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Castle in the Darkness review: a new classic platformer for Windows

Matt Kapp is the lead artist behind Binding of Isaac Rebirth, a popular Rogue-like action adventure game that has long been rumored to be in development for Xbox One. He has also contributed art to the excellent 1001 Spikes (which thankfully is on Xbox One) and several other games from indie developer/publisher Nicalis.

During my recent trip to PAX South, I took in the Nicalis panel and learned that Matt has been working on a game of his own for the last three years called Castle in the Darkness. While this pet project looks just like an 8-bit NES game, its excellent Metroidvania-style platforming and non-stop creativity put it right up there with modern ultra-difficult action platformers like Rogue Legacy and Spelunky.

At last Castle in the Darkness is available on Steam for the low price of $6, and it's worth every penny. Continue reading for our full impressions and gameplay video!

Castle under siege

As Castle in the Darkness begins, the king of Alexandria has fallen gravely ill. His daughter Princess Isabelle summons the royal guard to protect the castle, but a horde of monsters overwhelms and wipes them out. The Princess and her father have vanished, and the castle lies in the ruins. Luckily one knight has survived to avenge his king and restore order to the kingdom… You!

Castle in the Darkness for Steam

Our diminutive blue-clad knight begins his quest just outside the castle, equipped only with his woefully inadequate sword and armor – why do you think the other knights all fell to the monsters? He'll have to make due for the time being, exploring the surrounding area and killing the foes that inhabit each new screen he enters (they also respawn when he returns).

Castle in the Darkness is what we think of as a Metroidvania game, an action-platformer with a large emphasis on exploration. The world feels absolutely huge, with a wide array of distinctive areas to visit. The eponymous Castle in the Darkness that you'll eventually reach seems to stretch for miles in all directions. And the game feels even bigger thanks to the deliberate omission of a map.

Castle in the Darkness for Steam

That lack of a map gives Castle in the Darkness some of the same feeling as larger NES games like Castlevania II: Simon's Quest or Faxanadu, with part of the challenge being remembering which paths you've taken and how to get to your next objective. Things start out relatively linear, but before long the game opens up more and you'll often have to choose between multiple paths, each taking you farther and farther from the previous crossroad.

Like any good Metroidvania game, many paths and items will be inaccessible until the hero gains the proper power or equipment later in the game. He'll eventually wield throwing axes that can break certain floors, a glove that lets him knock down cracked walls, boots that prevent him from slipping on ice, and many more essential items. Sometimes you might just need a key to open a door, but that key could be held by a boss or chest miles away from the door itself.

Castle in the Darkness for Steam

Danger at every turn

Castle in the Darkness is not a rogue-lite game per se, although it shares some similarities like a counter of how many times you've died. But you won't have to start over from scratch when you die. In fact, the knight can save and fully heal himself at any of the goddess statues he encounters throughout the land. When you die, you just respawn from the previous statue. Of course, those statues can be spread out awfully far at times. And you're likely to die a lot.

Death comes from both the enemies and the environment. Levels are filled with devious platforming challenges. Misjudge a jump and you'll land on spikes; move too slowly and a stalactite will impale you from above. It will take equal parts fast reflexes and trial-and-error to make it through most areas intact.

Castle in the Darkness for Steam

As for the enemies, they come in an amazing variety of over 100 different types. The challenge tends to come less from their predictable patterns and more from the scant tools you have to deal with them. The knight's sword doesn't have the best range or any sort of arc, so you usually have to get in close to score a kill. Later on he'll gain new weapons like a boomerang and spells that can be activated by charging up the attack button.

Each bad guy drops a little money when killed. Collecting money is important, but not as much as you'd think. The opportunities to buy a new weapon or armor are incredibly few and far between. You'll definitely want to pick up new equipment to increase your odds of survival though. The money mechanic basically adds a little (pleasant) grinding to an already sizable adventure.

