Sea of Thieves has its lovers and haters. Some felt Rare neglected to put enough raw content into the game, with only fetch quests as its main gameplay loop. Others adore its stunning visuals, heavy co-operative sailing experience, and the game's potential for multiplayer sandbox mayhem. We'd like to hear from you.

On our forums, noted Sea of Thieves fan Richard Loveridge penned a large piece detailing his reasons for loving the game, dubbing Sea of Thieves a masterpiece.

Richard Loveridge

I want to say Thanks Rare. Last night was the best 4 hours of online Multiplayer gaming I've ever had. It was unbelievable. There will be those that hate Sea of Thieves, its limited questing, the unguided experience and the lack of progression-based gameplay rewards. Others, though, will relish the freedom. This is role-playing in its purest form, offering just enough tools to help you forge...

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Loveridge enjoys the roleplaying experience Sea of Thieves provides, effectively giving players a blank canvas upon which to sew their own adventures. I for one largely agree in the thinking behind this design choice, but I think Rare could have done more to inject sim-style elements for solo players (such as fishing...) and more intersecting gameplay mechanics to create dynamic moments. It's odd that there's no harpoon gun, it's strange that there are only skeletal enemies and Kraken tentacles to fight, and it's disappointing that the only animals you can interact within the game are pigs, chickens, sharks, and snakes.

Sea of Thieves will debut its content roadmap very soon, so hopefully we'll get a glimpse of what comes next. But for now, we'd love to hear your thoughts on this polarizing title in the forum thread below.

Forum thread: A Rare Masterpiece