Call of Duty: Warzone's Ranked Play mode is supposed to be easier to get into, but the promised update hasn't happened yet

Ranked play is coming to Battle Royale modes for Call of Duty: Warzone with Season 1 Reloaded.
You won't have to have played in as many matches to get into Ranked Play now. (Image credit: Activision)
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Update December 15: Despite the statement saying that placement requirements would be reducing, as of right now it still says 30 in game, not 20. There hasn't been any further communication on when we might be able to expect it beyond the original post on X.


Without actually saying as much, I'm pretty convinced that this change is an effort to juice up the Ranked Play lobbies. While I've not been playing myself, I have been watching a number of content creators streaming it, and their wait times are absolutely ridiculous.

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A couple of days ago the team said they were investigating this issue and that in most cases it had to do with "squads having large differences in rank brackets." Simply put, though, Warzone Ranked Play needs more players to fill out the lobbies. Unfortunately, the rampant cheaters now have an easier way back in.

Will the lower entry requirements actually convince more people to play Ranked? (Image credit: Activision)

Placement counts as top 15 on Urzikstan (also referred to as "big map") and top 6 on the two Resurgence maps, Rebirth Island and Area 99. To simply complete your placement requirements, it's almost certainly quicker to go the Resurgence route.

The other big change made is that buying weapons from the buy stations has now been amended, and scales up based on how many attachments you have on it. If you're running a full slate of eight, you'll now have to drop $8,000 on it. Then again, you can get a loadout drop in solos or squads not a huge mark away from this, so it's unlikely to slow down the very best players, anyway.

That task will belong to the cheaters. The thing everyone really wants fixing.

Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.