No less impressive than the standard enemies is Castle in the Darkness's arsenal of over 50 bosses. Each one somehow looks very distinct (and well-drawn) and has completely different attacks and patterns from the rest. You'll battle a Bubble Bobble-like dinosaur, a giant Audrey II-style plant, a mace-wielding robot that looks just like Optimus Prime, and many totally unique creations as well. Defeating a boss nets you a heart container, increasing your total health by a single precious unit.

Castle in the Darkness for Steam

Clever AND sexy

Castle in the Darkness features impeccable sprite work from its creator, with every enemy and boss oozing with personality. It also has lots of humor and in-jokes for fans of 8-bit and 16-bit games to enjoy.

You'll discover that trips down Mario-style pipes don't always lead to bonus areas. Players will also navigate a Castlevania-style clocktower, battle against enemies from Ghosts N' Goblins, and even encounter references to Sonic and Zelda. Yet these allusions never weigh the game down; they just lighten the mood whenever you happen across them.

Castle in the Darkness controls

Not without some quirks

Being a modern Steam release, Castle in the Darkness has most of the features you'd want from this type of game: Steam Achievements, Steam trading cards, and controller support. Notably absent is cloud save support – a real shame as I'd love to be able to hop between PC and Windows 8 tablet with this game.

The controller support needs a bit of improvement as well. The game doesn't auto-detect controllers, so you'll have to visit the controls menu and manually switch from keyboard to controller. Even then, it won't assign the two action buttons to the controller on its own. You have to select each function and assign it yourself.

You can't even back out of the controls menu with the controller; it MUST be done with a mouse. During gameplay, the attack button will back out of menus. Most players will assign attack to X, and it feels weird exiting menus with X instead of B.

Finally, you can't pause or resume with a controller. The only way to pause at all is by alt-tabbing or otherwise selecting a different window, which pauses the game automatically. To resume, you then have to hold the P key for some reason. And only the Escape key will exit to the main menu.

In this day and age of standard Xbox 360 controller support, failing to automatically recognize and map functions to the controller is an unnecessary inconvenience. And we should definitely be able to pause, exit menus, and return to the main menu from the controller instead of having to use the keyboard or mouse.

Castle in the Darkness for Steam

A new classic is born

Controller support issues aside, the truly remarkable thing is that one guy (likely with minor support from Nicalis) has produced such a large and well-designed game on his first try. Castle in the Darkness looks and sounds just like a top-tier NES game, yet it's much more jam-packed with personality and content than any game from that time period.

The deliberately challenging platforming and combat will instantly appeal to fans of this era's tough platformers like Spelunky. And yet the game never feels unfair. You might have to return to a tough boss or area once you have new items, but the path to safety and enemy patterns are always readily discoverable.

If you like your games on the tough side or crave some retro platforming action, consider Castle in the Darkness required playing. I only wish Nicalis was better about porting their games to other platforms; it will probably be years before this game makes it to Xbox One and other consoles (if ever).

  • Castle in the Darkness – Windows – $5.99 – Steam Link

Paul Acevedo is the Games Editor at Windows Central. A lifelong gamer, he has written about videogames for over 15 years and reviewed over 350 games for our site. Follow him on Twitter @PaulRAcevedo. Don’t hate. Appreciate!

