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Every Halo game ranked from best to worst

With nine major releases over the last 16 years, the franchise has enjoyed success after success, but it hasn't all been plain-sailing.

Since Halo: Combat Evolved, the gaming industry has been blinded by the Halo franchise's majesty. Paralyzed by its revolutionary storytelling and dumbstruck by gameplay design that was years ahead of its time, Xbox owners have been blessed with the Halo IP for the better part of twenty years. For a time, the series was so unrivaled in quality that titles that managed to compete against it successfully were dubbed "Halo killers."

In this article, though, we're going to take a look at how each Halo FPS title competes with each other. Even though each and every one of the games has contributed to the franchise's Great Journey through the years, some of them rise above the others in quality. Here's my personal list of every major Halo game, ranked in order from best to worst.

1. Halo 2

Halo 2: Anniversary cutscene.

Halo 2: Anniversary cutscene. (Image credit: Windows Central)

Halo 2's stellar writing, music, and gameplay make it stand out among the rest.

Where Halo: Combat Evolved served as a broad introductory chapter into the vast universe of Halo, Halo 2 manages to construct a story that narrows down the perspective and tells us a much more personal story with the Arbiter. While Chief is prominent in this game, he takes a backseat role as a character and serves as a deuteragonist.

While some dislike this, I personally love it, as moving the focus onto Arbiter and the Covenant allows for characterization and exploration of new characters, and Halo's main antagonistic force overall. The character arc of the Arbiter, for me, remains the best story told in Halo, and the way that Halo 2 manages to weave his narrative into the grandiose, galaxy-wide plot is the best writing the series has to offer. Paired with Marty O'Donnel's top-notch musical score, nothing can beat it.

Halo 2

Halo 2 (Image credit: Microsoft)

When it comes to gameplay, both the singleplayer and multiplayer are satisfying experiences. While it is linear, Halo 2 is an example of how linear game design can work well. Each area in the game felt different and dynamic, essentially providing a new "stage" in each engagement for the famed "Halo dance" with enemy AI the series is known for. Multiplayer wise, the game put Xbox Live on the map with its revolutionary party system, while also improving upon the groundwork of a multiplayer shooter that Halo: Combat Evolved left behind.

Halo 2 is unavailable on the Xbox Store, but you can play it in the Master Chief Collection. The Anniversary edition is a sight to behold.

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2. Halo 3: ODST

Halo 3: ODST artwork.

Halo 3: ODST artwork. (Image credit: Bungie)

Halo 3: ODST shows us what it's like to be a normal soldier in the Human-Covenant War.

Most of the Halo games have us take control of a badass Spartan super soldier. As we kick alien ass and take alien names, we begin to feel like we're unstoppable warriors. In essence, they're a power fantasy. Halo 3: ODST spins that formula on its head.

Instead of playing as the Master Chief, ODST puts us in the boots of Orbital Drop Shock Troopers — special forces troops in the UNSC's military. Stranded in a Covenant-occupied city on Earth, the only chance for survival is to regroup with your squad and escape.

What really makes me love ODST so much is the grit of it. It's a very dark portrayal of the Halo universe. You don't have shields, you don't have special armor, and the only thing you do have is your squad and your wits. Due to this increased danger, the gameplay becomes much more tactical as a result.

Together with a camaraderie-centered narrative, challenging gameplay, the introduction of Halo's Firefight mode, and a beautiful, somber soundtrack, Halo 3: ODST is an incredibly satisfying and unique Halo experience.

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3. Halo: Combat Evolved

Halo: Combat Evolved is often regarded as the most influential shooter in history, and with good reason.

The game that started it all. Halo: Combat Evolved was Halo's debut into the worlds of video games and science fiction, and it managed to take both by storm. The non-linear design of its levels and the complexity of its AI were an unprecedented breath of fresh air after years of fighting mindless enemies in tight hallways, though the latter half of the game did become repetitive. The story, while simple, was an action-packed adventure that explosively introduced Halo to the world. On top of it all, it featured a thrilling score that no other game at the time could compete with. Combat Evolved was truly a masterpiece by 2001's standards.

