Canadian developer Compulsion Games made a name for itself with a 3D platformer called Contrast, which arrived on Xbox One last year. Compulsion's sophomore effort We Happy Few takes place in a darker, more sinister setting. In a twisted alternative history version of 1960s England, everyone is required to be happy at all times. Fail to follow the rules or take your mandatory Joy medication, and your fellow "Wellies" will feel compelled to kill you. You'll have to learn to hide in plain sight as you seek a way out of the manic and dangerous world of Wellington Wells.
We Happy Few is officially in development for Windows PC, but it has a great chance of arriving on Xbox One via Microsoft's ID@Xbox program as well. The game's Kickstarter campaign just reached full funding, with a few days left for backers to help with stretch goals. We've spent some time with the pre-alpha version of this gorgeous first-person adventure. Read our impressions to get an idea of the dystopian society that Compulsion is building in We Happy Few!
Waking up in Wellington Wells
We Happy Few is a first-person adventure game with Roguelike elements. The game generates a new world map every time you play. You only have one life to live, which should lead to tension when swarms of brainwashed people take offense to your dress or demeanor.
Players can unlock and play as one of three Downers – people who have stopped taking their happy pills. We started out as a tall, thin fellow who could be a businessman. Having ceased to take his Joy, our hero suddenly feels remorse for the brutal things he did while under its influence. He wakes up in the run-down bunker that he calls home and must find a way to escape from the city.
Emerge from the bunker and you'll find an area in ruin. Buildings and walls have crumbled, with plant life growing untended. Poor people called "Wastrels" populate this portion of the city, their clothing dirty and ragged. Initially, they take offense to our hero and will attack if they get a good look at him. You might have to kill one and take his clothes to fit in…
Wander far enough and you'll reach a bridge manned by mask-wearing policemen. The city beyond the bridge looks much nicer. The streets have rainbow-painted lanes and the storefronts are all open for business. Walking around, you'll encounter well-dressed "Wellies" whose faces are hidden behind creepy white masks. Feel free to engage in overly-pleasant small talk – just don't do anything that will cause them to become suspicious and turn on you.
As you explore the city and look for a way out, you'll have to deal with the basic survival needs of hunger and thirst. I found a pump behind a ruined house and a sink inside of a nicer business that provided water; I could also fill a bottle with the stuff. The game also features an elaborate crafting system in which players can create lock picks, bandages, and other tools.
Be happy or else
By law, everyone in Wellington Wells must take their Joy drug. I scored some of the stuff from a red dispensary booth. The drug carries numerous side effects such as occasionally blurred vision. And if you take too much, you'll overdose and wake up back in your bunker. Some NPCs like the Doctor can tell whether you're on the stuff though, so you'll definitely have to take it at some point.
Practically everywhere I went in Wellington Wells, the friendly voice of Uncle Jack boomed out of a television or radio. Jack reminds you to follow the rules and jokes about the painful death that awaits anyone who dares to be a Downer. Will we meet Uncle Jack in person in the final game? I hope so. Somebody needs to beat the smugness out of that guy!
We Happy Few recently reached its Kickstarter funding goal of $201,353. Compulsion will definitely be able to continue work on the game (currently in playable pre-alpha status) and bring it to market on Steam. We can only hope that console ports will follow (again, Xbox One looks quite likely).
Stretch goals that have yet to be reached include a sandbox mode and realistic weather. If you'd like to help out, be sure to back the campaign before it ends on the morning of July 4.
I backed this game within the first few days. I was very anxious that it wouldn't be funded but I was overjoyed, no pun intended, when it was fully funded within the last few days. I am looking forward to this game quite a lot.
Thanks for helping it become a reality, Brian!
But being an ID@Microsoft doesnt gets them the funds to make the game? I know it will come for PC too but...
Being part of ID@Xbox just means that they can publish the game on Xbox One themselves. It doesn't give them any funding to actually make an Xbox One version of the game. Still, it seems likely that this game will make its way to consoles at some point.
Microsoft doesn't give ID@Xbox devs money - not unless they've chosen to publish the game for the developer. The in-game button prompts display Xbox One buttons like Menu and View. Perhaps that's a hint of things to come...
Omg im so excited! Reminds me of Bioshock. Looks cool af!
This game looks awesome! The concept is unique and fun. Love Contrast and its unique style of play as well. I'll definitely be donating to help them towards their goals.
Nice looking thing. I nearly bought Contrast during a sale. Also nearly bought Valiant Hearts.
Reminds me of Equilibrium staring Christian Bale meets Dishonoured. Nice one Paul, this may be on a purchase...i will try to catch some streamed footage before a committal.
Jack sounds like a nice guy. He just wants everybody to be happy.
I'm intrigued. I can't wait for the release.
Nice looking game and concept, somewhat creepy art too haha
I like contrast. This game looks fun!
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