The 2D Dark Souls metroidvania that never saw the light of day

Dark Souls
(Image credit: Thomas Feichtmeir)

What you need to know

  • Game artist Thomas Feichtmeir recently revealed that roughly six years ago, Bandai Namco was considering greenlighting a 2D Dark Souls 3 metroidvania.
  • The game never got off the ground for an unknown reason, though Feichtmeir noted that the game's art style would have been "doable" based on average budget estimations for metroidvania games at the time.
  • Based on the concept art for the game, it looks like it would have had many of the same mechanics traditional Soulsborne games have, including dodging, stamina management, mana/focus points, spells, and Estus Flask-style healing.

"The art here was created in a style which would have been doable in the average budget estimations of metroidvanias back then," wrote Feichtmeir on Twitter as he discussed the artwork he created for the pitch (visible above). He then went on to state that he isn't aware of why the project never got off the ground, as he was just in charge of designing a visual concept for the game. It's unclear whether or not developer FromSoftware would have been involved with the project, though Feichtmeir speculated that they wouldn't have been since Bandai Namco has control of the Dark Souls intellectual property.

Interestingly, based on the artwork, it seems like the game might have had many of the same mechanics that FromSoftware's 3D Soulsborne games do, including dodges, stamina management, mana/focus points, spells, and Estus Flask-style healing. As a Dark Souls game, it surely would have had plenty of intense boss fights, too. As a 2D game, it may have also placed a strong emphasis on platforming, although this is mere speculation.

Overall, it's a shame that Bandai Namco didn't greenlight the project, as I would have loved to experience a 2D adaptation of Dark Souls. Hopefully the publisher will revisit the concept in the future in some way. Until then, I'll be playing the lovely fan-made Elden Ring demake whenever I get a hankering for some 2D Soulsborne action. Of course, there's always Elden Ring itself, too, which continues to be an absolute blast no matter how many times I replay it with new characters and builds.

Elden Ring
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Elden Ring

Elden Ring is FromSoftware's latest fantasy epic, featuring a focus on open-ended design in a universe created by both FromSoftware president Hidetaka Miyazaki and A Song of Ice and Fire author George R.R. Martin. With tight combat, incredible world design, beautiful visuals, and more, the game is nothing short of an absolute triumph.

See at Microsoft | See at Steam (GMG)

Brendan Lowry
Contributor, Gaming

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. He's been writing for Team WC since the summer of 2017, and you'll find him doing news, editorials, reviews, and general coverage on everything gaming, Xbox, and Windows PC. His favorite game of all time is probably NieR: Automata, though Elden Ring, Fallout: New Vegas, and Team Fortress 2 are in the running, too. When he's not writing or gaming, there's a good chance he's either watching an interesting new movie or TV show or actually going outside for once. Follow him on X (Twitter).