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Specs comparison: Playstation VR, Oculus Rift, HTC Vive, and Gear VR

It seems like forever ago when Oculus made the first developer kit for their Rift headset. Since then we've seen announcements and models of several different VR units. Trying to decide which one is the right system for you can boggle the mind, especially when you consider the hardware you may need to purchase in order to be "VR Ready" on these sytems. And now with the official announcement of the Playstation VR, Sony has jumped into the ring to compete with the likes of the HTC Vive and the Samsung Gear VR.

So take a look and figured out which VR platform is in your future!

CategorySamsung Gear VRHTC ViveOculus RiftSony PlayStation VR
1280 x 1440 per eye
1080 x 1200 per eye
2160 x 1200
1080 x 1200 per eye
1920 x 1080
960x1080 per eye
Refresh rate60 Hz90 Hz90 Hz120 Hz, 90 Hz
laser position sensor,
front-facing camera
360-degree positional tracking
360 degree tracking,
9 LEDs
Field of View96 degrees110 degrees110 degrees100 degrees
ControllerBluetooth controllerVive Controllers, SteamVR controller, any PC-compatible gamepadOculus Touch, Xbox One controllerSony DUALSHOCK 4 controller or PlayStation Move
Tracking areaFixed position15 x 15 feet5 x 11 feet10 x 10 feet
Minimum hardware requirementsSamsung Galaxy Note 5, Galaxy S6 series, or Galaxy S7 seriesNVIDIA GeForce GTX 970 or AMD Radeon R9 290 GPU,
Intel Core i5-4590 CPU,
4GB RAM, HDMI 1.3, USB 2.0
NVIDIA GeForce GTX 970 or AMD Radeon R9 290 GPU,
Intel Core i5-4590 CPU,
8GB RAM, HDMI 1.3, 2x USB 3.0,
Windows 7 SP1
Sony Playstation 4
Consumer release dateNovember 27, 2015April 15, 2016March 28, 2016October 2016

Jen is a contributing writer for WindowsCentral. She's an avid gamer, especially when she gets to kill zombies, craft things, or use a bow. She can often be heard yelling about her chainsaw while playing Gears of War 4. You can follow her on Facebook, Twitter, and Instagram.

  • One missing spec worth noting: Gear, Rift and Vive have PenTile displays, PSVR's is RGB.
  • Also the resolution for the Vive is wrong. It's the same as the Rift: 2160x1200
  • True. Best display. Best price. Best ecosystem. Best usability. Best ergonomics. Best design. Well done by Sony.
  • I used the Samsung Gear VR and oculus rift ...I loved the Samsung one
  • The screen is the limiting factor for all of these...I can't wait until 8K is the norm in these things, as what I've tasted feels like the future. Posted via the Windows Central App for Android
  • More like GPU power/cost. The screens would be higher resolution if you could feasibly get a machine that could run it.
  • I will get the PS VR just to check it out but I think it is just a passing fad like 3D TV.
  • I thought that you would have to buy camera and controller separately.  That would bring the total price to $500+.
  • On Samsung VR, I see the pixels at the beginning but once the video starts attention from pixels goes away. If other hight price VRs have the same display then it's not worth! I friend got VR from eBay at 29.99 and it was also somewhat same as Samsung VR.  I think people's interest is exhausted with watches and bands and this kind of new toy needed to keep the economy rolling!  
  • What its the best there ??
  • At this point if I had to chose I would go with the HTC Vive, great sensors, field of view and largest tracking area, plus the camera at the front is a great addition; the partnership with Valve should also mean best game support by Steam.
  • Sulon Q should also compared. Demo: