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WMExperts on the iPhone 3G: Full Round Robin Review

As I said a couple of times in my first look at the iPhone 3G that we're all pretty familiar with the basics of the iPhone: how it looks, how it works. You can check out TiPb's hardware review and software review if you're looking for a general overview. More to point, the changes since last year's Smartphone Round Robin aren't necessarily the sorts of changes that are worth pointing out in our regular Smartphone Round Robin way. Apple has kept the basic UI of the iPhone unchanged and haven't updated their core apps in ways that will blow your mind. Fortunately for those of us who love these Round Robin posts, there's a lot more to the story.

Changes since last year

The line between the capabilities of a smartphone and the capabilities of feature phones is becoming blurred to the point where it's hard to distinguish the two. In fact, I made the argument (much discussed last year) that the iPhone 2G was not a smartphone at all. To me, the clearest line between a smartphone and a feature phone is to figure out whether the device is built on a platform that fosters a robust ecosystem of developers who create native apps that extend the abilities of the phone in important ways. Bluntly: that didn't apply to the iPhone last year.

Yes, the iPhone 3G is still a basic slab with a very good touchscreen and not much in the way of buttons. Hardware-wise, I can sum up the differences form last year very quickly: the 3G is fast, the improved speaker is louder but easier to cover up, and the plastic back is not as elegant. The hardware is good. Done.

What's changed is the capabilities of the software. With the advent of iPhone 2.0 (and the later bugfixes), the iPhone is now truly a smartphone. Users can download and install applications and some of these applications are already pretty incredible. Additionally, Apple has added quite a few new core features as well to appeal to enterprise users. In all, the iPhone OS has developed more rapidly than any OS that I've ever seen. Period.

Enterprise & productivity

Apple has added support for Exchange email and PIM sync on the iPhone, a feature that I think helps Windows Mobile as much as it hurts it. I say that because while the iPhone's ability to get push email off Exchange might draw off some potential business customers, it also helps establish Exchange Push as the new industry standard for Push Email. Basically, the theory goes “anything that hurts RIM in the Enterprise helps Microsoft.” However, I think it's more complex than that.

If companies start thinking of Exchange as the de-facto push solution, then the issue becomes “which phones do we allow?” If users have more choice, then Windows Mobile -- which offers more device choice than anybody -- has a better chance. More importantly, however, the real issue is device management. Right now, there are basically two popular systems (and a few smaller ones like Good) for managing mobile devices in the enterprise space: BlackBerry Exchange Server (BES) and Microsoft System Center Mobile Device Manager (MSCMDM). If companies start moving away from BES, the larger ones will still need to be able to manage devices. By that standard, then, Windows Mobile clearly beats out the iPhone -- although there are basic device management tools for the iPhone, they don't hold a candle to MSCMDM.

Anyway, I digress. Exchange push support is there and it works -- though of course the iPhone fails on the “Four Pillar of PIM” in that it cannot sync notes or tasks. For Shame. For somebody who wants even a modicum of productivity on their devices, this is just plain silly.

Also missing from the iPhone: the ability to natively edit office documents. This isn't something I use very often, but when I need it I need it. There are web app solutions to this and there's still hope that the excellent Doc To Go suite will make its way to the iPhone, but for now it's not there and that hurts productivity.

Power, Speed, Stability

Another change since last year is that Apple has come a long way towards adding speed and stability to the iPhone platform. Safari crashes less often, there are fewer pauses throughout, and generally the thing feels snappier.

...Which isn't to say I still don't experience pauses, weird freezes, and the occasional crash. Overall, compared to Windows Mobile Pro, the iPhone tends to perform a little better. Compared to Standard (non touchscreen), I'd call them about even. That's the upside.

The downside is that one of the ways Apple achieves this speed is, again, the complete lack of multitasking except for certain core applications like Safari (sort of), Mail, phone/sms, and the iPod app. Third party apps close completely when you exit them. This is essentially a necessary condition because the iPhone has (by WinMo standards) an anemic 128mb of Program Memory to work with tied to a processor clocked at around 400MHz.

The lack of true multitasking support also makes Apple's job easier when it comes to working on and upgrading the OS -- you're much less likely to run into the issues found on Windows Mobile when you're able to guarantee each app is going to be completely gone from Program Memory when it closes.

