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elbert perez


Paradox Exit, the latest from Occasional Gamer

Occasional Gamer has released its 15th Windows Phone game, Paradox Exit. The story line goes that you play the role of Toby who becomes a little too curious about that big red button marked "Do Not Press". Curiosity gets the best of Toby and when he presses the button he is transported to a maze of boxes drifting in space.

Within the series of boxes you will find warp gates that Toby hopes will eventually send him home. The game features over fifty monsters and flying creature to battle. As you defeat the monsters and destroy boxes, you can earn cash to purchase upgrades for your attributes and equipment.

Movement around the maze of boxes is done by tapping/holding the screen to pull up a virtual joystick. At the bottom of the game screen you have your vital statistics (health and cash), your weapons and a map of the current level of boxes. You have a jet pack that lets you move vertical but it has limited energy that requires a little down time to replenish.  Your progress within Paradox Exit is saved as you exit allowing you to pick things up where you left them.

In the short time I've spent playing Paradox Exit I found it to be a challenging, entertaining, somewhat addictive game. Elbert Perez, the developer behind Occasional Gamer, said this was his most ambitious game to date and his efforts have definitely paid off.

Paradox Exit is a free, ad supported game.  You can find it here at the Windows Phone Marketplace and after the break catch a video demo of the game.

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More good news for Elbert Perez and OccassionalGamer. Collectively, Perez's Windows Phone games has passed the millionth download mark. As of January 14, 2012 OccassionalGamer titles have recorded 1,002,760 downloads. Not too shabby.

The titles leading the download parade include Armored Drive at 224,875 downloads and Impossible Shoota at 156,267 downloads.

There's little doubt of Perez's success with Windows Phone game development. From the number of downloads to the revenue they generate, OccassionalGamer is definitely one of Windows Phone's success stories.  

You can catch our roundup of OccassionalGamer titles here.

Source: OccassionalGamer


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There's little doubt that Windows Phone game developer Elbert Perez has had his fair share of success. With over a dozen games in the Marketplace ranging from Armored Drive to Steam Castle to Impossible Shoota, Perez has definitely left an impression over at the Windows Phone gaming aisle.

He recently posted his thoughts on the past year, reflecting on lessons learned.  2011 marks the year Perez became an independent developer, his own boss, and he shared a few of these lessons.

  • "Better marketing is just as important as better game development." You need to aggressively market your game across several platforms to be successful. Perez notes the use of Twitter, blogs, and ad campaigns being among the many techniques he's used.
  • "Having a cash cow that can sustain your other games..." Perez earned over $61,000 in 2011 from his games but not every game performed equally. He points to a handful of titles that provided the income to allow him to experiment with other titles.
  • "Money is never consistent and you can only do so much about it." While 2011 was financially successful for Perez his revenue graph shows that what he earned was far from consistent. He recommends to either have a low monthly expense or a big enough savings to cushion against weak income.

Perez also touches on running his own business and how it was different from being an employee. He had to quickly learn about  accounting, invoices, expenses, taxes and other aspects of running his own business and being the boss.  There became a realization that a good amount of work involved in running his own business did not directly relate to developing games.

2011 was a good year for Elbert Perez and reflective of the potential the Windows Phone industry has for independent developers.  If you're looking for a model for success Elbert Perez isn't a bad choice.  Let's hope the successful momentum continues into 2012 and beyond for all our Windows Phone developers.

source: occassionalgamer

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Mafia Pizza Car - Review

Elbert Perez is at it again. He's developed another entertaining Windows Phone game, Mafia Pizza Car. You play the role of a Mafioso pizza delivery dude. You're not only responsible for timely delivery of the pies and taking care of a few side jobs along the way.

Unfortunately these side jobs tend to attract the attention of the police and you'll need to learn to avoid them or run the risk of getting busted.  To see how Mafia Pizza Car shakes out, zip on past the break.

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Windows Phone game roundup: Occassional Gamer

Occasional Gamer developer Elbert Perez recently released his latest Windows Phone game, Air Dagger, over at the Marketplace. Perez has released thirteen games over at the Marketplace and they all have experienced some level of success.

With thirteen titles under his belt, there's simply not enough room above the fold to list them all.  So, to see Occasional Gamer's Windows Phone gaming portfolio, ease on past the break.

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Awhile back we reported that a "Nokia 800" device showed up on Elbert Perez's Occasional Gamer site under the stats he collects. Speculation at the time suggested this was the model number for the SeaRay. That still may be true, but to make matters a bit more complicated a device called "Nokia SeaRay" has now shown up as well.

What does this mean? Maybe a lot, maybe nothing. At the big end, it could mean there are two devices in testing or being used--one the "800" the other "SeaRay", on the other hand they could be one and the same but for different networks e.g. "Arrive" vs "7 Pro". It's fun to guess, but unfortunatley, that's all the info we have now.

