Destiny 2 is set for major Eververse 'loot crate' changes, and more
Ever since Destiny 2 launched in September 2017, the game has been shrouded in some controversy due to the way players earn in-game rewards and other items.
Over the past few months, Bungie has made many changes to the game but the Eververse microtransactions and earning certain cosmetic items are confounding to say the least. Luckily, the developer aims to fix that in a future update which will bring a host of new features to Destiny 2. In a post on their website, Bungie highlighted some of the major tweaks coming to the game.
- The Eververse system is a little too unpredictable at the moment so they're shifting the balance of new content in favor of activity rewards over earning Bright Engrams. Bright Engrams are Destiny 2's version of loot crates which can be purchased with real money. Ghosts, Sparrows, and ships which were previously only found found only in Bright Engrams will be added to reward pools.
- Aside from just leveling up, the developer claims that they'll provide a gameplay path to earn Bright Engrams and all contained rewards, including Event Engrams.
- The biggest change has to be that they're adding more direct purchase options and making adjustments to Bright Engrams to allow players to get the items they want more often.
- Earning experience will also receive some tweaks because Bungie admits that right now it's unfair and feels like an endless grind.
- Just like Masterwork Weapons which offer added bonuses like increased stability or range, the developer will introduce Masterwork Armor with the January 30, 2018 update. Masterwork Armor provides increased damage reduction while using your Super ability. Bungie plans to introduce Masterwork Exotics by Fall 2018. Masterwork Exotics might require players to collect different kinds of shards for the upgrade.
- Bungie is updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
- Strike Scoring is coming to the difficult Nightfall Strike and replacing the current time limit mechanic. While the mission will still be incredibly challenging, it won't be a waste of your time if you fail it because the timer runs out.
- Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your Power Level. Bungie is aiming for a February release, but the scope of the rework could push parts or all of it out to Spring 2018.
- Beginning with Destiny 2: Season 3, the developer will introduce Seasonal Crucible Ranks. Your performance will be tracked through your wins and losses in multiplayer matches.
- In Spring 2018, Private Matches are coming to all players of Destiny 2. Gamers will be able to invite their friends to play on the map and mode of their choice.
While there are other changes coming like the ability to select which emote is bound to which D-pad button, the aforementioned features are by far some of the biggest additions to the game. Masterwork Armor and Masterwork Exotics will probably be the most game-changing ones because they make your weapons and armor stronger. It's unclear what the Mod changes will entail but if they have a direct impact on protection or damage output then it should enhance the game. Here's hoping that the changes live up to expectations because usually Bungie ends up promising a lot but never truly delivers without caveats.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
Too little too late.
Not for me. Still love playing this game.
This is exactly how I feel about BF2. It's got problems, lots in fact, but it's still fun.
what is this game? never heard of it
Hopefully this will solidify the lesson that the loot crate systems are not a 'feature' of games. I understand this is a buisness, but this not the way to successfully monetize games.
Bungie sold their souls to the Devil when they decided to make Activision their publishing partner.