As a WinMo user, however, this really grates. Sure, in terms of day-to-day usage I can get by pretty well, but there are certain touchstone usage scenarios that I depend on. One is streaming music while using turn-by-turn directions -- both things that the iPhone cannot do well. It can only stream music by using a 3rd party app -- which close when you exit them. Turn by turn it can't do at all. Granted, you can jump in and out of Google Maps relatively quickly and Google Maps does do a tremendous job of remembering its state and getting you back to what you were doing properly, but it still grates.

I'm not sure I expect Apple to change this anytime soon. I can't say this with authority, but sometimes it feels like the apps are already pushing the limits of what the hardware is capable of. It took some time with the phone to realize it, but there are pauses, they just seem less annoying because instead of a spinning ball you get a pretty transition, a screenshot of what you're about to do that sticks briefly before switching to the live app, or a blank screen. All of it is very brief, generally, but as a WinMo user you start to recognize these pauses as being similar to the pauses we get on WinMo.

Bottom line: while the iPhone is getting closer to being a 'power device,' it's definitely not there yet and probably won't be there before Microsoft manages to catch up in the eye-candy and usability areas (fingers firmly crossed). Background notifications, which allow 3rd party developers to send push alerts to their apps even when they are closed, are coming and will help a bit. When they're coming and how much they'll actually help, however, is anybody's guess.

Ok, one last note: the iPhone's core UI and functionality is remarkably consistent, which is good, but completely unconfigurable, which is bad. There is clearly a tradeoff here that is similar to what I talked about with the BlackBerry Bold earlier in this year's Smartphone Round Robin. Namely: with the iPhone you do it the iPhone's way, period. With Windows Mobile you get multiple ways and can set up how much of the core functionality works. Sometimes with WinMo you are forced to do this, but the option is there.

Applications

The biggest, splashiest, most important change with the iPhone since last year is the introduction of 3rd party apps. As I wrote earlier, this is the main thing that makes the iPhone a smartphone. It's a big, huge, gigantic win. There are already nearly 10,000 iPhone applications available and surely many more on the way. Sure, many of these apps are of the 'flashlight' variety, but there are plenty of quality apps to be found here.

Right now the hot hot heat in the mobile application world is clearly with the iPhone. The biggest (and) best category is in games. While I don't want to disparage the development ecosystem around Windows Mobile, the gold rush on the iPhone is clearly having an effect, I think. Just one example: my favorite kind of game to do on a phone is crossword puzzles and while there is a handful of different apps available for both platforms, the quality of the iPhone versions far surpass what can be found on WinMo.

That 'quality gap' certainly doesn't exist in every category and in a lot of categories (notably in productivity, customizability, and browsers) Windows Mobile is ahead of the iPhone. Still, the point is that the action right now is on the iPhone and Microsoft has its work cut out for itself to try to stir up some excitement for Windows Mobile again.

One of the big reasons that Apps are so big on the iPhone is that Apple was the first (and still the only) company to really nail application distribution. They have an on-device app store that's tied to iTunes which makes it dead-simple to purchase, download, install, and update applications. What makes up an iPhone application bundle: I frankly have no idea and don't expect to in the near future. Whereas with Microsoft you have a confusing array of stores, sites, cab files, exes, and the like, the iPhone's installation process is clean, simple, and easy. That ease has brought in huge money for app developers and probably Apple as well. Microsoft owes it to their developers to match this store, ASAP.

Openness

However, just as I was unhappy with the platform last year because it was tied down to only Apple-created applications, this year similar restrictions within the App Store have soured me on the iPhone platform.

I prefer physical QWERTY keyboards, I prefer the power of Windows Mobile, I prefer having an extendable Today Screen, I prefer choice in form factors. There are a lot of reasons I pick Windows Mobile over the iPhone and I'll try to touch on some of them here. One of the biggest, though, is openness and flexibility.

Here, Apple has absolutely crapped (ahem) the bed. They have decided to become the arbiters of what can and cannot go into the App store, as is their right, but their arbitration is arbitrary. Some apps that allow the download of a single podcast are let through, but the best one that would allow streaming is not. Applications that compete with their email client are denied, others that kinda sorta compete are let through.

The situation wouldn't be so egregious except that Apple has done nearly everything in their power to prevent users from loading apps onto the iPhone via other means. They lock down jailbreaking when they can, they don't allow a way to sell apps other than the App Store.

