Microsoft acquires in-game physics developer Havok from Intel

Microsoft has announced a new deal that will allow the company to acquire Havok, the well-known game tool creator, from Intel. Havok has created a set of tools and applications that allow game developers to add realistic in-game physics models inside their games.

Microsoft stated it will continue to license Havok's tools to third-party partners. It added:

"We believe that Havok is a fantastic addition to Microsoft's existing tools and platform components for developers, including DirectX 12, Visual Studio and Microsoft Azure. Havok is an amazing technology supplier in the games industry and the leading real-time physics creator. We saw an opportunity to acquire Havok to deliver great experiences for our fans.

Havok launched its first SDK in 2000 and its tools have been used in over 600 PC, console and mobile games. Intel acquired Havok in 2007. Microsoft did not mention any specific financial terms of this new deal but it did state:

We will continue to innovate for the benefit of development partners. Part of this innovation will include building the most complete cloud service, which we've just started to show through games like "Crackdown 3."

Source: Microsoft

John Callaham