As if this wasn't already enough to make it worthy of its spot in the Video Game Hall of Fame, Combat Evolved also laid the foundation down for Halo's future as both a casual and a competitive shooter. The game's multiplayer could be played on LAN connection, meaning that you and up to 15 other friends could all play together (provided you had four Xbox consoles and televisions!)

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4. Halo Wars 2

Halo Wars 2 built upon and improved the already solid real-time strategy mechanics of the original.

Halo Wars 2 was the title that Halo Wars's dedicated following had been waiting for for over seven years. Introducing a new, interesting faction in Atriox and the Banished, as well as containing many things that will potentially tie in to the mainline Halo series, the sequel to the original Halo RTS brings a fun and fresh, albeit simple and predictable, side-story to fans. Indeed, the campaign is mostly about the gameplay; the story isn't anything that will blow any minds. Nevertheless, it's serviceable.

In truth, the real value of Halo Wars 2 lies within its multiplayer. By taking Ensemble Studios's original Halo Wars formula and improving it by adding depth to already existing mechanics and even implementing some new ones, Creative Assembly managed to craft a simple, easy to pick up RTS game that has a surprising amount of depth for those who are able to play it at higher levels. It's an addicting experience if you put the time and effort in so that you can become a better player.

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5. Halo Wars

Halo Wars was a valiant, yet flawed attempt at real-time strategy Halo that proved potential in the genre was there for the sci-fi franchise.

Ah, Halo Wars. One of my most played games of my young adolescent years.

Halo Wars was Ensemble Studios's version of what Halo would look like if it was a simplified real-time strategy game. For story fans, it brought a narrative about the early days of the Human-Covenant War to the table, and while it checked all the boxes of requirements for being a decent story, Halo Wars, like the future Halo Wars 2, never really rose higher than this. In some ways, it was even more predictable than its sequel, due to the fact that instead of the new and unheard of Banished, we fight the Covenant we've seen time and time again.

Thankfully, the multiplayer of Halo Wars was a blast of an experience. Seeing a Halo RTS actually work well was a treat, and while the game had its long list of bugs and balancing issues, it was still nonetheless a testament to the potential of Halo in this genre. The foundation created by Ensemble Studios would serve as the template for Creative Assembly's attempt almost a decade later with Halo Wars 2, and the success of that game has this one to thank for being a stepping stone.

Oh, and Stephen Rippy's score in Halo Wars rivals that of O'Donnell himself. Fight me.

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6. Halo 4

Halo 4, despite its glaring gameplay flaws, managed to deliver one of Halo's best stories.

The long-awaited return of the Master Chief arrived in 2012 with 343 Industries's first game, Halo 4. Graphically, the game was stunning, and it served as an example of the best the Xbox 360 hardware had to offer. While very different from previous music, the score of Halo 4 was quite good as well.

However, the best aspect of Halo 4 was its narrative. For the first time, the character of the Master Chief was fully fleshed out to the player. Couple this with Cortana as she spirals towards her A.I. rampancy, and the various moments and dialogues between the two iconic Halo figures creates a deep, emotional story that tugs quite heavily on the heartstrings.

Where Halo 4 fails quite heavily, though, is in the gameplay. Between poor AI enemies and badly designed levels, the gameplay side of Halo 4's campaign was mostly a chore. Multiplayer wise, the game chose to double down on many of Halo: Reach's poor design decisions, creating a multiplayer that, simply put, didn't feel like Halo.

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7. Halo 3

Halo 3

Halo 3 (Image credit: Bungie)

Halo 3's disappointing campaign holds it back from reaching its max potential.

Halo 3 was one of entertainment's biggest ever releases, even being blamed by some analysts for a reduction in box office sales that occurred shortly after its release. Unfortunately, I don't think that Halo 3 deserves all of its fame.