When authority doesn't allow questioning, it tends towards being absolute. Apple is mysterious and or flat-out stonewalls when addressing this issue. I also contend that when authority is arbitrary is also tends toward the absolute. If you can't meaningfully question a system or puzzle out its motivations and rules, then it's more absolute. (For those that are wondering, I'm hijacking a Saussurean concept here -- 'Cat' refers to that animal 'absolutely' in that the 'connection' between the word and the thing itself is arbitrary and pretty much impossible to logically puzzle out). It's become a cliche that Apple -- in the person of Steve Jobs -- likes to have control over their devices. By making their application decisions arbitrary and opaque, Apple has ensured that the cliche has a basis in reality.

Sure, there are cracks in Apple's absolute authority over the iPhone. Yet the arbitrary nature of that authority tends to make it feel more absolute. I don't like the feeling of Apple having absolute authority over my smartphone.

There's an opening here for Microsoft to continue their tradition of being the most open smartphone platform around. Quite honestly, openness is the one of the strongest hands they have against the iPhone and they need to play it with their planned app store (and in other arenas as well). That, quality apps, and better searching and filtering features on a Windows Mobile App Store would go a long way towards helping Microsoft in the development ecosystem.

Right now, the iPhone platform may not have the best, biggest, or most powerful application ecosystem, but it definitely has the most exciting and the fastest growing ecosystem.

Have I mentioned that the games are great? They are.

Calendars and Contacts (and PIM, oh my!)

I already dinged the iPhone for not syncing notes and tasks (heck, there's still not a native To Do Application!), but this here sentence is me dinging it again because it's crazy-making.

That said, PIM sync happens one of three ways:

  1. Over the cloud with Apple's MobileMe Service
  2. Over the cloud with Exchange
  3. Via iTunes to either a Mac or a PC with Outlook

All three work and work well. Apple gets extra kudos for having a relatively decent backup system. It's not as good or as clear as the third party options available to Windows Mobile, but at least it's built into iTunes.

Calendars and Contacts both have received upgrades. Calendars support colors and multiple calendars. Contacts finally (finally) has a search bar for filtering contacts. I originally wrote “quickly filtering contacts,” but then realized that was a lie. When I pick up a smartphone, I would say that at least 40 to 50% of the time I'm doing it to get in contact with somebody in some way. On Windows Mobile (and BlackBerry, the PalmOS, and even Android) there is a quick and easy way to do this. You either start typing on the homescreen or the contacts app to filter down your contacts, hit the contact you want, then hit the method of communication you want to use. Fast, simple, intuitive.

Seriously, I use this method every day and am heartbroken when I run into WinMo users who don't know about it. I don't even bother with favorites/speed dial anymore -- there's simply no need for them on a properly-designed smartphone.

On the iPhone, theoretically, you can use this same process. In practice, however, it doesn't work that way. When you open the contacts app, the iPhone leaves your 'scroll state' where you last left it. Let's say I want to call Donald Trump. Here is my process, to a 'T' (so to speak):

  1. Open contacts
  2. Note that I'm currently looking at the 'Ds' in my contact list.
  3. Pause while I decide whether to: a. Scroll down to the 'Ts,' quickly then scroll more slowly to Donald Trump or b. Scroll up to the search bar, tap it, wait for a few moments for the keyboard to appear and for the iPhone to generally get its act in gear, and then start typing 'trump.'
  4. Pause again while I curse the people at Apple who apparently only have a half dozen people in their contacts list.
  5. Pick A or B

Granted, the search feature in the contacts app is worlds better today than when it first appeared some time ago, but it's still not good enough. CrackBerry Kevin may harp on the lack of a green 'Send' button on the iPhone, but the critical failure for me is that instead of taking fewer than 2 seconds to get to a contact, it usually takes me somewhere between 5 and 10 seconds.

Email

Big ups for quality Exchange support and for continuing the email app's great IMAP folder and filing support. A deep and abiding hate for the number of taps it takes for me to get from one inbox to another -- that'd be four taps, each with its own time-sucking transition.

That's all I have to say about that.

Media

The iPod on the iPhone is still the best media player on any device for playing media stored directly on the phone. That last distinction inserted because the iPhone falls flat when it comes to streaming media off the internet. We've already mocked the Podcast download feature here at WMExperts, but it gets worse in that 3rd party media streaming apps like Pandora cannot work unless open.

