"Just got hit with Xbox One flashbacks": Did PlayStation just adopt bits of the hated Xbox DRM policy from 2013? 🤐

Xbox vs PlayStation
The console war is back on, apparently?! (Image credit: Christian Petersen/Getty Images)

"Just got hit with Xbox One flashbacks."

As new Xbox CEO Asha Sharma aggressively puts the Xbox community first, it seems Sony PlayStation is taking a step backward.

Oddly, PlayStation now seems to have adopted a mandatory 30-day check-in — which is reminiscent of those fateful Xbox One days.

Putting The PS5 DRM Claims To The Test - YouTube Putting The PS5 DRM Claims To The Test - YouTube
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As examined by Spawnwave in the video above, it does seem that PlayStation now has some form of DRM check-in period for some games, requiring an internet connection and a valid account sign-in.

PlayStation Support seems to have suggested that the check-in period is around 30 days.

"Thank you for your interest on the 30-Day Timer that is being applied to all new purchases," the purported message reads, "Affected content: games purchased digitally after the March 2026 update. If the console does not connect to the internet within 30 days, the license expires and the game may refuse to launch until a connection is restored."

Either way, it's truly nowhere near as aggressive as the Xbox One policy from 2013, which was gunning for a somewhat insane 24-hour check-in. Even in 2026, I've had situations where our fiber optic internet has been down for over 24 hours, and I live in a country that (supposedly) ranks high for internet connectivity.

Thankfully, Microsoft walked back the insanity of this policy, and PlayStation's DRM check-in is far more "generous." But there's a broader issue here.

I'm not really someone who cares a great deal about DRM, speaking personally. Like I said, I generally have good internet connections, and failing that, you'd have a 5G hotspot to do the DRM check in a pinch.

But, for many, the issue boils down to futureproofing. Imagine decades into the future, in a scenario where PlayStation, Microsoft, or anyone else for that matter, decides to no longer continue serving the DRM services for whatever reason: you could end up with a console full of digital games you could no longer play or access.

Microsoft no longer requires any form of DRM on the vast majority of its digital single-player games, meaning you could fill up a big Xbox Series X|S Seagate Storage Card (21% off on Amazon btw!!) with games and, as long as that Xbox was designated as your home console, you could realistically expect to access those games decades into the future, even if Xbox stopped supporting the Xbox Series X.

For PS5, on the other hand, if Sony ever stopped supporting DRM checks on that system, you'd be checkmated in theory after the 30-day expiry period.

It's still a pretty far-fetched scenario to imagine, and not one I personally think is realistic. I can't envision a world where PlayStation, Xbox, or any of the major platform players shut down their account management layers in my lifetime. If they did, it would likely be due to some catastrophic global event, in which case accessing my games would probably be low down on my list of priorities. But for many, it is an issue. Not only mechanically, but it's often also a matter of principle — and that's totally valid.

It's a reminder that we don't truly "own" our digital games we've purchased. It's a far cry from how games used to work in the 80s, 90s, and early 00s, where buying the disc simply meant owning it for all intents and purposes. And it's why Xbox's aggressive posture, ramming this through in 2013, was met with such hostility. I've seen some suggestions that this is PlayStation's attempt to mitigate recent attempts to jailbreak its ecosystem. Whatever the reason, it's probably not going to be as big of a deal for most people in real terms, in an era where we're all perpetually connected online.

Every platform handles its DRM a bit differently. Steam's DRM supports indefinite access offline for games you own, as does Xbox's, after that initial online setup. But it's an interesting reminder of the 2013 Xbox One backlash — bearing hard lessons Microsoft is arguably still reeling from.

In any case, we've reached out to PlayStation for a comment. It could be a bug, or something unintentional. We'll let you know either way.

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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem — while being powered by tea. Follow on X.com/JezCorden and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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