Halo 3 stands as Halo's best multiplayer, even to this day. Armed with feedback from Halo 2, Bungie was able to craft one of gaming's most satisfying multiplayer experiences ever — along with introducing Forge mode. Despite some wonky netcode, Halo 3 was rightfully heralded as the perfection of the Halo formula.

The problem with Halo 3 is that this doesn't transfer over into the campaign, in either the story or gameplay respect. The narrative, while coherent, felt very awkwardly paced and haphazardly written. The entire first half of the game didn't even contain any character development at all, leaving it all to be crammed in later on. Overall, it wasn't able to satisfyingly conclude the trilogy's storyline. As for the gameplay, Halo 3 had the worst AI in the series, even managing to be less intelligent in battle than the enemies in Halo 4. While it's true that Halo 3's level design was solid, it doesn't really matter if the enemies that fill those levels are lackluster.

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8. Halo 5: Guardians

Halo 5: Guardians

Halo 5: Guardians (Image credit: 343 Industries)

Halo 5 felt confused in its direction across the board.

Similar to Halo 3, Halo 5's writing and campaign gameplay were overall incredibly lackluster. Aside from the Hunters, the AI and most of the levels (Sanghelios being the exception) in Halo 5 are incredibly disappointing, and unlike 343's first game, Halo 4, there isn't a compelling narrative there to bail the singleplayer out. Jameson Locke and Fireteam Osiris seem like they could be interesting characters, but never truly get the development they need.

Multiplayer wise, the game tries to bring back some elements from classic Halo but continues to move away from it in other areas. This creates a strange mix in which Halo 5 truly feels confused about what it wants to be, and it ends up being average in quality. Thankfully, the Forge mode is absolutely incredible and has led to some of the most amazing Halo maps ever made by its community.

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9. Halo: Reach

Bungie's final addition to the Halo series was ultimately a disappointment.

Bungie decided to conclude their time with Halo with an experiment. Sadly, though, it was an experiment that left me disappointed on all fronts.

The campaign's narrative was paced and structured awfully. Reach clearly wanted you to like and care about the members of Noble Team, yet they begin to get killed off before you get the chance. With the exception of Jorge, every single character death in the game felt so... bland. It doesn't help that the story directly contradicts Eric Nylund's "The Fall of Reach," either.

Thankfully, the AI enemies are good this time around, but the gameplay still isn't that fun thanks to a terrible weapon sandbox. Only a handful of the game's weapons are useful in combat, leaving the rest to fill an incredibly niche and situational role. This ultimately creates a feeling of repetitiveness. Put all this together with what I think is the only poor Halo score in existence, and you have a Halo campaign that fails to impress on any front.

For the multiplayer, Halo: Reach split off from the Halo formula and tried adding new mechanics, like armor abilities and blooming on firearms. Unfortunately, as with Halo 5, these new changes did not really fit Halo that well and ended up creating a game that contained several inconsistencies and thus was difficult to play competitively.

Reach's Firefight mode was fun and customizable, but it didn't quite make up for the hole left by the lackluster arena gameplay. The Forge, dubbed "Forge 2.0" was an improvement on Halo 3's, but, like Firefight, it just wasn't enough.

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Your thoughts

What do you think of my list? Make sure to let me know how much you hate me for my opinions down in the comments. Don't worry, I can take it!

