Anthem is a third-person shooter which was supposed to compete with established titles like Destiny 2, but due to its lack of content, performance issues, and broken loot system, it failed to gain much traction. According to a report by PC Gamer, EA admitted that Anthem failed to meet expectations, but the company is committed to making the experience better. In order to make sure Anthem's failures aren't repeated in the future, the publisher is making significant changes as to how it handles the launch of online titles.
Developer BioWare is mostly known for single-player experiences, so Anthem was a significant departure for the team. A report by Kotaku also outlined the culture problems faced by the team. EA's Andrew Wilson said the following during a recent earnings call.
While "soft launches" will allow the developer to test new ideas, the problem Anthem faced was the lack of leadership and direction at BioWare. Additionally, Respawn Entertainment released Apex Legends without any major leak or public test. Maybe EA should model its online games on that.
What do you think could help EA in the future? What do you want Anthem to do to bring players back? Let us know.
Become Iron Man
This is like third-person Destiny
Anthem is a shared-world third-person shooter from BioWare. BioWare is the studio behind famous franchises like Dragon Age and Mass Effect.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
The way I see it when a company the size of EA can spend hundreds of millions for salaries and bonuses towards their C-Class Employees ( CEO's and the lot ) they can as well afford to wait for their customers' money until the game they've se(n)t into production has reached the state of what was formerly known "Gone Gold" or just plain ready to ship in what the consumer would recognize as a ready to be shipped state. I for one will not buy any soft-launched game from anyone else but a low budget Indie Developer in actual need for my support to bring his idea to fruition.
I wouldn't even buy a soft-launch for an indie developer after Minecraft's official launch.
MS buying Mojang has been the best thing to ever happen to that game
Yes, thank God for MS bought the studio and introduced microtransactions in the game... :)
"soft launches" or more accurately "you get it earlier if you buy a more expensive version or subscription plan". For anthem they had 3 different release dates based on what version you bought or what subscription service you had.
It's a little unfair comparing Anthem to Apex Legends.
if the game was good, then the launch wouldn't matter so much. people would want to play it and keep playing it regardless of how it launched.
They haven't got it. Instead of finding the reason Anthem failed, they are talking about reducing risk of loss by offering half baked games. This is could be horrible for consumers...
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