Review: Quantum Break

You'd need a quantum singularity to condense everything there is to love about Quantum Break. It is a masterpiece.

Windows Central Recommended Award

Disregard the fact Quantum Break is one of the most visually enthralling games I've ever played, forget its supremely satisfying and strategic take on third-person shooting; Quantum Break's story and its delivery are jewels that enrich the entire medium.

Quantum Break is an unrivalled experience, and quite possibly the Xbox One's first true killer app.

Disclosure: This Quantum Break review was conducted on Xbox One using a copy provided by Microsoft.

This review is going to be as spoiler-free as humanly possible, but I want to touch on some narrative elements because it's what makes the game so impactful. While I won't discuss any particular plot points, I've left the story segment until the end of the review so you can skip over it if you'd rather go in with a blank slate.

What is Quantum Break?


Quantum Break is the brainchild of Remedy Entertainment, famed for Max Payne and Alan Wake. It follows the tale of a time travel experiment gone horribly wrong. Jack Joyce (portrayed by Shawn Ashmore) and his allies embark on a quest to repair a fracture in the fabric of time itself. Their endeavors bring them into direct conflict with the shadowy Monarch Solutions Corporation, whose leaders appear to be attempting to exploit the catastrophe for profit.

At its core, Quantum Break is an action-adventure game with an emphasis on time-bending combat abilities and third-person shooting wrapped in a heavily cinematic narrative. Not only that, but Quantum Break features a big-budget character-driven TV show that follows the motivations of the game's antagonists.

Quantum Break

Microsoft has obviously invested a lot into Quantum Break, from its Hollywood cast to its groundbreaking effects. Lacking a season pass or any form of engagement-retaining multiplayer, Quantum Break appears to be a pretty risky title. The way the game interweaves with its TV segment hasn't been attempted on this scale before; the PC version is a Windows 10 Store app — which continues to be controversial with core PC gamers — and the risks are compounded by all the uncertainties inherent in a new property.

As much as I loved both Alan Wake and both Max Payne titles, I had genuine concerns about Quantum Break. Live action has an unfortunate history in gaming, and I was immediately sceptical of yet another linear cover shooter that relies on flashy visuals and gimmicks over depth to sell itself.

Thankfully, Quantum Break shattered my preconceptions in a timely fashion, on every single front.


Graphics and Audio

From its announcement trailer, Quantum Break set senses sizzling with its conceptual spin on special effects in games, and the finished product delivers on those promises in a big way. Layers upon layers of effects ooze from every combat ability, affecting the environment, time-frozen objects, enemies, and even the game's backdrops. To achieve this, Quantum Break utilizes some pretty fancy techniques, and the results are nothing short of hypnotic.

As a game largely based on time and its manipulation, Quantum Break has been forced to pay very fine attention to detail. Remedy are well known for this, but objects that you'd typically ignore in a standard shooter are often a front and center spectacle in Quantum Break while they're suspended, liquefied and contorted by the game's chaotic physics. When time stops, you can see the bullets frozen in mid-air, every shard of shattered glass, the sparks of an impending explosion, all locked in a breathtaking three-dimensional diorama you can freely explore.

Quantum Break

It's clear that the live action TV segment created an impetus for Remedy to achieve some of the most realistic facial renderings ever seen in a game. Being able to see subtle facial cues we take for granted adds an extra layer of depth to Quantum Break's characters, and as the game pivots between live action and digital 3D, the quality of the game's character art limits these frequent switches from being too jarring. Quantum Break makes a point of seamlessly transitioning from the in-engine version to the live action version of a scene to kick off each TV episode, and it shows the studio has paid careful attention to make those interweaving experiences complementary rather than exclusionary.

All these physics-abusing capabilities result in spectacular visual exhibitions that intensify the joy of the game's tactical combat.

Beyond cinematics, Quantum Break's special effects give unbelievable impact to the game's much-advertised combat abilities. Jack Joyce can move freely within frozen time, freeze fields of enemies in a quantum standstill and create violent blasts that rupture the very fabric of reality. All these physics-abusing capabilities result in spectacular visual exhibitions that intensify the joy of the game's tactical combat.

