Before pulling the microtransactions, EA required gamers to spend additional funds on loot crates to get Star Cards and other materials in order to gain multiplayer advantages and unlock heroes.
However, there's another EA game which suffers from a similar problem but hasn't received much attention. Need for Speed Payback launched a little over a week ago and since then many gamers have had issues with its progression system. It's very slow and requires you to wait around. Today, developers Ghost Games announced fixes that make earning rewards easier. If you're currently playing the game, you'll have to restart it for the changes to take effect.
The main changes the developers implemented include increasing the amount of REP and Bank awarded to players for each event. REP and Bank are Need for Speed Payback's experience and currency system. The loot crates also give more REP and Bank when you open them. The main changes are listed below:
- Increased the amount of REP awarded by taking part in events.
- Increased the amount of Bank awarded by taking part in events.
- Loot crates now reward increased REP.
- Loot crates now reward increased Bank.
- Competing against a Roaming Racer will reward you with increased REP.
- Competing against a Roaming Racer will reward you with increased Bank.
- Air Suspension will now appear more frequently within Shipments.
- Slightly increased REP and Bank for finishing an event outside of first place.
It's strange how almost every EA game has an issue with loot crates and progression nowadays. If not that, the game just doesn't work well like Mass Effect: Andromeda. This seems to be a recurring problem and the publisher should really look into how it's developing titles and charging players. Surely there are other solutions out there instead of limiting progression to effectively force players to purchase loot crates.
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