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The Division 2 requires a roughly 50 GB patch on Xbox and PC

One of Ubisoft's most-anticipated new titles is The Division 2, the sequel to the popular first game that launched back in 2016. The Division 2 is a third-person military shooter which tasks you with stopping malicious forces from seizing control of the government in the District of Columbia. It's unclear how the rest of the country is affected at this point, but we should find out soon enough.

As with any game nowadays, The Division 2 also requires a launch day update. While other games may slightly smaller patches, Ubisoft's latest title takes the crown. According to the publisher, you'll need to download between 48 and 52 GB on Xbox One and PC if you're using a disc. The file size depends on your region and preferred language. However, it's almost double on PlayStation 4 because you'll have to download 88 to 92 GB.

Since The Division 2 is an online game, there's no way around it. It's unclear if the Xbox One X or PlayStation 4 Pro patches will be larger to do better quality assets. The patches don't end there though! On March 11, a day before the Ultimate and Deluxe editions allow early access, everyone will be prompted to download another 2 GB patch.

Hopefully The Division 2 will be a polished experience when it launches next week. The beta tests went rather well, and the only criticism many gamers expressed were the lackluster visuals. Are you interested The Division 2? Let us know.

Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

5 Comments
  • insane, you got to the store, buy their game and just want to play. no, you have to download 50GB first...
  • Basically, you need to re-download the whole game after you buy the disc 🤣
  • This is one of the breakdowns in the argument against digital only distribution. If some day one patches weren't the whole game, then I could see the whole buying discs saves bandwidth argument. Of course if you have to download this amount twice, then it doubles the pain and this comment goes out the window as well. I think it's a great thing that now games can be fixed after release (remember even cartridge games had big bugs) and continously improved years after the fact, but there needs to be some kind of happy medium. Publishers need to be held accountable for causing the NEED for huge day one patches. It's usually not lazy developers, it's fiscal and manufacturing dead lines.
  • How is it a good thing when these lazy dicks are just using the extra time to release the actual product instead of the beta version given to retail. It proves the release date is just false and the actual release date is in about a month’s time or more when it actually bloody works properly without crashing and glitching. A 50gb patch is not a patch at all it’s a replacement of the entire code which should be illegal or should force a pull from shelves and the real version is actually replicated. Where I live it is illegal to sell faulty product to consumers for a start. If I was at all Interested in buying this game on disc I would be demanding a new version on disc and would encourage anyone buying physical media to do likewise. We all know these games will be at least 30 to 40 percent off within weeks anyway. Ironically when the games start to run properly.
  • Did you even read my comment past saying it's a good thing to have patches? There shouldn't be huge replacements of code and publishers need to be held accountable for pushing release dates. Most of the time this is due to financial reasons,Ike fiscal year end dates.