You'll be repeatedly rewarded for your victories with a quantum ballet of slow motion particle effects, ragdoll kills and haunting time-shattered screams. The audiovisual results of the game's combat are almost as addictive as the mechanics themselves, which is a rare and welcome combination.

Quantum Break - Paul Serene

Remedy Entertainment uses a combination of special techniques to give Quantum Break such dense, high-frequency effects without causing your Xbox One to explode. The results are staggering — but there are clear trade-offs.

I have no tools to measure this empirically, but Quantum Break on Xbox One appears blurry when compared side by side with other recent titles, like Halo 5 or The Division. On Xbox One, Quantum Break uses the temporal reconstruction of several 720p frames with high levels of multisample anti-aliasing to hit 1080p. Even with 4xMSAA, the edges of character models appear distorted during gameplay segments while looking incredibly smooth in the less-intensive cutscenes. The texture popping can be quite harsh at times as well, and while it often fits in with the game's time-fractured vistas, screen-tearing does occur. The team has clearly done everything they can to compress their creativity into the Xbox One's capabilities. I don't have a PC that even approaches Quantum Break's minimum specs, but I suspect the way it looks on a Nvidia GTX 980 Titan will be a little more in-line with Remedy's vision.

Quantum Break

Regardless of the platform you choose for Quantum Break, you'll find yourself picking your jaw up off the floor multiple times throughout its lengthy adventure. While its ambitions expose the widening disparity between the static hardware of current-gen consoles and the infinite potential of a PC, it shows Remedy Entertainment at their absolute eye-watering best. Quantum Break is audiovisually triumphant, and it will leave your senses in ecstasy.

Time flies


I expected Quantum Break to be a linear third-person cover shooter with the occasional visual set-piece, leveraging its TV show primarily as a unique selling point. I almost feel guilty for my lack of enthusiasm. In true Remedy fashion, Quantum Break places a delightfully unique spin on the shooter formula, rewarding the strategic, methodical gamer while punishing the overzealous.

You play as Jack Joyce, the rebellious brother of William Joyce. As mentioned earlier, Jack becomes irradiated by chronon particles as a result of a failed time travel experiment, gaining the ability to bend time itself to his will.

Quantum Break

When I first picked up the controller, I attempted to play Quantum Break like a basic cover shooter. Indeed, to start with, Jack Joyce isn't acutely aware of his capabilities, and this fact is explored as both a plot point and gameplay mechanic. As you progress through the game's combat scenarios and story, you'll begin to unlock new skills. Those abilities are the core of Quantum Break's combat with shooting playing more of a complementary role.

I mentioned in the graphics section that your combat skills ignite waves of effects that paint the environment with shattered light, broken voids of time and satisfying slow-mo kills. To produce those graphical feats, you'll be carefully managing your ammunition, positioning, and time ability cooldowns. Jack Joyce isn't an armored super soldier; he can die incredibly quickly, and the enemy A.I. is suitably aggressive. As a result, Quantum Break is a refreshingly mobile shooter, and it gives you the all the tools you need to react to that paradigm.

The thoughtful approach to combat and its pulsing quantum phenomena left me utterly elated.

Brushing my early concerns aside, Remedy has carefully tuned the game's combat to ensure no single ability is more powerful than all others. It forces you to make use of all the tools at your disposal and react to the game's varied challenges. Time Stop is Jack's most versatile technique, creating a field that freezes all enemies caught inside. You can then unload reams of ammunition into the field's shell, which catches the bullets and suspends them — allowing them to strike a target in one burst once time begins to flow properly again. The force of the bullets sends enemies in satisfying arcs, crashing against the game's highly destructible environments in a hail of slow-motion debris and bullet trails.

Of course, Time Stop can also be used defensively, freezing encroaching enemies while you use Time Dodge to speed away. Most of Quantum Break's powers can be used in multiple ways, which only adds to the dynamism of its combat. Jack's Time Shield not only prevents incoming bullets, bouncing them away in an impressive fireworks display, but using it in the vicinity of other enemies will briefly stun them in the ensuing shockwave, giving you a moment to react with an instance of Max Payne-like bullet time. All of Jack's abilities can be upgraded by hunting down hidden Chronon sources, but the upgrades don't dramatically alter the way you play.

