfzXuxnEqBFM.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wefXKDXcMVGfzXuxnEqBFM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Indiana Jones is back. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>I've spent 25 hours exploring the world in Indiana Jones and the Great Circle, and I've thoroughly enjoyed myself throughout this adventure. I was expecting to have fun, but I certainly wasn't expecting this game to cleverly blend immersive sim elements with actual cinematic storytelling, and it's been a fantastic experience. </p><p>From the manner in which every line is delivered and scene is shot to the smirk on Indy's face when solving a puzzle, it's clear that everyone at MachineGames just <em>gets</em> what makes Indiana Jones so special. This is a game that can sit next to the original trilogy with pride. </p><p>Aside from a small handful of bugs and checkpoint issues, I hope the developers can patch them soon; Indiana Jones and the Great Circle is an absolute blast worthy of the iconic adventurer's name. I'm looking forward to replaying this game in the future (and checking out the promised DLC) as much as I rewatch Raiders of the Lost Ark and the Last Crusade. </p><p><em>Indiana Jones and the Great Circle launches across Xbox Series X|S, Windows PC, and </em><a href="https://www.windowscentral.com/tag/xbox-game-pass"><em>Xbox Game Pass Ultimate/PC Game Pass</em></a><em> on Dec. 9, 2024. Premium Edition owners get early access starting on December 6. A PlayStation 5 version is currently slated to arrive at some point in Spring 2025.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="6b6a4f89-d332-45c1-bf85-0482aa015878">            <a href="https://www.amazon.com/dp/B0DHX81XF8/ref=twister_B0DN5YHG39?_encoding=UTF8&psc=1" data-model-name="Indiana Jones and the Great Circle" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:99.62%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/wjpGadJoL59TpKwAoGUxwk.jpg" alt="Indiana Jones and the Great Circle art square"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Indiana Jones and the Great Circle</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Indiana Jones faces down maniacal Nazis and ancient puzzles alike in the hunt for the Great Circle, the latest game from Wolfenstein developer Machinegames. With fun gameplay and a focus on filmic authenticity, Indy's adventure is a globetrotting epic worth of sitting alongside of the original trilogy of beloved films.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ One of 2024's "buggiest" Xbox games is a stunning showcase of photorealism with shallow RTS elements ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/empire-of-the-ants-xbox-review</link>
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                            <![CDATA[ Empire of the Ants blends photo-realistic visuals with strategy gameplay as you control '103,683rd' the ant and carry out your mother, the Queen's, wishes for expansion. ]]>
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                                                                        <pubDate>Thu, 07 Nov 2024 17:19:01 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:05:58 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[A squad of ants isn&#039;t exactly the first thing that comes to mind when I mention a buggy game, but with Empire of the Ants it should be.]]></media:description>                                                            <media:text><![CDATA[Empire of the Ants on Xbox Series X is one of the 2024&#039;s most visually striking game, and it&#039;s all about buggy gameplay.]]></media:text>
                                <media:title type="plain"><![CDATA[Empire of the Ants on Xbox Series X is one of the 2024&#039;s most visually striking game, and it&#039;s all about buggy gameplay.]]></media:title>
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                                <p>Normally, when I review a game that is full of bugs, I'm not a happy camper. But Empire of the Ants has me seeing the world from a different angle. A very tiny, albeit strong, angle.</p><div  class="fancy-box"><div class="fancy_box-title">Empire of the Ants</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="#section-empire-of-the-ants-what-is-it"><strong>What is it?</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-empire-of-the-ants-story-and-gameplay"><strong>Story and gameplay</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-empire-of-the-ants-audio-and-visuals"><strong>Audio and visuals</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-empire-of-the-ants-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>Taking control of 103,683rd has taught me what it means to be an ant trying to survive in the world, and it involves a surprising amount of termite murder.</p><p>All of this plays out in stunning photo realistic visuals with real-time strategy (RTS) gameplay as you help <a href="https://www.windowscentral.com/gaming/one-of-the-buggiest-warfare-strategy-games-ive-ever-seen-is-launching-on-xbox-and-pc-this-falland-i-cant-wait" target="_blank">103,683rd (No, really, that's her name.)</a> in completing her mother, the Queen's, tasks and helping her sisters as their ant colony awakens from hibernation in the spring.</p><h2 class="article-body__section" id="section-empire-of-the-ants-what-is-it"><span>Empire of the Ants: What is it? </span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/7wX2lPmnim4" allowfullscreen></iframe></div></div><p>Based on a 1991 French science fiction novel 'Le Fourmis' by Bernard Weber, which tells a parallel tale of the lives of a human and an ant living in a colony in Paris. The novel was eventually translated into English, where it was dubbed Empire of the Ants. As for the game it inspired, Empire of the Ants is a real-time strategy game primarily centered around just one ant in particular.</p><p>The ant, 103,683rd, is part of a larger colony that is waking up after hibernating through the winter in the Fontainebleau forest. There is much work to do, as the colony needs to secure food and other resources while fending off threats from termites and other enemies.</p><p><a href="https://www.windowscentral.com/gaming/game-of-thrones-with-ants-one-of-my-most-anticipated-upcoming-xbox-games-is-something-you-probably-havent-heard-of" target="_blank">Empire of the Ants</a> was developed by Tower Five, published by Microids, and developed in Unreal Engine 5.4 using photogrammetry to ensure a hyperrealistic look and feel to the forest and creatures that inhabit it.</p><section class="article__schema-question"><h3>Is Empire of the Ants playable on handheld consoles?</h3><article class="article__schema-answer"><p>At this time, there is no confirmation that Empire of the Ants is playable on handheld consoles like the <a href="https://www.windowscentral.com/tag/steam-deck" target="_blank">Steam Deck</a> or <a href="https://www.windowscentral.com/gaming/pc-gaming/asus-rog-ally-review" target="_blank">ROG Ally</a>. The developing studio has stated on Steam Forums that it intends to focus primarily on the Xbox, PC, and PlayStation launch of the game before giving time or resources to a handheld edition of the game. The statement didn't close the door on handhelds, but it may be some time before we see an official release of a portable edition.</p></article></section><div class="product"><a data-dimension112="ed6acfd9-1460-4e62-bf64-5e871dcc3419" data-action="Deal Block" data-label="Empire of the Ants | $50 at Amazon" data-dimension48="Empire of the Ants | $50 at Amazon" href="https://www.amazon.com/Empire-Ants-Xbox-X/dp/B0CXYQ156Y/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="4drrBrrJDwNXna9zC3rzKJ" name="Empire-of-the-Ants-cover-art-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/4drrBrrJDwNXna9zC3rzKJ.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.amazon.com/Empire-Ants-Xbox-X/dp/B0CXYQ156Y/" target="_blank" data-dimension112="ed6acfd9-1460-4e62-bf64-5e871dcc3419" data-action="Deal Block" data-label="Empire of the Ants | $50 at Amazon" data-dimension48="Empire of the Ants | $50 at Amazon" data-dimension25=""><strong>Empire of the Ants | $50 at Amazon</strong></a></p><p>Based on the 1991 French sci-fi novel by Bernard Werber, Empire of the Ants is available on Xbox Series X|S, PlayStation 5, and PC on November 7. </p><p>👉<strong>Buy for Xbox: </strong><a href="https://www.amazon.com/Empire-Ants-Xbox-X/dp/B0CXYQ156Y/"><strong>$50 (Amazon)</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/empire-of-the-ants-xbox-series-x/6579006.p?skuId=6579006"><strong>$50 (Best Buy)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/xbox-live/empire-of-the-ants-xbox-series-x-s-us"><strong>$32 (CDKeys)</strong></a></p><p><strong>👉Buy for PC: </strong><a href="https://www.gog.com/en/game/empire_of_the_ants"><strong>$40 (GOG)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/empire-of-the-ants-pc-steam"><strong>$34 (CDKeys)</strong></a></p></div><h2 class="article-body__section" id="section-empire-of-the-ants-story-and-gameplay"><span>Empire of the Ants: Story and gameplay</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/77w6d55LsNCEZ2fZCxyFYa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>Players can find a multitude of animals in the forest, which are unlocked for the bestiary.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/48nnViRqeGMF2FsNVj6TWa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>Empire of the Ants excels at scale, making the player feel genuinely as small as an ant in a massive forest.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/qzeRRxhZ7CSXuzAhe4AnTa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>Empire of the Ants is a stunning showcase of Unreal Engine 5.4's visual capabilities.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zRFCKWGJEzYcr4XnKGLSZa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>Empire of the Ants' narrative is compelling, but approachable.<small role="credit">Windows Central</small></figcaption></figure></figure><p>While Empire of the Ants is based on the book of the same name by Bernard Werber, it has undergone some significant changes to its story to become the game we are presented with. Werber did work with Microids and Tower Five on the game adaptation of the book, but the human element of parallel lives with ants is lost here. Instead, we only see 103,683rd's view of the world set in the Fontainebleau forest as opposed to Paris. However, the forest setting provides its own challenges, dangers, and opportunities for storytelling.</p><p>We see 103,683rd's colony tackle several struggles, from finding resources to searching for missing members of the colony to helping a relative colony that is unprepared for a flood. 103,683rd's mother, the Queen, is pushing for colony expansion, and it is 103,683rd she expects to carry out copious amounts of termite murder for her.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="i7LcHeHpUKjR4C7k96WFaa" name="Empire of the Ants Dor Beetle army" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." src="https://cdn.mos.cms.futurecdn.net/i7LcHeHpUKjR4C7k96WFaa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/i7LcHeHpUKjR4C7k96WFaa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The ants previously held peace treaties with the termites, but now those pesky little vermin have got to go.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>This leads us to discuss Empire of the Ants' combat and gameplay. On its surface, Empire of the Ants is a "baby's first strategy" game. It's simplified and approachable, but hardcore fans of RTS titles are likely going to feel ham-stringed by what Empire of the Ants has to offer.</p><p>Combat missions typically focus on 103,683rd building up nests with defenses and then selecting a legion for that nest. Players are maxed at seven legions, severely limiting how many units can be utilized in battle. It's hard to justify building a legion of aphids, which are fragile and weak to all enemy types when you could just have an extra group of veteran warriors or another stronger legion instead.</p><p>Empire of the Ants does have a hierarchy for legion units and which type of unit is best to combat all others. However, because of the smaller number of units in play and the streamlined mechanics, it felt moot to focus on nitpicking enemy attacks. Rather, it was just as effective and more efficient to select all units and just have them pummel whatever termite mound or roving insect was the subject of my ire at the moment.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jvg6XmwR9vdNcnDUKyvVWa" name="Empire of the Ants scouting above flood" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." src="https://cdn.mos.cms.futurecdn.net/jvg6XmwR9vdNcnDUKyvVWa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jvg6XmwR9vdNcnDUKyvVWa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">For a RTS, Empire of the Ants has a lot of unexpected platforming. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If you're looking to spend your entire time with Empire of the Ants carrying out insect warfare, you might be shocked to learn the game has a significant amount of exploration and platforming. 103,683rd visits hub cities between assignments, speaking with various Queens and sister ants for story bits. In some cases, 103,683rd is sent out on missions that involve very little strategy and a lot of platforming.</p><p>The problem is that 103,683rd is a very small ant in a very big world. Navigating these wide-open areas with her and trying to cross flooded zones that are instant death with a rudimentary jump feature that provides no insight into where you're going to land leaves a lot to be desired. It's a notable shift in gameplay that slows down the overall flow of Empire of the Ants negatively.</p><h2 class="article-body__section" id="section-empire-of-the-ants-audio-and-visuals"><span>Empire of the Ants: Audio and visuals</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2TEjUAtqnpVEvj7opZquPa" name="Empire of the Ants realistic close up" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." src="https://cdn.mos.cms.futurecdn.net/2TEjUAtqnpVEvj7opZquPa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/2TEjUAtqnpVEvj7opZquPa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Empire of the Ants is built on Unreal Engine 5.4. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>To say that Empire of the Ants is anything but visually stunning would be to shortchange its accomplishment. I'm old enough to remember when Microid's first attempt at Empire of the Ants in the early 2000s was raked over the coals for its poor graphics. That's certainly not going to be the case with Tower Five's version. Utilizing Unreal Engine version 5.4 and photogrammetry to create a 1 to 1 photorealistic forest and the cast of insects, the visuals of Empire of the Ants are nothing short of awe-inspiring.</p><p>However, there is still some room for improvement in the world of Empire of the Ants. While it's easy to get lost staring at the way the light reflects through the tree canopy and the tree bark has just the right amount of crevices, it's still hard to miss that there's just a little bit of plasticity to the world. When the bugs crawl through the grass to their next battle, there's no give or life to the plants between their spindly little legs. There's no breeze blowing the foliage, and everything is just a bit too still.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ZJ3vCW2RDMrjxEVJmqroaa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>Finding the interactive points on items in the world can be a challenge, as they are often just small wisps in the world that are lost among the foliage and light.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/W6opeLhwRr9xw72JAa3Lba.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>The hub worlds offer dialog options and story exposition before you head off on your next mission.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/VJcZbVz6Ho4axET8uUd6ea.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>The build mechanics surrounding nests are a nice UI layout, but the icons do not stand out enough from surroundings.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yFeAVvuuRKWV6fjJhjhSWa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>There's a lot more platforming than I expected in this game.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ng6VK9fKyepNZYLkkS4nSa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>Particle effects and lighting are exceptional in Empire of the Ants.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YAeGGtgUyMnhGFExjE7XQa.jpg" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." /><figcaption>103,683rd can visit The Queen of her colony and others for missions.<small role="credit">Windows Central</small></figcaption></figure></figure><p>It's pretty clear that Empire of the Ants' budget was gobbled up by licensing and the art department. The game's soundtrack consists of individual songs per level, but they were easily forgettable in the grand scheme. In missions with larger battles, the music would pick up and increase in intensity as you neared the final boss for that mission, which was a nice change. Tower Five recorded the sounds of the forest from live forests, giving a breath of life to the Fontainebleau.</p><h2 class="article-body__section" id="section-empire-of-the-ants-final-thoughts"><span>Empire of the Ants: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RBtEvJ4rYRVUaxiRQkhJRa" name="Empire of the ANts 103,83rd Claw that Strikes" alt="Empire of the Ants on Xbox Series X is one of the 2024's most visually striking game, and it's all about buggy gameplay." src="https://cdn.mos.cms.futurecdn.net/RBtEvJ4rYRVUaxiRQkhJRa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RBtEvJ4rYRVUaxiRQkhJRa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Don't let 103,683rd's adorable little mandibles fool you. She strikes fear in the heart of many a termite. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>There is certainly plenty of space in the <a href="https://www.windowscentral.com/tag/strategy-games" target="_blank">real-time strategy</a> genre for approachable and accessible games like Empire of the Ants. However, because the game has been billed as an RTS, fans of that genre may be in for a surprise if they load it up and discover they're expected to platform their way around a flooded forest and search for missing ants that are nearly invisible in the environment.</p><p>Empire of the Ants also offers a cross-platform multiplayer mode with 1v1 or 1v1v1 gameplay options. Again, the streamlined strategy gameplay makes this online mode a decent choice for beginners or those who want to dabble with an RTS. However, it is difficult to recommend a hardcore RTS fan pick this up for what amounts to a rock-paper-scissors level of strategy.</p><p>When it comes to the multiplayer, I feel like Empire of the Ants is the kind of game that would have benefited from inclusion into <a href="https://www.windowscentral.com/tag/xbox-game-pass" target="_blank">Xbox Game Pass</a> if for nothing more than to build up that supporting player base. Unfortunately, at $50, it's a bit tougher of a sale, even if it is absolutely gorgeous.</p>        <div class="featured_product_block featured_block_horizontal" data-id="861b9036-0099-45c3-a9e9-60cb73672a29">            <a href="https://www.amazon.com/Empire-Ants-Xbox-X/dp/B0CXYQ156Y/" data-model-name="Empire of the Ants" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/sGF4D68qJYPG8oa2oriva8.jpg" alt="Empire of the Ants box art, square"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Empire of the Ants</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="75" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Help 103,683rd wake up her colony and lead the charge to expand their territory while fulfilling the demands of her mother, the Queen.<br><br><strong>👉Buy for Xbox: </strong><a href="https://www.amazon.com/Empire-Ants-Xbox-X/dp/B0CXYQ156Y/"><strong>$50 (Amazon)</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/empire-of-the-ants-xbox-series-x/6579006.p?skuId=6579006"><strong>$50 (Best Buy)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/xbox-live/empire-of-the-ants-xbox-series-x-s-us"><strong>$32 (CDKeys)</strong></a></p><p><strong>👉Buy for PC: </strong><a href="https://www.gog.com/en/game/empire_of_the_ants"><strong>$40 (GOG)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/empire-of-the-ants-pc-steam"><strong>$34 (CDKeys)</strong></a></p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Call Of Duty: Black Ops 6 review — A gorgeous, albeit disjointed campaign is paired with the best multiplayer and zombies modes the franchise has ever had to offer ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/cod-black-ops-6-review</link>
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                            <![CDATA[ Treyarch took their time with Black Ops 6, and it shows as the franchise offers the best multiplayer and Zombies modes it has ever offered along with a narratively strong campaign that feels slightly disjointed at times, but overall solid. ]]>
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                                                                        <pubDate>Tue, 05 Nov 2024 10:47:50 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Call of Duty: Black Ops 6 rewrites an alternative timeline to use historical moments as set dressing, but never really takes the opportunity to engage with the past in a meaningful way.]]></media:description>                                                            <media:text><![CDATA[Screenshots from Call of Duty: Black Ops 6.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshots from Call of Duty: Black Ops 6.]]></media:title>
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                                <p>The Black Ops subseries is on its sixth iteration at this point, and one would expect it to have found its footing by now. As part of the annual blockbuster <a href="https://www.windowscentral.com/tag/call-duty" target="_blank">Call of Duty</a> franchise, it seems inevitable that Black Ops games are required to have these monumental (and memorable) campaign experiences.</p><div  class="fancy-box"><div class="fancy_box-title">Call of Duty: Black Ops 6 review</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TSPRGNvPFrVNefUh3u55KV" name="BO6-STORY-SO-FAR-1-Adler-Rogue.jpg" caption="" alt="Call of Duty: Black Ops 6 campaign rewind screenshots show various Black Ops operators and antagonists from the upcoming spy-thriller." src="https://cdn.mos.cms.futurecdn.net/TSPRGNvPFrVNefUh3u55KV.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Activision, Xbox)</span></figcaption></figure><p class="fancy-box__body-text">- <a data-analytics-id="inline-link" href="#section-call-of-duty-black-ops-6-what-is-it"><strong>What is BO6?</strong></a><strong><br></strong>- <a data-analytics-id="inline-link" href="#section-call-of-duty-black-ops-6-campaign-review"><strong>Campaign review</strong></a><strong><br></strong>- <a data-analytics-id="inline-link" href="#section-call-of-duty-black-ops-6-multiplayer-review"><strong>Multiplayer review</strong></a><strong><br></strong>- <a data-analytics-id="inline-link" href="#section-call-of-duty-black-ops-6-zombies-review"><strong>Zombies review</strong></a><br>- <a data-analytics-id="inline-link" href="#section-call-of-duty-black-ops-6-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>A thrilling narrative that gets our blood pumping and makes us feel like a hero, but also presents us with gut-wrenching story beats that stay with us long after the credits roll. But Black Ops is a little different, we also expect an entire second story and game in the series’ massively popular Zombies mode, without even considering the effort put into multiplayer and Warzone integration. </p><p>It has been 4 years since the last Black Ops title was released, and the hype for Black Ops 6 is undeniable. A marketing campaign that rivaled Hollywood budgets with star-studded guest appearances, and promises of a return to classic Black Ops  had us all on the edge of our seats, ready to shout “Black Ops is back!” With so much anticipation and expectation coloring the launch, could Black Ops 6 actually be everything that the players wanted?</p><h2 class="article-body__section" id="section-call-of-duty-black-ops-6-what-is-it"><span>Call of Duty: Black Ops 6—What is it? </span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/h0uxvKUjsj4" allowfullscreen></iframe></div></div><p>The short answer to "What is Black Ops 6?" is that it’s the latest entry in a 20-year franchise of military arcade first-person shooters, and the sixth in the Black Ops series headlined by Treyarch Studios and published by <a href="https://www.windowscentral.com/tag/activision" target="_blank">Activision</a>, now <a href="https://www.windowscentral.com/gaming/xbox/microsofts-activision-blizzard-deal-for-xbox-is-now-officially-done" target="_blank">under the Xbox umbrella after a record-breaking merger</a>. The Black Ops storyline often centers around conspiracies, the CIA and other secretive U.S. federal government operations, and world-changing, off-the-books missions carried out by elite operatives.</p><p>The longer answer is that <a href="https://www.windowscentral.com/gaming/call-of-duty-black-ops-6-faq-release-date-platforms-locations-time-period-and-more" target="_blank">Call of Duty: Black Ops 6</a> is the effective sequel to Treyarch’s Black Ops Cold War, which was released in 2020. The game is the sixth in the Black Ops franchise, but it plays fast and loose with the canon timeline by taking place before the events of Black Ops 3 and 4. Set in the 1990s, the Cold War has come to an end and our former protagonist, Frank Woods, is now wheelchair-bound. Russell Adler, also returning from <a href="https://www.windowscentral.com/call-duty-black-ops-cold-war-review" target="_blank">Black Ops Cold War</a>, has gone rogue. Players take the role of the mysterious, silent protagonist dubbed “Case”, and Woods’ rag-tag team of operators is rounded out by the pacifist Felix Neumann, the master of disguises Sevati “Sev” Dumas, and the moral compass that is Troy Marshall.</p><h2 class="article-body__section" id="section-call-of-duty-black-ops-6-campaign-review"><span>Call of Duty: Black Ops 6—Campaign review</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/g5DscjBxVViGZz63YkFosK.jpg" alt="Screenshot from Call of Duty: Black Ops 6 campaign of an explosion and helicopter chase." /><figcaption>Black Ops 6 is a cinematic blockbuster packed with action sequences.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/yrQNCZwEp7jPpfct3JXEwK.jpg" alt="Frank Woods sits on the balcony of the safehouse and cleans his weapon in the Black Ops 6 campaign." /><figcaption>Frank Woods' disability is not used as a plot device to diminish his value to the team, though there are times when villainous characters will attempt to use it against him.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/asSxriYfrzZAUrwmHSMVtK.jpg" alt="Explosive barrels, a grandfather clock, and other miscellaneous items float in a vortex to depict phsychological warfare." /><figcaption>Black Ops has never shied away from depicting psychological warfare.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/XSyyFdXpE3hKKgdXDfrgrK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>The campaign for Black Ops 6 doesn't often engage with the history that it builds itself upon.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/EAcYdcHG4kQrZJ8YBpuqpK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Call of Duty: Black Ops 6's cinematic moments are some of the best the franchise has ever seen.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/38SdLZwYtmhqeo8a2YqToK.jpg" alt="Screenshots from Call of Duty: Black Ops 6. Sev and Felix speak outside the mansion." /><figcaption>Little moments with the squad help to personalize the Rogue Black Ops and make them more endearing.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/PdopQx5cbe3aDrkhMyuSoK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Black Ops 6's Felix Neumann may have one of the most interesting subplots, but I wish it was further explored.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/hVhfbvFurpMSKWqCufBKpK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Troy Marshall, Russell Adler, and the player must search one of Saddam Hussein's bunkers.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/jvVcWbc8eUCKMqd9FQe4oK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Players can chat with various Rogue Black Ops characters in the safe house for additional story context.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/b8Qe4RnnhzrZDGHFEh5eeK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>No, it is not movie night. The Rogue Black Ops team gather around to scrub evidence.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/oDC7wXWKNWpZo5CknrCfhK.jpg" alt="Screenshots from Call of Duty: Black Ops 6. Adler smokes at a base camp as a SUV drives by behind him." /><figcaption>Russell Adler stands in front of a military base and smokes a cigarette.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iSEX34CnZJbF2d34F5dpdK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Troy Marshall undergoes an interrogation in the Call of Duty: Black Ops 6 campaign.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Black Ops 6 is set in a rewritten historical timeline that embraces the conspiracy theories of the past, taking players back to the US-Iraq war without ever actually having us engage with it. The rogue element to the Black Ops team means that they’re entirely off-the-books and flying by the seat of their pants as they chase down a mysterious entity dubbed the Pantheon. </p><p>Call of Duty as a franchise has never shied away from touching on hot-button political moments, but it has always done so with a shrouded hand—Sledgehammer Games’ <a href="https://www.windowscentral.com/call-duty-wwii-review" target="_blank">Call of Duty: WWII</a> had players infiltrate and liberate a concentration camp, for example, but stopped short of an emotional impact by having the players heroically rescue the squad’s lone Jewish protagonist. Similarly, Black Ops 6 has brief moments of history happening in the background, but you never really have a meaningful impact on them nor they on you. They’re more parallel events than actual experiences that you take in via the campaign. </p><p>One mission sees the rogue Black Ops team travel to Kuwait, and at one point we even witness the toppling of a statue of Saddam Hussein. However, we are whisked away via helicopter after holding our own against Pantheon on a rooftop and witness the finale of this scene through the open hatch of the cargo plane as opposed to actually being a part of it. It felt like a poignant metaphor for how Call of Duty engages with the past. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Xq8iFesFQ8KbeiEeVBbSqK" name="Black Ops 6 Campaign Most Wanted" alt="Screenshots from Call of Duty: Black Ops 6 features a mission that takes place during a campaign event for then Senator Bill Clinton." src="https://cdn.mos.cms.futurecdn.net/Xq8iFesFQ8KbeiEeVBbSqK.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Xq8iFesFQ8KbeiEeVBbSqK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Then Senator Bill Clinton makes an appearance in the Call of Duty: Black Ops 6 campaign during a stealth mission. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>What Black Ops 6 lacks in historical substance, the game more than makes up for in sheer moxie and explosive action. The campaign fractures the players' time between semi-open world missions, a massive safe house with its own secrets, and more traditional, linear missions. There’s considerably more stealth gameplay baked into Black Ops 6 than any other Call of Duty title that came before it. Although these stealth sections are well-paced and fit exquisitely into the narrative, they do feel like they’re dominating gameplay time. If you’re looking for those high-octane combat sequences and the rush of pushing through an onslaught of enemies as an underdog squad, you may struggle to feel fulfilled by Black Ops 6’s all-too-brief moments of action. In general, the stealth gameplay of lurking around pickpocketing key cards and trying to get photos of out-of-reach politicians has the campaign feeling immersive, but slower than its predecessors.</p><p>That said, the action sequences we do have, are absolutely jam-packed with excitement, explosions, and chaos, the likes of which could be found in any blockbuster movie opening on the Fourth of July weekend. It’s <em>Black Ops </em>as it is meant to be, and I’m here for it. From launching over a police blockade on a stolen dirt bike and immediately being surrounded by enemy combatants in SUVs to fighting for our lives against an ever-increasing threat of psychological warfare and conspiracies turned reality. There are these truly fantastic moments that keep you on the edge of your seat-they just don’t last nearly long enough.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/58giqsSPKymJhhtvegxzqK.jpg" alt="Screenshots from Call of Duty: Black Ops 6 showing hidden codes on the walls of the safehouse." /><figcaption>The Call of Duty: Black Ops 6 campaign sometimes has you exploring a safe house, which can be upgraded using cash found in missions and is ripe with secrets.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nELTpCWQmznnWfyEM28BsK.jpg" alt="Screenshots from Call of Duty: Black Ops 6 showing a mission brief of targets." /><figcaption>Some missions in Black Ops 6 give the player more freedom to explore than others.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Pj8FiPLKkxNYP8YjztmrsK.jpg" alt="Woods and Marshall have an endearing conversation in the Black Ops 6 campaign." /><figcaption>Troy Marshall and Frank Woods have some of the best character interactions in the game.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/3ZPe7hCV6QfCHvP7RGUTtK.jpg" alt="Case stares at a ringing phone in the Black Ops 6 campaign." /><figcaption>In classic Black Ops fashion, some levels dip into the surreal.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A8avkPmHGdkNJusMu6XCqK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Black Ops 6 explores human testing of bio weapons.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/76seByXYznjtPpPvhPqSrK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Continuing with the disjointed story telling, Zombies mode makes an unexpected appearance in the campaign as Treyarch tries to make the popular mode fit the military arcade shooter's canon.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZV8ra9ooiBC3xjPvjtncmK.jpg" alt="Screenshots from Call of Duty: Black Ops 6." /><figcaption>Solving coded language and picking locks are just some of the minigames in Black Ops 6.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Unfortunately, the disjointed structure of the campaign is my biggest frustration with Black Ops 6. Each mission feels completely different from the one before it, and while the narrative and purpose of the plot are all intact, the way you engage with it is varied dramatically from mission to mission. Treyarch is no stranger to experimental gameplay, but I just can’t help but prefer linear campaigns to Black Ops 6’s fractured semi-open world/semi-linear attempt at storytelling. It may make me sound boring to say it, but I really just wanted the campaign to pick a lane. </p><h2 class="article-body__section" id="section-call-of-duty-black-ops-6-multiplayer-review"><span>Call of Duty: Black Ops 6—Multiplayer review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CEknqa4BCbj4oYdsZ5ytrK" name="Black Ops 6 Multiplayer Lobby" alt="Screenshots from Call of Duty: Black Ops 6 multiplayer lobby." src="https://cdn.mos.cms.futurecdn.net/CEknqa4BCbj4oYdsZ5ytrK.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/CEknqa4BCbj4oYdsZ5ytrK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The infinitely scrolling lobby menus have been revamped for Black Ops 6. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Three pillars are vital to Black Ops feeling like—well, Black Ops. Campaign, Multiplayer, and Zombies. Treyarch has dared to make some drastic changes to multiplayer this year, and somehow nearly all of them have been for the better. First up is the introduction of Omnimovement, a complete overhaul of how players move and interact with the environment during Player-vs-Player (PvP) multiplayer matches. Omnimovement allows players to slide or dive in any direction, at any time, and is further refined by features like<a href="https://www.windowscentral.com/gaming/it-may-sound-shocking-but-call-of-duty-is-one-of-the-most-accessible-aaa-titles-and-black-ops-6-takes-it-even-further" target="_blank"> Intelligent Movement </a>and Supine Prone. </p><p>Thousands of new animations were mo-capped by Treyarch Studios and finessed to make <a href="https://www.windowscentral.com/gaming/call-of-duty-black-ops-6-should-end-the-reign-of-movement-kings-that-use-slide-canceling-to-dominate-competitive-play" target="_blank">Omnimovement</a> not just functionally viable, but visually striking, as well. Players often rely on quick visual cues as feedback on how interacting with another player panned out. Previous games in the series often left players wondering how a gunfight turned out the way it did because the animations seemingly did not match the other player’s actions. On more than one occasion I’ve had a player run past me and haphazardly take me out with a one-shot kill only to look back at a replay of the moment and realize that on my screen, it never even appeared as if the enemy aimed at me. The new animations from Treyarch now minimize these kinds of moments. If a player is walking sideways from side to side, the era of the crab walk is now gone and the animation more accurately depicts the player’s movement.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GYG_h-L-K2E" allowfullscreen></iframe></div></div><p>In addition to new animations and Omnimovement, accessibility features like Intelligent Movement offer greater accessibility to players who prefer to interact with Call of Duty: Black Ops 6 with fewer button inputs. Instead of taking 7–8 button inputs to sprint and mantle, Black Ops 6 gives players the freedom to adjust settings that will complete the same action in just two button presses. </p><p>Like its predecessors, Black Ops 6 offers core and hardcore multiplayer across a variety of modes such as Team Deathmatch, Kill Confirmed, Domination, and the brand-new Kill Order across 16 brand-new launch maps. Treyarch has decided, however, to split these 16 maps into Core and Strike designations, with Core matching classic Call of Duty multiplayer gameplay, while Strike serves as a ‘Small map mosh pit” type of playlist without score streaks. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="95AtS6udAZM89sPCq89msK" name="Black Ops 6 Multiplayer Assault Pack Destroyed" alt="Subsonic map on Black Ops 6 multiplayer in hardcore playlists." src="https://cdn.mos.cms.futurecdn.net/95AtS6udAZM89sPCq89msK.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/95AtS6udAZM89sPCq89msK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Hardcore Hardpoint on Subsonic in Black Ops 6. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Those of us who prefer the chaos of small maps may find the thrill of a slew of Shipment-likes ready to go at launch exhilarating—that is until you realize you’re essentially punished for doing well by the lack of score streak availability. Small map mosh pits are great, but score streaks are half the fun of the chaos. Unfortunately, the majority of the small maps for Strike modes at launch are completely interiors, with little or no areas exposed to the sky for score streaks, leaving no real chance for Treyarch to add them back to the mode even if players requested it.</p><p>Black Ops 6 brings a dozen new, never-before-seen weapons into the fold for Multiplayer, and removes several that have proven to be problematic in recent years, including the Riot Shield and RGL 80 grenade launcher. Treyarch has nailed gun balance out of the gate, with every weapon feeling like it could be a sufficient counter to whatever the season’s latest meta cooks up. The XM4 seems to be dominating the battlefield at launch, and the CDL league has already settled a Gentleman’s Agreement (GA) to remove it from upcoming ranked and competitive play. However, Omnimovement and Intelligent Movement make it so easy to push back against heavy meta players and the “movement kings” of the past that most players will not notice when the base skews toward certain weapon types. We’ve all got camos to grind, after all.</p><h2 class="article-body__section" id="section-call-of-duty-black-ops-6-zombies-review"><span>Call of Duty: Black Ops 6—Zombies review</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6Dotgvgq7bmBjm3JxvUorK" name="Black Ops 6 Zombies Squad Play Terminus" alt="Screenshots from Call of Duty: Black Ops 6 Zombies mode on the Terminus map." src="https://cdn.mos.cms.futurecdn.net/6Dotgvgq7bmBjm3JxvUorK.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/6Dotgvgq7bmBjm3JxvUorK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One map for Call of Duty: Black Ops 6's Zombies mode is Terminus Island, a former mining operation turned nefarious research laboratory. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>At this point in the franchise's history, a <a href="https://www.windowscentral.com/gaming/will-call-of-duty-black-ops-6-have-a-zombies-mode" target="_blank">Black Ops title without a Zombies mode</a> is unfathomable. The mode has undergone a variety of changes and been presented in multiple formats over the years, but it's always reliably been there for Black Ops players. During the <a href="https://www.windowscentral.com/gaming/call-of-duty-modern-warfare-3-2023-reviewa-balancing-act-of-remembering-the-past-while-looking-forward" target="_blank">Modern Warfare 3</a> era, we had our first introduction to Zombies in an open-world setting, but the mode received limited updates and support in the year following its launch, unlike MW3’s multiplayer mode. There was some expectation that Modern Warfare Zombies might turn into a Warzone-like scenario, shifting with each new COD release but remaining the home for Zombies for an extended time. </p><p>Black Ops 6 ditched the Modern Warfare Zombies open-world arena, however, and returned to a classic round-based zombies approach. On one hand, you probably could criticize Treyarch for abandoning the MWZ and its player base, but on the other, I’d rather be here in Liberty Falls or Terminus anyway. I used to spend hours running circles with my friends on Kino Der Toten, training the last zombie, so somebody could run off to grab a snack between rounds or figuring out Easter eggs. I’ve always considered myself to be somewhat immune to nostalgia when it comes to gaming. But I’m over here excitedly texting my friends and asking if they’re going to be on so we can spend an evening on Zombies like it's 2010 again. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PQwdHqcMkqwudcunCqYJB4" name="Black Ops 6 Zombies Headshots" alt="A player racks up shots on a zombie in Call of Duty: Black Ops 6." src="https://cdn.mos.cms.futurecdn.net/PQwdHqcMkqwudcunCqYJB4.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/PQwdHqcMkqwudcunCqYJB4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Zombies introduces Directed Mode to make it easier to complete Easter eggs by minimizing Zombie aggressiveness and offering a limited pause. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>It’s truly a spin on the Zombie genre that you can really only get from round-based zombies in a Black Ops game. Returning to round-based Zombies might have single-handedly been one of the best decisions made by the Call of Duty team. It feels good to be back in that gameplay loop. It doesn’t just feel good, it looks good, and it plays like a dream. I have yet to come across a weapon in zombies that just felt like it didn’t work, they’re all well-balanced. </p><p>The layouts of both Terminus and Liberty Falls are intuitive, but marred by their own potential hazards that can keep you from ever feeling a little too comfortable while exploring. The Easter eggs are a nice challenge, but if you do find yourself overwhelmed you can fall back on playing solo via the new directed mode, which makes it more manageable. I’ve actually had to rely on wikis in the past in to help fill in Zombies lore that I missed from unobtainable Easter eggs. So having the new accessibility features really changes the game to be more playable for somebody who experiences fatigue like me. Though, I do still wish they were possible in squad mode—even if only the host could pause for a brief period of time.</p><h2 class="article-body__section" id="section-call-of-duty-black-ops-6-final-thoughts"><span>Call of Duty: Black Ops 6—Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zk8xAfN8ZNQjKZVtfXLBnK" name="Black Ops 6 Campaign Woods Marshall" alt="Screenshots from Call of Duty: Black Ops 6." src="https://cdn.mos.cms.futurecdn.net/zk8xAfN8ZNQjKZVtfXLBnK.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zk8xAfN8ZNQjKZVtfXLBnK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Troy Marshall and Frank Woods in the Black Ops 6 campaign. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I’ve been playing Call of Duty titles for more than 15 years, and I’m not shy about my preferences for linear campaigns and limited tolerance for sci-fi elements. It’s why more often than not I find myself preferring Modern Warfare as a series over Black Ops. Initially, I wasn’t sold that Black Ops 6 would change that much. I played through the campaign on veteran as my initial run, and I did enjoy the gameplay at its most rudimentary level. But as I progressed through the missions, I began to feel as if there were better ways to transition between missions and experience the story. Sometimes the gameplay is linear, sometimes it's a semi-open world. I just wanted Treyarch and Raven Software to pick a lane, find a genre to park Black Ops 6 in, and leave it there. Even with that frustration, it didn’t necessarily detract from the overall quality of the campaign, and I did enjoy the narrative structure and the story that was being told.</p><p>When I play COD campaigns, I tend to do a one-shot veteran play through and then call it a day. I’m not keen on replaying the campaign beyond the story itself, and it's Multiplayer and Zombies where I spend most of my time. It's those modes where Black Ops 6 shines the brightest. I’ve had an incredible time playing Black Ops 6 at launch. So much that I could easily have been content with the multiplayer maps and Zombies gameplay offered at launch all the way up until whatever Call of Duty 2025 turns out to be is announced. Yet somehow, I get to sit here and know that there are going to be around 6 seasons of new content heading our way in the coming year. More maps to explore, new weapons to try—and that’s without even considering Warzone integration, which is merely weeks away. I couldn’t be more excited about the future of Black Ops 6. </p><section class="article__schema-question"><h3>Is Call of Duty: Black Ops 6 on Game Pass?</h3><article class="article__schema-answer"><p>Yes! Call of Duty: Black Ops 6 can be played on PC, Xbox Series X|S, Xbox One, and the cloud via Xbox Cloud Gaming as part of select Xbox Game Pass subscription plans.  You will want to be subscribed to <a href="https://www.windowscentral.com/what-xbox-game-pass-ultimate" target="_blank">Xbox Game Pass Ultimate</a> or PC Game Pass to be able to benefit from your subscription and play Black Ops 6 at no extra cost. Game Pass subscribers also gain access to pre-order benefits, including the Woods Operator pack and special edition weapon blueprints.</p></article></section><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sh2vBsLMq5eUadNxnQxzS4" name="Xbox-Game-Pass-COD-BO6-Hero.jpg" alt="Call of Duty: Black Ops 6 keyart of soldier in shadow with Xbox Game Pass logo in orange." src="https://cdn.mos.cms.futurecdn.net/sh2vBsLMq5eUadNxnQxzS4.jpg" mos="" align="middle" fullscreen="" width="1920" height="1080" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Black Ops 6 is the first Call of Duty title to launch on Xbox Game Pass on day one following Xbox's acquisition of Activision. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Activision, Microsoft)</span></figcaption></figure><section class="article__schema-question"><h3>Is Call of Duty: Black Ops 6 playable on handhelds like the Steam Deck and ROG Ally?</h3><article class="article__schema-answer"><p>The support for <a href="https://www.windowscentral.com/tag/steam-deck" target="_blank">Steam Deck</a> is sadly non-existent, as the RICOCHET anti-cheat used in Black Ops 6 is incompatible with Linux. If you try and get around it, there's a good chance you'll get banned. The <a href="https://www.windowscentral.com/gaming/pc-gaming/asus-rog-ally-review" target="_blank">ROG Ally</a>, on the other hand, runs Windows 11 and as such doesn't have this issue. It's quite powerful, too, and there are <a href="https://www.youtube.com/watch?v=WB5x6rXOlZY">examples on YouTube</a> showing off how good it is playing handheld. You can't play the game offline, though.</p><p>The safest and best way to take Black Ops 6 portable if you own a Steam Deck is to utilize <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming" target="_blank">Xbox Cloud Gaming</a> or <a href="https://www.windowscentral.com/gaming/black-ops-6-to-launch-into-nvidias-geforce-now-cloud-gaming-service-on-release-day" target="_blank">NVIDIA GeForce NOW</a>. </p></article></section>        <div class="featured_product_block featured_block_horizontal" data-id="019110c6-c285-4536-b0e3-80c784d85edb">            <a href="https://www.bestbuy.com/site/call-of-duty-black-ops-6-vault-edition-xbox-series-x-xbox-series-s-xbox-one-digital/6586822.p?skuId=6586822" data-model-name="Call of Duty: Black Ops 6" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/zqJYEN2qCox4ACFpbLNzgR.jpg" alt="Product art for Call of Duty: Black Ops 6 Vault Edition featuring the Xbox and Activision Logos, as well as text in the upper right corner that says the digital code is for Xbox Series X|S and Xbox One. There is also a gray box at the bottom that states an internet connection is required."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Call of Duty: Black Ops 6  Vault Edition</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="95" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>The Call of Duty: Black Ops 6 Vault Edition includes the cross-gen edition of the game, playable on Xbox Series X|S and Xbox One, and Season 1 content including 1 Black Cell bundle and battle pass.<br><br><strong>Buy the Vault Edition for Xbox: </strong><a href="https://www.bestbuy.com/site/call-of-duty-black-ops-6-vault-edition-xbox-series-x-xbox-series-s-xbox-one-digital/6586822.p?skuId=6586822" target="_blank">$99 (Best Buy)</a> | <a href="https://www.cdkeys.com/call-of-duty-black-ops-6-vault-edition-xbox-one-and-xbox-series-x-s-ww" target="_blank">$86 (CDKeys)</a> | <a href="https://www.amazon.com/Call-Duty-Black-Vault-Digital/dp/B0D6PNSB7M/ref=sr_1_1?crid=24331AAAB59WN&dib=eyJ2IjoiMSJ9.g8_NrwPuYZNAQ2XnxoJGjhF4AkcICbUa-f5zai0f5sTGjHj071QN20LucGBJIEps.TwKQb_VidqUHUrNH7tcz-ucjaJE1plmLmOEVxux0bXk&dib_tag=se&keywords=black+ops+6+vault+edition+xbox&qid=1730753245&sprefix=black+ops+6+vault%2Caps%2C114&sr=8-1" target="_blank">$99 (Amazon)</a></p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Neva review: A genuine work of art on Xbox... Yes, it made me cry ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/neva-review</link>
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                            <![CDATA[ Nomada Studio has followed its incredible GRIS with Neva, an all-new story that ramps up the gameplay and production value to stunning effect. ]]>
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                                                                        <pubDate>Mon, 04 Nov 2024 13:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:18 +0000</updated>
                                                                                                                                            <category><![CDATA[Indies &amp; ID@Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[There are no words to properly capture the diversity of Neva&#039;s beauty.]]></media:description>                                                            <media:text><![CDATA[Alba and Neva running across a great lake, perfectly reflecting the stars and mountains in the background.]]></media:text>
                                <media:title type="plain"><![CDATA[Alba and Neva running across a great lake, perfectly reflecting the stars and mountains in the background.]]></media:title>
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                                <p>It's been just over a year since <a href="https://www.windowscentral.com/gaming/this-beloved-platformer-joined-xbox-game-pass-and-its-one-of-the-most-beautiful-games-ive-ever-played">I finally played GRIS for the first time, and it was one of the most memorable games I played in 2023</a>. Now, the follow-up title from indie developer Nomada Studio is here, and it exceeds my expectations.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-neva"><strong>What is Neva?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-neva-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-neva-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-neva-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>Where GRIS is a journey of grief and fear in which you passively struggle through your trauma, Neva tells a story of gaining strength in loss, of moving on and in so doing learning to protect what matters to you, and of cycles. It's not a direct continuation or even shares many similarities with its predecessor, but Neva does prove that the magic of GRIS' storytelling wasn't a fluke for Nomada Studio.</p><p>I loved playing Neva, and the strides Nomada has made in honing its craft made me wish even more desperately that the adventure didn't end so soon.</p><p>This review was made possible thanks to a review code provided by Devolver Digital. The company had no input nor saw the contents of this review prior to publication.</p><h3 class="article-body__section" id="section-what-is-neva"><span>What is Neva?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ZCvEtbD6D_A" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Neva</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price: </strong><a data-analytics-id="inline-link" href="https://www.xbox.com/en-us/games/store/neva/9n2ln3wrt82h" target="_blank">$19.99 at Microsoft Store (Xbox)</a> | <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/2420660/Neva/" target="_blank">Steam (PC)</a><strong><br>• Release date:</strong> Oct. 15, 2024<strong><br>• Developer:</strong> Nomada Studio<strong><br>• Publisher:</strong> Devolver Digital<strong><br>• Genre:</strong> Puzzle-platformer, action-adventure<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> 15.8GB<strong><br>• Playtime:</strong> ~5 hours<strong><br>• Platforms:</strong> Windows PC, Xbox Series X|S, PlayStation 5, Nintendo Switch<strong><br>• Xbox Game Pass:</strong> No<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>The debut title from Nomada Studio, GRIS, was a narrative-driven puzzle-platformer with simple gameplay. Nearly six years later, Nomada has finally returned with Neva, which tells an all-new story in an all-new world, complete with a fresh visual style and a heap of new gameplay mechanics.</p><p>Neva tells the story of Alba, a young woman who is bonded to a massive, enigmatic wolf and their fragile cub. An encounter with a terrifying threat to nature and life itself leaves Alba and the cub heartbroken, though, and together they embark on a journey to grow together, battle the corruption plaguing their home, and discover their own way to peace.</p><p>Neva straddles the gap between puzzle-platformer and action-adventure genres thanks to the addition of combat and expanded platforming, but is still driven largely by its stunning art design and narrative direction. Like GRIS, Neva is a short adventure that shouldn't take more than five hours to complete.</p><div class="product"><a data-dimension112="7b42b924-7195-47d1-aa49-9041b479ab81" data-action="Deal Block" data-label="Neva | $19.99 at Microsoft Store (Xbox)" data-dimension48="Neva | $19.99 at Microsoft Store (Xbox)" href="https://www.xbox.com/en-us/games/store/neva/9n2ln3wrt82h" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="LcJ4btKUGM3L6iHv7ataA8" name="neva-image-product-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/LcJ4btKUGM3L6iHv7ataA8.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.xbox.com/en-us/games/store/neva/9n2ln3wrt82h" target="_blank" data-dimension112="7b42b924-7195-47d1-aa49-9041b479ab81" data-action="Deal Block" data-label="Neva | $19.99 at Microsoft Store (Xbox)" data-dimension48="Neva | $19.99 at Microsoft Store (Xbox)" data-dimension25=""><strong>Neva | $19.99 at Microsoft Store (Xbox)</strong></a></p><p>Step into the shoes of Alba and witness her journey of growth and discovery, accompanied by the young charge she's desperate to protect. </p><p><strong>👉See at:</strong> <a href="https://www.xbox.com/en-us/games/store/neva/9n2ln3wrt82h" target="_blank">Microsoft Store (Xbox)</a> <em>or</em> <a href="https://store.steampowered.com/app/2420660/Neva/" target="_blank">Steam (PC)</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-neva-review-the-good"><span>Neva review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HXsmS4g5rWYAzedpJpNxyH" name="neva-wc-image-review-12" alt="Alba, Neva, and Neva's parent in a flowery field, looking at a fallen bird that has become covered in black flowers." src="https://cdn.mos.cms.futurecdn.net/HXsmS4g5rWYAzedpJpNxyH.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/HXsmS4g5rWYAzedpJpNxyH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Neva begins with our guardians witnessing the fall of a flock of birds from the sky. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-pros-highlights">The pros highlights</h2><ul><li>Neva adopts a new art style for Nomada Studio, and feels more polished and fluid than GRIS.</li><li>The narrative is a little more straightforward than GRIS, but still leaves a lot up to personal interpretation.</li><li>As a game, Neva is simply more <em>fun</em> to play than GRIS, with better platforming and added combat mechanics.</li></ul><p>The moment Neva's opening track begins to lift, you're brought into the game like submerging in a warm bath. The instant the opening cinematic eases you into the world, you're held fast by the wash of saturated colors. Amazing art direction a great game does not make, but Neva stands as irrefutable proof that the developers at Nomada Studio stand among the very best when it comes to making games into art.</p><p>GRIS was a phenomenal display of artistic prowess in its own right, and personally I still love its unique watercolor style just a little more than Neva's flat color palette. It's clear from every other angle, though, that Nomada has dramatically upped its game in the graphics and animations department — Neva is buttery smooth, refined and polished to the limit, and feels like every single frame was hand-crafted with intent and care.</p><p>The soundtrack is also excellent. While not as memorable as some of the greats, Neva's original soundtrack still accompanies the visuals, world, and narrative with grace and emotion. The finished product is one that feels cohesive from end-to-end, even when Neva pushes its art design to the limit with massive, abstract set pieces and outlandish environments. Every single moment is gorgeous, and it was hard not to take approximately 400 screenshots.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="udFmwREaKYjiDTpSJCzb2J" name="neva-wc-image-review-03" alt="Alba preparing to stab a corrupted creature with Neva about to join." src="https://cdn.mos.cms.futurecdn.net/udFmwREaKYjiDTpSJCzb2J.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/udFmwREaKYjiDTpSJCzb2J.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Alba and Neva have to work together to overcome the monstrous creatures in their path. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As a game, Neva actually surprised me with the depth of its gameplay. There are the beginnings of an excellent Metroidvania platformer here, and that's not an exaggeration. Neva's platforming is miles ahead of GRIS' simplistic jumping, with precise double jumps, rolls and midair dashes, the ability to combo and chain jumping off of enemies, and more.</p><p>Alba is a capable warrior, too, and while combat is a simple combination of standard attacks and all your platforming abilities for mobility, it <em>does</em> feel fantastic. There's a good variety of enemies, too, and Neva does throw a myriad of unique and challenging bosses at you throughout its playtime. Your animal companion, Neva, also grows as the story progresses, gaining new abilities that help you with both traversal and combat.</p><p>Neva is not just another 2D platformer; it's obvious serious thought went into designing these expanded gameplay mechanics, and it paid off. GRIS was an experience, but Neva <em>also</em> manages to be a simply fun game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MbAxdVLQb8BJkq2tNoMJzH" name="neva-wc-image-review-08" alt="Alba picking up Neva as a cub after his parent is killed." src="https://cdn.mos.cms.futurecdn.net/MbAxdVLQb8BJkq2tNoMJzH.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MbAxdVLQb8BJkq2tNoMJzH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Rather than succumb to their grief, Alba and Neva find new strength in each other. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>FInally, there's the story. Alba isn't an outspoken protagonist — the only word you'll ever hear her say is the name of her wolf-like companion. In contrast, Neva is <em>very</em> vocal, and in every way feels like a real canine with his movements, mannerisms, and behavior. You'll have to collect Neva when he becomes distracted, call him to you when he wanders off, comfort him when he's scared, and even encourage him when he's uncertain of something.</p><p>Alba and Neva are connected through their shared trauma, the loss of Neva's parent. That grief has forged an immutable bond between the two, but grief is not the focal point of Neva. The world is falling to the corruption that took Neva's parent from him and Alba, and it's up to you to gain the strength to fight it back and the monsters it spawns, and prevent anyone from going through what you did ever again.</p><p>Where GRIS is filled with symbology and metaphors, Neva is a little more direct in its narrative delivery. What you take away from the story is still largely up to subjective interpretation, though — for me, it's about fighting to protect what you love and persevering through the harsh moments in the cycle of life. It's a beautiful story that ends as it begins, and it'll make you cry. Well, it at least made <em>me</em> cry.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/q6wzbBdUfKN5BnKbNCGzyH.jpg" alt="Alba looking around in shock after she wakes up following the attack." /><figcaption>I can't imagine how it felt waking up at this moment and realizing you couldn't save your best friend.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/aAruXpwnk87xWJmDQdKdzH.jpg" alt="Alba watching Neva eat food under a fruit tree." /><figcaption>Alba must care for Neva, and we get to watch him grow throughout the game.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/zzjzWgVDFMSwbd5RFqNgyH.jpg" alt="Alba and Neva running across a bright green field during the day, with a great mountain in the background." /><figcaption>In the beginning, Neva is a care-free puppy that runs wild.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ptThPENUAZTaSiA53hXxzH.jpg" alt="Alba and Neva hugging on top of a grassy cliff." /><figcaption>But, like all children, Neva also needs care and affection to thrive.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/745nfbX5qtKEToYL6XLnzH.jpg" alt="Alba and Neva resting together in the fall." /><figcaption>Neva does an excellent job showing this growth in a short period of time.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/JaG9PYY8hVTKKiDhSQ68wH.jpg" alt="Alba inside a darkened cave, with the moon and night sky showing through a hole in the wall." /><figcaption>At times, Neva and Alba become separated and must find their way back to each other.<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-neva-review-the-bad"><span>Neva review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="og2hERNrxfiAN3UDM78c2J" name="neva-wc-image-review-10" alt="Neva's parent becoming overwhelmed with a wave of shadow creatures." src="https://cdn.mos.cms.futurecdn.net/og2hERNrxfiAN3UDM78c2J.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/og2hERNrxfiAN3UDM78c2J.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Neva begins with tragedy, and I wish we had more time to explore what this corruption is. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-cons-highlights">The cons highlights</h2><ul><li>More than anything, I just wish Neva was longer.</li><li>The gameplay mechanics are good enough that Neva, in another universe, could've been a much longer adventure without issue.</li></ul><p>Neva is an incredibly written, directed, and crafted narrative-adventure with an emotional story that will bring you to your knees. That being said, it also didn't impact me quite as hard as the sheer anguish of GRIS' grief-stricken journey, and I do feel that Neva loses some of the ethereal charm of GRIS with its flatter colors and textures.</p><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox/PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop" target="_blank"><strong>Best Windows laptops</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptops-full-number-pads" target="_blank"><strong>Best laptops w/ num pads</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox storage</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pcs-sim-racing" target="_blank"><strong>Best sim racing PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/best-rog-ally-accessories" target="_blank"><strong>Best ROG Ally accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops<br></strong></a><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller" target="_blank"><strong>Best Xbox controllers</strong></a></p></div></div><p>I only have one real complaint with Neva, though, and that it's not longer. I felt that GRIS was the perfect length for the story it told, and Neva is a similar length. However, Neva's gameplay mechanics lend themselves far better to a longer format than GRIS, which offered little challenge to players during its runtime.</p><p>It takes less than five hours to complete Neva, and if you're thorough, you could also 100% all of the achievements on your first playthrough (I missed a few). I would've loved to see Neva more deeply explore its expanded platforming and added combat mechanics, but the adventure is over too soon.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-neva-review-final-thoughts"><span>Neva review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aKy4bys32y6gPYGyb4nU2J" name="neva-wc-image-review-11" alt="Alba, Neva, and Neva's parent preparing to face the onslaught of corrupted creatures." src="https://cdn.mos.cms.futurecdn.net/aKy4bys32y6gPYGyb4nU2J.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/aKy4bys32y6gPYGyb4nU2J.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Regardless of its length, Neva is a game that will stay with me for a very long time. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-5">You should play this if ...</h2><p><strong>✅You were a fan of GRIS</strong></p><p>Neva is everything a studio should aspire to for its second game, and is the perfect next title for anyone who was a fan of GRIS and want more of that emotional, artistic storytelling.</p><p><strong>✅You love narrative-driven games that still feature satisfying gameplay</strong></p><p>I absolutely do not mind if a game is a "walking simulator" as long as the format fits the story and the rest of the experience captivates me, but there are plenty who don't want to play a game that doesn't put gameplay front and center. Neva strikes a great balance between the two.</p><h2 id="you-should-not-play-this-if-5">You should not play this if ...</h2><p><strong>❌You're looking for a new adventure to take up lots of your time</strong></p><p>Neva approaches "masterpiece" level of artistry, but much of its impact is an afterimage left after you've already finished the game due to its brevity. This is not a title for those actively seeking a new 10+ hour long adventure.</p><p>I'll admit that it took me a few days longer than I wanted to get to Neva after I finished <a href="https://www.windowscentral.com/gaming/metaphor-refantazio-review">my Metaphor: ReFantazio review</a>, but that's less a comment on how interesting Neva is and more evidence on just how incredible Metaphor: ReFantazio is.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/cpu-gpu-components/intel-core-ultra-9-285k-review" target="_blank"><strong>Intel Core Ultra 285K</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/hyperx-cloud-mix-buds-2-review" target="_blank"><strong>HyperX Cloud MIX Buds 2</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-review" target="_blank"><strong>Dragon Age: The Veilguard</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/headphones-headsets/astro-a50-gen-5-review" target="_blank"><strong>Logitech Astro A50</strong></a></p></div></div><p>Neva isn't likely to steal the "game of the year" crown from Atlus' magnum opus, but this is a bloody good game. It's everything I could've asked for from the studio that gave us GRIS, and it's everything I wanted it to be when I saw the first reveal trailer. It's so good that my only real complaint is that it ends too soon, like when you discover an incredible song and lose all sense of time.</p><p>Visually and narratively I expected nothing less from Nomada Studio, which upped its game considerably. What caught me off guard is just how much better the gameplay is in Neva versus its predecessor, showing that this team may have much more to show us yet. Neva is now available across Xbox, Windows PC, PlayStation, and Nintendo Switch, and you can <a href="https://www.xbox.com/en-us/games/store/gris-neva-bundle/9p1sxshcn7br" target="_blank">buy both GRIS and Neva for just <strong>$29.99 at Microsoft Store (Xbox)</strong></a> if you've yet to experience either.</p>        <div class="featured_product_block featured_block_horizontal" data-id="6e762e96-cd2e-449a-9311-e716702e9c70">            <a href="https://www.xbox.com/en-us/games/store/neva/9n2ln3wrt82h" data-model-name="Neva" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/LcJ4btKUGM3L6iHv7ataA8.jpg" alt="The cover art for Neva, depicting Alba, an adult wolf, and a wolf cub standing in a field of pink flowers."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Neva</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Take up your sword and march directly into darkness with your faithful companion, Neva, to battle the corruption that's sucking the life out of the world you call your home.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Slay the Princess: The Pristine Cut review — The Stanley Parable meets horror visual novel ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/slay-the-princess-the-pristine-cut-review</link>
                                                                            <description>
                            <![CDATA[ The critically acclaimed Slay the Princess is now on consoles with a ton of new content and refinements, and it's a brilliant, but imperfect, adventure. ]]>
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                                                                        <pubDate>Thu, 24 Oct 2024 17:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:09:39 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[The end always feels cold until you&#039;re wrapped in the embrace of a new beginning.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X.]]></media:title>
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                                <p>I adore a good narrative-driven game, especially if that game is built on giving players agency over the trajectory of the story, but subverts the illusion of free will without ever disrespecting your choices.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-slay-the-princess-the-pristine-cut"><strong>What is Slay the Princess?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-slay-the-princess-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-slay-the-princess-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-slay-the-princess-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>What I mean to say is a game that reacts to your actions, but never in the way you expect. It's the story equivalent of a monkey's paw, and that's exactly what Slay the Princess: The Pristine Cut is. This horror-tinged visual novel is a love story on the surface, but underneath is an emotional allegory on the power of perspective, the consequence of action (including the lack thereof), and the immutable nature of forces beyond human understanding.</p><p>Slay the Princess is a known quantity that still remains as one of the highest rated PC games of all time, but now it has finally arrived on console alongside The Pristine Cut update, which massively expands the game with new art, new dialogue, new paths to follow, new Princesses to slay (or not), and new endings to discover. I'm reminded in all the best ways of my time <a href="https://www.windowscentral.com/the-stanley-parable-ultra-deluxe-xbox-review">reviewing The Stanley Parable: Ultra Deluxe</a>, but Slay the Princess is still held back slightly by its technical execution.</p><p>This review was made possible thanks to a pre-release review code provided by Serenity Forge. The company had no input nor saw the contents of this review prior to publication.</p><h3 class="article-body__section" id="section-what-is-slay-the-princess-the-pristine-cut"><span>What is Slay the Princess: The Pristine Cut?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/llwzWk91C20" allowfullscreen></iframe></div></div><p>The original Slay the Princess was released on Oct. 23, 2023 exclusively for Windows PC, and became one of the highest rated games on Metacritic shortly after.</p><div  class="fancy-box"><div class="fancy_box-title">Slay the Princess: The Pristine Cut</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price: </strong><a data-analytics-id="inline-link" href="https://www.xbox.com/en-us/games/store/slay-the-princess-the-pristine-cut/9pg84ggvtsqv" target="_blank">$17.99 at Microsoft Store (Xbox)</a> | <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/1989270/Slay_the_Princess/" target="_blank">Steam (PC)</a><strong><br>• Release date:</strong> Oct. 24, 2024<strong><br>• Developer:</strong> Black Tabby Games<strong><br>• Publisher:</strong> Serenity Forge<strong><br>• Genre:</strong> Psychological horror / Visual novel<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> ~9.5GB<strong><br>• Playtime:</strong> 10+ hours<strong><br>• Platforms:</strong> Xbox, PC, PlayStation, Switch<strong><br>• Xbox Game Pass:</strong> No<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>It's a psychological horror visual novel in which you (the protagonist) embark on a quest to slay a captured princess and, in the process, save the world. You're guided by the enigmatic Narrator and your own inner voices, but you'll learn early on that you don't always have to do as you're told.</p><p>Slay the Princess can be as short or as long as you want it to be, dictated by how much you explore, how much you rebel, how much you learn. In this fashion the narrative-delivery and choice-driven gameplay is very similar to The Stanley Parable, which can also be finished in 5 minutes or 15 hours, depending on your perspective of what "the end" really means. Now, The Pristine Cut is here to add approximately 35% more content to the base game in the form of new endings and new paths to follow, as well as expanded dialogue and artwork.</p><p>The Pristine Cut is a free update to the existing game on Steam, but it also comes alongside Slay the Princess' console release on Xbox, PlayStation, and Nintendo Switch consoles. Slay the Princess: The Pristine Cut officially releases on <strong>Oct. 24, 2024</strong>.</p><div class="product"><a data-dimension112="dee0d07b-6387-43c8-8f64-d59501ccbd33" data-action="Deal Block" data-label="Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)" data-dimension48="Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)" href="https://www.xbox.com/en-us/games/store/slay-the-princess-the-pristine-cut/9pg84ggvtsqv" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1000px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kUSDmfK9hnPZRvFMLrmTK4" name="slay-the-princess-the-pristine-cut-image-product-01" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kUSDmfK9hnPZRvFMLrmTK4.jpg" mos="" align="middle" fullscreen="" width="1000" height="1000" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.xbox.com/en-us/games/store/slay-the-princess-the-pristine-cut/9pg84ggvtsqv" target="_blank" data-dimension112="dee0d07b-6387-43c8-8f64-d59501ccbd33" data-action="Deal Block" data-label="Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)" data-dimension48="Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)" data-dimension25=""><strong>Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)</strong></a></p><p>The definitive version of Slay the Princess is bigger and more chaotic than ever, and now it's available on all-new platforms. This is still a brilliant narrative-driven game with incredible writing and voice action, but its console port feels a little unrefined.</p><p><strong>👀See at:</strong> <a href="https://www.xbox.com/en-us/games/store/slay-the-princess-the-pristine-cut/9pg84ggvtsqv" target="_blank">Microsoft Store (Xbox)</a> <em>or</em> <a href="https://store.steampowered.com/app/1989270/Slay_the_Princess/" target="_blank">Steam (PC)</a><a class="view-deal button" href="https://www.xbox.com/en-us/games/store/slay-the-princess-the-pristine-cut/9pg84ggvtsqv" target="_blank" rel="nofollow" data-dimension112="dee0d07b-6387-43c8-8f64-d59501ccbd33" data-action="Deal Block" data-label="Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)" data-dimension48="Slay the Princess: The Pristine Cut | $17.99 at Microsoft Store (Xbox)" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-slay-the-princess-review-the-good"><span>Slay the Princess review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zJNRf3Wk7NYt5WHwMewqWc" name="slay-the-princess-the-pristine-cut-wc-image-review-09" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/zJNRf3Wk7NYt5WHwMewqWc.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zJNRf3Wk7NYt5WHwMewqWc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No matter what the voices say, what happens inside the cabin is ultimately up to you... up to a point. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-pros-highlights-2">The pros highlights</h2><ul><li>Being a visual novel, Slay the Princess is interacted with through the text-based choices you make.</li><li>The entire game is wonderfully narrated and voiced, with a cast of interesting characters.</li><li>The branching, multi-path narrative is also incredibly well-written and endlessly fascinating.</li></ul><p>Do our choices have lasting consequences, or is everything ultimately meaningless in the end? Can life and death exist apart from each other, or do they simultaneously stream into and stem from the other? Are there real endings, or are there only new beginnings? Those questions are all too big; Slay the Princess is, after all, a simple story about a Hero on a quest to save the world from the Princess.</p><p>Slay the Princess always begins the same: "You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess. You're here to slay her. If you don't, it will be the end of the world." At first, your mission is simple and your decisions equally so. You can question what you've been told to do, shirk your responsibility entirely and run away, or accept the fate that has been handed to you and progress forward.</p><p>You are guided by the seemingly all-knowing hand of the mysterious Narrator, and if you choose to follow his directions exactly, the world will be saved, and you'll receive your blissful award in a matter of minutes. That's the "good" ending, but is that the only ending you'll find? As you explore and make more decisions, are confronted by the consequences of those decisions, and make still more decisions, you'll soon discover that Slay the Princess is far from the simple tale you were told it would be, and that how this story ends is an enigmatic knot of different paths you can follow.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MHvVDTPdZBmcGNyUMC9KUc" name="slay-the-princess-the-pristine-cut-wc-image-review-08" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/MHvVDTPdZBmcGNyUMC9KUc.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MHvVDTPdZBmcGNyUMC9KUc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Even how you first enter the cabin's basement can alter the trajectory of everything that happens after. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I won't say anything more beyond that. Just like with The Stanley Parable, the less you know about Slay the Princess, the better. Go in as blind as possible and don't let any one ending deter you. "The end is never the end," after all. Whichever choices you make, Slay the Princess will engage you with emotional voice acting that brings each character to life in whatever form they may come. The words with which the story is woven are beautiful, thought-provoking, or just downright terrifying. You are a character in a play just as much as you are the director, just as much as you are the audience.</p><p>I've spent 10 hours in Slay the Princess and have yet to discover all there is to discover. Serenity Forge and Black Tabby Games gave me a cheat sheet, but I refuse to look at it — just finding the path that'll take you to a new ending is half the fun. This is a truly phenomenal visual novel that expertly ties in dozens of themes and philosophies into a single experience, and if it weren't for the actual technical execution of that experience, I'd have next to nothing to complain about.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/i94WCdv9h7eRhz3QNLbtUc.jpg" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." /><figcaption>The Narrator promises you guidance and an eternal award for your obedience, but is he hiding something from you?<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fBmLX2PHNBTqJWuUhyLHUc.jpg" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." /><figcaption>Your journey may always start the same, but things will change to confront your choices.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/QvAUejDNs9BxokVS9uWWYc.jpg" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." /><figcaption>Slay the princess, save the princess, trap the princess... Three choices may not seem like a lot, but it is.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MKTtgXEjxs5f6oyHg2s2Vc.jpg" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." /><figcaption>There are many secrets to discover if you keep walking different paths.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/eLK6odyRwUVmHUHPWekAVc.jpg" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." /><figcaption>Just remember that each ending is only a new beginning.<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-slay-the-princess-review-the-bad"><span>Slay the Princess review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ULsXuUVaymyqZHg4niZASc" name="slay-the-princess-the-pristine-cut-wc-image-review-04" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/ULsXuUVaymyqZHg4niZASc.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ULsXuUVaymyqZHg4niZASc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The journey is worth the imperfections. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-cons-highlights-2">The cons highlights</h2><ul><li>During my review, I encountered multiple issues with dialogue not playing or ending properly, and an entire path that was completely unplayable.</li><li>Slay the Princess' menus are also very rough to navigate and lack the quality-of-life features I expect from a modern game.</li><li>A pre-release patch improved matters, a launch day patch is planned, and menu navigation will supposedly improve after launch, but I have to review the game as it is now.</li></ul><p>Slay the Princess: The Pristine Cut may have enjoyed a very sparse section for its cons if it weren't for technical issues. During my playthrough, I encountered a variety of bugs and observed a number of barriers with the user interface.</p><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox/PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop" target="_blank"><strong>Best Windows laptops</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptops-full-number-pads" target="_blank"><strong>Best laptops w/ num pads</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox storage</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pcs-sim-racing" target="_blank"><strong>Best sim racing PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/best-rog-ally-accessories" target="_blank"><strong>Best ROG Ally accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops<br></strong></a><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller" target="_blank"><strong>Best Xbox controllers</strong></a></p></div></div><p>Dialogue would sometimes not play, or would not stop correctly when you skipped, or would keep playing over into the next section, or would not pause correctly when the game menu was open. Menus suffered from visual issues, with items and options not highlighting correctly or responsively. I also encountered an entire path that was simply unplayable, at first freezing the game entirely and forcing me to restart it, and then (after a pre-launch patch) just flat out crashing whenever I reached a specific point.</p><p>The menus themselves are rough around the edges. It's awkward to navigate on a controller and your position in the menus is sort of but not really remembered between menu opens, which further adds to the confusion. There's a lack of information in areas, such as the save files not indicating what chapter or point of the story it is. In general, Slay the Princess: The Pristine Cut suffers from a lack of technical refinement that stands in stark contrast to the polished, near-perfect storytelling and writing.</p><p>Black Tabby Games released a sizeable patch midway through my review period that fixed some issues, and a launch day patch is planned to hopefully fix the progression-stopping bug I encountered. I've also been told that the devs are working on a series of post-launch bugs to improve the menus and navigation, specifically. It's all good to hear and worth mentioning here, but as of the time of writing these issues remain.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-slay-the-princess-review-final-thoughts"><span>Slay the Princess review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sf44FiNmGdUcNUe2ScBhUc" name="slay-the-princess-the-pristine-cut-wc-image-review-07" alt="Screenshot of Slay the Princess: The Pristine Cut running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/sf44FiNmGdUcNUe2ScBhUc.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sf44FiNmGdUcNUe2ScBhUc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The end is never the end is never the end is never the end is never the end is never the end </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-6">You should play this if ...</h2><p><strong>✅You love playing a role in an interesting story</strong></p><p>Slay the Princess doesn't just put you in the shoes of the protagonist, you <em>are</em> the decider. This is a fantastic game for those who love to play an active role in incredibly written stories, where your choices do matter.</p><p><strong>✅You're a fan of visual novels</strong></p><p>Visual novels aren't always the most exciting of video games, but it's a potent medium for telling outlandish, chaotic, or downright insane stories that would be far more difficult in any other setting. This is one such visual novel, and it's awesome.</p><h2 id="you-should-not-play-this-if-6">You should not play this if ...</h2><p><strong>❌You want lots of gameplay in your games</strong></p><p>I personally love video games of almost every genre (except sports games, those just aren't my jam), but I do acknowledge those who don't enjoy video games without much gameplay. This being a visual novel is a blessing or a curse, depending on your perspective. I say the former, but you might say the latter.</p><p>It was difficult to land on a final review score for Slay the Princess: The Pristine Cut, highlighting my issues with attempting to consolidate everything that encompasses a video game into a single number.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• ~link~ [relevant review]<br>• [etc.]</strong></p></div></div><p>After all, this is one of the best narrative-driven games I have ever played and there's little to fault with the story, writing, voice acting, or gameplay (it's a visual novel). The Stanley Parable is another legendary game in the long list of titles I've completed, and it feels fantastic to find a like-minded gem telling a twisting story that bends and breaks your mind in equal measure. However, like I've said previously, I have to judge a product on what it is now, not on what it could be.</p><p>Fundamentally, Slay the Princess: The Pristine Cut makes a compelling argument for being perfect as a visual novel, especially now that it is so expanded in terms of story content, art, and dialogue. However, bugs and unrefined menus still linger in the console release, and until those are resolved I simply can't score this game higher regardless of its storytelling prowess. If Black Tabby Games brings proper improvement to this game in the future (and I actually learn of them), I may have to revisit my review with some updated thoughts.</p><p>As a final note, I am immensely disappointed that there's no Collector's Edition for Xbox, but I do understand why so many physical editions skip the digital-dominated Xbox platform.</p>        <div class="featured_product_block featured_block_horizontal" data-id="319bb9a8-9ea7-4749-a998-c8c428948181">            <a href="https://www.xbox.com/en-us/games/store/slay-the-princess-the-pristine-cut/9pg84ggvtsqv" data-model-name="Slay the Princess: The Pristine Cut" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/kUSDmfK9hnPZRvFMLrmTK4.jpg" alt="Cover art for Slay the Princess: The Pristine Cut."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Slay the Princess: The Pristine Cut</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Newly expanded and evolved for its console release, Slay the Princess is one of the best visual novels made even better. It's a wonderful, twisted experience that dips its toes in horror, romance, action, and more as you go. It's a shame there are some lingering imperfections, but that doesn't stop this game from being amazing.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Metaphor: ReFantazio review — Blending the line between fantasy and reality ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/metaphor-refantazio-review</link>
