Google's video game controller has (potentially) been revealed early in patent filings

Google is gearing up for a stint in the video game industry, streaming cloud-based games directly to its Chrome web browser with its upcoming service, Project Stream. Project Stream competes directly with Microsoft's own Project xCloud, with both companies trying to reach gamers on mobile devices and other screens which have typically been out of reach for console and PC game developers, without expensive work to port their games down for smaller form factors.

Google is expected to make some video game-related announcements very soon, but at least one of those has emerged early owing to a patent filing, giving us a decent idea of how it may look, and how it may function.

Google's game controller seems to follow the basic agreed-upon design conventions across the industry, including triggers and shoulder buttons, dual joysticks, a directional-pad, and four buttons on the right, as well as a couple of function keys. Where Google breaks away is in its microphone button, which seems to indicate it'll allow you to communicate with Google's smart assistant directly from the controller. The patent seems to indicate that the controller may even have a speaker or even a small display, providing "audio and visual cues" for notifications such as chat alerts, and so on.

Google is making some of its gaming-related announcements on March 19, 2019, so we'll find out sooner rather than later whether this patent will end up as a true-to-life product or is simply for illustrative purposes. The proximity to the event leads some credence to the idea that this is an accurate representation of the controller Google might push to market, starting with the Chrome web browser on PC.

Thanks RepsUp100.

Jez Corden
Managing Editor

Jez Corden is the Managing Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • Both analogs on the bottom? No thank you. I've never liked it. Never will. It's just uncomfortable for my fingers.
  • I am eagerly anticipating their button layout. I hope for something crazy like circle at the top, triangle at the bottom.
  • Lol, looks almost identical to playstation 4 pads which also has bult in speakers.
  • Made by Sony???
  • lol those sticks are way too close together. At least they have actual triggers though unlike sony and Nintendo.
  • The N64 controller disagrees with you lol.
  • Ok Google. Go home.
  • Lol, that's a good one.
  • Made for Donald Trump' s hands I see 😁
    This can not and should not be real. Tha hell?!
  • Too similar to PSone/PS2/PS3 controller. They'll be sued by Sony.
  • I liked. More competition is good for everyone. :)
  • Rookie mistake with the Analog sticks. The left stick is in the wrong position. There is a reason most PC players even Playstation players that play on PC will use an Xbox controller. The left analog stick is more natural at the top left. The same as Nintendo. Do it as well. Other than that. I cNt comment as I haven't used it.
  • "There is a reason most PC players even Playstation players that play on PC will use an Xbox controller."
    I often use my Xbox 360 controller when I need to play on PC. Not because of the position of the left stick. But because it's much easier. The PS controllers are not made to be used on PC, there is no official software. Honestly I don't find any problems moving from a PS4 to a XBox 360 controller. There is no right or wrong position for an analog stick. It's just a matter of opinion.
  • It's just more. Natural. To push forward for forward. The left stick being down makes it less natural. So for steering in driving games for example. Left and right are not a natural lean left and right with the stick. It becomes more diagonal push and pull with PS style. And moving a character forward for example is push diagonally up. As opposed to your thumb position when it's unparralel design. N64, Dreamcast, GameCube, Switch Pro, ALL Xbox controllers all have the same hand position for the left thumb. Just more natural is all.
  • As Guest_aotf mentioned, it's a matter of opinion. I like PS's controller and been using it ever since the original PS. I didn't like XBox layout; but again, my opinion. If you haven't used PS that much, it could very well feel awkward to you...but your opinion.
  • Used PS all my life. Sure when you get used to something it makes it easier. But in terms of ergonomics. The Parallel design is not as natural. It's just ergonomics. The first dualshock wasn't received well back in the day for PS1. The position of the D-pad was given prime position because most games up till DS1 came out were D-pad only titles. It was the parralell design as opposed to N64 more natural position, which was designed from day 1 to have an analog stick. But Sony stuck with it, for PS2. And I bieve have stuck with it for the sake of brand. The original design of parralell Sticks on PS wasn't out of choice. It was out of necessity adding it later in the life of PS1.
  • 1) More? It remains to be proven. Can you provide evidence?
    2) More natural? I'll correct it for you:
    "More natural FOR YOU" or "More natural IN YOUR OPINION". You really need to stop trying to force your opinion as a fact.
  • Put on a racing game. And set your phone up close to your controller and film yourself playing for half an hour. I guarantee you won't once hit full left or right axis. You never turn max lock ever. Your hand naturally moves its thumb diagonally on the controller. Failing that sit there and watch someone play. You might think it's all no different. But just watch the video of you playing back. It will seriously surprise you. Never ever seen any PS player full lock properly on a racing game ever before. In fact anyone reading this go try it yourself. As playtime goes on the angle of movement gets worse. It's natural. Not because it is to me, it's natural because forward is forward in everything you do. Forward is never diagonal left. Push/pull. Lean left and right is natural to how you move in life with everything. As I said previously though. This wasn't a design decision by Sony. It was a necessity at the time. Because Dual Analog came out 2 and half years after PS1 released. So DPad took prime position as hundreds of games to that point were not able to utilize the Analog sticks. They kinda became stuck with the design. It's easier for your brain to recorrect though when you playing say God Of War. Because your thumb readjust to where the character is going. But for racing games it's severely noticeable when watching someone.
  • Nope. Nothing that you posted is actual proof.
    I've NEVER had a problem with the position of a stick on a controller.
    All that you posted is probably just based on your experience and how you old the controller. Personally I feel the PS4 controller more confortable and more natural. But hey, just like you it's just an opinion not a fact. It's impossible to prove that one design is better than the other. It's just opinions I don't want to have a debate on opinions, it goes nowhere.
  • See, I'd agree with this, but every controller has the right stick in the wrong spot for this same reason so no controller actually feels natural, (maybe the steam controller, but those trackpads are weird.
  • Right stick isn't as important. The left stick is always used to move the character or turn the car.
  • It is to me, I play a lot of FPS/TPS/TPA/RPG/Twin Stick, all of which use the right stick just as much as the left. In fact, it's only side scrollers and racing games that I play where I don't regularly use the right stick.
  • Look a lot like the Android TV gamepad in 2014.
  • and the right stick and button and it would be the perfect controller, trumping everything else.
  • Who's betting Google will somehow manage to completely blindside MSFT in the area of game streaming despite MSFT/Xbox having the jump on them? Its almost always the case. MSFT have the tech, infrastructure and existing market but they will no doubt be late to market, botch the execution or be hindered by lacking in other areas (e.g. being reliant on other mobile platforms... Google's).