61 Comments
  • GHOSTBUSTERS!
  • Even with NES style graphics that portrait is easily to pick out.
  • This game is on sale right now, too.  I won't have time to play it literally until probably April, but I just added it to my Steam catalog.  Thanks!
  • With these screenshots, I feel like a kid reading Nintendo Power in 1990. Between this and Shovel Knight, it's great to see old school 8 bit platformers that are actually good in this new age.
  • The only problem is funding. NEED Shovel Knight
  • Seems awesome, but... Why no map? The problem with games that don't have a map is that you have to play every single day to make sure you remember everything or you just get lost. The game seems great but sadly, if there is no map I'll have to pass. :(
  • There is a warp system at least, so you can eventually jump between major areas without much trouble. But this game is supposed to be hard, unlike many exploration-focused platformers.
  • There's no map because this game is a throwback to when games had no maps (e.g. Metroid, Castlevania, Master Blaster, Zelda and the like). We'd play those for hours and draw our own maps for fun.
  • Play Far Cry 4 with the map turned off. Fun stuff. Maps ruin some games.
  • It would be neat if you could play any NES, SNES, NES64, or even Gameboy games on the Xbox consoles :D
  • I'd love to play n64 games on my Xbox.... Ocarina of time, Majoras Mask, super Mario 64, donkey kong 64, etc...
  • Starfox 64 :D oh man... The classics!
  • Wordament updated
  • I wish this was available on WP, I'd get it immediately.
  • I doubt think something like this would work on WP. The platforming seems to require a bit of a good touch which is really hard to do with virtual controls on touch screens that also take up screen space.
  • Plenty of people play NES games on phone via emulation. BUT a game that's designed specifically to be hard will be more frustrating with imprecise touchscreen controls than say, Super Mario Bros.
  • This game looks awesome, with universal apps, I hope they make a tablet port and by extension phones as well as it looks like a perfect time waster for the long commute.  
  • Windows Central is covering Steam games now? Site's going to need another name change soon: Windows Central  -->  Windows (and anything that competes with Windows) Central. I hope that URL is still available.
  • The game is on a windows platform though, what's the problem?
  • There are literally millions of things that are on Windows, so that's a weak argument. Where do you draw the line? I say, you draw it at "Microsoft". Windows Central should be about things that are directly related to Microsoft. Microsoft has nothing to do with Steam, which is, in fact, it's competition.
  • I dont think its a competition, you might be over generalizing it. Just because steam is a different platform for gaming, doesnt mean it should interest windows users any less.
  • How is Steam not a direct competitor to Microsoft's gaming division? Any other platform that sells games is a competitor. Whether Steam should be of interest to Windows users is not the same thing as whether Steam games should be featured on a website abourt Microsoft.
  • It's not a direct competitor at all. There is sometimes an element of competition, but the Windows 8 store is still primarily tablet apps and games.
  • Steam is absolutely a direct competitor to Xbox. It's not about the Windows 8 Store. The gaming market doesn't exist in a vacuum, where PC gaming is completely independent of console gaming, and so forth. Valve and Microsoft are in the same business: selling videogames. Microsoft does this on Windows, Windows Phone, Xbox 360, Xbox One, and the like. Valve does this on Steam (Windows, Mac, Linux, Steam OS).
  • There's an element of competition, but Xbox One has only two direct competitors: Sony and (to a lesser extent) Nintendo. PC gaming is its own thing, a thing that will never go away. A thing that provides indie developers with an outlet to create and grow many terrific games that eventually end up on consoles, including your beloved Minecraft. Steam has done more for PC gaming than anyone else, ever. There is no reason to hope that PC gaming will go away, or that Microsoft will swallow it up somehow. Besides the impossible head start Steam has in that area, Microsoft has consistently screwed up its efforts to support and/or capitalize in PC gaming for the last 10 years or so. The Windows Store is a great thing for tablets, but it will literally never be accepted by the vast majority of PC gaming developers (this is all based on pre-Windows 10 changes that we can't fully predict yet). They would be stupid to side with an online marketplace that gives them less control, has less consumer acceptance, and far less compatibility than the dominant digital platform. And Steam is dominant because Valve does a really, really good job, not because they just threw money at it or got there first.
