Microsoft closes Mixed Reality Studio in Berlin

Surface Book 2 and Dell WMR
Surface Book 2 and Dell WMR (Image credit: Windows Central)

What you need to know

  • Microsoft has closed down its Mixed Reality Studio in Berlin.
  • The studio employed a team of 10 people working on designing mixed reality experiences.
  • Studio head Dirk Songuer revealed the closing on Twitter, noting that it was "a rational business and strategic decision."

Microsoft's Windows Mixed Reality efforts in Berlin are coming to a close. The company has shut down its Mixed Reality Studio in Berlin, according to studio head Dirk Songuer, putting an end to the team's work on mixed reality experiences at the studio.

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In a further tweet, Songuer goes on to note that the move came down to a "rational business and strategic" decision on Microsoft's part, adding, "[e]verybody agrees we delivered great work for customers, partners & internally and there is little we could have done more." According to Songuer, the Mixed Reality Studio team in Berlin was made up of 10 people, all of whom worked on developing mixed reality experiences for the tech giant.

Microsoft's mixed reality efforts have been relatively low-profile outside of recent moves in the enterprise sector. Last year, two new Dynamics 365 mixed reality apps, Remote Assist and Layout, launched into general availability and were later revealed to be in development for Android and iOS. Microsoft also recently launched its HoloLens 2 headset, catered to enterprise and workforce applications.

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Dan Thorp-Lancaster

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • The Band, windows phone, mixed reality. What's next the Xbox and the Surface line? MS doesn't inspire consumer motivation in their products seems this company is all about pleasing share holders nowadays. Well at least my Samsung Odyssey+ supports Steam VR and I never purchased a game from the MS store thankfully.
  • Oh yes, because the first three mentioned were part of the leadership of the company like the latter two.
  • WMR is far from dead, you know that right? This is one tiny studio being closed. Besides, WMR is all enterprise, it's really not for consumers like us.
  • What are you talking about? WMR is not all enterprise. Hololens is Enterprise. WMR is almost completely consumer. The native games, the steam app and now Viveport. To be honest VR and WMR is great and a ton of fun and doing well.
    The issue with WMR is the same as VR. It's expensive and it's not wireless.
    The headsets are not bad but you have to have a pc too. The new portable headsets like the ones Oculus is pushing out that are phone level and wireless are going to bring a lot of new people to VR. While I would never buy a lowered powered one as I have the hmd odyssey and I love it, I think the lower powered ones are good for the market and will bring in more consumers.
  • "WMR is almost completely consumer. " False. Enterprise are the biggest adopters of WMR. Source: HP when I spoke to them about that. WMR is used a lot for training, including at OSHA. It's also used in hospitals for training as well as patients and pain therapy (look it up). Gaming is big for WMR, but enterprise is buying up the headsets including for theme park experiences.
  • If I owned a company pleasing my shareholders would be all I cared about as well.. 🤷🏾‍♂️🤷🏾‍♂️🤷🏾‍♂️🤔
  • There's the agility fail fast motto, but I guess that Microsoft is failing too fast...
  • It's pretty sad when Microsoft has licenses like Halo and Flight Simulator, and both Win32 and UWP support building games that can handle both 2D screens and VR headsets, that they don't release more VR content for their Windows Mixed Reality platform.
  • They're not really interested in pushing WMR for gaming and other consumer services. It's all enterprise on that end.
  • It's still pretty niche across the board, especially on the consumer end
  • Do you realize how much content is already out there. The Native stuff, Steam, now Viveport. We are talking about more than 500 games and apps, prob closer to 1000.