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                            <![CDATA[ Metaphor: ReFantazio is a brand-new original IP and RPG from the creators of Persona, and it's absolutely one of the best games of the year. ]]>
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                                                                        <pubDate>Mon, 07 Oct 2024 14:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:10:42 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Metaphor: ReFantazio is at its most beautiful in its animated cinematics, which preserve the art design while punching up the colors.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Metaphor: ReFantazio running on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Metaphor: ReFantazio running on Xbox Series X.]]></media:title>
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                                <p>When <a href="https://www.windowscentral.com/gaming/xbox/new-atlus-jrpg-metaphor-refantazio-coming-to-xbox-and-pc-in-2024">Metaphor: ReFantazio was first properly unveiled</a> to the world, I honestly didn't give it much thought. I'll admit I've never played any of the <a href="https://www.windowscentral.com/tag/persona">Persona</a> games, so a new IP from that team didn't hold much interest for me.</p><div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-metaphor-refantazio"><strong>What is Metaphor: ReFantazio?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-metaphor-refantazio-performance-and-stability"><strong>Performance & stability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-metaphor-refantazio-art-design-and-audio"><strong>Art design & audio</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-metaphor-refantazio-narrative-and-world"><strong>Narrative & world</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-metaphor-refantazio-gameplay-and-combat"><strong>Gameplay & combat</strong></a><br><strong>• </strong><a data-analytics-id="inline-link" href="#section-metaphor-refantazio-accessibility-and-approachability"><strong>Accessibility & approachability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-metaphor-refantazio-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>Then, by simply being the only person who was able to, <a href="https://www.windowscentral.com/gaming/summer-game-fest-2024-metaphor-refantazio-hands-on-preview">I went hands-on with Metaphor: ReFantazio during Summer Game Fest 2024</a>, and suddenly, this unique Japanese role-playing game was on my radar. Given the privilege of playing Metaphor: ReFantazio before its release, everything I felt during that initial preview has been reaffirmed at every turn. The new Studio Zero team at Persona publisher <a href="https://www.windowscentral.com/tag/atlus">Atlus</a> has crafted something special.</p><p>Admittedly, it did take me a very long time to properly finish <a href="https://www.windowscentral.com/tag/metaphor-refantazio">Metaphor: ReFantazio</a>, but my full review is here now that the credits are rolling. My exploits in the United Kingdom of Euchronia have captivated me for dozens of hours, engrossing me in a fascinating and incredibly detailed world caught in the battle between anxiety and hope. As I suspected when I first published this article as a review-in-progress, I honestly don't have to alter much of what I've written below — Metaphor: ReFantazio is absolutely one of the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games</a> of the year, and is worthy of your attention (no matter how much of it is asked).</p><p>This review was made possible thanks to a pre-release review code provided by SEGA and Atlus. The companies had no input and did not see the contents of this review prior to publication.</p><h3 class="article-body__section" id="section-what-is-metaphor-refantazio"><span>What is Metaphor: ReFantazio?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/GVQcqJTJ_eY" allowfullscreen></iframe></div></div><p>Metaphor: ReFantazio is the first full project out of Studio Zero, the third (and newest) developer team at Atlus. Based in Japan and under the SEGA umbrella, Atlus is most known for its legendary Persona series of JRPGs, which boast a massive fanbase all over the world.</p><div  class="fancy-box"><div class="fancy_box-title">Metaphor: ReFantazio</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price: </strong><a data-analytics-id="inline-link" href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" target="_blank">$69.99 at Best Buy</a> | <a data-analytics-id="inline-link" href="https://www.amazon.com/Metaphor-ReFantazio-Launch-Xbox-X/dp/B0D2GBL8L2?th=1" target="_blank">Amazon</a><strong><br>• Release date:</strong> Oct. 11, 2024<strong><br>• Developer:</strong> Studio Zero<strong><br>• Publisher:</strong> SEGA, Atlus<strong><br>• Genre:</strong> Turn-based RPG<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> ~70.4GB<strong><br>• Playtime:</strong> ~85 hours<strong><br>• Platforms:</strong> Xbox, Windows PC, PlayStation<strong><br>• Xbox Game Pass:</strong> No<strong><br>• Reviewed on: </strong>Xbox Series X, ASUS ROG Ally X</p></div></div><p>Studio Zero was formed by members of the Persona series team, director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro after the release of Persona 5 Royale, who all set out to work on a brand-new IP for Atlus. The result is Metaphor: ReFantazio, which clearly borrows many gameplay and social simulation elements found in Persona games but with a more fantastical setting in an all-new, highly unique world.</p><p>Set in the United Kingdom of Euchronia, tragedy befalls the world when the king is assassinated, and his only heir is believed to be long-dead. Unbeknownst to his slayer, though, the king had used the god-like magic exclusive to the royal family to set in motion the Tournament for the Throne upon his death, a competition that would decide the next king from <em>any</em> of the nation's citizens based on the support and trust from the people. You play as an Elda, a member of an oft-scorned race, on a secret mission to save the Prince, the true Crown Heir, and prevent Euchronia from falling into chaos.</p><p>Metaphor: ReFantazio is a massive RPG adventure with a mixture of real-time and strategic turn-based combat and a unique "class" system based on magical Archetypes. The game is releasing on Oct. 11, 2024, for Xbox Series X|S, Windows PC, and PlayStation 5|4, and can be purchased for <a href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" target="_blank"><strong>$69.99 from Best Buy</strong></a>. There's also a Collector's Edition for <a href="https://www.bestbuy.com/site/metaphor-refantazio-collectors-edition-xbox-series-x/6583417.p?skuId=6583417" target="_blank"><strong>$149.99 at Best Buy</strong></a>, too. If you're on the fence, you can <a href="https://www.windowscentral.com/gaming/atlus-upcoming-high-fantasy-jrpg-epic-metaphor-refantazio-has-a-playable-demo-available-right-now-for-xbox-and-pc">play the first 5-7 hours of Metaphor: ReFantazio via its free demo</a>, which transfers all progress to the main game.</p><div class="product"><a data-dimension112="dab1ae35-43c8-4bf0-8e25-6b0c8795992a" data-action="Deal Block" data-label="Metaphor: ReFantazio | $69.99 at Best Buy" data-dimension48="Metaphor: ReFantazio | $69.99 at Best Buy" href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="uiQyz2HW8LK5qSQhp58oen" name="Metaphor-ReFantazio-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/uiQyz2HW8LK5qSQhp58oen.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" target="_blank" data-dimension112="dab1ae35-43c8-4bf0-8e25-6b0c8795992a" data-action="Deal Block" data-label="Metaphor: ReFantazio | $69.99 at Best Buy" data-dimension48="Metaphor: ReFantazio | $69.99 at Best Buy" data-dimension25=""><strong>Metaphor: ReFantazio | $69.99 at Best Buy</strong></a></p><p>A brand-new, massive JRPG adventure from the creators of Persona, Metaphor: ReFantazio takes you on a magical journey through the United Kingdom of Euchronia to decide the next king, and it may be one of the best new games of the year.</p><p><strong>👀See at:</strong> <a href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" target="_blank">Best Buy</a> <em>or</em> <a href="https://www.amazon.com/Metaphor-ReFantazio-Launch-Xbox-X/dp/B0D2GBL8L2?th=1" target="_blank">Amazon</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-metaphor-refantazio-performance-and-stability"><span>Metaphor: ReFantazio — Performance and stability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BiQ52V3ECH7npnGsf5mVdg" name="metaphor-refantazio-wc-image-review-03" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/BiQ52V3ECH7npnGsf5mVdg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Metaphor: ReFantazio has been running very smoothly for me, so there aren't any fires here. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="performance-highlights">Performance highlights</h2><ul><li>Metaphor: ReFantazio runs very well on Xbox Series X, with only a handful of dropped frames in the second half of the game.</li><li>This has also been a very polished game for me, as I've encountered remarkably few bugs.</li><li>The game runs well on ASUS ROG Ally, too, and a pre-release patch seems to have largely fixed performance issues we discovered on PC.</li></ul><p>I mostly played Metaphor: ReFantazio on the <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>, and the game ran fantastically. You won't find many graphical or performance settings here (or basically any, for that matter), but the game does look and run great. Performance is smooth even in crowded areas or with a lot of enemies on-screen, and during my playthrough, I noticed a handful of dropped frames (mostly in the second half of the game during high-level combat).</p><p>Stability is also top-notch, with no crashes or major flaws. In fact, I can hardly think of any bugs I encountered at all, which is honestly remarkable for an RPG of this size. Some players who have played the demo on PC reported CPU-related performance issues, especially in large open areas, but I can tell you that a pre-release patch during our review period has cleared up those issues and given my colleague Alex Cope a rock-solid framerate on PC.</p><p>I also played Metaphor: ReFantazio for several hours on my <a href="https://www.windowscentral.com/tag/asus-rog-ally">ASUS ROG Ally X</a>, and that was a way better experience than I expected. At 1080p and the Low graphical preset, with AMD's HYPR-RX graphical features enabled (our <a href="https://www.windowscentral.com/gaming/pc-gaming/rog-ally-plays-better-with-amd-fluid-motion-frames-enabled-but-only-if-other-settings-are-adjusted-heres-how-to-set-up-afmf-correctly-on-the-gaming-handheld">explainer on AMD Fluid Motion Frames on ROG Ally</a> talks about some of this), I saw a stable ~35 frames-per-second (FPS) in open areas and ~65 FPS in combat and all other parts of the game. You can read my <a href="https://www.windowscentral.com/gaming/can-i-play-metaphor-refantazio-on-gaming-handhelds">guide on playing Metaphor: ReFantazio on gaming handhelds</a> for more info.</p><p>Metaphor: ReFantazio is also <a href="https://www.windowscentral.com/xbox-play-anywhere-faq">Xbox Play Anywhere</a>, meaning you can buy it once from the Microsoft Store and play it on Xbox and PC (including handhelds) with all your progress synced to the cloud. That came in handy for my recent work-related trip to San Francisco, as I played Metaphor: ReFantazio for hours on the plane.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-metaphor-refantazio-art-design-and-audio"><span>Metaphor: ReFantazio — Art design and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="m4h83xbAgWxG7PkBpEzrXg" name="metaphor-refantazio-wc-image-review-10" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/m4h83xbAgWxG7PkBpEzrXg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This game can be absolutely stunning thanks to its incredible art design, but the visual style is inconsistent and might put some people off. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="art-audio-highlights">Art & audio highlights</h2><ul><li>Metaphor: ReFantazio has excellent art design, from its menus and interfaces to its character designs and worldbuilding.</li><li>Its art style is likely to be divisive, however — this is hardly the most visually evocative game, with a flat and neutral color palette.</li><li>However you feel about how the game looks, though, no one will argue that Metaphor: ReFantazio has solid audio design and a phenomenal soundtrack.</li></ul><p>I personally enjoy how Metaphor: ReFantazio looks, as it's an approachable art style that scales very well across hardware. However, it is divisive, and I have already seen people dismiss Metaphor: ReFantazio because of its neutral, almost desaturated color palette and uneven texture qualities. For me, though, the art <em>design</em> outweighs any weaknesses in the style.</p><p>Metaphor: ReFantazio does an excellent job building a believable, engaging, and unique world filled with interesting and deep characters. There are some stunning environments in this game, and each character feels visually and deliberately distinct. Enemies are also fascinating and wildly diverse, to say the least, ranging from your average RPG baddies to truly horrific Eldritch-esque monstrosities. Metaphor: ReFantazio doesn't feel as "2D" as a lot of other 3D games with similar art styles, too — all the way to character clothing having proper depth and separation from the characters themselves.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="eRq4ASy38PCjgM5Y3T4Trg" name="metaphor-refantazio-wc-image-review-14" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/eRq4ASy38PCjgM5Y3T4Trg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This is a good example of how the game looks outside of its carefully animated cinematics. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The strengths of this game's art design are never more evident than in its cinematic cutscenes and its interfaces. The former are beautifully animated and are filled with color and emotion, so it's unfortunate that they feel so scarce in the grand scheme of the game. As for the menus, Metaphor: ReFantazio does a wonderful job balancing readability and usability with unique and striking visual designs and elements. Each menu feels wholly unique to Metaphor: ReFantazio, which is not an easy thing to accomplish.</p><p>Finally, audio! Not all of Metaphor: ReFantazio is fully narrated, but more than I expected is and the character voiceovers sound very good in both Japanese and English. Audio design is also solid for monsters, combat, and the world in general. All of it pales in comparison to this original soundtrack, though, which is composed by the masterful Shoji Meguro. This is a powerful, dynamic, and reactive soundtrack that perfectly underlines every battle, conversation, and development. It's the kind of soundtrack you don't even need the game itself to enjoy immensely.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-metaphor-refantazio-narrative-and-world"><span>Metaphor: ReFantazio — Narrative and world</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3JYxZryMkwbsNp5sDNqGfg" name="metaphor-refantazio-wc-image-review-09" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/3JYxZryMkwbsNp5sDNqGfg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The young crown prince, not long before tragedy struck and he was cursed. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="narrative-highlights">Narrative highlights</h2><ul><li>At first glance Metaphor: ReFantazio tells a fairly predictable story of a struggle for power in a dystopian society wracked by classism and discrimination.</li><li>However, the game deviates from the expected in several creative ways and is overall well-written and directed.</li><li>Studio Zero also did a brilliant job building a world that feels believable and more alive than what we usually see in video games.</li></ul><p>Louis, a commoner-turned-warlord due to his unparalleled, prodigious abilities in magic, combat, and tactics, has assassinated the rightful king of the United Kingdom of Euchronia. Years earlier, the one and only crown heir also vanished and was presumed killed. Louis had intended to take the throne for himself, citing power as being the only hierarchy worth respecting, but the king's forethought led to the activation of the royal family's all-powerful magic.</p><p>Instead of a violent coup, Louis is instead thrown into the Tournament for the Throne. According to the king and his magic, anyone who wins the trust and support of Euchronia's people during the set timeframe will become king, regardless of whether they're nobility, commoner, or criminal. Our protagonist, whom you name (but otherwise don't customize), has a different objective — slay Louis in order to break the curse that has rendered the missing prince comatose for years and restore his rightful place on the throne.</p><p>There's just one problem: Louis and all the other top candidates in the Tournament for the Throne are effectively immortal due to the protection of the king's royal magic, as violence and assassination are not the tools by which the king wishes his replacement to be chosen. This is the foundation for Metaphor: ReFantazio's main narrative, and it forces you and all your companions to be creative and actually join the Tournament for the Throne. You have to earn the support of the people who despise you because of your lineage in order to get closer to Louis and save the prince from certain death.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PfDqvtSy4A5DmVabCVv7sg" name="metaphor-refantazio-wc-image-review-04" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/PfDqvtSy4A5DmVabCVv7sg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">In order to save his prince and help realize his ideal for a perfect world (which looks an awfully lot like a utopian version of our world), our protagonist will have to suffer through myriad trials. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The longer the story became, the more I enjoyed it. The United Kingdom of Euchronia feels like a real, believable fantasy world that changes and progresses over time — and time does move. Everything you do progresses time, and you have to choose how you spend the limited time you have carefully; do you grow closer to your friends and followers, help people in need, grow stronger in dungeons, or move forward with your plans to save the prince?</p><p>During that time, you'll learn more about Euchronia and its united yet separate nations, the divided tribes (or races) that are shattered by rampant discrimination, and the imbalance between the poor masses and the wealthy few. You'll also learn that Euchronia may have looked more like our world a long time ago, but it was destroyed by the advent of technology that was too powerful to control. Metaphor: ReFantazio even goes so far as to actively recognize you as the player, positioning you as the unseen hand of fate guiding the protagonist in his world from our world.</p><p>Any underlying tropes in the genre are often subverted in Metaphor: ReFantazio, and there will be themes and even twists that you may not see. I also really enjoy the social simulation elements that are brought over from the Persona series, which sees you develop closer bonds with your companions in order to become more powerful through that trust and support. Some of these side stories are incredibly emotional, such as that of the young girl Maria, who welcomes you into her broken family after her father is murdered.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VrsLAEqEjEMFEpiSgHycrg" name="metaphor-refantazio-wc-image-review-11" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/VrsLAEqEjEMFEpiSgHycrg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Confronting your fears and anxieties and embracing your heroic ideals can help you channel an ancient and powerful magic — but it all starts with the protagonist. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I was worried at first that the ever-progressing clock that I was introduced to during my demo would annoy me in the full game, but Metaphor: ReFantazio does a good job giving you access to the game in pieces and granting you just enough time to do basically everything as long as you're smart and carefully consider the order in which you do things.</p><p>Characters are also well written and voiced, and really add a lot to the narrative delivery. However, despite being this charismatic, chosen-by-fate leader, the protagonist plays a rather detached role much of the time, and often says little. There are also plenty of times where gameplay clearly takes a step back in order to prioritize the story, which I'm sure some gamers won't love.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/dBsHW4X4nMXY5Uugzt6Xqg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>It does make me a little sad that the game doesn't look like this all the time, but I understand why.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wE3dArmgv9RHkFKnbPFadg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>There's so much to learn and explore in Metaphor: ReFantazio, and plenty of secrets I've yet to uncover.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Z7hYceXnPegA4VCxxABJYg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>During your travels, you'll be confronted with all the ugly, horrific truths of this broken world and attempt to align them with your idealistic views.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ViiJZZkNhDFkEjH5u9HXWg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>All of those ideals stem from this book on a possible future world, too, which your protagonist carries with him everywhere.<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-metaphor-refantazio-gameplay-and-combat"><span>Metaphor: ReFantazio — Gameplay and combat</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="cX8Sdvcd6GPsqSXsDtUTtg" name="metaphor-refantazio-wc-image-review-16" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/cX8Sdvcd6GPsqSXsDtUTtg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Your foes will range from literal walking teeth to massive dragons, plus everything in between and not a small amount outside of that. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="gameplay-highlights">Gameplay highlights</h2><ul><li>Metaphor: ReFantazio is basically split into three parts: strategic turn-based combat, dungeon exploration, overworld combat, and social simulation.</li><li>All these pieces tie together well and have remained very fun and engaging after dozens of hours of play time.</li><li>The turn-based combat is especially interesting because of the Archetype magic system, which lets you explore essentially countless different strategies with your party.</li></ul><p>Metaphor: ReFantazio will likely be familiar to Persona fans, but this was my first time playing an RPG like this. In essence, your time in Euchronia will either be spent exploring dungeons and dispatching or stunning foes in quick, basic combat, engaging with more powerful enemies in tactic-heavy, diverse turn-based combat, or exploring peaceful areas and shopping, interacting with NPCs, developing bonds with followers and companions, and evolving your skills.</p><p>To start, Metaphor: ReFantazio is not an open-world game. In fact, it's fairly linear as RPGs go, slowly giving you access to more areas as you progress through the story and never really giving you the option to wander off the main path for 40 hours. You will have a lot of control over the order in which you do things and how you do them, but the bigger picture will look pretty similar from playthrough to playthrough.</p><p>When you're inside the hub areas like cities, you won't encounter combat, but you can listen to the chatter of NPCs. Yes, the people in cities and villages will be talking amongst themselves and even reacting to you and your actions, helping you learn much more about the world and your standing in it. Action-oriented gameplay is reserved for defined dungeons, which are incredibly varied in setting and challenge but largely resemble labyrinths filled with enemies and treasure.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="y4DXvbokkh6bsfKcYS9Lvg" name="metaphor-refantazio-wc-image-review-13" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/y4DXvbokkh6bsfKcYS9Lvg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Royal Capital, Gran Trad, is the first major hub you'll have access to. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>When you're exploring dungeons, you're not simply wandering around waiting to be dragged into battles. You can battle even in real-time, quickly eliminating much weaker enemies or gaining an advantage over stronger foes by stunning them. There's risk, too, though, as enemies can attack you too (and if you're attacked by a strong opponent first, be prepared for an extraordinarily difficult fight).</p><p>When you are dragged into these turn-based fights, Metaphor: ReFantazio's gameplay truly shines. Your protagonist awakens an ancient magic known as Archetypes, which combines the souls of ancient heroes that followed similar paths. By channeling this magic through your emotions, you can unleash powerful abilities along that path. The protagonist can also awaken this ability in those he grows close to, but it goes even further: as you unlock new Archetypes and develop new bonds, you can also share <em>any</em> Archetype you've discovered with <em>any</em> of your companions, and those companions can also share the abilities and skills they've learned between the Archetypes they can channel.</p><p>Basically, Archetypes are like your classic RPG classes, but imagine that each character can learn any class you unlock and can mix and match the capabilities of those classes once they learn them. The result is a very diverse, dynamic combat system that allows for practically infinite strategies. You can let characters remain in their natural role decided by their unique strengths and weaknesses, of course, but you can also create truly unique combinations that take advantage of the vast range of offensive, defensive, supportive, and even team-based "Synthesis" abilities you'll learn.</p><p>Metaphor: ReFantazio continues to introduce new facets to this combat dozens of hours in. There's so much freedom here, and it meant that I was still excited by the combat up until the very end, especially as I discovered my enemies were given the same versatility as me.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VQCNjNAEm68u9EtLfgaZtg" name="metaphor-refantazio-wc-image-review-15" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/VQCNjNAEm68u9EtLfgaZtg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Once you become stronger to a certain degree over enemies, you'll be able to handle them in real-time without much struggle. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The dungeons are fun to explore, and the combat is excellent, but I will say that Metaphor: ReFantazio doesn't do a great job making me excited to find a treasure chest, as a lot of the time, the loot you'll find inside is boring or useless. Still, I had a blast, even when I didn't have to actually play the game... but I can't say that for everyone.</p><p>There are multiple instances in Metaphor: ReFantazio where for 20, 30, 40 minutes or <em>longer</em> there is little to no gameplay. You can actually set down the controller and still progress, as it's all cinematics and conversations (both voiced and not). I didn't mind this as I'm actually engrossed in this world and its characters and want to learn more, but at times even I wondered when I'd actually be able to do something again. That's bound to deter players who care more about the gameplay than the story.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/b3aLmxQLshkgzMkYy48Ypg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>You'll need to form new bonds with companions and followers to fully explore the depths of your magical abilities.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/CgdGisxfMbUFvKsCPAAPgg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>The most monstrous opponents in Metaphor: ReFantazio are the humans, and, yes, that name does matter.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nRkzDzbE2DBcZjpkbvjHcg.jpg" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." /><figcaption>As your protagonist progresses, you'll have opportunities to evolve him and his royal virtues, which will allow him to interact with the world and people in new ways.<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-metaphor-refantazio-accessibility-and-approachability"><span>Metaphor: ReFantazio — Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3m9RNBZHxRhMvaGdW8ohdg" name="metaphor-refantazio-wc-image-review-05" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/3m9RNBZHxRhMvaGdW8ohdg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Metaphor: ReFantazio is a relatively easy game to get into, but there are some rough edges. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="accessibility-highlights">Accessibility highlights</h2><ul><li>Metaphor: ReFantazio is fairly approachable, although it does throw a lot of information and systems at you that you're expected to remember, and tooltips are sparse.</li><li>However, turn-based combat makes the gameplay very approachable, and there are various difficulty levels.</li><li>Accessibility options are relatively limited, though, with no advanced options for visual, audible, or physical disabilities — not even a way to rebind controls.</li></ul><p>Finally, as I usually do, I want to end on both the <a href="https://www.windowscentral.com/tag/accessibility">accessibility</a> and approachability of Metaphor: ReFantazio.</p><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox/PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop" target="_blank"><strong>Best Windows laptops</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptops-full-number-pads" target="_blank"><strong>Best laptops w/ num pads</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox storage</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pcs-sim-racing" target="_blank"><strong>Best sim racing PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/best-rog-ally-accessories" target="_blank"><strong>Best ROG Ally accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops<br></strong></a><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller" target="_blank"><strong>Best Xbox controllers</strong></a></p></div></div><p>This is an area where this genre of video games seems to struggle, and Metaphor: ReFantazio doesn't entirely buck those trends. As far as approachability is concerned, Metaphor is a straightforward game to ease into, with a fairly linear storyline that's easy to follow. Turn-based combat is also a boon for those who may struggle with challenging games that demand high physical coordination.</p><p>However, Metaphor: ReFantazio does throw a <em>ton</em> of systems at you, and while there are extensive tutorials, recaps, and summaries for you to peruse, you do have to go searching for them if you forget something. At least there are various difficulty tiers — both for those who want an easier time and for those who want to challenge themselves. Accessibility-wise, matters are also mixed.</p><p>You have your usual options for subtitles and granular audio controls, as well as an assortment of control and interface-related customizations. However, Metaphor: ReFantazio is missing some obvious features, such as color-blind modes, ways to improve the legibility and navigability of the menus, remappable controls (which should be a standard feature for any modern game), and more. I had certainly hoped for more from such an established studio in this department.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-metaphor-refantazio-review-final-thoughts"><span>Metaphor: ReFantazio review — Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="7DuuZbRCpyBxXhro5Cgrbg" name="metaphor-refantazio-wc-image-review-06" alt="Screenshot of Metaphor: ReFantazio running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/7DuuZbRCpyBxXhro5Cgrbg.jpg" mos="" align="middle" fullscreen="" width="3840" height="2160" attribution="" endorsement="" class=""></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Metaphor: ReFantazio has consumed my waking hours, and it's one of my favorite games I've played in a long time. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-7">You should play this if ...</h2><p><strong>✅You love the Persona games already</strong></p><p>If you're already a Persona fan, then this is a no-brainer for you. Metaphor: ReFantazio borrows a lot from the legendary JRPG franchise as it's made by many of the same people — it's just a new storyline in a new world with some fresh innovations.</p><p><strong>✅You're looking for a meaty, expansive RPG to occupy your time</strong></p><p>If you're on the market for a game that can potentially take up dozens of your hours, Metaphor: ReFantazio has the content and the diversity to do so and remain fun the entire time. That's especially true if you're exhausted by open worlds, as Metaphor: ReFantazio won't force you to explore endless plains and mountains.</p><h2 id="you-should-not-play-this-if-7">You should not play this if ...</h2><p><strong>❌You can't stand games that take away gameplay at times</strong></p><p>I'm really enjoying the story of Metaphor: ReFantazio so far, but I can't deny that I've simply not been holding the controller for at least an hour of the time I've spent with the game so far. If you're someone who wants your game (and its story) to be all gameplay, all the time, Metaphor: ReFantazio is likely to frustrate you.</p><p>Metaphor: ReFantazio marks the boundaries between hopes and anxieties, fantasy and reality, trust and fear, and weaves them into a magnificent fantasy world caught between the possibility of change and the potential for disaster. It takes a long time to fully tell that story, and even when the credits roll it's clear that the protagonist's story has only just begun.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/diablo-4-vessel-of-hatred-review" target="_blank"><strong>Diablo 4: Vessel of Hatred</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/laptops/asus-rog-zephyrus-g16-2024-ga605-review" target="_blank"><strong>ROG Zephyrus G16</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/starfield-shattered-space-review" target="_blank"><strong>Starfield: Shattered Space</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/razer-firefly-v2-pro-review" target="_blank"><strong>Razer Firefly V2 Pro</strong></a></p></div></div><p>At the end of the journey I shared with that protagonist, though, Metaphor: ReFantazio was insurmountable as my current game-of-the-year pick. This is one of the most impactful and memorable games I've played in years, and it honestly makes me want to visit the Persona series. I already added <a href="https://www.windowscentral.com/gaming/persona-3-reload-review">Persona 3 Reload</a> and the rest of the Persona series to my Microsoft Store wishlist. Metaphor: ReFantazio is a lengthy, ambling RPG that focuses a lot on its worldbuilding, narrative, and characters, and I love it for that.</p><p>Masterminding the strangest concoctions of Archetypes, abilities, and equipment for my growing party was a source of joy for me these last couple of weeks. I admit there had been more than one instance of me lying in bed attempting to go to sleep, only to get back up, turn my Xbox back on, and play far too late into the night. Metaphor: ReFantazio's fascinating gameplay and social simulation elements, combined with its engrossing world and unique (sometimes on the nose) narrative, won me over well before I've crossed the finish line.</p><p>This is one for the Persona fans, the JRPG fans, the story-driven game fans... it's not for the players who demand every moment be nail-biting, action-packed gameplay. If you're sold, you can pick up Metaphor: ReFantazio on Xbox for <a href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" target="_blank"><strong>$69.99 at Best Buy</strong></a>.</p>        <div class="featured_product_block featured_block_horizontal" data-id="c1bc0137-1097-4e0c-bb76-c7f27addb27c">            <a href="https://www.bestbuy.com/site/metaphor-refantazio-launch-edition-xbox-series-x/6583423.p?skuId=6583423" data-model-name="Metaphor: ReFantazio" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/uiQyz2HW8LK5qSQhp58oen.jpg" alt="Metaphor: ReFantazio cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Metaphor: ReFantazio</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Metaphor: ReFantazio introduces a brand-new universe to the Atlus catalog, one that's embroiled in political turbulence and discriminatory conflicts. It's an excellent RPG that combines real-time, turn-based, and social simulation elements to brilliant effect, all in an interesting world filled with characters you'll actually care about.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ 'Diablo 4: Vessel of Hatred' final review — Blizzard's latest foray into big-ticket expansion game content left me wanting more, and not always in a good way ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/pc-gaming/diablo-4-vessel-of-hatred-review</link>
                                                                            <description>
                            <![CDATA[ Diablo 4 "Vessel of Hatred" expansion review: In our review impressions, we cover the game's story, art direction, and technical polish as we head deeper into the jungles of Nahantu for endgame. Is Diablo 4 Vessel of Hatred really worth $40? ]]>
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                                                                        <pubDate>Fri, 04 Oct 2024 16:01:39 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Blizzard]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as exec editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem.&lt;/p&gt; ]]></dc:description>
                                                                                                        <dc:contributor><![CDATA[ Jennifer Young ]]></dc:contributor>
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                                                            <media:credit><![CDATA[Windows Central | Blizzard Entertainment]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Follow Neyrelle, on her quest to undo the Lord of Hatred. ]]></media:description>                                                            <media:text><![CDATA[Diablo 4 Vessel of Hatred review]]></media:text>
                                <media:title type="plain"><![CDATA[Diablo 4 Vessel of Hatred review]]></media:title>
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                                <p>Diablo 4's first expansion is finally upon us, and became fully unleashed on October 7, 2024.</p><div  class="fancy-box"><div class="fancy_box-title">Diablo 4: Vessel of Hatred</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CYZWAEL2rUT4pigWNoEuta" name="diablo4-vessel-of-hatred.jpg" caption="" alt="Diablo 4 Vessel of Hatred" src="https://cdn.mos.cms.futurecdn.net/CYZWAEL2rUT4pigWNoEuta.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Launch date:</strong> October 8, 2024.<br><strong>Platforms:</strong> Xbox Series X|S, PlayStation 5, Windows PC.<br><strong>Features: </strong>New storyline, new Spiritborn class, endgame 4-player "raid" Citadel, time trial Kurast Undercity dungeon, new Nahantu zone, and more.<br><strong>Multiplayer:</strong> 4-player online co-op, with optional PvP.<br><strong>Game Pass: </strong>No (but base game, yes.)<br><strong>Xbox Play Anywhere: </strong>No.<br><strong>Price:</strong> <a data-analytics-id="inline-link" href="https://www.amazon.com/Diablo-IV-PRE-PURCHASE-Standard-Digital/dp/B0DFMRTL7H/" target="_blank">$39.99 MSRP</a>.</p></div></div><p><a href="https://www.windowscentral.com/gaming/diablo-4-vessel-of-hatred-faq-launch-times-in-your-timezone-the-best-place-to-buy-whats-in-the-dlc-twitch-drops-and-more">Diablo 4: Vessel of Hatred</a> continues the story of Mephisto, whose demonic machinations led him to become trapped in a soul stone at the end of Diablo 4. Returning from the first game, the young scholar Neyrelle has charged herself with the destruction of the Prime Evil, but carrying such a forsaken burden weighs heavy upon her very being. </p><p><a href="https://www.windowscentral.com/tag/diablo-4">Diablo 4</a> has had a successful year, albeit controversial to some degree among core fans and fans of the genre. Some of Diablo 4's seasonal content drops have been spectacular and infectious, while others have been middling and disappointing. Vessel of Hatred brings with it a <a href="https://www.windowscentral.com/gaming/diablo-4-vessel-of-hatred-developer-stream-season-of-hatred-rising">Season of Hatred Rising</a>, alongside a new storyline, new character class, new endgame activities, and much more. But it's not cheap, clocking in at $39.99 — approaching the price of a fully-priced game. </p><p>Naturally, that price will also help keep the free live service afloat in the coming year, but so too does the expensive in-game store, as well as its seasonal battle passes. It was with that in mind that I dove into this review, knowing full well that the price of the thing has been a contentious point already. On paper, Diablo 4: Vessel of Hatred has a mountain of new content and features, but do they land as well as Diablo 3's Reaper of Souls did back in the day? </p><p><strong>DEAL: Diablo 4: Vessel of Hatred | </strong><a href="https://www.cdkeys.com/xbox-live/diablo-iv-vessel-of-hatred-standard-edition-xbox-uk"><strong>was $39.99 now $35.49 at CD Keys (XBOX)</strong></a></p><p>Join us, as we head into the jungles of Nahantu. </p><p><em>This review was conducted primarily on an RTX 4080 PC with a code provided by Blizzard Entertainment, who did not see the contents of this review prior to posting. Testing was also conducted on the Steam Deck, Xbox Series X|S, and the Lenovo Legion Go.</em></p><h2 class="article-body__section" id="section-diablo-4-vessel-of-hatred-review-art-direction"><span>Diablo 4: Vessel of Hatred review — Art direction</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HZaNzgThXNwDF3XrChZ3g7" name="diablo-4-vessel-of-hatred-review-oct-2024-49.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/HZaNzgThXNwDF3XrChZ3g7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/HZaNzgThXNwDF3XrChZ3g7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mephisto might be physically contained in a soul stone, but his infinite corruption still manages to seep out.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>There's zero doubt in my mind that Blizzard Entertainment is at the very apex of art direction in the video game industry, and remains an example to be followed from every angle. Diablo 4: Vessel of Hatred very firmly continues this trend. </p><p>Diablo 4 is impeccably well-optimized, running on lower-end devices like the Xbox Series S and Steam Deck like a dream. On higher-end devices like the Xbox Series X and my RTX 4080 PC, it showcases much more extravagance, complete with ray-traced lighting and all the graphical bells and whistles that you can throw at it. The new region of Nahantu is a great stage to demonstrate how far Blizzard has come when building photorealistic environments — all without compromising performance by way of some Sancturian dark magic, apparently. The lush, verdant forests ooze with life and pockets of seething corruption, all while maintaining the choking darkness of Diablo 2's iconic veneer. </p><p>Indeed, much of Vessel of Hatred takes place in Nahantu, which first appeared in Diablo II, alongside nostalgic settlements like Kurast and even the ruins of Travincal. The story runs you through various locations old-school players may find familiar, dotted with side quests that will send you deep into the jungle's most forbidden climbs. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4iumctBSmzQzVStgiekxx6" name="diablo-4-vessel-of-hatred-review-oct-2024-1.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/4iumctBSmzQzVStgiekxx6.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4iumctBSmzQzVStgiekxx6.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Nahantu is a land of ruin, but also optimism, as tribes work to reclaim lost settlements like Kurast.   </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>Diablo 4: Vessel of Hatred has some sequences that left me aghast. Given the limitations of Diablo's isometric camera, it's a testament to the game's direction and production values that they're still able to deliver something that feels so immersive and striking. I don't want to spoil some of these moments, but you'll know them when you see them — it's not all violence for the sake of violence either, even if I personally appreciate a bit of the old gore in my games. Nahantu proves itself to be a varied platform for all types of spectacle, despite some early reservations I had that it might seem too similar to the jungle swamps of Hawezar to the north. Nahantu's canopies project a wholly different naturalistic vibe, all without sacrificing the gothic undertones that permeate the whole project.  </p><p>Diablo 4's base game already had spectacular music, and Vessel of Hatred doesn't disappoint on that note either. One particular quest really felt like it was gunning for a <em>Heart of Darkness </em>vibe as you cut through thick vines to traverse deeper and deeper into the thick, monster-infested jungle murk. As you progress, the music ramps up to suit, culminating with a crescendo of eerie tones perfectly depicting the manifested malice of the Lord of Hatred, whom the game's story revolves around. It was just patently fantastic to experience, but I couldn't help being disappointed at how few these moments were compared to the base game. </p><p>Blizzard can clearly still deliver spectacularly magical set pieces that perfectly weave suitably disturbing visuals and haunting music, complete with high-quality digital acting and voice work. But the way the game's story paced made me wonder if episodic, annual releases will undermine and unravel the otherwise excellent audio-visual directing. </p><h2 class="article-body__section" id="section-diablo-4-vessel-of-hatred-review-story"><span>Diablo 4: Vessel of Hatred review — Story</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qU8AniiDzU7Diu5LSbn5S7" name="diablo-4-vessel-of-hatred-review-oct-2024-59.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/qU8AniiDzU7Diu5LSbn5S7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qU8AniiDzU7Diu5LSbn5S7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Diablo 4: Vessel of Hatred introduces a range of new characters, all of whom fit incredibly well into the overarching story.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>It's always a little tough to "review" a game's story without resorting to spoilers, but there are really a few things you should know before heading into Vessel of Hatred — namely, that it sports an "episodic" structure. </p><p>In Diablo 4, players hunt down Lilith, the daughter of Mephisto, who is attempting to, in her own way, "save" the realm of Sanctuary where we, the players, live. To do this, she's attempting to absorb the power of her father, the Prime Evil Mephisto, although, as you might expect, players prevent this from happening at the end of Diablo 4. The consequence is that Mephisto, who was slumbering and recuperating after his "death" in Diablo 2, is essentially unleashed. Contained within a soul stone, the young scholar Neyrelle takes it upon herself to drag Mephisto's disembodied spirit through Sanctuary in a quest to find a more "permanent" means of death for the Prime Evil. It seems that generally, demons cannot be truly killed and can only either be contained or sent back to the Hells to recuperate. Lilith's plan was to break this cycle of war and peace for Sanctuary, although it would likely have led to a dystopic world where Lilith became some sort of tyrant queen. Lilith and Mephisto both try to manipulate the characters of the game as well as the player, claiming that it's only through allegiance with them that the next major war between Heaven and Hell, with Sanctuary as the battlefield, can be stopped. </p><p>Mephisto's containment in the crystalline soul stone is essentially a band aid solution. His corruption is so potent, that the presence of the soul stone itself is enough to corrupt the land and anyone nearby. In this case, namely Neyrelle. In the spectacular opening pre-rendered cinematic, we see Neyrelle plagued by twisted, horrific visions of her death as Mephisto seeks control of her mind. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3U623dZnzMzaSj3EAcXkHP" name="diablo-4-vessel-of-hatred-review-oct-2024-13.jpg" alt="Diablo 4 Vessel of Hatred review - Neyrelle" src="https://cdn.mos.cms.futurecdn.net/3U623dZnzMzaSj3EAcXkHP.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/3U623dZnzMzaSj3EAcXkHP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Horadric scholarly apprentice Neyrelle puts herself in the firing line between Mephisto and Sanctuary.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>Neyrelle asked players not to follow, but following our better judgement, we opt to ride to her aid. Along the way, the player makes new acquaintances in the Kejistan and Nahantu region, including the mercenary Raheir, and the enigmatic Spiritborn adherent Eru, who serves as our guide in Nahantu. </p><p>As I mentioned, it's difficult to go in-depth without spoiling, and I definitely don't want to do that. However, there were aspects of Diablo 4's story that left me with a dejected, disappointed aftertaste, mainly owing to its length. You'll manage to get through this $40 expansion in around 4-5 hours without what I'd consider to be a satisfactory resolution at the end, either. The story's jaw-dropping apex made me feel like I was hitting the mid-point of the story rather than its zenith. It was made all the worse when the characters of the story began undermining what I had just witnessed by essentially talking me through a banal tutorial of Diablo 4's new seasonal content.</p><p>It was an effective way to suck all the gravitas out of what I had just witnessed and experienced and served to undo the sense of awe that Blizzard's writing and art team had managed to instill in a relatively short space of time. </p><p><em>"Okay, you finished the story now... off you go to grind Helltides,"</em> with hints that the story will continue after you pony up another $40 next year, not including battle passes and the like.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G5nQ4v3zhqDCUtXeNsGVN7" name="diablo-4-vessel-of-hatred-review-oct-2024-44.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/G5nQ4v3zhqDCUtXeNsGVN7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/G5nQ4v3zhqDCUtXeNsGVN7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Diablo 4: Vessel of Hatred has some spectacular high points, but the game runs you through them at a breakneck pace.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>I don't begrudge games need to be profitable to serve their corporate overlords, and I wouldn't prefer Diablo 4 to gun for a free-to-play model either. The quality of the production values speaks for itself. Every character class has fresh voiceovers for both male and female models, complete with photorealistic visuals and high-quality motion capture. I know that isn't cheap. But it's not about the price here to some degree. There's potentially more than enough content in the story, but it was poorly paced. </p><p>Somehow, Vessel of Hatred threads the needle of offering <em>too much </em>and <em>not enough. </em>Exciting and interesting new characters are barely given a chance to shine before they're cast aside, and new plot threads aren't given the attention they need to land well. New monsters, creatures, villains, and heroes emerge rapidly, but blink, and you'll miss it all — and be left struggling to remember what happened. </p><p>I think the story could've used some linear sequences, perhaps in unique dungeons or strongholds, to add meat to the bones of what is ultimately a fantastic new arc for Diablo 4. When Vessel of Hatred's story works, it works extremely well. The Diablo 4 team has been truly incredible at subverting expectations, and some plot twists here I absolutely never saw coming. It's honestly a testament to Diablo 4: Vessel of Hatred's quality that I was left wanting more. I was never bored, and I was utterly intrigued and invested by what was on offer. But I was also like, <em>"wait, that's it?"</em> at the end, which makes the case for its $40 price point difficult to parse by itself. And, of course, there's much more to Vessel of Hatred than its story, but we've yet to fully dig through everything that's on offer as we progress our review further. </p><p>I found myself thinking back to the Reaper of Souls days from Diablo 3, which told a very much more contained story but also spent a much longer time in development. I don't think you can really deliver a villain as <em>worryingly </em>charismatic as Mephisto in a single mini-expansion like this, so I was expecting at least some episodicity (<em>yes, I made up a word</em>). But I think more attention perhaps should've been paid to how the story would play out and align it more deeply with expectations. Is an annualized $40 expansion going to work for Diablo 4's story? It may well end up doing so. It's frustrating that we'll have to wait even longer to answer that question. </p><h2 class="article-body__section" id="section-diablo-4-vessel-of-hatred-review-gameplay"><span>Diablo 4: Vessel of Hatred review — Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Qv2XGQGA3m7K4eA2aS4CF7" name="diablo-4-vessel-of-hatred-review-oct-2024-35.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/Qv2XGQGA3m7K4eA2aS4CF7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Qv2XGQGA3m7K4eA2aS4CF7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Vessel of Hatred's new Spiritborn class is fantastic to play at a basic level, with a bigger emphasis on those "Ultimate" abilities that practically nobody used through the past year.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>And here's where we hit the "in progress" portion of the review. A lot of Diablo 4: Vessel of Hatred is ultimately tucked away behind dozens of hours of endgame play, which is where the vast majority of players will end up. I didn't have a suitable amount of time to get to that point, coupled with the fact the new Citadel "raid" dungeon is tuned for 4-player groups. To that end, this section is largely about some of the new features you'll experience as you level up toward that endgame bracket, and thankfully, a lot of it is really good. </p><p>The headline act here is the <a href="https://www.windowscentral.com/gaming/everything-we-learned-about-the-spiritborn-a-new-dexterity-based-class-coming-to-diablo-4">Spiritborn</a> class, which is essentially Diablo 4's take on the classic Monk class. Spiritborn players fight with martial arts, summoning the spirits of powerful jungle entities to augment their abilities. </p><p>For most of my playthrough, I leveraged centipede abilities simply because I've never really seen anything like it in a game. The centipede's ultimate ability is a true spectacle, causing a writhing insectoid horror to erupt from the ground in a poison-spewing volcano, blasting enemies with a fetid Dragon Ball Z laser beam. You can also summon the powers of a gorilla, which orients around tanking and strength, as well as a powerful hawk form with a focus on agility. Finally, we have the jaguar, which revolves around rapid close-range attacks. </p><p>When you strike in melee, you teleport forward a little to meet your foes where they are, it gives the Spiritborn an impressive amount of agility, and allows you to move out of harms way too if you're clever with it. There seem to be mountains of build potential here, too, given that you can adopt alternative spirits and essentially wield multiple powers at once. I went all in on centipede abilities, but I can see builds emerge that synergize well by mixing it up. When you equip the gorilla passive, for example, it enables all centipede abilities to also count as gorilla abilities. It'll be interesting to see how the min-maxxers approach Spiritborn in the coming weeks. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GBNw66KvrkyYLkp9k9QUb7" name="diablo-4-vessel-of-hatred-review-oct-2024-53.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/GBNw66KvrkyYLkp9k9QUb7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GBNw66KvrkyYLkp9k9QUb7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mercenaries are the other headline feature for levelling players in Vessel of Hatred, and they're a bit of a mixed bag.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>The other major feature you'll engage with while leveling is the Mercenaries system. This is similar to features from previous Diablo games, allowing you to enlist the help of a team of mercenaries you'll meet through side quests and the main quest in Vessel of Hatred. They effectively function like necromancer minions, attacking mobs automatically at will, although they have mini talent trees to customize their abilities, which can also provide some synergies for certain builds and affixes. </p><p>My biggest issue with these mercenaries is that they generally lack personality beyond their initial unlock quest, although it's more of a story issue than gameplay potential. Once you unlock them, there's very little additional information about them. They rarely have anything unique to say and become far more mechanical than I would have expected. It's essentially like giving every player a necromancer Golem who is just as chatty. Once you've set them up, you'll forget they exist — you won't see them in the scrum of enemies on screen. It's a shame because I really wanted to know more about the strange, cursed kid Aldkin and the cannibal berserker Varyana, but alas, it was not to be. At the very least, they will offer some solid additional considerations for making custom builds, and there's always potential that Blizzard could flesh them out a bit more later on. </p><p>Another aspect of Diablo 4 that should boost playstyle customization is the new runes system, which tentatively, I found quite fun and interesting. I am by no means a theory crafter, but even from a simplistic level, I was able to create combinations that would supplement my build. I wanted more ultimate casts for my lovely centipede bro, so I built a rune combination that would decrease the ultimate cooldown every time I dodged. It's plain to see how much these runes could feed Diablo 4's already vast build customization system, at least for those who like to go off-meta. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LWgfSCHaY42Uf5nutNvXRG" name="diablo-4-vessel-of-hatred-review-oct-2024-45.jpg" alt="Diablo 4" src="https://cdn.mos.cms.futurecdn.net/LWgfSCHaY42Uf5nutNvXRG.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LWgfSCHaY42Uf5nutNvXRG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Digging through Kurast's undercities offers players another way to earn loot, through time trial activities.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>At the time of writing this part, we still hadn't seen how Diablo 4's endgame would flow, but there are plenty of new things to try out if you don't want the full-blown breakdown we've just added below. </p><p>One of the new features is the Kurast Undercity, which is a time-trial dungeon that offers increasingly powerful rewards based on your performance. As a World of Warcraft player, I admit it gave me some bad memories of Blizzard's Torghast experiment, which was similar in functionality. However, I feel like it works infinitely better in Diablo 4, which has more rapid combat loops in general. Whether or not it'll start feeling like a chore remains to be seen, but exploring the depths of the Undercity is just one way that players can earn loot and prestige in the new expansion. </p><p>There's also the new Citadel, which is controversially tuned for 4-player groups. Diablo's experiment with more "MMO"-like activities hasn't gone over well with some players, who prefer to experience the game solo. If I had to drop a prediction, I could see Blizzard relenting on the Citadel's forced multi-player requirement or allowing you to play with AI companions instead, similarly to how World of Warcraft has begun approaching group content. During a developer Q&A session, Diablo 4 lead designer Rex Dickson explained that creating a solo version would require a <em>"major redesign." </em>Developing viable AI partners for all the custom mechanics would require significant investment in components not used elsewhere in the game, he explained. However, if others pick up on this issue, it's likely that demands for soloable versions will grow louder. We've seen Blizzard relent in response to player feedback before.<br><br>It's perhaps ironic that World of Warcraft is offering players more ways to play solo while Diablo IV is taking them away. As someone who does have a group of Diablo-bros to play with, I'm looking forward to trying it out, but I understand the frustrations of those who prefer to play solo. </p><p>Beyond that, there's a range of new difficulties, bosses, and seasonal activities to look forward to, <a href="https://www.windowscentral.com/gaming/diablo-4-vessel-of-hatred-developer-stream-season-of-hatred-rising">detailed in the recent Diablo 4 Season of Hatred Rising stream</a>. And now we've absorbed everything the endgame has to offer, I'm back with an update to present our more detailed endgame overview below, penned by our hardcore Diablo expert <a href="https://www.windowscentral.com/author/jennifer-young">Jennifer Young</a>. </p><h2 class="article-body__section" id="section-diablo-4-vessel-of-hatred-review-endgame"><span>Diablo 4: Vessel of Hatred review — Endgame</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Y2UFgSGMdRVJF9bwGuJ7HY" name="kurast-undercity.jpg" alt="Diablo 4 Kurast Undercity" src="https://cdn.mos.cms.futurecdn.net/Y2UFgSGMdRVJF9bwGuJ7HY.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Y2UFgSGMdRVJF9bwGuJ7HY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The boss fights in Kurast Undercity are visually impressive but the loot drops are anticlimatic </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Our initial hesitancy to rate the expansion before experiencing the endgame in full, turned out to be justified. A massive chunk of the Diablo experience is all about what happens after hitting level 60 and stepping into the wild world of <a href="https://www.windowscentral.com/gaming/what-difficulty-should-i-play-in-diablo-4-normal-hard-expert-penitent-and-torment-difficulties-explained">Torment difficulty</a>. Now that we've had a few days to properly dive in, we've officially hit endgame, breezing through Torment 3 with a<a href="https://www.windowscentral.com/gaming/this-diablo-4-spiritborn-build-is-so-insanely-op-you-should-probably-play-it-now-before-blizzard-nerf-it"> Spiritborn build</a> so absurdly fun, it's basically begging to be nerfed in the next patch. Sure, doing zoomies through Nahantu with my Spiritborn is a blast, but it doesn’t fully mask the glaring issues that crop up once you’re done with the story.<br><br>Vessel of Hatred introduces two new endgame activities: the Kurast Undercity and the Dark Citadel. Let’s start with Kurast Undercity. The goal? Hit max ‘attunement’ while running through a three-floor dungeon, beating the clock by slaying demons conveniently marked with timer icons. When the timer runs out, or you hit attunement level 4, it’s time to face the district boss. It’s a visually stunning fight, but unfortunately, the loot at the end is about as exciting as stale bread. Despite multiple attempts, I wasn’t able to complete the ‘Priority Quest,’ which told me to ‘beat Alia,’ the district boss. After much frustration and searching Reddit for solution it seemed this was due to a bug that meant if I didn’t get the final hit on this boss whilst in a group, it wouldn’t count for me. Following a solo completion, I was ready to jump into the activity with gusto but on each subsequent side quest was met with bugs and crashes. Nothing worked first time. Now I finally have the Kurast Undercity fully unlocked, it still doesn’t seem to matter if I reach attunement level 1 or 4, if I offer a ‘tribute’ or not to increase my rewards. The rewards are lacklustre either way. It has promise but I’m sure isn’t currently working as intended.<br><br>As for the Dark Citadel, it’s a 2-4 player co-op dungeon, but again both me and my group were met with bugs in our attempts to unlock it. The Priority Quest that’s supposed to lead us there? Yep, you guessed it—bugged. When we did finally unlock, it’s actually a refreshing change of pace in the gameplay, with puzzles to complete as a group. The journey to actually access it somewhat soured my experience, but I do look forward to experimenting more with the weekly challenges. The bugs aren’t limited to just these endgame events. Ever since patch 2.0.2, I’ve been running into all sorts of problems, even while just trying to complete base content. As a completionist, not being able to unlock all the Tenets of Akarat (Vessel’s version of the <a href="https://www.windowscentral.com/gaming/diablo-4-all-altar-of-lilith-locations">Altar of Lilith</a>) is driving me nuts. If another player activates one before I do, I’m locked out from completing it myself. Add to that NPCs like Neyrelle getting stuck on terrain during story quests, and I’ve had to restart my game more times than I care to admit.<br></p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DRdc2yxFodRZicVJ8whyy8" name="diablo4-season-6 (9).jpg" alt="Diablo 4 Season 6" src="https://cdn.mos.cms.futurecdn.net/DRdc2yxFodRZicVJ8whyy8.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DRdc2yxFodRZicVJ8whyy8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Realmwalkers drop a portal upon defeat containing a fun dungeon, but the escorting quest to get to this point is dull </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Season 6 is also, I hate to say it, a bit of a dud. <a href="https://www.windowscentral.com/gaming/diablo-4-vessel-of-hatred-developer-stream-season-of-hatred-rising">The Season of Hatred Rising</a> directs you to go and hunt down Realmwalkers —massive enemies immune to your attacks that you have to chase across the map as they slowly, painfully slowly, spew out enemies. Eventually, they stop, become vulnerable, and you can finally whack them. After that, they drop a portal to a Seething Realm, which, to be fair, is a somewhat redeeming feature. You get to dive into loot-filled ruptures and even control the type of reward you’ll get. But getting to this point feels more like a chore than a challenge. And that’s it—that’s all Season 6 has to offer, along with a Reputation board for rewards. The board also completes at a snails pace compared to previous seasons, leading me to believe it’s also not working as intended. Blizzard have also removed the incentive of a Resplendant Spark (a crafting item for <a href="https://www.windowscentral.com/gaming/diablo-4-how-to-get-mythic-uniques">Mythic Uniques</a>) upon completion, and consequently my enthusiasm to bother completing it. If you’re playing the season without purchasing the expansion, don’t expect much; it’s slim pickings. <br><br>Blizzard’s promised fixes for all of these issues and says they’re taking feedback on Season 6 activities, but right now, it feels like all the polish went into the shiny new Spiritborn class and not the endgame that returning hardcore players were always going to grind through. Despite playing long after finishing my Season activities in Season 4 and 5, I can’t say I’ll be doing the same with this Season, which isn’t ideal given Vessel of Hatred was supposed to be another new era for Diablo 4 with all of this new content to enjoy. With so many huge titles dropping this month—<a href="https://www.windowscentral.com/gaming/pc-gaming/dragon-age-the-veilguard-pc-system-requirements-is-your-system-ready-for-the-dread-wolf">Dragon Age: The Veilguard</a> and <a href="https://www.windowscentral.com/gaming/black-ops-6-to-launch-into-nvidias-geforce-now-cloud-gaming-service-on-release-day">Call of Duty: Black Ops 6,</a> just to name a couple—the ‘fix it later’ approach just doesn’t cut it, and certainly not when $40 is on the line.</p><p> </p><h2 class="article-body__section" id="section-diablo-4-vessel-of-hatred-review-is-it-worth-it"><span>Diablo 4: Vessel of Hatred review — Is it worth it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Liu9wD33aLeCvNuYvKjLJ7" name="diablo-4-vessel-of-hatred-review-oct-2024-37.jpg" alt="Diablo 4 Vessel of Hatred review" src="https://cdn.mos.cms.futurecdn.net/Liu9wD33aLeCvNuYvKjLJ7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Liu9wD33aLeCvNuYvKjLJ7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mephisto awaits.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central | Blizzard Entertainment)</span></figcaption></figure><p>In this Diablo 4: Vessel of Hatred final review, we ultimately glimpse what Blizzard's long-term plan is for the game. Vessel of Hatred has dropped relatively quickly after the game's base launch, which is fairly impressive in of itself, but I'm left wondering if it was <em>too </em>fast. The game's story pacing undoubtedly trips itself up in places, leaving some characters feeling wasted and some story beats feeling undermined, but there are plenty of players who are more interested in how Diablo 4: Vessel of Hatred will feel deeper into its endgame. </p><p>It didn't exactly fill me with confidence that I was playing something new and shiny when the main story quest sent me to start grinding Helltides again. One of the "new" dungeons it sent me to had that familiar Horadric vault layout, complete with the event with the Scottish lass, <em>"you there!"</em> she cried, again, asking for help, <em>again</em>. Just how much is actually new here? New rewards await with a new battle pass, Season of Hatred Rising, multiplayer Citadel raid, and more, but it has been interesting watching the wider audience's reaction to the expansion's overall value, and its polish issues. </p><h2 id="you-should-buy-diablo-iv-vessel-of-hatred-if">You should buy Diablo IV: Vessel of Hatred if: </h2><ul><li>You love the base game already.</li><li>You've been waiting a while for the return of the Monk-style class.</li><li>The idea of group-oriented "raid" content is interesting to you.</li></ul><h2 id="you-should-skip-diablo-iv-vessel-of-hatred-if">You should skip Diablo IV: Vessel of Hatred if: </h2><ul><li>You're not very invested in the story and don't enjoy what the base endgame offers since there are no revolutionary changes here.</li><li>You don't like Diablo 4's "seasonal" character progress structure.</li><li>You find $40 to be a bit pricy for what amounts to 4-5 hours of story content and have no intentions to play in the endgame.</li></ul><p>Diablo 4 is my "comfort food" game, which I play in between big releases. I suspect it's like that for a lot of people, too. One thing I often hear from people who don't want to play Diablo is that they don't like the fact the characters can't progress beyond a season. And indeed, there's nothing in Vessel of Hatred that I would exactly describe as revolutionary for new players. It's an expansion designed wholly for the existing player base, but I think even Diablo diehards may find the story delivery here a little anemic when it's all said and done. </p><p>The success of Vessel of Hatred is probably already written in stone. The game has already done incredibly well for Blizzard and Microsoft, generating tens of millions, according to some reports, despite a rocky initial start to its live service. As we dive deeper into the endgame, similar to Neyrelle's plight, we're discovering more and more bugs that mire the experience. I'm left with the bittersweet aftertaste of the story's spectacular highs and disappointing brevity. The foundation is incredibly strong, though. It's undeniable that the team has built a powerful stage upon which to further flesh out the Mephisto arc, I just hope that the team will continue to listen to feedback. So far, they've done a decent job on that front. </p><p>So, even if we're a little disappointed here, there's still reason to be optimistic about what is yet to come for <a href="https://www.windowscentral.com/tag/diablo-4">Diablo IV</a>. </p><div class="product"><a data-dimension112="60c3455f-a640-4af4-8b24-af4649c9d4c9" data-action="Deal Block" data-label="Diablo 4: Vessel of Hatred | was" data-dimension48="Diablo 4: Vessel of Hatred | was" href="https://www.cdkeys.com/xbox-live/diablo-iv-vessel-of-hatred-standard-edition-xbox-uk" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:720px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="pRBmLzaehzZMmJWPW7Bffe" name="140232_Diablo_IV_Vessel_of_Hatred.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/pRBmLzaehzZMmJWPW7Bffe.jpg" mos="" align="middle" fullscreen="" width="720" height="720" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Diablo 4: Vessel of Hatred | </strong><a href="https://www.cdkeys.com/xbox-live/diablo-iv-vessel-of-hatred-standard-edition-xbox-uk" data-dimension112="60c3455f-a640-4af4-8b24-af4649c9d4c9" data-action="Deal Block" data-label="Diablo 4: Vessel of Hatred | was" data-dimension48="Diablo 4: Vessel of Hatred | was" data-dimension25=""><strong>was</strong> <del>$39.99</del><strong> now $35.49 at CD Keys (XBOX)</strong></a><strong><br><br></strong>Diablo 4: Vessel of Hatred requires the base game Diablo 4, and comes with a whole new region, new story arc, new endgame content, and more. The basic edition is $49.99 MSRP, but CDKeys has it up for a bit cheaper as of writing. It also has a launch "sale" for $39.99 at the Microsoft Store and Xbox Store. <br><strong><br></strong><a href="https://www.cdkeys.com/diablo-iv-vessel-of-hatred-deluxe-edition-xbox-us"><strong>Deluxe Edition</strong></a><strong> | </strong><a href="https://www.cdkeys.com/diablo-iv-vessel-of-hatred-deluxe-edition-xbox-us"><strong>was </strong><del>$59.99</del><strong> now $53.29</strong></a><strong><br></strong><a href="https://www.cdkeys.com/diablo-iv-vessel-of-hatred-ultimate-edition-xbox-us"><strong>Ultimate Edition</strong></a><strong> | </strong><a href="https://www.cdkeys.com/diablo-iv-vessel-of-hatred-ultimate-edition-xbox-us"><strong>was </strong><del>$89.99</del><strong> now $79.09</strong></a></p></div>