  • PC gaming is not its own thing. It's a multi-billion-dollar component of the larger video game industry. You know a lot of gamers. You know most of them play on multiple devices and platforms: PCs, tablets, phones, consoles, handhelds. There is overlap in all sectors. Microsoft has many direct competitors in gaming: Sony, Nintendo, Apple, Google, Amazon, and Valve are all major competitors. The mindset that Sony and Nintendo are its only competitors is the same mindset that lost them the smartphone market to Apple and Google. I don't understand the purpose of your accusatory digression about indie developers, as if I've ever done anything but support them, and the proclamation that PC gaming will not go away, as if I ever said I wanted it to. (Also, Minecraft was never on Steam. We were discussing Steam, not PC gaming). Yes, Microsoft dropped the ball big time with the PC gaming market, throwing in the towel after a half-hearted effort and opening up the door for Valve's monopoly on the sector, costing them billions of dollars in lost revenue, something they'll likely never recover from just as they'll never re-capture the smartphone market from Google. The Windows Store has potential, if Microsoft does it right (keep the casual, touch-based games in the Windows Store, put the Project Spark- / Fable Legends-type games in a separate, curated part of the store accessible only via the Xbox app. After that, with real Xbox Live integration, PC gamers will go where the content is. PC gamers have been begging for Microsoft Studios' IPs  for years. They'll come get it in the Windows Store if that's where it is put.
  • PC gamers in general don't care about Xbox integration. In fact, GFWL was always met with extreme resistance, and not just because it was completely horrible, kept games from ever getting patched, and every developer who tried it hated it. There is some crossover between Xbox console players and PC gamers, but it's not likely any larger than the current crossover that exists with Windows 8 titles. Yeah, I forgot that Minecraft didn't make it to Steam, but the analogy stands as far as indie games starting out on PC and then heading to consoles. It's a valuable relationship, completely essential to indie developers, and one of the great things about Windows - ALL PC versions of Windows, not specifically Windows 8. You've done a lot not to support indie developers. For at least a couple of years, you've campaigned against indie games for Windows Phone because they lacked precious Xbox Live integration. The very integration that was never offered to those developers AND would prevent their titles from being updated regularly and being feature equivalent with the same games on other platforms. I can't tell you how many game developers would disagree with that stance. Well, I guess I can: all of them. Except for the very few large publishers who continue to dole out Xbox Windows Phone titles with great infrequency.
  • GFWL met resistance because it sucked. There's nothing more to that story. "You've done a lot not to support indie developers. For at least a couple of years, you've campaigned against indie games for Windows Phone because they lacked precious Xbox Live integration" You've so badly warped my position that I'm offended. Not once did I ever campaign against indie games for Windows Phone. Not only have I personally sent individualized feedback to several indie developers on Windows Phone, but you're completely misinterpreting the entire point of the #SaveXboxWP campaign. If you bothered to read the main post for the movement, you'd see that a primary goal is to cajole Microsoft into extending the ID@Xbox program to Windows 8/RT and Windowsd Phone. I've spent the past 15 months of my own free time sending out a flood of tweets and emails to Microsoft executives and support teams trying to get them to open up the Xbox platform on Windows Phone and Windows 8 specifically to help indie developers. It's not secret that Xbox games sell better than non-Xbox games. The #SaveXboxWP movmeent has always sought to help indie developers by fighting for them to be able to publish mobile Xbox games, and thus, take in higher profits. I'm really disappointed by your misinterpretation of everything I've been doing the past 15 months.
  • I guess I did misinterpret. I realized after the fact that yes, you do lobby for Microsoft to open up the XBL rules and programs to more developers. I still believe that egging on the "No Xbox no buy" people (who do explicitly harm WP indie developers as a result of their extremist stance) does harm to the platform... But that's a big can of worms and we've veered too far off-topic already.
