Coming off of the high that was Halo 3, Bungie decided to develop a new game that would radically deviate from Halo's established style. Wanting a grittier and darker experience, the company sat down to craft a detailed account of the Covenant invasion that we see briefly in Halo 2. The result was Halo 3: ODST, an experience that, even despite its age, manages to stand out distinctly from the other games in the franchise.
The reality of war with the Covenant
Typically, Halo is a universe that centers itself around heroic, superhuman figures doing heroic, superhuman feats. Whether its the Master Chief or the Arbiter, the Halo rings or the Ark, the original Halo trilogy always has us playing as extraordinary characters in expansive, alien settings.
ODST could not be farther from this formula. From the get-go, ODST makes it clear with its opening scrawl of text that the game is going to fully acknowledge the ugly side of the Human-Covenant War:
What Halo: Combat Evolved doesn't highlight is precisely what this opening does. It tells us that, even before the adventures of the Master Chief on the Halo ring, the rest of humanity around the galaxy has suffered and continues to do so at the hands of this massive alien empire.
This is what Halo 3: ODST's story stands to do. To tell the previously untold stories of the common individual in a common setting amid a galaxy full of Herculean characters and extraterrestrial mysteries.
As the Covenant begins to invade and conquer the African city of New Mombasa, the only thing that stands in their way are the brave men and women in the UNSC military forces of the marines and — as you can tell by the game's title — the Orbital Drop Shock Troopers.
Hot dropped via drop pod into the city, you play the majority of the game as The Rookie, the newest member of the ODST squad Alpha-Nine. After becoming split up from your squadmates upon entry and falling unconscious when your pod smashes into the side of a building, you wake up, alone and at night, amidst a New Mombasa crawling with Covenant patrols.
As you wander the barren, debris-filled streets, either avoiding or engaging alien forces, you find clues of the whereabouts of your squad. Each time you do, we as the players are able to experience the invasion as each squad member while they find a way to rendezvous with each other. We then return to the perspective of Rookie, up until he himself links back up with Alpha-Nine. They all then work together in order to escape the city as it fully becomes overtaken by the Covenant.
As mentioned earlier, the true strength of ODST's story lies within the way that it portrays the Halo universe.
Instead of awe-inspiring, breathtaking alien worlds to explore, we are plunged directly into the chaos of a war-torn, devastated city that has been stripped of most of its human inhabitants by an alien menace.
Instead of constantly feeling like a heroic figure while epic, bombastic themes assault our eardrums, we're just a small squad of souls pushing uselessly against an unstoppable tide with only somber and darker music as our score. Moments of victory are rare and are felt fleetingly.
Instead of seeing the Human-Covenant War through the eyes of a legendary super soldier, we see this war through the eyes of normal, average men. Men who don't have shielded titanium armor or superhuman reflexes; just their wits, training, and their commitment to their brotherhood.
Our main objective isn't even hugely important. We aren't trying to stop the Flood or destroy a Halo ring. We're simply trying to survive. Alpha-Nine's main objective is to survive, to escape the horrors of what was once New Mombasa.
This is where the true beauty of ODST's writing lies. It shows us what it would be like to be the "little guys" in the Halo universe. It's an eye-opening perspective, to see just how powerful the Covenant really is. What they can do to a population center. How easily they can just slaughter thousands upon thousands of people in a matter of hours. It's something that the other Halo games don't ever really show — but this one does.
Tactical, challenging and punishing gameplay
As we've already established, the story and atmosphere of Halo 3: ODST is a much more grounded, realistic take on the Human-Covenant War. ODST, however, takes this feeling a step further by making its gameplay feel this way as well.
You are an Orbital Drop Shock Trooper, not a Spartan. And while your ODST armor and peak-physique body can take a decent beating, you're nowhere near as resilient as the Master Chief. This increased risk, along with the fact that unlike most other Halo games your wounds don't heal themselves over time, creates an atmosphere where your strategy against the AI needs to be more careful.