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

  • Halo 4 above Halo 3? LUL
  • At least it has a way better story. Halo 3s story was so dull after the awesome Halo 2 campaign. But Halo 4 multiplayer sucks
  • Halo 3's campaign was great. It was fitting for an epic conclusion to the Halo Trilogy. It was a great way to wrap up the Halo series, to go out with a bang.
  • Love your YoutTube vids!
  • Red vs Blue above all the Halo games
  • Arby 'N' The Chief is better
  • Very much disagree with this list. I understand it's your personal take though. Halo 5 should be ranked higher simply because it has the most balanced (and supported) Multiplayer. REACH had the most touching of stories. Halo 1 beats halo 2
  • I'd be lying if I said I was expecting people to agree with me, haha. I wrote this knowing it's chock full of unpopular views, but I'm glad that you understand it's just my personal take :)
  • I think it's necessary to have separate rankings for the campaign and the multiplayer. [Multiplayer]
    1. Halo 5
    2. Halo: CE
    3. Halo 2
    4. Halo 3
    5. Halo 4
    6. Halo Reach [Campaign]
    1. Halo 4
    2. Halo 2
    3. Halo CE
    4. Halo 3
    5. Halo 5
    6. Halo Reach   Both Halo Wars games are superb. ODST was okay.
  • Halo 5 campaign is better than reach?? Pfft...
  • I like H5's system (able to boost, dash, slam, etc), it's hard to turn back once you get used to it.
    Seeing a rocket or something coming at you like in Doom or Destiny2... where's my dash????
    H5's opening is great and exciting but then the rest of the story...
    Hope H6 can do better.
  • Honestly I agree with the list only for me Halo 2 is second and Halo 3 first and Halo 5 would come dead last and reach is 9 but hey that's just me and yeah AI wasn't so good in Halo 3
  • Halo 2 has just such vast levels and nice character development. The worst thing about Halo 2 is the ending.
  • Unpopular Opinion: I actually liked the ending. It left off with such a bombastic, through gritted teeth "**** yeah!", that I just kept hyping myself up for the sequel. Which, unfortunately, didn't really deliver.
  • I'm okay with the ending myself. I think the game earned its cliffhanger in the sense that the main story of the Arbiter was wrapped up nicely. I always felt that the ending was supposed to get you excited for the final chapter. For me its not really a cliffhanger because the main narrative themes of the game were satisfyingly concluded.
  • Halo Spartan Assault? Halo Spartan Strike?
  • I wouldn't call these major releases. They're both pretty short games and only cost a few bucks. They're fun little games but I didn't want to mix them in with Halo's AAA releases.
  • The First one was really good. Perhaps a bit lackluster in some missions (Seriously, the dedicated wraith mission can be completed in under 2 min?!) but overall pretty awesome. For the second one, for all the polish & improvements to the actual gameplay it had, it felt almost insultingly linear and held your hand throughout the entire thing. And on a personal note, I didn't enjoy the heavy "You're in a Simulation!" narrative. It felt weird swapping out an ODST squad who narratively speaking gave their lives on their mission with some shmoe S-IV. At least with the first game it was following figures from that event.
  • The still count and should be included.
  • "Why is Halo 3 below Halo 4?!" I don't know, why is High Charity always changing it's appearance in Halo 3?
  • The Flood
  • For me, the real Halo's were 1, 2 and 3. After that everything went downhill. Oh wait that's when Microsoft bought 343 Industries. Typical MS.
  • Uhm... Reach was entierly Bungie's. Same with ODST.
  • Halo 4 story was amaizing and Halo 5 multiplayer and forge are great.
  • 343i did a great job introducing microtransactions, DLC,... to a whole new level... :)
  • 343i was created by Microsoft to take care of and manage the Halo franchise after Bungie gained Independence from Microsoft. Bungie created Halo and Microsoft bought them in 2000. You clearly aren't a fan....
  • Campaign/Story 1. Halo 2 2. Halo 4 3. Halo Reach 4. Halo 1 5. Halo 3 6. Halo 5   Multiplayer including Forge 1. Halo 5 2. Halo Reach 3. Halo 3 4. Halo 2 5. Halo 4 6. Halo 1   I love HW but I don't want to include them here and never played ODST that much.