Just as you begin to get used to Quantum Break's various Kevlar-clad enemies, the game works new challenges into the mix. From enemies with the tech to resist your powers, anti-time power field generators, and hulking exo-suited soldiers, Quantum Break sidesteps repetition, and it does so in ways that extend beyond combat.

When you're not plowing through Monarch Solution's private security forces, Quantum Break also presents you with rudimentary physics puzzles, basic exploration and platforming gameplay. The game world is littered with emails, audio files, and even past events you can view using Jack's time reversal powers. Narrative objects act as collectibles, but also add depth (and often, insane implications) to the game's gripping plot and characters. Some of those objects even trigger additional scenes in the TV show, with scenes that range from shocking, hilarious and utterly tragic.

This is more feedback than criticism, but I feel that when a game excels in specific ways, it can shine a spotlight on weaker areas. I would've liked Quantum Break to take their physics puzzles a tad further, and polish its occasional platforming sequences a little. Quantum Break also features a couple of pseudo-boss fights that are disappointingly basic, missing out on the potential to create some truly climactic set pieces and plot resolutions. And, as good as Quantum Break's cinematic aspects are, the ratio of playable sequences could've been higher — if for no reason other than how fun they are.

Quantum Break

Regardless, Quantum Break is the most enjoyable third-person shooter I've played in years. It defies its humble archetype, creating something that feels truly fresh in an industry dominated with rehashing and remasters. The thoughtful approach to combat and its pulsing quantum phenomena left me utterly elated. It often feels less like a game, and more like you're the actor and director of a personal pre-rendered action movie.

Cohesion is the theme here, and it was hard to write about Quantum Break's gameplay without mentioning its story, and its delivery. Quantum Break is a cinematic adventure in every sense, and the way the playable segments overlap with the game's live action sequences and in-engine cutscenes will have a huge impact on how you experience this title.

Mind = blown

Story & TV

As good as Quantum Break's visuals are, as amazing as Quantum Break's combat is, nothing prepared me for the impact the game's story would have on me. The way Quantum Break's story is delivered elevates the medium. It reveals a missing link that prevents gaming from ascending into the critical "artistic mainstream" to sit alongside movies and TV.

Quantum Break's story follows an episodic structure, similar to Alan Wake. The playable game follows the game's heroes, while the live-action show generally follows the game's antagonists. As you get deeper into the story, Quantum Break chips away at the core "good vs. evil" story, revealing moral shades of grey in every character's motivations.

Each time you complete one of the game's playable levels, you're presented with an in-game scene that serves as an introduction to the upcoming episode of the TV show. Those scenes usually offer a choice, referred to in-game as a Junction, and those choices will dramatically alter the way you perceive the game, and its characters.

Aiden Gillen (Game of Thrones) portrays the somewhat tragic Monarch Solutions exec Paul Serene, locked in a fatalistic obsession about the nature of the time fracture. It brings him into direct conflict with his childhood friend, Jack Joyce (Shawn Ashmore, X-Men) and his brother, the scientist William Joyce (Dominic Monaghan, Lord of the Rings) — responsible for discovering the Meyer-Joyce field, upon which all the game's science fiction rests.

Without giving away too much, renowned physicist William Joyce stumbles upon the solution of time travel. Through a complicated chain of events, Paul Serene manages to trigger a catastrophe by activating an imperfect version of William Joyce's time machine. Paul and Jack become irradiated with Chronon particles in the process, gaining superhero-like powers over time itself. Paul's travels through the damaged time machine give him the unwavering conviction that nothing can be done to repair the fracture in reality.

The entire cast do a tremendous job bringing Quantum Break's story to life. Due to the time travel phenomena and story choices, some of the actors are called upon to portray wildly different versions of their character's personalities, and they do so with confidence. The Joyce brothers have tremendous chemistry, and even manage to inject some Remedy-style humor into the otherwise dire proceedings. For me, it was Lance Reddick's (The Wire) merciless, flesh-crawling portrayal of Monarch Solutions' executive Martin Hatch that stole the show.