Since you aren't a Spartan now, charging in head first to attack a patrol isn't always the best option. It's possible to win this way, sure, but it's very risky. Instead, ODST encourages you to get creative, just like a real person would have to. Your silenced submachine gun and sidearm give you options for engaging lone targets stealthily. Other weapons are usable, but the noise gives your position away, forcing you to make a choice about the way you engage.
Without trying to sound cliché, ODST is, in many ways, the Dark Souls of the Halo franchise. Its gameplay is punishing and challenging, but smart and creative players will find success in their experience.
What are your opinions on Halo 3: ODST? Do you think that the title still holds up well today, almost a decade after its release? What is your favorite part of the game? Do you agree with my points on its story and gameplay? Let us know in the comments.
And, if you haven't played ODST already, you're in luck because it recently became playable on the Xbox One as part of the Backwards Compatibility Program. You can pick it up for $14.99.
The best campaign, no doubt. I wish 343 would make more expansions such as this, exploring other aspects of the Halo universe. I would like to play a game following the story of the Hunt the Truth podcast, where a journalist finds the truth behind the Spartan II program and is hunted by ONI.
It was obvious that Bungie wanted to flesh out the Universe (well, actually Bungie wanted to move on and make other things) whereas Microsoft just wanted to push Master Chief in everyone's faces even though his arc was done. In other words, don't expect 343 to deviate from the Spartan thing, they might switch things over to Locke instead of Chief (God I hope not) but I don't see an ODST type game being an option. But hey, I'll be happy to be proven wrong.
The ODST program is dead after halo 3. I hope they replace John with Jerome. Nobody likes Locke. I think John and Cortana have to die in a last fight to save humanity. They have to sacrifice themselves for the greater good. I believe Halo 6 has a great potential for an emotional story and a breath taking ending. Another option for 343i after Halo 6 would be to go back in time. Something "new" to start over. The halo franchise is pretty old now and it's hard to get new players with such a long story. Something like a reboot with another protagonist would be perfect in such a case.
I would accept HALO 6 ending with Cortana realizing she was being played by some Forerunner AI and sacrificing herself and John to save humanity once again. Fireteam Osiris was not that bad, Locke was the problem because they created him so detached they the player just don't care for him. This could be fixed or he could be killed and the team could be lead from now on by Buck, which is a much more popular character as Nathan Fillion fought the good fight against the bad lines.
Yeah Osiris was fine. Jerome could replace Locke since HW2 is connected to the end of Halo 5. And he would bring Izabelle with him.
A new enemy after Halo 6 would be nice. Maybe a new human civil war together with Atriox. Fighting "evil" Spartans or something like that.
As much as I like Jerome, he is still to similar to John. That said, Isabel would be great! She's interesting and very different from Cortana.
My favorite Halo.
Music, atmosphere the best
I think it's the hardest halo campaign on hard. And yes Halo 2 is still the hardest game on legendary especially the snipers.
So this is available as an addon for the Master Chief collection too right? I would assume the graphics are improved? I don't play multiplayer in shooters at all, just interested in campaign.
It's included in the MCC. Possibly my favorite game. Having to be tactical instead of charging in guns blazing really added a level of challenge.
Yep! But you only get the campaign, not Firefight.
Ok cool... as I understand it, you got it free if you bought MCC when it came out due to all the online issues they had. I didn't get MCC until later, so I think I will have to pay $5 or $10 for it...
Go ahead and get it, will be the best 5-10$ you've spent in awhile.
Brendan, Don’t forget that ODST is a $5 DLC for the Master Chief Collection. The biggest difference between the MCC and BC versions is the 360 version never got any bug fix updates (and it had bugs galore). Don’t know if they were fixed when it became BC. But they weren’t there in the MCC version. And this was playing in coop.
I know that, but the MCC addon doesn't include Firefight. :P
Crap. I had forgotten about that...
But in all fairness, you were only talking about the campaign lore. ;)
Love ODST! One of my favorite lines in all of Halo is when Bucky says: "I don't have time for this, turn around so I can shoot you in the back!"
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