Frankencircus is a relatively new Windows Phone endless runner game that takes on the gaming genre in a slightly bizarre and unique manner. The back-story for the game is that an explosion rocks the local zoo and animal parts are at a market low. This opens the door for a local surgeon to fulfill his childhood dream of running a circus. The result is a bit of a freak show with different animals (and clowns) parts being combined for big tent shows.
Available for low-memory Windows Phones, Frankencircus has decent graphics, challenging game play, and thirty levels of play. Frankencircus has potential of being a nice time waster of a Windows Phone game but is held back slightly by an odd menu layout and confusing game play.
When you first launch Frankencircus, you are greeted with a Circus flyer or playbill that outlines the game's back-story. Tap this graphic and another playbill that outlines how to play Frankencircus will replace the opening playbill. One more tap and you finally reach the main menu for the game.
The main menu will have sound/music controls in the upper left corner of the screen and your animal creation station taking up the right half of the screen. If you need to refresh your memory on how to play the game, a help button is at the bottom of the main menu. You also have a Store button where you can pick up extra gaming coins through in-app purchase.
You have an assortment of front and back halves of animals to use in building your creature. You begin with a Zebra back end and a Rhinoceros front end. Tap on these halves and they will be highlighted on the creature creator. Tap the red lever on the right side of the creator and your creature is created.
Not only does Frankencircus offers unique endless runner characters, how they run is a bit unique for the gaming genre. Once created, your creature is not tasked with running down an endless path but instead is sent to a conveyor belt where they have to avoid a series of obstacles.
The game screen has your creature's health and coin count in the upper right corner with your movement controls in the bottom corners of the screen. A jump button is in the left and a dash button is in the right corners. As obstacles approach your creature on the conveyor belt, you will need to jump over them or bash through them. Coins will appear randomly that can be collected and used to buy additional animal parts.
You avoid obstacles and collected coins in Acts that last a few seconds. In between Acts you can spend your coins to buy new animal parts that can be used when your current creature is destroyed, essentially extending your game play.
Game play is a little confusing. The conveyor belt runs at a slight angle, which makes it a little difficult to time your jumps. Also, according to the Help Screen, "Walls and Stools can be destroyed or avoided". However, there were times I could bust through these walls without losing any health and times when the slightest contact with a wall sucked the health out of my creature. It felt as though there was a lack of consistency in applying the game rules.
When your creature meet its fate on the conveyor belt, you will be given the opportunity to re-create your creature with any animal parts purchased in between Acts. Any animal parts lost in the game (except the zebra back and rhino head) will have to be re-purchased. Any parts not used to continue game play will be available at the start of a new game. There is no scoring with Frankencircus.
Frankencircus isn't a terrible Windows Phone game but needs a little fine-tuning and clarification on game play. Mainly deciding if your creature can bash through the walls without injury or should jump over them to avoid harm. I also wouldn't mind seeing the various body parts you purchase available throughout the game when purchased and the game's graphics enlarged. Graphics are nice but because everything is drawn up so tiny, you lose a lot of the detail these unique creatures possess. Maybe cut out the creature creator machine from the game screen to give the conveyor belt room to grow.
Again, overall Frankencircus is a Windows Phone game with potential but as is, the game is a bit of a head scratcher. I liked the concept but the execution needs a little work. Early on Frankencircus has a 5 Star rating, but with only one review, in the Windows Phone Store. As is, we would put the game in the 3-3.5 Star range and with that fine-tuning, Frankencircus could be a solid 4-4.5 Star type game.