Still, if you are willing to buy into the iTunes ecosystem, you have all sorts of big wins here. The ability to purchase music over the air. A clean system of syncing. iTunes' auto-playlist-creation tool called 'Genius,' which goes a long way towards making it easier deciding what parts of your massive desktop library will get to go on the limited storage space on the iPhone. Best of all, for me, is the great video purchasing/renting experience. No other smartphone does movies and TV better. I do wish that the video wasn't wrapped tightly with DRM, but it sure is easy.

Errata

Bummers about the iPhone 3G I have yet to mention (or want to mention again): No removable battery or storage expansion. The dock connector instead of a more standard, USB-based system. Battery life that is ok but not great. No video recording. Closed system.

Joys about the iPhone 3G I have yet to mention (or want to mention again): Great glass touchscreen that uses capacitive hardware instead of resistive. Decent volume. Games. Browser.

Wrapping Up

Here's my thumbnail take on the iPhone: a great piece of kit if you don't mind being tied into both Apple's media ecosystem and Apple's control of what you can do. It would greatly benefit from being able to multitask, but what it really (really) needs is to open up a bit. I'd like to see a competing email app, a streaming music player that works in the background, the ability to, well, to do a lot more.

Ultimately, I think that the iPhone is a great entertainment smartphone. It has a really great media player, great games, and handles other smartphone functions decently enough for most.