  • The "No Xbox, No Buy" people do not explicity harm WP indie developers. In actuality, they don't affect WP indie developers at all. They prefer games with certain types of features. WP indie games lack those features, thus, they have no desire to play them. That is, those people are not in the group of potential customers for such a game. The assumption that they're punishing indie developers, and themselves, by not playing games they want to play is a fallacy: they don't want to play them. What I've been working on, pro bono, for the past 15 months via the #SaveXboxWP movement, is to fight for indie developers on WP to be able to add the features into their games that the "No Xbox, No Buy" crowd desire.Lambasting them because they won't spend money on things they don't want to buy is ludicrous and hypocritical, unless, of course, you have purchased everything in the world, even if you didn't want it. I've been fighting to help indie developers on WP, more so than 99.9% of any one else on this planet, by trying to get them access to that untapped market. It's particularly bewildering how antagonistic you've been to that movement considering you were pretty much the spiritual father of it, with this UserVoice thread.
  • We're trying new stuff, see what people like. We've had several requests to look at Windows games. And that includes Steam.
  • Steam games aren't Windows games. They're Steam games. Just because Steam runs on Windows doesn't mean it has anything to do with Windows. That's like saying that you should be covering Taylor Swift's music because her music is on iTunes, which runs on Windows. At the very least, the title of the article is misleading, as "game" and "Windows" in the past has, on Windows Central, always meant that it was a game available in the Windows Store. You guys can try out all the new stuff you want--you're entitled to do what it takes to maximize your profits. But, it's a risky proposition: once you start covering everything at the risk of diluting your specialization, you risk losing your readers who come here beause of your specialization. Once one has to begin sifting through tons of sediment, taking a dip in the brook becomes a lot less appealing.
  • I can see where you are coming from but there are also people like me who would never have known about this game without this article. I am happy to see these articles appear from time to time on games/developers that merit the attention, and because of that i give huge props to Paul for keeping us informed.
  • I'd prefer not having to sift through articles that have nothing to do with the main subject of the specialized site (Windows Central is about Microsoft products and services), especially ones misleadingly titled as Windows games that aren't actually Windows games. There are a lot of apps and games on Android that I don't know about either, but if I wanted to know about them, I'd frequent a site about Android.
  • I think you're taking the fanboyism too strongly. It's a game available to play on the (Windows) platform. Has nothing to do with competing. Next you'll say no one should mention antivirus because Microsoft has their own or just because say Fitbit has an app available for Windows no one should mention it because Microsoft makes their own. It's called Windows Central now and anything available for the platform is relevant.
  • This has nothing to do with "fanboyism". This is about specialization and curated news. The argument than "anything on Windows"--which is basically everything in the world, by that logic--is relevant to "Windows Central" is absurd. If I want to read a news source that covers everything, I'll read USA Today. Secondly, the game isn't on the Windows platform. It's on Steam, which just so happens to parasitically run on Windows. Microsoft doesn't govern any of that. Your Fitbit example is a false analogy because such an app would be in the Windows Store, which Microsoft governs (and gains a profit from). Steam is direct competitor of Microsoft and I have no desire to read about it. If Windows Central wants to cover Steam games, they should 1. change their name, 2. at the very least, not misleadingly title an article about a Steam game as a "Windows" game, which it is not. I look forward to all those upcoming articles about Taylor Swift's music because her music is on iTunes, which runs on Windows, and is therefore relevant to Windows Central, by your logic.
  • Our site name specifically gives us the ability to write about any Windows-related topic we want. Although we're not going to stretch to heavy Windows 7 coverage, said coverage is not out of place at all. specially when Windows 7 titles run on Windows 8 machines (like the one I used when playing this game). We experienced this same issue when we started covering Xbox console games - the difference here is you're not unhealthily addicted to Steam Achievements and have a bizarre aversion to Steam. No, Steam isn't a parasite on Windows. That is a really weird thing to say.