  • I think you should give ODST another go! It's a great experience
  • ODST is fantastic. Definitely give it a try. Biggest thing: Explore the city between the story missions. Soak up the atmosphere, see the effort that went into the entire city, plus there's a lot of terminals to find collectables at.
  • Well, I gotta say pretty good list my man. Glad to see I wasn't the only one who grew up as a teen playing Halo Wars. Majority of these fit relatively well in my personal listing as well. 
  • Yet no Halo for pc unless you have origional halo for pc or halo 2 for pc that may not even work anymore hint Vista.
  • Sad, isn't it? Halo Wars is on Steam though, I have it and it's pretty fantastic
  • I agree with the ranking for Halo 3 ODST, but I would put Halo 3 further up. It had amazing levels that just made halo 2 and 1 pale in comparison. AI has never really been Halo's strong suit, but I'd say they were alright in 3. Reach was a disaster in terms of consistency and balance. Definitely biased towards H3 myself.
  • Fair enough - I think the AI and level design feels different for everyone due to everyone playing the game in their own way.
  • Reach felt like "Let's get this finished for Microsoft ASAP so we can go work on Destiny!"
  • This is strange. Reach was my favorite Halo game (only play single player). I liked how the game felt like a real combat zone where you are a super soldier but not super hero. Your teammates mattered for the real combat but they also died one by one just when you get to know them and like them.
  • Reach was terrible.
  • So Halo Spartan Assault and Spartan Strike don't deserve to be ranked?
  • What I said to another person above: I wouldn't call these major releases. They're both pretty short games and only cost a few bucks. They're fun little games but I didn't want to mix them in with Halo's AAA releases.
  • And like I said above they still count and should be ranked.
  • Ι would rank Halo 4 and Halo 5 higher. The latter for its greatly varied and supported multiplayer (which is also great to watch). The first for me has a very very good campaign (nice mood, more personal and I love the good exploration of the relationship to Cortana - contary to the confusing visions in Halo 3) and amazing graphics for the console.
    I just started Halo Wars 1 definitive. While its graphics hold well, the controls are so basic that you're forced to move all your units together, I'm not at the edge of my seat like in Halo Wars 2. I would definitely put it lower - but I reserve a final judgement until I advance in the campaign. But regardless of what we say here, even the worst Halo campaign is better than most opposition. Gears holds well (I would say 4 has the best shooter campaign ever), but BF/CoD campaigns are a joke compared to Halo's. Titanfall 2's campaign is the only recent non-Microsoft fps that could stand its ground against the worst Halo campaigns.
  • Agreed on that last point. The worst of the best is still better then the rest!
  • Definitely out H3 higher than it is on this list, the ending was epic.
  • The ending was fantastic. The beginning and middle not so much. But thats just me personally.
  • I would have seperated Halo wars, which I don't actually rate.
    For me, it's something like this:
    1. Halo 2
    2. Halo: CE
    3. Halo 3
    4. Halo 4
    5. Halo 5 I don't think 343 is doing a great job...
  • I only know Halo1 & 2 since I'm a PC gamer. Maybe someday they'll get ported to PC. I just don't game enough to have an Xbox. Instead I started reading the books and really enjoyed those.
  • Halo 3 Halo 2 Halo CE Halo 5 Halo Reach Halo 4
  • Halo 5 is first equals with halo 2. Halo 3 is the worst. Halo wars serie should not enter the rank.
  • I think you aren't giving enough credit to how good Halo 5 multiplayer was.  In addition, it's game play was really good.  The story in Halo 5 was lacking.  But factor in gameplay and MP, and halo 5 was a better package than Halo 3 ODST, Reach and Halo 1.
  • Campaign:
    Halo 3
    Halo 2
    Halo 3: ODST
    Halo: Reach
    Halo Wars 2
    Halo Wars 1
    Halo 5
    Halo 4 Multiplayer:
    Halo 3
    Halo 2
    Halo 1
    Halo: Reach
    Halo 5
    Halo 4