WC Staff
WC Staff
35 Comments
  • I really liked playing with the iphone, but I could never own one, because I hate being tied down, and could never live wothout a hard keyboard, or at least Windows Mobile.
  • Like Hollywould,
    I enjoy playing with the phone, but I really like the fact that I can get cabs from xda-devs, I can load ebooks onto my microSD card, I can pull down applications right from the developer. Oh, and a physical keyboard.
    The iPhone still feels like a novelty to me, not something that I can use day in and day out for the things that _I_ do on _my_ smartphone.
  • As a recent convert from the iPhone to a Samsung Epix, that review was 100% dead on accurate. Well done!
  • "Ultimately, I think that the iPhone is a great entertainment smartphone."
    Pretty much sums it up for me.
  • Great review man. I really like the iPhone and can't really knock it, but for some reason I feel constrained when using it....like I can't use it the way I want to use it, just the way Apple wants me to use it.
  • Interestingly, an even more pundity Windows Pundit, Paul Thurrott recently said on Windows Weekly that he can't even recommend WinMo any more (his rants of disappointment on it are legendary, so much so that while he wants to live a 100% Microsoft life, IE and WinMo make that impossible to the degree that he uses Firefox and an iPhone (begrudgingly)).
    What he an Laporte focused on is that the iPhone is the first of something new: a *consumer*-centric smartphone. They slammed WinMo and even BlackBerry as devices okay for business users who may put up with the higher level of fiddle-ness required, and thought Android was still too early, but agreed the iPhone was just the only thing they could recommend for consumers.
    I think the last quarter figures shows that wasn't guesswork on their part ;)
    So, yeah, there's lots you can't do on the iPhone, but for many people, not having to do some of that stuff is a *huge* win.
    They're basically doing for smartphones what they did for MP3 players...
    (BTW - If Superman tricks you into saying MSCMDM backwards, are you banished back to the 5th dimension?)
  • Nice review Dieter, I think you hit the nail on the head in the early part of this review. Is the iPhone a true smartphone? It probably is now, with an obvious consumer emphasis. I don't think the G1 qualifies, as enterprise support is critical. Blackberry, WinMo and S60 all qualify. It's too bad there's no S60 entry in the round robin, it would be far more relevant than the Treo Pro.
  • I love playing with an iphone as well. The form factor, capacitive touchscreen, media capabilities are excellent. But like many of you, feel restricted once I want to venture outside of that. I would guess that a good majority of iPhone users aren't looking for a smartphone (at least the dozen people I know that own one). They just want a cellphone plus media/internet capabilities. I still don't consider a winmo smartphone and iphone in the same category. They are just aimed at different types of users.
    As for winmo being outdated, it is showing age, but I feel like once you take advantage of it's power/flexibility/customization it can become a much better phone in all aspects. Other than SMS, I don't use anything built into winmo. I think it's unfair to compare an iphone to a stock winmo phone if you're trying to in the first place. Sure the apps are independent of the OS, but that's what makes it great in the first place!
  • The I phone still remains a "toy" not a phone to depend on for business use. The touch only the screen and no buttons approach is also the reason I left my Touch after only a few months for a Treo 800W.
    For me the front face keyboard is the most efficient and easiest way to go.
  • Pretty good review, Dieter. It's always surprising to read that so many things that I take for granted in WM are not available or are more complicated to use on the iPhone.
    I'm not gonna badmouth the iPhone, but it's not for me. However, Rene is right that it DOES seem to be okay for a lot of people. And even if the iPhone does have a hard time wooing WM converts, will it even matter?
  • Interestingly, an even more pundity Windows Pundit, Paul Thurrott recently said on Windows Weekly that he can't even recommend WinMo any more (his rants of disappointment on it are legendary, so much so that while he wants to live a 100% Microsoft life, IE and WinMo make that impossible to the degree that he uses Firefox and an iPhone (begrudgingly)).
    What he an Laporte focused on is that the iPhone is the first of something new: a *consumer*-centric smartphone. They slammed WinMo and even BlackBerry as devices okay for business users who may put up with the higher level of fiddle-ness required, and thought Android was still too early, but agreed the iPhone was just the only thing they could recommend for consumers.
    I think the last quarter figures shows that wasn't guesswork on their part ;)
    So, yeah, there's lots you can't do on the iPhone, but for many people, not having to do some of that stuff is a *huge* win.
    They're basically doing for smartphones what they did for MP3 players...
    (BTW - If Superman tricks you into saying MSCMDM backwards, are you banished back to the 5th dimension?)
    So old men can't use a power users phone? Bid deal. (I have a ton of respect for Leo and Paul. Their shows are great and they're very knowledgeable.)
    But seriously, try and be at all productive and do more than one thing at a time on the iphone. When it can do both of those things as well as a Windows Mobile phone call me and I'll switch.
  • Nice review.. I know more and more people getting them and I think for those that need (or probably more likely, want) a simple, easy to use smartphone, this is the perfect device.. they don't know what they don't know about expanded capabilities of other platforms (or the iPhone's lack thereof), but they don't have the desire or interest to do so (which is fine).. was surprised you didn't mention the continued lack of A2DP support which the iPods still don't have..and copy/paste :)
  • Great review Dieter. The Iphone doesn't do nearly as much as WinMo, but it looks pretty. My brother recently switched from WinMo to the Iphone and he loves it. But he doesn't use a lot of what's missing, and he switched from my old Tmobile MDA. I think it is a "Smartphone" now, but it is totally based around the consumer and onboard media. I use my Tilt with it's cooked ROMs as a mini computer as well as a phone and it handles it well. Apple has a long way to go to make me ever want to switch. It needs to be customizable, unlockable, more form factors, and have more variety before I'd ever consider a switch.
  • It takes more than a glass touchscreen to make a good phone. NO battery change thats bad.