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                                                            <title><![CDATA[ Warhammer 40,000: Space Marine 2 review — A cathartic co-op experience ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/warhammer-40000-space-marine-2-review-a-cathartic-co-op-experience</link>
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                            <![CDATA[ Warhammer 40,000: Space Marine 2 is a cathartic co-op experience that delivers a Xenos-stomping worth playing. Here's my review. ]]>
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                                                                        <pubDate>Wed, 04 Sep 2024 16:00:01 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:18:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[You&#039;ll face wondrous sights and horrors as one of the Emperor&#039;s Angels.]]></media:description>                                                            <media:text><![CDATA[Warhammer 40,000: Space Marine 2 space gargoyles]]></media:text>
                                <media:title type="plain"><![CDATA[Warhammer 40,000: Space Marine 2 space gargoyles]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="#section-what-is-warhammer-40-000-space-marine-2"><strong>What is it?</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-warhammer-40-000-space-marine-2-review-story-and-characters"><strong>Story and characters</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-warhammer-40-000-space-marine-2-review-gameplay-and-features"><strong>Gameplay and features</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-warhammer-40-000-space-marine-2-review-visuals-and-audio"><strong>Visuals and audio</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-warhammer-40-000-space-marine-2-review-accessibility-and-approachability"><strong>Accessibility and approachability</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="#section-should-you-play-warhammer-40-000-space-marine-2"><strong>Should you play it?</strong></a></p></div></div><p>As Melta blasts collide with screeching alien nightmares, I stand implacable, the only light the brief sizzle as Hormagaunts are vaporized a handful at a time. One of the daring creatures leaps in midair and is immediately kicked down, the quick parry restoring a portion of my armor. The grin on my face gets a little wider. </p><p>So goes dozens of battles I've fought in with <a href="https://www.windowscentral.com/tag/warhammer-40000-space-marine-2">Warhammer 40,000: Space Marine 2</a>, a game that is finally here years after first being announced back in 2021. This sequel arrives 13 years after its predecessor, something that many (myself included) never imagined would be happening after the collapse of publisher THQ. </p><p>Under Saber Interactive and Focus Entertainment's guidance, Titus and the Ultramarines are back in action with a gore-drenched experience that looks great, sounds great, and just feels <em>fun </em>practically<em> </em>every step of the way. The story isn't anything revolutionary, but it serves its purpose of delivering the 40K experience in an adrenaline-fueled romp. A few technical issues do need to be addressed sooner rather than later, but I'll still be playing as more missions are added in the future. </p><p><em>This review was made possible thanks to a review code provided by Focus Entertainment. The company did not see the contents of this review before publishing.</em></p><h2 class="article-body__section" id="section-what-is-warhammer-40-000-space-marine-2"><span>What is Warhammer 40,000: Space Marine 2?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="H6sUiJiNMzFFHL44Rnwvwm" name="warhammer-40k-space-marine-2-review-battle-hero.jpg" alt="Warhammer 40,000: Space Marine 2 big battle" src="https://cdn.mos.cms.futurecdn.net/H6sUiJiNMzFFHL44Rnwvwm.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/H6sUiJiNMzFFHL44Rnwvwm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Tyranids are invading, and it'll take everything you have to stop them. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Warhammer 40,000: Space Marine 2 is a third-person shooter developed by Saber Interactive and published by Focus Entertainment. Set in Games Workshop's titular Warhammer 40K universe, Space Marine 2 is a sequel to the 2011 Warhammer 40,000: Space Marine, bringing back the Ultramarine Titus in a new era.</p><div  class="fancy-box"><div class="fancy_box-title">Warhammer 40,000: Space Marine 2</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iuDwtqMFCjtPxTAna8shsS" name="warhammer-40k-space-marine-2-key-art.jpg" caption="" alt="Warhammer 40,000: Space Marine 2 key art" src="https://cdn.mos.cms.futurecdn.net/iuDwtqMFCjtPxTAna8shsS.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Focus Entertainment)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Warhammer-40-000-Space-Marine-Xbox/dp/B0CVSDK499" target="_blank">$69.99 (Xbox/PlayStation)</a> |<strong> </strong><a data-analytics-id="inline-link" href="https://www.greenmangaming.com/games/warhammer-40000-space-marine-2-pc/?srsltid=AfmBOor8isEbU3_SmAGSe3tZheI2JU_DGsow6Iz-ptggz4F8-aPhEyMT" target="_blank">$59.99 MSRP (PC) | $52.19 at GreenManGaming (Steam)</a><br><strong>Developer: </strong>Saber Interactive<br><strong>Publisher: </strong>Focus Entertainment<br><strong>Genre:</strong> Third-person shooter<br><strong>Install size:</strong> 58.7GB<br><strong>Playtime:</strong> 11 hours (campaign only)<br><strong>Platforms:</strong> Xbox Series X|S, Windows PC, PlayStation 5<br><strong>Reviewed on:</strong> Xbox Series X|S<br><strong>Release date: </strong>Sep. 5, 2024 (Gold and Ultra Edtions), Sep. 9, 2024 (Standard Edition)<br><strong>Xbox Game Pass: </strong>No</p></div></div><p>Like its precursor, Warhammer 40,000: Space Marine 2 tasks players with slashing, bashing, punching, crushing, melting, shocking, and otherwise obliterating the enemies of the Imperium. This is accomplished with a number of iconic weapons straight from the tabletop figurines, including Power Swords, Thunder Hammers, Plasma Incinerators, and more. </p><p>These instruments of war are sorely needed, as players have to face unending hordes of Tyranids, with flying, crawling, and swarming monstrosities barreling toward you, dozens at a time. The traitors of the Thousand Sons Legion are also a threat, bringing in reserves of cultists, Rubric Marines, and more. </p><p>Players can go it alone, but they can also team up with others. The main campaign supports up to three-player co-op, and the player vs. environment (PvE) Operations mode is specifically built around co-op teams. Finally, the Eternal War mode splits players against other players (PvP) with loyalists vs. the forces of Chaos.</p><div class="product"><a data-dimension112="0c3bf891-58d8-4e20-a8d0-67122f805264" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon" href="https://www.greenmangaming.com/games/warhammer-40000-space-marine-2-pc/?srsltid=AfmBOopC1TxrGa0_F_im7ZHDKL9AAftfao8yokf5PDh4v50kfraQCBZv" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:999px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="bSdhrAbdgbpFrhUSmLQWWM" name="warhammer-40k-space-marine-2-art-square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/bSdhrAbdgbpFrhUSmLQWWM.jpg" mos="" align="middle" fullscreen="" width="999" height="999" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Warhammer 40,000: Space Marine 2</strong></p><p>As Titus, players must lead a team of Space Marines against the dark forces of Chaos and the unendingly-hungry Tyranids. Fun combat and well put-together PvE missions make this a treat to play. Launch is only the beginning, with new foes, missions, and more coming in the months ahead.</p><p><strong>Buy from: </strong><a href="https://www.amazon.com/dp/B0CVSDK499/ref=twister_B0CVSL197L?_encoding=UTF8&psc=1" target="_blank" data-dimension112="0c3bf891-58d8-4e20-a8d0-67122f805264" data-action="Deal Block" data-label="Buy from: Amazon" data-dimension48="Buy from: Amazon" data-dimension25=""><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/warhammer-40000-space-marine-2-xbox-series-x/6576887.p?skuId=6576887&utm_source=feed&ref=212&loc=20510845600&gad_source=1&gclid=Cj0KCQjw8MG1BhCoARIsAHxSiQmWYSTkifAtZfoVPJySR__GbP368fFxIBD1iWKuf4EmhQKfyMJWQwUaAh1rEALw_wcB&gclsrc=aw.ds" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/warhammer-40000-space-marine-2-pc/?srsltid=AfmBOopC1TxrGa0_F_im7ZHDKL9AAftfao8yokf5PDh4v50kfraQCBZv" target="_blank"><strong>GreenManGaming (Steam)</strong></a></p></div><h2 class="article-body__section" id="section-warhammer-40-000-space-marine-2-review-story-and-characters"><span>Warhammer 40,000: Space Marine 2 review — Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="94bikjh5H4LoYixBfT7cNk" name="warhammer-40k-space-marine-2-review-chaplain.jpg" alt="Warhammer 40,000: Space Marine 2 Chaplain" src="https://cdn.mos.cms.futurecdn.net/94bikjh5H4LoYixBfT7cNk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/94bikjh5H4LoYixBfT7cNk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Titus is reinstated, but in the grim darkness of the Imperium, whispers never disappear.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Scores and scores of years after the events of the first Space Marine, Titus serves with the Deathwatch, with deadly mission after deadly mission as a kind of penance for the accusations of heresy that were leveled against him. As Space Marine 2 kicks off, events conspire to bring Titus back into his chapter, the Ultramarines, as they are called on to stop a Tyranid invasion.</p><p>While there are some neat themes explored, such as the nature of secrets and what suspicion does to a brotherhood under the zealousness of the Imperium, things are by-and-large played fairly straight here. New foes are revealed and secrets are uncovered, but it's always in service of providing more targets for your Bolters. </p><p>To be clear, I don't think this is a bad thing at all. The writing is doing what it needs to, with Titus firmly cementing his place in the halls of the greatest champions of humanity, even as supplemental dataslates and snippets of conversations hint toward the true horror of life under this kind of regime.</p><h2 class="article-body__section" id="section-warhammer-40-000-space-marine-2-review-gameplay-and-features"><span>Warhammer 40,000: Space Marine 2 review — Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qZeWrjXhnYT5kDpnReYEAk" name="warhammer-40k-space-marine-2-review-tyranids-battle.jpg" alt="Warhammer 40,000: Space Marine 2 Tyranids battle" src="https://cdn.mos.cms.futurecdn.net/qZeWrjXhnYT5kDpnReYEAk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qZeWrjXhnYT5kDpnReYEAk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dozens upon dozens of creatures are rendered onscreen at once. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Warhammer 40,000: Space Marine 2 feels like a game with Xbox 360 design sensibilities married into modern processing power, and I mean that as the highest possible compliment. Controlling a Space Marine just <em>feels</em> fantastic, as you stomp and roll to meet your foes with heavy strides that even Gears of War characters would be impressed by.</p><p>The array of weapons similarly feel great, and the developers have achieved a careful balance of melee and ranged combat as you take on aliens and heretics alike. One minute you'll be mowing down a horde with Heavy Bolter, the next you're using a Power Sword to duel an enemy Tyranid Warrior. Parrying and dodging are critical, with careful timing rewarding you by replenishing your Armor, which absorbs a certain amount of damage before your health is affected.</p><p>Saber Interactive's proprietary Swarm engine is utilized here to great effect, as you are consistently outnumbered 100 to 1, fighting back desperately against a living tide of claws, teeth, venom, plasma, and sorcery. </p><p>The mission variety in the campaign does lose some steam toward the end, with the more unique encounters mostly replaced with pushing through yet another enemy position. The game doesn't overstay its welcome however (I finished my first playthrough after 11 hours) so it's not a huge problem. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9ineqJ4saYqfzerBfkZ4Yj" name="warhammer-40k-space-marine-2-review-armouring-hall-space-wolf.jpg" alt="Warhammer 40,000: Space Marine 2 armory" src="https://cdn.mos.cms.futurecdn.net/9ineqJ4saYqfzerBfkZ4Yj.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9ineqJ4saYqfzerBfkZ4Yj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Build the Space Marine you want to be. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>All of my praise for the combat mechanics remains true in the co-op focused Operations mode, which is something of a secondary campaign. These missions (at least the ones available at launch) tie into the campaign, referencing secondary events and characters that are unfolding alongside story beats in the main narrative. </p><p>This even extends to some boss battles that are unique to Operations, and I highly recommend playing through each mission at least once. Even if you don't like playing co-op, the lowest difficulty is perfectly doable with bots that fill in for other players when you're by yourself. </p><p>While players have to take on the role of Titus and his compatriots in the campaign, Operations and Eternal War allow complete customization as you unlock new paints and armor parts, letting you build the Space Marine avatar of your dreams. I've personally decked my boys out as Space Wolves like my tabletop armies that I need to get back to working on, but you can opt for Imperial Fists, Iron Hands, or even create your own custom chapter.</p><p>The final game mode, the PvP-focused Eternal War, is one that I unfortunately can't speak to at the time I'm writing this review. Cross-play functionality (which is in the full game) was not available during the review period, and as such as I was not able to get a game lobby full in order to test out having Loyal Space Marines clash with the forces of Chaos. </p><h2 class="article-body__section" id="section-warhammer-40-000-space-marine-2-review-visuals-and-audio"><span>Warhammer 40,000: Space Marine 2 review — Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Btjs7bAbPas3Y3S2uHhnKj" name="warhammer-40k-space-marine-2-review-plasma-blast.jpg" alt="Warhammer 40,000: Space Marine 2 plasma blast" src="https://cdn.mos.cms.futurecdn.net/Btjs7bAbPas3Y3S2uHhnKj.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Btjs7bAbPas3Y3S2uHhnKj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Warfare is ugly, but it sure can be pretty. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Warhammer 40,000: Space Marine 2 looks extremely good, with some fantastic texture work across the ceramite armor of the titular superhuman soldiers and the jagged alien hides of their opponents. These are designs that hold up well even in the thick of combat as foes blur together as a seething mass, and watching a Tyranid horde charge your position is genuinely stunning. </p><p>The audio design is similarly great, with the thunder of Bolters and the sizzle of plasma never getting old. There are a number of distinct audio cues that help to cut through the chaos of the battlefield, like the cry of a Sentry calling for reinforcements. It would be easy for the layers of destruction to fall into cacophony, but instead the battles sing. </p><p>Unfortunately, one major complaint is a complete lack of HDR support. This is a real shame, as even basic implementation can make a game look radically better, and the art direction here is certainly well-suited to the enhancements HDR can provide. This is something I really hope the team chooses to add in the future.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KrbM4X8CgqK3u3npujNesU" name="warhammer-40k-space-marine-2-review-tyranid-horde.jpg" alt="Warhammer 40,000: Space Marine 2 Tyranid Horde" src="https://cdn.mos.cms.futurecdn.net/KrbM4X8CgqK3u3npujNesU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/KrbM4X8CgqK3u3npujNesU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You're surrounded, but they're outmatched. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>There are two modes to choose from when playing Warhammer 40,000: Space Marine 2 on Xbox Series X: Quality, which is set to 4K 30FPS, and Speed, which instead targets 1080p 60 FPS. Quality mode looks superb, and while 30 FPS certainly doesn't feel amazing with a frenetic third-person shooter, it's perfectly playable this way.</p><p>The resolution loss when choosing Speed mode is immediately noticeable, with less detail and a grainier appearance around tiny objects. At the same time, it certainly feels a lot better, and the framerate held up well considering the action that's constantly on screen, with some occasional dips as explosions went off and one brief but prolonged drop in a particularly taxing campaign encounter.</p><p>Load times were usually fine, if a tad longer than many other games, with new levels and missions taking around 15-20 seconds to load. I did encounter a nasty snag twice, with two missions getting stuck and failing to load or crash even after I'd waited a couple of minutes. Closing the game and relaunching it solved the issue both times, so hopefully this is a rare issue the developers can isolate and fix quickly.</p><h2 class="article-body__section" id="section-warhammer-40-000-space-marine-2-review-accessibility-and-approachability"><span>Warhammer 40,000: Space Marine 2 review — Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RAS7DgYqDkG9AFvoxmg88j" name="warhammer-40k-space-marine-2-review-power-sword.jpg" alt="Warhammer 40,000: Space Marine 2 power sword" src="https://cdn.mos.cms.futurecdn.net/RAS7DgYqDkG9AFvoxmg88j.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RAS7DgYqDkG9AFvoxmg88j.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Power Sword, you were at my side all along. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Warhammer 40,000: Space Marine 2 does sport a handful of accessibility options like the ability to adjust motion blur and customize the game's subtitles, including allowing players to increase subtitle size and identify speaker names. There are also some colorblindness settings for the game's Parry and Dodge warnings. It's not a super comprehensive suite, but combined with the game's difficulty settings, it should be enough to ease the experience for anyone that has a hard time dealing with motion blur or tiny text. </p><p>This is a sequel, but anyone who hasn't played the first game can jump in just fine, as the passage of time and new cast means that connections to the prior game are mostly limited to brief references that are easily grasped in the context of the moment. There are a couple of exceptions, but for the most part, Space Marine 2 stands on its own.</p><p>As for newcomers to 40K altogether, Space Marine 2 is a decent entry point, introducing a number of topics and factions slowly enough that players not neck-deep in lore discussions can still follow along, such as providing overviews of the Space Marine chapters that each heraldry pack hearkens from. There's certainly better starting points to be found, but if you've never encountered anything from Warhammer 40K before, you won't be too lost. </p><h2 class="article-body__section" id="section-should-you-play-warhammer-40-000-space-marine-2"><span>Should you play Warhammer 40,000: Space Marine 2?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ba6euG9ujgJFw85fwnLbbk" name="warhammer-40k-space-marine-2-review-thunder-hammer.jpg" alt="Warhammer 40,000: Space Marine 2 Thunder Hammer" src="https://cdn.mos.cms.futurecdn.net/ba6euG9ujgJFw85fwnLbbk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ba6euG9ujgJFw85fwnLbbk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A Thunder Hammer is a marvelous piece of tech. It's also a hammer. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Overall, Warhammer 40,000: Space Marine 2 is a blast. It feels like the kind of game that used to be frequent in a bygone era but with bigger enemy hordes and better image quality. The story doesn't attempt anything extraordinary, but it's appropriately steeped in the reverence and terror of humanity's stalwart defenders, with the opportunity to unleash abject carnage every step of the way. </p><p>Warhammer 40,000 enthusiasts will appreciate the finer details, but anyone that just wants to carve a path through teeming alien mobs will have a lot of fun, especially if they're playing in co-op. There are some technical problems to address, but with a robust roadmap of new missions and enemies in the coming months, I'm looking forward to taking up arms with the Emperor's Angels again and again.</p><p><em>Warhammer 40,000: Space Marine 2 launches across Xbox Series X|S, Windows PC, and PlayStation 5 on Sep. 9, 2024. Owners of the Gold or Ultra Editions can start playing early on September 5.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="4564f0c5-b171-4dad-bde0-139de0b54237">            <a href="https://www.greenmangaming.com/games/warhammer-40000-space-marine-2-ultra-edition-pc/?srsltid=AfmBOooBqtK49DWA2aPaEZvTGENolRFp5wd_NEnw25Sg4Sh2_yRSiDOk" data-model-name="Warhammer 40,000: Space Marine 2" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/bSdhrAbdgbpFrhUSmLQWWM.jpg" alt="Warhammer 40,000: Space Marine 2 art square"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Warhammer 40,000: Space Marine 2</div>                                    </div>                <div class="subtitle__description">                                                            <p><p>If you crave unending combat and glorious destruction, Warhammer 40,000: Space Marine 2 is calling. There's a dedicated campaign and co-op PvE missions, while the Eternal War lets you at other players. Plus, there's more coming through post-launch support in the months ahead.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Outlaws is a fun open-world Star Wars game filled with stealth mechanics but lacking in one major way ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/star-wars-outlaws-review</link>
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                            <![CDATA[ Star Wars Outlaws is a fun open-world adventure that needs a little more polish. Our review. ]]>
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                                                                        <pubDate>Mon, 26 Aug 2024 12:05:14 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:20:41 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rebecca.spear@futurenet.com (Rebecca Spear) ]]></author>                    <dc:creator><![CDATA[ Rebecca Spear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6QdWmGdXWzFsNbWzerHeH.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Self-professed geek, Rebecca Spear, is one of Windows Central&#039;s gaming editors with a focus on gaming handhelds, mini PCs, PC gaming, and laptops. When she isn&#039;t checking out the latest titles on Xbox Game Pass, PC, ROG Ally, or Steam Deck; she can be found digital drawing with a Wacom tablet. She&#039;s written thousands of game guides, previews, interviews, features, and hardware reviews over the last few years. If you need information about anything gaming-related, her articles can help you out. She also loves testing game accessories and any new tech on the market. Drawing tablets and drawing programs like Adobe Fresco and Photoshop are among her chief interests. You can follow her &lt;a href=&quot;https://twitter.com/rrspear&quot;&gt;@rrspear&lt;/a&gt; on X (formerly Twitter).&lt;/p&gt;&lt;p&gt;When away from electronics, she loves taking her corgi, Penny, out to the river to go swimming and is always up for a game of volleyball. Otherwise, you&#039;ll most often find her curled up with a fantasy or sci-fi novel as her cats purr on her lap. She also loves attending comic conventions while cosplaying as her favorite video game characters. Her house is filled with gaming collectibles and posters and she&#039;s always on the lookout for more. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Kay can take on jobs for the Hutt Cartel. ]]></media:description>                                                            <media:text><![CDATA[Star Wars Outlaws Kay and Jabba. ]]></media:text>
                                <media:title type="plain"><![CDATA[Star Wars Outlaws Kay and Jabba. ]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-star-wars-outlaws-what-is-it"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-star-wars-outlaws-story-and-progression"><strong>Story & progression</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-star-wars-outlaws-gameplay-and-combat"><strong>Combat & gameplay</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-star-wars-outlaws-art-and-performance"><strong>Art & performance</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-star-wars-outlaws-can-you-play-on-gaming-handhelds"><strong>Can you play on gaming handhelds?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-star-wars-outlaws-should-you-play-it"><strong>Should you play it?</strong></a></p></div></div><p>I grew up playing classic Star Wars single-player adventures like the Kyle Katarn-centered Dark Forces and Knights of the Old Republic (KOTOR) series. Those games were amazing in their time, and I'm always hopeful that a new Star Wars RPG will recapture a similar excitement. As such, it's no surprise that I've been curious about <a href="https://www.windowscentral.com/tag/star-wars-outlaws" target="_blank">Star Wars Outlaws</a>ever since <a href="https://www.windowscentral.com/gaming/ubisoft">Ubisoft</a> revealed it<a href="https://www.windowscentral.com/tag/star-wars-outlaws" target="_blank">, </a></p><p>My interest in Outlaws especially peaked when I realized that this is technically the first open-world Star Wars game. Unlike the recent Cal Kestis' <a href="https://www.windowscentral.com/tag/star-wars-jedi-survivor">Star Wars Jedi</a> games (which are hub-based), Outlaws has me playing as a scoundrel rather than as a Jedi, and, honestly, this is a focus that I've been dying to see in modern Star Wars games. </p><p>I was traveling while playing Star Wars Outlaws, so I ended up running the game on both a gaming laptop (check out my <a href="https://www.windowscentral.com/hardware/laptops/lenovo-legion-9i-gen-8-review">Legion 9i (Gen 8) review</a>) and my <a href="https://www.windowscentral.com/tag/rog-ally-x">ROG Ally X</a>. It took me roughly 30 hours to beat the main story and see credits roll. Here's what I think about this single-player adventure. </p><p><em>This review was made possible thanks to a review code provided by Ubisoft. The company did not see the contents of this review before publishing.</em></p><ul><li><a href="https://www.cdkeys.com/star-wars-outlaws-xbox-series-x-s-us?irclickid=yKFSj3VnXxyPRIIXvF35IwQjUkCzAHzNxUTzwc0&utm_source=impact&utm_medium=affiliate&utm_campaign=Future%20PLC.&irgwc=1" target="_blank"><strong>Star Wars Outlaws Standard Edition (Xbox): $69.99 at CDKeys</strong></a></li><li><a href="https://www.cdkeys.com/star-wars-outlaws-gold-edition-xbox-series-x-s-us?irclickid=yKFSj3VnXxyPRIIXvF35IwQjUkCzAHWdxUTzwc0&utm_source=impact&utm_medium=affiliate&utm_campaign=Future%20PLC.&irgwc=1" target="_blank"><strong>Star Wars Outlaws Gold Edition (Xbox) was </strong><del><strong>$109.99</strong></del><strong> now $105.59 at CDKeys</strong></a></li><li><a href="https://www.xbox.com/en-US/games/star-wars-outlaws#purchaseoptions" target="_blank"><strong>Star Wars Outlaws Ultimate Edition (Xbox) $129.99 at Xbox</strong></a><strong><br></strong><a href="https://store.ubisoft.com/us/star-wars-outlaws/645ba713a9ce0448bffa4c12.html?%27&irclickid=yKFSj3VnXxyPRIIXvF35IwQjUkCzACW9xUTzwc0&irgwc=1&ncid=2265-1367---1-aflt-38-58-Store_Affiliation_221109_wp-us--17-2-7-0920-4----ID_94178-----" target="_blank"><strong>Star Wars Outlaws Standard Edition (PC) $69.99 at Ubisoft</strong></a></li><li><a href="https://www.cdkeys.com/star-wars-outlaws-gold-edition-pc-ubisoft-connect-ww?irclickid=yKFSj3VnXxyPRIIXvF35IwQjUkCzACyBxUTzwc0&utm_source=impact&utm_medium=affiliate&utm_campaign=Future%20PLC.&irgwc=1" target="_blank"><strong>Star Wars Outlaws Gold Edition (PC) was </strong><del><strong>$109.99</strong></del><strong> now $54.09 at CDKeys</strong></a></li><li><a href="https://store.ubisoft.com/us/star-wars-outlaws/645ba713a9ce0448bffa4c12.html?irclickid=yKFSj3VnXxyPRIIXvF35IwQjUkCzAC1dxUTzwc0&irgwc=1&ncid=2265-1367---1-aflt-38-58-Store_Affiliation_221109_wp-us--17-2-7-0920-4----ID_94178-----" target="_blank"><strong>Star Wars Outlaws Ultimate Edition (PC) $129.99 at Ubisoft</strong></a></li></ul><h2 class="article-body__section" id="section-star-wars-outlaws-what-is-it"><span>Star Wars Outlaws: What is it?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/HlfuN4yj3yg" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Star Wars Outlaws</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VA29MeX82GvRapNbGvdLpT" name="star-wars-outlaws-kessel-runner-character-pack-running.jpeg" caption="" alt="Star Wars Outlaws Kay and Nix running." src="https://cdn.mos.cms.futurecdn.net/VA29MeX82GvRapNbGvdLpT.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft / LucasFilm Ltd.)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price:</strong> $69.99 MSRP | <a data-analytics-id="inline-link" href="https://www.walmart.com/ip/Star-Wars-Outlaws-Xbox-Series-X/5395327044" target="_blank">$69.99 at Walmart (Xbox)</a> | <a data-analytics-id="inline-link" href="https://store.ubisoft.com/us/star-wars-outlaws/645ba713a9ce0448bffa4c12.html" target="_blank">$69.99 at Ubisoft (PC)</a> | <a data-analytics-id="inline-link" href="https://www.walmart.com/ip/Star-Wars-Outlaws-PlayStation-5/5439978114" target="_blank">$69.99 at Walmart (PS5)</a><br><strong>Developer: </strong>Massive Entertainment, Lucasfilm Games<br><strong>Publisher:</strong> Ubisoft<br><strong>Genre:</strong> Action-adventure, open-world<br><strong>Install size: </strong>65GB<br><strong>Playtime:</strong> 30 hours (main story only)<br><strong>Platforms:</strong>  Xbox Series X|S, Windows PC (Steam), PlayStation 5<br><strong>Reviewed on: </strong>PC / ROG Ally X<br><strong>Release date:</strong> August 30, 2024<br><strong>Xbox Game Pass:</strong> No</p></div></div><p><strong>STORY: </strong>At the start of Star Wars Outlaws, players are introduced to Kay Vess, a poor thief living in the casino city of Canto Bight on the planet Cantonica (seen in The Last Ledi). Her best friend and partner in crime, Nix, is a small mammalian creature that can use its axolotl-like antennae to sense items and people nearby. The two have worked together since Kay was a child and have learned to survive by pulling off small jobs and pickpocketing. </p><p>However, they soon get in trouble and are forced to steal a ship and get off world. The Zerek Besh syndicate leader, Sliro, who is one of the most powerful people in the galaxy, puts a hit on her, and soon, she has all kinds of people looking for her. Eventually, a man named Jaylen Vrax ropes Kay into a heist that he's been planning and promises that Kay and Nix won't have to run anymore if they pull it off. To make sure she stays on target, Jaylen assigns a threatening ND-5 Clone Wars droid to work with Kay. Now, it's up to Kay to travel to various planets and assemble a crew to pull off the big score. </p><p><strong>TIMELINE:</strong> This adventure takes place between The Empire Strikes Back and Return of the Jedi — meaning Luke, Leia, Han, and friends haven't defeated the Empire yet. The war raging between the Galactic Empire and the Rebellion provides plenty of opportunities for Kay, most of which center around smuggling, theft, and other crimes. Warring crime syndicates dominate in places where the Empire isn't involved, so Kay must regularly take on jobs from each of these gangs. However, many of the decisions she makes will increase her Reputation at one syndicate while lowering it at another. It's a dangerous game to play, but one that can pay off if done correctly. </p><p><strong>DIFFICULTY & ACCESSIBILITY: </strong>There are four difficulty levels: Explorer (Story), Adventurer (Easy), Outlaw (Normal), and Scoundrel (Hard). It's possible another is unlocked once the game is beaten. A decent range of accessibility options are also available, including customizable colorblind presets, menu narration, and customizable hearing presets. </p><h2 class="article-body__section" id="section-star-wars-outlaws-story-and-progression"><span>Star Wars Outlaws: Story and progression</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VKKKsG7NADNPSm2W6GpQFi" name="star-wars-outlaws-the-bartender.jpg" alt="Star Wars Outlaws The Bartender." src="https://cdn.mos.cms.futurecdn.net/VKKKsG7NADNPSm2W6GpQFi.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/VKKKsG7NADNPSm2W6GpQFi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Bram the Bartender is the first Expert Kay unlocks in her travels.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The overall idea for a heist in the Star Wars galaxy is intriguing. However, Outlaw's plot wouldn't be able to stand on its own feet if it wasn't propped up in Star Wars nostalgia. </p><p>After breaking into the powerful Sliro's vault and barely getting away, Kay is strong-armed by Jaylen Vrax into not only joining his heist crew but gathering the various needed members for the operation. To keep her on target, Jaylen assigns his antique Clone Wars-era droid, ND-5, to assist Kay, but gives the droid directives to shoot her if she attempts to go against Jaylen's wishes. ND-5 has no say in the matter since he's programmed to obey Jaylen regardless of his own feelings. </p><p>Parts of the story, especially relationships between characters, feel contrived and rushed. Like a child, Kay quickly gives her loyalty to characters who she's just met but withholds her affections at times from others with no rhyme or reason. This makes her seem immature and clueless while also making parts of the plot inconsistent and unbelievable. I hoped that Kay would evolve as the story progressed or that she would at least grow on me, but this wasn't the case. </p><p>I won't go into end-game spoilers, but even her actions at the end of the main plot felt amateurish and unreasonable. That said, based on what I saw at the end of my game, I wouldn't be surprised if there are multiple endings depending on the quests you finish or your syndicate Reputation levels. I personally rushed through the game to be able to get this review out on time, but there are several other side quests that I could complete. So, who knows? Kay might come off a little different in a better ending if there is one. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="G2dWhuoFcwjkFyJbEcmBNi" name="star-wars-outlaws-updating-trailblazer.jpg" alt="Star Wars Outlaws updating the ship." src="https://cdn.mos.cms.futurecdn.net/G2dWhuoFcwjkFyJbEcmBNi.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/G2dWhuoFcwjkFyJbEcmBNi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If you have the right parts and the credits, you can pay a mechanic to upgrade the Trailblazer and speeder bike.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Really, the best part of Outlaws' storyline is that it sheds light on how the war between the Empire and the Rebellion affects average citizens. Kay hates how controlling the Empire is, but she's also quick to point out that the Rebels always think whatever they do is justified, even if it causes harm to others. It's no wonder Kay decides to play the system by dabbling in syndicate politics, pitting groups against each other, and making a life for herself as a free entity. But this doesn't stop her from learning from those she meets.</p><p>As far as progression goes, the way skill trees and side quests are implemented in Outlaws feels far more natural than in most other open-world games. Rather than simply having a skill tree readily at my disposal, I have to locate Experts on the planets I travel to and then complete a quest for these Experts to unlock them. Once done, these people have about five skills they can teach Kay. Much like the lauded Skyrim progression system, Kay only unlocks skills if she puts them to use.</p><p>For instance, Bram the Bartender is the first Expert Kay unlocks. His Fast-Talk skill distracts a single enemy with chatter, giving me a chance to take them out before they alert anyone else. If I manage to use this trick successfully six times, I can also unlock Keep Talking, which allows me to distract multiple enemies with Fast-Talk. All in all, this system makes learning skills feel more earned.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fhr3Gi6eXJrfrKVzgE8M2i" name="star-wars-outlaws-swinging.jpg" alt="Star Wars Outlaws swinging." src="https://cdn.mos.cms.futurecdn.net/fhr3Gi6eXJrfrKVzgE8M2i.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fhr3Gi6eXJrfrKVzgE8M2i.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Kay must climb cliff faces, swing across gaps, and clamber up ship parts in order to infiltrate various locations.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Outside of personal growth, Kay can also upgrade her speeder bike, blaster, clothing, and ship. Doing so might increase her firepower, defense, health, carrying capacity, and more. Specific component quests lead to necessary upgrade items. When acquired, these need to be taken back to an appropriate mechanic or workbench in order to implement the upgrade. In a similar vein, Kay can also find new street foods for Nix that give him additional perks, such as the ability to push grenades away from Kay.</p><p>Aside from the initial tutorial quests, many upgrade side quests are optional. This, in turn, makes me want to pursue upgrades rather than feeling obligated to do so. </p><h2 class="article-body__section" id="section-star-wars-outlaws-gameplay-and-combat"><span>Star Wars Outlaws: Gameplay and combat</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="w2vWvZKHb5RGUvMcPxJqi9" name="star-wars-outlaws-nix-and-kay-fighting.jpg" alt="Star Wars Outlaws: Kay and Nix fighting." src="https://cdn.mos.cms.futurecdn.net/w2vWvZKHb5RGUvMcPxJqi9.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/w2vWvZKHb5RGUvMcPxJqi9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You can send Nix ahead of you to attack an enemy so they don't see you coming.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Ubisoft)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Our Top Gaming Recommendations</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzar5q7bAvbZojczrB3dmf" name="hp-omen-gaming-pc.jpg" caption="" alt="HP Omen PC" src="https://cdn.mos.cms.futurecdn.net/uzar5q7bAvbZojczrB3dmf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p class="fancy-box__body-text">• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pc-gaming-headsets"><strong>Best PC headsets</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list"><strong>Upcoming PC games</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller"><strong>Best Xbox controllers</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-small-gaming-pcs-mini-compact-and-small-form-factor"><strong>Best small gaming PCs</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops"><strong>Best gaming laptops</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming-best-gaming-handhelds"><strong>Best gaming handhelds</strong></a></p></div></div><p>It shouldn't be too surprising given that this is a Ubisoft game, but in some ways, Outlaws plays like a satisfying <a href="https://www.windowscentral.com/tag/assassins-creed">Assassin's Creed </a>Star Wars game. I mean that completing missions requires a lot of stealth takedowns and sneaking around in vents. Additionally, climbing up rocky cliff faces, swinging across gaps using ropes, slicing (hacking into computers), and scaling massive shipwrecks are also regular activities. So, if you like Assassin's Creed games, there's a good chance you'll like this one. </p><p>During the course of a mission, you might be tasked with infiltrating a syndicate-controlled area, sneaking around an Imperial Compound, or exploring a cave or shipwreck in search of important items. The various mechanics available to me all work well and provide a fun way to explore the Star Wars galaxy.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wwaZX4kD8tsYDFZgcEyUWh.jpg" alt="Star Wars Outlaws slicing." /><figcaption>Slicing or hacking basically involves playing Star Wars Wordle. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ULL4k7TrwVJbLV3T6UuRDe.jpg" alt="Star Wars Outlaws Data Spike." /><figcaption>Lock picking involves listening to a beat (accompanied by a light) and then repeating it in perfect time. <small role="credit">Windows Central</small></figcaption></figure></figure><p>Kay's companion, Nix, is honestly one of the best parts about Star Wars Outlaws. He's extremely cute in a Toothless-Stitch sort of way with his extra wide mouth, cute expressions, and rounded head. He does adorable things during cutscenes that frequently make me smile.</p><p>His antennae allow him to sense when people or valuable items are nearby, which glow blue after he's used his powers. As such, I found myself using this creature's abilities often. Kay can also command Nix to pickpocket non-playable characters (NPCs), fetch distant items, press buttons to unlock doors, distract sentries, attack enemies, and more. The more creative you get with Nix, the easier a job can be. More often than not, I found myself sending Nix to distract someone so I could sneak up behind them and quietly take them out. </p><p>Regarding lock picking and slicing, Kay has to participate in small mini-games for these actions to be successful. Lock picking involves listening to a pattern (accompanied by a visual light cue) and pressing buttons in rhythm to the beat. Meanwhile, slicing is basically Wordle with alien digits. You select from a list of characters and enter them in. The character will get X'd out if it doesn't belong in the code.  A character will appear yellow if it belongs in the code but is in the wrong spot. Lastly, a character turns green if it belongs where it was placed. After some simple trial and error, deducing the accurate code is easy and satisfying.</p><div><blockquote><p>Some of the controls for slicing, lock picking, opening vents, and other activities don't feel very intuitive.</p></blockquote></div><p>Some of the controls for slicing, lock picking, opening vents, and other activities don't feel very intuitive. It took me a while to realize that activating slicing involves pressing the RT button on my ROG Ally X rather than A. Then after the Wordle part is done, I have to press A to toggle whatever command I'd just unlocked rather than it just being done. I'm accustomed to the controls now, but it could be confusing for beginners until they figure these controls out.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oPCx7xYHDAirzPGTUw4Goe" name="star-wars-outlaws-imperial-compound.jpg" alt="Star Wars Outlaws Imperial Compound." src="https://cdn.mos.cms.futurecdn.net/oPCx7xYHDAirzPGTUw4Goe.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/oPCx7xYHDAirzPGTUw4Goe.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Additional Storm Troopers will be flown in to an Imperial Compound if the alarm is raised.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Weapon-wise, Kay only has regular access to her blaster, her fists, and some grenades when on foot. However, if a felled enemy drops a weapon, she can pick it up and use it until it runs out of ammo. There is a good range of guns, including snipers, rifles, and grenade launchers, to keep things interesting. Enemies can also drop grenades and healing Bacta Vials, which are necessary for survival. </p><p>I really started to enjoy myself after I found my way into an Imperial facility and accidentally got discovered by an officer. Within minutes, the whole place was on alert and looking for me. I attempted to hide out on the roof only to see a Lambda-class T-4a shuttle land beside me and release more Storm Troopers into the grounds (sadly, I could not sneak into the ship). I managed to take down one of these enemies and steal their weapon (which was more powerful than Kay's blaster). Then I squirreled away into a protected corner and took out several Storm Troopers until the place was cleared out.</p><div><blockquote><p>Being on the Empire's wanted list makes gameplay very exciting and keeps me on the edge of my seat. </p></blockquote></div><p>However, this put me on the Empire's wanted list, which meant that even after leaving the facility, patrolling groups of Scout Troopers were on the lookout and would chase after me if I came anywhere close. To clear my wanted status, I was told to head to a Death Trooper outpost. Once there, I had to sneak into a facility while avoiding detection by the black-armored Death Troopers, steal a key card from the commanding officer, and hack into the nearby terminal. Once done, I was blissfully anonymous to the Empire once more. The whole experience was very exciting and kept me on the edge of my seat.</p><h2 id="syndicates-and-side-quests">Syndicates and side quests</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="EKeJ5RKMLSLft7gojyfa9e" name="star-wars-outlaws-contracts.jpg" alt="Star Wars Outlaws Contracts." src="https://cdn.mos.cms.futurecdn.net/EKeJ5RKMLSLft7gojyfa9e.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/EKeJ5RKMLSLft7gojyfa9e.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Taking on Contracts from syndicate brokers can raise and lower your reputation among criminal groups.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>So, how do side quests work in Outlaws? You can find many the old-fashioned way by exploring and talking to NPCs. Additionally, syndicate brokers await in city areas, and taking on jobs from these individuals can increase Kay's Reputation with specific criminal groups (The Hutt Cartel, Pyke Syndicate, or Crimson Dawn). Typically, the harder the job, the better the rewards and the more Reputation points she'll get for successfully completing them. Additionally, some quests are trickier than others and cannot be repeated if Kay is caught.</p><div><blockquote><p>Near the end of a mission, I'm often given a choice between throwing one of two gangs under the bus or at least lying to one of them.</p></blockquote></div><p>Near the end of a mission, I'm often given a choice between throwing one of two gangs under the bus or at least lying to one of them. This might involve betraying the group I initially signed on with or completing the job to the end. Kay is a scoundrel, after all, so I get to choose whatever outcome seems best to me. The trick is, figuring out which group to backstab at which time to hopefully keep a decent rep among all of them. </p><p>The Reputation tab in the game menu shows my current standing with various criminal groups. If my reputation is "Good" or "Excellent," the syndicate will send me gifts and I'm free to walk around on their turf. But if I have "Poor", "Bad," or "Terrible" standing, gang members will either attack me on sight or will immediately remove me from their areas if I'm found sneaking around. Even when I've got an "Excellent" Reputation, there are always restricted areas within a syndicate-controlled area, so stealth will be necessary if you want to, say, rob the criminal group of its treasure vault. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/xFyY9pHbc6EigHgL3AEwkh.jpg" alt="Star Wars Outlaws speeder bike." /><figcaption>Exploration is often rewarded regardless of what planet you're on. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iMDokssjQSxXgYmjRBUmth.jpg" alt="Star Wars Outlaws speeder bike travel." /><figcaption>The speeder bike can be upgraded to go insanely fast. <small role="credit">Windows Central</small></figcaption></figure></figure><p>Between infiltration missions, I spend my time traveling to different planets, taking on side jobs in cantinas, gathering intel, playing simple arcade games in shops, racing around insanely fast on my speeder, or exploring the world for hidden treasure caches and other secrets. Exploration is usually rewarded with plenty of valuables to sell at shops, upgrade parts, or good old credits. If I find useful intel, I can even sell it to one of the syndicates and increase my Reputation that way.</p><p>The speeder bike can go much faster than a horse usually goes in Assassin's Creed games. I was even able to upgrade mine with a booster, so sometimes I can haul like mad over cliffs and off ramps. This is helpful when I'm being chased by angry syndicate members or patrolling Scout Troopers.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/zcg9EkKXAvu9k9EDJUWNFh.jpg" alt="Star Wars Outlaws petting creature." /><figcaption>You can go up to most docile creatures and pet them. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uH3sByS3CZauFYV7HSgo7h.jpg" alt="Star Wars Outlaws petting creatures." /><figcaption>There are different animations for different creature interactions. <small role="credit">Windows Central</small></figcaption></figure></figure><p>As someone who loves animals, I've appreciated that Kay is able to pet just about all of the docile creatures I've come across. The animations I've experienced are different from one species to the next, which helps make the act of petting newly discovered animals more rewarding. </p><p>Don't worry. You can also pet Nix at any time by tapping his control button and then selecting him. Thank you for that, Massive Entertainment. </p><h2 id="space-travel-and-dogfights">Space travel and dogfights</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/NwHyxMUqXGAEgBQCNq9zzC.jpg" alt="Star Wars Outlaws: Spaceship flying near moon. " /><figcaption>You can explore asteroid fields or engage in dogfights. <small role="credit">Ubisoft</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ghp8dNtaVgJtewp3mMaduf.jpg" alt="Star Wars Outlaws ship. " /><figcaption>You can quickly jump to light speed in your ship. <small role="credit">Windows Central</small></figcaption></figure></figure><p>As for space travel, Outlaws doesn't allow players to control landings or take offs. However, I can engage in dogfights in space and explore asteroid fields or nearby shipwrecks. Kay's ship, the Trailblazer, handles easily and can turn around quickly enough without feeling sluggish. </p><p>If I've unlocked a planet to travel to, jumping to light speed doesn't take very long and I can zip around the galaxy pretty quickly. The actual areas of space I can explore feel somewhat small and limited, though. But this prevents the game from feeling too wide open and empty like <a href="https://www.windowscentral.com/tag/starfield">Starfield</a> does. </p><h2 class="article-body__section" id="section-star-wars-outlaws-art-and-performance"><span>Star Wars Outlaws: Art and performance</span></h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/MvaSnXiMBVxCEx3KKWZCad.jpg" alt="Star Wars Outlaws Cantonica." /><figcaption>By default, Star Wars Outlaws displays in a cinematic 21:9 ratio. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/P6YF4SjmP2Y9smghAQCWxd.jpg" alt="Star Wars Outlaws city." /><figcaption>You can change the view to full-screen if desired. <small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dR8qDQ5QYmr2gbgxfBxS4f.jpg" alt="Star Wars Outlaws Jabba's Palace." /><figcaption>Jabba's Palace can be found on Tatooine. <small role="credit">Windows Central</small></figcaption></figure></figure><p>Art style and effects are things that this game absolutely nails. To help players appreciate the scope of the planets and locations explored, the game defaults to cinematic 21:9 wide-screen. You can go into settings and change it to full screen, but this completely changes the feel of your viewing area. In the case of stealth, I found being able to see more at once is also more helpful.</p><p>I love that Outlaws fully embraces the original trilogy's late 1970s and early 1980s aesthetic. Everything from Kay's hairstyle to her clothes, gear, ship, and speeder bike looks like it was taken from that time period. Because of this, she fits into her classic Star Wars settings perfectly. Additional clothes, paint jobs, and gear can be unlocked as the game progresses, and many of these things provide additional perks while still looking like they fit into this galaxy.</p><div><blockquote><p>The game defaults to cinematic 21:9 wide-screen, but you can go into settings and change it to full screen if desired.</p></blockquote></div><p>Meanwhile, each planet that Kay visits is lovingly detailed with the familiar plant life, buildings, locations, creatures, characters, and objects seen in the movies. I won't list all the planets so as not to spoil anything. Instead, I'll stick to describing Tatooine since it's been shown off in trailers and promo pictures. I get excited when I traverse through in-ground moisture farms, walk through the Mos Eisley Cantina, or come across a Jawa Sandcrawler on Tatooine. Everything looks amazing, with lots of textured detail, effects, and great shading. I frequently find myself opening photo mode to capture the gorgeous scenes I discover.</p><p>The NPCs and the two main characters also look great, although Kay's facial expressions sometimes look a little wooden during lower-priority quests. On the flip side, there are times when high-resolution cutscenes are triggered during the main plot's key moments. These are absolutely beautiful to watch, filled with even more stunning detail than regular gameplay.</p><h2 id="stuttering-choppiness-and-bugs-oh-my">Stuttering, choppiness, and bugs oh my!</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HSPQVeLSXv4ni3wWDhG3bg" name="star-wars-outlaws-nix-and-kay-eating2.jpg" alt="Star Wars Outlaws Kay and Nix eating." src="https://cdn.mos.cms.futurecdn.net/HSPQVeLSXv4ni3wWDhG3bg.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/HSPQVeLSXv4ni3wWDhG3bg.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Kay and Nix work as a team when infiltrating bases or exploring.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As I previously mentioned, my time playing Star Wars Outlaws has been split between my ROG Ally X <a href="https://www.windowscentral.com/tag/gaming-handheld">gaming handheld</a> and my gaming PC (a Legion 9i gaming laptop with an Intel Core i9-13980HX and an RTX 4090 L). The game plays relatively smoothly on both devices when playing at the system's default settings. However, I did encounter several instances of screen tearing, choppy gameplay, and stuttering cutscenes on both PC and gaming handheld. It wasn't consistent, but when it happened, it was notable. </p><p>This is very unfortunate, given how powerful my laptop is. As such, choppiness and stuttering might be more pronounced on a lower-tier gaming laptop, gaming PC, or gaming handheld. </p><p>Don't plan on playing Star Wars Outlaws on <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a>, though. For one thing, the game isn't available on Steam, so it can't be accessed that way. Even if you get the game installed using a workaround (like I did), it will simply crash when you attempt to start the game. With any luck, a fix will come down the line to make it playable on Steam Deck, but it's best not to count on it. </p><ul><li><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/star-wars-outlaws-pc-system-requirements-the-specs-you-need-for-the-open-world-adventure"><strong>Star Wars Outlaws PC system requirements</strong></a></li></ul><p>But what about other platforms? My colleague, Zachary Boddy, has also been playing Outlaws on <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a> and says the game looks good and plays well on the console. As a reminder, Star Wars Outlaws is not on <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a>. If you want to play Ubisoft's adventure, you'll need to purchase it outside of the Xbox subscription service. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ShQo4LfwgxfLzhvVo3doMf" name="star-wars-outlaws-jawas.jpg" alt="Star Wars Outlaws Jawas." src="https://cdn.mos.cms.futurecdn.net/ShQo4LfwgxfLzhvVo3doMf.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ShQo4LfwgxfLzhvVo3doMf.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll find plenty of easter eggs and interesting locations when exploring the various planets.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Overall, the game runs well on PC, but in my 30 hours with Outlaws, I've seen Kay get stuck in the walls of a building, had a Storm Trooper respawn as I was defeating them, seen assets pop in and out of a still frame, had Kay turn into a wall of hair, viewed excessive stuttering through a cutscene, watched as textures turned to low resolution despite my higher settings, and more. Each of these problems was fixed by either fast traveling to another location or restarting the game. While sometimes frustrating, none of the bugs I encountered prevented me from progressing, and none of them were bad enough to diminish my overall playing experience.</p><p>Ubisoft let me know that it is aware of several issues on both PC and consoles and is working on fixing them. For instance, apparently playing the game for long stretches on PC can sometimes make the textures turn low, so that's probably one of the things I encountered. With any luck, the problems I mentioned will be resolved by launch or shortly thereafter.</p><h2 class="article-body__section" id="section-star-wars-outlaws-can-you-play-on-gaming-handhelds"><span>Star Wars Outlaws: Can you play on gaming handhelds?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.20%;"><img id="deNj7nK9Yi8cjnUHDt7Z2B" name="star-wars-outlaws-on-rog-ally.jpg" alt="Star Wars Outlaws on ROG Ally X." src="https://cdn.mos.cms.futurecdn.net/deNj7nK9Yi8cjnUHDt7Z2B.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1151" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/deNj7nK9Yi8cjnUHDt7Z2B.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Star Wars Outlaws can easily be enjoyed on ROG Ally, ROG Ally X, and Legion Go.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Rebecca Spear / Windows Central)</span></figcaption></figure><p>During the course of my testing, I played Star Wars Outlaws for several hours on my ROG Ally X. As such, I found that the game is very well suited to playing on <a href="https://www.windowscentral.com/software-apps/windows-11">Windows 11</a> gaming handhelds with an AMD Z1 Extreme processor. </p><section class="article__schema-question"><h3>Does Star Wars Outlaws run well on gaming handhelds?</h3><article class="article__schema-answer"><p>Yes. You can easily play Star Wars Outlaws on Windows 11 handhelds like ROG Ally, ROG Ally X, and Legion Go. To get the best performance, you'll want to put many of the graphical settings on their lower options and refrain from using settings that require more VRAM. </p><p>Speaking of, make sure the system is set to a higher VRAM allotment and that the TDP is at its highest setting to get the best gaming handheld performance.</p></article></section><section class="article__schema-question"><h3>Can I play Star Wars Outlaws on Steam Deck?</h3><article class="article__schema-answer"><p>No. For one thing, Star Wars Outlaws isn't on Steam. Even after attempting multiple workarounds, I was able to get the game installed on my Steam Deck, but whenever I attempted to run Outlaws it would crash. </p></article></section><ul><li><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/pc-gaming/how-to-increase-rog-ally-vram-to-improve-gaming-handheld-gpu-performance"><strong>How to increase ROG Ally VRAM</strong></a></li></ul><h2 class="article-body__section" id="section-star-wars-outlaws-should-you-play-it"><span>Star Wars Outlaws: Should you play it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BnM7wXBnnucFrdFkFNYH2g" name="star-wars-outlaws-nd-5.jpg" alt="Star Wars Outlaws ND-5 and Kay." src="https://cdn.mos.cms.futurecdn.net/BnM7wXBnnucFrdFkFNYH2g.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/BnM7wXBnnucFrdFkFNYH2g.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">ND-5 is a relic from the Clone Wars and is added to the crew to keep an eye on Kay.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>It's not perfect, but overall, I've enjoyed my time with Kay, Nix, and ND-5. I'd even go so far as to say that this open-world adventure scratches an itch that the Star Wars Jedi games didn't satisfy. Massive Entertainment managed to beautifully recreate familiar locations while providing engaging activities to keep players entertained. From playing simple arcade games to breaking into mansions and racing around on a speeder bike, Outlaws delivers exciting action. </p><p>If you like stealth mechanics, open-world RPGs, and Star Wars, then you really ought to check out Star Wars Outlaws. There are definitely some mechanics that could use a bit more polish, but overall, it's a very satisfying game. Focusing on the criminal underworld and giving players choices provides a strategic element that allows you to take in a very different side of a galaxy far far away, one that we haven't seen as much of in other Star Wars games. </p><p><em>Star Wars Outlaws is single-player, open-world action game set to release on August 30, 2024 for Xbox Series X|S, PC (via Ubisoft Connect), and PlayStation 5. It is not available on Xbox Game Pass.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="fa7cdf62-4933-4e78-9e26-f4bf53875a4c">            <a href="https://www.walmart.com/ip/Star-Wars-Outlaws-Xbox-Series-X-0887256116033/5395327044" data-model-name="Star Wars Outlaws" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/VQLgt47Xf7A543Q7YrESbV.jpg" alt="Star Wars Outlaws - Standard Edition"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Star Wars Outlaws</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>You're a petty thief who has managed to steal a ship from a powerful man. Now he's after you, and you need to assemble a crew to pull off a major heist so you can get the money you need to truly escape and finally be free. </p></p>                </div>                            </div>        </div><div class="product"><a data-dimension112="76194cd1-afac-4d9f-8ce0-c7e6b47a7e14" data-action="Deal Block" data-label="Star Wars Outlaws - Standard Edition ($69.99 MSRP)" data-dimension48="Star Wars Outlaws - Standard Edition ($69.99 MSRP)" href="https://www.amazon.com/dp/B0D18PNXNL" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:224px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="VQLgt47Xf7A543Q7YrESbV" name="star-wars-outlaws-special-edition.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/VQLgt47Xf7A543Q7YrESbV.jpg" mos="" align="middle" fullscreen="" width="224" height="224" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.cdkeys.com/star-wars-outlaws-xbox-series-x-s-us" target="_blank" data-dimension112="76194cd1-afac-4d9f-8ce0-c7e6b47a7e14" data-action="Deal Block" data-label="Star Wars Outlaws - Standard Edition ($69.99 MSRP)" data-dimension48="Star Wars Outlaws - Standard Edition ($69.99 MSRP)" data-dimension25=""><strong>Star Wars Outlaws - Standard Edition ($69.99 MSRP)</strong></a></p><p>After a job goes wrong, scoundrel Kay Vess finds herself fleeing from one of the most powerful men in the galaxy. Taking part in a heist will give her the credits she needs to start a new life and leave her pursuers behind. But to do that, she'll first need to take on odd jobs with various criminal syndicates.</p><p><strong>Buy for Xbox at: </strong><a href="https://www.walmart.com/ip/Star-Wars-Outlaws-Xbox-Series-X-0887256116033/5395327044" target="_blank"><strong>Walmart</strong></a><strong> | </strong><a href="https://www.amazon.com/dp/B0D18PNXNL" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/star-wars-outlaws-standard-edition-xbox-series-x/6578445.p?skuId=6578445" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.cdkeys.com/star-wars-outlaws-xbox-series-x-s-us" target="_blank"><strong>CDKeys</strong></a><strong><br>Buy for PC at: </strong><a href="https://store.ubisoft.com/us/star-wars-outlaws/645ba713a9ce0448bffa4c12.html?'" target="_blank"><strong>Ubisoft store</strong></a><strong> | </strong><a href="https://www.cdkeys.com/star-wars-outlaws-standard-edition-pc-ubisoft-connect-ww" target="_blank"><strong>CDKeys</strong></a></p></div><div class="product"><a data-dimension112="5881c757-c6bd-4ee5-a7bc-c7d3e41a3bee" data-action="Deal Block" data-label="Star Wars Outlaws - Gold Edition ($109.99 MSRP)" data-dimension48="Star Wars Outlaws - Gold Edition ($109.99 MSRP)" href="https://www.amazon.com/dp/B0D187B79W" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:224px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="pVuMQ9QBgMTnnUXvMcnpHV" name="star-wars-outlaws-gold-edition.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/pVuMQ9QBgMTnnUXvMcnpHV.jpg" mos="" align="middle" fullscreen="" width="224" height="224" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.cdkeys.com/star-wars-outlaws-gold-edition-xbox-series-x-s-us" target="_blank" data-dimension112="5881c757-c6bd-4ee5-a7bc-c7d3e41a3bee" data-action="Deal Block" data-label="Star Wars Outlaws - Gold Edition ($109.99 MSRP)" data-dimension48="Star Wars Outlaws - Gold Edition ($109.99 MSRP)" data-dimension25=""><strong>Star Wars Outlaws - Gold Edition ($109.99 MSRP)</strong></a></p><p>Getting the Gold Edition of Star Wars Outlaws gives you three days early access to the base game and the Season Pass, allowing you to play extra DLC narrative expansions. </p><p><strong>Buy for Xbox at: </strong><a href="https://www.walmart.com/ip/Star-Wars-Outlaws-Gold-Edition-Xbox-Series-X-0887256116118/5439978113" target="_blank"><strong>Walmart</strong></a><strong> | </strong><a href="https://www.amazon.com/dp/B0D187B79W" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/star-wars-outlaws-gold-edition-xbox-series-x/6578447.p?skuId=6578447" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.cdkeys.com/star-wars-outlaws-gold-edition-xbox-series-x-s-us" target="_blank"><strong>CDKeys</strong></a><strong><br>Buy for PC at: </strong><a href="https://www.cdkeys.com/star-wars-outlaws-gold-edition-pc-ubisoft-connect-ww" target="_blank"><strong>CDKeys</strong></a><strong> | </strong><a href="https://store.ubisoft.com/us/star-wars-outlaws/645ba713a9ce0448bffa4c12.html?" target="_blank"><strong>Ubisoft store</strong></a></p></div><div class="product"><a data-dimension112="c2560425-4846-46b2-a493-1d304f4ca802" data-action="Deal Block" data-label="Star Wars Outlaws - Ultimate Edition ($129.99 MSRP)" data-dimension48="Star Wars Outlaws - Ultimate Edition ($129.99 MSRP)" href="https://www.xbox.com/en-US/games/star-wars-outlaws#purchaseoptions" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:266px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="ESz3bD5M6neN2y5398GoiV" name="star-wars-outlaws-ultimate-edition.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/ESz3bD5M6neN2y5398GoiV.jpg" mos="" align="middle" fullscreen="" width="266" height="266" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.cdkeys.com/star-wars-outlaws-ultimate-edition-xbox-series-x-s-ww" target="_blank" data-dimension112="c2560425-4846-46b2-a493-1d304f4ca802" data-action="Deal Block" data-label="Star Wars Outlaws - Ultimate Edition ($129.99 MSRP)" data-dimension48="Star Wars Outlaws - Ultimate Edition ($129.99 MSRP)" data-dimension25=""><strong>Star Wars Outlaws - Ultimate Edition ($129.99 MSRP)</strong></a></p><p>This edition gives you three-day early access to the base game, DLC found in the Season Pass, a cosmetic pack, an exclusive launch mission involving Jabba the Hutt, and a digital art book. </p><p><strong>Buy for Xbox at: </strong><a href="https://www.cdkeys.com/star-wars-outlaws-ultimate-edition-xbox-series-x-s-ww" target="_blank"><strong>CDKeys</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/star-wars-outlaws#purchaseoptions" target="_blank"><strong>Xbox</strong></a><strong><br>Buy for PC at: </strong><a href="https://store.ubisoft.com/us/star-wars-outlaws/645ba713a9ce0448bffa4c12.html?" target="_blank"><strong>Ubisoft store</strong></a><strong> | </strong><a href="https://www.cdkeys.com/star-wars-outlaws-ultimate-edition-pc-ubisoft-connect-ww" target="_blank"><strong>CDKeys</strong></a></p></div><section class="article__schema-question"><h3>Is Star Wars Outlaws on Xbox Game Pass?</h3><article class="article__schema-answer"><p>No. Star Wars Outlaws is not on Xbox Game Pass and likely will not be anytime in the near future. In order to play this game on PC, you will need an Ubisoft Connect account, otherwise, you'll need to purchase a copy for Xbox Series X or PlayStation 5. </p></article></section><ul><li><strong>RELATED: </strong><a href="https://www.windowscentral.com/gaming/is-star-wars-outlaws-on-xbox"><strong>Is Star Wars Outlaws on Xbox?</strong></a></li></ul>
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                                                            <title><![CDATA[ Cat Quest III review: Cats, pirates, and a whole lot of fun ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/cat-quest-3-review</link>
                                                                            <description>
                            <![CDATA[ One of the more surprising games of the year for me has been Cat Quest III, a short and approachable RPG about cat pirates on a hunt for treasure. ]]>
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                                                                        <pubDate>Mon, 19 Aug 2024 11:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:21:32 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The Pi-Rat King&#039;s crew set you on this path, and they still stand in your way.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Cat Quest III running on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Cat Quest III running on Xbox Series X.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-cat-quest-3"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-cat-quest-3-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-cat-quest-3-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-cat-quest-3-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>A quick way to make me interested in your game is to involve cats of some kind, so I was surprised to discover a beloved RPG series with a passionate fanbase prominently featuring cats and other furry creatures that I didn't know of. Cat Quest is a series of adorable, bite-sized RPGs telling a multi-chapter narrative of feline heroines on the search for world-altering treasure. Cat Quest 3 is the latest entry in the franchise and was my introduction.</p><p>Ten hours and some change later, I had 100% complete Cat Quest 3 and all of its achievements, and my feelings were bittersweet. On the one hand, I genuinely had an absurd amount of fun exploring this unique world and diving into the shockingly diverse combat, but on the other hand... it was over. This is an extremely inviting, approachable RPG for players of all ages that may be one of my <a href="https://www.windowscentral.com/best-xbox-games">top Xbox games</a> of the year, with my only wish being that there had been just a bit more for me to explore (and that the first Cat Quest was actually on Xbox).</p><p><em>This review was made possible thanks to a review code provided by Kepler Interactive. The company did not see the contents of the review before publishing.</em></p><h3 class="article-body__section" id="section-what-is-cat-quest-3"><span>What is Cat Quest 3?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/b7WQRlUN--0" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Cat Quest III</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.cdkeys.com/cat-quest-iii-xbox-one-xbox-series-x-s-ww" target="_blank">$19.99 at CDKeys (Xbox)</a> | <a data-analytics-id="inline-link" href="https://www.cdkeys.com/cat-quest-iii-pc-steam" target="_blank">CDKeys (PC, Steam)</a><strong><br>• Release date:</strong> Aug. 8, 2024<strong><br>• Developer:</strong> The Gentlebros<strong><br>• Publisher:</strong> Kepler Interactive<strong><br>• Genre:</strong> RPG<strong><br>• Players:</strong> Single-player, two-player local co-op<strong><br>• Install size:</strong> 1.2GB<strong><br>• Playtime:</strong> ~10 hours<strong><br>• Platforms:</strong> Xbox, Windows PC, PlayStation, Switch<strong><br>• Xbox Game Pass:</strong> No<strong><br>• Reviewed on: </strong>Xbox Series X</p></div></div><p>Cat Quest 3 is the third entry in the Cat Quest franchise from The Gentlebros studio, with the franchise collecting a rather passionate collection of fans over the years. The Cat Quest games are role-play games (RPGs), with each entry telling a separate (but related) story of a cat embarking on an epic quest in the search for treasure or powerful artifacts. Cat Quest 3 is understandably the most ambitious of the franchise yet, with some important quality-of-life improvements and refinements.</p><p>In this game, you play as a young cat pirate with the blood of the Seekers, an ancient race of beings connected to a godly artifact contained inside them. You're accompanied by Captain Cappey, a mysterious ghost-like cat that helped raise you from a young kitten. Your goal? Seek out the North Star Treasure, something that's apparently supposed to be able to guide anyone who finds it to their deepest desires. You're far from the only person in search of this artifact, though, and will have to go up against immensely powerful foes.</p><p>Cat Quest 3 is an approachable RPG with an option for local two-player co-op and is definitely on the shorter side of games. There's sadly no option for a physical edition on Xbox or Windows PC (boo!), but you can get a physical copy of Cat Quest 3 for <a href="https://www.bestbuy.com/site/cat-quest-iii-playstation-5/6584246.p?skuId=6584246" target="_blank"><strong>$29.99 at Best Buy (PlayStation)</strong></a> or <a href="https://www.bestbuy.com/site/cat-quest-iii-nintendo-switch/6584248.p?skuId=6584248" target="_blank"><strong>$29.99 at Best Buy (Switch)</strong></a>.</p><div class="product"><a data-dimension112="4ac45b18-257a-4411-a50c-7b7488dac9e0" data-action="Deal Block" data-label="Cat Quest III — $19.99 at CDKeys (Xbox)" data-dimension48="Cat Quest III — $19.99 at CDKeys (Xbox)" href="https://www.cdkeys.com/cat-quest-iii-xbox-one-xbox-series-x-s-ww" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="CCBTquuxzfAzLNV3LpkDeg" name="cat-quest-3-image-product-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/CCBTquuxzfAzLNV3LpkDeg.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Cat Quest III — </strong><a href="https://www.cdkeys.com/cat-quest-iii-xbox-one-xbox-series-x-s-ww" target="_blank" data-dimension112="4ac45b18-257a-4411-a50c-7b7488dac9e0" data-action="Deal Block" data-label="Cat Quest III — $19.99 at CDKeys (Xbox)" data-dimension48="Cat Quest III — $19.99 at CDKeys (Xbox)" data-dimension25=""><strong>$19.99 at CDKeys (Xbox)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/cat-quest-iii-pc-steam" target="_blank"><strong>CDKeys (PC, Steam)</strong></a></p><p>Cat Quest 3 is far from the largest or most in-depth RPG, but it's still a very fun and accessible gaming experience for gamers of all ages and skill levels. It's an easy game to recommend, and one of my favorites of the year so far.</p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-cat-quest-3-review-the-good"><span>Cat Quest 3 review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XDJMjnJzDQAAwYpgarjK4m" name="cat-quest-3-wc-image-review-11.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/XDJMjnJzDQAAwYpgarjK4m.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XDJMjnJzDQAAwYpgarjK4m.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Orphaned as a kitten, you bear the mark of the Seekers, destining you for greatness. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-pros-highlights-3">The pros highlights</h2><ul><li>This is a very polished, all-around well-made game with few bugs or obstacles to having fun.</li><li>And it <em>is</em> fun — it's supremely easy to dive in and both exploring the world and fighting enemies is a blast.</li><li>Some may not like the persistent puns and wordplay, but the consistency of the worldbuilding, character designs, and narrative writing is excellent.</li></ul><p>To summarize Cat Quest 3 as concisely as possible — it's fun. The Gentlebros didn't set out to make the world's most ambitious role-playing game with the most expansive open world, most realistic visuals, or most branching and choice-driven narrative. Instead, Cat Quest 3 simply sets you loose in a modest-sized world and gives you all the freedom to explore and fight as you choose.</p><p>Both elements are fun, as well. Cat Quest 3's map is split into multiple regions that each have its own environments, enemies, and quests, and while you'll be dissuaded from entering certain regions until you're appropriately leveled, you'll never be outright stopped from rushing headfirst anywhere you want. I personally love how Cat Quest presents its world as if you're literally wandering on a huge, colorful, 3D map, and that vibrant art style is married perfectly to the world and character designs, which are filled with unique personalities.</p><p>Traversal is split between your pirate ship and running (or swimming) on foot, and combat is similarly divided. That combat is what surprised me most about Cat Quest 3, too. The controls are simple: you can dodge, attack, switch between melee and ranged weapons, and use one of four equipped spells. It takes only moments to master, and at first, it seems like the combat overall will remain incredibly simple. However, Cat Quest 3 quickly introduces you to an expansive roster of gear, weapons, and spells that can be used to create a huge number of perfectly viable and fun loadouts.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9SBPrVQ2y7aow7mezxTEUi" name="cat-quest-3-wc-image-review-03.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/9SBPrVQ2y7aow7mezxTEUi.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9SBPrVQ2y7aow7mezxTEUi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yes, one of the bosses is a sentient chest that kicks you. Yes, I had fun. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>At the end of the game, I was an arcane mage who specialized in rapid-firing devastating area-of-effect attacks that also healed any damage I took, but I also played with loadouts that overwhelmed enemies with a never-ending stream of multiplying physical attacks or used endless healing to remain alive and simultaneously dish out damage, or rain down countless thunderbolts on the battlefield, or... there are genuinely a lot of options here.</p><p>Enemies are also interesting and diverse, and bosses feel challenging yet fair. Cat Quest 3 isn't afraid to throw a decent number of enemies at you, either, and the game's Infinity Tower dungeon is an excellent way to test your skills and loadouts against endless waves of increasingly difficult opponents. The loop of explore-and-fight in Cat Quest 3 never stopped being amazing fun, and that's both because the foundational mechanics of this game feel very polished and because the campaign is actually interesting.</p><p>Yes, Cat Quest 3 is <em>packed</em> with cat puns and animal wordplay. If you're one of the people who don't like puns (or having fun), then you're probably not reading this review anyway. If you're still here, though, then Cat Quest 3 likely isn't for you. I found the consistency of the game's writing to be adorable and oddly endearing, though, and it all fed into a single theme: reliability. Cat Quest 3 is reliably stable, reliably fun, and reliably dedicated to its world-building and themes.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/3CEME3t5fewYqV8Z9STQen.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." /><figcaption>Apart from the open world, there are also plenty of dungeons to explore.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Kmz7rMj8pY4jTL6Hi5G5vm.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." /><figcaption>Cat Quest 3 wastes no time throwing you into the action, and let's you go free soon after.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Z8tFjzuJbJCuopHtZmqjbk.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." /><figcaption>Modest beginnings, but soon you'll have an armory from which to choose your setup.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ZCTRp2M5LcQP8FnmaiYWBk.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." /><figcaption>This game is honestly gorgeous, and I loved exploring this world.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/26mPUAzyQuJHbmQRPuxDhj.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." /><figcaption>All three of the Cat Quest games are connected, but you don't need to play them in any particular order.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/SExMn3Kdot6gQ9V7WGDNKj.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." /><figcaption>There are a lot of fascinating environments in Cat Quest 3.<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-cat-quest-3-review-the-bad"><span>Cat Quest 3 review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9qTfgggJTzVzZW3pvEz6Zm" name="cat-quest-3-wc-image-review-12.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/9qTfgggJTzVzZW3pvEz6Zm.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9qTfgggJTzVzZW3pvEz6Zm.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I wanted more time to get to know the cast of Cat Quest III. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-cons-highlights-3">The cons highlights</h2><ul><li>Cat Quest 3 is a very short game, taking me around 10 hours to 100% complete (including the achievements).</li><li>This length means there's not a ton of depth to the game's narrative or worldbuilding, and the number of side quests are sadly limited (although I did love the ones that are here).</li><li>While this is a very approachable game simply because of its simple gameplay mechanics, it is lacking in accessibility options.</li></ul><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox/PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop" target="_blank"><strong>Best Windows laptops</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptops-full-number-pads" target="_blank"><strong>Best laptops w/ num pads</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox storage</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pcs-sim-racing" target="_blank"><strong>Best sim racing PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/best-rog-ally-accessories" target="_blank"><strong>Best ROG Ally accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops</strong></a></p></div></div><p>I don't have a lot of negative things to say about Cat Quest 3, as it's a consistently fun and high-quality video game from beginning to end. However, I do wish this game was longer. I always expected it to be modest in length, but I successfully completed 100% of all of the game's content and achievements in around 10 hours. At the end of that experience, I was left wanting more, and the New Game+ that I <em>am</em> glad is here, unfortunately, wasn't quite enough.</p><p>I would've appreciated just a couple more hours of content, like perhaps one more region, just to add some additional side quests and opportunities to explore. 12-14 hours really would've been the sweet spot for me, but I still love what I did play. Being able to return and play the game in two-player co-op also provides some extra replayability, and The Gentlebros is planning to update the game with a little more content down the line.</p><p>This also isn't the most accessible game. It fares alright solely because it's designed to be approachable for players of all ages and skill levels, but there's a distinct lack of extra accessibility options for those with various disabilities. For example, you have to mash the "X" button a <em>lot</em> in Cat Quest 3, which may be difficult for those with mobility challenges. A simple option to be able to hold down the "X" button to auto-attack would go a long way here, as would the ability to remap controls.</p><p>Finally, I can't move on with expressing how desperately I want the first Cat Quest game to be on Xbox. No, this isn't related to Cat Quest 3, but I'm disappointed that only the latter two games of the trilogy are on Xbox. Give us the first game, please!</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-cat-quest-3-review-final-thoughts"><span>Cat Quest 3 review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="QLeyTqeb3tpVXLfc4L8Cui" name="cat-quest-3-wc-image-review-04.jpg" alt="Screenshot of Cat Quest III running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/QLeyTqeb3tpVXLfc4L8Cui.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/QLeyTqeb3tpVXLfc4L8Cui.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This is Cathulu. I fought them twice, just for the fun of it. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-8">You should play this if ...</h2><p><strong>✅You love adorable games that provide hours of simple fun</strong></p><p>Cat Quest 3 isn't the height of worldbuilding, storytelling, or gameplay design, but it is a fantastic blend of everything that makes video games fun. If you're a fan of adorable games that waste no time throwing you into the joy-filled fray, Cat Quest 3 is an awesome time.</p><p><strong>✅You want a casual game easy to play with someone else</strong></p><p>Be it a child, friend, partner, or anyone else, Cat Quest 3 is an excellent game to play with another person. This is especially true if one or both of you are more casual gamers who just want to vibe together in a colorful, lovely world. Cat Quest 3 is fun for all ages and skill levels.</p><h2 id="you-should-not-play-this-if-8">You should not play this if ...</h2><p><strong>❌You want a new RPG to fully immerse yourself in for dozens of hours</strong></p><p>Cat Quest 3 is one of the shortest RPGs I've ever played, which, on one hand, makes it a refreshing respite from the countless games that demand you invest significant portions of your life into, but on the other means that you'll have a limited amount of time to actually immerse yourself in this world.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/computers-desktops/asus-rog-nuc-970-review" target="_blank"><strong>ASUS ROG NUC 970</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/black-myth-wukong-review" target="_blank"><strong>Black Myth: Wukong</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/monitors/asus-rog-strix-oled-27-xg27aqdmg-review" target="_blank"><strong>ASUS ROG Strix OLED 27</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/creatures-of-ava-review" target="_blank"><strong>Creatures of Ava</strong></a></p></div></div><p>I'm a huge fan of many different kinds of games. I love open-world racing games that let you drive cars you'd never have an opportunity to in real life; I love action-adventure games that tell amazing stories behind addictive gameplay; I love narrative-driven journeys through every aspect of the human experience; I love difficult and competitive games that puzzle, challenge, or teach you. I also love RPGs, which offer you a chance to explore all-new worlds.</p><p>Cat Quest 3 isn't a hardcore, challenging video game, nor will it occupy you for hundreds of hours. It's casual fun, and it's an RPG in the simplest ways. It's also one of my favorite games that I've played so far in 2024. The Gentlebros accomplished something very impressive: creating a game that is unbelievably consistent across all its themes, mechanics, and features. Cat Quest 3 is adorable, colorful, and pure fun all throughout, and you can explore all it has to offer on your own or with someone at your side.</p><p>The cost of entry is low, and you don't need to have played the previous Cat Quest games to fully appreciate this one (I haven't, but I absolutely will be revisiting the first two Cat Quest games now). I do wish it was just a little bit longer, but overall, I had a blast with Cat Quest 3 and wholeheartedly recommend it.</p>        <div class="featured_product_block featured_block_horizontal" data-id="f585a091-2e02-43e5-ad9a-3c3b651aae9c">            <a href="https://www.cdkeys.com/cat-quest-iii-xbox-one-xbox-series-x-s-ww" data-model-name="Cat Quest III" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/CCBTquuxzfAzLNV3LpkDeg.jpg" alt="Key art for Cat Quest III."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Cat Quest III</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Cat Quest 3 isn't the most ambitious, technically impressive, or content-packed game I've played recently, but it is one of the most fun. There are almost no obstacles between you and having a good time, and that's unfortunately hard to find in video games sometimes.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Creatures of Ava review: You can pet all the dogs, and it's great ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/creatures-of-ava-review</link>
