Defying God, Razer has put haptic motors into its premium Enki Pro HyperSense gaming chair

Enki Pro Hypersense
Enki Pro Hypersense (Image credit: Razer)

What you need to know

  • Razer has announced the Enki Pro HyperSense gaming chair.
  • It features a haptic engine with 65,000 haptic variations, and it has tactile feedback of +/- 1 G-Force.
  • The chair has native support for over 2,200 games, movies, and music titles that sync in real-time.
  • The chair is supposed to be the next level of gaming and media immersion.

Razer is sure making some exciting moves when it comes to gaming chairs. We reviewed the Iskur (one of the best gaming chairs) and recently Enki X, both of which bring refreshing new features and designs to the boring and stagnate chair industry.

Source: Razer (Image credit: Source: Razer)

Like Chroma (for RGB lighting), HyperSense is Razer's proprietary term for haptic feedback introduced in 2019, and it has been used in various accessories including its Kraken V3 HyperSense headphones.

But now, the company is putting it into a chair: The Enki Pro HyperSense for CES 2022. Yes, this is a chair that vibrates. And it has Chroma RGB, because of course, it does.

Interestingly, Razer teased such a chair back in 2019 CES, where it demoed a working concept. But now, it's a reality.

Razer teamed up with D-BOX for the haptic technology, which sits near the feet in the chair's base.

Why do such a crazy thing? From the PR announcement, Razer notes that the Enki Pro HyperSense delivers "the most authentic, lifelike feedback when gaming, and also integrates a Chroma RGB headrest that allows users to personalize their chair when in use." The chair "physically transforms the experience of games, movies, and music through the use of cutting-edge high-fidelity haptic feedback."

Because of how HyperSense is designed, it just works with over 2,200 games, movies, and music already. They cite popular titles like F1 2021, Forza Horizon 5, and Assassin's Creed Valhalla as examples.

But what if the game isn't supported? That's not a problem, either:

Even games not directly supported through the software can still be enjoyed with haptic feedback through Direct Input Haptics, where controller, keyboard and mouse-inputs will generate physical feedback when used. The haptic feedback isn't just limited to gaming, as media consumption also benefits from an extra layer of immersion, with many of the most popular streaming platforms being automatically supported. Viewers and listeners will enjoy greater depth and envelopment as music, sound effects and soundtracks can be felt as well as heard.

The technology behind the haptics, delivered by D-BOX, sounds (or, ahem, feels) intense:

The Enki Pro HyperSense is powered by an advanced haptic engine that has been developed to simulate a range of vibrations, textures, and motions. With 65,000 haptic variations it has the tactile feedback of +/- 1 G-Force and can create 1.5 inches of vertical and backward tilt in your seat. Real time synchronization ensures that all the feedback is delivered immediately, with a responsiveness of up to 5ms.

Of course, we have many questions about this chair, including do you plug it in? How much does it cost? When can we buy one? Will the wife be OK with this?

We're meeting up with Razer soon, so we'll update this article with more info as we get it.

In addition to the Enki Pro HyperSense, Razer is also showing off its radical new concept dubbed "Project Sophia," which is worth your time to check out. We're also still waiting on the "Project Brooklyn" gaming chair to come to market someday.

Daniel Rubino
Editor-in-chief

Daniel Rubino is the Editor-in-chief of Windows Central. He is also the head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007, when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and watches. He has been reviewing laptops since 2015 and is particularly fond of 2-in-1 convertibles, ARM processors, new form factors, and thin-and-light PCs. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.