BioWare pledges to address negative feedback of Mass Effect: Andromeda with future updates and fixes

While Andromeda's combat, story, multiplayer, and characters make it well worth the price of admission, the game's reliance on open-world fetch quests, its awkward animations, and the huge volume of glitches certainly hinder the experience. Thankfully, BioWare has heard the feedback loud and clear.

Mass Effect: Andromeda's lead producer, Mike Gamble, posted an update on his Twitter account while responding to other comments and feedback. It seems that BioWare has taken the criticism in stride, acknowledging that there's still work to do.

BioWare will reveal more detailed plans on April 4th, 2017.

"It's been a week since we officially launched Mass Effect: Andromeda worldwide, and we couldn't be more excited that our fans are finally experiencing everything we've worked so hard to create.""We've received quite a bit of feedback, some of it positive and some of it critical. That feedback is an important part of our ongoing support of the game, and we can't wait to share more of our immediate plans with you on Tuesday, April 4.""In the meantime, keep your feedback coming. Our team is listening, working around the clock to gather information and plan out solutions to improve and build on Mass Effect: Andromeda.""Thanks for your continued support and for joining us on this journey."

Mike Gamble also pinned the following quote to his feed, acknowledging the deluge of feedback the team has received.

"You make it all worthwhile. The critiques and the praise. Mass Effect runs deep in our veins, and we are glad to know you."

Mass Effect: Andromeda might have fallen short of the quality expected of the series, but it's still one greatest RPG shooters on Xbox One. Even if you're holding off for the mysterious updates, it's well worth keeping your eye on Mass Effect: Andromeda.

Jez Corden
Co-Managing Editor

Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • I disagree. I think the story and characters are a massive let down. The worst to ever come out of Bioware. Although that's not fair really on old Bioware. Because the current Bioware has lost all its influential people. ALL of them.
  • Completed it yet?
  • He's allowed his own opinion. I'm in the same boat, I feel as if the writing is one of the biggest issues that can't be fixed.
  • but is his opinion based on actually playing the game or just reading reviews online.
  • This is what I wanted to know, lol
  • You know you can play the first 10 hours of story completely free if you have EA Access.
  • I think Jez was asking if he had completed the game yet. I've heard Andromeda gets much better later on, but I'm personally only at the second world so I don't actually know.
  • Aye!
  • I have never understood this with games and impressions. I have heard people say that about FF13. It gets good about 25 hours in. This makes no sense. If the first 10 hours of Andromeda I played for free was pretty terrible against the high bar set by the series, why is it acceptable if theirs a few hours at the end which are better?
  • Nope. The first 10 hours is the reason I haven't purchased it. The story, characters and storytelling in its first 10 hours were bad IMO. 10 hours is more than enough game time to impress with those credentials. And it didn't for me. For example the first 10 hours in ME 1,2,3 were all far far superior in every way. With 2 being nigh on perfect in its opening and storytelling in that time.
  • The open world affects the pacing, the characters develop over time, but unfortunately, it's stretched across piles of fetch quest filler.
  • Well, well, well... What do we have here?..
    No Man's Effect: Andromeda
  • We can boot this game up though. =P
  • I'd pre-ordered it but will hold off until the next major patch I think. Unless of course UK weather does its usual and rains off Easter, then I'll start it bugs or no :-p
  • I did about 15 hours so far and have yet to catch a bug. Maybe I am lucky.
  • Glad I can't get this as my PC is 7 or 8 years old and ME3 ending was crap. After that I wasn't planning on going for another ME game again.
  • ME3 in its entirety was crap. It deserved all the criticism it gets. For a series that is based on the decisions a person makes ME3 made those decisions completely irrelevant. I was waiting on Andromeda to see if it was going to be a repeat of the original series. Not impressed at this point. A lot of valid criticism. New galaxy same old races, poor animations, bland characters you don't feel the same connection as the original ME crew. I love the Mass Effect series 2 was by far the best. A bit disappointed with this iteration.
  • I disagree, my ME3 playthrough was completely different to my brother's based on our decisions, sure the very, VERY end didn't matter, but the rest of the game was quite different.
  • I think what he means is compared to 2 after 1. This was partly due to the PS3 crowd getting the games. Things didn't effect 3 the same way they did in 1/2.
  • That is what I love about gaming today. Back then if a game had a problem it was screwed until a (if) dev put out a new version but now if it does the dev can just simply patch it. I don't know why everybody can't see how awesome that is....
  • It's because they think that it means the developers are just lazy in the beginning. I see it as these games are getting more and more complicated to write and they can't possibly find all their mistakes by product testing in a big production company's timeframe.
  • I'm just wondering if it will be the same "fixes" they put in for ME3. "Here's the same ending, but we'll say we changed it because *$#! you."
  • Thankfully Andromeda has a pretty great ending.
  • I don't even know if I went back to see the extended endings after the fix. If I did, they were THAT memorable.