Skip to main content

ScreamRide for Xbox One first impressions: The Theme Park for the next generation


ScreamRide is a forthcoming title for the Xbox One that straps you in at a futuristic theme park for all the virtual thrills and spills you can handle. Rollercoaster based titles aren't a new concept, with the likes of Rollercoaster Tycoon and Theme Park from years past and present.

ScreamRide is a little different, though. While it still puts you in the designers hotseat with the capability to create the weird and wonderful coasters of your dreams, you're also thrown into the pilot's seat and tasked with taking a crazy, crazy ride.

The demo is available to download right now from the Xbox Store and gives us a taster of the three main game modes; Screamrider, Demolition Expert and Engineer.

In Screamrider mode, you're not just sat there taking in the views and trying not to cyber-vomit, you're actually piloting the coaster. The gist of it is that you make it go faster, try and fill your turbo bar to make it go even faster and try not to derail. You're awarded points for a variety of different things throughout the course of the levels like getting on two wheels, demolishing buildings and much more. It sounds simple, and largely is, but it's still plenty challenging. You'll find yourself going back to ace the level and get an ever higher score.

Demolition Expert sees you launching a variety of different size and shape capsules at buildings with the intent of knocking them down. Change the angle, direction and speed of launch and watch the world in front of you crumble before your eyes. Satisfying.

Engineer is the mode to which the game bears most similarity to the likes of Rollercoaster Tycoon. You have to build a coaster, with loops, turns, drops and such to defy gravity and create your ultimate fantasy thrill ride. But make sure you pay close attention, one wrong design move will bring the whole thing crashing down. But you'll go back, tweak, perfect, and ride again.

All told ScreamRide is shaping up to be a pretty fun Xbox One game. It's a breath of fresh air among the current crop of titles and is actually more fun to play than you might initially think. The demo offers just a small taste of what will be in the full release, but it's certainly piqued our interest and we'll be interested to see the wider reaction when it properly launches.

It's due to launch on March 3 in the U.S. and March 6 in other markets and can be pre-ordered and pre-downloaded right now from the Xbox Store at the link below.

Richard Devine is an Editor at Windows Central. A former Project Manager and long-term tech addict, he joined Mobile Nations in 2011 and has been found on Android Central and iMore as well as Windows Central. Currently you'll find him covering all manner of PC hardware and gaming, and you can follow him on Twitter and Instagram.

  • Tried it yesterday. It wasn't my cup of tea...
  • I had some serious fun with the demo and I can definitely see the potential that the game offers. But maaaaan that graphics lag!! Things tend to chug down far too often, which is outright inexcusable on a system as powerful as the Xbox One. And there's no indication that the issue is resolved in the full version. Guess I'll have to wait for some reviews before considering this one. For a game with graphics this simple and using relatively small worlds, and for the game- to also be coming out on 360, the chuggy graphics issue is, to be quite blunt, boldly embarrassing!
  • I played it yesterday. Didn't liked.
  • Only game like this I'll play is the roller coaster tycoon series. Can't wait for roller coaster tycoon world. Been playing it since the first one.
  • Tried to download 360 demo but sadly its time to move to a bigger hdd
  • Played it yesterday. Gonna have to pass
  • Lovin the game. Quite challenging.
  • I tried it out. I was impressed with the amount of work put into the game. It seems very well done, well thought out, and ambitious enough. It will be interesting to see some of the roller coasters users create.
  • The demo was quite fun on the 360 but as a game at that price range in not to sure
  • If this is over $25 bucks they're out of there mind. Garden Warfare was released at $30 and is 10x's the game this is.
  • On the Xbox One, Garden Warfare launched at $40. ScreamRide will as well. Based on the demo, I think it has the potential to be justified at that price, but $30 would be more fair. That said, I think all video games are overpriced at launch. All of the $60 games should be $40.