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                            <![CDATA[ Creatures of Ava is a new addition to Xbox and PC Game Pass that has you document and save the native wildlife of a dying planet, and I really enjoyed it. ]]>
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                                                                        <pubDate>Wed, 14 Aug 2024 11:00:01 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:14:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Creatures of Ava running on Xbox Series X.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Creatures of Ava running on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Creatures of Ava running on Xbox Series X.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-creatures-of-ava"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-creatures-of-ava-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-creatures-of-ava-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-creatures-of-ava-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>The world is filled with Pokémon-like video games that attempt to capitalize on the creature capturing formula millions know and love, to varying success. One of the best additions to the genre I've played recently, though, is far closer to the Pokémon Legends: Arceus spin-off than any mainline game thanks to its distinct lack of combat and focus on research and exploration.</p><p><a href="https://www.windowscentral.com/tag/creatures-of-ava">Creatures of Ava</a> has joined <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> as an Xbox and Windows PC exclusive title, and it's one of the more relaxing games I've played so far this year. It's beautiful and approachable, with an entrancing gameplay loop that also includes being able to pet every creature you come across. It's not a perfect game, but most of its issues are honestly technical in nature. As a whole, Creatures of Ava is a great adventure game that tells a surprisingly emotional story, which is bound to wring a few tears out of you in its final act.</p><p><em>This review was made possible thanks to a review code provided by 11 bit studios. The company did not see the contents of the review before publishing.</em></p><h2 class="article-body__section" id="section-what-is-creatures-of-ava"><span>What is Creatures of Ava?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/ccrdaTB8GGA" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Creatures of Ava</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.xbox.com/en-us/games/store/creatures-of-ava/9nv5ltsphqd2" target="_blank">$24.99 at Microsoft Store (Xbox, PC)</a> | <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/2304440/Creatures_of_Ava/" target="_blank">Steam (PC)</a><strong><br>• Release date:</strong> Aug. 7, 2024<strong><br>• Developer:</strong> Inverge Studios<strong><br>• Publisher:</strong> 11 bit studios<strong><br>• Genre:</strong> Action-adventure<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> 9.6GB<strong><br>• Playtime:</strong> ~15 hours<strong><br>• Platforms:</strong> Xbox Series X|S, Windows PC<strong><br>• Xbox Game Pass:</strong> Console, PC, cloud<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Creatures of Ava is a narrative-driven action-adventure game from developer Inverge Studios and publisher <a href="https://www.windowscentral.com/tag/11-bit-studios">11 bit studios</a>, following the exploits of 22-year-old Victoria Hamilton on a mission to save as many creatures as possible from their dying planet. Your adventure begins as you crash-land on Ava, and search for a way to reunite with your fellow researcher, Tabatha. You'll first meet one of the Naam, though, the dominant sentient life on Ava, who helps you on your way.</p><p>Vic's reason for being here is simple: Ava is collapsing under the Withering, a crippling disease spreading across the planet and killing its life. You have to explore the gorgeous (but dying) regions of this world, discovering its secrets, cataloging and photographing its wildlife and inhabitants, and saving as many creatures as you can by teleporting them off the planet. Matters quickly become more complicated, though, as Vic learns more about the history of Ava.</p><p>Creatures of Ava is a relaxing and casual creature-saving game with mild platforming and action elements, and it's now available across <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s">S</a>, Windows PC, <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox and PC Game Pass</a>, and <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming">Xbox Cloud Gaming</a>.</p><div class="product"><a data-dimension112="18bb307e-8e3c-426b-838d-8a9cb95193ec" data-action="Deal Block" data-label="Creatures of Ava — $24.99 at Microsoft Store (Xbox, PC)" data-dimension48="Creatures of Ava — $24.99 at Microsoft Store (Xbox, PC)" href="https://www.xbox.com/en-us/games/store/creatures-of-ava/9nv5ltsphqd2" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="3syUHadLPy2PW9xPDiPxz3" name="creatures-of-ava-image-product-01.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/3syUHadLPy2PW9xPDiPxz3.jpg" mos="" align="middle" fullscreen="" width="500" height="500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Creatures of Ava — </strong><a href="https://www.xbox.com/en-us/games/store/creatures-of-ava/9nv5ltsphqd2" target="_blank" data-dimension112="18bb307e-8e3c-426b-838d-8a9cb95193ec" data-action="Deal Block" data-label="Creatures of Ava — $24.99 at Microsoft Store (Xbox, PC)" data-dimension48="Creatures of Ava — $24.99 at Microsoft Store (Xbox, PC)" data-dimension25=""><strong>$24.99 at Microsoft Store (Xbox, PC)</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/2304440/Creatures_of_Ava/" target="_blank"><strong>Steam (PC)</strong></a></p><p>Pet the planet while you save the planet. That's the overall goal in Creatures of Ava, although matters don't remain that straightforward for long. This is a relaxing, casual narrative-adventure game that, while imperfect, is certainly worth the time.<a class="view-deal button" href="https://www.xbox.com/en-us/games/store/creatures-of-ava/9nv5ltsphqd2" target="_blank" rel="nofollow" data-dimension112="18bb307e-8e3c-426b-838d-8a9cb95193ec" data-action="Deal Block" data-label="Creatures of Ava — $24.99 at Microsoft Store (Xbox, PC)" data-dimension48="Creatures of Ava — $24.99 at Microsoft Store (Xbox, PC)" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-creatures-of-ava-review-the-good"><span>Creatures of Ava review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mc5sFMCZYjPdPVVuNuhpSM" name="creatures-of-ava-wc-image-review-04.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/mc5sFMCZYjPdPVVuNuhpSM.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mc5sFMCZYjPdPVVuNuhpSM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yes, you can absolutely pet every dog. I mean creature. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-pros-highlights-4">The pros highlights</h2><ul><li>Creatures of Ava has a lovely and vibrant visual style that pairs well with its world and character designs.</li><li>The gameplay loop of exploring new regions, saving creatures, and unlocking new abilities is also fun and relaxing.</li><li>The overarching narrative explores some interesting topics and really comes together in the final act.</li></ul><p>Creatures of Ava may be compared at first glance to Pokémon, but it is ultimately very different. You're saving creatures, not collecting them. You're taking photographs with these creatures, not battling with them. The story is about the planet itself, not about the creatures that live on it. Those differences matter, and it's  part of what makes this game good. The first thing you'll really notice, though, is how good it <em>looks</em>.</p><p>Inverge Studios has crafted a uniquely colorful and vivid art style that compliments the design of both the world (including the architecture of the Naam and the ancient race that came before them) and its inhabitants. Those visuals are paired with a beautiful and moving soundtrack that subtly underlines the gameplay and narrative beats. It's the exact kind of presentation I expect from a creative studio that wants its game to stand out without investing in demanding and costly photorealistic graphics.</p><p>There's diversity here, too. The game is split into four unique regions, each with its own color palette and ecosystems. Your progression through Creatures of Ava is tracked through these regions, as you'll gain one new ability for each one you pass through and lose access to previous regions as you go (so be sure to explore everything you can before moving on).</p><p>It's a simple and straightforward semi-open world game with simple platforming and plenty of map shortcuts. Light Metroidvania elements block your progress in some areas until you unlock the corresponding abilities, too.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2eVEX8E8kxcSMrVisQ7xYN" name="creatures-of-ava-wc-image-review-02.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/2eVEX8E8kxcSMrVisQ7xYN.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/2eVEX8E8kxcSMrVisQ7xYN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ava is honestly a really cool world to explore, including all its creatures and inhabitants. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Creatures of Ava really nails the world, and I honestly adore the creatures, too. The designs are just as interesting and colorful as the world they live in, and there's a ton of variety in the size, behaviors, and appearances of these creatures. It all sets a great foundation for the gameplay, which is relatively simple and straightforward but nonetheless engaging and fun.</p><p>You play as Vic, equipped with an ancient artifact that has a number of magical abilities. As you explore new regions, you'll learn new songs to play on your flute, which can be used to communicate with the creatures of Ava. As you discover these creatures, you'll either befriend them using that music or save them from the infection known as the Withering. You never fight these creatures or have them fight each other; while some creatures are aggressive and will attack you, especially while infected, you'll use various non-combat techniques to dodge and defend while healing them.</p><p>During all of this, you'll slowly research and learn more about each creature by photographing them, saving them, and using their unique abilities to unlock new parts of the world or obtain various rewards. You'll also meet a wide and diverse cast of Naam, spread all over Ava, who will both aid and obstruct you, depending on their temperament. Your goal is to save as many creatures as you can by healing them of the infection and transporting them to the BioArk, a massive conservatory in Ava's orbit, but you'll also investigate Ava in search of a potential, permanent cure for the Withering.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/a4t83dJCk3yUxEjarTFieP.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." /><figcaption>Photographing every creature you find (and whatever else you consider interesting) is honestly lots of fun.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8XRgYbuTP9xTjqvFmYruDN.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." /><figcaption>This is the first photo I took, of a bunch of smol bois hanging out by their home.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bbCeVrGaq9VDfj3MatAqDM.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." /><figcaption>Once you learn the music of Ava, you can befriend its creatures and even work with them to overcome obstacles.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/v4uYEemBTuQ7KCHHjp8RgM.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." /><figcaption>Often, though, befriending creatures also means freeing them from infection.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BVs6hqTkTkG3JmnabZtGxM.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." /><figcaption>You'll have to battle the Withering in more ways than just healing creatures, too.<small role="credit">Windows Central</small></figcaption></figure></figure><p>The gameplay isn't complicated, but it is relaxing. The final piece of the puzzle is the narrative, which at first seems as simple as the gameplay, but slowly evolves over time. Your adventures on Ava culminate in an impactful final act for the story that's emotional and thought-provoking, discussing the cycle of life, newfound friendships, and the power of simply accepting. It's a great blend of elements that makes Creatures of Ava refreshing to play... At least when it's not frustrating you.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-creatures-of-ava-review-the-bad"><span>Creatures of Ava review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9y7wyJpte3xvpERZ3Yo9MP" name="creatures-of-ava-wc-image-review-10.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/9y7wyJpte3xvpERZ3Yo9MP.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9y7wyJpte3xvpERZ3Yo9MP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Creatures of Ava usually looks stunning, but texture and performance issues can take away from that sometimes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-cons-highlights-4">The cons highlights</h2><ul><li>Creatures of Ava is excellent from a design perspective, but struggles on the technical side.</li><li>I encountered a plethora of bugs and issues like performance drops, missing and flickering textures, poor interface design, and more.</li><li>I also enjoyed the overall story, but found that parts of the narrative delivery like writing and voice acting weren't as good.</li></ul><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox/PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop" target="_blank"><strong>Best Windows laptops</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptops-full-number-pads" target="_blank"><strong>Best laptops w/ num pads</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox storage</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pcs-sim-racing" target="_blank"><strong>Best sim racing PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/best-rog-ally-accessories" target="_blank"><strong>Best ROG Ally accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops</strong></a></p></div></div><p>Honestly, Creatures of Ava feels a little underbaked. The design foundation is great and more than redeems the game, but you will be frustrated or exasperated at points. The framerate stability noticeably dipped in multiple areas, textures either flickered or outright disappeared (especially around water), creatures behaved abnormally or got stuck in bizarre places, button inputs weren't as responsive as they should have been.</p><p>Those are bugs, but there are also quality-of-life issues here, too. Accessibility support is okay, with various options to customize elements of the HUD for improved visibility, increase the field-of-view, and a handful of settings for controls, but you don't get any in-depth interface customization or a way to remap controls.</p><p>The in-game menus are also slow and awkward to navigate, with even simple tasks like glancing at the map becoming a chore. Your inventory and external storage will frequently shuffle itself, ruining your organization and even making it so you can't carry as much. The storage doesn't even show labels for <em>anything</em> placed inside, so you have to rely entirely on the icons or take the item out of storage, look at it in your inventory, and then go back to the storage.</p><p>These are undeniable problems, but they're admittedly all issues that can be resolved with future updates. Creatures of Ava six months from now will likely be a better game than it is right now because of that. There's one flaw that isn't going to be fixed, though.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xpqFXRqTDDW6wMTGiKbEoN" name="creatures-of-ava-wc-image-review-07.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/xpqFXRqTDDW6wMTGiKbEoN.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/xpqFXRqTDDW6wMTGiKbEoN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">As much as I enjoyed the story of Creatures of Ava overall, I have to admit it wasn't always delivered in the best way. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>That would be the delivery methods for the story. Yes, I did greatly enjoy the story and its messaging, but how Creatures of Ava gets those messages across isn't always the best. The game begins and ends with a gorgeous animated cutscene, but all other cinematics are in-game and lack the same unique feel. Voice acting is also limited to those cinematics, and it's awkward at times and lacks emotions at others. The writing in general sometimes feels stilted and forced, especially the text-based dialogue between characters.</p><p>It's not enough to make the game difficult to sit through by any means, but the average quality of writing and Creatures of Ava's overall hesitancy to really give its story depth prevents this game from delivering an incredible narrative. It's good, but not a masterpiece.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-creatures-of-ava-review-final-thoughts"><span>Creatures of Ava review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NzWvNwgyzga6WnfiuX2HvP" name="creatures-of-ava-wc-image-review-11.jpg" alt="Screenshot of Creatures of Ava running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/NzWvNwgyzga6WnfiuX2HvP.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NzWvNwgyzga6WnfiuX2HvP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The intro and ending cinematics are glorious. I really wish all the cinematics had been done in this style. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-9">You should play this if ...</h2><p><strong>✅You want to play a beautiful, relaxing game less than 20 hours in length</strong></p><p>Creatures of Ava is a happy medium for game length, with much more content than many other indie games, but far more digestible than the mountains of AAA games that shove everything <em>and</em> the kitchen sink inside. Relax and spend 12-15 hours exploring a lovely world.</p><p><strong>✅You're a fan of the creature-collecting/saving genre</strong></p><p>Pokémon this is not, but Creatures of Ava is still a great addition to the genre, offering a combat-free alternative more focused on saving the creatures you discover than fighting them. Photograph, heal, befriend, pet, save — that's the gameplay loop for this gorgeous creature-saving game.</p><h2 id="you-should-not-play-this-if-9">You should not play this if ...</h2><p><strong>❌Minor bugs and issues easily annoy you</strong></p><p>Everyone's tolerance for bugs and flaws is different, so if you're particularly frustrated by a myriad of minor issues or a general lack of polish in a game, Creatures of Ava is probably best avoided (for now). Everything works, but it doesn't always work well.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/monitors/asus-rog-strix-oled-27-xg27aqdmg-review" target="_blank"><strong>ASUS ROG Strix OLED 27</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/cpu-gpu-components/amd-ryzen-7-9700x-review" target="_blank"><strong>AMD Ryzen 7 9700X</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/laptops/alienware-x16-r1-review" target="_blank"><strong>Alienware x16 R2</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/wwe-2k24-review" target="_blank"><strong>WWE 2K24</strong></a></p></div></div><p>As I wrapped up Creatures of Ava, I had to take a moment to compose myself and gather my emotions. It wasn't the proper emotional devastation wrought upon me by several other games I could mention, but I still slowly fell in love with Creatures of Ava's world, characters, and story. In a sea of action-adventure games that are really just about the action, it was both calming and refreshing to play a game that deliberately shied away from combat.</p><p>Creatures of Ava was never going to be a masterpiece or one of the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games ever</a> in my books because of some deep-rooted flaws with its narrative delivery and lack of depth, but it definitely started on a high note... That fell with each new bug I discovered. Creatures of Ava's biggest weakness is simply its lack of polish, and that's something that may be addressed in the future. I can't see the future, though, and have to evaluate games and products on how they are today. Creatures of Ava is a good, fun experience, but it's far from perfect.</p><p>I still recommend Creatures of Ava to fans of the creature-catching/saving genre, or those who want a casual adventure game of decent length and little combat. I had a good time, and it was a lot of fun exploring this beautiful world and petting all its creatures — and it was sad to watch that world decay around me. For only $25 (or an Xbox Game Pass subscription), that adventure is so worth experiencing.</p>        <div class="featured_product_block featured_block_horizontal" data-id="4daded01-aded-4869-8625-5b4ad3764cc6">            <a href="https://www.xbox.com/en-us/games/store/creatures-of-ava/9nv5ltsphqd2" data-model-name="Creatures of Ava" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/3syUHadLPy2PW9xPDiPxz3.jpg" alt="Cover art for Creatures of Ava."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Creatures of Ava</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="70" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Inverge Studios built a beautiful world for you to explore... And attempt to save. Pet every creature you send to hopeful salvation in this lovely and relaxing journey, but watch out for all the bugs you're liable to find along the way. Still, it's an amazing experience for the price.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ WWE 2K24 review: More Mami for your money than Call of Duty's season pass ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/wwe-2k24-review</link>
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                            <![CDATA[ With Rhea Ripley's Call of Duty cameo almost tempting me to buy a battle pass for a game I don't particularly like, I decided to revisit WWE2K24 instead. This wrestling game is one of my favorite games from this year and has all the 'Mami' I need and more ]]>
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                                                                        <pubDate>Thu, 25 Jul 2024 13:07:37 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:24:04 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[Rhea Ripley in the WWE2K24 game]]></media:description>                                                            <media:text><![CDATA[WWE 2K24]]></media:text>
                                <media:title type="plain"><![CDATA[WWE 2K24]]></media:title>
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                                <p>I can't believe I'm sitting here reviewing a fighting game. It's not normally where you'll find me enjoying my gaming time, but this isn't just a fighting game. It's a wrestling simulation, and I'm enjoying my foray back into the dramatic world of WWE as it has experienced a surge in popularity. Indeed, this year's Wrestlemania was up 41% in viewership across both nights compared to 2023. It's not just me that's riding the high. WWE Superstars like Rhea Ripley and Rey Mysterio have even been added to Call of Duty: MW3 and Warzone for Season 5 as operators. WWE is more mainstream than ever.<br><br>When I was a kid, my friends and I were obsessed with the WWE; in fact, I'm so old it was still called the WWF back then. We took turns choosing who would pay for the Pay Per View (if we couldn't get hold of it by illegal means), created each other in the Playstation 2 game, and re-enacted scenes in my friend's back garden (not me personally; I just watched in horror). More recently, my interest in wrestling has only been in passing when I have friends over and need some background entertainment. Still, this year, specifically around the time of the Royal Rumble, I decided I was all in again on the world of wrestling. Religiously watching Smackdown and Raw each week, devouring the drama and coincidentally being bombarded with ads for WWE 2K24. Every time a star is introduced, they are done so alongside their star rating in the game; it's inescapable. I had to try it.<br><br>I'm delivering this meandering monologue because I want to make clear from the jump of this review that I'm no wrestling game aficionado. I'm not <em>directly </em>comparing this game to the WWE 2K games that have come before it, but rather judging it by my own experience as an old-time wrestling game fan who is revisiting the games for the first time in twenty years. If you already have WWE 2K23, this may not be the most exciting release for you, but it's been a colossal injection of nostalgia for me. </p><p><em><strong>Disclaimer</strong></em><em>: This review was made possible by a review code provided by 2K Games. The company did not see the contents of this review before publishing.</em></p><h2 class="article-body__section" id="section-what-is-wwe-2k24"><span>What is WWE 2K24?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/W8SiQKottLo" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">WWE 2K24</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LfY4E7ZPCNQ2QStCX6SGZ7" name="wwe-2k24-banner.jpg" caption="" alt="WWE 2K24" src="https://cdn.mos.cms.futurecdn.net/LfY4E7ZPCNQ2QStCX6SGZ7.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: 2K Games)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price</strong>: <a data-analytics-id="inline-link" href="https://www.xbox.com/en-US/games/store/wwe-2k24-for-xbox-series-xs/9NQSBF2V7XRR/0010">$69.99 at Xbox</a><br><strong>Developer</strong>: Visual Concepts<br><strong>Publisher</strong>: 2K Games<br><strong>Genre</strong>:  Sports simulation<br><strong>Install size</strong>:  80GB on Xbox Series X|S<br><strong>Playtime</strong>: 20-30 hours in Career Mode but other modes can easily double this<br><strong>Platforms</strong>: Xbox, PC, PlayStation<br><strong>Reviewed on</strong>: Xbox<br><strong>Release date</strong>: March 8, 2024</p></div></div><p>WWE 2K24 is the latest installment in the popular WWE 2K series of professional wrestling games. It gives you the opportunity to play as your own created character or one of the many stars on the WWE roster across a number of game modes catering to a slightly different side of the WWE experience. The game launched back in March this year, but I've been playing it on and off for months now both solo and with friends.<br><br>The traditional career mode 'MyRise' has you create your own wrestler and rise through the ranks in one of two stories depending on if you choose a male or female character. The goal is to become the greatest wrestler of all time. There's also a Faction mode, where you collect cards and form 4-wrestler teams to compete and unlock more powerful cards and rewards to improve your Faction.<br><br>Other modes include WWE Universe, where you set up matches and storylines between existing WWE wrestling superstars and manage their careers, and the 2K Showcase of the Immortals, a mode that celebrates legendary Wrestlemania matches from the past and lets you play through reliving the footage and trying to hit objectives. Finally, my favorite of the modes is MyGM. This is a simulation game where you take on the role of General Manager, and compete against other brands to make the best show in each round.  </p><h2 class="article-body__section" id="section-wwe-2k24-gameplay"><span>WWE 2K24: Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="hPbP3N6kCAgMSnE6mkF2vD" name="wwe-2k24-review (21).jpg" alt="WWE 2K24" src="https://cdn.mos.cms.futurecdn.net/hPbP3N6kCAgMSnE6mkF2vD.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/hPbP3N6kCAgMSnE6mkF2vD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Top gaming recommendations</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mXsmmwCUSDhcpBvXs8w4Xf" name="redmagic-4k-gaming-monitor-28.jpg" caption="" alt="Profile view of the Redmagic 4K Gaming Monitor" src="https://cdn.mos.cms.futurecdn.net/mXsmmwCUSDhcpBvXs8w4Xf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Harish Jonnalagadda / Windows Central)</span></figcaption></figure><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox headsets</strong></a><strong> / </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pc-gaming-headsets"><strong>PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller"><strong>Best Xbox controllers</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-one-x-xbox-one-s-accessories"><strong>Best Xbox accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-small-gaming-pcs-mini-compact-and-small-form-factor"><strong>Best small gaming PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops"><strong>Best gaming laptops</strong></a></p></div></div><p>When it comes to actually fighting in WWE2K24, This isn't the kind of game you will get very far in by button bashing. It's imperative to take notice of the tutorial and memorize combos to overcome your opponent. Fighting well will fill a meter and allow you to pull off a finisher, but each character has different prerequisites to do these. In addition, WWE2K24 has added 'Super Finishers', which can only be performed by certain characters and only after storing 3 finishers in the bank. Seth Rollins, for example, with 3 stored Finishers, can grab a stunned opponent and execute a Super Stomp from the top rope. Depending on the match type,<br><br>It's a more methodical, less frantic way of fighting that took me a while to get used to, but the payoff can be incredibly satisfying. Especially as the game automatically catches clips of the best moments for you to relive at the end of each match.<br><br>There were moments of frustration, of course, sometimes it just seemed impossible to pull off a combo with constant interruptions from your opponent, and sometimes the game just seemed downright unfair with how it can make you wait for that much-needed window of opportunity. Additionally, I've been thwarted by the AI of accompanying teammates getting me disqualified, but overall, the good times far outweigh the bad.</p><div><blockquote><p> took me a while to get used to, but the payoff can be incredibly satisfying</p></blockquote></div><p>In MyRise, the game's story/career mode, both of the included storylines are cheesy with cliche twists and outcomes, and in that, they are precisely what you would expect from WWE—pure entertainment. If you're looking for an incredibly deep and thought-provoking take on a rise to fame, this isn't that game, but it doesn't need to be. The tone is exactly right, and the story was still a lot of fun to play through. <br><br>The MyGM mode was my favorite part of the game. For MyGM, you choose a manager, for example, Stephanie McMahon, and then a brand from Smackdown, Raw, NXT, WCW, and others, and then select your competitors for the season. You're in charge of the schedule for your show and a tight budget, so the goal is to pick a great opening match, a midcard match or two to keep the crowd interested, and a showstopping final event. At the end of your show, you're rated on your ratings performance against your competitors. Interjecting promos, advertising, and building up rivalries between your roster all help satisfy the audience's whim. I had a lot of fun strategizing in this mode and playing against my partner, with each of us controlling Smackdown and Raw and just passing the controller between us. I lost count of how many times I made mistakes by pitting two 'Face' wrestlers against each other in a match (not good for ratings) or accidentally blowing my budget on something like fancy lighting before making sure I had money to pay my roster. <br><br>What impressed me most was how many different modes there were to choose from; if one element of gameplay got dull at any point, you could switch to something else. There is also a MyFaction mode, for which you build up a 'deck' of wrestlers with cards to battle against competing factions. This mode, in particular, can be heavy-handed with how it pushes microtransactions and makes you feel like you need to spend real money to get decent card packs, but admittedly, I mostly avoided this mode for that reason. </p><h2 class="article-body__section" id="section-wwe-2k24-visuals-and-audio"><span>WWE 2K24: Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Zu7K6xURm3iKmPUgQNcawE" name="wwe-2k24-review (4).jpg" alt="WWE 2K24" src="https://cdn.mos.cms.futurecdn.net/Zu7K6xURm3iKmPUgQNcawE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Zu7K6xURm3iKmPUgQNcawE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Stars like Bianca Bel Air have pretty spot on movements </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Visually, WWE 2K24, and particularly its character modeling, is the most impressive yet. At some angles, you'd be fooled into thinking you're watching an episode of Smackdown or Raw; well, that is, until Elite Cody Rhodes (the action figure version) sidles into the ring, of course. The captures of the movements of the superstars themselves are fantastic, and the characters have all been 3D scanned and motion captured as they perform their signature movements. The detail is impressive. The entrances themselves mirror the TV appearances and camera angles during cutscenes and in-ring action really make it feel like you are taking part in the show rather than simply playing a game. There are a few physical glitches and animation delays at times that break the immersion, particularly with clipping through hair, but overall the visuals are above what I'd expect for a wrestling game. </p><div><blockquote><p>I vehemently hate most of this game's soundtrack</p></blockquote></div><p>The audio, on the other hand... well, I'm no music critic, and of course, music is subjective, but I vehemently hate most of this game's soundtrack. Thankfully, I'm able to turn off some songs, so I never need to hear them again. Maybe it's just me but I'd prefer a metal band in my eardrums as I'm clicking around the menus, it just fits better with the aesthetic of WWE. Instead, most of the time, we are subjected to <a href="https://www.youtube.com/watch?v=qJhb43oLbDs&ab_channel=100gecs">thumping hyper dance beats</a> or strange slow ballads that really fight against the vibe. I'm no music snob, I love some of the most cheesy pop music known to man, but I don't want to hear it in a WWE game. I'll listen to Rhea's opener on repeat instead. Demon in your Dreams? Now THAT is wrestling music.</p><h2 class="article-body__section" id="section-wwe-2k24-accessibility-and-approachability"><span>WWE 2K24: Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mTHDPFq4pwiEyhB2mdc5JE" name="wwe-2k24-review (23).jpg" alt="WWE 2K24" src="https://cdn.mos.cms.futurecdn.net/mTHDPFq4pwiEyhB2mdc5JE.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mTHDPFq4pwiEyhB2mdc5JE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>WWE 2K24 has made significant strides in making the game more accessible to a wide range of players. You can remap controls to suit your preferences and adjust the challenges to your skill level. There is also a colorblind mode and subtitles and closed captions for all in-game dialogue and commentary. <br><br>The game is designed to be approachable to both new players and long-time fans of the series, not only in the vast range of game modes available to play. Each 'mode' you choose has a very thorough tutorial and training mode to guide you through how to play rather than just expect you to understand the intricacies. All of the superstar's moves are shown as tutorials on screen the first time you try them, and it's just a case of hitting pause for a gentle reminder of the commands. </p><h2 class="article-body__section" id="section-wwe-2k24-should-you-buy-it"><span>WWE 2K24: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wgyrpifzmdWWydAFLcjetB" name="wwe-2k24-review (8).jpg" alt="WWE 2K24" src="https://cdn.mos.cms.futurecdn.net/wgyrpifzmdWWydAFLcjetB.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wgyrpifzmdWWydAFLcjetB.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Rhea and Bianca make a great tag team </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>If you're a wrestling fan, and you've yet to grab WWE2K24, I'd absolutely recommend it. Right now, to play as Rhea Ripley in Call of Duty, you'll need a Season 5 Battle Pass which costs <a href="https://www.cdkeys.com/1100-call-of-duty-warzone-points-xbox-ww">1,100 COD points ($9.99), </a>and as fun as it looks, I'm just not into COD, and if you aren't either then WWE2K24 is playing her in her natural habitat. The WWE ring!<br><br>WWE 2K24 took me by surprise as a new player and one who doesn't generally enjoy fighting games. It's damn fun, and I've found myself gravitating back to it multiple times since it launched in March. With it not being a new release, many places now have it at a discount, but not as considerable as you would expect this late in the cycle. This means it's <em>still </em>selling well. The game also gets regular updates from both 2K and the community, with a neverending library of community creations to keep your game fresh and interesting. The cheapest place at the time of publishing being <a href="https://www.cdkeys.com/wwe-2k24-pc-steam">Cdkeys for $36 for the PC/Steam edition</a>.</p><h2 class="article-body__section" id="section-can-i-play-wwe2k24-on-xbox-game-pass"><span>Can I play WWE2K24 on Xbox Game Pass?</span></h2><p>No. WWE 2K24 is not available in the <a href="https://www.windowscentral.com/xbox-game-pass-list">Xbox Game Pass</a> library currently.</p><h2 class="article-body__section" id="section-can-i-play-wwe2k24-on-steam-deck-and-other-gaming-handhelds"><span>Can I play WWE2K24 on Steam Deck and other gaming handhelds?</span></h2><p>Yes you can play WWE 2K24 on <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a>, <a href="https://www.windowscentral.com/gaming/pc-gaming/asus-rog-ally-x-review">ROG Ally</a> and other <a href="https://www.windowscentral.com/gaming-best-gaming-handhelds">gaming handhelds</a>. The game is not rated as 'Verified' for Steam Deck due to some graphical glitches you may experience and the small in-game text that doesn't suit the small screen, but it is rated as 'Playable'. </p>        <div class="featured_product_block featured_block_horizontal" data-id="fca55c8a-73f7-4345-928e-04c5dab282ec">            <a href="https://www.greenmangaming.com/games/wwe-2k24-pc/" data-model-name="WWE 2K24" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qDa4RX2r4QLsERyU5SjBf7.jpg" alt="WWE 2K24"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">WWE 2K24</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Are you ready to rumble? Whether you’re a seasoned wrestling fan or a newcomer to WWE, you will find something to enjoy here. Relive iconic WrestleMania moments in the 2K Showcase of the Immortals, where you’ll grapple with history and redefine destiny. Choose your favorite WWE Superstars, unleash devastating finishers, and climb the ladder to championship glory. </p><p><strong>Available from: </strong><a href="https://www.greenmangaming.com/games/wwe-2k24-pc/"><strong>GMG</strong></a><strong> | </strong><a href="https://www.xbox.com/en-US/games/store/wwe-2k24-for-xbox-series-xs/9NQSBF2V7XRR/0010"><strong>Xbox </strong></a><strong>| </strong><a href="https://store.steampowered.com/app/2315690/WWE_2K24/"><strong>Steam</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/wwe-2k24-standard-edition-xbox-series-x-xbox-series-s-xbox-one-digital/6577715.p?skuId=6577715"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.cdkeys.com/wwe-2k24-pc-steam"><strong>CDKeys</strong></a></p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Flintlock: The Siege of Dawn review — A challenging but extremely satisfying Soulslite ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/flintlock-the-siege-of-dawn-review</link>
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                            <![CDATA[ Flintlock: The Siege of Dawn is a new "Soulslite" from Kepler Interactive that incorporates platforming, but is it worth playing? Our review. ]]>
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                                                                        <pubDate>Wed, 17 Jul 2024 12:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:24:59 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ rebecca.spear@futurenet.com (Rebecca Spear) ]]></author>                    <dc:creator><![CDATA[ Rebecca Spear ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h6QdWmGdXWzFsNbWzerHeH.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Self-professed geek, Rebecca Spear, is one of Windows Central&#039;s gaming editors with a focus on gaming handhelds, mini PCs, PC gaming, and laptops. When she isn&#039;t checking out the latest titles on Xbox Game Pass, PC, ROG Ally, or Steam Deck; she can be found digital drawing with a Wacom tablet. She&#039;s written thousands of game guides, previews, interviews, features, and hardware reviews over the last few years. If you need information about anything gaming-related, her articles can help you out. She also loves testing game accessories and any new tech on the market. Drawing tablets and drawing programs like Adobe Fresco and Photoshop are among her chief interests. You can follow her &lt;a href=&quot;https://twitter.com/rrspear&quot;&gt;@rrspear&lt;/a&gt; on X (formerly Twitter).&lt;/p&gt;&lt;p&gt;When away from electronics, she loves taking her corgi, Penny, out to the river to go swimming and is always up for a game of volleyball. Otherwise, you&#039;ll most often find her curled up with a fantasy or sci-fi novel as her cats purr on her lap. She also loves attending comic conventions while cosplaying as her favorite video game characters. Her house is filled with gaming collectibles and posters and she&#039;s always on the lookout for more. &lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                        <media:description><![CDATA[Enki jumps with Nor whenever they platform around the map. ]]></media:description>                                                            <media:text><![CDATA[Flintlock: The Siege of Dawn jumping Enki. ]]></media:text>
                                <media:title type="plain"><![CDATA[Flintlock: The Siege of Dawn jumping Enki. ]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-flintlock-the-siege-of-dawn-what-is-it"><strong>What is it?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-flintlock-the-siege-of-dawn-art-and-performance"><strong>Art & performance</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-flintlock-the-siege-of-dawn-story-and-characters"><strong>Story & characters</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-flintlock-the-siege-of-dawn-gameplay-and-combat"><strong>Combat & gameplay</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-flintlock-the-siege-of-dawn-should-you-play-it"><strong>Should you play it?</strong></a></p></div></div><p>I wasn't sure what to expect when I first booted up <a href="https://www.windowscentral.com/tag/flintlock-the-siege-of-dawn">Flintlock: The Siege of Dawn</a> on my <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a> and started a game in Normal mode. You see, I've never really been interested in the Soulslike genre. Not even <a href="https://www.windowscentral.com/tag/elden-ring">Elden Ring</a> could tempt me, despite many friends saying it was one of the more approachable Soulslikes. But knowing that Flintlock was technically a "Soulslite" made me curious and want to check out its gameplay for myself. </p><p>After spending roughly 20 hours with Flintlock: The Siege of Dawn, I was able to see credits roll and walk away feeling satisfied overall. It's definitely not a perfect game, but it is enjoyable and something I recommend to people who like single-player RPGs that are a bit more challenging than average. </p><p><em>This Flintlock: The Siege of Dawn review was conducted on Xbox Series X. The review code was provided by Kepler Interactive, who weren't provided access to this review's content prior to publishing.</em></p><div class="product"><a data-dimension112="8c227d1a-0b09-4050-a5c3-25b8837cc648" data-action="Deal Block" data-label="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" data-dimension48="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7fKtxDRq9mHyYnhwospKyK" name="flintlock-the-siege-of-dawn-game-icon.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7fKtxDRq9mHyYnhwospKyK.jpg" mos="" align="middle" fullscreen="" width="1440" height="1440" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.bestbuy.com/site/flintlock-the-siege-of-dawn-deluxe-edition-xbox-series-x/6567961.p" target="_blank" data-dimension112="8c227d1a-0b09-4050-a5c3-25b8837cc648" data-action="Deal Block" data-label="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" data-dimension48="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" data-dimension25=""><strong>Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy</strong></a></p><p>The Dead are attacking the living and threatening the world. Armed with nothing but an axe and a flintlock pistol, it's up to you to defeat the gods who are responsible in this Soulslite with platforming elements. Thankfully, you have the help of a supernatural fox-like entity to make things easier. </p><p><strong>(Xbox) Buy at: </strong><a href="https://www.bestbuy.com/site/flintlock-the-siege-of-dawn-deluxe-edition-xbox-series-x/6567961.p" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.amazon.com/Flintlock-Siege-Dawn-Deluxe-Xbox-X/dp/B0CN3T2Q3X/ref=sr_1_1" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.walmart.com/ip/Flintlock-The-Siege-of-Dawn-Deluxe-Edition-Xbox-Series-X/5144605711" target="_blank"><strong>Walmart</strong></a></p><p><strong>(PC) Buy at: </strong><a href="https://www.cdkeys.com/flintlock-the-siege-of-dawn-pc-steam" target="_blank"><strong>CDKeys (Steam)</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/flintlock-the-siege-of-dawn-pc/" target="_blank"><strong>GMG (Steam)</strong></a><strong> | </strong><a href="https://www.humblebundle.com/store/flintlock-the-siege-of-dawn?hmb_source=search_bar" target="_blank"><strong>Humble Bundle</strong></a><strong>  </strong></p></div><h2 class="article-body__section" id="section-flintlock-the-siege-of-dawn-what-is-it"><span>Flintlock: The Siege of Dawn — What is it?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4wazFV0T2IQ" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Flintlock: The Siege of Dawn</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Udns4UrMMBbZtPAKqXcavD" name="Flintlock-Seige-Dawn-Character.jpg" caption="" alt="The protagonist, Nor Vanek, from Flintlock: The Siege of Dawn." src="https://cdn.mos.cms.futurecdn.net/Udns4UrMMBbZtPAKqXcavD.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: A44 Games, Kepler Interactive)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Price:</strong> $49.99 MSRP | <a data-analytics-id="inline-link" href="https://www.walmart.com/ip/Flintlock-The-Siege-of-Dawn-Deluxe-Edition-Xbox-Series-X/5144605711" target="_blank">$49.99 at Walmart (Xbox)</a> | <a data-analytics-id="inline-link" href="https://www.cdkeys.com/flintlock-the-siege-of-dawn-pc-steam" target="_blank">$30.49 at CDKeys (PC)</a><br><strong>Developer: </strong>A44 Games<br><strong>Publisher:</strong> Kepler Interactive<br><strong>Genre:</strong> Soulslite, action-adventure<br><strong>Install size: </strong>30GB<br><strong>Playtime:</strong> 20-30 hours<br><strong>Platforms:</strong>  Xbox Series X|S, Windows PC (Steam), PlayStation 5<br><strong>Reviewed on: </strong>Xbox Series X<br><strong>Release date:</strong> July 18, 2024<br><strong>Xbox Game Pass:</strong> Yes</p></div></div><p><strong>Genre:</strong> As its name implies, Flintlock: The Siege of Dawn is a flintlock fantasy game. This fantasy subgenre has a 19th-century British colonial aesthetic and usually features combat that centers around a mixture of magic and flintlock firearms. </p><p><strong>Plot: </strong>The story follows Nor Vanek, a seasoned military combat engineer who is tasked with closing The Door to the Great Below. When separated from her comrades, she is joined by Enki, a mysterious fox-like creature with supernatural powers. Together, they aim to return to the city of Dawn while liberating occupied towns and taking down evil gods along the way.</p><p><strong>Gameplay:</strong> Publisher Kepler Interactive describes Flintlock: The Siege of Dawn as a single-player "Soulslite" that offers challenging gameplay somewhere between Elden Ring and God of War (thanks <a href="https://www.rockpapershotgun.com/flintlock-the-siege-of-dawn-is-an-exciting-action-rpg-mix-of-elden-ring-and-god-of-war" target="_blank">Rock, Paper, Shotgun</a>). My own experience playing this game helped me to see that this is an accurate description. Flintlock also has a good deal of platforming, which isn't necessarily something that Soulslikes are known for. </p><p><strong>Difficulty:</strong> Flintlock: The Siege of Dawn has three difficulty settings: Story, Normal, and Possessed, so you can choose the difficulty level you'd prefer. You can also pause the game and change difficulties at any point in time, which makes it less stressful than many other non-pausing Soulslikes out there. </p><h2 class="article-body__section" id="section-flintlock-the-siege-of-dawn-story-and-characters"><span>Flintlock: The Siege of Dawn — Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="SGEvv4K4oACTmC6TS7rd9A" name="flintlock-the-siege-of-dawn-enki-glowing-red.jpg" alt="Flintlock: The Siege of Dawn Enki." src="https://cdn.mos.cms.futurecdn.net/SGEvv4K4oACTmC6TS7rd9A.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/SGEvv4K4oACTmC6TS7rd9A.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Enki is a mysterious fox-like creature that joins Nor on her journey. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>At the start of the game, Nor and her military comrades battle a powerful god named Uru who is sieging the city of Dawn (thus the game's title). Things don't go well, and she gets separated from her friends, unsure of their fate. Shortly thereafter, a small fox-like creature named Enki joins her side. Despite initial friction, they both need to get back to Dawn, so Enki promises to aid Nor in combat with his supernatural powers and also makes it possible for her to double jump in exchange for her assistance. Mysteries revolve around Enki, and you'll uncover more information about this curious creature as the story progresses. </p><p>It's obvious that a lot of effort went into the creation of this world. Dialogue is laden with slang terms and cultural customs, both of which must have been devised during hefty world-building in the creation process. What's more, the game has an interesting plot. </p><p>However, the actual main character relationship does not sell the tale well. Enki and Nor sometimes hate each other and sometimes really care for each other, but these sentiments usually don't feel earned based on the dialogue exchanged between the two during cutscenes. If anything, sometimes they respond to each other in ways that don't make sense. </p><p>Still, the fact that Flintlock offers actual cutscenes and a coherent plot is more than can be said for some Soulslikes out there. If you're like me and prefer to have a plot to keep you playing, then Flintlock will do the trick.</p><h2 class="article-body__section" id="section-flintlock-the-siege-of-dawn-art-and-performance"><span>Flintlock: The Siege of Dawn — Art and performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ViyJRDxRboBFBrnSLENMs9" name="flintlock-the-siege-of-dawn-skull-podium.jpg" alt="Flintlock: The Siege of Dawn rift area." src="https://cdn.mos.cms.futurecdn.net/ViyJRDxRboBFBrnSLENMs9.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ViyJRDxRboBFBrnSLENMs9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Interacting with these skull-topped podiums unlocks rifts so you can easily travel to areas you've previously been.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I feel very mixed when it comes to Flintlock's art style. On the one hand, environments and landscapes look stunning and detailed. I found myself intentionally walking over to the cliffs simply to take in the beautiful views. Throughout the course of the story, there are a few cities to explore, as well as caves, castles, ethereal floating areas, and swaths of wilderness, all of which look really good. Some architecture and certain character elements are even inspired by ancient Mesopotamia, which works well to give the game a supernatural feel at times.</p><p>However, Flintlock's character designs and environments send out contrasting vibes that don't always work together. I'd even go as far as to say that Flintlock sometimes feels like a game comprised of hodgepodge art styles, rather than a coherent theme with one unique vision. </p><p>For instance, the game starts off in a very 19th-century-colonial-looking military camp with war trenches, so it feels right to come across gun-wielding foes who also have a melee weapon (like Nor does). The thing is, Nor soon gets thrown into a different area of the world, and it feels out of place for her to fight fully armored knights who wield long swords and heraldric shields and look like they've just stepped out of Arthurian legend. This juxtaposition often makes Nor feel like she doesn't fit into the time period of the areas she explores.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="2PtiUcmskkemLvB6BfEkL4" name="flintlock-the-siege-of-dawn-uru.jpg" alt="Flintlock: The Siege of Dawn Uru." src="https://cdn.mos.cms.futurecdn.net/2PtiUcmskkemLvB6BfEkL4.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/2PtiUcmskkemLvB6BfEkL4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Uru is a powerful god who you meet at the beginning of the game.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Another odd thing is that the game's intro makes it very clear that Nor adamantly hates gods and wants to kill them. However, the coffee shop hosts she encounters definitely seem god-like, and yet Nor loves talking to them. For this reason, it seems like there is a disconnect between character design and plot sometimes.</p><p>As far as character designs go, the fox-like Enki and the powerful god Uru (who appears at the beginning of the game) are some of the best character designs in Flintlock. As someone who fosters cats, I'm a sucker for cute animals with demonic personalities, so Enki's glowing eyes, dark blueish-purple feathers, monkey front paws, and taloned back legs appealed to me very early on. Meanwhile, the powerful Uru looks like it really did just walk out of Mesopotamian lore with its sleek griffin-like body, ethereal three-eyed mask, and floating disk. It gives off the right vibes for a powerful and dangerous otherworldly deity.</p><div><blockquote><p>Flintlock feels like a game comprised of hodgepodge character art styles rather than a coherent theme with one unique vision. </p></blockquote></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="r9egn4zHTZYpae5uWdwa8T" name="[4K] Xbox Games Showcase Followed by Call of Duty_ Black Ops 6 Direct 60-48 screenshot.jpg" alt="Flintlock screenshot" src="https://cdn.mos.cms.futurecdn.net/r9egn4zHTZYpae5uWdwa8T.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/r9egn4zHTZYpae5uWdwa8T.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Human character faces don't look as polished as other aspects of the game, which detracts from cutscenes.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: A44 Games)</span></figcaption></figure><p>However, the faces of the main human characters look like they are missing a rendering layer or two, and their expressions look awkward at times. This detracts from cutscenes, since these characters don't look nearly as polished as the rest of the game's assets. That said, if you equip a helmet, you won't really be able to see Nor's face for the majority of the game. </p><p>Some enemies and bosses feel very generic. You've got your typical zombie hordes (known as The Dead), knights, skeletons with crossbows, giant spiders, and more. In some instances, it also feels like certain bosses were created by borrowing cool design elements from other Soulslike bosses, rather than being a unique take on an enemy intended specifically for this story. It would feel better if these disparate design choices had some kind of meaning for the plot. But as it is, some of the gods aren't very memorable.</p><h2 id="smooth-performance-to-keep-up-with-exciting-combat">Smooth performance to keep up with exciting combat</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aDeA8vFTeQDRvzzaPYU5ab" name="flintlock-the-siege-of-dawn-nor-running.jpg" alt="Flintlock: The Siege of Dawn Nor running." src="https://cdn.mos.cms.futurecdn.net/aDeA8vFTeQDRvzzaPYU5ab.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/aDeA8vFTeQDRvzzaPYU5ab.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">To play Flintlock well, you need to respond quickly to enemy movements, so it's a good thing Flintlock runs well.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>As for performance, I never experienced any major issues with Flintlock: The Siege of Dawn during my playthrough. There were only a few times when the game didn't seem to fully render certain textures right away, but it never disrupted my actual playing experience. The game mostly ran consistently on my Xbox Series X, with smooth visuals as long as I had the graphics setting on Performance rather than on Quality. When I tested the Quality setting at one point, the game became notably choppy, but that's not unusual for consoles.</p><p>Since successful Flintlock combat majorly hinges on a player's fast responses, it was good to see that the game operated very smoothly overall and was very responsive to my button presses.</p><h2 class="article-body__section" id="section-flintlock-the-siege-of-dawn-gameplay-and-combat"><span>Flintlock: The Siege of Dawn — Gameplay and combat</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Fauiv9Q34HiJeJJbLkeCJ8" name="flintlock-the-siege-of-dawn-blow-up-barrel.jpg" alt="Flintlock: The Siege of Dawn shooting a barrel." src="https://cdn.mos.cms.futurecdn.net/Fauiv9Q34HiJeJJbLkeCJ8.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Fauiv9Q34HiJeJJbLkeCJ8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">If you find explosive barrels, you can place them at designated spots, shoot them, and uncover hidden areas.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Almost everything about Flintlock is designed to be fast-paced and exciting. Nor ends up exploring three different maps during the course of the game, each one filled with powerful enemies and varied environments. One moment, she might be out in the desert platforming from one mesa to another, and the next, she'll find herself in an occupied coastal hamlet, running through busy streets. </p><p>While there aren't a ton of side-quests, you can pick up extra missions, which usually reward you with helpful gear. Typically, the best way to find side quests is by defeating the leader of an occupied town and then talking to the host at the coffee shop. Alternatively, there are sometimes random NPCs or people in your camp who will want assistance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6zvAb7FFuNXE2XNzpwZKU9" name="flintlock-the-siege-of-dawn-sebo.jpg" alt="Flintlock: The Siege of Dawn Sebo." src="https://cdn.mos.cms.futurecdn.net/6zvAb7FFuNXE2XNzpwZKU9.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/6zvAb7FFuNXE2XNzpwZKU9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sebo is a two-part board game where you attempt to form your pieces into a triangle and then attempt to block your opponent from doing the same.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Much like The Witcher's Gwent and Final Fantasy VII Rebirth's Queen's Blood, Fintlock has its own turn-based board game called Sebo, which you can play with various NPCs. Sebo has two phases. In the first phase, you attempt to position your pieces in such a way that you make a triangle within a certain number of moves. Then, the second phase is all about blocking your opponent from forming a triangle within a certain number of moves.</p><p>Special Sebo pieces with unique capabilities are hidden in wells all over the map, so you can tip the odds in your favor if you collect these optional items. I didn't really enjoy Sebo and found that it often wasn't balanced enough to offer a steady and strategic playing experience each time. Sometimes, the pieces would get placed in such a way that all I had to do was move a tile back and forth until time ran out, which felt like a cheap and undeserved victory. </p><p>That said, it's in your best interest to beat as many Sebo NPCs as possible, since this rewards you with Reputation points. Of course, there are plenty of other ways to get Reputation when exploring Flintlock's world.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XWirM2ftgZAtvTPkG7EJg8" name="flintlock-the-siege-of-dawn-fast-travel-points.jpg" alt="Flintlock: The Siege of Dawn map." src="https://cdn.mos.cms.futurecdn.net/XWirM2ftgZAtvTPkG7EJg8.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XWirM2ftgZAtvTPkG7EJg8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">When two map icons are too close to each other, it can be difficult to select a fast travel area.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>To help with navigation, there are multiple fast-travel beacons all around the map. You can basically fast-travel at any point in time unless you're in combat. That said, I found that hovering over a fast-travel icon was sometimes difficult if another map icon was too close to it. For instance, there was a time when I wanted to fast travel back to my camp, but the main quest icon was at the same spot and got in the way of the fast travel ability. </p><p>In addition to fast travel, our heroine unlocks triangular rifts that let her quickly shoot across the map to other rifts in the area. She can jump out from a rift at any point in time, at any angle she wants, and then double jump just before hitting the ground to avoid taking falling damage. However, when she is at a particularly high rift, Nor cannot fall too far as this will either kill her or reset her back to the starting rift area.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TPz9FVq2dJA7f5RgXvbeJ9" name="flintlock-the-siege-of-dawn-rift-travel.jpg" alt="Flintlock: The Siege of Dawn rifting." src="https://cdn.mos.cms.futurecdn.net/TPz9FVq2dJA7f5RgXvbeJ9.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TPz9FVq2dJA7f5RgXvbeJ9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">In addition to fast travel, Nor can quickly shoot around the map with the use of rifts.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The map is also often filled with steep slopes that activate a sliding sequence when Nor approaches. It keeps the action going so you always have something to do rather than simply run from one point of the map to the other. The trick with all of this easy travel is that it's possible to pass secrets and hidden items if you rely on the quicker means of transport too often. </p><p>Speaking of, Flintlock does an excellent job of rewarding players for exploration. If you take time to go to the far corners of the map instead of where the main quests take you, you'll find helpful gear, permanent health increases, Enki upgrades, and plenty of materials required for upgrading your gear. Speaking of, certain weapons work better against specific foes. </p><p>For instance, I found an axe that inflicts burn damage, and it tended to do more damage to The Dead. Meanwhile, getting a hammer made it easier for me to defeat armored enemies. You can equip two melee weapons at once and swap between them using the D-Pad. As such, I found myself frequently toggling between my two weapons of choice depending on what foes I came across. Of course, the more you explore, the more enemies you find, which also increases the amount of Reputation you earn and makes it possible to unlock more skills or acquire more items.</p><p>While exploring the maps, Nor can also find explosive barrels, place them in designated spots, shoot them, and then uncover hidden areas once the blast settles. There are often useful items or gear in these secret spots. Just make sure Nor isn't too close to the blast or she can get killed. </p><h2 id="getting-into-the-combat-rhythm">Getting into the combat rhythm</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WMBhSN2FyWqi53rkysrnUG" name="flintlock-the-siege-of-dawn-fire-damage.jpg" alt="Flintlock: The Siege of Dawn fire damage." src="https://cdn.mos.cms.futurecdn.net/WMBhSN2FyWqi53rkysrnUG.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WMBhSN2FyWqi53rkysrnUG.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Enemies are weak to different types of weapons, so it's important to find as much gear as possible.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>If I was to describe Flintlock combat in one word, I would say "rhythmic" with a close second being "satisfying."</p><div  class="fancy-box"><div class="fancy_box-title">Top gaming recommendations</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mXsmmwCUSDhcpBvXs8w4Xf" name="redmagic-4k-gaming-monitor-28.jpg" caption="" alt="Profile view of the Redmagic 4K Gaming Monitor" src="https://cdn.mos.cms.futurecdn.net/mXsmmwCUSDhcpBvXs8w4Xf.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Harish Jonnalagadda / Windows Central)</span></figcaption></figure><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox headsets</strong></a><strong> / </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pc-gaming-headsets"><strong>PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller"><strong>Best Xbox controllers</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-one-x-xbox-one-s-accessories"><strong>Best Xbox accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-small-gaming-pcs-mini-compact-and-small-form-factor"><strong>Best small gaming PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops"><strong>Best gaming laptops</strong></a></p></div></div><p>As with many Soulslikes, this Soulslite requires you to pay attention to enemy movements and respond accordingly with either parrying, dodging, or attacking. It will feel like your fingers are doing a bit of a fast-paced dance when you play efficiently, which is fun and rewarding when done right. Nor starts off equipped with just an axe and a simple pistol, but she can also command Enki to mark enemies for death. This basically means slowly building up a gauge that when full temporarily stuns your foe so you can land a powerful attack or even remove a piece of armor, thus making your foe take more damage than before. </p><p>Enki also has different skills and abilities that he can equip. One of my favorites being his ability to restore my health as I hack away at enemies. You'll want to keep an eye out for any Enki upgrades and swap them out for better ones as you keep playing. </p><p>Flintlock foes are quick, hard hitters right from the start of the game and can take Nor out with just a few strikes. Whenever an opponent glows red, I know that an especially hard hit is headed Nor's way, but I can often disrupt their movements with a quick blast from the flintlock pistol if I press the RB button in time. From there, I can get a couple of quick axe strikes in before backing away from a foe's swing (or parrying it) and watching for another opening. </p><h2 id="a-satisfying-multiplier-that-pays-off-when-you-play-well">A satisfying multiplier that pays off when you play well</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZsvNjqPM4jnTak5UUSxn39" name="flintlock-the-siege-of-dawn-reputation-multiplier.jpg" alt="Flintlock: The Siege of Dawn Reputation multiplier." src="https://cdn.mos.cms.futurecdn.net/ZsvNjqPM4jnTak5UUSxn39.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZsvNjqPM4jnTak5UUSxn39.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Reputation multiplier ads an added risk to reward scenario to combat.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Part of what makes Flintlock gameplay, so fun is its multiplier system. Whenever Nor defeats an enemy, she earns Reputation points, which can be used to purchase skills from the skill tree, buy cosmetic clothing at coffee shops, or upgrade Nor's gear. The thing is, landing specific types of attacks adds a percentage bonus to the Reputation points earned (example: +6% for Powder Dodge Attack). However, this bonus immediately goes away if Nor takes damage, and she's forced to accept the base Reputation points earned (sans percentage bonus).</p><p>The thing is, after defeating foes, I can either press the left D-Pad button to cash in my points and secure my percentage bonus, or I can take a gamble and try to take on more enemies without getting hit to increase the overall amount of points earned. As you might guess, this puts an added desire to do well in combat. In my case, it helped me gain more confidence in myself as I landed strikes at the right time, parried when necessary, or shot my pistol to disrupt an attack. In some instances, I was able to walk away with a rather hefty bonus, which often made the risk worth it.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/7jnZe4wcXM6vxcZHy7f2i9.jpg" alt="Flintlock: The Siege of Dawn skill tree. " /><figcaption>You can spend Reputation points on the Skill Tree, cosmetic clothing, or gear upgrades.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Y4idhFDFoGkMMe3kuZz6n8.jpg" alt="Flintlock: The Siege of Dawn Inventory menu. " /><figcaption>You'll find more gear and useful items as you explore the maps in Flintlock: The Siege of Dawn. <small role="credit">Windows Central</small></figcaption></figure></figure><p>If Nor is killed, she drops all of the Reputation points she had and gets respawned at the last fast travel point she visited. As is common with Soulslikes, dropped Reputation points will go away completely if Nor dies again before retrieving them. This puts added pressure to play well and spend your points regularly.</p><p>As far as skill progression goes, Nor can be made more powerful by locating helmets, pauldrons, and gauntlets. Each of these pieces of gear offers specific perks and can be upgraded if you supply the necessary amount of materials and Reputation points to people at camp. There's also the aforementioned skill tree that provides helpful perks like extending Nor's melee range by two meters or making Enki more useful in combat.</p><h2 id="pause-and-find-the-right-difficulty-to-make-gameplay-fun">Pause and find the right difficulty to make gameplay fun</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CYfRmETAvCNj952NH4LGB9" name="flintlock-the-siege-of-dawn-rift-through-hole.jpg" alt="Flintlock: The Siege of Dawn rifts." src="https://cdn.mos.cms.futurecdn.net/CYfRmETAvCNj952NH4LGB9.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/CYfRmETAvCNj952NH4LGB9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">When a rift is active, it appears like a downward triangle that floats in the air.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Top Xbox recommendations</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BUicedAUKjj9Ate4zhYZT5" name="xbox-series-x-and-s-fireworks.jpg" caption="" alt="Xbox Series X|S with fireworks in the background." src="https://cdn.mos.cms.futurecdn.net/BUicedAUKjj9Ate4zhYZT5.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div></figure><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-keyboards-xbox-series-x-and-s"><strong>Best Xbox gaming keyboards</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives"><strong>Best external hard drives for Xbox</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox gaming headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-monitor-xbox-series-x-series-s"><strong>Best monitors for Xbox</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/best-xbox-capture-cards"><strong>Best Xbox capture cards</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-racing-wheel-xbox-series-x-series-s"><strong>Best Xbox steering wheels</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-series-x-s-charging-accessories"><strong>Best Xbox controller chargers</strong></a></p></div></div><p>I played Flintlock all the way through on Normal mode, but the game does allow you to change difficulty basically at any time by opening the pause menu. You heard that right. Unlike other Soulslike games like Elden Ring and Dark Souls, you can actually pause Flintlock if needed. If enemies are too hard, change to Story mode. Alternatively, if enemies feel too easy, up the difficulty to Possessed mode. The game will just warn you that Achievements won't be unlocked if you change modes mid-game. </p><p>After beating Flintlock, I booted up my last save and fought the final boss again, only this time on Story mode, just to see what the difference was like. Gameplay was notably easier, with Nor taking a whole lot less damage than on Normal mode. That said, I'm sure Story mode could still prove challenging for some. But these options make the game one of the most approachable Soulslikes, which is nice.</p><h2 class="article-body__section" id="section-flintlock-the-siege-of-dawn-should-you-play-it"><span>Flintlock: The Siege of Dawn — Should you play it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2048px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ZPUSRmpTgLxtTQqrtwobz9" name="flintlock-the-siege-of-dawn-the-city-of-dawn.jpg" alt="Flintlock: The Siege of Dawn. The City of Dawn." src="https://cdn.mos.cms.futurecdn.net/ZPUSRmpTgLxtTQqrtwobz9.jpg" mos="" align="middle" fullscreen="1" width="2048" height="1152" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ZPUSRmpTgLxtTQqrtwobz9.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I definitely recommend people play this game if they like single-player adventures that offer a little bit of a challenge. If nothing else, anyone with Game Pass definitely should check Flintlock out since it's coming to the gaming service on day one.</p><p>While Flintlock: The Siege of Dawn isn't perfect, I really did enjoy my time playing it and found myself thinking about it long after I beat it. I attribute this positive feeling largely to the Soulslite's satisfying combat, fast-paced travel methods, and fun platforming focus. While bosses were difficult, they always felt fair and balanced. I never felt cheated by bad game design, since gameplay is always responsive and does what I tell it to — I just have to be quick enough to respond to enemy movements.</p><p>This game also does a great job of rewarding you with gear, helpful items, or enemies to fight when you go exploring. As such, it's satisfying to check the corners of the map and look for hidden goodies. </p><p>While the environments and some boss designs are stunning, the art style sometimes clashes and doesn't make a lot of sense. Meanwhile, the plot is good and helped maintain my interest, just don't expect the best dialogue or storytelling. All in all, Flintlock is a fun Soulslite that's perfect for single-player RPG fans who also love platforming and a slightly more challenging take on combat than average.</p><section class="article__schema-question"><h3>Is Flintlock: The Siege of Dawn on Xbox Game Pass?</h3><article class="article__schema-answer"><p>Yes, Kepler Interactive's Soulslite with platforming elements is coming to Game Pass on day one. So, as long as you have an active Game Pass subscription, you'll be able to play Flintlock: The Siege of Dawn starting on its release date of July 18, 2024.</p></article></section><section class="article__schema-question"><h3>Can I play Flintlock: The Siege of Dawn on Steam Deck and gaming handhelds?</h3><article class="article__schema-answer"><p>Valve marks Flintlock: The Siege of Dawn as Playable under Steam Deck compatibility. Specifically, all functionality is still there when played with the controller configuration, the game shows Steam Deck controller icons, and the game's default graphics configuration works well on Steam Deck. However, in-game text can be small and difficult to read.  </p></article></section><div class="product"><a data-dimension112="5f33412d-c28d-4649-974f-cd97b40d740c" data-action="Deal Block" data-label="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" data-dimension48="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1440px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="7fKtxDRq9mHyYnhwospKyK" name="flintlock-the-siege-of-dawn-game-icon.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/7fKtxDRq9mHyYnhwospKyK.jpg" mos="" align="middle" fullscreen="" width="1440" height="1440" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><a href="https://www.bestbuy.com/site/flintlock-the-siege-of-dawn-deluxe-edition-xbox-series-x/6567961.p" target="_blank" data-dimension112="5f33412d-c28d-4649-974f-cd97b40d740c" data-action="Deal Block" data-label="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" data-dimension48="Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy" data-dimension25=""><strong>Flintlock: The Siege of Dawn (XBOX) — $49.99 at Best Buy</strong></a></p><p>Taking on a powerful god didn't go so well. But now, with the help of a fox-like creature, Nor is out to kill all gods and she's got an axe, a pistol, and magic on her side. </p><p><strong>(Xbox) Buy at: </strong><a href="https://www.bestbuy.com/site/flintlock-the-siege-of-dawn-deluxe-edition-xbox-series-x/6567961.p" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.amazon.com/Flintlock-Siege-Dawn-Deluxe-Xbox-X/dp/B0CN3T2Q3X/ref=sr_1_1" target="_blank"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.walmart.com/ip/Flintlock-The-Siege-of-Dawn-Deluxe-Edition-Xbox-Series-X/5144605711" target="_blank"><strong>Walmart</strong></a></p><p><strong>(PC) Buy at: </strong><a href="https://www.cdkeys.com/flintlock-the-siege-of-dawn-pc-steam" target="_blank"><strong>CDKeys (Steam)</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/flintlock-the-siege-of-dawn-pc/" target="_blank"><strong>GMG (Steam)</strong></a><strong> | </strong><a href="https://www.humblebundle.com/store/flintlock-the-siege-of-dawn?hmb_source=search_bar" target="_blank"><strong>Humble Bundle</strong></a><strong>  </strong></p></div>