    Halo Wars 1
    Halo Wars 2
  • Disagree I would say halo 4 then 5 then reach halo wars 1 2 halo 3 halo 2 halo 1 odst
  • Multiplayer on its own halo 5 then 3 then reach then 2, 1, 4
  • My personal list (I play mostly singleplayer): - ODST - 4 - Wars 2 - 2 - Wars - 1 - 3 - Spartan Assault - Reach - Spartan Strike
  • Halo 5 "story" was utter trash.
  • You missed 2 games. Spartan Strike and Spartan Assault should be on this list.
  • They aren't AAA releases like the others. Would be silly to compare them
  • I'm probably in the minority here but I honestly think that Master Chief is one of the most overated character's in video games. He has absolutely no progression save for some very basic stuff with Cortana in 4 and 5. The Arbiter was a much more interesting character in the series. Maybe it's because I only started playing the games as an adult (might be different if I was experiencing all the bravado and gruffness as a young teen) but MC is just a one dimensional character that caters to the lowest common denominator.
  • Halo 3, imo, is the best Halo game ever made. It was large in part the reason I failed Cal 1 the fall of my freshmen year, 10 years ago. I still remember that night, going to get the legendary edition at GameStop at midnight, coming back to my dorm, setting up the game in the common room (so I didn't wake my roommate) and falling asleep playing around 4am. First I'll address the campaign. I agree that it had odd pacing in parts. But I felt like Bungie answered some complaints about not having enough levels on Earth, and not having enough levels with big vehicles. I thought the large levels with scorpions, hornets, warthogs, choppers, fighting scarabs multiple times (with rocket mongooses, scorpions, and hornets), and just the shear massive battle scale of some of the big levels was some of the best campaign I've played to this day. I also don't get the AI complaints. Of course it wasn't perfect. But saying the enemies weren't challenging? Of course they weren't challenging on normal. But solo on legendary? It posed significant challenges to me, and I was a level 45 on lone wolfs. Don't even get me started on how long it took to beat the last level co-op with legendary and iron skull on. And I thought the human AI was pretty good too. Sure they were annoying at times, but I thought they were good drivers, I could get them into the vehicles I wanted them to be in/driving (all be it with difficulty) and I would even load them up with all the power weapons. Best part about giving human AI power weapons? They never run out of ammo. Imagine me driving a warthog with an AI gunner, an AI in passenger seat with a laser, another warthog with gunner and human AI with a fuel rod, and a mongoose with rocket launcher riding on the back, with unlimited ammo. Pretty much the only way I got through levels solo on legendary. I thought the whole campaign was nostalgic. I generally believed it could be the end of Halo, but hoped it wouldn't. And the last few levels were chalk full of epic and tragic moments. Chief being reunited with Cortana, one of the prophets being left for dead by his own people at the hands of the flood, Miranda Keyes being killed by Truth, Arbiter killing Truth, Sergeant Johnson being killed by Guilty Spark, and the end of the game riding out in a Warthog for old times sake, a la the Maw. Couldn't have asked for a better ending to a saga. I literally thought Chief was dead. I was sad, but felt complete. Luckily, I stuck around for the credits to see that Chief had survived. I had hope, but when he popped up on the screen, I screamed out loud in joy. One of my friends freshmen year turned the game off before the credits ended. I had to inform him to go finish the game again and watch through til the end. That last line that the Chief utters to Cortana, "Wake me, when you need me." So perfect, a much better ending after the cliffhanger and let down of Halo 2. Don't get me wrong, Halo 2 was great, but the Halo campaign is at it's best when Masterchief is front and center. A big reason I did not like Halo 5's campaign is the significant lack of Chief, and making Cortana the big villain. Makes no sense to me. And Halo 3's soundtrack was the best it's ever been. Perfect high energy songs