Disintegration developer V1 Interactive shuts down

Disintegration (Image credit: V1 Interactive)

What you need to know

  • V1 Interactive is a studio founded by Halo co-creator Marcus Lehto.
  • The studio released Disintegration in June 2020 but due to a lack of players, the multiplayer was shut down in September 2020.
  • V1 Interactive confirmed today via Twitter that the studio is shutting down.

V1 Interactive, a studio founded by Marcus Lehto, co-creator of the Halo franchise, is shutting down. This news comes not quite a year after the team released Disintegration, a real-time strategy and first-person shooter hybrid title published by Private Division, part of Take-Two Interactive that's focused on working with independent developers.

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The multiplayer for Disintegration was shut down just three months after the game released, with the team stating that the game "unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience."

The single-player portion of the game was not affected by the shutdown of the multiplayer or the removal of the in-game store, so it appears players will continue to be able to play Disintegration's offline offerings in the future.

In a seperate comment on Twitter, Lehto stated that "We've been transparent with them about the state of things for months and are making this decision now so they still have ample time to search for new jobs while being supported by our studio."

Other projects from Private Division include Ancestors: The Humankind Odyssey and The Outer Worlds, the latter of which was developed by Obsidian Entertainment before the studio was acquired by Microsoft. Private Division has three new games signed for the future, including one title from Ori developer Moon Studios.

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Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • I never got to play this game sadly. This is a bit of a worry as we will end up being forced into further mainstream crap moving forward if small risk-taking companies like this keep folding. I feel like the video game industry is heading down the same path as TV and cinema... Just endless duplicates of the same format with no one wanting to take a financial risk on a new product, series or concept.
  • Sadly, most of the smaller companies/startups fail (across all industries, not just game development). But as long as there is a profit to be made in gaming, there will always be people willing to fund new creative endeavors, making a bet that it's in the small fraction that will succeed, providing a massive return on investment. That's the story of the entire tech industry and entrepreneurial spirit of America.
  • This is one of those things where it looked like it could be awesome, so it's a shame we never got to see it totally come to be. I know the game came out, but not fully in the way it was shown off/planned, and then quickly dismantled. Had this game came out or been announced in 2014, it would have been THE hit of that time, which is crazy considering where it's at now.