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                                                            <title><![CDATA[ Kunitsu-Gami: Path of the Goddess review: Capcom hit Xbox Game Pass hard with this challenging (and sometimes frustrating) action-strategy gem ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/kunitsu-gami-path-of-the-goddess-review</link>
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                            <![CDATA[ Capcom has released a brand-new IP with Kunitsu-Gami: Path of the Goddess, and it's a great addition to Xbox Game Pass that's well worth checking out. ]]>
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                                                                        <pubDate>Mon, 15 Jul 2024 15:00:01 +0000</pubDate>                                                                                                                                <updated>Tue, 08 Jul 2025 23:09:20 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-kunitsu-gami-path-of-the-goddess"><strong>What is Kunitsu-Gami?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-kunitsu-gami-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-kunitsu-gami-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-kunitsu-gami-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>A smaller team of developers at Capcom, comprised of talent familiar with franchises like Resident Evil and Monster Hunter, set out to crack the code that is the evolving action-strategy video games genre. <a href="https://www.windowscentral.com/tag/kunitsu-gami-path-of-the-goddess">Kunitsu-Gami: Path of the Goddess</a> is the result, a beautiful title heavily inspired by Japanese mythology that is part third-person action title, part strategy game, part tower defense game.</p><p>I had a blast scaling the sides of Mt. Kafuku in Kunitsu-Gami, slowly mastering how to control my allies against the vicious, demon-like creatures that are the Seethe. While occasionally frustrating and tedious, Kunitsu-Gami is ultimately great fun. The subtle story told through gorgeous visuals is only more potent when paired with the challenging, incredibly solid core gameplay loop of explore, purify, organize, command, battle, purify.</p><p>After rolling the credits in Kunitsu-Gami: Path of the Goddess, here are my final thoughts on this <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> debut.</p><p><em>This review was made possible thanks to a review code provided by Capcom. The company did not see the contents of the review before publishing.</em></p><h3 class="article-body__section" id="section-what-is-kunitsu-gami-path-of-the-goddess"><span>What is Kunitsu-Gami: Path of the Goddess?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/b8D7DWSVmgo" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Kunitsu-Gami: Path of the Goddess</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/dp/B0D955DXCP" target="_blank">$49.99 at Amazon (Xbox & PC)</a> | <a data-analytics-id="inline-link" href="https://www.greenmangaming.com/games/kunitsu-gami-path-of-the-goddess-pc" target="_blank">Green Man Gaming (PC via Steam)</a><strong><br>• Release date:</strong> July 18, 2024<strong><br>• Developer:</strong> Capcom<strong><br>• Publisher:</strong> Capcom<strong><br>• Genre:</strong> Action-strategy<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> 17.1GB<strong><br>• Playtime:</strong> ~16 hours<strong><br>• Platforms:</strong> Xbox, Windows PC, PlayStation<strong><br>• Xbox Game Pass:</strong> Console, PC, cloud<strong><br>• Reviewed on: </strong>Xbox Series X</p></div></div><p>Kunitsu-Gami: Path of the Goddess hails from legendary Japanese publisher <a href="https://www.windowscentral.com/tag/capcom">Capcom</a>, although it's a far cry from the company's established, beloved franchises like <a href="https://www.windowscentral.com/tag/resident-evil">Resident Evil</a> and <a href="https://windowscentral.com/tag/monster-hunter">Monster Hunter</a>. This is a brand-new IP helmed by a smaller team at Capcom, but still built on top of the capable RE Engine. It's the kind of title we don't see enough from modern AAA publishers — a more creative, lower budget game that rejects the formulaic.</p><p>The premise is straightforward enough. Mt. Kafuku is home to many small villages with a storied culture, but darkness has befallen this mountain home. Terrifying creatures known as Seethe are pouring through tears into another dimension, corrupting the land and all the living things within. Only Yoshino, a young maiden, is capable of purifying the land and restoring peace, but she can't do it alone.</p><p>That's where you come in. You play as Soh, a spirit guardian summoned by Yoshino's desperate need. You will guide her across Mt. Kafuku, recovering the powerful masks of ancient deities and cleansing villages as you go. Soh is powerful on their own, but you'll need to enlist the aid of the villagers you save to succeed. Soh can infuse villagers with the powers of the masks you recover, and can command the newly strengthened villagers in the battle against the Seethe.</p><div class="product"><a data-dimension112="016171bf-acec-4ece-8109-5cfc78574474" data-action="Deal Block" data-label="Kunitsu-Gami: Path of the Goddess — $49.99 at Amazon (Xbox &amp; PC)" data-dimension48="Kunitsu-Gami: Path of the Goddess — $49.99 at Amazon (Xbox &amp; PC)" href="https://www.amazon.com/dp/B0D955DXCP" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="XXTJWakXPj6tfUgLxFKxK7" name="Kunitsu-Gami-Path-of-the-Goddess-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/XXTJWakXPj6tfUgLxFKxK7.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Kunitsu-Gami: Path of the Goddess — </strong><a href="https://www.amazon.com/dp/B0D955DXCP" target="_blank" data-dimension112="016171bf-acec-4ece-8109-5cfc78574474" data-action="Deal Block" data-label="Kunitsu-Gami: Path of the Goddess — $49.99 at Amazon (Xbox &amp; PC)" data-dimension48="Kunitsu-Gami: Path of the Goddess — $49.99 at Amazon (Xbox &amp; PC)" data-dimension25=""><strong>$49.99 at Amazon (Xbox & PC)</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/kunitsu-gami-path-of-the-goddess-pc" target="_blank"><strong>Green Man Gaming (PC via Steam)</strong></a></p><p>This unique action-strategy game comes from legendary publisher Capcom, and pits you as a spirit guardian against hordes of ominous creatures. You'll need help to keep your maiden safe and cleanse the land of corruption.</p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-kunitsu-gami-review-the-good"><span>Kunitsu-Gami review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="JbaGaTBkbQkXwVh5ch6BqV" name="kunitsu-gami-path-of-the-goddess-wc-image-review-12.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/JbaGaTBkbQkXwVh5ch6BqV.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/JbaGaTBkbQkXwVh5ch6BqV.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yoshino is the only hope for clearing the Seethe and their defilement from Mt. Kafuku. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-pros-highlights-5">The pros highlights</h2><ul><li>Kunitsu-Gami's art design is fantastic, with an excellent use of various art styles, color, detailed character designs, and animations.</li><li>The base gameplay loop is also a ton of fun, balancing the stressful exploring, planning, and commanding phase of the day with the frenetic, action-filled phase of the night.</li><li>With lots of allied units, a ton of different enemies, and varied environments with their own unique attributes, Kunitsu-Gami stays fresh.</li></ul><p>In my Kunitsu-Gami: Path of the Goddess preview, I drew comparisons between Capcom's latest IP and Minecraft Legends, as both games attempt to blend action and strategy elements. However, where Minecraft Legends gives players all the freedom and control in the world, Kunitsu-Gami employs a focused gameplay loop in isolated areas.</p><p>The result? Minecraft Legends feels chaotic, requiring you to micromanage your forces to ensure a positive outcome. On top of that, it's difficult to encounter a battle that actually feels fairly challenging, as small defeats tend to snowball into disasters. Kunitsu-Gami is the opposite. You can plan ahead of time and then react as needed to new developments, you can trust your allies to fulfil their duties, and you can still emerge victorious even when the enemy has your back up against the wall.</p><p>The difference between Kunitsu-Gami and its spiritual predecessor is the increased focus on tower defense mechanics. Time is always passing, so you have to very carefully take advantage of every second during the day. Once the sun falls, you'll have to hold off the relentless Seethe until nightfall. The villagers you save and infuse with power can take on a wide variety of roles, and you can plan your defense of Yoshino by sensibly positioning your units according to their unique attributes and capabilities.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/PLn6X8yGYTyj8sU7RXcxKU.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Darkness closes in on Mt. Kafuku.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TCwi9m9fpZhvSJuXwpTN7V.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>The only real dialogue you're hear in this game is in the intro.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cFrsUb9qje7gNXscMQNGqU.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>You must cleanse these corrupted Torii gates as you explore the mountain.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/GTrNrJS2Sk7oJJM5oKJ7rT.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>To purify a Torii gate, you must guide Yoshino there to perform a sacred ritual.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bcjx6gTLNj9vco8WRC29NR.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Along the way, you'll encounter monstrous Seethe abusing the power of these ancient masks. You need to recover them.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wZcYHmJSFoDrL8DmhCwc2S.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Here's one such Seethe, a hulking brute that can smash you and your companions to pieces.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/kURTDUri55EyBJnQJ2CzQT.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Yoshino and Soh have a very special relationship, even without words.<small role="credit">Windows Central</small></figcaption></figure></figure><p>Powerful Sumo Wrestlers can attract enemy aggro in wide areas, holding down positions with powerful area-of-effect melee attacks, while Marksman can take advantage of elevation to pierce multiple enemies with their powerful muskets. Ascetics can assist other units by slowing the tide of enemies, giving more opportunities to attack without provocation. Ninjas can roam the battlefield freely, appearing where they're needed most to unleash versatile attacks. These are just a few roles you can use.</p><p>There are a lot of viable strategies in Kunitsu-Gami, and you'll need to employ many in order to respond to the even more varied Seethe. These twisted creatures come in all shapes and sizes, with some focused on raw destructive power, others on their defensive capabilities, and more still on powerful supporting abilities. On the ground and through the air, the Seethe will besiege you from all directions. The night is harrowing, and the defenses you prepare ahead of time can make or break the battle. Of course, you're your own warrior, and you can also command your villagers in the midst of battle.</p><p>A never-ending sense of urgency during stages is offset by moments of peace in between them (where you can modify your gear and abilities, upgrade Soh or your different villager roles, and assign villagers you save to rebuild their destroyed villages). It's a fantastic gameplay loop that feels balanced and fair while also constantly driving you forward.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/GFiHNxhaPBbaWnxyyZMz6U.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>When you save villagers from defilement, they'll join you in the battle against the Seethe.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TZWPXdxKt8eTsdZpEcCaTS.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>You can assign each villager a unique role using the power of ancient masks and crystals.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uSJzTi6rgbXgaZgZ7kWwFS.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>As you progress, you'll be able to upgrade each role with new abilities and boosts.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/gYaCNBSGR5PgKpG8TEHPdT.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>To clear a stage, you need to guide Yoshino to the corrupted Torii gate.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9eRXdxYXNc9c9D2n4cWEyQ.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Each stage also rewards you for clearing the area of all defilement.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/cf2oExJQKcX7YZ7eeqwbaU.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>After clearing a village, you can manage villagers through the repair process for a special reward.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WApAcbWUmcMGZAsZjjiLeV.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Yes, you can pet the animals. All the animals. Except chickens.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4qUnUYjaSDdqTM5ZfqNy9R.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>There are decent accessibility options, like being able to remap all the controls.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/FqyVaxp5CtcWpiJxiBMmjQ.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>Yes, all the controls.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/iTw9TjaAbdTPPeKdmtyWgS.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." /><figcaption>The accessibility menu mostly focus on audio and visual challenges, but there are other options for graphical settings and more in other categories.<small role="credit">Windows Central</small></figcaption></figure></figure><p>The defenses you can repair and employ in villages, the villagers you can save and command in battle, the resources available to find while exploring, the threats you'll have to face and the challenges you'll have to overcome — these factors are ever-changing, and you'll have to adapt quickly to survive. One constant in Kunitsu-Gami is its presentation, though. This is a stunning art design that I adore, backed by wonderful (or visceral) character designs and a moving soundtrack.</p><p>Kunitsu-Gami oddly moves between vivid and muted colors, but it somehow works to make a unique color pallet that compliments the world Capcom has built here. This game is clearly very heavily inspired by classic Japanese eras and the accompanying mythology, but it doesn't necessarily bind itself to these styles. The Seethe are especially striking, with a huge array of different designs that are all morbid and unsettling in their own way.</p><p>The narrative is admittedly subtle and simple, but there is a beauty to that simplicity, weaving a tale of the strength of human perseverance, the cost of corruption in humanity, and the reality that you cannot remain pure to cleanse that corruption.</p><p>Put it all together, and Kunitsu-Gami is wholly unique, a game unlike any other I've played. It's also quite approachable, although it can be challenging to master Soh's personal combat abilities on top of managing your allies, resources, and defenses. Capcom didn't cut corners when it came to accessibility either, with a decent selection of options and accessibility features for visual, audio, or physical challenges.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-kunitsu-gami-review-the-bad"><span>Kunitsu-Gami review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NoMnULvKDcDMxnuEGVTxnR" name="kunitsu-gami-path-of-the-goddess-wc-image-review-03.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/NoMnULvKDcDMxnuEGVTxnR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NoMnULvKDcDMxnuEGVTxnR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You never know what new monstrosity will emerge from these shadowy portals next. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-cons-highlights-5">The cons highlights</h2><ul><li>There are times when Kunitsu-Gami goes from being challenging to being frustrating.</li><li>This isn't helped by the fact that you have to micromanage Crystals, a valuable resource you need for every single stage.</li><li>Kunitsu-Gami is also fairly straightforward and simple as a strategy game, which some hardcore strategy fans may not love.</li></ul><p>When I sat down to write about Kunitsu-Gami, I was worried I'd struggle to find what to say. It turns out, there's so much I can talk about with this game. Fortunately, most of it is positive, but this isn't a perfect addition to Capcom's catalog. While this is a surprisingly challenging game in the latter half, there are also plenty of moments where it's downright frustrating.</p><p>You have to be flexible in Kunitsu-Gami, but there's a fine line between challenging players to adapt and forcing players into a specific playstyle. Kunitsu-Gami usually lies on the correct side of that line, but it doesn't always get the balance right. There are moments where you're forced to complete stages just as Soh, with no villagers to aid you. Suddenly the "strategy" half of this action-strategy game is gone, and you'll find yourself struggling unless your gear and upgrades were already selfishly focused on Soh's combat abilities.</p><p>Kunitsu-Gami: Path of the Goddess is happy to let you change all your upgrades and gear around as you please between stages, but it can be annoying to have to fail at a stage just so you can learn what you'll need to actually win.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBnwqTtWAvuMFPptAXVzZR" name="kunitsu-gami-path-of-the-goddess-wc-image-review-10.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/MBnwqTtWAvuMFPptAXVzZR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MBnwqTtWAvuMFPptAXVzZR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The land and its inhabitants have become defiled, and cleansing it can be frustrating at times. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets" target="_blank"><strong>Best Xbox/PC headsets</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop" target="_blank"><strong>Best Windows laptops</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptops-full-number-pads" target="_blank"><strong>Best laptops w/ num pads</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives" target="_blank"><strong>Best Xbox storage</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-pcs-sim-racing" target="_blank"><strong>Best sim racing PCs</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/best-rog-ally-accessories" target="_blank"><strong>Best ROG Ally accessories</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops" target="_blank"><strong>Best gaming laptops</strong></a></p></div></div><p>Some players may also lament how simple the strategy portions of Kunitsu-Gami's gameplay can be. The AI for villagers is surprisingly effective at prioritizing the best targets for their individual abilities and position, but your role as commander is basically to position and reposition your villagers. Some stages have defenses you can take advantage of, and others dramatically shake up the typical format, but you can boil Kunitsu-Gami down to being a dynamic tower defense game with you in the middle of the conflict.</p><p>Personally, I believe that simplicity helps Kunitsu-Gami stay approachable and consistent, but it's undeniable that there's a predetermined limit to how challenging of a <em>strategy</em> game Kunitsu-Gami can be solely because there's only so much you can do to plan and manage.</p><p>I will nitpick, though, by saying that having to manage your Crystals (the resource that lets you guide Yoshino through stages and assign roles to villagers) between stages frankly feels needlessly tedious. You have a set limit to the Crystals you can carry into a stage regardless, and it honestly feels pointless to have to constantly revisit past villages just to accrue tiny bits of Crystal so you're not immediately at a disadvantage when starting a new stage.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-kunitsu-gami-review-final-thoughts"><span>Kunitsu-Gami review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oeFe5jCiV33m9rc8uwfTwS" name="kunitsu-gami-path-of-the-goddess-wc-image-review-05.jpg" alt="Screenshot of Kunitsu-Gami: Path of the Goddess on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/oeFe5jCiV33m9rc8uwfTwS.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/oeFe5jCiV33m9rc8uwfTwS.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This game can be absolutely gorgeous at times. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-10">You should play this if ...</h2><p><strong>✅The idea of an action-adventure game with simple but strong strategy elements excites you</strong></p><p>Kunitsu-Gami: Path of the Goddess expertly blends action and strategy with a focused gameplay loop. It's dynamic, stressful, challenging, and varied in all the right ways, even if it can frustrate at times. If you've always wanted your tower defense games to have a lot more third-person action, this is where to go.</p><p><strong>✅You want a game perfect for short, casual play sessions</strong></p><p>Because Kunitsu-Gami divides its world into set stages and unique challenges, it's wonderfully easy to sit down and play for short periods of time before setting it down again. There's also plenty of replayability, too, with various unique objectives and a New Game+ mode for even more potential rewards.</p><h2 id="you-should-not-play-this-if-10">You should not play this if ...</h2><p><strong>❌You want a full-blown strategy game</strong></p><p>A real-time strategy or 4X grand strategy game, this most assuredly is not. Hardcore strategy fans excited about a new addition to the genre should bear in mind that this really is half-action, half-strategy. You won't be able to rely on strategy alone to win, as Soh plays a crucial and active role in every battle.</p><p>Kunitsu-Gami: Path of the Goddess doesn't tell some elaborate and fantastical story — in fact, there's hardly any dialogue at all in the entire game. You won't be exploring a massive open world filled with countless side quests. You won't be commanding an army of hundreds, building cities, or toppling empires. Kunitsu-Gami is deliberately, intentionally focused, and that works wonderfully to its favor.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/the-elder-scrolls-online-gold-road-review" target="_blank"><strong>TES Online: Gold Road</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/keyboards/logitech-g515-lightspeed-tkl-wireless-gaming-keyboard-review" target="_blank"><strong>Logitech G515 TKL</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/gamesir-kaleid-wired-controller-for-xbox-review" target="_blank"><strong>GameSir Kaleid for Xbox</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/laptops/surface-pro-11-review" target="_blank"><strong>Surface Pro 11</strong></a></p></div></div><p>The individual stages tend to be quite small and you'll only have a maximum of 12 separate villagers under your command, but the tight and polished gameplay loop plus the diversity of allies and enemies makes this game feel much larger than it is. It took me around 16 hours to reach the end, but I did take my time repairing villages and even repeated some earlier stages for additional rewards; either way, there's absolutely more untapped potential in Kunitsu-Gami, too, and I hope we see it with DLC, or content updates like new challenge modes, or a sequel, or whatever else Capcom wants to do with this budding franchise.</p><p>I found myself frustrated at times and immensely bored at others, but that was only when the game briefly wandered away from the core gameplay of preparing by day and battling by night that is actually a ton of fun. I love seeing smaller passion projects like this come out of major publishers, and I do believe Kunitsu-Gami: Path of the Goddess is one of the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games</a> to come out this year so far. I look forward to returning to Mt. Kafuku to battle the Seethe more in the future.</p><p><em>Kunitsu-Gami: Path of the Goddess releases on July 18, 2024 for </em><a href="https://www.windowscentral.com/tag/xbox-series-x"><em>Xbox Series X</em></a><em>|</em><a href="https://www.windowscentral.com/tag/xbox-series-s"><em>S</em></a><em>, Xbox One, Windows PC, and PlayStation 5 and 4. It's also a day one addition to Xbox Game Pass, PC Game Pass, and </em><a href="https://www.windowscentral.com/tag/xbox-cloud-gaming"><em>Xbox Cloud Gaming</em></a><em>. You can buy Kunitsu-Gami: Path of the Goddess for </em><a href="https://www.amazon.com/dp/B0D955DXCP" target="_blank"><strong>$49.99 at Amazon (Xbox & PC)</strong></a><em> or </em><a href="https://www.greenmangaming.com/games/kunitsu-gami-path-of-the-goddess-pc" target="_blank"><strong>Green Man Gaming (PC via Steam)</strong></a><em>.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="16a53454-60b7-4520-b9f2-809573f3193b">            <a href="https://www.amazon.com/dp/B0D955DXCP" data-model-name="Kunitsu-Gami: Path of the Goddess" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/XXTJWakXPj6tfUgLxFKxK7.jpg" alt="Kunitsu-Gami: Path of the Goddess cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Kunitsu-Gami: Path of the Goddess</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>I went in expecting something similar to Minecraft Legends, and instead discovered a completely different and excellent take on the action-strategy genre. Kunitsu-Gami has its rough edges, but a rock solid foundation makes its core gameplay loop a blast.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Elder Scrolls Online's new Gold Road chapter delivers fun Daedric adventures and a solid conclusion to its story arc ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/the-elder-scrolls-online-gold-road-review</link>
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                            <![CDATA[ While not every beat lands perfectly, The Elder Scrolls Online: Gold Road delivers a solid conclusion to a two-year story arc that began with Necrom. ]]>
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                                                                        <pubDate>Sat, 13 Jul 2024 16:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:19 +0000</updated>
                                                                                                                                            <category><![CDATA[Zenimax &amp; Bethesda]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ samuelwtolbert@gmail.com (Samuel Tolbert) ]]></author>                    <dc:creator><![CDATA[ Samuel Tolbert ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/ANLHAMs8gsVopjLHTZSfXM.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                        <media:description><![CDATA[The West Weald is the setting for The Elder Scrolls Online&#039;s Gold Road chapter.]]></media:description>                                                            <media:text><![CDATA[The Elder Scrolls Online: Gold Road evening]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>1.</strong> <a data-analytics-id="inline-link" href="#section-what-is-the-elder-scrolls-online-gold-road">What is it?</a><br><strong>2. </strong><a data-analytics-id="inline-link" href="#section-the-elder-scrolls-online-gold-road-story-and-characters">Story and characters</a><br><strong>3.</strong> <a data-analytics-id="inline-link" href="#section-the-elder-scrolls-online-gold-road-gameplay-and-features">Gameplay and features</a><br><strong>4.</strong> <a data-analytics-id="inline-link" href="#section-the-elder-scrolls-online-gold-road-visuals-and-performance">Visuals and performance</a><br><strong>5.</strong> <a data-analytics-id="inline-link" href="#section-the-elder-scrolls-online-gold-road-accessibility-and-approachability">Accessibility and approachability</a><br><strong>6.</strong> <a data-analytics-id="inline-link" href="#section-the-elder-scrolls-online-gold-road-final-thoughts">Final Thoughts</a></p></div></div><p>A Daedric Prince who doesn't know what's going on or why other Daedra are fighting over them. A massive forest has sprung up overnight. Daedric incursions threaten the Empire's forces. With all of that combined, it's worth at least trying to figure out what's going on.</p><p>That's the main gist of Gold Road, the latest chapter of <a href="https://www.windowscentral.com/tag/the-elder-scrolls-online">The Elder Scrolls Online</a>. In it, players are tasked to figure out what's going on and keep fate itself from completely unraveling. Overall, it's a solid new entry in this ongoing story that brings some interesting quests to explore and a great new addition to gameplay in the form of Scribing. </p><p>Due to the nature of this expansion, there will be some unmarked spoilers in this review from last year's chapter, <a href="https://www.windowscentral.com/gaming/xbox/the-elder-scrolls-online-necrom-review-dense-plots-and-denser-tentacles">The Elder Scrolls Online: Necrom</a>, as Gold Road is the second half of the Secrets of Apocrypha story arc that began in 2023.</p><p>This review was made possible thanks to a code provided by Bethesda Softworks. The company did not see the contents of the review before publishing.</p><h2 class="article-body__section" id="section-what-is-the-elder-scrolls-online-gold-road"><span>What is The Elder Scrolls Online: Gold Road?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VngKwM8gkcSnSCmBEgTfEi" name="elder-scrolls-online-gold-road-review-forest.jpg" alt="The Elder Scrolls Online: Gold Road forest" src="https://cdn.mos.cms.futurecdn.net/VngKwM8gkcSnSCmBEgTfEi.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/VngKwM8gkcSnSCmBEgTfEi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Forests appearing overnight is bound to draw some attention. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">The Elder Scrolls Online: Gold Road</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price: </strong>$50 at <a data-analytics-id="inline-link" href="https://www.amazon.com/Elder-Scrolls-Online-Deluxe-Upgrade/dp/B0D5FWSNS9/ref=pd_lpo_sccl_1/145-1512973-0025300?pd_rd_w=yW9TX&content-id=amzn1.sym.4c8c52db-06f8-4e42-8e56-912796f2ea6c&pf_rd_p=4c8c52db-06f8-4e42-8e56-912796f2ea6c&pf_rd_r=B0MPF1C2Q27KE5PWW98E&pd_rd_wg=jpuED&pd_rd_r=fe3122bd-2211-443f-b99e-6a5697bbbc9e&pd_rd_i=B0D5FWSNS9&psc=1" target="_blank">Amazon</a>, $33 at <a data-analytics-id="inline-link" href="https://www.cdkeys.com/the-elder-scrolls-online-upgrade-gold-road-pc-dlc-eso?__currency=usd&utm_source=google&utm_medium=cpc&gad_source=1&gclid=Cj0KCQjwhb60BhClARIsABGGtw9A09R2K5YVZNM8MZseispGz18cmPxctcvALceSequq17wXq_tTsssaAkOIEALw_wcB" target="_blank">CD Keys</a><strong><br>Developer: </strong>ZeniMax Online Studios<br><strong>Publisher:</strong> Bethesda Softworks<br><strong>Genre: </strong>Massively multiplayer online role-playing game<br><strong>Install size (full game): </strong>120.5GB<br><strong>Playtime:</strong> ~35 hours<br><strong>Release date:</strong> June 3, 2024 (PC and Mac), June 18, 2024 (Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4)<br><strong>Platforms:</strong> Xbox Series X|S, Xbox One, Windows PC, PlayStation 5, PlayStation 4, Mac<br><strong>Xbox Game Pass: </strong>No (base game is included)<br><strong>Reviewed on: </strong>Xbox Series X</p></div></div><p>The Elder Scrolls Online: Gold Road is the latest story chapter for ZeniMax Online Studios' long-running massively multiplayer online role-playing game (MMORPG). Gold Road takes players into the West Weald, a region in southern Cyrodiil that includes vast vineyards, rolling hills, and the titular Gold Road. </p><p>In order to play a story chapter or any other DLC in The Elder Scrolls Online, players will naturally need to own the base game. Alternatively, it's also included in Xbox Game Pass. Either way, chapters are then a separate purchase from the main game, with each chapter expanding the world through new locations to explore and a new storyline to go through, as well as dungeons, achievements, and sometimes other features. </p><p>Traditionally, one of the defining features of The Elder Scrolls Online is how the story chapters each tell a different narrative, meaning players can pick up the latest chapter and simply hop in without fear of having missed out. That's not <em>exactly</em> the case here, for reasons I'll delve into below. </p><h2 class="article-body__section" id="section-the-elder-scrolls-online-gold-road-story-and-characters"><span>The Elder Scrolls Online: Gold Road — Story and characters</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LB43dRjRVUNVQcLCdJ9y4j" name="elder-scrolls-online-gold-road-review-ithelia.jpg" alt="The Elder Scrolls Online: Gold Road Ithelia" src="https://cdn.mos.cms.futurecdn.net/LB43dRjRVUNVQcLCdJ9y4j.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LB43dRjRVUNVQcLCdJ9y4j.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ithelia is a mystery, to the denizens of Tamriel and to herself. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Gold Road continues the story that began with last year's chapter, The Elder Scrolls Online: Necrom, with the formerly unknown Daedric Prince Ithelia wandering the West Weald. Ithelia doesn't know what she can do or why she's out of her prison, but her very existence is a threat to all of fate, at least according to Hermaeus Mora, the Daedric Prince of Knowledge. The story alternates between investigating Ithelia and the Dawnwood, the latter of which is a strange forest that has suddenly appeared in the West Weald, causing the Recollection — a mysterious faction of Wood Elves — to surge out across the land.</p><p>Ithelia, a Daedric Prince whose very nature changes fate, is by far the most compelling element of the story. Any point where you get a chance to talk to her feels like peeling back the curtain just an inch on a Broadway stage house packed with secrets. The implications of her domain and the paths she walks are truly fascinating, and I wish we got to explore them even more.</p><p>Outside of these conversations, I do wish the main story played out with a bit more mystery. A dearth of characters means that certain revelations don't really come across as a surprise, and while it's never bad or unenjoyable, events with the Recollection and other investigations across the West Weald play out in a fairly straightforward fashion. </p><p>It is worth noting that there's a free epilogue that's accessible once you've played through both Necrom and Gold Road. This additional handful of quests caps off the story threads that have been carried through the Secrets of Apocrypha adventure, and while I wish we had some grander revelations, the story concludes in a way that certainly feels true to Tamriel's mythos while still leaving the door cracked for future revelations. </p><h2 class="article-body__section" id="section-the-elder-scrolls-online-gold-road-gameplay-and-features"><span>The Elder Scrolls Online: Gold Road — Gameplay and features</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4NbGk7hj8nLEnSiWP9XRXi" name="elder-scrolls-online-gold-road-review-siege.jpg" alt="The Elder Scrolls Online: Gold Road siege" src="https://cdn.mos.cms.futurecdn.net/4NbGk7hj8nLEnSiWP9XRXi.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4NbGk7hj8nLEnSiWP9XRXi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Daedric incursions are just the norm. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>For the most part, the gameplay functionality in Gold Road is the same as it has been across several prior chapters. Unlike last year, there's no new class, so players can continue to use their Arcanists or other classes without the encouragement of spinning up a new class.</p><p>The one big exception is in the addition of Scribing, a new feature that requires purchasing The Elder Scrolls Online: Gold Road to access. In the West Weald, players can embark on a series of quests to unlock Scribing, which is meant to function as an in-universe predecessor to spell-crafting. </p><p>Once unlocked, you can customize specialized skills with different effects and appearances, changing the function and aesthetic to your liking. It's a really cool system that I hope the developers expand in the future, as it really allows for a unique spin on characters outside of just following recommended builds.</p><p>Across the chapter's side quests, things do liven up with some variety, with a murder mystery being examined by Mizzik Thunderboots — the Khajiit conjunction of Hercule Poirot and Benoit Blanc — being a particularly delightful highlight. </p><p>As for new companions, there are some coming, but not right now. Two more companions are slated to be added to the game toward the end of 2024, with more details to come in the months ahead. This isn't a massive loss — only because I'm sticking with Sharp-as-Night, voiced by the iconic Brandon Keener — but the delay is worth noting. </p><h2 class="article-body__section" id="section-the-elder-scrolls-online-gold-road-visuals-and-performance"><span>The Elder Scrolls Online: Gold Road — Visuals and performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PahdhCBVFNBRSNdT4Js7qi" name="elder-scrolls-online-gold-road-review-tree.jpg" alt="The Elder Scrolls Online: Gold Road tree" src="https://cdn.mos.cms.futurecdn.net/PahdhCBVFNBRSNdT4Js7qi.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/PahdhCBVFNBRSNdT4Js7qi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Recollection are one of your primary foes. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>ZeniMax Online Studios has long maintained a strong art direction for the Elder Scrolls Online, and that hasn't changed here. As longtime players return to a land last seen in Oblivion, the technological advancements made since then mean the West Weald looks better than ever. The ever-present autumnal tones mean it has a relaxed vibe, making exploration pleasant and encouraging a sense of frolicking even amidst danger. </p><p>That changes at the edge of the newfound Dawnwood forest, with warm vineyards and gentle streams giving way to scorched earth and devastation ahead of the towering greenery. It's a scene not unlike that of the burned edges of Fangorn Forest in The Lord of the Rings: The Two Towers and it has a similarly jarring effect whenever you reach its borders.</p><p>While it's not quite as unique as last years betentacled domain of Apocrypha, it's still beautiful to behold, and I found myself frequently stopping to admire the sunset in the West Weald as the amber glow consumed the nearby forests and hills.</p><h2 class="article-body__section" id="section-the-elder-scrolls-online-gold-road-accessibility-and-approachability"><span>The Elder Scrolls Online: Gold Road — Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="zMD7up65nm93rv2wNgqgxh" name="elder-scrolls-online-gold-road-review-underwater.jpg" alt="The Elder Scrolls Online: Gold Road underwater" src="https://cdn.mos.cms.futurecdn.net/zMD7up65nm93rv2wNgqgxh.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/zMD7up65nm93rv2wNgqgxh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Just a casual stroll on the bottom of the sea </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While The Elder Scrolls Online already features a number of accessibility-related options, there's nothing new in Gold Road that isn't available to other players as well. This comes back to the fact that Gold Road is an expansion, and with the notable exception of Scribing (as discussed above), the gameplay here is the same as players can expect from other parts of the long-running game. That's the same across combat and accessibility. </p><p>If any new accessibility features are added in the future, they'll almost certainly be available to everyone playing the game, not just those that buy Gold Road or whatever chapter happens to correspond with that update.</p><p>As for the chapter's overall approachability, this is the first time in a long while that I wouldn't immediately recommend a chapter for newcomers. Instead, I really encourage interested players to at least go through the Necrom chapter first. While you <em>can</em> play Gold Road without its 2023 predecessor, the story here is far more meaningful if you have knowledge of some prior events heading in. As a reminder, you'll get all the prior chapters and this year's adventure if you purchase the Gold Road Collection. If you're looking to enter this game, that's your best route.</p><p>Additionally, the aforementioned epilogue is only available to players that complete both Necrom and Gold Road, so you'll need to play it anyway in order to see how the story arc ends.</p><h2 class="article-body__section" id="section-the-elder-scrolls-online-gold-road-final-thoughts"><span>The Elder Scrolls Online: Gold Road — Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="puHRDvKtbDC3d9stN3ryd7" name="elder-scrolls-online-gold-road-key-art.jpg" alt="The Elder Scrolls Online: Gold Road key art" src="https://cdn.mos.cms.futurecdn.net/puHRDvKtbDC3d9stN3ryd7.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/puHRDvKtbDC3d9stN3ryd7.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The Gold Road awaits. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></figcaption></figure><p>Ultimately, The Elder Scrolls Online: Gold Road is a solid new yearly entry for the multiplayer world of Tamriel. It's a change of pace from how the in-game stories have traditionally been told, with the team choosing to make a chapter that heavily relies on and eventually requires something that came before. Not every decision here works perfectly, and I wish multiple points in the story weren't played so safe, but I still had a lot of fun with my time in the West Weald.</p><p>I do hope The Elder Scrolls keeps its overall approachability, but I wouldn't mind more two-year arcs in the future. I also truly hope we haven't seen the last of Ithelia, and I'm hopeful to learn more about her and her paths in the years ahead.</p><p><em>The Elder Scrolls Online is currently available on Xbox Series X|S, Xbox One, Windows PC, PlayStation 5, PlayStation 4, and Mac, and for fans of MMORPGS, it's one of the </em><a href="https://www.windowscentral.com/best-xbox-games"><em>best Xbox games</em></a><em> available.</em></p>        <div class="featured_product_block featured_block_horizontal" data-id="7d8119b7-7514-4779-adfc-bd900a654c74">            <a href="https://www.amazon.com/Elder-Scrolls-Online-Collection-Standard/dp/B0D5FG87ZW" data-model-name="The Elder Scrolls Online: Gold Road" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.13%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/SvCSJk5budFxrwmeXed9dE.jpg" alt="The Elder Scrolls Online: Gold Road key art cropped to square"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">The Elder Scrolls Online: Gold Road</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Grab Gold Road, and you'll have not just the latest chapter of The Elder Scrolls Online to explore but all prior mainline chapters as well! There are hundreds upon hundreds of hours of quests to do and regions to explore all across Tamriel.</p></p>                </div>                            </div>        </div>
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                                                            <title><![CDATA[ Hypercharge: Unboxed review: A game that's sure to be a smash hit on Xbox ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/hypercharged-unboxed-review</link>
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                            <![CDATA[ Hypercharge: Unboxed launches on Xbox consoles on May 31 and here's why we think it was worth the wait. ]]>
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                                                                        <pubDate>Thu, 30 May 2024 13:00:00 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:28:29 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Jennifer Young ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/QFpsmKzGtJx7CtnhFxnVC.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Jennifer Young - Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Hypercharge: Unboxed]]></media:description>                                                            <media:text><![CDATA[Hypercharge: Unboxed]]></media:text>
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                                <p>Hypercharge: Unboxed may not be a new game, but it's one that only recently entered my consciousness due to some buzz around its impending launch onto Xbox. The game debuts on May 31, 2024, to an eager Xbox audience, and for someone who doesn't generally gravitate toward FPS games, its fresh twist on the genre piqued my interest. Only a game that looks as insanely fun and hijinks as this could have torn me away from Diablo mid-season, and I don't regret the distraction. Earlier in May, an emotional Joe Henson, Creative Gameplay and Marketing Director at Digital Cybercherries, posted a moving video on X/Twitter to announce the launch.<br><br>Hypercharge: Unboxed is made by a tiny team of 5 (possibly now 6) people, and it's clearly been a labor of love getting this out on Xbox. Henson spoke back in 2022 on about how this game would be perfect for the Xbox audience, and now it's finally made it I sincerely hope it gets the attention it deserves.<br><br>I'm going to pop the video from Joe in here because it was at this moment, seeing this passion, that I knew I was going to purchase this game at launch. Thankfully Digital Cybercherries were kind enough to provide Windows Central with a key, but this was always going to be on my list of games to check out this year. They have not seen the contents of this review before publishing. </p><div class="see-more see-more--clipped"><blockquote class="twitter-tweet hawk-ignore" data-lang="en"><p lang="en" dir="ltr">Xbox once said, "Power Your Dreams"And when I was a little kid, my dream was to make a game about action figures with my best friends.That dream has come true. On May 31st, 2024, Hypercharge will launch on Xbox Series X|S and Xbox One. pic.twitter.com/BEGvsRT1Qo<a href="https://twitter.com/HyperchargeGame/status/1785715822859571453">May 1, 2024</a></p></blockquote><div class="see-more__filter"></div></div><div  class="fancy-box"><div class="fancy_box-title">Hypercharge: Unboxed</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wbDq3Du5YAKVyvFLGUEo9M" name="hypercharge-official (1) (Large).jpg" caption="" alt="Hypercharge" src="https://cdn.mos.cms.futurecdn.net/wbDq3Du5YAKVyvFLGUEo9M.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Digital Cybercherries)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Platforms:</strong> Xbox, Steam, Nintendo Switch<br><strong>Developer:</strong> Digital Cybercherries<br><strong>Launch date:</strong> May 31 2024 for Xbox<br><strong>Cross-play: </strong>Yes between Xbox and PC<br><strong>Cross-save:</strong> No, but working on it for future update<br><strong>Xbox Game Pass:</strong> No<br><strong>Players: </strong>Solo, 1-4 Multiplayer co-op and local split-screen, PVP modes available<br><strong>Price:</strong> <a data-analytics-id="inline-link" href="https://www.xbox.com/en-US/games/store/hypercharge-unboxed/9NGK4ZHKBC8X/0017">$29.99</a></p></div></div><p>My draw to the game comes from its specific ability to tap into some of my earliest childhood memories. I've always been a daydreamer; as an only child growing up, I'd imagine all sorts of scenarios in my mind to keep me occupied, inspired mostly by books like The Borrowers, an old English novel about a tiny family who use the most mundane household items to survive and have adventures. Hypercharge: Unboxed may be directly inspired by more high-octane adventures like Toy Story and Small Soldiers, but it transported me back firmly to my childhood and my daydreams of being a tiny Borrower exploring my own house.<br><br>Luckily, the game itself is forgiving enough that I could get lost exploring the levels without completely throwing the game, and I did exactly that. My review that follows is exclusively for playing through the campaign alone and enjoying some multiplayer with my partner. I did not review the PvP elements of the game as I don't enjoy PvP in video games at all and, as such, wouldn't really experiment with that mode, but the option is there if you do want to compete against other players online.</p><h3 class="article-body__section" id="section-hypercharge-review-gameplay"><span>Hypercharge review: Gameplay</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/etbddTiTF2rAg2rY9LAPrU.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xHq47CJmZavweeMe55cFsV.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/RvY82soP7TuqE9YJPG8j6V.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><div  class="fancy-box"><div class="fancy_box-title"></div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5tCz2oBDaMBaRpWbJLrDxJ" name="turtle-beach-stealth-ultra-xbox (13).jpg" caption="" alt="Turtle Beach Stealth Ultra Pro wireless controller for Xbox" src="https://cdn.mos.cms.futurecdn.net/5tCz2oBDaMBaRpWbJLrDxJ.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young Windows Central)</span></figcaption></figure><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox headsets</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-keyboards-xbox-series-x-and-s"><strong>Best Xbox keyboards </strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-controller"><strong>Best Xbox controllers</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-series-x-s-charging-accessories"><strong>Xbox controller charging solutions</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/7-xbox-accessories-under-dollar50"><strong>7 Xbox accessories under $50</strong></a></p></div></div><p>The beauty of Hypercharge: Unboxed is in its simplicity. The tutorial, if you wish to play through it, takes minutes. The game's vibe is very much about having a good time and not worrying about complex FPS mechanics. Something I personally enjoy, as playing multiple games in tandem is a skill I've always struggled with, remembering multiple controls and mechanics. Thankfully, with Hypercharge, it's simply a case of point-and-shoot action, building defenses between waves with an incredibly basic building system and running around the level collecting coins, stickers, and other collectibles. You can easily switch between first or third-person perspective depending on your preference. <br><br>You play as an action figure, kicking your way out of the box in each level, which are familiar scenes from any family home. You'll need to defend your bedroom, bathroom, or garden from the perspective of a toy. Even a mundane bathroom can be an interesting obstacle course when you're tiny. Guns have unlimited ammo, and the only thing you need to concern yourself with collecting are build tokens to create a lite tower defense system around each levels 'Hypercores'.<br></p><div><blockquote><p>Even a mundane bathroom can be an interesting obstacle course when you're tiny</p></blockquote></div><p>Multiple waves of enemies attack, and there's downtime in between to rebuild any lost walls, turrets, glue traps and various other tools in your arsenal. It reminded me a lot of the early days of Fortnite before they pivoted to Battle Royal (and I pivoted off that game due to my dislike of PvP). The game also gives you objectives to complete as your level plays out, encouraging you to interact with your given environment so for example "flush the toilet" or "shoot down the discount signs in the store." In one scenario, we had to turn off the computer at the bedroom level, which demonstrated precisely my and my partner's different attitudes to problem-solving. I stood shooting at the socket in an attempt to destroy it, he simply pointed out you could interact with the power switch on the computer. Sometimes, destroying everything in your path isn't the answer!</p><h2 id="gameplay-to-suit-all-skill-levels">Gameplay to suit all skill levels</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/CCXbwYxDRa2fgu8cZEzDjR.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/nGNEdW8RWzta9guAzX5ZFS.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><p>When I say Hypercharge is easy to learn, I really mean it. In fact, being nervous of playing an FPS game meant I initially started the game in Casual mode, which gives a lengthier amount of build time between waves and a more forgiving AI as far as the enemy is concerned. I found it so easy that I could stand back and let my team (of AI bots) finish off the enemies, at least in the first few levels. Casual mode is actually a fantastic difficulty if you're playing with kids, My youngest is 3, and he could just run around the room laughing at the giant toilet without really giving a damn what was going on. <br><br>Later I did pump the difficulty up to actually experience the game, and not just gawp at my surroundings, and I still managed to complete the first few areas with relative ease. That was until the toy store level. Lulled into a false sense of security and inflated sense of my own abilities, I found myself experiencing my first death. To a tiny 10mm high army man. I couldn't even be mad, he was adorable, but facing many of them parachuting from the sky to take me down was equal parts hilarious and terrifying. Speaking of terrifying, have you ever felt personally victimized by a Beyblade? I have; I was cornered by 5 of them on the third shelf in the superstore and quickly met my end in a tornado of blades. Again, I couldn't even be mad. It was hilarious. </p><div><blockquote><p>Speaking of terrifying, have you ever felt personally victimized by a Beyblade? </p></blockquote></div><p>Death in Hypercharge is just funny rather than frustrating; you can immediately spawn back into the thick of the action, and there's no waiting for a timer to expire. The game does a fantastic job of keeping the fast-paced action going. My only frustrations during the heat of battle were that the platforming elements could be inconsistent; sometimes, you make that jump to the bookshelf with the build credits; sometimes, you don't — and it's difficult to understand what went right or wrong with attempts. <br><br>At the end of each level you can unlock new characters, new weapons and skins, and even new packaging for your figure to emerge from. My partner had great fun just making new names for his character, trying to come up with the most non-PG rated he could come up with. I leave this screenshot here with no further explanation.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1155px;"><p class="vanilla-image-block" style="padding-top:56.28%;"><img id="sfDiJFrmQx2zppKNNzaDdU" name="Screenshot_20240529-131834_result (Large).jpg" alt="Hypercharge: Unboxed" src="https://cdn.mos.cms.futurecdn.net/sfDiJFrmQx2zppKNNzaDdU.jpg" mos="" align="middle" fullscreen="1" width="1155" height="650" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sfDiJFrmQx2zppKNNzaDdU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This is a family game, but someone always has to lower the tone... </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><h2 id="better-with-friends">Better with friends</h2><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/SuSQ5zARcnMUTsQRx6eLkS.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ffgSSq47toxhxgZa6a5wNT.jpg" alt="Hypercharge: Unboxed" /><figcaption>Hypercharge: Unboxed<small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><p>Hypercharge: Unboxed comes with a split screen mode so you can play couch co-op with up to 4 players, or if you have a friend who owns the game you can join up online which I did with my partner to play some of the story campaign. We had no issues with connectivity when playing together in either mode, and each level finishes with a pleasing stats screen so you can see how well or how terrible your contribution to the team effort was. "How did you die 3 times?" "Those goddamn Beyblades!"<br></p><h3 class="article-body__section" id="section-hypercharge-review-visual-and-audio"><span>Hypercharge review: Visual and audio</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XcHpHWQuVA8DxLBA7wFwKU" name="HYPERCHARGE Unboxed-2024_05_29-12-09-18_result (Large).jpg" alt="Hypercharge: Unboxed" src="https://cdn.mos.cms.futurecdn.net/XcHpHWQuVA8DxLBA7wFwKU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XcHpHWQuVA8DxLBA7wFwKU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This playground isn't big enough for the both of us. Or maybe it is? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>Visually, Hypercharge: Unboxed is unadulterated eye candy for your inner child; it's level design makes the most normal rooms fascinating to explore. The bedroom, one of the earlier levels you encounter, could have been captured from my teenager's own room, even down to the forgotten plate of half-eaten food he is just too lazy to bring downstairs. From the glow of the computer screen to the shadows on each item-laden shelf, it's a beautiful game to just wander around the levels.<br><br>Movement, aiming, and shooting all feel incredibly fluid. I played on both Xbox Series S and X and had no frame rate drops or lag spikes. This game is very well optimized for both consoles, with a smooth 60 FPS, though the developers have said they are aiming for higher in future updates.<br><br>The vibrant and nostalgic toy visuals are complimented with an upbeat 80s synth soundtrack, with the occasional spandex heavy metal. Basically, if you've seen any 80s action movie, you'll find the soundtrack familiar. Each character has its own voice and sound effect quirks, which you'll enjoy discovering as you unlock more in your progression.</p><h3 class="article-body__section" id="section-hypercharge-review-accessibility"><span>Hypercharge review: Accessibility</span></h3><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/rciTGqNvBkFzGxhx8XTZfT.jpg" alt="Hypercharge: Unboxed" /><figcaption><small role="credit">Jennifer Young - Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MbaHULwZkWYgEiGHfLYYXT.jpg" alt="Hypercharge: Unboxed" /><figcaption><small role="credit">Jennifer Young - Windows Central</small></figcaption></figure></figure><p>Hypercharge:Unboxed has a handful of gameplay settings that can be tweaked, from customizing the difficulty to increasing the size of UI. I did immediately enlarge mine as I found it difficult to read the text on the in-level mini objectives, and despite enlarging them I think they could do more to make these more readable without having to squint. The aim-assist can also be tweaked if you need more support in that department, and audio can be balanced between sound effects and overall soundtrack. </p><h3 class="article-body__section" id="section-hypercharge-review-should-you-play-it"><span>Hypercharge review: Should you play it?</span></h3><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DNcC6zNmgVVh5rnaHM5c3U" name="HYPERCHARGE Unboxed-2024_05_29-12-06-56_result (Large).jpg" alt="Hypercharge: Unboxed" src="https://cdn.mos.cms.futurecdn.net/DNcC6zNmgVVh5rnaHM5c3U.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DNcC6zNmgVVh5rnaHM5c3U.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There are game modes and difficulties to suit all players in Hypercharge: Unboxed </span><span class="credit" itemprop="copyrightHolder">(Image credit: Jennifer Young - Windows Central)</span></figcaption></figure><p>If you just want to have a good time, with a game that's easy to jump into either solo or with friends, then Hypercharge: Unboxed is absolutely worth a purchase. There are no microtransactions, along with the numerous updates already added to the game since its launch onto PC and Switch back in 2020. Since its launch, it has received 12 major content updates, adding new features, maps, and modes all to players for free, and we can expect to see further support following the Xbox launch.  <br><br>The game may not be 'complex' enough for most staunch of FPS fans, but if you're not going into this game expecting to sweat against a team of K/D ratio bros, you'll enjoy the heck out of it. In summary, Hypercharge: Unboxed may be an older title, but its blend of cooperative gameplay, impressive visuals, and unique premise make it a worthwhile addition to the Xbox library. So get ready to defend toy-kind and relive your childhood adventures.</p><h2 id="is-hypercharge-unboxed-on-xbox-game-pass">Is Hypercharge: Unboxed on Xbox Game Pass?</h2><p>No. Hypercharged: Unboxed is not on Game Pass. The developers have stated that "we believe our indie game is a fair price and will be worth the purchase." I for one agree with them! Check out our list of<a href="https://www.windowscentral.com/xbox-game-pass-list"> Xbox Game Pass games</a> for information on titles available on the subscription service. </p>        <div class="featured_product_block featured_block_horizontal" data-id="780f7281-89ec-4f52-becf-0633be078a61">            <a href="https://www.xbox.com/en-US/games/store/hypercharge-unboxed/9NGK4ZHKBC8X/0017" data-model-name="Hypercharge: Unboxed" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/8YqZSnozkRJVDv2mf658wL.jpg" alt="Hypercharge"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Hypercharge: Unboxed</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Hypercharge: Unboxed is a delightful and nostalgic FPS game that provides a fun, cooperative experience. Its accessible gameplay, charming visuals, and regular updates make it a great addition to the <a href="https://www.windowscentral.com/xbox-game-pass-list">Xbox library</a>. While it may not satisfy those seeking a complex FPS experience, it offers plenty of enjoyment for those looking to relive their childhood adventures or simply have a good time with friends.</p><p><strong>Available now: </strong><a href="https://www.xbox.com/en-US/games/store/hypercharge-unboxed/9NGK4ZHKBC8X/0017" target="_blank" rel="nofollow">Xbox</a> | <a href="https://www.nintendo.com/us/store/products/hypercharge-unboxed-switch/">Nintendo Switch</a> | <a href="https://store.steampowered.com/app/523660/HYPERCHARGE_Unboxed/">Steam</a></p></p>                </div>                <div class="pro-con"><div class="list-pros-wrapper"><h4 class="list-pros-label">Pros</h4><ul class="list-pros"><li class='list-item list-item-pros'>Easy gameplay and controls</li><li class='list-item list-item-pros'>Embraces childhood fun</li><li class='list-item list-item-pros'>Cross-platform with Xbox and PC</li></ul></div><div class="list-cons-wrapper"><h4 class="list-cons-label">Cons</h4><ul class="list-cons"><li class='list-item list-item-cons'>Platforming can be tricky and inconsistent</li><li class='list-item list-item-cons'>Simple gunplay may not appeal to the most staunch FPS fans</li></ul></div></div>            </div>        </div>
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                                                            <title><![CDATA[ XDefiant for Xbox review: The only thing this "Call of Duty killer" is destroying is my remaining goodwill toward Ubisoft ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xdefiant-for-xbox-review-the-only-thing-this-cod-killer-is-destroying-is-my-goodwill-toward-ubisoft</link>
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                            <![CDATA[ Pitting Ubisoft’s free-to-play shooter against Call of Duty feels almost as unbalanced as XDefiant’s matchmaking. Ubisoft has a long history of canning free-to-play shooters that don’t capture virality, so don’t get too attached. ]]>
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                                                                        <pubDate>Sat, 25 May 2024 13:00:01 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Call of Duty]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Cole Martin/Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[XDefiant screenshots at launch.]]></media:description>                                                            <media:text><![CDATA[XDefiant screenshots at launch.]]></media:text>
                                <media:title type="plain"><![CDATA[XDefiant screenshots at launch.]]></media:title>
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                                <p>XDefiant is Ubisoft’s latest foray into the free-to-play first-person shooter genre. While many hyped the game up as a <a href="https://www.windowscentral.com/gaming/ubisofts-xdefiant-has-one-huge-advantage-over-call-of-duty">“Call of Duty Killer”</a> prior to its release, I have been a little more on the cautious side. Ubisoft has had a knack for chasing game trends and then binning a game in short order when it doesn’t deliver. On top of that, I prefer not to see any one game “killed” by another. I do want to see genuine competition between franchises that invigorates fans to play and fosters creativity and innovation so that the games we love become better with time. Instead, it seems like the teams behind XDefiant are hoping the game can break out exclusively on the absence of skill-based matchmaking.</p><h2 class="article-body__section" id="section-xdefiant-review-gameplay"><span>XDefiant review: Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="VKNGzHbZ7RC8xHfqydMGrD" name="XDefiant-Faction-Select.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/VKNGzHbZ7RC8xHfqydMGrD.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/VKNGzHbZ7RC8xHfqydMGrD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Factions from Ubisoft properties like Watch Dogs, Splinter Cell, and The Division are playable in XDefiant. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>While there are a lot of comparisons between <a href="https://www.windowscentral.com/call-duty">Call of Duty</a> and XDefiant, I prefer to compare Ubisoft’s XDefiant to Blizzard’s <a href="https://www.windowscentral.com/tag/overwatch-2">Overwatch</a>. Both games are multiplayer-only, both are free-to-play, and both require players to choose a character who has dedicated abilities along with an ultimate that generates during the length of the match. XDefiant’s player factions are inspired by characters from other beloved <a href="https://www.windowscentral.com/gaming/ubisoft">Ubisoft</a> franchises, including <a href="https://www.windowscentral.com/gaming/the-division-2-year-6-expected-start-date-roadmap-dlc-and-everything-we-know-so-far">The Division</a>, <a href="https://www.windowscentral.com/splinter-cell-game-reportedly-development-ubisoft">Splinter Cell</a>, and <a href="https://www.windowscentral.com/watch-dogs-legion-bloodline-review">Watch Dogs</a>. </p><p>The abilities available to players during matches are rooted in those other franchises, as well. The Division’s Cleaners faction, for example, can make use of a drone with an attached flamethrower to clear corridors. Other factions are equipped with invisibility-granting suits, deployable shields, and medical equipment for team support. There are five factions currently available, and it is clear that Ubisoft intends for XDefiant to grow over time with additional factions. Could we possibly see Assassins, <a href="https://www.windowscentral.com/gaming/xbox/avatar-frontiers-of-pandora-shows-why-games-shouldnt-launch-in-december">Avatar</a> or even <a href="https://www.windowscentral.com/gaming/star-wars-outlaws-gameplay-revealed-at-ubisoft-forward-2023">Star Wars’ Kay Vess</a> join the roster at some point? The potential is certainly there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="gmVVpykAeKhcb4wxQp3T4D" name="XDefiant-Capture-Zone.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/gmVVpykAeKhcb4wxQp3T4D.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/gmVVpykAeKhcb4wxQp3T4D.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">XDefiant offers a handful of playable modes at launch, but no Team Deathmatch or Attrition playlists. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>At launch, XDefiant has only a handful of objective-based multiplayer modes. These include Zone capture, a domination-like mode where players need to stand in a zone until it is secured for their team, and Escort, which closely resembles Overwatch’s Payload playlist. A robot is situated in one area of the map, and one team must defend it while the other must stay close to it to escort the bot to a designated point. The team that gets the bot to travel the furthest declares victory. </p><p>Another mode, Hotshot, is the closest that XDefiant has to offer to Team Deathmatch. Players familiar with Call of Duty’s Cranked and Kill Confirmed playlists may find that Hotshot is a strange mashup of the two, with players becoming faster and more lethal as they eliminate and collect the tags dropped by enemies. Despite being a popular mode, it shows up infrequently in Welcome playlists.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/2ZHxsCdVqmVEeo2xc7UCaE.jpg" alt="XDefiant screenshots at launch." /><figcaption><small role="credit">Cole Martin/Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wNpguwbL7YJ2smJpEmbxgD.jpg" alt="XDefiant screenshots at launch." /><figcaption><small role="credit">Cole Martin/Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/NL3H8g6zijyhJDvzvVQCYD.jpg" alt="XDefiant screenshots at launch." /><figcaption><small role="credit">Cole Martin/Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/9JmmQgs6PAcgxNay9w3fND.jpg" alt="XDefiant screenshots at launch." /><figcaption><small role="credit">Cole Martin/Windows Central</small></figcaption></figure></figure><h2 id="the-perils-of-sbmm-and-its-absence">The perils of SBMM (and its absence)</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="kD4EqjXngRMsoajiPQKBQE" name="XDefiant-Occupy-Searching-for-Players.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/kD4EqjXngRMsoajiPQKBQE.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/kD4EqjXngRMsoajiPQKBQE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">XDefiant struggled to fill matches when players left during the Faction Select phase. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>Skill-based matchmaking is an algorithm deployed in online match-made games that ensures players are finding opponents who are roughly in the same skill range as themselves. This ensures that one team is not always being demolished by the opposing side and that players are evenly matched. <a href="https://www.windowscentral.com/gaming/from-halo-to-call-of-duty-players-are-debating-skill-based-matchmaking-sbmm">Despite SBMM’s good intentions, it has drawn the ire of influencers and content creators</a>, as well as their followers, all of whom believe that it is holding them back from being better at the game. If only they could just steamroll new players, their K/Ds and clips would be so much better. Ubisoft has latched onto this hatred for SBMM in shooter communities, and XDefiant instead only offers SBMM in Ranked playlists. For all of <a href="https://www.windowscentral.com/gaming/ubisofts-xdefiant-has-one-huge-advantage-over-call-of-duty">XDefiant's casual playlists, SBMM is disabled</a>, and you can run into anybody at any time.</p><p>The lack of SBMM extends even into XDefiant’s Welcome playlist, which on its surface is intended for new players who are learning the ropes. The Welcome playlist does have SBMM turned on and a level 25. However, there's a significant enough jump in access to customizations available that even the welcome playlist was a slaughterhouse for new players with limited weapons and upgrades available to them. Players with more time invested (up to the level 25 cap) were also able to jump into the Welcome playlist for an endless buffet of ‘easy’ kills. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RWSyTrgdbeKpE2HU37iTDD" name="XDefiant-Crushing-Loss.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/RWSyTrgdbeKpE2HU37iTDD.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RWSyTrgdbeKpE2HU37iTDD.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Without SBMM, matches feel unbalanced and vapid. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>Nearly every encounter for new players ended in a ‘Crushing Loss’. Matches were overwhelmingly unbalanced, with players almost at XDefiant’s level cap crushing those who were just loading in for the first time. I know the gut reaction to players who enjoy an SBMM-free experience is going to be shouting “get good”, here. But the issue isn’t skill-related.</p><p>Even being on the winning side of these encounters feels vapid. Sure, I’m racking up a body count on the leaderboard, but it’s not helping me improve at the game to steamroll somebody who doesn’t even know how their equipment works.</p><p>SBMM isn't just useful in matchmaking and finding players for a lobby. It's also useful for balancing out teams. And it's not as easy as flipping a switch to turn the algorithms on. It requires playtesting and balance on the part of the devs, adjusting the systems that divvy up players into lobbies and teams based on feedback and match outcomes. At launch, XDefiant's SBMM algorithm seems to struggle with balancing teams, aiding in these crushing losses and teams being stacked with extreme opposites instead of a more reasonable blend of players on each side.</p><h2 class="article-body__section" id="section-xdefiant-review-visual-and-audio"><span>XDefiant review: Visual and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="9JmmQgs6PAcgxNay9w3fND" name="XDefiant-Domination.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/9JmmQgs6PAcgxNay9w3fND.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/9JmmQgs6PAcgxNay9w3fND.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">XDefiant is built on the Snowdrop engine, with an environment that is plucked straight out of The Division. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>Built on Ubisoft's Snowdrop engine, there's a lot about XDefiant that feels ripped straight from The Division. On one hand, it was nice to have that look and feel back. The Division is one of my top games of all time and I have nearly 3000 hours in the franchise. There were certain maps that were distinctly drawn from The Division, and the nostalgia hit was a nice touch. </p><p>The maps, however, were far too large for a standard 6v6 multiplayer experience. I distinctly remember Homefront on the Xbox 360 featuring 32-player maps that were nowhere near as large as XDefiant’s 12-player maps. It leaves players taking far too long to make it to objectives, and there is too much lull before you reach potential combat scenarios. There is also the issue that you may not be able to visually distinguish players when you do run into them. Many character models utilize the gray and black color palette, with insufficient distinction from the gray and black and green surroundings to help you pick out enemies. Call of Duty has been experimenting adding blue and red outlines to combatants in some playlists to help with this issue. For all of the outrage over some of the more exuberant Operator bundles, they, too, help with picking out players in the environment.</p><p>Concerning audio, there is voice acting for the playable characters. While there are some cheesy puns, no standout one-liners make any of the characters particularly endearing. Gun audio also feels muffled, even without suppressors. Enemy footsteps are not distinct from player and teammate audio, and it can be difficult to rely on audio clues for situational awareness. </p><h2 class="article-body__section" id="section-xdefiant-review-accessibility"><span>XDefiant review: Accessibility</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UPB9FR9RSYgkw6UduTR8vE" name="XDefiant-Accessibility.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/UPB9FR9RSYgkw6UduTR8vE.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/UPB9FR9RSYgkw6UduTR8vE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The XDefiant accessibility menu.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>XDefiant does feature some basic accessibility settings in the menu, though they are not quite as in-depth as what we see in the competition. Accessibility is a vital balancing act when we’re talking competitive PvP gameplay. Features need to make the game feel fair and approachable without giving anybody a significant advantage over those who are not using those features. Adjustments for dead zones and sensitivity are present in XDefiant, but support for non-verbal communication such as enemy and object pings is sadly absent. However, there is the option to turn the flash from grenades dark as opposed to bright white, which is <a href="https://www.windowscentral.com/gaming/call-of-duty-modern-warfare-3s-latest-update-adds-new-accessibility-options">an accessibility feature even Call of Duty also only recently added</a>. </p><h2 class="article-body__section" id="section-xdefiant-review-should-you-play-it"><span>XDefiant review: Should you play it?</span></h2><p>XDefiant is, at the very least, worth giving a try. It is free to download, free-to-play, but there are microtransactions, including a battle pass. You can jump in and give it your time and grind out the relatively easy achievement list without every dumping any money into it. I can appreciate that it doesn't require any sort of commitment beyond just time and maybe the effort to convince your friends to try it out with you.</p><p>As a former PvP fan of The Division, however, I found myself wondering what happened with XDefiant. Where did it go wrong, and how is it that it falls so far from the relatively solid PvP experience The Division offered that it could have used as a foundation? You can see some of that influence in what The Division had to offer players peaking through from time to time, but overall it just feels under-baked and uninspired.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CsQZEHWdJKisjEnwbCMYDE" name="XDefiant-MVP-Screen.jpg" alt="XDefiant screenshots at launch." src="https://cdn.mos.cms.futurecdn.net/CsQZEHWdJKisjEnwbCMYDE.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/CsQZEHWdJKisjEnwbCMYDE.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's no risk to at least trying XDefiant. It is free, after all. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin/Windows Central)</span></figcaption></figure><p>Call of Duty needs a direct competitor. <a href="https://www.windowscentral.com/battlefield-2042s-orbital-map-isnt-scratching-my-battlefield-itch">Battlefield is in shambles</a>, <a href="https://www.windowscentral.com/tag/halo-infinite">Halo</a> has become a sibling franchise now that Microsoft owns both properties, and there’s next to nothing else on the same scale as COD that can compete for the team-based PvP experience. It’s reasonable to hope for XDefiant to step up to the plate, and with some time and finesse, maybe it actually could. </p><p>In its current state, however, I find XDefiant to be little more than a shell wrapped around an amalgamation of gaming trends that are loosely assembled with spit and wishes. I want to see it grow into something better. I do. Ubisoft has a history of pumping out trend-chasing free-to-play games and then <a href="https://www.windowscentral.com/gaming/ubisoft-is-killing-off-a-game-millions-have-bought-thanks-to-one-of-gamings-worst-trends">shutting them down when they don’t strike gold</a> on the first swing of the axe. <a href="https://www.windowscentral.com/ubisoft-shutting-down-hyper-scape">Hyperscape</a>’s soul is but a little way above our heads. I’d hesitate to become too attached to XDefiant.</p>        <div class="featured_product_block featured_block_horizontal" data-id="6e632add-e7db-42f5-8c1d-4a6372a40396">            <a href="https://www.ubisoft.com/en-us/game/xdefiant/download" data-model-name="XDefiant" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/GrMVtp8yjaauJCp2rohARg.jpg" alt="XDefiant key art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">XDefiant</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="60" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>XDefiant is an ambitious free-to-play effort from Ubisoft that combines arena and hero shooter gameplay with more arcade-based PvP gunplay. Factions from popular Ubisoft IP help to bring familiarity and nostalgia to the battleground.</p><p><strong>Available now: </strong><a href="https://www.xbox.com/en-US/games/store/xdefiant/9N12RXDZ9WV3/0010" target="_blank" rel="nofollow">Xbox</a> | <a href="https://store.playstation.com/en-us/product/UP0001-PPSA02734_00-GAME000000000000" target="_blank" rel="nofollow">PlayStation</a> | <a href="https://www.ubisoft.com/en-us/game/xdefiant/download" target="_blank" rel="nofollow">Ubisoft+</a></p></p>                </div>                <div class="pro-con"><div class="list-pros-wrapper"><h4 class="list-pros-label">Pros</h4><ul class="list-pros"><li class='list-item list-item-pros'>Free-to-play</li><li class='list-item list-item-pros'>Snowdrop engine still looks great.</li></ul></div><div class="list-cons-wrapper"><h4 class="list-cons-label">Cons</h4><ul class="list-cons"><li class='list-item list-item-cons'>Leveling and weapon grinding feel laborious and unrewarding.</li><li class='list-item list-item-cons'>Matches feel unbalanced</li><li class='list-item list-item-cons'>Time-to-kill (TTK) is too long.</li><li class='list-item list-item-cons'>Maps are too large for playmodes and player count.</li><li class='list-item list-item-cons'>Limited accessibility, and no pings.</li></ul></div></div>            </div>        </div>
