It was only the other day when we looked at MetroSpec hitting version 1.5, implementing a number of features, including support for Live Tiles on Windows Phone 7.8 and 8. We've now been informed of a few updates that are currently being published to the store that should address a number of bugs users have been experiencing since downloading and installing the latest build.
So what do these updates that are on the horizon contain? The first is already submitted to the Store, with the second in tow:
This minor update fixes a bug when saving game artwork to your picture library from the World of Spectrum search / game details page. It's currently being certified as we speak and should be pushed out to Windows Phones soon. But wait, there's more.
This follow-up release, which is the second minor update since version 1.5 was pushed out a few days ago, will address more issues and expand the 1 minute audio limitation before requiring users to upgrade to the full version of MetroSpec. It's quite the major release since it will enable those with first generation hardware to enjoy Spectrum titles. Here's the full change log:
- Addresses performance issues on slower, first generation hardware (Samsung Omnia 7, Samsung Focus, HTC mozart, etc.)
- An audio issue has been fixed, which saw the low notes of in-game music being skipped
- The free audio time limit in the free version of MetroSpec has been increased from 1 minute per game session to 5 minutes
- A problem with the incorrect emulation of a specific Z80 instruction has been looked into and resolved.
- The issue with converting some tape-based titles (.tzx / .tap) to snapshot format after loading has been resolved.
You can download MetroSpec from the Windows Phone Store, as well as the ad-supported free version (left QR code). There are a number of restrictions in the free release, including a maximum of 2 pinned tiles and game import limitations.