  • You can write about whatever you want to write about, but at least help readers out by avoiding misleading titles, like calling this a game "for Windows", a tag always used in the past by this site to refer to games and apps in the Windows Store. Steam games are not games "for Windows". They're games for Steam. It's not the same issue as when you started covering Xbox console games. Xbox is owned by Microsoft and is integrated into Windows Phone and across Microsoft platforms. There was a direct connection between the  crux of the site: Microsoft. Writing about Steam is diametrically opposed to that, as Steam is a competing games catalog to Xbox. Yes, Steam is a parasite. Parasitism is a non-mutual symbiotic relationship between entities, where one benefits at the expense of the other. Steam is nothing more than a glorified games catalog. It rose to popularity on the coattails of Microsoft's work, yet Microsoft makes no money from Steam sales. That is, it has benefited (it makes money) at Microsoft's expense (who invested serious time and money into developing the graphics APIs that run Steam games).
  • That's not true that Steam games are for a separate platform than Windows. Steam is not a platform in itself, unless we're talking about SteamOS. Castle in the Darkness specifically requires Windows 7 or higher, and Nicalis is free to sell it directly through their own website or other online marketplaces like GOG or wherever. Saying that Steam is a competing games catalog and diametrically opposed to Microsoft's well being or Xbox is hyperbolic at best and completely wrong at worse. If we're just talking Xbox, that's like saying that non-Xbox Windows Phone or 8/RT games are a competing games catalog to the Xbox titles on those platforms. In reality, they're titles for the same platform with a different feature set, and they all contribute to the healthiness of that platform. With Steam titles that are developed for Windows, they contribute to the healthiness of Windows as a whole, even though Microsoft doesn't take in direct revenue from those titles old, just like they don't take in revenue when someone buys AVG Antivirus or Corel PaintShop Pro or whatever else is available on Windows. As for your final paragraph, that's fannaticism/fanboyism. You literally just called every piece of software for Windows that isn't sold through the Windows Store a parasite and implied that such software is lesser or should not exist. Think about how seriously you would be taken if you conveyed that sentiment to intelligent people in real life, such as software developers, retailers, gamers, etc.
  • Steam is on Windows, Mac, Linux, and Steam OS. That sure sounds like a separate platform to me. Having said that, that Castle in the Darkness specificaly requires Windows undergirds my point that Steam is a parasite: Windows is doing the heavy lifting, but Valve is collecting the money. There's nothing hyperbolic about pointing out that Valve and Microsoft's Xbox division are diametrically opposed. There is a reason why Gabe Newell was scared to death of Windows 8, and it's because "The Windows Store could dent the success of Valve's own online market". Again, Valve and Microsoft are both in the business of selling video games (both their own and others'), and they have competing platforms on which to do that (Steam vs. Xbox). Claiming that the PC gaming market exists on an island, especially with the convergence of computing devices over the past few years and streaming options for Steam games, is an antiquated mindset. "that's like saying that non-Xbox Windows Phone or 8/RT games are a competing games catalog to the Xbox titles on those platforms." No, because those exist in the Windows Store and Microsoft collects revenue from them. Microsoft collects no revenue from Steam sales. "You literally just called every piece of software for Windows that isn't sold through the Windows Store a parasite and implied that such software is lesser or should not exist." No, I didn't do that, especially the latter claim: I absolutely never implied that such software should not exist. As for the former claim, that's more nuanced and you're making it black-and-white. Some software runs mostly because of it's own code, not because of Windows APIs. Some software is open source. That is different than Steam, which neither creates the software (developers and publishers do) of most of the games sold in its store, nor did they write the graphics APIs that run the games (Microsoft did), yet they collect all the money. That's parasitic, by definition. "Think about how seriously you would be taken if you conveyed that sentiment to intelligent people in real life." I have. I've presented on it at academic conferences. It went well because most academics aren't overly sensitive and emotional. They consider the situation, examine the application of defitions and theories, and then either concur or dissent. I would suggest not getting caught up in whatever negative connotations you seem to think the word parasite, or any forms of it, hold, and instead focus on the literal definition and the amusement of its applicability to the technology sector.