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                                                            <title><![CDATA[ Senua's Saga: Hellblade II review — Absolute art on every level, but not quite perfect ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/senuas-saga-hellblade-2-review</link>
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                            <![CDATA[ The long-awaited sequel to Hellblade: Senua's Sacrifice is here, and it's Ninja Theory's magnum opus. Hellblade II is a masterpiece, but is it perfect? ]]>
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                                                                        <pubDate>Tue, 21 May 2024 08:00:20 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:29:08 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Senua&#039;s Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Senua&#039;s Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Senua&#039;s Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-senua-s-saga-hellblade-ii"><strong>What is Hellblade II?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-performance-and-stability"><strong>Performance & stability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-visuals-and-audio"><strong>Visuals & audio</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-narrative-and-writing"><strong>Narrative & writing</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-gameplay-experience"><strong>Gameplay experience</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-windows-pc-and-handhelds"><strong>Windows PC & handhelds</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-accessibility-and-approachability"><strong>Accessibility & approachability</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-hellblade-2-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>It has been nearly seven years since the release of Hellblade: Senua's Sacrifice, a stunning narrative-adventure game that admittedly never pulled itself out of the "niche" category. Ever since, developer Ninja Theory has been working to elevate its talents at every level, aiming to make the long-awaited <a href="https://www.windowscentral.com/tag/hellblade">Hellblade</a> sequel one of the greatest follow-ups in video game history. Now, it's finally here... But was the next chapter of Senua's story really worth the wait?</p><p>I was one of the first in the world to play <a href="https://www.windowscentral.com/tag/senuas-saga-hellblade-2">Senua's Saga: Hellblade II</a> from start to finish, and I don't foresee myself forgetting this game even years down the line. "Spectacular" doesn't begin to adequately describe the art that Ninja Theory has created with Hellblade 2 — "masterpiece" strikes much closer to the heart of the matter. I have a lot to say about this incredible, powerful, and incomparably beautiful journey into Norse mythology and mental health, so strap in for my spoiler-free review of Senua's Saga: Hellblade II.</p><p><em>This review was made possible with a review code provided by Xbox Game Studios. The company did not see the contents of the review before publishing.</em></p><h2 class="article-body__section" id="section-what-is-senua-s-saga-hellblade-ii"><span>What is Senua's Saga: Hellblade II?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/rfUHThBbXR8" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Senua's Saga: Hellblade II</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price: </strong><a data-analytics-id="inline-link" href="https://www.amazon.com/Senuas-Saga-Hellblade-Standard-Windows/dp/B0CWL1LQ85" target="_blank">$49.99 at Amazon</a> | <a data-analytics-id="inline-link" href="https://www.bestbuy.com/site/senuas-saga-hellblade-ii-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6581637.p?skuId=6581637&utm_source=feed" target="_blank">Best Buy</a> | <a data-analytics-id="inline-link" href="https://www.gamestop.com/video-games/xbox-series-x%7Cs/products/senua%E2%80%99s-saga-hellblade-ii--xbox-series-x-s/408729.html" target="_blank">GameStop</a><strong><br>• Release date:</strong> May 21, 2024<strong><br>• Developer:</strong> Ninja Theory<strong><br>• Publisher:</strong> Xbox Game Studios<strong><br>• Genre:</strong> Action-adventure<strong><br>• Players:</strong> Single-player<strong><br>• Install size:</strong> ~41GB<strong><br>• Playtime:</strong> 8+ hours<strong><br>• Platforms:</strong> Xbox Series X|S, Windows PC (Microsoft Store, Steam)<strong><br>• Xbox Game Pass:</strong> Yes (console, PC, cloud)<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Senua's Saga: Hellblade II is the long-awaited sequel to <a href="https://www.windowscentral.com/hellblade-senuas-sacrifice-xbox-one-review-fascinating-journey-hell">Hellblade: Senua's Sacrifice</a> (which was released in Aug. 2017). The game has been in development for over six years by a team of approximately 80 people at <a href="https://www.windowscentral.com/tag/ninja-theory">Ninja Theory</a>, a studio under the <a href="https://windowscentral.com/tag/xbox-game-studios">Xbox Game Studios</a> umbrella. Like its predecessor, Senua's Saga: Hellblade II is a narrative-driven action-adventure game that blends myth with real-world psychosis, a mental health condition that affects many people.</p><p>Ninja Theory worked with psychosis experts and those with lived psychosis experiences to create a realistic depiction of the condition, and combined that with an in-depth look into Norse mythology. The game's next-level visuals and art design is only possible through on-location photogrammetry in Iceland, unbelievably detailed performance motion capture, and a huge array of authentic props digitally scanned into the game.</p><p>Hellblade 2 continues the story of Senua, following her after her harrowing adventure into Hel in search of a way to bring her deceased lover back. You can read our <a href="https://www.windowscentral.com/gaming/xbox/hellblade-senuas-sacrifice-story-recap-characters-plot-and-more">in-depth recap of the story of Hellblade: Senua's Sacrifice</a> for more information. Senua's Saga: Hellblade II released on May 21, 2024 for <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>|<a href="https://www.windowscentral.com/tag/xbox-series-s">S</a>, Windows PC (Microsoft Store and Steam), <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox and PC Game Pass</a>, and <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming">Xbox Cloud Gaming</a>.</p><p>You can buy Senua's Saga: Hellblade II for <a href="https://www.amazon.com/Senuas-Saga-Hellblade-Standard-Windows/dp/B0CWL1LQ85" target="_blank"><strong>$49.99 at Amazon (Xbox & PC)</strong></a>.</p><div class="product"><a data-dimension112="b8a4fd2c-9ce3-4f87-b048-899d1531c101" data-action="Deal Block" data-label="Senua's Saga: Hellblade II — $49.99 at Amazon" data-dimension48="Senua's Saga: Hellblade II — $49.99 at Amazon" href="https://www.amazon.com/Senuas-Saga-Hellblade-Standard-Windows/dp/B0CWL1LQ85" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="KRwaQ3DwfRoFxEEB6xWASb" name="Senuas-Saga-Hellblade-2-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/KRwaQ3DwfRoFxEEB6xWASb.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Senua's Saga: Hellblade II — </strong><a href="https://www.amazon.com/Senuas-Saga-Hellblade-Standard-Windows/dp/B0CWL1LQ85" target="_blank" data-dimension112="b8a4fd2c-9ce3-4f87-b048-899d1531c101" data-action="Deal Block" data-label="Senua's Saga: Hellblade II — $49.99 at Amazon" data-dimension48="Senua's Saga: Hellblade II — $49.99 at Amazon" data-dimension25=""><strong>$49.99 at Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/senuas-saga-hellblade-ii-standard-edition-xbox-series-x-xbox-series-s-windows-digital/6581637.p?skuId=6581637&utm_source=feed" target="_blank"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.gamestop.com/video-games/xbox-series-x%7Cs/products/senua%E2%80%99s-saga-hellblade-ii--xbox-series-x-s/408729.html" target="_blank"><strong>GameStop</strong></a></p><p>The next chapter of Senua's story, Hellblade 2 is a masterfully crafted video game with amazing graphics, audio design, character performances, and storytelling. For fans of the previous game or narrative-driven adventures, Senua's Saga: Hellblade II can't be missed.<a class="view-deal button" href="https://www.amazon.com/Senuas-Saga-Hellblade-Standard-Windows/dp/B0CWL1LQ85" target="_blank" rel="nofollow" data-dimension112="b8a4fd2c-9ce3-4f87-b048-899d1531c101" data-action="Deal Block" data-label="Senua's Saga: Hellblade II — $49.99 at Amazon" data-dimension48="Senua's Saga: Hellblade II — $49.99 at Amazon" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-performance-and-stability"><span>Hellblade 2 review: Performance and stability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Nktwf3c5AxpG3SLjh6LLoR" name="senuas-saga-hellblade-ii-wc-image-review-07.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/Nktwf3c5AxpG3SLjh6LLoR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Nktwf3c5AxpG3SLjh6LLoR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">No matter how busy the game got, performance was excellent on Xbox Series X. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="performance-highlights-2">Performance highlights</h2><ul><li>Senua's Saga: Hellblade II absolutely prioritizes visual fidelity over performance, and it's not to its detriment.</li><li>Despite running at 30 FPS, the game feels very smooth and stable on Xbox Series X, with hardly any bugs or glitches during my playthrough.</li><li>Hellblade 2 seems polished and well optimized, and its performance is more than good enough for a slower-paced, narrative-driven game like this.</li></ul><p>Jumping ahead of the inevitable mob, Senua's Saga: Hellblade II does run at 30 frames-per-second (FPS) on Xbox Series X (and basically every other device it's available on). However, this <em>isn't</em> a bad thing. There's a very big difference between a poor 30 FPS and a well-optimized 30 FPS, and Hellblade 2 firmly rests in the latter group. Ninja Theory clearly prioritized visual and audio presentation at every step of Hellblade 2's development, and the end result is positively stunning.</p><p>I played the game on Xbox Series X, and the framerate felt rock solid my entire playthrough. Gameplay is smooth and just the right amount of responsive for a slower, narrative-driven title. Even during fast-paced combat sections, I never struggled to stay competitive and the framerate never suffered. All around, it seems like Ninja Theory did an excellent job optimizing Hellblade 2, although I can't comment on Xbox Series S performance (and I'll discuss PC and handheld performance further down).</p><p>When it comes to bugs, Senua's Saga: Hellblade II wasn't entirely flawless, but it's well within what I'd consider acceptable. I saw brief moments of flickering textures or texture pop-in a handful of times, and I had one instance where an enemy's model glitched and Senua ended up stabbing the air during her finishing move. Other than that, Hellblade 2 also feels incredibly polished, which is unfortunately not a given for a new game release in 2024.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-visuals-and-audio"><span>Hellblade 2 review: Visuals and audio</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="rRavpuE7LTcRtjPJy3jkPM" name="senuas-saga-hellblade-ii-wc-image-review-15.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/rRavpuE7LTcRtjPJy3jkPM.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/rRavpuE7LTcRtjPJy3jkPM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">I'd play Senua's Saga: Hellblade II all over again just for these views. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="visuals-highlights">Visuals highlights</h2><ul><li>Senua's Saga: Hellblade II is genuinely the most visually impressive video game I've ever played.</li><li>Even separate from the photorealistic environments and set pieces, there are some absolutely gorgeous animations and cinematics all throughout.</li><li>The 3D binaural audio is also unbelievably good, and begs for you to play the game with a good pair of headphones.</li></ul><p>The word "immersion" doesn't often find its way into my gaming vocabulary, but it's impossible to avoid when attempting to describe Senua's Saga: Hellblade II. From the moment you start the game, you're instantly transported into this universe, encapsulated entirely by the breathtaking art design and the masterful narration. I'll get to that latter part in the next section, but for now let's focus on new bar Hellblade 2 sets for video game graphics and audio design, with Unreal Engine 5 as the canvas.</p><p>Senua's Saga: Hellblade II is set in 10th Century Iceland, and Ninja Theory actually visited the region and used photogrammetry to accurately capture the colors, textures, and topography of Iceland. The result is the most realistic world I have <em>ever</em> experienced in a video game, with absolutely zero hint of the smoothed-over edges in other games that subconsciously remind you this world was crafted by human hands instead of nature.</p><p>Every individual element is wonderfully recreated in-game, including the ground, the surrounding flora, the distant mountains, the expansive skies, the jagged cliff faces and cascading waterfalls, the swaying ponds and flowing rivers; even the man-made looks as if it was plucked straight from the real world, with Ninja Theory faithfully recreating everything from totems to clothing in-house and then digitally scanning them into the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UijGwXkQmjCFbpznoXZxbN" name="senuas-saga-hellblade-ii-wc-image-review-13.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/UijGwXkQmjCFbpznoXZxbN.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/UijGwXkQmjCFbpznoXZxbN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This world isn't always static, either, with plenty of bold and epic cinematic moments. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The price of such staggering visual fidelity, though, seems to be the ability to interact with the world. At times, Senua moves through the world like a phantom, a world which has already died — skies frozen in time, plants made still bereft of wind, and the reassuring presence of fauna rendered nothing more than a memory. When this happens, the world is impossibly beautiful but trapped within its perfection, like a painting passionately created to capture a moment. Senua is part of that painting, a thing of substance able to touch the stone and feel the ground, but not able to affect it.</p><p>When movement is introduced, it is spectacular. Storms buffet the world with curtains of heavy rain and vicious winds that snap and slice; fog blankets the earth like molasses, swirling lazily around the feet of passersby; water in all its forms runs in rivulets across stone, pools on the ground, rebels against the world with thunderous waves, gently refracts the light of the setting sun. Through Senua's eyes you also see an entirely different world, one that bends and twists, flips and spins, and is assaulted by otherworldly lights, symbols, and effects.</p><p>The full picture is one of sleight inconsistency. Senua's Saga: Hellblade II <em>always</em> looks amazing, but how <em>alive</em> it feels shifts from moment to moment. Senua can wade through a pool without getting wet and leaves no footprints where she walks, but then every intricate part of her clothing is cast aloft by the wind and streaked by the rain. Senua can glide around bushes and stones like she is blocked by an invisible wall, but then can navigate the twisting crevices of a cave with such believability that it makes you wonder if you can reach through the screen and feel the damp stone with your own fingers.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5k7GXKVHvYgQvqCnYsMraL" name="senuas-saga-hellblade-ii-wc-image-review-14.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/5k7GXKVHvYgQvqCnYsMraL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5k7GXKVHvYgQvqCnYsMraL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Stunning visuals are paired with impeccable audio design and voice acting. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>An element that isn't lacking in dynamism at all, though, is the audio. The 3D binaural audio tech we witnessed in the first game is better than ever, an audio adventure that demands you experience it through the <a href="https://www.windowscentral.com/xbox/best-xbox-headsets">best Xbox headset</a> you can obtain. As you explore this alluring world you are surrounded by its sounds — you can hear running water, the sound of the wind whistling through the cliffs, Senua's footsteps changing from material to material.</p><p>The voices in Senua's head are the most impressive, though, panning all around you to create an enveloping effect. Vocal performances are phenomenal as I'll get into, and Ninja Theory seems to have utterly mastered the art of using different effects and tricks to squeeze every drop of potential out of every sound. Seriously, if you're able, to play this game with headphones on.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/g6vReBzynZYnxyh2ZBJJ7S.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Actual paradise.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/etPS7YjqDxQ3eRkxC4rRPR.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>This moment was so peaceful, and the distant ocean was gorgeous in motion.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WQwZ6EuitgPhPNWju8pF5R.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Volumetric effects like fog and steam also look amazing.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/LMaa3P6CspcKQoFYsBL8iQ.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Hellblade 2 has some of the best lighting I've ever seen in a game.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/W9gAgLQpHdR8dze46TvJJQ.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Just look at this view across Iceland's tundra.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/Wdw4bnHvcdyidit4bnP6yP.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>The detail in the environments is remarkable.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/A28hCmsaAGDDyYTWPBmY9P.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Senua feels so human.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/ANSaNYpnsLayK3hWq3cUdM.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Hellblade 2 isn't always photorealistic, and will twist reality to its needs.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/uXK4o65JcVi99j5znBEwMN.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Hellblade 2 establishes itself as a visual powerhouse within moments of starting.<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-narrative-and-writing"><span>Hellblade 2 review: Narrative and writing</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ojhYXVpGFgXB2kZheAJetN" name="senuas-saga-hellblade-ii-wc-image-review-02.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/ojhYXVpGFgXB2kZheAJetN.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ojhYXVpGFgXB2kZheAJetN.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Lost in Iceland during a storm, Senua's latest journey starts with a struggle for survival. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="narrative-highlights-2">Narrative highlights</h2><ul><li>Hellblade 2 is set shortly after the events of the first game, beginning with Senua's journey to Iceland to attempt to stop the slave trade affecting her people.</li><li>What ensues is a powerfully emotional, brilliantly written story involving multiple characters both new and old.</li><li>Character performances from voice acting to motion capture perfectly match the excellence of the writing, especially from Melina Juergens.</li></ul><p>I won't spend much time dwelling on the story of Senua's Saga: Hellblade II, mostly because I want to avoid all possible spoilers. Hellblade 2 isn't the longest game, taking approximately eight hours to complete, but it's a dense eight hours that's best preserved as much as possible. That being said, Hellblade 2 is set not long after the conclusion of the first game, when Senua came to accept her psychosis and the loss of her lover.</p><p>In Hellblade 2, Senua has set out to stop the slave trade that is decimating her people, and is traveling to Iceland on a slave boat to follow the slavers back to the source. This mission is quickly derailed by a massive ocean storm that destroys the slaver fleet, however, leaving Senua stranded on the Icelandic shore beaten and alone. And that... Is where I'll leave it to you to find out for yourself what happens next.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LeQBcBGEbAQ8BPiZKdjg5N" name="senuas-saga-hellblade-ii-wc-image-review-09.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/LeQBcBGEbAQ8BPiZKdjg5N.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LeQBcBGEbAQ8BPiZKdjg5N.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">You'll gain new perspectives into Senua's past. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>What I will say is that the narrative, the quality of the writing, and the character performances and voice acting are all exemplary. Hellblade 2 tells a gripping tale of mental health, trauma, grief, hardship, rage, shame, newfound companionship, and the true nature of monsters. From the introductory story recap to the end, the writing captures your heart and carries it through a maelstrom of complex and nuanced emotions.</p><p>The delivery of this narrative further elevates it, as the voice acting and performances from <em>every</em> character are amazing. Ninja Theory invested heavily in upgrading its motion capture studio, and the results are nothing short of stunning. Every minute movement and facial expression is faithfully captured on screen, lending a new degree of emotion to each character. Melina Juergens returns as Senua, and her award-winning performance in Hellblade: Senua's Sacrifice pales in comparison to her reprisal in Hellblade 2.</p><p>The final act of the game does feel a little rushed, however, and I honestly believe that the quality of the narrative wouldn't have been affected in the slightest by another hour or two of content in the final two chapters.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-gameplay-experience"><span>Hellblade 2 review: Gameplay experience</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HFN2ttUTZsExZB5CZfFueP" name="senuas-saga-hellblade-ii-wc-image-review-06.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/HFN2ttUTZsExZB5CZfFueP.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/HFN2ttUTZsExZB5CZfFueP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Combat has never felt so good in Hellblade. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="gameplay-highlights-2">Gameplay highlights</h2><ul><li>Hellblade 2 is an action-adventure game, but is heavily focused on its narrative.</li><li>Much of the game is spent exploring, but there are multiple combat and light puzzle sections.</li><li>Combat has greatly improved in Hellblade 2, and is brutal, dynamic, and satisfying.</li></ul><p>An open-world RPG franchise Hellblade is not. Senua's Saga: Hellblade II builds on the foundation of its predecessor, and is a narrative-driven action-adventure game. That means gameplay often takes a backseat compared to the story, which some players don't enjoy. However, I really enjoyed <em>playing</em> Hellblade 2, not just experiencing it.</p><p>A lot of your time in Senua's Saga: Hellblade II is spent exploring Iceland, occasionally wandering off the path to discover hidden areas and secrets. This core is regularly interrupted by Senua's psychosis-induced episodes, bouts of the supernatural, light puzzle sections, and various arena-like combat encounters. All of that can be found in the first game, too, but the combat is what disappointed most players in Senua's Sacrifice, and Ninja Theory invested a lot into improving it here.</p><p>The studio apparently spent 69 days in the motion capture studio <em>just</em> for combat versus the two spent for the first Hellblade, and I believe it. Combat in Senua's Saga: Hellblade II is almost entirely one-on-one battles to the death, but it's responsive, dynamic, and aggressively visceral. These are brutal fights with almost disturbingly realistic animations and choreography, and mastering the precise blend of attacks, parrying, and dodging is immensely satisfying. Honestly, I'd love for Ninja Theory to add an "arena" game mode just to enjoy the combat more.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-windows-pc-and-handhelds"><span>Hellblade 2 review: Windows PC and handhelds</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mLaeixaBwmQymVFAswc6PP" name="senuas-saga-hellblade-ii-wc-image-review-12.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/mLaeixaBwmQymVFAswc6PP.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mLaeixaBwmQymVFAswc6PP.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Visually this game shines on PC... But not so much with performance. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="pc-performance-highlights">PC performance highlights</h2><ul><li>While Senua's Saga: Hellblade II looks stunning on Windows PC, it's unfortunately less optimized than Xbox.</li><li>I encountered more dropped frames and stutters on PC, and had some control oddities like oversensitive camera control and mouse issues.</li><li>Handhelds like the ASUS ROG Ally can barely run Hellblade 2, but it is possible to achieve a solid 30 FPS at 1080p with the 25W Turbo mode.</li></ul><p>When I rolled the credits on Senua's Saga: Hellblade II, I was summarily stunned by my experience. I was fully prepared to give the game a perfect review score, pending my impressions of it running on Windows PC. Sadly, this area is Hellblade 2's biggest weakness — the Windows PC port has problems. For reference, I played the game on the <a href="https://www.windowscentral.com/hardware/computers-desktops/lenovo-legion-tower-7i-gen-8-review">Lenovo Legion Tower 7i (Gen 8)</a> with a 13th Gen Intel Core i9 and NVIDIA GeForce RTX 4080, so I had plenty of power. My monitor was the <a href="https://www.windowscentral.com/hardware/laptops/asus/asus-rog-swift-oled-49-pg49wcd-review">ASUS ROG Swift OLED 49 (PG49WCD)</a> so I could see the game in true ultrawide.</p><p>To get one thing out of the way, Hellblade 2 looks mind-blowingly good on Windows PC. Everything that's great about it on Xbox Series X is even better on a true ultrawide monitor, and that's really saying something. There are absolutely no complaints there — my issues are with performance and controls. For one, it was bafflingly a struggle to get the game above 30 FPS with my setup; with NVIDIA DLSS and G-Sync, I was able to hit a consistent 48 FPS, but that was accompanied by more frequent micro-stutters and dropped frames than I expected.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/sM9rPxGSdcpjiYvYWsn4VK.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>You're able to see so much with a widescreen setup.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YjPGE95SBiBbugGEuBUVPL.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>No annoying letterboxing, and vistas are breathtaking.<small role="credit">Windows Central</small></figcaption></figure></figure><p>None of that would've ultimately affected my ability to play and enjoy the game, however. The real issue is with controls. On a minor note, the camera controls are incredibly sensitive by default, and running while moving the camera results in an unpleasant shaking effect that makes the game feel like it's running worse than it is. I also experienced some audio desyncing during cinematic sections.</p><p>By far the most egregious concern with the PC port was the mouse. By default assigned to camera controls and attacking, the mouse consistently "left" the game whenever I clicked, meaning it would revert to a standard Windows cursor and require me to pause and unpause the game to recover camera controls if I didn't want to have to click and drag. This made combat more annoying than it should've been, and is a genuine flaw that needs to be addressed.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/ykcHjbH8RnoJQGRdMBtZpK.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>The game still looks great, even on the ASUS ROG Ally.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/wBpkwZcN9jYsYnxgnNWG8L.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." /><figcaption>Of course, you do lose a fair amount of detail, especially in character models.<small role="credit">Windows Central</small></figcaption></figure></figure><p>I also played Senua's Saga: Hellblade II on the <a href="https://www.windowscentral.com/tag/asus-rog-ally">ASUS ROG Ally</a> powered by AMD Z1 Extreme, and my expectations were not as high this time around. <a href="https://www.windowscentral.com/gaming/pc-gaming/senuas-saga-hellblade-ii-specs-pc-system-requirements-for-the-sequel">Hellblade 2 is a very graphically intensive game</a>, so I wasn't sure if the ROG Ally would be able to handle it at all. However, I ended up being surprised... With caveats. At 1080p, AMD FidelityFX Super Resolution 3 set to "Balanced," and the "Low" graphics preset, I could only get around 20 FPS on the ROG Ally in its 15W Performance mode.</p><p>However, when I plugged the ROG Ally in and switched to the 25W Turbo mode, I was able to get a stable 30 FPS in Hellblade 2, and the game felt more than playable. Visuals took a major hit, of course, but on the smaller ROG Ally screen it wasn't enough to make the game unenjoyable. The ROG Ally also avoids many of the issues I experienced on my primary gaming PC, too, as I was using the handheld's controls rather than a mouse and keyboard. Overall, Senua's Saga: Hellblade II on the more powerful gaming handhelds is possible and even decent, if imperfect.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-accessibility-and-approachability"><span>Hellblade 2 review: Accessibility and approachability</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qrKtcUP5RxEQAiHTKzo6qM" name="senuas-saga-hellblade-ii-wc-image-review-19.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/qrKtcUP5RxEQAiHTKzo6qM.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qrKtcUP5RxEQAiHTKzo6qM.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ninja Theory gives you plenty of options so you can experience moments like this, too. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="accessibility-highlights-2">Accessibility highlights</h2><ul><li>Hellblade 2 isn't the most complicated game, although its distinct lack of any HUD may be an obstacle to some players.</li><li>However, the game starts with a condensed accessibility options menu, and has a variety of accessibility-focused settings.</li><li>Overall, Hellblade 2 is both approachable and accessible, although I wish localization was a little better than it is.</li></ul><p>I always wrap up my game reviews with a look into <a href="https://www.windowscentral.com/tag/accessibility">accessibility</a>, and I won't be breaking that trend here. Senua's Saga: Hellblade II is a relatively straightforward game with simple and easily grasped gameplay, so it's approachable from that front. However, the game does include graphic and realistic depictions of psychosis, violence, trauma, death, burning and drowning, claustrophobia, and grief (including from child loss). If you're sensitive to any of those themes or topics, be wary when playing Hellblade 2.</p><p>The game also entirely lacks an in-game HUD of any kind, with zero indicators for direction or objectives, which could be a potential obstacle for some players. From an accessibility standpoint, though, Ninja Theory did a good job. Interactive elements in-game stand out without breaking environmental immersion thanks to white scoring or markings, for one. The game also opens with an accessibility menu to customize visual, audio, and subtitle settings before beginning.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TnX84hPde5QAukXn8TbG7M" name="senuas-saga-hellblade-ii-wc-image-review-05.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/TnX84hPde5QAukXn8TbG7M.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TnX84hPde5QAukXn8TbG7M.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The lack of an interface for puzzle sections like this may be a challenge for some players. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Dive into the settings, and you'll find more options for full menu narration, granular audio and SFX controls, fully remappable controls and different input options, in-depth settings for camera sensitivity, camera bob, and motion blur, various color blind and interface customization options, and more. Ninja Theory split all of its accessibility options by category, which is fine, but I also wish there was a dedicated accessibility section to find all these settings in one place.</p><p>Overall, there's nothing major missing here, and everything worked well. The control graphic that appears every time you pause the game even dynamically updates whenever you remap a control, which is impressive attention to detail. One area I wish was better is localization. Senua's Saga: Hellblade II has text and subtitle localization in 26 different languages, but only has full localization (meaning text and audio) in English. Ninja Theory is a smaller studio, but with Xbox Game Studios' resources I had hoped more languages would've gotten the voiceover treatment.</p><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul><h2 class="article-body__section" id="section-hellblade-2-review-final-thoughts"><span>Hellblade 2 review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TA4hnicJchreEcw72mLVsL" name="senuas-saga-hellblade-ii-wc-image-review-03.jpg" alt="Screenshot of Senua's Saga: Hellblade II running on Xbox Series X, Windows PC, or ASUS ROG Ally." src="https://cdn.mos.cms.futurecdn.net/TA4hnicJchreEcw72mLVsL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TA4hnicJchreEcw72mLVsL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">One of my favorite screenshots I took with my mediocre Photo Mode skills. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-11">You should play this if ...</h2><p><strong>✅You want to experience a moving narrative unlike any other</strong></p><p>The intersection between graphics, audio design, narrative writing, and character performances makes Senua's Saga: Hellblade II one of the most memorable and emotional narrative experiences I've ever had in gaming. It's a cinematic adventure in all the best ways.</p><p><strong>✅You played Hellblade: Senua's Sacrifice</strong></p><p>If you played and enjoyed the first game, then Senua's Saga: Hellblade II is a game you simply can't miss. Even if you liked the first game's setting but not its gameplay, it's worth trying Hellblade 2 and seeing if the <em>many</em> improvements Ninja Theory made to gameplay and combat change your opinion.</p><h2 id="you-should-not-play-this-if-11">You should not play this if ...</h2><p><strong>❌You prioritize lots of gameplay above anything else</strong></p><p>No matter how you slice it, Senua's Saga: Hellblade II is driven by its narrative. There aren't dozens of hours of gameplay here, no motivation to continuously polish your skills against increasingly difficult bosses or complicated puzzles, no checklists to fill out as you explore a large map dotted with icons. This is a dense, shorter narrative-adventure.</p><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/laptops/samsung-notebooks/samsung-galaxy-book4-ultra-review" target="_blank"><strong>Galaxy Book4 Ultra</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/elgato-4k-pro-2024-review" target="_blank"><strong>Elgato 4K Pro</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/mice/razer-viper-v3-pro-review" target="_blank"><strong>Razer Viper V3 Pro</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/homeworld-3-review-a-strong-character-driven-return-to-space-strategy" target="_blank"><strong>Homeworld 3</strong></a></p></div></div><p>Senua's Saga: Hellblade II has made Ninja Theory one of my favorite and most respected games studios in the business, and I'm impatiently awaiting the arrival of the team's next games (like the mysterious <a href="https://www.windowscentral.com/ninja-theory-announces-project-mara-horror-game">Project: Mara</a>). If that's not the unreserved endorsement you need to go play Hellblade 2 the moment it releases, then let me say this — Ninja Theory has set a new bar in my books for a game that combines the best of graphics, audio design, narrative delivery, and character performances.</p><p>It's not a perfect game; I want to see the PC port improve, and I'd like to see some quality-of-life features like Photo Mode presets be added down the line. Senua's Saga: Hellblade II isn't just one of the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games</a> of the year, it's one of the best that has ever come out of Xbox Game Studios. This is an accomplishment on the same level as <a href="https://www.windowscentral.com/gaming/xbox/pentiment-review">Pentiment</a>, which is odd to say considering how fundamentally different the two games are. If those aforementioned PC issues were fixed, this game would be an easy 5/5 (and as it is <em>barely</em> misses that mark).</p><p>The grandeur of Norse mythology as seen through the eyes of someone with psychosis can't compare to the very real, very human story being told here. Senua's life has been difficult, and the hardships she suffers have shaped her into the warrior and leader she needs to be. Senua's Saga: Hellblade II perfectly captures those nuanced emotions, and leaves us all with a final reminder: all the true monsters in life are human.</p>        <div class="featured_product_block featured_block_horizontal" data-id="0b41ab70-0e65-4fbf-ae14-4897d7fb9150">            <a href="https://www.amazon.com/Senuas-Saga-Hellblade-Standard-Windows/dp/B0CWL1LQ85" data-model-name="Senua's Saga: Hellblade II" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/KRwaQ3DwfRoFxEEB6xWASb.jpg" alt="Senua's Saga: Hellblade 2 cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Senua's Saga: Hellblade II</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="90" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Follow Senua through the cliffs, tundras, and forests of Iceland as she seeks to save her people from certain doom. A landmark achievement in visuals, audio, and narrative, Senua's Saga: Hellblade II is one of the best first-party Xbox games I've ever played.</p></p>                </div>                            </div>        </div><ul><li><a href="#main"><strong>Back to the top ⤴</strong></a></li></ul>
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                                                            <title><![CDATA[ Another Crab's Treasure review: Yet another Xbox Game Pass pleasure ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/another-crabs-treasure-is-another-game-pass-pleasure</link>
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                            <![CDATA[ Another Crab's Treasure has arrived, and it's coming to Game Pass. If you're a soulslike fan who's already subscribed, or you want something to tide you over until Shadow of the Erdtree drops, don't wait! Pick this up! ]]>
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                                                                        <pubDate>Wed, 24 Apr 2024 16:42:33 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:32:07 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future via Michael Hoglund]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Another Crab&#039;s Treasure hermit juggles kelp]]></media:description>                                                            <media:text><![CDATA[Another Crab&#039;s Treasure hermit juggles kelp]]></media:text>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-another-crab-s-treasure"><strong>What is Another Crab's Treasure?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-another-crab-s-treasure-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-another-crab-s-treasure-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-another-crab-s-treasure-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>So you're looking for another soulslike to dig your teeth into? Got <a href="https://www.windowscentral.com/tag/pc-game-pass">Game Pass</a>? Well, you're in luck with the release of <a href="https://www.windowscentral.com/gaming/xbox/another-crabs-treasure-orcs-must-die-3-eiyuden-chronicle-hundred-heroes-and-more-come-to-xbox-game-pass">Another Crab's Treasure</a>. A delightful little game that I saw come up across multiple YouTube channels, and more is coming to <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X|S</a>, Xbox One, <a href="https://www.windowscentral.com/gaming/pc-gaming">Windows PC</a>, Switch, and PlayStation 5! </p><p>If you're into soulslike games as much as I am, make sure to check out our coverage on <a href="https://www.windowscentral.com/gaming/remnant-2-the-forgotten-kingdom-gives-us-yet-another-reason-to-play-one-of-the-best-games-of-the-past-year">Remnant 2's latest DLC, The Forgotten Kingdom</a>. Another soulslike that's already on Game Pass!</p><p><em>This review was made possible with a review code provided by Aggro Crab. The company did not see the contents of the review before publishing. It was played through on Steam, and also tested on Xbox Series X for performance.</em></p><h2 class="article-body__section" id="section-what-is-another-crab-s-treasure"><span>What is Another Crab's Treasure?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/5nITIG8FbJ4" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Another Crab's Treasure</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price:</strong> <a data-analytics-id="inline-link" href="https://www.xbox.com/en-US/games/store/another-crabs-treasure/9P97ZTRTH25W">$29.99 at Xbox</a> | <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/1887840/Another_Crabs_Treasure/">Steam (PC)</a> | <a data-analytics-id="inline-link" href="https://www.nintendo.com/us/store/products/another-crabs-treasure-switch/">Nintendo (Switch)</a><strong><br>• Release date:</strong> April 24, 2024<strong><br>• Developer: </strong>Aggro Crab<strong><br>• Genre: </strong>Soulslike<strong><br>• Players: </strong>1<strong><br>• Install size:</strong> 7 GB<strong><br>• Playtime: </strong>25 hours<strong><br>• Platforms: </strong>Xbox Series X, Xbox One, Windows PC, and PlayStation 5.<strong><br>• Xbox Game Pass: </strong>Yes<strong><br>• Reviewed on: </strong>April 17, 2024</p></div></div><p>Another Crab's Treasure is a soulslike experience the likes you've never seen! An underwater world strewn head-to-toe in the remnants of human civilization (a fancy way of saying garbage) stands between our fateful hermit crab hero and his barnacle-cladded shell. From beginning to end, players will work their way towards the discovery of not only a once comfortable abode but also their true selves.</p><p>Along the way, you'll meet a spirited cast of characters that only want treasure in the form of rubbish. These ocean creatures survive and thrive on the use of trash for buildings, tools, vehicles, structures, and more. You'll also make use of these items to grant multifarious forms of shells and level yourself through the use of microplastics. Who knew consuming microplastics could make you stronger and healthier?</p><p>The once crystal-clear waters of the ocean have been tainted by the ominous Gunk, a mysterious substance that seems to be spreading like wildfire and infecting every living creature in its path. The murky eyes of crabs, plankton, and lobsters alike show the seepage of the Gunk, which could lead to the end of ocean life. Rescue your shell, and maybe save the ocean along the way. You don't really have a choice, and every single character will remind you of that on your journey!</p><div class="product"><a data-dimension112="e3917679-b526-48e0-a590-e7e95a76b476" data-action="Deal Block" data-label="Another Crab's Treasure — $29.99 at Xbox" data-dimension48="Another Crab's Treasure — $29.99 at Xbox" href="https://www.xbox.com/en-US/games/store/another-crabs-treasure/9P97ZTRTH25W" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="WfQA4X5gL957xPMqxrgCSc" name="Another-Crabs-Treasure-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/WfQA4X5gL957xPMqxrgCSc.jpg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Another Crab's Treasure — </strong><a href="https://www.xbox.com/en-US/games/store/another-crabs-treasure/9P97ZTRTH25W" data-dimension112="e3917679-b526-48e0-a590-e7e95a76b476" data-action="Deal Block" data-label="Another Crab's Treasure — $29.99 at Xbox" data-dimension48="Another Crab's Treasure — $29.99 at Xbox" data-dimension25=""><strong>$29.99 at Xbox</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/1887840/Another_Crabs_Treasure/"><strong>Steam (PC)</strong></a><strong> | </strong><a href="https://www.nintendo.com/us/store/products/another-crabs-treasure-switch/"><strong>Nintendo (Switch)</strong></a></p><p>Another Crab's Treasure is a soulslike experience the likes you've never seen! An underwater world strewn head-to-toe in the remnants of human civilization (a fancy way of saying garbage) stands between our fateful hermit crab hero and his barnacle-cladded shell. From beginning to end, players will work their way towards the discovery of not only a once comfortable abode but also their true selves.<a class="view-deal button" href="https://www.xbox.com/en-US/games/store/another-crabs-treasure/9P97ZTRTH25W" target="_blank" rel="nofollow" data-dimension112="e3917679-b526-48e0-a590-e7e95a76b476" data-action="Deal Block" data-label="Another Crab's Treasure — $29.99 at Xbox" data-dimension48="Another Crab's Treasure — $29.99 at Xbox" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-another-crab-s-treasure-review-the-good"><span>Another Crab's Treasure review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iCGxA9ZWF9ieW36oJ7dBmj" name="Another Crab's Treasure (7).jpg" alt="Another Crab's Treasure screenshot of the main city." src="https://cdn.mos.cms.futurecdn.net/iCGxA9ZWF9ieW36oJ7dBmj.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/iCGxA9ZWF9ieW36oJ7dBmj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">RGB in Atlantic city. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><h2 id="the-pros-highlights-6">The pros highlights</h2><ul><li>A deeper combat system than meets the eye.<ul><li>There are over 60 shells to discover, with about half as many abilities to match.</li><li>The barnacle buddy system adds a variety of boosts to damage, survivability, and even battle pets.</li></ul></li><li>Accessibility options that bring a soulslike experience to everyone. The git guds and the gotten guds.</li><li>Fun, enjoyable dad humor that's stuffed full of sea-worthy puns.</li></ul><p>First and foremost, the combat. If you're going to do a soulslike experience, you must ensure the combat is watertight. For much of the experience, it is. We'll tackle the leaks a little later, but for now, the positives!</p><p>Stamina monitoring is out the porthole in Another Crab's Treasure. You might be thinking, "Oh, so I can roll-2-win," not exactly. Often, you'll wish you had a shell to parry an attack, or at least block it, because enemies will attack far too fast or in numbers to make rolling a viable option. The stamina management found in soulslike games is replaced with keeping watch over their shell's durability. </p><p>Shells have vast ranges in durability, defensive capability, and attack bonuses. Ranging from soda cans to miniature stuffed Among Us characters, there's as much variance in design as there is use. A shot glass will block twice the damage of a tennis ball, but the tennis ball will hold up to eight times the number of attacks. While a shot glass will break in one to two hits, the tennis ball will last eight to sixteen!</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ocaqziqYKtqQaU9vjxKShk" name="Another Crab's Treasure (12).jpg" alt="Another Crab's Treasure screenshot of combat." src="https://cdn.mos.cms.futurecdn.net/ocaqziqYKtqQaU9vjxKShk.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ocaqziqYKtqQaU9vjxKShk.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Shouldn't everything get electrocuted since.. water? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>These shells also serve a weaponry function depending on the type of shell you're using. For example, glass or crystalline shells will grant a shard ability that turns the hermit crab into a mini version of Superman's Fortress of Solitude, while metallic containers grant electric-based attacks.</p><p>On top of the shell mechanics come magical abilities called Adaptations. These are magical abilities you'll unlock through boss encounters that grant you things like the power to electrocute enemies or cast bubble bullets like Squirtle. In my playtime, I found six of them, but there could be more!</p><p>If you find combat too difficult, outside of leveling your character, there are a myriad of accessibility options for players to browse through to offset the scurvy you face. Shell durability, enemy health, increased dodge windows, infinite health, and even a handgun. That's right, a pistol.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1735px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qxQVD67N7eQeCHu3ANcK8k" name="Another Crabs Treasure Gun.jpg" alt="Another Crab's Treasure gun!" src="https://cdn.mos.cms.futurecdn.net/qxQVD67N7eQeCHu3ANcK8k.jpg" mos="" align="middle" fullscreen="1" width="1735" height="976" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qxQVD67N7eQeCHu3ANcK8k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The ocean believes in the second amendment. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>It's actually really shucking hilarious when it's equipped on the crab. The hermit loads into the magazine and can one-shot literally every single enemy in the game. No reload, infinite ammo, and bullets that don't mind being shot through water. You will use it, if not for the humor, but to take out your rage as you hand out black spots like candy on Halloween.</p><p>Last but not least is the game's waterfowl language, which is used in almost all instances of dialogue. You'll be kraken up in no time. It's shrimply amazing. If you've enjoyed the use of it throughout this review, then you'll love Another Crab's Treasure. Otherwise, you might want to skip the text and cutscenes.</p><p>Heck, you level in this game through the consumption of Microplastics. Countless bits of trash can be traced back to real-world equivalents, like long CVS receipts, Marbarolo cigarette containers, or even a giant Captain Crunch box!</p><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-another-crab-s-treasure-review-the-bad"><span>Another Crab's Treasure review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1671px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5FgYiDPZVSZHLJ8cBf8raj" name="Another Crab's Treasure (6).jpg" alt="Another Crab's Treasure screenshot of the main character having been run over." src="https://cdn.mos.cms.futurecdn.net/5FgYiDPZVSZHLJ8cBf8raj.jpg" mos="" align="middle" fullscreen="1" width="1671" height="940" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5FgYiDPZVSZHLJ8cBf8raj.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The comedic effect of cars running you over offsets the sads. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><ul><li>The unlock system is cool, but too many standard soulslike abilities are locked behind it.</li><li>Some unbalanced and unpolished combat mechanics can lead to critical moments going the wrong way.</li></ul><p>Not everything in Another Crab's Treasure is sunshine and booty. In an otherwise pleasant experience, I have a few things that popped up far more often than they should have. There are some weird overall design choices that, at times, left me shouting, "You've got to be squidding me."</p><p>Remember when I mentioned the "leaky" parts of combat? It comes in the form of some questionable fighting mechanics. Such as the use of the lock-on camera system. Pretty standard in soulslike games, universal, in fact.</p><p>There's an automatic relocking mechanism that takes over after defeating an enemy. The problem is that it'll sometimes choose to lock on to an enemy maybe 60 meters or 200 feet away when the priority should go to one of the other three enemies still attacking me. I don't care about the enemy that's in a different shipping lane; I care about the pirate trying to plunder my booty right then and there.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xYPXFMwfChtq8PETzQMUUW" name="20240424023723_1.jpg" alt="Another Crab's Treasure lock on mechanic deomstrated." src="https://cdn.mos.cms.futurecdn.net/xYPXFMwfChtq8PETzQMUUW.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/xYPXFMwfChtq8PETzQMUUW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The enemy all the way in the back is the one that's locked on, and this can happen mid combat. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>A good fix would be to lower the range at which you can lock onto enemies; I'm not even sure why the distance is so great to begin with. There are no giant ranged abilities, so it shouldn't matter. Technically, you can turn off the automatic relocking. Still, you're removing an essential feature found in many soulslike games. Speaking of crucial features, let's talk about the upgrade system.</p><p>There are three branches for the player to peruse and unlock as they adventure. A patient gamer can unlock every ability before reaching the end of the game, and all of them add critical or robust upgrades. Some additions are great, like the hammer ability. You can pick up shells and attach them to your primary weapon, a fork, to grant damage bonuses for the cost of slower swings. That's a terrific addition, but they're not all new, and some are just standard soulslike abilities locked behind a skill tree.</p><p>For example, the game has an enemy balance system where you can knock them prone after a certain number of attacks. In games like Elden Ring and Dark Souls, knocking an enemy down like that opens them up to a critical strike. In Another Crab's Treasure, that's locked behind the skill unlock system. Knocking an enemy down doesn't even provide any added benefit to your damage other than the enemy can't attack you for a few moments.</p><p>When you finally unlock said ability, it's incredibly underwhelming, and the damage dealt isn't anything more than a few hits worth. To top it off, you also lose a shell if it's equipped as a hammer. Why?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5DGoHkcVKS27D2maiW5Xvi" name="Another Crab's Treasure (2).jpg" alt="Another Crab's Treasure screenshot of the barb grapple mechanic." src="https://cdn.mos.cms.futurecdn.net/5DGoHkcVKS27D2maiW5Xvi.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5DGoHkcVKS27D2maiW5Xvi.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The barb pull power is one of the abilities that's new and worth the skill tree. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Other things like a sprint attack, the ability to parry, or even follow up with a riposte are locked in the skill tree. These shouldn't be there, and it feels like they simply removed them from basic gameplay to flesh out the unlock system better. It's not a choice I enjoyed or agree with.</p><p>There are also some issues with balance, or at least I feel like there are. I won't go into massive detail because sometimes bias can come up when you're at your peak of trying to 'git gud'. However, an example from the top of my head is a shield enemy players encounter about halfway through. While holding their shield, with absolutely zero tell, they'll swing and hit the player almost instantly. It's annoying to deal with and doesn't have a counter outside of the block, but in a game where conserving your shell's durability matters, making block the only option isn't right.</p><p>Another nitpick is the camera system's clunkiness here and there. It's not very often, but sometimes, in crowded areas with walls or carton buildings, the camera will glitch out. You won't be able to see what you're attacking because the camera is outside of the building while you're inside it. There's a large section of empty boxes and cartons where this becomes painfully apparent and irritating to deal with.</p><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-another-crab-s-treasure-review-final-thoughts"><span>Another Crab's Treasure review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="c2rGo6DxHG89xEx7F9uG9k" name="Another Crab's Treasure (9).jpg" alt="Another Crab's Treasure screenshot of the Moonglow cave." src="https://cdn.mos.cms.futurecdn.net/c2rGo6DxHG89xEx7F9uG9k.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/c2rGo6DxHG89xEx7F9uG9k.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It can be real pretty at times! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><h2 id="you-should-play-this-if-12">You should play this if ...</h2><div class="product"><p>✅<strong>You're looking for a fun soulslike</strong></p><p>It's full of cuteness that coincides with the dreary story that takes place. If you enjoy challenging games like Remnant 2 and Elden Ring, you'll love this, too. It's just not nearly as serious, and that's alright!</p></div><div class="product"><p>✅<strong>You like the idea of soulslike games, but the challenge has always turned you away</strong></p><p>Don't let the idea of a soulslike fool you. The accessibility options open this up to everyone, and I mean everyone. I love what they've done with them, and they don't take away from the experience whatsoever. </p></div><h2 id="you-should-not-play-this-if-12">You should not play this if ...</h2><div class="product"><p>❌<strong>You're looking for a serious Elden Ring competitor</strong></p><p>This isn't that, and it was never meant to be. It's good at what it does, but at times it will leave some soulslike veterans scratching their heads a bit.</p></div><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/headphones-headsets/hyperx-cloudx-review" target="_blank"><strong>HyperX Cloud III</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/dragons-dogma-2-review" target="_blank"><strong>Dragon's Dogma 2</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/corsair-virtuoso-pro-review" target="_blank"><strong>Corsair Virtuoso Pro</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/laptops/asus/asus-rog-zephyrus-g14-2024-review" target="_blank"><strong>ROG Zephyrus G14</strong></a></p></div></div><p>Despite a few downsides, I thoroughly enjoyed my time playing Another Crab's Treasure. The game's humor was a standout feature that had me laughing out loud on several occasions. As a fan of soulslike experiences, I can confidently say that it's one of the few AA games that's truly worth playing through. What's more, it's incredibly accessible to play, making it a great entry point for newcomers to the genre.</p><p>In the near future, I'm planning on playing the game in its entirety through Game Pass and unlocking every achievement. While it may not have the same replay value as Remnant 2 or Elden Ring, I still intend to revisit it in a month or two. I just need a little time to refill my oxygen tank before diving back into the game's world.</p>        <div class="featured_product_block featured_block_horizontal" data-id="489a8e49-6263-435e-8913-908e1a6b0762">            <a href="https://www.xbox.com/en-US/games/store/another-crabs-treasure/9P97ZTRTH25W" data-model-name="Another Crab's Treasure" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/WfQA4X5gL957xPMqxrgCSc.jpg" alt="Another Crab's Treasure cover art"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Another Crab's Treasure</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star half"></span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="70" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Another Crab's Treasure is a soulslike experience the likes you've never seen! An underwater world strewn head-to-toe in the remnants of human civilization (a fancy way of saying garbage) stands between our fateful hermit crab hero and his barnacle-cladded shell. From beginning to end, players will work their way towards the discovery of not only a once comfortable abode but also their true selves.</p></p>                </div>                            </div>        </div><ul><li><a href="#main">Back to the top ⤴</a></li></ul>
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                                                            <title><![CDATA[ Tales of Kenzera: ZAU review — The universal experience of grief wears the mask of a metroidvania in this emotional tale ]]></title>
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                            <![CDATA[ Tales of Kenzera: Zau is an emotional tale about the loss of a father that is universally profound, and it joins the ranks of other EA Originals-backed indies with deep storytelling when it launches on Xbox and PC April 23. ]]>
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                                                                        <pubDate>Mon, 22 Apr 2024 14:00:01 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:34:40 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Tales of Kenzera: ZAU screenshots]]></media:description>                                                            <media:text><![CDATA[Tales of Kenzera: ZAU screenshots]]></media:text>
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                                <p>Tales of Kenzera: Zau was first announced at the end of 2023 on the stage of <a href="https://www.windowscentral.com/gaming/the-game-awards-2023-let-down-developers-and-viewers-and-we-at-windows-central-have-something-to-say-about-it">The Game Awards</a> with Abubakar Salim of Surgent Studios. Salim, known previously for his voice work in <a href="https://www.windowscentral.com/assassins-creed-origins-xbox-one-review">Assassin's Creed: Origins</a>, spoke positively of his father's encouragement for gaming in his formative years on that stage, and detailed how he had begun to develop a game to help come to terms with the ongoing grief from his father's passing. </p><p>"I took the biggest risk of my life and threw everything that I had at making a game. A piece of art that honored him. An ode to the people that we have loved and lost." Salim said at 2023 The Game Awards, as he choked back the cracks in his voice. "I hope you like it."</p><p>Salim's emotion at that reveal struck me in a way that other game reveals have not. I lost my own father more than 2 decades ago, and I recognized the look on his face as one that has stared back at me from my mirror in the years since I experienced that loss myself. While playing Tales of Kenzera: ZAU, that experience continued to flood back. The loss of a parent is a near-universal experience, an inevitability that we can not escape, and that makes the story told within the 2.5D metroidvania of Tales of Kenzera: ZAU one that all of us can resonate with on some scale. </p><p>How do we grieve when we are forced to say goodbye to those we love, and what happens when we can not accept that grief?</p><h2 class="article-body__section" id="section-what-is-tales-of-kenzera-zau"><span>What is Tales of Kenzera: ZAU?</span></h2><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/r-BWx6mJQj8" allowfullscreen></iframe></div></div><p>Tales of Kenzera: ZAU is the first game from the media company, Surgent Studio, founded by former Assassin's Creed: Origins voice actor Abubakar Salim. While the studio has previously released films including Essex Girls (2023) and Things I Never Told My Father (2022), Tales of Kenzera: ZAU is the first video game from this collective of creators. The game is published as an EA Original, a program from EA that helps to provide funding, resources, and promotion for unique indie games from promising up-and-coming studios. Tales of Kenzera: ZAU joins other successful titles published by the EA Originals program, including Hazelight Studios' hit <a href="https://www.windowscentral.com/it-takes-two-xbox-review">It Takes Two</a> and Zoink's <a href="https://www.windowscentral.com/lost-random-review">Lost in Random</a>.</p><p>The game follows Zau, a young Shaman grappling with the recent loss of his father. Equipped with masks of the Moon and Sun, players can guide Zau on his journey with Kalunga, the god of Death, as Zau attempts to prove his worth and bring his father back to life. </p><ul><li><a href="#main">Back to top ↑</a></li></ul><h2 class="article-body__section" id="section-tales-of-kenzera-zau-review-the-good"><span>Tales of Kenzera: ZAU review — The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4XDJ8EfpTpo97vFByc2Znd" name="Tales-Kenzera-ZAU-Pleading.jpg" alt="Tales of Kenzera: ZAU screenshots" src="https://cdn.mos.cms.futurecdn.net/4XDJ8EfpTpo97vFByc2Znd.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4XDJ8EfpTpo97vFByc2Znd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Tales of Kenzera: ZAU blends the struggles of overcoming grief with metroidvania gameplay. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Love and loss are universal experiences, but the way we learn to process that grief is unique to all of us. Tales of Kenzera: ZAU takes us through one person's particular journey coping with the loss of a father, and while their journey is their individual experience, it still remains a relatable tale that many of us can find a piece of ourselves in. Our protagonist, Zau, is deeply impacted by his father's recent passing when the game begins. Zau is ultimately torn between wanting to grow as a capable Shaman worthy of taking his father's place within his community to doubting his ability to live without his father present. </p><p>In grappling with that second conundrum, Zau runs off to find Kalunga, God of the Dead. Drawing on inspiration from Bantu mythology, Kalunga becomes a guide for Zau in his time of need. He ultimately makes a deal with the young Shaman that if Zau can complete his quests, he will return Zau's father to the living. Equipped with his father's masks which provide power from the Sun and Moon, Zau sets off on his journey of self-discovery, growth, and grief with the god of death at his side.</p><p>Tales of Kenzera: ZAU is broken down into individual acts, with Act 1 starting things off fairly simple, introducing the game's platforming mechanics. The masks, too, require a little explaining, as the power of the sun (represented as orange) and the power of the moon (represented as blue) provide different abilities for Zau to use to overcome obstacles in his travels. Like any good metroidvania, players must find and acquire the abilities and tools Zau needs to overcome his grief by exploring the 2.5D map. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/wFMCYi9XF6XhXxXsDmp5Qc.jpg" alt="Tales of Kenzera: ZAU screenshots" /><figcaption><small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/BV5XQyzBmTCCy4wXEB43Dc.jpg" alt="Tales of Kenzera: ZAU screenshots" /><figcaption><small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/dymbLUPpnZsboKig5x8cGe.jpg" alt="Tales of Kenzera: ZAU screenshots" /><figcaption><small role="credit">Windows Central</small></figcaption></figure></figure><p>It's this juxtaposition between exploration and the emotional journey that makes Tales of Kenzera special. Like with natural grief, there are times when Zau is going to face obstacles that he doesn't have the ability to overcome. Just as emotions can come flooding out early on, Zau must deal with finding his way past towering waterfalls. A small but powerful stone grants him the ability to freeze the rushing water so that he can traverse over it. There's also an element of acceptance that sometimes you just aren't ready to get beyond a barrier. And you must come back to that barrier once the coordinating ability is unlocked if you want to see what is on the other side of it. Daring to go off the beaten path doesn't just reward the player with new abilities, either. Additional story context can also be found with exploration.</p><p>The beauty of all of it is that this is a style of gameplay that is familiar to most gamers. Metroidvanias are an indie-gaming staple, but using one to tell the non-linear story of grief is a unique approach that I can't help but appreciate. </p><ul><li><a href="#main">Back to top ↑</a></li></ul><h2 class="article-body__section" id="section-tales-of-kenzera-zau-review-the-bad"><span>Tales of Kenzera: ZAU review — The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="DXswXRq8RdToxBwFHo8RLd" name="Tales-Kenzera-Tragedy.jpg" alt="Tales of Kenzera: ZAU screenshots" src="https://cdn.mos.cms.futurecdn.net/DXswXRq8RdToxBwFHo8RLd.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/DXswXRq8RdToxBwFHo8RLd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Heartache and grief form the basis of a relatable tale mixed with Bantu mythology. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Before I lob any criticism at this game, I want to acknowledge that this was clearly a labor of love. It oozes passion and heart from every aspect of its surface. It is a universally relatable story, told through interesting parallels in gameplay, with a unique mythos basis that is rarely (if ever?) explored in gaming. Furthermore, it's also a major first step for a studio to release a game of this caliber as their freshman effort. There are a lot of things Tales of Kenzera has <em>right</em>, but there are still a few missteps to acknowledge. </p><p>I played the game on <a href="https://www.windowscentral.com/gaming/steam">Steam</a> and on <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a> for the sake of this review, and on both platforms, there were some significant issues with the character becoming stun-locked. The issue was prevalent any time I opened the menu, whether I was attributing skill points or checking a codex entry. When I returned to the game, the character would be locked into place and unable to move except for a jump. After a couple of jumps, I could dash into one of two directions and be free to move again. </p><p>While this was little more than a minor inconvenience during exploration, it did become more problematic during combat sequences. If I had to hit pause or go into the skill tree to remind myself of the button sequence for a certain skill, I would risk being killed by enemies while stun-locked once I started the game back. This issue was persistent on the console and <a href="https://www.windowscentral.com/gaming/pc-gaming">PC</a> versions of the game.</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/es3hdQiGrzYAFPCM2yugrc.jpg" alt="Tales of Kenzera: ZAU screenshots" /><figcaption><small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/a2yq9afEm9hX9RHJVs3nTe.jpg" alt="Tales of Kenzera: ZAU screenshots" /><figcaption><small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/goEMPRkq4PEeovcJ7oep3e.jpg" alt="Tales of Kenzera: ZAU screenshots" /><figcaption><small role="credit">Windows Central</small></figcaption></figure></figure><p>In addition to the stun-lock, there was also an issue with lighting present in the Xbox Series X version of the game that was not evident in the Steam version. Early in the game, areas that had particle effects and lighting related to those effects would have large flashing auras temporarily that blocked parts of the screen. This also expanded to areas with noticeable light rays coming through windows or trees. The effect did remain on some characters, even blotting them out completely at times with strobing light spots, but the effect was lessened in severity and frequency as the game progressed.</p><ul><li><a href="#main">Back to top ↑</a></li></ul><h2 class="article-body__section" id="section-tales-of-kenzera-zau-review-should-you-buy-it"><span>Tales of Kenzera: ZAU review — Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="BSE2pgbUzoEa7yeDPrvUdd" name="Tales-Kenzera-ZAU-Mama.jpg" alt="Tales of Kenzera: ZAU screenshots" src="https://cdn.mos.cms.futurecdn.net/BSE2pgbUzoEa7yeDPrvUdd.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/BSE2pgbUzoEa7yeDPrvUdd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Zau is challenged not only in his grief but in his role as a Shaman for his tribe. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The loss of a parent, inevitable as it may be, has lasting effects on the generation left behind. Video games have never really been shy about approaching these sorts of topics, but it is a little rare to see one that is so open about the emotional ramifications of loss. Not only do we see Zau grapple with letting go, but with coming into his own and growing to fill the void his father's absence has left behind. </p><p>That is a special sort of tale that gets glossed over all too often on its own. But Surgent Studios goes out of its way to wrap this heartbreaking tale up in Bantu mythology, and to set it in this visually stunning world that begs for you to experience every nook and cranny of it. The downside is that, for all of its beauty and raw emotion, Tales of Kenzera: ZAU still has some kinks to iron out post-launch. One day-one patch was applied during the review period, and I'm optimistic that more will be on the way to help apply the polish and bug fixes that this game genuinely needs. I would recommend playing on PC as it seems to be the better option for now.</p><p>Tales of Kenzera: ZAU will be available on April 23 for <a href="https://www.xbox.com/en-US/games/store/tales-of-kenzera-zau-standard-edition/9NNR5Z7KQD2L/0017/9WMK4HCHTBVJ" target="_blank" rel="nofollow">$20 on Xbox Series X|S</a>, <a href="https://store.steampowered.com/app/2316580/Tales_of_Kenzera_ZAU/" target="_blank" rel="nofollow">Steam</a>, Epic Game Store, <a href="https://www.windowscentral.com/tag/nintendo-switch">Nintendo Switch</a>, and PlayStation. There is no indication that it will be available as part of <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a> on day one. However, it could come to the service later when it joins EA Play. <a href="https://www.windowscentral.com/xbox-game-pass-now-includes-ea-play-no-extra-cost">Xbox Game Pass Ultimate subscribers have access to EA Play</a> at no additional cost.</p><div class="product"><a data-dimension112="e21926f6-2b44-41a3-8869-70b46ac89dcd" data-action="Deal Block" data-label="Tales of Kenzera: ZAU | $20 on Xbox" data-dimension48="Tales of Kenzera: ZAU | $20 on Xbox" href="https://www.xbox.com/en-US/games/store/tales-of-kenzera-zau-standard-edition/9NNR5Z7KQD2L/0017/9WMK4HCHTBVJ" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:444px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="kxyqKjucy89j2FXDkF7eWW" name="Tales-Kenzera-Reco-Square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/kxyqKjucy89j2FXDkF7eWW.jpg" mos="" align="middle" fullscreen="" width="444" height="444" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Tales of Kenzera: ZAU |</strong><a href="https://www.xbox.com/en-US/games/store/tales-of-kenzera-zau-standard-edition/9NNR5Z7KQD2L/0017/9WMK4HCHTBVJ" target="_blank" rel="nofollow" data-dimension112="e21926f6-2b44-41a3-8869-70b46ac89dcd" data-action="Deal Block" data-label="Tales of Kenzera: ZAU | $20 on Xbox" data-dimension48="Tales of Kenzera: ZAU | $20 on Xbox" data-dimension25=""><strong> $20 on Xbox</strong></a></p><p>Journey through the heartache and grief of loss, learn the ways of the Shaman, and discover Bantu mythology in this 2.5D metroidvania from Surgent Studios and EA Originals.</p><p><strong>Also available: </strong><a href="https://store.steampowered.com/app/2316580/Tales_of_Kenzera_ZAU/" target="_blank" rel="nofollow">$20 (Steam)</a> | <a href="https://store.epicgames.com/en-US/p/tales-of-kenzera" target="_blank" rel="nofollow">$18 (Epic Games Store)</a> | <a href="https://store.playstation.com/en-us/product/UP0006-PPSA18471_00-PS50000000000ZAU" target="_blank" rel="nofollow">$20 PlayStation</a><a class="view-deal button" href="https://www.xbox.com/en-US/games/store/tales-of-kenzera-zau-standard-edition/9NNR5Z7KQD2L/0017/9WMK4HCHTBVJ" target="_blank" rel="nofollow" data-dimension112="e21926f6-2b44-41a3-8869-70b46ac89dcd" data-action="Deal Block" data-label="Tales of Kenzera: ZAU | $20 on Xbox" data-dimension48="Tales of Kenzera: ZAU | $20 on Xbox" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main">Back to top ↑</a></li></ul>
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                                                            <title><![CDATA[ Botany Manor for Xbox review: A calming, planting, exploring, Xbox Game Passing adventure ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/botany-manor-review</link>
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                            <![CDATA[ Balloon Studios' debut game is a quaint, relaxing puzzle-exploration game centered around plants, and it's a brilliant way to spend an afternoon. ]]>
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                                                                        <pubDate>Mon, 08 Apr 2024 14:00:00 +0000</pubDate>                                                                                                                                <updated>Tue, 01 Jul 2025 15:23:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Indies &amp; ID@Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ zachary.boddy@futurenet.com (Zachary Boddy) ]]></author>                    <dc:creator><![CDATA[ Zachary Boddy ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/cSWa2hPgsWij8tYBGjn4K7.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft.&lt;/p&gt;&lt;p&gt;For years, Zachary has developed their skills to become more adept at researching, interviewing, reviewing, and writing to always deliver industry-leading content and information to Windows Central readers. Zachary has worked closely with major video games industry members such as Mojang Studios, Obsidian Entertainment, Playground Games, and even Microsoft itself on interviews, reviews, and breaking news, has led site-wide coverage on important titles like Minecraft and Forza Horizon 5, and continues to provide unique reviews and editorial content on a variety of topics that can only be found on Windows Central.&lt;/p&gt; ]]></dc:description>
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                                                                                                                                                                                                                                    <media:description><![CDATA[Screenshot of Botany Manor running on Xbox Series X.]]></media:description>                                                            <media:text><![CDATA[Screenshot of Botany Manor running on Xbox Series X.]]></media:text>
                                <media:title type="plain"><![CDATA[Screenshot of Botany Manor running on Xbox Series X.]]></media:title>