  • I would so get an iPhone based on the media capabilities, it would integrate with my life well. But it just falls short on so many other levels.
  • Hardware-wise, I can sum up the differences form last year very quickly: the 3G is fast, the improved speaker is louder but easier to cover up, and the plastic back is not as elegant.
    Besides adding a 3G radio and changing the speaker and the back they added GPS, improved audio (new chip I think) and replaced the silly recessed 3.5 mm connector with one that's flush. Personally I think the plastic back looks nicer and the slight curve makes it nicer to hold as well. It may also be responsible for the better reception the 3G gets - I returned the first gen iPhone because of crappy reception but the 3G is way better.
    On openness, I agree with much of the review but since it is a comparison with the WM platform it would be much more balanced if deficiencies on that side were pointed out too. Notably:
    1) Microsoft tries pretty hard to lock you into their ecosystem, providing a sync solution only for Windows desktops. There are third party solutions (I've used Missing Sync to sync PPC and WM devices to Macs) but they're expensive (and recurrently so, at least in the case of Missing Sync) and also incomplete. Apple at least provides syncing to OS X and Windows.
    2) OS updates. My iPhone is currently running OS version 2.2 and the next one will probably be called 2.2.1 or 2.3. I'm pretty close to certain that I'll be able to upgrade to that and also to any further updates for the foreseeable future. How many people reading this with WM devices are sure they'll be able to put on WM 6.5 (if that's what the next version is to be called) or WM 7?
    Reasons for these differences aren't hard to find of course, the first is probably to do with relative desktop marketshares and the second with the completely different structures of the two businesses (Microsoft makes only the software and its customers are the device manufacturers), but that doesn't change the fact that from the users' point of view Apple's way is clearly less restrictive (in these respects).
  • I will probably always drool over the iPhone, despite the fact that my hand cramps up trying to type on it. I guess I've been using Treo keyboards for too long (since the 300, no less). But I could never seriously consider one until either a) its available on a CDMA carrier with a REAL 3G footprint, or b) ATT finally gets 3G rolled out to enough markets with enough bandwidth to handle everyone and their mom that is trying to be online at the same time. Its funny that such an internet-focused phone (I must grudgingly admit that Mobile Safari still kicks every other mobile browser's butt) is locked into a mobile "broadband" technology that is barely rolled out in the US (never mind the fact that HSPA is already inherently slower than EV-DO Rev A, which currently has a much larger installed coverage area).
  • I saw, I drooled, and I bought one! :) and I must say the iPhone is the most stable phone I've ever owned. Great write up and I do agree with you on the "power" issues. The iPhone just can't compete with WinMo's power and flexibility. I do miss the flexibility (which is why I really am interested in the Omnia, I'm in love what that widget today screen) but it just wasnt a deal breaker. One thing that never get's mentioned (and I understand why) is the foreign language support on the iPhone. For me to be able to use English as the device language and input other languages without having to install 3rd party programs to accomplish this is AWESOME! Being able to IM in Asian languages or reply to email or even have my contacts names in their native language w/o having to romanize them is sweet. Now if i could just get a native document editor to input those languages on......... :P
  • Looks like a 4GB iPhone 3G might launch at Walmart sometime soon. I guess it's sort of a blessing that the iPhone is only available on AT&T, which frankly sucks.
  • Bingo. The Iphone has blurred the lines between smartphones and featurephones in a way similar to, but on a much larger and more potent scale, what the Sidekick was trying to do. It's not going to win over blackberry or windows mobile users...but it will win over feature phone users who are willing to pay a premium for the trendy gadget of the year. The Iphone is very good at what it does (better at it than WM), it just doesn't do everything Windows Mobile does.
    One thing not talked about during these Round Robin's is cost. Even the Wireless plans are restrictive...you can get the Iphone plan (no alternative)....Or with any other phone I can get the cheapest calling plan ($40) and PDA data ($30). I can pay for Mobile Me ($100? 1 yr?) or I could use dashwire for a free cloud (or many other alternatives).
  • I agree with bvone21--the iPhone has blazed a trail and created its own niche, something akin to SUVs changing the car market. Neither is for everyone (I wouldn't buy either, myself), yet look at all the people who say "I wouldn't go with anything else."
    The iPhone is too restrictive in too many senses for my liking--plan, available software/customization, fixed battery/memory... I'm not going to buy it just like I wouldn't buy a 4x4 to drive exclusively on city streets.
  • Well... a wimo vs OSX. What a difficult comparison. they are so different!
    I like Q analogy with SUV. That's right and fair.
  • Great review. I'm hoping apple adds more features like quick contact search and notifications (like the g1) to make it more of a messaging device.
  • Well while we wait for the next round, Some more thoughts, I'm definitely a WM guy, but the iPhone has a lot of things going on for itself, that I've wish to have in the WM phones, But it will take alot for me to croos over the line ONLY because the Apple's philosohy. All the complains people have about the iPhone are not the phone's fault, it's Steve's. - Technology has brought in freedom with the mobile devices but Apple is doing ev erything possible to take it away.
  • After your review of the iPhone and as an expert on WM I would like to ask Dieter few questions ab out the Fuze:
    1- What hardware features from the iPhone you would like to have in the Fuze
    2- What functionality in OSX you are missing in the WM
    3- What apps in the iPhone would be great in the Fuze?
    4- What form factor/looks or design feature from the iPhpne are you missing in the Fuze?
  • Because of Apple's patents multitouch and OS, it'll be a top of the line phone touchscreen phone for along time. bar none.
  • The G1 has the same type of touch screen the iphone does.
    When it reaches it's full potential it will be one hell of a device.
  • you can never get bored with the iphone..appstore rocks!
  • Two awesome devices.
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