Source: Occasional Gamer; via @MechaGhost

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Air Dagger soars into the Marketplace

Elbert Perez over at Occassional Gamer is at it again. He's released yet another fast paced, challenging, free game over at the Windows Phone Marketplace. Air Dagger joins his portfolio of popular Windows Phone games such as Traffic Cop, Impossible Shoota, and Armored Drive.

Air Dagger is an air combat game that has you flying for one of three corporations. When you first begin the game you've got to pledge allegiance to either the Rinko Group, Black Air Tech or the AeroSpek Union. This is your team as you work your way through the different missions or levels.

Flight controls are simple in that you tilt your phone to steer the plane left, right, forward or backwards. Tapping the screen will fire your main guns and tapping a enemy plane will launch missiles. You do have upgrades (40 in all) that can be purchased before and after missions to help you tackle your enemies.

The game screen has your coins, level and lives displayed at the top of the screen and your energy meter along the left side (the green bar). An airplane icon will move along this meter to display your progress with that particular level.

As you blast your way through the level, you can collect gold coins that are hovering in air which are then used to purchase weapons and system upgrades.  Your scores are tallied into the respective corporation and reflected on an online leaderboard. Your personal scores are also compiled to an online leaderboard.

In tinkering with Air Dagger for just a short time, we found it to be a great addition to Perez's gaming line up and your Windows Phone gaming library. Air Dagger is fast paced, challenging, and just plain fun to play. Air Dagger is a free, ad-supported game that you can download here (opens Zune) at the Marketplace.

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Elbert Perez, game creator for Windows Phone (who's finishing up his latest, Air Dagger), has once again posted a screen shot of some new devices ID'd running his games.

The big two are the Acer M310 and the Nokia 800, which is for all intents and purposes probably the Sea Ray. As to what the Acer M310 is, we don't have any idea.

Of course we've seen this before, namely devices like the Samsung GT-I8703, the Dell Advist and the HTC-MWP6885 which seemingly never came to fruition. Hopefully that's not the case here, but either way it's nice to get teased a bit.

Source: Elbert Perez (Twitter)

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We're not here to judge whether this number is good or bad, but Elbert Perez, who has no less than 12 games on Windows Phone (e.g. Quadra, Impossible Shoota, Nom Nom Worm, Steam Castle, etc.), just posted how much he's brought in so far. See his site here.

Now, a few things to remember abou Perez: he's basically one guy (indie) doing all the developing, which is quite impressive and his games are all free with ad support. It was five months ago he switched from paid games at about $0.99 to making them all free with ads. So is $30k in ad money pretty good? We think it's not bad but it obviously shows that the Windows Phone platform needs to grow in order for him to continue to make and increase revenue.

In many ways for developer's, Perez's model of game development and distribution should be a source of inspiration. We recommend checking out his "Going Full Time Indie" piece on what it's like to not work for a big studio.

Source: Twitter

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If you don't know who Elbert Perez is, you probably know his games as he just published his 10th one to the Windows Phone Marketplace, called 'Microchip Rush'. His other games are include Nom Nom Worm, Impossible Shoota, Quadra, Fishing Girl and many others.

From the app's description for Microchip Rush:

The microchips need to be delivered fast! As the manager of the largest microchip production facility your task is to teleport as many chips as possible. However production errors manifest themselves as mines that can end your career as a shipping manager.

  • Use strategy and speed to deliver the most chips as possible
  • Score the highest score possible to be able to brag around the world that you are the greatest Microchip production facility manager

We always find Perez's games quite amusing and seeing as they are free, you know, there's no real commitment in trying it out. So if the above vid has wet your appetite, here's your Marketplace link.

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As developers learn the intricacies of what sells and what does not with the Marketplace, they will adapt. Such a case presents itself with the developer of Impossible Shoota (see hands on), which has been downloaded 21,000 times already, making it one of the most popular apps out there (#6 in games). One of its secrets is that it is free.

Much like on Android and the iPhone, free apps that are ad supported tend to do the best. In response, Elbert Perez who makes Impossible Shoota, has made his other two games free too since they have not been doing nearly as well when selling for $0.99. Because the Marketplace doesn't yet allow developers to go from a paid app to free, he has to re-release them with a "+" at the end so "Scribble Defense+" and Zombiedmix+" are the new names. Later, these games along with Impossible Shoota are expected to gain ads through Microsoft's new XNA-supported ad system. Perez is hoping this works for him and us noting:

Hopefully this will be a successful business model for me because it benefits me and everyone out there looking for a quality game for free.

Even Rovio, the makers of Angry Birds have gone free with their Android version and it has been a huge success for them. Could free and ad supported be the secret developers need for success? We think so.

Download Scribble Defense+ here and Zombiedmix+ here. Videos after the break of both games.

Source: OccasionalGamer

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