Ashes of a Singularity

Stardock is a major name in the space community on PC, especially when it comes to highly-rated titles like Sins of a Solar Empire and Galactic Civilizations. The company released a new video showcasing what its partnered developers and in-house teams enjoy the most about making games in the genre.

Many of the game makers share the same enjoyment as players, including Paul Boyer, lead designer for Galactic Civilizations 3, states in the video:

I think people like the idea of being out there in space. They just want to go out there and explore. And when you find that great world, that perfect planet that you uncover ... that's what [you would] call a 'second of fun.'

Ashes of the Singularity: Escalation Lead Designer, Callum McCole, says making games that are set in space is "very useful for designers," providing much flexibility when it comes to making content feel unique thanks to the ability to have a little fun with how features and mechanics work. While still tied to reality, there's a lot of room for creativity.

The main thing the developers agree on is that making space games fun for players is crucial. Every action and design choice has the accompanying question: "is it fun?" With more than 20 years of experience in designing, developing, and publishing games, Stardock doesn't show any signs of stopping soon, especially not with Star Control: Origins just around the corner.

And as a space game fan, I'd like to say thanks to the fine folks at Stardock for sharing the love of this excellent genre of games.

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