"It's not really an in-studio project": New Halo report suggests Xbox's Campaign Evolved remake used "a lot of outsourcing" for development
Halo Studios has reportedly relied heavily on outsourcing for the development of Halo: Campaign Evolved.
Alongside major titles like Playground Games' newly released Forza Horizon 6, its upcoming Fall 2026 RPG Fable, and The Coalition's Gears of War: E-Day, one of Microsoft and Xbox's biggest new games this year will be Halo: Campaign Evolved. Officially, its development is being led by Halo Studios (formerly 343 Industries) — but a new report suggests much of its creation has been in the hands of external developers.
That information comes from well-known Halo insider Rebs Gaming, who recently published a new video report going over new information about the Unreal Engine 5 remake of 2001's Halo: Combat Evolved he's heard from his sources. I've linked it in this paragraph, but you can watch it below as well.
According to Mr. Rebs, a source familiar with Campaign Evolved's development said that "A lot of outsourcing was used to create Campaign Evolved, even for core programming and design, so much so that it's not really an in-studio project."
That suggests the majority of the game's development has been handled by contractors and/or other studios instead of Halo Studios itself, with the latter taking more of a managerial overseer role. It's worth noting that in recent years, Halo's developers have frequently made use of contractors, though many former workers decried that policy in the wake of Halo Studios' infamous 2023 layoffs.
It's been previously reported that Abstraction — a subsidiary of the game development support studio Virtuos, which recently contributed to Oblivion Remastered and Metal Gear Solid Delta: Snake Eater — has helped with both level and technical design for Campaign Evolved.
Additionally, Mr. Rebs also reported that he's heard The Library — an infamous Halo: Combat Evolved level that I and many others hate for its frustratingly repetitive level design — will get some major changes to address this issue, with other monotonous sections across other levels getting adjustments as well. These represent the tweaks Halo Studios confirmed when the remake was announced last year.
Halo: Campaign Evolved will reportedly have a "Campaign Remix" feature as well, which aims to make the game highly replayable through the inclusion of "dozens of gameplay modifiers." These will be toggleable as Skulls, which have been a part of the Halo series since 2004's Halo 2. One example of a Skull we'll likely see is one that allows you to play in third-person.
Another will be the option to have Brutes appear alongside other Covenant units in the main story campaign; a previous report from Mr. Rebs suggested that Brutes would be a part of the three new prequel missions being added to the campaign in the new remake.
It was then touched on that Campaign Evolved will have armor skins for Master Chief (though some of these may have been scrapped) before Mr. Rebs revealed he's heard about three of the nine new weapons that will be in the remake that weren't in the original Combat Evolved: the SMG, the Spiker, and the Brute Plasma Rifle. These join the Energy Sword, Fuel Rod Cannon, Sentinel Beam, Battle Rifle, and Needle Rifle; the ninth weapon is still unknown.
Assuming it's true, the news that Halo: Campaign Evolved is so reliant on outsourcing will no doubt worry some that would prefer if it was made by the series' mainline developers. Ultimately, though, Halo Studios is probably focused on the next big game after Halo Infinite, and I think it will be interesting to see how the game turns out. It's coming to Xbox Series X|S, PC, Xbox Game Pass, and PS5 this year, and may have a July 28 release date if a recent leak is accurate.
Are you excited for Halo: Campaign Evolved? Let me know below.
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Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).
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