  • You're right that Steam in general supports Mac and Linux as well; I was thinking specifically of this title which is only for Windows. But again, it's a game for Windows (regardless if it was available on other platforms too) and within the scope of our site. Our job isn't specifically to send dollars into Microsoft's pocket; it's to talk about software and products for the platforms that Microsoft creates. Who cares if Microsoft gets a cut of a game some indie developer makes, besides Microsoft employees and shareholders? That's all I have to say on the subject.
  • Actually, anyone who enjoys Microsoft's products and services should care about how much revenue they bring in, for it is incoming revenue streams that enable them to continue making products and services. Regardless, as I said above, Windows Central can write about anything they want to write about, but articles should at least be properly titled and tagged so that readers aren't misled in clicking articles they have no interest in. The irony is that, had the title of this article stated that this was a Steam game, rather than misleadingly calling it a Windows game when Windows alone cannot run it, we wouldn't even be having this coversation because I never would've clicked on the article and then felt annoyingly misled by the title.
  • He definitely is taking it too far, yes.
  • I'd prefer to just see games that are in the Windows Store or made by Microsoft Studios.
  • I agree on most of the arguments, but this is slightly related to Xbox One as developer has done Xbox One games, and this MIGHT become ported to Xbox One in the far future. But yeah, the relation to Microsofts ecosystem was a bit thin on this one, even though I highly appreciated this article.
  • Glad you liked the article! Yes, there is a real chance this will make it to Xbox One someday. And now our readers will know about it and where it comes from. Fundamental interconnectedness of all things, baby.
  • Me too. If I wanted to learn about Steam games, I'd visit a website about Steam games, not one about Microsoft. Diluting the lemonade doesn't make it sweeter.
  • Wow man, I didn't expect a review on this game! I have been watching and waiting for this game to come out. So yesterday I spent about 5 or 6 hours putting a dent in this. It feels so much like Castlevania, I love it.
  • I would love to get this game, but I'm not really interested in buying PC games. Hope for an Xbox One port soon thou. It looks amazing and I'm eager to see what references I'd recognize :D
  • Cool, when it's Xbox for Windows or on Xbox One I'll check it out.
  • Great indepth review Paul!! This game looks like a lot of fun.
  • The loading screen reminds me of Castlevania Symphony of the Night.
  • Yep, it's a deliberate reference. :)
  • Unrelated but I would really like the new Spiderman unlimited update
  • Going to definitely check this game out. Love all these great throwback games that have been coming out. Hadn't heard of this one yet. Great article Paul!
  • Nice post, Paul. Not interested personally in games like this but a good post never the less.
  • Game looks great to me, really hope it makes it to consoles at some point (it's Nicalis so I'm skeptical that it will make it this decade) as I'm not into PC gaming (though I'm sure my laptop could even run a game like this.)   I like parenthesis.  
  • For a bit I was really excited because I thought it was a Windows Store game... Then I realized it was on steam... Well, not going to be buying this one!
  • If you're going to make a comment like that, why don't you explain your reasoning? Is touch screen control important to you? Do you not own a controller?
  • I bought this game because I tought that it can be playable on my Windows 8.1 Tablet, but men I was wrong... terrible wrong... The game takes about 10 minutes to first load, then everytime you die you have to wait 3 minutes to see the cutescene of the numbers of deaths, then another 3 minutes to continue the game... This is painfull because in this game you can die very very fast. I'm very disappointed, because "Shantae Risky's Revenge" runs almost perfectly on the same tablet and that game has superior graphics... My tablet has the following specs if you wonder and also if you can recommed me games (not dumb mobile games, real games) I'll apreciate it: CPU: Intel Baytrail-T (Quad-core) Z3735F 1.8GHz GPU: Intel HD (Gen7) RAM: 2GB SCREEN: 8" 1280 x 800
  • Sorry to hear the game didn't run well for you! If you have a low-spec computer or tablet, it's important to check your specs against the game's minimum recommended specifications. In this game's case, it uses a game engine designed for beginning developers that is not very efficient with resources. I don't know if you can run run these, but a few games you might want to look at: Shovel Knight, Rogue Legacy, Binding of Isaac, 1001 Spikes, and Cave Story+. Good luck!