Quantum Break

The story explores a catalog of time travel tropes and scientific theories, with a hint of fun, self-aware superhero clichés for good measure. Depending on your level of engagement with the narrative, your experience will be entirely different — and it appears to be by design. Remedy have cleverly segregated the more complex, somewhat maddening time travel implications into the TV show and various emails and audio collectibles scattered throughout the game. If you just want an action game, and don't fancy sitting through the game's TV show, you'll still have a blast. But if you take your time and pay attention, some of the twists, turns, and implications that the show offers will totally blow your mind. If you're a fan of time travel fiction, Quantum Break challenges the best that Hollywood has to offer.

If you're a fan of time travel fiction, Quantum Break challenges the best that Hollywood has to offer.

It can be a little hard to follow at times, as time travel fiction often is, but it's compounded by the sheer number of characters, complex real-world physics theories, and intertwining sub-plots. Even the most minor supporting actors have important and engaging roles to play. All those different plot facets and deep characters lead me to believe that Remedy could craft a sprawling franchise with Quantum Break, rather than a one-hit wonder. I immediately found myself invested in the game's lore, and like someone who's just binged an entire show on Netflix, I'm hungry for more.

My path through the game's story led me down through some incredible plot points, throwing disturbing mysteries that had me pouring hours into obscure time travel forums and physics Wikipedia articles. There really is so much more to Quantum Break than the marketing led us to believe. It's the type of story that'll have fans driving themselves crazy, collating the game's hints in an attempt theorize away its most troubling mysteries. It's a testament to Remedy's writing and story structuring that those deeper elements are never forced on the viewer — they feed through a little more subtly. It's another testament to Remedy's writing that, even if you rush through the game, and skip the TV show, the narrative remains totally coherent. Additionally, I've traversed some of the game's multiple-choices, and discovered wildly different events and collectables through the game's story as a result, this adds volumes of replayability and depth.

Quantum Break

Most importantly though, just adding live action with human actors solves a subtle psychological barrier that exists between games and film. As good as the character models are, and facial rendering and mo-cap is, today's tech can't replicate the emotional subtleties we communicate with physical expression. Quantum Break shatters that barrier, and coalesces both mediums into one of the most impactful and memorable video game experiences I've ever had.



I went in with the fear that Quantum Break's risky experiment with live action wouldn't work, that it'd wreak havoc on the game's pacing, and alienate those looking for a game, rather than an interactive TV show. Remedy Entertainment strides confidently throughout both mediums, as though they were Jack Joyce himself navigating those stunning pockets of molten time.

The gameplay is fresh and satisfying, the visual design is beyond anything we've seen, and the story is layered and engrossing. The pacing whiplash between its action-packed combat and lengthy TV breaks required a little adjustment on my part, but I'm glad it was Remedy who were the first to take plunge. They've not only proven it's possible, but desirable.

Quantum Break


  • Audiovisual design is absolutely incredible
  • Fresh and strategic take on third-person shooting
  • The TV show is ground-breaking
  • Story is rich with thought-provoking implications and great characters


  • Puzzle elements are basic and under-explored
  • Combat sequences often felt brief
  • It could be years before we get a sequel, and time machines do not exist



While Quantum Break exposes the Xbox One's technical limitations, Remedy has crafted a masterpiece that earns its place among the best that the console has to offer. Quantum Break is the first thoroughly unmissable, truly unique console exclusive the Xbox One has. Every single Xbox One and W10 gaming PC owner should pick up this game, and the big-budget publishers out there funding similar cinematic experiences should take note. Quantum Break has permanently altered the way I want to experience storytelling in games.

Quantum Break launches on April 5th exclusively for Xbox One and the Windows 10 Store.

See Quantum Break on Amazon (opens in new tab)

