Acer executive re-affirms 2016 launch for Jade Primo Windows 10 phone with Continuum
Back at IFA 2015 last month in Berlin, Acer blew the doors off by announcing the very first Windows 10 Mobile smartphone that would have support for Continuum. The Jade Primo is the Taiwanese manufacturers first stab at a high-end Windows phone since it returned to the ecosystem earlier this year but we heard coming out of IFA that we wouldn't see any more of it before 2016.
In a report coming out of its native Taiwan, an Acer exec has, unsurprisingly, re-affirmed that detail.
Speaking to local publication, Digitimes, Acer's handset president, ST Liu, said this:
" Currently, a majority of our models are priced below US$199. But we have also been trying to ramp up the ASP of our products by introducing flagship models priced over US$300 per year. We launched the flagship Jade Primo in 2015 and plan to release two flagships, the Predator 6 and the Jade Primo 2 in 2016.The Jade Primo supports Windows 10 continuum operating as a PC handset. It also features a 5.5-inch AMOLED 1080p display, Qualcomm Snapdragon 808 processor, a 21-megapixel rear camera and an 8-megapixel front-facing camera."
Beyond both this and what we ourselves were told in Berlin, it's not that hard to expect we'd see the Jade Primo next year. Microsoft hasn't even launched Windows 10 Mobile yet, though obviously we expect to get more details on when that's happening at next week's NYC event on October 6. If we were to see it this year, IFA would have been the time and place that we'd have been expecting to hear even a tentative schedule.
So, while Acer was the first to announce, Microsoft looks like being the first to actually release a Continuum supporting phone. We're live from New York next week to bring you everything you need to know on that front, so stay tuned.
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Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