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                                <div  class="fancy-box"><div class="fancy_box-title">Quick menu</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="#section-what-is-botany-manor"><strong>What is Botany Manor?</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-botany-manor-review-the-good"><strong>The good</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-botany-manor-review-the-bad"><strong>The bad</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="#section-botany-manor-review-final-thoughts"><strong>Final thoughts</strong></a></p></div></div><p>Many publishers have specific focuses, and Whitethorn Games is no different. The indie publisher exclusively works with smaller, creative, and more approachable titles from independent developers. The result is a catalog of easy-to-play, relaxing adventures through a myriad of gaming worlds, and the latest from the publisher is my favorite yet. Botany Manor is a gorgeous, soft-spoken puzzle-adventure game that you can complete in an afternoon.</p><p>You explore a 19th-century Victorian manor surrounded by luscious gardens, and your goal is simple: explore the grounds for rare and exotic plants and research how to make them grow for your herbarium. It's not a difficult or content-packed game by any means, but it looks great, sounds even better, and features an engaging world filled with reasons to explore. It's also a day-one addition to <a href="https://www.windowscentral.com/tag/xbox-game-pass">Xbox Game Pass</a>, so there's little reason not to download this bite-sized game and give it a few hours of your time.</p><p><em>This review was made possible with a review code provided by Whitethorn Games. The company did not see the contents of the review before publishing.</em></p><h3 class="article-body__section" id="section-what-is-botany-manor"><span>What is Botany Manor?</span></h3><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/hZr6GrkGIkQ" allowfullscreen></iframe></div></div><div  class="fancy-box"><div class="fancy_box-title">Botany Manor</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• Price: </strong><a data-analytics-id="inline-link" href="https://www.xbox.com/en-US/games/store/botany-manor/9mzt90b954xf" target="_blank">$24.99 at Microsoft Store (Xbox)</a> | <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/1425350/Botany_Manor/" target="_blank">Steam (PC)</a> | <a data-analytics-id="inline-link" href="https://www.nintendo.com/en-ca/store/products/botany-manor-switch/" target="_blank">Nintendo (Switch)</a><strong><br>• Release date:</strong> Apr. 9, 2024<strong><br>• Developer:</strong> Balloon Studios<strong><br>• Publisher:</strong> Whitethorn Games<strong><br>• Genre:</strong> Puzzle-adventure<strong><br>• Players:</strong> Singleplayer<strong><br>• Install size:</strong> ~3.9GB<strong><br>• Playtime:</strong> ~3 hours<strong><br>• Platforms:</strong> Xbox Series X|S, Windows PC, Nintendo Switch<strong><br>• Xbox Game Pass:</strong> Console, PC, cloud<strong><br>• Reviewed on:</strong> Xbox Series X</p></div></div><p>Botany Manor is an <a href="https://www.windowscentral.com/tag/indie-games">indie game</a> developed by Balloon Studios and published by Whitethorn Games under the <a href="https://www.windowscentral.com/tag/idxbox">ID@Xbox</a> umbrella. In fact, Botany Manor earned the Developer Acceleration Program grant in addition to its Xbox Game Pass partnership, showing Xbox's well-placed faith in the game. It's one of many games shown at a recent digital ID@Xbox event preview, and my coverage of that event also includes an explainer on ID@Xbox and the Developer Acceleration Program, as well as an exclusive interview.</p><p>In Botany Manor, you play as Arabella Greene in the late 19th century, an aspiring young botanist struggling to obtain recognition as a scientist in an industry dominated by self-centered and small-minded men. Pursuing her love of botany, Arabella returns to her family home, a Victorian manor originally built in the late 16th century, in search of a collection of rare and exotic plants to fill out her herbarium, Forgotten Flora.</p><p>You'll explore both the manor and the grounds, finding bits of Arabella's past, notes and clues, and plenty of plants to research and cultivate. Each plant is different, though, which is where the "puzzle" aspect of the gameplay comes in. You'll have to discover what each plant needs to grow and follow those steps exactly to find success. Botany Manor is available across Xbox Series X|S, Windows PC, Nintendo Switch, Xbox Game Pass, <a href="https://windowscentral.com/tag/pc-game-pass">PC Game Pass</a>, and <a href="https://www.windowscentral.com/tag/xbox-cloud-gaming">Xbox Cloud Gaming</a> from Apr. 9, 2024.</p><div class="product"><a data-dimension112="4da7f517-e0da-4720-b748-9477eb85743a" data-action="Deal Block" data-label="Botany Manor — $24.99 at Microsoft Store (Xbox)" data-dimension48="Botany Manor — $24.99 at Microsoft Store (Xbox)" href="https://www.xbox.com/en-US/games/store/botany-manor/9mzt90b954xf" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1024px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="tjGaTXR3EfcREthnFFSfmi" name="botany-manor-image-product-01.png" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/tjGaTXR3EfcREthnFFSfmi.png" mos="" align="middle" fullscreen="" width="1024" height="1024" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Botany Manor — </strong><a href="https://www.xbox.com/en-US/games/store/botany-manor/9mzt90b954xf" target="_blank" data-dimension112="4da7f517-e0da-4720-b748-9477eb85743a" data-action="Deal Block" data-label="Botany Manor — $24.99 at Microsoft Store (Xbox)" data-dimension48="Botany Manor — $24.99 at Microsoft Store (Xbox)" data-dimension25=""><strong>$24.99 at Microsoft Store (Xbox)</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/1425350/Botany_Manor/" target="_blank"><strong>Steam (PC)</strong></a><strong> | </strong><a href="https://www.nintendo.com/en-ca/store/products/botany-manor-switch/" target="_blank"><strong>Nintendo (Switch)</strong></a></p><p>Botany Manor is a short and sweet puzzle-adventure game following a passionate botanist filling her herbarium with a collection of rare, exotic, and truly unique plants.<a class="view-deal button" href="https://www.xbox.com/en-US/games/store/botany-manor/9mzt90b954xf" target="_blank" rel="nofollow" data-dimension112="4da7f517-e0da-4720-b748-9477eb85743a" data-action="Deal Block" data-label="Botany Manor — $24.99 at Microsoft Store (Xbox)" data-dimension48="Botany Manor — $24.99 at Microsoft Store (Xbox)" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-botany-manor-review-the-good"><span>Botany Manor review: The good</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bJTxFDLdqAb7impZvNADST" name="botany-manor-wc-image-06.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/bJTxFDLdqAb7impZvNADST.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/bJTxFDLdqAb7impZvNADST.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">This is all yours to explore in Botany Manor. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-pros-highlights-7">The pros highlights</h2><ul><li>The puzzle-adventure gameplay is casual, relaxing, approachable, and still manages to be engaging.</li><li>The soft, pastel visuals are lovely and alluring, with a ton of life all throughout the world.</li><li>It's a lot of fun exploring the Victorian manor and discovering secrets, lore, and new puzzles.</li></ul><p>Botany Manor begins in a small area, slowly easing you into its gameplay by introducing you to a straightforward puzzle: explore your immediate surroundings for clues and cultivate the flower that will help purify the air and allow you to leave. Yes, the capabilities of the flower are greatly exaggerated (some of these plants basically have superpowers), but it never deters from the puzzles or worldbuilding.</p><p>Once you escape the conservatory, you'll be (mostly) free to explore the Victorian manor that Arabella calls home. A myriad of rooms, gardens, and other areas are closed away by locks, puzzles, and secret entrances, all of which you'll slowly unravel as you progress. Botany Manor does a great job balancing a sense of freedom with a guided experience that ensures you're never lost by guaranteeing that everything you need to progress will always be nearby.</p><p>None of the puzzles are particularly challenging, but they are interesting and engaging, never repeating in obvious ways and always introducing new ideas or mechanics. Each plant you cultivate will be unique and gorgeous in its own way; sometimes, you'll need to find new sources of light, use sounds, or even alter the chemical composition of the plant's soil. Whatever the answer, it involves finding clues and research scattered around the manor and using it to piece together the answers, with everything you find recorded in Arabella's <em>Forgotten Flora</em> herbarium.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="4NV9FRobV9Ydz3nrLpQJVS" name="botany-manor-wc-image-02.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/4NV9FRobV9Ydz3nrLpQJVS.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/4NV9FRobV9Ydz3nrLpQJVS.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Your first flower is fairly easy to figure out, but others will require more creative solutions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>The game is highly approachable, bereft of overtly complicated controls or systems. It's designed for anyone to pick up and enjoy, and Balloon Studios have done a great job here in a similar vein to other incredible puzzle games like COCOON (which was one of my games of the year for 2023, if you want to read my <a href="https://www.windowscentral.com/gaming/cocoon-review">COCOON review</a>). However, Balloon Studios also builds some accessibility features on top of that simple game design, which is always great to see.</p><p>Besides options for mouse and keyboard or controller play, you can enable single-stick gameplay (for those with limited mobility, where you can easily toggle between "look" and "move"). There are also plenty of options for camera and video options aimed at combating motion sickness associated with first-person games, such as a Vignette mode, adjustable field-of-view (FoV), customizable camera smoother, sensitivity, motion blur, and more.</p><p>It's not the most in-depth accessibility option I've seen in a game, but it's very respectable for such a small team and definitely fits Whitethorn Games' mantra of building "engaging, accessible games."</p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/qfNDEN6kRRcxuCuz4T5ztT.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." /><figcaption>I love the world Balloon Studios has created here.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WaS7WVa4qrjqdYdjHZwjgT.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." /><figcaption>To grow a flower, sometimes you have to press a few apples.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/WgTpnhLA4HSdPTdn8vuEBT.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." /><figcaption>There are secret ducks to find.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xSHSNDDMr2mkVxhNJCVayS.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." /><figcaption>Some plants like music, I guess.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/n3JfckhDakGnh9PjwHe7kS.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." /><figcaption>This looks like the world's most relaxing spot to rest and enjoy a book.<small role="credit">Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/8sqPxe78ChW4UnA4ww2UES.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." /><figcaption>Arabella's greatest work yet. Will it help her achieve her dreams?<small role="credit">Windows Central</small></figcaption></figure></figure><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-botany-manor-review-the-bad"><span>Botany Manor review: The bad</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6dKSXrANXP9PYp6jMweeSU" name="botany-manor-wc-image-10.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/6dKSXrANXP9PYp6jMweeSU.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/6dKSXrANXP9PYp6jMweeSU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">It annoys me endlessly that you can read any of these clues from the book. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="the-cons-highlights-6">The cons highlights</h2><ul><li>Botany Manor is a lot of fun while it lasts, but it is a very short game that you can 100% in less than four hours.</li><li>I also noticed a number of visual and graphical glitches, as well as some awkwardness when trying to interact with smaller items.</li><li>Finally, I desperately wish that there was some way to actually review your clues and notes through the herbarium instead of needing to hunt down where they are in the world.</li></ul><p>I immensely enjoyed Botany Manor, but I do have some criticisms. I'll start with the easy: performance and graphical issues. The game mostly ran great on my Xbox Series X, but I frequently noticed textures and environmental assets either flickering at the edges of the screen or popping out of existence as I panned the camera around. I did slightly increase my FoV, which may have contributed to this, but not to the degree I noticed the problems. There were six achievements that simply refused to pop no matter what I did, too (the other 30 were perfectly fine).</p><p>I also encountered difficulty when attempting to interact with smaller items in the game. Nothing too egregious, just little moments of awkwardness trying to get the right thing to highlight. On the gameplay side, you compile clues and notes in your herbarium as you work toward cultivating plants, but you <em>can't</em> actually re-read those clues from the herbarium — you have to go find them in the game again if you need a refresher. This made adding clues to the herbarium ultimately feel pointless and made the last few chapters occasionally annoying as I had to juggle more plants and more clues.</p><p>My biggest issue with Botany Manor, though, is simply how short it is. Whitethorn Games quoted me around 4-5 hours of playtime, but I 100% Botany Manor in just over 3 hours. I didn't rush, either — I took my time exploring and even went back toward the end of the game to earn more achievements and discover more secrets. I would've loved for the game to last just another hour or two longer, especially since there's not a lot of replay value once you've solved all the puzzles. I had a blast with Botany Manor, but it was gone too soon.</p><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-botany-manor-review-final-thoughts"><span>Botany Manor review: Final thoughts</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bHeyYApKFBYvuHUQqa3RBU" name="botany-manor-wc-image-07.jpg" alt="Screenshot of Botany Manor running on Xbox Series X." src="https://cdn.mos.cms.futurecdn.net/bHeyYApKFBYvuHUQqa3RBU.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/bHeyYApKFBYvuHUQqa3RBU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">There's so much beauty to discover in Botany Manor. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><h2 id="you-should-play-this-if-13">You should play this if ...</h2><div class="product"><p>✅<strong>You love casual puzzle games</strong></p><p>Botany Manor is a fleeting experience, but it's a lovely one. I've not played many games that are as relaxing and as simple to ease into, and the puzzle-adventure gameplay is surprisingly engaging, considering the focus on approachability.</p></div><div class="product"><p>✅<strong>You have Xbox Game Pass</strong></p><p>Being such a short game may make some hesitate about the $25 retail price, but Botany Manor's inclusion on Xbox and PC Game Pass gives you no excuse to pass over it. An afternoon is all you need to get a full, calming gameplay experience out of Botany Manor.</p></div><h2 id="you-should-not-play-this-if-13">You should not play this if ...</h2><div class="product"><p>❌<strong>You're looking for a long form puzzle game</strong></p><p>Botany Manor is a very solid little game, but if you're looking for something to occupy a lot of your time, this isn't it. There are much longer puzzle games out there, like <a href="https://www.windowscentral.com/gaming/the-talos-principle-2-review" data-dimension112="0c0181a1-3f32-413e-945d-07b1ec9a5edd" data-action="Deal Block" data-label="The Talos Principle 2" data-dimension48="The Talos Principle 2" data-dimension25="">The Talos Principle 2</a>, which offers around 20 hours of playtime.</p></div><div  class="fancy-box"><div class="fancy_box-title">More reviews</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/accessories/headphones-headsets/hyperx-cloudx-review" target="_blank"><strong>HyperX Cloud III</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/dragons-dogma-2-review" target="_blank"><strong>Dragon's Dogma 2</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/corsair-virtuoso-pro-review" target="_blank"><strong>Corsair Virtuoso Pro</strong></a><strong><br>• </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/hardware/laptops/asus/asus-rog-zephyrus-g14-2024-review" target="_blank"><strong>ROG Zephyrus G14</strong></a></p></div></div><p>I commend Balloon Studios for its first published video game. Botany Manor is undeniably charming in its presentation, with bright and vivid colors spread against soft textures and an alluring, emotional backing soundtrack. The gameplay is effortless to learn and approachable for players of all skill levels, and while the puzzles don't revolutionize the genre, they are engaging and interesting.</p><p>It's not a perfect game, and you find the end of the journey far too quickly, but you're bound to enjoy every step you take in Botany Manor. The narrative is told solely through the world and notes you find, but it's a story of a woman persevering against society in pursuit of her dreams, and the path you walk to find those dreams is lined with beautiful flowers, ferns, and weeds. Botany Manor may not compete with the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games</a> directly, but it's a lovely adventure that's stupendously easy to play if you're an Xbox Game Pass subscriber.</p>        <div class="featured_product_block featured_block_horizontal" data-id="b09468d0-75da-4c7b-a147-4f0a5640fff9">            <a href="https://www.xbox.com/en-US/games/store/botany-manor/9mzt90b954xf" data-model-name="Botany Manor" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/tjGaTXR3EfcREthnFFSfmi.png" alt="Cover art for Botany Manor."></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Botany Manor</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="80" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>Arabella is an expert botanist from every perspective except those of the men occupying positions of authority in the industry, but that doesn't stop her from compiling a book of wonderful, unique flora unlike any other. The result is a charming, beautiful little puzzle game that only falls short because it is, actually, too short.</p></p>                </div>                            </div>        </div><ul><li><a href="#main">Back to the top ⤴</a></li></ul>
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                                                            <title><![CDATA[ Dragon's Dogma 2 review: This is, without a doubt, one of Capcom's best ever games — but many won't 'get it' ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/dragons-dogma-2-review</link>
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                            <![CDATA[ This game rewards the patient, creative, and the curious, across dozens of hours of deep RPG combat in one of the most impressive open worlds ever designed. ]]>
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                                                                        <pubDate>Wed, 20 Mar 2024 15:00:15 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 15:48:44 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ jez@windowscentral.com (Jez Corden) ]]></author>                    <dc:creator><![CDATA[ Jez Corden ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/YzWiDrFEF6Tf6rLJSDy5dD.png ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Fresh out of high school, Jez enjoyed a long career unemployed as a World of Warcraft dragon slayer. After slaying every dragon WoW had to offer at the time, he eventually stumbled into an I.T. support role for a small company smack in the middle of the good old United Kingdom. While in this role, Jez encountered his first &quot;tech fanboys,&quot; people who inexplicably get so deep into tech that they start rooting for them, much like a sports team. One day, Jez picked up a Windows Phone on a whim — and little did he know it would eventually land him a role as a managing editor for the biggest Windows-focused site in the world! &lt;em&gt;&quot;This is actually pretty cool,&quot;&lt;/em&gt; he thought, watching the Windows Phone 8.1 tiles flip and cycle, followed by a &quot;wow!&quot; upon discovering the games therein had actual Xbox achievements baked in as standard. &lt;em&gt;&quot;I must tell the world about this,&quot;&lt;/em&gt; he resolved and began blogging during &quot;breaks&quot; at work. As one of the few people on Earth who actually actively used and enjoyed using a Windows Phone, Jez swiftly gained a small following, a job offer from Daniel Rubino at Windows Central, and the rest is history! Since joining Windows Central, Jez turned his workaholism and restlessness to producing masses of world-exclusives on the Microsoft ecosystem. From the existence and spec sheet of the Xbox Series S, to unannounced Xbox features and games, Jez also has a wealth of expertise in producing analysis on the Microsoft platform and its future direction. An active user of Windows 11, Surface devices, Xbox consoles, Xbox cloud gaming, and beyond, Jez&#039;s role as managing editor is to ensure that Windows Central remains the #1 destination for all news, reviews, and analysis pertaining to the Microsoft ecosystem. &lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Windows Central | Capcom]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Dragon&#039;s Dogma 2 review: The Great Dragon]]></media:description>                                                            <media:text><![CDATA[Dragon&#039;s Dogma 2 review: The Great Dragon]]></media:text>
                                <media:title type="plain"><![CDATA[Dragon&#039;s Dogma 2 review: The Great Dragon]]></media:title>
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                                <p>Welcome to our Dragon's Dogma 2 review. </p><p>As I sit here writing this, I just rolled credits on Dragon's Dogma 2 after over fifty-seven hours of non-stop play. That uniquely satisfying aura of finishing an incredible game has washed over me as I load my save into New Game+ for my second run. Oftentimes, it's easy to attach a single word to summarize a truly great game, but Dragon's Dogma 2 is a complex beast. It will mean different things to different people, and I suspect it may be as difficult for some to get to grips with as its predecessor. </p><p>This review will cover what <a href="https://www.windowscentral.com/gaming/xbox/dragons-dogma-2-faq">Dragon's Dogma 2</a> does well (which is a lot), and what I think could be improved — but crucially, if Dragon's Dogma 2 is <em>for you. </em>I suspect many will go into Dragon's Dogma 2 expecting something akin to Elder Scrolls V: Skyrim, The Witcher 3, or <a href="https://www.windowscentral.com/tag/elden-ring">Elden Ring</a> — or one of the other tent pole fantasy games of recent memory. Dragon's Dogma is something entirely different. Something utterly unique, whose pain points are as much about rewarding overcoming adversity as they are literal plot devices. </p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/u8Vpje2sNC4" allowfullscreen></iframe></div></div><p>Dragon's Dogma 2 will handsomely reward those patient enough to get to grips with its oft-intentionally confounding world, which unashamedly casts aside those who don't fancy themselves in the role of The Arisen. I can't tell you enough how glad I am that I finally cut through Dragon's Dogma's inscrutable shroud because I've discovered a franchise that will sit among my favorite game series of all time. I only hope we're not waiting another 12 years for more. </p><p>Make no mistake, this is one of the <a href="https://www.windowscentral.com/best-xbox-series-x-series-s-gameshttps://www.windowscentral.com/best-xbox-games">best Xbox games</a> and <a href="https://www.windowscentral.com/gaming/pc-gaming/best-pc-games-of-all-time-our-top-picks-you-should-play-in-year">best PC games</a> in recent memory, but you need to know what you're getting into before buying Dragon's Dogma 2. We'll cover that in this review.</p><p>Completely spoiler free: let's get into this Dragon's Dogma 2 review, arriving March 22, 2024, for Xbox Series X|S, PlayStation 5, and Windows PC. </p><p><em>This Dragon's Dogma 2 review was conducted on Xbox Series X primarily, with tests done on Xbox Series S and various Windows PCs. The review codes were provided by Capcom, who weren't provided access to this review's content prior to publishing. </em></p><div class="product"><a data-dimension112="d4295583-971c-40ce-98a6-fde96f6c1d89" data-action="Deal Block" data-label="$58.89 at CDKeys (Steam)" data-dimension48="$58.89 at CDKeys (Steam)" href="https://www.cdkeys.com/dragon-s-dogma-2-pc-na-steam" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:225px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rMYH4UPmVjkhwVhXQuKZEV" name="dragons-dogma-2-game-icon-square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rMYH4UPmVjkhwVhXQuKZEV.jpg" mos="" align="middle" fullscreen="" width="225" height="225" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Dragon's Dogma 2</strong>: <a href="https://www.cdkeys.com/dragon-s-dogma-2-pc-na-steam" data-dimension112="d4295583-971c-40ce-98a6-fde96f6c1d89" data-action="Deal Block" data-label="$58.89 at CDKeys (Steam)" data-dimension48="$58.89 at CDKeys (Steam)" data-dimension25=""><strong>$58.89 at CDKeys (Steam)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/xbox-live/dragon-s-dogma-2-xbox-series-x-s-ww"><strong>$64.99 at CDKeys (Xbox)</strong></a></p><p>Welcome to our Dragon's Dogma 2 review. Unravel political plots, grow your legend, and defeat the Great Dragon. You are the Arisen, cursed with defending the land against its arch-foe that rises every few decades to torment the citizens of a bleak, medieval world. This is action RPG gaming at its finest. </p><p><strong>💰Price check: </strong><a href="https://www.greenmangaming.com/games/dragons-dogma-2-pc/" target="_blank"><strong>$60.19 at GMG (Steam)</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/2054970/Dragons_Dogma_2/" target="_blank"><strong>$69.99 at Steam</strong></a><strong> | </strong><a href="https://www.amazon.com/Dragons-Dogma-2-XBX-Xbox-X/dp/B0CP34Z3DC/ref=sr_1_2"><strong>$69.99 at Amazon (Xbox)</strong></a><br><a class="view-deal button" href="https://www.cdkeys.com/dragon-s-dogma-2-pc-na-steam" target="_blank" rel="nofollow" data-dimension112="d4295583-971c-40ce-98a6-fde96f6c1d89" data-action="Deal Block" data-label="$58.89 at CDKeys (Steam)" data-dimension48="$58.89 at CDKeys (Steam)" data-dimension25="">View Deal</a></p></div><h2 class="article-body__section" id="section-dragon-s-dogma-2-review-what-is-it-exactly"><span>Dragon's Dogma 2 review: What is it exactly?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="bbw3enZPYdPk3KkAmyN74T" name="dd2-review-1.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/bbw3enZPYdPk3KkAmyN74T.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/bbw3enZPYdPk3KkAmyN74T.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Dragon's Dogma 2 Info</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="L6Pnrp4asVMN5iFagC7sYV" name="Dragon's Dogma 2 Gameplay.png" caption="" alt="Dragon's Dogma 2 Gameplay" src="https://cdn.mos.cms.futurecdn.net/L6Pnrp4asVMN5iFagC7sYV.png" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Publisher: </strong>Capcom<br><strong>Platforms: </strong>Xbox Series X|S, Windows PC, PlayStation 5<br><strong>Players: </strong>Single-player<br><strong>Xbox Game Pass:</strong> No<br><strong>Genre: </strong>Action RPG (open world)<br><strong>Length: </strong>30~ hours for campaign, 100+ hours for completionists<br><strong>RRP:</strong> $69.99</p></div></div><p>In this Dragon's Dogma 2 review, we'll be examining the question, <em>"is this game for you?"</em> To do that, we need to reiterate what Dragon's Dogma actually is. </p><p>At its core, Dragon's Dogma 2 is an action RPG with a heavy emphasis on adventuring. The game very aggressively avoids "holding your hand," with minimal guidance offered in-game when it comes to completing quests. There are tutorials for gameplay mechanics and combat systems, but oftentimes, the depth and nuances are hidden behind trial and error and reward those with patience and curiosity. </p><p>So much of what makes Dragon's Dogma 2 unique is how closely tied the game's systems are to the narrative. For example, your combat party is made up of yourself and three NPC "Pawns" who behave largely independently of your character. They can also act as in-game tutorials, too, leading you to quest objectives or offering hints in lieu of immersion-busting tooltips or cluttered UI features. Dragon's Dogma 2 is also an incredibly interactive game, owing in part to its physics and its "grab" button. You can pick up objects, stack them, and so on. You can also pick up NPCs — certain quests are even resolved by doing this. </p><p>There are also no instant fast travel systems, save for certain magical items in-game that allow you some limited teleportation spells. There are ox carts that will transport you from place to place and skip time by "dozing off," but the likelihood of being attacked on these journeys is high. Dragon's Dogma 2 is a game that tries to immerse you in that role at every turn — you're part of the world, and that world is dangerous. </p><p>Dragon's Dogma 2 will reward those who are patient enough to explore, and those who enjoy combat gameplay. You will be fighting <em>a lot </em>as you travel around the world, levelling up your vocations, as well as sharing your Pawns through the game's innovative online social systems. </p><p>But for now, let's get into the meat of this Dragon's Dogma 2 review. </p><h2 class="article-body__section" id="section-dragon-s-dogma-2-review-art-and-performance"><span>Dragon's Dogma 2 Review: Art and Performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uzvZEQxeC8tCMuuNKP9SDU" name="dd2-review-24.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/uzvZEQxeC8tCMuuNKP9SDU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/uzvZEQxeC8tCMuuNKP9SDU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Dragon's Dogma 2 has a fantastic photo mode too.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>For the first section of this Dragon's Dogma 2 review, let's first dig into one of Dragon's Dogma 2's more controversial topics to begin with, and that revolves around the game's console performance, its presentation, and whether the trade-offs are worth it. </p><p>I primarily conducted this Dragon's Dogma 2 review on <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>, clocking in around 60 hours. We also tested the game on <a href="https://www.windowscentral.com/gaming/xbox/xbox-series-s-review">Xbox Series S</a>, as well as a variety of gaming PCs, and have ultimately found that performance is a bit of a mixed affair. </p><p>Across Xbox Series X|S and PlayStation 5, Dragon's Dogma 2 arguably offers some of the worst performance. The game sports an unlocked frame rate, which hovers around 30 FPS depending on the current in-game area or situation. In towns and cities, where dozens of NPCs are present, as well as buildings complete with interiors and dynamic objects — that performance can notably dip down into the 20s. PC is a different matter, though. On an RTX 3070 with 32GB DDR4, with NVIDIA DLSS set to balanced, we were able to get around 50 FPS without compromising too heavily on visual quality at 1440p ultrawide with ray tracing on top. However, at max settings, that frame rate dropped to around 20 FPS. Depending on your setup, you will be able to tailor the experience heavily on PC, compromising on some visual quality for frames or opting for NVIDIA DLSS to offset some of the downsides. On PS5 and Xbox Series X|S, you're pretty much stuck at around 28–34 FPS at all times. On some of the AMD Z1 Extreme gaming handhelds like the <a href="https://www.windowscentral.com/gaming/lenovo-legion-go-review">Lenovo Legion Go</a> and <a href="https://www.windowscentral.com/gaming/pc-gaming/asus-rog-ally-in-2024-a-six-month-review-with-one-of-the-worlds-most-powerful-gaming-handheld">ASUS ROG Ally</a>, Dragon's Dogma 2 isn't something I would recommend, even at max wattage. I wouldn't even bother trying the <a href="https://www.windowscentral.com/tag/steam-deck">Steam Deck</a>, which managed around 10 FPS. </p><p>Indeed, Dragon's Dogma 2 is an incredibly demanding game, but it doesn't feel like it's necessarily the result of "poor optimization." Capcom made some conscious decisions around the game's presentation, not just in terms of looking "pretty," but there are some gameplay aspects that are also quite demanding. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="aJX4a46umUFgBLTmfV9FtT" name="dd2-review-7.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/aJX4a46umUFgBLTmfV9FtT.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/aJX4a46umUFgBLTmfV9FtT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game's minimalistic interface fades quickly while idling, making it easy to grab pretty screenshots.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Indeed, Dragon's Dogma 2 has some utterly absurd draw distances, and this is a tradition it has brought over from the original. When staring out from a cliff or mountaintop, Dragon's Dogma 2 has some of the most impressive and immersive world designs I've ever seen. Incredible verticality and uncanny realism make me wonder if Capcom performed some kind of topography scanning to build its world. Dragon's Dogma 2 represents the cutting edge of visual presentation, with some of the most realistic, cinematic, and dense environmental designs you're likely to see this generation. </p><p>Those draw distances are hugely important during gameplay, too. This game has no loading to speak of, save for a couple of in-engine cutscenes, with a truly massive amount of interior locations to explore, which is continuous with the overall overworld. There's no "copy and paste" to speak of here, either. Every dungeon, every cave, every cliff, river, mountain, and so on is a lovingly crafted three-dimensional work of art that needs to be seen to be believed. The environment is also heavily destructible, which is rare to see in a game like this, with bridges and trees that can be felled by enemies or your own spells. Walls that can be destroyed with explosives or angry ogres, and river dams that can be burst with a well-placed arrow. Dank and dark dungeons that only provide visibility by lantern, complete with RE Engine's incredible lighting systems. </p><p>The detail extends to the game's monster designs, which are some of the most impressive I've seen so far in the generation. The original designs for classic fantasy beasts like the chimera, cyclops, ogres, goblins, and so on all return in earnest, alongside some new nasties that are too spectacular to spoil. Capcom rewards adventurers curious enough to explore every cave and every fogged-up portion of the map with an abundance of unique battles to undertake made all the more cinematic with incredible special effects and dynamic enemy damage. You'll feel the impact of your abilities when you set a Gryphon's feathers or a Minotaur's fur ablaze or when you examine that felled cyclops for its loot, covered in cuts and stabs from your party.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="fDKXeQZ6YjgbADyFdWAkmK" name="dd2-review-1.jpg" alt="Dragon's Dogma 2 PC performance" src="https://cdn.mos.cms.futurecdn.net/fDKXeQZ6YjgbADyFdWAkmK.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/fDKXeQZ6YjgbADyFdWAkmK.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">As usual, you can expect the best performance for Dragon's Dogma 2 on a higher-end PC. With an RTX 4070, i9-13900KF with 32 GB DDR 5 RAM, you're looking at around 60 FPS at 4K, with DLSS set to quality mode. The game is pretty kind to past-gen PC GPUs as well. Xbox Series X|S performance hovers around 30 FPS at 4K and 1080p resolution, respectively, and I would argue it's smooth to play overall. But on Steam Deck and other PC gaming handhelds, Dragon's Dogma 2 borders on unplayable right now.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I'm sure Dragon's Dogma 2 review opinions will vary here, but I well and truly believe the performance trade-offs are worth it for what is ultimately a generally smooth-running, bleeding-edge cinematic experience that goes far beyond its contemporaries with its open-world design. I would go as far as to say that this is probably the best open-world I've ever seen, and it's made all the more amazing during some truly massive set-piece moments that I absolutely will not spoil. But some of these moments would simply be impossible without sacrificing the breadth of the world, alongside its absurd draw distance — and for these memories, I am thankful that Capcom made the artistic choices they did. When I look back on my Dragon's Dogma 2 review, I won't remember the game's frame rate, but I will remember having to pick my jaw up off the floor after some of these events.</p><p>Another aspect of Dragon's Dogma 2's art direction that is absolutely on point is the music. I lack the writing skill to really put into words how majestic, sweeping, and dramatic Dragon's Dogma 2's sound treatment is, but it really is up there with the likes of mega Hollywood blockbusters for just how incredibly epic it comes across. Review guidelines forbid me from talking about the final events of the game in detail per spoilers, but my good god, the music in these final phases represents some of my favorite ever gaming musical moments.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8gG7upNjkn6q2i84FvdYVU" name="dd2-review-2.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/8gG7upNjkn6q2i84FvdYVU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/8gG7upNjkn6q2i84FvdYVU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The game's trees and grasses react to your abilities, catching fire or swaying violently depending on the abilities you use.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>While in combat, the music gradually becomes more and more intense as the battles draw on. The score from the original returns, remastered and remixed for a modern era, but there are also new battle songs that feel tied either to specific enemies or specific locations. There's a ton of variety to be found throughout the game's score, and it only serves to elevate the lofty highs you'll feel during those grand combat climaxes. </p><p>I would say another aspect of Dragon's Dogma 2 that excels is the game's character creator, which is among the most detailed we've seen in gaming so far. You might have seen some of the insane Dragon's Dogma 2 character creations people have made, including celebrities, cartoon characters, and so on. However, I will say that there's a downside to all that customization. During conversations, characters can appear incredibly wooden and stiff, akin to games like Starfield and The Elder Scrolls. Unlike those games, however, Dragon's Dogma 2 also sports motion-captured cutscenes at times, which inject some cinematic quality into proceedings. But it is oddly jarring when you go from some of the most spectacular and cinematic combat gameplay we've ever seen to the game's NPCs, which path around like zombies and have incredibly limited gestures during quest dialogue interactions. </p><p>Speaking of quests and dialogue, let's move on to the next Dragon's Dogma 2 review section: story delivery. </p><h2 class="article-body__section" id="section-dragon-s-dogma-2-review-story-no-spoilers"><span>Dragon's Dogma 2 Review: Story (No Spoilers)</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="mirUnyZKjHF3hXRvRxGZQT" name="dd2-review-8.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/mirUnyZKjHF3hXRvRxGZQT.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/mirUnyZKjHF3hXRvRxGZQT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Dragon's Dogma 2's main event is undoubtedly its combat and adventuring (more on that in the next section), and I don't think Capcom would deny that its story delivery plays second fiddle to the game's more action-oriented aspects. That being said, it is quite serviceable overall and has some great moments that dovetail nicely into combat events. </p><p>Dragon's Dogma 2, much like the first, is all about the Arisen and his or her relationship with the Great Dragon. Every few decades, a giant dragon appears and begins wreaking havoc on human settlements, seemingly indiscriminately. At the start of the game, we're shown the dragon incinerating the village of Melve, as well as your player, whose charred remains are subsequently violated by said dragon. Indeed, in Dragon's Dogma, the eponymous wyrm curses a human being of exceptional will by stealing their still-beating heart. This, in turn, makes them immune to aging and sickness, and their charge is to defeat the dragon, reclaim their heart, and kick-start a long period of peace and prosperity as Vernworth's king or queen. </p><p>As you might expect, this cultural system is subject to intense medieval politics and plotting, and indeed, the current acting regent of Vernworth is not exactly happy to hear of your arrival ...</p><p>The "Arisen" is essentially a chosen one-type character that also commands the Pawn Legion, as they're known. These individuals are humans who are effectively without a will and identity of their own and simply follow and serve the Arisen in any way said Arisen sees fit. This, of course, comes with various problems. Some cultures are wary of the Arisen and the single-minded Pawns, going as far as to mistreat Pawns when they begin appearing. Indeed, Pawns come from another dimension, known as the "Rift," which is also an in-game explanation for using other players'  Pawns during combat. The intersection between gameplay systems and the overall narrative is refreshingly immersive, and a design trend I enjoy a lot in recent games when done correctly — few games have nailed this like Dragon's Dogma has now and in the past, tying basically all gameplay aspects to some sort of in-universe story explanation. </p><p>Before writing this Dragon's Dogma 2 review, I was asked a fair amount of times if you had to have played the original before jumping in here. You don't need to have played Dragon's Dogma 1 to experience Dragon's Dogma 2, and in a weird way, you might not even want to. Ironically, there are some spoilers for Dragon's Dogma 2 in Dragon's Dogma 1 that I feel might have been more impactful if I had not known beforehand. There are plenty of nods for Dragon's Dogma 1 fans throughout, though, as the vagueness unravels as you progress through the story. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="XptMUmA7iuZtg6ccez4XqH" name="dd2-review-1.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/XptMUmA7iuZtg6ccez4XqH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/XptMUmA7iuZtg6ccez4XqH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I'm trying to avoid spoilers here as much as possible, of course. Dragon's Dogma 2 does have its unexpected twists and turns, with a solid supporting cast and a satisfying conclusion — the latter of which I'll keep as <em>vague </em>as possible to not ruin, but it was among my favorite climaxes in recent memory. Yet still, I can't help but feel like Dragon's Dogma 2 could have gone a bit further here in some regards. I ended the game feeling like there was a bit of a lack of cinematic cutscenes overall, and the wooden in-game performances don't make up for it, generally speaking. The voice acting can also be very mixed; some of the character performances are truly incredible, especially during some of the game's more climactic moments. But some of the NPCs, in English at least, suck the gravitas out of certain events. I think for my second playthrough, I'll probably play in Japanese. </p><p>Another aspect of the game's story that some may find irritating is tied to the game's systems and restrictions. For example, your decisions really, <em>really </em>matter in Dragon's Dogma 2 and can impact the game's ending. However, you're quite limited in "reloading" into an older save to repair the damage you may have caused with your choices. It can be fun to live with the consequences of your actions, but sometimes, your actions can have unintended consequences — and the game doesn't do a particularly great job at even hinting to you when you're making a choice that could have consequences. Some quests require you to "sneak around" into certain places, but there's no "stealth" system to speak of, meaning you just have to run past the NPCs like it's a Looney Tunes cartoon. The "jail" and "crime" systems are stuck in the Xbox 360 era as well, and guards will simply ignore you as you walk out. It's as if the quest and story designers' ambitions didn't line up with the team designing the gameplay and world interaction systems at times, and it does hurt the story's credibility. </p><p>There's also a generalized lack of clarity about how to resolve or even trigger some quests, much like the original. I would never have known that you need to wear specific clothes to access certain NPCs without a guide. Or that a certain quest required me to physically carry someone to another area to trigger the next part of the story. Some quests also seemed to get completely stuck — but it could simply be that I didn't know what kind of esoteric feat I had to perform in order to move them forward. Guides and wikis will no doubt do some heavy lifting here post-launch, but overcoming Dragon's Dogma 2's vagueness isn't always as rewarding as it perhaps could be. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="oRUxECsrwKj4CCniBDPhKT" name="dd2-review-6.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/oRUxECsrwKj4CCniBDPhKT.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/oRUxECsrwKj4CCniBDPhKT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>And sure, some may find the general lack of clarity to be irritating, but some may find it part and parcel of the experience. Dragon's Dogma 2 reminisces of old-school tabletop role-playing in that context, and you may welcome it. My experience here was tarred a bit by the fact I hit the "point of no return" without really being warned, or perhaps I missed the warning, meaning I lost the opportunity to resolve certain quests without going very far back to a previous save at an inn. I'm not denigrating the game for this, though, since it knows what it wants to be — it wants your decisions to have consequences, and it also wants you to live with them. It wants you to experiment, and it wants you to study the NPCs to discover those hidden outcomes.</p><p>Dragon's Dogma 2, like most RPGs, has a main campaign quest to chase alongside various character-oriented side quests to partake in. The game's NPCs might gossip, hinting at other things you could explore to trigger more quests or locations of interest that might also present story opportunities. Like the first game, different quests will appear at different times of the day, too, since all NPCs have a daily life that involves traveling around the town, perhaps going to work, maybe attending a bar, and then perhaps going to sleep. Other quests will only appear when certain story conditions have been met or a certain amount of in-game days have elapsed. There's also quite an impressive array of ways to resolve quests, leading to an array of different outcomes. Everything happens in real-time in Dragon's Dogma 2, and yes, if you wait too long to visit an NPC who asks you to return to them later, you may well miss out on some story beats as a result. </p><p>I know full well I missed a lot of stuff. I didn't resolve certain quest threads, and I somehow missed an entire <em>city </em>during my playthrough, which is insane to me, because I thought I had explored every corner of each of the game's three main areas. Indeed, much like the game in general, Dragon's Dogma 2 will reward the curious and patient with additional story beats and context, and I can't help but wonder again how much I missed out on overall here. I'm certain there's plenty of content that none of the reviewers in the program have seen yet, and that's quite exciting to consider for my second playthrough. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="wAmgtU2fjHKqGgraHbDJjH" name="dd2-review-2.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/wAmgtU2fjHKqGgraHbDJjH.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/wAmgtU2fjHKqGgraHbDJjH.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>I knew what to expect to some degree when going into Dragon's Dogma 2, having played the original, but I was still awe-struck by some of the game's big story moments and unexpected twists. But seriously, in short, don't go in expecting something as high quality as The Witcher 3 or Game of Thrones, even though I feel like the developers' ambitions were peeking through the clouds at times. I can't help but feel some aspects of the game's overarching story undermine some aspects of itself — but that's for another spoiler-heavy Dragon's Dogma 2 story analysis in the future. </p><p>I would sooner compare Dragon's Dogma 2's story delivery to something like Skyrim, where you essentially choose the pace of your engagement with story-based content, as well as some of the outcomes. At the same time, it's a lot less transparent about those things than Skyrim. You will have no idea how to resolve certain quests without heavy experimentation or using online <a href="https://www.windowscentral.com/gaming/xbox/dragons-dogma-2-faq">Dragon's Dogma 2 guides</a> (like ours!). Some may love this, and some may hate it.</p><p>I honestly had hoped Dragon's Dogma 2's story ambitions would go a bit further than the original, overall, but I want to be transparent — I'm cognizant of the fact I haven't discovered everything there is to discover yet, despite 60+ hours of play. In any case, I would argue that Dragon's Dogma 2 knows where it excels, and that is in its combat gameplay and open-world adventuring. The story works best when it dovetails directly into some of these epic moments.</p><h2 class="article-body__section" id="section-dragon-s-dogma-2-review-gameplay"><span>Dragon's Dogma 2 Review: Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tSxniPDymNb5eeL9FrjHjT" name="dd2-review-4.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/tSxniPDymNb5eeL9FrjHjT.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/tSxniPDymNb5eeL9FrjHjT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Dragon's Dogma 2's crowning achievement is its open world, adventuring RPG gameplay, and, much like the original, the game innovates in ways that I feel like other RPG makers will be catching up to for years to come. </p><p>Heavily physics-based and restlessly dynamic, Dragon's Dogma 2's combat remains the centerpiece of the overall package. As the player "Arisen," you have access to 9 unique class vocations and an additional "jack of all trades" vocation that combines aspects of the others. We have a <a href="https://www.windowscentral.com/gaming/dragons-dogma-2-vocations-guide-skill-list-augments-list-tips-and-tricks">full list of Dragon's Dogma 2 vocations and skills</a> over here, but the sheer amount of variety is truly exhaustive and bordering on MMO-like, without the MMO-jank. </p><p>Dragon's Dogma 2 is challenging but not quite <em>soulsian </em>in its delivery. You aren't punished for dying, for example, and the auto-save feature triggers almost constantly. However, you will be punished for going into a fight unprepared. Monsters have all sorts of weaknesses to learn and exploit, as well as fixed levels that make them difficult to fight if you go into battle too early. Indeed, the difficulty in Dragon's Dogma 2 is essentially dynamic as well — you can set your own challenges based on how you approach combat. </p><p>As the Arisen, you command the Pawn Legion. These are player-made companions (or automatically generated ones by Capcom) that can join you in your adventures. You create one special Pawn, your main companion, who can be used and shared by other players. You hire two more from other players in the world or those on your friends list. It's a really fun and cool system returning from the original, and your party composition will evolve throughout the game as you explore Dragon's Dogma 2's challenges. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="WcZiBjVvkBJsPqUu2qff8V" name="dd2-review-25.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/WcZiBjVvkBJsPqUu2qff8V.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/WcZiBjVvkBJsPqUu2qff8V.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>For my first playthrough, I played primarily as a mage and then a sorcerer. In the original, you retained the stats after leveling up with a certain vocation, but now, your stats change when you swap vocations. This means you can change your vocation without restrictions if you get bored of playing in a specific play style. Although, having multiple sets of gear can get quite expensive on the first play through. </p><p>As a sorcerer, you get access to some truly spectacular spells and abilities that deal crazy damage and can also send enemies flying with satisfying ragdoll physics. The downside is that you're squishy as heck, with an angry slap from a dragon being enough to nigh one-hit kill you. Thankfully, you can reduce the chances of being slapped by employing a Pawn specifically tailored for tanking and holding a monster's attention, allowing you to cast those spells with reckless abandon. You could also opt to play for a more defensive, heavy-armor-wearing class like a warrior, able to slice and dice large groups of enemies or wreak havoc on giant enemies by literally climbing on top of them. Indeed, since the game's combat is entirely physics-based, you needn't worry about taking random bits of damage simply for standing near an enemy. Using the "grab" button to push and pull at enemies or climb on top of them is a huge part of the game's combat loop and approach to strategic play. </p><p>I can't tell you how satisfying it is in Dragon's Dogma 2 to land one of those incredibly slow-casting but powerful spells, sending enemies flying through a huge tornado or squashed by a falling meteor. Some of the new vocations, like the Mystic Spearhand, are akin to playing a medieval Darth Maul, flinging enemies with force magic and wielding a dual-tipped spear like a buzzsaw. The new additions of finishing moves for melee combat players are a welcome addition and heaps of an additional flair to what was already some incredibly spectacular and cinematic combat design. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LbUxfhYQgT2ePWTLNes8ET" name="dd2-review-5.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/LbUxfhYQgT2ePWTLNes8ET.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/LbUxfhYQgT2ePWTLNes8ET.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Again, though, where I think some will struggle with Dragon's Dogma 2 is in that familiar opaqueness I talked about in the story section. Finding and unlocking vocations can be difficult, to begin with, but many also have higher-end secret abilities that can only be taught after doing specific quests in specific ways. Guides will help fix that confusion for most, but if you find hard-baked "resistive" design to be irritating, know that Dragon's Dogma 2 is quite full of those kinds of systems. I feel like adding friction to games is an important thing to do to add challenge. Too many modern games opt to completely forego all challenges, robbing your accomplishments of meaning in the process. Dragon's Dogma 2 sits up and says "no" to all that, and I love the game for it overall. </p><p>Dragon's Dogma 2 adeptly balances that line in some ways but trips over itself in others. I think it's disappointing that the game only allows for one save file per profile, for example. I also think it's odd that you can only cook and eat meals out in the field while camping and not in main cities — even in homes you've purchased. Many will find the fast travel systems, or lack thereof, to be tiring too — but I find the combat and exploration gameplay to be <em>so fun </em>that I'm often more than willing to walk from point A to point B, even if it takes an hour to do so. There are tons of caves brimming with crafting materials and loot that make the effort worthwhile, as acquiring gold forms a large part of upgrading and progressing your character. Every weapon upgrade will make it increasingly easier to defeat certain foes until those towering enemies you once feared become mere fodder in your quest to fell the Great Dragon. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="MBU4NvhdYkJwXGtegoLYbU" name="dd2-review-18.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/MBU4NvhdYkJwXGtegoLYbU.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/MBU4NvhdYkJwXGtegoLYbU.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Camping with your Pawns lets you recover lost health, and gain powerful food buffs.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Dragon's Dogma 2 does try to make some of its "friction" uniquely interesting, though. There may not be instant fast travel systems all over the world, but there are ox carts you can ride in and "doze off" in to skip to different towns. Of course, you can be attacked while riding these ox carts. And hilariously, once, my ox cart got utterly destroyed by an angry griffon, who landed on it with an angry splat. </p><p>In Batthal, the game's desert badlands region, ox carts are replaced by rope lifts that precariously need to be hand-wound with a crank handle. Flying enemies like harpies can make traveling this way incredibly dangerous, but the risk is often worth the reward of quicker traversal. Just make sure you have a bunch of arrows handy. </p><p>All of this friction really does give Dragon's Dogma 2 a sense of "adventure" that other open-world games don't even come close to achieving, but you need to know what you're getting in for. You need to approach travel with patience, and caution, but also curiosity. Your Pawns will banter amongst themselves while traveling and also point out areas of interest that might reveal hidden treasure or loot. They may even know the locations of quest objectives if they've completed them on another player's world as well. You can camp with them in the field, too, gain powerful food buffs, and recap your current quest objectives — alongside some witty banter for good measure. </p><p>The game's dungeons and locales are all handcrafted, full of characters to interact with, unique secrets to uncover, and dangerous enemies to fell. I don't think there's been a game that really nailed that sense of "adventure" for a really long time, reminiscent of legendary fantasy journeys from the likes of Lord of the Rings to Dune. The difference here is that it really is <em>your </em>story, and from the character creator to the game's fantastic climax, Dragon's Dogma 2 immerses you like very few other games are capable of. </p><h2 class="article-body__section" id="section-dragon-s-dogma-2-review-conclusion"><span>Dragon's Dogma 2 Review: Conclusion</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GL5UxmUKNp4dKQAVTb28dT" name="dd2-review-9.jpg" alt="Dragon's Dogma 2 review" src="https://cdn.mos.cms.futurecdn.net/GL5UxmUKNp4dKQAVTb28dT.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GL5UxmUKNp4dKQAVTb28dT.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central)</span></figcaption></figure><p>Despite the game's shortcomings with regard to story delivery and the moments where its restrictions seem to go a bit too far to the point of being arbitrary, Dragon's Dogma 2 is an incredible experience that quite easily sits among Capcom's greatest-ever games. </p><p>Dragon's Dogma 2 has some of the most incredible "adventure" gameplay ever committed to code. A truly gargantuan journey spanning hundreds of virtual miles along a vast mountainous coast through desert badlands, culminating atop a volcanic moss-washed island. I loved almost every minute of my time with Dragon's Dogma 2, and I'm already eager to start over fresh once I finish my assignments this week. </p><p>Dragon's Dogma 2 has flaws that go beyond its intentional frictions, but they're very easily overlooked, given how incredible the vast majority of the game is in every aspect. Dragon's Dogma 2 goes further than most games in its quest to make you feel like a total badass, and by the game's conclusion, you absolutely will be. </p><p><strong>✅ You should buy Dragon's Dogma 2 if: </strong></p><ul><li>You like massive and deep action RPGs with meaty systems.</li><li>You don't mind experimenting and "figuring things out" for yourself.</li><li>You enjoy challenging games that offer mountains of player choice.</li><li>You love games that offer completionists anywhere up to 100 hours of raw content.</li></ul><p><strong>❌ You should skip Dragon's Dogma 2 if: </strong></p><ul><li>You get easily frustrated when games don't offer total clarity.</li><li>You prefer story-heavy RPGs, rather than combat-heavy ones.</li><li>You're on Xbox Series X|S or PlayStation 5 and dislike 30~ FPS.</li></ul><div  class="fancy-box"><div class="fancy_box-title">More Dragon's Dogma 2</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="uBGjKXSEdwj7PTWfrzKT7e" name="Dragons-Dogma-2-10.jpg" caption="" alt="Dragon's Dogma 2 promotional screenshot" src="https://cdn.mos.cms.futurecdn.net/uBGjKXSEdwj7PTWfrzKT7e.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: Capcom)</span></figcaption></figure><p class="fancy-box__body-text">•<strong> </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/dragons-dogma-2-faq"><strong>DD2 FAQ and guides list</strong></a><strong><br></strong>•<strong> </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/pc-gaming/dragons-dogma-2-pc-specs-minimum-and-recommended-system-requirements"><strong>DD2 PC requirements</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/dragons-dogma-2-vocations-guide-skill-list-augments-list-tips-and-tricks"><strong>DD2 vocation guide and skills list</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/is-dragons-dogma-2-on-xbox-game-pass"><strong>Is Dragon's Dogma 2 on Xbox Game Pass?</strong></a><strong><br></strong>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/dragons-dogma-2-might-have-the-best-character-creator-ever-made"><strong>DD2's amazing character creator</strong></a></p></div></div><p>I do wish that Capcom had done more to develop the game's quest systems and perhaps worked in some bespoke features tailored specifically to quest interactions. It's wild to me how interactive the game's combat engines are in comparison, from stabbing an airborne griffon while clinging to its fur to being caught by a Pawn when you fall off. Only for quest interactions to be as basic as thumbing through dialogue or delivering an object through a trade interface. NPCs aren't capable of doing anything except walk around outside of pre-rendered cinematics either, which is so jarring when you consider how impressive the game's combat is. </p><p>The game knows what its strengths are, but I think Dragon's Dogma has huge potential to move beyond simply being "combat-first," owing to the uniquely intriguing world, particularly as pertains to some of the deeper philosophical concepts it explores. Alas, you can't have everything. </p><p>I also sorely hope we're not waiting 12 years for Dragon's Dogma 3, and I also sorely hope that Dragon's Dogma 2 will have plenty of expansions and DLC to flesh out what is already a beefy offering. </p><p>When I write reviews, I find that the best games are the ones that are so easy to write about, and I've committed over 5000 words to this Dragon's Dogma 2 review in a single sitting. I loved Dragon's Dogma 2, and can't wait to start over fresh — Dragon's Dogma 2 is uniquely magnificent and grand, but you should absolutely know what you're getting into. </p><p><em>Steel yourself, Arisen. Dragon's Dogma 2 drops on March 22, for Xbox Series X|S, PlayStation 5, and PC. </em></p><div class="product"><a data-dimension112="64e5a428-99d8-492f-8627-47c27a89ff98" data-action="Deal Block" data-label="$58.89 at CDKeys (Steam)" data-dimension48="$58.89 at CDKeys (Steam)" href="https://www.cdkeys.com/dragon-s-dogma-2-pc-na-steam" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:225px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="rMYH4UPmVjkhwVhXQuKZEV" name="dragons-dogma-2-game-icon-square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/rMYH4UPmVjkhwVhXQuKZEV.jpg" mos="" align="middle" fullscreen="" width="225" height="225" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Dragon's Dogma 2</strong>: <a href="https://www.cdkeys.com/dragon-s-dogma-2-pc-na-steam" data-dimension112="64e5a428-99d8-492f-8627-47c27a89ff98" data-action="Deal Block" data-label="$58.89 at CDKeys (Steam)" data-dimension48="$58.89 at CDKeys (Steam)" data-dimension25=""><strong>$58.89 at CDKeys (Steam)</strong></a><strong> | </strong><a href="https://www.cdkeys.com/xbox-live/dragon-s-dogma-2-xbox-series-x-s-ww"><strong>$64.99 at CDKeys (Xbox)</strong></a></p><p>Dragon's Dogma 2 review: This is one of Capcom's greatest ever games, and it's available from March 22, 2024 for Xbox Series X|S, PlayStation 5, and Windows PC. This action RPG will keep you satisfied for dozens of hours, rewarding the patient and creative with its deep systems and infectious combat. </p><p><strong>💰Price check: </strong><a href="https://www.greenmangaming.com/games/dragons-dogma-2-pc/" target="_blank"><strong>$60.19 at GMG (Steam)</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/2054970/Dragons_Dogma_2/" target="_blank"><strong>$69.99 at Steam</strong></a><strong> | </strong><a href="https://www.amazon.com/Dragons-Dogma-2-XBX-Xbox-X/dp/B0CP34Z3DC/ref=sr_1_2"><strong>$69.99 at Amazon (Xbox)</strong></a><br><a class="view-deal button" href="https://www.cdkeys.com/dragon-s-dogma-2-pc-na-steam" target="_blank" rel="nofollow" data-dimension112="64e5a428-99d8-492f-8627-47c27a89ff98" data-action="Deal Block" data-label="$58.89 at CDKeys (Steam)" data-dimension48="$58.89 at CDKeys (Steam)" data-dimension25="">View Deal</a></p></div>
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                                                            <title><![CDATA[ Suicide Squad: Kill the Justice League for Xbox review — The hero every villain wants to be ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming-suicide-squad-kill-the-justice-league-review</link>
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                            <![CDATA[ While The Justice League is held mentally hostage by the crazed Brainiac, the Suicide Squad takes over the role of the hero. ]]>
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                                                                        <pubDate>Mon, 12 Feb 2024 20:30:15 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 16:02:06 +0000</updated>
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                                                    <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Arielle Danan ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/7e78bQwiLpuX5AoGRtNUeH.png ]]></dc:source>
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                                                                                                                                                                                                                                    <media:description><![CDATA[suicide squad]]></media:description>                                                            <media:text><![CDATA[suicide squad]]></media:text>
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                                <p>To kill a hero is to kill every moral concept we know. Goodness, decency, and the will to use the powers that be to help others. Being a hero is to be courageous, to do what is right in the face of overwhelming odds.  What happens when you take a murderer, a thief, or people who have no moral compass and put them up against the thing that will in turn make them the good guy? In the best circumstance, you get human growth. In any other case, you get a villain with an existential crisis. </p><p><a href="https://www.windowscentral.com/tag/suicide-squad-kill-justice-league">Suicide Squad: Kill the Justice League</a> is a game where we get to play the bad guys, making us the hero of the story. In this action-adventure shooter developed by Rocksteady Studios, the Justice League has gone rogue, and it's up to the Suicide Squad to save the day. Superman can’t save you, but Harley Quinn sure can, and she'll make you laugh while doing it. </p><div class="product"><a data-dimension112="46d3b20e-1d74-49e5-95ca-1f6f723f0cb5" data-action="Deal Block" data-label="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" data-dimension48="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" href="https://www.amazon.com/Suicide-Squad-Kill-Justice-League-Xbox/dp/B0CFXWHT3K" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="TwDU6X4mCF3fUA5gTinx46" name="suicide-squad-kill-the-justice-league-game-icon.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/TwDU6X4mCF3fUA5gTinx46.jpg" mos="" align="middle" fullscreen="" width="800" height="800" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Suicide Squad: Kill the Justice League for Xbox: </strong><a href="https://www.amazon.com/Suicide-Squad-Kill-Justice-League-Xbox/dp/B0CFXWHT3K" data-dimension112="46d3b20e-1d74-49e5-95ca-1f6f723f0cb5" data-action="Deal Block" data-label="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" data-dimension48="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" data-dimension25=""><strong>See at Amazon</strong></a></p><p>Suicide Squad: Kill the Justice League is an action-adventure shooter game developed by Rocksteady Studios that plays through the lens of the villain. In this game, the Justice League has gone rogue, and it's up to the Suicide Squad to save the day.</p></div><h2 id="the-killing-joke">  The Killing Joke</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1346px;"><p class="vanilla-image-block" style="padding-top:54.46%;"><img id="yJTvVBGpWrJm6LS5ZU4KVX" name="Screenshot 2024-02-09 172813.png" alt="suicide squad" src="https://cdn.mos.cms.futurecdn.net/yJTvVBGpWrJm6LS5ZU4KVX.png" mos="" align="middle" fullscreen="1" width="1346" height="733" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/yJTvVBGpWrJm6LS5ZU4KVX.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The suicide  squad  in shock, (image credit: Xbox Series X) </span><span class="credit" itemprop="copyrightHolder">(Image credit: xbox)</span></figcaption></figure><p>Throughout my time playing Suicide Squad: Kill the Justice League on <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>, I've come to believe that this is one of those diamond-in-the-rough games that carries a good story, great gameplay, and well-done cinematics. Coated in well-timed humor and dry sarcasm that sent me right back to vibrant memories of my time with Guardians of the Galaxy (check out our <a href="https://www.windowscentral.com/marvels-guardians-galaxy-review">Guardians of the Galaxy review</a>).</p><div  class="fancy-box"><div class="fancy_box-title">Suicide Squad: Kill the Justice League </div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Platform: </strong>Xbox Series X/S, Windows PC, and PS5<br><strong>Developer:</strong> Rocksteady Studios<br><strong>Xbox Game Pass: </strong>No<br><strong>Xbox Play Anywhere: </strong>Yes<strong><br>Players:</strong> Co-op and Single Player<br><strong>Time to complete: </strong>10-20 hours<br><strong>Price:</strong> <a data-analytics-id="inline-link" href="https://www.amazon.com/Suicide-Squad-Kill-Justice-League-Xbox/dp/B0CFXWHT3K" target="_blank">$69.99</a></p></div></div><p>The witty banter provided by Harley poking fun at everyone — herself included — makes for an entertaining ride. It’s a blast to see how much fun this game is and that it doesn’t take itself too seriously. Taking inspiration from JLA: Tower of Babel, and Justice League Vs. Suicide Squad, the game’s story focuses on what would happen if The Justice League had gone rogue. The comics themselves are incredible, and I highly recommend taking a look at them for a fuller context as to how far the story goes.</p><p>When it comes to how true Kill the Justice League stays to the comics, it’s simple — there are bits and pieces of the comics in the game, Easter eggs If you will, but it doesn’t stay one hundred percent true to what the original story is. The main difference is in-game Batman becomes fully mind-controlled whereas in the comics he tries to resist mind control. In some cases, it wears off, but (if memory serves) he doesn’t become fully afflicted and is the one to help assemble the Suicide Squad. </p><p>Another notable aspect — in the original group, Killer Croc was there and not King Shark which changes some tone. There is so much ground to cover in the comics that I mentioned alone so the game wasn’t done in a precise one-to-one way, which I completely get. It’s an inspiration on the classic that was done well, a title that still kept true to the soul of the story.</p><h2 id="fighting-but-make-it-fun">Fighting, But make it fun</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1372px;"><p class="vanilla-image-block" style="padding-top:54.01%;"><img id="hyN2Eh8jwFrktCp8YYaHvT" name="Screenshot 2024-02-09 173459.png" alt="Brainiac" src="https://cdn.mos.cms.futurecdn.net/hyN2Eh8jwFrktCp8YYaHvT.png" mos="" align="middle" fullscreen="1" width="1372" height="741" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/hyN2Eh8jwFrktCp8YYaHvT.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The calm before the storm of the boss battle with Brainiac (Image credit: Xbox Series X) </span><span class="credit" itemprop="copyrightHolder">(Image credit: xbox)</span></figcaption></figure><p>The mechanics of Kill the Justice League are a fun type of chaos that allows for different combos, play styles, and character switching. Playing as Harley, the mechanics are smooth, and going from building to building/shooting her pistol mid-air is so satisfactory. I will admit besides the tutorial I stayed with Harley for the entire game. Her witty remarks and combos on enemies are so much fun to experience.  </p><div><blockquote><p>Anyone can be Batman, that’s the whole point of the narrative of superheroes as well as villains. You can be the hero, you can be the villain, you can don the cape, and you can make life miserable for others.</p></blockquote></div><p>This game's mechanics, while repetitive, are the fun type of repetitive that made me want to go back for more each play session. Whether it's experimenting with different ways to fight a boss or even generic enemies, I loved the way the controls were done: free-flowing, fast-paced, and at some points a challenge. </p><p>Let’s talk about the glitches in the controls because there were a decent amount of them. This is especially true during the boss battle with Brainiac where I experienced notable FPS drops and Harley's movement reduced significantly. Sometimes the game itself would freeze momentarily, which was frustrating. The slowest points in gameplay were when a lot was going on at once such as having multiple enemies, explosions, and truly chaotic moments.</p><h2 id="a-human-condition">A Human Condition</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1330px;"><p class="vanilla-image-block" style="padding-top:55.19%;"><img id="i8uT9sYfBqD8Fg7LMt4nHG" name="Screenshot 2024-02-09 174027.png" alt="batman" src="https://cdn.mos.cms.futurecdn.net/i8uT9sYfBqD8Fg7LMt4nHG.png" mos="" align="middle" fullscreen="1" width="1330" height="734" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/i8uT9sYfBqD8Fg7LMt4nHG.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A mentally taken over Batman (Image credit: Xbox Series X) </span><span class="credit" itemprop="copyrightHolder">(Image credit: xbox)</span></figcaption></figure><p>While silly and sarcastic 95% of the time, there is a real discussion to be had in this game. When Kill the Justice League was released it was met with a type of vitriol that was unfair, and, to be frank, entitled. The anger that Batman’s death received (as well as the other members of the Justice League) was heartbreaking but it made me think that no one wants to see the hero of the story die, as much as we love playing the villain. We love the Joker; we love Deadshot, and seeing different origin stories for all of these crazed maniacs.</p><div><blockquote><p> As long as the hero is still around we don’t mind the villains one bit, but once the hero of the story ceases to be (in every way), and all we’re left with is antagonists, then people start to feel uneasy. </p></blockquote></div><p>Here’s the kicker, as long as the hero is still around we don’t mind the villains one bit, but once the hero of the story ceases to be (in every way), and all we’re left with is antagonists, then people start to feel uneasy. Seeing what was a symbol of good more or less disintegrate, seeing The Justice League get killed one by one. It was one of the best choices made in a game, to change things up to tell people that not everything ends with glory or honor; sometimes it ends in ways you’d never expect.</p><p>Seeing how Batman’s death almost became a symbol during the game that nothing lasts forever. It was a part of the game where I thought to myself, “Maybe this character can finally get some peace”. The story of Batman is a tale as old as time, as well as other members of the Justice League. There are many iterations, storylines, and perspectives so I like that a different approach was taken instead of always saving the good guys. </p><p>The cut scenes in this game held weight to them with every Justice League member who was slain. For the first time in a superhero game, I felt a sense of finality and humanity echoing from years of not letting a story rest.</p><h2 id="the-boss-fights">The Boss Fights</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1274px;"><p class="vanilla-image-block" style="padding-top:58.16%;"><img id="TXpCGWQtCuVNmyU9XzsTCi" name="Screenshot 2024-02-09 174404.png" alt="batman boss" src="https://cdn.mos.cms.futurecdn.net/TXpCGWQtCuVNmyU9XzsTCi.png" mos="" align="middle" fullscreen="1" width="1274" height="741" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TXpCGWQtCuVNmyU9XzsTCi.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Demon Batman makes an entrance, in the grand boss battle (Image credit: Xbox Series X) </span><span class="credit" itemprop="copyrightHolder">(Image credit: xbox)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Top recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text">• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets">Best Xbox headsets</a> <br>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-windows-laptop">Best Windows laptops</a> <br>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives">Best Xbox storage</a> <br>• <a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops">Best gaming laptops</a></p></div></div><p>The boss battles are a discussion in and of themselves because they are well-crafted and tricky at points. While there weren’t a lot of bosses in the game, the unique way to fight each boss makes up for it entirely.</p><p>My personal favorite is the evil Batman version. It is so aesthetically pleasing to look at and so fun to fight in! That entire Bat cave section is so well done, simply carrying each Task Force X member through their memories, regrets, and disappointments. It provided these human moments that brought meaning and depth to each of the characters.</p><div><blockquote><p>The cut scenes in this game held weight to them with every Justice League member who was slain. For the first time in a superhero game, I felt a sense of finality and humanity echoing from years of not letting a story rest.</p></blockquote></div><p>I was taken aback when I had to fight Superman. I said out loud at my screen, “You’re joking right? It’s Superman!” I will admit that I died several times and had to be revived by King Shark more than I can count while taking on the Man of Steel. It is a tricky fight and has a lot of moving parts to it, much like the boss battle with The Flash and Brainiac, but that's also what makes it fun.</p><p>Meanwhile, Green Lantern's fight is a particularly easy battle, but it presents more of a puzzle that is fun, more than anything. At the end of it all, each boss is unique in how you approach them, and the final boss with Brainiac tied everything together allowing you to see each move set from each boss all wrapped up into one nice boss-sized package.</p><h2 id="the-idea-was-to-be-a-symbol">The idea was to be a Symbol</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1284px;"><p class="vanilla-image-block" style="padding-top:55.92%;"><img id="8aqpq6YWwBsCmfGdeeEY5T" name="Screenshot 2024-02-09 174912.png" alt="suicide squad" src="https://cdn.mos.cms.futurecdn.net/8aqpq6YWwBsCmfGdeeEY5T.png" mos="" align="middle" fullscreen="1" width="1284" height="718" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/8aqpq6YWwBsCmfGdeeEY5T.png' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Floating through the world between worlds (Image credit: Xbox Series X)  </span><span class="credit" itemprop="copyrightHolder">(Image credit: xbox)</span></figcaption></figure><p> Anyone can be Batman, that’s the whole point of the narrative of superheroes as well as villains. You can be the hero, you can be the villain, you can don the cape, and you can make life miserable for others. Ideas in games are symbols for larger things that create meaning in our lives. This game was simple, it was funny it was to the point in a very real way that did not deserve the hate that was thrust onto it. By the end of experiencing this title, I was in tears when the tribute for Kevin Conroy came up. It was well done, and well fitting for the man who brought Batman to life from TV to games.</p><p> <br>“Death is powerless against you if you leave a legacy of good behind”<br>And that is exactly what Kevin Conroy did, Rest In Peace Batman.       <br>  <br>In the end, I highly recommend this game. It raises valuable questions that should be discussed and offers engaging battles with witty humor to keep you entertained. Upcoming updates will also be coming out for the game, so be sure to keep an eye out for the Bat signal on that one. </p><p>I’m also excited to see if we get any DLC with other DC Comic misfits. I would personally love to see Enchantress in the mix! We've known who our heroes are for far too long. Let us welcome the renegade, the misfit, the unexpected hero into the ranks. Who knows, you might be surprised at how much good one villain wants to accomplish.</p><div class="product"><a data-dimension112="48126035-33f4-44d7-a1fb-343856da0b0b" data-action="Deal Block" data-label="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" data-dimension48="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" href="https://www.amazon.com/Suicide-Squad-Kill-Justice-League-Xbox/dp/B0CFXWHT3K" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:800px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="TwDU6X4mCF3fUA5gTinx46" name="suicide-squad-kill-the-justice-league-game-icon.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/TwDU6X4mCF3fUA5gTinx46.jpg" mos="" align="middle" fullscreen="" width="800" height="800" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Suicide Squad: Kill the Justice League for Xbox: </strong><a href="https://www.amazon.com/Suicide-Squad-Kill-Justice-League-Xbox/dp/B0CFXWHT3K" data-dimension112="48126035-33f4-44d7-a1fb-343856da0b0b" data-action="Deal Block" data-label="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" data-dimension48="Suicide Squad: Kill the Justice League for Xbox: See at Amazon" data-dimension25=""><strong>See at Amazon</strong></a></p><p>Suicide Squad: Kill the Justice League is an action-adventure shooter game developed by Rocksteady Studios that plays through the lens of the villain. In this game, the Justice League has gone rogue, and it's up to the Suicide Squad to save the day.</p></div>
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                                                            <title><![CDATA[ Banishers: Ghosts of New Eden Xbox review — I may never emotionally recover from this haunting love story ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/xbox/banishers-ghosts-of-new-eden-review</link>
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                            <![CDATA[ Don’t Nod takes a chance with the ambitious ARPG Banishers: Ghosts of New Eden, turning players loose in a world full of heartfelt characters and truly consequential stories. ]]>
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                                                                        <pubDate>Mon, 12 Feb 2024 18:30:10 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 16:02:49 +0000</updated>
                                                                                                                                            <category><![CDATA[Xbox]]></category>
                                                    <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ eternalrhage@gmail.com (Cole Martin) ]]></author>                    <dc:creator><![CDATA[ Cole Martin ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/h9vU9K7tWtG5qfXQ8SgnFa.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Cole Martin / Windows Central]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Banishers: Ghosts of New Eden from Don&#039;t Nod.]]></media:description>                                                            <media:text><![CDATA[Banishers: Ghosts of New Eden from Don&#039;t Nod.]]></media:text>
                                <media:title type="plain"><![CDATA[Banishers: Ghosts of New Eden from Don&#039;t Nod.]]></media:title>