Jez Corden
Co-Managing Editor

Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • Now I want to play it even more, can't wait for April 5th to get my hands on it! PD. Why is my L435 running W10M smoother than my L830? Posted via the Windows Central App for Android
  • I've gone back to 8.1 on my 830, I don't understand how it can run 10 so badly, it's basically the same as the 640 internally, which seems to run W10M perfectly...
  • No, the 830 runs a completely differenct SOC than the 640.
  • I thought they both ran a Snapdragon 400 at 1.2Ghz. I must be mistaken.
  • Soo.. Can I preorder XBO version, install free PC version and sell XBO disc or are they "tied" together? Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • Where are you seeing the offer for both with a disc?
  • I thought there was a download code for PC version. Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • Oh it's for digital version of XBO. But are those separate, can I sell the XBO code? Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • There isn't a XBO code to sell. You have to buy the game directly from the Xbox store. Then they'll send you a code for the pc version.
  • Smt I hope they power up the Xbox One soon with the new external adapter that's coming this year.
  • How about the other way around? Someone buys XBO version and sells me the PC code? Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • Lol that's a good point there miss.
  • Because my 920 runs win10 smoother and bugless, vs my 950 is totally useless
  • It's absolutely amazing on my 950XL Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • Why are you discussing WinM10 on a Quantum Break thread? Honestly you people.
  • Monarch Solutions buys Nokia in Quantum Break's world (srsly).
  • i played this game but after the first 20min. in game video (tv series?) i turned it off. If I wanted to watch a tv show I would download Game of Thrones, not Quantum Break.
  • You can skip the TV show without breaking the narrative of the game.
  • Exactly. It was so vexing reading other reviews and having them complain about the TV show side of it (and undoubtedly knock some points off): it's OPTIONAL, people. And I, for one, am excited it's in there. I can't wait to play this hybrid entertainment experience.
  • I hope you love it as much as I did dude! I need more people to discuss the physics with...!
  • Excellent in depth review, cannot wait for April 5th now, and bonus is that, due to GAME's PEGI balls up, I get Kameo and Alan Wakes American Nightmare too. Happy face thingy.
  • Thanks man, I hope you love it as much as I did!
  • Very nice and detailed review.. A few more days for the rest of us to enjoy it..
  • I'd love to hear what you think of it :D
  • Happy April's fool day
  • So, the brand new WC app makes me launch Edge...why? -Mach 8 Solutions, LLC a software company.
  • Big reviews use a different template. Something we need to address but equally we don't use it for everything.
  • Interesting how my comment pointing out the same thing was deleted. But whatever... Having used Edge's reading mode I've now got the gist of the review, but the one thing I was wondering from the outset wasn't addressed - how long is the TV series, as in, how many episodes and how many minutes per episode. And does it stand up on its own even for someone who won't be playing the game? Posted from Windows Central for Windows 10
  • From what I understand the TV episodes aren't something you'll ever see all of in one play through. Different decisions supposedly affect what you see. Not sure who deleted comment, but yes, we're aware of the issue with the template. App only users may not like it, but we design the site for the web first and that gives us some roadblocks to overcome. We'll get there (hopefully)
  • Ahh. See, I was wondering that. I saw you had four junction points thru the story which would alter your perception of characters and gameplay but it wasn't very clear it that also led to alternate episodes. The QB pages on the Xbox suggested TV show stays the same but then surely that'd lead to a disconnect between the two. Jez?? ☺ Posted from Windows Central for Windows 10
  • Should've written it in the review, but TV eps are about 20 mins each, making up around 90 mins in total. The choices can totally change certain scenes in the show and game, and add new collective items and other narrative objects to the game too. Adds decent replay value.
  • Two quick questions about the TV shows: 1. do they stand on their own (i.e., can I watch them with my wife, who won't be playing the game, and she'll enjoy them)? , and 2. are they video-on-demand format (i.e. I can watch and re-watch them whenever I want, easily? Or they are like most in-game cutscenes, which can only be watched easily at certain points in the game)?
  • You do have to play the game to "unlock" the episodes, but once you've unlocked them, you can travel back to any point in the game using the game's Timeline menu option. This is another amazing feature I totally missed out of my review, but it was already crazy too long. Every time you select an episode it comes up with "Last time on Quantum Break..." and gives a quick explanation of what preceded whatever episode of the TV show you're watching. Honestly though, while the game itself can stand alone very well without the TV show, I'm not sure the TV show can stand alone as well without the game. The game introduces characters that appear in the TV show - presuming you're already aware of them. I guess therein lies a potential limitation.
