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Grounded 2 already feels as big as the first game, and we're just getting started
By Zachary Boddy published
Gaming I look back at the first Grounded as its sequel arrives in early access, and I'm amazed by how far this franchise has come and excited for how far it will go.

Grounded 2 sure has gorgeous lighting and atmosphere
By Samuel Tolbert published
Xbox Grounded 2 has a lot going for it, but the atmosphere shouldn't be overlooked. The lighting alone is a serious improvement on the first game.

Grounded 2 got rid of individual tools — and it makes the game better
By Zachary Boddy published
Gaming Grounded 2 has arrived in early access, and one of the most notable changes Obsidian made was replacing all tools with the upgradeable Omni-Tool (I like it).

Grounded 2 hands-on review: A Tale of Two Ants, and a very strong early access start
By Samuel Tolbert, Zachary Boddy published
Review Two of the Windows Central team have spent hours playing Grounded 2 ahead of its early access launch, and they have some thoughts.

I have grown to hate Call of Duty's cringe skin obsession — 'Battlefield 6' has a op to offer a real alternative
By Jez Corden published
Gaming EA has every opportunity to capture an audience desperate for a grounded military shooter experience. But EA's history of actually, you know, delivering for fans is incredibly spotty.

Original Xbox quiz: Test your knowledge
By Samuel Tolbert published
Quiz We're experimenting with quizzes on Windows Central, so test your knowledge going back to the original Xbox.

Killer Inn's addictive murder deduction mechanics sucked me in
By Rebecca Spear published
PC Gaming Killer Inn is Square Enix's upcoming social deduction multiplayer murder game where you play an innocent lamb or a vicious wolf.

Wuchang: Fallen Feathers has almost broken me multiple times
By Jez Corden published
Review "Wuchang: Fallen Feathers" review in progress: This Chinese soulslike blends OG Dark Souls map design with the punishing combat ballet of Sekiro, resulting in something as gorgeous as it is deadly.

Interview: Dying Light franchise director Tymon Smektala
By Cole Martin published
Interview I spent 4 hours with a hands-on preview of Dying Light: The Beast before sitting down to chat with Dying Light franchise director Tymon Smektala. I now have a new understanding of what makes this open-world zombie RPG special for the community and developers alike.
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