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                                <p>If you’ve played a narrative-adventure game in the last several years, there’s a likelihood it came from <a href="https://windowscentral.com/tag/dont-nod">Don’t Nod</a>. The undeniable zeitgeist that is <a href="https://www.windowscentral.com/tag/life-strange">Life is Strange</a> was originally the work of Don’t Nod, and the studio followed up with titles like <a href="https://www.windowscentral.com/tell-me-why-review">Tell Me Why</a>, and more recently <a href="https://www.windowscentral.com/gaming/jusant-review">Jusant</a> and <a href="https://www.windowscentral.com/gaming/harmony-the-fall-of-reverie-review">Harmony: The Fall of Reverie</a>. Way back in the yesteryear of 2018, Don’t Nod released its most ambitious title at the time, an action-RPG by the name of Vampyr, in partnership with Focus Home Interactive. Vampyr was well-received by players and critics alike, although the game did receive justifiable criticism for its slow and clunky combat. </p><p>I take a moment to remind you about Vampyr because Don’t Nod has yet again, in the year 2024, developed an incredibly ambitious ARPG with Banishers: Ghosts of New Eden. Philippe Moreau, creative director at Don’t Nod, describes Banishers: Ghosts of New Eden as a spiritual sequel to Vampyr. I’m inclined to believe him, as you can see Vampyr’s essence dripping into Banishers in a variety of ways. And yet, even with so many elements of Vampyr prominently on display, Banishers: Ghosts of New Eden feels as though it has learned from Vampyr’s past and become something entirely new. Something even more haunting.</p><p><em><strong>Disclaimer: </strong></em><em>This review was made possible by a review code provided by Don't Nod. The company did not see the contents of the review before publishing.</em></p><h2 class="article-body__section" id="section-what-is-banishers-ghosts-of-new-eden"><span>What is Banishers: Ghosts of New Eden?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Jg3HZYKydqx22LRZzvJDW4" name="Banishers-Whistle-Behind-me.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/Jg3HZYKydqx22LRZzvJDW4.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Jg3HZYKydqx22LRZzvJDW4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Follow Red and Antea through an emotional tale of love, life and death, and humanity. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>Banishers: Ghosts of New Eden is a story-driven action-RPG from Don’t Nod that tasks players with solving harrowing cases of ghost hauntings while exploring a 17th-century New England settlement. Players must uncover clues and intents of the characters involved in each case, and then weigh the facts to seal their fate. </p><div class="product"><a data-dimension112="4f8aa3e2-8ede-449d-9ebe-82b4ce372f61" data-action="Deal Block" data-label="Banishers: Ghosts of New Eden | $50" data-dimension48="Banishers: Ghosts of New Eden | $50" href="https://www.greenmangaming.com/games/banishers-ghosts-of-new-eden-pc/" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:444px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="qQr9B3F4ni9uxkP2ctkr33" name="Banishers-title-square.jpg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/qQr9B3F4ni9uxkP2ctkr33.jpg" mos="" align="middle" fullscreen="" width="444" height="444" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Banishers: Ghosts of New Eden | </strong><a href="https://www.greenmangaming.com/games/banishers-ghosts-of-new-eden-pc/" target="_blank" data-dimension112="4f8aa3e2-8ede-449d-9ebe-82b4ce372f61" data-action="Deal Block" data-label="Banishers: Ghosts of New Eden | $50" data-dimension48="Banishers: Ghosts of New Eden | $50" data-dimension25=""><del><strong>$50</strong></del><strong> $42 on Green Man Gaming</strong></a><strong> (PC)</strong></p><p>When Red Mac Raith loses the love of his life, he is forced to decide whether to sacrifice everything to bring her back or learn to live without her. Banish ghosts, make narrative choices with lasting impact, and choose the fate of your love in this harrowing and emotional story-driven a-RPG from Don't Nod.</p><p><strong>Also available: </strong><a href="https://www.amazon.com/Banishers-Ghosts-Eden-Xbox-X/dp/B0C7SHMR35" target="_blank"><strong>$60 (Amazon)</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/banishers-ghosts-of-new-eden-xbox/6549225.p?skuId=6549225" target="_blank"><strong>$60 (Best Buy)</strong></a><a class="view-deal button" href="https://www.greenmangaming.com/games/banishers-ghosts-of-new-eden-pc/" target="_blank" rel="nofollow" data-dimension112="4f8aa3e2-8ede-449d-9ebe-82b4ce372f61" data-action="Deal Block" data-label="Banishers: Ghosts of New Eden | $50" data-dimension48="Banishers: Ghosts of New Eden | $50" data-dimension25="">View Deal</a></p></div><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-banishers-ghosts-of-new-eden-story-and-gameplay"><span>Banishers: Ghosts of New Eden — Story and gameplay</span></h2><p>Life to the living, death to the dead. That is the creed of Antea Duarte and Rauidhrigh “Red” Mac Raith. The pair of Banishers serve to bring closure to the dead and relieve the living of the ghosts that haunt them. Antea helps Red overcome his guilty conscience from a life as a mercenary in Europe, and they find themselves deeply in love with one another. The couple is summoned from Europe to New Eden by an old friend to assist in removing a curse that is haunting the newly formed settlement.</p><p>Players are given some agency to explore New Eden at their leisure. They will encounter areas that require abilities for Red and Antea to overcome, but there's still a considerable amount of freedom to be had in the semi-open world. That said, not every path is always as clear as it may seem, and there are no shortages of invisible walls to keep you within the playable area.  </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="X7JkWfBkmqJhcBBp7ziNp8" name="Banishers-Life-to-living-Death-to-dead.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/X7JkWfBkmqJhcBBp7ziNp8.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/X7JkWfBkmqJhcBBp7ziNp8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Life to the living, death to the dead. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>Of course, we couldn’t have a story if banishing ghosts goes according to plan. We’re thrust into Banishers: Ghosts of New Eden having seen Antea fall to the dark forces at play, and we are swiftly weighed down with Red’s pain and anguish at the loss of his loving partner. In this heart-wrenching moment, we are forced to make a decision: do we sacrifice everything for love regardless of the consequences, or do we learn to let go?</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HHx48ip9Gu54LBh4P9C4H8" name="Banishers-Hugging.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/HHx48ip9Gu54LBh4P9C4H8.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/HHx48ip9Gu54LBh4P9C4H8.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Players must decide to sacrifice everything for love or learn to let go.  </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>From the very first choice we make in New Eden to the very last, there are genuine consequences that ripple across the world Don’t Nod has so carefully crafted around Red and Antea — sometimes in completely unexpected ways. The haunting cases that players can discover and solve require exploration and investigation, looking for details and hints to flesh out the story. </p><p>There are always conflicting sides to learn about; it’s in the details where Don’t Nod truly shines. You may hear stories of an NPC in one settlement camp only to come across them at a later point and discover they’re haunted. The details you learn about that merchant from other NPC characters and readable lore littered around can affect your decision when it comes time to bring closure. </p><p>Closure isn’t only for the living. The dead can seek it, as well, but whether you blame townsfolk for their wrongdoings, help ghosts ascend, or banish them to the void has lasting effects across your play through. Merchants can get an ill taste in their mouths about Red if they disagree with the player’s decision in a previous Closure moment, while spirits who feel wronged by Red’s judgment can return to seek revenge. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="xbSgJ3YgNWdWcpbCf89F98" name="Banishers-Haunting.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/xbSgJ3YgNWdWcpbCf89F98.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/xbSgJ3YgNWdWcpbCf89F98.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Speaking with the dead provides insight into why they are haunting the living. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>Ghosts with ill intent who have lingered too long are described as having “gone pale” and it is in these encounters we experience Banishers: Ghosts of New Eden’s combat mechanics. Again, the foundations of Vampyr are notable in the gameplay, but there has been a considerable glow-up in the flow and functionality of combat. </p><p>Players can cycle between Red and Antea dynamically by simply pressing Y on the controller. At no point does any one character feel like it is carrying the other. They both offer strengths and weaknesses that drive home how valuable Red and Antea are when they are working together as a pair. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/edjQVQFEUG4DwVMywuKuR8.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7PBhP3swJfDpTdjTy84LT6.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/YLAFLoz7aFoFRYfLCGjrt3.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure></figure><p>Antea’s demise has gifted her the ability to walk the spirit realm and experience things that Red cannot as a living Banisher. Obstacles that would otherwise prevent Red from navigating the world can easily be dispatched by Antea once players acquire the corresponding abilities. </p><div><blockquote><p>I've already spent 50 hours in New Eden, being haunted by ghosts and charmed by Banishers. Heaven, help me, I can't wait to spend 50 more. </p></blockquote></div><p>Progressing the campaign and completing haunting cases provides Antea and Red both opportunities to evolve their combat through skill points that are attributed in corresponding skill trees. Like the rest of the story, your choice matters with these skill trees, and choosing one available perk may lock you out of another. However, you can change your mind with the skill trees and respec at any fire where you can rest.</p><p>Because it relies on narrative consequences and the rippling effects of the player-made decisions, Banishers: Ghosts of New Eden does leave me feeling FOMO. Decisions can be made so abruptly and with such well-meaning intent, but have dire consequences for the characters later down the road. I am nosy when it comes to the lives of characters in games and feel like I’m missing out on what could have been with such permanence. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jraST8FQvMojomR5JHK965" name="Banishers-Antea-Help-Red.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/jraST8FQvMojomR5JHK965.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jraST8FQvMojomR5JHK965.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Antea and Red have abilities and weaknesses that are complimentary to one another. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>To see and do everything there is to see and do will certainly take more than one play-through. Don’t Nod has stated that the campaign for Banishers: Ghosts of New Eden can be completed in about 25–30 hours. However, I spent close to 50 hours exploring New Eden for this review. I would not be surprised to see my play time doubled with a second play-through, so that I can see the alternative stories I may have missed the first time around.</p><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-banishers-ghosts-of-new-eden-performance"><span>Banishers: Ghosts of New Eden — Performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="CUtJqYeooNLCdYrNKTSvb5" name="Banishers-Antea-Red-Good-See-Smile.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/CUtJqYeooNLCdYrNKTSvb5.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/CUtJqYeooNLCdYrNKTSvb5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Red and Antea are written with charming and emotional moments together that help give them life on the screen. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>For the sake of this review, I played Banishers: Ghosts of New Eden on an <a href="https://www.windowscentral.com/tag/xbox-series-x">Xbox Series X</a>. The game offers two modes, Performance and Quality. However, there is no listed distinction of what differences players can expect to experience between the modes, so I opted to go for Performance to be on the safe side. My time in New Eden was relatively bug-free, and I did not encounter any progress-blocking glitches during my play-through. There was one particular instance where the audio for the game became crackly and cut out completely, while the rest of the audio for the Xbox remained intact. However, this seemed to resolve after I shut the game down and restarted it. </p><p>In addition to playing natively on my Xbox, I also streamed Banishers to my PC via <a href="https://www.windowscentral.com/xbox-cloud-gaming">Xbox Cloud Gaming</a> and the Xbox for PC app. In both instances, the game felt fluid and responsive, and I did not experience any frame rate dips. New Eden is as functional as it is pretty.</p><p>Don’t Nod has stated that a day one patch to improve performance for Banishers: Ghosts of New Eden is planned, all the same. </p><ul><li><a href="#main">Back to the top ⤴</a></li></ul><h2 class="article-body__section" id="section-banishers-ghosts-of-new-eden-should-you-buy-it"><span>Banishers: Ghosts of New Eden — Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="6LZzea5QTShzYBRrJgKf79" name="Banishers-New-Family-Love.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." src="https://cdn.mos.cms.futurecdn.net/6LZzea5QTShzYBRrJgKf79.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/6LZzea5QTShzYBRrJgKf79.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Red and Antea's fireside chats are as heartwarming as they are heartbreaking. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Cole Martin / Windows Central)</span></figcaption></figure><p>I cannot reiterate how much Banishers: Ghosts of New Eden deserves every second of your time that it asks you for. Don't Nod has a history of crafting moving narrative games that challenge its player base to think about human connections and the world around them. With Red and Antea, that emotional element is pushed to a new height. While I had committed exclusively to one particular outcome in my play through, I constantly found myself second guessing my judgement and decisions. If I cried out "Please don't make me blame this person!" once, I cried it out at least a dozen times. </p><figure role="gallery"><figure><img src="https://cdn.mos.cms.futurecdn.net/HJMq3TW5WyS27piTRV9Cx8.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/etosLHT4TNEseXc2VJ6aF9.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/TCX5cBBDrZaMBw2gauDEb7.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/bBhrEUPGLRpL6TReVkZns6.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/7XGKAULqi6s6vaYBPiP2c6.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/MqwbjRyXF8V2ZPPye442L6.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/xScY8LSY5QSarae7NctDD6.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/THLwRTEx7xbjkPwpzEDt56.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/4oayxQu6macTMibGDjzpi7.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/sRmnhQwdHwSbroxA4Qa9r7.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure><figure><img src="https://cdn.mos.cms.futurecdn.net/fpVEBrYbE3W699R3yjyry7.jpg" alt="Banishers: Ghosts of New Eden from Don't Nod." /><figcaption><small role="credit">Cole Martin / Windows Central</small></figcaption></figure></figure><p>And yet, despite the emotional distress I was clearly feeling, I wanted to go back for more. I wanted to have the payoff of those sweet moments of Red and Antea by the fire talking about their families, when Red tells Antea he is glad to see her smile, or the little quip about a settler being "haunted by calculus."</p><p>I've already spent 50 hours in New Eden, being haunted by ghosts and charmed by Banishers. Heaven, help me, I can't wait to spend 50 more. </p>        <div class="featured_product_block featured_block_horizontal" data-id="72443e9f-087a-4936-8174-086f4ecc2905">            <a href="https://www.greenmangaming.com/games/banishers-ghosts-of-new-eden-pc/" data-model-name="Banishers: Ghosts of New Eden" data-model-brand="" ><div class='product-image-widthsetter'><p class='vanilla-image-block' data-bordeaux-image-check style='padding-top:100.00%';><img style="width: 100%" class="featured_image" src="https://cdn.mos.cms.futurecdn.net/qQr9B3F4ni9uxkP2ctkr33.jpg" alt="Banishers: Ghosts of New Eden title card"></p></div></a>            <div class="featured_product_details_wrapper">                <div class="featured_product_title_wrapper">                                                                                <div class="featured__title">Banishers: Ghosts of New Eden</div>                                <div class="stars__reviews"><span itemprop="reviewRating" itemscope itemtype="http://schema.org/Rating" class="chunk rating"><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><span class="icon icon-star"> </span><meta itemprop="bestRating" content="100.0" /><meta itemprop="worstRating" content="0.0" /><meta itemprop="ratingValue" content="100" /></span></div>                </div>                <div class="subtitle__description">                                                            <p><p>When Red Mac Raith loses the love of his life, he is forced to decide whether to sacrifice everything to bring her back or learn to live without her. Banish ghosts, make narrative choices with lasting impact, and choose the fate of your love in this harrowing and emotional story-driven a-RPG from Don't Nod.</p><p><strong>Also available: </strong><a href="https://www.amazon.com/Banishers-Ghosts-Eden-Xbox-X/dp/B0C7SHMR35" target="_blank"><strong>$60 (Amazon)</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/banishers-ghosts-of-new-eden-xbox/6549225.p?skuId=6549225" target="_blank"><strong>$60 (Best Buy)</strong></a></p></p>                </div>                            </div>        </div><ul><li><a href="#main">Back to the top ⤴</a></li></ul>
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                                                            <title><![CDATA[ Persona 3 Reload review: An amazing remake that honors the legacy of the original ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/persona-3-reload-review</link>
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                            <![CDATA[ Just like the original Persona 3 did, Persona 3 Reload breathes new life into the Persona series with next-gen graphics, improved gameplay, and refined storytelling. ]]>
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                                                                        <pubDate>Tue, 30 Jan 2024 13:00:58 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 16:03:17 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                                    <dc:creator><![CDATA[ Alexander Cope ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/jBmCZtHNLomtr2wiVYc4rX.jpg ]]></dc:source>
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                                                            <media:credit><![CDATA[Windows Central / Atlus]]></media:credit>
                                                                                                                                                                                                                                    <media:description><![CDATA[Persona 3 Reload in-game screenshot]]></media:description>                                                            <media:text><![CDATA[Persona 3 Reload in-game screenshot]]></media:text>
                                <media:title type="plain"><![CDATA[Persona 3 Reload in-game screenshot]]></media:title>
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                                <p>In 2006, Atlus released a small JRPG on the PlayStation 2 called Persona 3. It was a strange title where you had to balance life as a high school student, building friendships while protecting humanity from disturbing monsters during a hidden hour of the day known as the Dark Hour.</p><p>It was regarded as a cult-classic title among JRPG enthusiasts for its memorable characters, intriguing storyline tackling complex themes, and unique gameplay style blending turn-based battles, dungeon crawling, and visual novels. This game would also lay the foundation for Persona’s journey into becoming the popular franchise it is today.</p><p>Over a decade and a half later, Atlus has decided to bring back this beloved title and give it a next-gen makeover in the form of Persona 3 Reload. This remake aims to reimagine the original Persona 3 with improved graphical fidelity, new gameplay mechanics to spice up combat, and quality-of-life improvements from modern Persona games such as <a href="https://www.windowscentral.com/tag/persona-5-royal">Persona 5 Royal</a> to make it more newcomer-friendly.</p><div class="youtube-video" data-nosnippet ><div class="video-aspect-box"><iframe data-lazy-priority="low" data-lazy-src="https://www.youtube-nocookie.com/embed/4py4V5xwXWE" allowfullscreen></iframe></div></div><p>I played the expanded version of the original Persona 3 called Persona 3 FES in 2009 and haven’t replayed it since. So, I was excited about this remake to see if it could improve aspects of the original game that hadn’t aged well or introduce new elements to make it fresh. After completing the game, I am happy to report that this remake has exceeded my expectations and cemented itself as one of my new favorite Persona games of all time and one of <a href="https://www.windowscentral.com/best-jrpgs-xbox-one-series-x-and-series-s">Xbox’s best JRPGs</a>.</p><p><em><strong>Disclaimer</strong></em><em>: This review was made possible thanks to a review code provided by Atlus. The company did not see the contents of this review before it was published.</em></p><h2 class="article-body__section" id="section-persona-3-reload-presentation-and-performance"><span>Persona 3 Reload: Presentation and performance</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="UNRAws4WrpSonpT4LRrvMW" name="Persona-3-Reload-Review-02.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/UNRAws4WrpSonpT4LRrvMW.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/UNRAws4WrpSonpT4LRrvMW.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The graphics of the original Persona 3 have been reforged for next-gen standards in Persona 3 Reload. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>To say that this remake’s presentation is an improvement over the original game would be the understatement of the century. Persona 3’s graphics have gone from looking like a PlayStation One game to a polished, next-gen HD anime visual fiesta in Persona 3 Reload.</p><p>The character models are richly detailed, and the cutscenes and battle special effects animations are well-done and flashy, with vibrant and eye-catching environments. Tartarus, in particular, received the most significant visual enhancement, as each major section of the dungeon is now richly detailed with unique architecture, map layouts, and art styles to make them look more distinct, alleviating repetition while exploring them.</p><div  class="fancy-box"><div class="fancy_box-title">Persona 3 Reload</div><div class="fancy_box_body"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' ><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="LzJy3pDvzFXtkAtzvrTTqK" name="Persona-3-Reload-04.jpg" caption="" alt="In-game screenshot of Persona 3 Reload" src="https://cdn.mos.cms.futurecdn.net/LzJy3pDvzFXtkAtzvrTTqK.jpg" mos="" link="" align="" fullscreen="" width="" height="" attribution="" endorsement="" class="pinterest-pin-exclude"></p></div></div><figcaption itemprop="caption description" class=""><span class="credit" itemprop="copyrightHolder">(Image credit: ATLUS)</span></figcaption></figure><p class="fancy-box__body-text"><strong>Developer:</strong> Atlus<strong><br>Publisher:</strong> SEGA<strong><br>Genre:</strong> JRPG<strong><br>Playtime:</strong> 109 hours<br><strong>Release date:</strong> February 2, 2024<strong><br>Platforms:</strong>  Xbox Series X|S, PlayStation 5, PC (Microsoft Store & Steam)<strong><br>Reviewed on:</strong> Xbox Series X<br><strong>Price</strong>: $69.99 at <a data-analytics-id="inline-link" href="https://www.amazon.com/Persona-3-Reload-Standard-PlayStation-5/dp/B0CGFCTBY8/ref=sr_1_2?crid=B7IHFS48YNEO&keywords=persona%2B3%2Breload&qid=1704367434&s=videogames&sprefix=persona%2B3%2Breload%2Cvideogames%2C161&sr=1-2&th=1">Amazon</a> | <a data-analytics-id="inline-link" href="https://www.xbox.com/en-us/games/store/persona-3-reload/9nkk6z0k3rh2">Xbox</a> | <a data-analytics-id="inline-link" href="https://www.bestbuy.com/site/persona-3-reload-launch-edition-xbox-series-x-xbox-one/6559694.p?skuId=6559694">Best Buy</a> | <a data-analytics-id="inline-link" href="https://www.walmart.com/ip/Persona-3-Reload-Xbox-Series-X/2229505422?from=/search">Walmart</a> | <a data-analytics-id="inline-link" href="https://www.greenmangaming.com/games/persona-3-reload-xbox/">GreenManGaming</a><br><strong>Xbox Game Pass</strong>: Yes</p></div></div><p>In addition, the technical performance of Persona 3 Reload on <a href="https://www.windowscentral.com/gaming/xbox">Xbox</a> Series X is of a high standard. The game ran smoothly during my playthrough at a 1080p resolution and 60 FPS with no framerate drops.</p><p>The audio improvements in this remake are just as impressive as the graphical ones. The English and Japanese voice acting is superb, with every actor bringing their A-game to bring the characters to life with stellar performances.</p><p>Even the side characters you interact with through the game’s Social Link events get this treatment, as every major Social Link event is now fully voiced for the first time in the Persona series. I fully appreciate this improvement to the presentation, as the well-done voice acting made the Social Link interactions much more enjoyable to sit through and had me more invested in their stories than in the original version, where they were mostly unvoiced.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="q5GdN6bgn5J5NXpAR3TDPh" name="Persona-3-Reload-Review-05.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/q5GdN6bgn5J5NXpAR3TDPh.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/q5GdN6bgn5J5NXpAR3TDPh.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">For the first time in Persona's history, the NPCs in every major Social Link event now have fully-voiced dialogue. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>On a side note, if you grew up playing the original Persona 3’s English dub version, you may recognize some familiar voices making nostalgic cameos in the remake amidst the NPCs.</p><p>Of course, I can’t talk about Persona 3 Reload’s presentation without giving a shout-out to the soundtrack. Persona 3’s beloved hip-hop and rap-rock soundtrack has been remastered for Persona 3 Reload and even features a couple of new songs. The soundtrack is just as incredible to listen to as ever – providing a relaxing atmosphere during calm moments, tension and dread during serious moments, and blood-pumping excitement during boss battles. The soundtrack has even managed to make me feel emotional during the sad and poignant parts of the story.</p><h2 class="article-body__section" id="section-persona-3-reload-story"><span>Persona 3 Reload: Story</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="nNPMeunvpAdRAzpqYqrTx5" name="Persona-3-Reload-Review-03.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/nNPMeunvpAdRAzpqYqrTx5.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/nNPMeunvpAdRAzpqYqrTx5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Work together with S.E.E.S. to protect humanity from Shadows and uncover the mysterious 'Dark Hour'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>The story of Persona 3 Reload takes place in Japan and follows the adventures of a group of teenagers attending Gekkoukan High School. However, these are not your average ordinary teenagers. They are part of the Specialized Extracurricular Execution Squad (or S.E.E.S. for short,) a group dedicated to protecting humanity from a mysterious supernatural event known as the Dark Hour.</p><p>The Dark Hour is a hidden hour of the day where once the clock strikes midnight, most of humanity gets transmogrified into coffins while they sleep, and Gekkoukan High School transforms into a gigantic tower known as Tartarus. The few unlucky humans who don’t get turned into coffins become prey to horrifying creatures called Shadows, who only appear during the Dark Hour.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="tHnX7KHZAPwTZmww7RZiQR" name="Persona-3-Reload-Review-04.jpg" alt="Persona 3 Reload in-game cutscene" src="https://cdn.mos.cms.futurecdn.net/tHnX7KHZAPwTZmww7RZiQR.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/tHnX7KHZAPwTZmww7RZiQR.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Shadows are terrifying monsters that feast upon the minds of hapless humans who are drawn into the 'Dark Hour'. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Every night, Shadows attack vulnerable humans during the Dark Hour and devour their minds, leaving them mindless husks. This is where S.E.E.S. comes in, for they possess a special power that allows them to exist during the Dark Hour and fight off the Shadows.</p><p>This power is called a Persona, a manifestation of a person’s inner psyche that their user can command to perform devastating attacks or heal wounds. As a newly appointed member of S.E.E.S., your job is to destroy Shadows, rescue any ordinary humans who have been pulled into the Dark Hour, and explore the tower of Tartarus to discover why the Dark Hour and Shadows exist in the first place. On top of all that, you also juggle your ordinary life as a high school student during the day and a monster hunter during the Dark Hour.</p><div><blockquote><p>Persona 3 Reload is a fascinating and engrossing adventure that tackles complex themes of growing up, self-discovery, death, coming to terms with your mortality, and understanding the meaning of life.</p></blockquote></div><p>The plot can be difficult to grasp at first due to its strange premise and the fact that it spends the first several hours setting the stage and the characters you will frequently interact with. However, once the plot gets going, it becomes a fascinating and engrossing adventure that tackles complex themes of growing up, self-discovery, death, coming to terms with your mortality, and understanding the meaning of life.</p><p>My investment in the plot is further enhanced thanks to its characters, especially your party members. Nearly everyone in the cast is a likable yet flawed individual who goes through captivating character arcs that will have you rooting for them to overcome their internal struggles and help them find the reason for the Dark Hour.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Wr7Dj8HhF4mTb2zdJyNbtX" name="Persona-3-Reload-Review-06.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/Wr7Dj8HhF4mTb2zdJyNbtX.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Wr7Dj8HhF4mTb2zdJyNbtX.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The iconic characters of Persona 3 have been given more depth and backstory thanks to Persona 3 Reload's new Linked Episodes feature. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>For the most part, the story of Persona 3 Reload is very faithful to the original game. However, without going into spoiler territory, the remake has included many new scenes that provide new world-building lore details to the world of Persona 3 and new side stories focused on your party members called Linked Episodes.</p><p>These new scenes and side stories add additional depth to the main plot and made me love the characters even more as they added further depth to their personal histories and psyches than the original game did.</p><h2 class="article-body__section" id="section-persona-3-reload-gameplay"><span>Persona 3 Reload: Gameplay</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="GvPCz3EViAsvHt3VZeofyY" name="Persona-3-Reload-Review-07.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/GvPCz3EViAsvHt3VZeofyY.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/GvPCz3EViAsvHt3VZeofyY.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Unleash the power of Personas to purge the world of Shadows. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Persona 3 Reload follows the same gameplay loop as the original Persona 3. You will spend your days attending school and building up your Social Stats to forge friendships (or Social Links, as they’re called in this game) with various NPCs in town during the day. Then, at night, you decide whether you want to continue exploring the town to level up your Social Stats and Social Links or wait for the Dark Hour so you can explore the depths of Tartarus.</p><p>Tartarus is a massive, towering dungeon boasting hundreds of floors to crawl through, with enemy Shadows lurking around every corner. You will need to engage the Shadows in turn-based combat and use your party’s Persona abilities to exploit their weaknesses to defeat them.</p><div  class="fancy-box"><div class="fancy_box-title">Top Gaming Recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox / PC headsets to get in 2024</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-upcoming-xbox-games"><strong>Best upcoming Xbox games</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops"><strong>Best gaming laptops in 2023</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/best-prices-on-xbox-controllers"><strong>Best Xbox / PC controller deals</strong></a><strong><br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives"><strong>Best Xbox / PC hard drives</strong></a></p></div></div><p>Along the way, you will need to open treasure chests scattered throughout Tartarus. There are treasure chests that contain loot, which can be sold to give you money to purchase medical supplies and equipment in town, while others can provide you with gear crafting materials or rare weapons and armor you won’t find in stores. Some treasure chests even contain cosmetic items that can change your appearance.</p><p>As you explore Tartarus, you occasionally encounter roadblocks that impede your progress. These roadblocks can only be removed by defeating special boss Shadows, appearing only when the moon is full. So, before a full moon arrives, you must prepare for each major boss Shadow encounter by training your party in Tartarus, keeping their gear updated, and creating new Personas for you to use.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="qCFcTvCcEZxnnPECua6Jw4" name="Persona-3-Reload-Review-08.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/qCFcTvCcEZxnnPECua6Jw4.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/qCFcTvCcEZxnnPECua6Jw4.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Visit the Velvet Room to obtain more powerful Personas through the art of Fusion. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Unlike the rest of S.E.E.S’ members, who can only use one Persona, the main protagonist has the unique power to use multiple Personas and switch between them in battle to become a jack-of-all-trades type of fighter. New Personas can be obtained as a reward for defeating Shadows or visiting a special location called the Velvet Room, allowing you to fuse Personas to create new ones.</p><p>This is where building Social Links becomes a crucial part of the gameplay loop. Social Links can provide bonuses allowing you to instantly level up Personas when fusing them in the Velvet Room or unlock new recipes to create powerful Personas you won’t find from destroying Shadows.</p><h2 id="what-s-new-in-persona-3-reload">What’s new in Persona 3 Reload</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="jUevVp9axnyawBVSMaoxka" name="Persona-3-Reload-Review-09.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/jUevVp9axnyawBVSMaoxka.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/jUevVp9axnyawBVSMaoxka.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Persona 3 Reload features new "Linked Episode" side quests where you can get to know your party members more and potentially unlock new passive abilities for them. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Persona 3 was the first game in the Persona series to adopt this unorthodox gameplay formula, and sadly, some of it hasn’t aged well compared to its sequels or its PlayStation Portable counterpart, Persona 3 Portable. Thankfully, Persona 3 Reload has taken great care to refine Persona 3’s gameplay to near perfection with a plethora of quality-of-life improvements and new mechanics to make it feel more in line with modern Persona titles like Persona 4 Golden Persona 5 Royal.</p><p>The new Linked Episodes allow you to interact with party members similarly to Social Links. I appreciated the Linked Episodes as they provided more character development for your party members and unlocked passive traits to make them more powerful in battle. Not to mention that spending time with party members in Linked Episodes will reward you with healing items to help you survive longer in battle.</p><h2 id="tartarus-is-much-more-satisfying-to-explore-now">Tartarus is much more satisfying to explore now</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="YjEzQdP5m8H3RwwGGgFYpn" name="Persona-3-Reload-Review-10.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/YjEzQdP5m8H3RwwGGgFYpn.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/YjEzQdP5m8H3RwwGGgFYpn.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The dungeons of Tartarus have received major renovations in Persona 3 Reload. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>The next major gameplay component of Persona 3 that Persona 3 Reload revamped was the dungeon crawling. I remember Tartarus in Persona 3 FES being a repetitive slog as every floor from top to bottom was a never-ending series of samey corridors with different colored wallpaper.</p><p>In Persona 3 Reload, however, Tartarus feels much more enjoyable and rewarding to explore, as each major section of the dungeon has different map layouts, side paths, and mechanics to consider. Some floors are linear corridors like in the original, while others are now labyrinthine-like mazes in which you could become lost if you’re not using the map correctly. </p><p>Enemies on some floors will have random status ailments applied to make them act more erratic and dangerous, while some floors will feature rare, stronger enemies that will yield tons of loot and experience points upon defeat.</p><div><blockquote><p>Persona 3 Reload has taken great care to refine Persona 3’s gameplay to near perfection with a plethora of quality-of-life improvements and new gameplay mechanics.</p></blockquote></div><p>The biggest change to Tartarus in Persona 3 Reload is the introduction of Monad Doors and Monad Passages. These new side paths contain special, challenging mini-boss Shadows guarding special treasure chests containing rare crafting materials or powerful items that will make your future battles much easier.</p><p>In addition, after opening enough locked treasure chests with rare items called Twilight Fragments, you will sometimes come across a special door leading to an object called the Great Clock. Interacting with the Great Clock will allow two of your party members, currently not in your active party, to level up to the main character’s current level, severely cutting down the time required to level grind back-up party members.</p><p>There are even some quality-of-life improvements, like accessing a shortcut menu that will allow you to fast travel to the next floor of Tartarus once you have located its entrance.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="PLhioyJNQ4tieiuPwh9zwZ" name="Persona-3-Reload-Review-11.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/PLhioyJNQ4tieiuPwh9zwZ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/PLhioyJNQ4tieiuPwh9zwZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Form strong bonds through Social Links in order to obtain more power for your Personas. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Also, the Fatigue system from the original game is now completely gone in Persona 3 Reload. Fatigue was a mechanic from the original Persona 3, which inflicted debilitating status effects that severely weakened party members in battle. Players would get afflicted by this if they stayed in Tartarus for too long, studied for too long in their bedroom, or drew a bad fortune prediction at Naganaki Shrine.</p><p>It was an annoying mechanic that broke the original game’s pacing by forcing players to stay away from Tartarus and waste their evenings doing nothing to recover. Not to mention that the Fatigue system caused players to miss out on several days of fighting to level up their characters and potentially soft-lock them into unwinnable battles against the full moon Shadow boss fights because they were too low-level.</p><p>I was so glad the Fatigue system had been removed for Persona 3 Reload. This meant that as long as I had enough healing supplies to keep my characters’ health and Spirit Points full, I could spend as much time as I wanted in Tartarus without worrying about arbitrary systems forcing me to leave. Not to mention, I didn’t have to fret about starting the entire game over again because the Fatigue system punished me for wanting to be extra prepared.</p><h2 id="combating-shadows-has-never-been-more-thrilling">Combating Shadows has never been more thrilling</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="sX3t9mXfV3KS6uGdzZKjfd" name="Persona-3-Reload-Review-12.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/sX3t9mXfV3KS6uGdzZKjfd.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/sX3t9mXfV3KS6uGdzZKjfd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Junpei Iori getting ready to unleash his Theurgy attack. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>The last major gameplay component to receive a revamp in Persona 3 Reload is the turn-based combat system. For starters, it has incorporated the quality-of-life improvements from Persona 3 Portable, which allow you to directly control all of your party members instead of being driven by incompetent AI like in the PlayStation 2 version of Persona 3, making combat much less frustrating to sit through.</p><p>Next up we have the addition of new combat mechanics such as Shift, which functions like the Baton Pass from Persona 5 Royal. After landing a critical hit or hitting an enemy’s weaknesses, you can activate the Shift mechanic to swap to another party member even if their turn has already passed to allow them to attack again. Then, once you have knocked down all enemies by targeting their weaknesses, you can finish them off with the classic All-Out Attack mechanic from the original game where all party members gang up on vulnerable Shadows to give them a very satisfying beat down.</p><p>Finally, we have the inclusion of the brand-new Theurgy mechanic. Theurgies are special super-moves that characters can activate after filling up a gauge by attacking an enemy or fulfilling special conditions. These Theurgies are an awesome addition to the game as not only do their animations look flashy and cool, but they also deal a metric ton of damage which can bypass enemy resistances. Not to mention, the main character’s Theurgy is a throwback to the Fusion Spell mechanic from the original Persona 3.</p><h2 id="is-it-possible-to-have-too-much-quality-of-life-improvements">Is it possible to have too much quality-of-life improvements?</h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="RuBCbBoA4u3JY2cH7ZoTyd" name="Persona-3-Reload-Review-13.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/RuBCbBoA4u3JY2cH7ZoTyd.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/RuBCbBoA4u3JY2cH7ZoTyd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Exploit your enemy's weaknesses to quickly dispatch them. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Overall, I really enjoyed all the gameplay improvements and additions Persona 3 Reload has brought. It’s made combat more enjoyable and less stressful since I don’t have to worry about AI making decisions for my comrades. Dungeon crawling through Tartarus is now more rewarding. There are many interesting new activities to do during the daytime to strengthen your party before the deadline for the next full moon Shadow boss fight arrives.</p><p>However, there are some minor caveats that fans may take issue with. For one, this game doesn’t feature the fan-favorite, playable female protagonist from Persona 3 Portable nor the ‘Answers’ campaign from Persona 3 FES. While it is sad not to see these aspects return, I have a feeling they will probably be released down the line as DLC or included in a definitive edition release like Persona 5 Royal and Persona 4 Golden’s extra content.</p><p><em><strong>Update (March 6, 2024)</strong></em>: It turns out my prediction was partly correct as <a href="https://www.windowscentral.com/gaming/persona-3-reload-dlc-is-already-here-and-youll-be-able-to-get-it-for-free-through-xbox-game-pass-ultimate">Persona 3's 'Answers' campaign will be included in Persona 3 Reload as DLC later in September 2024 as Episode Aegis -Answers-</a>.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8qBRbMMSSpLLGgMCq5cAvL" name="Persona-3-Reload-Review-15.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/8qBRbMMSSpLLGgMCq5cAvL.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/8qBRbMMSSpLLGgMCq5cAvL.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Delve into the new Monad Doors and Passages to uncover rare and powerful treasure. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>Also, thanks to all the quality-of-life improvements and new combat mechanics, Persona 3 Reload’s difficulty is much more lenient than the original game, even when played on the harder difficulty modes. While old-school fans of Persona 3 may be disappointed by this, I didn’t mind it as Persona 3 was only as difficult as it was because of the aforementioned Fatigue system and that you couldn’t control your AI-driven party, which tended to do inane things like waste healing items or attack enemies resistant to their special moves.</p><p>Of course, I speak as an experienced Persona fan who is used to the series’ eccentricities and obsessed with planning ahead to ensure my party is fully prepared. If you’re a casual JRPG fan who has never played a Persona game before and you don’t take the time to learn Persona 3 Reload’s complex mechanics, like planning your daily activities, this game can and will kick your butt without mercy. Thankfully, there are plenty of tutorials to help newcomers get up to speed on how to play the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ULReppsz7tZtdkyk5LPekZ" name="Persona-3-Reload-Review-16.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/ULReppsz7tZtdkyk5LPekZ.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ULReppsz7tZtdkyk5LPekZ.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">While Persona 3 Reload is much easier than the original Persona 3, the bosses can ruin your day if you underestimate them or fight them unprepared. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>My biggest and most personal gripe with Persona 3 Reload is that if the main character falls in battle, it's game over, and you have to begin again from your last save point or restart the battle you died in from the beginning. This ‘game over’ condition has been a mainstay in the Persona series (and its big brother franchise, Shin Megami Tensei) and I’m disappointed to see it is still here as it’s a nonsensical and cheap way to artificially increase the difficulty. It goes against the ‘power of friendship’ message the Persona series is based on.</p><p>If my main character goes down and the other party members are still alive, then why should I not be given the option to revive them? After <a href="https://www.windowscentral.com/gaming/xbox/soul-hackers-2-for-xbox-review">Soul Hackers 2</a> and <a href="https://www.windowscentral.com/gaming/xbox/persona-5-tactica-review">Persona 5 Tactica</a> ditched this rule and incorporated smarter and more logical penalties for not keeping the main character alive, I thought Atlus had finally decided to remove it from future mainline Persona titles. Alas, it was not meant to be. So, for all you newcomers out there, make sure to keep the main character at all costs to prevent yourself from an unnecessary ‘game over’.</p><h2 class="article-body__section" id="section-persona-3-reload-should-you-buy-it"><span>Persona 3 Reload: Should you buy it?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="Rt7SXBnavQpsGshYF2XpM5" name="Persona-3-Reload-Review-14.jpg" alt="Persona 3 Reload in-game screenshot" src="https://cdn.mos.cms.futurecdn.net/Rt7SXBnavQpsGshYF2XpM5.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/Rt7SXBnavQpsGshYF2XpM5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Finish off your foes with a devastating All-Out Attack. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><h2 id="you-should-buy-it-if">You should buy it if...</h2><div class="product"><p>✅ <strong>You enjoy story-rich JRPGs with in-depth turn-based combat and dungeon-crawling</strong></p><p>Persona 3 Reload has an emotionally gripping tale that will pull on your heartstrings and a cast of complex heroes you will love and villains you will love to hate. In addition, the original Persona 3’s turn-based combat system and dungeon crawling have been massively enhanced in the remake to be faster-paced and have new mechanics to make them more engaging.</p></div><div class="product"><p>✅ <strong>You’re a new or old Persona fan</strong></p><p>If you’ve played the original Persona 3, you’re going to love how much this game pays homage to the source material while standing on its own merits. On the other hand, if you’re a relatively new Persona fan who discovered the series through Persona 5 Royal but were too hesitant to try Persona 3, Persona 3 Reload is now your best option to experience it. The graphics have been upgraded to next-gen standards and it features many of Persona 5 Royal’s quality-of-life improvements.</p></div><h2 id="you-shouldn-t-buy-it-if">You shouldn't buy it if...</h2><div class="product"><p>❌ <strong>You don’t enjoy Persona games or games with turn-based combat</strong></p><p>Persona games aren’t for everyone as they often feature strange premises that take a long time to get going, cutscenes with hours’ worth of dialogue, and atypical gameplay loops of balancing school life with dungeon crawling. If that doesn’t sound appealing, you’re better off looking for more traditional JRPGs with more grounded settings where you go off on a journey to explore the world and save it from evil villains.</p><p>Also, if you’re not a fan of turn-based combat and prefer real-time combat, then this game won’t change your mind as it fully embraces the former.</p></div><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:3840px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="HDnv4zxH53gzFfw7kYAkH5" name="Persona-3-Reload-Review-17.jpg" alt="Persona 3 Reload in-game cinematic" src="https://cdn.mos.cms.futurecdn.net/HDnv4zxH53gzFfw7kYAkH5.jpg" mos="" align="middle" fullscreen="1" width="3840" height="2160" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/HDnv4zxH53gzFfw7kYAkH5.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Are you prepared to venture into the heart of Tartarus and discover the horrifying truth behind the Dark Hour and the Shadows? </span><span class="credit" itemprop="copyrightHolder">(Image credit: Windows Central / Atlus)</span></figcaption></figure><p>After the credits upon beating the game, I was in awe of how much Persona 3 Reload improved the best aspects of Persona 3 while getting rid of aspects that held the original version back. The story was more captivating thanks to the improved writing and new scenes and the characters were more endearing. Also, the combat system and dungeon crawling were faster-paced and more fun to play.</p><p>While the difficulty isn’t as challenging as the original Persona 3, that didn’t stop me from having a blast playing this game. Persona 3 Reload is one of the best remakes of a game I’ve played since Capcom’s Resident Evil remakes and one of the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games</a> I’ve played thus far in 2024 that both Persona fans and JRPG fans should not miss out on.</p><p><em>Persona 3 Reload is now available after releasing on February 2, 2024, for </em><a href="https://www.windowscentral.com/gaming/xbox/xbox-series-x-review"><em>Xbox Series X</em></a><em>, </em><a href="https://www.windowscentral.com/gaming/xbox/xbox-series-s-review"><em>Xbox Series S</em></a><em>, Xbox One, </em><a href="https://www.windowscentral.com/xbox-game-pass-list"><em>Xbox Game Pass</em></a><em>, PlayStation 5, PlayStation 4, and PC via the Microsoft Store & Steam.</em></p><div class="product"><a data-dimension112="e8fea9b1-7889-4665-b718-82532de79ea9" data-action="Deal Block" data-label="Buy at: Amazon" data-dimension48="Buy at: Amazon" href="https://www.amazon.com/Persona-3-Reload-Standard-PlayStation-5/dp/B0CGFCTBY8/ref=sr_1_2?crid=B7IHFS48YNEO&keywords=persona%2B3%2Breload&qid=1704367434&s=videogames&sprefix=persona%2B3%2Breload%2Cvideogames%2C161&sr=1-2&th=1" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1500px;"><p class="vanilla-image-block" style="padding-top:100.00%;"><img id="xP6AjhHrcJrqQVHLmug4Ei" name="Persona-3-Reload-cover-art-01.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/xP6AjhHrcJrqQVHLmug4Ei.jpeg" mos="" align="middle" fullscreen="" width="1500" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Persona 3 Reload</strong></p><p>A textbook example of how a remake should be done. It has an in-depth storyline and complex characters. Its unique gameplay blend of turn-based combat, dungeon crawling, and high school simulator is addictive. And it is packed with tons of improvements and new content which old and new fans alike will enjoy.</p><p><strong>Buy at: </strong><a href="https://www.amazon.com/Persona-3-Reload-Standard-PlayStation-5/dp/B0CGFCTBY8/ref=sr_1_2?crid=B7IHFS48YNEO&keywords=persona%2B3%2Breload&qid=1704367434&s=videogames&sprefix=persona%2B3%2Breload%2Cvideogames%2C161&sr=1-2&th=1" data-dimension112="e8fea9b1-7889-4665-b718-82532de79ea9" data-action="Deal Block" data-label="Buy at: Amazon" data-dimension48="Buy at: Amazon" data-dimension25=""><strong>Amazon</strong></a><strong> | </strong><a href="https://www.xbox.com/en-us/games/store/persona-3-reload/9nkk6z0k3rh2"><strong>Xbox</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/persona-3-reload-launch-edition-xbox-series-x-xbox-one/6559694.p?skuId=6559694"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.walmart.com/ip/Persona-3-Reload-Xbox-Series-X/2229505422?from=/search"><strong>Walmart</strong></a><strong> | </strong><a href="https://www.greenmangaming.com/games/persona-3-reload-xbox/"><strong>GreenManGaming</strong></a><a class="view-deal button" href="https://www.amazon.com/Persona-3-Reload-Standard-PlayStation-5/dp/B0CGFCTBY8/ref=sr_1_2?crid=B7IHFS48YNEO&keywords=persona%2B3%2Breload&qid=1704367434&s=videogames&sprefix=persona%2B3%2Breload%2Cvideogames%2C161&sr=1-2&th=1" target="_blank" rel="nofollow" data-dimension112="e8fea9b1-7889-4665-b718-82532de79ea9" data-action="Deal Block" data-label="Buy at: Amazon" data-dimension48="Buy at: Amazon" data-dimension25="">View Deal</a></p></div>
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                                                            <title><![CDATA[ Like a Dragon: Infinite Wealth review — An utterly insane amount of content for players to tackle ]]></title>
                                                                                                                                                                                                <link>https://www.windowscentral.com/gaming/like-a-dragon-infinite-wealth-review</link>
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                            <![CDATA[ Want to know if Infinite Wealth is deserving of your time and money? Come check out our review that takes a dive into the story, combat, and unlimited side activities. ]]>
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                                                                        <pubDate>Tue, 23 Jan 2024 15:00:49 +0000</pubDate>                                                                                                                                <updated>Wed, 04 Jun 2025 16:04:16 +0000</updated>
                                                                                                                                            <category><![CDATA[Gaming]]></category>
                                                                                                <author><![CDATA[ Michaelrhoglund@gmail.com (Michael Hoglund) ]]></author>                    <dc:creator><![CDATA[ Michael Hoglund ]]></dc:creator>                                                                                    <dc:source><![CDATA[ https://cdn.mos.cms.futurecdn.net/D924g5MiiadLMpzq4nQ975.jpg ]]></dc:source>
                                                                <dc:description><![CDATA[ &lt;p&gt;Michael has been gaming since he was five when his mother first bought a Super Nintendo from Blockbuster. Having written for a now-defunct website in the past, he&#039;s joined Windows Central as a contributor to spreading his 30+ years of love for gaming with everyone he can. His favorites include Red Dead Redemption, all the way to the controversial Dark Souls 2.&amp;nbsp;&lt;/p&gt; ]]></dc:description>
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                                                            <media:credit><![CDATA[Future via Michael Hoglund]]></media:credit>
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                                <p>Like a Dragon: Infinite Wealth is the latest installment of the formerly named Yakuza series, which followed the characters Ichiban Kasuga and Kazuma Kiryu in their various games. Known for its crazy stories and wilder side activities, Infinite Wealth isn't looking to take a break from this formula. </p><p>In fact, it doubles down in ways that make sense and are downright incredible. Ryu Ga Gotoku Studio is at it once more, and fans of the franchise are in for a treat when it comes to Like a Dragon: Infinite Wealth as a contender for one of the <a href="https://www.windowscentral.com/best-xbox-games">best Xbox games</a> in 2024.</p><p><em>This review was made possible with a code provided by Sega. </em></p><h2 class="article-body__section" id="section-the-story"><span>The Story</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="KZeGF6smKQfN2iqz7odVuc" name="InfiniteWealth_Story (7).jpg" alt="Like a Dragon Infinite Wealth screenshot close up of the crew" src="https://cdn.mos.cms.futurecdn.net/KZeGF6smKQfN2iqz7odVuc.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/KZeGF6smKQfN2iqz7odVuc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ichiban and the OG crew take a stroll like old times. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Like a Dragon: Infinite Wealth</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>Price:</strong> <a data-analytics-id="inline-link" href="https://www.xbox.com/en-us/games/store/like-a-dragon-gaiden-the-man-who-erased-his-name/9pbn7f8m4ns5">$69.99 at Microsoft (Xbox)</a> | <a data-analytics-id="inline-link" href="https://store.steampowered.com/app/2375550/Like_a_Dragon_Gaiden_The_Man_Who_Erased_His_Name/">$69.99 at Steam (PC)</a><br><strong>Release date:</strong> Jan. 24th, 2024<br><strong>Developer:</strong> Ryu Ga Gotoku Studio<br><strong>Publisher:</strong> SEGA<br><strong>Genre:</strong> Action-Adventure<br><strong>Players:</strong> Single-player<br><strong>Install size:</strong> 78 GB<br><strong>Playtime:</strong>  30+ hours<br><strong>Platforms:</strong> Xbox Series X|S, Xbox One, Windows PC, PlayStation 5, PlayStation 4<br><strong>Xbox Game Pass:</strong> Yes<br><strong>Reviewed on:</strong> Xbox Series X|S and PC</p></div></div><p>Picking up where things left off in <a href="https://www.windowscentral.com/yakuza-dragon-review">Yakuza: Like a Dragon</a> and bolstered by the events of <a href="https://www.windowscentral.com/gaming/like-a-dragon-gaiden-the-man-who-erased-his-name-is-a-fitting-intermission-between-the-main-entries-of-the-series">Like a Dragon Gaiden: The Man Who Erased His Name</a>, the story follows the former protagonist, Ichiban Kasuga. A man who covered for his former clan and spent 18 years in prison to do so.</p><p>After returning from prison, he discovers that his former leader and father figure, Masumi Arakawa, has disbanded the Tojo clan entirely. He's also become a higher-ranking member of a rival clan, the Omi Alliance. All of this comes to a head when it's discovered throughout Yakuza: Like a Dragon, Arakawa was working to dissolve the more prominent Yakuza factions in what the two former games and Infinite Wealth dub the "Great Dissolution."</p><p>These events lead directly into the start of the game, where the player finds Kasuga diligently working to locate work for former Yakuza members. Old faces emerge, and you meet former allies in Yu Nanba and Koichi Adachi. After several triumphs and setbacks befall Kasuga and one hell of a twist that seems perfect for the series, events eventually lead him on a journey of self-discovery that lands him in Hawaii.</p><p>Along the way, he crosses paths with the fabled Dragon of Dojima, Kazuma Kiryu. In Like a Dragon Gaiden: Infinite Wealth, we see Kiryu's perspective as the Great Dissolution is happening around him. After these events, Kiryu is sent on a mission to Hawaii, where the two finally meet only a couple of chapters into the game.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ghPxewoJGTHKxtoTCKkjmb" name="InfiniteWealth_Story (6).jpg" alt="Like a Dragon Infinite Wealth screenshot Ichiban is stoic" src="https://cdn.mos.cms.futurecdn.net/ghPxewoJGTHKxtoTCKkjmb.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ghPxewoJGTHKxtoTCKkjmb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ichiban looks fondly off into the distance, and almost reminiscent callback to the series. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>One of the main problems I had with Like a Dragon Gaiden: The Man Who Erased His Name was the story's pacing. It felt like things took too long to get going, as though some of the game featured filler episodes. I'm happy to say it's a whole lot better this time around. Infinite Wealth feels like a complete game compared to Like a Dragon Gaiden.</p><p>I won't spoil anymore because I'm quickly learning how fun this series' stories are to experience. You'll catch old faces as often as you come across new ones, and characters become allies and enemies just as randomly as ever.</p><h2 class="article-body__section" id="section-combat"><span>Combat</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="8rHGiqCzPb3h2JoPz6xWhc" name="InfiniteWealth_Combat (5).jpg" alt="Like a Dragon Infinite Wealth screenshot during combat" src="https://cdn.mos.cms.futurecdn.net/8rHGiqCzPb3h2JoPz6xWhc.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/8rHGiqCzPb3h2JoPz6xWhc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Mid combat cut scenes will crop up during story-driven boss battles. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><div  class="fancy-box"><div class="fancy_box-title">Top Gaming Recommendations</div><div class="fancy_box_body"><p class="fancy-box__body-text"><strong>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/xbox/best-xbox-headsets"><strong>Best Xbox / PC headsets to get in 2023</strong></a><strong> <br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-upcoming-xbox-games"><strong>Best upcoming Xbox games</strong></a><strong> <br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-gaming-laptops"><strong>Best gaming laptops in 2023</strong></a><strong> <br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/gaming/xbox/best-prices-on-xbox-controllers"><strong>Best Xbox / PC controller deals</strong></a><strong> <br>- </strong><a data-analytics-id="inline-link" href="https://www.windowscentral.com/best-xbox-hard-drives"><strong>Best Xbox / PC hard drives</strong></a></p></div></div><p>The combat in this game is something else but in a good way. At first, it was a hard departure from what I played in Like a Dragon Gaiden. Flipping the live-action combat for something turn-based handled funny to me. It wasn't until more party members came in, other jobs started to unlock, and support abilities became necessary to use that it all clicked.</p><p>Most of the characters handle similarly, with single-target attacks alongside wide-sweeping blows. Some abilities carry elemental damage, while others boost or provide healing skills for you and your team. Even weapons can be adorned with various effects that can paralyze, stun, create enemy weaknesses to cold, and more. Carefully placed attacks will land hits on multiple foes, or you can chain attacks with your allies. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="A2TDxEvHSDUEJCmEXn24Qb" name="InfiniteWealth_Combat (4).jpg" alt="Like a Dragon Infinite Wealth screenshot during combat" src="https://cdn.mos.cms.futurecdn.net/A2TDxEvHSDUEJCmEXn24Qb.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/A2TDxEvHSDUEJCmEXn24Qb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Yes, enemies attack wearing sleeping bags. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Kiryu is the one that has an additional layer added on top of everything else. His specialty lies in being able to use multiple forms of attack, similar to <a href="https://www.windowscentral.com/gaming/like-a-dragon-ishin-and-like-a-dragon-gaiden-the-man-who-erased-his-name-are-headed-to-xbox-game-pass-in-2023">Like a Dragon Gaiden</a>. The player is given the option to swap between three variations that boil down to power, speed, and a balance between the two. Where power can break a hostile's guard, speed can quickly finish off one or multiple enemies, allowing Kiryu to knock someone to the floor and then literally kick them while they're down.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="iryiruoyTCWsUrxYPTSGbc" name="InfiniteWealth_Combat (2).jpg" alt="Like a Dragon Infinite Wealth screenshot rocket launcher during combat" src="https://cdn.mos.cms.futurecdn.net/iryiruoyTCWsUrxYPTSGbc.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/iryiruoyTCWsUrxYPTSGbc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">A mid combat rocket launcher always serves your team better than theirs. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>The ability to swap and learn new jobs comes later in the game; for me, that later was around 20 hours. I spent so much time doing anything and everything that wasn't story-related that I didn't unlock basic facilities until much later. I wish that had come sooner because of this. I practically felt penalized for spending so much time doing other things, but that's the magnificence of this game.</p><p>You can do whatever you want to do. It's your choice.</p><h2 class="article-body__section" id="section-the-game-of-games"><span>The game of games</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="3W6TTBaze8euubUZGG3kub" name="InfiniteWealth_Story (11).jpg" alt="Like a Dragon Infinite Wealth screenshot Ichiban is checking his phone" src="https://cdn.mos.cms.futurecdn.net/3W6TTBaze8euubUZGG3kub.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/3W6TTBaze8euubUZGG3kub.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ichiban is regularly freaking out over everything, and it's great. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Speaking of doing whatever you want. Want to play Mahjong or Poker, sing karaoke, go to a strip club, or play a version of Tinder? No? Well, maybe you'd fancy delivering food while jumping over office buildings instead.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="32YCfAn9KuMbyjfyAaocGb" name="Infinite Wealth_Games (3).jpg" alt="Like a Dragon Infinite Wealth screenshot karaoke" src="https://cdn.mos.cms.futurecdn.net/32YCfAn9KuMbyjfyAaocGb.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/32YCfAn9KuMbyjfyAaocGb.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Something about Kiryu being the one to sing karaoke is the icing on the cake. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>There are side activities on top of side activities in Infinite Wealth, to the point that I'm positive I haven't tried them all. The ones I have attempted can often be amusing, like that of the delivery service job, where I get to do backflips while playing a mini version of what seems like Crazy Taxi. There can be a few stinkers, though.</p><p>Poker, for instance, is Texas Hold'em. The way it's done, though, is a tad quirky, and the AI you play against is as readable as they come. If you want to raise or bet, you're restricted to placing smaller bets of ten at a time. There is no going "all in" either; players can only fold, call, or raise by the specified amount.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1920px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="ur4Dtbq4peuLWkPbq2y29c" name="Infinite Wealth_Games (2).jpg" alt="Like a Dragon Infinite Wealth screenshot poker" src="https://cdn.mos.cms.futurecdn.net/ur4Dtbq4peuLWkPbq2y29c.jpg" mos="" align="middle" fullscreen="1" width="1920" height="1080" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/ur4Dtbq4peuLWkPbq2y29c.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Poker isn't going to be the one to make you millions. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>These weird rules lead to strange scenarios where you're raising back and forth with the AI at times when you have three of a kind, and the AI has a pair of twos. You can tell the AI gets a pair or a winning hand the moment they bet or start raising after a card is laid down. If you get a ten on the river and the AI bets, I can guarantee they have a ten in their hand. </p><p>However, not all mini-games were created equal.</p><h2 class="article-body__section" id="section-becoming-a-sujimon-master"><span>Becoming a Sujimon master</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="g7TccQJqXFxSpsRfaaAxLd" name="InfiniteWealth_Sujimon (2).jpg" alt="Like a Dragon Infinite Wealth screenshot Sujimon cutscene" src="https://cdn.mos.cms.futurecdn.net/g7TccQJqXFxSpsRfaaAxLd.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/g7TccQJqXFxSpsRfaaAxLd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Sujimon intro cutscenes perfectly encapsulate what Sujmon is </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Early in the game, you're approached by some guy who complains about you needing a Sujimon app installed on your phone. The use of this doesn't become fully apparent until a few chapters in when you're suddenly in the middle of a secret underground arena mandating the actions of three people trying to beat the hell out of three others. And it's freaking awesome. Whoever thought of a miniature Pokemon rip-off in a Yakuza game needs a beefy raise. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="b8GM3vjybfCrk5ohnKok3d" name="InfiniteWealth_Sujimon (4).jpg" alt="Like a Dragon Infinite Wealth screenshot Sujimon cutscene when you win" src="https://cdn.mos.cms.futurecdn.net/b8GM3vjybfCrk5ohnKok3d.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/b8GM3vjybfCrk5ohnKok3d.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Easy money! </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>The Sujimon are people with different abilities, costumes, and rarities. They are incredibly complex in how they're handled. Fire, water, and grass-type Sujimon exist, meaning certain Sujimon are stronger or weaker than one another. They can attack from different angles, swap positions, or switch out with someone not on the battlefield. It's Pokemon. </p><p>You can buy some form of rare candy to help level them up and get them to the point where you can even evolve them. You can evolve your human Sujimon. I repeat, they have evolutions. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="us3fBZRN53McUzHuRn4JWd" name="InfiniteWealth_Sujimon (3).jpg" alt="Like a Dragon Infinite Wealth screenshot when you catch a Sujimon" src="https://cdn.mos.cms.futurecdn.net/us3fBZRN53McUzHuRn4JWd.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/us3fBZRN53McUzHuRn4JWd.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Grabbing Sujimon is also a simple endeavor of courtship. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>This is a side activity that can be completely ignored and forgotten about. Sure, there are general reminders around town as you play with icons popping up, but you don't need to touch these. The ability to play this side game doesn't even happen until you're multiple chapters in. That's wild to me.</p><p>Your main goal is to defeat a version of the Elite Four that goes by a different name, but I call them the Elite Four for simplicity's sake. I'll say it once more, Sujimon is freaking awesome.</p><h2 class="article-body__section" id="section-dondoko-island"><span>Dondoko Island</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="NfPWrcEqBqii3Vp6q6Z53c" name="InfiniteWealth_Island (1).jpg" alt="Like a Dragon Infinite Wealth screenshot of your house on the island" src="https://cdn.mos.cms.futurecdn.net/NfPWrcEqBqii3Vp6q6Z53c.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/NfPWrcEqBqii3Vp6q6Z53c.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Your home doesn't start off looking like much at all, but you can really make it your dream home. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Speaking of side activities that can be ignored entirely, which are overly complex, welcome to Dondoko Island. I don't even care if this isn't original content at this point; the crazy people recreated a version of Animal Crossing in Yakuza. Complete with a house that the player can decorate with random crap.</p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1280px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="5we8huUGcaE38QvkUCZsUc" name="InfiniteWealth_Island (2).jpg" alt="Like a Dragon Infinite Wealth screenshot of the garbage on the island" src="https://cdn.mos.cms.futurecdn.net/5we8huUGcaE38QvkUCZsUc.jpg" mos="" align="middle" fullscreen="1" width="1280" height="720" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/5we8huUGcaE38QvkUCZsUc.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">The garbage gang needs to a swift bat placement each and every day. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Dondoko Island is introduced when the player is knocked out on the beach after saving a turtle. Waking up, they find themselves in a battle between a resort owner and some gang that uses the island to dump their trash. All of this culminates in Kasuga going all-out hero mode and promising to help rebuild the island and protect the resort from this gang.</p><p>You do very similar activities to those in Animal Crossing: breaking down rocks, chopping trees, collecting items on the beach, and even fishing. These items can be used to create DIY furniture or sold at the store for a profit. There's even a little discount section at the store where you can buy furniture pieces for much less than full price. </p><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="yJgJ6rH5pGxEzN9RJUv5qa" name="InfiniteWealth_Sujimon (1).jpg" alt="Like a Dragon Infinite Wealth screenshot of the interior of your house on the island" src="https://cdn.mos.cms.futurecdn.net/yJgJ6rH5pGxEzN9RJUv5qa.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/yJgJ6rH5pGxEzN9RJUv5qa.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Beauty is in the eye of the beholder. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>My home started with a bed, a window, a light, a wardrobe, and shrubbery. It was beautiful- everything a former member of the <a href="https://www.windowscentral.com/yakuza-like-a-dragon-xbox-series-x-preview">Yakuza</a> could need when trying to rebuild a resort. It's the place players go at the end of their day to recover health and stamina so they can wake up and do it all over again the next day. Pure love went into the creation of this mode, and it shows.</p><h2 class="article-body__section" id="section-how-does-it-all-look"><span>How does it all look?</span></h2><figure class="van-image-figure  inline-layout" data-bordeaux-image-check ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:2560px;"><p class="vanilla-image-block" style="padding-top:56.25%;"><img id="TadJG34PDuGXWReJfcSfya" name="InfiniteWealth_Story (3).jpg" alt="Like a Dragon Infinite Wealth screenshot Ichiban is looking thoughtfully" src="https://cdn.mos.cms.futurecdn.net/TadJG34PDuGXWReJfcSfya.jpg" mos="" align="middle" fullscreen="1" width="2560" height="1440" attribution="" endorsement="" class="expandable"><a href='https://cdn.mos.cms.futurecdn.net/TadJG34PDuGXWReJfcSfya.jpg' target='_blank' class='expand-button icon-expand-image icon' ></a></p></div></div><figcaption itemprop="caption description" class=" inline-layout"><span class="caption-text">Ichiban is the perfect protagonist to pick this series up alongside Kiryu. </span><span class="credit" itemprop="copyrightHolder">(Image credit: Future via Michael Hoglund)</span></figcaption></figure><p>Graphically, Infinite Wealth fairs better than <a href="https://www.windowscentral.com/gaming/xbox/football-manager-2024-thirsty-suitors-like-a-dragon-gaiden-the-man-who-erased-his-name-and-more-head-to-xbox-game-pass">The Man Who Erased His Name</a>. The latter was acceptable in its own right, being a $50 title filled to the brim with content. Infinite Wealth starts off reusing the same area from Like a Dragon Gaiden, so the difference between the two is more straightforward to compare. </p><p>The main difference comes once the player reaches Hawaii. The environment is more detailed, textures are better prepared, and there is far more life to be found in the city. Everything seems to have had more touch-ups done from the beach to the back alleys than the previous areas players found themselves in. Other than that, the difference is minimal, if nil. However, no one is playing these titles for a graphical showcase.</p><h2 class="article-body__section" id="section-like-a-dragon-infinite-wealth-final-thoughts"><span>Like a Dragon: Infinite Wealth - Final Thoughts</span></h2><h2 id="you-should-play-this-if-14">You should play this if...</h2><div class="product"><p><strong>✅You enjoy the Yakuza/Like a Dragon series, or if you want something new to try </strong><br><br>I said this for Like a Dragon Gaiden as well, but it holds true for this game as well. Infinite Wealth is simply the better version of Gaiden for $20 more.</p></div><div class="product"><p>✅ <strong>You enjoy side activies<br><br></strong>They never really end. If you were to put 2 or 3 hours into every side activity in this game, you'd probably have more playtime than most other single-player games by themselves.</p></div><h2 id="you-should-not-play-this-if-14">You should not play this if...</h2><div class="product"><p>❌ <strong>You don't like the Jack-of-all-Trades<br><br></strong>This is truly a master of none type game. While some activities come very close to greatness, if you're hunting for perfection, you won't find it. What you will get, is too much content to even tell.</p></div><p>I don't feel close to finishing this game or being nearly satisfied enough to call it quits. While it started a bit slow, as time progressed, the game began opening up in ways that I may have seen through trailers but never expected to be so wonderfully done. It's been a treat to experience, hiccups and all.</p><p>This is my second Yakuza game, and I will likely spend a few weeks here and there throughout the year tackling some of the other titles in the series. Infinite Wealth has convinced me that underneath it all, there's a collection of games that seem to hit every single time.</p><div class="product"><a data-dimension112="447942d5-8314-4910-adf5-977c3a58fb17" data-action="Deal Block" data-label="See at: Xbox" data-dimension48="See at: Xbox" href="https://www.xbox.com/en-US/games/store/like-a-dragon-infinite-wealth-standard-edition/9NFJPJ25D3VL/0017" target="_blank" rel="nofollow"><figure class="van-image-figure "  ><div class='image-full-width-wrapper'><div class='image-widthsetter' style="max-width:1158px;"><p class="vanilla-image-block" style="padding-top:129.53%;"><img id="mR9iRefm5H4xwxYHuzQwLh" name="infintiecoverart.jpeg" caption="" alt="" src="https://cdn.mos.cms.futurecdn.net/mR9iRefm5H4xwxYHuzQwLh.jpeg" mos="" align="middle" fullscreen="" width="1158" height="1500" attribution="" endorsement="" credit="" class=""></p></div></div></figure></a><p><strong>Like a Dragon: Infinite Wealth | $69.99</strong><br><br>The welcome return of the mainline entries to the series, Infinite Wealth delivers and almost infinite amount of content on top of a story that only gets spicier as the game progresses. Ichiban Kasuga and Kazuma Kiryu make for a dream pairing that's worth every penny.<br><br><strong>See at: </strong><a href="https://www.xbox.com/en-US/games/store/like-a-dragon-infinite-wealth-standard-edition/9NFJPJ25D3VL/0017" data-dimension112="447942d5-8314-4910-adf5-977c3a58fb17" data-action="Deal Block" data-label="See at: Xbox" data-dimension48="See at: Xbox" data-dimension25=""><strong>Xbox</strong></a><strong> | </strong><a href="https://store.steampowered.com/app/2072450/Like_a_Dragon_Infinite_Wealth/"><strong>Steam</strong></a><strong> | </strong><a href="https://www.amazon.com/Like-Dragon-Infinite-Wealth-Xbox-X/dp/B0CJGQH7Y7/"><strong>Amazon</strong></a><strong> | </strong><a href="https://www.bestbuy.com/site/like-a-dragon-infinite-wealth-xbox-series-x-xbox-one/6562588.p?skuId=6562588"><strong>Best Buy</strong></a><strong> | </strong><a href="https://www.walmart.com/ip/Like-a-Dragon-Infinite-Wealth-Xbox-Series-X/5089315152"><strong>Walmart</strong></a><a class="view-deal button" href="https://www.xbox.com/en-US/games/store/like-a-dragon-infinite-wealth-standard-edition/9NFJPJ25D3VL/0017" target="_blank" rel="nofollow" data-dimension112="447942d5-8314-4910-adf5-977c3a58fb17" data-action="Deal Block" data-label="See at: Xbox" data-dimension48="See at: Xbox" data-dimension25="">View Deal</a></p></div>
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