  • Looks like it was worth the wait. Cant wait to get It
  • 720p all the way man, this is 2016.
    Awesome game though, love Remedy!
  • Would you rather a solid game that plays well at a lower resolution or a high res mess? Remedy did what they could. PC version should look pretty immense though!
  • I prefer higher textures, higher polygons and better effects instead of resolution. Frame rate is also not important for me, as long it doesn't go below 15 frames its ok. 1080 would be the perfect res though. I hope to see some directx 12 in action.
  • I would rather the most expensive console be able to play a game in 1080p in 2016. 4k gaming is the next thing and Xbox one is still struggling to do 1080. AND it's an Xbox exclusive! Does that not baffle anyone? Or are you simply too hardcore Xbox to care?
  • It's 2016, why can't my NES play 1080p games?? Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • Lol boy those game consoles were the it's back in the day!
  • "I would rather the most expensive console be able to" Xbox One is not the most expensive console. In the U.S., it's $50 cheaper than the PS4.
  • Game is running at 1080p. Some effects are sampled based on 720p resolution material. 
  • It's either the Xbox One version, or I buy a $400 video card to play it on my PC at a decent framerate.  Hmm... You need to ask yourself, firstly, how many framerate lunatics have actually *PURCHASED* a rig capable of playing this game.  I would bet that many more people will get the Xbox version and live with what spec junkies call 'lame' cause it's downsampled.  This is what you like to argue about? It's less pixels even though it looks silky smooth as it is?  When will people like you ever be happy?  I get more use out of my Xbox One than my PC (which has a GTX 750ti + 24GB RAM + SSD) because the Xbox almost always does a flat out better job and making sure the game runs well.  
  • You don't /need/ a $400 card. Tired old straw man. Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • OK, so it will work well on my system? Probably as long as it's the same settings as the Xbox.  Which I will use anyhow...
  • I should get both: High res and smooth gameplay and I think in 2016 that's not too much to ask for.
    Don't get me wrong: Gameplay is most important and this game is a masterpiece.
  • With PC you can get both =) Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • You do realise the hardware in the Xbox one is nearly 3 years old, so you should set your expectations accordingly.
  • You realize PS3 and X360 are over 8 years old and they played the majority games at 1080? If 5-6 years later the successor to the 360 could only play the minority of games in 1080, then I think it was MS who had the wrong expectations, because we were all expecting next gen systems with 8gb of Ram to push 1080 no problem when the last gen systems with like 512mb of Ram could do it.
  • No, just no Posted from WC 920, 1520, 920, 635, 640 or 950XL
  • No, most Xbox 360 games run at 720p natively. And many actually run at below that resolution before being upscaled to 720p or 1080p.
  • I cannot see this on the store to pre-order... And the xbox site is not clear what I am buying if I just want it on PC! Can anyone please explain?
  • We'll have a buyers guide up soon!
  • Really...a buyers guide for one game? Or is that another April fools joke??
  • Well clearly there's demand for some information, given that comment. :)
  • Great review.... I was hoping you would say it was lousy. My wallet is empty and my Xbox is full! Another game to add to my list.
  • It's unmissable, but as a single player title with no season pass, price drop will likely be faster than usual! Would be okay to wait if you don't have the cash, just avoid spoilers :D
  • Will do! So many damned releases I need. Quick one, is there much bad language in Quantum Break? My kids will be way up for some of this game, but I like to keep them off profanity strewn titles.
  • There's a little, but not a lot. Pretty much the same as any other modern AAA game with the same rating.
  • One of the first lines of dialogue in the game is "Fuck you", lol, followed by "asshole", so no, I would probably avoid this for young kids! Also, some of the choices lead to brutally violent consequences.
  • So much hype, glad it's lived up to it! Posted via the Windows Central App for Android
  • I really don't like the fact that Xbox One is under powered compared to the PS4...I wish Microsoft would add more power to things rather than under powering them. Henry Miller
  • Not sure PS4 would have a much better time with QB, but aye, it does expose the disparity between consoles and PC potential.
  • I wasn't too interested in this game. This review has changed my mind.
  • The 720p gets me mad.
  • Resolution alone means nothing. The game looks great. Also, gameplay and story are what matters, not eye candy.
  • It disappoints that this generation of console does not do all games at 1080p at 60fps. On the plus side, a solid frame rate is more desirable than pixel counts, Imo. But, I do agree with you.