for the epic levels, and slow methodical music for the intimate moments. When it comes to the multiplayer, I also thought Halo 3 had it at its best yet. Plenty of variety of levels, small and vast. Great weapons and balance of the weapons on each map. Continuing the Halo staple of the power weapon map control of smaller 2 vs 2, 4 vs 4 maps. But mastering the good ole battle rifle (the best weapon in the Halo franchise) was hard to beat, no matter what weapon the opponent had. One of my biggest complaints in Halo 5 is the lack of battle rifle on most levels, and even when playing swat, I would get a BR swat game type a third of the time. And I thought the ranking system in Halo 3 was it's best ever. You actually have to win the game to rank up. Not this Call of Duty garbage where you rank up by just playing for an eternity. You actually had to be good to rank up in Halo 3. Halo Reach and Halo 4 completely wrecked the perfect ranking system in place in Halo 3. Halo 5 finally brought back a skill based ranking system. I personally didn't like it as much as Halo 3's ranking, but it was definitely a welcome back to true franchise form. Here's to hoping Halo 6 can get back some of that Halo magic that's been missing since Halo 3, and thankfully bring back splitscreen. 
  • Best to worst: Halo CE
    Halo 3
    Halo Reach
    Halo 2
    Halo 4
    Halo Wars
    Halo Wars 2
    Halo ODST
    Halo 5
  • Halo is a franchise desperately in need of a time out to come back stronger, it's can keep going the way it is.
  • CLICK BAIT TITLES seriously.  YOU *IMPLY* it's some official ranking, but it's just your opinion.  Not "I rank every Halo game" not "Click here to vote for best Halo"...   Halo 2 is the best Halo?  How?  You say story?  I beat it by accident.  I was playing, and all of the sudden it ended.  Let alone the giant tentacle monster thing.  2 is the worst IMHO, even though I never played Wars...  Oh.  I see what you're doing.  You post something obviously stupid to get people to comment so you can sell ads saying "see, this is how many people we can 'engage' with 'sponsored content'" makes sense from a business pov, but bad for your readers.
  • The title never "implied" objectivity. This is very clearly an opinion piece.
  • IMO CAMPAIGN: 1- HCE 2- H3 3- REACH 4- H2 5- THE REST...   MULTIPLAYER 1- H3 2- H5 3- REACH 4- H2 5- THE REST...  
  • That's not "every halo game".  
  • Spartan Assault and Strike weren't included because they aren't AAA releases like the rest
  • I feel like you're not a tried and true Halo fan if you ranked them this way. I feel like you're a gamer that just happened to play all of the Halo games and decided to rank them like this based on casual gameplay instead of thousands of hours of gameplay. Also Halo Wars 1 and 2 aren't true "halo games" and cannot be compared to FPS titles. The list for myself as someone who has primarily played Halo on his XBL career is as follows: H3 H2 H5 Reach H3:ODST H4 H1 Halo 3 was at $60 for almost 2 years after its release, whereas other games lose their $60 price after a few months. It was THAT Good and people kept on buying it. Forge mode was REVOLUTIONARY and allowed for so many countless hours of post campaign gameplay. The vidmaster achievements added so much play time all just for recon armor. Please if you're not someone who's a Halo fan, don't rank Halo games.
  • I've been playing Halo since 2002. Not sure how I'm not a "tried and true" fan. Just because you have different views doesn't make mine indicative of if I'm a "real" fan or not - whatever that means.
  • "This guy doesn't agree with me therefor he is stupid and not a true Halo fan" What a wonderful argument you have there.
  • halo reach was the last good game for halo 343 ruined halo for me. the running botton was a good upgrade but they screwed up the armors and they took out the sangeli as character options and for the armors halo 3 and reach were there best armors.4 and 5 and spartan assault go to the bottom for me
  • Best to Worst: Multiplayer
    1. Halo 5
    2. Halo: Reach
    3. Halo 2
    4. Halo 3
    5. Halo 4
    6. Halo: CE Campaign
    1. Halo: Reach
    2. Halo 2
    3. Halo: CE
    4. Halo 4
    5. Halo 3
    6. Halo 5 And RvB is so much better that Arby 'n' the Chief