  • This looks great. I will have to check it out on PC!
  • It's $48 pre order on Amazon (if you are a prime member).. wondering if I should jump on this.  I paid $60 for Battlefront and Halo 538919274 and felt like I coulda waited longer...
  • Can't wait to read this on my down time. Glad I have this preordered. Not to mention, I can't wait to get into the Alan Wake world again. I never finished the game. Posted via the Samsung Galaxy Note 5
  • If you're invested in the Alan Wake world, Quantum Break will blow your mind.
  • You bet!!!! Posted via the Samsung Galaxy Note 5
  • Very cool to see my phone (L830) in a game.
  • There's also a L640 in there somewhere, and a ton of Surfaces. I think Microsoft are a Monarch Solutions supplier...
  • I read this review and it made me excited about a game I wasn't really excited about. Then I looked for a bunch of other reviews online and they didn't really match up. Most thought the game was recently okay.
  • Some of the reviews I've read blatantly weren't following the story, nor were they willing to adjust to the pacing whiplash that the TV show has on the game. Rather than interpreting the game's new elements as "different", they interpreted them as "bad". I did note in my review that it did require me to adjust, but when I did, I loved it, and hope we see more of the universe... although given the review scores that looks up in the air now. Hopefully the market responds well. Seriously though, I think a lot of the mainstream game sites reviews have been incredibly lazy.
  • I'm a huge science geek, so I'll probably agree more with your assessment. Also, a good narrative really enhances gameplay. It's not just the game mechanics.
  • Ah nice one, we've actually spoken to the physics consultants on the game, as well as Cam Rogers who co-wrote the game with Sam Lake. They explore both mainstream and outlying quantum theories on time travel and such, it's really fun what they've done with it.
  • I played the game before release as well,. and I agree with Jez's assessment. It's a great game (although a bit short).
  • Watched your stream Paul, another good one. That, and Jez's comments have me stoked for this one.
  • Great review: well written, thorough, and fair. Just a head's up, though, that this should be "complementary", with an 'e': "make those interweaving experiences complimentary rather than exclusionary".
  • Aye, saw that while on my phone this morning haha, I got the other one right! Thanks for reading dude, kudos to Microsoft for letting reviewers get their hands on the game early, was able to actually properly experience it like a game, rather than rushing like a madman to hit embargo. It's not perfect, but I loved it and the direction they took with it.
  • Yeah, this game sounds like it's right up my alley. I can't wait to play it in a few days. I broke my own rule and pre-ordered it a month or so back when they announced it came with a free Windows 10 copy and free copies of Alan Wake + DLC + American Nightmare, none of which I had played before, so it was a no-brainer for me. Props to MS for throwing in all of those extra bonuses.
  • When you haven't played Alan wake this pre order deal is really a no brainer, awesome package and you won't be disappointed!
  • Indeed! I've already begun playing American Nightmare (that was the first code they sent me) and really like it so far, so I'm sure I'll love Alan Wake once they send out that code to me too. I also watched the live-action, prequel, mini-TV series that they have up on Microsoft Movies & TV and thought it was pretty good even though that's not normally a genre I like, so that bodes well.
  • If you have the will power, I'd actually recommend playing through Alan Wake first... for reasons.
  • Can't wait to play this on my 950XL!  
  • I know you're trolling but, the way they're heading with UWP, streaming and continuum, that might actually be a possibility at some point.
  • Jez, you do great reviews, man. Thanks, as always, for the excellent insight. I was already getting QB but this review makes me even more excited for its arrival.
  • Appreciate the kind comments matey. :)
  • Well done review. As a big fan of time related sci fi and games/shooters, this sounds like the perfect entertainment for me. Cant wait for the 5th!
  • Thanks for reading. :) Hope you enjoy!
  • What is a tv show doing in a game? What is tv functionality doing in a game console? This game/tv series stems from a time, when Microsoft had lost ways with their Xbox strategy. The management should have released it as early as possible just to extinguish the ties to this desaster as soon as possible - or turned the developement of it around to eliminate the tv part in favour of actual game play.  
  • On the one hand, you're probably right about how the game ended up with live-action stuff in it. On the other hand, the game is fine how it is.
  • You don't need to watch the TV show to play the game. You can skip it entirely. There are those of us that enjoy it though. Don't label something a disaster just because you don't like it.
  • I'll definitely be getting this for my gaming PC... at least I'll have something new to play while I wait for the game I'm REALLY waiting for.... DOOM!!!